vc-spaces365-threejs 0.180.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +86 -0
- package/build/three.cjs +77750 -0
- package/build/three.core.js +58846 -0
- package/build/three.core.min.js +6 -0
- package/build/three.module.js +18484 -0
- package/build/three.module.min.js +6 -0
- package/build/three.tsl.js +636 -0
- package/build/three.tsl.min.js +6 -0
- package/build/three.webgpu.js +77332 -0
- package/build/three.webgpu.min.js +6 -0
- package/build/three.webgpu.nodes.js +77103 -0
- package/build/three.webgpu.nodes.min.js +6 -0
- package/examples/fonts/LICENSE +13 -0
- package/examples/fonts/README.md +11 -0
- package/examples/fonts/droid/NOTICE +190 -0
- package/examples/fonts/droid/README.txt +18 -0
- package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
- package/examples/fonts/gentilis_bold.typeface.json +1 -0
- package/examples/fonts/gentilis_regular.typeface.json +1 -0
- package/examples/fonts/helvetiker_bold.typeface.json +1 -0
- package/examples/fonts/helvetiker_regular.typeface.json +1 -0
- package/examples/fonts/optimer_bold.typeface.json +1 -0
- package/examples/fonts/optimer_regular.typeface.json +1 -0
- package/examples/fonts/ttf/README.md +9 -0
- package/examples/fonts/ttf/kenpixel.ttf +0 -0
- package/examples/jsm/Addons.js +285 -0
- package/examples/jsm/animation/AnimationClipCreator.js +168 -0
- package/examples/jsm/animation/CCDIKSolver.js +591 -0
- package/examples/jsm/capabilities/WebGL.js +113 -0
- package/examples/jsm/capabilities/WebGPU.js +59 -0
- package/examples/jsm/controls/ArcballControls.js +3536 -0
- package/examples/jsm/controls/DragControls.js +452 -0
- package/examples/jsm/controls/FirstPersonControls.js +447 -0
- package/examples/jsm/controls/FlyControls.js +380 -0
- package/examples/jsm/controls/MapControls.js +62 -0
- package/examples/jsm/controls/OrbitControls.js +1860 -0
- package/examples/jsm/controls/PointerLockControls.js +264 -0
- package/examples/jsm/controls/TrackballControls.js +1001 -0
- package/examples/jsm/controls/TransformControls.js +1918 -0
- package/examples/jsm/csm/CSM.js +597 -0
- package/examples/jsm/csm/CSMFrustum.js +209 -0
- package/examples/jsm/csm/CSMHelper.js +243 -0
- package/examples/jsm/csm/CSMShader.js +307 -0
- package/examples/jsm/csm/CSMShadowNode.js +599 -0
- package/examples/jsm/curves/CurveExtras.js +694 -0
- package/examples/jsm/curves/NURBSCurve.js +155 -0
- package/examples/jsm/curves/NURBSSurface.js +98 -0
- package/examples/jsm/curves/NURBSUtils.js +532 -0
- package/examples/jsm/curves/NURBSVolume.js +82 -0
- package/examples/jsm/effects/AnaglyphEffect.js +179 -0
- package/examples/jsm/effects/AsciiEffect.js +310 -0
- package/examples/jsm/effects/OutlineEffect.js +489 -0
- package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
- package/examples/jsm/effects/StereoEffect.js +91 -0
- package/examples/jsm/environments/DebugEnvironment.js +102 -0
- package/examples/jsm/environments/RoomEnvironment.js +182 -0
- package/examples/jsm/exporters/DRACOExporter.js +311 -0
- package/examples/jsm/exporters/EXRExporter.js +618 -0
- package/examples/jsm/exporters/GLTFExporter.js +3595 -0
- package/examples/jsm/exporters/KTX2Exporter.js +347 -0
- package/examples/jsm/exporters/OBJExporter.js +308 -0
- package/examples/jsm/exporters/PLYExporter.js +562 -0
- package/examples/jsm/exporters/STLExporter.js +221 -0
- package/examples/jsm/exporters/USDZExporter.js +1228 -0
- package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
- package/examples/jsm/geometries/ConvexGeometry.js +72 -0
- package/examples/jsm/geometries/DecalGeometry.js +420 -0
- package/examples/jsm/geometries/ParametricFunctions.js +100 -0
- package/examples/jsm/geometries/ParametricGeometry.js +172 -0
- package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
- package/examples/jsm/geometries/TeapotGeometry.js +689 -0
- package/examples/jsm/geometries/TextGeometry.js +83 -0
- package/examples/jsm/helpers/LightProbeHelper.js +165 -0
- package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
- package/examples/jsm/helpers/OctreeHelper.js +109 -0
- package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
- package/examples/jsm/helpers/RapierHelper.js +59 -0
- package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
- package/examples/jsm/helpers/TextureHelper.js +265 -0
- package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
- package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
- package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
- package/examples/jsm/helpers/ViewHelper.js +422 -0
- package/examples/jsm/interactive/HTMLMesh.js +605 -0
- package/examples/jsm/interactive/InteractiveGroup.js +224 -0
- package/examples/jsm/interactive/SelectionBox.js +294 -0
- package/examples/jsm/interactive/SelectionHelper.js +150 -0
- package/examples/jsm/libs/ammo.wasm.js +822 -0
- package/examples/jsm/libs/ammo.wasm.wasm +0 -0
- package/examples/jsm/libs/basis/README.md +46 -0
- package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
- package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
- package/examples/jsm/libs/chevrotain.module.min.js +141 -0
- package/examples/jsm/libs/demuxer_mp4.js +109 -0
- package/examples/jsm/libs/draco/README.md +32 -0
- package/examples/jsm/libs/draco/draco_decoder.js +34 -0
- package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/draco_encoder.js +33 -0
- package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
- package/examples/jsm/libs/ecsy.module.js +1792 -0
- package/examples/jsm/libs/fflate.module.js +2672 -0
- package/examples/jsm/libs/ktx-parse.module.js +1 -0
- package/examples/jsm/libs/lil-gui.module.min.js +8 -0
- package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
- package/examples/jsm/libs/meshopt_decoder.module.js +195 -0
- package/examples/jsm/libs/mikktspace.module.js +128 -0
- package/examples/jsm/libs/motion-controllers.module.js +397 -0
- package/examples/jsm/libs/opentype.module.js +14506 -0
- package/examples/jsm/libs/potpack.module.js +125 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
- package/examples/jsm/libs/stats.module.js +167 -0
- package/examples/jsm/libs/surfaceNet.js +201 -0
- package/examples/jsm/libs/tween.module.js +876 -0
- package/examples/jsm/libs/utif.module.js +1665 -0
- package/examples/jsm/libs/zstddec.module.js +1 -0
- package/examples/jsm/lighting/TiledLighting.js +42 -0
- package/examples/jsm/lights/LightProbeGenerator.js +337 -0
- package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
- package/examples/jsm/lines/Line2.js +56 -0
- package/examples/jsm/lines/LineGeometry.js +157 -0
- package/examples/jsm/lines/LineMaterial.js +697 -0
- package/examples/jsm/lines/LineSegments2.js +426 -0
- package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
- package/examples/jsm/lines/Wireframe.js +108 -0
- package/examples/jsm/lines/WireframeGeometry2.js +49 -0
- package/examples/jsm/lines/webgpu/Line2.js +46 -0
- package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
- package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
- package/examples/jsm/loaders/3DMLoader.js +1835 -0
- package/examples/jsm/loaders/3MFLoader.js +1621 -0
- package/examples/jsm/loaders/AMFLoader.js +541 -0
- package/examples/jsm/loaders/BVHLoader.js +484 -0
- package/examples/jsm/loaders/ColladaLoader.js +4155 -0
- package/examples/jsm/loaders/DDSLoader.js +385 -0
- package/examples/jsm/loaders/DRACOLoader.js +688 -0
- package/examples/jsm/loaders/EXRLoader.js +2784 -0
- package/examples/jsm/loaders/FBXLoader.js +4382 -0
- package/examples/jsm/loaders/FontLoader.js +242 -0
- package/examples/jsm/loaders/GCodeLoader.js +292 -0
- package/examples/jsm/loaders/GLTFLoader.js +4890 -0
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
- package/examples/jsm/loaders/HDRLoader.js +486 -0
- package/examples/jsm/loaders/IESLoader.js +379 -0
- package/examples/jsm/loaders/KMZLoader.js +163 -0
- package/examples/jsm/loaders/KTX2Loader.js +1228 -0
- package/examples/jsm/loaders/KTXLoader.js +197 -0
- package/examples/jsm/loaders/LDrawLoader.js +2519 -0
- package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
- package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
- package/examples/jsm/loaders/LUTImageLoader.js +190 -0
- package/examples/jsm/loaders/LWOLoader.js +1079 -0
- package/examples/jsm/loaders/LottieLoader.js +130 -0
- package/examples/jsm/loaders/MD2Loader.js +435 -0
- package/examples/jsm/loaders/MDDLoader.js +147 -0
- package/examples/jsm/loaders/MTLLoader.js +593 -0
- package/examples/jsm/loaders/MaterialXLoader.js +1087 -0
- package/examples/jsm/loaders/NRRDLoader.js +718 -0
- package/examples/jsm/loaders/OBJLoader.js +955 -0
- package/examples/jsm/loaders/PCDLoader.js +618 -0
- package/examples/jsm/loaders/PDBLoader.js +272 -0
- package/examples/jsm/loaders/PLYLoader.js +805 -0
- package/examples/jsm/loaders/PVRLoader.js +270 -0
- package/examples/jsm/loaders/RGBELoader.js +18 -0
- package/examples/jsm/loaders/STLLoader.js +421 -0
- package/examples/jsm/loaders/SVGLoader.js +3267 -0
- package/examples/jsm/loaders/TDSLoader.js +1144 -0
- package/examples/jsm/loaders/TGALoader.js +540 -0
- package/examples/jsm/loaders/TIFFLoader.js +59 -0
- package/examples/jsm/loaders/TTFLoader.js +261 -0
- package/examples/jsm/loaders/USDLoader.js +219 -0
- package/examples/jsm/loaders/USDZLoader.js +16 -0
- package/examples/jsm/loaders/UltraHDRLoader.js +630 -0
- package/examples/jsm/loaders/VOXLoader.js +376 -0
- package/examples/jsm/loaders/VRMLLoader.js +3569 -0
- package/examples/jsm/loaders/VTKLoader.js +1276 -0
- package/examples/jsm/loaders/XYZLoader.js +143 -0
- package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
- package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
- package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
- package/examples/jsm/loaders/usd/USDAParser.js +741 -0
- package/examples/jsm/loaders/usd/USDCParser.js +17 -0
- package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
- package/examples/jsm/materials/MeshGouraudMaterial.js +434 -0
- package/examples/jsm/materials/MeshPostProcessingMaterial.js +167 -0
- package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
- package/examples/jsm/math/Capsule.js +159 -0
- package/examples/jsm/math/ColorConverter.js +58 -0
- package/examples/jsm/math/ColorSpaces.js +147 -0
- package/examples/jsm/math/ConvexHull.js +1695 -0
- package/examples/jsm/math/ImprovedNoise.js +88 -0
- package/examples/jsm/math/Lut.js +317 -0
- package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
- package/examples/jsm/math/OBB.js +535 -0
- package/examples/jsm/math/Octree.js +692 -0
- package/examples/jsm/math/SimplexNoise.js +470 -0
- package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
- package/examples/jsm/misc/GPUComputationRenderer.js +506 -0
- package/examples/jsm/misc/Gyroscope.js +78 -0
- package/examples/jsm/misc/MD2Character.js +391 -0
- package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
- package/examples/jsm/misc/MorphAnimMesh.js +119 -0
- package/examples/jsm/misc/MorphBlendMesh.js +425 -0
- package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
- package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
- package/examples/jsm/misc/RollerCoaster.js +623 -0
- package/examples/jsm/misc/TubePainter.js +256 -0
- package/examples/jsm/misc/Volume.js +521 -0
- package/examples/jsm/misc/VolumeSlice.js +276 -0
- package/examples/jsm/modifiers/CurveModifier.js +374 -0
- package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
- package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
- package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
- package/examples/jsm/modifiers/TessellateModifier.js +340 -0
- package/examples/jsm/objects/GroundedSkybox.js +69 -0
- package/examples/jsm/objects/Lensflare.js +489 -0
- package/examples/jsm/objects/LensflareMesh.js +376 -0
- package/examples/jsm/objects/MarchingCubes.js +1261 -0
- package/examples/jsm/objects/Reflector.js +338 -0
- package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
- package/examples/jsm/objects/Refractor.js +389 -0
- package/examples/jsm/objects/ShadowMesh.js +130 -0
- package/examples/jsm/objects/Sky.js +237 -0
- package/examples/jsm/objects/SkyMesh.js +243 -0
- package/examples/jsm/objects/Water.js +373 -0
- package/examples/jsm/objects/Water2.js +401 -0
- package/examples/jsm/objects/Water2Mesh.js +199 -0
- package/examples/jsm/objects/WaterMesh.js +196 -0
- package/examples/jsm/offscreen/jank.js +45 -0
- package/examples/jsm/offscreen/offscreen.js +8 -0
- package/examples/jsm/offscreen/scene.js +86 -0
- package/examples/jsm/physics/AmmoPhysics.js +354 -0
- package/examples/jsm/physics/JoltPhysics.js +330 -0
- package/examples/jsm/physics/RapierPhysics.js +432 -0
- package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
- package/examples/jsm/postprocessing/BloomPass.js +274 -0
- package/examples/jsm/postprocessing/BokehPass.js +218 -0
- package/examples/jsm/postprocessing/ClearPass.js +97 -0
- package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
- package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
- package/examples/jsm/postprocessing/EffectComposer.js +363 -0
- package/examples/jsm/postprocessing/FXAAPass.js +40 -0
- package/examples/jsm/postprocessing/FilmPass.js +113 -0
- package/examples/jsm/postprocessing/GTAOPass.js +727 -0
- package/examples/jsm/postprocessing/GlitchPass.js +177 -0
- package/examples/jsm/postprocessing/HalftonePass.js +134 -0
- package/examples/jsm/postprocessing/LUTPass.js +138 -0
- package/examples/jsm/postprocessing/MaskPass.js +195 -0
- package/examples/jsm/postprocessing/OutlinePass.js +776 -0
- package/examples/jsm/postprocessing/OutputPass.js +139 -0
- package/examples/jsm/postprocessing/Pass.js +191 -0
- package/examples/jsm/postprocessing/RenderPass.js +183 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
- package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
- package/examples/jsm/postprocessing/SAOPass.js +407 -0
- package/examples/jsm/postprocessing/SMAAPass.js +230 -0
- package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
- package/examples/jsm/postprocessing/SSAOPass.js +527 -0
- package/examples/jsm/postprocessing/SSRPass.js +856 -0
- package/examples/jsm/postprocessing/SavePass.js +132 -0
- package/examples/jsm/postprocessing/ShaderPass.js +135 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
- package/examples/jsm/postprocessing/TexturePass.js +131 -0
- package/examples/jsm/postprocessing/UnrealBloomPass.js +492 -0
- package/examples/jsm/renderers/CSS2DRenderer.js +317 -0
- package/examples/jsm/renderers/CSS3DRenderer.js +453 -0
- package/examples/jsm/renderers/Projector.js +936 -0
- package/examples/jsm/renderers/SVGRenderer.js +685 -0
- package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
- package/examples/jsm/shaders/AfterimageShader.js +63 -0
- package/examples/jsm/shaders/BasicShader.js +36 -0
- package/examples/jsm/shaders/BleachBypassShader.js +68 -0
- package/examples/jsm/shaders/BlendShader.js +56 -0
- package/examples/jsm/shaders/BokehShader.js +151 -0
- package/examples/jsm/shaders/BokehShader2.js +404 -0
- package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
- package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
- package/examples/jsm/shaders/ColorifyShader.js +57 -0
- package/examples/jsm/shaders/ConvolutionShader.js +74 -0
- package/examples/jsm/shaders/CopyShader.js +52 -0
- package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
- package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
- package/examples/jsm/shaders/DigitalGlitch.js +104 -0
- package/examples/jsm/shaders/DotScreenShader.js +75 -0
- package/examples/jsm/shaders/ExposureShader.js +51 -0
- package/examples/jsm/shaders/FXAAShader.js +298 -0
- package/examples/jsm/shaders/FilmShader.js +72 -0
- package/examples/jsm/shaders/FocusShader.js +94 -0
- package/examples/jsm/shaders/FreiChenShader.js +103 -0
- package/examples/jsm/shaders/GTAOShader.js +421 -0
- package/examples/jsm/shaders/GammaCorrectionShader.js +52 -0
- package/examples/jsm/shaders/GodRaysShader.js +333 -0
- package/examples/jsm/shaders/HalftoneShader.js +321 -0
- package/examples/jsm/shaders/HorizontalBlurShader.js +68 -0
- package/examples/jsm/shaders/HorizontalTiltShiftShader.js +70 -0
- package/examples/jsm/shaders/HueSaturationShader.js +74 -0
- package/examples/jsm/shaders/KaleidoShader.js +65 -0
- package/examples/jsm/shaders/LuminosityHighPassShader.js +68 -0
- package/examples/jsm/shaders/LuminosityShader.js +54 -0
- package/examples/jsm/shaders/MirrorShader.js +62 -0
- package/examples/jsm/shaders/NormalMapShader.js +60 -0
- package/examples/jsm/shaders/OutputShader.js +103 -0
- package/examples/jsm/shaders/PoissonDenoiseShader.js +235 -0
- package/examples/jsm/shaders/RGBShiftShader.js +61 -0
- package/examples/jsm/shaders/SAOShader.js +188 -0
- package/examples/jsm/shaders/SMAAShader.js +489 -0
- package/examples/jsm/shaders/SSAOShader.js +321 -0
- package/examples/jsm/shaders/SSRShader.js +395 -0
- package/examples/jsm/shaders/SepiaShader.js +57 -0
- package/examples/jsm/shaders/SobelOperatorShader.js +98 -0
- package/examples/jsm/shaders/SubsurfaceScatteringShader.js +95 -0
- package/examples/jsm/shaders/TechnicolorShader.js +51 -0
- package/examples/jsm/shaders/ToonShader.js +349 -0
- package/examples/jsm/shaders/TriangleBlurShader.js +79 -0
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +62 -0
- package/examples/jsm/shaders/VelocityShader.js +137 -0
- package/examples/jsm/shaders/VerticalBlurShader.js +66 -0
- package/examples/jsm/shaders/VerticalTiltShiftShader.js +70 -0
- package/examples/jsm/shaders/VignetteShader.js +56 -0
- package/examples/jsm/shaders/VolumeShader.js +298 -0
- package/examples/jsm/shaders/WaterRefractionShader.js +106 -0
- package/examples/jsm/textures/FlakesTexture.js +54 -0
- package/examples/jsm/textures/IESTexture.js +101 -0
- package/examples/jsm/transpiler/AST.js +631 -0
- package/examples/jsm/transpiler/GLSLDecoder.js +1171 -0
- package/examples/jsm/transpiler/Linker.js +327 -0
- package/examples/jsm/transpiler/ShaderToyDecoder.js +49 -0
- package/examples/jsm/transpiler/TSLEncoder.js +933 -0
- package/examples/jsm/transpiler/Transpiler.js +67 -0
- package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
- package/examples/jsm/transpiler/WGSLEncoder.js +812 -0
- package/examples/jsm/tsl/display/AfterImageNode.js +242 -0
- package/examples/jsm/tsl/display/AnaglyphPassNode.js +107 -0
- package/examples/jsm/tsl/display/AnamorphicNode.js +281 -0
- package/examples/jsm/tsl/display/BleachBypass.js +33 -0
- package/examples/jsm/tsl/display/BloomNode.js +520 -0
- package/examples/jsm/tsl/display/ChromaticAberrationNode.js +207 -0
- package/examples/jsm/tsl/display/DenoiseNode.js +332 -0
- package/examples/jsm/tsl/display/DepthOfFieldNode.js +547 -0
- package/examples/jsm/tsl/display/DotScreenNode.js +104 -0
- package/examples/jsm/tsl/display/FXAANode.js +365 -0
- package/examples/jsm/tsl/display/FilmNode.js +101 -0
- package/examples/jsm/tsl/display/GTAONode.js +530 -0
- package/examples/jsm/tsl/display/GaussianBlurNode.js +378 -0
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- package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +66 -0
- package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +100 -0
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +2248 -0
- package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +187 -0
- package/src/renderers/webgpu/nodes/WGSLNodeParser.js +25 -0
- package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +449 -0
- package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +484 -0
- package/src/renderers/webgpu/utils/WebGPUConstants.js +339 -0
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +781 -0
- package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +439 -0
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1505 -0
- package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +287 -0
- package/src/renderers/webgpu/utils/WebGPUUtils.js +227 -0
- package/src/renderers/webxr/WebXRController.js +428 -0
- package/src/renderers/webxr/WebXRDepthSensing.js +155 -0
- package/src/renderers/webxr/WebXRManager.js +1103 -0
- package/src/scenes/Fog.js +98 -0
- package/src/scenes/FogExp2.js +86 -0
- package/src/scenes/Scene.js +165 -0
- package/src/textures/CanvasTexture.js +45 -0
- package/src/textures/CompressedArrayTexture.js +89 -0
- package/src/textures/CompressedCubeTexture.js +48 -0
- package/src/textures/CompressedTexture.js +86 -0
- package/src/textures/CubeTexture.js +81 -0
- package/src/textures/Data3DTexture.js +112 -0
- package/src/textures/DataArrayTexture.js +134 -0
- package/src/textures/DataTexture.js +87 -0
- package/src/textures/DepthTexture.js +104 -0
- package/src/textures/ExternalTexture.js +56 -0
- package/src/textures/FramebufferTexture.js +85 -0
- package/src/textures/Source.js +230 -0
- package/src/textures/Texture.js +801 -0
- package/src/textures/VideoFrameTexture.js +72 -0
- package/src/textures/VideoTexture.js +125 -0
- package/src/utils.js +216 -0
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import { Fn, If, vec4 } from '../tsl/TSLBase.js';
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import { mix, min, step } from '../math/MathNode.js';
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import { warn } from '../../utils.js';
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/**
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* Represents a "Color Burn" blend mode.
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*
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* It's designed to darken the base layer's colors based on the color of the blend layer.
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* It significantly increases the contrast of the base layer, making the colors more vibrant and saturated.
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* The darker the color in the blend layer, the stronger the darkening and contrast effect on the base layer.
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*
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* @tsl
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* @function
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* @param {Node<vec3>} base - The base color.
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* @param {Node<vec3>} blend - The blend color. A white (#ffffff) blend color does not alter the base color.
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* @return {Node<vec3>} The result.
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*/
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export const blendBurn = /*@__PURE__*/ Fn( ( [ base, blend ] ) => {
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return min( 1.0, base.oneMinus().div( blend ) ).oneMinus();
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} ).setLayout( {
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name: 'blendBurn',
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type: 'vec3',
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inputs: [
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{ name: 'base', type: 'vec3' },
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{ name: 'blend', type: 'vec3' }
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]
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} );
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/**
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* Represents a "Color Dodge" blend mode.
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*
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* It's designed to lighten the base layer's colors based on the color of the blend layer.
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* It significantly increases the brightness of the base layer, making the colors lighter and more vibrant.
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* The brighter the color in the blend layer, the stronger the lightening and contrast effect on the base layer.
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*
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* @tsl
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* @function
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* @param {Node<vec3>} base - The base color.
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* @param {Node<vec3>} blend - The blend color. A black (#000000) blend color does not alter the base color.
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* @return {Node<vec3>} The result.
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*/
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export const blendDodge = /*@__PURE__*/ Fn( ( [ base, blend ] ) => {
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return min( base.div( blend.oneMinus() ), 1.0 );
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} ).setLayout( {
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name: 'blendDodge',
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type: 'vec3',
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inputs: [
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{ name: 'base', type: 'vec3' },
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{ name: 'blend', type: 'vec3' }
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]
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} );
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/**
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* Represents a "Screen" blend mode.
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*
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* Similar to `blendDodge()`, this mode also lightens the base layer's colors based on the color of the blend layer.
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* The "Screen" blend mode is better for general brightening whereas the "Dodge" results in more subtle and nuanced
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* effects.
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*
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* @tsl
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* @function
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* @param {Node<vec3>} base - The base color.
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* @param {Node<vec3>} blend - The blend color. A black (#000000) blend color does not alter the base color.
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* @return {Node<vec3>} The result.
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*/
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export const blendScreen = /*@__PURE__*/ Fn( ( [ base, blend ] ) => {
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return base.oneMinus().mul( blend.oneMinus() ).oneMinus();
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} ).setLayout( {
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name: 'blendScreen',
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type: 'vec3',
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inputs: [
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{ name: 'base', type: 'vec3' },
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{ name: 'blend', type: 'vec3' }
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]
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} );
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/**
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* Represents a "Overlay" blend mode.
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*
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* It's designed to increase the contrast of the base layer based on the color of the blend layer.
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* It amplifies the existing colors and contrast in the base layer, making lighter areas lighter and darker areas darker.
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* The color of the blend layer significantly influences the resulting contrast and color shift in the base layer.
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*
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* @tsl
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* @function
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* @param {Node<vec3>} base - The base color.
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* @param {Node<vec3>} blend - The blend color
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* @return {Node<vec3>} The result.
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*/
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export const blendOverlay = /*@__PURE__*/ Fn( ( [ base, blend ] ) => {
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return mix( base.mul( 2.0 ).mul( blend ), base.oneMinus().mul( 2.0 ).mul( blend.oneMinus() ).oneMinus(), step( 0.5, base ) );
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} ).setLayout( {
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name: 'blendOverlay',
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type: 'vec3',
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inputs: [
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{ name: 'base', type: 'vec3' },
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{ name: 'blend', type: 'vec3' }
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]
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} );
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/**
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* This function blends two color based on their alpha values by replicating the behavior of `THREE.NormalBlending`.
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* It assumes both input colors have non-premultiplied alpha.
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*
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* @tsl
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* @function
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* @param {Node<vec4>} base - The base color.
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* @param {Node<vec4>} blend - The blend color
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* @return {Node<vec4>} The result.
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*/
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export const blendColor = /*@__PURE__*/ Fn( ( [ base, blend ] ) => {
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const outAlpha = blend.a.add( base.a.mul( blend.a.oneMinus() ) );
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return vec4( blend.rgb.mul( blend.a ).add( base.rgb.mul( base.a ).mul( blend.a.oneMinus() ) ).div( outAlpha ), outAlpha );
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} ).setLayout( {
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name: 'blendColor',
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type: 'vec4',
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inputs: [
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{ name: 'base', type: 'vec4' },
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{ name: 'blend', type: 'vec4' }
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]
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} );
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/**
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* Premultiplies the RGB channels of a color by its alpha channel.
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*
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* This function is useful for converting a non-premultiplied alpha color
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* into a premultiplied alpha format, where the RGB values are scaled
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* by the alpha value. Premultiplied alpha is often used in graphics
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* rendering for certain operations, such as compositing and image processing.
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*
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* @tsl
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* @function
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* @param {Node<vec4>} color - The input color with non-premultiplied alpha.
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* @return {Node<vec4>} The color with premultiplied alpha.
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*/
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export const premultiplyAlpha = /*@__PURE__*/ Fn( ( [ color ] ) => {
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return vec4( color.rgb.mul( color.a ), color.a );
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}, { color: 'vec4', return: 'vec4' } );
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/**
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* Unpremultiplies the RGB channels of a color by its alpha channel.
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*
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* This function is useful for converting a premultiplied alpha color
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* back into a non-premultiplied alpha format, where the RGB values are
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* divided by the alpha value. Unpremultiplied alpha is often used in graphics
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* rendering for certain operations, such as compositing and image processing.
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*
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* @tsl
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* @function
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* @param {Node<vec4>} color - The input color with premultiplied alpha.
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* @return {Node<vec4>} The color with non-premultiplied alpha.
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*/
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export const unpremultiplyAlpha = /*@__PURE__*/ Fn( ( [ color ] ) => {
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If( color.a.equal( 0.0 ), () => vec4( 0.0 ) );
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return vec4( color.rgb.div( color.a ), color.a );
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}, { color: 'vec4', return: 'vec4' } );
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// Deprecated
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/**
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* @tsl
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* @function
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* @deprecated since r171. Use {@link blendBurn} instead.
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*
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* @param {...any} params
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* @returns {Function}
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*/
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export const burn = ( ...params ) => { // @deprecated, r171
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warn( 'TSL: "burn" has been renamed. Use "blendBurn" instead.' );
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return blendBurn( params );
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};
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/**
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* @tsl
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* @function
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* @deprecated since r171. Use {@link blendDodge} instead.
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*
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* @param {...any} params
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* @returns {Function}
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*/
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export const dodge = ( ...params ) => { // @deprecated, r171
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warn( 'TSL: "dodge" has been renamed. Use "blendDodge" instead.' );
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return blendDodge( params );
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};
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/**
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* @tsl
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* @function
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* @deprecated since r171. Use {@link blendScreen} instead.
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*
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* @param {...any} params
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* @returns {Function}
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*/
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export const screen = ( ...params ) => { // @deprecated, r171
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warn( 'TSL: "screen" has been renamed. Use "blendScreen" instead.' );
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return blendScreen( params );
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};
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/**
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* @tsl
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* @function
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* @deprecated since r171. Use {@link blendOverlay} instead.
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*
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* @param {...any} params
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* @returns {Function}
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*/
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export const overlay = ( ...params ) => { // @deprecated, r171
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warn( 'TSL: "overlay" has been renamed. Use "blendOverlay" instead.' );
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return blendOverlay( params );
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};
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import TempNode from '../core/TempNode.js';
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import { uv } from '../accessors/UV.js';
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import { normalView } from '../accessors/Normal.js';
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import { positionView } from '../accessors/Position.js';
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import { faceDirection } from './FrontFacingNode.js';
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import { Fn, nodeProxy, float, vec2 } from '../tsl/TSLBase.js';
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// Bump Mapping Unparametrized Surfaces on the GPU by Morten S. Mikkelsen
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// https://mmikk.github.io/papers3d/mm_sfgrad_bump.pdf
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const dHdxy_fwd = Fn( ( { textureNode, bumpScale } ) => {
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// It's used to preserve the same TextureNode instance
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const sampleTexture = ( callback ) => textureNode.cache().context( { getUV: ( texNode ) => callback( texNode.uvNode || uv() ), forceUVContext: true } );
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const Hll = float( sampleTexture( ( uvNode ) => uvNode ) );
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return vec2(
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float( sampleTexture( ( uvNode ) => uvNode.add( uvNode.dFdx() ) ) ).sub( Hll ),
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float( sampleTexture( ( uvNode ) => uvNode.add( uvNode.dFdy() ) ) ).sub( Hll )
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).mul( bumpScale );
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} );
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// Evaluate the derivative of the height w.r.t. screen-space using forward differencing (listing 2)
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const perturbNormalArb = Fn( ( inputs ) => {
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const { surf_pos, surf_norm, dHdxy } = inputs;
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// normalize is done to ensure that the bump map looks the same regardless of the texture's scale
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const vSigmaX = surf_pos.dFdx().normalize();
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const vSigmaY = surf_pos.dFdy().normalize();
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const vN = surf_norm; // normalized
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const R1 = vSigmaY.cross( vN );
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const R2 = vN.cross( vSigmaX );
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const fDet = vSigmaX.dot( R1 ).mul( faceDirection );
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const vGrad = fDet.sign().mul( dHdxy.x.mul( R1 ).add( dHdxy.y.mul( R2 ) ) );
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return fDet.abs().mul( surf_norm ).sub( vGrad ).normalize();
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} );
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/**
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* This class can be used for applying bump maps to materials.
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*
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* ```js
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* material.normalNode = bumpMap( texture( bumpTex ) );
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* ```
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*
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*/
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class BumpMapNode extends TempNode {
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constructor( textureNode, scaleNode = null ) {
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setup() {
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*/
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export const bumpMap = /*@__PURE__*/ nodeProxy( BumpMapNode ).setParameterLength( 1, 2 );
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import { dot, max, mix } from '../math/MathNode.js';
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import { add } from '../math/OperatorNode.js';
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import { Fn, If, float, vec3, vec4 } from '../tsl/TSLBase.js';
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import { ColorManagement } from '../../math/ColorManagement.js';
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import { Vector3 } from '../../math/Vector3.js';
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import { LinearSRGBColorSpace } from '../../constants.js';
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/**
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* Computes a grayscale value for the given RGB color value.
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*
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* @param {Node<vec3>} color - The color value to compute the grayscale for.
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* @return {Node<vec3>} The grayscale color.
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*/
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export const grayscale = /*@__PURE__*/ Fn( ( [ color ] ) => {
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return luminance( color.rgb );
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} );
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/**
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* Super-saturates or desaturates the given RGB color.
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*
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* @param {Node<vec3>} color - The input color.
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* @param {Node<float>} [adjustment=1] - Specifies the amount of the conversion. A value under `1` desaturates the color, a value over `1` super-saturates it.
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* @return {Node<vec3>} The saturated color.
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*/
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export const saturation = /*@__PURE__*/ Fn( ( [ color, adjustment = float( 1 ) ] ) => {
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return adjustment.mix( luminance( color.rgb ), color.rgb );
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} );
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/**
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* Selectively enhance the intensity of less saturated RGB colors. Can result
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* in a more natural and visually appealing image with enhanced color depth
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* compared to {@link ColorAdjustment#saturation}.
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*
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* @tsl
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* @function
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* @param {Node<vec3>} color - The input color.
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* @param {Node<float>} [adjustment=1] - Controls the intensity of the vibrance effect.
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* @return {Node<vec3>} The updated color.
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*/
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export const vibrance = /*@__PURE__*/ Fn( ( [ color, adjustment = float( 1 ) ] ) => {
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const average = add( color.r, color.g, color.b ).div( 3.0 );
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const mx = color.r.max( color.g.max( color.b ) );
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const amt = mx.sub( average ).mul( adjustment ).mul( - 3.0 );
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return mix( color.rgb, mx, amt );
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} );
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|
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/**
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* Updates the hue component of the given RGB color while preserving its luminance and saturation.
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*
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* @tsl
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* @function
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* @param {Node<vec3>} color - The input color.
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* @param {Node<float>} [adjustment=1] - Defines the degree of hue rotation in radians. A positive value rotates the hue clockwise, while a negative value rotates it counterclockwise.
|
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* @return {Node<vec3>} The updated color.
|
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*/
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export const hue = /*@__PURE__*/ Fn( ( [ color, adjustment = float( 1 ) ] ) => {
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const k = vec3( 0.57735, 0.57735, 0.57735 );
|
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const cosAngle = adjustment.cos();
|
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return vec3( color.rgb.mul( cosAngle ).add( k.cross( color.rgb ).mul( adjustment.sin() ).add( k.mul( dot( k, color.rgb ).mul( cosAngle.oneMinus() ) ) ) ) );
|
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|
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} );
|
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|
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/**
|
|
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* Computes the luminance for the given RGB color value.
|
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*
|
|
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* @tsl
|
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* @function
|
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* @param {Node<vec3>} color - The color value to compute the luminance for.
|
|
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* @param {?Node<vec3>} luminanceCoefficients - The luminance coefficients. By default predefined values of the current working color space are used.
|
|
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|
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* @return {Node<float>} The luminance.
|
|
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*/
|
|
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|
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export const luminance = (
|
|
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|
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color,
|
|
89
|
+
luminanceCoefficients = vec3( ColorManagement.getLuminanceCoefficients( new Vector3() ) )
|
|
90
|
+
) => dot( color, luminanceCoefficients );
|
|
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|
+
|
|
92
|
+
/**
|
|
93
|
+
* Color Decision List (CDL) v1.2
|
|
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|
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*
|
|
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|
+
* Compact representation of color grading information, defined by slope, offset, power, and
|
|
96
|
+
* saturation. The CDL should be typically be given input in a log space (such as LogC, ACEScc,
|
|
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|
+
* or AgX Log), and will return output in the same space. Output may require clamping >=0.
|
|
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|
+
*
|
|
99
|
+
* @tsl
|
|
100
|
+
* @function
|
|
101
|
+
* @param {Node<vec4>} color Input (-Infinity < input < +Infinity)
|
|
102
|
+
* @param {Node<vec3>} slope Slope (0 ≤ slope < +Infinity)
|
|
103
|
+
* @param {Node<vec3>} offset Offset (-Infinity < offset < +Infinity; typically -1 < offset < 1)
|
|
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|
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* @param {Node<vec3>} power Power (0 < power < +Infinity)
|
|
105
|
+
* @param {Node<float>} saturation Saturation (0 ≤ saturation < +Infinity; typically 0 ≤ saturation < 4)
|
|
106
|
+
* @param {Node<vec3>} luminanceCoefficients Luminance coefficients for saturation term, typically Rec. 709
|
|
107
|
+
* @return {Node<vec4>} Output, -Infinity < output < +Infinity
|
|
108
|
+
*
|
|
109
|
+
* References:
|
|
110
|
+
* - ASC CDL v1.2
|
|
111
|
+
* - {@link https://blender.stackexchange.com/a/55239/43930}
|
|
112
|
+
* - {@link https://docs.acescentral.com/specifications/acescc/}
|
|
113
|
+
*/
|
|
114
|
+
export const cdl = /*@__PURE__*/ Fn( ( [
|
|
115
|
+
color,
|
|
116
|
+
slope = vec3( 1 ),
|
|
117
|
+
offset = vec3( 0 ),
|
|
118
|
+
power = vec3( 1 ),
|
|
119
|
+
saturation = float( 1 ),
|
|
120
|
+
// ASC CDL v1.2 explicitly requires Rec. 709 luminance coefficients.
|
|
121
|
+
luminanceCoefficients = vec3( ColorManagement.getLuminanceCoefficients( new Vector3(), LinearSRGBColorSpace ) )
|
|
122
|
+
] ) => {
|
|
123
|
+
|
|
124
|
+
// NOTE: The ASC CDL v1.2 defines a [0, 1] clamp on the slope+offset term, and another on the
|
|
125
|
+
// saturation term. Per the ACEScc specification and Filament, limits may be omitted to support
|
|
126
|
+
// values outside [0, 1], requiring a workaround for negative values in the power expression.
|
|
127
|
+
|
|
128
|
+
const luma = color.rgb.dot( vec3( luminanceCoefficients ) );
|
|
129
|
+
|
|
130
|
+
const v = max( color.rgb.mul( slope ).add( offset ), 0.0 ).toVar();
|
|
131
|
+
const pv = v.pow( power ).toVar();
|
|
132
|
+
|
|
133
|
+
If( v.r.greaterThan( 0.0 ), () => { v.r.assign( pv.r ); } ); // eslint-disable-line
|
|
134
|
+
If( v.g.greaterThan( 0.0 ), () => { v.g.assign( pv.g ); } ); // eslint-disable-line
|
|
135
|
+
If( v.b.greaterThan( 0.0 ), () => { v.b.assign( pv.b ); } ); // eslint-disable-line
|
|
136
|
+
|
|
137
|
+
v.assign( luma.add( v.sub( luma ).mul( saturation ) ) );
|
|
138
|
+
|
|
139
|
+
return vec4( v.rgb, color.a );
|
|
140
|
+
|
|
141
|
+
} );
|
|
@@ -0,0 +1,54 @@
|
|
|
1
|
+
import { mix } from '../math/MathNode.js';
|
|
2
|
+
import { Fn } from '../tsl/TSLCore.js';
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* Converts the given color value from sRGB to linear-sRGB color space.
|
|
6
|
+
*
|
|
7
|
+
* @tsl
|
|
8
|
+
* @function
|
|
9
|
+
* @param {Node<vec3>} color - The sRGB color.
|
|
10
|
+
* @return {Node<vec3>} The linear-sRGB color.
|
|
11
|
+
*/
|
|
12
|
+
export const sRGBTransferEOTF = /*@__PURE__*/ Fn( ( [ color ] ) => {
|
|
13
|
+
|
|
14
|
+
const a = color.mul( 0.9478672986 ).add( 0.0521327014 ).pow( 2.4 );
|
|
15
|
+
const b = color.mul( 0.0773993808 );
|
|
16
|
+
const factor = color.lessThanEqual( 0.04045 );
|
|
17
|
+
|
|
18
|
+
const rgbResult = mix( a, b, factor );
|
|
19
|
+
|
|
20
|
+
return rgbResult;
|
|
21
|
+
|
|
22
|
+
} ).setLayout( {
|
|
23
|
+
name: 'sRGBTransferEOTF',
|
|
24
|
+
type: 'vec3',
|
|
25
|
+
inputs: [
|
|
26
|
+
{ name: 'color', type: 'vec3' }
|
|
27
|
+
]
|
|
28
|
+
} );
|
|
29
|
+
|
|
30
|
+
/**
|
|
31
|
+
* Converts the given color value from linear-sRGB to sRGB color space.
|
|
32
|
+
*
|
|
33
|
+
* @tsl
|
|
34
|
+
* @function
|
|
35
|
+
* @param {Node<vec3>} color - The linear-sRGB color.
|
|
36
|
+
* @return {Node<vec3>} The sRGB color.
|
|
37
|
+
*/
|
|
38
|
+
export const sRGBTransferOETF = /*@__PURE__*/ Fn( ( [ color ] ) => {
|
|
39
|
+
|
|
40
|
+
const a = color.pow( 0.41666 ).mul( 1.055 ).sub( 0.055 );
|
|
41
|
+
const b = color.mul( 12.92 );
|
|
42
|
+
const factor = color.lessThanEqual( 0.0031308 );
|
|
43
|
+
|
|
44
|
+
const rgbResult = mix( a, b, factor );
|
|
45
|
+
|
|
46
|
+
return rgbResult;
|
|
47
|
+
|
|
48
|
+
} ).setLayout( {
|
|
49
|
+
name: 'sRGBTransferOETF',
|
|
50
|
+
type: 'vec3',
|
|
51
|
+
inputs: [
|
|
52
|
+
{ name: 'color', type: 'vec3' }
|
|
53
|
+
]
|
|
54
|
+
} );
|
|
@@ -0,0 +1,164 @@
|
|
|
1
|
+
import TempNode from '../core/TempNode.js';
|
|
2
|
+
import { addMethodChaining, mat3, nodeObject, vec4 } from '../tsl/TSLCore.js';
|
|
3
|
+
|
|
4
|
+
import { SRGBTransfer } from '../../constants.js';
|
|
5
|
+
import { ColorManagement } from '../../math/ColorManagement.js';
|
|
6
|
+
import { sRGBTransferEOTF, sRGBTransferOETF } from './ColorSpaceFunctions.js';
|
|
7
|
+
import { Matrix3 } from '../../math/Matrix3.js';
|
|
8
|
+
|
|
9
|
+
const WORKING_COLOR_SPACE = 'WorkingColorSpace';
|
|
10
|
+
const OUTPUT_COLOR_SPACE = 'OutputColorSpace';
|
|
11
|
+
|
|
12
|
+
/**
|
|
13
|
+
* This node represents a color space conversion. Meaning it converts
|
|
14
|
+
* a color value from a source to a target color space.
|
|
15
|
+
*
|
|
16
|
+
* @augments TempNode
|
|
17
|
+
*/
|
|
18
|
+
class ColorSpaceNode extends TempNode {
|
|
19
|
+
|
|
20
|
+
static get type() {
|
|
21
|
+
|
|
22
|
+
return 'ColorSpaceNode';
|
|
23
|
+
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
/**
|
|
27
|
+
* Constructs a new color space node.
|
|
28
|
+
*
|
|
29
|
+
* @param {Node} colorNode - Represents the color to convert.
|
|
30
|
+
* @param {string} source - The source color space.
|
|
31
|
+
* @param {string} target - The target color space.
|
|
32
|
+
*/
|
|
33
|
+
constructor( colorNode, source, target ) {
|
|
34
|
+
|
|
35
|
+
super( 'vec4' );
|
|
36
|
+
|
|
37
|
+
/**
|
|
38
|
+
* Represents the color to convert.
|
|
39
|
+
*
|
|
40
|
+
* @type {Node}
|
|
41
|
+
*/
|
|
42
|
+
this.colorNode = colorNode;
|
|
43
|
+
|
|
44
|
+
/**
|
|
45
|
+
* The source color space.
|
|
46
|
+
*
|
|
47
|
+
* @type {string}
|
|
48
|
+
*/
|
|
49
|
+
this.source = source;
|
|
50
|
+
|
|
51
|
+
/**
|
|
52
|
+
* The target color space.
|
|
53
|
+
*
|
|
54
|
+
* @type {string}
|
|
55
|
+
*/
|
|
56
|
+
this.target = target;
|
|
57
|
+
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
/**
|
|
61
|
+
* This method resolves the constants `WORKING_COLOR_SPACE` and
|
|
62
|
+
* `OUTPUT_COLOR_SPACE` based on the current configuration of the
|
|
63
|
+
* color management and renderer.
|
|
64
|
+
*
|
|
65
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
66
|
+
* @param {string} colorSpace - The color space to resolve.
|
|
67
|
+
* @return {string} The resolved color space.
|
|
68
|
+
*/
|
|
69
|
+
resolveColorSpace( builder, colorSpace ) {
|
|
70
|
+
|
|
71
|
+
if ( colorSpace === WORKING_COLOR_SPACE ) {
|
|
72
|
+
|
|
73
|
+
return ColorManagement.workingColorSpace;
|
|
74
|
+
|
|
75
|
+
} else if ( colorSpace === OUTPUT_COLOR_SPACE ) {
|
|
76
|
+
|
|
77
|
+
return builder.context.outputColorSpace || builder.renderer.outputColorSpace;
|
|
78
|
+
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
return colorSpace;
|
|
82
|
+
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
setup( builder ) {
|
|
86
|
+
|
|
87
|
+
const { colorNode } = this;
|
|
88
|
+
|
|
89
|
+
const source = this.resolveColorSpace( builder, this.source );
|
|
90
|
+
const target = this.resolveColorSpace( builder, this.target );
|
|
91
|
+
|
|
92
|
+
let outputNode = colorNode;
|
|
93
|
+
|
|
94
|
+
if ( ColorManagement.enabled === false || source === target || ! source || ! target ) {
|
|
95
|
+
|
|
96
|
+
return outputNode;
|
|
97
|
+
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
if ( ColorManagement.getTransfer( source ) === SRGBTransfer ) {
|
|
101
|
+
|
|
102
|
+
outputNode = vec4( sRGBTransferEOTF( outputNode.rgb ), outputNode.a );
|
|
103
|
+
|
|
104
|
+
}
|
|
105
|
+
|
|
106
|
+
if ( ColorManagement.getPrimaries( source ) !== ColorManagement.getPrimaries( target ) ) {
|
|
107
|
+
|
|
108
|
+
outputNode = vec4(
|
|
109
|
+
mat3( ColorManagement._getMatrix( new Matrix3(), source, target ) ).mul( outputNode.rgb ),
|
|
110
|
+
outputNode.a
|
|
111
|
+
);
|
|
112
|
+
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
if ( ColorManagement.getTransfer( target ) === SRGBTransfer ) {
|
|
116
|
+
|
|
117
|
+
outputNode = vec4( sRGBTransferOETF( outputNode.rgb ), outputNode.a );
|
|
118
|
+
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
return outputNode;
|
|
122
|
+
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
}
|
|
126
|
+
|
|
127
|
+
export default ColorSpaceNode;
|
|
128
|
+
|
|
129
|
+
/**
|
|
130
|
+
* TSL function for converting a given color node from the current working color space to the given color space.
|
|
131
|
+
*
|
|
132
|
+
* @tsl
|
|
133
|
+
* @function
|
|
134
|
+
* @param {Node} node - Represents the node to convert.
|
|
135
|
+
* @param {string} targetColorSpace - The target color space.
|
|
136
|
+
* @returns {ColorSpaceNode}
|
|
137
|
+
*/
|
|
138
|
+
export const workingToColorSpace = ( node, targetColorSpace ) => nodeObject( new ColorSpaceNode( nodeObject( node ), WORKING_COLOR_SPACE, targetColorSpace ) );
|
|
139
|
+
|
|
140
|
+
/**
|
|
141
|
+
* TSL function for converting a given color node from the given color space to the current working color space.
|
|
142
|
+
*
|
|
143
|
+
* @tsl
|
|
144
|
+
* @function
|
|
145
|
+
* @param {Node} node - Represents the node to convert.
|
|
146
|
+
* @param {string} sourceColorSpace - The source color space.
|
|
147
|
+
* @returns {ColorSpaceNode}
|
|
148
|
+
*/
|
|
149
|
+
export const colorSpaceToWorking = ( node, sourceColorSpace ) => nodeObject( new ColorSpaceNode( nodeObject( node ), sourceColorSpace, WORKING_COLOR_SPACE ) );
|
|
150
|
+
|
|
151
|
+
/**
|
|
152
|
+
* TSL function for converting a given color node from one color space to another one.
|
|
153
|
+
*
|
|
154
|
+
* @tsl
|
|
155
|
+
* @function
|
|
156
|
+
* @param {Node} node - Represents the node to convert.
|
|
157
|
+
* @param {string} sourceColorSpace - The source color space.
|
|
158
|
+
* @param {string} targetColorSpace - The target color space.
|
|
159
|
+
* @returns {ColorSpaceNode}
|
|
160
|
+
*/
|
|
161
|
+
export const convertColorSpace = ( node, sourceColorSpace, targetColorSpace ) => nodeObject( new ColorSpaceNode( nodeObject( node ), sourceColorSpace, targetColorSpace ) );
|
|
162
|
+
|
|
163
|
+
addMethodChaining( 'workingToColorSpace', workingToColorSpace );
|
|
164
|
+
addMethodChaining( 'colorSpaceToWorking', colorSpaceToWorking );
|