vc-spaces365-threejs 0.180.0

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Files changed (1120) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +86 -0
  3. package/build/three.cjs +77750 -0
  4. package/build/three.core.js +58846 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +18484 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +636 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +77332 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +77103 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/README.md +11 -0
  16. package/examples/fonts/droid/NOTICE +190 -0
  17. package/examples/fonts/droid/README.txt +18 -0
  18. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  19. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  20. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  23. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  24. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  25. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  26. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  27. package/examples/fonts/optimer_bold.typeface.json +1 -0
  28. package/examples/fonts/optimer_regular.typeface.json +1 -0
  29. package/examples/fonts/ttf/README.md +9 -0
  30. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  31. package/examples/jsm/Addons.js +285 -0
  32. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  33. package/examples/jsm/animation/CCDIKSolver.js +591 -0
  34. package/examples/jsm/capabilities/WebGL.js +113 -0
  35. package/examples/jsm/capabilities/WebGPU.js +59 -0
  36. package/examples/jsm/controls/ArcballControls.js +3536 -0
  37. package/examples/jsm/controls/DragControls.js +452 -0
  38. package/examples/jsm/controls/FirstPersonControls.js +447 -0
  39. package/examples/jsm/controls/FlyControls.js +380 -0
  40. package/examples/jsm/controls/MapControls.js +62 -0
  41. package/examples/jsm/controls/OrbitControls.js +1860 -0
  42. package/examples/jsm/controls/PointerLockControls.js +264 -0
  43. package/examples/jsm/controls/TrackballControls.js +1001 -0
  44. package/examples/jsm/controls/TransformControls.js +1918 -0
  45. package/examples/jsm/csm/CSM.js +597 -0
  46. package/examples/jsm/csm/CSMFrustum.js +209 -0
  47. package/examples/jsm/csm/CSMHelper.js +243 -0
  48. package/examples/jsm/csm/CSMShader.js +307 -0
  49. package/examples/jsm/csm/CSMShadowNode.js +599 -0
  50. package/examples/jsm/curves/CurveExtras.js +694 -0
  51. package/examples/jsm/curves/NURBSCurve.js +155 -0
  52. package/examples/jsm/curves/NURBSSurface.js +98 -0
  53. package/examples/jsm/curves/NURBSUtils.js +532 -0
  54. package/examples/jsm/curves/NURBSVolume.js +82 -0
  55. package/examples/jsm/effects/AnaglyphEffect.js +179 -0
  56. package/examples/jsm/effects/AsciiEffect.js +310 -0
  57. package/examples/jsm/effects/OutlineEffect.js +489 -0
  58. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  59. package/examples/jsm/effects/StereoEffect.js +91 -0
  60. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  61. package/examples/jsm/environments/RoomEnvironment.js +182 -0
  62. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  63. package/examples/jsm/exporters/EXRExporter.js +618 -0
  64. package/examples/jsm/exporters/GLTFExporter.js +3595 -0
  65. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  66. package/examples/jsm/exporters/OBJExporter.js +308 -0
  67. package/examples/jsm/exporters/PLYExporter.js +562 -0
  68. package/examples/jsm/exporters/STLExporter.js +221 -0
  69. package/examples/jsm/exporters/USDZExporter.js +1228 -0
  70. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  71. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  72. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  73. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  74. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  75. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  76. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  77. package/examples/jsm/geometries/TextGeometry.js +83 -0
  78. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  79. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  80. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  81. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  82. package/examples/jsm/helpers/RapierHelper.js +59 -0
  83. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  84. package/examples/jsm/helpers/TextureHelper.js +265 -0
  85. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  86. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  87. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  88. package/examples/jsm/helpers/ViewHelper.js +422 -0
  89. package/examples/jsm/interactive/HTMLMesh.js +605 -0
  90. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  91. package/examples/jsm/interactive/SelectionBox.js +294 -0
  92. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  93. package/examples/jsm/libs/ammo.wasm.js +822 -0
  94. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  95. package/examples/jsm/libs/basis/README.md +46 -0
  96. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  97. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  98. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  99. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  100. package/examples/jsm/libs/draco/README.md +32 -0
  101. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  102. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  103. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  104. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  105. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  106. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  107. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  108. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  109. package/examples/jsm/libs/ecsy.module.js +1792 -0
  110. package/examples/jsm/libs/fflate.module.js +2672 -0
  111. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  112. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  113. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  114. package/examples/jsm/libs/meshopt_decoder.module.js +195 -0
  115. package/examples/jsm/libs/mikktspace.module.js +128 -0
  116. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  117. package/examples/jsm/libs/opentype.module.js +14506 -0
  118. package/examples/jsm/libs/potpack.module.js +125 -0
  119. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  120. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  121. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  122. package/examples/jsm/libs/stats.module.js +167 -0
  123. package/examples/jsm/libs/surfaceNet.js +201 -0
  124. package/examples/jsm/libs/tween.module.js +876 -0
  125. package/examples/jsm/libs/utif.module.js +1665 -0
  126. package/examples/jsm/libs/zstddec.module.js +1 -0
  127. package/examples/jsm/lighting/TiledLighting.js +42 -0
  128. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  129. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  130. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  131. package/examples/jsm/lines/Line2.js +56 -0
  132. package/examples/jsm/lines/LineGeometry.js +157 -0
  133. package/examples/jsm/lines/LineMaterial.js +697 -0
  134. package/examples/jsm/lines/LineSegments2.js +426 -0
  135. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  136. package/examples/jsm/lines/Wireframe.js +108 -0
  137. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  138. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  139. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  140. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  141. package/examples/jsm/loaders/3DMLoader.js +1835 -0
  142. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  143. package/examples/jsm/loaders/AMFLoader.js +541 -0
  144. package/examples/jsm/loaders/BVHLoader.js +484 -0
  145. package/examples/jsm/loaders/ColladaLoader.js +4155 -0
  146. package/examples/jsm/loaders/DDSLoader.js +385 -0
  147. package/examples/jsm/loaders/DRACOLoader.js +688 -0
  148. package/examples/jsm/loaders/EXRLoader.js +2784 -0
  149. package/examples/jsm/loaders/FBXLoader.js +4382 -0
  150. package/examples/jsm/loaders/FontLoader.js +242 -0
  151. package/examples/jsm/loaders/GCodeLoader.js +292 -0
  152. package/examples/jsm/loaders/GLTFLoader.js +4890 -0
  153. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  154. package/examples/jsm/loaders/HDRLoader.js +486 -0
  155. package/examples/jsm/loaders/IESLoader.js +379 -0
  156. package/examples/jsm/loaders/KMZLoader.js +163 -0
  157. package/examples/jsm/loaders/KTX2Loader.js +1228 -0
  158. package/examples/jsm/loaders/KTXLoader.js +197 -0
  159. package/examples/jsm/loaders/LDrawLoader.js +2519 -0
  160. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  161. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  162. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  163. package/examples/jsm/loaders/LWOLoader.js +1079 -0
  164. package/examples/jsm/loaders/LottieLoader.js +130 -0
  165. package/examples/jsm/loaders/MD2Loader.js +435 -0
  166. package/examples/jsm/loaders/MDDLoader.js +147 -0
  167. package/examples/jsm/loaders/MTLLoader.js +593 -0
  168. package/examples/jsm/loaders/MaterialXLoader.js +1087 -0
  169. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  170. package/examples/jsm/loaders/OBJLoader.js +955 -0
  171. package/examples/jsm/loaders/PCDLoader.js +618 -0
  172. package/examples/jsm/loaders/PDBLoader.js +272 -0
  173. package/examples/jsm/loaders/PLYLoader.js +805 -0
  174. package/examples/jsm/loaders/PVRLoader.js +270 -0
  175. package/examples/jsm/loaders/RGBELoader.js +18 -0
  176. package/examples/jsm/loaders/STLLoader.js +421 -0
  177. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  178. package/examples/jsm/loaders/TDSLoader.js +1144 -0
  179. package/examples/jsm/loaders/TGALoader.js +540 -0
  180. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  181. package/examples/jsm/loaders/TTFLoader.js +261 -0
  182. package/examples/jsm/loaders/USDLoader.js +219 -0
  183. package/examples/jsm/loaders/USDZLoader.js +16 -0
  184. package/examples/jsm/loaders/UltraHDRLoader.js +630 -0
  185. package/examples/jsm/loaders/VOXLoader.js +376 -0
  186. package/examples/jsm/loaders/VRMLLoader.js +3569 -0
  187. package/examples/jsm/loaders/VTKLoader.js +1276 -0
  188. package/examples/jsm/loaders/XYZLoader.js +143 -0
  189. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  190. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  191. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  192. package/examples/jsm/loaders/usd/USDAParser.js +741 -0
  193. package/examples/jsm/loaders/usd/USDCParser.js +17 -0
  194. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  195. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  196. package/examples/jsm/materials/MeshGouraudMaterial.js +434 -0
  197. package/examples/jsm/materials/MeshPostProcessingMaterial.js +167 -0
  198. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  199. package/examples/jsm/math/Capsule.js +159 -0
  200. package/examples/jsm/math/ColorConverter.js +58 -0
  201. package/examples/jsm/math/ColorSpaces.js +147 -0
  202. package/examples/jsm/math/ConvexHull.js +1695 -0
  203. package/examples/jsm/math/ImprovedNoise.js +88 -0
  204. package/examples/jsm/math/Lut.js +317 -0
  205. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  206. package/examples/jsm/math/OBB.js +535 -0
  207. package/examples/jsm/math/Octree.js +692 -0
  208. package/examples/jsm/math/SimplexNoise.js +470 -0
  209. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  210. package/examples/jsm/misc/GPUComputationRenderer.js +506 -0
  211. package/examples/jsm/misc/Gyroscope.js +78 -0
  212. package/examples/jsm/misc/MD2Character.js +391 -0
  213. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  214. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  215. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  216. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  217. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  218. package/examples/jsm/misc/RollerCoaster.js +623 -0
  219. package/examples/jsm/misc/TubePainter.js +256 -0
  220. package/examples/jsm/misc/Volume.js +521 -0
  221. package/examples/jsm/misc/VolumeSlice.js +276 -0
  222. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  223. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  224. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  225. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  226. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  227. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  228. package/examples/jsm/objects/Lensflare.js +489 -0
  229. package/examples/jsm/objects/LensflareMesh.js +376 -0
  230. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  231. package/examples/jsm/objects/Reflector.js +338 -0
  232. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  233. package/examples/jsm/objects/Refractor.js +389 -0
  234. package/examples/jsm/objects/ShadowMesh.js +130 -0
  235. package/examples/jsm/objects/Sky.js +237 -0
  236. package/examples/jsm/objects/SkyMesh.js +243 -0
  237. package/examples/jsm/objects/Water.js +373 -0
  238. package/examples/jsm/objects/Water2.js +401 -0
  239. package/examples/jsm/objects/Water2Mesh.js +199 -0
  240. package/examples/jsm/objects/WaterMesh.js +196 -0
  241. package/examples/jsm/offscreen/jank.js +45 -0
  242. package/examples/jsm/offscreen/offscreen.js +8 -0
  243. package/examples/jsm/offscreen/scene.js +86 -0
  244. package/examples/jsm/physics/AmmoPhysics.js +354 -0
  245. package/examples/jsm/physics/JoltPhysics.js +330 -0
  246. package/examples/jsm/physics/RapierPhysics.js +432 -0
  247. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  248. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  249. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  250. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  251. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  252. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  253. package/examples/jsm/postprocessing/EffectComposer.js +363 -0
  254. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  255. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  256. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  257. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  258. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  259. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  260. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  261. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  262. package/examples/jsm/postprocessing/OutputPass.js +139 -0
  263. package/examples/jsm/postprocessing/Pass.js +191 -0
  264. package/examples/jsm/postprocessing/RenderPass.js +183 -0
  265. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  266. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  267. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  268. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  269. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  270. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  271. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  272. package/examples/jsm/postprocessing/SavePass.js +132 -0
  273. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  274. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  275. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  276. package/examples/jsm/postprocessing/UnrealBloomPass.js +492 -0
  277. package/examples/jsm/renderers/CSS2DRenderer.js +317 -0
  278. package/examples/jsm/renderers/CSS3DRenderer.js +453 -0
  279. package/examples/jsm/renderers/Projector.js +936 -0
  280. package/examples/jsm/renderers/SVGRenderer.js +685 -0
  281. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  282. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  283. package/examples/jsm/shaders/BasicShader.js +36 -0
  284. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  285. package/examples/jsm/shaders/BlendShader.js +56 -0
  286. package/examples/jsm/shaders/BokehShader.js +151 -0
  287. package/examples/jsm/shaders/BokehShader2.js +404 -0
  288. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  289. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  290. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  291. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  292. package/examples/jsm/shaders/CopyShader.js +52 -0
  293. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  294. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  295. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  296. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  297. package/examples/jsm/shaders/ExposureShader.js +51 -0
  298. package/examples/jsm/shaders/FXAAShader.js +298 -0
  299. package/examples/jsm/shaders/FilmShader.js +72 -0
  300. package/examples/jsm/shaders/FocusShader.js +94 -0
  301. package/examples/jsm/shaders/FreiChenShader.js +103 -0
  302. package/examples/jsm/shaders/GTAOShader.js +421 -0
  303. package/examples/jsm/shaders/GammaCorrectionShader.js +52 -0
  304. package/examples/jsm/shaders/GodRaysShader.js +333 -0
  305. package/examples/jsm/shaders/HalftoneShader.js +321 -0
  306. package/examples/jsm/shaders/HorizontalBlurShader.js +68 -0
  307. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +70 -0
  308. package/examples/jsm/shaders/HueSaturationShader.js +74 -0
  309. package/examples/jsm/shaders/KaleidoShader.js +65 -0
  310. package/examples/jsm/shaders/LuminosityHighPassShader.js +68 -0
  311. package/examples/jsm/shaders/LuminosityShader.js +54 -0
  312. package/examples/jsm/shaders/MirrorShader.js +62 -0
  313. package/examples/jsm/shaders/NormalMapShader.js +60 -0
  314. package/examples/jsm/shaders/OutputShader.js +103 -0
  315. package/examples/jsm/shaders/PoissonDenoiseShader.js +235 -0
  316. package/examples/jsm/shaders/RGBShiftShader.js +61 -0
  317. package/examples/jsm/shaders/SAOShader.js +188 -0
  318. package/examples/jsm/shaders/SMAAShader.js +489 -0
  319. package/examples/jsm/shaders/SSAOShader.js +321 -0
  320. package/examples/jsm/shaders/SSRShader.js +395 -0
  321. package/examples/jsm/shaders/SepiaShader.js +57 -0
  322. package/examples/jsm/shaders/SobelOperatorShader.js +98 -0
  323. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +95 -0
  324. package/examples/jsm/shaders/TechnicolorShader.js +51 -0
  325. package/examples/jsm/shaders/ToonShader.js +349 -0
  326. package/examples/jsm/shaders/TriangleBlurShader.js +79 -0
  327. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +62 -0
  328. package/examples/jsm/shaders/VelocityShader.js +137 -0
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  1005. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
  1006. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
  1007. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +25 -0
  1008. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
  1009. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
  1010. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
  1011. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
  1012. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
  1013. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +200 -0
  1014. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
  1015. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +235 -0
  1016. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +119 -0
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  1019. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +21 -0
  1020. package/src/renderers/shaders/ShaderChunk.js +270 -0
  1021. package/src/renderers/shaders/ShaderLib/background.glsl.js +40 -0
  1022. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +63 -0
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  1026. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
  1027. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +76 -0
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  1120. package/src/utils.js +216 -0
@@ -0,0 +1,1044 @@
1
+ import { Vector3 } from '../math/Vector3.js';
2
+ import { Vector2 } from '../math/Vector2.js';
3
+ import { denormalize, normalize } from '../math/MathUtils.js';
4
+ import { StaticDrawUsage, FloatType } from '../constants.js';
5
+ import { fromHalfFloat, toHalfFloat } from '../extras/DataUtils.js';
6
+
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+ const _vector = /*@__PURE__*/ new Vector3();
8
+ const _vector2 = /*@__PURE__*/ new Vector2();
9
+
10
+ let _id = 0;
11
+
12
+ /**
13
+ * This class stores data for an attribute (such as vertex positions, face
14
+ * indices, normals, colors, UVs, and any custom attributes ) associated with
15
+ * a geometry, which allows for more efficient passing of data to the GPU.
16
+ *
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+ * When working with vector-like data, the `fromBufferAttribute( attribute, index )`
18
+ * helper methods on vector and color class might be helpful. E.g. {@link Vector3#fromBufferAttribute}.
19
+ */
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+ class BufferAttribute {
21
+
22
+ /**
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+ * Constructs a new buffer attribute.
24
+ *
25
+ * @param {TypedArray} array - The array holding the attribute data.
26
+ * @param {number} itemSize - The item size.
27
+ * @param {boolean} [normalized=false] - Whether the data are normalized or not.
28
+ */
29
+ constructor( array, itemSize, normalized = false ) {
30
+
31
+ if ( Array.isArray( array ) ) {
32
+
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+ throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' );
34
+
35
+ }
36
+
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+ /**
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+ * This flag can be used for type testing.
39
+ *
40
+ * @type {boolean}
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+ * @readonly
42
+ * @default true
43
+ */
44
+ this.isBufferAttribute = true;
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+
46
+ /**
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+ * The ID of the buffer attribute.
48
+ *
49
+ * @name BufferAttribute#id
50
+ * @type {number}
51
+ * @readonly
52
+ */
53
+ Object.defineProperty( this, 'id', { value: _id ++ } );
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+
55
+ /**
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+ * The name of the buffer attribute.
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+ *
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+ * @type {string}
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+ */
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+ this.name = '';
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+
62
+ /**
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+ * The array holding the attribute data. It should have `itemSize * numVertices`
64
+ * elements, where `numVertices` is the number of vertices in the associated geometry.
65
+ *
66
+ * @type {TypedArray}
67
+ */
68
+ this.array = array;
69
+
70
+ /**
71
+ * The number of values of the array that should be associated with a particular vertex.
72
+ * For instance, if this attribute is storing a 3-component vector (such as a position,
73
+ * normal, or color), then the value should be `3`.
74
+ *
75
+ * @type {number}
76
+ */
77
+ this.itemSize = itemSize;
78
+
79
+ /**
80
+ * Represents the number of items this buffer attribute stores. It is internally computed
81
+ * by dividing the `array` length by the `itemSize`.
82
+ *
83
+ * @type {number}
84
+ * @readonly
85
+ */
86
+ this.count = array !== undefined ? array.length / itemSize : 0;
87
+
88
+ /**
89
+ * Applies to integer data only. Indicates how the underlying data in the buffer maps to
90
+ * the values in the GLSL code. For instance, if `array` is an instance of `UInt16Array`,
91
+ * and `normalized` is `true`, the values `0 - +65535` in the array data will be mapped to
92
+ * `0.0f - +1.0f` in the GLSL attribute. If `normalized` is `false`, the values will be converted
93
+ * to floats unmodified, i.e. `65535` becomes `65535.0f`.
94
+ *
95
+ * @type {boolean}
96
+ */
97
+ this.normalized = normalized;
98
+
99
+ /**
100
+ * Defines the intended usage pattern of the data store for optimization purposes.
101
+ *
102
+ * Note: After the initial use of a buffer, its usage cannot be changed. Instead,
103
+ * instantiate a new one and set the desired usage before the next render.
104
+ *
105
+ * @type {(StaticDrawUsage|DynamicDrawUsage|StreamDrawUsage|StaticReadUsage|DynamicReadUsage|StreamReadUsage|StaticCopyUsage|DynamicCopyUsage|StreamCopyUsage)}
106
+ * @default StaticDrawUsage
107
+ */
108
+ this.usage = StaticDrawUsage;
109
+
110
+ /**
111
+ * This can be used to only update some components of stored vectors (for example, just the
112
+ * component related to color). Use the `addUpdateRange()` function to add ranges to this array.
113
+ *
114
+ * @type {Array<Object>}
115
+ */
116
+ this.updateRanges = [];
117
+
118
+ /**
119
+ * Configures the bound GPU type for use in shaders.
120
+ *
121
+ * Note: this only has an effect for integer arrays and is not configurable for float arrays.
122
+ * For lower precision float types, use `Float16BufferAttribute`.
123
+ *
124
+ * @type {(FloatType|IntType)}
125
+ * @default FloatType
126
+ */
127
+ this.gpuType = FloatType;
128
+
129
+ /**
130
+ * A version number, incremented every time the `needsUpdate` is set to `true`.
131
+ *
132
+ * @type {number}
133
+ */
134
+ this.version = 0;
135
+
136
+ }
137
+
138
+ /**
139
+ * A callback function that is executed after the renderer has transferred the attribute
140
+ * array data to the GPU.
141
+ */
142
+ onUploadCallback() {}
143
+
144
+ /**
145
+ * Flag to indicate that this attribute has changed and should be re-sent to
146
+ * the GPU. Set this to `true` when you modify the value of the array.
147
+ *
148
+ * @type {number}
149
+ * @default false
150
+ * @param {boolean} value
151
+ */
152
+ set needsUpdate( value ) {
153
+
154
+ if ( value === true ) this.version ++;
155
+
156
+ }
157
+
158
+ /**
159
+ * Sets the usage of this buffer attribute.
160
+ *
161
+ * @param {(StaticDrawUsage|DynamicDrawUsage|StreamDrawUsage|StaticReadUsage|DynamicReadUsage|StreamReadUsage|StaticCopyUsage|DynamicCopyUsage|StreamCopyUsage)} value - The usage to set.
162
+ * @return {BufferAttribute} A reference to this buffer attribute.
163
+ */
164
+ setUsage( value ) {
165
+
166
+ this.usage = value;
167
+
168
+ return this;
169
+
170
+ }
171
+
172
+ /**
173
+ * Adds a range of data in the data array to be updated on the GPU.
174
+ *
175
+ * @param {number} start - Position at which to start update.
176
+ * @param {number} count - The number of components to update.
177
+ */
178
+ addUpdateRange( start, count ) {
179
+
180
+ this.updateRanges.push( { start, count } );
181
+
182
+ }
183
+
184
+ /**
185
+ * Clears the update ranges.
186
+ */
187
+ clearUpdateRanges() {
188
+
189
+ this.updateRanges.length = 0;
190
+
191
+ }
192
+
193
+ /**
194
+ * Copies the values of the given buffer attribute to this instance.
195
+ *
196
+ * @param {BufferAttribute} source - The buffer attribute to copy.
197
+ * @return {BufferAttribute} A reference to this instance.
198
+ */
199
+ copy( source ) {
200
+
201
+ this.name = source.name;
202
+ this.array = new source.array.constructor( source.array );
203
+ this.itemSize = source.itemSize;
204
+ this.count = source.count;
205
+ this.normalized = source.normalized;
206
+
207
+ this.usage = source.usage;
208
+ this.gpuType = source.gpuType;
209
+
210
+ return this;
211
+
212
+ }
213
+
214
+ /**
215
+ * Copies a vector from the given buffer attribute to this one. The start
216
+ * and destination position in the attribute buffers are represented by the
217
+ * given indices.
218
+ *
219
+ * @param {number} index1 - The destination index into this buffer attribute.
220
+ * @param {BufferAttribute} attribute - The buffer attribute to copy from.
221
+ * @param {number} index2 - The source index into the given buffer attribute.
222
+ * @return {BufferAttribute} A reference to this instance.
223
+ */
224
+ copyAt( index1, attribute, index2 ) {
225
+
226
+ index1 *= this.itemSize;
227
+ index2 *= attribute.itemSize;
228
+
229
+ for ( let i = 0, l = this.itemSize; i < l; i ++ ) {
230
+
231
+ this.array[ index1 + i ] = attribute.array[ index2 + i ];
232
+
233
+ }
234
+
235
+ return this;
236
+
237
+ }
238
+
239
+ /**
240
+ * Copies the given array data into this buffer attribute.
241
+ *
242
+ * @param {(TypedArray|Array)} array - The array to copy.
243
+ * @return {BufferAttribute} A reference to this instance.
244
+ */
245
+ copyArray( array ) {
246
+
247
+ this.array.set( array );
248
+
249
+ return this;
250
+
251
+ }
252
+
253
+ /**
254
+ * Applies the given 3x3 matrix to the given attribute. Works with
255
+ * item size `2` and `3`.
256
+ *
257
+ * @param {Matrix3} m - The matrix to apply.
258
+ * @return {BufferAttribute} A reference to this instance.
259
+ */
260
+ applyMatrix3( m ) {
261
+
262
+ if ( this.itemSize === 2 ) {
263
+
264
+ for ( let i = 0, l = this.count; i < l; i ++ ) {
265
+
266
+ _vector2.fromBufferAttribute( this, i );
267
+ _vector2.applyMatrix3( m );
268
+
269
+ this.setXY( i, _vector2.x, _vector2.y );
270
+
271
+ }
272
+
273
+ } else if ( this.itemSize === 3 ) {
274
+
275
+ for ( let i = 0, l = this.count; i < l; i ++ ) {
276
+
277
+ _vector.fromBufferAttribute( this, i );
278
+ _vector.applyMatrix3( m );
279
+
280
+ this.setXYZ( i, _vector.x, _vector.y, _vector.z );
281
+
282
+ }
283
+
284
+ }
285
+
286
+ return this;
287
+
288
+ }
289
+
290
+ /**
291
+ * Applies the given 4x4 matrix to the given attribute. Only works with
292
+ * item size `3`.
293
+ *
294
+ * @param {Matrix4} m - The matrix to apply.
295
+ * @return {BufferAttribute} A reference to this instance.
296
+ */
297
+ applyMatrix4( m ) {
298
+
299
+ for ( let i = 0, l = this.count; i < l; i ++ ) {
300
+
301
+ _vector.fromBufferAttribute( this, i );
302
+
303
+ _vector.applyMatrix4( m );
304
+
305
+ this.setXYZ( i, _vector.x, _vector.y, _vector.z );
306
+
307
+ }
308
+
309
+ return this;
310
+
311
+ }
312
+
313
+ /**
314
+ * Applies the given 3x3 normal matrix to the given attribute. Only works with
315
+ * item size `3`.
316
+ *
317
+ * @param {Matrix3} m - The normal matrix to apply.
318
+ * @return {BufferAttribute} A reference to this instance.
319
+ */
320
+ applyNormalMatrix( m ) {
321
+
322
+ for ( let i = 0, l = this.count; i < l; i ++ ) {
323
+
324
+ _vector.fromBufferAttribute( this, i );
325
+
326
+ _vector.applyNormalMatrix( m );
327
+
328
+ this.setXYZ( i, _vector.x, _vector.y, _vector.z );
329
+
330
+ }
331
+
332
+ return this;
333
+
334
+ }
335
+
336
+ /**
337
+ * Applies the given 4x4 matrix to the given attribute. Only works with
338
+ * item size `3` and with direction vectors.
339
+ *
340
+ * @param {Matrix4} m - The matrix to apply.
341
+ * @return {BufferAttribute} A reference to this instance.
342
+ */
343
+ transformDirection( m ) {
344
+
345
+ for ( let i = 0, l = this.count; i < l; i ++ ) {
346
+
347
+ _vector.fromBufferAttribute( this, i );
348
+
349
+ _vector.transformDirection( m );
350
+
351
+ this.setXYZ( i, _vector.x, _vector.y, _vector.z );
352
+
353
+ }
354
+
355
+ return this;
356
+
357
+ }
358
+
359
+ /**
360
+ * Sets the given array data in the buffer attribute.
361
+ *
362
+ * @param {(TypedArray|Array)} value - The array data to set.
363
+ * @param {number} [offset=0] - The offset in this buffer attribute's array.
364
+ * @return {BufferAttribute} A reference to this instance.
365
+ */
366
+ set( value, offset = 0 ) {
367
+
368
+ // Matching BufferAttribute constructor, do not normalize the array.
369
+ this.array.set( value, offset );
370
+
371
+ return this;
372
+
373
+ }
374
+
375
+ /**
376
+ * Returns the given component of the vector at the given index.
377
+ *
378
+ * @param {number} index - The index into the buffer attribute.
379
+ * @param {number} component - The component index.
380
+ * @return {number} The returned value.
381
+ */
382
+ getComponent( index, component ) {
383
+
384
+ let value = this.array[ index * this.itemSize + component ];
385
+
386
+ if ( this.normalized ) value = denormalize( value, this.array );
387
+
388
+ return value;
389
+
390
+ }
391
+
392
+ /**
393
+ * Sets the given value to the given component of the vector at the given index.
394
+ *
395
+ * @param {number} index - The index into the buffer attribute.
396
+ * @param {number} component - The component index.
397
+ * @param {number} value - The value to set.
398
+ * @return {BufferAttribute} A reference to this instance.
399
+ */
400
+ setComponent( index, component, value ) {
401
+
402
+ if ( this.normalized ) value = normalize( value, this.array );
403
+
404
+ this.array[ index * this.itemSize + component ] = value;
405
+
406
+ return this;
407
+
408
+ }
409
+
410
+ /**
411
+ * Returns the x component of the vector at the given index.
412
+ *
413
+ * @param {number} index - The index into the buffer attribute.
414
+ * @return {number} The x component.
415
+ */
416
+ getX( index ) {
417
+
418
+ let x = this.array[ index * this.itemSize ];
419
+
420
+ if ( this.normalized ) x = denormalize( x, this.array );
421
+
422
+ return x;
423
+
424
+ }
425
+
426
+ /**
427
+ * Sets the x component of the vector at the given index.
428
+ *
429
+ * @param {number} index - The index into the buffer attribute.
430
+ * @param {number} x - The value to set.
431
+ * @return {BufferAttribute} A reference to this instance.
432
+ */
433
+ setX( index, x ) {
434
+
435
+ if ( this.normalized ) x = normalize( x, this.array );
436
+
437
+ this.array[ index * this.itemSize ] = x;
438
+
439
+ return this;
440
+
441
+ }
442
+
443
+ /**
444
+ * Returns the y component of the vector at the given index.
445
+ *
446
+ * @param {number} index - The index into the buffer attribute.
447
+ * @return {number} The y component.
448
+ */
449
+ getY( index ) {
450
+
451
+ let y = this.array[ index * this.itemSize + 1 ];
452
+
453
+ if ( this.normalized ) y = denormalize( y, this.array );
454
+
455
+ return y;
456
+
457
+ }
458
+
459
+ /**
460
+ * Sets the y component of the vector at the given index.
461
+ *
462
+ * @param {number} index - The index into the buffer attribute.
463
+ * @param {number} y - The value to set.
464
+ * @return {BufferAttribute} A reference to this instance.
465
+ */
466
+ setY( index, y ) {
467
+
468
+ if ( this.normalized ) y = normalize( y, this.array );
469
+
470
+ this.array[ index * this.itemSize + 1 ] = y;
471
+
472
+ return this;
473
+
474
+ }
475
+
476
+ /**
477
+ * Returns the z component of the vector at the given index.
478
+ *
479
+ * @param {number} index - The index into the buffer attribute.
480
+ * @return {number} The z component.
481
+ */
482
+ getZ( index ) {
483
+
484
+ let z = this.array[ index * this.itemSize + 2 ];
485
+
486
+ if ( this.normalized ) z = denormalize( z, this.array );
487
+
488
+ return z;
489
+
490
+ }
491
+
492
+ /**
493
+ * Sets the z component of the vector at the given index.
494
+ *
495
+ * @param {number} index - The index into the buffer attribute.
496
+ * @param {number} z - The value to set.
497
+ * @return {BufferAttribute} A reference to this instance.
498
+ */
499
+ setZ( index, z ) {
500
+
501
+ if ( this.normalized ) z = normalize( z, this.array );
502
+
503
+ this.array[ index * this.itemSize + 2 ] = z;
504
+
505
+ return this;
506
+
507
+ }
508
+
509
+ /**
510
+ * Returns the w component of the vector at the given index.
511
+ *
512
+ * @param {number} index - The index into the buffer attribute.
513
+ * @return {number} The w component.
514
+ */
515
+ getW( index ) {
516
+
517
+ let w = this.array[ index * this.itemSize + 3 ];
518
+
519
+ if ( this.normalized ) w = denormalize( w, this.array );
520
+
521
+ return w;
522
+
523
+ }
524
+
525
+ /**
526
+ * Sets the w component of the vector at the given index.
527
+ *
528
+ * @param {number} index - The index into the buffer attribute.
529
+ * @param {number} w - The value to set.
530
+ * @return {BufferAttribute} A reference to this instance.
531
+ */
532
+ setW( index, w ) {
533
+
534
+ if ( this.normalized ) w = normalize( w, this.array );
535
+
536
+ this.array[ index * this.itemSize + 3 ] = w;
537
+
538
+ return this;
539
+
540
+ }
541
+
542
+ /**
543
+ * Sets the x and y component of the vector at the given index.
544
+ *
545
+ * @param {number} index - The index into the buffer attribute.
546
+ * @param {number} x - The value for the x component to set.
547
+ * @param {number} y - The value for the y component to set.
548
+ * @return {BufferAttribute} A reference to this instance.
549
+ */
550
+ setXY( index, x, y ) {
551
+
552
+ index *= this.itemSize;
553
+
554
+ if ( this.normalized ) {
555
+
556
+ x = normalize( x, this.array );
557
+ y = normalize( y, this.array );
558
+
559
+ }
560
+
561
+ this.array[ index + 0 ] = x;
562
+ this.array[ index + 1 ] = y;
563
+
564
+ return this;
565
+
566
+ }
567
+
568
+ /**
569
+ * Sets the x, y and z component of the vector at the given index.
570
+ *
571
+ * @param {number} index - The index into the buffer attribute.
572
+ * @param {number} x - The value for the x component to set.
573
+ * @param {number} y - The value for the y component to set.
574
+ * @param {number} z - The value for the z component to set.
575
+ * @return {BufferAttribute} A reference to this instance.
576
+ */
577
+ setXYZ( index, x, y, z ) {
578
+
579
+ index *= this.itemSize;
580
+
581
+ if ( this.normalized ) {
582
+
583
+ x = normalize( x, this.array );
584
+ y = normalize( y, this.array );
585
+ z = normalize( z, this.array );
586
+
587
+ }
588
+
589
+ this.array[ index + 0 ] = x;
590
+ this.array[ index + 1 ] = y;
591
+ this.array[ index + 2 ] = z;
592
+
593
+ return this;
594
+
595
+ }
596
+
597
+ /**
598
+ * Sets the x, y, z and w component of the vector at the given index.
599
+ *
600
+ * @param {number} index - The index into the buffer attribute.
601
+ * @param {number} x - The value for the x component to set.
602
+ * @param {number} y - The value for the y component to set.
603
+ * @param {number} z - The value for the z component to set.
604
+ * @param {number} w - The value for the w component to set.
605
+ * @return {BufferAttribute} A reference to this instance.
606
+ */
607
+ setXYZW( index, x, y, z, w ) {
608
+
609
+ index *= this.itemSize;
610
+
611
+ if ( this.normalized ) {
612
+
613
+ x = normalize( x, this.array );
614
+ y = normalize( y, this.array );
615
+ z = normalize( z, this.array );
616
+ w = normalize( w, this.array );
617
+
618
+ }
619
+
620
+ this.array[ index + 0 ] = x;
621
+ this.array[ index + 1 ] = y;
622
+ this.array[ index + 2 ] = z;
623
+ this.array[ index + 3 ] = w;
624
+
625
+ return this;
626
+
627
+ }
628
+
629
+ /**
630
+ * Sets the given callback function that is executed after the Renderer has transferred
631
+ * the attribute array data to the GPU. Can be used to perform clean-up operations after
632
+ * the upload when attribute data are not needed anymore on the CPU side.
633
+ *
634
+ * @param {Function} callback - The `onUpload()` callback.
635
+ * @return {BufferAttribute} A reference to this instance.
636
+ */
637
+ onUpload( callback ) {
638
+
639
+ this.onUploadCallback = callback;
640
+
641
+ return this;
642
+
643
+ }
644
+
645
+ /**
646
+ * Returns a new buffer attribute with copied values from this instance.
647
+ *
648
+ * @return {BufferAttribute} A clone of this instance.
649
+ */
650
+ clone() {
651
+
652
+ return new this.constructor( this.array, this.itemSize ).copy( this );
653
+
654
+ }
655
+
656
+ /**
657
+ * Serializes the buffer attribute into JSON.
658
+ *
659
+ * @return {Object} A JSON object representing the serialized buffer attribute.
660
+ */
661
+ toJSON() {
662
+
663
+ const data = {
664
+ itemSize: this.itemSize,
665
+ type: this.array.constructor.name,
666
+ array: Array.from( this.array ),
667
+ normalized: this.normalized
668
+ };
669
+
670
+ if ( this.name !== '' ) data.name = this.name;
671
+ if ( this.usage !== StaticDrawUsage ) data.usage = this.usage;
672
+
673
+ return data;
674
+
675
+ }
676
+
677
+ }
678
+
679
+ /**
680
+ * Convenient class that can be used when creating a `Int8` buffer attribute with
681
+ * a plain `Array` instance.
682
+ *
683
+ * @augments BufferAttribute
684
+ */
685
+ class Int8BufferAttribute extends BufferAttribute {
686
+
687
+ /**
688
+ * Constructs a new buffer attribute.
689
+ *
690
+ * @param {(Array<number>|Int8Array)} array - The array holding the attribute data.
691
+ * @param {number} itemSize - The item size.
692
+ * @param {boolean} [normalized=false] - Whether the data are normalized or not.
693
+ */
694
+ constructor( array, itemSize, normalized ) {
695
+
696
+ super( new Int8Array( array ), itemSize, normalized );
697
+
698
+ }
699
+
700
+ }
701
+
702
+ /**
703
+ * Convenient class that can be used when creating a `UInt8` buffer attribute with
704
+ * a plain `Array` instance.
705
+ *
706
+ * @augments BufferAttribute
707
+ */
708
+ class Uint8BufferAttribute extends BufferAttribute {
709
+
710
+ /**
711
+ * Constructs a new buffer attribute.
712
+ *
713
+ * @param {(Array<number>|Uint8Array)} array - The array holding the attribute data.
714
+ * @param {number} itemSize - The item size.
715
+ * @param {boolean} [normalized=false] - Whether the data are normalized or not.
716
+ */
717
+ constructor( array, itemSize, normalized ) {
718
+
719
+ super( new Uint8Array( array ), itemSize, normalized );
720
+
721
+ }
722
+
723
+ }
724
+
725
+ /**
726
+ * Convenient class that can be used when creating a `UInt8Clamped` buffer attribute with
727
+ * a plain `Array` instance.
728
+ *
729
+ * @augments BufferAttribute
730
+ */
731
+ class Uint8ClampedBufferAttribute extends BufferAttribute {
732
+
733
+ /**
734
+ * Constructs a new buffer attribute.
735
+ *
736
+ * @param {(Array<number>|Uint8ClampedArray)} array - The array holding the attribute data.
737
+ * @param {number} itemSize - The item size.
738
+ * @param {boolean} [normalized=false] - Whether the data are normalized or not.
739
+ */
740
+ constructor( array, itemSize, normalized ) {
741
+
742
+ super( new Uint8ClampedArray( array ), itemSize, normalized );
743
+
744
+ }
745
+
746
+ }
747
+
748
+ /**
749
+ * Convenient class that can be used when creating a `Int16` buffer attribute with
750
+ * a plain `Array` instance.
751
+ *
752
+ * @augments BufferAttribute
753
+ */
754
+ class Int16BufferAttribute extends BufferAttribute {
755
+
756
+ /**
757
+ * Constructs a new buffer attribute.
758
+ *
759
+ * @param {(Array<number>|Int16Array)} array - The array holding the attribute data.
760
+ * @param {number} itemSize - The item size.
761
+ * @param {boolean} [normalized=false] - Whether the data are normalized or not.
762
+ */
763
+ constructor( array, itemSize, normalized ) {
764
+
765
+ super( new Int16Array( array ), itemSize, normalized );
766
+
767
+ }
768
+
769
+ }
770
+
771
+ /**
772
+ * Convenient class that can be used when creating a `UInt16` buffer attribute with
773
+ * a plain `Array` instance.
774
+ *
775
+ * @augments BufferAttribute
776
+ */
777
+ class Uint16BufferAttribute extends BufferAttribute {
778
+
779
+ /**
780
+ * Constructs a new buffer attribute.
781
+ *
782
+ * @param {(Array<number>|Uint16Array)} array - The array holding the attribute data.
783
+ * @param {number} itemSize - The item size.
784
+ * @param {boolean} [normalized=false] - Whether the data are normalized or not.
785
+ */
786
+ constructor( array, itemSize, normalized ) {
787
+
788
+ super( new Uint16Array( array ), itemSize, normalized );
789
+
790
+ }
791
+
792
+ }
793
+
794
+ /**
795
+ * Convenient class that can be used when creating a `Int32` buffer attribute with
796
+ * a plain `Array` instance.
797
+ *
798
+ * @augments BufferAttribute
799
+ */
800
+ class Int32BufferAttribute extends BufferAttribute {
801
+
802
+ /**
803
+ * Constructs a new buffer attribute.
804
+ *
805
+ * @param {(Array<number>|Int32Array)} array - The array holding the attribute data.
806
+ * @param {number} itemSize - The item size.
807
+ * @param {boolean} [normalized=false] - Whether the data are normalized or not.
808
+ */
809
+ constructor( array, itemSize, normalized ) {
810
+
811
+ super( new Int32Array( array ), itemSize, normalized );
812
+
813
+ }
814
+
815
+ }
816
+
817
+ /**
818
+ * Convenient class that can be used when creating a `UInt32` buffer attribute with
819
+ * a plain `Array` instance.
820
+ *
821
+ * @augments BufferAttribute
822
+ */
823
+ class Uint32BufferAttribute extends BufferAttribute {
824
+
825
+ /**
826
+ * Constructs a new buffer attribute.
827
+ *
828
+ * @param {(Array<number>|Uint32Array)} array - The array holding the attribute data.
829
+ * @param {number} itemSize - The item size.
830
+ * @param {boolean} [normalized=false] - Whether the data are normalized or not.
831
+ */
832
+ constructor( array, itemSize, normalized ) {
833
+
834
+ super( new Uint32Array( array ), itemSize, normalized );
835
+
836
+ }
837
+
838
+ }
839
+
840
+ /**
841
+ * Convenient class that can be used when creating a `Float16` buffer attribute with
842
+ * a plain `Array` instance.
843
+ *
844
+ * This class automatically converts to and from FP16 via `Uint16Array` since `Float16Array`
845
+ * browser support is still problematic.
846
+ *
847
+ * @augments BufferAttribute
848
+ */
849
+ class Float16BufferAttribute extends BufferAttribute {
850
+
851
+ /**
852
+ * Constructs a new buffer attribute.
853
+ *
854
+ * @param {(Array<number>|Uint16Array)} array - The array holding the attribute data.
855
+ * @param {number} itemSize - The item size.
856
+ * @param {boolean} [normalized=false] - Whether the data are normalized or not.
857
+ */
858
+ constructor( array, itemSize, normalized ) {
859
+
860
+ super( new Uint16Array( array ), itemSize, normalized );
861
+
862
+ this.isFloat16BufferAttribute = true;
863
+
864
+ }
865
+
866
+ getX( index ) {
867
+
868
+ let x = fromHalfFloat( this.array[ index * this.itemSize ] );
869
+
870
+ if ( this.normalized ) x = denormalize( x, this.array );
871
+
872
+ return x;
873
+
874
+ }
875
+
876
+ setX( index, x ) {
877
+
878
+ if ( this.normalized ) x = normalize( x, this.array );
879
+
880
+ this.array[ index * this.itemSize ] = toHalfFloat( x );
881
+
882
+ return this;
883
+
884
+ }
885
+
886
+ getY( index ) {
887
+
888
+ let y = fromHalfFloat( this.array[ index * this.itemSize + 1 ] );
889
+
890
+ if ( this.normalized ) y = denormalize( y, this.array );
891
+
892
+ return y;
893
+
894
+ }
895
+
896
+ setY( index, y ) {
897
+
898
+ if ( this.normalized ) y = normalize( y, this.array );
899
+
900
+ this.array[ index * this.itemSize + 1 ] = toHalfFloat( y );
901
+
902
+ return this;
903
+
904
+ }
905
+
906
+ getZ( index ) {
907
+
908
+ let z = fromHalfFloat( this.array[ index * this.itemSize + 2 ] );
909
+
910
+ if ( this.normalized ) z = denormalize( z, this.array );
911
+
912
+ return z;
913
+
914
+ }
915
+
916
+ setZ( index, z ) {
917
+
918
+ if ( this.normalized ) z = normalize( z, this.array );
919
+
920
+ this.array[ index * this.itemSize + 2 ] = toHalfFloat( z );
921
+
922
+ return this;
923
+
924
+ }
925
+
926
+ getW( index ) {
927
+
928
+ let w = fromHalfFloat( this.array[ index * this.itemSize + 3 ] );
929
+
930
+ if ( this.normalized ) w = denormalize( w, this.array );
931
+
932
+ return w;
933
+
934
+ }
935
+
936
+ setW( index, w ) {
937
+
938
+ if ( this.normalized ) w = normalize( w, this.array );
939
+
940
+ this.array[ index * this.itemSize + 3 ] = toHalfFloat( w );
941
+
942
+ return this;
943
+
944
+ }
945
+
946
+ setXY( index, x, y ) {
947
+
948
+ index *= this.itemSize;
949
+
950
+ if ( this.normalized ) {
951
+
952
+ x = normalize( x, this.array );
953
+ y = normalize( y, this.array );
954
+
955
+ }
956
+
957
+ this.array[ index + 0 ] = toHalfFloat( x );
958
+ this.array[ index + 1 ] = toHalfFloat( y );
959
+
960
+ return this;
961
+
962
+ }
963
+
964
+ setXYZ( index, x, y, z ) {
965
+
966
+ index *= this.itemSize;
967
+
968
+ if ( this.normalized ) {
969
+
970
+ x = normalize( x, this.array );
971
+ y = normalize( y, this.array );
972
+ z = normalize( z, this.array );
973
+
974
+ }
975
+
976
+ this.array[ index + 0 ] = toHalfFloat( x );
977
+ this.array[ index + 1 ] = toHalfFloat( y );
978
+ this.array[ index + 2 ] = toHalfFloat( z );
979
+
980
+ return this;
981
+
982
+ }
983
+
984
+ setXYZW( index, x, y, z, w ) {
985
+
986
+ index *= this.itemSize;
987
+
988
+ if ( this.normalized ) {
989
+
990
+ x = normalize( x, this.array );
991
+ y = normalize( y, this.array );
992
+ z = normalize( z, this.array );
993
+ w = normalize( w, this.array );
994
+
995
+ }
996
+
997
+ this.array[ index + 0 ] = toHalfFloat( x );
998
+ this.array[ index + 1 ] = toHalfFloat( y );
999
+ this.array[ index + 2 ] = toHalfFloat( z );
1000
+ this.array[ index + 3 ] = toHalfFloat( w );
1001
+
1002
+ return this;
1003
+
1004
+ }
1005
+
1006
+ }
1007
+
1008
+ /**
1009
+ * Convenient class that can be used when creating a `Float32` buffer attribute with
1010
+ * a plain `Array` instance.
1011
+ *
1012
+ * @augments BufferAttribute
1013
+ */
1014
+ class Float32BufferAttribute extends BufferAttribute {
1015
+
1016
+ /**
1017
+ * Constructs a new buffer attribute.
1018
+ *
1019
+ * @param {(Array<number>|Float32Array)} array - The array holding the attribute data.
1020
+ * @param {number} itemSize - The item size.
1021
+ * @param {boolean} [normalized=false] - Whether the data are normalized or not.
1022
+ */
1023
+ constructor( array, itemSize, normalized ) {
1024
+
1025
+ super( new Float32Array( array ), itemSize, normalized );
1026
+
1027
+ }
1028
+
1029
+ }
1030
+
1031
+ //
1032
+
1033
+ export {
1034
+ Float32BufferAttribute,
1035
+ Float16BufferAttribute,
1036
+ Uint32BufferAttribute,
1037
+ Int32BufferAttribute,
1038
+ Uint16BufferAttribute,
1039
+ Int16BufferAttribute,
1040
+ Uint8ClampedBufferAttribute,
1041
+ Uint8BufferAttribute,
1042
+ Int8BufferAttribute,
1043
+ BufferAttribute
1044
+ };