super-three 0.141.0 → 0.147.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +9 -9
- package/build/three.cjs +2441 -1569
- package/build/three.js +2441 -1569
- package/build/three.min.js +1 -1
- package/build/three.module.js +2847 -1576
- package/examples/js/animation/AnimationClipCreator.js +0 -8
- package/examples/js/animation/CCDIKSolver.js +50 -67
- package/examples/js/animation/MMDAnimationHelper.js +66 -137
- package/examples/js/animation/MMDPhysics.js +71 -150
- package/examples/js/cameras/CinematicCamera.js +33 -22
- package/examples/js/controls/ArcballControls.js +149 -403
- package/examples/js/controls/DragControls.js +8 -33
- package/examples/js/controls/FirstPersonControls.js +32 -61
- package/examples/js/controls/FlyControls.js +29 -63
- package/examples/js/controls/OrbitControls.js +125 -103
- package/examples/js/controls/PointerLockControls.js +5 -22
- package/examples/js/controls/TrackballControls.js +33 -88
- package/examples/js/controls/TransformControls.js +101 -182
- package/examples/js/csm/CSM.js +4 -39
- package/examples/js/csm/CSMFrustum.js +3 -9
- package/examples/js/csm/CSMHelper.js +24 -4
- package/examples/js/csm/CSMShader.js +2 -6
- package/examples/js/curves/CurveExtras.js +27 -27
- package/examples/js/curves/NURBSCurve.js +4 -16
- package/examples/js/curves/NURBSSurface.js +3 -9
- package/examples/js/curves/NURBSUtils.js +8 -45
- package/examples/js/effects/AnaglyphEffect.js +6 -20
- package/examples/js/effects/AsciiEffect.js +32 -31
- package/examples/js/effects/OutlineEffect.js +30 -54
- package/examples/js/effects/ParallaxBarrierEffect.js +2 -15
- package/examples/js/effects/PeppersGhostEffect.js +14 -41
- package/examples/js/effects/StereoEffect.js +2 -6
- package/examples/js/environments/RoomEnvironment.js +32 -8
- package/examples/js/exporters/ColladaExporter.js +52 -78
- package/examples/js/exporters/DRACOExporter.js +22 -34
- package/examples/js/exporters/EXRExporter.js +15 -18
- package/examples/js/exporters/GLTFExporter.js +168 -345
- package/examples/js/exporters/MMDExporter.js +5 -12
- package/examples/js/exporters/OBJExporter.js +40 -52
- package/examples/js/exporters/PLYExporter.js +50 -57
- package/examples/js/exporters/STLExporter.js +5 -14
- package/examples/js/exporters/USDZExporter.js +119 -27
- package/examples/js/geometries/BoxLineGeometry.js +0 -1
- package/examples/js/geometries/ConvexGeometry.js +12 -7
- package/examples/js/geometries/DecalGeometry.js +53 -20
- package/examples/js/geometries/LightningStrike.js +54 -67
- package/examples/js/geometries/ParametricGeometries.js +8 -7
- package/examples/js/geometries/ParametricGeometry.js +23 -17
- package/examples/js/geometries/RoundedBoxGeometry.js +21 -19
- package/examples/js/geometries/TeapotGeometry.js +54 -50
- package/examples/js/geometries/TextGeometry.js +6 -4
- package/examples/js/helpers/LightProbeHelper.js +1 -2
- package/examples/js/helpers/OctreeHelper.js +22 -20
- package/examples/js/helpers/PositionalAudioHelper.js +8 -6
- package/examples/js/helpers/RectAreaLightHelper.js +6 -7
- package/examples/js/helpers/VertexNormalsHelper.js +15 -13
- package/examples/js/helpers/VertexTangentsHelper.js +15 -9
- package/examples/js/helpers/ViewHelper.js +31 -16
- package/examples/js/interactive/HTMLMesh.js +25 -39
- package/examples/js/interactive/InteractiveGroup.js +9 -14
- package/examples/js/interactive/SelectionBox.js +3 -70
- package/examples/js/interactive/SelectionHelper.js +2 -8
- package/examples/js/libs/ktx-parse.umd.js +1 -0
- package/examples/js/libs/meshopt_decoder.js +98 -32
- package/examples/js/lights/LightProbeGenerator.js +32 -39
- package/examples/js/lights/RectAreaLightUniformsLib.js +5 -1
- package/examples/js/lines/LineGeometry.js +3 -5
- package/examples/js/lines/LineMaterial.js +4 -11
- package/examples/js/lines/LineSegments2.js +40 -89
- package/examples/js/lines/LineSegmentsGeometry.js +7 -28
- package/examples/js/lines/Wireframe.js +2 -7
- package/examples/js/lines/WireframeGeometry2.js +3 -1
- package/examples/js/loaders/3DMLoader.js +58 -155
- package/examples/js/loaders/3MFLoader.js +72 -106
- package/examples/js/loaders/AMFLoader.js +0 -25
- package/examples/js/loaders/BVHLoader.js +44 -43
- package/examples/js/loaders/BasisTextureLoader.js +16 -46
- package/examples/js/loaders/ColladaLoader.js +229 -359
- package/examples/js/loaders/DDSLoader.js +24 -25
- package/examples/js/loaders/DRACOLoader.js +30 -90
- package/examples/js/loaders/EXRLoader.js +69 -177
- package/examples/js/loaders/FBXLoader.js +294 -441
- package/examples/js/loaders/FontLoader.js +9 -31
- package/examples/js/loaders/GCodeLoader.js +15 -16
- package/examples/js/loaders/GLTFLoader.js +458 -739
- package/examples/js/loaders/HDRCubeTextureLoader.js +0 -17
- package/examples/js/loaders/KMZLoader.js +3 -7
- package/examples/js/loaders/KTXLoader.js +12 -30
- package/examples/js/loaders/LDrawLoader.js +309 -355
- package/examples/js/loaders/LUT3dlLoader.js +7 -11
- package/examples/js/loaders/LUTCubeLoader.js +0 -8
- package/examples/js/loaders/LWOLoader.js +59 -124
- package/examples/js/loaders/LogLuvLoader.js +27 -77
- package/examples/js/loaders/LottieLoader.js +4 -4
- package/examples/js/loaders/MD2Loader.js +26 -27
- package/examples/js/loaders/MDDLoader.js +6 -10
- package/examples/js/loaders/MMDLoader.js +180 -189
- package/examples/js/loaders/MTLLoader.js +18 -47
- package/examples/js/loaders/NRRDLoader.js +44 -84
- package/examples/js/loaders/OBJLoader.js +56 -77
- package/examples/js/loaders/PCDLoader.js +92 -42
- package/examples/js/loaders/PDBLoader.js +17 -13
- package/examples/js/loaders/PLYLoader.js +65 -51
- package/examples/js/loaders/PRWMLoader.js +11 -22
- package/examples/js/loaders/PVRLoader.js +7 -16
- package/examples/js/loaders/RGBELoader.js +36 -61
- package/examples/js/loaders/RGBMLoader.js +26 -87
- package/examples/js/loaders/STLLoader.js +20 -27
- package/examples/js/loaders/SVGLoader.js +365 -236
- package/examples/js/loaders/TDSLoader.js +81 -118
- package/examples/js/loaders/TGALoader.js +39 -41
- package/examples/js/loaders/TIFFLoader.js +30 -0
- package/examples/js/loaders/TTFLoader.js +0 -8
- package/examples/js/loaders/TiltLoader.js +14 -15
- package/examples/js/loaders/VOXLoader.js +8 -16
- package/examples/js/loaders/VRMLLoader.js +266 -354
- package/examples/js/loaders/VTKLoader.js +102 -119
- package/examples/js/loaders/XYZLoader.js +2 -4
- package/examples/js/loaders/lwo/IFFParser.js +55 -136
- package/examples/js/loaders/lwo/LWO2Parser.js +39 -89
- package/examples/js/loaders/lwo/LWO3Parser.js +38 -79
- package/examples/js/materials/MeshGouraudMaterial.js +387 -0
- package/examples/js/math/Capsule.js +0 -17
- package/examples/js/math/ColorConverter.js +3 -53
- package/examples/js/math/ConvexHull.js +185 -141
- package/examples/js/math/ImprovedNoise.js +1 -1
- package/examples/js/math/Lut.js +8 -15
- package/examples/js/math/MeshSurfaceSampler.js +6 -28
- package/examples/js/math/OBB.js +90 -49
- package/examples/js/math/Octree.js +2 -57
- package/examples/js/math/SimplexNoise.js +74 -88
- package/examples/js/misc/ConvexObjectBreaker.js +37 -48
- package/examples/js/misc/GPUComputationRenderer.js +47 -14
- package/examples/js/misc/Gyroscope.js +5 -9
- package/examples/js/misc/MD2Character.js +14 -23
- package/examples/js/misc/MD2CharacterComplex.js +73 -54
- package/examples/js/misc/MorphAnimMesh.js +0 -6
- package/examples/js/misc/MorphBlendMesh.js +3 -30
- package/examples/js/misc/ProgressiveLightMap.js +47 -43
- package/examples/js/misc/RollerCoaster.js +17 -24
- package/examples/js/misc/TubePainter.js +18 -12
- package/examples/js/misc/Volume.js +173 -194
- package/examples/js/misc/VolumeSlice.js +91 -99
- package/examples/js/modifiers/CurveModifier.js +19 -21
- package/examples/js/modifiers/EdgeSplitModifier.js +0 -30
- package/examples/js/modifiers/SimplifyModifier.js +57 -60
- package/examples/js/modifiers/TessellateModifier.js +2 -9
- package/examples/js/objects/GroundProjectedEnv.js +181 -0
- package/examples/js/objects/Lensflare.js +47 -38
- package/examples/js/objects/LightningStorm.js +10 -13
- package/examples/js/objects/MarchingCubes.js +80 -59
- package/examples/js/objects/Reflector.js +31 -22
- package/examples/js/objects/ReflectorForSSRPass.js +20 -25
- package/examples/js/objects/Refractor.js +61 -33
- package/examples/js/objects/ShadowMesh.js +6 -3
- package/examples/js/objects/Sky.js +2 -7
- package/examples/js/objects/Water.js +23 -18
- package/examples/js/objects/Water2.js +20 -19
- package/examples/js/physics/AmmoPhysics.js +23 -20
- package/examples/js/physics/OimoPhysics.js +19 -17
- package/examples/js/postprocessing/AdaptiveToneMappingPass.js +13 -20
- package/examples/js/postprocessing/AfterimagePass.js +19 -12
- package/examples/js/postprocessing/BloomPass.js +38 -17
- package/examples/js/postprocessing/BokehPass.js +29 -12
- package/examples/js/postprocessing/ClearPass.js +1 -6
- package/examples/js/postprocessing/CubeTexturePass.js +12 -9
- package/examples/js/postprocessing/DotScreenPass.js +7 -5
- package/examples/js/postprocessing/EffectComposer.js +25 -32
- package/examples/js/postprocessing/FilmPass.js +7 -5
- package/examples/js/postprocessing/GlitchPass.js +10 -11
- package/examples/js/postprocessing/HalftonePass.js +9 -9
- package/examples/js/postprocessing/LUTPass.js +2 -15
- package/examples/js/postprocessing/MaskPass.js +20 -17
- package/examples/js/postprocessing/OutlinePass.js +49 -38
- package/examples/js/postprocessing/Pass.js +11 -14
- package/examples/js/postprocessing/RenderPass.js +3 -7
- package/examples/js/postprocessing/RenderPixelatedPass.js +215 -0
- package/examples/js/postprocessing/SAOPass.js +40 -32
- package/examples/js/postprocessing/SMAAPass.js +34 -17
- package/examples/js/postprocessing/SSAARenderPass.js +14 -14
- package/examples/js/postprocessing/SSAOPass.js +56 -42
- package/examples/js/postprocessing/SSRPass.js +78 -61
- package/examples/js/postprocessing/SavePass.js +14 -6
- package/examples/js/postprocessing/ShaderPass.js +9 -8
- package/examples/js/postprocessing/TAARenderPass.js +11 -9
- package/examples/js/postprocessing/TexturePass.js +7 -4
- package/examples/js/postprocessing/UnrealBloomPass.js +43 -25
- package/examples/js/renderers/CSS2DRenderer.js +4 -23
- package/examples/js/renderers/CSS3DRenderer.js +5 -26
- package/examples/js/renderers/Projector.js +31 -108
- package/examples/js/renderers/SVGRenderer.js +4 -50
- package/examples/js/shaders/ACESFilmicToneMappingShader.js +3 -6
- package/examples/js/shaders/AfterimageShader.js +3 -6
- package/examples/js/shaders/BasicShader.js +3 -6
- package/examples/js/shaders/BleachBypassShader.js +3 -6
- package/examples/js/shaders/BlendShader.js +3 -6
- package/examples/js/shaders/BokehShader.js +3 -6
- package/examples/js/shaders/BokehShader2.js +4 -13
- package/examples/js/shaders/BrightnessContrastShader.js +3 -6
- package/examples/js/shaders/ColorCorrectionShader.js +2 -6
- package/examples/js/shaders/ColorifyShader.js +2 -6
- package/examples/js/shaders/ConvolutionShader.js +5 -10
- package/examples/js/shaders/CopyShader.js +3 -6
- package/examples/js/shaders/DOFMipMapShader.js +3 -6
- package/examples/js/shaders/DepthLimitedBlurShader.js +2 -9
- package/examples/js/shaders/DigitalGlitch.js +3 -6
- package/examples/js/shaders/DotScreenShader.js +2 -6
- package/examples/js/shaders/FXAAShader.js +1 -3
- package/examples/js/shaders/FilmShader.js +3 -6
- package/examples/js/shaders/FocusShader.js +3 -6
- package/examples/js/shaders/FreiChenShader.js +2 -6
- package/examples/js/shaders/GammaCorrectionShader.js +3 -6
- package/examples/js/shaders/GodRaysShader.js +11 -24
- package/examples/js/shaders/HalftoneShader.js +3 -6
- package/examples/js/shaders/HorizontalBlurShader.js +3 -6
- package/examples/js/shaders/HorizontalTiltShiftShader.js +3 -6
- package/examples/js/shaders/HueSaturationShader.js +3 -6
- package/examples/js/shaders/KaleidoShader.js +3 -6
- package/examples/js/shaders/LuminosityHighPassShader.js +2 -6
- package/examples/js/shaders/LuminosityShader.js +4 -7
- package/examples/js/shaders/MMDToonShader.js +2 -4
- package/examples/js/shaders/MirrorShader.js +3 -6
- package/examples/js/shaders/NormalMapShader.js +2 -6
- package/examples/js/shaders/RGBShiftShader.js +3 -6
- package/examples/js/shaders/SAOShader.js +2 -6
- package/examples/js/shaders/SMAAShader.js +6 -18
- package/examples/js/shaders/SSAOShader.js +2 -6
- package/examples/js/shaders/SSRShader.js +6 -18
- package/examples/js/shaders/SepiaShader.js +3 -6
- package/examples/js/shaders/SobelOperatorShader.js +2 -6
- package/examples/js/shaders/TechnicolorShader.js +3 -6
- package/examples/js/shaders/ToneMapShader.js +4 -7
- package/examples/js/shaders/ToonShader.js +8 -24
- package/examples/js/shaders/TriangleBlurShader.js +2 -6
- package/examples/js/shaders/UnpackDepthRGBAShader.js +3 -6
- package/examples/js/shaders/VelocityShader.js +126 -0
- package/examples/js/shaders/VerticalBlurShader.js +3 -6
- package/examples/js/shaders/VerticalTiltShiftShader.js +3 -6
- package/examples/js/shaders/VignetteShader.js +3 -6
- package/examples/js/shaders/VolumeShader.js +2 -6
- package/examples/js/shaders/WaterRefractionShader.js +2 -6
- package/examples/js/textures/FlakesTexture.js +0 -1
- package/examples/js/utils/BufferGeometryUtils.js +237 -171
- package/examples/js/utils/CameraUtils.js +5 -20
- package/examples/js/utils/GPUStatsPanel.js +3 -12
- package/examples/js/utils/GeometryCompressionUtils.js +19 -44
- package/examples/js/utils/GeometryUtils.js +15 -36
- package/examples/js/utils/LDrawUtils.js +8 -11
- package/examples/js/utils/PackedPhongMaterial.js +6 -4
- package/examples/js/utils/SceneUtils.js +109 -14
- package/examples/js/utils/ShadowMapViewer.js +17 -14
- package/examples/js/utils/SkeletonUtils.js +13 -27
- package/examples/js/utils/UVsDebug.js +20 -12
- package/examples/js/utils/WorkerPool.js +1 -11
- package/examples/jsm/animation/CCDIKSolver.js +27 -3
- package/examples/jsm/animation/MMDPhysics.js +28 -22
- package/examples/jsm/capabilities/WebGPU.js +3 -1
- package/examples/jsm/controls/ArcballControls.js +17 -2
- package/examples/jsm/controls/FirstPersonControls.js +20 -27
- package/examples/jsm/controls/FlyControls.js +16 -24
- package/examples/jsm/controls/OrbitControls.js +44 -9
- package/examples/jsm/controls/PointerLockControls.js +0 -7
- package/examples/jsm/controls/TrackballControls.js +14 -5
- package/examples/jsm/controls/TransformControls.js +18 -16
- package/examples/jsm/csm/CSM.js +1 -0
- package/examples/jsm/csm/CSMHelper.js +30 -0
- package/examples/jsm/effects/AnaglyphEffect.js +2 -2
- package/examples/jsm/effects/OutlineEffect.js +4 -25
- package/examples/jsm/effects/ParallaxBarrierEffect.js +2 -2
- package/examples/jsm/effects/PeppersGhostEffect.js +2 -2
- package/examples/jsm/effects/StereoEffect.js +2 -2
- package/examples/jsm/environments/RoomEnvironment.js +23 -0
- package/examples/jsm/exporters/ColladaExporter.js +4 -13
- package/examples/jsm/exporters/DRACOExporter.js +0 -13
- package/examples/jsm/exporters/GLTFExporter.js +29 -110
- package/examples/jsm/exporters/KTX2Exporter.js +29 -29
- package/examples/jsm/exporters/OBJExporter.js +0 -18
- package/examples/jsm/exporters/PLYExporter.js +14 -22
- package/examples/jsm/exporters/STLExporter.js +1 -9
- package/examples/jsm/exporters/USDZExporter.js +107 -4
- package/examples/jsm/geometries/ConvexGeometry.js +1 -1
- package/examples/jsm/geometries/ParametricGeometry.js +0 -6
- package/examples/jsm/helpers/OctreeHelper.js +22 -8
- package/examples/jsm/helpers/VertexNormalsHelper.js +7 -1
- package/examples/jsm/helpers/VertexTangentsHelper.js +7 -0
- package/examples/jsm/helpers/ViewHelper.js +24 -0
- package/examples/jsm/interactive/HTMLMesh.js +14 -15
- package/examples/jsm/interactive/InteractiveGroup.js +4 -2
- package/examples/jsm/interactive/SelectionHelper.js +5 -3
- package/examples/jsm/libs/flow.module.js +610 -160
- package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
- package/examples/jsm/libs/meshopt_decoder.module.js +97 -32
- package/examples/jsm/libs/utif.module.js +1579 -0
- package/examples/jsm/libs/zstddec.module.js +1 -0
- package/examples/jsm/lines/LineSegments2.js +4 -0
- package/examples/jsm/loaders/3DMLoader.js +1 -2
- package/examples/jsm/loaders/ColladaLoader.js +29 -0
- package/examples/jsm/loaders/DRACOLoader.js +2 -28
- package/examples/jsm/loaders/EXRLoader.js +3 -13
- package/examples/jsm/loaders/FBXLoader.js +26 -3
- package/examples/jsm/loaders/FontLoader.js +3 -16
- package/examples/jsm/loaders/GLTFLoader.js +321 -464
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -13
- package/examples/jsm/loaders/KTX2Loader.js +254 -53
- package/examples/jsm/loaders/LDrawLoader.js +149 -87
- package/examples/jsm/loaders/LottieLoader.js +4 -2
- package/examples/jsm/loaders/MaterialXLoader.js +728 -0
- package/examples/jsm/loaders/OBJLoader.js +6 -14
- package/examples/jsm/loaders/PCDLoader.js +60 -14
- package/examples/jsm/loaders/PLYLoader.js +71 -19
- package/examples/jsm/loaders/RGBELoader.js +1 -1
- package/examples/jsm/loaders/SVGLoader.js +231 -17
- package/examples/jsm/loaders/TIFFLoader.js +36 -0
- package/examples/jsm/loaders/USDZLoader.js +633 -0
- package/examples/jsm/loaders/VRMLLoader.js +36 -26
- package/examples/jsm/loaders/VTKLoader.js +1 -1
- package/examples/jsm/loaders/lwo/LWO2Parser.js +6 -8
- package/examples/jsm/loaders/lwo/LWO3Parser.js +6 -8
- package/examples/jsm/materials/MeshGouraudMaterial.js +423 -0
- package/examples/jsm/math/ColorConverter.js +1 -49
- package/examples/jsm/math/ConvexHull.js +4 -4
- package/examples/jsm/math/Octree.js +1 -1
- package/examples/jsm/misc/GPUComputationRenderer.js +43 -0
- package/examples/jsm/misc/Volume.js +169 -171
- package/examples/jsm/misc/VolumeSlice.js +78 -80
- package/examples/jsm/modifiers/SimplifyModifier.js +1 -1
- package/examples/jsm/node-editor/NodeEditor.js +91 -12
- package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +1 -1
- package/examples/jsm/node-editor/accessors/NormalEditor.js +1 -1
- package/examples/jsm/node-editor/accessors/PositionEditor.js +1 -1
- package/examples/jsm/node-editor/accessors/UVEditor.js +1 -1
- package/examples/jsm/node-editor/core/BaseNode.js +10 -3
- package/examples/jsm/node-editor/display/BlendEditor.js +1 -1
- package/examples/jsm/node-editor/display/NormalMapEditor.js +1 -1
- package/examples/jsm/node-editor/inputs/ColorEditor.js +1 -1
- package/examples/jsm/node-editor/inputs/FloatEditor.js +1 -1
- package/examples/jsm/node-editor/inputs/SliderEditor.js +1 -1
- package/examples/jsm/node-editor/inputs/TextureEditor.js +1 -1
- package/examples/jsm/node-editor/inputs/Vector2Editor.js +1 -1
- package/examples/jsm/node-editor/inputs/Vector3Editor.js +1 -1
- package/examples/jsm/node-editor/inputs/Vector4Editor.js +1 -1
- package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +7 -10
- package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +1 -1
- package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +7 -10
- package/examples/jsm/node-editor/math/AngleEditor.js +4 -4
- package/examples/jsm/node-editor/math/DotEditor.js +1 -1
- package/examples/jsm/node-editor/math/InvertEditor.js +3 -3
- package/examples/jsm/node-editor/math/LimiterEditor.js +1 -1
- package/examples/jsm/node-editor/math/NormalizeEditor.js +1 -1
- package/examples/jsm/node-editor/math/OperatorEditor.js +1 -1
- package/examples/jsm/node-editor/math/PowerEditor.js +1 -1
- package/examples/jsm/node-editor/math/TrigonometryEditor.js +1 -1
- package/examples/jsm/node-editor/procedural/CheckerEditor.js +1 -1
- package/examples/jsm/node-editor/scene/MeshEditor.js +11 -8
- package/examples/jsm/node-editor/utils/JoinEditor.js +1 -1
- package/examples/jsm/node-editor/utils/OscillatorEditor.js +1 -1
- package/examples/jsm/node-editor/utils/PreviewEditor.js +7 -3
- package/examples/jsm/node-editor/utils/SplitEditor.js +1 -1
- package/examples/jsm/node-editor/utils/TimerEditor.js +1 -1
- package/examples/jsm/nodes/Nodes.js +70 -13
- package/examples/jsm/nodes/accessors/BitangentNode.js +62 -0
- package/examples/jsm/nodes/accessors/CubeTextureNode.js +9 -5
- package/examples/jsm/nodes/accessors/NormalNode.js +8 -8
- package/examples/jsm/nodes/accessors/Object3DNode.js +1 -1
- package/examples/jsm/nodes/accessors/PositionNode.js +11 -5
- package/examples/jsm/nodes/accessors/ReferenceNode.js +1 -1
- package/examples/jsm/nodes/accessors/ReflectVectorNode.js +31 -0
- package/examples/jsm/nodes/accessors/SkinningNode.js +8 -1
- package/examples/jsm/nodes/accessors/TangentNode.js +95 -0
- package/examples/jsm/nodes/core/AttributeNode.js +32 -9
- package/examples/jsm/nodes/core/CodeNode.js +3 -3
- package/examples/jsm/nodes/core/FunctionCallNode.js +20 -5
- package/examples/jsm/nodes/core/FunctionNode.js +2 -2
- package/examples/jsm/nodes/core/Node.js +15 -13
- package/examples/jsm/nodes/core/NodeBuilder.js +67 -18
- package/examples/jsm/nodes/core/NodeFrame.js +2 -2
- package/examples/jsm/nodes/core/NodeUtils.js +23 -1
- package/examples/jsm/nodes/core/NodeVarying.js +17 -0
- package/examples/jsm/nodes/core/VaryingNode.js +56 -0
- package/examples/jsm/nodes/core/constants.js +13 -13
- package/examples/jsm/nodes/display/BlendModeNode.js +85 -0
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +84 -0
- package/examples/jsm/nodes/display/NormalMapNode.js +19 -12
- package/examples/jsm/nodes/display/PosterizeNode.js +25 -0
- package/examples/jsm/nodes/display/ViewportNode.js +106 -0
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +5 -5
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +3 -3
- package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +2 -2
- package/examples/jsm/nodes/geometry/RangeNode.js +109 -0
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +3 -1
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +1 -1
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +8 -7
- package/examples/jsm/nodes/lighting/LightingContextNode.js +4 -4
- package/examples/jsm/nodes/loaders/NodeLoader.js +2 -2
- package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +33 -0
- package/examples/jsm/nodes/materials/Materials.js +21 -31
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +70 -0
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +4 -7
- package/examples/jsm/nodes/materials/NodeMaterial.js +11 -3
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +28 -17
- package/examples/jsm/nodes/materialx/DISCLAIMER.md +199 -0
- package/examples/jsm/nodes/materialx/MaterialXNodes.js +59 -0
- package/examples/jsm/nodes/materialx/lib/mx_hsv.js +56 -0
- package/examples/jsm/nodes/materialx/lib/mx_noise.js +617 -0
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +18 -0
- package/examples/jsm/nodes/math/MathNode.js +7 -17
- package/examples/jsm/nodes/math/OperatorNode.js +16 -3
- package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +21 -6
- package/examples/jsm/nodes/procedural/CheckerNode.js +2 -2
- package/examples/jsm/nodes/shadernode/ShaderNode.js +40 -25
- package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +95 -68
- package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +49 -6
- package/examples/jsm/nodes/utils/ConvertNode.js +18 -12
- package/examples/jsm/nodes/utils/EquirectUVNode.js +27 -0
- package/examples/jsm/nodes/utils/JoinNode.js +15 -9
- package/examples/jsm/nodes/utils/MatcapUVNode.js +2 -4
- package/examples/jsm/nodes/utils/MaxMipLevelNode.js +3 -2
- package/examples/jsm/nodes/utils/OscNode.js +2 -2
- package/examples/jsm/nodes/utils/RemapNode.js +34 -0
- package/examples/jsm/nodes/utils/RotateUVNode.js +32 -0
- package/examples/jsm/nodes/utils/SplitNode.js +21 -5
- package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +8 -10
- package/examples/jsm/nodes/utils/TimerNode.js +23 -3
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +51 -0
- package/examples/jsm/objects/GroundProjectedEnv.js +186 -0
- package/examples/jsm/objects/Reflector.js +12 -5
- package/examples/jsm/objects/ReflectorForSSRPass.js +3 -5
- package/examples/jsm/objects/Refractor.js +12 -6
- package/examples/jsm/objects/ShadowMesh.js +8 -2
- package/examples/jsm/postprocessing/AfterimagePass.js +17 -4
- package/examples/jsm/postprocessing/BloomPass.js +22 -3
- package/examples/jsm/postprocessing/BokehPass.js +18 -4
- package/examples/jsm/postprocessing/CubeTexturePass.js +12 -5
- package/examples/jsm/postprocessing/DotScreenPass.js +8 -0
- package/examples/jsm/postprocessing/EffectComposer.js +9 -0
- package/examples/jsm/postprocessing/FilmPass.js +8 -0
- package/examples/jsm/postprocessing/GlitchPass.js +13 -1
- package/examples/jsm/postprocessing/HalftonePass.js +8 -0
- package/examples/jsm/postprocessing/OutlinePass.js +25 -3
- package/examples/jsm/postprocessing/Pass.js +2 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +234 -0
- package/examples/jsm/postprocessing/SAOPass.js +20 -0
- package/examples/jsm/postprocessing/SMAAPass.js +16 -0
- package/examples/jsm/postprocessing/SSAARenderPass.js +4 -0
- package/examples/jsm/postprocessing/SavePass.js +17 -1
- package/examples/jsm/postprocessing/ShaderPass.js +8 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +9 -0
- package/examples/jsm/postprocessing/TexturePass.js +8 -0
- package/examples/jsm/postprocessing/UnrealBloomPass.js +16 -0
- package/examples/jsm/renderers/CSS2DRenderer.js +2 -2
- package/examples/jsm/renderers/CSS3DRenderer.js +2 -2
- package/examples/jsm/renderers/Projector.js +2 -24
- package/examples/jsm/renderers/webgl/nodes/SlotNode.js +9 -5
- package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +363 -231
- package/examples/jsm/renderers/webgl/nodes/WebGLNodes.js +7 -3
- package/examples/jsm/renderers/webgpu/WebGPUAnimation.js +58 -0
- package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +63 -5
- package/examples/jsm/renderers/webgpu/WebGPUBackground.js +68 -3
- package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +6 -0
- package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +6 -0
- package/examples/jsm/renderers/webgpu/WebGPUObjects.js +1 -1
- package/examples/jsm/renderers/webgpu/WebGPURenderPipeline.js +17 -19
- package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +16 -14
- package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +2 -2
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +113 -93
- package/examples/jsm/renderers/webgpu/WebGPUTextureUtils.js +5 -3
- package/examples/jsm/renderers/webgpu/WebGPUTextures.js +2 -2
- package/examples/jsm/renderers/webgpu/WebGPUUtils.js +81 -0
- package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js +63 -36
- package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +1 -1
- package/examples/jsm/shaders/LuminosityShader.js +1 -1
- package/examples/jsm/shaders/MMDToonShader.js +2 -4
- package/examples/jsm/shaders/ToneMapShader.js +1 -1
- package/examples/jsm/shaders/VelocityShader.js +128 -0
- package/examples/jsm/utils/BufferGeometryUtils.js +176 -43
- package/examples/jsm/utils/GeometryUtils.js +17 -25
- package/examples/jsm/utils/PackedPhongMaterial.js +0 -1
- package/examples/jsm/utils/SceneUtils.js +117 -12
- package/examples/jsm/webxr/OculusHandModel.js +3 -2
- package/examples/jsm/webxr/OculusHandPointerModel.js +6 -1
- package/examples/jsm/webxr/VRButton.js +1 -7
- package/examples/jsm/webxr/XRHandMeshModel.js +8 -3
- package/package.json +22 -18
- package/src/Three.Legacy.js +262 -36
- package/src/Three.js +4 -2
- package/src/animation/AnimationAction.js +6 -5
- package/src/animation/AnimationClip.js +1 -1
- package/src/animation/AnimationMixer.js +1 -1
- package/src/animation/AnimationUtils.js +204 -199
- package/src/animation/KeyframeTrack.js +1 -1
- package/src/animation/PropertyBinding.js +31 -5
- package/src/audio/AudioContext.js +5 -5
- package/src/cameras/CubeCamera.js +14 -21
- package/src/constants.js +2 -4
- package/src/core/BufferAttribute.js +81 -111
- package/src/core/BufferGeometry.js +3 -41
- package/src/core/InstancedBufferAttribute.js +0 -10
- package/src/core/InstancedBufferGeometry.js +1 -7
- package/src/core/InterleavedBuffer.js +1 -1
- package/src/core/InterleavedBufferAttribute.js +57 -8
- package/src/core/Object3D.js +22 -5
- package/src/core/Uniform.js +0 -7
- package/src/core/UniformsGroup.js +92 -0
- package/src/extras/DataUtils.js +104 -88
- package/src/extras/Earcut.js +67 -67
- package/src/extras/core/Path.js +1 -0
- package/src/extras/core/ShapePath.js +1 -4
- package/src/extras/curves/CatmullRomCurve3.js +4 -2
- package/src/geometries/BoxGeometry.js +1 -1
- package/src/geometries/CapsuleGeometry.js +1 -1
- package/src/geometries/CircleGeometry.js +1 -1
- package/src/geometries/ConeGeometry.js +1 -1
- package/src/geometries/CylinderGeometry.js +2 -1
- package/src/geometries/DodecahedronGeometry.js +1 -1
- package/src/geometries/EdgesGeometry.js +5 -4
- package/src/geometries/ExtrudeGeometry.js +2 -11
- package/src/geometries/IcosahedronGeometry.js +1 -1
- package/src/geometries/LatheGeometry.js +2 -2
- package/src/geometries/OctahedronGeometry.js +1 -1
- package/src/geometries/PlaneGeometry.js +2 -1
- package/src/geometries/PolyhedronGeometry.js +2 -2
- package/src/geometries/RingGeometry.js +1 -1
- package/src/geometries/ShapeGeometry.js +3 -2
- package/src/geometries/SphereGeometry.js +2 -1
- package/src/geometries/TetrahedronGeometry.js +1 -1
- package/src/geometries/TorusGeometry.js +2 -1
- package/src/geometries/TorusKnotGeometry.js +2 -1
- package/src/geometries/TubeGeometry.js +2 -1
- package/src/geometries/WireframeGeometry.js +1 -0
- package/src/helpers/ArrowHelper.js +9 -0
- package/src/helpers/Box3Helper.js +7 -0
- package/src/helpers/BoxHelper.js +7 -1
- package/src/helpers/CameraHelper.js +97 -38
- package/src/helpers/DirectionalLightHelper.js +6 -1
- package/src/helpers/GridHelper.js +7 -0
- package/src/helpers/HemisphereLightHelper.js +5 -1
- package/src/helpers/PlaneHelper.js +15 -9
- package/src/helpers/PointLightHelper.js +2 -1
- package/src/helpers/PolarGridHelper.js +25 -14
- package/src/helpers/SkeletonHelper.js +7 -0
- package/src/helpers/SpotLightHelper.js +5 -2
- package/src/lights/LightShadow.js +1 -2
- package/src/lights/PointLight.js +2 -2
- package/src/lights/SpotLight.js +4 -2
- package/src/loaders/FileLoader.js +16 -2
- package/src/loaders/LoadingManager.js +1 -1
- package/src/loaders/MaterialLoader.js +49 -7
- package/src/loaders/ObjectLoader.js +9 -42
- package/src/materials/Material.js +2 -34
- package/src/materials/Materials.js +0 -27
- package/src/materials/MeshLambertMaterial.js +28 -1
- package/src/materials/MeshPhysicalMaterial.js +1 -1
- package/src/materials/ShaderMaterial.js +3 -7
- package/src/math/Color.js +8 -18
- package/src/math/MathUtils.js +1 -7
- package/src/math/Matrix3.js +54 -25
- package/src/math/Matrix4.js +3 -27
- package/src/math/Quaternion.js +1 -21
- package/src/math/Ray.js +2 -5
- package/src/math/Sphere.js +36 -21
- package/src/math/Vector2.js +4 -24
- package/src/math/Vector3.js +7 -46
- package/src/math/Vector4.js +4 -24
- package/src/objects/InstancedMesh.js +7 -0
- package/src/objects/LOD.js +25 -6
- package/src/renderers/WebGL3DRenderTarget.js +1 -1
- package/src/renderers/WebGLArrayRenderTarget.js +1 -1
- package/src/renderers/WebGLCubeRenderTarget.js +1 -1
- package/src/renderers/WebGLMultipleRenderTargets.js +1 -1
- package/src/renderers/WebGLRenderTarget.js +1 -1
- package/src/renderers/WebGLRenderer.js +119 -69
- package/src/renderers/shaders/ShaderChunk/bsdfs.glsl.js +12 -12
- package/src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.js +3 -5
- package/src/renderers/shaders/ShaderChunk/common.glsl.js +6 -5
- package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +24 -24
- package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +0 -4
- package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +2 -1
- package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +113 -99
- package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +34 -13
- package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
- package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +28 -0
- package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +0 -2
- package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +3 -1
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +13 -1
- package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +0 -2
- package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +2 -4
- package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +2 -4
- package/src/renderers/shaders/ShaderChunk/output_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/packing.glsl.js +8 -0
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +18 -7
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +8 -3
- package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +9 -6
- package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +14 -10
- package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +2 -2
- package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk.js +7 -2
- package/src/renderers/shaders/ShaderLib/background.glsl.js +7 -2
- package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +62 -0
- package/src/renderers/shaders/ShaderLib/cube.glsl.js +4 -6
- package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +0 -1
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +22 -50
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +0 -1
- package/src/renderers/shaders/ShaderLib/vsm.glsl.js +0 -3
- package/src/renderers/shaders/ShaderLib.js +50 -36
- package/src/renderers/shaders/UniformsLib.js +13 -12
- package/src/renderers/shaders/UniformsUtils.js +29 -0
- package/src/renderers/webgl/WebGLAttributes.js +2 -0
- package/src/renderers/webgl/WebGLBackground.js +17 -9
- package/src/renderers/webgl/WebGLLights.js +37 -17
- package/src/renderers/webgl/WebGLMaterials.js +2 -1
- package/src/renderers/webgl/WebGLMorphtargets.js +0 -20
- package/src/renderers/webgl/WebGLProgram.js +6 -11
- package/src/renderers/webgl/WebGLPrograms.js +30 -26
- package/src/renderers/webgl/WebGLRenderLists.js +5 -4
- package/src/renderers/webgl/WebGLRenderStates.js +5 -4
- package/src/renderers/webgl/WebGLShaderCache.js +9 -6
- package/src/renderers/webgl/WebGLShadowMap.js +13 -16
- package/src/renderers/webgl/WebGLState.js +125 -41
- package/src/renderers/webgl/WebGLTextures.js +94 -39
- package/src/renderers/webgl/WebGLUniforms.js +156 -28
- package/src/renderers/webgl/WebGLUniformsGroups.js +372 -0
- package/src/renderers/webgl/WebGLUtils.js +3 -1
- package/src/renderers/webvr/WebVRManager.js +42 -9
- package/src/renderers/webvr/WebVRUtils.js +1 -1
- package/src/renderers/webxr/WebXRController.js +91 -50
- package/src/renderers/webxr/WebXRManager.js +127 -34
- package/src/scenes/Scene.js +24 -3
- package/src/textures/CompressedArrayTexture.js +18 -0
- package/src/textures/Source.js +1 -1
- package/src/textures/Texture.js +2 -1
- package/src/utils.js +1 -1
- package/examples/js/controls/experimental/CameraControls.js +0 -1048
- package/examples/js/libs/lottie_canvas.js +0 -12751
- package/examples/js/loaders/KTX2Loader.js +0 -558
- package/examples/js/shaders/PixelShader.js +0 -51
- package/examples/jsm/controls/experimental/CameraControls.js +0 -1248
- package/examples/jsm/nodes/accessors/ReflectNode.js +0 -70
- package/examples/jsm/nodes/core/NodeVary.js +0 -14
- package/examples/jsm/nodes/core/VaryNode.js +0 -54
- package/examples/jsm/package.json +0 -3
- package/examples/jsm/renderers/webgl/nodes/WebGLPhysicalContextNode.js +0 -45
- package/examples/jsm/shaders/PixelShader.js +0 -44
- package/src/renderers/shaders/ShaderChunk/lights_lambert_vertex.glsl.js +0 -122
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if ( selectedObjectId === object.id ) {
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if ( bFound === false ) {
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object.visible = cache.get( object ); // restore
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this.renderScene.traverse( VisibilityChangeCallBack );
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updateTextureMatrix() {
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this.textureMatrix.set( 0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0 );
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this.textureMatrix.multiply( this.renderCamera.matrixWorldInverse );
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render( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) {
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const oldAutoClear = renderer.autoClear;
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renderer.autoClear = false;
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this.changeVisibilityOfSelectedObjects( false );
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renderer.setRenderTarget( this.renderTargetDepthBuffer );
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renderer.render( this.renderScene, this.renderCamera );
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renderer.render( this.renderScene, this.renderCamera );
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this.changeVisibilityOfSelectedObjects( true );
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this.updateTextureMatrix(); // Make non selected objects invisible, and draw only the selected objects, by comparing the depth buffer of non selected objects
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this.updateTextureMatrix();
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this.changeVisibilityOfNonSelectedObjects( false );
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this.renderScene.overrideMaterial = this.prepareMaskMaterial;
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this.prepareMaskMaterial.uniforms[ 'cameraNearFar' ].value.set( this.renderCamera.near, this.renderCamera.far );
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@@ -273,11 +276,10 @@
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renderer.render( this.renderScene, this.renderCamera );
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this.renderScene.overrideMaterial = null;
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this.changeVisibilityOfNonSelectedObjects( true );
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this._visibilityCache.clear();
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this.renderScene.background = currentBackground;
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// 2. Downsample to Half resolution
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this.fsQuad.material = this.materialCopy;
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this.copyUniforms[ 'tDiffuse' ].value = this.renderTargetMaskBuffer.texture;
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|
renderer.setRenderTarget( this.renderTargetMaskDownSampleBuffer );
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@@ -285,16 +287,15 @@
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this.fsQuad.render( renderer );
|
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|
this.tempPulseColor1.copy( this.visibleEdgeColor );
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this.tempPulseColor2.copy( this.hiddenEdgeColor );
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290
|
if ( this.pulsePeriod > 0 ) {
|
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|
const scalar = ( 1 + 0.25 ) / 2 + Math.cos( performance.now() * 0.01 / this.pulsePeriod ) * ( 1.0 - 0.25 ) / 2;
|
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|
this.tempPulseColor1.multiplyScalar( scalar );
|
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294
|
this.tempPulseColor2.multiplyScalar( scalar );
|
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|
|
|
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|
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}
|
|
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|
-
|
|
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|
+
}
|
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297
|
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|
+
// 3. Apply Edge Detection THREE.Pass
|
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299
|
this.fsQuad.material = this.edgeDetectionMaterial;
|
|
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300
|
this.edgeDetectionMaterial.uniforms[ 'maskTexture' ].value = this.renderTargetMaskDownSampleBuffer.texture;
|
|
300
301
|
this.edgeDetectionMaterial.uniforms[ 'texSize' ].value.set( this.renderTargetMaskDownSampleBuffer.width, this.renderTargetMaskDownSampleBuffer.height );
|
|
@@ -302,8 +303,9 @@
|
|
|
302
303
|
this.edgeDetectionMaterial.uniforms[ 'hiddenEdgeColor' ].value = this.tempPulseColor2;
|
|
303
304
|
renderer.setRenderTarget( this.renderTargetEdgeBuffer1 );
|
|
304
305
|
renderer.clear();
|
|
305
|
-
this.fsQuad.render( renderer );
|
|
306
|
+
this.fsQuad.render( renderer );
|
|
306
307
|
|
|
308
|
+
// 4. Apply Blur on Half res
|
|
307
309
|
this.fsQuad.material = this.separableBlurMaterial1;
|
|
308
310
|
this.separableBlurMaterial1.uniforms[ 'colorTexture' ].value = this.renderTargetEdgeBuffer1.texture;
|
|
309
311
|
this.separableBlurMaterial1.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionX;
|
|
@@ -315,8 +317,9 @@
|
|
|
315
317
|
this.separableBlurMaterial1.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionY;
|
|
316
318
|
renderer.setRenderTarget( this.renderTargetEdgeBuffer1 );
|
|
317
319
|
renderer.clear();
|
|
318
|
-
this.fsQuad.render( renderer );
|
|
320
|
+
this.fsQuad.render( renderer );
|
|
319
321
|
|
|
322
|
+
// Apply Blur on quarter res
|
|
320
323
|
this.fsQuad.material = this.separableBlurMaterial2;
|
|
321
324
|
this.separableBlurMaterial2.uniforms[ 'colorTexture' ].value = this.renderTargetEdgeBuffer1.texture;
|
|
322
325
|
this.separableBlurMaterial2.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionX;
|
|
@@ -327,8 +330,9 @@
|
|
|
327
330
|
this.separableBlurMaterial2.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionY;
|
|
328
331
|
renderer.setRenderTarget( this.renderTargetEdgeBuffer2 );
|
|
329
332
|
renderer.clear();
|
|
330
|
-
this.fsQuad.render( renderer );
|
|
333
|
+
this.fsQuad.render( renderer );
|
|
331
334
|
|
|
335
|
+
// Blend it additively over the input texture
|
|
332
336
|
this.fsQuad.material = this.overlayMaterial;
|
|
333
337
|
this.overlayMaterial.uniforms[ 'maskTexture' ].value = this.renderTargetMaskBuffer.texture;
|
|
334
338
|
this.overlayMaterial.uniforms[ 'edgeTexture1' ].value = this.renderTargetEdgeBuffer1.texture;
|
|
@@ -355,7 +359,6 @@
|
|
|
355
359
|
}
|
|
356
360
|
|
|
357
361
|
}
|
|
358
|
-
|
|
359
362
|
getPrepareMaskMaterial() {
|
|
360
363
|
|
|
361
364
|
return new THREE.ShaderMaterial( {
|
|
@@ -386,7 +389,17 @@
|
|
|
386
389
|
#include <project_vertex>
|
|
387
390
|
|
|
388
391
|
vPosition = mvPosition;
|
|
389
|
-
|
|
392
|
+
|
|
393
|
+
vec4 worldPosition = vec4( transformed, 1.0 );
|
|
394
|
+
|
|
395
|
+
#ifdef USE_INSTANCING
|
|
396
|
+
|
|
397
|
+
worldPosition = instanceMatrix * worldPosition;
|
|
398
|
+
|
|
399
|
+
#endif
|
|
400
|
+
|
|
401
|
+
worldPosition = modelMatrix * worldPosition;
|
|
402
|
+
|
|
390
403
|
projTexCoord = textureMatrix * worldPosition;
|
|
391
404
|
|
|
392
405
|
}`,
|
|
@@ -407,7 +420,6 @@
|
|
|
407
420
|
} );
|
|
408
421
|
|
|
409
422
|
}
|
|
410
|
-
|
|
411
423
|
getEdgeDetectionMaterial() {
|
|
412
424
|
|
|
413
425
|
return new THREE.ShaderMaterial( {
|
|
@@ -457,7 +469,6 @@
|
|
|
457
469
|
} );
|
|
458
470
|
|
|
459
471
|
}
|
|
460
|
-
|
|
461
472
|
getSeperableBlurMaterial( maxRadius ) {
|
|
462
473
|
|
|
463
474
|
return new THREE.ShaderMaterial( {
|
|
@@ -497,12 +508,14 @@
|
|
|
497
508
|
|
|
498
509
|
void main() {
|
|
499
510
|
vec2 invSize = 1.0 / texSize;
|
|
500
|
-
float
|
|
511
|
+
float sigma = kernelRadius/2.0;
|
|
512
|
+
float weightSum = gaussianPdf(0.0, sigma);
|
|
501
513
|
vec4 diffuseSum = texture2D( colorTexture, vUv) * weightSum;
|
|
502
514
|
vec2 delta = direction * invSize * kernelRadius/float(MAX_RADIUS);
|
|
503
515
|
vec2 uvOffset = delta;
|
|
504
516
|
for( int i = 1; i <= MAX_RADIUS; i ++ ) {
|
|
505
|
-
float
|
|
517
|
+
float x = kernelRadius * float(i) / float(MAX_RADIUS);
|
|
518
|
+
float w = gaussianPdf(x, sigma);
|
|
506
519
|
vec4 sample1 = texture2D( colorTexture, vUv + uvOffset);
|
|
507
520
|
vec4 sample2 = texture2D( colorTexture, vUv - uvOffset);
|
|
508
521
|
diffuseSum += ((sample1 + sample2) * w);
|
|
@@ -514,7 +527,6 @@
|
|
|
514
527
|
} );
|
|
515
528
|
|
|
516
529
|
}
|
|
517
|
-
|
|
518
530
|
getOverlayMaterial() {
|
|
519
531
|
|
|
520
532
|
return new THREE.ShaderMaterial( {
|
|
@@ -578,7 +590,6 @@
|
|
|
578
590
|
}
|
|
579
591
|
|
|
580
592
|
}
|
|
581
|
-
|
|
582
593
|
OutlinePass.BlurDirectionX = new THREE.Vector2( 1.0, 0.0 );
|
|
583
594
|
OutlinePass.BlurDirectionY = new THREE.Vector2( 0.0, 1.0 );
|
|
584
595
|
|
|
@@ -5,36 +5,37 @@
|
|
|
5
5
|
constructor() {
|
|
6
6
|
|
|
7
7
|
// if set to true, the pass is processed by the composer
|
|
8
|
-
this.enabled = true;
|
|
8
|
+
this.enabled = true;
|
|
9
9
|
|
|
10
|
-
|
|
10
|
+
// if set to true, the pass indicates to swap read and write buffer after rendering
|
|
11
|
+
this.needsSwap = true;
|
|
11
12
|
|
|
12
|
-
|
|
13
|
+
// if set to true, the pass clears its buffer before rendering
|
|
14
|
+
this.clear = false;
|
|
13
15
|
|
|
16
|
+
// if set to true, the result of the pass is rendered to screen. This is set automatically by EffectComposer.
|
|
14
17
|
this.renderToScreen = false;
|
|
15
18
|
|
|
16
19
|
}
|
|
17
|
-
|
|
18
20
|
setSize() {}
|
|
19
|
-
|
|
20
21
|
render() {
|
|
21
22
|
|
|
22
23
|
console.error( 'THREE.Pass: .render() must be implemented in derived pass.' );
|
|
23
24
|
|
|
24
25
|
}
|
|
26
|
+
dispose() {}
|
|
25
27
|
|
|
26
|
-
}
|
|
28
|
+
}
|
|
27
29
|
|
|
30
|
+
// Helper for passes that need to fill the viewport with a single quad.
|
|
28
31
|
|
|
29
|
-
const _camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
|
|
32
|
+
const _camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
|
|
30
33
|
|
|
34
|
+
// https://github.com/mrdoob/three.js/pull/21358
|
|
31
35
|
|
|
32
36
|
const _geometry = new THREE.BufferGeometry();
|
|
33
|
-
|
|
34
37
|
_geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( [ - 1, 3, 0, - 1, - 1, 0, 3, - 1, 0 ], 3 ) );
|
|
35
|
-
|
|
36
38
|
_geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( [ 0, 2, 0, 0, 2, 0 ], 2 ) );
|
|
37
|
-
|
|
38
39
|
class FullScreenQuad {
|
|
39
40
|
|
|
40
41
|
constructor( material ) {
|
|
@@ -42,25 +43,21 @@
|
|
|
42
43
|
this._mesh = new THREE.Mesh( _geometry, material );
|
|
43
44
|
|
|
44
45
|
}
|
|
45
|
-
|
|
46
46
|
dispose() {
|
|
47
47
|
|
|
48
48
|
this._mesh.geometry.dispose();
|
|
49
49
|
|
|
50
50
|
}
|
|
51
|
-
|
|
52
51
|
render( renderer ) {
|
|
53
52
|
|
|
54
53
|
renderer.render( this._mesh, _camera );
|
|
55
54
|
|
|
56
55
|
}
|
|
57
|
-
|
|
58
56
|
get material() {
|
|
59
57
|
|
|
60
58
|
return this._mesh.material;
|
|
61
59
|
|
|
62
60
|
}
|
|
63
|
-
|
|
64
61
|
set material( value ) {
|
|
65
62
|
|
|
66
63
|
this._mesh.material = value;
|
|
@@ -16,15 +16,11 @@
|
|
|
16
16
|
this._oldClearColor = new THREE.Color();
|
|
17
17
|
|
|
18
18
|
}
|
|
19
|
-
|
|
20
|
-
render( renderer, writeBuffer, readBuffer
|
|
21
|
-
/*, deltaTime, maskActive */
|
|
22
|
-
) {
|
|
19
|
+
render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
|
|
23
20
|
|
|
24
21
|
const oldAutoClear = renderer.autoClear;
|
|
25
22
|
renderer.autoClear = false;
|
|
26
23
|
let oldClearAlpha, oldOverrideMaterial;
|
|
27
|
-
|
|
28
24
|
if ( this.overrideMaterial !== undefined ) {
|
|
29
25
|
|
|
30
26
|
oldOverrideMaterial = this.scene.overrideMaterial;
|
|
@@ -46,11 +42,11 @@
|
|
|
46
42
|
|
|
47
43
|
}
|
|
48
44
|
|
|
49
|
-
renderer.setRenderTarget( this.renderToScreen ? null : readBuffer );
|
|
45
|
+
renderer.setRenderTarget( this.renderToScreen ? null : readBuffer );
|
|
50
46
|
|
|
47
|
+
// TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600
|
|
51
48
|
if ( this.clear ) renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );
|
|
52
49
|
renderer.render( this.scene, this.camera );
|
|
53
|
-
|
|
54
50
|
if ( this.clearColor ) {
|
|
55
51
|
|
|
56
52
|
renderer.setClearColor( this._oldClearColor, oldClearAlpha );
|
|
@@ -0,0 +1,215 @@
|
|
|
1
|
+
( function () {
|
|
2
|
+
|
|
3
|
+
class RenderPixelatedPass extends THREE.Pass {
|
|
4
|
+
|
|
5
|
+
constructor( pixelSize, scene, camera, options = {} ) {
|
|
6
|
+
|
|
7
|
+
super();
|
|
8
|
+
this.pixelSize = pixelSize;
|
|
9
|
+
this.resolution = new THREE.Vector2();
|
|
10
|
+
this.renderResolution = new THREE.Vector2();
|
|
11
|
+
this.pixelatedMaterial = this.createPixelatedMaterial();
|
|
12
|
+
this.normalMaterial = new THREE.MeshNormalMaterial();
|
|
13
|
+
this.fsQuad = new THREE.FullScreenQuad( this.pixelatedMaterial );
|
|
14
|
+
this.scene = scene;
|
|
15
|
+
this.camera = camera;
|
|
16
|
+
this.normalEdgeStrength = options.normalEdgeStrength || 0.3;
|
|
17
|
+
this.depthEdgeStrength = options.depthEdgeStrength || 0.4;
|
|
18
|
+
this.beautyRenderTarget = new THREE.WebGLRenderTarget();
|
|
19
|
+
this.beautyRenderTarget.texture.minFilter = THREE.NearestFilter;
|
|
20
|
+
this.beautyRenderTarget.texture.magFilter = THREE.NearestFilter;
|
|
21
|
+
this.beautyRenderTarget.depthTexture = new THREE.DepthTexture();
|
|
22
|
+
this.normalRenderTarget = new THREE.WebGLRenderTarget();
|
|
23
|
+
this.normalRenderTarget.texture.minFilter = THREE.NearestFilter;
|
|
24
|
+
this.normalRenderTarget.texture.magFilter = THREE.NearestFilter;
|
|
25
|
+
|
|
26
|
+
}
|
|
27
|
+
dispose() {
|
|
28
|
+
|
|
29
|
+
this.beautyRenderTarget.dispose();
|
|
30
|
+
this.normalRenderTarget.dispose();
|
|
31
|
+
this.pixelatedMaterial.dispose();
|
|
32
|
+
this.normalMaterial.dispose();
|
|
33
|
+
this.fsQuad.dispose();
|
|
34
|
+
|
|
35
|
+
}
|
|
36
|
+
setSize( width, height ) {
|
|
37
|
+
|
|
38
|
+
this.resolution.set( width, height );
|
|
39
|
+
this.renderResolution.set( width / this.pixelSize | 0, height / this.pixelSize | 0 );
|
|
40
|
+
const {
|
|
41
|
+
x,
|
|
42
|
+
y
|
|
43
|
+
} = this.renderResolution;
|
|
44
|
+
this.beautyRenderTarget.setSize( x, y );
|
|
45
|
+
this.normalRenderTarget.setSize( x, y );
|
|
46
|
+
this.fsQuad.material.uniforms.resolution.value.set( x, y, 1 / x, 1 / y );
|
|
47
|
+
|
|
48
|
+
}
|
|
49
|
+
setPixelSize( pixelSize ) {
|
|
50
|
+
|
|
51
|
+
this.pixelSize = pixelSize;
|
|
52
|
+
this.setSize( this.resolution.x, this.resolution.y );
|
|
53
|
+
|
|
54
|
+
}
|
|
55
|
+
render( renderer, writeBuffer ) {
|
|
56
|
+
|
|
57
|
+
const uniforms = this.fsQuad.material.uniforms;
|
|
58
|
+
uniforms.normalEdgeStrength.value = this.normalEdgeStrength;
|
|
59
|
+
uniforms.depthEdgeStrength.value = this.depthEdgeStrength;
|
|
60
|
+
renderer.setRenderTarget( this.beautyRenderTarget );
|
|
61
|
+
renderer.render( this.scene, this.camera );
|
|
62
|
+
const overrideMaterial_old = this.scene.overrideMaterial;
|
|
63
|
+
renderer.setRenderTarget( this.normalRenderTarget );
|
|
64
|
+
this.scene.overrideMaterial = this.normalMaterial;
|
|
65
|
+
renderer.render( this.scene, this.camera );
|
|
66
|
+
this.scene.overrideMaterial = overrideMaterial_old;
|
|
67
|
+
uniforms.tDiffuse.value = this.beautyRenderTarget.texture;
|
|
68
|
+
uniforms.tDepth.value = this.beautyRenderTarget.depthTexture;
|
|
69
|
+
uniforms.tNormal.value = this.normalRenderTarget.texture;
|
|
70
|
+
if ( this.renderToScreen ) {
|
|
71
|
+
|
|
72
|
+
renderer.setRenderTarget( null );
|
|
73
|
+
|
|
74
|
+
} else {
|
|
75
|
+
|
|
76
|
+
renderer.setRenderTarget( writeBuffer );
|
|
77
|
+
if ( this.clear ) renderer.clear();
|
|
78
|
+
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
this.fsQuad.render( renderer );
|
|
82
|
+
|
|
83
|
+
}
|
|
84
|
+
createPixelatedMaterial() {
|
|
85
|
+
|
|
86
|
+
return new THREE.ShaderMaterial( {
|
|
87
|
+
uniforms: {
|
|
88
|
+
tDiffuse: {
|
|
89
|
+
value: null
|
|
90
|
+
},
|
|
91
|
+
tDepth: {
|
|
92
|
+
value: null
|
|
93
|
+
},
|
|
94
|
+
tNormal: {
|
|
95
|
+
value: null
|
|
96
|
+
},
|
|
97
|
+
resolution: {
|
|
98
|
+
value: new THREE.Vector4( this.renderResolution.x, this.renderResolution.y, 1 / this.renderResolution.x, 1 / this.renderResolution.y )
|
|
99
|
+
},
|
|
100
|
+
normalEdgeStrength: {
|
|
101
|
+
value: 0
|
|
102
|
+
},
|
|
103
|
+
depthEdgeStrength: {
|
|
104
|
+
value: 0
|
|
105
|
+
}
|
|
106
|
+
},
|
|
107
|
+
vertexShader: /* glsl */`
|
|
108
|
+
varying vec2 vUv;
|
|
109
|
+
|
|
110
|
+
void main() {
|
|
111
|
+
|
|
112
|
+
vUv = uv;
|
|
113
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
114
|
+
|
|
115
|
+
}
|
|
116
|
+
`,
|
|
117
|
+
fragmentShader: /* glsl */`
|
|
118
|
+
uniform sampler2D tDiffuse;
|
|
119
|
+
uniform sampler2D tDepth;
|
|
120
|
+
uniform sampler2D tNormal;
|
|
121
|
+
uniform vec4 resolution;
|
|
122
|
+
uniform float normalEdgeStrength;
|
|
123
|
+
uniform float depthEdgeStrength;
|
|
124
|
+
varying vec2 vUv;
|
|
125
|
+
|
|
126
|
+
float getDepth(int x, int y) {
|
|
127
|
+
|
|
128
|
+
return texture2D( tDepth, vUv + vec2(x, y) * resolution.zw ).r;
|
|
129
|
+
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
vec3 getNormal(int x, int y) {
|
|
133
|
+
|
|
134
|
+
return texture2D( tNormal, vUv + vec2(x, y) * resolution.zw ).rgb * 2.0 - 1.0;
|
|
135
|
+
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
float depthEdgeIndicator(float depth, vec3 normal) {
|
|
139
|
+
|
|
140
|
+
float diff = 0.0;
|
|
141
|
+
diff += clamp(getDepth(1, 0) - depth, 0.0, 1.0);
|
|
142
|
+
diff += clamp(getDepth(-1, 0) - depth, 0.0, 1.0);
|
|
143
|
+
diff += clamp(getDepth(0, 1) - depth, 0.0, 1.0);
|
|
144
|
+
diff += clamp(getDepth(0, -1) - depth, 0.0, 1.0);
|
|
145
|
+
return floor(smoothstep(0.01, 0.02, diff) * 2.) / 2.;
|
|
146
|
+
|
|
147
|
+
}
|
|
148
|
+
|
|
149
|
+
float neighborNormalEdgeIndicator(int x, int y, float depth, vec3 normal) {
|
|
150
|
+
|
|
151
|
+
float depthDiff = getDepth(x, y) - depth;
|
|
152
|
+
vec3 neighborNormal = getNormal(x, y);
|
|
153
|
+
|
|
154
|
+
// Edge pixels should yield to faces who's normals are closer to the bias normal.
|
|
155
|
+
vec3 normalEdgeBias = vec3(1., 1., 1.); // This should probably be a parameter.
|
|
156
|
+
float normalDiff = dot(normal - neighborNormal, normalEdgeBias);
|
|
157
|
+
float normalIndicator = clamp(smoothstep(-.01, .01, normalDiff), 0.0, 1.0);
|
|
158
|
+
|
|
159
|
+
// Only the shallower pixel should detect the normal edge.
|
|
160
|
+
float depthIndicator = clamp(sign(depthDiff * .25 + .0025), 0.0, 1.0);
|
|
161
|
+
|
|
162
|
+
return (1.0 - dot(normal, neighborNormal)) * depthIndicator * normalIndicator;
|
|
163
|
+
|
|
164
|
+
}
|
|
165
|
+
|
|
166
|
+
float normalEdgeIndicator(float depth, vec3 normal) {
|
|
167
|
+
|
|
168
|
+
float indicator = 0.0;
|
|
169
|
+
|
|
170
|
+
indicator += neighborNormalEdgeIndicator(0, -1, depth, normal);
|
|
171
|
+
indicator += neighborNormalEdgeIndicator(0, 1, depth, normal);
|
|
172
|
+
indicator += neighborNormalEdgeIndicator(-1, 0, depth, normal);
|
|
173
|
+
indicator += neighborNormalEdgeIndicator(1, 0, depth, normal);
|
|
174
|
+
|
|
175
|
+
return step(0.1, indicator);
|
|
176
|
+
|
|
177
|
+
}
|
|
178
|
+
|
|
179
|
+
void main() {
|
|
180
|
+
|
|
181
|
+
vec4 texel = texture2D( tDiffuse, vUv );
|
|
182
|
+
|
|
183
|
+
float depth = 0.0;
|
|
184
|
+
vec3 normal = vec3(0.0);
|
|
185
|
+
|
|
186
|
+
if (depthEdgeStrength > 0.0 || normalEdgeStrength > 0.0) {
|
|
187
|
+
|
|
188
|
+
depth = getDepth(0, 0);
|
|
189
|
+
normal = getNormal(0, 0);
|
|
190
|
+
|
|
191
|
+
}
|
|
192
|
+
|
|
193
|
+
float dei = 0.0;
|
|
194
|
+
if (depthEdgeStrength > 0.0)
|
|
195
|
+
dei = depthEdgeIndicator(depth, normal);
|
|
196
|
+
|
|
197
|
+
float nei = 0.0;
|
|
198
|
+
if (normalEdgeStrength > 0.0)
|
|
199
|
+
nei = normalEdgeIndicator(depth, normal);
|
|
200
|
+
|
|
201
|
+
float Strength = dei > 0.0 ? (1.0 - depthEdgeStrength * dei) : (1.0 + normalEdgeStrength * nei);
|
|
202
|
+
|
|
203
|
+
gl_FragColor = texel * Strength;
|
|
204
|
+
|
|
205
|
+
}
|
|
206
|
+
`
|
|
207
|
+
} );
|
|
208
|
+
|
|
209
|
+
}
|
|
210
|
+
|
|
211
|
+
}
|
|
212
|
+
|
|
213
|
+
THREE.RenderPixelatedPass = RenderPixelatedPass;
|
|
214
|
+
|
|
215
|
+
} )();
|