vc-spaces365-threejs 0.180.0

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Files changed (1120) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +86 -0
  3. package/build/three.cjs +77750 -0
  4. package/build/three.core.js +58846 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +18484 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +636 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +77332 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +77103 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/README.md +11 -0
  16. package/examples/fonts/droid/NOTICE +190 -0
  17. package/examples/fonts/droid/README.txt +18 -0
  18. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  19. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  20. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  23. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  24. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  25. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  26. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  27. package/examples/fonts/optimer_bold.typeface.json +1 -0
  28. package/examples/fonts/optimer_regular.typeface.json +1 -0
  29. package/examples/fonts/ttf/README.md +9 -0
  30. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  31. package/examples/jsm/Addons.js +285 -0
  32. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  33. package/examples/jsm/animation/CCDIKSolver.js +591 -0
  34. package/examples/jsm/capabilities/WebGL.js +113 -0
  35. package/examples/jsm/capabilities/WebGPU.js +59 -0
  36. package/examples/jsm/controls/ArcballControls.js +3536 -0
  37. package/examples/jsm/controls/DragControls.js +452 -0
  38. package/examples/jsm/controls/FirstPersonControls.js +447 -0
  39. package/examples/jsm/controls/FlyControls.js +380 -0
  40. package/examples/jsm/controls/MapControls.js +62 -0
  41. package/examples/jsm/controls/OrbitControls.js +1860 -0
  42. package/examples/jsm/controls/PointerLockControls.js +264 -0
  43. package/examples/jsm/controls/TrackballControls.js +1001 -0
  44. package/examples/jsm/controls/TransformControls.js +1918 -0
  45. package/examples/jsm/csm/CSM.js +597 -0
  46. package/examples/jsm/csm/CSMFrustum.js +209 -0
  47. package/examples/jsm/csm/CSMHelper.js +243 -0
  48. package/examples/jsm/csm/CSMShader.js +307 -0
  49. package/examples/jsm/csm/CSMShadowNode.js +599 -0
  50. package/examples/jsm/curves/CurveExtras.js +694 -0
  51. package/examples/jsm/curves/NURBSCurve.js +155 -0
  52. package/examples/jsm/curves/NURBSSurface.js +98 -0
  53. package/examples/jsm/curves/NURBSUtils.js +532 -0
  54. package/examples/jsm/curves/NURBSVolume.js +82 -0
  55. package/examples/jsm/effects/AnaglyphEffect.js +179 -0
  56. package/examples/jsm/effects/AsciiEffect.js +310 -0
  57. package/examples/jsm/effects/OutlineEffect.js +489 -0
  58. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  59. package/examples/jsm/effects/StereoEffect.js +91 -0
  60. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  61. package/examples/jsm/environments/RoomEnvironment.js +182 -0
  62. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  63. package/examples/jsm/exporters/EXRExporter.js +618 -0
  64. package/examples/jsm/exporters/GLTFExporter.js +3595 -0
  65. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  66. package/examples/jsm/exporters/OBJExporter.js +308 -0
  67. package/examples/jsm/exporters/PLYExporter.js +562 -0
  68. package/examples/jsm/exporters/STLExporter.js +221 -0
  69. package/examples/jsm/exporters/USDZExporter.js +1228 -0
  70. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  71. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  72. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  73. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  74. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  75. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  76. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  77. package/examples/jsm/geometries/TextGeometry.js +83 -0
  78. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  79. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  80. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  81. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  82. package/examples/jsm/helpers/RapierHelper.js +59 -0
  83. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  84. package/examples/jsm/helpers/TextureHelper.js +265 -0
  85. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  86. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  87. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  88. package/examples/jsm/helpers/ViewHelper.js +422 -0
  89. package/examples/jsm/interactive/HTMLMesh.js +605 -0
  90. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  91. package/examples/jsm/interactive/SelectionBox.js +294 -0
  92. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  93. package/examples/jsm/libs/ammo.wasm.js +822 -0
  94. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  95. package/examples/jsm/libs/basis/README.md +46 -0
  96. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  97. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  98. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  99. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  100. package/examples/jsm/libs/draco/README.md +32 -0
  101. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  102. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  103. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  104. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  105. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  106. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  107. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  108. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  109. package/examples/jsm/libs/ecsy.module.js +1792 -0
  110. package/examples/jsm/libs/fflate.module.js +2672 -0
  111. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  112. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  113. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  114. package/examples/jsm/libs/meshopt_decoder.module.js +195 -0
  115. package/examples/jsm/libs/mikktspace.module.js +128 -0
  116. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  117. package/examples/jsm/libs/opentype.module.js +14506 -0
  118. package/examples/jsm/libs/potpack.module.js +125 -0
  119. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  120. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  121. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  122. package/examples/jsm/libs/stats.module.js +167 -0
  123. package/examples/jsm/libs/surfaceNet.js +201 -0
  124. package/examples/jsm/libs/tween.module.js +876 -0
  125. package/examples/jsm/libs/utif.module.js +1665 -0
  126. package/examples/jsm/libs/zstddec.module.js +1 -0
  127. package/examples/jsm/lighting/TiledLighting.js +42 -0
  128. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  129. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  130. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  131. package/examples/jsm/lines/Line2.js +56 -0
  132. package/examples/jsm/lines/LineGeometry.js +157 -0
  133. package/examples/jsm/lines/LineMaterial.js +697 -0
  134. package/examples/jsm/lines/LineSegments2.js +426 -0
  135. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  136. package/examples/jsm/lines/Wireframe.js +108 -0
  137. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  138. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  139. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  140. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  141. package/examples/jsm/loaders/3DMLoader.js +1835 -0
  142. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  143. package/examples/jsm/loaders/AMFLoader.js +541 -0
  144. package/examples/jsm/loaders/BVHLoader.js +484 -0
  145. package/examples/jsm/loaders/ColladaLoader.js +4155 -0
  146. package/examples/jsm/loaders/DDSLoader.js +385 -0
  147. package/examples/jsm/loaders/DRACOLoader.js +688 -0
  148. package/examples/jsm/loaders/EXRLoader.js +2784 -0
  149. package/examples/jsm/loaders/FBXLoader.js +4382 -0
  150. package/examples/jsm/loaders/FontLoader.js +242 -0
  151. package/examples/jsm/loaders/GCodeLoader.js +292 -0
  152. package/examples/jsm/loaders/GLTFLoader.js +4890 -0
  153. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  154. package/examples/jsm/loaders/HDRLoader.js +486 -0
  155. package/examples/jsm/loaders/IESLoader.js +379 -0
  156. package/examples/jsm/loaders/KMZLoader.js +163 -0
  157. package/examples/jsm/loaders/KTX2Loader.js +1228 -0
  158. package/examples/jsm/loaders/KTXLoader.js +197 -0
  159. package/examples/jsm/loaders/LDrawLoader.js +2519 -0
  160. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  161. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  162. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  163. package/examples/jsm/loaders/LWOLoader.js +1079 -0
  164. package/examples/jsm/loaders/LottieLoader.js +130 -0
  165. package/examples/jsm/loaders/MD2Loader.js +435 -0
  166. package/examples/jsm/loaders/MDDLoader.js +147 -0
  167. package/examples/jsm/loaders/MTLLoader.js +593 -0
  168. package/examples/jsm/loaders/MaterialXLoader.js +1087 -0
  169. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  170. package/examples/jsm/loaders/OBJLoader.js +955 -0
  171. package/examples/jsm/loaders/PCDLoader.js +618 -0
  172. package/examples/jsm/loaders/PDBLoader.js +272 -0
  173. package/examples/jsm/loaders/PLYLoader.js +805 -0
  174. package/examples/jsm/loaders/PVRLoader.js +270 -0
  175. package/examples/jsm/loaders/RGBELoader.js +18 -0
  176. package/examples/jsm/loaders/STLLoader.js +421 -0
  177. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  178. package/examples/jsm/loaders/TDSLoader.js +1144 -0
  179. package/examples/jsm/loaders/TGALoader.js +540 -0
  180. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  181. package/examples/jsm/loaders/TTFLoader.js +261 -0
  182. package/examples/jsm/loaders/USDLoader.js +219 -0
  183. package/examples/jsm/loaders/USDZLoader.js +16 -0
  184. package/examples/jsm/loaders/UltraHDRLoader.js +630 -0
  185. package/examples/jsm/loaders/VOXLoader.js +376 -0
  186. package/examples/jsm/loaders/VRMLLoader.js +3569 -0
  187. package/examples/jsm/loaders/VTKLoader.js +1276 -0
  188. package/examples/jsm/loaders/XYZLoader.js +143 -0
  189. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  190. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  191. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  192. package/examples/jsm/loaders/usd/USDAParser.js +741 -0
  193. package/examples/jsm/loaders/usd/USDCParser.js +17 -0
  194. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  195. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  196. package/examples/jsm/materials/MeshGouraudMaterial.js +434 -0
  197. package/examples/jsm/materials/MeshPostProcessingMaterial.js +167 -0
  198. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  199. package/examples/jsm/math/Capsule.js +159 -0
  200. package/examples/jsm/math/ColorConverter.js +58 -0
  201. package/examples/jsm/math/ColorSpaces.js +147 -0
  202. package/examples/jsm/math/ConvexHull.js +1695 -0
  203. package/examples/jsm/math/ImprovedNoise.js +88 -0
  204. package/examples/jsm/math/Lut.js +317 -0
  205. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  206. package/examples/jsm/math/OBB.js +535 -0
  207. package/examples/jsm/math/Octree.js +692 -0
  208. package/examples/jsm/math/SimplexNoise.js +470 -0
  209. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  210. package/examples/jsm/misc/GPUComputationRenderer.js +506 -0
  211. package/examples/jsm/misc/Gyroscope.js +78 -0
  212. package/examples/jsm/misc/MD2Character.js +391 -0
  213. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  214. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  215. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  216. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  217. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  218. package/examples/jsm/misc/RollerCoaster.js +623 -0
  219. package/examples/jsm/misc/TubePainter.js +256 -0
  220. package/examples/jsm/misc/Volume.js +521 -0
  221. package/examples/jsm/misc/VolumeSlice.js +276 -0
  222. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  223. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  224. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  225. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  226. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  227. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  228. package/examples/jsm/objects/Lensflare.js +489 -0
  229. package/examples/jsm/objects/LensflareMesh.js +376 -0
  230. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  231. package/examples/jsm/objects/Reflector.js +338 -0
  232. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  233. package/examples/jsm/objects/Refractor.js +389 -0
  234. package/examples/jsm/objects/ShadowMesh.js +130 -0
  235. package/examples/jsm/objects/Sky.js +237 -0
  236. package/examples/jsm/objects/SkyMesh.js +243 -0
  237. package/examples/jsm/objects/Water.js +373 -0
  238. package/examples/jsm/objects/Water2.js +401 -0
  239. package/examples/jsm/objects/Water2Mesh.js +199 -0
  240. package/examples/jsm/objects/WaterMesh.js +196 -0
  241. package/examples/jsm/offscreen/jank.js +45 -0
  242. package/examples/jsm/offscreen/offscreen.js +8 -0
  243. package/examples/jsm/offscreen/scene.js +86 -0
  244. package/examples/jsm/physics/AmmoPhysics.js +354 -0
  245. package/examples/jsm/physics/JoltPhysics.js +330 -0
  246. package/examples/jsm/physics/RapierPhysics.js +432 -0
  247. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  248. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  249. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  250. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  251. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  252. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  253. package/examples/jsm/postprocessing/EffectComposer.js +363 -0
  254. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  255. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  256. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  257. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  258. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  259. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  260. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  261. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  262. package/examples/jsm/postprocessing/OutputPass.js +139 -0
  263. package/examples/jsm/postprocessing/Pass.js +191 -0
  264. package/examples/jsm/postprocessing/RenderPass.js +183 -0
  265. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  266. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  267. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  268. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  269. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  270. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  271. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  272. package/examples/jsm/postprocessing/SavePass.js +132 -0
  273. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  274. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  275. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  276. package/examples/jsm/postprocessing/UnrealBloomPass.js +492 -0
  277. package/examples/jsm/renderers/CSS2DRenderer.js +317 -0
  278. package/examples/jsm/renderers/CSS3DRenderer.js +453 -0
  279. package/examples/jsm/renderers/Projector.js +936 -0
  280. package/examples/jsm/renderers/SVGRenderer.js +685 -0
  281. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  282. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  283. package/examples/jsm/shaders/BasicShader.js +36 -0
  284. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  285. package/examples/jsm/shaders/BlendShader.js +56 -0
  286. package/examples/jsm/shaders/BokehShader.js +151 -0
  287. package/examples/jsm/shaders/BokehShader2.js +404 -0
  288. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  289. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  290. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  291. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  292. package/examples/jsm/shaders/CopyShader.js +52 -0
  293. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  294. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  295. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  296. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  297. package/examples/jsm/shaders/ExposureShader.js +51 -0
  298. package/examples/jsm/shaders/FXAAShader.js +298 -0
  299. package/examples/jsm/shaders/FilmShader.js +72 -0
  300. package/examples/jsm/shaders/FocusShader.js +94 -0
  301. package/examples/jsm/shaders/FreiChenShader.js +103 -0
  302. package/examples/jsm/shaders/GTAOShader.js +421 -0
  303. package/examples/jsm/shaders/GammaCorrectionShader.js +52 -0
  304. package/examples/jsm/shaders/GodRaysShader.js +333 -0
  305. package/examples/jsm/shaders/HalftoneShader.js +321 -0
  306. package/examples/jsm/shaders/HorizontalBlurShader.js +68 -0
  307. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +70 -0
  308. package/examples/jsm/shaders/HueSaturationShader.js +74 -0
  309. package/examples/jsm/shaders/KaleidoShader.js +65 -0
  310. package/examples/jsm/shaders/LuminosityHighPassShader.js +68 -0
  311. package/examples/jsm/shaders/LuminosityShader.js +54 -0
  312. package/examples/jsm/shaders/MirrorShader.js +62 -0
  313. package/examples/jsm/shaders/NormalMapShader.js +60 -0
  314. package/examples/jsm/shaders/OutputShader.js +103 -0
  315. package/examples/jsm/shaders/PoissonDenoiseShader.js +235 -0
  316. package/examples/jsm/shaders/RGBShiftShader.js +61 -0
  317. package/examples/jsm/shaders/SAOShader.js +188 -0
  318. package/examples/jsm/shaders/SMAAShader.js +489 -0
  319. package/examples/jsm/shaders/SSAOShader.js +321 -0
  320. package/examples/jsm/shaders/SSRShader.js +395 -0
  321. package/examples/jsm/shaders/SepiaShader.js +57 -0
  322. package/examples/jsm/shaders/SobelOperatorShader.js +98 -0
  323. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +95 -0
  324. package/examples/jsm/shaders/TechnicolorShader.js +51 -0
  325. package/examples/jsm/shaders/ToonShader.js +349 -0
  326. package/examples/jsm/shaders/TriangleBlurShader.js +79 -0
  327. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +62 -0
  328. package/examples/jsm/shaders/VelocityShader.js +137 -0
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  1005. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
  1006. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
  1007. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +25 -0
  1008. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
  1009. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
  1010. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
  1011. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
  1012. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
  1013. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +200 -0
  1014. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
  1015. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +235 -0
  1016. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +119 -0
  1017. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +145 -0
  1018. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +122 -0
  1019. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +21 -0
  1020. package/src/renderers/shaders/ShaderChunk.js +270 -0
  1021. package/src/renderers/shaders/ShaderLib/background.glsl.js +40 -0
  1022. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +63 -0
  1023. package/src/renderers/shaders/ShaderLib/cube.glsl.js +36 -0
  1024. package/src/renderers/shaders/ShaderLib/depth.glsl.js +114 -0
  1025. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +78 -0
  1026. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
  1027. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +76 -0
  1028. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +116 -0
  1029. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +125 -0
  1030. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +112 -0
  1031. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +87 -0
  1032. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +127 -0
  1033. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +229 -0
  1034. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +119 -0
  1035. package/src/renderers/shaders/ShaderLib/points.glsl.js +87 -0
  1036. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +58 -0
  1037. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
  1038. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -0
  1039. package/src/renderers/shaders/ShaderLib.js +361 -0
  1040. package/src/renderers/shaders/UniformsLib.js +235 -0
  1041. package/src/renderers/shaders/UniformsUtils.js +112 -0
  1042. package/src/renderers/webgl/WebGLAnimation.js +53 -0
  1043. package/src/renderers/webgl/WebGLAttributes.js +237 -0
  1044. package/src/renderers/webgl/WebGLBackground.js +303 -0
  1045. package/src/renderers/webgl/WebGLBindingStates.js +594 -0
  1046. package/src/renderers/webgl/WebGLBufferRenderer.js +89 -0
  1047. package/src/renderers/webgl/WebGLCapabilities.js +145 -0
  1048. package/src/renderers/webgl/WebGLClipping.js +171 -0
  1049. package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
  1050. package/src/renderers/webgl/WebGLCubeUVMaps.js +134 -0
  1051. package/src/renderers/webgl/WebGLExtensions.js +84 -0
  1052. package/src/renderers/webgl/WebGLGeometries.js +183 -0
  1053. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +100 -0
  1054. package/src/renderers/webgl/WebGLInfo.js +73 -0
  1055. package/src/renderers/webgl/WebGLLights.js +571 -0
  1056. package/src/renderers/webgl/WebGLMaterials.js +591 -0
  1057. package/src/renderers/webgl/WebGLMorphtargets.js +168 -0
  1058. package/src/renderers/webgl/WebGLObjects.js +92 -0
  1059. package/src/renderers/webgl/WebGLProgram.js +1091 -0
  1060. package/src/renderers/webgl/WebGLPrograms.js +667 -0
  1061. package/src/renderers/webgl/WebGLProperties.js +55 -0
  1062. package/src/renderers/webgl/WebGLRenderLists.js +238 -0
  1063. package/src/renderers/webgl/WebGLRenderStates.js +116 -0
  1064. package/src/renderers/webgl/WebGLShader.js +12 -0
  1065. package/src/renderers/webgl/WebGLShaderCache.js +124 -0
  1066. package/src/renderers/webgl/WebGLShadowMap.js +436 -0
  1067. package/src/renderers/webgl/WebGLState.js +1332 -0
  1068. package/src/renderers/webgl/WebGLTextures.js +2342 -0
  1069. package/src/renderers/webgl/WebGLUniforms.js +1166 -0
  1070. package/src/renderers/webgl/WebGLUniformsGroups.js +394 -0
  1071. package/src/renderers/webgl/WebGLUtils.js +213 -0
  1072. package/src/renderers/webgl-fallback/WebGLBackend.js +2633 -0
  1073. package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +140 -0
  1074. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +1517 -0
  1075. package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +325 -0
  1076. package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +64 -0
  1077. package/src/renderers/webgl-fallback/utils/WebGLConstants.js +14 -0
  1078. package/src/renderers/webgl-fallback/utils/WebGLExtensions.js +83 -0
  1079. package/src/renderers/webgl-fallback/utils/WebGLState.js +1144 -0
  1080. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +1304 -0
  1081. package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +366 -0
  1082. package/src/renderers/webgl-fallback/utils/WebGLUtils.js +313 -0
  1083. package/src/renderers/webgpu/WebGPUBackend.js +2456 -0
  1084. package/src/renderers/webgpu/WebGPURenderer.Nodes.js +69 -0
  1085. package/src/renderers/webgpu/WebGPURenderer.js +106 -0
  1086. package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +66 -0
  1087. package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +100 -0
  1088. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +2248 -0
  1089. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +187 -0
  1090. package/src/renderers/webgpu/nodes/WGSLNodeParser.js +25 -0
  1091. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +449 -0
  1092. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +484 -0
  1093. package/src/renderers/webgpu/utils/WebGPUConstants.js +339 -0
  1094. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +781 -0
  1095. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +439 -0
  1096. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1505 -0
  1097. package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +287 -0
  1098. package/src/renderers/webgpu/utils/WebGPUUtils.js +227 -0
  1099. package/src/renderers/webxr/WebXRController.js +428 -0
  1100. package/src/renderers/webxr/WebXRDepthSensing.js +155 -0
  1101. package/src/renderers/webxr/WebXRManager.js +1103 -0
  1102. package/src/scenes/Fog.js +98 -0
  1103. package/src/scenes/FogExp2.js +86 -0
  1104. package/src/scenes/Scene.js +165 -0
  1105. package/src/textures/CanvasTexture.js +45 -0
  1106. package/src/textures/CompressedArrayTexture.js +89 -0
  1107. package/src/textures/CompressedCubeTexture.js +48 -0
  1108. package/src/textures/CompressedTexture.js +86 -0
  1109. package/src/textures/CubeTexture.js +81 -0
  1110. package/src/textures/Data3DTexture.js +112 -0
  1111. package/src/textures/DataArrayTexture.js +134 -0
  1112. package/src/textures/DataTexture.js +87 -0
  1113. package/src/textures/DepthTexture.js +104 -0
  1114. package/src/textures/ExternalTexture.js +56 -0
  1115. package/src/textures/FramebufferTexture.js +85 -0
  1116. package/src/textures/Source.js +230 -0
  1117. package/src/textures/Texture.js +801 -0
  1118. package/src/textures/VideoFrameTexture.js +72 -0
  1119. package/src/textures/VideoTexture.js +125 -0
  1120. package/src/utils.js +216 -0
@@ -0,0 +1,1835 @@
1
+ import {
2
+ BufferGeometryLoader,
3
+ CanvasTexture,
4
+ ClampToEdgeWrapping,
5
+ Color,
6
+ DirectionalLight,
7
+ DoubleSide,
8
+ FileLoader,
9
+ LinearFilter,
10
+ Line,
11
+ LineBasicMaterial,
12
+ Loader,
13
+ Matrix4,
14
+ Mesh,
15
+ MeshPhysicalMaterial,
16
+ MeshStandardMaterial,
17
+ Object3D,
18
+ PointLight,
19
+ Points,
20
+ PointsMaterial,
21
+ RectAreaLight,
22
+ RepeatWrapping,
23
+ SpotLight,
24
+ Sprite,
25
+ SpriteMaterial,
26
+ TextureLoader
27
+ } from 'three';
28
+
29
+ import { EXRLoader } from '../loaders/EXRLoader.js';
30
+
31
+ const _taskCache = new WeakMap();
32
+
33
+ /**
34
+ * A loader for Rhinoceros 3D files and objects.
35
+ *
36
+ * Rhinoceros is a 3D modeler used to create, edit, analyze, document, render,
37
+ * animate, and translate NURBS curves, surfaces, breps, extrusions, point clouds,
38
+ * as well as polygon meshes and SubD objects. `rhino3dm.js` is compiled to WebAssembly
39
+ * from the open source geometry library `openNURBS`. The loader currently uses
40
+ * `rhino3dm.js 8.4.0`.
41
+ *
42
+ * ```js
43
+ * const loader = new Rhino3dmLoader();
44
+ * loader.setLibraryPath( 'https://cdn.jsdelivr.net/npm/rhino3dm@8.0.1' );
45
+ *
46
+ * const object = await loader.loadAsync( 'models/3dm/Rhino_Logo.3dm' );
47
+ * scene.add( object );
48
+ * ```
49
+ *
50
+ * @augments Loader
51
+ * @three_import import { Rhino3dmLoader } from 'three/addons/loaders/3DMLoader.js';
52
+ */
53
+ class Rhino3dmLoader extends Loader {
54
+
55
+ /**
56
+ * Constructs a new Rhino 3DM loader.
57
+ *
58
+ * @param {LoadingManager} [manager] - The loading manager.
59
+ */
60
+ constructor( manager ) {
61
+
62
+ super( manager );
63
+
64
+ // internals
65
+
66
+ this.libraryPath = '';
67
+ this.libraryPending = null;
68
+ this.libraryBinary = null;
69
+ this.libraryConfig = {};
70
+
71
+ this.url = '';
72
+
73
+ this.workerLimit = 4;
74
+ this.workerPool = [];
75
+ this.workerNextTaskID = 1;
76
+ this.workerSourceURL = '';
77
+ this.workerConfig = {};
78
+
79
+ this.materials = [];
80
+ this.warnings = [];
81
+
82
+ }
83
+
84
+ /**
85
+ * Path to a folder containing the JS and WASM libraries.
86
+ *
87
+ * @param {string} path - The library path to set.
88
+ * @return {Rhino3dmLoader} A reference to this loader.
89
+ */
90
+ setLibraryPath( path ) {
91
+
92
+ this.libraryPath = path;
93
+
94
+ return this;
95
+
96
+ }
97
+
98
+ /**
99
+ * Sets the maximum number of Web Workers to be used during decoding.
100
+ * A lower limit may be preferable if workers are also for other
101
+ * tasks in the application.
102
+ *
103
+ * @param {number} workerLimit - The worker limit.
104
+ * @return {Rhino3dmLoader} A reference to this loader.
105
+ */
106
+ setWorkerLimit( workerLimit ) {
107
+
108
+ this.workerLimit = workerLimit;
109
+
110
+ return this;
111
+
112
+ }
113
+
114
+ /**
115
+ * Starts loading from the given URL and passes the loaded 3DM asset
116
+ * to the `onLoad()` callback.
117
+ *
118
+ * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
119
+ * @param {function(Object3D)} onLoad - Executed when the loading process has been finished.
120
+ * @param {onProgressCallback} onProgress - Executed while the loading is in progress.
121
+ * @param {onErrorCallback} onError - Executed when errors occur.
122
+ */
123
+ load( url, onLoad, onProgress, onError ) {
124
+
125
+ const loader = new FileLoader( this.manager );
126
+
127
+ loader.setPath( this.path );
128
+ loader.setResponseType( 'arraybuffer' );
129
+ loader.setRequestHeader( this.requestHeader );
130
+
131
+ this.url = url;
132
+
133
+ loader.load( url, ( buffer ) => {
134
+
135
+ // Check for an existing task using this buffer. A transferred buffer cannot be transferred
136
+ // again from this thread.
137
+ if ( _taskCache.has( buffer ) ) {
138
+
139
+ const cachedTask = _taskCache.get( buffer );
140
+
141
+ return cachedTask.promise.then( onLoad ).catch( onError );
142
+
143
+ }
144
+
145
+ this.decodeObjects( buffer, url )
146
+ .then( result => {
147
+
148
+ result.userData.warnings = this.warnings;
149
+ onLoad( result );
150
+
151
+ } )
152
+ .catch( e => onError( e ) );
153
+
154
+ }, onProgress, onError );
155
+
156
+ }
157
+
158
+ /**
159
+ * Prints debug messages to the browser console.
160
+ */
161
+ debug() {
162
+
163
+ console.log( 'Task load: ', this.workerPool.map( ( worker ) => worker._taskLoad ) );
164
+
165
+ }
166
+
167
+ /**
168
+ * Decodes the 3DM asset data with a Web Worker.
169
+ *
170
+ * @param {ArrayBuffer} buffer - The raw 3DM asset data as an array buffer.
171
+ * @param {string} url - The asset URL.
172
+ * @return {Promise<Object3D>} A Promise that resolved with the decoded 3D object.
173
+ */
174
+ decodeObjects( buffer, url ) {
175
+
176
+ let worker;
177
+ let taskID;
178
+
179
+ const taskCost = buffer.byteLength;
180
+
181
+ const objectPending = this._getWorker( taskCost )
182
+ .then( ( _worker ) => {
183
+
184
+ worker = _worker;
185
+ taskID = this.workerNextTaskID ++;
186
+
187
+ return new Promise( ( resolve, reject ) => {
188
+
189
+ worker._callbacks[ taskID ] = { resolve, reject };
190
+
191
+ worker.postMessage( { type: 'decode', id: taskID, buffer }, [ buffer ] );
192
+
193
+ // this.debug();
194
+
195
+ } );
196
+
197
+ } )
198
+ .then( ( message ) => this._createGeometry( message.data ) )
199
+ .catch( e => {
200
+
201
+ throw e;
202
+
203
+ } );
204
+
205
+ // Remove task from the task list.
206
+ // Note: replaced '.finally()' with '.catch().then()' block - iOS 11 support (#19416)
207
+ objectPending
208
+ .catch( () => true )
209
+ .then( () => {
210
+
211
+ if ( worker && taskID ) {
212
+
213
+ this._releaseTask( worker, taskID );
214
+
215
+ //this.debug();
216
+
217
+ }
218
+
219
+ } );
220
+
221
+ // Cache the task result.
222
+ _taskCache.set( buffer, {
223
+
224
+ url: url,
225
+ promise: objectPending
226
+
227
+ } );
228
+
229
+ return objectPending;
230
+
231
+ }
232
+
233
+ /**
234
+ * Parses the given 3DM data and passes the loaded 3DM asset
235
+ * to the `onLoad()` callback.
236
+ *
237
+ * @param {ArrayBuffer} data - The raw 3DM asset data as an array buffer.
238
+ * @param {function(Object3D)} onLoad - Executed when the loading process has been finished.
239
+ * @param {onErrorCallback} onError - Executed when errors occur.
240
+ */
241
+ parse( data, onLoad, onError ) {
242
+
243
+ this.decodeObjects( data, '' )
244
+ .then( result => {
245
+
246
+ result.userData.warnings = this.warnings;
247
+ onLoad( result );
248
+
249
+ } )
250
+ .catch( e => onError( e ) );
251
+
252
+ }
253
+
254
+ _compareMaterials( material ) {
255
+
256
+ const mat = {};
257
+ mat.name = material.name;
258
+ mat.color = {};
259
+ mat.color.r = material.color.r;
260
+ mat.color.g = material.color.g;
261
+ mat.color.b = material.color.b;
262
+ mat.type = material.type;
263
+ mat.vertexColors = material.vertexColors;
264
+
265
+ const json = JSON.stringify( mat );
266
+
267
+ for ( let i = 0; i < this.materials.length; i ++ ) {
268
+
269
+ const m = this.materials[ i ];
270
+ const _mat = {};
271
+ _mat.name = m.name;
272
+ _mat.color = {};
273
+ _mat.color.r = m.color.r;
274
+ _mat.color.g = m.color.g;
275
+ _mat.color.b = m.color.b;
276
+ _mat.type = m.type;
277
+ _mat.vertexColors = m.vertexColors;
278
+
279
+ if ( JSON.stringify( _mat ) === json ) {
280
+
281
+ return m;
282
+
283
+ }
284
+
285
+ }
286
+
287
+ this.materials.push( material );
288
+
289
+ return material;
290
+
291
+ }
292
+
293
+ _createMaterial( material, renderEnvironment ) {
294
+
295
+ if ( material === undefined ) {
296
+
297
+ return new MeshStandardMaterial( {
298
+ color: new Color( 1, 1, 1 ),
299
+ metalness: 0.8,
300
+ name: Loader.DEFAULT_MATERIAL_NAME,
301
+ side: DoubleSide
302
+ } );
303
+
304
+ }
305
+
306
+ //console.log(material)
307
+
308
+ const mat = new MeshPhysicalMaterial( {
309
+
310
+ color: new Color( material.diffuseColor.r / 255.0, material.diffuseColor.g / 255.0, material.diffuseColor.b / 255.0 ),
311
+ emissive: new Color( material.emissionColor.r, material.emissionColor.g, material.emissionColor.b ),
312
+ flatShading: material.disableLighting,
313
+ ior: material.indexOfRefraction,
314
+ name: material.name,
315
+ reflectivity: material.reflectivity,
316
+ opacity: 1.0 - material.transparency,
317
+ side: DoubleSide,
318
+ specularColor: material.specularColor,
319
+ transparent: material.transparency > 0 ? true : false
320
+
321
+ } );
322
+
323
+ mat.userData.id = material.id;
324
+
325
+ if ( material.pbrSupported ) {
326
+
327
+ const pbr = material.pbr;
328
+
329
+ mat.anisotropy = pbr.anisotropic;
330
+ mat.anisotropyRotation = pbr.anisotropicRotation;
331
+ mat.color = new Color( pbr.baseColor.r, pbr.baseColor.g, pbr.baseColor.b );
332
+ mat.clearcoat = pbr.clearcoat;
333
+ mat.clearcoatRoughness = pbr.clearcoatRoughness;
334
+ mat.metalness = pbr.metallic;
335
+ mat.transmission = 1 - pbr.opacity;
336
+ mat.roughness = pbr.roughness;
337
+ mat.sheen = pbr.sheen;
338
+ mat.specularIntensity = pbr.specular;
339
+ mat.thickness = pbr.subsurface;
340
+
341
+ }
342
+
343
+ if ( material.pbrSupported && material.pbr.opacity === 0 && material.transparency === 1 ) {
344
+
345
+ //some compromises
346
+
347
+ mat.opacity = 0.2;
348
+ mat.transmission = 1.00;
349
+
350
+ }
351
+
352
+ const textureLoader = new TextureLoader();
353
+
354
+ for ( let i = 0; i < material.textures.length; i ++ ) {
355
+
356
+ const texture = material.textures[ i ];
357
+
358
+ if ( texture.image !== null ) {
359
+
360
+ const map = textureLoader.load( texture.image );
361
+
362
+ //console.log(texture.type )
363
+
364
+ switch ( texture.type ) {
365
+
366
+ case 'Bump':
367
+
368
+ mat.bumpMap = map;
369
+
370
+ break;
371
+
372
+ case 'Diffuse':
373
+
374
+ mat.map = map;
375
+
376
+ break;
377
+
378
+ case 'Emap':
379
+
380
+ mat.envMap = map;
381
+
382
+ break;
383
+
384
+ case 'Opacity':
385
+
386
+ mat.transmissionMap = map;
387
+
388
+ break;
389
+
390
+ case 'Transparency':
391
+
392
+ mat.alphaMap = map;
393
+ mat.transparent = true;
394
+
395
+ break;
396
+
397
+ case 'PBR_Alpha':
398
+
399
+ mat.alphaMap = map;
400
+ mat.transparent = true;
401
+
402
+ break;
403
+
404
+ case 'PBR_AmbientOcclusion':
405
+
406
+ mat.aoMap = map;
407
+
408
+ break;
409
+
410
+ case 'PBR_Anisotropic':
411
+
412
+ mat.anisotropyMap = map;
413
+
414
+ break;
415
+
416
+ case 'PBR_BaseColor':
417
+
418
+ mat.map = map;
419
+
420
+ break;
421
+
422
+ case 'PBR_Clearcoat':
423
+
424
+ mat.clearcoatMap = map;
425
+
426
+ break;
427
+
428
+ case 'PBR_ClearcoatBump':
429
+
430
+ mat.clearcoatNormalMap = map;
431
+
432
+ break;
433
+
434
+ case 'PBR_ClearcoatRoughness':
435
+
436
+ mat.clearcoatRoughnessMap = map;
437
+
438
+ break;
439
+
440
+ case 'PBR_Displacement':
441
+
442
+ mat.displacementMap = map;
443
+
444
+ break;
445
+
446
+ case 'PBR_Emission':
447
+
448
+ mat.emissiveMap = map;
449
+
450
+ break;
451
+
452
+ case 'PBR_Metallic':
453
+
454
+ mat.metalnessMap = map;
455
+
456
+ break;
457
+
458
+ case 'PBR_Roughness':
459
+
460
+ mat.roughnessMap = map;
461
+
462
+ break;
463
+
464
+ case 'PBR_Sheen':
465
+
466
+ mat.sheenColorMap = map;
467
+
468
+ break;
469
+
470
+ case 'PBR_Specular':
471
+
472
+ mat.specularColorMap = map;
473
+
474
+ break;
475
+
476
+ case 'PBR_Subsurface':
477
+
478
+ mat.thicknessMap = map;
479
+
480
+ break;
481
+
482
+ default:
483
+
484
+ this.warnings.push( {
485
+ message: `THREE.3DMLoader: No conversion exists for 3dm ${texture.type}.`,
486
+ type: 'no conversion'
487
+ } );
488
+
489
+ break;
490
+
491
+ }
492
+
493
+ map.wrapS = texture.wrapU === 0 ? RepeatWrapping : ClampToEdgeWrapping;
494
+ map.wrapT = texture.wrapV === 0 ? RepeatWrapping : ClampToEdgeWrapping;
495
+
496
+ if ( texture.repeat ) {
497
+
498
+ map.repeat.set( texture.repeat[ 0 ], texture.repeat[ 1 ] );
499
+
500
+ }
501
+
502
+ }
503
+
504
+ }
505
+
506
+ if ( renderEnvironment ) {
507
+
508
+ new EXRLoader().load( renderEnvironment.image, function ( texture ) {
509
+
510
+ texture.mapping = THREE.EquirectangularReflectionMapping;
511
+ mat.envMap = texture;
512
+
513
+ } );
514
+
515
+ }
516
+
517
+ return mat;
518
+
519
+ }
520
+
521
+ _createGeometry( data ) {
522
+
523
+ const object = new Object3D();
524
+ const instanceDefinitionObjects = [];
525
+ const instanceDefinitions = [];
526
+ const instanceReferences = [];
527
+
528
+ object.userData[ 'layers' ] = data.layers;
529
+ object.userData[ 'groups' ] = data.groups;
530
+ object.userData[ 'settings' ] = data.settings;
531
+ object.userData.settings[ 'renderSettings' ] = data.renderSettings;
532
+ object.userData[ 'objectType' ] = 'File3dm';
533
+ object.userData[ 'materials' ] = null;
534
+
535
+ object.name = this.url;
536
+
537
+ let objects = data.objects;
538
+ const materials = data.materials;
539
+
540
+ for ( let i = 0; i < objects.length; i ++ ) {
541
+
542
+ const obj = objects[ i ];
543
+ const attributes = obj.attributes;
544
+
545
+ switch ( obj.objectType ) {
546
+
547
+ case 'InstanceDefinition':
548
+
549
+ instanceDefinitions.push( obj );
550
+
551
+ break;
552
+
553
+ case 'InstanceReference':
554
+
555
+ instanceReferences.push( obj );
556
+
557
+ break;
558
+
559
+ default:
560
+
561
+ let matId = null;
562
+
563
+ switch ( attributes.materialSource.name ) {
564
+
565
+ case 'ObjectMaterialSource_MaterialFromLayer':
566
+ //check layer index
567
+ if ( attributes.layerIndex >= 0 ) {
568
+
569
+ matId = data.layers[ attributes.layerIndex ].renderMaterialIndex;
570
+
571
+ }
572
+
573
+ break;
574
+
575
+ case 'ObjectMaterialSource_MaterialFromObject':
576
+
577
+ if ( attributes.materialIndex >= 0 ) {
578
+
579
+ matId = attributes.materialIndex;
580
+
581
+ }
582
+
583
+ break;
584
+
585
+ }
586
+
587
+ let material = null;
588
+
589
+ if ( matId >= 0 ) {
590
+
591
+ const rMaterial = materials[ matId ];
592
+ material = this._createMaterial( rMaterial, data.renderEnvironment );
593
+
594
+
595
+ }
596
+
597
+ const _object = this._createObject( obj, material );
598
+
599
+ if ( _object === undefined ) {
600
+
601
+ continue;
602
+
603
+ }
604
+
605
+ const layer = data.layers[ attributes.layerIndex ];
606
+
607
+ _object.visible = layer ? data.layers[ attributes.layerIndex ].visible : true;
608
+
609
+ if ( attributes.isInstanceDefinitionObject ) {
610
+
611
+ instanceDefinitionObjects.push( _object );
612
+
613
+ } else {
614
+
615
+ object.add( _object );
616
+
617
+ }
618
+
619
+ break;
620
+
621
+ }
622
+
623
+ }
624
+
625
+ for ( let i = 0; i < instanceDefinitions.length; i ++ ) {
626
+
627
+ const iDef = instanceDefinitions[ i ];
628
+
629
+ objects = [];
630
+
631
+ for ( let j = 0; j < iDef.attributes.objectIds.length; j ++ ) {
632
+
633
+ const objId = iDef.attributes.objectIds[ j ];
634
+
635
+ for ( let p = 0; p < instanceDefinitionObjects.length; p ++ ) {
636
+
637
+ const idoId = instanceDefinitionObjects[ p ].userData.attributes.id;
638
+
639
+ if ( objId === idoId ) {
640
+
641
+ objects.push( instanceDefinitionObjects[ p ] );
642
+
643
+ }
644
+
645
+ }
646
+
647
+ }
648
+
649
+ // Currently clones geometry and does not take advantage of instancing
650
+
651
+ for ( let j = 0; j < instanceReferences.length; j ++ ) {
652
+
653
+ const iRef = instanceReferences[ j ];
654
+
655
+ if ( iRef.geometry.parentIdefId === iDef.attributes.id ) {
656
+
657
+ const iRefObject = new Object3D();
658
+ const xf = iRef.geometry.xform.array;
659
+
660
+ const matrix = new Matrix4();
661
+ matrix.set( ...xf );
662
+
663
+ iRefObject.applyMatrix4( matrix );
664
+
665
+ for ( let p = 0; p < objects.length; p ++ ) {
666
+
667
+ iRefObject.add( objects[ p ].clone( true ) );
668
+
669
+ }
670
+
671
+ object.add( iRefObject );
672
+
673
+ }
674
+
675
+ }
676
+
677
+ }
678
+
679
+ object.userData[ 'materials' ] = this.materials;
680
+ object.name = '';
681
+ return object;
682
+
683
+ }
684
+
685
+ _createObject( obj, mat ) {
686
+
687
+ const loader = new BufferGeometryLoader();
688
+
689
+ const attributes = obj.attributes;
690
+
691
+ let geometry, material, _color, color;
692
+
693
+ switch ( obj.objectType ) {
694
+
695
+ case 'Point':
696
+ case 'PointSet':
697
+
698
+ geometry = loader.parse( obj.geometry );
699
+
700
+ if ( geometry.attributes.hasOwnProperty( 'color' ) ) {
701
+
702
+ material = new PointsMaterial( { vertexColors: true, sizeAttenuation: false, size: 2 } );
703
+
704
+ } else {
705
+
706
+ _color = attributes.drawColor;
707
+ color = new Color( _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 );
708
+ material = new PointsMaterial( { color: color, sizeAttenuation: false, size: 2 } );
709
+
710
+ }
711
+
712
+ material = this._compareMaterials( material );
713
+
714
+ const points = new Points( geometry, material );
715
+ points.userData[ 'attributes' ] = attributes;
716
+ points.userData[ 'objectType' ] = obj.objectType;
717
+
718
+ if ( attributes.name ) {
719
+
720
+ points.name = attributes.name;
721
+
722
+ }
723
+
724
+ return points;
725
+
726
+ case 'Mesh':
727
+ case 'Extrusion':
728
+ case 'SubD':
729
+ case 'Brep':
730
+
731
+ if ( obj.geometry === null ) return;
732
+
733
+ geometry = loader.parse( obj.geometry );
734
+
735
+
736
+ if ( mat === null ) {
737
+
738
+ mat = this._createMaterial();
739
+
740
+ }
741
+
742
+
743
+ if ( geometry.attributes.hasOwnProperty( 'color' ) ) {
744
+
745
+ mat.vertexColors = true;
746
+
747
+ }
748
+
749
+ mat = this._compareMaterials( mat );
750
+
751
+ const mesh = new Mesh( geometry, mat );
752
+ mesh.castShadow = attributes.castsShadows;
753
+ mesh.receiveShadow = attributes.receivesShadows;
754
+ mesh.userData[ 'attributes' ] = attributes;
755
+ mesh.userData[ 'objectType' ] = obj.objectType;
756
+
757
+ if ( attributes.name ) {
758
+
759
+ mesh.name = attributes.name;
760
+
761
+ }
762
+
763
+ return mesh;
764
+
765
+ case 'Curve':
766
+
767
+ geometry = loader.parse( obj.geometry );
768
+
769
+ _color = attributes.drawColor;
770
+ color = new Color( _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 );
771
+
772
+ material = new LineBasicMaterial( { color: color } );
773
+ material = this._compareMaterials( material );
774
+
775
+ const lines = new Line( geometry, material );
776
+ lines.userData[ 'attributes' ] = attributes;
777
+ lines.userData[ 'objectType' ] = obj.objectType;
778
+
779
+ if ( attributes.name ) {
780
+
781
+ lines.name = attributes.name;
782
+
783
+ }
784
+
785
+ return lines;
786
+
787
+ case 'TextDot':
788
+
789
+ geometry = obj.geometry;
790
+
791
+ const ctx = document.createElement( 'canvas' ).getContext( '2d' );
792
+ const font = `${geometry.fontHeight}px ${geometry.fontFace}`;
793
+ ctx.font = font;
794
+ const width = ctx.measureText( geometry.text ).width + 10;
795
+ const height = geometry.fontHeight + 10;
796
+
797
+ const r = window.devicePixelRatio;
798
+
799
+ ctx.canvas.width = width * r;
800
+ ctx.canvas.height = height * r;
801
+ ctx.canvas.style.width = width + 'px';
802
+ ctx.canvas.style.height = height + 'px';
803
+ ctx.setTransform( r, 0, 0, r, 0, 0 );
804
+
805
+ ctx.font = font;
806
+ ctx.textBaseline = 'middle';
807
+ ctx.textAlign = 'center';
808
+ color = attributes.drawColor;
809
+ ctx.fillStyle = `rgba(${color.r},${color.g},${color.b},${color.a})`;
810
+ ctx.fillRect( 0, 0, width, height );
811
+ ctx.fillStyle = 'white';
812
+ ctx.fillText( geometry.text, width / 2, height / 2 );
813
+
814
+ const texture = new CanvasTexture( ctx.canvas );
815
+ texture.minFilter = LinearFilter;
816
+ texture.generateMipmaps = false;
817
+ texture.wrapS = ClampToEdgeWrapping;
818
+ texture.wrapT = ClampToEdgeWrapping;
819
+
820
+ material = new SpriteMaterial( { map: texture, depthTest: false } );
821
+ const sprite = new Sprite( material );
822
+ sprite.position.set( geometry.point[ 0 ], geometry.point[ 1 ], geometry.point[ 2 ] );
823
+ sprite.scale.set( width / 10, height / 10, 1.0 );
824
+
825
+ sprite.userData[ 'attributes' ] = attributes;
826
+ sprite.userData[ 'objectType' ] = obj.objectType;
827
+
828
+ if ( attributes.name ) {
829
+
830
+ sprite.name = attributes.name;
831
+
832
+ }
833
+
834
+ return sprite;
835
+
836
+ case 'Light':
837
+
838
+ geometry = obj.geometry;
839
+
840
+ let light;
841
+
842
+ switch ( geometry.lightStyle.name ) {
843
+
844
+ case 'LightStyle_WorldPoint':
845
+
846
+ light = new PointLight();
847
+ light.castShadow = attributes.castsShadows;
848
+ light.position.set( geometry.location[ 0 ], geometry.location[ 1 ], geometry.location[ 2 ] );
849
+ light.shadow.normalBias = 0.1;
850
+
851
+ break;
852
+
853
+ case 'LightStyle_WorldSpot':
854
+
855
+ light = new SpotLight();
856
+ light.castShadow = attributes.castsShadows;
857
+ light.position.set( geometry.location[ 0 ], geometry.location[ 1 ], geometry.location[ 2 ] );
858
+ light.target.position.set( geometry.direction[ 0 ], geometry.direction[ 1 ], geometry.direction[ 2 ] );
859
+ light.angle = geometry.spotAngleRadians;
860
+ light.shadow.normalBias = 0.1;
861
+
862
+ break;
863
+
864
+ case 'LightStyle_WorldRectangular':
865
+
866
+ light = new RectAreaLight();
867
+ const width = Math.abs( geometry.width[ 2 ] );
868
+ const height = Math.abs( geometry.length[ 0 ] );
869
+ light.position.set( geometry.location[ 0 ] - ( height / 2 ), geometry.location[ 1 ], geometry.location[ 2 ] - ( width / 2 ) );
870
+ light.height = height;
871
+ light.width = width;
872
+ light.lookAt( geometry.direction[ 0 ], geometry.direction[ 1 ], geometry.direction[ 2 ] );
873
+
874
+ break;
875
+
876
+ case 'LightStyle_WorldDirectional':
877
+
878
+ light = new DirectionalLight();
879
+ light.castShadow = attributes.castsShadows;
880
+ light.position.set( geometry.location[ 0 ], geometry.location[ 1 ], geometry.location[ 2 ] );
881
+ light.target.position.set( geometry.direction[ 0 ], geometry.direction[ 1 ], geometry.direction[ 2 ] );
882
+ light.shadow.normalBias = 0.1;
883
+
884
+ break;
885
+
886
+ case 'LightStyle_WorldLinear':
887
+ // no conversion exists, warning has already been printed to the console
888
+ break;
889
+
890
+ default:
891
+ break;
892
+
893
+ }
894
+
895
+ if ( light ) {
896
+
897
+ light.intensity = geometry.intensity;
898
+ _color = geometry.diffuse;
899
+ color = new Color( _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 );
900
+ light.color = color;
901
+ light.userData[ 'attributes' ] = attributes;
902
+ light.userData[ 'objectType' ] = obj.objectType;
903
+
904
+ }
905
+
906
+ return light;
907
+
908
+ }
909
+
910
+ }
911
+
912
+ _initLibrary() {
913
+
914
+ if ( ! this.libraryPending ) {
915
+
916
+ // Load rhino3dm wrapper.
917
+ const jsLoader = new FileLoader( this.manager );
918
+ jsLoader.setPath( this.libraryPath );
919
+ const jsContent = new Promise( ( resolve, reject ) => {
920
+
921
+ jsLoader.load( 'rhino3dm.js', resolve, undefined, reject );
922
+
923
+ } );
924
+
925
+ // Load rhino3dm WASM binary.
926
+ const binaryLoader = new FileLoader( this.manager );
927
+ binaryLoader.setPath( this.libraryPath );
928
+ binaryLoader.setResponseType( 'arraybuffer' );
929
+ const binaryContent = new Promise( ( resolve, reject ) => {
930
+
931
+ binaryLoader.load( 'rhino3dm.wasm', resolve, undefined, reject );
932
+
933
+ } );
934
+
935
+ this.libraryPending = Promise.all( [ jsContent, binaryContent ] )
936
+ .then( ( [ jsContent, binaryContent ] ) => {
937
+
938
+ //this.libraryBinary = binaryContent;
939
+ this.libraryConfig.wasmBinary = binaryContent;
940
+
941
+ const fn = Rhino3dmWorker.toString();
942
+
943
+ const body = [
944
+ '/* rhino3dm.js */',
945
+ jsContent,
946
+ '/* worker */',
947
+ fn.substring( fn.indexOf( '{' ) + 1, fn.lastIndexOf( '}' ) )
948
+ ].join( '\n' );
949
+
950
+ this.workerSourceURL = URL.createObjectURL( new Blob( [ body ] ) );
951
+
952
+ } );
953
+
954
+ }
955
+
956
+ return this.libraryPending;
957
+
958
+ }
959
+
960
+ _getWorker( taskCost ) {
961
+
962
+ return this._initLibrary().then( () => {
963
+
964
+ if ( this.workerPool.length < this.workerLimit ) {
965
+
966
+ const worker = new Worker( this.workerSourceURL );
967
+
968
+ worker._callbacks = {};
969
+ worker._taskCosts = {};
970
+ worker._taskLoad = 0;
971
+
972
+ worker.postMessage( {
973
+ type: 'init',
974
+ libraryConfig: this.libraryConfig
975
+ } );
976
+
977
+ worker.onmessage = e => {
978
+
979
+ const message = e.data;
980
+
981
+ switch ( message.type ) {
982
+
983
+ case 'warning':
984
+ this.warnings.push( message.data );
985
+ console.warn( message.data );
986
+ break;
987
+
988
+ case 'decode':
989
+ worker._callbacks[ message.id ].resolve( message );
990
+ break;
991
+
992
+ case 'error':
993
+ worker._callbacks[ message.id ].reject( message );
994
+ break;
995
+
996
+ default:
997
+ console.error( 'THREE.Rhino3dmLoader: Unexpected message, "' + message.type + '"' );
998
+
999
+ }
1000
+
1001
+ };
1002
+
1003
+ this.workerPool.push( worker );
1004
+
1005
+ } else {
1006
+
1007
+ this.workerPool.sort( function ( a, b ) {
1008
+
1009
+ return a._taskLoad > b._taskLoad ? - 1 : 1;
1010
+
1011
+ } );
1012
+
1013
+ }
1014
+
1015
+ const worker = this.workerPool[ this.workerPool.length - 1 ];
1016
+
1017
+ worker._taskLoad += taskCost;
1018
+
1019
+ return worker;
1020
+
1021
+ } );
1022
+
1023
+ }
1024
+
1025
+ _releaseTask( worker, taskID ) {
1026
+
1027
+ worker._taskLoad -= worker._taskCosts[ taskID ];
1028
+ delete worker._callbacks[ taskID ];
1029
+ delete worker._taskCosts[ taskID ];
1030
+
1031
+ }
1032
+
1033
+ /**
1034
+ * Frees internal resources. This method should be called
1035
+ * when the loader is no longer required.
1036
+ */
1037
+ dispose() {
1038
+
1039
+ for ( let i = 0; i < this.workerPool.length; ++ i ) {
1040
+
1041
+ this.workerPool[ i ].terminate();
1042
+
1043
+ }
1044
+
1045
+ this.workerPool.length = 0;
1046
+
1047
+ }
1048
+
1049
+ }
1050
+
1051
+ /* WEB WORKER */
1052
+
1053
+ function Rhino3dmWorker() {
1054
+
1055
+ let libraryPending;
1056
+ let libraryConfig;
1057
+ let rhino;
1058
+ let taskID;
1059
+
1060
+ onmessage = function ( e ) {
1061
+
1062
+ const message = e.data;
1063
+
1064
+ switch ( message.type ) {
1065
+
1066
+ case 'init':
1067
+
1068
+ libraryConfig = message.libraryConfig;
1069
+ const wasmBinary = libraryConfig.wasmBinary;
1070
+ let RhinoModule;
1071
+ libraryPending = new Promise( function ( resolve ) {
1072
+
1073
+ /* Like Basis Loader */
1074
+ RhinoModule = { wasmBinary, onRuntimeInitialized: resolve };
1075
+
1076
+ rhino3dm( RhinoModule ); // eslint-disable-line no-undef
1077
+
1078
+ } ).then( () => {
1079
+
1080
+ rhino = RhinoModule;
1081
+
1082
+ } );
1083
+
1084
+ break;
1085
+
1086
+ case 'decode':
1087
+
1088
+ taskID = message.id;
1089
+ const buffer = message.buffer;
1090
+ libraryPending.then( () => {
1091
+
1092
+ try {
1093
+
1094
+ const data = decodeObjects( rhino, buffer );
1095
+ self.postMessage( { type: 'decode', id: message.id, data } );
1096
+
1097
+ } catch ( error ) {
1098
+
1099
+ self.postMessage( { type: 'error', id: message.id, error } );
1100
+
1101
+ }
1102
+
1103
+ } );
1104
+
1105
+ break;
1106
+
1107
+ }
1108
+
1109
+ };
1110
+
1111
+ function decodeObjects( rhino, buffer ) {
1112
+
1113
+ const arr = new Uint8Array( buffer );
1114
+ const doc = rhino.File3dm.fromByteArray( arr );
1115
+
1116
+ const objects = [];
1117
+ const materials = [];
1118
+ const layers = [];
1119
+ const views = [];
1120
+ const namedViews = [];
1121
+ const groups = [];
1122
+ const strings = [];
1123
+
1124
+ //Handle objects
1125
+
1126
+ const objs = doc.objects();
1127
+ const cnt = objs.count;
1128
+
1129
+ for ( let i = 0; i < cnt; i ++ ) {
1130
+
1131
+ const _object = objs.get( i );
1132
+
1133
+ const object = extractObjectData( _object, doc );
1134
+
1135
+ _object.delete();
1136
+
1137
+ if ( object ) {
1138
+
1139
+ objects.push( object );
1140
+
1141
+ }
1142
+
1143
+ }
1144
+
1145
+ // Handle instance definitions
1146
+ // console.log( `Instance Definitions Count: ${doc.instanceDefinitions().count()}` );
1147
+
1148
+ for ( let i = 0; i < doc.instanceDefinitions().count; i ++ ) {
1149
+
1150
+ const idef = doc.instanceDefinitions().get( i );
1151
+ const idefAttributes = extractProperties( idef );
1152
+ idefAttributes.objectIds = idef.getObjectIds();
1153
+
1154
+ objects.push( { geometry: null, attributes: idefAttributes, objectType: 'InstanceDefinition' } );
1155
+
1156
+ }
1157
+
1158
+ // Handle materials
1159
+
1160
+ const textureTypes = [
1161
+ // rhino.TextureType.Bitmap,
1162
+ rhino.TextureType.Diffuse,
1163
+ rhino.TextureType.Bump,
1164
+ rhino.TextureType.Transparency,
1165
+ rhino.TextureType.Opacity,
1166
+ rhino.TextureType.Emap
1167
+ ];
1168
+
1169
+ const pbrTextureTypes = [
1170
+ rhino.TextureType.PBR_BaseColor,
1171
+ rhino.TextureType.PBR_Subsurface,
1172
+ rhino.TextureType.PBR_SubsurfaceScattering,
1173
+ rhino.TextureType.PBR_SubsurfaceScatteringRadius,
1174
+ rhino.TextureType.PBR_Metallic,
1175
+ rhino.TextureType.PBR_Specular,
1176
+ rhino.TextureType.PBR_SpecularTint,
1177
+ rhino.TextureType.PBR_Roughness,
1178
+ rhino.TextureType.PBR_Anisotropic,
1179
+ rhino.TextureType.PBR_Anisotropic_Rotation,
1180
+ rhino.TextureType.PBR_Sheen,
1181
+ rhino.TextureType.PBR_SheenTint,
1182
+ rhino.TextureType.PBR_Clearcoat,
1183
+ rhino.TextureType.PBR_ClearcoatBump,
1184
+ rhino.TextureType.PBR_ClearcoatRoughness,
1185
+ rhino.TextureType.PBR_OpacityIor,
1186
+ rhino.TextureType.PBR_OpacityRoughness,
1187
+ rhino.TextureType.PBR_Emission,
1188
+ rhino.TextureType.PBR_AmbientOcclusion,
1189
+ rhino.TextureType.PBR_Displacement
1190
+ ];
1191
+
1192
+ for ( let i = 0; i < doc.materials().count; i ++ ) {
1193
+
1194
+ const _material = doc.materials().get( i );
1195
+
1196
+ const material = extractProperties( _material );
1197
+
1198
+ const textures = [];
1199
+
1200
+ textures.push( ...extractTextures( _material, textureTypes, doc ) );
1201
+
1202
+ material.pbrSupported = _material.physicallyBased().supported;
1203
+
1204
+ if ( material.pbrSupported ) {
1205
+
1206
+ textures.push( ...extractTextures( _material, pbrTextureTypes, doc ) );
1207
+ material.pbr = extractProperties( _material.physicallyBased() );
1208
+
1209
+ }
1210
+
1211
+ material.textures = textures;
1212
+
1213
+ materials.push( material );
1214
+
1215
+ _material.delete();
1216
+
1217
+ }
1218
+
1219
+ // Handle layers
1220
+
1221
+ for ( let i = 0; i < doc.layers().count; i ++ ) {
1222
+
1223
+ const _layer = doc.layers().get( i );
1224
+ const layer = extractProperties( _layer );
1225
+
1226
+ layers.push( layer );
1227
+
1228
+ _layer.delete();
1229
+
1230
+ }
1231
+
1232
+ // Handle views
1233
+
1234
+ for ( let i = 0; i < doc.views().count; i ++ ) {
1235
+
1236
+ const _view = doc.views().get( i );
1237
+ const view = extractProperties( _view );
1238
+
1239
+ views.push( view );
1240
+
1241
+ _view.delete();
1242
+
1243
+ }
1244
+
1245
+ // Handle named views
1246
+
1247
+ for ( let i = 0; i < doc.namedViews().count; i ++ ) {
1248
+
1249
+ const _namedView = doc.namedViews().get( i );
1250
+ const namedView = extractProperties( _namedView );
1251
+
1252
+ namedViews.push( namedView );
1253
+
1254
+ _namedView.delete();
1255
+
1256
+ }
1257
+
1258
+ // Handle groups
1259
+
1260
+ for ( let i = 0; i < doc.groups().count; i ++ ) {
1261
+
1262
+ const _group = doc.groups().get( i );
1263
+ const group = extractProperties( _group );
1264
+
1265
+ groups.push( group );
1266
+
1267
+ _group.delete();
1268
+
1269
+ }
1270
+
1271
+ // Handle settings
1272
+
1273
+ const settings = extractProperties( doc.settings() );
1274
+
1275
+ //TODO: Handle other document stuff like dimstyles, instance definitions, bitmaps etc.
1276
+
1277
+ // Handle dimstyles
1278
+ // console.log( `Dimstyle Count: ${doc.dimstyles().count()}` );
1279
+
1280
+ // Handle bitmaps
1281
+ // console.log( `Bitmap Count: ${doc.bitmaps().count()}` );
1282
+
1283
+ // Handle strings
1284
+ // console.log( `Document Strings Count: ${doc.strings().count()}` );
1285
+ // Note: doc.strings().documentUserTextCount() counts any doc.strings defined in a section
1286
+ // console.log( `Document User Text Count: ${doc.strings().documentUserTextCount()}` );
1287
+
1288
+ const strings_count = doc.strings().count;
1289
+
1290
+ for ( let i = 0; i < strings_count; i ++ ) {
1291
+
1292
+ strings.push( doc.strings().get( i ) );
1293
+
1294
+ }
1295
+
1296
+ // Handle Render Environments for Material Environment
1297
+
1298
+ // get the id of the active render environment skylight, which we'll use for environment texture
1299
+ const reflectionId = doc.settings().renderSettings().renderEnvironments.reflectionId;
1300
+
1301
+ const rc = doc.renderContent();
1302
+
1303
+ let renderEnvironment = null;
1304
+
1305
+ for ( let i = 0; i < rc.count; i ++ ) {
1306
+
1307
+ const content = rc.get( i );
1308
+
1309
+ switch ( content.kind ) {
1310
+
1311
+ case 'environment':
1312
+
1313
+ const id = content.id;
1314
+
1315
+ // there could be multiple render environments in a 3dm file
1316
+ if ( id !== reflectionId ) break;
1317
+
1318
+ const renderTexture = content.findChild( 'texture' );
1319
+ const fileName = renderTexture.fileName;
1320
+
1321
+ for ( let j = 0; j < doc.embeddedFiles().count; j ++ ) {
1322
+
1323
+ const _fileName = doc.embeddedFiles().get( j ).fileName;
1324
+
1325
+ if ( fileName === _fileName ) {
1326
+
1327
+ const background = doc.getEmbeddedFileAsBase64( fileName );
1328
+ const backgroundImage = 'data:image/png;base64,' + background;
1329
+ renderEnvironment = { type: 'renderEnvironment', image: backgroundImage, name: fileName };
1330
+
1331
+ }
1332
+
1333
+ }
1334
+
1335
+ break;
1336
+
1337
+ }
1338
+
1339
+ }
1340
+
1341
+ // Handle Render Settings
1342
+
1343
+ const renderSettings = {
1344
+ ambientLight: doc.settings().renderSettings().ambientLight,
1345
+ backgroundColorTop: doc.settings().renderSettings().backgroundColorTop,
1346
+ backgroundColorBottom: doc.settings().renderSettings().backgroundColorBottom,
1347
+ useHiddenLights: doc.settings().renderSettings().useHiddenLights,
1348
+ depthCue: doc.settings().renderSettings().depthCue,
1349
+ flatShade: doc.settings().renderSettings().flatShade,
1350
+ renderBackFaces: doc.settings().renderSettings().renderBackFaces,
1351
+ renderPoints: doc.settings().renderSettings().renderPoints,
1352
+ renderCurves: doc.settings().renderSettings().renderCurves,
1353
+ renderIsoParams: doc.settings().renderSettings().renderIsoParams,
1354
+ renderMeshEdges: doc.settings().renderSettings().renderMeshEdges,
1355
+ renderAnnotations: doc.settings().renderSettings().renderAnnotations,
1356
+ useViewportSize: doc.settings().renderSettings().useViewportSize,
1357
+ scaleBackgroundToFit: doc.settings().renderSettings().scaleBackgroundToFit,
1358
+ transparentBackground: doc.settings().renderSettings().transparentBackground,
1359
+ imageDpi: doc.settings().renderSettings().imageDpi,
1360
+ shadowMapLevel: doc.settings().renderSettings().shadowMapLevel,
1361
+ namedView: doc.settings().renderSettings().namedView,
1362
+ snapShot: doc.settings().renderSettings().snapShot,
1363
+ specificViewport: doc.settings().renderSettings().specificViewport,
1364
+ groundPlane: extractProperties( doc.settings().renderSettings().groundPlane ),
1365
+ safeFrame: extractProperties( doc.settings().renderSettings().safeFrame ),
1366
+ dithering: extractProperties( doc.settings().renderSettings().dithering ),
1367
+ skylight: extractProperties( doc.settings().renderSettings().skylight ),
1368
+ linearWorkflow: extractProperties( doc.settings().renderSettings().linearWorkflow ),
1369
+ renderChannels: extractProperties( doc.settings().renderSettings().renderChannels ),
1370
+ sun: extractProperties( doc.settings().renderSettings().sun ),
1371
+ renderEnvironments: extractProperties( doc.settings().renderSettings().renderEnvironments ),
1372
+ postEffects: extractProperties( doc.settings().renderSettings().postEffects ),
1373
+
1374
+ };
1375
+
1376
+ doc.delete();
1377
+
1378
+ return { objects, materials, layers, views, namedViews, groups, strings, settings, renderSettings, renderEnvironment };
1379
+
1380
+ }
1381
+
1382
+ function extractTextures( m, tTypes, d ) {
1383
+
1384
+ const textures = [];
1385
+
1386
+ for ( let i = 0; i < tTypes.length; i ++ ) {
1387
+
1388
+ const _texture = m.getTexture( tTypes[ i ] );
1389
+ if ( _texture ) {
1390
+
1391
+ let textureType = tTypes[ i ].constructor.name;
1392
+ textureType = textureType.substring( 12, textureType.length );
1393
+ const texture = extractTextureData( _texture, textureType, d );
1394
+ textures.push( texture );
1395
+ _texture.delete();
1396
+
1397
+ }
1398
+
1399
+ }
1400
+
1401
+ return textures;
1402
+
1403
+ }
1404
+
1405
+ function extractTextureData( t, tType, d ) {
1406
+
1407
+ const texture = { type: tType };
1408
+
1409
+ const image = d.getEmbeddedFileAsBase64( t.fileName );
1410
+
1411
+ texture.wrapU = t.wrapU;
1412
+ texture.wrapV = t.wrapV;
1413
+ texture.wrapW = t.wrapW;
1414
+ const uvw = t.uvwTransform.toFloatArray( true );
1415
+
1416
+ texture.repeat = [ uvw[ 0 ], uvw[ 5 ] ];
1417
+
1418
+ if ( image ) {
1419
+
1420
+ texture.image = 'data:image/png;base64,' + image;
1421
+
1422
+ } else {
1423
+
1424
+ self.postMessage( { type: 'warning', id: taskID, data: {
1425
+ message: `THREE.3DMLoader: Image for ${tType} texture not embedded in file.`,
1426
+ type: 'missing resource'
1427
+ }
1428
+
1429
+ } );
1430
+
1431
+ texture.image = null;
1432
+
1433
+ }
1434
+
1435
+ return texture;
1436
+
1437
+ }
1438
+
1439
+ function extractObjectData( object, doc ) {
1440
+
1441
+ const _geometry = object.geometry();
1442
+ const _attributes = object.attributes();
1443
+ let objectType = _geometry.objectType;
1444
+ let geometry, attributes, position, data, mesh;
1445
+
1446
+ // skip instance definition objects
1447
+ //if( _attributes.isInstanceDefinitionObject ) { continue; }
1448
+
1449
+ // TODO: handle other geometry types
1450
+ switch ( objectType ) {
1451
+
1452
+ case rhino.ObjectType.Curve:
1453
+
1454
+ const pts = curveToPoints( _geometry, 100 );
1455
+
1456
+ position = {};
1457
+ attributes = {};
1458
+ data = {};
1459
+
1460
+ position.itemSize = 3;
1461
+ position.type = 'Float32Array';
1462
+ position.array = [];
1463
+
1464
+ for ( let j = 0; j < pts.length; j ++ ) {
1465
+
1466
+ position.array.push( pts[ j ][ 0 ] );
1467
+ position.array.push( pts[ j ][ 1 ] );
1468
+ position.array.push( pts[ j ][ 2 ] );
1469
+
1470
+ }
1471
+
1472
+ attributes.position = position;
1473
+ data.attributes = attributes;
1474
+
1475
+ geometry = { data };
1476
+
1477
+ break;
1478
+
1479
+ case rhino.ObjectType.Point:
1480
+
1481
+ const pt = _geometry.location;
1482
+
1483
+ position = {};
1484
+ const color = {};
1485
+ attributes = {};
1486
+ data = {};
1487
+
1488
+ position.itemSize = 3;
1489
+ position.type = 'Float32Array';
1490
+ position.array = [ pt[ 0 ], pt[ 1 ], pt[ 2 ] ];
1491
+
1492
+ const _color = _attributes.drawColor( doc );
1493
+
1494
+ color.itemSize = 3;
1495
+ color.type = 'Float32Array';
1496
+ color.array = [ _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 ];
1497
+
1498
+ attributes.position = position;
1499
+ attributes.color = color;
1500
+ data.attributes = attributes;
1501
+
1502
+ geometry = { data };
1503
+
1504
+ break;
1505
+
1506
+ case rhino.ObjectType.PointSet:
1507
+ case rhino.ObjectType.Mesh:
1508
+
1509
+ geometry = _geometry.toThreejsJSON();
1510
+
1511
+ break;
1512
+
1513
+ case rhino.ObjectType.Brep:
1514
+
1515
+ const faces = _geometry.faces();
1516
+ mesh = new rhino.Mesh();
1517
+
1518
+ for ( let faceIndex = 0; faceIndex < faces.count; faceIndex ++ ) {
1519
+
1520
+ const face = faces.get( faceIndex );
1521
+ const _mesh = face.getMesh( rhino.MeshType.Any );
1522
+
1523
+ if ( _mesh ) {
1524
+
1525
+ mesh.append( _mesh );
1526
+ _mesh.delete();
1527
+
1528
+ }
1529
+
1530
+ face.delete();
1531
+
1532
+ }
1533
+
1534
+ if ( mesh.faces().count > 0 ) {
1535
+
1536
+ mesh.compact();
1537
+ geometry = mesh.toThreejsJSON();
1538
+ faces.delete();
1539
+
1540
+ }
1541
+
1542
+ mesh.delete();
1543
+
1544
+ break;
1545
+
1546
+ case rhino.ObjectType.Extrusion:
1547
+
1548
+ mesh = _geometry.getMesh( rhino.MeshType.Any );
1549
+
1550
+ if ( mesh ) {
1551
+
1552
+ geometry = mesh.toThreejsJSON();
1553
+ mesh.delete();
1554
+
1555
+ }
1556
+
1557
+ break;
1558
+
1559
+ case rhino.ObjectType.TextDot:
1560
+
1561
+ geometry = extractProperties( _geometry );
1562
+
1563
+ break;
1564
+
1565
+ case rhino.ObjectType.Light:
1566
+
1567
+ geometry = extractProperties( _geometry );
1568
+
1569
+ if ( geometry.lightStyle.name === 'LightStyle_WorldLinear' ) {
1570
+
1571
+ self.postMessage( { type: 'warning', id: taskID, data: {
1572
+ message: `THREE.3DMLoader: No conversion exists for ${objectType.constructor.name} ${geometry.lightStyle.name}`,
1573
+ type: 'no conversion',
1574
+ guid: _attributes.id
1575
+ }
1576
+
1577
+ } );
1578
+
1579
+ }
1580
+
1581
+ break;
1582
+
1583
+ case rhino.ObjectType.InstanceReference:
1584
+
1585
+ geometry = extractProperties( _geometry );
1586
+ geometry.xform = extractProperties( _geometry.xform );
1587
+ geometry.xform.array = _geometry.xform.toFloatArray( true );
1588
+
1589
+ break;
1590
+
1591
+ case rhino.ObjectType.SubD:
1592
+
1593
+ // TODO: precalculate resulting vertices and faces and warn on excessive results
1594
+ _geometry.subdivide( 3 );
1595
+ mesh = rhino.Mesh.createFromSubDControlNet( _geometry, false );
1596
+ if ( mesh ) {
1597
+
1598
+ geometry = mesh.toThreejsJSON();
1599
+ mesh.delete();
1600
+
1601
+ }
1602
+
1603
+ break;
1604
+
1605
+ /*
1606
+ case rhino.ObjectType.Annotation:
1607
+ case rhino.ObjectType.Hatch:
1608
+ case rhino.ObjectType.ClipPlane:
1609
+ */
1610
+
1611
+ default:
1612
+
1613
+ self.postMessage( { type: 'warning', id: taskID, data: {
1614
+ message: `THREE.3DMLoader: Conversion not implemented for ${objectType.constructor.name}`,
1615
+ type: 'not implemented',
1616
+ guid: _attributes.id
1617
+ }
1618
+
1619
+ } );
1620
+
1621
+ break;
1622
+
1623
+ }
1624
+
1625
+ if ( geometry ) {
1626
+
1627
+ attributes = extractProperties( _attributes );
1628
+ attributes.geometry = extractProperties( _geometry );
1629
+
1630
+ if ( _attributes.groupCount > 0 ) {
1631
+
1632
+ attributes.groupIds = _attributes.getGroupList();
1633
+
1634
+ }
1635
+
1636
+ if ( _attributes.userStringCount > 0 ) {
1637
+
1638
+ attributes.userStrings = _attributes.getUserStrings();
1639
+
1640
+ }
1641
+
1642
+ if ( _geometry.userStringCount > 0 ) {
1643
+
1644
+ attributes.geometry.userStrings = _geometry.getUserStrings();
1645
+
1646
+ }
1647
+
1648
+ if ( _attributes.decals().count > 0 ) {
1649
+
1650
+ self.postMessage( { type: 'warning', id: taskID, data: {
1651
+ message: 'THREE.3DMLoader: No conversion exists for the decals associated with this object.',
1652
+ type: 'no conversion',
1653
+ guid: _attributes.id
1654
+ }
1655
+
1656
+ } );
1657
+
1658
+ }
1659
+
1660
+ attributes.drawColor = _attributes.drawColor( doc );
1661
+
1662
+ objectType = objectType.constructor.name;
1663
+ objectType = objectType.substring( 11, objectType.length );
1664
+
1665
+ return { geometry, attributes, objectType };
1666
+
1667
+ } else {
1668
+
1669
+ self.postMessage( { type: 'warning', id: taskID, data: {
1670
+ message: `THREE.3DMLoader: ${objectType.constructor.name} has no associated mesh geometry.`,
1671
+ type: 'missing mesh',
1672
+ guid: _attributes.id
1673
+ }
1674
+
1675
+ } );
1676
+
1677
+ }
1678
+
1679
+ }
1680
+
1681
+ function extractProperties( object ) {
1682
+
1683
+ const result = {};
1684
+
1685
+ for ( const property in object ) {
1686
+
1687
+ const value = object[ property ];
1688
+
1689
+ if ( typeof value !== 'function' ) {
1690
+
1691
+ if ( typeof value === 'object' && value !== null && value.hasOwnProperty( 'constructor' ) ) {
1692
+
1693
+ result[ property ] = { name: value.constructor.name, value: value.value };
1694
+
1695
+ } else if ( typeof value === 'object' && value !== null ) {
1696
+
1697
+ result[ property ] = extractProperties( value );
1698
+
1699
+ } else {
1700
+
1701
+ result[ property ] = value;
1702
+
1703
+ }
1704
+
1705
+ } else {
1706
+
1707
+ // these are functions that could be called to extract more data.
1708
+ //console.log( `${property}: ${object[ property ].constructor.name}` );
1709
+
1710
+ }
1711
+
1712
+ }
1713
+
1714
+ return result;
1715
+
1716
+ }
1717
+
1718
+ function curveToPoints( curve, pointLimit ) {
1719
+
1720
+ let pointCount = pointLimit;
1721
+ let rc = [];
1722
+ const ts = [];
1723
+
1724
+ if ( curve instanceof rhino.LineCurve ) {
1725
+
1726
+ return [ curve.pointAtStart, curve.pointAtEnd ];
1727
+
1728
+ }
1729
+
1730
+ if ( curve instanceof rhino.PolylineCurve ) {
1731
+
1732
+ pointCount = curve.pointCount;
1733
+ for ( let i = 0; i < pointCount; i ++ ) {
1734
+
1735
+ rc.push( curve.point( i ) );
1736
+
1737
+ }
1738
+
1739
+ return rc;
1740
+
1741
+ }
1742
+
1743
+ if ( curve instanceof rhino.PolyCurve ) {
1744
+
1745
+ const segmentCount = curve.segmentCount;
1746
+
1747
+ for ( let i = 0; i < segmentCount; i ++ ) {
1748
+
1749
+ const segment = curve.segmentCurve( i );
1750
+ const segmentArray = curveToPoints( segment, pointCount );
1751
+ rc = rc.concat( segmentArray );
1752
+ segment.delete();
1753
+
1754
+ }
1755
+
1756
+ return rc;
1757
+
1758
+ }
1759
+
1760
+ if ( curve instanceof rhino.ArcCurve ) {
1761
+
1762
+ pointCount = Math.floor( curve.angleDegrees / 5 );
1763
+ pointCount = pointCount < 2 ? 2 : pointCount;
1764
+ // alternative to this hardcoded version: https://stackoverflow.com/a/18499923/2179399
1765
+
1766
+ }
1767
+
1768
+ if ( curve instanceof rhino.NurbsCurve && curve.degree === 1 ) {
1769
+
1770
+ const pLine = curve.tryGetPolyline();
1771
+
1772
+ for ( let i = 0; i < pLine.count; i ++ ) {
1773
+
1774
+ rc.push( pLine.get( i ) );
1775
+
1776
+ }
1777
+
1778
+ pLine.delete();
1779
+
1780
+ return rc;
1781
+
1782
+ }
1783
+
1784
+ const domain = curve.domain;
1785
+ const divisions = pointCount - 1.0;
1786
+
1787
+ for ( let j = 0; j < pointCount; j ++ ) {
1788
+
1789
+ const t = domain[ 0 ] + ( j / divisions ) * ( domain[ 1 ] - domain[ 0 ] );
1790
+
1791
+ if ( t === domain[ 0 ] || t === domain[ 1 ] ) {
1792
+
1793
+ ts.push( t );
1794
+ continue;
1795
+
1796
+ }
1797
+
1798
+ const tan = curve.tangentAt( t );
1799
+ const prevTan = curve.tangentAt( ts.slice( - 1 )[ 0 ] );
1800
+
1801
+ // Duplicated from THREE.Vector3
1802
+ // How to pass imports to worker?
1803
+
1804
+ const tS = tan[ 0 ] * tan[ 0 ] + tan[ 1 ] * tan[ 1 ] + tan[ 2 ] * tan[ 2 ];
1805
+ const ptS = prevTan[ 0 ] * prevTan[ 0 ] + prevTan[ 1 ] * prevTan[ 1 ] + prevTan[ 2 ] * prevTan[ 2 ];
1806
+
1807
+ const denominator = Math.sqrt( tS * ptS );
1808
+
1809
+ let angle;
1810
+
1811
+ if ( denominator === 0 ) {
1812
+
1813
+ angle = Math.PI / 2;
1814
+
1815
+ } else {
1816
+
1817
+ const theta = ( tan.x * prevTan.x + tan.y * prevTan.y + tan.z * prevTan.z ) / denominator;
1818
+ angle = Math.acos( Math.max( - 1, Math.min( 1, theta ) ) );
1819
+
1820
+ }
1821
+
1822
+ if ( angle < 0.1 ) continue;
1823
+
1824
+ ts.push( t );
1825
+
1826
+ }
1827
+
1828
+ rc = ts.map( t => curve.pointAt( t ) );
1829
+ return rc;
1830
+
1831
+ }
1832
+
1833
+ }
1834
+
1835
+ export { Rhino3dmLoader };