vc-spaces365-threejs 0.180.0

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Files changed (1120) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +86 -0
  3. package/build/three.cjs +77750 -0
  4. package/build/three.core.js +58846 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +18484 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +636 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +77332 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +77103 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/README.md +11 -0
  16. package/examples/fonts/droid/NOTICE +190 -0
  17. package/examples/fonts/droid/README.txt +18 -0
  18. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  19. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  20. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  23. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  24. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  25. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  26. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  27. package/examples/fonts/optimer_bold.typeface.json +1 -0
  28. package/examples/fonts/optimer_regular.typeface.json +1 -0
  29. package/examples/fonts/ttf/README.md +9 -0
  30. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  31. package/examples/jsm/Addons.js +285 -0
  32. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  33. package/examples/jsm/animation/CCDIKSolver.js +591 -0
  34. package/examples/jsm/capabilities/WebGL.js +113 -0
  35. package/examples/jsm/capabilities/WebGPU.js +59 -0
  36. package/examples/jsm/controls/ArcballControls.js +3536 -0
  37. package/examples/jsm/controls/DragControls.js +452 -0
  38. package/examples/jsm/controls/FirstPersonControls.js +447 -0
  39. package/examples/jsm/controls/FlyControls.js +380 -0
  40. package/examples/jsm/controls/MapControls.js +62 -0
  41. package/examples/jsm/controls/OrbitControls.js +1860 -0
  42. package/examples/jsm/controls/PointerLockControls.js +264 -0
  43. package/examples/jsm/controls/TrackballControls.js +1001 -0
  44. package/examples/jsm/controls/TransformControls.js +1918 -0
  45. package/examples/jsm/csm/CSM.js +597 -0
  46. package/examples/jsm/csm/CSMFrustum.js +209 -0
  47. package/examples/jsm/csm/CSMHelper.js +243 -0
  48. package/examples/jsm/csm/CSMShader.js +307 -0
  49. package/examples/jsm/csm/CSMShadowNode.js +599 -0
  50. package/examples/jsm/curves/CurveExtras.js +694 -0
  51. package/examples/jsm/curves/NURBSCurve.js +155 -0
  52. package/examples/jsm/curves/NURBSSurface.js +98 -0
  53. package/examples/jsm/curves/NURBSUtils.js +532 -0
  54. package/examples/jsm/curves/NURBSVolume.js +82 -0
  55. package/examples/jsm/effects/AnaglyphEffect.js +179 -0
  56. package/examples/jsm/effects/AsciiEffect.js +310 -0
  57. package/examples/jsm/effects/OutlineEffect.js +489 -0
  58. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  59. package/examples/jsm/effects/StereoEffect.js +91 -0
  60. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  61. package/examples/jsm/environments/RoomEnvironment.js +182 -0
  62. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  63. package/examples/jsm/exporters/EXRExporter.js +618 -0
  64. package/examples/jsm/exporters/GLTFExporter.js +3595 -0
  65. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  66. package/examples/jsm/exporters/OBJExporter.js +308 -0
  67. package/examples/jsm/exporters/PLYExporter.js +562 -0
  68. package/examples/jsm/exporters/STLExporter.js +221 -0
  69. package/examples/jsm/exporters/USDZExporter.js +1228 -0
  70. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  71. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  72. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  73. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  74. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  75. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  76. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  77. package/examples/jsm/geometries/TextGeometry.js +83 -0
  78. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  79. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  80. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  81. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  82. package/examples/jsm/helpers/RapierHelper.js +59 -0
  83. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  84. package/examples/jsm/helpers/TextureHelper.js +265 -0
  85. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  86. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  87. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  88. package/examples/jsm/helpers/ViewHelper.js +422 -0
  89. package/examples/jsm/interactive/HTMLMesh.js +605 -0
  90. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  91. package/examples/jsm/interactive/SelectionBox.js +294 -0
  92. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  93. package/examples/jsm/libs/ammo.wasm.js +822 -0
  94. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  95. package/examples/jsm/libs/basis/README.md +46 -0
  96. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  97. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  98. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  99. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  100. package/examples/jsm/libs/draco/README.md +32 -0
  101. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  102. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  103. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  104. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  105. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  106. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  107. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  108. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  109. package/examples/jsm/libs/ecsy.module.js +1792 -0
  110. package/examples/jsm/libs/fflate.module.js +2672 -0
  111. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  112. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  113. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  114. package/examples/jsm/libs/meshopt_decoder.module.js +195 -0
  115. package/examples/jsm/libs/mikktspace.module.js +128 -0
  116. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  117. package/examples/jsm/libs/opentype.module.js +14506 -0
  118. package/examples/jsm/libs/potpack.module.js +125 -0
  119. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  120. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  121. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  122. package/examples/jsm/libs/stats.module.js +167 -0
  123. package/examples/jsm/libs/surfaceNet.js +201 -0
  124. package/examples/jsm/libs/tween.module.js +876 -0
  125. package/examples/jsm/libs/utif.module.js +1665 -0
  126. package/examples/jsm/libs/zstddec.module.js +1 -0
  127. package/examples/jsm/lighting/TiledLighting.js +42 -0
  128. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  129. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  130. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  131. package/examples/jsm/lines/Line2.js +56 -0
  132. package/examples/jsm/lines/LineGeometry.js +157 -0
  133. package/examples/jsm/lines/LineMaterial.js +697 -0
  134. package/examples/jsm/lines/LineSegments2.js +426 -0
  135. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  136. package/examples/jsm/lines/Wireframe.js +108 -0
  137. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  138. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  139. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  140. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  141. package/examples/jsm/loaders/3DMLoader.js +1835 -0
  142. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  143. package/examples/jsm/loaders/AMFLoader.js +541 -0
  144. package/examples/jsm/loaders/BVHLoader.js +484 -0
  145. package/examples/jsm/loaders/ColladaLoader.js +4155 -0
  146. package/examples/jsm/loaders/DDSLoader.js +385 -0
  147. package/examples/jsm/loaders/DRACOLoader.js +688 -0
  148. package/examples/jsm/loaders/EXRLoader.js +2784 -0
  149. package/examples/jsm/loaders/FBXLoader.js +4382 -0
  150. package/examples/jsm/loaders/FontLoader.js +242 -0
  151. package/examples/jsm/loaders/GCodeLoader.js +292 -0
  152. package/examples/jsm/loaders/GLTFLoader.js +4890 -0
  153. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  154. package/examples/jsm/loaders/HDRLoader.js +486 -0
  155. package/examples/jsm/loaders/IESLoader.js +379 -0
  156. package/examples/jsm/loaders/KMZLoader.js +163 -0
  157. package/examples/jsm/loaders/KTX2Loader.js +1228 -0
  158. package/examples/jsm/loaders/KTXLoader.js +197 -0
  159. package/examples/jsm/loaders/LDrawLoader.js +2519 -0
  160. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  161. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  162. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  163. package/examples/jsm/loaders/LWOLoader.js +1079 -0
  164. package/examples/jsm/loaders/LottieLoader.js +130 -0
  165. package/examples/jsm/loaders/MD2Loader.js +435 -0
  166. package/examples/jsm/loaders/MDDLoader.js +147 -0
  167. package/examples/jsm/loaders/MTLLoader.js +593 -0
  168. package/examples/jsm/loaders/MaterialXLoader.js +1087 -0
  169. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  170. package/examples/jsm/loaders/OBJLoader.js +955 -0
  171. package/examples/jsm/loaders/PCDLoader.js +618 -0
  172. package/examples/jsm/loaders/PDBLoader.js +272 -0
  173. package/examples/jsm/loaders/PLYLoader.js +805 -0
  174. package/examples/jsm/loaders/PVRLoader.js +270 -0
  175. package/examples/jsm/loaders/RGBELoader.js +18 -0
  176. package/examples/jsm/loaders/STLLoader.js +421 -0
  177. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  178. package/examples/jsm/loaders/TDSLoader.js +1144 -0
  179. package/examples/jsm/loaders/TGALoader.js +540 -0
  180. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  181. package/examples/jsm/loaders/TTFLoader.js +261 -0
  182. package/examples/jsm/loaders/USDLoader.js +219 -0
  183. package/examples/jsm/loaders/USDZLoader.js +16 -0
  184. package/examples/jsm/loaders/UltraHDRLoader.js +630 -0
  185. package/examples/jsm/loaders/VOXLoader.js +376 -0
  186. package/examples/jsm/loaders/VRMLLoader.js +3569 -0
  187. package/examples/jsm/loaders/VTKLoader.js +1276 -0
  188. package/examples/jsm/loaders/XYZLoader.js +143 -0
  189. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  190. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  191. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  192. package/examples/jsm/loaders/usd/USDAParser.js +741 -0
  193. package/examples/jsm/loaders/usd/USDCParser.js +17 -0
  194. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  195. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  196. package/examples/jsm/materials/MeshGouraudMaterial.js +434 -0
  197. package/examples/jsm/materials/MeshPostProcessingMaterial.js +167 -0
  198. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  199. package/examples/jsm/math/Capsule.js +159 -0
  200. package/examples/jsm/math/ColorConverter.js +58 -0
  201. package/examples/jsm/math/ColorSpaces.js +147 -0
  202. package/examples/jsm/math/ConvexHull.js +1695 -0
  203. package/examples/jsm/math/ImprovedNoise.js +88 -0
  204. package/examples/jsm/math/Lut.js +317 -0
  205. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  206. package/examples/jsm/math/OBB.js +535 -0
  207. package/examples/jsm/math/Octree.js +692 -0
  208. package/examples/jsm/math/SimplexNoise.js +470 -0
  209. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  210. package/examples/jsm/misc/GPUComputationRenderer.js +506 -0
  211. package/examples/jsm/misc/Gyroscope.js +78 -0
  212. package/examples/jsm/misc/MD2Character.js +391 -0
  213. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  214. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  215. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  216. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  217. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  218. package/examples/jsm/misc/RollerCoaster.js +623 -0
  219. package/examples/jsm/misc/TubePainter.js +256 -0
  220. package/examples/jsm/misc/Volume.js +521 -0
  221. package/examples/jsm/misc/VolumeSlice.js +276 -0
  222. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  223. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  224. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  225. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  226. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  227. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  228. package/examples/jsm/objects/Lensflare.js +489 -0
  229. package/examples/jsm/objects/LensflareMesh.js +376 -0
  230. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  231. package/examples/jsm/objects/Reflector.js +338 -0
  232. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  233. package/examples/jsm/objects/Refractor.js +389 -0
  234. package/examples/jsm/objects/ShadowMesh.js +130 -0
  235. package/examples/jsm/objects/Sky.js +237 -0
  236. package/examples/jsm/objects/SkyMesh.js +243 -0
  237. package/examples/jsm/objects/Water.js +373 -0
  238. package/examples/jsm/objects/Water2.js +401 -0
  239. package/examples/jsm/objects/Water2Mesh.js +199 -0
  240. package/examples/jsm/objects/WaterMesh.js +196 -0
  241. package/examples/jsm/offscreen/jank.js +45 -0
  242. package/examples/jsm/offscreen/offscreen.js +8 -0
  243. package/examples/jsm/offscreen/scene.js +86 -0
  244. package/examples/jsm/physics/AmmoPhysics.js +354 -0
  245. package/examples/jsm/physics/JoltPhysics.js +330 -0
  246. package/examples/jsm/physics/RapierPhysics.js +432 -0
  247. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  248. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  249. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  250. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  251. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  252. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  253. package/examples/jsm/postprocessing/EffectComposer.js +363 -0
  254. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  255. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  256. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  257. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  258. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  259. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  260. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  261. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  262. package/examples/jsm/postprocessing/OutputPass.js +139 -0
  263. package/examples/jsm/postprocessing/Pass.js +191 -0
  264. package/examples/jsm/postprocessing/RenderPass.js +183 -0
  265. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  266. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  267. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  268. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  269. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  270. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  271. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  272. package/examples/jsm/postprocessing/SavePass.js +132 -0
  273. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  274. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  275. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  276. package/examples/jsm/postprocessing/UnrealBloomPass.js +492 -0
  277. package/examples/jsm/renderers/CSS2DRenderer.js +317 -0
  278. package/examples/jsm/renderers/CSS3DRenderer.js +453 -0
  279. package/examples/jsm/renderers/Projector.js +936 -0
  280. package/examples/jsm/renderers/SVGRenderer.js +685 -0
  281. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  282. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  283. package/examples/jsm/shaders/BasicShader.js +36 -0
  284. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  285. package/examples/jsm/shaders/BlendShader.js +56 -0
  286. package/examples/jsm/shaders/BokehShader.js +151 -0
  287. package/examples/jsm/shaders/BokehShader2.js +404 -0
  288. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  289. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  290. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  291. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  292. package/examples/jsm/shaders/CopyShader.js +52 -0
  293. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  294. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  295. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  296. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  297. package/examples/jsm/shaders/ExposureShader.js +51 -0
  298. package/examples/jsm/shaders/FXAAShader.js +298 -0
  299. package/examples/jsm/shaders/FilmShader.js +72 -0
  300. package/examples/jsm/shaders/FocusShader.js +94 -0
  301. package/examples/jsm/shaders/FreiChenShader.js +103 -0
  302. package/examples/jsm/shaders/GTAOShader.js +421 -0
  303. package/examples/jsm/shaders/GammaCorrectionShader.js +52 -0
  304. package/examples/jsm/shaders/GodRaysShader.js +333 -0
  305. package/examples/jsm/shaders/HalftoneShader.js +321 -0
  306. package/examples/jsm/shaders/HorizontalBlurShader.js +68 -0
  307. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +70 -0
  308. package/examples/jsm/shaders/HueSaturationShader.js +74 -0
  309. package/examples/jsm/shaders/KaleidoShader.js +65 -0
  310. package/examples/jsm/shaders/LuminosityHighPassShader.js +68 -0
  311. package/examples/jsm/shaders/LuminosityShader.js +54 -0
  312. package/examples/jsm/shaders/MirrorShader.js +62 -0
  313. package/examples/jsm/shaders/NormalMapShader.js +60 -0
  314. package/examples/jsm/shaders/OutputShader.js +103 -0
  315. package/examples/jsm/shaders/PoissonDenoiseShader.js +235 -0
  316. package/examples/jsm/shaders/RGBShiftShader.js +61 -0
  317. package/examples/jsm/shaders/SAOShader.js +188 -0
  318. package/examples/jsm/shaders/SMAAShader.js +489 -0
  319. package/examples/jsm/shaders/SSAOShader.js +321 -0
  320. package/examples/jsm/shaders/SSRShader.js +395 -0
  321. package/examples/jsm/shaders/SepiaShader.js +57 -0
  322. package/examples/jsm/shaders/SobelOperatorShader.js +98 -0
  323. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +95 -0
  324. package/examples/jsm/shaders/TechnicolorShader.js +51 -0
  325. package/examples/jsm/shaders/ToonShader.js +349 -0
  326. package/examples/jsm/shaders/TriangleBlurShader.js +79 -0
  327. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +62 -0
  328. package/examples/jsm/shaders/VelocityShader.js +137 -0
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@@ -0,0 +1,1860 @@
1
+ import {
2
+ Controls,
3
+ MOUSE,
4
+ Quaternion,
5
+ Spherical,
6
+ TOUCH,
7
+ Vector2,
8
+ Vector3,
9
+ Plane,
10
+ Ray,
11
+ MathUtils
12
+ } from 'three';
13
+
14
+ /**
15
+ * Fires when the camera has been transformed by the controls.
16
+ *
17
+ * @event OrbitControls#change
18
+ * @type {Object}
19
+ */
20
+ const _changeEvent = { type: 'change' };
21
+
22
+ /**
23
+ * Fires when an interaction was initiated.
24
+ *
25
+ * @event OrbitControls#start
26
+ * @type {Object}
27
+ */
28
+ const _startEvent = { type: 'start' };
29
+
30
+ /**
31
+ * Fires when an interaction has finished.
32
+ *
33
+ * @event OrbitControls#end
34
+ * @type {Object}
35
+ */
36
+ const _endEvent = { type: 'end' };
37
+
38
+ const _ray = new Ray();
39
+ const _plane = new Plane();
40
+ const _TILT_LIMIT = Math.cos( 70 * MathUtils.DEG2RAD );
41
+
42
+ const _v = new Vector3();
43
+ const _twoPI = 2 * Math.PI;
44
+
45
+ const _STATE = {
46
+ NONE: - 1,
47
+ ROTATE: 0,
48
+ DOLLY: 1,
49
+ PAN: 2,
50
+ TOUCH_ROTATE: 3,
51
+ TOUCH_PAN: 4,
52
+ TOUCH_DOLLY_PAN: 5,
53
+ TOUCH_DOLLY_ROTATE: 6
54
+ };
55
+ const _EPS = 0.000001;
56
+
57
+
58
+ /**
59
+ * Orbit controls allow the camera to orbit around a target.
60
+ *
61
+ * OrbitControls performs orbiting, dollying (zooming), and panning. Unlike {@link TrackballControls},
62
+ * it maintains the "up" direction `object.up` (+Y by default).
63
+ *
64
+ * - Orbit: Left mouse / touch: one-finger move.
65
+ * - Zoom: Middle mouse, or mousewheel / touch: two-finger spread or squish.
66
+ * - Pan: Right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move.
67
+ *
68
+ * ```js
69
+ * const controls = new OrbitControls( camera, renderer.domElement );
70
+ *
71
+ * // controls.update() must be called after any manual changes to the camera's transform
72
+ * camera.position.set( 0, 20, 100 );
73
+ * controls.update();
74
+ *
75
+ * function animate() {
76
+ *
77
+ * // required if controls.enableDamping or controls.autoRotate are set to true
78
+ * controls.update();
79
+ *
80
+ * renderer.render( scene, camera );
81
+ *
82
+ * }
83
+ * ```
84
+ *
85
+ * @augments Controls
86
+ * @three_import import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
87
+ */
88
+ class OrbitControls extends Controls {
89
+
90
+ /**
91
+ * Constructs a new controls instance.
92
+ *
93
+ * @param {Object3D} object - The object that is managed by the controls.
94
+ * @param {?HTMLElement} domElement - The HTML element used for event listeners.
95
+ */
96
+ constructor( object, domElement = null ) {
97
+
98
+ super( object, domElement );
99
+
100
+ this.state = _STATE.NONE;
101
+
102
+ /**
103
+ * The focus point of the controls, the `object` orbits around this.
104
+ * It can be updated manually at any point to change the focus of the controls.
105
+ *
106
+ * @type {Vector3}
107
+ */
108
+ this.target = new Vector3();
109
+
110
+ /**
111
+ * The focus point of the `minTargetRadius` and `maxTargetRadius` limits.
112
+ * It can be updated manually at any point to change the center of interest
113
+ * for the `target`.
114
+ *
115
+ * @type {Vector3}
116
+ */
117
+ this.cursor = new Vector3();
118
+
119
+ /**
120
+ * How far you can dolly in (perspective camera only).
121
+ *
122
+ * @type {number}
123
+ * @default 0
124
+ */
125
+ this.minDistance = 0;
126
+
127
+ /**
128
+ * How far you can dolly out (perspective camera only).
129
+ *
130
+ * @type {number}
131
+ * @default Infinity
132
+ */
133
+ this.maxDistance = Infinity;
134
+
135
+ /**
136
+ * How far you can zoom in (orthographic camera only).
137
+ *
138
+ * @type {number}
139
+ * @default 0
140
+ */
141
+ this.minZoom = 0;
142
+
143
+ /**
144
+ * How far you can zoom out (orthographic camera only).
145
+ *
146
+ * @type {number}
147
+ * @default Infinity
148
+ */
149
+ this.maxZoom = Infinity;
150
+
151
+ /**
152
+ * How close you can get the target to the 3D `cursor`.
153
+ *
154
+ * @type {number}
155
+ * @default 0
156
+ */
157
+ this.minTargetRadius = 0;
158
+
159
+ /**
160
+ * How far you can move the target from the 3D `cursor`.
161
+ *
162
+ * @type {number}
163
+ * @default Infinity
164
+ */
165
+ this.maxTargetRadius = Infinity;
166
+
167
+ /**
168
+ * How far you can orbit vertically, lower limit. Range is `[0, Math.PI]` radians.
169
+ *
170
+ * @type {number}
171
+ * @default 0
172
+ */
173
+ this.minPolarAngle = 0;
174
+
175
+ /**
176
+ * How far you can orbit vertically, upper limit. Range is `[0, Math.PI]` radians.
177
+ *
178
+ * @type {number}
179
+ * @default Math.PI
180
+ */
181
+ this.maxPolarAngle = Math.PI;
182
+
183
+ /**
184
+ * How far you can orbit horizontally, lower limit. If set, the interval `[ min, max ]`
185
+ * must be a sub-interval of `[ - 2 PI, 2 PI ]`, with `( max - min < 2 PI )`.
186
+ *
187
+ * @type {number}
188
+ * @default -Infinity
189
+ */
190
+ this.minAzimuthAngle = - Infinity;
191
+
192
+ /**
193
+ * How far you can orbit horizontally, upper limit. If set, the interval `[ min, max ]`
194
+ * must be a sub-interval of `[ - 2 PI, 2 PI ]`, with `( max - min < 2 PI )`.
195
+ *
196
+ * @type {number}
197
+ * @default -Infinity
198
+ */
199
+ this.maxAzimuthAngle = Infinity;
200
+
201
+ /**
202
+ * Set to `true` to enable damping (inertia), which can be used to give a sense of weight
203
+ * to the controls. Note that if this is enabled, you must call `update()` in your animation
204
+ * loop.
205
+ *
206
+ * @type {boolean}
207
+ * @default false
208
+ */
209
+ this.enableDamping = false;
210
+
211
+ /**
212
+ * The damping inertia used if `enableDamping` is set to `true`.
213
+ *
214
+ * Note that for this to work, you must call `update()` in your animation loop.
215
+ *
216
+ * @type {number}
217
+ * @default 0.05
218
+ */
219
+ this.dampingFactor = 0.05;
220
+
221
+ /**
222
+ * Enable or disable zooming (dollying) of the camera.
223
+ *
224
+ * @type {boolean}
225
+ * @default true
226
+ */
227
+ this.enableZoom = true;
228
+
229
+ /**
230
+ * Speed of zooming / dollying.
231
+ *
232
+ * @type {number}
233
+ * @default 1
234
+ */
235
+ this.zoomSpeed = 1.0;
236
+
237
+ /**
238
+ * Enable or disable horizontal and vertical rotation of the camera.
239
+ *
240
+ * Note that it is possible to disable a single axis by setting the min and max of the
241
+ * `minPolarAngle` or `minAzimuthAngle` to the same value, which will cause the vertical
242
+ * or horizontal rotation to be fixed at that value.
243
+ *
244
+ * @type {boolean}
245
+ * @default true
246
+ */
247
+ this.enableRotate = true;
248
+
249
+ /**
250
+ * Speed of rotation.
251
+ *
252
+ * @type {number}
253
+ * @default 1
254
+ */
255
+ this.rotateSpeed = 1.0;
256
+
257
+ /**
258
+ * How fast to rotate the camera when the keyboard is used.
259
+ *
260
+ * @type {number}
261
+ * @default 1
262
+ */
263
+ this.keyRotateSpeed = 1.0;
264
+
265
+ /**
266
+ * Enable or disable camera panning.
267
+ *
268
+ * @type {boolean}
269
+ * @default true
270
+ */
271
+ this.enablePan = true;
272
+
273
+ /**
274
+ * Speed of panning.
275
+ *
276
+ * @type {number}
277
+ * @default 1
278
+ */
279
+ this.panSpeed = 1.0;
280
+
281
+ /**
282
+ * Defines how the camera's position is translated when panning. If `true`, the camera pans
283
+ * in screen space. Otherwise, the camera pans in the plane orthogonal to the camera's up
284
+ * direction.
285
+ *
286
+ * @type {boolean}
287
+ * @default true
288
+ */
289
+ this.screenSpacePanning = true;
290
+
291
+ /**
292
+ * How fast to pan the camera when the keyboard is used in
293
+ * pixels per keypress.
294
+ *
295
+ * @type {number}
296
+ * @default 7
297
+ */
298
+ this.keyPanSpeed = 7.0;
299
+
300
+ /**
301
+ * Setting this property to `true` allows to zoom to the cursor's position.
302
+ *
303
+ * @type {boolean}
304
+ * @default false
305
+ */
306
+ this.zoomToCursor = false;
307
+
308
+ /**
309
+ * Set to true to automatically rotate around the target
310
+ *
311
+ * Note that if this is enabled, you must call `update()` in your animation loop.
312
+ * If you want the auto-rotate speed to be independent of the frame rate (the refresh
313
+ * rate of the display), you must pass the time `deltaTime`, in seconds, to `update()`.
314
+ *
315
+ * @type {boolean}
316
+ * @default false
317
+ */
318
+ this.autoRotate = false;
319
+
320
+ /**
321
+ * How fast to rotate around the target if `autoRotate` is `true`. The default equates to 30 seconds
322
+ * per orbit at 60fps.
323
+ *
324
+ * Note that if `autoRotate` is enabled, you must call `update()` in your animation loop.
325
+ *
326
+ * @type {number}
327
+ * @default 2
328
+ */
329
+ this.autoRotateSpeed = 2.0;
330
+
331
+ /**
332
+ * This object contains references to the keycodes for controlling camera panning.
333
+ *
334
+ * ```js
335
+ * controls.keys = {
336
+ * LEFT: 'ArrowLeft', //left arrow
337
+ * UP: 'ArrowUp', // up arrow
338
+ * RIGHT: 'ArrowRight', // right arrow
339
+ * BOTTOM: 'ArrowDown' // down arrow
340
+ * }
341
+ * ```
342
+ * @type {Object}
343
+ */
344
+ this.keys = { LEFT: 'ArrowLeft', UP: 'ArrowUp', RIGHT: 'ArrowRight', BOTTOM: 'ArrowDown' };
345
+
346
+ /**
347
+ * This object contains references to the mouse actions used by the controls.
348
+ *
349
+ * ```js
350
+ * controls.mouseButtons = {
351
+ * LEFT: THREE.MOUSE.ROTATE,
352
+ * MIDDLE: THREE.MOUSE.DOLLY,
353
+ * RIGHT: THREE.MOUSE.PAN
354
+ * }
355
+ * ```
356
+ * @type {Object}
357
+ */
358
+ this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN };
359
+
360
+ /**
361
+ * This object contains references to the touch actions used by the controls.
362
+ *
363
+ * ```js
364
+ * controls.mouseButtons = {
365
+ * ONE: THREE.TOUCH.ROTATE,
366
+ * TWO: THREE.TOUCH.DOLLY_PAN
367
+ * }
368
+ * ```
369
+ * @type {Object}
370
+ */
371
+ this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN };
372
+
373
+ /**
374
+ * Used internally by `saveState()` and `reset()`.
375
+ *
376
+ * @type {Vector3}
377
+ */
378
+ this.target0 = this.target.clone();
379
+
380
+ /**
381
+ * Used internally by `saveState()` and `reset()`.
382
+ *
383
+ * @type {Vector3}
384
+ */
385
+ this.position0 = this.object.position.clone();
386
+
387
+ /**
388
+ * Used internally by `saveState()` and `reset()`.
389
+ *
390
+ * @type {number}
391
+ */
392
+ this.zoom0 = this.object.zoom;
393
+
394
+ // the target DOM element for key events
395
+ this._domElementKeyEvents = null;
396
+
397
+ // internals
398
+
399
+ this._lastPosition = new Vector3();
400
+ this._lastQuaternion = new Quaternion();
401
+ this._lastTargetPosition = new Vector3();
402
+
403
+ // so camera.up is the orbit axis
404
+ this._quat = new Quaternion().setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) );
405
+ this._quatInverse = this._quat.clone().invert();
406
+
407
+ // current position in spherical coordinates
408
+ this._spherical = new Spherical();
409
+ this._sphericalDelta = new Spherical();
410
+
411
+ this._scale = 1;
412
+ this._panOffset = new Vector3();
413
+
414
+ this._rotateStart = new Vector2();
415
+ this._rotateEnd = new Vector2();
416
+ this._rotateDelta = new Vector2();
417
+
418
+ this._panStart = new Vector2();
419
+ this._panEnd = new Vector2();
420
+ this._panDelta = new Vector2();
421
+
422
+ this._dollyStart = new Vector2();
423
+ this._dollyEnd = new Vector2();
424
+ this._dollyDelta = new Vector2();
425
+
426
+ this._dollyDirection = new Vector3();
427
+ this._mouse = new Vector2();
428
+ this._performCursorZoom = false;
429
+
430
+ this._pointers = [];
431
+ this._pointerPositions = {};
432
+
433
+ this._controlActive = false;
434
+
435
+ // event listeners
436
+
437
+ this._onPointerMove = onPointerMove.bind( this );
438
+ this._onPointerDown = onPointerDown.bind( this );
439
+ this._onPointerUp = onPointerUp.bind( this );
440
+ this._onContextMenu = onContextMenu.bind( this );
441
+ this._onMouseWheel = onMouseWheel.bind( this );
442
+ this._onKeyDown = onKeyDown.bind( this );
443
+
444
+ this._onTouchStart = onTouchStart.bind( this );
445
+ this._onTouchMove = onTouchMove.bind( this );
446
+
447
+ this._onMouseDown = onMouseDown.bind( this );
448
+ this._onMouseMove = onMouseMove.bind( this );
449
+
450
+ this._interceptControlDown = interceptControlDown.bind( this );
451
+ this._interceptControlUp = interceptControlUp.bind( this );
452
+
453
+ //
454
+
455
+ if ( this.domElement !== null ) {
456
+
457
+ this.connect( this.domElement );
458
+
459
+ }
460
+
461
+ this.update();
462
+
463
+ }
464
+
465
+ connect( element ) {
466
+
467
+ super.connect( element );
468
+
469
+ this.domElement.addEventListener( 'pointerdown', this._onPointerDown );
470
+ this.domElement.addEventListener( 'pointercancel', this._onPointerUp );
471
+
472
+ this.domElement.addEventListener( 'contextmenu', this._onContextMenu );
473
+ this.domElement.addEventListener( 'wheel', this._onMouseWheel, { passive: false } );
474
+
475
+ const document = this.domElement.getRootNode(); // offscreen canvas compatibility
476
+ document.addEventListener( 'keydown', this._interceptControlDown, { passive: true, capture: true } );
477
+
478
+ this.domElement.style.touchAction = 'none'; // disable touch scroll
479
+
480
+ }
481
+
482
+ disconnect() {
483
+
484
+ this.domElement.removeEventListener( 'pointerdown', this._onPointerDown );
485
+ this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
486
+ this.domElement.removeEventListener( 'pointerup', this._onPointerUp );
487
+ this.domElement.removeEventListener( 'pointercancel', this._onPointerUp );
488
+
489
+ this.domElement.removeEventListener( 'wheel', this._onMouseWheel );
490
+ this.domElement.removeEventListener( 'contextmenu', this._onContextMenu );
491
+
492
+ this.stopListenToKeyEvents();
493
+
494
+ const document = this.domElement.getRootNode(); // offscreen canvas compatibility
495
+ document.removeEventListener( 'keydown', this._interceptControlDown, { capture: true } );
496
+
497
+ this.domElement.style.touchAction = 'auto';
498
+
499
+ }
500
+
501
+ dispose() {
502
+
503
+ this.disconnect();
504
+
505
+ }
506
+
507
+ /**
508
+ * Get the current vertical rotation, in radians.
509
+ *
510
+ * @return {number} The current vertical rotation, in radians.
511
+ */
512
+ getPolarAngle() {
513
+
514
+ return this._spherical.phi;
515
+
516
+ }
517
+
518
+ /**
519
+ * Get the current horizontal rotation, in radians.
520
+ *
521
+ * @return {number} The current horizontal rotation, in radians.
522
+ */
523
+ getAzimuthalAngle() {
524
+
525
+ return this._spherical.theta;
526
+
527
+ }
528
+
529
+ /**
530
+ * Returns the distance from the camera to the target.
531
+ *
532
+ * @return {number} The distance from the camera to the target.
533
+ */
534
+ getDistance() {
535
+
536
+ return this.object.position.distanceTo( this.target );
537
+
538
+ }
539
+
540
+ /**
541
+ * Adds key event listeners to the given DOM element.
542
+ * `window` is a recommended argument for using this method.
543
+ *
544
+ * @param {HTMLElement} domElement - The DOM element
545
+ */
546
+ listenToKeyEvents( domElement ) {
547
+
548
+ domElement.addEventListener( 'keydown', this._onKeyDown );
549
+ this._domElementKeyEvents = domElement;
550
+
551
+ }
552
+
553
+ /**
554
+ * Removes the key event listener previously defined with `listenToKeyEvents()`.
555
+ */
556
+ stopListenToKeyEvents() {
557
+
558
+ if ( this._domElementKeyEvents !== null ) {
559
+
560
+ this._domElementKeyEvents.removeEventListener( 'keydown', this._onKeyDown );
561
+ this._domElementKeyEvents = null;
562
+
563
+ }
564
+
565
+ }
566
+
567
+ /**
568
+ * Save the current state of the controls. This can later be recovered with `reset()`.
569
+ */
570
+ saveState() {
571
+
572
+ this.target0.copy( this.target );
573
+ this.position0.copy( this.object.position );
574
+ this.zoom0 = this.object.zoom;
575
+
576
+ }
577
+
578
+ /**
579
+ * Reset the controls to their state from either the last time the `saveState()`
580
+ * was called, or the initial state.
581
+ */
582
+ reset() {
583
+
584
+ this.target.copy( this.target0 );
585
+ this.object.position.copy( this.position0 );
586
+ this.object.zoom = this.zoom0;
587
+
588
+ this.object.updateProjectionMatrix();
589
+ this.dispatchEvent( _changeEvent );
590
+
591
+ this.update();
592
+
593
+ this.state = _STATE.NONE;
594
+
595
+ }
596
+
597
+ update( deltaTime = null ) {
598
+
599
+ const position = this.object.position;
600
+
601
+ _v.copy( position ).sub( this.target );
602
+
603
+ // rotate offset to "y-axis-is-up" space
604
+ _v.applyQuaternion( this._quat );
605
+
606
+ // angle from z-axis around y-axis
607
+ this._spherical.setFromVector3( _v );
608
+
609
+ if ( this.autoRotate && this.state === _STATE.NONE ) {
610
+
611
+ this._rotateLeft( this._getAutoRotationAngle( deltaTime ) );
612
+
613
+ }
614
+
615
+ if ( this.enableDamping ) {
616
+
617
+ this._spherical.theta += this._sphericalDelta.theta * this.dampingFactor;
618
+ this._spherical.phi += this._sphericalDelta.phi * this.dampingFactor;
619
+
620
+ } else {
621
+
622
+ this._spherical.theta += this._sphericalDelta.theta;
623
+ this._spherical.phi += this._sphericalDelta.phi;
624
+
625
+ }
626
+
627
+ // restrict theta to be between desired limits
628
+
629
+ let min = this.minAzimuthAngle;
630
+ let max = this.maxAzimuthAngle;
631
+
632
+ if ( isFinite( min ) && isFinite( max ) ) {
633
+
634
+ if ( min < - Math.PI ) min += _twoPI; else if ( min > Math.PI ) min -= _twoPI;
635
+
636
+ if ( max < - Math.PI ) max += _twoPI; else if ( max > Math.PI ) max -= _twoPI;
637
+
638
+ if ( min <= max ) {
639
+
640
+ this._spherical.theta = Math.max( min, Math.min( max, this._spherical.theta ) );
641
+
642
+ } else {
643
+
644
+ this._spherical.theta = ( this._spherical.theta > ( min + max ) / 2 ) ?
645
+ Math.max( min, this._spherical.theta ) :
646
+ Math.min( max, this._spherical.theta );
647
+
648
+ }
649
+
650
+ }
651
+
652
+ // restrict phi to be between desired limits
653
+ this._spherical.phi = Math.max( this.minPolarAngle, Math.min( this.maxPolarAngle, this._spherical.phi ) );
654
+
655
+ this._spherical.makeSafe();
656
+
657
+
658
+ // move target to panned location
659
+
660
+ if ( this.enableDamping === true ) {
661
+
662
+ this.target.addScaledVector( this._panOffset, this.dampingFactor );
663
+
664
+ } else {
665
+
666
+ this.target.add( this._panOffset );
667
+
668
+ }
669
+
670
+ // Limit the target distance from the cursor to create a sphere around the center of interest
671
+ this.target.sub( this.cursor );
672
+ this.target.clampLength( this.minTargetRadius, this.maxTargetRadius );
673
+ this.target.add( this.cursor );
674
+
675
+ let zoomChanged = false;
676
+ // adjust the camera position based on zoom only if we're not zooming to the cursor or if it's an ortho camera
677
+ // we adjust zoom later in these cases
678
+ if ( this.zoomToCursor && this._performCursorZoom || this.object.isOrthographicCamera ) {
679
+
680
+ this._spherical.radius = this._clampDistance( this._spherical.radius );
681
+
682
+ } else {
683
+
684
+ const prevRadius = this._spherical.radius;
685
+ this._spherical.radius = this._clampDistance( this._spherical.radius * this._scale );
686
+ zoomChanged = prevRadius != this._spherical.radius;
687
+
688
+ }
689
+
690
+ _v.setFromSpherical( this._spherical );
691
+
692
+ // rotate offset back to "camera-up-vector-is-up" space
693
+ _v.applyQuaternion( this._quatInverse );
694
+
695
+ position.copy( this.target ).add( _v );
696
+
697
+ this.object.lookAt( this.target );
698
+
699
+ if ( this.enableDamping === true ) {
700
+
701
+ this._sphericalDelta.theta *= ( 1 - this.dampingFactor );
702
+ this._sphericalDelta.phi *= ( 1 - this.dampingFactor );
703
+
704
+ this._panOffset.multiplyScalar( 1 - this.dampingFactor );
705
+
706
+ } else {
707
+
708
+ this._sphericalDelta.set( 0, 0, 0 );
709
+
710
+ this._panOffset.set( 0, 0, 0 );
711
+
712
+ }
713
+
714
+ // adjust camera position
715
+ if ( this.zoomToCursor && this._performCursorZoom ) {
716
+
717
+ let newRadius = null;
718
+ if ( this.object.isPerspectiveCamera ) {
719
+
720
+ // move the camera down the pointer ray
721
+ // this method avoids floating point error
722
+ const prevRadius = _v.length();
723
+ newRadius = this._clampDistance( prevRadius * this._scale );
724
+
725
+ const radiusDelta = prevRadius - newRadius;
726
+ this.object.position.addScaledVector( this._dollyDirection, radiusDelta );
727
+ this.object.updateMatrixWorld();
728
+
729
+ zoomChanged = !! radiusDelta;
730
+
731
+ } else if ( this.object.isOrthographicCamera ) {
732
+
733
+ // adjust the ortho camera position based on zoom changes
734
+ const mouseBefore = new Vector3( this._mouse.x, this._mouse.y, 0 );
735
+ mouseBefore.unproject( this.object );
736
+
737
+ const prevZoom = this.object.zoom;
738
+ this.object.zoom = Math.max( this.minZoom, Math.min( this.maxZoom, this.object.zoom / this._scale ) );
739
+ this.object.updateProjectionMatrix();
740
+
741
+ zoomChanged = prevZoom !== this.object.zoom;
742
+
743
+ const mouseAfter = new Vector3( this._mouse.x, this._mouse.y, 0 );
744
+ mouseAfter.unproject( this.object );
745
+
746
+ this.object.position.sub( mouseAfter ).add( mouseBefore );
747
+ this.object.updateMatrixWorld();
748
+
749
+ newRadius = _v.length();
750
+
751
+ } else {
752
+
753
+ console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled.' );
754
+ this.zoomToCursor = false;
755
+
756
+ }
757
+
758
+ // handle the placement of the target
759
+ if ( newRadius !== null ) {
760
+
761
+ if ( this.screenSpacePanning ) {
762
+
763
+ // position the orbit target in front of the new camera position
764
+ this.target.set( 0, 0, - 1 )
765
+ .transformDirection( this.object.matrix )
766
+ .multiplyScalar( newRadius )
767
+ .add( this.object.position );
768
+
769
+ } else {
770
+
771
+ // get the ray and translation plane to compute target
772
+ _ray.origin.copy( this.object.position );
773
+ _ray.direction.set( 0, 0, - 1 ).transformDirection( this.object.matrix );
774
+
775
+ // if the camera is 20 degrees above the horizon then don't adjust the focus target to avoid
776
+ // extremely large values
777
+ if ( Math.abs( this.object.up.dot( _ray.direction ) ) < _TILT_LIMIT ) {
778
+
779
+ this.object.lookAt( this.target );
780
+
781
+ } else {
782
+
783
+ _plane.setFromNormalAndCoplanarPoint( this.object.up, this.target );
784
+ _ray.intersectPlane( _plane, this.target );
785
+
786
+ }
787
+
788
+ }
789
+
790
+ }
791
+
792
+ } else if ( this.object.isOrthographicCamera ) {
793
+
794
+ const prevZoom = this.object.zoom;
795
+ this.object.zoom = Math.max( this.minZoom, Math.min( this.maxZoom, this.object.zoom / this._scale ) );
796
+
797
+ if ( prevZoom !== this.object.zoom ) {
798
+
799
+ this.object.updateProjectionMatrix();
800
+ zoomChanged = true;
801
+
802
+ }
803
+
804
+ }
805
+
806
+ this._scale = 1;
807
+ this._performCursorZoom = false;
808
+
809
+ // update condition is:
810
+ // min(camera displacement, camera rotation in radians)^2 > EPS
811
+ // using small-angle approximation cos(x/2) = 1 - x^2 / 8
812
+
813
+ if ( zoomChanged ||
814
+ this._lastPosition.distanceToSquared( this.object.position ) > _EPS ||
815
+ 8 * ( 1 - this._lastQuaternion.dot( this.object.quaternion ) ) > _EPS ||
816
+ this._lastTargetPosition.distanceToSquared( this.target ) > _EPS ) {
817
+
818
+ this.dispatchEvent( _changeEvent );
819
+
820
+ this._lastPosition.copy( this.object.position );
821
+ this._lastQuaternion.copy( this.object.quaternion );
822
+ this._lastTargetPosition.copy( this.target );
823
+
824
+ return true;
825
+
826
+ }
827
+
828
+ return false;
829
+
830
+ }
831
+
832
+ _getAutoRotationAngle( deltaTime ) {
833
+
834
+ if ( deltaTime !== null ) {
835
+
836
+ return ( _twoPI / 60 * this.autoRotateSpeed ) * deltaTime;
837
+
838
+ } else {
839
+
840
+ return _twoPI / 60 / 60 * this.autoRotateSpeed;
841
+
842
+ }
843
+
844
+ }
845
+
846
+ _getZoomScale( delta ) {
847
+
848
+ const normalizedDelta = Math.abs( delta * 0.01 );
849
+ return Math.pow( 0.95, this.zoomSpeed * normalizedDelta );
850
+
851
+ }
852
+
853
+ _rotateLeft( angle ) {
854
+
855
+ this._sphericalDelta.theta -= angle;
856
+
857
+ }
858
+
859
+ _rotateUp( angle ) {
860
+
861
+ this._sphericalDelta.phi -= angle;
862
+
863
+ }
864
+
865
+ _panLeft( distance, objectMatrix ) {
866
+
867
+ _v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
868
+ _v.multiplyScalar( - distance );
869
+
870
+ this._panOffset.add( _v );
871
+
872
+ }
873
+
874
+ _panUp( distance, objectMatrix ) {
875
+
876
+ if ( this.screenSpacePanning === true ) {
877
+
878
+ _v.setFromMatrixColumn( objectMatrix, 1 );
879
+
880
+ } else {
881
+
882
+ _v.setFromMatrixColumn( objectMatrix, 0 );
883
+ _v.crossVectors( this.object.up, _v );
884
+
885
+ }
886
+
887
+ _v.multiplyScalar( distance );
888
+
889
+ this._panOffset.add( _v );
890
+
891
+ }
892
+
893
+ // deltaX and deltaY are in pixels; right and down are positive
894
+ _pan( deltaX, deltaY ) {
895
+
896
+ const element = this.domElement;
897
+
898
+ if ( this.object.isPerspectiveCamera ) {
899
+
900
+ // perspective
901
+ const position = this.object.position;
902
+ _v.copy( position ).sub( this.target );
903
+ let targetDistance = _v.length();
904
+
905
+ // half of the fov is center to top of screen
906
+ targetDistance *= Math.tan( ( this.object.fov / 2 ) * Math.PI / 180.0 );
907
+
908
+ // we use only clientHeight here so aspect ratio does not distort speed
909
+ this._panLeft( 2 * deltaX * targetDistance / element.clientHeight, this.object.matrix );
910
+ this._panUp( 2 * deltaY * targetDistance / element.clientHeight, this.object.matrix );
911
+
912
+ } else if ( this.object.isOrthographicCamera ) {
913
+
914
+ // orthographic
915
+ this._panLeft( deltaX * ( this.object.right - this.object.left ) / this.object.zoom / element.clientWidth, this.object.matrix );
916
+ this._panUp( deltaY * ( this.object.top - this.object.bottom ) / this.object.zoom / element.clientHeight, this.object.matrix );
917
+
918
+ } else {
919
+
920
+ // camera neither orthographic nor perspective
921
+ console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
922
+ this.enablePan = false;
923
+
924
+ }
925
+
926
+ }
927
+
928
+ _dollyOut( dollyScale ) {
929
+
930
+ if ( this.object.isPerspectiveCamera || this.object.isOrthographicCamera ) {
931
+
932
+ this._scale /= dollyScale;
933
+
934
+ } else {
935
+
936
+ console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
937
+ this.enableZoom = false;
938
+
939
+ }
940
+
941
+ }
942
+
943
+ _dollyIn( dollyScale ) {
944
+
945
+ if ( this.object.isPerspectiveCamera || this.object.isOrthographicCamera ) {
946
+
947
+ this._scale *= dollyScale;
948
+
949
+ } else {
950
+
951
+ console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
952
+ this.enableZoom = false;
953
+
954
+ }
955
+
956
+ }
957
+
958
+ _updateZoomParameters( x, y ) {
959
+
960
+ if ( ! this.zoomToCursor ) {
961
+
962
+ return;
963
+
964
+ }
965
+
966
+ this._performCursorZoom = true;
967
+
968
+ const rect = this.domElement.getBoundingClientRect();
969
+ const dx = x - rect.left;
970
+ const dy = y - rect.top;
971
+ const w = rect.width;
972
+ const h = rect.height;
973
+
974
+ this._mouse.x = ( dx / w ) * 2 - 1;
975
+ this._mouse.y = - ( dy / h ) * 2 + 1;
976
+
977
+ this._dollyDirection.set( this._mouse.x, this._mouse.y, 1 ).unproject( this.object ).sub( this.object.position ).normalize();
978
+
979
+ }
980
+
981
+ _clampDistance( dist ) {
982
+
983
+ return Math.max( this.minDistance, Math.min( this.maxDistance, dist ) );
984
+
985
+ }
986
+
987
+ //
988
+ // event callbacks - update the object state
989
+ //
990
+
991
+ _handleMouseDownRotate( event ) {
992
+
993
+ this._rotateStart.set( event.clientX, event.clientY );
994
+
995
+ }
996
+
997
+ _handleMouseDownDolly( event ) {
998
+
999
+ this._updateZoomParameters( event.clientX, event.clientX );
1000
+ this._dollyStart.set( event.clientX, event.clientY );
1001
+
1002
+ }
1003
+
1004
+ _handleMouseDownPan( event ) {
1005
+
1006
+ this._panStart.set( event.clientX, event.clientY );
1007
+
1008
+ }
1009
+
1010
+ _handleMouseMoveRotate( event ) {
1011
+
1012
+ this._rotateEnd.set( event.clientX, event.clientY );
1013
+
1014
+ this._rotateDelta.subVectors( this._rotateEnd, this._rotateStart ).multiplyScalar( this.rotateSpeed );
1015
+
1016
+ const element = this.domElement;
1017
+
1018
+ this._rotateLeft( _twoPI * this._rotateDelta.x / element.clientHeight ); // yes, height
1019
+
1020
+ this._rotateUp( _twoPI * this._rotateDelta.y / element.clientHeight );
1021
+
1022
+ this._rotateStart.copy( this._rotateEnd );
1023
+
1024
+ this.update();
1025
+
1026
+ }
1027
+
1028
+ _handleMouseMoveDolly( event ) {
1029
+
1030
+ this._dollyEnd.set( event.clientX, event.clientY );
1031
+
1032
+ this._dollyDelta.subVectors( this._dollyEnd, this._dollyStart );
1033
+
1034
+ if ( this._dollyDelta.y > 0 ) {
1035
+
1036
+ this._dollyOut( this._getZoomScale( this._dollyDelta.y ) );
1037
+
1038
+ } else if ( this._dollyDelta.y < 0 ) {
1039
+
1040
+ this._dollyIn( this._getZoomScale( this._dollyDelta.y ) );
1041
+
1042
+ }
1043
+
1044
+ this._dollyStart.copy( this._dollyEnd );
1045
+
1046
+ this.update();
1047
+
1048
+ }
1049
+
1050
+ _handleMouseMovePan( event ) {
1051
+
1052
+ this._panEnd.set( event.clientX, event.clientY );
1053
+
1054
+ this._panDelta.subVectors( this._panEnd, this._panStart ).multiplyScalar( this.panSpeed );
1055
+
1056
+ this._pan( this._panDelta.x, this._panDelta.y );
1057
+
1058
+ this._panStart.copy( this._panEnd );
1059
+
1060
+ this.update();
1061
+
1062
+ }
1063
+
1064
+ _handleMouseWheel( event ) {
1065
+
1066
+ this._updateZoomParameters( event.clientX, event.clientY );
1067
+
1068
+ if ( event.deltaY < 0 ) {
1069
+
1070
+ this._dollyIn( this._getZoomScale( event.deltaY ) );
1071
+
1072
+ } else if ( event.deltaY > 0 ) {
1073
+
1074
+ this._dollyOut( this._getZoomScale( event.deltaY ) );
1075
+
1076
+ }
1077
+
1078
+ this.update();
1079
+
1080
+ }
1081
+
1082
+ _handleKeyDown( event ) {
1083
+
1084
+ let needsUpdate = false;
1085
+
1086
+ switch ( event.code ) {
1087
+
1088
+ case this.keys.UP:
1089
+
1090
+ if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
1091
+
1092
+ if ( this.enableRotate ) {
1093
+
1094
+ this._rotateUp( _twoPI * this.keyRotateSpeed / this.domElement.clientHeight );
1095
+
1096
+ }
1097
+
1098
+ } else {
1099
+
1100
+ if ( this.enablePan ) {
1101
+
1102
+ this._pan( 0, this.keyPanSpeed );
1103
+
1104
+ }
1105
+
1106
+ }
1107
+
1108
+ needsUpdate = true;
1109
+ break;
1110
+
1111
+ case this.keys.BOTTOM:
1112
+
1113
+ if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
1114
+
1115
+ if ( this.enableRotate ) {
1116
+
1117
+ this._rotateUp( - _twoPI * this.keyRotateSpeed / this.domElement.clientHeight );
1118
+
1119
+ }
1120
+
1121
+ } else {
1122
+
1123
+ if ( this.enablePan ) {
1124
+
1125
+ this._pan( 0, - this.keyPanSpeed );
1126
+
1127
+ }
1128
+
1129
+ }
1130
+
1131
+ needsUpdate = true;
1132
+ break;
1133
+
1134
+ case this.keys.LEFT:
1135
+
1136
+ if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
1137
+
1138
+ if ( this.enableRotate ) {
1139
+
1140
+ this._rotateLeft( _twoPI * this.keyRotateSpeed / this.domElement.clientHeight );
1141
+
1142
+ }
1143
+
1144
+ } else {
1145
+
1146
+ if ( this.enablePan ) {
1147
+
1148
+ this._pan( this.keyPanSpeed, 0 );
1149
+
1150
+ }
1151
+
1152
+ }
1153
+
1154
+ needsUpdate = true;
1155
+ break;
1156
+
1157
+ case this.keys.RIGHT:
1158
+
1159
+ if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
1160
+
1161
+ if ( this.enableRotate ) {
1162
+
1163
+ this._rotateLeft( - _twoPI * this.keyRotateSpeed / this.domElement.clientHeight );
1164
+
1165
+ }
1166
+
1167
+ } else {
1168
+
1169
+ if ( this.enablePan ) {
1170
+
1171
+ this._pan( - this.keyPanSpeed, 0 );
1172
+
1173
+ }
1174
+
1175
+ }
1176
+
1177
+ needsUpdate = true;
1178
+ break;
1179
+
1180
+ }
1181
+
1182
+ if ( needsUpdate ) {
1183
+
1184
+ // prevent the browser from scrolling on cursor keys
1185
+ event.preventDefault();
1186
+
1187
+ this.update();
1188
+
1189
+ }
1190
+
1191
+
1192
+ }
1193
+
1194
+ _handleTouchStartRotate( event ) {
1195
+
1196
+ if ( this._pointers.length === 1 ) {
1197
+
1198
+ this._rotateStart.set( event.pageX, event.pageY );
1199
+
1200
+ } else {
1201
+
1202
+ const position = this._getSecondPointerPosition( event );
1203
+
1204
+ const x = 0.5 * ( event.pageX + position.x );
1205
+ const y = 0.5 * ( event.pageY + position.y );
1206
+
1207
+ this._rotateStart.set( x, y );
1208
+
1209
+ }
1210
+
1211
+ }
1212
+
1213
+ _handleTouchStartPan( event ) {
1214
+
1215
+ if ( this._pointers.length === 1 ) {
1216
+
1217
+ this._panStart.set( event.pageX, event.pageY );
1218
+
1219
+ } else {
1220
+
1221
+ const position = this._getSecondPointerPosition( event );
1222
+
1223
+ const x = 0.5 * ( event.pageX + position.x );
1224
+ const y = 0.5 * ( event.pageY + position.y );
1225
+
1226
+ this._panStart.set( x, y );
1227
+
1228
+ }
1229
+
1230
+ }
1231
+
1232
+ _handleTouchStartDolly( event ) {
1233
+
1234
+ const position = this._getSecondPointerPosition( event );
1235
+
1236
+ const dx = event.pageX - position.x;
1237
+ const dy = event.pageY - position.y;
1238
+
1239
+ const distance = Math.sqrt( dx * dx + dy * dy );
1240
+
1241
+ this._dollyStart.set( 0, distance );
1242
+
1243
+ }
1244
+
1245
+ _handleTouchStartDollyPan( event ) {
1246
+
1247
+ if ( this.enableZoom ) this._handleTouchStartDolly( event );
1248
+
1249
+ if ( this.enablePan ) this._handleTouchStartPan( event );
1250
+
1251
+ }
1252
+
1253
+ _handleTouchStartDollyRotate( event ) {
1254
+
1255
+ if ( this.enableZoom ) this._handleTouchStartDolly( event );
1256
+
1257
+ if ( this.enableRotate ) this._handleTouchStartRotate( event );
1258
+
1259
+ }
1260
+
1261
+ _handleTouchMoveRotate( event ) {
1262
+
1263
+ if ( this._pointers.length == 1 ) {
1264
+
1265
+ this._rotateEnd.set( event.pageX, event.pageY );
1266
+
1267
+ } else {
1268
+
1269
+ const position = this._getSecondPointerPosition( event );
1270
+
1271
+ const x = 0.5 * ( event.pageX + position.x );
1272
+ const y = 0.5 * ( event.pageY + position.y );
1273
+
1274
+ this._rotateEnd.set( x, y );
1275
+
1276
+ }
1277
+
1278
+ this._rotateDelta.subVectors( this._rotateEnd, this._rotateStart ).multiplyScalar( this.rotateSpeed );
1279
+
1280
+ const element = this.domElement;
1281
+
1282
+ this._rotateLeft( _twoPI * this._rotateDelta.x / element.clientHeight ); // yes, height
1283
+
1284
+ this._rotateUp( _twoPI * this._rotateDelta.y / element.clientHeight );
1285
+
1286
+ this._rotateStart.copy( this._rotateEnd );
1287
+
1288
+ }
1289
+
1290
+ _handleTouchMovePan( event ) {
1291
+
1292
+ if ( this._pointers.length === 1 ) {
1293
+
1294
+ this._panEnd.set( event.pageX, event.pageY );
1295
+
1296
+ } else {
1297
+
1298
+ const position = this._getSecondPointerPosition( event );
1299
+
1300
+ const x = 0.5 * ( event.pageX + position.x );
1301
+ const y = 0.5 * ( event.pageY + position.y );
1302
+
1303
+ this._panEnd.set( x, y );
1304
+
1305
+ }
1306
+
1307
+ this._panDelta.subVectors( this._panEnd, this._panStart ).multiplyScalar( this.panSpeed );
1308
+
1309
+ this._pan( this._panDelta.x, this._panDelta.y );
1310
+
1311
+ this._panStart.copy( this._panEnd );
1312
+
1313
+ }
1314
+
1315
+ _handleTouchMoveDolly( event ) {
1316
+
1317
+ const position = this._getSecondPointerPosition( event );
1318
+
1319
+ const dx = event.pageX - position.x;
1320
+ const dy = event.pageY - position.y;
1321
+
1322
+ const distance = Math.sqrt( dx * dx + dy * dy );
1323
+
1324
+ this._dollyEnd.set( 0, distance );
1325
+
1326
+ this._dollyDelta.set( 0, Math.pow( this._dollyEnd.y / this._dollyStart.y, this.zoomSpeed ) );
1327
+
1328
+ this._dollyOut( this._dollyDelta.y );
1329
+
1330
+ this._dollyStart.copy( this._dollyEnd );
1331
+
1332
+ const centerX = ( event.pageX + position.x ) * 0.5;
1333
+ const centerY = ( event.pageY + position.y ) * 0.5;
1334
+
1335
+ this._updateZoomParameters( centerX, centerY );
1336
+
1337
+ }
1338
+
1339
+ _handleTouchMoveDollyPan( event ) {
1340
+
1341
+ if ( this.enableZoom ) this._handleTouchMoveDolly( event );
1342
+
1343
+ if ( this.enablePan ) this._handleTouchMovePan( event );
1344
+
1345
+ }
1346
+
1347
+ _handleTouchMoveDollyRotate( event ) {
1348
+
1349
+ if ( this.enableZoom ) this._handleTouchMoveDolly( event );
1350
+
1351
+ if ( this.enableRotate ) this._handleTouchMoveRotate( event );
1352
+
1353
+ }
1354
+
1355
+ // pointers
1356
+
1357
+ _addPointer( event ) {
1358
+
1359
+ this._pointers.push( event.pointerId );
1360
+
1361
+ }
1362
+
1363
+ _removePointer( event ) {
1364
+
1365
+ delete this._pointerPositions[ event.pointerId ];
1366
+
1367
+ for ( let i = 0; i < this._pointers.length; i ++ ) {
1368
+
1369
+ if ( this._pointers[ i ] == event.pointerId ) {
1370
+
1371
+ this._pointers.splice( i, 1 );
1372
+ return;
1373
+
1374
+ }
1375
+
1376
+ }
1377
+
1378
+ }
1379
+
1380
+ _isTrackingPointer( event ) {
1381
+
1382
+ for ( let i = 0; i < this._pointers.length; i ++ ) {
1383
+
1384
+ if ( this._pointers[ i ] == event.pointerId ) return true;
1385
+
1386
+ }
1387
+
1388
+ return false;
1389
+
1390
+ }
1391
+
1392
+ _trackPointer( event ) {
1393
+
1394
+ let position = this._pointerPositions[ event.pointerId ];
1395
+
1396
+ if ( position === undefined ) {
1397
+
1398
+ position = new Vector2();
1399
+ this._pointerPositions[ event.pointerId ] = position;
1400
+
1401
+ }
1402
+
1403
+ position.set( event.pageX, event.pageY );
1404
+
1405
+ }
1406
+
1407
+ _getSecondPointerPosition( event ) {
1408
+
1409
+ const pointerId = ( event.pointerId === this._pointers[ 0 ] ) ? this._pointers[ 1 ] : this._pointers[ 0 ];
1410
+
1411
+ return this._pointerPositions[ pointerId ];
1412
+
1413
+ }
1414
+
1415
+ //
1416
+
1417
+ _customWheelEvent( event ) {
1418
+
1419
+ const mode = event.deltaMode;
1420
+
1421
+ // minimal wheel event altered to meet delta-zoom demand
1422
+ const newEvent = {
1423
+ clientX: event.clientX,
1424
+ clientY: event.clientY,
1425
+ deltaY: event.deltaY,
1426
+ };
1427
+
1428
+ switch ( mode ) {
1429
+
1430
+ case 1: // LINE_MODE
1431
+ newEvent.deltaY *= 16;
1432
+ break;
1433
+
1434
+ case 2: // PAGE_MODE
1435
+ newEvent.deltaY *= 100;
1436
+ break;
1437
+
1438
+ }
1439
+
1440
+ // detect if event was triggered by pinching
1441
+ if ( event.ctrlKey && ! this._controlActive ) {
1442
+
1443
+ newEvent.deltaY *= 10;
1444
+
1445
+ }
1446
+
1447
+ return newEvent;
1448
+
1449
+ }
1450
+
1451
+ }
1452
+
1453
+ function onPointerDown( event ) {
1454
+
1455
+ if ( this.enabled === false ) return;
1456
+
1457
+ if ( this._pointers.length === 0 ) {
1458
+
1459
+ this.domElement.setPointerCapture( event.pointerId );
1460
+
1461
+ this.domElement.addEventListener( 'pointermove', this._onPointerMove );
1462
+ this.domElement.addEventListener( 'pointerup', this._onPointerUp );
1463
+
1464
+ }
1465
+
1466
+ //
1467
+
1468
+ if ( this._isTrackingPointer( event ) ) return;
1469
+
1470
+ //
1471
+
1472
+ this._addPointer( event );
1473
+
1474
+ if ( event.pointerType === 'touch' ) {
1475
+
1476
+ this._onTouchStart( event );
1477
+
1478
+ } else {
1479
+
1480
+ this._onMouseDown( event );
1481
+
1482
+ }
1483
+
1484
+ }
1485
+
1486
+ function onPointerMove( event ) {
1487
+
1488
+ if ( this.enabled === false ) return;
1489
+
1490
+ if ( event.pointerType === 'touch' ) {
1491
+
1492
+ this._onTouchMove( event );
1493
+
1494
+ } else {
1495
+
1496
+ this._onMouseMove( event );
1497
+
1498
+ }
1499
+
1500
+ }
1501
+
1502
+ function onPointerUp( event ) {
1503
+
1504
+ this._removePointer( event );
1505
+
1506
+ switch ( this._pointers.length ) {
1507
+
1508
+ case 0:
1509
+
1510
+ this.domElement.releasePointerCapture( event.pointerId );
1511
+
1512
+ this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
1513
+ this.domElement.removeEventListener( 'pointerup', this._onPointerUp );
1514
+
1515
+ this.dispatchEvent( _endEvent );
1516
+
1517
+ this.state = _STATE.NONE;
1518
+
1519
+ break;
1520
+
1521
+ case 1:
1522
+
1523
+ const pointerId = this._pointers[ 0 ];
1524
+ const position = this._pointerPositions[ pointerId ];
1525
+
1526
+ // minimal placeholder event - allows state correction on pointer-up
1527
+ this._onTouchStart( { pointerId: pointerId, pageX: position.x, pageY: position.y } );
1528
+
1529
+ break;
1530
+
1531
+ }
1532
+
1533
+ }
1534
+
1535
+ function onMouseDown( event ) {
1536
+
1537
+ let mouseAction;
1538
+
1539
+ switch ( event.button ) {
1540
+
1541
+ case 0:
1542
+
1543
+ mouseAction = this.mouseButtons.LEFT;
1544
+ break;
1545
+
1546
+ case 1:
1547
+
1548
+ mouseAction = this.mouseButtons.MIDDLE;
1549
+ break;
1550
+
1551
+ case 2:
1552
+
1553
+ mouseAction = this.mouseButtons.RIGHT;
1554
+ break;
1555
+
1556
+ default:
1557
+
1558
+ mouseAction = - 1;
1559
+
1560
+ }
1561
+
1562
+ switch ( mouseAction ) {
1563
+
1564
+ case MOUSE.DOLLY:
1565
+
1566
+ if ( this.enableZoom === false ) return;
1567
+
1568
+ this._handleMouseDownDolly( event );
1569
+
1570
+ this.state = _STATE.DOLLY;
1571
+
1572
+ break;
1573
+
1574
+ case MOUSE.ROTATE:
1575
+
1576
+ if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
1577
+
1578
+ if ( this.enablePan === false ) return;
1579
+
1580
+ this._handleMouseDownPan( event );
1581
+
1582
+ this.state = _STATE.PAN;
1583
+
1584
+ } else {
1585
+
1586
+ if ( this.enableRotate === false ) return;
1587
+
1588
+ this._handleMouseDownRotate( event );
1589
+
1590
+ this.state = _STATE.ROTATE;
1591
+
1592
+ }
1593
+
1594
+ break;
1595
+
1596
+ case MOUSE.PAN:
1597
+
1598
+ if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
1599
+
1600
+ if ( this.enableRotate === false ) return;
1601
+
1602
+ this._handleMouseDownRotate( event );
1603
+
1604
+ this.state = _STATE.ROTATE;
1605
+
1606
+ } else {
1607
+
1608
+ if ( this.enablePan === false ) return;
1609
+
1610
+ this._handleMouseDownPan( event );
1611
+
1612
+ this.state = _STATE.PAN;
1613
+
1614
+ }
1615
+
1616
+ break;
1617
+
1618
+ default:
1619
+
1620
+ this.state = _STATE.NONE;
1621
+
1622
+ }
1623
+
1624
+ if ( this.state !== _STATE.NONE ) {
1625
+
1626
+ this.dispatchEvent( _startEvent );
1627
+
1628
+ }
1629
+
1630
+ }
1631
+
1632
+ function onMouseMove( event ) {
1633
+
1634
+ switch ( this.state ) {
1635
+
1636
+ case _STATE.ROTATE:
1637
+
1638
+ if ( this.enableRotate === false ) return;
1639
+
1640
+ this._handleMouseMoveRotate( event );
1641
+
1642
+ break;
1643
+
1644
+ case _STATE.DOLLY:
1645
+
1646
+ if ( this.enableZoom === false ) return;
1647
+
1648
+ this._handleMouseMoveDolly( event );
1649
+
1650
+ break;
1651
+
1652
+ case _STATE.PAN:
1653
+
1654
+ if ( this.enablePan === false ) return;
1655
+
1656
+ this._handleMouseMovePan( event );
1657
+
1658
+ break;
1659
+
1660
+ }
1661
+
1662
+ }
1663
+
1664
+ function onMouseWheel( event ) {
1665
+
1666
+ if ( this.enabled === false || this.enableZoom === false || this.state !== _STATE.NONE ) return;
1667
+
1668
+ event.preventDefault();
1669
+
1670
+ this.dispatchEvent( _startEvent );
1671
+
1672
+ this._handleMouseWheel( this._customWheelEvent( event ) );
1673
+
1674
+ this.dispatchEvent( _endEvent );
1675
+
1676
+ }
1677
+
1678
+ function onKeyDown( event ) {
1679
+
1680
+ if ( this.enabled === false ) return;
1681
+
1682
+ this._handleKeyDown( event );
1683
+
1684
+ }
1685
+
1686
+ function onTouchStart( event ) {
1687
+
1688
+ this._trackPointer( event );
1689
+
1690
+ switch ( this._pointers.length ) {
1691
+
1692
+ case 1:
1693
+
1694
+ switch ( this.touches.ONE ) {
1695
+
1696
+ case TOUCH.ROTATE:
1697
+
1698
+ if ( this.enableRotate === false ) return;
1699
+
1700
+ this._handleTouchStartRotate( event );
1701
+
1702
+ this.state = _STATE.TOUCH_ROTATE;
1703
+
1704
+ break;
1705
+
1706
+ case TOUCH.PAN:
1707
+
1708
+ if ( this.enablePan === false ) return;
1709
+
1710
+ this._handleTouchStartPan( event );
1711
+
1712
+ this.state = _STATE.TOUCH_PAN;
1713
+
1714
+ break;
1715
+
1716
+ default:
1717
+
1718
+ this.state = _STATE.NONE;
1719
+
1720
+ }
1721
+
1722
+ break;
1723
+
1724
+ case 2:
1725
+
1726
+ switch ( this.touches.TWO ) {
1727
+
1728
+ case TOUCH.DOLLY_PAN:
1729
+
1730
+ if ( this.enableZoom === false && this.enablePan === false ) return;
1731
+
1732
+ this._handleTouchStartDollyPan( event );
1733
+
1734
+ this.state = _STATE.TOUCH_DOLLY_PAN;
1735
+
1736
+ break;
1737
+
1738
+ case TOUCH.DOLLY_ROTATE:
1739
+
1740
+ if ( this.enableZoom === false && this.enableRotate === false ) return;
1741
+
1742
+ this._handleTouchStartDollyRotate( event );
1743
+
1744
+ this.state = _STATE.TOUCH_DOLLY_ROTATE;
1745
+
1746
+ break;
1747
+
1748
+ default:
1749
+
1750
+ this.state = _STATE.NONE;
1751
+
1752
+ }
1753
+
1754
+ break;
1755
+
1756
+ default:
1757
+
1758
+ this.state = _STATE.NONE;
1759
+
1760
+ }
1761
+
1762
+ if ( this.state !== _STATE.NONE ) {
1763
+
1764
+ this.dispatchEvent( _startEvent );
1765
+
1766
+ }
1767
+
1768
+ }
1769
+
1770
+ function onTouchMove( event ) {
1771
+
1772
+ this._trackPointer( event );
1773
+
1774
+ switch ( this.state ) {
1775
+
1776
+ case _STATE.TOUCH_ROTATE:
1777
+
1778
+ if ( this.enableRotate === false ) return;
1779
+
1780
+ this._handleTouchMoveRotate( event );
1781
+
1782
+ this.update();
1783
+
1784
+ break;
1785
+
1786
+ case _STATE.TOUCH_PAN:
1787
+
1788
+ if ( this.enablePan === false ) return;
1789
+
1790
+ this._handleTouchMovePan( event );
1791
+
1792
+ this.update();
1793
+
1794
+ break;
1795
+
1796
+ case _STATE.TOUCH_DOLLY_PAN:
1797
+
1798
+ if ( this.enableZoom === false && this.enablePan === false ) return;
1799
+
1800
+ this._handleTouchMoveDollyPan( event );
1801
+
1802
+ this.update();
1803
+
1804
+ break;
1805
+
1806
+ case _STATE.TOUCH_DOLLY_ROTATE:
1807
+
1808
+ if ( this.enableZoom === false && this.enableRotate === false ) return;
1809
+
1810
+ this._handleTouchMoveDollyRotate( event );
1811
+
1812
+ this.update();
1813
+
1814
+ break;
1815
+
1816
+ default:
1817
+
1818
+ this.state = _STATE.NONE;
1819
+
1820
+ }
1821
+
1822
+ }
1823
+
1824
+ function onContextMenu( event ) {
1825
+
1826
+ if ( this.enabled === false ) return;
1827
+
1828
+ event.preventDefault();
1829
+
1830
+ }
1831
+
1832
+ function interceptControlDown( event ) {
1833
+
1834
+ if ( event.key === 'Control' ) {
1835
+
1836
+ this._controlActive = true;
1837
+
1838
+ const document = this.domElement.getRootNode(); // offscreen canvas compatibility
1839
+
1840
+ document.addEventListener( 'keyup', this._interceptControlUp, { passive: true, capture: true } );
1841
+
1842
+ }
1843
+
1844
+ }
1845
+
1846
+ function interceptControlUp( event ) {
1847
+
1848
+ if ( event.key === 'Control' ) {
1849
+
1850
+ this._controlActive = false;
1851
+
1852
+ const document = this.domElement.getRootNode(); // offscreen canvas compatibility
1853
+
1854
+ document.removeEventListener( 'keyup', this._interceptControlUp, { passive: true, capture: true } );
1855
+
1856
+ }
1857
+
1858
+ }
1859
+
1860
+ export { OrbitControls };