vc-spaces365-threejs 0.180.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +86 -0
- package/build/three.cjs +77750 -0
- package/build/three.core.js +58846 -0
- package/build/three.core.min.js +6 -0
- package/build/three.module.js +18484 -0
- package/build/three.module.min.js +6 -0
- package/build/three.tsl.js +636 -0
- package/build/three.tsl.min.js +6 -0
- package/build/three.webgpu.js +77332 -0
- package/build/three.webgpu.min.js +6 -0
- package/build/three.webgpu.nodes.js +77103 -0
- package/build/three.webgpu.nodes.min.js +6 -0
- package/examples/fonts/LICENSE +13 -0
- package/examples/fonts/README.md +11 -0
- package/examples/fonts/droid/NOTICE +190 -0
- package/examples/fonts/droid/README.txt +18 -0
- package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
- package/examples/fonts/gentilis_bold.typeface.json +1 -0
- package/examples/fonts/gentilis_regular.typeface.json +1 -0
- package/examples/fonts/helvetiker_bold.typeface.json +1 -0
- package/examples/fonts/helvetiker_regular.typeface.json +1 -0
- package/examples/fonts/optimer_bold.typeface.json +1 -0
- package/examples/fonts/optimer_regular.typeface.json +1 -0
- package/examples/fonts/ttf/README.md +9 -0
- package/examples/fonts/ttf/kenpixel.ttf +0 -0
- package/examples/jsm/Addons.js +285 -0
- package/examples/jsm/animation/AnimationClipCreator.js +168 -0
- package/examples/jsm/animation/CCDIKSolver.js +591 -0
- package/examples/jsm/capabilities/WebGL.js +113 -0
- package/examples/jsm/capabilities/WebGPU.js +59 -0
- package/examples/jsm/controls/ArcballControls.js +3536 -0
- package/examples/jsm/controls/DragControls.js +452 -0
- package/examples/jsm/controls/FirstPersonControls.js +447 -0
- package/examples/jsm/controls/FlyControls.js +380 -0
- package/examples/jsm/controls/MapControls.js +62 -0
- package/examples/jsm/controls/OrbitControls.js +1860 -0
- package/examples/jsm/controls/PointerLockControls.js +264 -0
- package/examples/jsm/controls/TrackballControls.js +1001 -0
- package/examples/jsm/controls/TransformControls.js +1918 -0
- package/examples/jsm/csm/CSM.js +597 -0
- package/examples/jsm/csm/CSMFrustum.js +209 -0
- package/examples/jsm/csm/CSMHelper.js +243 -0
- package/examples/jsm/csm/CSMShader.js +307 -0
- package/examples/jsm/csm/CSMShadowNode.js +599 -0
- package/examples/jsm/curves/CurveExtras.js +694 -0
- package/examples/jsm/curves/NURBSCurve.js +155 -0
- package/examples/jsm/curves/NURBSSurface.js +98 -0
- package/examples/jsm/curves/NURBSUtils.js +532 -0
- package/examples/jsm/curves/NURBSVolume.js +82 -0
- package/examples/jsm/effects/AnaglyphEffect.js +179 -0
- package/examples/jsm/effects/AsciiEffect.js +310 -0
- package/examples/jsm/effects/OutlineEffect.js +489 -0
- package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
- package/examples/jsm/effects/StereoEffect.js +91 -0
- package/examples/jsm/environments/DebugEnvironment.js +102 -0
- package/examples/jsm/environments/RoomEnvironment.js +182 -0
- package/examples/jsm/exporters/DRACOExporter.js +311 -0
- package/examples/jsm/exporters/EXRExporter.js +618 -0
- package/examples/jsm/exporters/GLTFExporter.js +3595 -0
- package/examples/jsm/exporters/KTX2Exporter.js +347 -0
- package/examples/jsm/exporters/OBJExporter.js +308 -0
- package/examples/jsm/exporters/PLYExporter.js +562 -0
- package/examples/jsm/exporters/STLExporter.js +221 -0
- package/examples/jsm/exporters/USDZExporter.js +1228 -0
- package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
- package/examples/jsm/geometries/ConvexGeometry.js +72 -0
- package/examples/jsm/geometries/DecalGeometry.js +420 -0
- package/examples/jsm/geometries/ParametricFunctions.js +100 -0
- package/examples/jsm/geometries/ParametricGeometry.js +172 -0
- package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
- package/examples/jsm/geometries/TeapotGeometry.js +689 -0
- package/examples/jsm/geometries/TextGeometry.js +83 -0
- package/examples/jsm/helpers/LightProbeHelper.js +165 -0
- package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
- package/examples/jsm/helpers/OctreeHelper.js +109 -0
- package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
- package/examples/jsm/helpers/RapierHelper.js +59 -0
- package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
- package/examples/jsm/helpers/TextureHelper.js +265 -0
- package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
- package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
- package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
- package/examples/jsm/helpers/ViewHelper.js +422 -0
- package/examples/jsm/interactive/HTMLMesh.js +605 -0
- package/examples/jsm/interactive/InteractiveGroup.js +224 -0
- package/examples/jsm/interactive/SelectionBox.js +294 -0
- package/examples/jsm/interactive/SelectionHelper.js +150 -0
- package/examples/jsm/libs/ammo.wasm.js +822 -0
- package/examples/jsm/libs/ammo.wasm.wasm +0 -0
- package/examples/jsm/libs/basis/README.md +46 -0
- package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
- package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
- package/examples/jsm/libs/chevrotain.module.min.js +141 -0
- package/examples/jsm/libs/demuxer_mp4.js +109 -0
- package/examples/jsm/libs/draco/README.md +32 -0
- package/examples/jsm/libs/draco/draco_decoder.js +34 -0
- package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/draco_encoder.js +33 -0
- package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
- package/examples/jsm/libs/ecsy.module.js +1792 -0
- package/examples/jsm/libs/fflate.module.js +2672 -0
- package/examples/jsm/libs/ktx-parse.module.js +1 -0
- package/examples/jsm/libs/lil-gui.module.min.js +8 -0
- package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
- package/examples/jsm/libs/meshopt_decoder.module.js +195 -0
- package/examples/jsm/libs/mikktspace.module.js +128 -0
- package/examples/jsm/libs/motion-controllers.module.js +397 -0
- package/examples/jsm/libs/opentype.module.js +14506 -0
- package/examples/jsm/libs/potpack.module.js +125 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
- package/examples/jsm/libs/stats.module.js +167 -0
- package/examples/jsm/libs/surfaceNet.js +201 -0
- package/examples/jsm/libs/tween.module.js +876 -0
- package/examples/jsm/libs/utif.module.js +1665 -0
- package/examples/jsm/libs/zstddec.module.js +1 -0
- package/examples/jsm/lighting/TiledLighting.js +42 -0
- package/examples/jsm/lights/LightProbeGenerator.js +337 -0
- package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
- package/examples/jsm/lines/Line2.js +56 -0
- package/examples/jsm/lines/LineGeometry.js +157 -0
- package/examples/jsm/lines/LineMaterial.js +697 -0
- package/examples/jsm/lines/LineSegments2.js +426 -0
- package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
- package/examples/jsm/lines/Wireframe.js +108 -0
- package/examples/jsm/lines/WireframeGeometry2.js +49 -0
- package/examples/jsm/lines/webgpu/Line2.js +46 -0
- package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
- package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
- package/examples/jsm/loaders/3DMLoader.js +1835 -0
- package/examples/jsm/loaders/3MFLoader.js +1621 -0
- package/examples/jsm/loaders/AMFLoader.js +541 -0
- package/examples/jsm/loaders/BVHLoader.js +484 -0
- package/examples/jsm/loaders/ColladaLoader.js +4155 -0
- package/examples/jsm/loaders/DDSLoader.js +385 -0
- package/examples/jsm/loaders/DRACOLoader.js +688 -0
- package/examples/jsm/loaders/EXRLoader.js +2784 -0
- package/examples/jsm/loaders/FBXLoader.js +4382 -0
- package/examples/jsm/loaders/FontLoader.js +242 -0
- package/examples/jsm/loaders/GCodeLoader.js +292 -0
- package/examples/jsm/loaders/GLTFLoader.js +4890 -0
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
- package/examples/jsm/loaders/HDRLoader.js +486 -0
- package/examples/jsm/loaders/IESLoader.js +379 -0
- package/examples/jsm/loaders/KMZLoader.js +163 -0
- package/examples/jsm/loaders/KTX2Loader.js +1228 -0
- package/examples/jsm/loaders/KTXLoader.js +197 -0
- package/examples/jsm/loaders/LDrawLoader.js +2519 -0
- package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
- package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
- package/examples/jsm/loaders/LUTImageLoader.js +190 -0
- package/examples/jsm/loaders/LWOLoader.js +1079 -0
- package/examples/jsm/loaders/LottieLoader.js +130 -0
- package/examples/jsm/loaders/MD2Loader.js +435 -0
- package/examples/jsm/loaders/MDDLoader.js +147 -0
- package/examples/jsm/loaders/MTLLoader.js +593 -0
- package/examples/jsm/loaders/MaterialXLoader.js +1087 -0
- package/examples/jsm/loaders/NRRDLoader.js +718 -0
- package/examples/jsm/loaders/OBJLoader.js +955 -0
- package/examples/jsm/loaders/PCDLoader.js +618 -0
- package/examples/jsm/loaders/PDBLoader.js +272 -0
- package/examples/jsm/loaders/PLYLoader.js +805 -0
- package/examples/jsm/loaders/PVRLoader.js +270 -0
- package/examples/jsm/loaders/RGBELoader.js +18 -0
- package/examples/jsm/loaders/STLLoader.js +421 -0
- package/examples/jsm/loaders/SVGLoader.js +3267 -0
- package/examples/jsm/loaders/TDSLoader.js +1144 -0
- package/examples/jsm/loaders/TGALoader.js +540 -0
- package/examples/jsm/loaders/TIFFLoader.js +59 -0
- package/examples/jsm/loaders/TTFLoader.js +261 -0
- package/examples/jsm/loaders/USDLoader.js +219 -0
- package/examples/jsm/loaders/USDZLoader.js +16 -0
- package/examples/jsm/loaders/UltraHDRLoader.js +630 -0
- package/examples/jsm/loaders/VOXLoader.js +376 -0
- package/examples/jsm/loaders/VRMLLoader.js +3569 -0
- package/examples/jsm/loaders/VTKLoader.js +1276 -0
- package/examples/jsm/loaders/XYZLoader.js +143 -0
- package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
- package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
- package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
- package/examples/jsm/loaders/usd/USDAParser.js +741 -0
- package/examples/jsm/loaders/usd/USDCParser.js +17 -0
- package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
- package/examples/jsm/materials/MeshGouraudMaterial.js +434 -0
- package/examples/jsm/materials/MeshPostProcessingMaterial.js +167 -0
- package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
- package/examples/jsm/math/Capsule.js +159 -0
- package/examples/jsm/math/ColorConverter.js +58 -0
- package/examples/jsm/math/ColorSpaces.js +147 -0
- package/examples/jsm/math/ConvexHull.js +1695 -0
- package/examples/jsm/math/ImprovedNoise.js +88 -0
- package/examples/jsm/math/Lut.js +317 -0
- package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
- package/examples/jsm/math/OBB.js +535 -0
- package/examples/jsm/math/Octree.js +692 -0
- package/examples/jsm/math/SimplexNoise.js +470 -0
- package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
- package/examples/jsm/misc/GPUComputationRenderer.js +506 -0
- package/examples/jsm/misc/Gyroscope.js +78 -0
- package/examples/jsm/misc/MD2Character.js +391 -0
- package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
- package/examples/jsm/misc/MorphAnimMesh.js +119 -0
- package/examples/jsm/misc/MorphBlendMesh.js +425 -0
- package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
- package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
- package/examples/jsm/misc/RollerCoaster.js +623 -0
- package/examples/jsm/misc/TubePainter.js +256 -0
- package/examples/jsm/misc/Volume.js +521 -0
- package/examples/jsm/misc/VolumeSlice.js +276 -0
- package/examples/jsm/modifiers/CurveModifier.js +374 -0
- package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
- package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
- package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
- package/examples/jsm/modifiers/TessellateModifier.js +340 -0
- package/examples/jsm/objects/GroundedSkybox.js +69 -0
- package/examples/jsm/objects/Lensflare.js +489 -0
- package/examples/jsm/objects/LensflareMesh.js +376 -0
- package/examples/jsm/objects/MarchingCubes.js +1261 -0
- package/examples/jsm/objects/Reflector.js +338 -0
- package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
- package/examples/jsm/objects/Refractor.js +389 -0
- package/examples/jsm/objects/ShadowMesh.js +130 -0
- package/examples/jsm/objects/Sky.js +237 -0
- package/examples/jsm/objects/SkyMesh.js +243 -0
- package/examples/jsm/objects/Water.js +373 -0
- package/examples/jsm/objects/Water2.js +401 -0
- package/examples/jsm/objects/Water2Mesh.js +199 -0
- package/examples/jsm/objects/WaterMesh.js +196 -0
- package/examples/jsm/offscreen/jank.js +45 -0
- package/examples/jsm/offscreen/offscreen.js +8 -0
- package/examples/jsm/offscreen/scene.js +86 -0
- package/examples/jsm/physics/AmmoPhysics.js +354 -0
- package/examples/jsm/physics/JoltPhysics.js +330 -0
- package/examples/jsm/physics/RapierPhysics.js +432 -0
- package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
- package/examples/jsm/postprocessing/BloomPass.js +274 -0
- package/examples/jsm/postprocessing/BokehPass.js +218 -0
- package/examples/jsm/postprocessing/ClearPass.js +97 -0
- package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
- package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
- package/examples/jsm/postprocessing/EffectComposer.js +363 -0
- package/examples/jsm/postprocessing/FXAAPass.js +40 -0
- package/examples/jsm/postprocessing/FilmPass.js +113 -0
- package/examples/jsm/postprocessing/GTAOPass.js +727 -0
- package/examples/jsm/postprocessing/GlitchPass.js +177 -0
- package/examples/jsm/postprocessing/HalftonePass.js +134 -0
- package/examples/jsm/postprocessing/LUTPass.js +138 -0
- package/examples/jsm/postprocessing/MaskPass.js +195 -0
- package/examples/jsm/postprocessing/OutlinePass.js +776 -0
- package/examples/jsm/postprocessing/OutputPass.js +139 -0
- package/examples/jsm/postprocessing/Pass.js +191 -0
- package/examples/jsm/postprocessing/RenderPass.js +183 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
- package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
- package/examples/jsm/postprocessing/SAOPass.js +407 -0
- package/examples/jsm/postprocessing/SMAAPass.js +230 -0
- package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
- package/examples/jsm/postprocessing/SSAOPass.js +527 -0
- package/examples/jsm/postprocessing/SSRPass.js +856 -0
- package/examples/jsm/postprocessing/SavePass.js +132 -0
- package/examples/jsm/postprocessing/ShaderPass.js +135 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
- package/examples/jsm/postprocessing/TexturePass.js +131 -0
- package/examples/jsm/postprocessing/UnrealBloomPass.js +492 -0
- package/examples/jsm/renderers/CSS2DRenderer.js +317 -0
- package/examples/jsm/renderers/CSS3DRenderer.js +453 -0
- package/examples/jsm/renderers/Projector.js +936 -0
- package/examples/jsm/renderers/SVGRenderer.js +685 -0
- package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
- package/examples/jsm/shaders/AfterimageShader.js +63 -0
- package/examples/jsm/shaders/BasicShader.js +36 -0
- package/examples/jsm/shaders/BleachBypassShader.js +68 -0
- package/examples/jsm/shaders/BlendShader.js +56 -0
- package/examples/jsm/shaders/BokehShader.js +151 -0
- package/examples/jsm/shaders/BokehShader2.js +404 -0
- package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
- package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
- package/examples/jsm/shaders/ColorifyShader.js +57 -0
- package/examples/jsm/shaders/ConvolutionShader.js +74 -0
- package/examples/jsm/shaders/CopyShader.js +52 -0
- package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
- package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
- package/examples/jsm/shaders/DigitalGlitch.js +104 -0
- package/examples/jsm/shaders/DotScreenShader.js +75 -0
- package/examples/jsm/shaders/ExposureShader.js +51 -0
- package/examples/jsm/shaders/FXAAShader.js +298 -0
- package/examples/jsm/shaders/FilmShader.js +72 -0
- package/examples/jsm/shaders/FocusShader.js +94 -0
- package/examples/jsm/shaders/FreiChenShader.js +103 -0
- package/examples/jsm/shaders/GTAOShader.js +421 -0
- package/examples/jsm/shaders/GammaCorrectionShader.js +52 -0
- package/examples/jsm/shaders/GodRaysShader.js +333 -0
- package/examples/jsm/shaders/HalftoneShader.js +321 -0
- package/examples/jsm/shaders/HorizontalBlurShader.js +68 -0
- package/examples/jsm/shaders/HorizontalTiltShiftShader.js +70 -0
- package/examples/jsm/shaders/HueSaturationShader.js +74 -0
- package/examples/jsm/shaders/KaleidoShader.js +65 -0
- package/examples/jsm/shaders/LuminosityHighPassShader.js +68 -0
- package/examples/jsm/shaders/LuminosityShader.js +54 -0
- package/examples/jsm/shaders/MirrorShader.js +62 -0
- package/examples/jsm/shaders/NormalMapShader.js +60 -0
- package/examples/jsm/shaders/OutputShader.js +103 -0
- package/examples/jsm/shaders/PoissonDenoiseShader.js +235 -0
- package/examples/jsm/shaders/RGBShiftShader.js +61 -0
- package/examples/jsm/shaders/SAOShader.js +188 -0
- package/examples/jsm/shaders/SMAAShader.js +489 -0
- package/examples/jsm/shaders/SSAOShader.js +321 -0
- package/examples/jsm/shaders/SSRShader.js +395 -0
- package/examples/jsm/shaders/SepiaShader.js +57 -0
- package/examples/jsm/shaders/SobelOperatorShader.js +98 -0
- package/examples/jsm/shaders/SubsurfaceScatteringShader.js +95 -0
- package/examples/jsm/shaders/TechnicolorShader.js +51 -0
- package/examples/jsm/shaders/ToonShader.js +349 -0
- package/examples/jsm/shaders/TriangleBlurShader.js +79 -0
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +62 -0
- package/examples/jsm/shaders/VelocityShader.js +137 -0
- package/examples/jsm/shaders/VerticalBlurShader.js +66 -0
- package/examples/jsm/shaders/VerticalTiltShiftShader.js +70 -0
- package/examples/jsm/shaders/VignetteShader.js +56 -0
- package/examples/jsm/shaders/VolumeShader.js +298 -0
- package/examples/jsm/shaders/WaterRefractionShader.js +106 -0
- package/examples/jsm/textures/FlakesTexture.js +54 -0
- package/examples/jsm/textures/IESTexture.js +101 -0
- package/examples/jsm/transpiler/AST.js +631 -0
- package/examples/jsm/transpiler/GLSLDecoder.js +1171 -0
- package/examples/jsm/transpiler/Linker.js +327 -0
- package/examples/jsm/transpiler/ShaderToyDecoder.js +49 -0
- package/examples/jsm/transpiler/TSLEncoder.js +933 -0
- package/examples/jsm/transpiler/Transpiler.js +67 -0
- package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
- package/examples/jsm/transpiler/WGSLEncoder.js +812 -0
- package/examples/jsm/tsl/display/AfterImageNode.js +242 -0
- package/examples/jsm/tsl/display/AnaglyphPassNode.js +107 -0
- package/examples/jsm/tsl/display/AnamorphicNode.js +281 -0
- package/examples/jsm/tsl/display/BleachBypass.js +33 -0
- package/examples/jsm/tsl/display/BloomNode.js +520 -0
- package/examples/jsm/tsl/display/ChromaticAberrationNode.js +207 -0
- package/examples/jsm/tsl/display/DenoiseNode.js +332 -0
- package/examples/jsm/tsl/display/DepthOfFieldNode.js +547 -0
- package/examples/jsm/tsl/display/DotScreenNode.js +104 -0
- package/examples/jsm/tsl/display/FXAANode.js +365 -0
- package/examples/jsm/tsl/display/FilmNode.js +101 -0
- package/examples/jsm/tsl/display/GTAONode.js +530 -0
- package/examples/jsm/tsl/display/GaussianBlurNode.js +378 -0
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- package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +66 -0
- package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +100 -0
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +2248 -0
- package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +187 -0
- package/src/renderers/webgpu/nodes/WGSLNodeParser.js +25 -0
- package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +449 -0
- package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +484 -0
- package/src/renderers/webgpu/utils/WebGPUConstants.js +339 -0
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +781 -0
- package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +439 -0
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1505 -0
- package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +287 -0
- package/src/renderers/webgpu/utils/WebGPUUtils.js +227 -0
- package/src/renderers/webxr/WebXRController.js +428 -0
- package/src/renderers/webxr/WebXRDepthSensing.js +155 -0
- package/src/renderers/webxr/WebXRManager.js +1103 -0
- package/src/scenes/Fog.js +98 -0
- package/src/scenes/FogExp2.js +86 -0
- package/src/scenes/Scene.js +165 -0
- package/src/textures/CanvasTexture.js +45 -0
- package/src/textures/CompressedArrayTexture.js +89 -0
- package/src/textures/CompressedCubeTexture.js +48 -0
- package/src/textures/CompressedTexture.js +86 -0
- package/src/textures/CubeTexture.js +81 -0
- package/src/textures/Data3DTexture.js +112 -0
- package/src/textures/DataArrayTexture.js +134 -0
- package/src/textures/DataTexture.js +87 -0
- package/src/textures/DepthTexture.js +104 -0
- package/src/textures/ExternalTexture.js +56 -0
- package/src/textures/FramebufferTexture.js +85 -0
- package/src/textures/Source.js +230 -0
- package/src/textures/Texture.js +801 -0
- package/src/textures/VideoFrameTexture.js +72 -0
- package/src/textures/VideoTexture.js +125 -0
- package/src/utils.js +216 -0
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import StorageInstancedBufferAttribute from '../../renderers/common/StorageInstancedBufferAttribute.js';
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import StorageBufferAttribute from '../../renderers/common/StorageBufferAttribute.js';
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import { storage } from './StorageBufferNode.js';
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import { getLengthFromType, getTypedArrayFromType } from '../core/NodeUtils.js';
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/**
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* TSL function for creating a storage buffer node with a configured `StorageBufferAttribute`.
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*
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* @tsl
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* @function
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* @param {number|TypedArray} count - The data count. It is also valid to pass a typed array as an argument.
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* @param {string|Struct} [type='float'] - The data type.
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* @returns {StorageBufferNode}
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*/
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export const attributeArray = ( count, type = 'float' ) => {
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let itemSize, typedArray;
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if ( type.isStruct === true ) {
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itemSize = type.layout.getLength();
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typedArray = getTypedArrayFromType( 'float' );
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} else {
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itemSize = getLengthFromType( type );
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typedArray = getTypedArrayFromType( type );
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}
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const buffer = new StorageBufferAttribute( count, itemSize, typedArray );
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const node = storage( buffer, type, count );
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return node;
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};
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/**
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* TSL function for creating a storage buffer node with a configured `StorageInstancedBufferAttribute`.
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*
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* @tsl
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* @function
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* @param {number|TypedArray} count - The data count. It is also valid to pass a typed array as an argument.
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* @param {string|Struct} [type='float'] - The data type.
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* @returns {StorageBufferNode}
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*/
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export const instancedArray = ( count, type = 'float' ) => {
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let itemSize, typedArray;
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if ( type.isStruct === true ) {
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itemSize = type.layout.getLength();
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typedArray = getTypedArrayFromType( 'float' );
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} else {
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itemSize = getLengthFromType( type );
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typedArray = getTypedArrayFromType( type );
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}
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const buffer = new StorageInstancedBufferAttribute( count, itemSize, typedArray );
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const node = storage( buffer, type, count );
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return node;
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};
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import Node from '../core/Node.js';
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import { normalLocal } from './Normal.js';
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import { positionLocal } from './Position.js';
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import { nodeProxy, vec3, mat3, mat4, int, ivec2, float, Fn } from '../tsl/TSLBase.js';
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import { textureLoad } from './TextureNode.js';
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import { textureSize } from './TextureSizeNode.js';
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import { tangentLocal } from './Tangent.js';
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import { instanceIndex, drawIndex } from '../core/IndexNode.js';
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import { varyingProperty } from '../core/PropertyNode.js';
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/**
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* This node implements the vertex shader logic which is required
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* when rendering 3D objects via batching. `BatchNode` must be used
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* with instances of {@link BatchedMesh}.
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*
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* @augments Node
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*/
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class BatchNode extends Node {
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static get type() {
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return 'BatchNode';
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}
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/**
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* Constructs a new batch node.
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*
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* @param {BatchedMesh} batchMesh - A reference to batched mesh.
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*/
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constructor( batchMesh ) {
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super( 'void' );
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/**
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* A reference to batched mesh.
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*
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* @type {BatchedMesh}
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*/
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this.batchMesh = batchMesh;
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/**
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* The batching index node.
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*
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* @type {?IndexNode}
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* @default null
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*/
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this.batchingIdNode = null;
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}
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/**
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* Setups the internal buffers and nodes and assigns the transformed vertex data
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* to predefined node variables for accumulation. That follows the same patterns
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* like with morph and skinning nodes.
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*
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* @param {NodeBuilder} builder - The current node builder.
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*/
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setup( builder ) {
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if ( this.batchingIdNode === null ) {
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if ( builder.getDrawIndex() === null ) {
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this.batchingIdNode = instanceIndex;
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} else {
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this.batchingIdNode = drawIndex;
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}
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}
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const getIndirectIndex = Fn( ( [ id ] ) => {
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const size = int( textureSize( textureLoad( this.batchMesh._indirectTexture ), 0 ).x );
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const x = int( id ).mod( size );
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const y = int( id ).div( size );
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return textureLoad( this.batchMesh._indirectTexture, ivec2( x, y ) ).x;
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} ).setLayout( {
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name: 'getIndirectIndex',
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type: 'uint',
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inputs: [
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{ name: 'id', type: 'int' }
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]
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} );
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const indirectId = getIndirectIndex( int( this.batchingIdNode ) );
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const matricesTexture = this.batchMesh._matricesTexture;
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const size = int( textureSize( textureLoad( matricesTexture ), 0 ).x );
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const j = float( indirectId ).mul( 4 ).toInt().toVar();
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const x = j.mod( size );
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const y = j.div( size );
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const batchingMatrix = mat4(
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textureLoad( matricesTexture, ivec2( x, y ) ),
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textureLoad( matricesTexture, ivec2( x.add( 1 ), y ) ),
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textureLoad( matricesTexture, ivec2( x.add( 2 ), y ) ),
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textureLoad( matricesTexture, ivec2( x.add( 3 ), y ) )
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);
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const colorsTexture = this.batchMesh._colorsTexture;
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if ( colorsTexture !== null ) {
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const getBatchingColor = Fn( ( [ id ] ) => {
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const size = int( textureSize( textureLoad( colorsTexture ), 0 ).x );
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const j = id;
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const x = j.mod( size );
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const y = j.div( size );
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return textureLoad( colorsTexture, ivec2( x, y ) ).rgb;
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} ).setLayout( {
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name: 'getBatchingColor',
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type: 'vec3',
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inputs: [
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{ name: 'id', type: 'int' }
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]
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} );
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const color = getBatchingColor( indirectId );
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varyingProperty( 'vec3', 'vBatchColor' ).assign( color );
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}
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const bm = mat3( batchingMatrix );
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positionLocal.assign( batchingMatrix.mul( positionLocal ) );
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const transformedNormal = normalLocal.div( vec3( bm[ 0 ].dot( bm[ 0 ] ), bm[ 1 ].dot( bm[ 1 ] ), bm[ 2 ].dot( bm[ 2 ] ) ) );
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const batchingNormal = bm.mul( transformedNormal ).xyz;
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normalLocal.assign( batchingNormal );
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if ( builder.hasGeometryAttribute( 'tangent' ) ) {
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tangentLocal.mulAssign( bm );
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}
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}
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}
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export default BatchNode;
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/**
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* TSL function for creating a batch node.
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*
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* @tsl
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* @function
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* @param {BatchedMesh} batchMesh - A reference to batched mesh.
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* @returns {BatchNode}
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*/
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export const batch = /*@__PURE__*/ nodeProxy( BatchNode ).setParameterLength( 1 );
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import { Fn } from '../tsl/TSLCore.js';
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import { normalGeometry, normalLocal, normalView, normalWorld } from './Normal.js';
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import { tangentGeometry, tangentLocal, tangentView, tangentWorld } from './Tangent.js';
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import { bitangentViewFrame } from './TangentUtils.js';
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import { directionToFaceDirection } from '../display/FrontFacingNode.js';
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/**
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* Returns the bitangent node and assigns it to a varying if the material is not flat shaded.
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*
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* @tsl
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* @private
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* @param {Node<vec3>} crossNormalTangent - The cross product of the normal and tangent vectors.
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* @param {string} varyingName - The name of the varying to assign the bitangent to.
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* @returns {Node<vec3>} The bitangent node.
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*/
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const getBitangent = /*@__PURE__*/ Fn( ( [ crossNormalTangent, varyingName ], { subBuildFn, material } ) => {
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let bitangent = crossNormalTangent.mul( tangentGeometry.w ).xyz;
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if ( subBuildFn === 'NORMAL' && material.flatShading !== true ) {
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bitangent = bitangent.toVarying( varyingName );
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}
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return bitangent;
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} ).once( [ 'NORMAL' ] );
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/**
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* TSL object that represents the bitangent attribute of the current rendered object.
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*
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* @tsl
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* @type {Node<vec3>}
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*/
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export const bitangentGeometry = /*@__PURE__*/ getBitangent( normalGeometry.cross( tangentGeometry ), 'v_bitangentGeometry' ).normalize().toVar( 'bitangentGeometry' );
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/**
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* TSL object that represents the vertex bitangent in local space of the current rendered object.
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*
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* @tsl
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* @type {Node<vec3>}
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*/
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export const bitangentLocal = /*@__PURE__*/ getBitangent( normalLocal.cross( tangentLocal ), 'v_bitangentLocal' ).normalize().toVar( 'bitangentLocal' );
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/**
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* TSL object that represents the vertex bitangent in view space of the current rendered object.
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*
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* @tsl
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* @type {Node<vec3>}
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*/
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export const bitangentView = /*@__PURE__*/ ( Fn( ( { subBuildFn, geometry, material } ) => {
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let node;
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if ( subBuildFn === 'VERTEX' || geometry.hasAttribute( 'tangent' ) ) {
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node = getBitangent( normalView.cross( tangentView ), 'v_bitangentView' ).normalize();
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} else {
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node = bitangentViewFrame;
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}
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if ( material.flatShading !== true ) {
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node = directionToFaceDirection( node );
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}
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return node;
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}, 'vec3' ).once( [ 'NORMAL', 'VERTEX' ] ) )().toVar( 'bitangentView' );
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/**
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* TSL object that represents the vertex bitangent in world space of the current rendered object.
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*
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* @tsl
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* @type {Node<vec3>}
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export const bitangentWorld = /*@__PURE__*/ getBitangent( normalWorld.cross( tangentWorld ), 'v_bitangentWorld' ).normalize().toVar( 'bitangentWorld' );
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import InputNode from '../core/InputNode.js';
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import { InterleavedBufferAttribute } from '../../core/InterleavedBufferAttribute.js';
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import { StaticDrawUsage, DynamicDrawUsage } from '../../constants.js';
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/**
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* In earlier `three.js` versions it was only possible to define attribute data
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* on geometry level. With `BufferAttributeNode`, it is also possible to do this
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* on the node level.
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* ```js
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* const geometry = new THREE.PlaneGeometry();
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* const positionAttribute = geometry.getAttribute( 'position' );
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* material.colorNode = bufferAttribute( new THREE.Float32BufferAttribute( colors, 3 ) );
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* This new approach is especially interesting when geometry data are generated via
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* ```
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class BufferAttributeNode extends InputNode {
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static get type() {
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}
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/**
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* Constructs a new buffer attribute node.
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*/
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constructor( value, bufferType = null, bufferStride = 0, bufferOffset = 0 ) {
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super( value, bufferType );
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/**
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/**
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this.bufferType = bufferType;
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this.bufferStride = bufferStride;
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* The buffer offset.
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*/
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this.bufferOffset = bufferOffset;
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* The usage property. Set this to `THREE.DynamicDrawUsage` via `.setUsage()`,
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* if you are planning to update the attribute data per frame.
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*
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*/
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}
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/**
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* This method is overwritten since the attribute data might be shared
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* and thus the hash should be shared as well.
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getHash( builder ) {
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let bufferData = builder.globalCache.getData( this.value );
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if ( bufferData === undefined ) {
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bufferData = {
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node: this
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};
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builder.globalCache.setData( this.value, bufferData );
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}
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return bufferData.node.uuid;
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}
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return this.uuid;
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}
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/**
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* This method is overwritten since the node type is inferred from
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* the buffer attribute.
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*
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* @return {string} The node type.
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*/
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getNodeType( builder ) {
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if ( this.bufferType === null ) {
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this.bufferType = builder.getTypeFromAttribute( this.attribute );
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}
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return this.bufferType;
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}
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/**
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* Depending on which value was passed to the node, `setup()` behaves
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* differently. If no instance of `BufferAttribute` was passed, the method
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* creates an internal attribute and configures it respectively.
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*
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* @param {NodeBuilder} builder - The current node builder.
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*/
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setup( builder ) {
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if ( this.attribute !== null ) return;
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const type = this.getNodeType( builder );
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const array = this.value;
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const stride = this.bufferStride || itemSize;
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const offset = this.bufferOffset;
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const buffer = array.isInterleavedBuffer === true ? array : new InterleavedBuffer( array, stride );
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const bufferAttribute = new InterleavedBufferAttribute( buffer, itemSize, offset );
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buffer.setUsage( this.usage );
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this.attribute = bufferAttribute;
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this.attribute.isInstancedBufferAttribute = this.instanced; // @TODO: Add a possible: InstancedInterleavedBufferAttribute
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}
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/**
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* Generates the code snippet of the buffer attribute node.
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*
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* @param {NodeBuilder} builder - The current node builder.
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* @return {string} The generated code snippet.
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*/
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generate( builder ) {
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const nodeType = this.getNodeType( builder );
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const nodeAttribute = builder.getBufferAttributeFromNode( this, nodeType );
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const propertyName = builder.getPropertyName( nodeAttribute );
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let output = null;
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if ( builder.shaderStage === 'vertex' || builder.shaderStage === 'compute' ) {
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+
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this.name = propertyName;
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output = propertyName;
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+
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} else {
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const nodeVarying = varying( this );
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+
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output = nodeVarying.build( builder, nodeType );
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+
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}
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+
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return output;
|
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+
|
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+
}
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+
|
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/**
|
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* Overwrites the default implementation to return a fixed value `'bufferAttribute'`.
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*
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* @param {NodeBuilder} builder - The current node builder.
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* @return {string} The input type.
|
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|
+
*/
|
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getInputType( /*builder*/ ) {
|
|
244
|
+
|
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245
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return 'bufferAttribute';
|
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+
|
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}
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|
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+
|
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249
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/**
|
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|
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* Sets the `usage` property to the given value.
|
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|
+
*
|
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* @param {number} value - The usage to set.
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* @return {BufferAttributeNode} A reference to this node.
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|
+
*/
|
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setUsage( value ) {
|
|
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|
+
|
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257
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this.usage = value;
|
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+
|
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259
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if ( this.attribute && this.attribute.isBufferAttribute === true ) {
|
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+
|
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this.attribute.usage = value;
|
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|
+
|
|
263
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}
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|
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+
|
|
265
|
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return this;
|
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266
|
+
|
|
267
|
+
}
|
|
268
|
+
|
|
269
|
+
/**
|
|
270
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+
* Sets the `instanced` property to the given value.
|
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271
|
+
*
|
|
272
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+
* @param {boolean} value - The value to set.
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|
273
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+
* @return {BufferAttributeNode} A reference to this node.
|
|
274
|
+
*/
|
|
275
|
+
setInstanced( value ) {
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276
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+
|
|
277
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this.instanced = value;
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278
|
+
|
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279
|
+
return this;
|
|
280
|
+
|
|
281
|
+
}
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282
|
+
|
|
283
|
+
}
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|
284
|
+
|
|
285
|
+
export default BufferAttributeNode;
|
|
286
|
+
|
|
287
|
+
/**
|
|
288
|
+
* TSL function for creating a buffer attribute node.
|
|
289
|
+
*
|
|
290
|
+
* @tsl
|
|
291
|
+
* @function
|
|
292
|
+
* @param {BufferAttribute|InterleavedBuffer|TypedArray} array - The attribute data.
|
|
293
|
+
* @param {?string} [type=null] - The buffer type (e.g. `'vec3'`).
|
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294
|
+
* @param {number} [stride=0] - The buffer stride.
|
|
295
|
+
* @param {number} [offset=0] - The buffer offset.
|
|
296
|
+
* @returns {BufferAttributeNode}
|
|
297
|
+
*/
|
|
298
|
+
export const bufferAttribute = ( array, type = null, stride = 0, offset = 0 ) => nodeObject( new BufferAttributeNode( array, type, stride, offset ) );
|
|
299
|
+
|
|
300
|
+
/**
|
|
301
|
+
* TSL function for creating a buffer attribute node but with dynamic draw usage.
|
|
302
|
+
* Use this function if attribute data are updated per frame.
|
|
303
|
+
*
|
|
304
|
+
* @tsl
|
|
305
|
+
* @function
|
|
306
|
+
* @param {BufferAttribute|InterleavedBuffer|TypedArray} array - The attribute data.
|
|
307
|
+
* @param {?string} [type=null] - The buffer type (e.g. `'vec3'`).
|
|
308
|
+
* @param {number} [stride=0] - The buffer stride.
|
|
309
|
+
* @param {number} [offset=0] - The buffer offset.
|
|
310
|
+
* @returns {BufferAttributeNode}
|
|
311
|
+
*/
|
|
312
|
+
export const dynamicBufferAttribute = ( array, type = null, stride = 0, offset = 0 ) => bufferAttribute( array, type, stride, offset ).setUsage( DynamicDrawUsage );
|
|
313
|
+
|
|
314
|
+
/**
|
|
315
|
+
* TSL function for creating a buffer attribute node but with enabled instancing
|
|
316
|
+
*
|
|
317
|
+
* @tsl
|
|
318
|
+
* @function
|
|
319
|
+
* @param {BufferAttribute|InterleavedBuffer|TypedArray} array - The attribute data.
|
|
320
|
+
* @param {?string} [type=null] - The buffer type (e.g. `'vec3'`).
|
|
321
|
+
* @param {number} [stride=0] - The buffer stride.
|
|
322
|
+
* @param {number} [offset=0] - The buffer offset.
|
|
323
|
+
* @returns {BufferAttributeNode}
|
|
324
|
+
*/
|
|
325
|
+
export const instancedBufferAttribute = ( array, type = null, stride = 0, offset = 0 ) => bufferAttribute( array, type, stride, offset ).setInstanced( true );
|
|
326
|
+
|
|
327
|
+
/**
|
|
328
|
+
* TSL function for creating a buffer attribute node but with dynamic draw usage and enabled instancing
|
|
329
|
+
*
|
|
330
|
+
* @tsl
|
|
331
|
+
* @function
|
|
332
|
+
* @param {BufferAttribute|InterleavedBuffer|TypedArray} array - The attribute data.
|
|
333
|
+
* @param {?string} [type=null] - The buffer type (e.g. `'vec3'`).
|
|
334
|
+
* @param {number} [stride=0] - The buffer stride.
|
|
335
|
+
* @param {number} [offset=0] - The buffer offset.
|
|
336
|
+
* @returns {BufferAttributeNode}
|
|
337
|
+
*/
|
|
338
|
+
export const instancedDynamicBufferAttribute = ( array, type = null, stride = 0, offset = 0 ) => dynamicBufferAttribute( array, type, stride, offset ).setInstanced( true );
|
|
339
|
+
|
|
340
|
+
addMethodChaining( 'toAttribute', ( bufferNode ) => bufferAttribute( bufferNode.value ) );
|