vc-spaces365-threejs 0.180.0

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Files changed (1120) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +86 -0
  3. package/build/three.cjs +77750 -0
  4. package/build/three.core.js +58846 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +18484 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +636 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +77332 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +77103 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/README.md +11 -0
  16. package/examples/fonts/droid/NOTICE +190 -0
  17. package/examples/fonts/droid/README.txt +18 -0
  18. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  19. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  20. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  23. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  24. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  25. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  26. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  27. package/examples/fonts/optimer_bold.typeface.json +1 -0
  28. package/examples/fonts/optimer_regular.typeface.json +1 -0
  29. package/examples/fonts/ttf/README.md +9 -0
  30. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  31. package/examples/jsm/Addons.js +285 -0
  32. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  33. package/examples/jsm/animation/CCDIKSolver.js +591 -0
  34. package/examples/jsm/capabilities/WebGL.js +113 -0
  35. package/examples/jsm/capabilities/WebGPU.js +59 -0
  36. package/examples/jsm/controls/ArcballControls.js +3536 -0
  37. package/examples/jsm/controls/DragControls.js +452 -0
  38. package/examples/jsm/controls/FirstPersonControls.js +447 -0
  39. package/examples/jsm/controls/FlyControls.js +380 -0
  40. package/examples/jsm/controls/MapControls.js +62 -0
  41. package/examples/jsm/controls/OrbitControls.js +1860 -0
  42. package/examples/jsm/controls/PointerLockControls.js +264 -0
  43. package/examples/jsm/controls/TrackballControls.js +1001 -0
  44. package/examples/jsm/controls/TransformControls.js +1918 -0
  45. package/examples/jsm/csm/CSM.js +597 -0
  46. package/examples/jsm/csm/CSMFrustum.js +209 -0
  47. package/examples/jsm/csm/CSMHelper.js +243 -0
  48. package/examples/jsm/csm/CSMShader.js +307 -0
  49. package/examples/jsm/csm/CSMShadowNode.js +599 -0
  50. package/examples/jsm/curves/CurveExtras.js +694 -0
  51. package/examples/jsm/curves/NURBSCurve.js +155 -0
  52. package/examples/jsm/curves/NURBSSurface.js +98 -0
  53. package/examples/jsm/curves/NURBSUtils.js +532 -0
  54. package/examples/jsm/curves/NURBSVolume.js +82 -0
  55. package/examples/jsm/effects/AnaglyphEffect.js +179 -0
  56. package/examples/jsm/effects/AsciiEffect.js +310 -0
  57. package/examples/jsm/effects/OutlineEffect.js +489 -0
  58. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  59. package/examples/jsm/effects/StereoEffect.js +91 -0
  60. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  61. package/examples/jsm/environments/RoomEnvironment.js +182 -0
  62. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  63. package/examples/jsm/exporters/EXRExporter.js +618 -0
  64. package/examples/jsm/exporters/GLTFExporter.js +3595 -0
  65. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  66. package/examples/jsm/exporters/OBJExporter.js +308 -0
  67. package/examples/jsm/exporters/PLYExporter.js +562 -0
  68. package/examples/jsm/exporters/STLExporter.js +221 -0
  69. package/examples/jsm/exporters/USDZExporter.js +1228 -0
  70. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  71. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  72. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  73. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  74. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  75. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  76. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  77. package/examples/jsm/geometries/TextGeometry.js +83 -0
  78. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  79. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  80. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  81. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  82. package/examples/jsm/helpers/RapierHelper.js +59 -0
  83. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  84. package/examples/jsm/helpers/TextureHelper.js +265 -0
  85. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  86. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  87. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  88. package/examples/jsm/helpers/ViewHelper.js +422 -0
  89. package/examples/jsm/interactive/HTMLMesh.js +605 -0
  90. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  91. package/examples/jsm/interactive/SelectionBox.js +294 -0
  92. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  93. package/examples/jsm/libs/ammo.wasm.js +822 -0
  94. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  95. package/examples/jsm/libs/basis/README.md +46 -0
  96. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  97. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  98. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  99. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  100. package/examples/jsm/libs/draco/README.md +32 -0
  101. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  102. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  103. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  104. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  105. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  106. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  107. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  108. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  109. package/examples/jsm/libs/ecsy.module.js +1792 -0
  110. package/examples/jsm/libs/fflate.module.js +2672 -0
  111. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  112. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  113. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  114. package/examples/jsm/libs/meshopt_decoder.module.js +195 -0
  115. package/examples/jsm/libs/mikktspace.module.js +128 -0
  116. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  117. package/examples/jsm/libs/opentype.module.js +14506 -0
  118. package/examples/jsm/libs/potpack.module.js +125 -0
  119. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  120. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  121. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  122. package/examples/jsm/libs/stats.module.js +167 -0
  123. package/examples/jsm/libs/surfaceNet.js +201 -0
  124. package/examples/jsm/libs/tween.module.js +876 -0
  125. package/examples/jsm/libs/utif.module.js +1665 -0
  126. package/examples/jsm/libs/zstddec.module.js +1 -0
  127. package/examples/jsm/lighting/TiledLighting.js +42 -0
  128. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  129. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  130. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  131. package/examples/jsm/lines/Line2.js +56 -0
  132. package/examples/jsm/lines/LineGeometry.js +157 -0
  133. package/examples/jsm/lines/LineMaterial.js +697 -0
  134. package/examples/jsm/lines/LineSegments2.js +426 -0
  135. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  136. package/examples/jsm/lines/Wireframe.js +108 -0
  137. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  138. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  139. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  140. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  141. package/examples/jsm/loaders/3DMLoader.js +1835 -0
  142. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  143. package/examples/jsm/loaders/AMFLoader.js +541 -0
  144. package/examples/jsm/loaders/BVHLoader.js +484 -0
  145. package/examples/jsm/loaders/ColladaLoader.js +4155 -0
  146. package/examples/jsm/loaders/DDSLoader.js +385 -0
  147. package/examples/jsm/loaders/DRACOLoader.js +688 -0
  148. package/examples/jsm/loaders/EXRLoader.js +2784 -0
  149. package/examples/jsm/loaders/FBXLoader.js +4382 -0
  150. package/examples/jsm/loaders/FontLoader.js +242 -0
  151. package/examples/jsm/loaders/GCodeLoader.js +292 -0
  152. package/examples/jsm/loaders/GLTFLoader.js +4890 -0
  153. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  154. package/examples/jsm/loaders/HDRLoader.js +486 -0
  155. package/examples/jsm/loaders/IESLoader.js +379 -0
  156. package/examples/jsm/loaders/KMZLoader.js +163 -0
  157. package/examples/jsm/loaders/KTX2Loader.js +1228 -0
  158. package/examples/jsm/loaders/KTXLoader.js +197 -0
  159. package/examples/jsm/loaders/LDrawLoader.js +2519 -0
  160. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  161. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  162. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  163. package/examples/jsm/loaders/LWOLoader.js +1079 -0
  164. package/examples/jsm/loaders/LottieLoader.js +130 -0
  165. package/examples/jsm/loaders/MD2Loader.js +435 -0
  166. package/examples/jsm/loaders/MDDLoader.js +147 -0
  167. package/examples/jsm/loaders/MTLLoader.js +593 -0
  168. package/examples/jsm/loaders/MaterialXLoader.js +1087 -0
  169. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  170. package/examples/jsm/loaders/OBJLoader.js +955 -0
  171. package/examples/jsm/loaders/PCDLoader.js +618 -0
  172. package/examples/jsm/loaders/PDBLoader.js +272 -0
  173. package/examples/jsm/loaders/PLYLoader.js +805 -0
  174. package/examples/jsm/loaders/PVRLoader.js +270 -0
  175. package/examples/jsm/loaders/RGBELoader.js +18 -0
  176. package/examples/jsm/loaders/STLLoader.js +421 -0
  177. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  178. package/examples/jsm/loaders/TDSLoader.js +1144 -0
  179. package/examples/jsm/loaders/TGALoader.js +540 -0
  180. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  181. package/examples/jsm/loaders/TTFLoader.js +261 -0
  182. package/examples/jsm/loaders/USDLoader.js +219 -0
  183. package/examples/jsm/loaders/USDZLoader.js +16 -0
  184. package/examples/jsm/loaders/UltraHDRLoader.js +630 -0
  185. package/examples/jsm/loaders/VOXLoader.js +376 -0
  186. package/examples/jsm/loaders/VRMLLoader.js +3569 -0
  187. package/examples/jsm/loaders/VTKLoader.js +1276 -0
  188. package/examples/jsm/loaders/XYZLoader.js +143 -0
  189. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  190. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  191. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  192. package/examples/jsm/loaders/usd/USDAParser.js +741 -0
  193. package/examples/jsm/loaders/usd/USDCParser.js +17 -0
  194. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  195. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  196. package/examples/jsm/materials/MeshGouraudMaterial.js +434 -0
  197. package/examples/jsm/materials/MeshPostProcessingMaterial.js +167 -0
  198. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  199. package/examples/jsm/math/Capsule.js +159 -0
  200. package/examples/jsm/math/ColorConverter.js +58 -0
  201. package/examples/jsm/math/ColorSpaces.js +147 -0
  202. package/examples/jsm/math/ConvexHull.js +1695 -0
  203. package/examples/jsm/math/ImprovedNoise.js +88 -0
  204. package/examples/jsm/math/Lut.js +317 -0
  205. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  206. package/examples/jsm/math/OBB.js +535 -0
  207. package/examples/jsm/math/Octree.js +692 -0
  208. package/examples/jsm/math/SimplexNoise.js +470 -0
  209. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  210. package/examples/jsm/misc/GPUComputationRenderer.js +506 -0
  211. package/examples/jsm/misc/Gyroscope.js +78 -0
  212. package/examples/jsm/misc/MD2Character.js +391 -0
  213. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  214. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  215. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  216. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  217. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  218. package/examples/jsm/misc/RollerCoaster.js +623 -0
  219. package/examples/jsm/misc/TubePainter.js +256 -0
  220. package/examples/jsm/misc/Volume.js +521 -0
  221. package/examples/jsm/misc/VolumeSlice.js +276 -0
  222. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  223. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  224. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  225. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  226. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  227. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  228. package/examples/jsm/objects/Lensflare.js +489 -0
  229. package/examples/jsm/objects/LensflareMesh.js +376 -0
  230. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  231. package/examples/jsm/objects/Reflector.js +338 -0
  232. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  233. package/examples/jsm/objects/Refractor.js +389 -0
  234. package/examples/jsm/objects/ShadowMesh.js +130 -0
  235. package/examples/jsm/objects/Sky.js +237 -0
  236. package/examples/jsm/objects/SkyMesh.js +243 -0
  237. package/examples/jsm/objects/Water.js +373 -0
  238. package/examples/jsm/objects/Water2.js +401 -0
  239. package/examples/jsm/objects/Water2Mesh.js +199 -0
  240. package/examples/jsm/objects/WaterMesh.js +196 -0
  241. package/examples/jsm/offscreen/jank.js +45 -0
  242. package/examples/jsm/offscreen/offscreen.js +8 -0
  243. package/examples/jsm/offscreen/scene.js +86 -0
  244. package/examples/jsm/physics/AmmoPhysics.js +354 -0
  245. package/examples/jsm/physics/JoltPhysics.js +330 -0
  246. package/examples/jsm/physics/RapierPhysics.js +432 -0
  247. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  248. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  249. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  250. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  251. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  252. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  253. package/examples/jsm/postprocessing/EffectComposer.js +363 -0
  254. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  255. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  256. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  257. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  258. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  259. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  260. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  261. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  262. package/examples/jsm/postprocessing/OutputPass.js +139 -0
  263. package/examples/jsm/postprocessing/Pass.js +191 -0
  264. package/examples/jsm/postprocessing/RenderPass.js +183 -0
  265. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  266. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  267. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  268. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  269. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  270. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  271. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  272. package/examples/jsm/postprocessing/SavePass.js +132 -0
  273. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  274. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  275. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  276. package/examples/jsm/postprocessing/UnrealBloomPass.js +492 -0
  277. package/examples/jsm/renderers/CSS2DRenderer.js +317 -0
  278. package/examples/jsm/renderers/CSS3DRenderer.js +453 -0
  279. package/examples/jsm/renderers/Projector.js +936 -0
  280. package/examples/jsm/renderers/SVGRenderer.js +685 -0
  281. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  282. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  283. package/examples/jsm/shaders/BasicShader.js +36 -0
  284. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  285. package/examples/jsm/shaders/BlendShader.js +56 -0
  286. package/examples/jsm/shaders/BokehShader.js +151 -0
  287. package/examples/jsm/shaders/BokehShader2.js +404 -0
  288. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  289. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  290. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  291. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  292. package/examples/jsm/shaders/CopyShader.js +52 -0
  293. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  294. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  295. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  296. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  297. package/examples/jsm/shaders/ExposureShader.js +51 -0
  298. package/examples/jsm/shaders/FXAAShader.js +298 -0
  299. package/examples/jsm/shaders/FilmShader.js +72 -0
  300. package/examples/jsm/shaders/FocusShader.js +94 -0
  301. package/examples/jsm/shaders/FreiChenShader.js +103 -0
  302. package/examples/jsm/shaders/GTAOShader.js +421 -0
  303. package/examples/jsm/shaders/GammaCorrectionShader.js +52 -0
  304. package/examples/jsm/shaders/GodRaysShader.js +333 -0
  305. package/examples/jsm/shaders/HalftoneShader.js +321 -0
  306. package/examples/jsm/shaders/HorizontalBlurShader.js +68 -0
  307. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +70 -0
  308. package/examples/jsm/shaders/HueSaturationShader.js +74 -0
  309. package/examples/jsm/shaders/KaleidoShader.js +65 -0
  310. package/examples/jsm/shaders/LuminosityHighPassShader.js +68 -0
  311. package/examples/jsm/shaders/LuminosityShader.js +54 -0
  312. package/examples/jsm/shaders/MirrorShader.js +62 -0
  313. package/examples/jsm/shaders/NormalMapShader.js +60 -0
  314. package/examples/jsm/shaders/OutputShader.js +103 -0
  315. package/examples/jsm/shaders/PoissonDenoiseShader.js +235 -0
  316. package/examples/jsm/shaders/RGBShiftShader.js +61 -0
  317. package/examples/jsm/shaders/SAOShader.js +188 -0
  318. package/examples/jsm/shaders/SMAAShader.js +489 -0
  319. package/examples/jsm/shaders/SSAOShader.js +321 -0
  320. package/examples/jsm/shaders/SSRShader.js +395 -0
  321. package/examples/jsm/shaders/SepiaShader.js +57 -0
  322. package/examples/jsm/shaders/SobelOperatorShader.js +98 -0
  323. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +95 -0
  324. package/examples/jsm/shaders/TechnicolorShader.js +51 -0
  325. package/examples/jsm/shaders/ToonShader.js +349 -0
  326. package/examples/jsm/shaders/TriangleBlurShader.js +79 -0
  327. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +62 -0
  328. package/examples/jsm/shaders/VelocityShader.js +137 -0
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  1005. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
  1006. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
  1007. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +25 -0
  1008. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
  1009. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
  1010. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
  1011. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
  1012. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
  1013. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +200 -0
  1014. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
  1015. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +235 -0
  1016. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +119 -0
  1017. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +145 -0
  1018. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +122 -0
  1019. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +21 -0
  1020. package/src/renderers/shaders/ShaderChunk.js +270 -0
  1021. package/src/renderers/shaders/ShaderLib/background.glsl.js +40 -0
  1022. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +63 -0
  1023. package/src/renderers/shaders/ShaderLib/cube.glsl.js +36 -0
  1024. package/src/renderers/shaders/ShaderLib/depth.glsl.js +114 -0
  1025. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +78 -0
  1026. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
  1027. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +76 -0
  1028. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +116 -0
  1029. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +125 -0
  1030. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +112 -0
  1031. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +87 -0
  1032. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +127 -0
  1033. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +229 -0
  1034. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +119 -0
  1035. package/src/renderers/shaders/ShaderLib/points.glsl.js +87 -0
  1036. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +58 -0
  1037. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
  1038. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -0
  1039. package/src/renderers/shaders/ShaderLib.js +361 -0
  1040. package/src/renderers/shaders/UniformsLib.js +235 -0
  1041. package/src/renderers/shaders/UniformsUtils.js +112 -0
  1042. package/src/renderers/webgl/WebGLAnimation.js +53 -0
  1043. package/src/renderers/webgl/WebGLAttributes.js +237 -0
  1044. package/src/renderers/webgl/WebGLBackground.js +303 -0
  1045. package/src/renderers/webgl/WebGLBindingStates.js +594 -0
  1046. package/src/renderers/webgl/WebGLBufferRenderer.js +89 -0
  1047. package/src/renderers/webgl/WebGLCapabilities.js +145 -0
  1048. package/src/renderers/webgl/WebGLClipping.js +171 -0
  1049. package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
  1050. package/src/renderers/webgl/WebGLCubeUVMaps.js +134 -0
  1051. package/src/renderers/webgl/WebGLExtensions.js +84 -0
  1052. package/src/renderers/webgl/WebGLGeometries.js +183 -0
  1053. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +100 -0
  1054. package/src/renderers/webgl/WebGLInfo.js +73 -0
  1055. package/src/renderers/webgl/WebGLLights.js +571 -0
  1056. package/src/renderers/webgl/WebGLMaterials.js +591 -0
  1057. package/src/renderers/webgl/WebGLMorphtargets.js +168 -0
  1058. package/src/renderers/webgl/WebGLObjects.js +92 -0
  1059. package/src/renderers/webgl/WebGLProgram.js +1091 -0
  1060. package/src/renderers/webgl/WebGLPrograms.js +667 -0
  1061. package/src/renderers/webgl/WebGLProperties.js +55 -0
  1062. package/src/renderers/webgl/WebGLRenderLists.js +238 -0
  1063. package/src/renderers/webgl/WebGLRenderStates.js +116 -0
  1064. package/src/renderers/webgl/WebGLShader.js +12 -0
  1065. package/src/renderers/webgl/WebGLShaderCache.js +124 -0
  1066. package/src/renderers/webgl/WebGLShadowMap.js +436 -0
  1067. package/src/renderers/webgl/WebGLState.js +1332 -0
  1068. package/src/renderers/webgl/WebGLTextures.js +2342 -0
  1069. package/src/renderers/webgl/WebGLUniforms.js +1166 -0
  1070. package/src/renderers/webgl/WebGLUniformsGroups.js +394 -0
  1071. package/src/renderers/webgl/WebGLUtils.js +213 -0
  1072. package/src/renderers/webgl-fallback/WebGLBackend.js +2633 -0
  1073. package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +140 -0
  1074. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +1517 -0
  1075. package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +325 -0
  1076. package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +64 -0
  1077. package/src/renderers/webgl-fallback/utils/WebGLConstants.js +14 -0
  1078. package/src/renderers/webgl-fallback/utils/WebGLExtensions.js +83 -0
  1079. package/src/renderers/webgl-fallback/utils/WebGLState.js +1144 -0
  1080. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +1304 -0
  1081. package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +366 -0
  1082. package/src/renderers/webgl-fallback/utils/WebGLUtils.js +313 -0
  1083. package/src/renderers/webgpu/WebGPUBackend.js +2456 -0
  1084. package/src/renderers/webgpu/WebGPURenderer.Nodes.js +69 -0
  1085. package/src/renderers/webgpu/WebGPURenderer.js +106 -0
  1086. package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +66 -0
  1087. package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +100 -0
  1088. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +2248 -0
  1089. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +187 -0
  1090. package/src/renderers/webgpu/nodes/WGSLNodeParser.js +25 -0
  1091. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +449 -0
  1092. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +484 -0
  1093. package/src/renderers/webgpu/utils/WebGPUConstants.js +339 -0
  1094. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +781 -0
  1095. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +439 -0
  1096. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1505 -0
  1097. package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +287 -0
  1098. package/src/renderers/webgpu/utils/WebGPUUtils.js +227 -0
  1099. package/src/renderers/webxr/WebXRController.js +428 -0
  1100. package/src/renderers/webxr/WebXRDepthSensing.js +155 -0
  1101. package/src/renderers/webxr/WebXRManager.js +1103 -0
  1102. package/src/scenes/Fog.js +98 -0
  1103. package/src/scenes/FogExp2.js +86 -0
  1104. package/src/scenes/Scene.js +165 -0
  1105. package/src/textures/CanvasTexture.js +45 -0
  1106. package/src/textures/CompressedArrayTexture.js +89 -0
  1107. package/src/textures/CompressedCubeTexture.js +48 -0
  1108. package/src/textures/CompressedTexture.js +86 -0
  1109. package/src/textures/CubeTexture.js +81 -0
  1110. package/src/textures/Data3DTexture.js +112 -0
  1111. package/src/textures/DataArrayTexture.js +134 -0
  1112. package/src/textures/DataTexture.js +87 -0
  1113. package/src/textures/DepthTexture.js +104 -0
  1114. package/src/textures/ExternalTexture.js +56 -0
  1115. package/src/textures/FramebufferTexture.js +85 -0
  1116. package/src/textures/Source.js +230 -0
  1117. package/src/textures/Texture.js +801 -0
  1118. package/src/textures/VideoFrameTexture.js +72 -0
  1119. package/src/textures/VideoTexture.js +125 -0
  1120. package/src/utils.js +216 -0
@@ -0,0 +1,1228 @@
1
+ import {
2
+ NoColorSpace,
3
+ DoubleSide,
4
+ Color,
5
+ } from 'three';
6
+
7
+ import {
8
+ strToU8,
9
+ zipSync,
10
+ } from '../libs/fflate.module.js';
11
+
12
+ class USDNode {
13
+
14
+ constructor( name, type = '', metadata = [], properties = [] ) {
15
+
16
+ this.name = name;
17
+ this.type = type;
18
+ this.metadata = metadata;
19
+ this.properties = properties;
20
+ this.children = [];
21
+
22
+ }
23
+
24
+ addMetadata( key, value ) {
25
+
26
+ this.metadata.push( { key, value } );
27
+
28
+ }
29
+
30
+ addProperty( property, metadata = [] ) {
31
+
32
+ this.properties.push( { property, metadata } );
33
+
34
+ }
35
+
36
+ addChild( child ) {
37
+
38
+ this.children.push( child );
39
+
40
+ }
41
+
42
+ toString( indent = 0 ) {
43
+
44
+ const pad = '\t'.repeat( indent );
45
+
46
+ const formattedMetadata = this.metadata.map( ( item ) => {
47
+
48
+ const key = item.key;
49
+ const value = item.value;
50
+
51
+ if ( Array.isArray( value ) ) {
52
+
53
+ const lines = [];
54
+ lines.push( `${key} = {` );
55
+ value.forEach( ( line ) => {
56
+
57
+ lines.push( `${pad}\t\t${line}` );
58
+
59
+ } );
60
+ lines.push( `${pad}\t}` );
61
+ return lines.join( '\n' );
62
+
63
+ } else {
64
+
65
+ return `${key} = ${value}`;
66
+
67
+ }
68
+
69
+ } );
70
+
71
+ const meta = formattedMetadata.length
72
+ ? ` (\n${formattedMetadata
73
+ .map( ( l ) => `${pad}\t${l}` )
74
+ .join( '\n' )}\n${pad})`
75
+ : '';
76
+
77
+ const properties = this.properties.map( ( l ) => {
78
+
79
+ const property = l.property;
80
+ const metadata = l.metadata.length
81
+ ? ` (\n${l.metadata.map( ( m ) => `${pad}\t\t${m}` ).join( '\n' )}\n${pad}\t)`
82
+ : '';
83
+ return `${pad}\t${property}${metadata}`;
84
+
85
+ } );
86
+ const children = this.children.map( ( c ) => c.toString( indent + 1 ) );
87
+
88
+ const bodyLines = [];
89
+
90
+ if ( properties.length > 0 ) {
91
+
92
+ bodyLines.push( ...properties );
93
+
94
+ }
95
+
96
+ if ( children.length > 0 ) {
97
+
98
+ if ( properties.length > 0 ) {
99
+
100
+ bodyLines.push( '' );
101
+
102
+ }
103
+
104
+ for ( let i = 0; i < children.length; i ++ ) {
105
+
106
+ bodyLines.push( children[ i ] );
107
+ if ( i < children.length - 1 ) {
108
+
109
+ bodyLines.push( '' );
110
+
111
+ }
112
+
113
+ }
114
+
115
+ }
116
+
117
+ const bodyContent = bodyLines.join( '\n' );
118
+
119
+ const type = this.type ? this.type + ' ' : '';
120
+
121
+ return `${pad}def ${type}"${this.name}"${meta}\n${pad}{\n${bodyContent}\n${pad}}`;
122
+
123
+ }
124
+
125
+ }
126
+
127
+ /**
128
+ * An exporter for USDZ.
129
+ *
130
+ * ```js
131
+ * const exporter = new USDZExporter();
132
+ * const arraybuffer = await exporter.parseAsync( scene );
133
+ * ```
134
+ *
135
+ * @three_import import { USDZExporter } from 'three/addons/exporters/USDZExporter.js';
136
+ */
137
+ class USDZExporter {
138
+
139
+ /**
140
+ * Constructs a new USDZ exporter.
141
+ */
142
+ constructor() {
143
+
144
+ /**
145
+ * A reference to a texture utils module.
146
+ *
147
+ * @type {?(WebGLTextureUtils|WebGPUTextureUtils)}
148
+ * @default null
149
+ */
150
+ this.textureUtils = null;
151
+
152
+ }
153
+
154
+ /**
155
+ * Sets the texture utils for this exporter. Only relevant when compressed textures have to be exported.
156
+ *
157
+ * Depending on whether you use {@link WebGLRenderer} or {@link WebGPURenderer}, you must inject the
158
+ * corresponding texture utils {@link WebGLTextureUtils} or {@link WebGPUTextureUtils}.
159
+ *
160
+ * @param {WebGLTextureUtils|WebGPUTextureUtils} utils - The texture utils.
161
+ */
162
+ setTextureUtils( utils ) {
163
+
164
+ this.textureUtils = utils;
165
+
166
+ }
167
+
168
+ /**
169
+ * Parse the given 3D object and generates the USDZ output.
170
+ *
171
+ * @param {Object3D} scene - The 3D object to export.
172
+ * @param {USDZExporter~OnDone} onDone - A callback function that is executed when the export has finished.
173
+ * @param {USDZExporter~OnError} onError - A callback function that is executed when an error happens.
174
+ * @param {USDZExporter~Options} options - The export options.
175
+ */
176
+ parse( scene, onDone, onError, options ) {
177
+
178
+ this.parseAsync( scene, options ).then( onDone ).catch( onError );
179
+
180
+ }
181
+
182
+ /**
183
+ * Async version of {@link USDZExporter#parse}.
184
+ *
185
+ * @async
186
+ * @param {Object3D} scene - The 3D object to export.
187
+ * @param {USDZExporter~Options} options - The export options.
188
+ * @return {Promise<ArrayBuffer>} A Promise that resolved with the exported USDZ data.
189
+ */
190
+ async parseAsync( scene, options = {} ) {
191
+
192
+ options = Object.assign(
193
+ {
194
+ ar: {
195
+ anchoring: { type: 'plane' },
196
+ planeAnchoring: { alignment: 'horizontal' },
197
+ },
198
+ includeAnchoringProperties: true,
199
+ onlyVisible: true,
200
+ quickLookCompatible: false,
201
+ maxTextureSize: 1024,
202
+ },
203
+ options
204
+ );
205
+
206
+ const usedNames = new Set();
207
+
208
+ const files = {};
209
+ const modelFileName = 'model.usda';
210
+
211
+ // model file should be first in USDZ archive so we init it here
212
+ files[ modelFileName ] = null;
213
+
214
+ const root = new USDNode( 'Root', 'Xform' );
215
+ const scenesNode = new USDNode( 'Scenes', 'Scope' );
216
+ scenesNode.addMetadata( 'kind', '"sceneLibrary"' );
217
+ root.addChild( scenesNode );
218
+
219
+ const sceneName = 'Scene';
220
+ const sceneNode = new USDNode( sceneName, 'Xform' );
221
+ sceneNode.addMetadata( 'customData', [
222
+ 'bool preliminary_collidesWithEnvironment = 0',
223
+ `string sceneName = "${sceneName}"`,
224
+ ] );
225
+ sceneNode.addMetadata( 'sceneName', `"${sceneName}"` );
226
+ if ( options.includeAnchoringProperties ) {
227
+
228
+ sceneNode.addProperty(
229
+ `token preliminary:anchoring:type = "${options.ar.anchoring.type}"`
230
+ );
231
+ sceneNode.addProperty(
232
+ `token preliminary:planeAnchoring:alignment = "${options.ar.planeAnchoring.alignment}"`
233
+ );
234
+
235
+ }
236
+
237
+ scenesNode.addChild( sceneNode );
238
+
239
+ let output;
240
+
241
+ const materials = {};
242
+ const textures = {};
243
+
244
+ buildHierarchy( scene, sceneNode, materials, usedNames, files, options );
245
+
246
+ const materialsNode = buildMaterials(
247
+ materials,
248
+ textures,
249
+ options.quickLookCompatible
250
+ );
251
+
252
+ output =
253
+ buildHeader() +
254
+ '\n' +
255
+ root.toString() +
256
+ '\n\n' +
257
+ materialsNode.toString();
258
+
259
+ files[ modelFileName ] = strToU8( output );
260
+ output = null;
261
+
262
+ for ( const id in textures ) {
263
+
264
+ let texture = textures[ id ];
265
+
266
+ if ( texture.isCompressedTexture === true ) {
267
+
268
+ if ( this.textureUtils === null ) {
269
+
270
+ throw new Error(
271
+ 'THREE.USDZExporter: setTextureUtils() must be called to process compressed textures.'
272
+ );
273
+
274
+ } else {
275
+
276
+ texture = await this.textureUtils.decompress( texture );
277
+
278
+ }
279
+
280
+ }
281
+
282
+ const canvas = imageToCanvas(
283
+ texture.image,
284
+ texture.flipY,
285
+ options.maxTextureSize
286
+ );
287
+ const blob = await new Promise( ( resolve ) =>
288
+ canvas.toBlob( resolve, 'image/png', 1 )
289
+ );
290
+
291
+ files[ `textures/Texture_${id}.png` ] = new Uint8Array(
292
+ await blob.arrayBuffer()
293
+ );
294
+
295
+ }
296
+
297
+ // 64 byte alignment
298
+ // https://github.com/101arrowz/fflate/issues/39#issuecomment-777263109
299
+
300
+ let offset = 0;
301
+
302
+ for ( const filename in files ) {
303
+
304
+ const file = files[ filename ];
305
+ const headerSize = 34 + filename.length;
306
+
307
+ offset += headerSize;
308
+
309
+ const offsetMod64 = offset & 63;
310
+
311
+ if ( offsetMod64 !== 4 ) {
312
+
313
+ const padLength = 64 - offsetMod64;
314
+ const padding = new Uint8Array( padLength );
315
+
316
+ files[ filename ] = [ file, { extra: { 12345: padding } } ];
317
+
318
+ }
319
+
320
+ offset = file.length;
321
+
322
+ }
323
+
324
+ return zipSync( files, { level: 0 } );
325
+
326
+ }
327
+
328
+ }
329
+
330
+ function getName( object, namesSet ) {
331
+
332
+ let name = object.name;
333
+ name = name.replace( /[^A-Za-z0-9_]/g, '' );
334
+ if ( /^[0-9]/.test( name ) ) {
335
+
336
+ name = '_' + name;
337
+
338
+ }
339
+
340
+ if ( name === '' ) {
341
+
342
+ if ( object.isCamera ) {
343
+
344
+ name = 'Camera';
345
+
346
+ } else {
347
+
348
+ name = 'Object';
349
+
350
+ }
351
+
352
+ }
353
+
354
+ if ( namesSet.has( name ) ) {
355
+
356
+ name = name + '_' + object.id;
357
+
358
+ }
359
+
360
+ namesSet.add( name );
361
+
362
+ return name;
363
+
364
+ }
365
+
366
+ function imageToCanvas( image, flipY, maxTextureSize ) {
367
+
368
+ if (
369
+ ( typeof HTMLImageElement !== 'undefined' &&
370
+ image instanceof HTMLImageElement ) ||
371
+ ( typeof HTMLCanvasElement !== 'undefined' &&
372
+ image instanceof HTMLCanvasElement ) ||
373
+ ( typeof OffscreenCanvas !== 'undefined' &&
374
+ image instanceof OffscreenCanvas ) ||
375
+ ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap )
376
+ ) {
377
+
378
+ const scale = maxTextureSize / Math.max( image.width, image.height );
379
+
380
+ const canvas = document.createElement( 'canvas' );
381
+ canvas.width = image.width * Math.min( 1, scale );
382
+ canvas.height = image.height * Math.min( 1, scale );
383
+
384
+ const context = canvas.getContext( '2d' );
385
+
386
+ // TODO: We should be able to do this in the UsdTransform2d?
387
+
388
+ if ( flipY === true ) {
389
+
390
+ context.translate( 0, canvas.height );
391
+ context.scale( 1, - 1 );
392
+
393
+ }
394
+
395
+ context.drawImage( image, 0, 0, canvas.width, canvas.height );
396
+
397
+ return canvas;
398
+
399
+ } else {
400
+
401
+ throw new Error(
402
+ 'THREE.USDZExporter: No valid image data found. Unable to process texture.'
403
+ );
404
+
405
+ }
406
+
407
+ }
408
+
409
+ //
410
+
411
+ const PRECISION = 7;
412
+
413
+ function buildHeader() {
414
+
415
+ return `#usda 1.0
416
+ (
417
+ customLayerData = {
418
+ string creator = "Three.js USDZExporter"
419
+ }
420
+ defaultPrim = "Root"
421
+ metersPerUnit = 1
422
+ upAxis = "Y"
423
+ )
424
+ `;
425
+
426
+ }
427
+
428
+ // Xform
429
+
430
+ function buildHierarchy( object, parentNode, materials, usedNames, files, options ) {
431
+
432
+ for ( let i = 0, l = object.children.length; i < l; i ++ ) {
433
+
434
+ const child = object.children[ i ];
435
+
436
+ if ( child.visible === false && options.onlyVisible === true ) continue;
437
+
438
+ let childNode;
439
+
440
+ if ( child.isMesh ) {
441
+
442
+ const geometry = child.geometry;
443
+ const material = child.material;
444
+
445
+ if ( material.isMeshStandardMaterial ) {
446
+
447
+ const geometryFileName = 'geometries/Geometry_' + geometry.id + '.usda';
448
+
449
+ if ( ! ( geometryFileName in files ) ) {
450
+
451
+ const meshObject = buildMeshObject( geometry );
452
+ files[ geometryFileName ] = strToU8(
453
+ buildHeader() + '\n' + meshObject.toString()
454
+ );
455
+
456
+ }
457
+
458
+ if ( ! ( material.uuid in materials ) ) {
459
+
460
+ materials[ material.uuid ] = material;
461
+
462
+ }
463
+
464
+ childNode = buildMesh(
465
+ child,
466
+ geometry,
467
+ materials[ material.uuid ],
468
+ usedNames
469
+ );
470
+
471
+ } else {
472
+
473
+ console.warn(
474
+ 'THREE.USDZExporter: Unsupported material type (USDZ only supports MeshStandardMaterial)',
475
+ child
476
+ );
477
+
478
+ }
479
+
480
+ } else if ( child.isCamera ) {
481
+
482
+ childNode = buildCamera( child, usedNames );
483
+
484
+ } else {
485
+
486
+ childNode = buildXform( child, usedNames );
487
+
488
+ }
489
+
490
+ if ( childNode ) {
491
+
492
+ parentNode.addChild( childNode );
493
+ buildHierarchy( child, childNode, materials, usedNames, files, options );
494
+
495
+ }
496
+
497
+ }
498
+
499
+ }
500
+
501
+ function buildXform( object, usedNames ) {
502
+
503
+ const name = getName( object, usedNames );
504
+ const transform = buildMatrix( object.matrix );
505
+
506
+ if ( object.matrix.determinant() < 0 ) {
507
+
508
+ console.warn(
509
+ 'THREE.USDZExporter: USDZ does not support negative scales',
510
+ object
511
+ );
512
+
513
+ }
514
+
515
+ const node = new USDNode( name, 'Xform' );
516
+
517
+ node.addProperty( `matrix4d xformOp:transform = ${transform}` );
518
+ node.addProperty( 'uniform token[] xformOpOrder = ["xformOp:transform"]' );
519
+
520
+ return node;
521
+
522
+ }
523
+
524
+ function buildMesh( object, geometry, material, usedNames ) {
525
+
526
+ const node = buildXform( object, usedNames );
527
+
528
+ node.addMetadata(
529
+ 'prepend references',
530
+ `@./geometries/Geometry_${geometry.id}.usda@</Geometry>`
531
+ );
532
+ node.addMetadata( 'prepend apiSchemas', '["MaterialBindingAPI"]' );
533
+
534
+ node.addProperty(
535
+ `rel material:binding = </Materials/Material_${material.id}>`
536
+ );
537
+
538
+ return node;
539
+
540
+ }
541
+
542
+ function buildMatrix( matrix ) {
543
+
544
+ const array = matrix.elements;
545
+
546
+ return `( ${buildMatrixRow( array, 0 )}, ${buildMatrixRow(
547
+ array,
548
+ 4
549
+ )}, ${buildMatrixRow( array, 8 )}, ${buildMatrixRow( array, 12 )} )`;
550
+
551
+ }
552
+
553
+ function buildMatrixRow( array, offset ) {
554
+
555
+ return `(${array[ offset + 0 ]}, ${array[ offset + 1 ]}, ${array[ offset + 2 ]}, ${
556
+ array[ offset + 3 ]
557
+ })`;
558
+
559
+ }
560
+
561
+ // Mesh
562
+
563
+ function buildMeshObject( geometry ) {
564
+
565
+ const node = new USDNode( 'Geometry' );
566
+
567
+ const meshNode = buildMeshNode( geometry );
568
+ node.addChild( meshNode );
569
+
570
+ return node;
571
+
572
+ }
573
+
574
+ function buildMeshNode( geometry ) {
575
+
576
+ const name = 'Geometry';
577
+ const attributes = geometry.attributes;
578
+ const count = attributes.position.count;
579
+
580
+ const node = new USDNode( name, 'Mesh' );
581
+
582
+ node.addProperty(
583
+ `int[] faceVertexCounts = [${buildMeshVertexCount( geometry )}]`
584
+ );
585
+ node.addProperty(
586
+ `int[] faceVertexIndices = [${buildMeshVertexIndices( geometry )}]`
587
+ );
588
+ node.addProperty(
589
+ `normal3f[] normals = [${buildVector3Array( attributes.normal, count )}]`,
590
+ [ 'interpolation = "vertex"' ]
591
+ );
592
+ node.addProperty(
593
+ `point3f[] points = [${buildVector3Array( attributes.position, count )}]`
594
+ );
595
+
596
+ for ( let i = 0; i < 4; i ++ ) {
597
+
598
+ const id = i > 0 ? i : '';
599
+ const attribute = attributes[ 'uv' + id ];
600
+ if ( attribute !== undefined ) {
601
+
602
+ node.addProperty(
603
+ `texCoord2f[] primvars:st${id} = [${buildVector2Array( attribute )}]`,
604
+ [ 'interpolation = "vertex"' ]
605
+ );
606
+
607
+ }
608
+
609
+ }
610
+
611
+ const colorAttribute = attributes.color;
612
+ if ( colorAttribute !== undefined ) {
613
+
614
+ node.addProperty(
615
+ `color3f[] primvars:displayColor = [${buildVector3Array(
616
+ colorAttribute,
617
+ count
618
+ )}]`,
619
+ [ 'interpolation = "vertex"' ]
620
+ );
621
+
622
+ }
623
+
624
+ node.addProperty( 'uniform token subdivisionScheme = "none"' );
625
+
626
+ return node;
627
+
628
+ }
629
+
630
+ function buildMeshVertexCount( geometry ) {
631
+
632
+ const count =
633
+ geometry.index !== null
634
+ ? geometry.index.count
635
+ : geometry.attributes.position.count;
636
+
637
+ return Array( count / 3 )
638
+ .fill( 3 )
639
+ .join( ', ' );
640
+
641
+ }
642
+
643
+ function buildMeshVertexIndices( geometry ) {
644
+
645
+ const index = geometry.index;
646
+ const array = [];
647
+
648
+ if ( index !== null ) {
649
+
650
+ for ( let i = 0; i < index.count; i ++ ) {
651
+
652
+ array.push( index.getX( i ) );
653
+
654
+ }
655
+
656
+ } else {
657
+
658
+ const length = geometry.attributes.position.count;
659
+
660
+ for ( let i = 0; i < length; i ++ ) {
661
+
662
+ array.push( i );
663
+
664
+ }
665
+
666
+ }
667
+
668
+ return array.join( ', ' );
669
+
670
+ }
671
+
672
+ function buildVector3Array( attribute, count ) {
673
+
674
+ if ( attribute === undefined ) {
675
+
676
+ console.warn( 'USDZExporter: Normals missing.' );
677
+ return Array( count ).fill( '(0, 0, 0)' ).join( ', ' );
678
+
679
+ }
680
+
681
+ const array = [];
682
+
683
+ for ( let i = 0; i < attribute.count; i ++ ) {
684
+
685
+ const x = attribute.getX( i );
686
+ const y = attribute.getY( i );
687
+ const z = attribute.getZ( i );
688
+
689
+ array.push(
690
+ `(${x.toPrecision( PRECISION )}, ${y.toPrecision(
691
+ PRECISION
692
+ )}, ${z.toPrecision( PRECISION )})`
693
+ );
694
+
695
+ }
696
+
697
+ return array.join( ', ' );
698
+
699
+ }
700
+
701
+ function buildVector2Array( attribute ) {
702
+
703
+ const array = [];
704
+
705
+ for ( let i = 0; i < attribute.count; i ++ ) {
706
+
707
+ const x = attribute.getX( i );
708
+ const y = attribute.getY( i );
709
+
710
+ array.push(
711
+ `(${x.toPrecision( PRECISION )}, ${1 - y.toPrecision( PRECISION )})`
712
+ );
713
+
714
+ }
715
+
716
+ return array.join( ', ' );
717
+
718
+ }
719
+
720
+ // Materials
721
+
722
+ function buildMaterials( materials, textures, quickLookCompatible = false ) {
723
+
724
+ const materialsNode = new USDNode( 'Materials' );
725
+
726
+ for ( const uuid in materials ) {
727
+
728
+ const material = materials[ uuid ];
729
+
730
+ materialsNode.addChild(
731
+ buildMaterial( material, textures, quickLookCompatible )
732
+ );
733
+
734
+ }
735
+
736
+ return materialsNode;
737
+
738
+ }
739
+
740
+ function buildMaterial( material, textures, quickLookCompatible = false ) {
741
+
742
+ // https://graphics.pixar.com/usd/docs/UsdPreviewSurface-Proposal.html
743
+
744
+ const materialNode = new USDNode( `Material_${material.id}`, 'Material' );
745
+
746
+ function buildTextureNodes( texture, mapType, color ) {
747
+
748
+ const id = texture.source.id + '_' + texture.flipY;
749
+
750
+ textures[ id ] = texture;
751
+
752
+ const uv = texture.channel > 0 ? 'st' + texture.channel : 'st';
753
+
754
+ const WRAPPINGS = {
755
+ 1000: 'repeat', // RepeatWrapping
756
+ 1001: 'clamp', // ClampToEdgeWrapping
757
+ 1002: 'mirror', // MirroredRepeatWrapping
758
+ };
759
+
760
+ const repeat = texture.repeat.clone();
761
+ const offset = texture.offset.clone();
762
+ const rotation = texture.rotation;
763
+
764
+ // rotation is around the wrong point. after rotation we need to shift offset again so that we're rotating around the right spot
765
+ const xRotationOffset = Math.sin( rotation );
766
+ const yRotationOffset = Math.cos( rotation );
767
+
768
+ // texture coordinates start in the opposite corner, need to correct
769
+ offset.y = 1 - offset.y - repeat.y;
770
+
771
+ // turns out QuickLook is buggy and interprets texture repeat inverted/applies operations in a different order.
772
+ // Apple Feedback: FB10036297 and FB11442287
773
+ if ( quickLookCompatible ) {
774
+
775
+ // This is NOT correct yet in QuickLook, but comes close for a range of models.
776
+ // It becomes more incorrect the bigger the offset is
777
+
778
+ offset.x = offset.x / repeat.x;
779
+ offset.y = offset.y / repeat.y;
780
+
781
+ offset.x += xRotationOffset / repeat.x;
782
+ offset.y += yRotationOffset - 1;
783
+
784
+ } else {
785
+
786
+ // results match glTF results exactly. verified correct in usdview.
787
+ offset.x += xRotationOffset * repeat.x;
788
+ offset.y += ( 1 - yRotationOffset ) * repeat.y;
789
+
790
+ }
791
+
792
+ const primvarReaderNode = new USDNode( `PrimvarReader_${mapType}`, 'Shader' );
793
+ primvarReaderNode.addProperty(
794
+ 'uniform token info:id = "UsdPrimvarReader_float2"'
795
+ );
796
+ primvarReaderNode.addProperty( 'float2 inputs:fallback = (0.0, 0.0)' );
797
+ primvarReaderNode.addProperty( `token inputs:varname = "${uv}"` );
798
+ primvarReaderNode.addProperty( 'float2 outputs:result' );
799
+
800
+ const transform2dNode = new USDNode( `Transform2d_${mapType}`, 'Shader' );
801
+ transform2dNode.addProperty( 'uniform token info:id = "UsdTransform2d"' );
802
+ transform2dNode.addProperty(
803
+ `token inputs:in.connect = </Materials/Material_${material.id}/PrimvarReader_${mapType}.outputs:result>`
804
+ );
805
+ transform2dNode.addProperty(
806
+ `float inputs:rotation = ${( rotation * ( 180 / Math.PI ) ).toFixed(
807
+ PRECISION
808
+ )}`
809
+ );
810
+ transform2dNode.addProperty(
811
+ `float2 inputs:scale = ${buildVector2( repeat )}`
812
+ );
813
+ transform2dNode.addProperty(
814
+ `float2 inputs:translation = ${buildVector2( offset )}`
815
+ );
816
+ transform2dNode.addProperty( 'float2 outputs:result' );
817
+
818
+ const textureNode = new USDNode(
819
+ `Texture_${texture.id}_${mapType}`,
820
+ 'Shader'
821
+ );
822
+ textureNode.addProperty( 'uniform token info:id = "UsdUVTexture"' );
823
+ textureNode.addProperty( `asset inputs:file = @textures/Texture_${id}.png@` );
824
+ textureNode.addProperty(
825
+ `float2 inputs:st.connect = </Materials/Material_${material.id}/Transform2d_${mapType}.outputs:result>`
826
+ );
827
+
828
+ if ( color !== undefined ) {
829
+
830
+ textureNode.addProperty( `float4 inputs:scale = ${buildColor4( color )}` );
831
+
832
+ }
833
+
834
+ textureNode.addProperty(
835
+ `token inputs:sourceColorSpace = "${
836
+ texture.colorSpace === NoColorSpace ? 'raw' : 'sRGB'
837
+ }"`
838
+ );
839
+ textureNode.addProperty(
840
+ `token inputs:wrapS = "${WRAPPINGS[ texture.wrapS ]}"`
841
+ );
842
+ textureNode.addProperty(
843
+ `token inputs:wrapT = "${WRAPPINGS[ texture.wrapT ]}"`
844
+ );
845
+ textureNode.addProperty( 'float outputs:r' );
846
+ textureNode.addProperty( 'float outputs:g' );
847
+ textureNode.addProperty( 'float outputs:b' );
848
+ textureNode.addProperty( 'float3 outputs:rgb' );
849
+
850
+ if ( material.transparent || material.alphaTest > 0.0 ) {
851
+
852
+ textureNode.addProperty( 'float outputs:a' );
853
+
854
+ }
855
+
856
+ return [ primvarReaderNode, transform2dNode, textureNode ];
857
+
858
+ }
859
+
860
+ if ( material.side === DoubleSide ) {
861
+
862
+ console.warn(
863
+ 'THREE.USDZExporter: USDZ does not support double sided materials',
864
+ material
865
+ );
866
+
867
+ }
868
+
869
+ const previewSurfaceNode = new USDNode( 'PreviewSurface', 'Shader' );
870
+ previewSurfaceNode.addProperty( 'uniform token info:id = "UsdPreviewSurface"' );
871
+
872
+ if ( material.map !== null ) {
873
+
874
+ previewSurfaceNode.addProperty(
875
+ `color3f inputs:diffuseColor.connect = </Materials/Material_${material.id}/Texture_${material.map.id}_diffuse.outputs:rgb>`
876
+ );
877
+
878
+ if ( material.transparent ) {
879
+
880
+ previewSurfaceNode.addProperty(
881
+ `float inputs:opacity.connect = </Materials/Material_${material.id}/Texture_${material.map.id}_diffuse.outputs:a>`
882
+ );
883
+
884
+ } else if ( material.alphaTest > 0.0 ) {
885
+
886
+ previewSurfaceNode.addProperty(
887
+ `float inputs:opacity.connect = </Materials/Material_${material.id}/Texture_${material.map.id}_diffuse.outputs:a>`
888
+ );
889
+ previewSurfaceNode.addProperty(
890
+ `float inputs:opacityThreshold = ${material.alphaTest}`
891
+ );
892
+
893
+ }
894
+
895
+ const textureNodes = buildTextureNodes(
896
+ material.map,
897
+ 'diffuse',
898
+ material.color
899
+ );
900
+ textureNodes.forEach( ( node ) => materialNode.addChild( node ) );
901
+
902
+ } else {
903
+
904
+ previewSurfaceNode.addProperty(
905
+ `color3f inputs:diffuseColor = ${buildColor( material.color )}`
906
+ );
907
+
908
+ }
909
+
910
+ if ( material.emissiveMap !== null ) {
911
+
912
+ previewSurfaceNode.addProperty(
913
+ `color3f inputs:emissiveColor.connect = </Materials/Material_${material.id}/Texture_${material.emissiveMap.id}_emissive.outputs:rgb>`
914
+ );
915
+
916
+ const emissiveColor = new Color(
917
+ material.emissive.r * material.emissiveIntensity,
918
+ material.emissive.g * material.emissiveIntensity,
919
+ material.emissive.b * material.emissiveIntensity
920
+ );
921
+ const textureNodes = buildTextureNodes(
922
+ material.emissiveMap,
923
+ 'emissive',
924
+ emissiveColor
925
+ );
926
+ textureNodes.forEach( ( node ) => materialNode.addChild( node ) );
927
+
928
+ } else if ( material.emissive.getHex() > 0 ) {
929
+
930
+ previewSurfaceNode.addProperty(
931
+ `color3f inputs:emissiveColor = ${buildColor( material.emissive )}`
932
+ );
933
+
934
+ }
935
+
936
+ if ( material.normalMap !== null ) {
937
+
938
+ previewSurfaceNode.addProperty(
939
+ `normal3f inputs:normal.connect = </Materials/Material_${material.id}/Texture_${material.normalMap.id}_normal.outputs:rgb>`
940
+ );
941
+
942
+ const textureNodes = buildTextureNodes( material.normalMap, 'normal' );
943
+ textureNodes.forEach( ( node ) => materialNode.addChild( node ) );
944
+
945
+ }
946
+
947
+ if ( material.aoMap !== null ) {
948
+
949
+ previewSurfaceNode.addProperty(
950
+ `float inputs:occlusion.connect = </Materials/Material_${material.id}/Texture_${material.aoMap.id}_occlusion.outputs:r>`
951
+ );
952
+
953
+ const aoColor = new Color(
954
+ material.aoMapIntensity,
955
+ material.aoMapIntensity,
956
+ material.aoMapIntensity
957
+ );
958
+ const textureNodes = buildTextureNodes(
959
+ material.aoMap,
960
+ 'occlusion',
961
+ aoColor
962
+ );
963
+ textureNodes.forEach( ( node ) => materialNode.addChild( node ) );
964
+
965
+ }
966
+
967
+ if ( material.roughnessMap !== null ) {
968
+
969
+ previewSurfaceNode.addProperty(
970
+ `float inputs:roughness.connect = </Materials/Material_${material.id}/Texture_${material.roughnessMap.id}_roughness.outputs:g>`
971
+ );
972
+
973
+ const roughnessColor = new Color(
974
+ material.roughness,
975
+ material.roughness,
976
+ material.roughness
977
+ );
978
+ const textureNodes = buildTextureNodes(
979
+ material.roughnessMap,
980
+ 'roughness',
981
+ roughnessColor
982
+ );
983
+ textureNodes.forEach( ( node ) => materialNode.addChild( node ) );
984
+
985
+ } else {
986
+
987
+ previewSurfaceNode.addProperty(
988
+ `float inputs:roughness = ${material.roughness}`
989
+ );
990
+
991
+ }
992
+
993
+ if ( material.metalnessMap !== null ) {
994
+
995
+ previewSurfaceNode.addProperty(
996
+ `float inputs:metallic.connect = </Materials/Material_${material.id}/Texture_${material.metalnessMap.id}_metallic.outputs:b>`
997
+ );
998
+
999
+ const metalnessColor = new Color(
1000
+ material.metalness,
1001
+ material.metalness,
1002
+ material.metalness
1003
+ );
1004
+ const textureNodes = buildTextureNodes(
1005
+ material.metalnessMap,
1006
+ 'metallic',
1007
+ metalnessColor
1008
+ );
1009
+ textureNodes.forEach( ( node ) => materialNode.addChild( node ) );
1010
+
1011
+ } else {
1012
+
1013
+ previewSurfaceNode.addProperty(
1014
+ `float inputs:metallic = ${material.metalness}`
1015
+ );
1016
+
1017
+ }
1018
+
1019
+ if ( material.alphaMap !== null ) {
1020
+
1021
+ previewSurfaceNode.addProperty(
1022
+ `float inputs:opacity.connect = </Materials/Material_${material.id}/Texture_${material.alphaMap.id}_opacity.outputs:r>`
1023
+ );
1024
+ previewSurfaceNode.addProperty( 'float inputs:opacityThreshold = 0.0001' );
1025
+
1026
+ const textureNodes = buildTextureNodes( material.alphaMap, 'opacity' );
1027
+ textureNodes.forEach( ( node ) => materialNode.addChild( node ) );
1028
+
1029
+ } else {
1030
+
1031
+ previewSurfaceNode.addProperty(
1032
+ `float inputs:opacity = ${material.opacity}`
1033
+ );
1034
+
1035
+ }
1036
+
1037
+ if ( material.isMeshPhysicalMaterial ) {
1038
+
1039
+ if ( material.clearcoatMap !== null ) {
1040
+
1041
+ previewSurfaceNode.addProperty(
1042
+ `float inputs:clearcoat.connect = </Materials/Material_${material.id}/Texture_${material.clearcoatMap.id}_clearcoat.outputs:r>`
1043
+ );
1044
+
1045
+ const clearcoatColor = new Color(
1046
+ material.clearcoat,
1047
+ material.clearcoat,
1048
+ material.clearcoat
1049
+ );
1050
+ const textureNodes = buildTextureNodes(
1051
+ material.clearcoatMap,
1052
+ 'clearcoat',
1053
+ clearcoatColor
1054
+ );
1055
+ textureNodes.forEach( ( node ) => materialNode.addChild( node ) );
1056
+
1057
+ } else {
1058
+
1059
+ previewSurfaceNode.addProperty(
1060
+ `float inputs:clearcoat = ${material.clearcoat}`
1061
+ );
1062
+
1063
+ }
1064
+
1065
+ if ( material.clearcoatRoughnessMap !== null ) {
1066
+
1067
+ previewSurfaceNode.addProperty(
1068
+ `float inputs:clearcoatRoughness.connect = </Materials/Material_${material.id}/Texture_${material.clearcoatRoughnessMap.id}_clearcoatRoughness.outputs:g>`
1069
+ );
1070
+
1071
+ const clearcoatRoughnessColor = new Color(
1072
+ material.clearcoatRoughness,
1073
+ material.clearcoatRoughness,
1074
+ material.clearcoatRoughness
1075
+ );
1076
+ const textureNodes = buildTextureNodes(
1077
+ material.clearcoatRoughnessMap,
1078
+ 'clearcoatRoughness',
1079
+ clearcoatRoughnessColor
1080
+ );
1081
+ textureNodes.forEach( ( node ) => materialNode.addChild( node ) );
1082
+
1083
+ } else {
1084
+
1085
+ previewSurfaceNode.addProperty(
1086
+ `float inputs:clearcoatRoughness = ${material.clearcoatRoughness}`
1087
+ );
1088
+
1089
+ }
1090
+
1091
+ previewSurfaceNode.addProperty( `float inputs:ior = ${material.ior}` );
1092
+
1093
+ }
1094
+
1095
+ previewSurfaceNode.addProperty( 'int inputs:useSpecularWorkflow = 0' );
1096
+ previewSurfaceNode.addProperty( 'token outputs:surface' );
1097
+
1098
+ materialNode.addChild( previewSurfaceNode );
1099
+
1100
+ materialNode.addProperty(
1101
+ `token outputs:surface.connect = </Materials/Material_${material.id}/PreviewSurface.outputs:surface>`
1102
+ );
1103
+
1104
+ return materialNode;
1105
+
1106
+ }
1107
+
1108
+ function buildColor( color ) {
1109
+
1110
+ return `(${color.r}, ${color.g}, ${color.b})`;
1111
+
1112
+ }
1113
+
1114
+ function buildColor4( color ) {
1115
+
1116
+ return `(${color.r}, ${color.g}, ${color.b}, 1.0)`;
1117
+
1118
+ }
1119
+
1120
+ function buildVector2( vector ) {
1121
+
1122
+ return `(${vector.x}, ${vector.y})`;
1123
+
1124
+ }
1125
+
1126
+ function buildCamera( camera, usedNames ) {
1127
+
1128
+ const name = getName( camera, usedNames );
1129
+
1130
+ const transform = buildMatrix( camera.matrix );
1131
+
1132
+ if ( camera.matrix.determinant() < 0 ) {
1133
+
1134
+ console.warn(
1135
+ 'THREE.USDZExporter: USDZ does not support negative scales',
1136
+ camera
1137
+ );
1138
+
1139
+ }
1140
+
1141
+ const node = new USDNode( name, 'Camera' );
1142
+ node.addProperty( `matrix4d xformOp:transform = ${transform}` );
1143
+ node.addProperty( 'uniform token[] xformOpOrder = ["xformOp:transform"]' );
1144
+
1145
+ const projection = camera.isOrthographicCamera
1146
+ ? 'orthographic'
1147
+ : 'perspective';
1148
+ node.addProperty( `token projection = "${projection}"` );
1149
+
1150
+ const clippingRange = `(${camera.near.toPrecision(
1151
+ PRECISION
1152
+ )}, ${camera.far.toPrecision( PRECISION )})`;
1153
+ node.addProperty( `float2 clippingRange = ${clippingRange}` );
1154
+
1155
+ let horizontalAperture;
1156
+ if ( camera.isOrthographicCamera ) {
1157
+
1158
+ horizontalAperture = (
1159
+ ( Math.abs( camera.left ) + Math.abs( camera.right ) ) *
1160
+ 10
1161
+ ).toPrecision( PRECISION );
1162
+
1163
+ } else {
1164
+
1165
+ horizontalAperture = camera.getFilmWidth().toPrecision( PRECISION );
1166
+
1167
+ }
1168
+
1169
+ node.addProperty( `float horizontalAperture = ${horizontalAperture}` );
1170
+
1171
+ let verticalAperture;
1172
+ if ( camera.isOrthographicCamera ) {
1173
+
1174
+ verticalAperture = (
1175
+ ( Math.abs( camera.top ) + Math.abs( camera.bottom ) ) *
1176
+ 10
1177
+ ).toPrecision( PRECISION );
1178
+
1179
+ } else {
1180
+
1181
+ verticalAperture = camera.getFilmHeight().toPrecision( PRECISION );
1182
+
1183
+ }
1184
+
1185
+ node.addProperty( `float verticalAperture = ${verticalAperture}` );
1186
+
1187
+ if ( camera.isPerspectiveCamera ) {
1188
+
1189
+ const focalLength = camera.getFocalLength().toPrecision( PRECISION );
1190
+ node.addProperty( `float focalLength = ${focalLength}` );
1191
+
1192
+ const focusDistance = camera.focus.toPrecision( PRECISION );
1193
+ node.addProperty( `float focusDistance = ${focusDistance}` );
1194
+
1195
+ }
1196
+
1197
+ return node;
1198
+
1199
+ }
1200
+
1201
+ /**
1202
+ * Export options of `USDZExporter`.
1203
+ *
1204
+ * @typedef {Object} USDZExporter~Options
1205
+ * @property {number} [maxTextureSize=1024] - The maximum texture size that is going to be exported.
1206
+ * @property {boolean} [includeAnchoringProperties=true] - Whether to include anchoring properties or not.
1207
+ * @property {boolean} [onlyVisible=true] - Export only visible 3D objects.
1208
+ * @property {Object} [ar] - If `includeAnchoringProperties` is set to `true`, the anchoring type and alignment
1209
+ * can be configured via `ar.anchoring.type` and `ar.planeAnchoring.alignment`.
1210
+ * @property {boolean} [quickLookCompatible=false] - Whether to make the exported USDZ compatible to QuickLook
1211
+ * which means the asset is modified to accommodate the bugs FB10036297 and FB11442287 (Apple Feedback).
1212
+ **/
1213
+
1214
+ /**
1215
+ * onDone callback of `USDZExporter`.
1216
+ *
1217
+ * @callback USDZExporter~OnDone
1218
+ * @param {ArrayBuffer} result - The generated USDZ.
1219
+ */
1220
+
1221
+ /**
1222
+ * onError callback of `USDZExporter`.
1223
+ *
1224
+ * @callback USDZExporter~OnError
1225
+ * @param {Error} error - The error object.
1226
+ */
1227
+
1228
+ export { USDZExporter };