vc-spaces365-threejs 0.180.0

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Files changed (1120) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +86 -0
  3. package/build/three.cjs +77750 -0
  4. package/build/three.core.js +58846 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +18484 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +636 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +77332 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +77103 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/README.md +11 -0
  16. package/examples/fonts/droid/NOTICE +190 -0
  17. package/examples/fonts/droid/README.txt +18 -0
  18. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  19. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  20. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  23. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  24. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  25. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  26. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  27. package/examples/fonts/optimer_bold.typeface.json +1 -0
  28. package/examples/fonts/optimer_regular.typeface.json +1 -0
  29. package/examples/fonts/ttf/README.md +9 -0
  30. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  31. package/examples/jsm/Addons.js +285 -0
  32. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  33. package/examples/jsm/animation/CCDIKSolver.js +591 -0
  34. package/examples/jsm/capabilities/WebGL.js +113 -0
  35. package/examples/jsm/capabilities/WebGPU.js +59 -0
  36. package/examples/jsm/controls/ArcballControls.js +3536 -0
  37. package/examples/jsm/controls/DragControls.js +452 -0
  38. package/examples/jsm/controls/FirstPersonControls.js +447 -0
  39. package/examples/jsm/controls/FlyControls.js +380 -0
  40. package/examples/jsm/controls/MapControls.js +62 -0
  41. package/examples/jsm/controls/OrbitControls.js +1860 -0
  42. package/examples/jsm/controls/PointerLockControls.js +264 -0
  43. package/examples/jsm/controls/TrackballControls.js +1001 -0
  44. package/examples/jsm/controls/TransformControls.js +1918 -0
  45. package/examples/jsm/csm/CSM.js +597 -0
  46. package/examples/jsm/csm/CSMFrustum.js +209 -0
  47. package/examples/jsm/csm/CSMHelper.js +243 -0
  48. package/examples/jsm/csm/CSMShader.js +307 -0
  49. package/examples/jsm/csm/CSMShadowNode.js +599 -0
  50. package/examples/jsm/curves/CurveExtras.js +694 -0
  51. package/examples/jsm/curves/NURBSCurve.js +155 -0
  52. package/examples/jsm/curves/NURBSSurface.js +98 -0
  53. package/examples/jsm/curves/NURBSUtils.js +532 -0
  54. package/examples/jsm/curves/NURBSVolume.js +82 -0
  55. package/examples/jsm/effects/AnaglyphEffect.js +179 -0
  56. package/examples/jsm/effects/AsciiEffect.js +310 -0
  57. package/examples/jsm/effects/OutlineEffect.js +489 -0
  58. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  59. package/examples/jsm/effects/StereoEffect.js +91 -0
  60. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  61. package/examples/jsm/environments/RoomEnvironment.js +182 -0
  62. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  63. package/examples/jsm/exporters/EXRExporter.js +618 -0
  64. package/examples/jsm/exporters/GLTFExporter.js +3595 -0
  65. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  66. package/examples/jsm/exporters/OBJExporter.js +308 -0
  67. package/examples/jsm/exporters/PLYExporter.js +562 -0
  68. package/examples/jsm/exporters/STLExporter.js +221 -0
  69. package/examples/jsm/exporters/USDZExporter.js +1228 -0
  70. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  71. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  72. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  73. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  74. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  75. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  76. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  77. package/examples/jsm/geometries/TextGeometry.js +83 -0
  78. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  79. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  80. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  81. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  82. package/examples/jsm/helpers/RapierHelper.js +59 -0
  83. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  84. package/examples/jsm/helpers/TextureHelper.js +265 -0
  85. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  86. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  87. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  88. package/examples/jsm/helpers/ViewHelper.js +422 -0
  89. package/examples/jsm/interactive/HTMLMesh.js +605 -0
  90. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  91. package/examples/jsm/interactive/SelectionBox.js +294 -0
  92. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  93. package/examples/jsm/libs/ammo.wasm.js +822 -0
  94. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  95. package/examples/jsm/libs/basis/README.md +46 -0
  96. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  97. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  98. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  99. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  100. package/examples/jsm/libs/draco/README.md +32 -0
  101. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  102. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  103. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  104. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  105. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  106. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  107. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  108. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  109. package/examples/jsm/libs/ecsy.module.js +1792 -0
  110. package/examples/jsm/libs/fflate.module.js +2672 -0
  111. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  112. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  113. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  114. package/examples/jsm/libs/meshopt_decoder.module.js +195 -0
  115. package/examples/jsm/libs/mikktspace.module.js +128 -0
  116. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  117. package/examples/jsm/libs/opentype.module.js +14506 -0
  118. package/examples/jsm/libs/potpack.module.js +125 -0
  119. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  120. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  121. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  122. package/examples/jsm/libs/stats.module.js +167 -0
  123. package/examples/jsm/libs/surfaceNet.js +201 -0
  124. package/examples/jsm/libs/tween.module.js +876 -0
  125. package/examples/jsm/libs/utif.module.js +1665 -0
  126. package/examples/jsm/libs/zstddec.module.js +1 -0
  127. package/examples/jsm/lighting/TiledLighting.js +42 -0
  128. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  129. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  130. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  131. package/examples/jsm/lines/Line2.js +56 -0
  132. package/examples/jsm/lines/LineGeometry.js +157 -0
  133. package/examples/jsm/lines/LineMaterial.js +697 -0
  134. package/examples/jsm/lines/LineSegments2.js +426 -0
  135. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  136. package/examples/jsm/lines/Wireframe.js +108 -0
  137. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  138. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  139. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  140. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  141. package/examples/jsm/loaders/3DMLoader.js +1835 -0
  142. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  143. package/examples/jsm/loaders/AMFLoader.js +541 -0
  144. package/examples/jsm/loaders/BVHLoader.js +484 -0
  145. package/examples/jsm/loaders/ColladaLoader.js +4155 -0
  146. package/examples/jsm/loaders/DDSLoader.js +385 -0
  147. package/examples/jsm/loaders/DRACOLoader.js +688 -0
  148. package/examples/jsm/loaders/EXRLoader.js +2784 -0
  149. package/examples/jsm/loaders/FBXLoader.js +4382 -0
  150. package/examples/jsm/loaders/FontLoader.js +242 -0
  151. package/examples/jsm/loaders/GCodeLoader.js +292 -0
  152. package/examples/jsm/loaders/GLTFLoader.js +4890 -0
  153. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  154. package/examples/jsm/loaders/HDRLoader.js +486 -0
  155. package/examples/jsm/loaders/IESLoader.js +379 -0
  156. package/examples/jsm/loaders/KMZLoader.js +163 -0
  157. package/examples/jsm/loaders/KTX2Loader.js +1228 -0
  158. package/examples/jsm/loaders/KTXLoader.js +197 -0
  159. package/examples/jsm/loaders/LDrawLoader.js +2519 -0
  160. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  161. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  162. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  163. package/examples/jsm/loaders/LWOLoader.js +1079 -0
  164. package/examples/jsm/loaders/LottieLoader.js +130 -0
  165. package/examples/jsm/loaders/MD2Loader.js +435 -0
  166. package/examples/jsm/loaders/MDDLoader.js +147 -0
  167. package/examples/jsm/loaders/MTLLoader.js +593 -0
  168. package/examples/jsm/loaders/MaterialXLoader.js +1087 -0
  169. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  170. package/examples/jsm/loaders/OBJLoader.js +955 -0
  171. package/examples/jsm/loaders/PCDLoader.js +618 -0
  172. package/examples/jsm/loaders/PDBLoader.js +272 -0
  173. package/examples/jsm/loaders/PLYLoader.js +805 -0
  174. package/examples/jsm/loaders/PVRLoader.js +270 -0
  175. package/examples/jsm/loaders/RGBELoader.js +18 -0
  176. package/examples/jsm/loaders/STLLoader.js +421 -0
  177. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  178. package/examples/jsm/loaders/TDSLoader.js +1144 -0
  179. package/examples/jsm/loaders/TGALoader.js +540 -0
  180. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  181. package/examples/jsm/loaders/TTFLoader.js +261 -0
  182. package/examples/jsm/loaders/USDLoader.js +219 -0
  183. package/examples/jsm/loaders/USDZLoader.js +16 -0
  184. package/examples/jsm/loaders/UltraHDRLoader.js +630 -0
  185. package/examples/jsm/loaders/VOXLoader.js +376 -0
  186. package/examples/jsm/loaders/VRMLLoader.js +3569 -0
  187. package/examples/jsm/loaders/VTKLoader.js +1276 -0
  188. package/examples/jsm/loaders/XYZLoader.js +143 -0
  189. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  190. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  191. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  192. package/examples/jsm/loaders/usd/USDAParser.js +741 -0
  193. package/examples/jsm/loaders/usd/USDCParser.js +17 -0
  194. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  195. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  196. package/examples/jsm/materials/MeshGouraudMaterial.js +434 -0
  197. package/examples/jsm/materials/MeshPostProcessingMaterial.js +167 -0
  198. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  199. package/examples/jsm/math/Capsule.js +159 -0
  200. package/examples/jsm/math/ColorConverter.js +58 -0
  201. package/examples/jsm/math/ColorSpaces.js +147 -0
  202. package/examples/jsm/math/ConvexHull.js +1695 -0
  203. package/examples/jsm/math/ImprovedNoise.js +88 -0
  204. package/examples/jsm/math/Lut.js +317 -0
  205. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  206. package/examples/jsm/math/OBB.js +535 -0
  207. package/examples/jsm/math/Octree.js +692 -0
  208. package/examples/jsm/math/SimplexNoise.js +470 -0
  209. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  210. package/examples/jsm/misc/GPUComputationRenderer.js +506 -0
  211. package/examples/jsm/misc/Gyroscope.js +78 -0
  212. package/examples/jsm/misc/MD2Character.js +391 -0
  213. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  214. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  215. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  216. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  217. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  218. package/examples/jsm/misc/RollerCoaster.js +623 -0
  219. package/examples/jsm/misc/TubePainter.js +256 -0
  220. package/examples/jsm/misc/Volume.js +521 -0
  221. package/examples/jsm/misc/VolumeSlice.js +276 -0
  222. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  223. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  224. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  225. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  226. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  227. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  228. package/examples/jsm/objects/Lensflare.js +489 -0
  229. package/examples/jsm/objects/LensflareMesh.js +376 -0
  230. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  231. package/examples/jsm/objects/Reflector.js +338 -0
  232. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  233. package/examples/jsm/objects/Refractor.js +389 -0
  234. package/examples/jsm/objects/ShadowMesh.js +130 -0
  235. package/examples/jsm/objects/Sky.js +237 -0
  236. package/examples/jsm/objects/SkyMesh.js +243 -0
  237. package/examples/jsm/objects/Water.js +373 -0
  238. package/examples/jsm/objects/Water2.js +401 -0
  239. package/examples/jsm/objects/Water2Mesh.js +199 -0
  240. package/examples/jsm/objects/WaterMesh.js +196 -0
  241. package/examples/jsm/offscreen/jank.js +45 -0
  242. package/examples/jsm/offscreen/offscreen.js +8 -0
  243. package/examples/jsm/offscreen/scene.js +86 -0
  244. package/examples/jsm/physics/AmmoPhysics.js +354 -0
  245. package/examples/jsm/physics/JoltPhysics.js +330 -0
  246. package/examples/jsm/physics/RapierPhysics.js +432 -0
  247. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  248. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  249. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  250. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  251. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  252. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  253. package/examples/jsm/postprocessing/EffectComposer.js +363 -0
  254. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  255. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  256. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  257. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  258. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  259. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  260. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  261. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  262. package/examples/jsm/postprocessing/OutputPass.js +139 -0
  263. package/examples/jsm/postprocessing/Pass.js +191 -0
  264. package/examples/jsm/postprocessing/RenderPass.js +183 -0
  265. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  266. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  267. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  268. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  269. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  270. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  271. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  272. package/examples/jsm/postprocessing/SavePass.js +132 -0
  273. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  274. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  275. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  276. package/examples/jsm/postprocessing/UnrealBloomPass.js +492 -0
  277. package/examples/jsm/renderers/CSS2DRenderer.js +317 -0
  278. package/examples/jsm/renderers/CSS3DRenderer.js +453 -0
  279. package/examples/jsm/renderers/Projector.js +936 -0
  280. package/examples/jsm/renderers/SVGRenderer.js +685 -0
  281. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  282. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  283. package/examples/jsm/shaders/BasicShader.js +36 -0
  284. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  285. package/examples/jsm/shaders/BlendShader.js +56 -0
  286. package/examples/jsm/shaders/BokehShader.js +151 -0
  287. package/examples/jsm/shaders/BokehShader2.js +404 -0
  288. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  289. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  290. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  291. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  292. package/examples/jsm/shaders/CopyShader.js +52 -0
  293. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  294. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  295. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  296. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  297. package/examples/jsm/shaders/ExposureShader.js +51 -0
  298. package/examples/jsm/shaders/FXAAShader.js +298 -0
  299. package/examples/jsm/shaders/FilmShader.js +72 -0
  300. package/examples/jsm/shaders/FocusShader.js +94 -0
  301. package/examples/jsm/shaders/FreiChenShader.js +103 -0
  302. package/examples/jsm/shaders/GTAOShader.js +421 -0
  303. package/examples/jsm/shaders/GammaCorrectionShader.js +52 -0
  304. package/examples/jsm/shaders/GodRaysShader.js +333 -0
  305. package/examples/jsm/shaders/HalftoneShader.js +321 -0
  306. package/examples/jsm/shaders/HorizontalBlurShader.js +68 -0
  307. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +70 -0
  308. package/examples/jsm/shaders/HueSaturationShader.js +74 -0
  309. package/examples/jsm/shaders/KaleidoShader.js +65 -0
  310. package/examples/jsm/shaders/LuminosityHighPassShader.js +68 -0
  311. package/examples/jsm/shaders/LuminosityShader.js +54 -0
  312. package/examples/jsm/shaders/MirrorShader.js +62 -0
  313. package/examples/jsm/shaders/NormalMapShader.js +60 -0
  314. package/examples/jsm/shaders/OutputShader.js +103 -0
  315. package/examples/jsm/shaders/PoissonDenoiseShader.js +235 -0
  316. package/examples/jsm/shaders/RGBShiftShader.js +61 -0
  317. package/examples/jsm/shaders/SAOShader.js +188 -0
  318. package/examples/jsm/shaders/SMAAShader.js +489 -0
  319. package/examples/jsm/shaders/SSAOShader.js +321 -0
  320. package/examples/jsm/shaders/SSRShader.js +395 -0
  321. package/examples/jsm/shaders/SepiaShader.js +57 -0
  322. package/examples/jsm/shaders/SobelOperatorShader.js +98 -0
  323. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +95 -0
  324. package/examples/jsm/shaders/TechnicolorShader.js +51 -0
  325. package/examples/jsm/shaders/ToonShader.js +349 -0
  326. package/examples/jsm/shaders/TriangleBlurShader.js +79 -0
  327. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +62 -0
  328. package/examples/jsm/shaders/VelocityShader.js +137 -0
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  1005. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
  1006. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
  1007. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +25 -0
  1008. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
  1009. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
  1010. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
  1011. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
  1012. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
  1013. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +200 -0
  1014. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
  1015. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +235 -0
  1016. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +119 -0
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  1018. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +122 -0
  1019. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +21 -0
  1020. package/src/renderers/shaders/ShaderChunk.js +270 -0
  1021. package/src/renderers/shaders/ShaderLib/background.glsl.js +40 -0
  1022. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +63 -0
  1023. package/src/renderers/shaders/ShaderLib/cube.glsl.js +36 -0
  1024. package/src/renderers/shaders/ShaderLib/depth.glsl.js +114 -0
  1025. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +78 -0
  1026. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
  1027. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +76 -0
  1028. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +116 -0
  1029. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +125 -0
  1030. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +112 -0
  1031. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +87 -0
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  1033. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +229 -0
  1034. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +119 -0
  1035. package/src/renderers/shaders/ShaderLib/points.glsl.js +87 -0
  1036. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +58 -0
  1037. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
  1038. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -0
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  1040. package/src/renderers/shaders/UniformsLib.js +235 -0
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  1042. package/src/renderers/webgl/WebGLAnimation.js +53 -0
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  1044. package/src/renderers/webgl/WebGLBackground.js +303 -0
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  1074. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +1517 -0
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  1100. package/src/renderers/webxr/WebXRDepthSensing.js +155 -0
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  1111. package/src/textures/DataArrayTexture.js +134 -0
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  1118. package/src/textures/VideoFrameTexture.js +72 -0
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  1120. package/src/utils.js +216 -0
@@ -0,0 +1,378 @@
1
+ import { RenderTarget, Vector2, NodeMaterial, RendererUtils, QuadMesh, TempNode, NodeUpdateType } from 'three/webgpu';
2
+ import { nodeObject, Fn, float, uv, uniform, convertToTexture, vec2, vec4, passTexture, premultiplyAlpha, unpremultiplyAlpha } from 'three/tsl';
3
+
4
+ const _quadMesh = /*@__PURE__*/ new QuadMesh();
5
+
6
+ let _rendererState;
7
+
8
+ /**
9
+ * Post processing node for creating a gaussian blur effect.
10
+ *
11
+ * @augments TempNode
12
+ * @three_import import { gaussianBlur, premultipliedGaussianBlur } from 'three/addons/tsl/display/GaussianBlurNode.js';
13
+ */
14
+ class GaussianBlurNode extends TempNode {
15
+
16
+ static get type() {
17
+
18
+ return 'GaussianBlurNode';
19
+
20
+ }
21
+
22
+ /**
23
+ * Constructs a new gaussian blur node.
24
+ *
25
+ * @param {TextureNode} textureNode - The texture node that represents the input of the effect.
26
+ * @param {Node<vec2|float>} directionNode - Defines the direction and radius of the blur.
27
+ * @param {number} sigma - Controls the kernel of the blur filter. Higher values mean a wider blur radius.
28
+ * @param {Object} [options={}] - Additional options for the gaussian blur effect.
29
+ * @param {boolean} [options.premultipliedAlpha=false] - Whether to use premultiplied alpha for the blur effect.
30
+ * @param {number} [options.resolutionScale=1] - The resolution of the effect. 0.5 means half the resolution of the texture node.
31
+ */
32
+ constructor( textureNode, directionNode = null, sigma = 4, options = {} ) {
33
+
34
+ super( 'vec4' );
35
+
36
+ /**
37
+ * The texture node that represents the input of the effect.
38
+ *
39
+ * @type {TextureNode}
40
+ */
41
+ this.textureNode = textureNode;
42
+
43
+ /**
44
+ * Defines the direction and radius of the blur.
45
+ *
46
+ * @type {Node<vec2|float>}
47
+ */
48
+ this.directionNode = directionNode;
49
+
50
+ /**
51
+ * Controls the kernel of the blur filter. Higher values mean a wider blur radius.
52
+ *
53
+ * @type {number}
54
+ */
55
+ this.sigma = sigma;
56
+
57
+ /**
58
+ * A uniform node holding the inverse resolution value.
59
+ *
60
+ * @private
61
+ * @type {UniformNode<vec2>}
62
+ */
63
+ this._invSize = uniform( new Vector2() );
64
+
65
+ /**
66
+ * Gaussian blur is applied in two passes (horizontal, vertical).
67
+ * This node controls the direction of each pass.
68
+ *
69
+ * @private
70
+ * @type {UniformNode<vec2>}
71
+ */
72
+ this._passDirection = uniform( new Vector2() );
73
+
74
+ /**
75
+ * The render target used for the horizontal pass.
76
+ *
77
+ * @private
78
+ * @type {RenderTarget}
79
+ */
80
+ this._horizontalRT = new RenderTarget( 1, 1, { depthBuffer: false } );
81
+ this._horizontalRT.texture.name = 'GaussianBlurNode.horizontal';
82
+
83
+ /**
84
+ * The render target used for the vertical pass.
85
+ *
86
+ * @private
87
+ * @type {RenderTarget}
88
+ */
89
+ this._verticalRT = new RenderTarget( 1, 1, { depthBuffer: false } );
90
+ this._verticalRT.texture.name = 'GaussianBlurNode.vertical';
91
+
92
+ /**
93
+ * The result of the effect is represented as a separate texture node.
94
+ *
95
+ * @private
96
+ * @type {PassTextureNode}
97
+ */
98
+ this._textureNode = passTexture( this, this._verticalRT.texture );
99
+ this._textureNode.uvNode = textureNode.uvNode;
100
+
101
+ /**
102
+ * The `updateBeforeType` is set to `NodeUpdateType.FRAME` since the node renders
103
+ * its effect once per frame in `updateBefore()`.
104
+ *
105
+ * @type {string}
106
+ * @default 'frame'
107
+ */
108
+ this.updateBeforeType = NodeUpdateType.FRAME;
109
+
110
+ /**
111
+ * The resolution scale.
112
+ *
113
+ * @type {number}
114
+ * @default (1)
115
+ */
116
+ this.resolutionScale = options.resolutionScale || 1;
117
+
118
+ /**
119
+ * Whether the effect should use premultiplied alpha or not. Set this to `true`
120
+ * if you are going to blur texture input with transparency.
121
+ *
122
+ * @type {boolean}
123
+ * @default false
124
+ */
125
+ this.premultipliedAlpha = options.premultipliedAlpha || false;
126
+
127
+ }
128
+
129
+ /**
130
+ * Sets the size of the effect.
131
+ *
132
+ * @param {number} width - The width of the effect.
133
+ * @param {number} height - The height of the effect.
134
+ */
135
+ setSize( width, height ) {
136
+
137
+ width = Math.max( Math.round( width * this.resolutionScale ), 1 );
138
+ height = Math.max( Math.round( height * this.resolutionScale ), 1 );
139
+
140
+ this._invSize.value.set( 1 / width, 1 / height );
141
+ this._horizontalRT.setSize( width, height );
142
+ this._verticalRT.setSize( width, height );
143
+
144
+ }
145
+
146
+ /**
147
+ * This method is used to render the effect once per frame.
148
+ *
149
+ * @param {NodeFrame} frame - The current node frame.
150
+ */
151
+ updateBefore( frame ) {
152
+
153
+ const { renderer } = frame;
154
+
155
+ _rendererState = RendererUtils.resetRendererState( renderer, _rendererState );
156
+
157
+ //
158
+
159
+ const textureNode = this.textureNode;
160
+ const map = textureNode.value;
161
+
162
+ const currentTexture = textureNode.value;
163
+
164
+ _quadMesh.material = this._material;
165
+
166
+ this.setSize( map.image.width, map.image.height );
167
+
168
+ const textureType = map.type;
169
+
170
+ this._horizontalRT.texture.type = textureType;
171
+ this._verticalRT.texture.type = textureType;
172
+
173
+ // horizontal
174
+
175
+ renderer.setRenderTarget( this._horizontalRT );
176
+
177
+ this._passDirection.value.set( 1, 0 );
178
+
179
+ _quadMesh.render( renderer );
180
+
181
+ // vertical
182
+
183
+ textureNode.value = this._horizontalRT.texture;
184
+ renderer.setRenderTarget( this._verticalRT );
185
+
186
+ this._passDirection.value.set( 0, 1 );
187
+
188
+ _quadMesh.render( renderer );
189
+
190
+ // restore
191
+
192
+ textureNode.value = currentTexture;
193
+
194
+ RendererUtils.restoreRendererState( renderer, _rendererState );
195
+
196
+ }
197
+
198
+ /**
199
+ * Returns the result of the effect as a texture node.
200
+ *
201
+ * @return {PassTextureNode} A texture node that represents the result of the effect.
202
+ */
203
+ getTextureNode() {
204
+
205
+ return this._textureNode;
206
+
207
+ }
208
+
209
+ /**
210
+ * This method is used to setup the effect's TSL code.
211
+ *
212
+ * @param {NodeBuilder} builder - The current node builder.
213
+ * @return {PassTextureNode}
214
+ */
215
+ setup( builder ) {
216
+
217
+ const textureNode = this.textureNode;
218
+
219
+ //
220
+
221
+ const uvNode = uv();
222
+ const directionNode = vec2( this.directionNode || 1 );
223
+
224
+ let sampleTexture, output;
225
+
226
+ if ( this.premultipliedAlpha ) {
227
+
228
+ // https://lisyarus.github.io/blog/posts/blur-coefficients-generator.html
229
+
230
+ sampleTexture = ( uv ) => premultiplyAlpha( textureNode.sample( uv ) );
231
+ output = ( color ) => unpremultiplyAlpha( color );
232
+
233
+ } else {
234
+
235
+ sampleTexture = ( uv ) => textureNode.sample( uv );
236
+ output = ( color ) => color;
237
+
238
+ }
239
+
240
+ const blur = Fn( () => {
241
+
242
+ const kernelSize = 3 + ( 2 * this.sigma );
243
+ const gaussianCoefficients = this._getCoefficients( kernelSize );
244
+
245
+ const invSize = this._invSize;
246
+ const direction = directionNode.mul( this._passDirection );
247
+
248
+ const diffuseSum = vec4( sampleTexture( uvNode ).mul( gaussianCoefficients[ 0 ] ) ).toVar();
249
+
250
+ for ( let i = 1; i < kernelSize; i ++ ) {
251
+
252
+ const x = float( i );
253
+ const w = float( gaussianCoefficients[ i ] );
254
+
255
+ const uvOffset = vec2( direction.mul( invSize.mul( x ) ) ).toVar();
256
+
257
+ const sample1 = sampleTexture( uvNode.add( uvOffset ) );
258
+ const sample2 = sampleTexture( uvNode.sub( uvOffset ) );
259
+
260
+ diffuseSum.addAssign( sample1.add( sample2 ).mul( w ) );
261
+
262
+ }
263
+
264
+ return output( diffuseSum );
265
+
266
+ } );
267
+
268
+ //
269
+
270
+ const material = this._material || ( this._material = new NodeMaterial() );
271
+ material.fragmentNode = blur().context( builder.getSharedContext() );
272
+ material.name = 'Gaussian_blur';
273
+ material.needsUpdate = true;
274
+
275
+ //
276
+
277
+ const properties = builder.getNodeProperties( this );
278
+ properties.textureNode = textureNode;
279
+
280
+ //
281
+
282
+ return this._textureNode;
283
+
284
+ }
285
+
286
+ /**
287
+ * Frees internal resources. This method should be called
288
+ * when the effect is no longer required.
289
+ */
290
+ dispose() {
291
+
292
+ this._horizontalRT.dispose();
293
+ this._verticalRT.dispose();
294
+
295
+ }
296
+
297
+ /**
298
+ * Computes gaussian coefficients depending on the given kernel radius.
299
+ *
300
+ * @private
301
+ * @param {number} kernelRadius - The kernel radius.
302
+ * @return {Array<number>}
303
+ */
304
+ _getCoefficients( kernelRadius ) {
305
+
306
+ const coefficients = [];
307
+ const sigma = kernelRadius / 3;
308
+
309
+ for ( let i = 0; i < kernelRadius; i ++ ) {
310
+
311
+ coefficients.push( 0.39894 * Math.exp( - 0.5 * i * i / ( sigma * sigma ) ) / sigma );
312
+
313
+ }
314
+
315
+ return coefficients;
316
+
317
+ }
318
+
319
+ /**
320
+ * The resolution scale.
321
+ *
322
+ * @deprecated
323
+ * @type {Vector2}
324
+ * @default {(1,1)}
325
+ */
326
+ get resolution() {
327
+
328
+ console.warn( 'THREE.GaussianBlurNode: The "resolution" property has been renamed to "resolutionScale" and is now of type `number`.' ); // @deprecated r180
329
+
330
+ return new Vector2( this.resolutionScale, this.resolutionScale );
331
+
332
+ }
333
+
334
+ set resolution( value ) {
335
+
336
+ console.warn( 'THREE.GaussianBlurNode: The "resolution" property has been renamed to "resolutionScale" and is now of type `number`.' ); // @deprecated r180
337
+
338
+ this.resolutionScale = value.x;
339
+
340
+ }
341
+
342
+ }
343
+
344
+ export default GaussianBlurNode;
345
+
346
+ /**
347
+ * TSL function for creating a gaussian blur node for post processing.
348
+ *
349
+ * @tsl
350
+ * @function
351
+ * @param {Node<vec4>} node - The node that represents the input of the effect.
352
+ * @param {Node<vec2|float>} directionNode - Defines the direction and radius of the blur.
353
+ * @param {number} sigma - Controls the kernel of the blur filter. Higher values mean a wider blur radius.
354
+ * @param {Object} [options={}] - Additional options for the gaussian blur effect.
355
+ * @param {boolean} [options.premultipliedAlpha=false] - Whether to use premultiplied alpha for the blur effect.
356
+ * @param {number} [options.resolutionScale=1] - The resolution of the effect. 0.5 means half the resolution of the texture node.
357
+ * @returns {GaussianBlurNode}
358
+ */
359
+ export const gaussianBlur = ( node, directionNode, sigma, options = {} ) => nodeObject( new GaussianBlurNode( convertToTexture( node ), directionNode, sigma, options ) );
360
+
361
+ /**
362
+ * TSL function for creating a gaussian blur node for post processing with enabled premultiplied alpha.
363
+ *
364
+ * @tsl
365
+ * @function
366
+ * @deprecated since r180. Use `gaussianBlur()` with `premultipliedAlpha: true` option instead.
367
+ * @param {Node<vec4>} node - The node that represents the input of the effect.
368
+ * @param {Node<vec2|float>} directionNode - Defines the direction and radius of the blur.
369
+ * @param {number} sigma - Controls the kernel of the blur filter. Higher values mean a wider blur radius.
370
+ * @returns {GaussianBlurNode}
371
+ */
372
+ export function premultipliedGaussianBlur( node, directionNode, sigma ) {
373
+
374
+ console.warn( 'THREE.TSL: "premultipliedGaussianBlur()" is deprecated. Use "gaussianBlur()" with "premultipliedAlpha: true" option instead.' ); // deprecated, r180
375
+
376
+ return gaussianBlur( node, directionNode, sigma, { premultipliedAlpha: true } );
377
+
378
+ }
@@ -0,0 +1,279 @@
1
+ import { RenderTarget, Vector2, TempNode, NodeUpdateType, QuadMesh, RendererUtils, NodeMaterial } from 'three/webgpu';
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+ import { convertToTexture, nodeObject, Fn, passTexture, uv, vec2, vec3, vec4, max, float, sub, int, Loop, fract, pow, distance } from 'three/tsl';
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+
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+ const _quadMesh = /*@__PURE__*/ new QuadMesh();
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+ const _size = /*@__PURE__*/ new Vector2();
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+ let _rendererState;
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+
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+ /**
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+ * Post processing node for adding a bloom-based lens flare effect. This effect
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+ * requires that you extract the bloom of the scene via a bloom pass first.
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+ *
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+ * References:
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+ * - {@link https://john-chapman-graphics.blogspot.com/2013/02/pseudo-lens-flare.html}.
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+ * - {@link https://john-chapman.github.io/2017/11/05/pseudo-lens-flare.html}.
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+ *
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+ * @augments TempNode
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+ * @three_import import { lensflare } from 'three/addons/tsl/display/LensflareNode.js';
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+ */
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+ class LensflareNode extends TempNode {
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+
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+ static get type() {
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+
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+ return 'LensflareNode';
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+
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+ }
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+
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+ /**
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+ * Constructs a new lens flare node.
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+ *
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+ * @param {TextureNode} textureNode - The texture node that represents the scene's bloom.
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+ * @param {Object} params - The parameter object for configuring the effect.
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+ * @param {Node<vec3> | Color} [params.ghostTint=vec3(1, 1, 1)] - Defines the tint of the flare/ghosts.
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+ * @param {Node<float> | number} [params.threshold=float(0.5)] - Controls the size and strength of the effect. A higher threshold results in smaller flares.
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+ * @param {Node<float> | number} [params.ghostSamples=float(4)] - Represents the number of flares/ghosts per bright spot which pivot around the center.
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+ * @param {Node<float> | number} [params.ghostSpacing=float(0.25)] - Defines the spacing of the flares/ghosts.
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+ * @param {Node<float> | number} [params.ghostAttenuationFactor=float(25)] - Defines the attenuation factor of flares/ghosts.
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+ * @param {number} [params.downSampleRatio=4] - Defines how downsampling since the effect is usually not rendered at full resolution.
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+ */
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+ constructor( textureNode, params = {} ) {
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+
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+ super( 'vec4' );
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+
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+ /**
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+ * The texture node that represents the scene's bloom.
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+ *
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+ * @type {TextureNode}
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+ */
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+ this.textureNode = textureNode;
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+
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+ const {
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+ ghostTint = vec3( 1, 1, 1 ),
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+ threshold = float( 0.5 ),
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+ ghostSamples = float( 4 ),
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+ ghostSpacing = float( 0.25 ),
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+ ghostAttenuationFactor = float( 25 ),
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+ downSampleRatio = 4
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+ } = params;
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+
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+ /**
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+ * Defines the tint of the flare/ghosts.
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+ *
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+ * @type {Node<vec3>}
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+ */
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+ this.ghostTintNode = nodeObject( ghostTint );
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+
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+ /**
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+ * Controls the size and strength of the effect. A higher threshold results in smaller flares.
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+ *
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+ * @type {Node<float>}
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+ */
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+ this.thresholdNode = nodeObject( threshold );
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+
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+ /**
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+ * Represents the number of flares/ghosts per bright spot which pivot around the center.
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+ *
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+ * @type {Node<float>}
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+ */
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+ this.ghostSamplesNode = nodeObject( ghostSamples );
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+
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+ /**
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+ * Defines the spacing of the flares/ghosts.
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+ *
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+ * @type {Node<float>}
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+ */
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+ this.ghostSpacingNode = nodeObject( ghostSpacing );
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+
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+ /**
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+ * Defines the attenuation factor of flares/ghosts.
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+ *
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+ * @type {Node<float>}
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+ */
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+ this.ghostAttenuationFactorNode = nodeObject( ghostAttenuationFactor );
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+
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+ /**
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+ * Defines how downsampling since the effect is usually not rendered at full resolution.
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+ *
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+ * @type {number}
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+ */
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+ this.downSampleRatio = downSampleRatio;
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+
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+ /**
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+ * The `updateBeforeType` is set to `NodeUpdateType.FRAME` since the node renders
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+ * its effect once per frame in `updateBefore()`.
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+ *
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+ * @type {string}
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+ * @default 'frame'
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+ */
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+ this.updateBeforeType = NodeUpdateType.FRAME;
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+
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+ /**
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+ * The internal render target of the effect.
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+ *
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+ * @private
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+ * @type {RenderTarget}
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+ */
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+ this._renderTarget = new RenderTarget( 1, 1, { depthBuffer: false } );
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+ this._renderTarget.texture.name = 'LensflareNode';
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+
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+ /**
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+ * The node material that holds the effect's TSL code.
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+ *
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+ * @private
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+ * @type {NodeMaterial}
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+ */
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+ this._material = new NodeMaterial();
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+ this._material.name = 'LensflareNode';
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+
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+ /**
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+ * The result of the effect is represented as a separate texture node.
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+ *
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+ * @private
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+ * @type {PassTextureNode}
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+ */
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+ this._textureNode = passTexture( this, this._renderTarget.texture );
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+
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+ }
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+
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+ /**
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+ * Returns the result of the effect as a texture node.
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+ *
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+ * @return {PassTextureNode} A texture node that represents the result of the effect.
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+ */
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+ getTextureNode() {
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+
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+ return this._textureNode;
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+
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+ }
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+
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+ /**
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+ * Sets the size of the effect.
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+ *
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+ * @param {number} width - The width of the effect.
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+ * @param {number} height - The height of the effect.
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+ */
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+ setSize( width, height ) {
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+
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+ const resx = Math.round( width / this.downSampleRatio );
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+ const resy = Math.round( height / this.downSampleRatio );
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+
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+ this._renderTarget.setSize( resx, resy );
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+
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+ }
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+
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+ /**
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+ * This method is used to render the effect once per frame.
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+ *
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+ * @param {NodeFrame} frame - The current node frame.
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+ */
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+ updateBefore( frame ) {
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+
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+ const { renderer } = frame;
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+
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+ const size = renderer.getDrawingBufferSize( _size );
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+ this.setSize( size.width, size.height );
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+
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+ _rendererState = RendererUtils.resetRendererState( renderer, _rendererState );
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+
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+ _quadMesh.material = this._material;
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+
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+ // clear
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+
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+ renderer.setMRT( null );
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+
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+ // lensflare
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+
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+ renderer.setRenderTarget( this._renderTarget );
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+ _quadMesh.render( renderer );
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+
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+ // restore
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+
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+ RendererUtils.restoreRendererState( renderer, _rendererState );
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+
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+ }
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+
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+ /**
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+ * This method is used to setup the effect's TSL code.
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+ *
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+ * @param {NodeBuilder} builder - The current node builder.
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+ * @return {PassTextureNode}
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+ */
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+ setup( builder ) {
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+
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+ const lensflare = Fn( () => {
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+
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+ // flip uvs so lens flare pivot around the image center
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+
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+ const texCoord = uv().oneMinus().toVar();
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+
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+ // ghosts are positioned along this vector
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+
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+ const ghostVec = sub( vec2( 0.5 ), texCoord ).mul( this.ghostSpacingNode ).toVar();
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+
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+ // sample ghosts
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+
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+ const result = vec4().toVar();
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+
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+ Loop( { start: int( 0 ), end: int( this.ghostSamplesNode ), type: 'int', condition: '<' }, ( { i } ) => {
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+
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+ // use fract() to ensure that the texture coordinates wrap around
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+
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+ const sampleUv = fract( texCoord.add( ghostVec.mul( float( i ) ) ) ).toVar();
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+
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+ // reduce contributions from samples at the screen edge
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+
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+ const d = distance( sampleUv, vec2( 0.5 ) );
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+ const weight = pow( d.oneMinus(), this.ghostAttenuationFactorNode );
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+
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+ // accumulate
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+
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+ let sample = this.textureNode.sample( sampleUv ).rgb;
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+
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+ sample = max( sample.sub( this.thresholdNode ), vec3( 0 ) ).mul( this.ghostTintNode );
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+
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+ result.addAssign( sample.mul( weight ) );
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+
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+ } );
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+
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+ return result;
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+
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+ } );
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+
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+ this._material.fragmentNode = lensflare().context( builder.getSharedContext() );
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+ this._material.needsUpdate = true;
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+
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+ return this._textureNode;
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+
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+ }
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+
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+ /**
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+ * Frees internal resources. This method should be called
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+ * when the effect is no longer required.
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+ */
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+ dispose() {
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+
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+ this._renderTarget.dispose();
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+ this._material.dispose();
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+
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+ }
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+
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+ }
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+
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+ export default LensflareNode;
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+
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+ /**
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+ * TSL function for creating a bloom-based lens flare effect.
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+ *
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+ * @tsl
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+ * @function
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+ * @param {TextureNode} node - The node that represents the scene's bloom.
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+ * @param {Object} params - The parameter object for configuring the effect.
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+ * @param {Node<vec3> | Color} [params.ghostTint=vec3(1, 1, 1)] - Defines the tint of the flare/ghosts.
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+ * @param {Node<float> | number} [params.threshold=float(0.5)] - Controls the size and strength of the effect. A higher threshold results in smaller flares.
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+ * @param {Node<float> | number} [params.ghostSamples=float(4)] - Represents the number of flares/ghosts per bright spot which pivot around the center.
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+ * @param {Node<float> | number} [params.ghostSpacing=float(0.25)] - Defines the spacing of the flares/ghosts.
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+ * @param {Node<float> | number} [params.ghostAttenuationFactor=float(25)] - Defines the attenuation factor of flares/ghosts.
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+ * @param {number} [params.downSampleRatio=4] - Defines how downsampling since the effect is usually not rendered at full resolution.
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+ * @returns {LensflareNode}
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+ */
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+ export const lensflare = ( node, params ) => nodeObject( new LensflareNode( convertToTexture( node ), params ) );