vc-spaces365-threejs 0.180.0

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Files changed (1120) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +86 -0
  3. package/build/three.cjs +77750 -0
  4. package/build/three.core.js +58846 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +18484 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +636 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +77332 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +77103 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/README.md +11 -0
  16. package/examples/fonts/droid/NOTICE +190 -0
  17. package/examples/fonts/droid/README.txt +18 -0
  18. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  19. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  20. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  23. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  24. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  25. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  26. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  27. package/examples/fonts/optimer_bold.typeface.json +1 -0
  28. package/examples/fonts/optimer_regular.typeface.json +1 -0
  29. package/examples/fonts/ttf/README.md +9 -0
  30. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  31. package/examples/jsm/Addons.js +285 -0
  32. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  33. package/examples/jsm/animation/CCDIKSolver.js +591 -0
  34. package/examples/jsm/capabilities/WebGL.js +113 -0
  35. package/examples/jsm/capabilities/WebGPU.js +59 -0
  36. package/examples/jsm/controls/ArcballControls.js +3536 -0
  37. package/examples/jsm/controls/DragControls.js +452 -0
  38. package/examples/jsm/controls/FirstPersonControls.js +447 -0
  39. package/examples/jsm/controls/FlyControls.js +380 -0
  40. package/examples/jsm/controls/MapControls.js +62 -0
  41. package/examples/jsm/controls/OrbitControls.js +1860 -0
  42. package/examples/jsm/controls/PointerLockControls.js +264 -0
  43. package/examples/jsm/controls/TrackballControls.js +1001 -0
  44. package/examples/jsm/controls/TransformControls.js +1918 -0
  45. package/examples/jsm/csm/CSM.js +597 -0
  46. package/examples/jsm/csm/CSMFrustum.js +209 -0
  47. package/examples/jsm/csm/CSMHelper.js +243 -0
  48. package/examples/jsm/csm/CSMShader.js +307 -0
  49. package/examples/jsm/csm/CSMShadowNode.js +599 -0
  50. package/examples/jsm/curves/CurveExtras.js +694 -0
  51. package/examples/jsm/curves/NURBSCurve.js +155 -0
  52. package/examples/jsm/curves/NURBSSurface.js +98 -0
  53. package/examples/jsm/curves/NURBSUtils.js +532 -0
  54. package/examples/jsm/curves/NURBSVolume.js +82 -0
  55. package/examples/jsm/effects/AnaglyphEffect.js +179 -0
  56. package/examples/jsm/effects/AsciiEffect.js +310 -0
  57. package/examples/jsm/effects/OutlineEffect.js +489 -0
  58. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  59. package/examples/jsm/effects/StereoEffect.js +91 -0
  60. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  61. package/examples/jsm/environments/RoomEnvironment.js +182 -0
  62. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  63. package/examples/jsm/exporters/EXRExporter.js +618 -0
  64. package/examples/jsm/exporters/GLTFExporter.js +3595 -0
  65. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  66. package/examples/jsm/exporters/OBJExporter.js +308 -0
  67. package/examples/jsm/exporters/PLYExporter.js +562 -0
  68. package/examples/jsm/exporters/STLExporter.js +221 -0
  69. package/examples/jsm/exporters/USDZExporter.js +1228 -0
  70. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  71. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  72. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  73. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  74. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  75. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  76. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  77. package/examples/jsm/geometries/TextGeometry.js +83 -0
  78. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  79. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  80. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  81. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  82. package/examples/jsm/helpers/RapierHelper.js +59 -0
  83. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  84. package/examples/jsm/helpers/TextureHelper.js +265 -0
  85. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  86. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  87. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  88. package/examples/jsm/helpers/ViewHelper.js +422 -0
  89. package/examples/jsm/interactive/HTMLMesh.js +605 -0
  90. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  91. package/examples/jsm/interactive/SelectionBox.js +294 -0
  92. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  93. package/examples/jsm/libs/ammo.wasm.js +822 -0
  94. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  95. package/examples/jsm/libs/basis/README.md +46 -0
  96. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  97. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  98. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  99. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  100. package/examples/jsm/libs/draco/README.md +32 -0
  101. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  102. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  103. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  104. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  105. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  106. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  107. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  108. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  109. package/examples/jsm/libs/ecsy.module.js +1792 -0
  110. package/examples/jsm/libs/fflate.module.js +2672 -0
  111. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  112. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  113. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  114. package/examples/jsm/libs/meshopt_decoder.module.js +195 -0
  115. package/examples/jsm/libs/mikktspace.module.js +128 -0
  116. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  117. package/examples/jsm/libs/opentype.module.js +14506 -0
  118. package/examples/jsm/libs/potpack.module.js +125 -0
  119. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  120. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  121. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  122. package/examples/jsm/libs/stats.module.js +167 -0
  123. package/examples/jsm/libs/surfaceNet.js +201 -0
  124. package/examples/jsm/libs/tween.module.js +876 -0
  125. package/examples/jsm/libs/utif.module.js +1665 -0
  126. package/examples/jsm/libs/zstddec.module.js +1 -0
  127. package/examples/jsm/lighting/TiledLighting.js +42 -0
  128. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  129. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  130. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  131. package/examples/jsm/lines/Line2.js +56 -0
  132. package/examples/jsm/lines/LineGeometry.js +157 -0
  133. package/examples/jsm/lines/LineMaterial.js +697 -0
  134. package/examples/jsm/lines/LineSegments2.js +426 -0
  135. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  136. package/examples/jsm/lines/Wireframe.js +108 -0
  137. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  138. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  139. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  140. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  141. package/examples/jsm/loaders/3DMLoader.js +1835 -0
  142. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  143. package/examples/jsm/loaders/AMFLoader.js +541 -0
  144. package/examples/jsm/loaders/BVHLoader.js +484 -0
  145. package/examples/jsm/loaders/ColladaLoader.js +4155 -0
  146. package/examples/jsm/loaders/DDSLoader.js +385 -0
  147. package/examples/jsm/loaders/DRACOLoader.js +688 -0
  148. package/examples/jsm/loaders/EXRLoader.js +2784 -0
  149. package/examples/jsm/loaders/FBXLoader.js +4382 -0
  150. package/examples/jsm/loaders/FontLoader.js +242 -0
  151. package/examples/jsm/loaders/GCodeLoader.js +292 -0
  152. package/examples/jsm/loaders/GLTFLoader.js +4890 -0
  153. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  154. package/examples/jsm/loaders/HDRLoader.js +486 -0
  155. package/examples/jsm/loaders/IESLoader.js +379 -0
  156. package/examples/jsm/loaders/KMZLoader.js +163 -0
  157. package/examples/jsm/loaders/KTX2Loader.js +1228 -0
  158. package/examples/jsm/loaders/KTXLoader.js +197 -0
  159. package/examples/jsm/loaders/LDrawLoader.js +2519 -0
  160. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  161. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  162. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  163. package/examples/jsm/loaders/LWOLoader.js +1079 -0
  164. package/examples/jsm/loaders/LottieLoader.js +130 -0
  165. package/examples/jsm/loaders/MD2Loader.js +435 -0
  166. package/examples/jsm/loaders/MDDLoader.js +147 -0
  167. package/examples/jsm/loaders/MTLLoader.js +593 -0
  168. package/examples/jsm/loaders/MaterialXLoader.js +1087 -0
  169. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  170. package/examples/jsm/loaders/OBJLoader.js +955 -0
  171. package/examples/jsm/loaders/PCDLoader.js +618 -0
  172. package/examples/jsm/loaders/PDBLoader.js +272 -0
  173. package/examples/jsm/loaders/PLYLoader.js +805 -0
  174. package/examples/jsm/loaders/PVRLoader.js +270 -0
  175. package/examples/jsm/loaders/RGBELoader.js +18 -0
  176. package/examples/jsm/loaders/STLLoader.js +421 -0
  177. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  178. package/examples/jsm/loaders/TDSLoader.js +1144 -0
  179. package/examples/jsm/loaders/TGALoader.js +540 -0
  180. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  181. package/examples/jsm/loaders/TTFLoader.js +261 -0
  182. package/examples/jsm/loaders/USDLoader.js +219 -0
  183. package/examples/jsm/loaders/USDZLoader.js +16 -0
  184. package/examples/jsm/loaders/UltraHDRLoader.js +630 -0
  185. package/examples/jsm/loaders/VOXLoader.js +376 -0
  186. package/examples/jsm/loaders/VRMLLoader.js +3569 -0
  187. package/examples/jsm/loaders/VTKLoader.js +1276 -0
  188. package/examples/jsm/loaders/XYZLoader.js +143 -0
  189. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  190. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  191. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  192. package/examples/jsm/loaders/usd/USDAParser.js +741 -0
  193. package/examples/jsm/loaders/usd/USDCParser.js +17 -0
  194. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  195. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  196. package/examples/jsm/materials/MeshGouraudMaterial.js +434 -0
  197. package/examples/jsm/materials/MeshPostProcessingMaterial.js +167 -0
  198. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  199. package/examples/jsm/math/Capsule.js +159 -0
  200. package/examples/jsm/math/ColorConverter.js +58 -0
  201. package/examples/jsm/math/ColorSpaces.js +147 -0
  202. package/examples/jsm/math/ConvexHull.js +1695 -0
  203. package/examples/jsm/math/ImprovedNoise.js +88 -0
  204. package/examples/jsm/math/Lut.js +317 -0
  205. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  206. package/examples/jsm/math/OBB.js +535 -0
  207. package/examples/jsm/math/Octree.js +692 -0
  208. package/examples/jsm/math/SimplexNoise.js +470 -0
  209. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  210. package/examples/jsm/misc/GPUComputationRenderer.js +506 -0
  211. package/examples/jsm/misc/Gyroscope.js +78 -0
  212. package/examples/jsm/misc/MD2Character.js +391 -0
  213. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  214. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  215. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  216. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  217. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  218. package/examples/jsm/misc/RollerCoaster.js +623 -0
  219. package/examples/jsm/misc/TubePainter.js +256 -0
  220. package/examples/jsm/misc/Volume.js +521 -0
  221. package/examples/jsm/misc/VolumeSlice.js +276 -0
  222. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  223. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  224. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  225. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  226. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  227. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  228. package/examples/jsm/objects/Lensflare.js +489 -0
  229. package/examples/jsm/objects/LensflareMesh.js +376 -0
  230. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  231. package/examples/jsm/objects/Reflector.js +338 -0
  232. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  233. package/examples/jsm/objects/Refractor.js +389 -0
  234. package/examples/jsm/objects/ShadowMesh.js +130 -0
  235. package/examples/jsm/objects/Sky.js +237 -0
  236. package/examples/jsm/objects/SkyMesh.js +243 -0
  237. package/examples/jsm/objects/Water.js +373 -0
  238. package/examples/jsm/objects/Water2.js +401 -0
  239. package/examples/jsm/objects/Water2Mesh.js +199 -0
  240. package/examples/jsm/objects/WaterMesh.js +196 -0
  241. package/examples/jsm/offscreen/jank.js +45 -0
  242. package/examples/jsm/offscreen/offscreen.js +8 -0
  243. package/examples/jsm/offscreen/scene.js +86 -0
  244. package/examples/jsm/physics/AmmoPhysics.js +354 -0
  245. package/examples/jsm/physics/JoltPhysics.js +330 -0
  246. package/examples/jsm/physics/RapierPhysics.js +432 -0
  247. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  248. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  249. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  250. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  251. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  252. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  253. package/examples/jsm/postprocessing/EffectComposer.js +363 -0
  254. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  255. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  256. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  257. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  258. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  259. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  260. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  261. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  262. package/examples/jsm/postprocessing/OutputPass.js +139 -0
  263. package/examples/jsm/postprocessing/Pass.js +191 -0
  264. package/examples/jsm/postprocessing/RenderPass.js +183 -0
  265. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  266. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  267. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  268. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  269. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  270. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  271. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  272. package/examples/jsm/postprocessing/SavePass.js +132 -0
  273. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  274. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  275. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  276. package/examples/jsm/postprocessing/UnrealBloomPass.js +492 -0
  277. package/examples/jsm/renderers/CSS2DRenderer.js +317 -0
  278. package/examples/jsm/renderers/CSS3DRenderer.js +453 -0
  279. package/examples/jsm/renderers/Projector.js +936 -0
  280. package/examples/jsm/renderers/SVGRenderer.js +685 -0
  281. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  282. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  283. package/examples/jsm/shaders/BasicShader.js +36 -0
  284. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  285. package/examples/jsm/shaders/BlendShader.js +56 -0
  286. package/examples/jsm/shaders/BokehShader.js +151 -0
  287. package/examples/jsm/shaders/BokehShader2.js +404 -0
  288. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  289. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  290. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  291. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  292. package/examples/jsm/shaders/CopyShader.js +52 -0
  293. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  294. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  295. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  296. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  297. package/examples/jsm/shaders/ExposureShader.js +51 -0
  298. package/examples/jsm/shaders/FXAAShader.js +298 -0
  299. package/examples/jsm/shaders/FilmShader.js +72 -0
  300. package/examples/jsm/shaders/FocusShader.js +94 -0
  301. package/examples/jsm/shaders/FreiChenShader.js +103 -0
  302. package/examples/jsm/shaders/GTAOShader.js +421 -0
  303. package/examples/jsm/shaders/GammaCorrectionShader.js +52 -0
  304. package/examples/jsm/shaders/GodRaysShader.js +333 -0
  305. package/examples/jsm/shaders/HalftoneShader.js +321 -0
  306. package/examples/jsm/shaders/HorizontalBlurShader.js +68 -0
  307. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +70 -0
  308. package/examples/jsm/shaders/HueSaturationShader.js +74 -0
  309. package/examples/jsm/shaders/KaleidoShader.js +65 -0
  310. package/examples/jsm/shaders/LuminosityHighPassShader.js +68 -0
  311. package/examples/jsm/shaders/LuminosityShader.js +54 -0
  312. package/examples/jsm/shaders/MirrorShader.js +62 -0
  313. package/examples/jsm/shaders/NormalMapShader.js +60 -0
  314. package/examples/jsm/shaders/OutputShader.js +103 -0
  315. package/examples/jsm/shaders/PoissonDenoiseShader.js +235 -0
  316. package/examples/jsm/shaders/RGBShiftShader.js +61 -0
  317. package/examples/jsm/shaders/SAOShader.js +188 -0
  318. package/examples/jsm/shaders/SMAAShader.js +489 -0
  319. package/examples/jsm/shaders/SSAOShader.js +321 -0
  320. package/examples/jsm/shaders/SSRShader.js +395 -0
  321. package/examples/jsm/shaders/SepiaShader.js +57 -0
  322. package/examples/jsm/shaders/SobelOperatorShader.js +98 -0
  323. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +95 -0
  324. package/examples/jsm/shaders/TechnicolorShader.js +51 -0
  325. package/examples/jsm/shaders/ToonShader.js +349 -0
  326. package/examples/jsm/shaders/TriangleBlurShader.js +79 -0
  327. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +62 -0
  328. package/examples/jsm/shaders/VelocityShader.js +137 -0
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  1005. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
  1006. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
  1007. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +25 -0
  1008. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
  1009. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
  1010. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
  1011. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
  1012. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
  1013. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +200 -0
  1014. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
  1015. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +235 -0
  1016. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +119 -0
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  1020. package/src/renderers/shaders/ShaderChunk.js +270 -0
  1021. package/src/renderers/shaders/ShaderLib/background.glsl.js +40 -0
  1022. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +63 -0
  1023. package/src/renderers/shaders/ShaderLib/cube.glsl.js +36 -0
  1024. package/src/renderers/shaders/ShaderLib/depth.glsl.js +114 -0
  1025. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +78 -0
  1026. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
  1027. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +76 -0
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  1038. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -0
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  1120. package/src/utils.js +216 -0
@@ -0,0 +1,597 @@
1
+ import {
2
+ Vector2,
3
+ Vector3,
4
+ DirectionalLight,
5
+ MathUtils,
6
+ ShaderChunk,
7
+ Matrix4,
8
+ Box3
9
+ } from 'three';
10
+ import { CSMFrustum } from './CSMFrustum.js';
11
+ import { CSMShader } from './CSMShader.js';
12
+
13
+ const _cameraToLightMatrix = new Matrix4();
14
+ const _lightSpaceFrustum = new CSMFrustum( { webGL: true } );
15
+ const _center = new Vector3();
16
+ const _bbox = new Box3();
17
+ const _uniformArray = [];
18
+ const _logArray = [];
19
+ const _lightOrientationMatrix = new Matrix4();
20
+ const _lightOrientationMatrixInverse = new Matrix4();
21
+ const _up = new Vector3( 0, 1, 0 );
22
+
23
+ /**
24
+ * An implementation of Cascade Shadow Maps (CSM).
25
+ *
26
+ * This module can only be used with {@link WebGLRenderer}. When using {@link WebGPURenderer},
27
+ * use {@link CSMShadowNode} instead.
28
+ *
29
+ * @three_import import { CSM } from 'three/addons/csm/CSM.js';
30
+ */
31
+ export class CSM {
32
+
33
+ /**
34
+ * Constructs a new CSM instance.
35
+ *
36
+ * @param {CSM~Data} data - The CSM data.
37
+ */
38
+ constructor( data ) {
39
+
40
+ /**
41
+ * The scene's camera.
42
+ *
43
+ * @type {Camera}
44
+ */
45
+ this.camera = data.camera;
46
+
47
+ /**
48
+ * The parent object, usually the scene.
49
+ *
50
+ * @type {Object3D}
51
+ */
52
+ this.parent = data.parent;
53
+
54
+ /**
55
+ * The number of cascades.
56
+ *
57
+ * @type {number}
58
+ * @default 3
59
+ */
60
+ this.cascades = data.cascades || 3;
61
+
62
+ /**
63
+ * The maximum far value.
64
+ *
65
+ * @type {number}
66
+ * @default 100000
67
+ */
68
+ this.maxFar = data.maxFar || 100000;
69
+
70
+ /**
71
+ * The frustum split mode.
72
+ *
73
+ * @type {('practical'|'uniform'|'logarithmic'|'custom')}
74
+ * @default 'practical'
75
+ */
76
+ this.mode = data.mode || 'practical';
77
+
78
+ /**
79
+ * The shadow map size.
80
+ *
81
+ * @type {number}
82
+ * @default 2048
83
+ */
84
+ this.shadowMapSize = data.shadowMapSize || 2048;
85
+
86
+ /**
87
+ * The shadow bias.
88
+ *
89
+ * @type {number}
90
+ * @default 0.000001
91
+ */
92
+ this.shadowBias = data.shadowBias || 0.000001;
93
+
94
+ /**
95
+ * The light direction.
96
+ *
97
+ * @type {Vector3}
98
+ */
99
+ this.lightDirection = data.lightDirection || new Vector3( 1, - 1, 1 ).normalize();
100
+
101
+ /**
102
+ * The light intensity.
103
+ *
104
+ * @type {number}
105
+ * @default 3
106
+ */
107
+ this.lightIntensity = data.lightIntensity || 3;
108
+
109
+ /**
110
+ * The light near value.
111
+ *
112
+ * @type {number}
113
+ * @default 1
114
+ */
115
+ this.lightNear = data.lightNear || 1;
116
+
117
+ /**
118
+ * The light far value.
119
+ *
120
+ * @type {number}
121
+ * @default 2000
122
+ */
123
+ this.lightFar = data.lightFar || 2000;
124
+
125
+ /**
126
+ * The light margin.
127
+ *
128
+ * @type {number}
129
+ * @default 200
130
+ */
131
+ this.lightMargin = data.lightMargin || 200;
132
+
133
+ /**
134
+ * Custom split callback when using `mode='custom'`.
135
+ *
136
+ * @type {Function}
137
+ */
138
+ this.customSplitsCallback = data.customSplitsCallback;
139
+
140
+ /**
141
+ * Whether to fade between cascades or not.
142
+ *
143
+ * @type {boolean}
144
+ * @default false
145
+ */
146
+ this.fade = false;
147
+
148
+ /**
149
+ * The main frustum.
150
+ *
151
+ * @type {CSMFrustum}
152
+ */
153
+ this.mainFrustum = new CSMFrustum( { webGL: true } );
154
+
155
+ /**
156
+ * An array of frustums representing the cascades.
157
+ *
158
+ * @type {Array<CSMFrustum>}
159
+ */
160
+ this.frustums = [];
161
+
162
+ /**
163
+ * An array of numbers in the range `[0,1]` the defines how the
164
+ * mainCSM frustum should be split up.
165
+ *
166
+ * @type {Array<number>}
167
+ */
168
+ this.breaks = [];
169
+
170
+ /**
171
+ * An array of directional lights which cast the shadows for
172
+ * the different cascades. There is one directional light for each
173
+ * cascade.
174
+ *
175
+ * @type {Array<DirectionalLight>}
176
+ */
177
+ this.lights = [];
178
+
179
+ /**
180
+ * A Map holding enhanced material shaders.
181
+ *
182
+ * @type {Map<Material,Object>}
183
+ */
184
+ this.shaders = new Map();
185
+
186
+ this._createLights();
187
+ this.updateFrustums();
188
+ this._injectInclude();
189
+
190
+ }
191
+
192
+ /**
193
+ * Creates the directional lights of this CSM instance.
194
+ *
195
+ * @private
196
+ */
197
+ _createLights() {
198
+
199
+ for ( let i = 0; i < this.cascades; i ++ ) {
200
+
201
+ const light = new DirectionalLight( 0xffffff, this.lightIntensity );
202
+ light.castShadow = true;
203
+ light.shadow.mapSize.width = this.shadowMapSize;
204
+ light.shadow.mapSize.height = this.shadowMapSize;
205
+
206
+ light.shadow.camera.near = this.lightNear;
207
+ light.shadow.camera.far = this.lightFar;
208
+ light.shadow.bias = this.shadowBias;
209
+
210
+ this.parent.add( light );
211
+ this.parent.add( light.target );
212
+ this.lights.push( light );
213
+
214
+ }
215
+
216
+ }
217
+
218
+ /**
219
+ * Inits the cascades according to the scene's camera and breaks configuration.
220
+ *
221
+ * @private
222
+ */
223
+ _initCascades() {
224
+
225
+ const camera = this.camera;
226
+ camera.updateProjectionMatrix();
227
+ this.mainFrustum.setFromProjectionMatrix( camera.projectionMatrix, this.maxFar );
228
+ this.mainFrustum.split( this.breaks, this.frustums );
229
+
230
+ }
231
+
232
+ /**
233
+ * Updates the shadow bounds of this CSM instance.
234
+ *
235
+ * @private
236
+ */
237
+ _updateShadowBounds() {
238
+
239
+ const frustums = this.frustums;
240
+ for ( let i = 0; i < frustums.length; i ++ ) {
241
+
242
+ const light = this.lights[ i ];
243
+ const shadowCam = light.shadow.camera;
244
+ const frustum = this.frustums[ i ];
245
+
246
+ // Get the two points that represent that furthest points on the frustum assuming
247
+ // that's either the diagonal across the far plane or the diagonal across the whole
248
+ // frustum itself.
249
+ const nearVerts = frustum.vertices.near;
250
+ const farVerts = frustum.vertices.far;
251
+ const point1 = farVerts[ 0 ];
252
+ let point2;
253
+ if ( point1.distanceTo( farVerts[ 2 ] ) > point1.distanceTo( nearVerts[ 2 ] ) ) {
254
+
255
+ point2 = farVerts[ 2 ];
256
+
257
+ } else {
258
+
259
+ point2 = nearVerts[ 2 ];
260
+
261
+ }
262
+
263
+ let squaredBBWidth = point1.distanceTo( point2 );
264
+ if ( this.fade ) {
265
+
266
+ // expand the shadow extents by the fade margin if fade is enabled.
267
+ const camera = this.camera;
268
+ const far = Math.max( camera.far, this.maxFar );
269
+ const linearDepth = frustum.vertices.far[ 0 ].z / ( far - camera.near );
270
+ const margin = 0.25 * Math.pow( linearDepth, 2.0 ) * ( far - camera.near );
271
+
272
+ squaredBBWidth += margin;
273
+
274
+ }
275
+
276
+ shadowCam.left = - squaredBBWidth / 2;
277
+ shadowCam.right = squaredBBWidth / 2;
278
+ shadowCam.top = squaredBBWidth / 2;
279
+ shadowCam.bottom = - squaredBBWidth / 2;
280
+ shadowCam.updateProjectionMatrix();
281
+
282
+ }
283
+
284
+ }
285
+
286
+ /**
287
+ * Computes the breaks of this CSM instance based on the scene's camera, number of cascades
288
+ * and the selected split mode.
289
+ *
290
+ * @private
291
+ */
292
+ _getBreaks() {
293
+
294
+ const camera = this.camera;
295
+ const far = Math.min( camera.far, this.maxFar );
296
+ this.breaks.length = 0;
297
+
298
+ switch ( this.mode ) {
299
+
300
+ case 'uniform':
301
+ uniformSplit( this.cascades, camera.near, far, this.breaks );
302
+ break;
303
+ case 'logarithmic':
304
+ logarithmicSplit( this.cascades, camera.near, far, this.breaks );
305
+ break;
306
+ case 'practical':
307
+ practicalSplit( this.cascades, camera.near, far, 0.5, this.breaks );
308
+ break;
309
+ case 'custom':
310
+ if ( this.customSplitsCallback === undefined ) console.error( 'CSM: Custom split scheme callback not defined.' );
311
+ this.customSplitsCallback( this.cascades, camera.near, far, this.breaks );
312
+ break;
313
+
314
+ }
315
+
316
+ function uniformSplit( amount, near, far, target ) {
317
+
318
+ for ( let i = 1; i < amount; i ++ ) {
319
+
320
+ target.push( ( near + ( far - near ) * i / amount ) / far );
321
+
322
+ }
323
+
324
+ target.push( 1 );
325
+
326
+ }
327
+
328
+ function logarithmicSplit( amount, near, far, target ) {
329
+
330
+ for ( let i = 1; i < amount; i ++ ) {
331
+
332
+ target.push( ( near * ( far / near ) ** ( i / amount ) ) / far );
333
+
334
+ }
335
+
336
+ target.push( 1 );
337
+
338
+ }
339
+
340
+ function practicalSplit( amount, near, far, lambda, target ) {
341
+
342
+ _uniformArray.length = 0;
343
+ _logArray.length = 0;
344
+ logarithmicSplit( amount, near, far, _logArray );
345
+ uniformSplit( amount, near, far, _uniformArray );
346
+
347
+ for ( let i = 1; i < amount; i ++ ) {
348
+
349
+ target.push( MathUtils.lerp( _uniformArray[ i - 1 ], _logArray[ i - 1 ], lambda ) );
350
+
351
+ }
352
+
353
+ target.push( 1 );
354
+
355
+ }
356
+
357
+ }
358
+
359
+ /**
360
+ * Updates the CSM. This method must be called in your animation loop before
361
+ * calling `renderer.render()`.
362
+ */
363
+ update() {
364
+
365
+ const camera = this.camera;
366
+ const frustums = this.frustums;
367
+
368
+ // for each frustum we need to find its min-max box aligned with the light orientation
369
+ // the position in _lightOrientationMatrix does not matter, as we transform there and back
370
+ _lightOrientationMatrix.lookAt( new Vector3(), this.lightDirection, _up );
371
+ _lightOrientationMatrixInverse.copy( _lightOrientationMatrix ).invert();
372
+
373
+ for ( let i = 0; i < frustums.length; i ++ ) {
374
+
375
+ const light = this.lights[ i ];
376
+ const shadowCam = light.shadow.camera;
377
+ const texelWidth = ( shadowCam.right - shadowCam.left ) / this.shadowMapSize;
378
+ const texelHeight = ( shadowCam.top - shadowCam.bottom ) / this.shadowMapSize;
379
+ _cameraToLightMatrix.multiplyMatrices( _lightOrientationMatrixInverse, camera.matrixWorld );
380
+ frustums[ i ].toSpace( _cameraToLightMatrix, _lightSpaceFrustum );
381
+
382
+ const nearVerts = _lightSpaceFrustum.vertices.near;
383
+ const farVerts = _lightSpaceFrustum.vertices.far;
384
+ _bbox.makeEmpty();
385
+ for ( let j = 0; j < 4; j ++ ) {
386
+
387
+ _bbox.expandByPoint( nearVerts[ j ] );
388
+ _bbox.expandByPoint( farVerts[ j ] );
389
+
390
+ }
391
+
392
+ _bbox.getCenter( _center );
393
+ _center.z = _bbox.max.z + this.lightMargin;
394
+ _center.x = Math.floor( _center.x / texelWidth ) * texelWidth;
395
+ _center.y = Math.floor( _center.y / texelHeight ) * texelHeight;
396
+ _center.applyMatrix4( _lightOrientationMatrix );
397
+
398
+ light.position.copy( _center );
399
+ light.target.position.copy( _center );
400
+
401
+ light.target.position.x += this.lightDirection.x;
402
+ light.target.position.y += this.lightDirection.y;
403
+ light.target.position.z += this.lightDirection.z;
404
+
405
+ }
406
+
407
+ }
408
+
409
+ /**
410
+ * Injects the CSM shader enhancements into the built-in materials.
411
+ *
412
+ * @private
413
+ */
414
+ _injectInclude() {
415
+
416
+ ShaderChunk.lights_fragment_begin = CSMShader.lights_fragment_begin;
417
+ ShaderChunk.lights_pars_begin = CSMShader.lights_pars_begin;
418
+
419
+ }
420
+
421
+ /**
422
+ * Applications must call this method for all materials that should be affected by CSM.
423
+ *
424
+ * @param {Material} material - The material to setup for CSM support.
425
+ */
426
+ setupMaterial( material ) {
427
+
428
+ material.defines = material.defines || {};
429
+ material.defines.USE_CSM = 1;
430
+ material.defines.CSM_CASCADES = this.cascades;
431
+
432
+ if ( this.fade ) {
433
+
434
+ material.defines.CSM_FADE = '';
435
+
436
+ }
437
+
438
+ const breaksVec2 = [];
439
+ const scope = this;
440
+ const shaders = this.shaders;
441
+
442
+ material.onBeforeCompile = function ( shader ) {
443
+
444
+ const far = Math.min( scope.camera.far, scope.maxFar );
445
+ scope._getExtendedBreaks( breaksVec2 );
446
+
447
+ shader.uniforms.CSM_cascades = { value: breaksVec2 };
448
+ shader.uniforms.cameraNear = { value: scope.camera.near };
449
+ shader.uniforms.shadowFar = { value: far };
450
+
451
+ shaders.set( material, shader );
452
+
453
+ };
454
+
455
+ shaders.set( material, null );
456
+
457
+ }
458
+
459
+ /**
460
+ * Updates the CSM uniforms.
461
+ *
462
+ * @private
463
+ */
464
+ _updateUniforms() {
465
+
466
+ const far = Math.min( this.camera.far, this.maxFar );
467
+ const shaders = this.shaders;
468
+
469
+ shaders.forEach( function ( shader, material ) {
470
+
471
+ if ( shader !== null ) {
472
+
473
+ const uniforms = shader.uniforms;
474
+ this._getExtendedBreaks( uniforms.CSM_cascades.value );
475
+ uniforms.cameraNear.value = this.camera.near;
476
+ uniforms.shadowFar.value = far;
477
+
478
+ }
479
+
480
+ if ( ! this.fade && 'CSM_FADE' in material.defines ) {
481
+
482
+ delete material.defines.CSM_FADE;
483
+ material.needsUpdate = true;
484
+
485
+ } else if ( this.fade && ! ( 'CSM_FADE' in material.defines ) ) {
486
+
487
+ material.defines.CSM_FADE = '';
488
+ material.needsUpdate = true;
489
+
490
+ }
491
+
492
+ }, this );
493
+
494
+ }
495
+
496
+ /**
497
+ * Computes the extended breaks for the CSM uniforms.
498
+ *
499
+ * @private
500
+ * @param {Array<Vector2>} target - The target array that holds the extended breaks.
501
+ */
502
+ _getExtendedBreaks( target ) {
503
+
504
+ while ( target.length < this.breaks.length ) {
505
+
506
+ target.push( new Vector2() );
507
+
508
+ }
509
+
510
+ target.length = this.breaks.length;
511
+
512
+ for ( let i = 0; i < this.cascades; i ++ ) {
513
+
514
+ const amount = this.breaks[ i ];
515
+ const prev = this.breaks[ i - 1 ] || 0;
516
+ target[ i ].x = prev;
517
+ target[ i ].y = amount;
518
+
519
+ }
520
+
521
+ }
522
+
523
+ /**
524
+ * Applications must call this method every time they change camera or CSM settings.
525
+ */
526
+ updateFrustums() {
527
+
528
+ this._getBreaks();
529
+ this._initCascades();
530
+ this._updateShadowBounds();
531
+ this._updateUniforms();
532
+
533
+ }
534
+
535
+ /**
536
+ * Applications must call this method when they remove the CSM usage from their scene.
537
+ */
538
+ remove() {
539
+
540
+ for ( let i = 0; i < this.lights.length; i ++ ) {
541
+
542
+ this.parent.remove( this.lights[ i ].target );
543
+ this.parent.remove( this.lights[ i ] );
544
+
545
+ }
546
+
547
+ }
548
+
549
+ /**
550
+ * Frees the GPU-related resources allocated by this instance. Call this
551
+ * method whenever this instance is no longer used in your app.
552
+ */
553
+ dispose() {
554
+
555
+ const shaders = this.shaders;
556
+ shaders.forEach( function ( shader, material ) {
557
+
558
+ delete material.onBeforeCompile;
559
+ delete material.defines.USE_CSM;
560
+ delete material.defines.CSM_CASCADES;
561
+ delete material.defines.CSM_FADE;
562
+
563
+ if ( shader !== null ) {
564
+
565
+ delete shader.uniforms.CSM_cascades;
566
+ delete shader.uniforms.cameraNear;
567
+ delete shader.uniforms.shadowFar;
568
+
569
+ }
570
+
571
+ material.needsUpdate = true;
572
+
573
+ } );
574
+ shaders.clear();
575
+
576
+ }
577
+
578
+ }
579
+
580
+ /**
581
+ * Constructor data of `CSM`.
582
+ *
583
+ * @typedef {Object} CSM~Data
584
+ * @property {Camera} camera - The scene's camera.
585
+ * @property {Object3D} parent - The parent object, usually the scene.
586
+ * @property {number} [cascades=3] - The number of cascades.
587
+ * @property {number} [maxFar=100000] - The maximum far value.
588
+ * @property {('practical'|'uniform'|'logarithmic'|'custom')} [mode='practical'] - The frustum split mode.
589
+ * @property {Function} [customSplitsCallback] - Custom split callback when using `mode='custom'`.
590
+ * @property {number} [shadowMapSize=2048] - The shadow map size.
591
+ * @property {number} [shadowBias=0.000001] - The shadow bias.
592
+ * @property {Vector3} [lightDirection] - The light direction.
593
+ * @property {number} [lightIntensity=3] - The light intensity.
594
+ * @property {number} [lightNear=1] - The light near value.
595
+ * @property {number} [lightNear=2000] - The light far value.
596
+ * @property {number} [lightMargin=200] - The light margin.
597
+ **/