vc-spaces365-threejs 0.180.0

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Files changed (1120) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +86 -0
  3. package/build/three.cjs +77750 -0
  4. package/build/three.core.js +58846 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +18484 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +636 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +77332 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +77103 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/README.md +11 -0
  16. package/examples/fonts/droid/NOTICE +190 -0
  17. package/examples/fonts/droid/README.txt +18 -0
  18. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  19. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  20. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  23. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  24. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  25. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  26. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  27. package/examples/fonts/optimer_bold.typeface.json +1 -0
  28. package/examples/fonts/optimer_regular.typeface.json +1 -0
  29. package/examples/fonts/ttf/README.md +9 -0
  30. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  31. package/examples/jsm/Addons.js +285 -0
  32. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  33. package/examples/jsm/animation/CCDIKSolver.js +591 -0
  34. package/examples/jsm/capabilities/WebGL.js +113 -0
  35. package/examples/jsm/capabilities/WebGPU.js +59 -0
  36. package/examples/jsm/controls/ArcballControls.js +3536 -0
  37. package/examples/jsm/controls/DragControls.js +452 -0
  38. package/examples/jsm/controls/FirstPersonControls.js +447 -0
  39. package/examples/jsm/controls/FlyControls.js +380 -0
  40. package/examples/jsm/controls/MapControls.js +62 -0
  41. package/examples/jsm/controls/OrbitControls.js +1860 -0
  42. package/examples/jsm/controls/PointerLockControls.js +264 -0
  43. package/examples/jsm/controls/TrackballControls.js +1001 -0
  44. package/examples/jsm/controls/TransformControls.js +1918 -0
  45. package/examples/jsm/csm/CSM.js +597 -0
  46. package/examples/jsm/csm/CSMFrustum.js +209 -0
  47. package/examples/jsm/csm/CSMHelper.js +243 -0
  48. package/examples/jsm/csm/CSMShader.js +307 -0
  49. package/examples/jsm/csm/CSMShadowNode.js +599 -0
  50. package/examples/jsm/curves/CurveExtras.js +694 -0
  51. package/examples/jsm/curves/NURBSCurve.js +155 -0
  52. package/examples/jsm/curves/NURBSSurface.js +98 -0
  53. package/examples/jsm/curves/NURBSUtils.js +532 -0
  54. package/examples/jsm/curves/NURBSVolume.js +82 -0
  55. package/examples/jsm/effects/AnaglyphEffect.js +179 -0
  56. package/examples/jsm/effects/AsciiEffect.js +310 -0
  57. package/examples/jsm/effects/OutlineEffect.js +489 -0
  58. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  59. package/examples/jsm/effects/StereoEffect.js +91 -0
  60. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  61. package/examples/jsm/environments/RoomEnvironment.js +182 -0
  62. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  63. package/examples/jsm/exporters/EXRExporter.js +618 -0
  64. package/examples/jsm/exporters/GLTFExporter.js +3595 -0
  65. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  66. package/examples/jsm/exporters/OBJExporter.js +308 -0
  67. package/examples/jsm/exporters/PLYExporter.js +562 -0
  68. package/examples/jsm/exporters/STLExporter.js +221 -0
  69. package/examples/jsm/exporters/USDZExporter.js +1228 -0
  70. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  71. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  72. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  73. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  74. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  75. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  76. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  77. package/examples/jsm/geometries/TextGeometry.js +83 -0
  78. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  79. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  80. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  81. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  82. package/examples/jsm/helpers/RapierHelper.js +59 -0
  83. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  84. package/examples/jsm/helpers/TextureHelper.js +265 -0
  85. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  86. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  87. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  88. package/examples/jsm/helpers/ViewHelper.js +422 -0
  89. package/examples/jsm/interactive/HTMLMesh.js +605 -0
  90. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  91. package/examples/jsm/interactive/SelectionBox.js +294 -0
  92. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  93. package/examples/jsm/libs/ammo.wasm.js +822 -0
  94. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  95. package/examples/jsm/libs/basis/README.md +46 -0
  96. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  97. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  98. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  99. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  100. package/examples/jsm/libs/draco/README.md +32 -0
  101. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  102. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  103. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  104. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  105. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  106. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  107. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  108. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  109. package/examples/jsm/libs/ecsy.module.js +1792 -0
  110. package/examples/jsm/libs/fflate.module.js +2672 -0
  111. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  112. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  113. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  114. package/examples/jsm/libs/meshopt_decoder.module.js +195 -0
  115. package/examples/jsm/libs/mikktspace.module.js +128 -0
  116. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  117. package/examples/jsm/libs/opentype.module.js +14506 -0
  118. package/examples/jsm/libs/potpack.module.js +125 -0
  119. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  120. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  121. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  122. package/examples/jsm/libs/stats.module.js +167 -0
  123. package/examples/jsm/libs/surfaceNet.js +201 -0
  124. package/examples/jsm/libs/tween.module.js +876 -0
  125. package/examples/jsm/libs/utif.module.js +1665 -0
  126. package/examples/jsm/libs/zstddec.module.js +1 -0
  127. package/examples/jsm/lighting/TiledLighting.js +42 -0
  128. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  129. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  130. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  131. package/examples/jsm/lines/Line2.js +56 -0
  132. package/examples/jsm/lines/LineGeometry.js +157 -0
  133. package/examples/jsm/lines/LineMaterial.js +697 -0
  134. package/examples/jsm/lines/LineSegments2.js +426 -0
  135. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  136. package/examples/jsm/lines/Wireframe.js +108 -0
  137. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  138. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  139. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  140. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  141. package/examples/jsm/loaders/3DMLoader.js +1835 -0
  142. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  143. package/examples/jsm/loaders/AMFLoader.js +541 -0
  144. package/examples/jsm/loaders/BVHLoader.js +484 -0
  145. package/examples/jsm/loaders/ColladaLoader.js +4155 -0
  146. package/examples/jsm/loaders/DDSLoader.js +385 -0
  147. package/examples/jsm/loaders/DRACOLoader.js +688 -0
  148. package/examples/jsm/loaders/EXRLoader.js +2784 -0
  149. package/examples/jsm/loaders/FBXLoader.js +4382 -0
  150. package/examples/jsm/loaders/FontLoader.js +242 -0
  151. package/examples/jsm/loaders/GCodeLoader.js +292 -0
  152. package/examples/jsm/loaders/GLTFLoader.js +4890 -0
  153. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  154. package/examples/jsm/loaders/HDRLoader.js +486 -0
  155. package/examples/jsm/loaders/IESLoader.js +379 -0
  156. package/examples/jsm/loaders/KMZLoader.js +163 -0
  157. package/examples/jsm/loaders/KTX2Loader.js +1228 -0
  158. package/examples/jsm/loaders/KTXLoader.js +197 -0
  159. package/examples/jsm/loaders/LDrawLoader.js +2519 -0
  160. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  161. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  162. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  163. package/examples/jsm/loaders/LWOLoader.js +1079 -0
  164. package/examples/jsm/loaders/LottieLoader.js +130 -0
  165. package/examples/jsm/loaders/MD2Loader.js +435 -0
  166. package/examples/jsm/loaders/MDDLoader.js +147 -0
  167. package/examples/jsm/loaders/MTLLoader.js +593 -0
  168. package/examples/jsm/loaders/MaterialXLoader.js +1087 -0
  169. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  170. package/examples/jsm/loaders/OBJLoader.js +955 -0
  171. package/examples/jsm/loaders/PCDLoader.js +618 -0
  172. package/examples/jsm/loaders/PDBLoader.js +272 -0
  173. package/examples/jsm/loaders/PLYLoader.js +805 -0
  174. package/examples/jsm/loaders/PVRLoader.js +270 -0
  175. package/examples/jsm/loaders/RGBELoader.js +18 -0
  176. package/examples/jsm/loaders/STLLoader.js +421 -0
  177. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  178. package/examples/jsm/loaders/TDSLoader.js +1144 -0
  179. package/examples/jsm/loaders/TGALoader.js +540 -0
  180. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  181. package/examples/jsm/loaders/TTFLoader.js +261 -0
  182. package/examples/jsm/loaders/USDLoader.js +219 -0
  183. package/examples/jsm/loaders/USDZLoader.js +16 -0
  184. package/examples/jsm/loaders/UltraHDRLoader.js +630 -0
  185. package/examples/jsm/loaders/VOXLoader.js +376 -0
  186. package/examples/jsm/loaders/VRMLLoader.js +3569 -0
  187. package/examples/jsm/loaders/VTKLoader.js +1276 -0
  188. package/examples/jsm/loaders/XYZLoader.js +143 -0
  189. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  190. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  191. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  192. package/examples/jsm/loaders/usd/USDAParser.js +741 -0
  193. package/examples/jsm/loaders/usd/USDCParser.js +17 -0
  194. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  195. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  196. package/examples/jsm/materials/MeshGouraudMaterial.js +434 -0
  197. package/examples/jsm/materials/MeshPostProcessingMaterial.js +167 -0
  198. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  199. package/examples/jsm/math/Capsule.js +159 -0
  200. package/examples/jsm/math/ColorConverter.js +58 -0
  201. package/examples/jsm/math/ColorSpaces.js +147 -0
  202. package/examples/jsm/math/ConvexHull.js +1695 -0
  203. package/examples/jsm/math/ImprovedNoise.js +88 -0
  204. package/examples/jsm/math/Lut.js +317 -0
  205. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  206. package/examples/jsm/math/OBB.js +535 -0
  207. package/examples/jsm/math/Octree.js +692 -0
  208. package/examples/jsm/math/SimplexNoise.js +470 -0
  209. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  210. package/examples/jsm/misc/GPUComputationRenderer.js +506 -0
  211. package/examples/jsm/misc/Gyroscope.js +78 -0
  212. package/examples/jsm/misc/MD2Character.js +391 -0
  213. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  214. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  215. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  216. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  217. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  218. package/examples/jsm/misc/RollerCoaster.js +623 -0
  219. package/examples/jsm/misc/TubePainter.js +256 -0
  220. package/examples/jsm/misc/Volume.js +521 -0
  221. package/examples/jsm/misc/VolumeSlice.js +276 -0
  222. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  223. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  224. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  225. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  226. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  227. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  228. package/examples/jsm/objects/Lensflare.js +489 -0
  229. package/examples/jsm/objects/LensflareMesh.js +376 -0
  230. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  231. package/examples/jsm/objects/Reflector.js +338 -0
  232. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  233. package/examples/jsm/objects/Refractor.js +389 -0
  234. package/examples/jsm/objects/ShadowMesh.js +130 -0
  235. package/examples/jsm/objects/Sky.js +237 -0
  236. package/examples/jsm/objects/SkyMesh.js +243 -0
  237. package/examples/jsm/objects/Water.js +373 -0
  238. package/examples/jsm/objects/Water2.js +401 -0
  239. package/examples/jsm/objects/Water2Mesh.js +199 -0
  240. package/examples/jsm/objects/WaterMesh.js +196 -0
  241. package/examples/jsm/offscreen/jank.js +45 -0
  242. package/examples/jsm/offscreen/offscreen.js +8 -0
  243. package/examples/jsm/offscreen/scene.js +86 -0
  244. package/examples/jsm/physics/AmmoPhysics.js +354 -0
  245. package/examples/jsm/physics/JoltPhysics.js +330 -0
  246. package/examples/jsm/physics/RapierPhysics.js +432 -0
  247. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  248. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  249. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  250. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  251. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  252. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  253. package/examples/jsm/postprocessing/EffectComposer.js +363 -0
  254. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  255. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  256. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  257. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  258. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  259. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  260. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  261. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  262. package/examples/jsm/postprocessing/OutputPass.js +139 -0
  263. package/examples/jsm/postprocessing/Pass.js +191 -0
  264. package/examples/jsm/postprocessing/RenderPass.js +183 -0
  265. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  266. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  267. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  268. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  269. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  270. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  271. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  272. package/examples/jsm/postprocessing/SavePass.js +132 -0
  273. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  274. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  275. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  276. package/examples/jsm/postprocessing/UnrealBloomPass.js +492 -0
  277. package/examples/jsm/renderers/CSS2DRenderer.js +317 -0
  278. package/examples/jsm/renderers/CSS3DRenderer.js +453 -0
  279. package/examples/jsm/renderers/Projector.js +936 -0
  280. package/examples/jsm/renderers/SVGRenderer.js +685 -0
  281. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  282. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  283. package/examples/jsm/shaders/BasicShader.js +36 -0
  284. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  285. package/examples/jsm/shaders/BlendShader.js +56 -0
  286. package/examples/jsm/shaders/BokehShader.js +151 -0
  287. package/examples/jsm/shaders/BokehShader2.js +404 -0
  288. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  289. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  290. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  291. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  292. package/examples/jsm/shaders/CopyShader.js +52 -0
  293. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  294. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  295. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  296. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  297. package/examples/jsm/shaders/ExposureShader.js +51 -0
  298. package/examples/jsm/shaders/FXAAShader.js +298 -0
  299. package/examples/jsm/shaders/FilmShader.js +72 -0
  300. package/examples/jsm/shaders/FocusShader.js +94 -0
  301. package/examples/jsm/shaders/FreiChenShader.js +103 -0
  302. package/examples/jsm/shaders/GTAOShader.js +421 -0
  303. package/examples/jsm/shaders/GammaCorrectionShader.js +52 -0
  304. package/examples/jsm/shaders/GodRaysShader.js +333 -0
  305. package/examples/jsm/shaders/HalftoneShader.js +321 -0
  306. package/examples/jsm/shaders/HorizontalBlurShader.js +68 -0
  307. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +70 -0
  308. package/examples/jsm/shaders/HueSaturationShader.js +74 -0
  309. package/examples/jsm/shaders/KaleidoShader.js +65 -0
  310. package/examples/jsm/shaders/LuminosityHighPassShader.js +68 -0
  311. package/examples/jsm/shaders/LuminosityShader.js +54 -0
  312. package/examples/jsm/shaders/MirrorShader.js +62 -0
  313. package/examples/jsm/shaders/NormalMapShader.js +60 -0
  314. package/examples/jsm/shaders/OutputShader.js +103 -0
  315. package/examples/jsm/shaders/PoissonDenoiseShader.js +235 -0
  316. package/examples/jsm/shaders/RGBShiftShader.js +61 -0
  317. package/examples/jsm/shaders/SAOShader.js +188 -0
  318. package/examples/jsm/shaders/SMAAShader.js +489 -0
  319. package/examples/jsm/shaders/SSAOShader.js +321 -0
  320. package/examples/jsm/shaders/SSRShader.js +395 -0
  321. package/examples/jsm/shaders/SepiaShader.js +57 -0
  322. package/examples/jsm/shaders/SobelOperatorShader.js +98 -0
  323. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +95 -0
  324. package/examples/jsm/shaders/TechnicolorShader.js +51 -0
  325. package/examples/jsm/shaders/ToonShader.js +349 -0
  326. package/examples/jsm/shaders/TriangleBlurShader.js +79 -0
  327. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +62 -0
  328. package/examples/jsm/shaders/VelocityShader.js +137 -0
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  1120. package/src/utils.js +216 -0
@@ -0,0 +1,796 @@
1
+ import BRDF_Lambert from './BSDF/BRDF_Lambert.js';
2
+ import BRDF_GGX from './BSDF/BRDF_GGX.js';
3
+ import DFGApprox from './BSDF/DFGApprox.js';
4
+ import EnvironmentBRDF from './BSDF/EnvironmentBRDF.js';
5
+ import F_Schlick from './BSDF/F_Schlick.js';
6
+ import Schlick_to_F0 from './BSDF/Schlick_to_F0.js';
7
+ import BRDF_Sheen from './BSDF/BRDF_Sheen.js';
8
+ import { LTC_Evaluate, LTC_Uv } from './BSDF/LTC.js';
9
+ import LightingModel from '../core/LightingModel.js';
10
+ import { diffuseColor, specularColor, specularF90, roughness, clearcoat, clearcoatRoughness, sheen, sheenRoughness, iridescence, iridescenceIOR, iridescenceThickness, ior, thickness, transmission, attenuationDistance, attenuationColor, dispersion } from '../core/PropertyNode.js';
11
+ import { normalView, clearcoatNormalView, normalWorld } from '../accessors/Normal.js';
12
+ import { positionViewDirection, positionView, positionWorld } from '../accessors/Position.js';
13
+ import { Fn, float, vec2, vec3, vec4, mat3, If } from '../tsl/TSLBase.js';
14
+ import { select } from '../math/ConditionalNode.js';
15
+ import { mix, normalize, refract, length, clamp, log2, log, exp, smoothstep } from '../math/MathNode.js';
16
+ import { div } from '../math/OperatorNode.js';
17
+ import { cameraPosition, cameraProjectionMatrix, cameraViewMatrix } from '../accessors/Camera.js';
18
+ import { modelWorldMatrix } from '../accessors/ModelNode.js';
19
+ import { screenSize } from '../display/ScreenNode.js';
20
+ import { viewportMipTexture } from '../display/ViewportTextureNode.js';
21
+ import { textureBicubicLevel } from '../accessors/TextureBicubic.js';
22
+ import { Loop } from '../utils/LoopNode.js';
23
+ import { BackSide } from '../../constants.js';
24
+
25
+ //
26
+ // Transmission
27
+ //
28
+
29
+ const getVolumeTransmissionRay = /*@__PURE__*/ Fn( ( [ n, v, thickness, ior, modelMatrix ] ) => {
30
+
31
+ // Direction of refracted light.
32
+ const refractionVector = vec3( refract( v.negate(), normalize( n ), div( 1.0, ior ) ) );
33
+
34
+ // Compute rotation-independent scaling of the model matrix.
35
+ const modelScale = vec3(
36
+ length( modelMatrix[ 0 ].xyz ),
37
+ length( modelMatrix[ 1 ].xyz ),
38
+ length( modelMatrix[ 2 ].xyz )
39
+ );
40
+
41
+ // The thickness is specified in local space.
42
+ return normalize( refractionVector ).mul( thickness.mul( modelScale ) );
43
+
44
+ } ).setLayout( {
45
+ name: 'getVolumeTransmissionRay',
46
+ type: 'vec3',
47
+ inputs: [
48
+ { name: 'n', type: 'vec3' },
49
+ { name: 'v', type: 'vec3' },
50
+ { name: 'thickness', type: 'float' },
51
+ { name: 'ior', type: 'float' },
52
+ { name: 'modelMatrix', type: 'mat4' }
53
+ ]
54
+ } );
55
+
56
+ const applyIorToRoughness = /*@__PURE__*/ Fn( ( [ roughness, ior ] ) => {
57
+
58
+ // Scale roughness with IOR so that an IOR of 1.0 results in no microfacet refraction and
59
+ // an IOR of 1.5 results in the default amount of microfacet refraction.
60
+ return roughness.mul( clamp( ior.mul( 2.0 ).sub( 2.0 ), 0.0, 1.0 ) );
61
+
62
+ } ).setLayout( {
63
+ name: 'applyIorToRoughness',
64
+ type: 'float',
65
+ inputs: [
66
+ { name: 'roughness', type: 'float' },
67
+ { name: 'ior', type: 'float' }
68
+ ]
69
+ } );
70
+
71
+ const viewportBackSideTexture = /*@__PURE__*/ viewportMipTexture();
72
+ const viewportFrontSideTexture = /*@__PURE__*/ viewportMipTexture();
73
+
74
+ const getTransmissionSample = /*@__PURE__*/ Fn( ( [ fragCoord, roughness, ior ], { material } ) => {
75
+
76
+ const vTexture = material.side === BackSide ? viewportBackSideTexture : viewportFrontSideTexture;
77
+
78
+ const transmissionSample = vTexture.sample( fragCoord );
79
+ //const transmissionSample = viewportMipTexture( fragCoord );
80
+
81
+ const lod = log2( screenSize.x ).mul( applyIorToRoughness( roughness, ior ) );
82
+
83
+ return textureBicubicLevel( transmissionSample, lod );
84
+
85
+ } );
86
+
87
+ const volumeAttenuation = /*@__PURE__*/ Fn( ( [ transmissionDistance, attenuationColor, attenuationDistance ] ) => {
88
+
89
+ If( attenuationDistance.notEqual( 0 ), () => {
90
+
91
+ // Compute light attenuation using Beer's law.
92
+ const attenuationCoefficient = log( attenuationColor ).negate().div( attenuationDistance );
93
+ const transmittance = exp( attenuationCoefficient.negate().mul( transmissionDistance ) );
94
+
95
+ return transmittance;
96
+
97
+ } );
98
+
99
+ // Attenuation distance is +∞, i.e. the transmitted color is not attenuated at all.
100
+ return vec3( 1.0 );
101
+
102
+ } ).setLayout( {
103
+ name: 'volumeAttenuation',
104
+ type: 'vec3',
105
+ inputs: [
106
+ { name: 'transmissionDistance', type: 'float' },
107
+ { name: 'attenuationColor', type: 'vec3' },
108
+ { name: 'attenuationDistance', type: 'float' }
109
+ ]
110
+ } );
111
+
112
+ const getIBLVolumeRefraction = /*@__PURE__*/ Fn( ( [ n, v, roughness, diffuseColor, specularColor, specularF90, position, modelMatrix, viewMatrix, projMatrix, ior, thickness, attenuationColor, attenuationDistance, dispersion ] ) => {
113
+
114
+ let transmittedLight, transmittance;
115
+
116
+ if ( dispersion ) {
117
+
118
+ transmittedLight = vec4().toVar();
119
+ transmittance = vec3().toVar();
120
+
121
+ const halfSpread = ior.sub( 1.0 ).mul( dispersion.mul( 0.025 ) );
122
+ const iors = vec3( ior.sub( halfSpread ), ior, ior.add( halfSpread ) );
123
+
124
+ Loop( { start: 0, end: 3 }, ( { i } ) => {
125
+
126
+ const ior = iors.element( i );
127
+
128
+ const transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
129
+ const refractedRayExit = position.add( transmissionRay );
130
+
131
+ // Project refracted vector on the framebuffer, while mapping to normalized device coordinates.
132
+ const ndcPos = projMatrix.mul( viewMatrix.mul( vec4( refractedRayExit, 1.0 ) ) );
133
+ const refractionCoords = vec2( ndcPos.xy.div( ndcPos.w ) ).toVar();
134
+ refractionCoords.addAssign( 1.0 );
135
+ refractionCoords.divAssign( 2.0 );
136
+ refractionCoords.assign( vec2( refractionCoords.x, refractionCoords.y.oneMinus() ) ); // webgpu
137
+
138
+ // Sample framebuffer to get pixel the refracted ray hits.
139
+ const transmissionSample = getTransmissionSample( refractionCoords, roughness, ior );
140
+
141
+ transmittedLight.element( i ).assign( transmissionSample.element( i ) );
142
+ transmittedLight.a.addAssign( transmissionSample.a );
143
+
144
+ transmittance.element( i ).assign( diffuseColor.element( i ).mul( volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance ).element( i ) ) );
145
+
146
+ } );
147
+
148
+ transmittedLight.a.divAssign( 3.0 );
149
+
150
+ } else {
151
+
152
+ const transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
153
+ const refractedRayExit = position.add( transmissionRay );
154
+
155
+ // Project refracted vector on the framebuffer, while mapping to normalized device coordinates.
156
+ const ndcPos = projMatrix.mul( viewMatrix.mul( vec4( refractedRayExit, 1.0 ) ) );
157
+ const refractionCoords = vec2( ndcPos.xy.div( ndcPos.w ) ).toVar();
158
+ refractionCoords.addAssign( 1.0 );
159
+ refractionCoords.divAssign( 2.0 );
160
+ refractionCoords.assign( vec2( refractionCoords.x, refractionCoords.y.oneMinus() ) ); // webgpu
161
+
162
+ // Sample framebuffer to get pixel the refracted ray hits.
163
+ transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
164
+ transmittance = diffuseColor.mul( volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance ) );
165
+
166
+ }
167
+
168
+ const attenuatedColor = transmittance.rgb.mul( transmittedLight.rgb );
169
+ const dotNV = n.dot( v ).clamp();
170
+
171
+ // Get the specular component.
172
+ const F = vec3( EnvironmentBRDF( { // n, v, specularColor, specularF90, roughness
173
+ dotNV,
174
+ specularColor,
175
+ specularF90,
176
+ roughness
177
+ } ) );
178
+
179
+ // As less light is transmitted, the opacity should be increased. This simple approximation does a decent job
180
+ // of modulating a CSS background, and has no effect when the buffer is opaque, due to a solid object or clear color.
181
+ const transmittanceFactor = transmittance.r.add( transmittance.g, transmittance.b ).div( 3.0 );
182
+
183
+ return vec4( F.oneMinus().mul( attenuatedColor ), transmittedLight.a.oneMinus().mul( transmittanceFactor ).oneMinus() );
184
+
185
+ } );
186
+
187
+ //
188
+ // Iridescence
189
+ //
190
+
191
+ // XYZ to linear-sRGB color space
192
+ const XYZ_TO_REC709 = /*@__PURE__*/ mat3(
193
+ 3.2404542, - 0.9692660, 0.0556434,
194
+ - 1.5371385, 1.8760108, - 0.2040259,
195
+ - 0.4985314, 0.0415560, 1.0572252
196
+ );
197
+
198
+ // Assume air interface for top
199
+ // Note: We don't handle the case fresnel0 == 1
200
+ const Fresnel0ToIor = ( fresnel0 ) => {
201
+
202
+ const sqrtF0 = fresnel0.sqrt();
203
+ return vec3( 1.0 ).add( sqrtF0 ).div( vec3( 1.0 ).sub( sqrtF0 ) );
204
+
205
+ };
206
+
207
+ // ior is a value between 1.0 and 3.0. 1.0 is air interface
208
+ const IorToFresnel0 = ( transmittedIor, incidentIor ) => {
209
+
210
+ return transmittedIor.sub( incidentIor ).div( transmittedIor.add( incidentIor ) ).pow2();
211
+
212
+ };
213
+
214
+ // Fresnel equations for dielectric/dielectric interfaces.
215
+ // Ref: https://belcour.github.io/blog/research/2017/05/01/brdf-thin-film.html
216
+ // Evaluation XYZ sensitivity curves in Fourier space
217
+ const evalSensitivity = ( OPD, shift ) => {
218
+
219
+ const phase = OPD.mul( 2.0 * Math.PI * 1.0e-9 );
220
+ const val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );
221
+ const pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );
222
+ const VAR = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );
223
+
224
+ const x = float( 9.7470e-14 * Math.sqrt( 2.0 * Math.PI * 4.5282e+09 ) ).mul( phase.mul( 2.2399e+06 ).add( shift.x ).cos() ).mul( phase.pow2().mul( - 4.5282e+09 ).exp() );
225
+
226
+ let xyz = val.mul( VAR.mul( 2.0 * Math.PI ).sqrt() ).mul( pos.mul( phase ).add( shift ).cos() ).mul( phase.pow2().negate().mul( VAR ).exp() );
227
+ xyz = vec3( xyz.x.add( x ), xyz.y, xyz.z ).div( 1.0685e-7 );
228
+
229
+ const rgb = XYZ_TO_REC709.mul( xyz );
230
+
231
+ return rgb;
232
+
233
+ };
234
+
235
+ const evalIridescence = /*@__PURE__*/ Fn( ( { outsideIOR, eta2, cosTheta1, thinFilmThickness, baseF0 } ) => {
236
+
237
+ // Force iridescenceIOR -> outsideIOR when thinFilmThickness -> 0.0
238
+ const iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );
239
+ // Evaluate the cosTheta on the base layer (Snell law)
240
+ const sinTheta2Sq = outsideIOR.div( iridescenceIOR ).pow2().mul( cosTheta1.pow2().oneMinus() );
241
+
242
+ // Handle TIR:
243
+ const cosTheta2Sq = sinTheta2Sq.oneMinus();
244
+
245
+ If( cosTheta2Sq.lessThan( 0 ), () => {
246
+
247
+ return vec3( 1.0 );
248
+
249
+ } );
250
+
251
+ const cosTheta2 = cosTheta2Sq.sqrt();
252
+
253
+ // First interface
254
+ const R0 = IorToFresnel0( iridescenceIOR, outsideIOR );
255
+ const R12 = F_Schlick( { f0: R0, f90: 1.0, dotVH: cosTheta1 } );
256
+ //const R21 = R12;
257
+ const T121 = R12.oneMinus();
258
+ const phi12 = iridescenceIOR.lessThan( outsideIOR ).select( Math.PI, 0.0 );
259
+ const phi21 = float( Math.PI ).sub( phi12 );
260
+
261
+ // Second interface
262
+ const baseIOR = Fresnel0ToIor( baseF0.clamp( 0.0, 0.9999 ) ); // guard against 1.0
263
+ const R1 = IorToFresnel0( baseIOR, iridescenceIOR.toVec3() );
264
+ const R23 = F_Schlick( { f0: R1, f90: 1.0, dotVH: cosTheta2 } );
265
+ const phi23 = vec3(
266
+ baseIOR.x.lessThan( iridescenceIOR ).select( Math.PI, 0.0 ),
267
+ baseIOR.y.lessThan( iridescenceIOR ).select( Math.PI, 0.0 ),
268
+ baseIOR.z.lessThan( iridescenceIOR ).select( Math.PI, 0.0 )
269
+ );
270
+
271
+ // Phase shift
272
+ const OPD = iridescenceIOR.mul( thinFilmThickness, cosTheta2, 2.0 );
273
+ const phi = vec3( phi21 ).add( phi23 );
274
+
275
+ // Compound terms
276
+ const R123 = R12.mul( R23 ).clamp( 1e-5, 0.9999 );
277
+ const r123 = R123.sqrt();
278
+ const Rs = T121.pow2().mul( R23 ).div( vec3( 1.0 ).sub( R123 ) );
279
+
280
+ // Reflectance term for m = 0 (DC term amplitude)
281
+ const C0 = R12.add( Rs );
282
+ const I = C0.toVar();
283
+
284
+ // Reflectance term for m > 0 (pairs of diracs)
285
+ const Cm = Rs.sub( T121 ).toVar();
286
+
287
+ Loop( { start: 1, end: 2, condition: '<=', name: 'm' }, ( { m } ) => {
288
+
289
+ Cm.mulAssign( r123 );
290
+ const Sm = evalSensitivity( float( m ).mul( OPD ), float( m ).mul( phi ) ).mul( 2.0 );
291
+ I.addAssign( Cm.mul( Sm ) );
292
+
293
+ } );
294
+
295
+ // Since out of gamut colors might be produced, negative color values are clamped to 0.
296
+ return I.max( vec3( 0.0 ) );
297
+
298
+ } ).setLayout( {
299
+ name: 'evalIridescence',
300
+ type: 'vec3',
301
+ inputs: [
302
+ { name: 'outsideIOR', type: 'float' },
303
+ { name: 'eta2', type: 'float' },
304
+ { name: 'cosTheta1', type: 'float' },
305
+ { name: 'thinFilmThickness', type: 'float' },
306
+ { name: 'baseF0', type: 'vec3' }
307
+ ]
308
+ } );
309
+
310
+ //
311
+ // Sheen
312
+ //
313
+
314
+ // This is a curve-fit approximation to the "Charlie sheen" BRDF integrated over the hemisphere from
315
+ // Estevez and Kulla 2017, "Production Friendly Microfacet Sheen BRDF". The analysis can be found
316
+ // in the Sheen section of https://drive.google.com/file/d/1T0D1VSyR4AllqIJTQAraEIzjlb5h4FKH/view?usp=sharing
317
+ const IBLSheenBRDF = /*@__PURE__*/ Fn( ( { normal, viewDir, roughness } ) => {
318
+
319
+ const dotNV = normal.dot( viewDir ).saturate();
320
+
321
+ const r2 = roughness.pow2();
322
+
323
+ const a = select(
324
+ roughness.lessThan( 0.25 ),
325
+ float( - 339.2 ).mul( r2 ).add( float( 161.4 ).mul( roughness ) ).sub( 25.9 ),
326
+ float( - 8.48 ).mul( r2 ).add( float( 14.3 ).mul( roughness ) ).sub( 9.95 )
327
+ );
328
+
329
+ const b = select(
330
+ roughness.lessThan( 0.25 ),
331
+ float( 44.0 ).mul( r2 ).sub( float( 23.7 ).mul( roughness ) ).add( 3.26 ),
332
+ float( 1.97 ).mul( r2 ).sub( float( 3.27 ).mul( roughness ) ).add( 0.72 )
333
+ );
334
+
335
+ const DG = select( roughness.lessThan( 0.25 ), 0.0, float( 0.1 ).mul( roughness ).sub( 0.025 ) ).add( a.mul( dotNV ).add( b ).exp() );
336
+
337
+ return DG.mul( 1.0 / Math.PI ).saturate();
338
+
339
+ } );
340
+
341
+ const clearcoatF0 = vec3( 0.04 );
342
+ const clearcoatF90 = float( 1 );
343
+
344
+
345
+ /**
346
+ * Represents the lighting model for a PBR material.
347
+ *
348
+ * @augments LightingModel
349
+ */
350
+ class PhysicalLightingModel extends LightingModel {
351
+
352
+ /**
353
+ * Constructs a new physical lighting model.
354
+ *
355
+ * @param {boolean} [clearcoat=false] - Whether clearcoat is supported or not.
356
+ * @param {boolean} [sheen=false] - Whether sheen is supported or not.
357
+ * @param {boolean} [iridescence=false] - Whether iridescence is supported or not.
358
+ * @param {boolean} [anisotropy=false] - Whether anisotropy is supported or not.
359
+ * @param {boolean} [transmission=false] - Whether transmission is supported or not.
360
+ * @param {boolean} [dispersion=false] - Whether dispersion is supported or not.
361
+ */
362
+ constructor( clearcoat = false, sheen = false, iridescence = false, anisotropy = false, transmission = false, dispersion = false ) {
363
+
364
+ super();
365
+
366
+ /**
367
+ * Whether clearcoat is supported or not.
368
+ *
369
+ * @type {boolean}
370
+ * @default false
371
+ */
372
+ this.clearcoat = clearcoat;
373
+
374
+ /**
375
+ * Whether sheen is supported or not.
376
+ *
377
+ * @type {boolean}
378
+ * @default false
379
+ */
380
+ this.sheen = sheen;
381
+
382
+ /**
383
+ * Whether iridescence is supported or not.
384
+ *
385
+ * @type {boolean}
386
+ * @default false
387
+ */
388
+ this.iridescence = iridescence;
389
+
390
+ /**
391
+ * Whether anisotropy is supported or not.
392
+ *
393
+ * @type {boolean}
394
+ * @default false
395
+ */
396
+ this.anisotropy = anisotropy;
397
+
398
+ /**
399
+ * Whether transmission is supported or not.
400
+ *
401
+ * @type {boolean}
402
+ * @default false
403
+ */
404
+ this.transmission = transmission;
405
+
406
+ /**
407
+ * Whether dispersion is supported or not.
408
+ *
409
+ * @type {boolean}
410
+ * @default false
411
+ */
412
+ this.dispersion = dispersion;
413
+
414
+ /**
415
+ * The clear coat radiance.
416
+ *
417
+ * @type {?Node}
418
+ * @default null
419
+ */
420
+ this.clearcoatRadiance = null;
421
+
422
+ /**
423
+ * The clear coat specular direct.
424
+ *
425
+ * @type {?Node}
426
+ * @default null
427
+ */
428
+ this.clearcoatSpecularDirect = null;
429
+
430
+ /**
431
+ * The clear coat specular indirect.
432
+ *
433
+ * @type {?Node}
434
+ * @default null
435
+ */
436
+ this.clearcoatSpecularIndirect = null;
437
+
438
+ /**
439
+ * The sheen specular direct.
440
+ *
441
+ * @type {?Node}
442
+ * @default null
443
+ */
444
+ this.sheenSpecularDirect = null;
445
+
446
+ /**
447
+ * The sheen specular indirect.
448
+ *
449
+ * @type {?Node}
450
+ * @default null
451
+ */
452
+ this.sheenSpecularIndirect = null;
453
+
454
+ /**
455
+ * The iridescence Fresnel.
456
+ *
457
+ * @type {?Node}
458
+ * @default null
459
+ */
460
+ this.iridescenceFresnel = null;
461
+
462
+ /**
463
+ * The iridescence F0.
464
+ *
465
+ * @type {?Node}
466
+ * @default null
467
+ */
468
+ this.iridescenceF0 = null;
469
+
470
+ }
471
+
472
+ /**
473
+ * Depending on what features are requested, the method prepares certain node variables
474
+ * which are later used for lighting computations.
475
+ *
476
+ * @param {NodeBuilder} builder - The current node builder.
477
+ */
478
+ start( builder ) {
479
+
480
+ if ( this.clearcoat === true ) {
481
+
482
+ this.clearcoatRadiance = vec3().toVar( 'clearcoatRadiance' );
483
+ this.clearcoatSpecularDirect = vec3().toVar( 'clearcoatSpecularDirect' );
484
+ this.clearcoatSpecularIndirect = vec3().toVar( 'clearcoatSpecularIndirect' );
485
+
486
+ }
487
+
488
+ if ( this.sheen === true ) {
489
+
490
+ this.sheenSpecularDirect = vec3().toVar( 'sheenSpecularDirect' );
491
+ this.sheenSpecularIndirect = vec3().toVar( 'sheenSpecularIndirect' );
492
+
493
+ }
494
+
495
+ if ( this.iridescence === true ) {
496
+
497
+ const dotNVi = normalView.dot( positionViewDirection ).clamp();
498
+
499
+ this.iridescenceFresnel = evalIridescence( {
500
+ outsideIOR: float( 1.0 ),
501
+ eta2: iridescenceIOR,
502
+ cosTheta1: dotNVi,
503
+ thinFilmThickness: iridescenceThickness,
504
+ baseF0: specularColor
505
+ } );
506
+
507
+ this.iridescenceF0 = Schlick_to_F0( { f: this.iridescenceFresnel, f90: 1.0, dotVH: dotNVi } );
508
+
509
+ }
510
+
511
+ if ( this.transmission === true ) {
512
+
513
+ const position = positionWorld;
514
+ const v = cameraPosition.sub( positionWorld ).normalize(); // TODO: Create Node for this, same issue in MaterialX
515
+ const n = normalWorld;
516
+
517
+ const context = builder.context;
518
+
519
+ context.backdrop = getIBLVolumeRefraction(
520
+ n,
521
+ v,
522
+ roughness,
523
+ diffuseColor,
524
+ specularColor,
525
+ specularF90, // specularF90
526
+ position, // positionWorld
527
+ modelWorldMatrix, // modelMatrix
528
+ cameraViewMatrix, // viewMatrix
529
+ cameraProjectionMatrix, // projMatrix
530
+ ior,
531
+ thickness,
532
+ attenuationColor,
533
+ attenuationDistance,
534
+ this.dispersion ? dispersion : null
535
+ );
536
+
537
+ context.backdropAlpha = transmission;
538
+
539
+ diffuseColor.a.mulAssign( mix( 1, context.backdrop.a, transmission ) );
540
+
541
+ }
542
+
543
+ super.start( builder );
544
+
545
+ }
546
+
547
+ // Fdez-Agüera's "Multiple-Scattering Microfacet Model for Real-Time Image Based Lighting"
548
+ // Approximates multi-scattering in order to preserve energy.
549
+ // http://www.jcgt.org/published/0008/01/03/
550
+
551
+ computeMultiscattering( singleScatter, multiScatter, specularF90 ) {
552
+
553
+ const dotNV = normalView.dot( positionViewDirection ).clamp(); // @ TODO: Move to core dotNV
554
+
555
+ const fab = DFGApprox( { roughness, dotNV } );
556
+
557
+ const Fr = this.iridescenceF0 ? iridescence.mix( specularColor, this.iridescenceF0 ) : specularColor;
558
+
559
+ const FssEss = Fr.mul( fab.x ).add( specularF90.mul( fab.y ) );
560
+
561
+ const Ess = fab.x.add( fab.y );
562
+ const Ems = Ess.oneMinus();
563
+
564
+ const Favg = specularColor.add( specularColor.oneMinus().mul( 0.047619 ) ); // 1/21
565
+ const Fms = FssEss.mul( Favg ).div( Ems.mul( Favg ).oneMinus() );
566
+
567
+ singleScatter.addAssign( FssEss );
568
+ multiScatter.addAssign( Fms.mul( Ems ) );
569
+
570
+ }
571
+
572
+ /**
573
+ * Implements the direct light.
574
+ *
575
+ * @param {Object} lightData - The light data.
576
+ * @param {NodeBuilder} builder - The current node builder.
577
+ */
578
+ direct( { lightDirection, lightColor, reflectedLight }, /* builder */ ) {
579
+
580
+ const dotNL = normalView.dot( lightDirection ).clamp();
581
+ const irradiance = dotNL.mul( lightColor );
582
+
583
+ if ( this.sheen === true ) {
584
+
585
+ this.sheenSpecularDirect.addAssign( irradiance.mul( BRDF_Sheen( { lightDirection } ) ) );
586
+
587
+ }
588
+
589
+ if ( this.clearcoat === true ) {
590
+
591
+ const dotNLcc = clearcoatNormalView.dot( lightDirection ).clamp();
592
+ const ccIrradiance = dotNLcc.mul( lightColor );
593
+
594
+ this.clearcoatSpecularDirect.addAssign( ccIrradiance.mul( BRDF_GGX( { lightDirection, f0: clearcoatF0, f90: clearcoatF90, roughness: clearcoatRoughness, normalView: clearcoatNormalView } ) ) );
595
+
596
+ }
597
+
598
+ reflectedLight.directDiffuse.addAssign( irradiance.mul( BRDF_Lambert( { diffuseColor: diffuseColor.rgb } ) ) );
599
+
600
+ reflectedLight.directSpecular.addAssign( irradiance.mul( BRDF_GGX( { lightDirection, f0: specularColor, f90: 1, roughness, iridescence: this.iridescence, f: this.iridescenceFresnel, USE_IRIDESCENCE: this.iridescence, USE_ANISOTROPY: this.anisotropy } ) ) );
601
+
602
+ }
603
+
604
+ /**
605
+ * This method is intended for implementing the direct light term for
606
+ * rect area light nodes.
607
+ *
608
+ * @param {Object} input - The input data.
609
+ * @param {NodeBuilder} builder - The current node builder.
610
+ */
611
+ directRectArea( { lightColor, lightPosition, halfWidth, halfHeight, reflectedLight, ltc_1, ltc_2 }, /* builder */ ) {
612
+
613
+ const p0 = lightPosition.add( halfWidth ).sub( halfHeight ); // counterclockwise; light shines in local neg z direction
614
+ const p1 = lightPosition.sub( halfWidth ).sub( halfHeight );
615
+ const p2 = lightPosition.sub( halfWidth ).add( halfHeight );
616
+ const p3 = lightPosition.add( halfWidth ).add( halfHeight );
617
+
618
+ const N = normalView;
619
+ const V = positionViewDirection;
620
+ const P = positionView.toVar();
621
+
622
+ const uv = LTC_Uv( { N, V, roughness } );
623
+
624
+ const t1 = ltc_1.sample( uv ).toVar();
625
+ const t2 = ltc_2.sample( uv ).toVar();
626
+
627
+ const mInv = mat3(
628
+ vec3( t1.x, 0, t1.y ),
629
+ vec3( 0, 1, 0 ),
630
+ vec3( t1.z, 0, t1.w )
631
+ ).toVar();
632
+
633
+ // LTC Fresnel Approximation by Stephen Hill
634
+ // http://blog.selfshadow.com/publications/s2016-advances/s2016_ltc_fresnel.pdf
635
+ const fresnel = specularColor.mul( t2.x ).add( specularColor.oneMinus().mul( t2.y ) ).toVar();
636
+
637
+ reflectedLight.directSpecular.addAssign( lightColor.mul( fresnel ).mul( LTC_Evaluate( { N, V, P, mInv, p0, p1, p2, p3 } ) ) );
638
+
639
+ reflectedLight.directDiffuse.addAssign( lightColor.mul( diffuseColor ).mul( LTC_Evaluate( { N, V, P, mInv: mat3( 1, 0, 0, 0, 1, 0, 0, 0, 1 ), p0, p1, p2, p3 } ) ) );
640
+
641
+ }
642
+
643
+ /**
644
+ * Implements the indirect lighting.
645
+ *
646
+ * @param {NodeBuilder} builder - The current node builder.
647
+ */
648
+ indirect( builder ) {
649
+
650
+ this.indirectDiffuse( builder );
651
+ this.indirectSpecular( builder );
652
+ this.ambientOcclusion( builder );
653
+
654
+ }
655
+
656
+ /**
657
+ * Implements the indirect diffuse term.
658
+ *
659
+ * @param {NodeBuilder} builder - The current node builder.
660
+ */
661
+ indirectDiffuse( builder ) {
662
+
663
+ const { irradiance, reflectedLight } = builder.context;
664
+
665
+ reflectedLight.indirectDiffuse.addAssign( irradiance.mul( BRDF_Lambert( { diffuseColor } ) ) );
666
+
667
+ }
668
+
669
+ /**
670
+ * Implements the indirect specular term.
671
+ *
672
+ * @param {NodeBuilder} builder - The current node builder.
673
+ */
674
+ indirectSpecular( builder ) {
675
+
676
+ const { radiance, iblIrradiance, reflectedLight } = builder.context;
677
+
678
+ if ( this.sheen === true ) {
679
+
680
+ this.sheenSpecularIndirect.addAssign( iblIrradiance.mul(
681
+ sheen,
682
+ IBLSheenBRDF( {
683
+ normal: normalView,
684
+ viewDir: positionViewDirection,
685
+ roughness: sheenRoughness
686
+ } )
687
+ ) );
688
+
689
+ }
690
+
691
+ if ( this.clearcoat === true ) {
692
+
693
+ const dotNVcc = clearcoatNormalView.dot( positionViewDirection ).clamp();
694
+
695
+ const clearcoatEnv = EnvironmentBRDF( {
696
+ dotNV: dotNVcc,
697
+ specularColor: clearcoatF0,
698
+ specularF90: clearcoatF90,
699
+ roughness: clearcoatRoughness
700
+ } );
701
+
702
+ this.clearcoatSpecularIndirect.addAssign( this.clearcoatRadiance.mul( clearcoatEnv ) );
703
+
704
+ }
705
+
706
+ // Both indirect specular and indirect diffuse light accumulate here
707
+
708
+ const singleScattering = vec3().toVar( 'singleScattering' );
709
+ const multiScattering = vec3().toVar( 'multiScattering' );
710
+ const cosineWeightedIrradiance = iblIrradiance.mul( 1 / Math.PI );
711
+
712
+ this.computeMultiscattering( singleScattering, multiScattering, specularF90 );
713
+
714
+ const totalScattering = singleScattering.add( multiScattering );
715
+
716
+ const diffuse = diffuseColor.mul( totalScattering.r.max( totalScattering.g ).max( totalScattering.b ).oneMinus() );
717
+
718
+ reflectedLight.indirectSpecular.addAssign( radiance.mul( singleScattering ) );
719
+ reflectedLight.indirectSpecular.addAssign( multiScattering.mul( cosineWeightedIrradiance ) );
720
+
721
+ reflectedLight.indirectDiffuse.addAssign( diffuse.mul( cosineWeightedIrradiance ) );
722
+
723
+ }
724
+
725
+ /**
726
+ * Implements the ambient occlusion term.
727
+ *
728
+ * @param {NodeBuilder} builder - The current node builder.
729
+ */
730
+ ambientOcclusion( builder ) {
731
+
732
+ const { ambientOcclusion, reflectedLight } = builder.context;
733
+
734
+ const dotNV = normalView.dot( positionViewDirection ).clamp(); // @ TODO: Move to core dotNV
735
+
736
+ const aoNV = dotNV.add( ambientOcclusion );
737
+ const aoExp = roughness.mul( - 16.0 ).oneMinus().negate().exp2();
738
+
739
+ const aoNode = ambientOcclusion.sub( aoNV.pow( aoExp ).oneMinus() ).clamp();
740
+
741
+ if ( this.clearcoat === true ) {
742
+
743
+ this.clearcoatSpecularIndirect.mulAssign( ambientOcclusion );
744
+
745
+ }
746
+
747
+ if ( this.sheen === true ) {
748
+
749
+ this.sheenSpecularIndirect.mulAssign( ambientOcclusion );
750
+
751
+ }
752
+
753
+ reflectedLight.indirectDiffuse.mulAssign( ambientOcclusion );
754
+ reflectedLight.indirectSpecular.mulAssign( aoNode );
755
+
756
+ }
757
+
758
+ /**
759
+ * Used for final lighting accumulations depending on the requested features.
760
+ *
761
+ * @param {NodeBuilder} builder - The current node builder.
762
+ */
763
+ finish( { context } ) {
764
+
765
+ const { outgoingLight } = context;
766
+
767
+ if ( this.clearcoat === true ) {
768
+
769
+ const dotNVcc = clearcoatNormalView.dot( positionViewDirection ).clamp();
770
+
771
+ const Fcc = F_Schlick( {
772
+ dotVH: dotNVcc,
773
+ f0: clearcoatF0,
774
+ f90: clearcoatF90
775
+ } );
776
+
777
+ const clearcoatLight = outgoingLight.mul( clearcoat.mul( Fcc ).oneMinus() ).add( this.clearcoatSpecularDirect.add( this.clearcoatSpecularIndirect ).mul( clearcoat ) );
778
+
779
+ outgoingLight.assign( clearcoatLight );
780
+
781
+ }
782
+
783
+ if ( this.sheen === true ) {
784
+
785
+ const sheenEnergyComp = sheen.r.max( sheen.g ).max( sheen.b ).mul( 0.157 ).oneMinus();
786
+ const sheenLight = outgoingLight.mul( sheenEnergyComp ).add( this.sheenSpecularDirect, this.sheenSpecularIndirect );
787
+
788
+ outgoingLight.assign( sheenLight );
789
+
790
+ }
791
+
792
+ }
793
+
794
+ }
795
+
796
+ export default PhysicalLightingModel;