vc-spaces365-threejs 0.180.0

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Files changed (1120) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +86 -0
  3. package/build/three.cjs +77750 -0
  4. package/build/three.core.js +58846 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +18484 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +636 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +77332 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +77103 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/README.md +11 -0
  16. package/examples/fonts/droid/NOTICE +190 -0
  17. package/examples/fonts/droid/README.txt +18 -0
  18. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  19. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  20. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  23. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  24. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  25. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  26. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  27. package/examples/fonts/optimer_bold.typeface.json +1 -0
  28. package/examples/fonts/optimer_regular.typeface.json +1 -0
  29. package/examples/fonts/ttf/README.md +9 -0
  30. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  31. package/examples/jsm/Addons.js +285 -0
  32. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  33. package/examples/jsm/animation/CCDIKSolver.js +591 -0
  34. package/examples/jsm/capabilities/WebGL.js +113 -0
  35. package/examples/jsm/capabilities/WebGPU.js +59 -0
  36. package/examples/jsm/controls/ArcballControls.js +3536 -0
  37. package/examples/jsm/controls/DragControls.js +452 -0
  38. package/examples/jsm/controls/FirstPersonControls.js +447 -0
  39. package/examples/jsm/controls/FlyControls.js +380 -0
  40. package/examples/jsm/controls/MapControls.js +62 -0
  41. package/examples/jsm/controls/OrbitControls.js +1860 -0
  42. package/examples/jsm/controls/PointerLockControls.js +264 -0
  43. package/examples/jsm/controls/TrackballControls.js +1001 -0
  44. package/examples/jsm/controls/TransformControls.js +1918 -0
  45. package/examples/jsm/csm/CSM.js +597 -0
  46. package/examples/jsm/csm/CSMFrustum.js +209 -0
  47. package/examples/jsm/csm/CSMHelper.js +243 -0
  48. package/examples/jsm/csm/CSMShader.js +307 -0
  49. package/examples/jsm/csm/CSMShadowNode.js +599 -0
  50. package/examples/jsm/curves/CurveExtras.js +694 -0
  51. package/examples/jsm/curves/NURBSCurve.js +155 -0
  52. package/examples/jsm/curves/NURBSSurface.js +98 -0
  53. package/examples/jsm/curves/NURBSUtils.js +532 -0
  54. package/examples/jsm/curves/NURBSVolume.js +82 -0
  55. package/examples/jsm/effects/AnaglyphEffect.js +179 -0
  56. package/examples/jsm/effects/AsciiEffect.js +310 -0
  57. package/examples/jsm/effects/OutlineEffect.js +489 -0
  58. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  59. package/examples/jsm/effects/StereoEffect.js +91 -0
  60. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  61. package/examples/jsm/environments/RoomEnvironment.js +182 -0
  62. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  63. package/examples/jsm/exporters/EXRExporter.js +618 -0
  64. package/examples/jsm/exporters/GLTFExporter.js +3595 -0
  65. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  66. package/examples/jsm/exporters/OBJExporter.js +308 -0
  67. package/examples/jsm/exporters/PLYExporter.js +562 -0
  68. package/examples/jsm/exporters/STLExporter.js +221 -0
  69. package/examples/jsm/exporters/USDZExporter.js +1228 -0
  70. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  71. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  72. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  73. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  74. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  75. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  76. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  77. package/examples/jsm/geometries/TextGeometry.js +83 -0
  78. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  79. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  80. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  81. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  82. package/examples/jsm/helpers/RapierHelper.js +59 -0
  83. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  84. package/examples/jsm/helpers/TextureHelper.js +265 -0
  85. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  86. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  87. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  88. package/examples/jsm/helpers/ViewHelper.js +422 -0
  89. package/examples/jsm/interactive/HTMLMesh.js +605 -0
  90. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  91. package/examples/jsm/interactive/SelectionBox.js +294 -0
  92. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  93. package/examples/jsm/libs/ammo.wasm.js +822 -0
  94. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  95. package/examples/jsm/libs/basis/README.md +46 -0
  96. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  97. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  98. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  99. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  100. package/examples/jsm/libs/draco/README.md +32 -0
  101. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  102. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  103. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  104. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  105. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  106. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  107. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  108. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  109. package/examples/jsm/libs/ecsy.module.js +1792 -0
  110. package/examples/jsm/libs/fflate.module.js +2672 -0
  111. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  112. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  113. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  114. package/examples/jsm/libs/meshopt_decoder.module.js +195 -0
  115. package/examples/jsm/libs/mikktspace.module.js +128 -0
  116. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  117. package/examples/jsm/libs/opentype.module.js +14506 -0
  118. package/examples/jsm/libs/potpack.module.js +125 -0
  119. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  120. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  121. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  122. package/examples/jsm/libs/stats.module.js +167 -0
  123. package/examples/jsm/libs/surfaceNet.js +201 -0
  124. package/examples/jsm/libs/tween.module.js +876 -0
  125. package/examples/jsm/libs/utif.module.js +1665 -0
  126. package/examples/jsm/libs/zstddec.module.js +1 -0
  127. package/examples/jsm/lighting/TiledLighting.js +42 -0
  128. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  129. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  130. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  131. package/examples/jsm/lines/Line2.js +56 -0
  132. package/examples/jsm/lines/LineGeometry.js +157 -0
  133. package/examples/jsm/lines/LineMaterial.js +697 -0
  134. package/examples/jsm/lines/LineSegments2.js +426 -0
  135. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  136. package/examples/jsm/lines/Wireframe.js +108 -0
  137. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  138. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  139. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  140. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  141. package/examples/jsm/loaders/3DMLoader.js +1835 -0
  142. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  143. package/examples/jsm/loaders/AMFLoader.js +541 -0
  144. package/examples/jsm/loaders/BVHLoader.js +484 -0
  145. package/examples/jsm/loaders/ColladaLoader.js +4155 -0
  146. package/examples/jsm/loaders/DDSLoader.js +385 -0
  147. package/examples/jsm/loaders/DRACOLoader.js +688 -0
  148. package/examples/jsm/loaders/EXRLoader.js +2784 -0
  149. package/examples/jsm/loaders/FBXLoader.js +4382 -0
  150. package/examples/jsm/loaders/FontLoader.js +242 -0
  151. package/examples/jsm/loaders/GCodeLoader.js +292 -0
  152. package/examples/jsm/loaders/GLTFLoader.js +4890 -0
  153. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  154. package/examples/jsm/loaders/HDRLoader.js +486 -0
  155. package/examples/jsm/loaders/IESLoader.js +379 -0
  156. package/examples/jsm/loaders/KMZLoader.js +163 -0
  157. package/examples/jsm/loaders/KTX2Loader.js +1228 -0
  158. package/examples/jsm/loaders/KTXLoader.js +197 -0
  159. package/examples/jsm/loaders/LDrawLoader.js +2519 -0
  160. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  161. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  162. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  163. package/examples/jsm/loaders/LWOLoader.js +1079 -0
  164. package/examples/jsm/loaders/LottieLoader.js +130 -0
  165. package/examples/jsm/loaders/MD2Loader.js +435 -0
  166. package/examples/jsm/loaders/MDDLoader.js +147 -0
  167. package/examples/jsm/loaders/MTLLoader.js +593 -0
  168. package/examples/jsm/loaders/MaterialXLoader.js +1087 -0
  169. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  170. package/examples/jsm/loaders/OBJLoader.js +955 -0
  171. package/examples/jsm/loaders/PCDLoader.js +618 -0
  172. package/examples/jsm/loaders/PDBLoader.js +272 -0
  173. package/examples/jsm/loaders/PLYLoader.js +805 -0
  174. package/examples/jsm/loaders/PVRLoader.js +270 -0
  175. package/examples/jsm/loaders/RGBELoader.js +18 -0
  176. package/examples/jsm/loaders/STLLoader.js +421 -0
  177. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  178. package/examples/jsm/loaders/TDSLoader.js +1144 -0
  179. package/examples/jsm/loaders/TGALoader.js +540 -0
  180. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  181. package/examples/jsm/loaders/TTFLoader.js +261 -0
  182. package/examples/jsm/loaders/USDLoader.js +219 -0
  183. package/examples/jsm/loaders/USDZLoader.js +16 -0
  184. package/examples/jsm/loaders/UltraHDRLoader.js +630 -0
  185. package/examples/jsm/loaders/VOXLoader.js +376 -0
  186. package/examples/jsm/loaders/VRMLLoader.js +3569 -0
  187. package/examples/jsm/loaders/VTKLoader.js +1276 -0
  188. package/examples/jsm/loaders/XYZLoader.js +143 -0
  189. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  190. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  191. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  192. package/examples/jsm/loaders/usd/USDAParser.js +741 -0
  193. package/examples/jsm/loaders/usd/USDCParser.js +17 -0
  194. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  195. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  196. package/examples/jsm/materials/MeshGouraudMaterial.js +434 -0
  197. package/examples/jsm/materials/MeshPostProcessingMaterial.js +167 -0
  198. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  199. package/examples/jsm/math/Capsule.js +159 -0
  200. package/examples/jsm/math/ColorConverter.js +58 -0
  201. package/examples/jsm/math/ColorSpaces.js +147 -0
  202. package/examples/jsm/math/ConvexHull.js +1695 -0
  203. package/examples/jsm/math/ImprovedNoise.js +88 -0
  204. package/examples/jsm/math/Lut.js +317 -0
  205. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  206. package/examples/jsm/math/OBB.js +535 -0
  207. package/examples/jsm/math/Octree.js +692 -0
  208. package/examples/jsm/math/SimplexNoise.js +470 -0
  209. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  210. package/examples/jsm/misc/GPUComputationRenderer.js +506 -0
  211. package/examples/jsm/misc/Gyroscope.js +78 -0
  212. package/examples/jsm/misc/MD2Character.js +391 -0
  213. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  214. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  215. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  216. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  217. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  218. package/examples/jsm/misc/RollerCoaster.js +623 -0
  219. package/examples/jsm/misc/TubePainter.js +256 -0
  220. package/examples/jsm/misc/Volume.js +521 -0
  221. package/examples/jsm/misc/VolumeSlice.js +276 -0
  222. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  223. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  224. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  225. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  226. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  227. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  228. package/examples/jsm/objects/Lensflare.js +489 -0
  229. package/examples/jsm/objects/LensflareMesh.js +376 -0
  230. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  231. package/examples/jsm/objects/Reflector.js +338 -0
  232. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  233. package/examples/jsm/objects/Refractor.js +389 -0
  234. package/examples/jsm/objects/ShadowMesh.js +130 -0
  235. package/examples/jsm/objects/Sky.js +237 -0
  236. package/examples/jsm/objects/SkyMesh.js +243 -0
  237. package/examples/jsm/objects/Water.js +373 -0
  238. package/examples/jsm/objects/Water2.js +401 -0
  239. package/examples/jsm/objects/Water2Mesh.js +199 -0
  240. package/examples/jsm/objects/WaterMesh.js +196 -0
  241. package/examples/jsm/offscreen/jank.js +45 -0
  242. package/examples/jsm/offscreen/offscreen.js +8 -0
  243. package/examples/jsm/offscreen/scene.js +86 -0
  244. package/examples/jsm/physics/AmmoPhysics.js +354 -0
  245. package/examples/jsm/physics/JoltPhysics.js +330 -0
  246. package/examples/jsm/physics/RapierPhysics.js +432 -0
  247. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  248. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  249. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  250. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  251. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  252. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  253. package/examples/jsm/postprocessing/EffectComposer.js +363 -0
  254. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  255. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  256. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  257. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  258. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  259. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  260. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  261. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  262. package/examples/jsm/postprocessing/OutputPass.js +139 -0
  263. package/examples/jsm/postprocessing/Pass.js +191 -0
  264. package/examples/jsm/postprocessing/RenderPass.js +183 -0
  265. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  266. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  267. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  268. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  269. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  270. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  271. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  272. package/examples/jsm/postprocessing/SavePass.js +132 -0
  273. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  274. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  275. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  276. package/examples/jsm/postprocessing/UnrealBloomPass.js +492 -0
  277. package/examples/jsm/renderers/CSS2DRenderer.js +317 -0
  278. package/examples/jsm/renderers/CSS3DRenderer.js +453 -0
  279. package/examples/jsm/renderers/Projector.js +936 -0
  280. package/examples/jsm/renderers/SVGRenderer.js +685 -0
  281. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  282. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  283. package/examples/jsm/shaders/BasicShader.js +36 -0
  284. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  285. package/examples/jsm/shaders/BlendShader.js +56 -0
  286. package/examples/jsm/shaders/BokehShader.js +151 -0
  287. package/examples/jsm/shaders/BokehShader2.js +404 -0
  288. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  289. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  290. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  291. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  292. package/examples/jsm/shaders/CopyShader.js +52 -0
  293. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  294. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  295. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  296. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  297. package/examples/jsm/shaders/ExposureShader.js +51 -0
  298. package/examples/jsm/shaders/FXAAShader.js +298 -0
  299. package/examples/jsm/shaders/FilmShader.js +72 -0
  300. package/examples/jsm/shaders/FocusShader.js +94 -0
  301. package/examples/jsm/shaders/FreiChenShader.js +103 -0
  302. package/examples/jsm/shaders/GTAOShader.js +421 -0
  303. package/examples/jsm/shaders/GammaCorrectionShader.js +52 -0
  304. package/examples/jsm/shaders/GodRaysShader.js +333 -0
  305. package/examples/jsm/shaders/HalftoneShader.js +321 -0
  306. package/examples/jsm/shaders/HorizontalBlurShader.js +68 -0
  307. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +70 -0
  308. package/examples/jsm/shaders/HueSaturationShader.js +74 -0
  309. package/examples/jsm/shaders/KaleidoShader.js +65 -0
  310. package/examples/jsm/shaders/LuminosityHighPassShader.js +68 -0
  311. package/examples/jsm/shaders/LuminosityShader.js +54 -0
  312. package/examples/jsm/shaders/MirrorShader.js +62 -0
  313. package/examples/jsm/shaders/NormalMapShader.js +60 -0
  314. package/examples/jsm/shaders/OutputShader.js +103 -0
  315. package/examples/jsm/shaders/PoissonDenoiseShader.js +235 -0
  316. package/examples/jsm/shaders/RGBShiftShader.js +61 -0
  317. package/examples/jsm/shaders/SAOShader.js +188 -0
  318. package/examples/jsm/shaders/SMAAShader.js +489 -0
  319. package/examples/jsm/shaders/SSAOShader.js +321 -0
  320. package/examples/jsm/shaders/SSRShader.js +395 -0
  321. package/examples/jsm/shaders/SepiaShader.js +57 -0
  322. package/examples/jsm/shaders/SobelOperatorShader.js +98 -0
  323. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +95 -0
  324. package/examples/jsm/shaders/TechnicolorShader.js +51 -0
  325. package/examples/jsm/shaders/ToonShader.js +349 -0
  326. package/examples/jsm/shaders/TriangleBlurShader.js +79 -0
  327. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +62 -0
  328. package/examples/jsm/shaders/VelocityShader.js +137 -0
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  1005. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
  1006. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
  1007. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +25 -0
  1008. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
  1009. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
  1010. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
  1011. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
  1012. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
  1013. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +200 -0
  1014. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
  1015. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +235 -0
  1016. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +119 -0
  1017. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +145 -0
  1018. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +122 -0
  1019. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +21 -0
  1020. package/src/renderers/shaders/ShaderChunk.js +270 -0
  1021. package/src/renderers/shaders/ShaderLib/background.glsl.js +40 -0
  1022. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +63 -0
  1023. package/src/renderers/shaders/ShaderLib/cube.glsl.js +36 -0
  1024. package/src/renderers/shaders/ShaderLib/depth.glsl.js +114 -0
  1025. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +78 -0
  1026. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
  1027. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +76 -0
  1028. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +116 -0
  1029. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +125 -0
  1030. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +112 -0
  1031. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +87 -0
  1032. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +127 -0
  1033. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +229 -0
  1034. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +119 -0
  1035. package/src/renderers/shaders/ShaderLib/points.glsl.js +87 -0
  1036. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +58 -0
  1037. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
  1038. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -0
  1039. package/src/renderers/shaders/ShaderLib.js +361 -0
  1040. package/src/renderers/shaders/UniformsLib.js +235 -0
  1041. package/src/renderers/shaders/UniformsUtils.js +112 -0
  1042. package/src/renderers/webgl/WebGLAnimation.js +53 -0
  1043. package/src/renderers/webgl/WebGLAttributes.js +237 -0
  1044. package/src/renderers/webgl/WebGLBackground.js +303 -0
  1045. package/src/renderers/webgl/WebGLBindingStates.js +594 -0
  1046. package/src/renderers/webgl/WebGLBufferRenderer.js +89 -0
  1047. package/src/renderers/webgl/WebGLCapabilities.js +145 -0
  1048. package/src/renderers/webgl/WebGLClipping.js +171 -0
  1049. package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
  1050. package/src/renderers/webgl/WebGLCubeUVMaps.js +134 -0
  1051. package/src/renderers/webgl/WebGLExtensions.js +84 -0
  1052. package/src/renderers/webgl/WebGLGeometries.js +183 -0
  1053. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +100 -0
  1054. package/src/renderers/webgl/WebGLInfo.js +73 -0
  1055. package/src/renderers/webgl/WebGLLights.js +571 -0
  1056. package/src/renderers/webgl/WebGLMaterials.js +591 -0
  1057. package/src/renderers/webgl/WebGLMorphtargets.js +168 -0
  1058. package/src/renderers/webgl/WebGLObjects.js +92 -0
  1059. package/src/renderers/webgl/WebGLProgram.js +1091 -0
  1060. package/src/renderers/webgl/WebGLPrograms.js +667 -0
  1061. package/src/renderers/webgl/WebGLProperties.js +55 -0
  1062. package/src/renderers/webgl/WebGLRenderLists.js +238 -0
  1063. package/src/renderers/webgl/WebGLRenderStates.js +116 -0
  1064. package/src/renderers/webgl/WebGLShader.js +12 -0
  1065. package/src/renderers/webgl/WebGLShaderCache.js +124 -0
  1066. package/src/renderers/webgl/WebGLShadowMap.js +436 -0
  1067. package/src/renderers/webgl/WebGLState.js +1332 -0
  1068. package/src/renderers/webgl/WebGLTextures.js +2342 -0
  1069. package/src/renderers/webgl/WebGLUniforms.js +1166 -0
  1070. package/src/renderers/webgl/WebGLUniformsGroups.js +394 -0
  1071. package/src/renderers/webgl/WebGLUtils.js +213 -0
  1072. package/src/renderers/webgl-fallback/WebGLBackend.js +2633 -0
  1073. package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +140 -0
  1074. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +1517 -0
  1075. package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +325 -0
  1076. package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +64 -0
  1077. package/src/renderers/webgl-fallback/utils/WebGLConstants.js +14 -0
  1078. package/src/renderers/webgl-fallback/utils/WebGLExtensions.js +83 -0
  1079. package/src/renderers/webgl-fallback/utils/WebGLState.js +1144 -0
  1080. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +1304 -0
  1081. package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +366 -0
  1082. package/src/renderers/webgl-fallback/utils/WebGLUtils.js +313 -0
  1083. package/src/renderers/webgpu/WebGPUBackend.js +2456 -0
  1084. package/src/renderers/webgpu/WebGPURenderer.Nodes.js +69 -0
  1085. package/src/renderers/webgpu/WebGPURenderer.js +106 -0
  1086. package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +66 -0
  1087. package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +100 -0
  1088. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +2248 -0
  1089. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +187 -0
  1090. package/src/renderers/webgpu/nodes/WGSLNodeParser.js +25 -0
  1091. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +449 -0
  1092. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +484 -0
  1093. package/src/renderers/webgpu/utils/WebGPUConstants.js +339 -0
  1094. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +781 -0
  1095. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +439 -0
  1096. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1505 -0
  1097. package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +287 -0
  1098. package/src/renderers/webgpu/utils/WebGPUUtils.js +227 -0
  1099. package/src/renderers/webxr/WebXRController.js +428 -0
  1100. package/src/renderers/webxr/WebXRDepthSensing.js +155 -0
  1101. package/src/renderers/webxr/WebXRManager.js +1103 -0
  1102. package/src/scenes/Fog.js +98 -0
  1103. package/src/scenes/FogExp2.js +86 -0
  1104. package/src/scenes/Scene.js +165 -0
  1105. package/src/textures/CanvasTexture.js +45 -0
  1106. package/src/textures/CompressedArrayTexture.js +89 -0
  1107. package/src/textures/CompressedCubeTexture.js +48 -0
  1108. package/src/textures/CompressedTexture.js +86 -0
  1109. package/src/textures/CubeTexture.js +81 -0
  1110. package/src/textures/Data3DTexture.js +112 -0
  1111. package/src/textures/DataArrayTexture.js +134 -0
  1112. package/src/textures/DataTexture.js +87 -0
  1113. package/src/textures/DepthTexture.js +104 -0
  1114. package/src/textures/ExternalTexture.js +56 -0
  1115. package/src/textures/FramebufferTexture.js +85 -0
  1116. package/src/textures/Source.js +230 -0
  1117. package/src/textures/Texture.js +801 -0
  1118. package/src/textures/VideoFrameTexture.js +72 -0
  1119. package/src/textures/VideoTexture.js +125 -0
  1120. package/src/utils.js +216 -0
@@ -0,0 +1,1332 @@
1
+ import { NotEqualDepth, GreaterDepth, GreaterEqualDepth, EqualDepth, LessEqualDepth, LessDepth, AlwaysDepth, NeverDepth, CullFaceFront, CullFaceBack, CullFaceNone, DoubleSide, BackSide, CustomBlending, MultiplyBlending, SubtractiveBlending, AdditiveBlending, NoBlending, NormalBlending, AddEquation, SubtractEquation, ReverseSubtractEquation, MinEquation, MaxEquation, ZeroFactor, OneFactor, SrcColorFactor, SrcAlphaFactor, SrcAlphaSaturateFactor, DstColorFactor, DstAlphaFactor, OneMinusSrcColorFactor, OneMinusSrcAlphaFactor, OneMinusDstColorFactor, OneMinusDstAlphaFactor, ConstantColorFactor, OneMinusConstantColorFactor, ConstantAlphaFactor, OneMinusConstantAlphaFactor } from '../../constants.js';
2
+ import { Color } from '../../math/Color.js';
3
+ import { Vector4 } from '../../math/Vector4.js';
4
+ import { error } from '../../utils.js';
5
+
6
+ const reversedFuncs = {
7
+ [ NeverDepth ]: AlwaysDepth,
8
+ [ LessDepth ]: GreaterDepth,
9
+ [ EqualDepth ]: NotEqualDepth,
10
+ [ LessEqualDepth ]: GreaterEqualDepth,
11
+
12
+ [ AlwaysDepth ]: NeverDepth,
13
+ [ GreaterDepth ]: LessDepth,
14
+ [ NotEqualDepth ]: EqualDepth,
15
+ [ GreaterEqualDepth ]: LessEqualDepth,
16
+ };
17
+
18
+ function WebGLState( gl, extensions ) {
19
+
20
+ function ColorBuffer() {
21
+
22
+ let locked = false;
23
+
24
+ const color = new Vector4();
25
+ let currentColorMask = null;
26
+ const currentColorClear = new Vector4( 0, 0, 0, 0 );
27
+
28
+ return {
29
+
30
+ setMask: function ( colorMask ) {
31
+
32
+ if ( currentColorMask !== colorMask && ! locked ) {
33
+
34
+ gl.colorMask( colorMask, colorMask, colorMask, colorMask );
35
+ currentColorMask = colorMask;
36
+
37
+ }
38
+
39
+ },
40
+
41
+ setLocked: function ( lock ) {
42
+
43
+ locked = lock;
44
+
45
+ },
46
+
47
+ setClear: function ( r, g, b, a, premultipliedAlpha ) {
48
+
49
+ if ( premultipliedAlpha === true ) {
50
+
51
+ r *= a; g *= a; b *= a;
52
+
53
+ }
54
+
55
+ color.set( r, g, b, a );
56
+
57
+ if ( currentColorClear.equals( color ) === false ) {
58
+
59
+ gl.clearColor( r, g, b, a );
60
+ currentColorClear.copy( color );
61
+
62
+ }
63
+
64
+ },
65
+
66
+ reset: function () {
67
+
68
+ locked = false;
69
+
70
+ currentColorMask = null;
71
+ currentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state
72
+
73
+ }
74
+
75
+ };
76
+
77
+ }
78
+
79
+ function DepthBuffer() {
80
+
81
+ let locked = false;
82
+
83
+ let currentReversed = false;
84
+ let currentDepthMask = null;
85
+ let currentDepthFunc = null;
86
+ let currentDepthClear = null;
87
+
88
+ return {
89
+
90
+ setReversed: function ( reversed ) {
91
+
92
+ if ( currentReversed !== reversed ) {
93
+
94
+ const ext = extensions.get( 'EXT_clip_control' );
95
+
96
+ if ( reversed ) {
97
+
98
+ ext.clipControlEXT( ext.LOWER_LEFT_EXT, ext.ZERO_TO_ONE_EXT );
99
+
100
+ } else {
101
+
102
+ ext.clipControlEXT( ext.LOWER_LEFT_EXT, ext.NEGATIVE_ONE_TO_ONE_EXT );
103
+
104
+ }
105
+
106
+ currentReversed = reversed;
107
+
108
+ const oldDepth = currentDepthClear;
109
+ currentDepthClear = null;
110
+ this.setClear( oldDepth );
111
+
112
+ }
113
+
114
+ },
115
+
116
+ getReversed: function () {
117
+
118
+ return currentReversed;
119
+
120
+ },
121
+
122
+ setTest: function ( depthTest ) {
123
+
124
+ if ( depthTest ) {
125
+
126
+ enable( gl.DEPTH_TEST );
127
+
128
+ } else {
129
+
130
+ disable( gl.DEPTH_TEST );
131
+
132
+ }
133
+
134
+ },
135
+
136
+ setMask: function ( depthMask ) {
137
+
138
+ if ( currentDepthMask !== depthMask && ! locked ) {
139
+
140
+ gl.depthMask( depthMask );
141
+ currentDepthMask = depthMask;
142
+
143
+ }
144
+
145
+ },
146
+
147
+ setFunc: function ( depthFunc ) {
148
+
149
+ if ( currentReversed ) depthFunc = reversedFuncs[ depthFunc ];
150
+
151
+ if ( currentDepthFunc !== depthFunc ) {
152
+
153
+ switch ( depthFunc ) {
154
+
155
+ case NeverDepth:
156
+
157
+ gl.depthFunc( gl.NEVER );
158
+ break;
159
+
160
+ case AlwaysDepth:
161
+
162
+ gl.depthFunc( gl.ALWAYS );
163
+ break;
164
+
165
+ case LessDepth:
166
+
167
+ gl.depthFunc( gl.LESS );
168
+ break;
169
+
170
+ case LessEqualDepth:
171
+
172
+ gl.depthFunc( gl.LEQUAL );
173
+ break;
174
+
175
+ case EqualDepth:
176
+
177
+ gl.depthFunc( gl.EQUAL );
178
+ break;
179
+
180
+ case GreaterEqualDepth:
181
+
182
+ gl.depthFunc( gl.GEQUAL );
183
+ break;
184
+
185
+ case GreaterDepth:
186
+
187
+ gl.depthFunc( gl.GREATER );
188
+ break;
189
+
190
+ case NotEqualDepth:
191
+
192
+ gl.depthFunc( gl.NOTEQUAL );
193
+ break;
194
+
195
+ default:
196
+
197
+ gl.depthFunc( gl.LEQUAL );
198
+
199
+ }
200
+
201
+ currentDepthFunc = depthFunc;
202
+
203
+ }
204
+
205
+ },
206
+
207
+ setLocked: function ( lock ) {
208
+
209
+ locked = lock;
210
+
211
+ },
212
+
213
+ setClear: function ( depth ) {
214
+
215
+ if ( currentDepthClear !== depth ) {
216
+
217
+ if ( currentReversed ) {
218
+
219
+ depth = 1 - depth;
220
+
221
+ }
222
+
223
+ gl.clearDepth( depth );
224
+ currentDepthClear = depth;
225
+
226
+ }
227
+
228
+ },
229
+
230
+ reset: function () {
231
+
232
+ locked = false;
233
+
234
+ currentDepthMask = null;
235
+ currentDepthFunc = null;
236
+ currentDepthClear = null;
237
+ currentReversed = false;
238
+
239
+ }
240
+
241
+ };
242
+
243
+ }
244
+
245
+ function StencilBuffer() {
246
+
247
+ let locked = false;
248
+
249
+ let currentStencilMask = null;
250
+ let currentStencilFunc = null;
251
+ let currentStencilRef = null;
252
+ let currentStencilFuncMask = null;
253
+ let currentStencilFail = null;
254
+ let currentStencilZFail = null;
255
+ let currentStencilZPass = null;
256
+ let currentStencilClear = null;
257
+
258
+ return {
259
+
260
+ setTest: function ( stencilTest ) {
261
+
262
+ if ( ! locked ) {
263
+
264
+ if ( stencilTest ) {
265
+
266
+ enable( gl.STENCIL_TEST );
267
+
268
+ } else {
269
+
270
+ disable( gl.STENCIL_TEST );
271
+
272
+ }
273
+
274
+ }
275
+
276
+ },
277
+
278
+ setMask: function ( stencilMask ) {
279
+
280
+ if ( currentStencilMask !== stencilMask && ! locked ) {
281
+
282
+ gl.stencilMask( stencilMask );
283
+ currentStencilMask = stencilMask;
284
+
285
+ }
286
+
287
+ },
288
+
289
+ setFunc: function ( stencilFunc, stencilRef, stencilMask ) {
290
+
291
+ if ( currentStencilFunc !== stencilFunc ||
292
+ currentStencilRef !== stencilRef ||
293
+ currentStencilFuncMask !== stencilMask ) {
294
+
295
+ gl.stencilFunc( stencilFunc, stencilRef, stencilMask );
296
+
297
+ currentStencilFunc = stencilFunc;
298
+ currentStencilRef = stencilRef;
299
+ currentStencilFuncMask = stencilMask;
300
+
301
+ }
302
+
303
+ },
304
+
305
+ setOp: function ( stencilFail, stencilZFail, stencilZPass ) {
306
+
307
+ if ( currentStencilFail !== stencilFail ||
308
+ currentStencilZFail !== stencilZFail ||
309
+ currentStencilZPass !== stencilZPass ) {
310
+
311
+ gl.stencilOp( stencilFail, stencilZFail, stencilZPass );
312
+
313
+ currentStencilFail = stencilFail;
314
+ currentStencilZFail = stencilZFail;
315
+ currentStencilZPass = stencilZPass;
316
+
317
+ }
318
+
319
+ },
320
+
321
+ setLocked: function ( lock ) {
322
+
323
+ locked = lock;
324
+
325
+ },
326
+
327
+ setClear: function ( stencil ) {
328
+
329
+ if ( currentStencilClear !== stencil ) {
330
+
331
+ gl.clearStencil( stencil );
332
+ currentStencilClear = stencil;
333
+
334
+ }
335
+
336
+ },
337
+
338
+ reset: function () {
339
+
340
+ locked = false;
341
+
342
+ currentStencilMask = null;
343
+ currentStencilFunc = null;
344
+ currentStencilRef = null;
345
+ currentStencilFuncMask = null;
346
+ currentStencilFail = null;
347
+ currentStencilZFail = null;
348
+ currentStencilZPass = null;
349
+ currentStencilClear = null;
350
+
351
+ }
352
+
353
+ };
354
+
355
+ }
356
+
357
+ //
358
+
359
+ const colorBuffer = new ColorBuffer();
360
+ const depthBuffer = new DepthBuffer();
361
+ const stencilBuffer = new StencilBuffer();
362
+
363
+ const uboBindings = new WeakMap();
364
+ const uboProgramMap = new WeakMap();
365
+
366
+ let enabledCapabilities = {};
367
+
368
+ let currentBoundFramebuffers = {};
369
+ let currentDrawbuffers = new WeakMap();
370
+ let defaultDrawbuffers = [];
371
+
372
+ let currentProgram = null;
373
+
374
+ let currentBlendingEnabled = false;
375
+ let currentBlending = null;
376
+ let currentBlendEquation = null;
377
+ let currentBlendSrc = null;
378
+ let currentBlendDst = null;
379
+ let currentBlendEquationAlpha = null;
380
+ let currentBlendSrcAlpha = null;
381
+ let currentBlendDstAlpha = null;
382
+ let currentBlendColor = new Color( 0, 0, 0 );
383
+ let currentBlendAlpha = 0;
384
+ let currentPremultipledAlpha = false;
385
+
386
+ let currentFlipSided = null;
387
+ let currentCullFace = null;
388
+
389
+ let currentLineWidth = null;
390
+
391
+ let currentPolygonOffsetFactor = null;
392
+ let currentPolygonOffsetUnits = null;
393
+
394
+ const maxTextures = gl.getParameter( gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS );
395
+
396
+ let lineWidthAvailable = false;
397
+ let version = 0;
398
+ const glVersion = gl.getParameter( gl.VERSION );
399
+
400
+ if ( glVersion.indexOf( 'WebGL' ) !== - 1 ) {
401
+
402
+ version = parseFloat( /^WebGL (\d)/.exec( glVersion )[ 1 ] );
403
+ lineWidthAvailable = ( version >= 1.0 );
404
+
405
+ } else if ( glVersion.indexOf( 'OpenGL ES' ) !== - 1 ) {
406
+
407
+ version = parseFloat( /^OpenGL ES (\d)/.exec( glVersion )[ 1 ] );
408
+ lineWidthAvailable = ( version >= 2.0 );
409
+
410
+ }
411
+
412
+ let currentTextureSlot = null;
413
+ let currentBoundTextures = {};
414
+
415
+ const scissorParam = gl.getParameter( gl.SCISSOR_BOX );
416
+ const viewportParam = gl.getParameter( gl.VIEWPORT );
417
+
418
+ const currentScissor = new Vector4().fromArray( scissorParam );
419
+ const currentViewport = new Vector4().fromArray( viewportParam );
420
+
421
+ function createTexture( type, target, count, dimensions ) {
422
+
423
+ const data = new Uint8Array( 4 ); // 4 is required to match default unpack alignment of 4.
424
+ const texture = gl.createTexture();
425
+
426
+ gl.bindTexture( type, texture );
427
+ gl.texParameteri( type, gl.TEXTURE_MIN_FILTER, gl.NEAREST );
428
+ gl.texParameteri( type, gl.TEXTURE_MAG_FILTER, gl.NEAREST );
429
+
430
+ for ( let i = 0; i < count; i ++ ) {
431
+
432
+ if ( type === gl.TEXTURE_3D || type === gl.TEXTURE_2D_ARRAY ) {
433
+
434
+ gl.texImage3D( target, 0, gl.RGBA, 1, 1, dimensions, 0, gl.RGBA, gl.UNSIGNED_BYTE, data );
435
+
436
+ } else {
437
+
438
+ gl.texImage2D( target + i, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data );
439
+
440
+ }
441
+
442
+ }
443
+
444
+ return texture;
445
+
446
+ }
447
+
448
+ const emptyTextures = {};
449
+ emptyTextures[ gl.TEXTURE_2D ] = createTexture( gl.TEXTURE_2D, gl.TEXTURE_2D, 1 );
450
+ emptyTextures[ gl.TEXTURE_CUBE_MAP ] = createTexture( gl.TEXTURE_CUBE_MAP, gl.TEXTURE_CUBE_MAP_POSITIVE_X, 6 );
451
+ emptyTextures[ gl.TEXTURE_2D_ARRAY ] = createTexture( gl.TEXTURE_2D_ARRAY, gl.TEXTURE_2D_ARRAY, 1, 1 );
452
+ emptyTextures[ gl.TEXTURE_3D ] = createTexture( gl.TEXTURE_3D, gl.TEXTURE_3D, 1, 1 );
453
+
454
+ // init
455
+
456
+ colorBuffer.setClear( 0, 0, 0, 1 );
457
+ depthBuffer.setClear( 1 );
458
+ stencilBuffer.setClear( 0 );
459
+
460
+ enable( gl.DEPTH_TEST );
461
+ depthBuffer.setFunc( LessEqualDepth );
462
+
463
+ setFlipSided( false );
464
+ setCullFace( CullFaceBack );
465
+ enable( gl.CULL_FACE );
466
+
467
+ setBlending( NoBlending );
468
+
469
+ //
470
+
471
+ function enable( id ) {
472
+
473
+ if ( enabledCapabilities[ id ] !== true ) {
474
+
475
+ gl.enable( id );
476
+ enabledCapabilities[ id ] = true;
477
+
478
+ }
479
+
480
+ }
481
+
482
+ function disable( id ) {
483
+
484
+ if ( enabledCapabilities[ id ] !== false ) {
485
+
486
+ gl.disable( id );
487
+ enabledCapabilities[ id ] = false;
488
+
489
+ }
490
+
491
+ }
492
+
493
+ function bindFramebuffer( target, framebuffer ) {
494
+
495
+ if ( currentBoundFramebuffers[ target ] !== framebuffer ) {
496
+
497
+ gl.bindFramebuffer( target, framebuffer );
498
+
499
+ currentBoundFramebuffers[ target ] = framebuffer;
500
+
501
+ // gl.DRAW_FRAMEBUFFER is equivalent to gl.FRAMEBUFFER
502
+
503
+ if ( target === gl.DRAW_FRAMEBUFFER ) {
504
+
505
+ currentBoundFramebuffers[ gl.FRAMEBUFFER ] = framebuffer;
506
+
507
+ }
508
+
509
+ if ( target === gl.FRAMEBUFFER ) {
510
+
511
+ currentBoundFramebuffers[ gl.DRAW_FRAMEBUFFER ] = framebuffer;
512
+
513
+ }
514
+
515
+ return true;
516
+
517
+ }
518
+
519
+ return false;
520
+
521
+ }
522
+
523
+ function drawBuffers( renderTarget, framebuffer ) {
524
+
525
+ let drawBuffers = defaultDrawbuffers;
526
+
527
+ let needsUpdate = false;
528
+
529
+ if ( renderTarget ) {
530
+
531
+ drawBuffers = currentDrawbuffers.get( framebuffer );
532
+
533
+ if ( drawBuffers === undefined ) {
534
+
535
+ drawBuffers = [];
536
+ currentDrawbuffers.set( framebuffer, drawBuffers );
537
+
538
+ }
539
+
540
+ const textures = renderTarget.textures;
541
+
542
+ if ( drawBuffers.length !== textures.length || drawBuffers[ 0 ] !== gl.COLOR_ATTACHMENT0 ) {
543
+
544
+ for ( let i = 0, il = textures.length; i < il; i ++ ) {
545
+
546
+ drawBuffers[ i ] = gl.COLOR_ATTACHMENT0 + i;
547
+
548
+ }
549
+
550
+ drawBuffers.length = textures.length;
551
+
552
+ needsUpdate = true;
553
+
554
+ }
555
+
556
+ } else {
557
+
558
+ if ( drawBuffers[ 0 ] !== gl.BACK ) {
559
+
560
+ drawBuffers[ 0 ] = gl.BACK;
561
+
562
+ needsUpdate = true;
563
+
564
+ }
565
+
566
+ }
567
+
568
+ if ( needsUpdate ) {
569
+
570
+ gl.drawBuffers( drawBuffers );
571
+
572
+ }
573
+
574
+ }
575
+
576
+ function useProgram( program ) {
577
+
578
+ if ( currentProgram !== program ) {
579
+
580
+ gl.useProgram( program );
581
+
582
+ currentProgram = program;
583
+
584
+ return true;
585
+
586
+ }
587
+
588
+ return false;
589
+
590
+ }
591
+
592
+ const equationToGL = {
593
+ [ AddEquation ]: gl.FUNC_ADD,
594
+ [ SubtractEquation ]: gl.FUNC_SUBTRACT,
595
+ [ ReverseSubtractEquation ]: gl.FUNC_REVERSE_SUBTRACT
596
+ };
597
+
598
+ equationToGL[ MinEquation ] = gl.MIN;
599
+ equationToGL[ MaxEquation ] = gl.MAX;
600
+
601
+ const factorToGL = {
602
+ [ ZeroFactor ]: gl.ZERO,
603
+ [ OneFactor ]: gl.ONE,
604
+ [ SrcColorFactor ]: gl.SRC_COLOR,
605
+ [ SrcAlphaFactor ]: gl.SRC_ALPHA,
606
+ [ SrcAlphaSaturateFactor ]: gl.SRC_ALPHA_SATURATE,
607
+ [ DstColorFactor ]: gl.DST_COLOR,
608
+ [ DstAlphaFactor ]: gl.DST_ALPHA,
609
+ [ OneMinusSrcColorFactor ]: gl.ONE_MINUS_SRC_COLOR,
610
+ [ OneMinusSrcAlphaFactor ]: gl.ONE_MINUS_SRC_ALPHA,
611
+ [ OneMinusDstColorFactor ]: gl.ONE_MINUS_DST_COLOR,
612
+ [ OneMinusDstAlphaFactor ]: gl.ONE_MINUS_DST_ALPHA,
613
+ [ ConstantColorFactor ]: gl.CONSTANT_COLOR,
614
+ [ OneMinusConstantColorFactor ]: gl.ONE_MINUS_CONSTANT_COLOR,
615
+ [ ConstantAlphaFactor ]: gl.CONSTANT_ALPHA,
616
+ [ OneMinusConstantAlphaFactor ]: gl.ONE_MINUS_CONSTANT_ALPHA
617
+ };
618
+
619
+ function setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, blendColor, blendAlpha, premultipliedAlpha ) {
620
+
621
+ if ( blending === NoBlending ) {
622
+
623
+ if ( currentBlendingEnabled === true ) {
624
+
625
+ disable( gl.BLEND );
626
+ currentBlendingEnabled = false;
627
+
628
+ }
629
+
630
+ return;
631
+
632
+ }
633
+
634
+ if ( currentBlendingEnabled === false ) {
635
+
636
+ enable( gl.BLEND );
637
+ currentBlendingEnabled = true;
638
+
639
+ }
640
+
641
+ if ( blending !== CustomBlending ) {
642
+
643
+ if ( blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha ) {
644
+
645
+ if ( currentBlendEquation !== AddEquation || currentBlendEquationAlpha !== AddEquation ) {
646
+
647
+ gl.blendEquation( gl.FUNC_ADD );
648
+
649
+ currentBlendEquation = AddEquation;
650
+ currentBlendEquationAlpha = AddEquation;
651
+
652
+ }
653
+
654
+ if ( premultipliedAlpha ) {
655
+
656
+ switch ( blending ) {
657
+
658
+ case NormalBlending:
659
+ gl.blendFuncSeparate( gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
660
+ break;
661
+
662
+ case AdditiveBlending:
663
+ gl.blendFunc( gl.ONE, gl.ONE );
664
+ break;
665
+
666
+ case SubtractiveBlending:
667
+ gl.blendFuncSeparate( gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE );
668
+ break;
669
+
670
+ case MultiplyBlending:
671
+ gl.blendFuncSeparate( gl.DST_COLOR, gl.ONE_MINUS_SRC_ALPHA, gl.ZERO, gl.ONE );
672
+ break;
673
+
674
+ default:
675
+ error( 'WebGLState: Invalid blending: ', blending );
676
+ break;
677
+
678
+ }
679
+
680
+ } else {
681
+
682
+ switch ( blending ) {
683
+
684
+ case NormalBlending:
685
+ gl.blendFuncSeparate( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
686
+ break;
687
+
688
+ case AdditiveBlending:
689
+ gl.blendFuncSeparate( gl.SRC_ALPHA, gl.ONE, gl.ONE, gl.ONE );
690
+ break;
691
+
692
+ case SubtractiveBlending:
693
+ error( 'WebGLState: SubtractiveBlending requires material.premultipliedAlpha = true' );
694
+ break;
695
+
696
+ case MultiplyBlending:
697
+ error( 'WebGLState: MultiplyBlending requires material.premultipliedAlpha = true' );
698
+ break;
699
+
700
+ default:
701
+ error( 'WebGLState: Invalid blending: ', blending );
702
+ break;
703
+
704
+ }
705
+
706
+ }
707
+
708
+ currentBlendSrc = null;
709
+ currentBlendDst = null;
710
+ currentBlendSrcAlpha = null;
711
+ currentBlendDstAlpha = null;
712
+ currentBlendColor.set( 0, 0, 0 );
713
+ currentBlendAlpha = 0;
714
+
715
+ currentBlending = blending;
716
+ currentPremultipledAlpha = premultipliedAlpha;
717
+
718
+ }
719
+
720
+ return;
721
+
722
+ }
723
+
724
+ // custom blending
725
+
726
+ blendEquationAlpha = blendEquationAlpha || blendEquation;
727
+ blendSrcAlpha = blendSrcAlpha || blendSrc;
728
+ blendDstAlpha = blendDstAlpha || blendDst;
729
+
730
+ if ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) {
731
+
732
+ gl.blendEquationSeparate( equationToGL[ blendEquation ], equationToGL[ blendEquationAlpha ] );
733
+
734
+ currentBlendEquation = blendEquation;
735
+ currentBlendEquationAlpha = blendEquationAlpha;
736
+
737
+ }
738
+
739
+ if ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) {
740
+
741
+ gl.blendFuncSeparate( factorToGL[ blendSrc ], factorToGL[ blendDst ], factorToGL[ blendSrcAlpha ], factorToGL[ blendDstAlpha ] );
742
+
743
+ currentBlendSrc = blendSrc;
744
+ currentBlendDst = blendDst;
745
+ currentBlendSrcAlpha = blendSrcAlpha;
746
+ currentBlendDstAlpha = blendDstAlpha;
747
+
748
+ }
749
+
750
+ if ( blendColor.equals( currentBlendColor ) === false || blendAlpha !== currentBlendAlpha ) {
751
+
752
+ gl.blendColor( blendColor.r, blendColor.g, blendColor.b, blendAlpha );
753
+
754
+ currentBlendColor.copy( blendColor );
755
+ currentBlendAlpha = blendAlpha;
756
+
757
+ }
758
+
759
+ currentBlending = blending;
760
+ currentPremultipledAlpha = false;
761
+
762
+ }
763
+
764
+ function setMaterial( material, frontFaceCW ) {
765
+
766
+ material.side === DoubleSide
767
+ ? disable( gl.CULL_FACE )
768
+ : enable( gl.CULL_FACE );
769
+
770
+ let flipSided = ( material.side === BackSide );
771
+ if ( frontFaceCW ) flipSided = ! flipSided;
772
+
773
+ setFlipSided( flipSided );
774
+
775
+ ( material.blending === NormalBlending && material.transparent === false )
776
+ ? setBlending( NoBlending )
777
+ : setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.blendColor, material.blendAlpha, material.premultipliedAlpha );
778
+
779
+ depthBuffer.setFunc( material.depthFunc );
780
+ depthBuffer.setTest( material.depthTest );
781
+ depthBuffer.setMask( material.depthWrite );
782
+ colorBuffer.setMask( material.colorWrite );
783
+
784
+ const stencilWrite = material.stencilWrite;
785
+ stencilBuffer.setTest( stencilWrite );
786
+ if ( stencilWrite ) {
787
+
788
+ stencilBuffer.setMask( material.stencilWriteMask );
789
+ stencilBuffer.setFunc( material.stencilFunc, material.stencilRef, material.stencilFuncMask );
790
+ stencilBuffer.setOp( material.stencilFail, material.stencilZFail, material.stencilZPass );
791
+
792
+ }
793
+
794
+ setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
795
+
796
+ material.alphaToCoverage === true
797
+ ? enable( gl.SAMPLE_ALPHA_TO_COVERAGE )
798
+ : disable( gl.SAMPLE_ALPHA_TO_COVERAGE );
799
+
800
+ }
801
+
802
+ //
803
+
804
+ function setFlipSided( flipSided ) {
805
+
806
+ if ( currentFlipSided !== flipSided ) {
807
+
808
+ if ( flipSided ) {
809
+
810
+ gl.frontFace( gl.CW );
811
+
812
+ } else {
813
+
814
+ gl.frontFace( gl.CCW );
815
+
816
+ }
817
+
818
+ currentFlipSided = flipSided;
819
+
820
+ }
821
+
822
+ }
823
+
824
+ function setCullFace( cullFace ) {
825
+
826
+ if ( cullFace !== CullFaceNone ) {
827
+
828
+ enable( gl.CULL_FACE );
829
+
830
+ if ( cullFace !== currentCullFace ) {
831
+
832
+ if ( cullFace === CullFaceBack ) {
833
+
834
+ gl.cullFace( gl.BACK );
835
+
836
+ } else if ( cullFace === CullFaceFront ) {
837
+
838
+ gl.cullFace( gl.FRONT );
839
+
840
+ } else {
841
+
842
+ gl.cullFace( gl.FRONT_AND_BACK );
843
+
844
+ }
845
+
846
+ }
847
+
848
+ } else {
849
+
850
+ disable( gl.CULL_FACE );
851
+
852
+ }
853
+
854
+ currentCullFace = cullFace;
855
+
856
+ }
857
+
858
+ function setLineWidth( width ) {
859
+
860
+ if ( width !== currentLineWidth ) {
861
+
862
+ if ( lineWidthAvailable ) gl.lineWidth( width );
863
+
864
+ currentLineWidth = width;
865
+
866
+ }
867
+
868
+ }
869
+
870
+ function setPolygonOffset( polygonOffset, factor, units ) {
871
+
872
+ if ( polygonOffset ) {
873
+
874
+ enable( gl.POLYGON_OFFSET_FILL );
875
+
876
+ if ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) {
877
+
878
+ gl.polygonOffset( factor, units );
879
+
880
+ currentPolygonOffsetFactor = factor;
881
+ currentPolygonOffsetUnits = units;
882
+
883
+ }
884
+
885
+ } else {
886
+
887
+ disable( gl.POLYGON_OFFSET_FILL );
888
+
889
+ }
890
+
891
+ }
892
+
893
+ function setScissorTest( scissorTest ) {
894
+
895
+ if ( scissorTest ) {
896
+
897
+ enable( gl.SCISSOR_TEST );
898
+
899
+ } else {
900
+
901
+ disable( gl.SCISSOR_TEST );
902
+
903
+ }
904
+
905
+ }
906
+
907
+ // texture
908
+
909
+ function activeTexture( webglSlot ) {
910
+
911
+ if ( webglSlot === undefined ) webglSlot = gl.TEXTURE0 + maxTextures - 1;
912
+
913
+ if ( currentTextureSlot !== webglSlot ) {
914
+
915
+ gl.activeTexture( webglSlot );
916
+ currentTextureSlot = webglSlot;
917
+
918
+ }
919
+
920
+ }
921
+
922
+ function bindTexture( webglType, webglTexture, webglSlot ) {
923
+
924
+ if ( webglSlot === undefined ) {
925
+
926
+ if ( currentTextureSlot === null ) {
927
+
928
+ webglSlot = gl.TEXTURE0 + maxTextures - 1;
929
+
930
+ } else {
931
+
932
+ webglSlot = currentTextureSlot;
933
+
934
+ }
935
+
936
+ }
937
+
938
+ let boundTexture = currentBoundTextures[ webglSlot ];
939
+
940
+ if ( boundTexture === undefined ) {
941
+
942
+ boundTexture = { type: undefined, texture: undefined };
943
+ currentBoundTextures[ webglSlot ] = boundTexture;
944
+
945
+ }
946
+
947
+ if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) {
948
+
949
+ if ( currentTextureSlot !== webglSlot ) {
950
+
951
+ gl.activeTexture( webglSlot );
952
+ currentTextureSlot = webglSlot;
953
+
954
+ }
955
+
956
+ gl.bindTexture( webglType, webglTexture || emptyTextures[ webglType ] );
957
+
958
+ boundTexture.type = webglType;
959
+ boundTexture.texture = webglTexture;
960
+
961
+ }
962
+
963
+ }
964
+
965
+ function unbindTexture() {
966
+
967
+ const boundTexture = currentBoundTextures[ currentTextureSlot ];
968
+
969
+ if ( boundTexture !== undefined && boundTexture.type !== undefined ) {
970
+
971
+ gl.bindTexture( boundTexture.type, null );
972
+
973
+ boundTexture.type = undefined;
974
+ boundTexture.texture = undefined;
975
+
976
+ }
977
+
978
+ }
979
+
980
+ function compressedTexImage2D() {
981
+
982
+ try {
983
+
984
+ gl.compressedTexImage2D( ...arguments );
985
+
986
+ } catch ( error ) {
987
+
988
+ error( 'WebGLState:', error );
989
+
990
+ }
991
+
992
+ }
993
+
994
+ function compressedTexImage3D() {
995
+
996
+ try {
997
+
998
+ gl.compressedTexImage3D( ...arguments );
999
+
1000
+ } catch ( error ) {
1001
+
1002
+ error( 'WebGLState:', error );
1003
+
1004
+ }
1005
+
1006
+ }
1007
+
1008
+ function texSubImage2D() {
1009
+
1010
+ try {
1011
+
1012
+ gl.texSubImage2D( ...arguments );
1013
+
1014
+ } catch ( error ) {
1015
+
1016
+ error( 'WebGLState:', error );
1017
+
1018
+ }
1019
+
1020
+ }
1021
+
1022
+ function texSubImage3D() {
1023
+
1024
+ try {
1025
+
1026
+ gl.texSubImage3D( ...arguments );
1027
+
1028
+ } catch ( error ) {
1029
+
1030
+ error( 'WebGLState:', error );
1031
+
1032
+ }
1033
+
1034
+ }
1035
+
1036
+ function compressedTexSubImage2D() {
1037
+
1038
+ try {
1039
+
1040
+ gl.compressedTexSubImage2D( ...arguments );
1041
+
1042
+ } catch ( error ) {
1043
+
1044
+ error( 'WebGLState:', error );
1045
+
1046
+ }
1047
+
1048
+ }
1049
+
1050
+ function compressedTexSubImage3D() {
1051
+
1052
+ try {
1053
+
1054
+ gl.compressedTexSubImage3D( ...arguments );
1055
+
1056
+ } catch ( error ) {
1057
+
1058
+ error( 'WebGLState:', error );
1059
+
1060
+ }
1061
+
1062
+ }
1063
+
1064
+ function texStorage2D() {
1065
+
1066
+ try {
1067
+
1068
+ gl.texStorage2D( ...arguments );
1069
+
1070
+ } catch ( error ) {
1071
+
1072
+ error( 'WebGLState:', error );
1073
+
1074
+ }
1075
+
1076
+ }
1077
+
1078
+ function texStorage3D() {
1079
+
1080
+ try {
1081
+
1082
+ gl.texStorage3D( ...arguments );
1083
+
1084
+ } catch ( error ) {
1085
+
1086
+ error( 'WebGLState:', error );
1087
+
1088
+ }
1089
+
1090
+ }
1091
+
1092
+ function texImage2D() {
1093
+
1094
+ try {
1095
+
1096
+ gl.texImage2D( ...arguments );
1097
+
1098
+ } catch ( error ) {
1099
+
1100
+ error( 'WebGLState:', error );
1101
+
1102
+ }
1103
+
1104
+ }
1105
+
1106
+ function texImage3D() {
1107
+
1108
+ try {
1109
+
1110
+ gl.texImage3D( ...arguments );
1111
+
1112
+ } catch ( error ) {
1113
+
1114
+ error( 'WebGLState:', error );
1115
+
1116
+ }
1117
+
1118
+ }
1119
+
1120
+ //
1121
+
1122
+ function scissor( scissor ) {
1123
+
1124
+ if ( currentScissor.equals( scissor ) === false ) {
1125
+
1126
+ gl.scissor( scissor.x, scissor.y, scissor.z, scissor.w );
1127
+ currentScissor.copy( scissor );
1128
+
1129
+ }
1130
+
1131
+ }
1132
+
1133
+ function viewport( viewport ) {
1134
+
1135
+ if ( currentViewport.equals( viewport ) === false ) {
1136
+
1137
+ gl.viewport( viewport.x, viewport.y, viewport.z, viewport.w );
1138
+ currentViewport.copy( viewport );
1139
+
1140
+ }
1141
+
1142
+ }
1143
+
1144
+ function updateUBOMapping( uniformsGroup, program ) {
1145
+
1146
+ let mapping = uboProgramMap.get( program );
1147
+
1148
+ if ( mapping === undefined ) {
1149
+
1150
+ mapping = new WeakMap();
1151
+
1152
+ uboProgramMap.set( program, mapping );
1153
+
1154
+ }
1155
+
1156
+ let blockIndex = mapping.get( uniformsGroup );
1157
+
1158
+ if ( blockIndex === undefined ) {
1159
+
1160
+ blockIndex = gl.getUniformBlockIndex( program, uniformsGroup.name );
1161
+
1162
+ mapping.set( uniformsGroup, blockIndex );
1163
+
1164
+ }
1165
+
1166
+ }
1167
+
1168
+ function uniformBlockBinding( uniformsGroup, program ) {
1169
+
1170
+ const mapping = uboProgramMap.get( program );
1171
+ const blockIndex = mapping.get( uniformsGroup );
1172
+
1173
+ if ( uboBindings.get( program ) !== blockIndex ) {
1174
+
1175
+ // bind shader specific block index to global block point
1176
+ gl.uniformBlockBinding( program, blockIndex, uniformsGroup.__bindingPointIndex );
1177
+
1178
+ uboBindings.set( program, blockIndex );
1179
+
1180
+ }
1181
+
1182
+ }
1183
+
1184
+ //
1185
+
1186
+ function reset() {
1187
+
1188
+ // reset state
1189
+
1190
+ gl.disable( gl.BLEND );
1191
+ gl.disable( gl.CULL_FACE );
1192
+ gl.disable( gl.DEPTH_TEST );
1193
+ gl.disable( gl.POLYGON_OFFSET_FILL );
1194
+ gl.disable( gl.SCISSOR_TEST );
1195
+ gl.disable( gl.STENCIL_TEST );
1196
+ gl.disable( gl.SAMPLE_ALPHA_TO_COVERAGE );
1197
+
1198
+ gl.blendEquation( gl.FUNC_ADD );
1199
+ gl.blendFunc( gl.ONE, gl.ZERO );
1200
+ gl.blendFuncSeparate( gl.ONE, gl.ZERO, gl.ONE, gl.ZERO );
1201
+ gl.blendColor( 0, 0, 0, 0 );
1202
+
1203
+ gl.colorMask( true, true, true, true );
1204
+ gl.clearColor( 0, 0, 0, 0 );
1205
+
1206
+ gl.depthMask( true );
1207
+ gl.depthFunc( gl.LESS );
1208
+
1209
+ depthBuffer.setReversed( false );
1210
+
1211
+ gl.clearDepth( 1 );
1212
+
1213
+ gl.stencilMask( 0xffffffff );
1214
+ gl.stencilFunc( gl.ALWAYS, 0, 0xffffffff );
1215
+ gl.stencilOp( gl.KEEP, gl.KEEP, gl.KEEP );
1216
+ gl.clearStencil( 0 );
1217
+
1218
+ gl.cullFace( gl.BACK );
1219
+ gl.frontFace( gl.CCW );
1220
+
1221
+ gl.polygonOffset( 0, 0 );
1222
+
1223
+ gl.activeTexture( gl.TEXTURE0 );
1224
+
1225
+ gl.bindFramebuffer( gl.FRAMEBUFFER, null );
1226
+ gl.bindFramebuffer( gl.DRAW_FRAMEBUFFER, null );
1227
+ gl.bindFramebuffer( gl.READ_FRAMEBUFFER, null );
1228
+
1229
+ gl.useProgram( null );
1230
+
1231
+ gl.lineWidth( 1 );
1232
+
1233
+ gl.scissor( 0, 0, gl.canvas.width, gl.canvas.height );
1234
+ gl.viewport( 0, 0, gl.canvas.width, gl.canvas.height );
1235
+
1236
+ // reset internals
1237
+
1238
+ enabledCapabilities = {};
1239
+
1240
+ currentTextureSlot = null;
1241
+ currentBoundTextures = {};
1242
+
1243
+ currentBoundFramebuffers = {};
1244
+ currentDrawbuffers = new WeakMap();
1245
+ defaultDrawbuffers = [];
1246
+
1247
+ currentProgram = null;
1248
+
1249
+ currentBlendingEnabled = false;
1250
+ currentBlending = null;
1251
+ currentBlendEquation = null;
1252
+ currentBlendSrc = null;
1253
+ currentBlendDst = null;
1254
+ currentBlendEquationAlpha = null;
1255
+ currentBlendSrcAlpha = null;
1256
+ currentBlendDstAlpha = null;
1257
+ currentBlendColor = new Color( 0, 0, 0 );
1258
+ currentBlendAlpha = 0;
1259
+ currentPremultipledAlpha = false;
1260
+
1261
+ currentFlipSided = null;
1262
+ currentCullFace = null;
1263
+
1264
+ currentLineWidth = null;
1265
+
1266
+ currentPolygonOffsetFactor = null;
1267
+ currentPolygonOffsetUnits = null;
1268
+
1269
+ currentScissor.set( 0, 0, gl.canvas.width, gl.canvas.height );
1270
+ currentViewport.set( 0, 0, gl.canvas.width, gl.canvas.height );
1271
+
1272
+ colorBuffer.reset();
1273
+ depthBuffer.reset();
1274
+ stencilBuffer.reset();
1275
+
1276
+ }
1277
+
1278
+ return {
1279
+
1280
+ buffers: {
1281
+ color: colorBuffer,
1282
+ depth: depthBuffer,
1283
+ stencil: stencilBuffer
1284
+ },
1285
+
1286
+ enable: enable,
1287
+ disable: disable,
1288
+
1289
+ bindFramebuffer: bindFramebuffer,
1290
+ drawBuffers: drawBuffers,
1291
+
1292
+ useProgram: useProgram,
1293
+
1294
+ setBlending: setBlending,
1295
+ setMaterial: setMaterial,
1296
+
1297
+ setFlipSided: setFlipSided,
1298
+ setCullFace: setCullFace,
1299
+
1300
+ setLineWidth: setLineWidth,
1301
+ setPolygonOffset: setPolygonOffset,
1302
+
1303
+ setScissorTest: setScissorTest,
1304
+
1305
+ activeTexture: activeTexture,
1306
+ bindTexture: bindTexture,
1307
+ unbindTexture: unbindTexture,
1308
+ compressedTexImage2D: compressedTexImage2D,
1309
+ compressedTexImage3D: compressedTexImage3D,
1310
+ texImage2D: texImage2D,
1311
+ texImage3D: texImage3D,
1312
+
1313
+ updateUBOMapping: updateUBOMapping,
1314
+ uniformBlockBinding: uniformBlockBinding,
1315
+
1316
+ texStorage2D: texStorage2D,
1317
+ texStorage3D: texStorage3D,
1318
+ texSubImage2D: texSubImage2D,
1319
+ texSubImage3D: texSubImage3D,
1320
+ compressedTexSubImage2D: compressedTexSubImage2D,
1321
+ compressedTexSubImage3D: compressedTexSubImage3D,
1322
+
1323
+ scissor: scissor,
1324
+ viewport: viewport,
1325
+
1326
+ reset: reset
1327
+
1328
+ };
1329
+
1330
+ }
1331
+
1332
+ export { WebGLState };