vc-spaces365-threejs 0.180.0

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Files changed (1120) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +86 -0
  3. package/build/three.cjs +77750 -0
  4. package/build/three.core.js +58846 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +18484 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +636 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +77332 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +77103 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/README.md +11 -0
  16. package/examples/fonts/droid/NOTICE +190 -0
  17. package/examples/fonts/droid/README.txt +18 -0
  18. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  19. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  20. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  23. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  24. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  25. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  26. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  27. package/examples/fonts/optimer_bold.typeface.json +1 -0
  28. package/examples/fonts/optimer_regular.typeface.json +1 -0
  29. package/examples/fonts/ttf/README.md +9 -0
  30. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  31. package/examples/jsm/Addons.js +285 -0
  32. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  33. package/examples/jsm/animation/CCDIKSolver.js +591 -0
  34. package/examples/jsm/capabilities/WebGL.js +113 -0
  35. package/examples/jsm/capabilities/WebGPU.js +59 -0
  36. package/examples/jsm/controls/ArcballControls.js +3536 -0
  37. package/examples/jsm/controls/DragControls.js +452 -0
  38. package/examples/jsm/controls/FirstPersonControls.js +447 -0
  39. package/examples/jsm/controls/FlyControls.js +380 -0
  40. package/examples/jsm/controls/MapControls.js +62 -0
  41. package/examples/jsm/controls/OrbitControls.js +1860 -0
  42. package/examples/jsm/controls/PointerLockControls.js +264 -0
  43. package/examples/jsm/controls/TrackballControls.js +1001 -0
  44. package/examples/jsm/controls/TransformControls.js +1918 -0
  45. package/examples/jsm/csm/CSM.js +597 -0
  46. package/examples/jsm/csm/CSMFrustum.js +209 -0
  47. package/examples/jsm/csm/CSMHelper.js +243 -0
  48. package/examples/jsm/csm/CSMShader.js +307 -0
  49. package/examples/jsm/csm/CSMShadowNode.js +599 -0
  50. package/examples/jsm/curves/CurveExtras.js +694 -0
  51. package/examples/jsm/curves/NURBSCurve.js +155 -0
  52. package/examples/jsm/curves/NURBSSurface.js +98 -0
  53. package/examples/jsm/curves/NURBSUtils.js +532 -0
  54. package/examples/jsm/curves/NURBSVolume.js +82 -0
  55. package/examples/jsm/effects/AnaglyphEffect.js +179 -0
  56. package/examples/jsm/effects/AsciiEffect.js +310 -0
  57. package/examples/jsm/effects/OutlineEffect.js +489 -0
  58. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  59. package/examples/jsm/effects/StereoEffect.js +91 -0
  60. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  61. package/examples/jsm/environments/RoomEnvironment.js +182 -0
  62. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  63. package/examples/jsm/exporters/EXRExporter.js +618 -0
  64. package/examples/jsm/exporters/GLTFExporter.js +3595 -0
  65. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  66. package/examples/jsm/exporters/OBJExporter.js +308 -0
  67. package/examples/jsm/exporters/PLYExporter.js +562 -0
  68. package/examples/jsm/exporters/STLExporter.js +221 -0
  69. package/examples/jsm/exporters/USDZExporter.js +1228 -0
  70. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  71. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  72. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  73. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  74. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  75. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  76. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  77. package/examples/jsm/geometries/TextGeometry.js +83 -0
  78. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  79. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  80. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  81. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  82. package/examples/jsm/helpers/RapierHelper.js +59 -0
  83. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  84. package/examples/jsm/helpers/TextureHelper.js +265 -0
  85. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  86. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  87. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  88. package/examples/jsm/helpers/ViewHelper.js +422 -0
  89. package/examples/jsm/interactive/HTMLMesh.js +605 -0
  90. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  91. package/examples/jsm/interactive/SelectionBox.js +294 -0
  92. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  93. package/examples/jsm/libs/ammo.wasm.js +822 -0
  94. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  95. package/examples/jsm/libs/basis/README.md +46 -0
  96. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  97. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  98. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  99. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  100. package/examples/jsm/libs/draco/README.md +32 -0
  101. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  102. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  103. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  104. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  105. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  106. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  107. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  108. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  109. package/examples/jsm/libs/ecsy.module.js +1792 -0
  110. package/examples/jsm/libs/fflate.module.js +2672 -0
  111. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  112. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  113. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  114. package/examples/jsm/libs/meshopt_decoder.module.js +195 -0
  115. package/examples/jsm/libs/mikktspace.module.js +128 -0
  116. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  117. package/examples/jsm/libs/opentype.module.js +14506 -0
  118. package/examples/jsm/libs/potpack.module.js +125 -0
  119. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  120. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  121. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  122. package/examples/jsm/libs/stats.module.js +167 -0
  123. package/examples/jsm/libs/surfaceNet.js +201 -0
  124. package/examples/jsm/libs/tween.module.js +876 -0
  125. package/examples/jsm/libs/utif.module.js +1665 -0
  126. package/examples/jsm/libs/zstddec.module.js +1 -0
  127. package/examples/jsm/lighting/TiledLighting.js +42 -0
  128. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  129. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  130. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  131. package/examples/jsm/lines/Line2.js +56 -0
  132. package/examples/jsm/lines/LineGeometry.js +157 -0
  133. package/examples/jsm/lines/LineMaterial.js +697 -0
  134. package/examples/jsm/lines/LineSegments2.js +426 -0
  135. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  136. package/examples/jsm/lines/Wireframe.js +108 -0
  137. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  138. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  139. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  140. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  141. package/examples/jsm/loaders/3DMLoader.js +1835 -0
  142. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  143. package/examples/jsm/loaders/AMFLoader.js +541 -0
  144. package/examples/jsm/loaders/BVHLoader.js +484 -0
  145. package/examples/jsm/loaders/ColladaLoader.js +4155 -0
  146. package/examples/jsm/loaders/DDSLoader.js +385 -0
  147. package/examples/jsm/loaders/DRACOLoader.js +688 -0
  148. package/examples/jsm/loaders/EXRLoader.js +2784 -0
  149. package/examples/jsm/loaders/FBXLoader.js +4382 -0
  150. package/examples/jsm/loaders/FontLoader.js +242 -0
  151. package/examples/jsm/loaders/GCodeLoader.js +292 -0
  152. package/examples/jsm/loaders/GLTFLoader.js +4890 -0
  153. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  154. package/examples/jsm/loaders/HDRLoader.js +486 -0
  155. package/examples/jsm/loaders/IESLoader.js +379 -0
  156. package/examples/jsm/loaders/KMZLoader.js +163 -0
  157. package/examples/jsm/loaders/KTX2Loader.js +1228 -0
  158. package/examples/jsm/loaders/KTXLoader.js +197 -0
  159. package/examples/jsm/loaders/LDrawLoader.js +2519 -0
  160. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  161. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  162. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  163. package/examples/jsm/loaders/LWOLoader.js +1079 -0
  164. package/examples/jsm/loaders/LottieLoader.js +130 -0
  165. package/examples/jsm/loaders/MD2Loader.js +435 -0
  166. package/examples/jsm/loaders/MDDLoader.js +147 -0
  167. package/examples/jsm/loaders/MTLLoader.js +593 -0
  168. package/examples/jsm/loaders/MaterialXLoader.js +1087 -0
  169. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  170. package/examples/jsm/loaders/OBJLoader.js +955 -0
  171. package/examples/jsm/loaders/PCDLoader.js +618 -0
  172. package/examples/jsm/loaders/PDBLoader.js +272 -0
  173. package/examples/jsm/loaders/PLYLoader.js +805 -0
  174. package/examples/jsm/loaders/PVRLoader.js +270 -0
  175. package/examples/jsm/loaders/RGBELoader.js +18 -0
  176. package/examples/jsm/loaders/STLLoader.js +421 -0
  177. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  178. package/examples/jsm/loaders/TDSLoader.js +1144 -0
  179. package/examples/jsm/loaders/TGALoader.js +540 -0
  180. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  181. package/examples/jsm/loaders/TTFLoader.js +261 -0
  182. package/examples/jsm/loaders/USDLoader.js +219 -0
  183. package/examples/jsm/loaders/USDZLoader.js +16 -0
  184. package/examples/jsm/loaders/UltraHDRLoader.js +630 -0
  185. package/examples/jsm/loaders/VOXLoader.js +376 -0
  186. package/examples/jsm/loaders/VRMLLoader.js +3569 -0
  187. package/examples/jsm/loaders/VTKLoader.js +1276 -0
  188. package/examples/jsm/loaders/XYZLoader.js +143 -0
  189. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  190. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  191. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  192. package/examples/jsm/loaders/usd/USDAParser.js +741 -0
  193. package/examples/jsm/loaders/usd/USDCParser.js +17 -0
  194. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  195. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  196. package/examples/jsm/materials/MeshGouraudMaterial.js +434 -0
  197. package/examples/jsm/materials/MeshPostProcessingMaterial.js +167 -0
  198. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  199. package/examples/jsm/math/Capsule.js +159 -0
  200. package/examples/jsm/math/ColorConverter.js +58 -0
  201. package/examples/jsm/math/ColorSpaces.js +147 -0
  202. package/examples/jsm/math/ConvexHull.js +1695 -0
  203. package/examples/jsm/math/ImprovedNoise.js +88 -0
  204. package/examples/jsm/math/Lut.js +317 -0
  205. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  206. package/examples/jsm/math/OBB.js +535 -0
  207. package/examples/jsm/math/Octree.js +692 -0
  208. package/examples/jsm/math/SimplexNoise.js +470 -0
  209. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  210. package/examples/jsm/misc/GPUComputationRenderer.js +506 -0
  211. package/examples/jsm/misc/Gyroscope.js +78 -0
  212. package/examples/jsm/misc/MD2Character.js +391 -0
  213. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  214. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  215. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  216. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  217. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  218. package/examples/jsm/misc/RollerCoaster.js +623 -0
  219. package/examples/jsm/misc/TubePainter.js +256 -0
  220. package/examples/jsm/misc/Volume.js +521 -0
  221. package/examples/jsm/misc/VolumeSlice.js +276 -0
  222. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  223. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  224. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  225. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  226. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  227. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  228. package/examples/jsm/objects/Lensflare.js +489 -0
  229. package/examples/jsm/objects/LensflareMesh.js +376 -0
  230. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  231. package/examples/jsm/objects/Reflector.js +338 -0
  232. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  233. package/examples/jsm/objects/Refractor.js +389 -0
  234. package/examples/jsm/objects/ShadowMesh.js +130 -0
  235. package/examples/jsm/objects/Sky.js +237 -0
  236. package/examples/jsm/objects/SkyMesh.js +243 -0
  237. package/examples/jsm/objects/Water.js +373 -0
  238. package/examples/jsm/objects/Water2.js +401 -0
  239. package/examples/jsm/objects/Water2Mesh.js +199 -0
  240. package/examples/jsm/objects/WaterMesh.js +196 -0
  241. package/examples/jsm/offscreen/jank.js +45 -0
  242. package/examples/jsm/offscreen/offscreen.js +8 -0
  243. package/examples/jsm/offscreen/scene.js +86 -0
  244. package/examples/jsm/physics/AmmoPhysics.js +354 -0
  245. package/examples/jsm/physics/JoltPhysics.js +330 -0
  246. package/examples/jsm/physics/RapierPhysics.js +432 -0
  247. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  248. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  249. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  250. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  251. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  252. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  253. package/examples/jsm/postprocessing/EffectComposer.js +363 -0
  254. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  255. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  256. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  257. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  258. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  259. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  260. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  261. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  262. package/examples/jsm/postprocessing/OutputPass.js +139 -0
  263. package/examples/jsm/postprocessing/Pass.js +191 -0
  264. package/examples/jsm/postprocessing/RenderPass.js +183 -0
  265. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  266. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  267. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  268. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  269. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  270. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  271. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  272. package/examples/jsm/postprocessing/SavePass.js +132 -0
  273. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  274. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  275. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  276. package/examples/jsm/postprocessing/UnrealBloomPass.js +492 -0
  277. package/examples/jsm/renderers/CSS2DRenderer.js +317 -0
  278. package/examples/jsm/renderers/CSS3DRenderer.js +453 -0
  279. package/examples/jsm/renderers/Projector.js +936 -0
  280. package/examples/jsm/renderers/SVGRenderer.js +685 -0
  281. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  282. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  283. package/examples/jsm/shaders/BasicShader.js +36 -0
  284. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  285. package/examples/jsm/shaders/BlendShader.js +56 -0
  286. package/examples/jsm/shaders/BokehShader.js +151 -0
  287. package/examples/jsm/shaders/BokehShader2.js +404 -0
  288. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  289. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  290. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  291. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  292. package/examples/jsm/shaders/CopyShader.js +52 -0
  293. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  294. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  295. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  296. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  297. package/examples/jsm/shaders/ExposureShader.js +51 -0
  298. package/examples/jsm/shaders/FXAAShader.js +298 -0
  299. package/examples/jsm/shaders/FilmShader.js +72 -0
  300. package/examples/jsm/shaders/FocusShader.js +94 -0
  301. package/examples/jsm/shaders/FreiChenShader.js +103 -0
  302. package/examples/jsm/shaders/GTAOShader.js +421 -0
  303. package/examples/jsm/shaders/GammaCorrectionShader.js +52 -0
  304. package/examples/jsm/shaders/GodRaysShader.js +333 -0
  305. package/examples/jsm/shaders/HalftoneShader.js +321 -0
  306. package/examples/jsm/shaders/HorizontalBlurShader.js +68 -0
  307. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +70 -0
  308. package/examples/jsm/shaders/HueSaturationShader.js +74 -0
  309. package/examples/jsm/shaders/KaleidoShader.js +65 -0
  310. package/examples/jsm/shaders/LuminosityHighPassShader.js +68 -0
  311. package/examples/jsm/shaders/LuminosityShader.js +54 -0
  312. package/examples/jsm/shaders/MirrorShader.js +62 -0
  313. package/examples/jsm/shaders/NormalMapShader.js +60 -0
  314. package/examples/jsm/shaders/OutputShader.js +103 -0
  315. package/examples/jsm/shaders/PoissonDenoiseShader.js +235 -0
  316. package/examples/jsm/shaders/RGBShiftShader.js +61 -0
  317. package/examples/jsm/shaders/SAOShader.js +188 -0
  318. package/examples/jsm/shaders/SMAAShader.js +489 -0
  319. package/examples/jsm/shaders/SSAOShader.js +321 -0
  320. package/examples/jsm/shaders/SSRShader.js +395 -0
  321. package/examples/jsm/shaders/SepiaShader.js +57 -0
  322. package/examples/jsm/shaders/SobelOperatorShader.js +98 -0
  323. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +95 -0
  324. package/examples/jsm/shaders/TechnicolorShader.js +51 -0
  325. package/examples/jsm/shaders/ToonShader.js +349 -0
  326. package/examples/jsm/shaders/TriangleBlurShader.js +79 -0
  327. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +62 -0
  328. package/examples/jsm/shaders/VelocityShader.js +137 -0
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  1005. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
  1006. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
  1007. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +25 -0
  1008. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
  1009. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
  1010. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
  1011. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
  1012. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
  1013. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +200 -0
  1014. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
  1015. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +235 -0
  1016. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +119 -0
  1017. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +145 -0
  1018. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +122 -0
  1019. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +21 -0
  1020. package/src/renderers/shaders/ShaderChunk.js +270 -0
  1021. package/src/renderers/shaders/ShaderLib/background.glsl.js +40 -0
  1022. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +63 -0
  1023. package/src/renderers/shaders/ShaderLib/cube.glsl.js +36 -0
  1024. package/src/renderers/shaders/ShaderLib/depth.glsl.js +114 -0
  1025. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +78 -0
  1026. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
  1027. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +76 -0
  1028. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +116 -0
  1029. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +125 -0
  1030. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +112 -0
  1031. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +87 -0
  1032. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +127 -0
  1033. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +229 -0
  1034. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +119 -0
  1035. package/src/renderers/shaders/ShaderLib/points.glsl.js +87 -0
  1036. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +58 -0
  1037. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
  1038. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -0
  1039. package/src/renderers/shaders/ShaderLib.js +361 -0
  1040. package/src/renderers/shaders/UniformsLib.js +235 -0
  1041. package/src/renderers/shaders/UniformsUtils.js +112 -0
  1042. package/src/renderers/webgl/WebGLAnimation.js +53 -0
  1043. package/src/renderers/webgl/WebGLAttributes.js +237 -0
  1044. package/src/renderers/webgl/WebGLBackground.js +303 -0
  1045. package/src/renderers/webgl/WebGLBindingStates.js +594 -0
  1046. package/src/renderers/webgl/WebGLBufferRenderer.js +89 -0
  1047. package/src/renderers/webgl/WebGLCapabilities.js +145 -0
  1048. package/src/renderers/webgl/WebGLClipping.js +171 -0
  1049. package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
  1050. package/src/renderers/webgl/WebGLCubeUVMaps.js +134 -0
  1051. package/src/renderers/webgl/WebGLExtensions.js +84 -0
  1052. package/src/renderers/webgl/WebGLGeometries.js +183 -0
  1053. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +100 -0
  1054. package/src/renderers/webgl/WebGLInfo.js +73 -0
  1055. package/src/renderers/webgl/WebGLLights.js +571 -0
  1056. package/src/renderers/webgl/WebGLMaterials.js +591 -0
  1057. package/src/renderers/webgl/WebGLMorphtargets.js +168 -0
  1058. package/src/renderers/webgl/WebGLObjects.js +92 -0
  1059. package/src/renderers/webgl/WebGLProgram.js +1091 -0
  1060. package/src/renderers/webgl/WebGLPrograms.js +667 -0
  1061. package/src/renderers/webgl/WebGLProperties.js +55 -0
  1062. package/src/renderers/webgl/WebGLRenderLists.js +238 -0
  1063. package/src/renderers/webgl/WebGLRenderStates.js +116 -0
  1064. package/src/renderers/webgl/WebGLShader.js +12 -0
  1065. package/src/renderers/webgl/WebGLShaderCache.js +124 -0
  1066. package/src/renderers/webgl/WebGLShadowMap.js +436 -0
  1067. package/src/renderers/webgl/WebGLState.js +1332 -0
  1068. package/src/renderers/webgl/WebGLTextures.js +2342 -0
  1069. package/src/renderers/webgl/WebGLUniforms.js +1166 -0
  1070. package/src/renderers/webgl/WebGLUniformsGroups.js +394 -0
  1071. package/src/renderers/webgl/WebGLUtils.js +213 -0
  1072. package/src/renderers/webgl-fallback/WebGLBackend.js +2633 -0
  1073. package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +140 -0
  1074. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +1517 -0
  1075. package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +325 -0
  1076. package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +64 -0
  1077. package/src/renderers/webgl-fallback/utils/WebGLConstants.js +14 -0
  1078. package/src/renderers/webgl-fallback/utils/WebGLExtensions.js +83 -0
  1079. package/src/renderers/webgl-fallback/utils/WebGLState.js +1144 -0
  1080. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +1304 -0
  1081. package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +366 -0
  1082. package/src/renderers/webgl-fallback/utils/WebGLUtils.js +313 -0
  1083. package/src/renderers/webgpu/WebGPUBackend.js +2456 -0
  1084. package/src/renderers/webgpu/WebGPURenderer.Nodes.js +69 -0
  1085. package/src/renderers/webgpu/WebGPURenderer.js +106 -0
  1086. package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +66 -0
  1087. package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +100 -0
  1088. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +2248 -0
  1089. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +187 -0
  1090. package/src/renderers/webgpu/nodes/WGSLNodeParser.js +25 -0
  1091. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +449 -0
  1092. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +484 -0
  1093. package/src/renderers/webgpu/utils/WebGPUConstants.js +339 -0
  1094. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +781 -0
  1095. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +439 -0
  1096. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1505 -0
  1097. package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +287 -0
  1098. package/src/renderers/webgpu/utils/WebGPUUtils.js +227 -0
  1099. package/src/renderers/webxr/WebXRController.js +428 -0
  1100. package/src/renderers/webxr/WebXRDepthSensing.js +155 -0
  1101. package/src/renderers/webxr/WebXRManager.js +1103 -0
  1102. package/src/scenes/Fog.js +98 -0
  1103. package/src/scenes/FogExp2.js +86 -0
  1104. package/src/scenes/Scene.js +165 -0
  1105. package/src/textures/CanvasTexture.js +45 -0
  1106. package/src/textures/CompressedArrayTexture.js +89 -0
  1107. package/src/textures/CompressedCubeTexture.js +48 -0
  1108. package/src/textures/CompressedTexture.js +86 -0
  1109. package/src/textures/CubeTexture.js +81 -0
  1110. package/src/textures/Data3DTexture.js +112 -0
  1111. package/src/textures/DataArrayTexture.js +134 -0
  1112. package/src/textures/DataTexture.js +87 -0
  1113. package/src/textures/DepthTexture.js +104 -0
  1114. package/src/textures/ExternalTexture.js +56 -0
  1115. package/src/textures/FramebufferTexture.js +85 -0
  1116. package/src/textures/Source.js +230 -0
  1117. package/src/textures/Texture.js +801 -0
  1118. package/src/textures/VideoFrameTexture.js +72 -0
  1119. package/src/textures/VideoTexture.js +125 -0
  1120. package/src/utils.js +216 -0
@@ -0,0 +1,1304 @@
1
+ import { LinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, FloatType, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, NeverCompare, AlwaysCompare, LessCompare, LessEqualCompare, EqualCompare, GreaterEqualCompare, GreaterCompare, NotEqualCompare, NoColorSpace, LinearTransfer, SRGBTransfer } from '../../../constants.js';
2
+ import { ColorManagement } from '../../../math/ColorManagement.js';
3
+ import { getByteLength } from '../../../extras/TextureUtils.js';
4
+ import { warn } from '../../../utils.js';
5
+
6
+ let initialized = false, wrappingToGL, filterToGL, compareToGL;
7
+
8
+ /**
9
+ * A WebGL 2 backend utility module for managing textures.
10
+ *
11
+ * @private
12
+ */
13
+ class WebGLTextureUtils {
14
+
15
+ /**
16
+ * Constructs a new utility object.
17
+ *
18
+ * @param {WebGLBackend} backend - The WebGL 2 backend.
19
+ */
20
+ constructor( backend ) {
21
+
22
+ /**
23
+ * A reference to the WebGL 2 backend.
24
+ *
25
+ * @type {WebGLBackend}
26
+ */
27
+ this.backend = backend;
28
+
29
+ /**
30
+ * A reference to the rendering context.
31
+ *
32
+ * @type {WebGL2RenderingContext}
33
+ */
34
+ this.gl = backend.gl;
35
+
36
+ /**
37
+ * A reference to a backend module holding extension-related
38
+ * utility functions.
39
+ *
40
+ * @type {WebGLExtensions}
41
+ */
42
+ this.extensions = backend.extensions;
43
+
44
+ /**
45
+ * A dictionary for managing default textures. The key
46
+ * is the binding point (target), the value the WEbGL texture object.
47
+ *
48
+ * @type {Object<GLenum,WebGLTexture>}
49
+ */
50
+ this.defaultTextures = {};
51
+
52
+ /**
53
+ * A scratch framebuffer used for attaching the source texture in
54
+ * {@link copyTextureToTexture}.
55
+ *
56
+ * @private
57
+ * @type {?WebGLFramebuffer}
58
+ */
59
+ this._srcFramebuffer = null;
60
+
61
+ /**
62
+ * A scratch framebuffer used for attaching the destination texture in
63
+ * {@link copyTextureToTexture}.
64
+ *
65
+ * @private
66
+ * @type {?WebGLFramebuffer}
67
+ */
68
+ this._dstFramebuffer = null;
69
+
70
+ if ( initialized === false ) {
71
+
72
+ this._init();
73
+
74
+ initialized = true;
75
+
76
+ }
77
+
78
+ }
79
+
80
+ /**
81
+ * Inits the state of the utility.
82
+ *
83
+ * @private
84
+ */
85
+ _init() {
86
+
87
+ const gl = this.gl;
88
+
89
+ // Store only WebGL constants here.
90
+
91
+ wrappingToGL = {
92
+ [ RepeatWrapping ]: gl.REPEAT,
93
+ [ ClampToEdgeWrapping ]: gl.CLAMP_TO_EDGE,
94
+ [ MirroredRepeatWrapping ]: gl.MIRRORED_REPEAT
95
+ };
96
+
97
+ filterToGL = {
98
+ [ NearestFilter ]: gl.NEAREST,
99
+ [ NearestMipmapNearestFilter ]: gl.NEAREST_MIPMAP_NEAREST,
100
+ [ NearestMipmapLinearFilter ]: gl.NEAREST_MIPMAP_LINEAR,
101
+
102
+ [ LinearFilter ]: gl.LINEAR,
103
+ [ LinearMipmapNearestFilter ]: gl.LINEAR_MIPMAP_NEAREST,
104
+ [ LinearMipmapLinearFilter ]: gl.LINEAR_MIPMAP_LINEAR
105
+ };
106
+
107
+ compareToGL = {
108
+ [ NeverCompare ]: gl.NEVER,
109
+ [ AlwaysCompare ]: gl.ALWAYS,
110
+ [ LessCompare ]: gl.LESS,
111
+ [ LessEqualCompare ]: gl.LEQUAL,
112
+ [ EqualCompare ]: gl.EQUAL,
113
+ [ GreaterEqualCompare ]: gl.GEQUAL,
114
+ [ GreaterCompare ]: gl.GREATER,
115
+ [ NotEqualCompare ]: gl.NOTEQUAL
116
+ };
117
+
118
+ }
119
+
120
+ /**
121
+ * Returns the native texture type for the given texture.
122
+ *
123
+ * @param {Texture} texture - The texture.
124
+ * @return {GLenum} The native texture type.
125
+ */
126
+ getGLTextureType( texture ) {
127
+
128
+ const { gl } = this;
129
+
130
+ let glTextureType;
131
+
132
+ if ( texture.isCubeTexture === true ) {
133
+
134
+ glTextureType = gl.TEXTURE_CUBE_MAP;
135
+
136
+ } else if ( texture.isArrayTexture === true || texture.isDataArrayTexture === true || texture.isCompressedArrayTexture === true ) {
137
+
138
+ glTextureType = gl.TEXTURE_2D_ARRAY;
139
+
140
+ } else if ( texture.isData3DTexture === true ) { // TODO: isCompressed3DTexture, wait for #26642
141
+
142
+ glTextureType = gl.TEXTURE_3D;
143
+
144
+ } else {
145
+
146
+ glTextureType = gl.TEXTURE_2D;
147
+
148
+
149
+ }
150
+
151
+ return glTextureType;
152
+
153
+ }
154
+
155
+ /**
156
+ * Returns the native texture type for the given texture.
157
+ *
158
+ * @param {?string} internalFormatName - The internal format name. When `null`, the internal format is derived from the subsequent parameters.
159
+ * @param {GLenum} glFormat - The WebGL format.
160
+ * @param {GLenum} glType - The WebGL type.
161
+ * @param {string} colorSpace - The texture's color space.
162
+ * @param {boolean} [forceLinearTransfer=false] - Whether to force a linear transfer or not.
163
+ * @return {GLenum} The internal format.
164
+ */
165
+ getInternalFormat( internalFormatName, glFormat, glType, colorSpace, forceLinearTransfer = false ) {
166
+
167
+ const { gl, extensions } = this;
168
+
169
+ if ( internalFormatName !== null ) {
170
+
171
+ if ( gl[ internalFormatName ] !== undefined ) return gl[ internalFormatName ];
172
+
173
+ warn( 'WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\'' );
174
+
175
+ }
176
+
177
+ let internalFormat = glFormat;
178
+
179
+ if ( glFormat === gl.RED ) {
180
+
181
+ if ( glType === gl.FLOAT ) internalFormat = gl.R32F;
182
+ if ( glType === gl.HALF_FLOAT ) internalFormat = gl.R16F;
183
+ if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.R8;
184
+ if ( glType === gl.UNSIGNED_SHORT ) internalFormat = gl.R16;
185
+ if ( glType === gl.UNSIGNED_INT ) internalFormat = gl.R32UI;
186
+ if ( glType === gl.BYTE ) internalFormat = gl.R8I;
187
+ if ( glType === gl.SHORT ) internalFormat = gl.R16I;
188
+ if ( glType === gl.INT ) internalFormat = gl.R32I;
189
+
190
+ }
191
+
192
+ if ( glFormat === gl.RED_INTEGER ) {
193
+
194
+ if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.R8UI;
195
+ if ( glType === gl.UNSIGNED_SHORT ) internalFormat = gl.R16UI;
196
+ if ( glType === gl.UNSIGNED_INT ) internalFormat = gl.R32UI;
197
+ if ( glType === gl.BYTE ) internalFormat = gl.R8I;
198
+ if ( glType === gl.SHORT ) internalFormat = gl.R16I;
199
+ if ( glType === gl.INT ) internalFormat = gl.R32I;
200
+
201
+ }
202
+
203
+ if ( glFormat === gl.RG ) {
204
+
205
+ if ( glType === gl.FLOAT ) internalFormat = gl.RG32F;
206
+ if ( glType === gl.HALF_FLOAT ) internalFormat = gl.RG16F;
207
+ if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.RG8;
208
+ if ( glType === gl.UNSIGNED_SHORT ) internalFormat = gl.RG16;
209
+ if ( glType === gl.UNSIGNED_INT ) internalFormat = gl.RG32UI;
210
+ if ( glType === gl.BYTE ) internalFormat = gl.RG8I;
211
+ if ( glType === gl.SHORT ) internalFormat = gl.RG16I;
212
+ if ( glType === gl.INT ) internalFormat = gl.RG32I;
213
+
214
+ }
215
+
216
+ if ( glFormat === gl.RG_INTEGER ) {
217
+
218
+ if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.RG8UI;
219
+ if ( glType === gl.UNSIGNED_SHORT ) internalFormat = gl.RG16UI;
220
+ if ( glType === gl.UNSIGNED_INT ) internalFormat = gl.RG32UI;
221
+ if ( glType === gl.BYTE ) internalFormat = gl.RG8I;
222
+ if ( glType === gl.SHORT ) internalFormat = gl.RG16I;
223
+ if ( glType === gl.INT ) internalFormat = gl.RG32I;
224
+
225
+ }
226
+
227
+ if ( glFormat === gl.RGB ) {
228
+
229
+ const transfer = forceLinearTransfer ? LinearTransfer : ColorManagement.getTransfer( colorSpace );
230
+
231
+ if ( glType === gl.FLOAT ) internalFormat = gl.RGB32F;
232
+ if ( glType === gl.HALF_FLOAT ) internalFormat = gl.RGB16F;
233
+ if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.RGB8;
234
+ if ( glType === gl.UNSIGNED_SHORT ) internalFormat = gl.RGB16;
235
+ if ( glType === gl.UNSIGNED_INT ) internalFormat = gl.RGB32UI;
236
+ if ( glType === gl.BYTE ) internalFormat = gl.RGB8I;
237
+ if ( glType === gl.SHORT ) internalFormat = gl.RGB16I;
238
+ if ( glType === gl.INT ) internalFormat = gl.RGB32I;
239
+ if ( glType === gl.UNSIGNED_BYTE ) internalFormat = ( transfer === SRGBTransfer ) ? gl.SRGB8 : gl.RGB8;
240
+ if ( glType === gl.UNSIGNED_SHORT_5_6_5 ) internalFormat = gl.RGB565;
241
+ if ( glType === gl.UNSIGNED_SHORT_5_5_5_1 ) internalFormat = gl.RGB5_A1;
242
+ if ( glType === gl.UNSIGNED_SHORT_4_4_4_4 ) internalFormat = gl.RGB4;
243
+ if ( glType === gl.UNSIGNED_INT_5_9_9_9_REV ) internalFormat = gl.RGB9_E5;
244
+ if ( glType === gl.UNSIGNED_INT_10F_11F_11F_REV ) internalFormat = gl.R11F_G11F_B10F;
245
+
246
+ }
247
+
248
+ if ( glFormat === gl.RGB_INTEGER ) {
249
+
250
+ if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.RGB8UI;
251
+ if ( glType === gl.UNSIGNED_SHORT ) internalFormat = gl.RGB16UI;
252
+ if ( glType === gl.UNSIGNED_INT ) internalFormat = gl.RGB32UI;
253
+ if ( glType === gl.BYTE ) internalFormat = gl.RGB8I;
254
+ if ( glType === gl.SHORT ) internalFormat = gl.RGB16I;
255
+ if ( glType === gl.INT ) internalFormat = gl.RGB32I;
256
+
257
+ }
258
+
259
+ if ( glFormat === gl.RGBA ) {
260
+
261
+ const transfer = forceLinearTransfer ? LinearTransfer : ColorManagement.getTransfer( colorSpace );
262
+
263
+ if ( glType === gl.FLOAT ) internalFormat = gl.RGBA32F;
264
+ if ( glType === gl.HALF_FLOAT ) internalFormat = gl.RGBA16F;
265
+ if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.RGBA8;
266
+ if ( glType === gl.UNSIGNED_SHORT ) internalFormat = gl.RGBA16;
267
+ if ( glType === gl.UNSIGNED_INT ) internalFormat = gl.RGBA32UI;
268
+ if ( glType === gl.BYTE ) internalFormat = gl.RGBA8I;
269
+ if ( glType === gl.SHORT ) internalFormat = gl.RGBA16I;
270
+ if ( glType === gl.INT ) internalFormat = gl.RGBA32I;
271
+ if ( glType === gl.UNSIGNED_BYTE ) internalFormat = ( transfer === SRGBTransfer ) ? gl.SRGB8_ALPHA8 : gl.RGBA8;
272
+ if ( glType === gl.UNSIGNED_SHORT_4_4_4_4 ) internalFormat = gl.RGBA4;
273
+ if ( glType === gl.UNSIGNED_SHORT_5_5_5_1 ) internalFormat = gl.RGB5_A1;
274
+
275
+ }
276
+
277
+ if ( glFormat === gl.RGBA_INTEGER ) {
278
+
279
+ if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.RGBA8UI;
280
+ if ( glType === gl.UNSIGNED_SHORT ) internalFormat = gl.RGBA16UI;
281
+ if ( glType === gl.UNSIGNED_INT ) internalFormat = gl.RGBA32UI;
282
+ if ( glType === gl.BYTE ) internalFormat = gl.RGBA8I;
283
+ if ( glType === gl.SHORT ) internalFormat = gl.RGBA16I;
284
+ if ( glType === gl.INT ) internalFormat = gl.RGBA32I;
285
+
286
+ }
287
+
288
+ if ( glFormat === gl.DEPTH_COMPONENT ) {
289
+
290
+ if ( glType === gl.UNSIGNED_SHORT ) internalFormat = gl.DEPTH_COMPONENT16;
291
+ if ( glType === gl.UNSIGNED_INT ) internalFormat = gl.DEPTH_COMPONENT24;
292
+ if ( glType === gl.FLOAT ) internalFormat = gl.DEPTH_COMPONENT32F;
293
+
294
+ }
295
+
296
+ if ( glFormat === gl.DEPTH_STENCIL ) {
297
+
298
+ if ( glType === gl.UNSIGNED_INT_24_8 ) internalFormat = gl.DEPTH24_STENCIL8;
299
+
300
+ }
301
+
302
+ if ( internalFormat === gl.R16F || internalFormat === gl.R32F ||
303
+ internalFormat === gl.RG16F || internalFormat === gl.RG32F ||
304
+ internalFormat === gl.RGBA16F || internalFormat === gl.RGBA32F ) {
305
+
306
+ extensions.get( 'EXT_color_buffer_float' );
307
+
308
+ }
309
+
310
+ return internalFormat;
311
+
312
+ }
313
+
314
+ /**
315
+ * Sets the texture parameters for the given texture.
316
+ *
317
+ * @param {GLenum} textureType - The texture type.
318
+ * @param {Texture} texture - The texture.
319
+ */
320
+ setTextureParameters( textureType, texture ) {
321
+
322
+ const { gl, extensions, backend } = this;
323
+
324
+ const workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace );
325
+ const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries( texture.colorSpace );
326
+ const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? gl.NONE : gl.BROWSER_DEFAULT_WEBGL;
327
+
328
+ gl.pixelStorei( gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
329
+ gl.pixelStorei( gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
330
+ gl.pixelStorei( gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
331
+ gl.pixelStorei( gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion );
332
+
333
+ gl.texParameteri( textureType, gl.TEXTURE_WRAP_S, wrappingToGL[ texture.wrapS ] );
334
+ gl.texParameteri( textureType, gl.TEXTURE_WRAP_T, wrappingToGL[ texture.wrapT ] );
335
+
336
+ if ( textureType === gl.TEXTURE_3D || textureType === gl.TEXTURE_2D_ARRAY ) {
337
+
338
+ // WebGL 2 does not support wrapping for depth 2D array textures
339
+ if ( ! texture.isArrayTexture ) {
340
+
341
+ gl.texParameteri( textureType, gl.TEXTURE_WRAP_R, wrappingToGL[ texture.wrapR ] );
342
+
343
+ }
344
+
345
+ }
346
+
347
+ gl.texParameteri( textureType, gl.TEXTURE_MAG_FILTER, filterToGL[ texture.magFilter ] );
348
+
349
+
350
+ const hasMipmaps = texture.mipmaps !== undefined && texture.mipmaps.length > 0;
351
+
352
+ // follow WebGPU backend mapping for texture filtering
353
+ const minFilter = texture.minFilter === LinearFilter && hasMipmaps ? LinearMipmapLinearFilter : texture.minFilter;
354
+
355
+ gl.texParameteri( textureType, gl.TEXTURE_MIN_FILTER, filterToGL[ minFilter ] );
356
+
357
+ if ( texture.compareFunction ) {
358
+
359
+ gl.texParameteri( textureType, gl.TEXTURE_COMPARE_MODE, gl.COMPARE_REF_TO_TEXTURE );
360
+ gl.texParameteri( textureType, gl.TEXTURE_COMPARE_FUNC, compareToGL[ texture.compareFunction ] );
361
+
362
+ }
363
+
364
+ if ( extensions.has( 'EXT_texture_filter_anisotropic' ) === true ) {
365
+
366
+ if ( texture.magFilter === NearestFilter ) return;
367
+ if ( texture.minFilter !== NearestMipmapLinearFilter && texture.minFilter !== LinearMipmapLinearFilter ) return;
368
+ if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false ) return; // verify extension for WebGL 1 and WebGL 2
369
+
370
+ if ( texture.anisotropy > 1 ) {
371
+
372
+ const extension = extensions.get( 'EXT_texture_filter_anisotropic' );
373
+ gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, backend.getMaxAnisotropy() ) );
374
+
375
+ }
376
+
377
+ }
378
+
379
+ }
380
+
381
+ /**
382
+ * Creates a default texture for the given texture that can be used
383
+ * as a placeholder until the actual texture is ready for usage.
384
+ *
385
+ * @param {Texture} texture - The texture to create a default texture for.
386
+ */
387
+ createDefaultTexture( texture ) {
388
+
389
+ const { gl, backend, defaultTextures } = this;
390
+
391
+
392
+ const glTextureType = this.getGLTextureType( texture );
393
+
394
+ let textureGPU = defaultTextures[ glTextureType ];
395
+
396
+ if ( textureGPU === undefined ) {
397
+
398
+ textureGPU = gl.createTexture();
399
+
400
+ backend.state.bindTexture( glTextureType, textureGPU );
401
+ gl.texParameteri( glTextureType, gl.TEXTURE_MIN_FILTER, gl.NEAREST );
402
+ gl.texParameteri( glTextureType, gl.TEXTURE_MAG_FILTER, gl.NEAREST );
403
+
404
+ // gl.texImage2D( glTextureType, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data );
405
+
406
+ defaultTextures[ glTextureType ] = textureGPU;
407
+
408
+ }
409
+
410
+ backend.set( texture, {
411
+ textureGPU,
412
+ glTextureType,
413
+ isDefault: true
414
+ } );
415
+
416
+ }
417
+
418
+ /**
419
+ * Defines a texture on the GPU for the given texture object.
420
+ *
421
+ * @param {Texture} texture - The texture.
422
+ * @param {Object} [options={}] - Optional configuration parameter.
423
+ * @return {undefined}
424
+ */
425
+ createTexture( texture, options ) {
426
+
427
+ const { gl, backend } = this;
428
+ const { levels, width, height, depth } = options;
429
+
430
+ const glFormat = backend.utils.convert( texture.format, texture.colorSpace );
431
+ const glType = backend.utils.convert( texture.type );
432
+ const glInternalFormat = this.getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace, texture.isVideoTexture );
433
+
434
+ const textureGPU = gl.createTexture();
435
+ const glTextureType = this.getGLTextureType( texture );
436
+
437
+ backend.state.bindTexture( glTextureType, textureGPU );
438
+
439
+ this.setTextureParameters( glTextureType, texture );
440
+
441
+ if ( texture.isArrayTexture || texture.isDataArrayTexture || texture.isCompressedArrayTexture ) {
442
+
443
+ gl.texStorage3D( gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, width, height, depth );
444
+
445
+ } else if ( texture.isData3DTexture ) {
446
+
447
+ gl.texStorage3D( gl.TEXTURE_3D, levels, glInternalFormat, width, height, depth );
448
+
449
+ } else if ( ! texture.isVideoTexture ) {
450
+
451
+ gl.texStorage2D( glTextureType, levels, glInternalFormat, width, height );
452
+
453
+ }
454
+
455
+ backend.set( texture, {
456
+ textureGPU,
457
+ glTextureType,
458
+ glFormat,
459
+ glType,
460
+ glInternalFormat
461
+ } );
462
+
463
+ }
464
+
465
+ /**
466
+ * Uploads texture buffer data to the GPU memory.
467
+ *
468
+ * @param {WebGLBuffer} buffer - The buffer data.
469
+ * @param {Texture} texture - The texture,
470
+ */
471
+ copyBufferToTexture( buffer, texture ) {
472
+
473
+ const { gl, backend } = this;
474
+
475
+ const { textureGPU, glTextureType, glFormat, glType } = backend.get( texture );
476
+
477
+ const { width, height } = texture.source.data;
478
+
479
+ gl.bindBuffer( gl.PIXEL_UNPACK_BUFFER, buffer );
480
+
481
+ backend.state.bindTexture( glTextureType, textureGPU );
482
+
483
+ gl.pixelStorei( gl.UNPACK_FLIP_Y_WEBGL, false );
484
+ gl.pixelStorei( gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false );
485
+ gl.texSubImage2D( glTextureType, 0, 0, 0, width, height, glFormat, glType, 0 );
486
+
487
+ gl.bindBuffer( gl.PIXEL_UNPACK_BUFFER, null );
488
+
489
+ backend.state.unbindTexture();
490
+ // debug
491
+ // const framebuffer = gl.createFramebuffer();
492
+ // gl.bindFramebuffer( gl.FRAMEBUFFER, framebuffer );
493
+ // gl.framebufferTexture2D( gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, glTextureType, textureGPU, 0 );
494
+
495
+ // const readout = new Float32Array( width * height * 4 );
496
+
497
+ // const altFormat = gl.getParameter( gl.IMPLEMENTATION_COLOR_READ_FORMAT );
498
+ // const altType = gl.getParameter( gl.IMPLEMENTATION_COLOR_READ_TYPE );
499
+
500
+ // gl.readPixels( 0, 0, width, height, altFormat, altType, readout );
501
+ // gl.bindFramebuffer( gl.FRAMEBUFFER, null );
502
+ // log( readout );
503
+
504
+ }
505
+
506
+ /**
507
+ * Uploads the updated texture data to the GPU.
508
+ *
509
+ * @param {Texture} texture - The texture.
510
+ * @param {Object} [options={}] - Optional configuration parameter.
511
+ */
512
+ updateTexture( texture, options ) {
513
+
514
+ const { gl } = this;
515
+ const { width, height } = options;
516
+ const { textureGPU, glTextureType, glFormat, glType, glInternalFormat } = this.backend.get( texture );
517
+
518
+ if ( texture.isRenderTargetTexture || ( textureGPU === undefined /* unsupported texture format */ ) )
519
+ return;
520
+
521
+ this.backend.state.bindTexture( glTextureType, textureGPU );
522
+
523
+ this.setTextureParameters( glTextureType, texture );
524
+
525
+ if ( texture.isCompressedTexture ) {
526
+
527
+ const mipmaps = texture.mipmaps;
528
+ const image = options.image;
529
+
530
+ for ( let i = 0; i < mipmaps.length; i ++ ) {
531
+
532
+ const mipmap = mipmaps[ i ];
533
+
534
+ if ( texture.isCompressedArrayTexture ) {
535
+
536
+
537
+ if ( texture.format !== gl.RGBA ) {
538
+
539
+ if ( glFormat !== null ) {
540
+
541
+ gl.compressedTexSubImage3D( gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, mipmap.data );
542
+
543
+ } else {
544
+
545
+ warn( 'WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
546
+
547
+ }
548
+
549
+ } else {
550
+
551
+ gl.texSubImage3D( gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, glType, mipmap.data );
552
+
553
+ }
554
+
555
+ } else {
556
+
557
+ if ( glFormat !== null ) {
558
+
559
+ gl.compressedTexSubImage2D( gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );
560
+
561
+ } else {
562
+
563
+ warn( 'Unsupported compressed texture format' );
564
+
565
+ }
566
+
567
+ }
568
+
569
+ }
570
+
571
+
572
+ } else if ( texture.isCubeTexture ) {
573
+
574
+ const images = options.images;
575
+ const mipmaps = texture.mipmaps;
576
+
577
+ for ( let i = 0; i < 6; i ++ ) {
578
+
579
+ const image = getImage( images[ i ] );
580
+
581
+ gl.texSubImage2D( gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, width, height, glFormat, glType, image );
582
+
583
+ for ( let j = 0; j < mipmaps.length; j ++ ) {
584
+
585
+ const mipmap = mipmaps[ j ];
586
+ const image = getImage( mipmap.images[ i ] );
587
+
588
+ gl.texSubImage2D( gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, image.width, image.height, glFormat, glType, image );
589
+
590
+ }
591
+
592
+ }
593
+
594
+ } else if ( texture.isDataArrayTexture || texture.isArrayTexture ) {
595
+
596
+ const image = options.image;
597
+
598
+ if ( texture.layerUpdates.size > 0 ) {
599
+
600
+ const layerByteLength = getByteLength( image.width, image.height, texture.format, texture.type );
601
+
602
+ for ( const layerIndex of texture.layerUpdates ) {
603
+
604
+ const layerData = image.data.subarray(
605
+ layerIndex * layerByteLength / image.data.BYTES_PER_ELEMENT,
606
+ ( layerIndex + 1 ) * layerByteLength / image.data.BYTES_PER_ELEMENT
607
+ );
608
+ gl.texSubImage3D( gl.TEXTURE_2D_ARRAY, 0, 0, 0, layerIndex, image.width, image.height, 1, glFormat, glType, layerData );
609
+
610
+ }
611
+
612
+ texture.clearLayerUpdates();
613
+
614
+ } else {
615
+
616
+ gl.texSubImage3D( gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );
617
+
618
+ }
619
+
620
+ } else if ( texture.isData3DTexture ) {
621
+
622
+ const image = options.image;
623
+
624
+ gl.texSubImage3D( gl.TEXTURE_3D, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );
625
+
626
+ } else if ( texture.isVideoTexture ) {
627
+
628
+ texture.update();
629
+
630
+ gl.texImage2D( glTextureType, 0, glInternalFormat, glFormat, glType, options.image );
631
+
632
+
633
+ } else {
634
+
635
+ const mipmaps = texture.mipmaps;
636
+
637
+ if ( mipmaps.length > 0 ) {
638
+
639
+ for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
640
+
641
+ const mipmap = mipmaps[ i ];
642
+
643
+ const image = getImage( mipmap );
644
+ gl.texSubImage2D( glTextureType, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, image );
645
+
646
+ }
647
+
648
+ } else {
649
+
650
+ const image = getImage( options.image );
651
+ gl.texSubImage2D( glTextureType, 0, 0, 0, width, height, glFormat, glType, image );
652
+
653
+ }
654
+
655
+
656
+ }
657
+
658
+ }
659
+
660
+ /**
661
+ * Generates mipmaps for the given texture.
662
+ *
663
+ * @param {Texture} texture - The texture.
664
+ */
665
+ generateMipmaps( texture ) {
666
+
667
+ const { gl, backend } = this;
668
+ const { textureGPU, glTextureType } = backend.get( texture );
669
+
670
+ backend.state.bindTexture( glTextureType, textureGPU );
671
+ gl.generateMipmap( glTextureType );
672
+
673
+ }
674
+
675
+ /**
676
+ * Deallocates the render buffers of the given render target.
677
+ *
678
+ * @param {RenderTarget} renderTarget - The render target.
679
+ */
680
+ deallocateRenderBuffers( renderTarget ) {
681
+
682
+ const { gl, backend } = this;
683
+
684
+ // remove framebuffer reference
685
+ if ( renderTarget ) {
686
+
687
+ const renderContextData = backend.get( renderTarget );
688
+
689
+ renderContextData.renderBufferStorageSetup = undefined;
690
+
691
+ if ( renderContextData.framebuffers ) {
692
+
693
+ for ( const cacheKey in renderContextData.framebuffers ) {
694
+
695
+ gl.deleteFramebuffer( renderContextData.framebuffers[ cacheKey ] );
696
+
697
+ }
698
+
699
+ delete renderContextData.framebuffers;
700
+
701
+ }
702
+
703
+ if ( renderContextData.depthRenderbuffer ) {
704
+
705
+ gl.deleteRenderbuffer( renderContextData.depthRenderbuffer );
706
+ delete renderContextData.depthRenderbuffer;
707
+
708
+ }
709
+
710
+ if ( renderContextData.stencilRenderbuffer ) {
711
+
712
+ gl.deleteRenderbuffer( renderContextData.stencilRenderbuffer );
713
+ delete renderContextData.stencilRenderbuffer;
714
+
715
+ }
716
+
717
+ if ( renderContextData.msaaFrameBuffer ) {
718
+
719
+ gl.deleteFramebuffer( renderContextData.msaaFrameBuffer );
720
+ delete renderContextData.msaaFrameBuffer;
721
+
722
+ }
723
+
724
+ if ( renderContextData.msaaRenderbuffers ) {
725
+
726
+ for ( let i = 0; i < renderContextData.msaaRenderbuffers.length; i ++ ) {
727
+
728
+ gl.deleteRenderbuffer( renderContextData.msaaRenderbuffers[ i ] );
729
+
730
+ }
731
+
732
+ delete renderContextData.msaaRenderbuffers;
733
+
734
+ }
735
+
736
+ }
737
+
738
+ }
739
+
740
+ /**
741
+ * Destroys the GPU data for the given texture object.
742
+ *
743
+ * @param {Texture} texture - The texture.
744
+ */
745
+ destroyTexture( texture ) {
746
+
747
+ const { gl, backend } = this;
748
+ const { textureGPU, renderTarget } = backend.get( texture );
749
+
750
+ this.deallocateRenderBuffers( renderTarget );
751
+ gl.deleteTexture( textureGPU );
752
+
753
+ backend.delete( texture );
754
+
755
+ }
756
+
757
+ /**
758
+ * Copies data of the given source texture to the given destination texture.
759
+ *
760
+ * @param {Texture} srcTexture - The source texture.
761
+ * @param {Texture} dstTexture - The destination texture.
762
+ * @param {?(Box3|Box2)} [srcRegion=null] - The region of the source texture to copy.
763
+ * @param {?(Vector2|Vector3)} [dstPosition=null] - The destination position of the copy.
764
+ * @param {number} [srcLevel=0] - The source mip level to copy from.
765
+ * @param {number} [dstLevel=0] - The destination mip level to copy to.
766
+ */
767
+ copyTextureToTexture( srcTexture, dstTexture, srcRegion = null, dstPosition = null, srcLevel = 0, dstLevel = 0 ) {
768
+
769
+ const { gl, backend } = this;
770
+ const { state } = this.backend;
771
+
772
+ const { textureGPU: dstTextureGPU, glTextureType, glType, glFormat } = backend.get( dstTexture );
773
+
774
+ state.bindTexture( glTextureType, dstTextureGPU );
775
+
776
+ // gather the necessary dimensions to copy
777
+ let width, height, depth, minX, minY, minZ;
778
+ let dstX, dstY, dstZ;
779
+ const image = srcTexture.isCompressedTexture ? srcTexture.mipmaps[ dstLevel ] : srcTexture.image;
780
+
781
+ if ( srcRegion !== null ) {
782
+
783
+ width = srcRegion.max.x - srcRegion.min.x;
784
+ height = srcRegion.max.y - srcRegion.min.y;
785
+ depth = srcRegion.isBox3 ? srcRegion.max.z - srcRegion.min.z : 1;
786
+ minX = srcRegion.min.x;
787
+ minY = srcRegion.min.y;
788
+ minZ = srcRegion.isBox3 ? srcRegion.min.z : 0;
789
+
790
+ } else {
791
+
792
+ const levelScale = Math.pow( 2, - srcLevel );
793
+ width = Math.floor( image.width * levelScale );
794
+ height = Math.floor( image.height * levelScale );
795
+
796
+ if ( srcTexture.isDataArrayTexture || srcTexture.isArrayTexture ) {
797
+
798
+ depth = image.depth;
799
+
800
+ } else if ( srcTexture.isData3DTexture ) {
801
+
802
+ depth = Math.floor( image.depth * levelScale );
803
+
804
+ } else {
805
+
806
+ depth = 1;
807
+
808
+ }
809
+
810
+ minX = 0;
811
+ minY = 0;
812
+ minZ = 0;
813
+
814
+ }
815
+
816
+ if ( dstPosition !== null ) {
817
+
818
+ dstX = dstPosition.x;
819
+ dstY = dstPosition.y;
820
+ dstZ = dstPosition.z;
821
+
822
+ } else {
823
+
824
+ dstX = 0;
825
+ dstY = 0;
826
+ dstZ = 0;
827
+
828
+ }
829
+
830
+ gl.pixelStorei( gl.UNPACK_FLIP_Y_WEBGL, dstTexture.flipY );
831
+ gl.pixelStorei( gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, dstTexture.premultiplyAlpha );
832
+ gl.pixelStorei( gl.UNPACK_ALIGNMENT, dstTexture.unpackAlignment );
833
+
834
+ // used for copying data from cpu
835
+ const currentUnpackRowLen = gl.getParameter( gl.UNPACK_ROW_LENGTH );
836
+ const currentUnpackImageHeight = gl.getParameter( gl.UNPACK_IMAGE_HEIGHT );
837
+ const currentUnpackSkipPixels = gl.getParameter( gl.UNPACK_SKIP_PIXELS );
838
+ const currentUnpackSkipRows = gl.getParameter( gl.UNPACK_SKIP_ROWS );
839
+ const currentUnpackSkipImages = gl.getParameter( gl.UNPACK_SKIP_IMAGES );
840
+
841
+ gl.pixelStorei( gl.UNPACK_ROW_LENGTH, image.width );
842
+ gl.pixelStorei( gl.UNPACK_IMAGE_HEIGHT, image.height );
843
+ gl.pixelStorei( gl.UNPACK_SKIP_PIXELS, minX );
844
+ gl.pixelStorei( gl.UNPACK_SKIP_ROWS, minY );
845
+ gl.pixelStorei( gl.UNPACK_SKIP_IMAGES, minZ );
846
+
847
+ // set up the src texture
848
+ const isSrc3D = srcTexture.isDataArrayTexture || srcTexture.isData3DTexture || dstTexture.isArrayTexture;
849
+ const isDst3D = dstTexture.isDataArrayTexture || dstTexture.isData3DTexture || dstTexture.isArrayTexture;
850
+
851
+ if ( srcTexture.isDepthTexture ) {
852
+
853
+ const srcTextureData = backend.get( srcTexture );
854
+ const dstTextureData = backend.get( dstTexture );
855
+
856
+ const srcRenderContextData = backend.get( srcTextureData.renderTarget );
857
+ const dstRenderContextData = backend.get( dstTextureData.renderTarget );
858
+
859
+ const srcFramebuffer = srcRenderContextData.framebuffers[ srcTextureData.cacheKey ];
860
+ const dstFramebuffer = dstRenderContextData.framebuffers[ dstTextureData.cacheKey ];
861
+
862
+ state.bindFramebuffer( gl.READ_FRAMEBUFFER, srcFramebuffer );
863
+ state.bindFramebuffer( gl.DRAW_FRAMEBUFFER, dstFramebuffer );
864
+
865
+ for ( let i = 0; i < depth; i ++ ) {
866
+
867
+ // if the source or destination are a 3d target then a layer needs to be bound
868
+ if ( isSrc3D ) {
869
+
870
+ gl.framebufferTextureLayer( gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, srcTextureData.textureGPU, srcLevel, minZ + i );
871
+ gl.framebufferTextureLayer( gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, dstTextureGPU, dstLevel, dstZ + i );
872
+
873
+ }
874
+
875
+ gl.blitFramebuffer( minX, minY, width, height, dstX, dstY, width, height, gl.DEPTH_BUFFER_BIT, gl.NEAREST );
876
+
877
+ }
878
+
879
+ state.bindFramebuffer( gl.READ_FRAMEBUFFER, null );
880
+ state.bindFramebuffer( gl.DRAW_FRAMEBUFFER, null );
881
+
882
+ } else if ( srcLevel !== 0 || srcTexture.isRenderTargetTexture || backend.has( srcTexture ) ) {
883
+
884
+ // get the appropriate frame buffers
885
+ const srcTextureData = backend.get( srcTexture );
886
+
887
+ if ( this._srcFramebuffer === null ) this._srcFramebuffer = gl.createFramebuffer();
888
+ if ( this._dstFramebuffer === null ) this._dstFramebuffer = gl.createFramebuffer();
889
+
890
+ // bind the frame buffer targets
891
+ state.bindFramebuffer( gl.READ_FRAMEBUFFER, this._srcFramebuffer );
892
+ state.bindFramebuffer( gl.DRAW_FRAMEBUFFER, this._dstFramebuffer );
893
+
894
+ for ( let i = 0; i < depth; i ++ ) {
895
+
896
+ // assign the correct layers and mip maps to the frame buffers
897
+ if ( isSrc3D ) {
898
+
899
+ gl.framebufferTextureLayer( gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, srcTextureData.textureGPU, srcLevel, minZ + i );
900
+
901
+ } else {
902
+
903
+ gl.framebufferTexture2D( gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, srcTextureData.textureGPU, srcLevel );
904
+
905
+ }
906
+
907
+ if ( isDst3D ) {
908
+
909
+ gl.framebufferTextureLayer( gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, dstTextureGPU, dstLevel, dstZ + i );
910
+
911
+ } else {
912
+
913
+ gl.framebufferTexture2D( gl.DRAW_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, dstTextureGPU, dstLevel );
914
+
915
+ }
916
+
917
+ // copy the data using the fastest function that can achieve the copy
918
+ if ( srcLevel !== 0 ) {
919
+
920
+ gl.blitFramebuffer( minX, minY, width, height, dstX, dstY, width, height, gl.COLOR_BUFFER_BIT, gl.NEAREST );
921
+
922
+ } else if ( isDst3D ) {
923
+
924
+ gl.copyTexSubImage3D( glTextureType, dstLevel, dstX, dstY, dstZ + i, minX, minY, width, height );
925
+
926
+ } else {
927
+
928
+ gl.copyTexSubImage2D( glTextureType, dstLevel, dstX, dstY, minX, minY, width, height );
929
+
930
+ }
931
+
932
+ }
933
+
934
+ // unbind read, draw buffers
935
+ state.bindFramebuffer( gl.READ_FRAMEBUFFER, null );
936
+ state.bindFramebuffer( gl.DRAW_FRAMEBUFFER, null );
937
+
938
+ } else {
939
+
940
+ if ( isDst3D ) {
941
+
942
+ // copy data into the 3d texture
943
+ if ( srcTexture.isDataTexture || srcTexture.isData3DTexture ) {
944
+
945
+ gl.texSubImage3D( glTextureType, dstLevel, dstX, dstY, dstZ, width, height, depth, glFormat, glType, image.data );
946
+
947
+ } else if ( dstTexture.isCompressedArrayTexture ) {
948
+
949
+ gl.compressedTexSubImage3D( glTextureType, dstLevel, dstX, dstY, dstZ, width, height, depth, glFormat, image.data );
950
+
951
+ } else {
952
+
953
+ gl.texSubImage3D( glTextureType, dstLevel, dstX, dstY, dstZ, width, height, depth, glFormat, glType, image );
954
+
955
+ }
956
+
957
+ } else {
958
+
959
+ // copy data into the 2d texture
960
+ if ( srcTexture.isDataTexture ) {
961
+
962
+ gl.texSubImage2D( gl.TEXTURE_2D, dstLevel, dstX, dstY, width, height, glFormat, glType, image.data );
963
+
964
+ } else if ( srcTexture.isCompressedTexture ) {
965
+
966
+ gl.compressedTexSubImage2D( gl.TEXTURE_2D, dstLevel, dstX, dstY, image.width, image.height, glFormat, image.data );
967
+
968
+ } else {
969
+
970
+ gl.texSubImage2D( gl.TEXTURE_2D, dstLevel, dstX, dstY, width, height, glFormat, glType, image );
971
+
972
+ }
973
+
974
+ }
975
+
976
+ }
977
+
978
+ // reset values
979
+ gl.pixelStorei( gl.UNPACK_ROW_LENGTH, currentUnpackRowLen );
980
+ gl.pixelStorei( gl.UNPACK_IMAGE_HEIGHT, currentUnpackImageHeight );
981
+ gl.pixelStorei( gl.UNPACK_SKIP_PIXELS, currentUnpackSkipPixels );
982
+ gl.pixelStorei( gl.UNPACK_SKIP_ROWS, currentUnpackSkipRows );
983
+ gl.pixelStorei( gl.UNPACK_SKIP_IMAGES, currentUnpackSkipImages );
984
+
985
+ // Generate mipmaps only when copying level 0
986
+ if ( dstLevel === 0 && dstTexture.generateMipmaps ) {
987
+
988
+ gl.generateMipmap( glTextureType );
989
+
990
+ }
991
+
992
+ state.unbindTexture();
993
+
994
+ }
995
+
996
+
997
+ /**
998
+ * Copies the current bound framebuffer to the given texture.
999
+ *
1000
+ * @param {Texture} texture - The destination texture.
1001
+ * @param {RenderContext} renderContext - The render context.
1002
+ * @param {Vector4} rectangle - A four dimensional vector defining the origin and dimension of the copy.
1003
+ */
1004
+ copyFramebufferToTexture( texture, renderContext, rectangle ) {
1005
+
1006
+ const { gl } = this;
1007
+ const { state } = this.backend;
1008
+
1009
+ const { textureGPU } = this.backend.get( texture );
1010
+
1011
+ const { x, y, z: width, w: height } = rectangle;
1012
+
1013
+ const requireDrawFrameBuffer = texture.isDepthTexture === true || ( renderContext.renderTarget && renderContext.renderTarget.samples > 0 );
1014
+
1015
+ const srcHeight = renderContext.renderTarget ? renderContext.renderTarget.height : this.backend.getDrawingBufferSize().y;
1016
+
1017
+ if ( requireDrawFrameBuffer ) {
1018
+
1019
+ const partial = ( x !== 0 || y !== 0 );
1020
+ let mask;
1021
+ let attachment;
1022
+
1023
+ if ( texture.isDepthTexture === true ) {
1024
+
1025
+ mask = gl.DEPTH_BUFFER_BIT;
1026
+ attachment = gl.DEPTH_ATTACHMENT;
1027
+
1028
+ if ( renderContext.stencil ) {
1029
+
1030
+ mask |= gl.STENCIL_BUFFER_BIT;
1031
+
1032
+ }
1033
+
1034
+ } else {
1035
+
1036
+ mask = gl.COLOR_BUFFER_BIT;
1037
+ attachment = gl.COLOR_ATTACHMENT0;
1038
+
1039
+ }
1040
+
1041
+ if ( partial ) {
1042
+
1043
+ const renderTargetContextData = this.backend.get( renderContext.renderTarget );
1044
+
1045
+ const fb = renderTargetContextData.framebuffers[ renderContext.getCacheKey() ];
1046
+ const msaaFrameBuffer = renderTargetContextData.msaaFrameBuffer;
1047
+
1048
+ state.bindFramebuffer( gl.DRAW_FRAMEBUFFER, fb );
1049
+ state.bindFramebuffer( gl.READ_FRAMEBUFFER, msaaFrameBuffer );
1050
+
1051
+ const flippedY = srcHeight - y - height;
1052
+
1053
+ gl.blitFramebuffer( x, flippedY, x + width, flippedY + height, x, flippedY, x + width, flippedY + height, mask, gl.NEAREST );
1054
+
1055
+ state.bindFramebuffer( gl.READ_FRAMEBUFFER, fb );
1056
+
1057
+ state.bindTexture( gl.TEXTURE_2D, textureGPU );
1058
+
1059
+ gl.copyTexSubImage2D( gl.TEXTURE_2D, 0, 0, 0, x, flippedY, width, height );
1060
+
1061
+ state.unbindTexture();
1062
+
1063
+ } else {
1064
+
1065
+ const fb = gl.createFramebuffer();
1066
+
1067
+ state.bindFramebuffer( gl.DRAW_FRAMEBUFFER, fb );
1068
+
1069
+ gl.framebufferTexture2D( gl.DRAW_FRAMEBUFFER, attachment, gl.TEXTURE_2D, textureGPU, 0 );
1070
+ gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, gl.NEAREST );
1071
+
1072
+ gl.deleteFramebuffer( fb );
1073
+
1074
+ }
1075
+
1076
+ } else {
1077
+
1078
+ state.bindTexture( gl.TEXTURE_2D, textureGPU );
1079
+ gl.copyTexSubImage2D( gl.TEXTURE_2D, 0, 0, 0, x, srcHeight - height - y, width, height );
1080
+
1081
+ state.unbindTexture();
1082
+
1083
+ }
1084
+
1085
+ if ( texture.generateMipmaps ) this.generateMipmaps( texture );
1086
+
1087
+ this.backend._setFramebuffer( renderContext );
1088
+
1089
+ }
1090
+
1091
+ /**
1092
+ * SetupS storage for internal depth/stencil buffers and bind to correct framebuffer.
1093
+ *
1094
+ * @param {WebGLRenderbuffer} renderbuffer - The render buffer.
1095
+ * @param {RenderContext} renderContext - The render context.
1096
+ * @param {number} samples - The MSAA sample count.
1097
+ * @param {boolean} [useMultisampledRTT=false] - Whether to use WEBGL_multisampled_render_to_texture or not.
1098
+ */
1099
+ setupRenderBufferStorage( renderbuffer, renderContext, samples, useMultisampledRTT = false ) {
1100
+
1101
+ const { gl } = this;
1102
+ const renderTarget = renderContext.renderTarget;
1103
+
1104
+ const { depthTexture, depthBuffer, stencilBuffer, width, height } = renderTarget;
1105
+
1106
+ gl.bindRenderbuffer( gl.RENDERBUFFER, renderbuffer );
1107
+
1108
+ if ( depthBuffer && ! stencilBuffer ) {
1109
+
1110
+ let glInternalFormat = gl.DEPTH_COMPONENT24;
1111
+
1112
+ if ( useMultisampledRTT === true ) {
1113
+
1114
+ const multisampledRTTExt = this.extensions.get( 'WEBGL_multisampled_render_to_texture' );
1115
+
1116
+ multisampledRTTExt.renderbufferStorageMultisampleEXT( gl.RENDERBUFFER, renderTarget.samples, glInternalFormat, width, height );
1117
+
1118
+ } else if ( samples > 0 ) {
1119
+
1120
+ if ( depthTexture && depthTexture.isDepthTexture ) {
1121
+
1122
+ if ( depthTexture.type === gl.FLOAT ) {
1123
+
1124
+ glInternalFormat = gl.DEPTH_COMPONENT32F;
1125
+
1126
+ }
1127
+
1128
+ }
1129
+
1130
+ gl.renderbufferStorageMultisample( gl.RENDERBUFFER, samples, glInternalFormat, width, height );
1131
+
1132
+ } else {
1133
+
1134
+ gl.renderbufferStorage( gl.RENDERBUFFER, glInternalFormat, width, height );
1135
+
1136
+ }
1137
+
1138
+ gl.framebufferRenderbuffer( gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, renderbuffer );
1139
+
1140
+ } else if ( depthBuffer && stencilBuffer ) {
1141
+
1142
+ if ( samples > 0 ) {
1143
+
1144
+ gl.renderbufferStorageMultisample( gl.RENDERBUFFER, samples, gl.DEPTH24_STENCIL8, width, height );
1145
+
1146
+ } else {
1147
+
1148
+ gl.renderbufferStorage( gl.RENDERBUFFER, gl.DEPTH_STENCIL, width, height );
1149
+
1150
+ }
1151
+
1152
+
1153
+ gl.framebufferRenderbuffer( gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.RENDERBUFFER, renderbuffer );
1154
+
1155
+ }
1156
+
1157
+ gl.bindRenderbuffer( gl.RENDERBUFFER, null );
1158
+
1159
+ }
1160
+
1161
+ /**
1162
+ * Returns texture data as a typed array.
1163
+ *
1164
+ * @async
1165
+ * @param {Texture} texture - The texture to copy.
1166
+ * @param {number} x - The x coordinate of the copy origin.
1167
+ * @param {number} y - The y coordinate of the copy origin.
1168
+ * @param {number} width - The width of the copy.
1169
+ * @param {number} height - The height of the copy.
1170
+ * @param {number} faceIndex - The face index.
1171
+ * @return {Promise<TypedArray>} A Promise that resolves with a typed array when the copy operation has finished.
1172
+ */
1173
+ async copyTextureToBuffer( texture, x, y, width, height, faceIndex ) {
1174
+
1175
+ const { backend, gl } = this;
1176
+
1177
+ const { textureGPU, glFormat, glType } = this.backend.get( texture );
1178
+
1179
+ const fb = gl.createFramebuffer();
1180
+
1181
+ gl.bindFramebuffer( gl.READ_FRAMEBUFFER, fb );
1182
+
1183
+ const target = texture.isCubeTexture ? gl.TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex : gl.TEXTURE_2D;
1184
+
1185
+ gl.framebufferTexture2D( gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, target, textureGPU, 0 );
1186
+
1187
+ const typedArrayType = this._getTypedArrayType( glType );
1188
+ const bytesPerTexel = this._getBytesPerTexel( glType, glFormat );
1189
+
1190
+ const elementCount = width * height;
1191
+ const byteLength = elementCount * bytesPerTexel;
1192
+
1193
+ const buffer = gl.createBuffer();
1194
+
1195
+ gl.bindBuffer( gl.PIXEL_PACK_BUFFER, buffer );
1196
+ gl.bufferData( gl.PIXEL_PACK_BUFFER, byteLength, gl.STREAM_READ );
1197
+ gl.readPixels( x, y, width, height, glFormat, glType, 0 );
1198
+ gl.bindBuffer( gl.PIXEL_PACK_BUFFER, null );
1199
+
1200
+ await backend.utils._clientWaitAsync();
1201
+
1202
+ const dstBuffer = new typedArrayType( byteLength / typedArrayType.BYTES_PER_ELEMENT );
1203
+
1204
+ gl.bindBuffer( gl.PIXEL_PACK_BUFFER, buffer );
1205
+ gl.getBufferSubData( gl.PIXEL_PACK_BUFFER, 0, dstBuffer );
1206
+ gl.bindBuffer( gl.PIXEL_PACK_BUFFER, null );
1207
+
1208
+ gl.deleteFramebuffer( fb );
1209
+
1210
+ return dstBuffer;
1211
+
1212
+ }
1213
+
1214
+ /**
1215
+ * Returns the corresponding typed array type for the given WebGL data type.
1216
+ *
1217
+ * @private
1218
+ * @param {GLenum} glType - The WebGL data type.
1219
+ * @return {TypedArray.constructor} The typed array type.
1220
+ */
1221
+ _getTypedArrayType( glType ) {
1222
+
1223
+ const { gl } = this;
1224
+
1225
+ if ( glType === gl.UNSIGNED_BYTE ) return Uint8Array;
1226
+
1227
+ if ( glType === gl.UNSIGNED_SHORT_4_4_4_4 ) return Uint16Array;
1228
+ if ( glType === gl.UNSIGNED_SHORT_5_5_5_1 ) return Uint16Array;
1229
+ if ( glType === gl.UNSIGNED_SHORT_5_6_5 ) return Uint16Array;
1230
+ if ( glType === gl.UNSIGNED_SHORT ) return Uint16Array;
1231
+ if ( glType === gl.UNSIGNED_INT ) return Uint32Array;
1232
+
1233
+ if ( glType === gl.HALF_FLOAT ) return Uint16Array;
1234
+ if ( glType === gl.FLOAT ) return Float32Array;
1235
+
1236
+ throw new Error( `Unsupported WebGL type: ${glType}` );
1237
+
1238
+ }
1239
+
1240
+ /**
1241
+ * Returns the bytes-per-texel value for the given WebGL data type and texture format.
1242
+ *
1243
+ * @private
1244
+ * @param {GLenum} glType - The WebGL data type.
1245
+ * @param {GLenum} glFormat - The WebGL texture format.
1246
+ * @return {number} The bytes-per-texel.
1247
+ */
1248
+ _getBytesPerTexel( glType, glFormat ) {
1249
+
1250
+ const { gl } = this;
1251
+
1252
+ let bytesPerComponent = 0;
1253
+
1254
+ if ( glType === gl.UNSIGNED_BYTE ) bytesPerComponent = 1;
1255
+
1256
+ if ( glType === gl.UNSIGNED_SHORT_4_4_4_4 ||
1257
+ glType === gl.UNSIGNED_SHORT_5_5_5_1 ||
1258
+ glType === gl.UNSIGNED_SHORT_5_6_5 ||
1259
+ glType === gl.UNSIGNED_SHORT ||
1260
+ glType === gl.HALF_FLOAT ) bytesPerComponent = 2;
1261
+
1262
+ if ( glType === gl.UNSIGNED_INT ||
1263
+ glType === gl.FLOAT ) bytesPerComponent = 4;
1264
+
1265
+ if ( glFormat === gl.RGBA ) return bytesPerComponent * 4;
1266
+ if ( glFormat === gl.RGB ) return bytesPerComponent * 3;
1267
+ if ( glFormat === gl.ALPHA ) return bytesPerComponent;
1268
+
1269
+ }
1270
+
1271
+ /**
1272
+ * Frees the internal resources.
1273
+ */
1274
+ dispose() {
1275
+
1276
+ const { gl } = this;
1277
+
1278
+ if ( this._srcFramebuffer !== null ) gl.deleteFramebuffer( this._srcFramebuffer );
1279
+ if ( this._dstFramebuffer !== null ) gl.deleteFramebuffer( this._dstFramebuffer );
1280
+
1281
+ }
1282
+
1283
+ }
1284
+
1285
+ function getImage( source ) {
1286
+
1287
+ if ( source.isDataTexture ) {
1288
+
1289
+ return source.image.data;
1290
+
1291
+ } else if ( ( typeof HTMLImageElement !== 'undefined' && source instanceof HTMLImageElement ) ||
1292
+ ( typeof HTMLCanvasElement !== 'undefined' && source instanceof HTMLCanvasElement ) ||
1293
+ ( typeof ImageBitmap !== 'undefined' && source instanceof ImageBitmap ) ||
1294
+ ( typeof OffscreenCanvas !== 'undefined' && source instanceof OffscreenCanvas ) ) {
1295
+
1296
+ return source;
1297
+
1298
+ }
1299
+
1300
+ return source.data;
1301
+
1302
+ }
1303
+
1304
+ export default WebGLTextureUtils;