vc-spaces365-threejs 0.180.0

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Files changed (1120) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +86 -0
  3. package/build/three.cjs +77750 -0
  4. package/build/three.core.js +58846 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +18484 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +636 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +77332 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +77103 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/README.md +11 -0
  16. package/examples/fonts/droid/NOTICE +190 -0
  17. package/examples/fonts/droid/README.txt +18 -0
  18. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  19. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  20. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  23. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  24. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  25. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  26. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  27. package/examples/fonts/optimer_bold.typeface.json +1 -0
  28. package/examples/fonts/optimer_regular.typeface.json +1 -0
  29. package/examples/fonts/ttf/README.md +9 -0
  30. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  31. package/examples/jsm/Addons.js +285 -0
  32. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  33. package/examples/jsm/animation/CCDIKSolver.js +591 -0
  34. package/examples/jsm/capabilities/WebGL.js +113 -0
  35. package/examples/jsm/capabilities/WebGPU.js +59 -0
  36. package/examples/jsm/controls/ArcballControls.js +3536 -0
  37. package/examples/jsm/controls/DragControls.js +452 -0
  38. package/examples/jsm/controls/FirstPersonControls.js +447 -0
  39. package/examples/jsm/controls/FlyControls.js +380 -0
  40. package/examples/jsm/controls/MapControls.js +62 -0
  41. package/examples/jsm/controls/OrbitControls.js +1860 -0
  42. package/examples/jsm/controls/PointerLockControls.js +264 -0
  43. package/examples/jsm/controls/TrackballControls.js +1001 -0
  44. package/examples/jsm/controls/TransformControls.js +1918 -0
  45. package/examples/jsm/csm/CSM.js +597 -0
  46. package/examples/jsm/csm/CSMFrustum.js +209 -0
  47. package/examples/jsm/csm/CSMHelper.js +243 -0
  48. package/examples/jsm/csm/CSMShader.js +307 -0
  49. package/examples/jsm/csm/CSMShadowNode.js +599 -0
  50. package/examples/jsm/curves/CurveExtras.js +694 -0
  51. package/examples/jsm/curves/NURBSCurve.js +155 -0
  52. package/examples/jsm/curves/NURBSSurface.js +98 -0
  53. package/examples/jsm/curves/NURBSUtils.js +532 -0
  54. package/examples/jsm/curves/NURBSVolume.js +82 -0
  55. package/examples/jsm/effects/AnaglyphEffect.js +179 -0
  56. package/examples/jsm/effects/AsciiEffect.js +310 -0
  57. package/examples/jsm/effects/OutlineEffect.js +489 -0
  58. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  59. package/examples/jsm/effects/StereoEffect.js +91 -0
  60. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  61. package/examples/jsm/environments/RoomEnvironment.js +182 -0
  62. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  63. package/examples/jsm/exporters/EXRExporter.js +618 -0
  64. package/examples/jsm/exporters/GLTFExporter.js +3595 -0
  65. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  66. package/examples/jsm/exporters/OBJExporter.js +308 -0
  67. package/examples/jsm/exporters/PLYExporter.js +562 -0
  68. package/examples/jsm/exporters/STLExporter.js +221 -0
  69. package/examples/jsm/exporters/USDZExporter.js +1228 -0
  70. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  71. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  72. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  73. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  74. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  75. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  76. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  77. package/examples/jsm/geometries/TextGeometry.js +83 -0
  78. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  79. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  80. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  81. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  82. package/examples/jsm/helpers/RapierHelper.js +59 -0
  83. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  84. package/examples/jsm/helpers/TextureHelper.js +265 -0
  85. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  86. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  87. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  88. package/examples/jsm/helpers/ViewHelper.js +422 -0
  89. package/examples/jsm/interactive/HTMLMesh.js +605 -0
  90. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  91. package/examples/jsm/interactive/SelectionBox.js +294 -0
  92. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  93. package/examples/jsm/libs/ammo.wasm.js +822 -0
  94. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  95. package/examples/jsm/libs/basis/README.md +46 -0
  96. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  97. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  98. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  99. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  100. package/examples/jsm/libs/draco/README.md +32 -0
  101. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  102. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  103. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  104. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  105. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  106. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  107. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  108. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  109. package/examples/jsm/libs/ecsy.module.js +1792 -0
  110. package/examples/jsm/libs/fflate.module.js +2672 -0
  111. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  112. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  113. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  114. package/examples/jsm/libs/meshopt_decoder.module.js +195 -0
  115. package/examples/jsm/libs/mikktspace.module.js +128 -0
  116. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  117. package/examples/jsm/libs/opentype.module.js +14506 -0
  118. package/examples/jsm/libs/potpack.module.js +125 -0
  119. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  120. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  121. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  122. package/examples/jsm/libs/stats.module.js +167 -0
  123. package/examples/jsm/libs/surfaceNet.js +201 -0
  124. package/examples/jsm/libs/tween.module.js +876 -0
  125. package/examples/jsm/libs/utif.module.js +1665 -0
  126. package/examples/jsm/libs/zstddec.module.js +1 -0
  127. package/examples/jsm/lighting/TiledLighting.js +42 -0
  128. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  129. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  130. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  131. package/examples/jsm/lines/Line2.js +56 -0
  132. package/examples/jsm/lines/LineGeometry.js +157 -0
  133. package/examples/jsm/lines/LineMaterial.js +697 -0
  134. package/examples/jsm/lines/LineSegments2.js +426 -0
  135. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  136. package/examples/jsm/lines/Wireframe.js +108 -0
  137. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  138. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  139. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  140. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  141. package/examples/jsm/loaders/3DMLoader.js +1835 -0
  142. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  143. package/examples/jsm/loaders/AMFLoader.js +541 -0
  144. package/examples/jsm/loaders/BVHLoader.js +484 -0
  145. package/examples/jsm/loaders/ColladaLoader.js +4155 -0
  146. package/examples/jsm/loaders/DDSLoader.js +385 -0
  147. package/examples/jsm/loaders/DRACOLoader.js +688 -0
  148. package/examples/jsm/loaders/EXRLoader.js +2784 -0
  149. package/examples/jsm/loaders/FBXLoader.js +4382 -0
  150. package/examples/jsm/loaders/FontLoader.js +242 -0
  151. package/examples/jsm/loaders/GCodeLoader.js +292 -0
  152. package/examples/jsm/loaders/GLTFLoader.js +4890 -0
  153. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  154. package/examples/jsm/loaders/HDRLoader.js +486 -0
  155. package/examples/jsm/loaders/IESLoader.js +379 -0
  156. package/examples/jsm/loaders/KMZLoader.js +163 -0
  157. package/examples/jsm/loaders/KTX2Loader.js +1228 -0
  158. package/examples/jsm/loaders/KTXLoader.js +197 -0
  159. package/examples/jsm/loaders/LDrawLoader.js +2519 -0
  160. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  161. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  162. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  163. package/examples/jsm/loaders/LWOLoader.js +1079 -0
  164. package/examples/jsm/loaders/LottieLoader.js +130 -0
  165. package/examples/jsm/loaders/MD2Loader.js +435 -0
  166. package/examples/jsm/loaders/MDDLoader.js +147 -0
  167. package/examples/jsm/loaders/MTLLoader.js +593 -0
  168. package/examples/jsm/loaders/MaterialXLoader.js +1087 -0
  169. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  170. package/examples/jsm/loaders/OBJLoader.js +955 -0
  171. package/examples/jsm/loaders/PCDLoader.js +618 -0
  172. package/examples/jsm/loaders/PDBLoader.js +272 -0
  173. package/examples/jsm/loaders/PLYLoader.js +805 -0
  174. package/examples/jsm/loaders/PVRLoader.js +270 -0
  175. package/examples/jsm/loaders/RGBELoader.js +18 -0
  176. package/examples/jsm/loaders/STLLoader.js +421 -0
  177. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  178. package/examples/jsm/loaders/TDSLoader.js +1144 -0
  179. package/examples/jsm/loaders/TGALoader.js +540 -0
  180. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  181. package/examples/jsm/loaders/TTFLoader.js +261 -0
  182. package/examples/jsm/loaders/USDLoader.js +219 -0
  183. package/examples/jsm/loaders/USDZLoader.js +16 -0
  184. package/examples/jsm/loaders/UltraHDRLoader.js +630 -0
  185. package/examples/jsm/loaders/VOXLoader.js +376 -0
  186. package/examples/jsm/loaders/VRMLLoader.js +3569 -0
  187. package/examples/jsm/loaders/VTKLoader.js +1276 -0
  188. package/examples/jsm/loaders/XYZLoader.js +143 -0
  189. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  190. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  191. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  192. package/examples/jsm/loaders/usd/USDAParser.js +741 -0
  193. package/examples/jsm/loaders/usd/USDCParser.js +17 -0
  194. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  195. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  196. package/examples/jsm/materials/MeshGouraudMaterial.js +434 -0
  197. package/examples/jsm/materials/MeshPostProcessingMaterial.js +167 -0
  198. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  199. package/examples/jsm/math/Capsule.js +159 -0
  200. package/examples/jsm/math/ColorConverter.js +58 -0
  201. package/examples/jsm/math/ColorSpaces.js +147 -0
  202. package/examples/jsm/math/ConvexHull.js +1695 -0
  203. package/examples/jsm/math/ImprovedNoise.js +88 -0
  204. package/examples/jsm/math/Lut.js +317 -0
  205. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  206. package/examples/jsm/math/OBB.js +535 -0
  207. package/examples/jsm/math/Octree.js +692 -0
  208. package/examples/jsm/math/SimplexNoise.js +470 -0
  209. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  210. package/examples/jsm/misc/GPUComputationRenderer.js +506 -0
  211. package/examples/jsm/misc/Gyroscope.js +78 -0
  212. package/examples/jsm/misc/MD2Character.js +391 -0
  213. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  214. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  215. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  216. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  217. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  218. package/examples/jsm/misc/RollerCoaster.js +623 -0
  219. package/examples/jsm/misc/TubePainter.js +256 -0
  220. package/examples/jsm/misc/Volume.js +521 -0
  221. package/examples/jsm/misc/VolumeSlice.js +276 -0
  222. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  223. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  224. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  225. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  226. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  227. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  228. package/examples/jsm/objects/Lensflare.js +489 -0
  229. package/examples/jsm/objects/LensflareMesh.js +376 -0
  230. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  231. package/examples/jsm/objects/Reflector.js +338 -0
  232. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  233. package/examples/jsm/objects/Refractor.js +389 -0
  234. package/examples/jsm/objects/ShadowMesh.js +130 -0
  235. package/examples/jsm/objects/Sky.js +237 -0
  236. package/examples/jsm/objects/SkyMesh.js +243 -0
  237. package/examples/jsm/objects/Water.js +373 -0
  238. package/examples/jsm/objects/Water2.js +401 -0
  239. package/examples/jsm/objects/Water2Mesh.js +199 -0
  240. package/examples/jsm/objects/WaterMesh.js +196 -0
  241. package/examples/jsm/offscreen/jank.js +45 -0
  242. package/examples/jsm/offscreen/offscreen.js +8 -0
  243. package/examples/jsm/offscreen/scene.js +86 -0
  244. package/examples/jsm/physics/AmmoPhysics.js +354 -0
  245. package/examples/jsm/physics/JoltPhysics.js +330 -0
  246. package/examples/jsm/physics/RapierPhysics.js +432 -0
  247. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  248. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  249. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  250. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  251. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  252. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  253. package/examples/jsm/postprocessing/EffectComposer.js +363 -0
  254. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  255. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  256. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  257. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  258. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  259. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  260. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  261. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  262. package/examples/jsm/postprocessing/OutputPass.js +139 -0
  263. package/examples/jsm/postprocessing/Pass.js +191 -0
  264. package/examples/jsm/postprocessing/RenderPass.js +183 -0
  265. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  266. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  267. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  268. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  269. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  270. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  271. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  272. package/examples/jsm/postprocessing/SavePass.js +132 -0
  273. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  274. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  275. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  276. package/examples/jsm/postprocessing/UnrealBloomPass.js +492 -0
  277. package/examples/jsm/renderers/CSS2DRenderer.js +317 -0
  278. package/examples/jsm/renderers/CSS3DRenderer.js +453 -0
  279. package/examples/jsm/renderers/Projector.js +936 -0
  280. package/examples/jsm/renderers/SVGRenderer.js +685 -0
  281. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  282. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  283. package/examples/jsm/shaders/BasicShader.js +36 -0
  284. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  285. package/examples/jsm/shaders/BlendShader.js +56 -0
  286. package/examples/jsm/shaders/BokehShader.js +151 -0
  287. package/examples/jsm/shaders/BokehShader2.js +404 -0
  288. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  289. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  290. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  291. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  292. package/examples/jsm/shaders/CopyShader.js +52 -0
  293. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  294. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  295. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  296. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  297. package/examples/jsm/shaders/ExposureShader.js +51 -0
  298. package/examples/jsm/shaders/FXAAShader.js +298 -0
  299. package/examples/jsm/shaders/FilmShader.js +72 -0
  300. package/examples/jsm/shaders/FocusShader.js +94 -0
  301. package/examples/jsm/shaders/FreiChenShader.js +103 -0
  302. package/examples/jsm/shaders/GTAOShader.js +421 -0
  303. package/examples/jsm/shaders/GammaCorrectionShader.js +52 -0
  304. package/examples/jsm/shaders/GodRaysShader.js +333 -0
  305. package/examples/jsm/shaders/HalftoneShader.js +321 -0
  306. package/examples/jsm/shaders/HorizontalBlurShader.js +68 -0
  307. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +70 -0
  308. package/examples/jsm/shaders/HueSaturationShader.js +74 -0
  309. package/examples/jsm/shaders/KaleidoShader.js +65 -0
  310. package/examples/jsm/shaders/LuminosityHighPassShader.js +68 -0
  311. package/examples/jsm/shaders/LuminosityShader.js +54 -0
  312. package/examples/jsm/shaders/MirrorShader.js +62 -0
  313. package/examples/jsm/shaders/NormalMapShader.js +60 -0
  314. package/examples/jsm/shaders/OutputShader.js +103 -0
  315. package/examples/jsm/shaders/PoissonDenoiseShader.js +235 -0
  316. package/examples/jsm/shaders/RGBShiftShader.js +61 -0
  317. package/examples/jsm/shaders/SAOShader.js +188 -0
  318. package/examples/jsm/shaders/SMAAShader.js +489 -0
  319. package/examples/jsm/shaders/SSAOShader.js +321 -0
  320. package/examples/jsm/shaders/SSRShader.js +395 -0
  321. package/examples/jsm/shaders/SepiaShader.js +57 -0
  322. package/examples/jsm/shaders/SobelOperatorShader.js +98 -0
  323. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +95 -0
  324. package/examples/jsm/shaders/TechnicolorShader.js +51 -0
  325. package/examples/jsm/shaders/ToonShader.js +349 -0
  326. package/examples/jsm/shaders/TriangleBlurShader.js +79 -0
  327. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +62 -0
  328. package/examples/jsm/shaders/VelocityShader.js +137 -0
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  1005. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
  1006. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
  1007. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +25 -0
  1008. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
  1009. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
  1010. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
  1011. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
  1012. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
  1013. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +200 -0
  1014. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
  1015. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +235 -0
  1016. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +119 -0
  1017. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +145 -0
  1018. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +122 -0
  1019. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +21 -0
  1020. package/src/renderers/shaders/ShaderChunk.js +270 -0
  1021. package/src/renderers/shaders/ShaderLib/background.glsl.js +40 -0
  1022. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +63 -0
  1023. package/src/renderers/shaders/ShaderLib/cube.glsl.js +36 -0
  1024. package/src/renderers/shaders/ShaderLib/depth.glsl.js +114 -0
  1025. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +78 -0
  1026. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
  1027. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +76 -0
  1028. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +116 -0
  1029. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +125 -0
  1030. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +112 -0
  1031. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +87 -0
  1032. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +127 -0
  1033. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +229 -0
  1034. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +119 -0
  1035. package/src/renderers/shaders/ShaderLib/points.glsl.js +87 -0
  1036. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +58 -0
  1037. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
  1038. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -0
  1039. package/src/renderers/shaders/ShaderLib.js +361 -0
  1040. package/src/renderers/shaders/UniformsLib.js +235 -0
  1041. package/src/renderers/shaders/UniformsUtils.js +112 -0
  1042. package/src/renderers/webgl/WebGLAnimation.js +53 -0
  1043. package/src/renderers/webgl/WebGLAttributes.js +237 -0
  1044. package/src/renderers/webgl/WebGLBackground.js +303 -0
  1045. package/src/renderers/webgl/WebGLBindingStates.js +594 -0
  1046. package/src/renderers/webgl/WebGLBufferRenderer.js +89 -0
  1047. package/src/renderers/webgl/WebGLCapabilities.js +145 -0
  1048. package/src/renderers/webgl/WebGLClipping.js +171 -0
  1049. package/src/renderers/webgl/WebGLCubeMaps.js +99 -0
  1050. package/src/renderers/webgl/WebGLCubeUVMaps.js +134 -0
  1051. package/src/renderers/webgl/WebGLExtensions.js +84 -0
  1052. package/src/renderers/webgl/WebGLGeometries.js +183 -0
  1053. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +100 -0
  1054. package/src/renderers/webgl/WebGLInfo.js +73 -0
  1055. package/src/renderers/webgl/WebGLLights.js +571 -0
  1056. package/src/renderers/webgl/WebGLMaterials.js +591 -0
  1057. package/src/renderers/webgl/WebGLMorphtargets.js +168 -0
  1058. package/src/renderers/webgl/WebGLObjects.js +92 -0
  1059. package/src/renderers/webgl/WebGLProgram.js +1091 -0
  1060. package/src/renderers/webgl/WebGLPrograms.js +667 -0
  1061. package/src/renderers/webgl/WebGLProperties.js +55 -0
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  1063. package/src/renderers/webgl/WebGLRenderStates.js +116 -0
  1064. package/src/renderers/webgl/WebGLShader.js +12 -0
  1065. package/src/renderers/webgl/WebGLShaderCache.js +124 -0
  1066. package/src/renderers/webgl/WebGLShadowMap.js +436 -0
  1067. package/src/renderers/webgl/WebGLState.js +1332 -0
  1068. package/src/renderers/webgl/WebGLTextures.js +2342 -0
  1069. package/src/renderers/webgl/WebGLUniforms.js +1166 -0
  1070. package/src/renderers/webgl/WebGLUniformsGroups.js +394 -0
  1071. package/src/renderers/webgl/WebGLUtils.js +213 -0
  1072. package/src/renderers/webgl-fallback/WebGLBackend.js +2633 -0
  1073. package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +140 -0
  1074. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +1517 -0
  1075. package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +325 -0
  1076. package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +64 -0
  1077. package/src/renderers/webgl-fallback/utils/WebGLConstants.js +14 -0
  1078. package/src/renderers/webgl-fallback/utils/WebGLExtensions.js +83 -0
  1079. package/src/renderers/webgl-fallback/utils/WebGLState.js +1144 -0
  1080. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +1304 -0
  1081. package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +366 -0
  1082. package/src/renderers/webgl-fallback/utils/WebGLUtils.js +313 -0
  1083. package/src/renderers/webgpu/WebGPUBackend.js +2456 -0
  1084. package/src/renderers/webgpu/WebGPURenderer.Nodes.js +69 -0
  1085. package/src/renderers/webgpu/WebGPURenderer.js +106 -0
  1086. package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +66 -0
  1087. package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +100 -0
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  1091. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +449 -0
  1092. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +484 -0
  1093. package/src/renderers/webgpu/utils/WebGPUConstants.js +339 -0
  1094. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +781 -0
  1095. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +439 -0
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  1097. package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +287 -0
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  1099. package/src/renderers/webxr/WebXRController.js +428 -0
  1100. package/src/renderers/webxr/WebXRDepthSensing.js +155 -0
  1101. package/src/renderers/webxr/WebXRManager.js +1103 -0
  1102. package/src/scenes/Fog.js +98 -0
  1103. package/src/scenes/FogExp2.js +86 -0
  1104. package/src/scenes/Scene.js +165 -0
  1105. package/src/textures/CanvasTexture.js +45 -0
  1106. package/src/textures/CompressedArrayTexture.js +89 -0
  1107. package/src/textures/CompressedCubeTexture.js +48 -0
  1108. package/src/textures/CompressedTexture.js +86 -0
  1109. package/src/textures/CubeTexture.js +81 -0
  1110. package/src/textures/Data3DTexture.js +112 -0
  1111. package/src/textures/DataArrayTexture.js +134 -0
  1112. package/src/textures/DataTexture.js +87 -0
  1113. package/src/textures/DepthTexture.js +104 -0
  1114. package/src/textures/ExternalTexture.js +56 -0
  1115. package/src/textures/FramebufferTexture.js +85 -0
  1116. package/src/textures/Source.js +230 -0
  1117. package/src/textures/Texture.js +801 -0
  1118. package/src/textures/VideoFrameTexture.js +72 -0
  1119. package/src/textures/VideoTexture.js +125 -0
  1120. package/src/utils.js +216 -0
@@ -0,0 +1,894 @@
1
+ import UniformNode, { uniform } from '../core/UniformNode.js';
2
+ import { uv } from './UV.js';
3
+ import { textureSize } from './TextureSizeNode.js';
4
+ import { colorSpaceToWorking } from '../display/ColorSpaceNode.js';
5
+ import { expression } from '../code/ExpressionNode.js';
6
+ import { maxMipLevel } from '../utils/MaxMipLevelNode.js';
7
+ import { nodeProxy, vec3, nodeObject, int } from '../tsl/TSLBase.js';
8
+ import { NodeUpdateType } from '../core/constants.js';
9
+
10
+ import { IntType, NearestFilter, UnsignedIntType } from '../../constants.js';
11
+
12
+ import { Texture } from '../../textures/Texture.js';
13
+ import { warn } from '../../utils.js';
14
+
15
+ const EmptyTexture = /*@__PURE__*/ new Texture();
16
+
17
+ /**
18
+ * This type of uniform node represents a 2D texture.
19
+ *
20
+ * @augments UniformNode
21
+ */
22
+ class TextureNode extends UniformNode {
23
+
24
+ static get type() {
25
+
26
+ return 'TextureNode';
27
+
28
+ }
29
+
30
+ /**
31
+ * Constructs a new texture node.
32
+ *
33
+ * @param {Texture} [value=EmptyTexture] - The texture.
34
+ * @param {?Node<vec2|vec3>} [uvNode=null] - The uv node.
35
+ * @param {?Node<int>} [levelNode=null] - The level node.
36
+ * @param {?Node<float>} [biasNode=null] - The bias node.
37
+ */
38
+ constructor( value = EmptyTexture, uvNode = null, levelNode = null, biasNode = null ) {
39
+
40
+ super( value );
41
+
42
+ /**
43
+ * This flag can be used for type testing.
44
+ *
45
+ * @type {boolean}
46
+ * @readonly
47
+ * @default true
48
+ */
49
+ this.isTextureNode = true;
50
+
51
+ /**
52
+ * Represents the texture coordinates.
53
+ *
54
+ * @type {?Node<vec2|vec3>}
55
+ * @default null
56
+ */
57
+ this.uvNode = uvNode;
58
+
59
+ /**
60
+ * Represents the mip level that should be selected.
61
+ *
62
+ * @type {?Node<int>}
63
+ * @default null
64
+ */
65
+ this.levelNode = levelNode;
66
+
67
+ /**
68
+ * Represents the bias to be applied during level-of-detail computation.
69
+ *
70
+ * @type {?Node<float>}
71
+ * @default null
72
+ */
73
+ this.biasNode = biasNode;
74
+
75
+ /**
76
+ * Represents a reference value a texture sample is compared to.
77
+ *
78
+ * @type {?Node<float>}
79
+ * @default null
80
+ */
81
+ this.compareNode = null;
82
+
83
+ /**
84
+ * When using texture arrays, the depth node defines the layer to select.
85
+ *
86
+ * @type {?Node<int>}
87
+ * @default null
88
+ */
89
+ this.depthNode = null;
90
+
91
+ /**
92
+ * When defined, a texture is sampled using explicit gradients.
93
+ *
94
+ * @type {?Array<Node<vec2>>}
95
+ * @default null
96
+ */
97
+ this.gradNode = null;
98
+
99
+ /**
100
+ * Represents the optional texel offset applied to the unnormalized texture
101
+ * coordinate before sampling the texture.
102
+ *
103
+ * @type {?Node<ivec2|ivec3>}
104
+ * @default null
105
+ */
106
+ this.offsetNode = null;
107
+
108
+ /**
109
+ * Whether texture values should be sampled or fetched.
110
+ *
111
+ * @type {boolean}
112
+ * @default true
113
+ */
114
+ this.sampler = true;
115
+
116
+ /**
117
+ * Whether the uv transformation matrix should be
118
+ * automatically updated or not. Use `setUpdateMatrix()`
119
+ * if you want to change the value of the property.
120
+ *
121
+ * @type {boolean}
122
+ * @default false
123
+ */
124
+ this.updateMatrix = false;
125
+
126
+ /**
127
+ * By default the `update()` method is not executed. `setUpdateMatrix()`
128
+ * sets the value to `frame` when the uv transformation matrix should
129
+ * automatically be updated.
130
+ *
131
+ * @type {string}
132
+ * @default 'none'
133
+ */
134
+ this.updateType = NodeUpdateType.NONE;
135
+
136
+ /**
137
+ * The reference node.
138
+ *
139
+ * @type {?Node}
140
+ * @default null
141
+ */
142
+ this.referenceNode = null;
143
+
144
+ /**
145
+ * The texture value is stored in a private property.
146
+ *
147
+ * @private
148
+ * @type {Texture}
149
+ */
150
+ this._value = value;
151
+
152
+ /**
153
+ * The uniform node that represents the uv transformation matrix.
154
+ *
155
+ * @private
156
+ * @type {?UniformNode<mat3>}
157
+ */
158
+ this._matrixUniform = null;
159
+
160
+ this.setUpdateMatrix( uvNode === null );
161
+
162
+ }
163
+
164
+ set value( value ) {
165
+
166
+ if ( this.referenceNode ) {
167
+
168
+ this.referenceNode.value = value;
169
+
170
+ } else {
171
+
172
+ this._value = value;
173
+
174
+ }
175
+
176
+ }
177
+
178
+ /**
179
+ * The texture value.
180
+ *
181
+ * @type {Texture}
182
+ */
183
+ get value() {
184
+
185
+ return this.referenceNode ? this.referenceNode.value : this._value;
186
+
187
+ }
188
+
189
+ /**
190
+ * Overwritten since the uniform hash is defined by the texture's UUID.
191
+ *
192
+ * @param {NodeBuilder} builder - The current node builder.
193
+ * @return {string} The uniform hash.
194
+ */
195
+ getUniformHash( /*builder*/ ) {
196
+
197
+ return this.value.uuid;
198
+
199
+ }
200
+
201
+ /**
202
+ * Overwritten since the node type is inferred from the texture type.
203
+ *
204
+ * @param {NodeBuilder} builder - The current node builder.
205
+ * @return {string} The node type.
206
+ */
207
+ getNodeType( /*builder*/ ) {
208
+
209
+ if ( this.value.isDepthTexture === true ) return 'float';
210
+
211
+ if ( this.value.type === UnsignedIntType ) {
212
+
213
+ return 'uvec4';
214
+
215
+ } else if ( this.value.type === IntType ) {
216
+
217
+ return 'ivec4';
218
+
219
+ }
220
+
221
+ return 'vec4';
222
+
223
+ }
224
+
225
+ /**
226
+ * Overwrites the default implementation to return a fixed value `'texture'`.
227
+ *
228
+ * @param {NodeBuilder} builder - The current node builder.
229
+ * @return {string} The input type.
230
+ */
231
+ getInputType( /*builder*/ ) {
232
+
233
+ return 'texture';
234
+
235
+ }
236
+
237
+ /**
238
+ * Returns a default uvs based on the current texture's channel.
239
+ *
240
+ * @return {AttributeNode<vec2>} The default uvs.
241
+ */
242
+ getDefaultUV() {
243
+
244
+ return uv( this.value.channel );
245
+
246
+ }
247
+
248
+ /**
249
+ * Overwritten to always return the texture reference of the node.
250
+ *
251
+ * @param {any} state - This method can be invocated in different contexts so `state` can refer to any object type.
252
+ * @return {Texture} The texture reference.
253
+ */
254
+ updateReference( /*state*/ ) {
255
+
256
+ return this.value;
257
+
258
+ }
259
+
260
+ /**
261
+ * Transforms the given uv node with the texture transformation matrix.
262
+ *
263
+ * @param {Node} uvNode - The uv node to transform.
264
+ * @return {Node} The transformed uv node.
265
+ */
266
+ getTransformedUV( uvNode ) {
267
+
268
+ if ( this._matrixUniform === null ) this._matrixUniform = uniform( this.value.matrix );
269
+
270
+ return this._matrixUniform.mul( vec3( uvNode, 1 ) ).xy;
271
+
272
+ }
273
+
274
+ /**
275
+ * Defines whether the uv transformation matrix should automatically be updated or not.
276
+ *
277
+ * @param {boolean} value - The update toggle.
278
+ * @return {TextureNode} A reference to this node.
279
+ */
280
+ setUpdateMatrix( value ) {
281
+
282
+ this.updateMatrix = value;
283
+ this.updateType = value ? NodeUpdateType.OBJECT : NodeUpdateType.NONE;
284
+
285
+ return this;
286
+
287
+ }
288
+
289
+ /**
290
+ * Setups the uv node. Depending on the backend as well as texture's image and type, it might be necessary
291
+ * to modify the uv node for correct sampling.
292
+ *
293
+ * @param {NodeBuilder} builder - The current node builder.
294
+ * @param {Node} uvNode - The uv node to setup.
295
+ * @return {Node} The updated uv node.
296
+ */
297
+ setupUV( builder, uvNode ) {
298
+
299
+ const texture = this.value;
300
+
301
+ if ( builder.isFlipY() && ( ( texture.image instanceof ImageBitmap && texture.flipY === true ) || texture.isRenderTargetTexture === true || texture.isFramebufferTexture === true || texture.isDepthTexture === true ) ) {
302
+
303
+ if ( this.sampler ) {
304
+
305
+ uvNode = uvNode.flipY();
306
+
307
+ } else {
308
+
309
+ uvNode = uvNode.setY( int( textureSize( this, this.levelNode ).y ).sub( uvNode.y ).sub( 1 ) );
310
+
311
+ }
312
+
313
+ }
314
+
315
+ return uvNode;
316
+
317
+ }
318
+
319
+ /**
320
+ * Setups texture node by preparing the internal nodes for code generation.
321
+ *
322
+ * @param {NodeBuilder} builder - The current node builder.
323
+ */
324
+ setup( builder ) {
325
+
326
+ const properties = builder.getNodeProperties( this );
327
+ properties.referenceNode = this.referenceNode;
328
+
329
+ //
330
+
331
+ const texture = this.value;
332
+
333
+ if ( ! texture || texture.isTexture !== true ) {
334
+
335
+ throw new Error( 'THREE.TSL: `texture( value )` function expects a valid instance of THREE.Texture().' );
336
+
337
+ }
338
+
339
+ //
340
+
341
+ let uvNode = this.uvNode;
342
+
343
+ if ( ( uvNode === null || builder.context.forceUVContext === true ) && builder.context.getUV ) {
344
+
345
+ uvNode = builder.context.getUV( this, builder );
346
+
347
+ }
348
+
349
+ if ( ! uvNode ) uvNode = this.getDefaultUV();
350
+
351
+ if ( this.updateMatrix === true ) {
352
+
353
+ uvNode = this.getTransformedUV( uvNode );
354
+
355
+ }
356
+
357
+ uvNode = this.setupUV( builder, uvNode );
358
+
359
+ //
360
+
361
+ let levelNode = this.levelNode;
362
+
363
+ if ( levelNode === null && builder.context.getTextureLevel ) {
364
+
365
+ levelNode = builder.context.getTextureLevel( this );
366
+
367
+ }
368
+
369
+ //
370
+
371
+ properties.uvNode = uvNode;
372
+ properties.levelNode = levelNode;
373
+ properties.biasNode = this.biasNode;
374
+ properties.compareNode = this.compareNode;
375
+ properties.gradNode = this.gradNode;
376
+ properties.depthNode = this.depthNode;
377
+ properties.offsetNode = this.offsetNode;
378
+
379
+ }
380
+
381
+ /**
382
+ * Generates the uv code snippet.
383
+ *
384
+ * @param {NodeBuilder} builder - The current node builder.
385
+ * @param {Node} uvNode - The uv node to generate code for.
386
+ * @return {string} The generated code snippet.
387
+ */
388
+ generateUV( builder, uvNode ) {
389
+
390
+ return uvNode.build( builder, this.sampler === true ? 'vec2' : 'ivec2' );
391
+
392
+ }
393
+
394
+ /**
395
+ * Generates the offset code snippet.
396
+ *
397
+ * @param {NodeBuilder} builder - The current node builder.
398
+ * @param {Node} offsetNode - The offset node to generate code for.
399
+ * @return {string} The generated code snippet.
400
+ */
401
+ generateOffset( builder, offsetNode ) {
402
+
403
+ return offsetNode.build( builder, 'ivec2' );
404
+
405
+ }
406
+
407
+ /**
408
+ * Generates the snippet for the texture sampling.
409
+ *
410
+ * @param {NodeBuilder} builder - The current node builder.
411
+ * @param {string} textureProperty - The texture property.
412
+ * @param {string} uvSnippet - The uv snippet.
413
+ * @param {?string} levelSnippet - The level snippet.
414
+ * @param {?string} biasSnippet - The bias snippet.
415
+ * @param {?string} depthSnippet - The depth snippet.
416
+ * @param {?string} compareSnippet - The compare snippet.
417
+ * @param {?Array<string>} gradSnippet - The grad snippet.
418
+ * @param {?string} offsetSnippet - The offset snippet.
419
+ * @return {string} The generated code snippet.
420
+ */
421
+ generateSnippet( builder, textureProperty, uvSnippet, levelSnippet, biasSnippet, depthSnippet, compareSnippet, gradSnippet, offsetSnippet ) {
422
+
423
+ const texture = this.value;
424
+
425
+ let snippet;
426
+
427
+ if ( biasSnippet ) {
428
+
429
+ snippet = builder.generateTextureBias( texture, textureProperty, uvSnippet, biasSnippet, depthSnippet, offsetSnippet );
430
+
431
+ } else if ( gradSnippet ) {
432
+
433
+ snippet = builder.generateTextureGrad( texture, textureProperty, uvSnippet, gradSnippet, depthSnippet, offsetSnippet );
434
+
435
+ } else if ( compareSnippet ) {
436
+
437
+ snippet = builder.generateTextureCompare( texture, textureProperty, uvSnippet, compareSnippet, depthSnippet, offsetSnippet );
438
+
439
+ } else if ( this.sampler === false ) {
440
+
441
+ snippet = builder.generateTextureLoad( texture, textureProperty, uvSnippet, levelSnippet, depthSnippet, offsetSnippet );
442
+
443
+ } else if ( levelSnippet ) {
444
+
445
+ snippet = builder.generateTextureLevel( texture, textureProperty, uvSnippet, levelSnippet, depthSnippet, offsetSnippet );
446
+
447
+ } else {
448
+
449
+ snippet = builder.generateTexture( texture, textureProperty, uvSnippet, depthSnippet, offsetSnippet );
450
+
451
+ }
452
+
453
+ return snippet;
454
+
455
+ }
456
+
457
+ /**
458
+ * Generates the code snippet of the texture node.
459
+ *
460
+ * @param {NodeBuilder} builder - The current node builder.
461
+ * @param {string} output - The current output.
462
+ * @return {string} The generated code snippet.
463
+ */
464
+ generate( builder, output ) {
465
+
466
+ const texture = this.value;
467
+
468
+ const properties = builder.getNodeProperties( this );
469
+ const textureProperty = super.generate( builder, 'property' );
470
+
471
+ if ( /^sampler/.test( output ) ) {
472
+
473
+ return textureProperty + '_sampler';
474
+
475
+ } else if ( builder.isReference( output ) ) {
476
+
477
+ return textureProperty;
478
+
479
+ } else {
480
+
481
+ const nodeData = builder.getDataFromNode( this );
482
+
483
+ let propertyName = nodeData.propertyName;
484
+
485
+ if ( propertyName === undefined ) {
486
+
487
+ const { uvNode, levelNode, biasNode, compareNode, depthNode, gradNode, offsetNode } = properties;
488
+
489
+ const uvSnippet = this.generateUV( builder, uvNode );
490
+ const levelSnippet = levelNode ? levelNode.build( builder, 'float' ) : null;
491
+ const biasSnippet = biasNode ? biasNode.build( builder, 'float' ) : null;
492
+ const depthSnippet = depthNode ? depthNode.build( builder, 'int' ) : null;
493
+ const compareSnippet = compareNode ? compareNode.build( builder, 'float' ) : null;
494
+ const gradSnippet = gradNode ? [ gradNode[ 0 ].build( builder, 'vec2' ), gradNode[ 1 ].build( builder, 'vec2' ) ] : null;
495
+ const offsetSnippet = offsetNode ? this.generateOffset( builder, offsetNode ) : null;
496
+
497
+ const nodeVar = builder.getVarFromNode( this );
498
+
499
+ propertyName = builder.getPropertyName( nodeVar );
500
+
501
+ const snippet = this.generateSnippet( builder, textureProperty, uvSnippet, levelSnippet, biasSnippet, depthSnippet, compareSnippet, gradSnippet, offsetSnippet );
502
+
503
+ builder.addLineFlowCode( `${propertyName} = ${snippet}`, this );
504
+
505
+ nodeData.snippet = snippet;
506
+ nodeData.propertyName = propertyName;
507
+
508
+ }
509
+
510
+ let snippet = propertyName;
511
+ const nodeType = this.getNodeType( builder );
512
+
513
+ if ( builder.needsToWorkingColorSpace( texture ) ) {
514
+
515
+ snippet = colorSpaceToWorking( expression( snippet, nodeType ), texture.colorSpace ).setup( builder ).build( builder, nodeType );
516
+
517
+ }
518
+
519
+ return builder.format( snippet, nodeType, output );
520
+
521
+ }
522
+
523
+ }
524
+
525
+ /**
526
+ * Sets the sampler value.
527
+ *
528
+ * @param {boolean} value - The sampler value to set.
529
+ * @return {TextureNode} A reference to this texture node.
530
+ */
531
+ setSampler( value ) {
532
+
533
+ this.sampler = value;
534
+
535
+ return this;
536
+
537
+ }
538
+
539
+ /**
540
+ * Returns the sampler value.
541
+ *
542
+ * @return {boolean} The sampler value.
543
+ */
544
+ getSampler() {
545
+
546
+ return this.sampler;
547
+
548
+ }
549
+
550
+ // @TODO: Move to TSL
551
+
552
+ /**
553
+ * @function
554
+ * @deprecated since r172. Use {@link TextureNode#sample} instead.
555
+ *
556
+ * @param {Node} uvNode - The uv node.
557
+ * @return {TextureNode} A texture node representing the texture sample.
558
+ */
559
+ uv( uvNode ) { // @deprecated, r172
560
+
561
+ warn( 'TextureNode: .uv() has been renamed. Use .sample() instead.' );
562
+
563
+ return this.sample( uvNode );
564
+
565
+ }
566
+
567
+ /**
568
+ * Samples the texture with the given uv node.
569
+ *
570
+ * @param {Node} uvNode - The uv node.
571
+ * @return {TextureNode} A texture node representing the texture sample.
572
+ */
573
+ sample( uvNode ) {
574
+
575
+ const textureNode = this.clone();
576
+ textureNode.uvNode = nodeObject( uvNode );
577
+ textureNode.referenceNode = this.getBase();
578
+
579
+ return nodeObject( textureNode );
580
+
581
+ }
582
+
583
+ /**
584
+ * TSL function for creating a texture node that fetches/loads texels without interpolation.
585
+ *
586
+ * @param {Node<uvec2>} uvNode - The uv node.
587
+ * @returns {TextureNode} A texture node representing the texture load.
588
+ */
589
+ load( uvNode ) {
590
+
591
+ return this.sample( uvNode ).setSampler( false );
592
+
593
+ }
594
+
595
+ /**
596
+ * Samples a blurred version of the texture by defining an internal bias.
597
+ *
598
+ * @param {Node<float>} amountNode - How blurred the texture should be.
599
+ * @return {TextureNode} A texture node representing the texture sample.
600
+ */
601
+ blur( amountNode ) {
602
+
603
+ const textureNode = this.clone();
604
+ textureNode.biasNode = nodeObject( amountNode ).mul( maxMipLevel( textureNode ) );
605
+ textureNode.referenceNode = this.getBase();
606
+
607
+ const map = textureNode.value;
608
+
609
+ if ( textureNode.generateMipmaps === false && ( map && map.generateMipmaps === false || map.minFilter === NearestFilter || map.magFilter === NearestFilter ) ) {
610
+
611
+ warn( 'TSL: texture().blur() requires mipmaps and sampling. Use .generateMipmaps=true and .minFilter/.magFilter=THREE.LinearFilter in the Texture.' );
612
+
613
+ textureNode.biasNode = null;
614
+
615
+ }
616
+
617
+ return nodeObject( textureNode );
618
+
619
+ }
620
+
621
+ /**
622
+ * Samples a specific mip of the texture.
623
+ *
624
+ * @param {Node<int>} levelNode - The mip level to sample.
625
+ * @return {TextureNode} A texture node representing the texture sample.
626
+ */
627
+ level( levelNode ) {
628
+
629
+ const textureNode = this.clone();
630
+ textureNode.levelNode = nodeObject( levelNode );
631
+ textureNode.referenceNode = this.getBase();
632
+
633
+ return nodeObject( textureNode );
634
+
635
+ }
636
+
637
+ /**
638
+ * Returns the texture size of the requested level.
639
+ *
640
+ * @param {Node<int>} levelNode - The level to compute the size for.
641
+ * @return {TextureSizeNode} The texture size.
642
+ */
643
+ size( levelNode ) {
644
+
645
+ return textureSize( this, levelNode );
646
+
647
+ }
648
+
649
+ /**
650
+ * Samples the texture with the given bias.
651
+ *
652
+ * @param {Node<float>} biasNode - The bias node.
653
+ * @return {TextureNode} A texture node representing the texture sample.
654
+ */
655
+ bias( biasNode ) {
656
+
657
+ const textureNode = this.clone();
658
+ textureNode.biasNode = nodeObject( biasNode );
659
+ textureNode.referenceNode = this.getBase();
660
+
661
+ return nodeObject( textureNode );
662
+
663
+ }
664
+
665
+ /**
666
+ * Returns the base texture of this node.
667
+ * @return {TextureNode} The base texture node.
668
+ */
669
+ getBase() {
670
+
671
+ return this.referenceNode ? this.referenceNode.getBase() : this;
672
+
673
+ }
674
+
675
+ /**
676
+ * Samples the texture by executing a compare operation.
677
+ *
678
+ * @param {Node<float>} compareNode - The node that defines the compare value.
679
+ * @return {TextureNode} A texture node representing the texture sample.
680
+ */
681
+ compare( compareNode ) {
682
+
683
+ const textureNode = this.clone();
684
+ textureNode.compareNode = nodeObject( compareNode );
685
+ textureNode.referenceNode = this.getBase();
686
+
687
+ return nodeObject( textureNode );
688
+
689
+ }
690
+
691
+ /**
692
+ * Samples the texture using an explicit gradient.
693
+ *
694
+ * @param {Node<vec2>} gradNodeX - The gradX node.
695
+ * @param {Node<vec2>} gradNodeY - The gradY node.
696
+ * @return {TextureNode} A texture node representing the texture sample.
697
+ */
698
+ grad( gradNodeX, gradNodeY ) {
699
+
700
+ const textureNode = this.clone();
701
+ textureNode.gradNode = [ nodeObject( gradNodeX ), nodeObject( gradNodeY ) ];
702
+ textureNode.referenceNode = this.getBase();
703
+
704
+ return nodeObject( textureNode );
705
+
706
+ }
707
+
708
+ /**
709
+ * Samples the texture by defining a depth node.
710
+ *
711
+ * @param {Node<int>} depthNode - The depth node.
712
+ * @return {TextureNode} A texture node representing the texture sample.
713
+ */
714
+ depth( depthNode ) {
715
+
716
+ const textureNode = this.clone();
717
+ textureNode.depthNode = nodeObject( depthNode );
718
+ textureNode.referenceNode = this.getBase();
719
+
720
+ return nodeObject( textureNode );
721
+
722
+ }
723
+
724
+ /**
725
+ * Samples the texture by defining an offset node.
726
+ *
727
+ * @param {Node<ivec2>} offsetNode - The offset node.
728
+ * @return {TextureNode} A texture node representing the texture sample.
729
+ */
730
+ offset( offsetNode ) {
731
+
732
+ const textureNode = this.clone();
733
+ textureNode.offsetNode = nodeObject( offsetNode );
734
+ textureNode.referenceNode = this.getBase();
735
+
736
+ return nodeObject( textureNode );
737
+
738
+ }
739
+
740
+ // --
741
+
742
+ serialize( data ) {
743
+
744
+ super.serialize( data );
745
+
746
+ data.value = this.value.toJSON( data.meta ).uuid;
747
+ data.sampler = this.sampler;
748
+ data.updateMatrix = this.updateMatrix;
749
+ data.updateType = this.updateType;
750
+
751
+ }
752
+
753
+ deserialize( data ) {
754
+
755
+ super.deserialize( data );
756
+
757
+ this.value = data.meta.textures[ data.value ];
758
+ this.sampler = data.sampler;
759
+ this.updateMatrix = data.updateMatrix;
760
+ this.updateType = data.updateType;
761
+
762
+ }
763
+
764
+ /**
765
+ * The update is used to implement the update of the uv transformation matrix.
766
+ */
767
+ update() {
768
+
769
+ const texture = this.value;
770
+ const matrixUniform = this._matrixUniform;
771
+
772
+ if ( matrixUniform !== null ) matrixUniform.value = texture.matrix;
773
+
774
+ if ( texture.matrixAutoUpdate === true ) {
775
+
776
+ texture.updateMatrix();
777
+
778
+ }
779
+
780
+ }
781
+
782
+ /**
783
+ * Clones the texture node.
784
+ *
785
+ * @return {TextureNode} The cloned texture node.
786
+ */
787
+ clone() {
788
+
789
+ const newNode = new this.constructor( this.value, this.uvNode, this.levelNode, this.biasNode );
790
+ newNode.sampler = this.sampler;
791
+ newNode.depthNode = this.depthNode;
792
+ newNode.compareNode = this.compareNode;
793
+ newNode.gradNode = this.gradNode;
794
+ newNode.offsetNode = this.offsetNode;
795
+
796
+ return newNode;
797
+
798
+ }
799
+
800
+ }
801
+
802
+ export default TextureNode;
803
+
804
+ /**
805
+ * TSL function for creating a texture node.
806
+ *
807
+ * @tsl
808
+ * @function
809
+ * @param {?Texture} value - The texture.
810
+ * @param {?Node<vec2|vec3>} [uvNode=null] - The uv node.
811
+ * @param {?Node<int>} [levelNode=null] - The level node.
812
+ * @param {?Node<float>} [biasNode=null] - The bias node.
813
+ * @returns {TextureNode}
814
+ */
815
+ const textureBase = /*@__PURE__*/ nodeProxy( TextureNode ).setParameterLength( 1, 4 ).setName( 'texture' );
816
+
817
+ /**
818
+ * TSL function for creating a texture node or sample a texture node already existing.
819
+ *
820
+ * @tsl
821
+ * @function
822
+ * @param {?(Texture|TextureNode)} [value=EmptyTexture] - The texture.
823
+ * @param {?Node<vec2|vec3>} [uvNode=null] - The uv node.
824
+ * @param {?Node<int>} [levelNode=null] - The level node.
825
+ * @param {?Node<float>} [biasNode=null] - The bias node.
826
+ * @returns {TextureNode}
827
+ */
828
+ export const texture = ( value = EmptyTexture, uvNode = null, levelNode = null, biasNode = null ) => {
829
+
830
+ let textureNode;
831
+
832
+ if ( value && value.isTextureNode === true ) {
833
+
834
+ textureNode = nodeObject( value.clone() );
835
+ textureNode.referenceNode = value.getBase(); // Ensure the reference is set to the original node
836
+
837
+ if ( uvNode !== null ) textureNode.uvNode = nodeObject( uvNode );
838
+ if ( levelNode !== null ) textureNode.levelNode = nodeObject( levelNode );
839
+ if ( biasNode !== null ) textureNode.biasNode = nodeObject( biasNode );
840
+
841
+ } else {
842
+
843
+ textureNode = textureBase( value, uvNode, levelNode, biasNode );
844
+
845
+ }
846
+
847
+ return textureNode;
848
+
849
+ };
850
+
851
+ /**
852
+ * TSL function for creating a uniform texture node.
853
+ *
854
+ * @tsl
855
+ * @function
856
+ * @param {?Texture} value - The texture.
857
+ * @returns {TextureNode}
858
+ */
859
+ export const uniformTexture = ( value = EmptyTexture ) => texture( value );
860
+
861
+ /**
862
+ * TSL function for creating a texture node that fetches/loads texels without interpolation.
863
+ *
864
+ * @tsl
865
+ * @function
866
+ * @param {?(Texture|TextureNode)} [value=EmptyTexture] - The texture.
867
+ * @param {?Node<vec2|vec3>} [uvNode=null] - The uv node.
868
+ * @param {?Node<int>} [levelNode=null] - The level node.
869
+ * @param {?Node<float>} [biasNode=null] - The bias node.
870
+ * @returns {TextureNode}
871
+ */
872
+ export const textureLoad = ( ...params ) => texture( ...params ).setSampler( false );
873
+
874
+ //export const textureLevel = ( value, uv, level ) => texture( value, uv ).level( level );
875
+
876
+ /**
877
+ * Converts a texture or texture node to a sampler.
878
+ *
879
+ * @tsl
880
+ * @function
881
+ * @param {TextureNode|Texture} value - The texture or texture node to convert.
882
+ * @returns {Node}
883
+ */
884
+ export const sampler = ( value ) => ( value.isNode === true ? value : texture( value ) ).convert( 'sampler' );
885
+
886
+ /**
887
+ * Converts a texture or texture node to a sampler comparison.
888
+ *
889
+ * @tsl
890
+ * @function
891
+ * @param {TextureNode|Texture} value - The texture or texture node to convert.
892
+ * @returns {Node}
893
+ */
894
+ export const samplerComparison = ( value ) => ( value.isNode === true ? value : texture( value ) ).convert( 'samplerComparison' );