super-three 0.141.0 → 0.147.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (646) hide show
  1. package/README.md +9 -9
  2. package/build/three.cjs +2441 -1569
  3. package/build/three.js +2441 -1569
  4. package/build/three.min.js +1 -1
  5. package/build/three.module.js +2847 -1576
  6. package/examples/js/animation/AnimationClipCreator.js +0 -8
  7. package/examples/js/animation/CCDIKSolver.js +50 -67
  8. package/examples/js/animation/MMDAnimationHelper.js +66 -137
  9. package/examples/js/animation/MMDPhysics.js +71 -150
  10. package/examples/js/cameras/CinematicCamera.js +33 -22
  11. package/examples/js/controls/ArcballControls.js +149 -403
  12. package/examples/js/controls/DragControls.js +8 -33
  13. package/examples/js/controls/FirstPersonControls.js +32 -61
  14. package/examples/js/controls/FlyControls.js +29 -63
  15. package/examples/js/controls/OrbitControls.js +125 -103
  16. package/examples/js/controls/PointerLockControls.js +5 -22
  17. package/examples/js/controls/TrackballControls.js +33 -88
  18. package/examples/js/controls/TransformControls.js +101 -182
  19. package/examples/js/csm/CSM.js +4 -39
  20. package/examples/js/csm/CSMFrustum.js +3 -9
  21. package/examples/js/csm/CSMHelper.js +24 -4
  22. package/examples/js/csm/CSMShader.js +2 -6
  23. package/examples/js/curves/CurveExtras.js +27 -27
  24. package/examples/js/curves/NURBSCurve.js +4 -16
  25. package/examples/js/curves/NURBSSurface.js +3 -9
  26. package/examples/js/curves/NURBSUtils.js +8 -45
  27. package/examples/js/effects/AnaglyphEffect.js +6 -20
  28. package/examples/js/effects/AsciiEffect.js +32 -31
  29. package/examples/js/effects/OutlineEffect.js +30 -54
  30. package/examples/js/effects/ParallaxBarrierEffect.js +2 -15
  31. package/examples/js/effects/PeppersGhostEffect.js +14 -41
  32. package/examples/js/effects/StereoEffect.js +2 -6
  33. package/examples/js/environments/RoomEnvironment.js +32 -8
  34. package/examples/js/exporters/ColladaExporter.js +52 -78
  35. package/examples/js/exporters/DRACOExporter.js +22 -34
  36. package/examples/js/exporters/EXRExporter.js +15 -18
  37. package/examples/js/exporters/GLTFExporter.js +168 -345
  38. package/examples/js/exporters/MMDExporter.js +5 -12
  39. package/examples/js/exporters/OBJExporter.js +40 -52
  40. package/examples/js/exporters/PLYExporter.js +50 -57
  41. package/examples/js/exporters/STLExporter.js +5 -14
  42. package/examples/js/exporters/USDZExporter.js +119 -27
  43. package/examples/js/geometries/BoxLineGeometry.js +0 -1
  44. package/examples/js/geometries/ConvexGeometry.js +12 -7
  45. package/examples/js/geometries/DecalGeometry.js +53 -20
  46. package/examples/js/geometries/LightningStrike.js +54 -67
  47. package/examples/js/geometries/ParametricGeometries.js +8 -7
  48. package/examples/js/geometries/ParametricGeometry.js +23 -17
  49. package/examples/js/geometries/RoundedBoxGeometry.js +21 -19
  50. package/examples/js/geometries/TeapotGeometry.js +54 -50
  51. package/examples/js/geometries/TextGeometry.js +6 -4
  52. package/examples/js/helpers/LightProbeHelper.js +1 -2
  53. package/examples/js/helpers/OctreeHelper.js +22 -20
  54. package/examples/js/helpers/PositionalAudioHelper.js +8 -6
  55. package/examples/js/helpers/RectAreaLightHelper.js +6 -7
  56. package/examples/js/helpers/VertexNormalsHelper.js +15 -13
  57. package/examples/js/helpers/VertexTangentsHelper.js +15 -9
  58. package/examples/js/helpers/ViewHelper.js +31 -16
  59. package/examples/js/interactive/HTMLMesh.js +25 -39
  60. package/examples/js/interactive/InteractiveGroup.js +9 -14
  61. package/examples/js/interactive/SelectionBox.js +3 -70
  62. package/examples/js/interactive/SelectionHelper.js +2 -8
  63. package/examples/js/libs/ktx-parse.umd.js +1 -0
  64. package/examples/js/libs/meshopt_decoder.js +98 -32
  65. package/examples/js/lights/LightProbeGenerator.js +32 -39
  66. package/examples/js/lights/RectAreaLightUniformsLib.js +5 -1
  67. package/examples/js/lines/LineGeometry.js +3 -5
  68. package/examples/js/lines/LineMaterial.js +4 -11
  69. package/examples/js/lines/LineSegments2.js +40 -89
  70. package/examples/js/lines/LineSegmentsGeometry.js +7 -28
  71. package/examples/js/lines/Wireframe.js +2 -7
  72. package/examples/js/lines/WireframeGeometry2.js +3 -1
  73. package/examples/js/loaders/3DMLoader.js +58 -155
  74. package/examples/js/loaders/3MFLoader.js +72 -106
  75. package/examples/js/loaders/AMFLoader.js +0 -25
  76. package/examples/js/loaders/BVHLoader.js +44 -43
  77. package/examples/js/loaders/BasisTextureLoader.js +16 -46
  78. package/examples/js/loaders/ColladaLoader.js +229 -359
  79. package/examples/js/loaders/DDSLoader.js +24 -25
  80. package/examples/js/loaders/DRACOLoader.js +30 -90
  81. package/examples/js/loaders/EXRLoader.js +69 -177
  82. package/examples/js/loaders/FBXLoader.js +294 -441
  83. package/examples/js/loaders/FontLoader.js +9 -31
  84. package/examples/js/loaders/GCodeLoader.js +15 -16
  85. package/examples/js/loaders/GLTFLoader.js +458 -739
  86. package/examples/js/loaders/HDRCubeTextureLoader.js +0 -17
  87. package/examples/js/loaders/KMZLoader.js +3 -7
  88. package/examples/js/loaders/KTXLoader.js +12 -30
  89. package/examples/js/loaders/LDrawLoader.js +309 -355
  90. package/examples/js/loaders/LUT3dlLoader.js +7 -11
  91. package/examples/js/loaders/LUTCubeLoader.js +0 -8
  92. package/examples/js/loaders/LWOLoader.js +59 -124
  93. package/examples/js/loaders/LogLuvLoader.js +27 -77
  94. package/examples/js/loaders/LottieLoader.js +4 -4
  95. package/examples/js/loaders/MD2Loader.js +26 -27
  96. package/examples/js/loaders/MDDLoader.js +6 -10
  97. package/examples/js/loaders/MMDLoader.js +180 -189
  98. package/examples/js/loaders/MTLLoader.js +18 -47
  99. package/examples/js/loaders/NRRDLoader.js +44 -84
  100. package/examples/js/loaders/OBJLoader.js +56 -77
  101. package/examples/js/loaders/PCDLoader.js +92 -42
  102. package/examples/js/loaders/PDBLoader.js +17 -13
  103. package/examples/js/loaders/PLYLoader.js +65 -51
  104. package/examples/js/loaders/PRWMLoader.js +11 -22
  105. package/examples/js/loaders/PVRLoader.js +7 -16
  106. package/examples/js/loaders/RGBELoader.js +36 -61
  107. package/examples/js/loaders/RGBMLoader.js +26 -87
  108. package/examples/js/loaders/STLLoader.js +20 -27
  109. package/examples/js/loaders/SVGLoader.js +365 -236
  110. package/examples/js/loaders/TDSLoader.js +81 -118
  111. package/examples/js/loaders/TGALoader.js +39 -41
  112. package/examples/js/loaders/TIFFLoader.js +30 -0
  113. package/examples/js/loaders/TTFLoader.js +0 -8
  114. package/examples/js/loaders/TiltLoader.js +14 -15
  115. package/examples/js/loaders/VOXLoader.js +8 -16
  116. package/examples/js/loaders/VRMLLoader.js +266 -354
  117. package/examples/js/loaders/VTKLoader.js +102 -119
  118. package/examples/js/loaders/XYZLoader.js +2 -4
  119. package/examples/js/loaders/lwo/IFFParser.js +55 -136
  120. package/examples/js/loaders/lwo/LWO2Parser.js +39 -89
  121. package/examples/js/loaders/lwo/LWO3Parser.js +38 -79
  122. package/examples/js/materials/MeshGouraudMaterial.js +387 -0
  123. package/examples/js/math/Capsule.js +0 -17
  124. package/examples/js/math/ColorConverter.js +3 -53
  125. package/examples/js/math/ConvexHull.js +185 -141
  126. package/examples/js/math/ImprovedNoise.js +1 -1
  127. package/examples/js/math/Lut.js +8 -15
  128. package/examples/js/math/MeshSurfaceSampler.js +6 -28
  129. package/examples/js/math/OBB.js +90 -49
  130. package/examples/js/math/Octree.js +2 -57
  131. package/examples/js/math/SimplexNoise.js +74 -88
  132. package/examples/js/misc/ConvexObjectBreaker.js +37 -48
  133. package/examples/js/misc/GPUComputationRenderer.js +47 -14
  134. package/examples/js/misc/Gyroscope.js +5 -9
  135. package/examples/js/misc/MD2Character.js +14 -23
  136. package/examples/js/misc/MD2CharacterComplex.js +73 -54
  137. package/examples/js/misc/MorphAnimMesh.js +0 -6
  138. package/examples/js/misc/MorphBlendMesh.js +3 -30
  139. package/examples/js/misc/ProgressiveLightMap.js +47 -43
  140. package/examples/js/misc/RollerCoaster.js +17 -24
  141. package/examples/js/misc/TubePainter.js +18 -12
  142. package/examples/js/misc/Volume.js +173 -194
  143. package/examples/js/misc/VolumeSlice.js +91 -99
  144. package/examples/js/modifiers/CurveModifier.js +19 -21
  145. package/examples/js/modifiers/EdgeSplitModifier.js +0 -30
  146. package/examples/js/modifiers/SimplifyModifier.js +57 -60
  147. package/examples/js/modifiers/TessellateModifier.js +2 -9
  148. package/examples/js/objects/GroundProjectedEnv.js +181 -0
  149. package/examples/js/objects/Lensflare.js +47 -38
  150. package/examples/js/objects/LightningStorm.js +10 -13
  151. package/examples/js/objects/MarchingCubes.js +80 -59
  152. package/examples/js/objects/Reflector.js +31 -22
  153. package/examples/js/objects/ReflectorForSSRPass.js +20 -25
  154. package/examples/js/objects/Refractor.js +61 -33
  155. package/examples/js/objects/ShadowMesh.js +6 -3
  156. package/examples/js/objects/Sky.js +2 -7
  157. package/examples/js/objects/Water.js +23 -18
  158. package/examples/js/objects/Water2.js +20 -19
  159. package/examples/js/physics/AmmoPhysics.js +23 -20
  160. package/examples/js/physics/OimoPhysics.js +19 -17
  161. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +13 -20
  162. package/examples/js/postprocessing/AfterimagePass.js +19 -12
  163. package/examples/js/postprocessing/BloomPass.js +38 -17
  164. package/examples/js/postprocessing/BokehPass.js +29 -12
  165. package/examples/js/postprocessing/ClearPass.js +1 -6
  166. package/examples/js/postprocessing/CubeTexturePass.js +12 -9
  167. package/examples/js/postprocessing/DotScreenPass.js +7 -5
  168. package/examples/js/postprocessing/EffectComposer.js +25 -32
  169. package/examples/js/postprocessing/FilmPass.js +7 -5
  170. package/examples/js/postprocessing/GlitchPass.js +10 -11
  171. package/examples/js/postprocessing/HalftonePass.js +9 -9
  172. package/examples/js/postprocessing/LUTPass.js +2 -15
  173. package/examples/js/postprocessing/MaskPass.js +20 -17
  174. package/examples/js/postprocessing/OutlinePass.js +49 -38
  175. package/examples/js/postprocessing/Pass.js +11 -14
  176. package/examples/js/postprocessing/RenderPass.js +3 -7
  177. package/examples/js/postprocessing/RenderPixelatedPass.js +215 -0
  178. package/examples/js/postprocessing/SAOPass.js +40 -32
  179. package/examples/js/postprocessing/SMAAPass.js +34 -17
  180. package/examples/js/postprocessing/SSAARenderPass.js +14 -14
  181. package/examples/js/postprocessing/SSAOPass.js +56 -42
  182. package/examples/js/postprocessing/SSRPass.js +78 -61
  183. package/examples/js/postprocessing/SavePass.js +14 -6
  184. package/examples/js/postprocessing/ShaderPass.js +9 -8
  185. package/examples/js/postprocessing/TAARenderPass.js +11 -9
  186. package/examples/js/postprocessing/TexturePass.js +7 -4
  187. package/examples/js/postprocessing/UnrealBloomPass.js +43 -25
  188. package/examples/js/renderers/CSS2DRenderer.js +4 -23
  189. package/examples/js/renderers/CSS3DRenderer.js +5 -26
  190. package/examples/js/renderers/Projector.js +31 -108
  191. package/examples/js/renderers/SVGRenderer.js +4 -50
  192. package/examples/js/shaders/ACESFilmicToneMappingShader.js +3 -6
  193. package/examples/js/shaders/AfterimageShader.js +3 -6
  194. package/examples/js/shaders/BasicShader.js +3 -6
  195. package/examples/js/shaders/BleachBypassShader.js +3 -6
  196. package/examples/js/shaders/BlendShader.js +3 -6
  197. package/examples/js/shaders/BokehShader.js +3 -6
  198. package/examples/js/shaders/BokehShader2.js +4 -13
  199. package/examples/js/shaders/BrightnessContrastShader.js +3 -6
  200. package/examples/js/shaders/ColorCorrectionShader.js +2 -6
  201. package/examples/js/shaders/ColorifyShader.js +2 -6
  202. package/examples/js/shaders/ConvolutionShader.js +5 -10
  203. package/examples/js/shaders/CopyShader.js +3 -6
  204. package/examples/js/shaders/DOFMipMapShader.js +3 -6
  205. package/examples/js/shaders/DepthLimitedBlurShader.js +2 -9
  206. package/examples/js/shaders/DigitalGlitch.js +3 -6
  207. package/examples/js/shaders/DotScreenShader.js +2 -6
  208. package/examples/js/shaders/FXAAShader.js +1 -3
  209. package/examples/js/shaders/FilmShader.js +3 -6
  210. package/examples/js/shaders/FocusShader.js +3 -6
  211. package/examples/js/shaders/FreiChenShader.js +2 -6
  212. package/examples/js/shaders/GammaCorrectionShader.js +3 -6
  213. package/examples/js/shaders/GodRaysShader.js +11 -24
  214. package/examples/js/shaders/HalftoneShader.js +3 -6
  215. package/examples/js/shaders/HorizontalBlurShader.js +3 -6
  216. package/examples/js/shaders/HorizontalTiltShiftShader.js +3 -6
  217. package/examples/js/shaders/HueSaturationShader.js +3 -6
  218. package/examples/js/shaders/KaleidoShader.js +3 -6
  219. package/examples/js/shaders/LuminosityHighPassShader.js +2 -6
  220. package/examples/js/shaders/LuminosityShader.js +4 -7
  221. package/examples/js/shaders/MMDToonShader.js +2 -4
  222. package/examples/js/shaders/MirrorShader.js +3 -6
  223. package/examples/js/shaders/NormalMapShader.js +2 -6
  224. package/examples/js/shaders/RGBShiftShader.js +3 -6
  225. package/examples/js/shaders/SAOShader.js +2 -6
  226. package/examples/js/shaders/SMAAShader.js +6 -18
  227. package/examples/js/shaders/SSAOShader.js +2 -6
  228. package/examples/js/shaders/SSRShader.js +6 -18
  229. package/examples/js/shaders/SepiaShader.js +3 -6
  230. package/examples/js/shaders/SobelOperatorShader.js +2 -6
  231. package/examples/js/shaders/TechnicolorShader.js +3 -6
  232. package/examples/js/shaders/ToneMapShader.js +4 -7
  233. package/examples/js/shaders/ToonShader.js +8 -24
  234. package/examples/js/shaders/TriangleBlurShader.js +2 -6
  235. package/examples/js/shaders/UnpackDepthRGBAShader.js +3 -6
  236. package/examples/js/shaders/VelocityShader.js +126 -0
  237. package/examples/js/shaders/VerticalBlurShader.js +3 -6
  238. package/examples/js/shaders/VerticalTiltShiftShader.js +3 -6
  239. package/examples/js/shaders/VignetteShader.js +3 -6
  240. package/examples/js/shaders/VolumeShader.js +2 -6
  241. package/examples/js/shaders/WaterRefractionShader.js +2 -6
  242. package/examples/js/textures/FlakesTexture.js +0 -1
  243. package/examples/js/utils/BufferGeometryUtils.js +237 -171
  244. package/examples/js/utils/CameraUtils.js +5 -20
  245. package/examples/js/utils/GPUStatsPanel.js +3 -12
  246. package/examples/js/utils/GeometryCompressionUtils.js +19 -44
  247. package/examples/js/utils/GeometryUtils.js +15 -36
  248. package/examples/js/utils/LDrawUtils.js +8 -11
  249. package/examples/js/utils/PackedPhongMaterial.js +6 -4
  250. package/examples/js/utils/SceneUtils.js +109 -14
  251. package/examples/js/utils/ShadowMapViewer.js +17 -14
  252. package/examples/js/utils/SkeletonUtils.js +13 -27
  253. package/examples/js/utils/UVsDebug.js +20 -12
  254. package/examples/js/utils/WorkerPool.js +1 -11
  255. package/examples/jsm/animation/CCDIKSolver.js +27 -3
  256. package/examples/jsm/animation/MMDPhysics.js +28 -22
  257. package/examples/jsm/capabilities/WebGPU.js +3 -1
  258. package/examples/jsm/controls/ArcballControls.js +17 -2
  259. package/examples/jsm/controls/FirstPersonControls.js +20 -27
  260. package/examples/jsm/controls/FlyControls.js +16 -24
  261. package/examples/jsm/controls/OrbitControls.js +44 -9
  262. package/examples/jsm/controls/PointerLockControls.js +0 -7
  263. package/examples/jsm/controls/TrackballControls.js +14 -5
  264. package/examples/jsm/controls/TransformControls.js +18 -16
  265. package/examples/jsm/csm/CSM.js +1 -0
  266. package/examples/jsm/csm/CSMHelper.js +30 -0
  267. package/examples/jsm/effects/AnaglyphEffect.js +2 -2
  268. package/examples/jsm/effects/OutlineEffect.js +4 -25
  269. package/examples/jsm/effects/ParallaxBarrierEffect.js +2 -2
  270. package/examples/jsm/effects/PeppersGhostEffect.js +2 -2
  271. package/examples/jsm/effects/StereoEffect.js +2 -2
  272. package/examples/jsm/environments/RoomEnvironment.js +23 -0
  273. package/examples/jsm/exporters/ColladaExporter.js +4 -13
  274. package/examples/jsm/exporters/DRACOExporter.js +0 -13
  275. package/examples/jsm/exporters/GLTFExporter.js +29 -110
  276. package/examples/jsm/exporters/KTX2Exporter.js +29 -29
  277. package/examples/jsm/exporters/OBJExporter.js +0 -18
  278. package/examples/jsm/exporters/PLYExporter.js +14 -22
  279. package/examples/jsm/exporters/STLExporter.js +1 -9
  280. package/examples/jsm/exporters/USDZExporter.js +107 -4
  281. package/examples/jsm/geometries/ConvexGeometry.js +1 -1
  282. package/examples/jsm/geometries/ParametricGeometry.js +0 -6
  283. package/examples/jsm/helpers/OctreeHelper.js +22 -8
  284. package/examples/jsm/helpers/VertexNormalsHelper.js +7 -1
  285. package/examples/jsm/helpers/VertexTangentsHelper.js +7 -0
  286. package/examples/jsm/helpers/ViewHelper.js +24 -0
  287. package/examples/jsm/interactive/HTMLMesh.js +14 -15
  288. package/examples/jsm/interactive/InteractiveGroup.js +4 -2
  289. package/examples/jsm/interactive/SelectionHelper.js +5 -3
  290. package/examples/jsm/libs/flow.module.js +610 -160
  291. package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
  292. package/examples/jsm/libs/meshopt_decoder.module.js +97 -32
  293. package/examples/jsm/libs/utif.module.js +1579 -0
  294. package/examples/jsm/libs/zstddec.module.js +1 -0
  295. package/examples/jsm/lines/LineSegments2.js +4 -0
  296. package/examples/jsm/loaders/3DMLoader.js +1 -2
  297. package/examples/jsm/loaders/ColladaLoader.js +29 -0
  298. package/examples/jsm/loaders/DRACOLoader.js +2 -28
  299. package/examples/jsm/loaders/EXRLoader.js +3 -13
  300. package/examples/jsm/loaders/FBXLoader.js +26 -3
  301. package/examples/jsm/loaders/FontLoader.js +3 -16
  302. package/examples/jsm/loaders/GLTFLoader.js +321 -464
  303. package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -13
  304. package/examples/jsm/loaders/KTX2Loader.js +254 -53
  305. package/examples/jsm/loaders/LDrawLoader.js +149 -87
  306. package/examples/jsm/loaders/LottieLoader.js +4 -2
  307. package/examples/jsm/loaders/MaterialXLoader.js +728 -0
  308. package/examples/jsm/loaders/OBJLoader.js +6 -14
  309. package/examples/jsm/loaders/PCDLoader.js +60 -14
  310. package/examples/jsm/loaders/PLYLoader.js +71 -19
  311. package/examples/jsm/loaders/RGBELoader.js +1 -1
  312. package/examples/jsm/loaders/SVGLoader.js +231 -17
  313. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  314. package/examples/jsm/loaders/USDZLoader.js +633 -0
  315. package/examples/jsm/loaders/VRMLLoader.js +36 -26
  316. package/examples/jsm/loaders/VTKLoader.js +1 -1
  317. package/examples/jsm/loaders/lwo/LWO2Parser.js +6 -8
  318. package/examples/jsm/loaders/lwo/LWO3Parser.js +6 -8
  319. package/examples/jsm/materials/MeshGouraudMaterial.js +423 -0
  320. package/examples/jsm/math/ColorConverter.js +1 -49
  321. package/examples/jsm/math/ConvexHull.js +4 -4
  322. package/examples/jsm/math/Octree.js +1 -1
  323. package/examples/jsm/misc/GPUComputationRenderer.js +43 -0
  324. package/examples/jsm/misc/Volume.js +169 -171
  325. package/examples/jsm/misc/VolumeSlice.js +78 -80
  326. package/examples/jsm/modifiers/SimplifyModifier.js +1 -1
  327. package/examples/jsm/node-editor/NodeEditor.js +91 -12
  328. package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +1 -1
  329. package/examples/jsm/node-editor/accessors/NormalEditor.js +1 -1
  330. package/examples/jsm/node-editor/accessors/PositionEditor.js +1 -1
  331. package/examples/jsm/node-editor/accessors/UVEditor.js +1 -1
  332. package/examples/jsm/node-editor/core/BaseNode.js +10 -3
  333. package/examples/jsm/node-editor/display/BlendEditor.js +1 -1
  334. package/examples/jsm/node-editor/display/NormalMapEditor.js +1 -1
  335. package/examples/jsm/node-editor/inputs/ColorEditor.js +1 -1
  336. package/examples/jsm/node-editor/inputs/FloatEditor.js +1 -1
  337. package/examples/jsm/node-editor/inputs/SliderEditor.js +1 -1
  338. package/examples/jsm/node-editor/inputs/TextureEditor.js +1 -1
  339. package/examples/jsm/node-editor/inputs/Vector2Editor.js +1 -1
  340. package/examples/jsm/node-editor/inputs/Vector3Editor.js +1 -1
  341. package/examples/jsm/node-editor/inputs/Vector4Editor.js +1 -1
  342. package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +7 -10
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  469. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js +63 -36
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  474. package/examples/jsm/shaders/VelocityShader.js +128 -0
  475. package/examples/jsm/utils/BufferGeometryUtils.js +176 -43
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  478. package/examples/jsm/utils/SceneUtils.js +117 -12
  479. package/examples/jsm/webxr/OculusHandModel.js +3 -2
  480. package/examples/jsm/webxr/OculusHandPointerModel.js +6 -1
  481. package/examples/jsm/webxr/VRButton.js +1 -7
  482. package/examples/jsm/webxr/XRHandMeshModel.js +8 -3
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  489. package/src/animation/AnimationUtils.js +204 -199
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  639. package/examples/jsm/controls/experimental/CameraControls.js +0 -1248
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@@ -1,10 +1,10 @@
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- import Node from '../core/Node.js';
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+ import TempNode from '../core/Node.js';
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- class JoinNode extends Node {
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+ class JoinNode extends TempNode {
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- constructor( nodes = [] ) {
5
+ constructor( nodes = [], nodeType = null ) {
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+ super( nodeType );
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  this.nodes = nodes;
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@@ -12,20 +12,24 @@ class JoinNode extends Node {
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  getNodeType( builder ) {
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+ if ( this.nodeType !== null ) {
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+ }
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  return builder.getTypeFromLength( this.nodes.reduce( ( count, cur ) => count + builder.getTypeLength( cur.getNodeType( builder ) ), 0 ) );
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  }
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- generate( builder ) {
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+ generate( builder, output ) {
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  const type = this.getNodeType( builder );
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  const nodes = this.nodes;
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  const snippetValues = [];
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- for ( let i = 0; i < nodes.length; i ++ ) {
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+ for ( const input of nodes ) {
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  const inputSnippet = input.build( builder );
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@@ -33,7 +37,9 @@ class JoinNode extends Node {
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  }
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39
 
36
- return `${ builder.getType( type ) }( ${ snippetValues.join( ', ' ) } )`;
40
+ const snippet = `${ builder.getType( type ) }( ${ snippetValues.join( ', ' ) } )`;
41
+
42
+ return builder.format( snippet, type, output );
37
43
 
38
44
  }
39
45
 
@@ -9,14 +9,12 @@ class MatcapUVNode extends TempNode {
9
9
 
10
10
  }
11
11
 
12
- generate( builder ) {
12
+ construct() {
13
13
 
14
14
  const x = normalize( vec3( positionViewDirection.z, 0, negate( positionViewDirection.x ) ) );
15
15
  const y = cross( positionViewDirection, x );
16
16
 
17
- const uv = add( mul( vec2( dot( x, transformedNormalView ), dot( y, transformedNormalView ) ), 0.495 ), 0.5 );
18
-
19
- return uv.build( builder, this.getNodeType( builder ) );
17
+ return add( mul( vec2( dot( x, transformedNormalView ), dot( y, transformedNormalView ) ), 0.495 ), 0.5 );
20
18
 
21
19
  }
22
20
 
@@ -9,13 +9,14 @@ class MaxMipLevelNode extends UniformNode {
9
9
 
10
10
  this.texture = texture;
11
11
 
12
- this.updateType = NodeUpdateType.Frame;
12
+ this.updateType = NodeUpdateType.FRAME;
13
13
 
14
14
  }
15
15
 
16
16
  update() {
17
17
 
18
- const image = this.texture.images ? this.texture.images[ 0 ].image || this.texture.images[ 0 ] : this.texture.image;
18
+ const images = this.texture.images;
19
+ const image = ( images && images.length > 0 ) ? ( images[ 0 ]?.image || images[ 0 ] ) : this.texture.image;
19
20
 
20
21
  if ( image?.width !== undefined ) {
21
22
 
@@ -24,7 +24,7 @@ class OscNode extends Node {
24
24
 
25
25
  }
26
26
 
27
- generate( builder ) {
27
+ construct() {
28
28
 
29
29
  const method = this.method;
30
30
  const timeNode = this.timeNode;
@@ -49,7 +49,7 @@ class OscNode extends Node {
49
49
 
50
50
  }
51
51
 
52
- return outputNode.build( builder );
52
+ return outputNode;
53
53
 
54
54
  }
55
55
 
@@ -0,0 +1,34 @@
1
+ import Node from '../core/Node.js';
2
+ import { add, sub, div, mul, clamp } from '../shadernode/ShaderNodeBaseElements.js';
3
+
4
+ class RemapNode extends Node {
5
+
6
+ constructor( node, inLowNode, inHighNode, outLowNode, outHighNode ) {
7
+
8
+ super();
9
+
10
+ this.node = node;
11
+ this.inLowNode = inLowNode;
12
+ this.inHighNode = inHighNode;
13
+ this.outLowNode = outLowNode;
14
+ this.outHighNode = outHighNode;
15
+
16
+ this.doClamp = true;
17
+
18
+ }
19
+
20
+ construct() {
21
+
22
+ const { node, inLowNode, inHighNode, outLowNode, outHighNode, doClamp } = this;
23
+
24
+ let t = div( sub( node, inLowNode ), sub( inHighNode, inLowNode ) );
25
+
26
+ if ( doClamp === true ) t = clamp( t );
27
+
28
+ return add( mul( sub( outHighNode, outLowNode ), t ), outLowNode );
29
+
30
+ }
31
+
32
+ }
33
+
34
+ export default RemapNode;
@@ -0,0 +1,32 @@
1
+ import TempNode from '../core/TempNode.js';
2
+ import { vec2, add, sub, mul, cos, sin } from '../shadernode/ShaderNodeBaseElements.js';
3
+
4
+ class RotateUVNode extends TempNode {
5
+
6
+ constructor( uvNode, rotationNode, centerNode = vec2( .5 ) ) {
7
+
8
+ super( 'vec2' );
9
+
10
+ this.uvNode = uvNode;
11
+ this.rotationNode = rotationNode;
12
+ this.centerNode = centerNode;
13
+
14
+ }
15
+
16
+ construct() {
17
+
18
+ const { uvNode, rotationNode, centerNode } = this;
19
+
20
+ const cosAngle = cos( rotationNode );
21
+ const sinAngle = sin( rotationNode );
22
+
23
+ return vec2(
24
+ add( add( mul( cosAngle, sub( uvNode.x, centerNode.x ) ), mul( sinAngle, sub( uvNode.y, centerNode.y ) ) ), centerNode.x ),
25
+ add( sub( mul( cosAngle, sub( uvNode.y, centerNode.y ) ), mul( sinAngle, sub( uvNode.x, centerNode.x ) ) ), centerNode.y )
26
+ );
27
+
28
+ }
29
+
30
+ }
31
+
32
+ export default RotateUVNode;
@@ -1,6 +1,8 @@
1
1
  import Node from '../core/Node.js';
2
2
  import { vector } from '../core/NodeBuilder.js';
3
3
 
4
+ const vectorComponents = 'xyzw';
5
+
4
6
  class SplitNode extends Node {
5
7
 
6
8
  constructor( node, components = 'x' ) {
@@ -32,11 +34,13 @@ class SplitNode extends Node {
32
34
 
33
35
  }
34
36
 
35
- generate( builder ) {
37
+ generate( builder, output ) {
36
38
 
37
39
  const node = this.node;
38
40
  const nodeTypeLength = builder.getTypeLength( node.getNodeType( builder ) );
39
41
 
42
+ let snippet = null;
43
+
40
44
  if ( nodeTypeLength > 1 ) {
41
45
 
42
46
  let type = null;
@@ -45,7 +49,7 @@ class SplitNode extends Node {
45
49
 
46
50
  if ( componentsLength >= nodeTypeLength ) {
47
51
 
48
- // need expand the input node
52
+ // needed expand the input node
49
53
 
50
54
  type = builder.getTypeFromLength( this.getVectorLength() );
51
55
 
@@ -53,16 +57,28 @@ class SplitNode extends Node {
53
57
 
54
58
  const nodeSnippet = node.build( builder, type );
55
59
 
56
- return `${nodeSnippet}.${this.components}`;
60
+ if ( this.components.length === nodeTypeLength && this.components === vectorComponents.slice( 0, this.components.length ) ) {
61
+
62
+ // unecessary swizzle
63
+
64
+ snippet = builder.format( nodeSnippet, type, output );
65
+
66
+ } else {
67
+
68
+ snippet = builder.format( `${nodeSnippet}.${this.components}`, this.getNodeType( builder ), output );
69
+
70
+ }
57
71
 
58
72
  } else {
59
73
 
60
- // ignore components if node is a float
74
+ // ignore .components if .node returns float/integer
61
75
 
62
- return node.build( builder );
76
+ snippet = node.build( builder, output );
63
77
 
64
78
  }
65
79
 
80
+ return snippet;
81
+
66
82
  }
67
83
 
68
84
  serialize( data ) {
@@ -18,20 +18,18 @@ class SpriteSheetUVNode extends Node {
18
18
 
19
19
  }
20
20
 
21
- generate( builder ) {
21
+ construct() {
22
22
 
23
- const count = this.countNode;
24
- const uv = this.uvNode;
25
- const frame = this.frameNode;
23
+ const { frameNode, uvNode, countNode } = this;
26
24
 
27
25
  const one = new ConstNode( 1 );
28
26
 
29
- const width = new SplitNode( count, 'x' );
30
- const height = new SplitNode( count, 'y' );
27
+ const width = new SplitNode( countNode, 'x' );
28
+ const height = new SplitNode( countNode, 'y' );
31
29
 
32
30
  const total = new OperatorNode( '*', width, height );
33
31
 
34
- const roundFrame = new MathNode( MathNode.FLOOR, new MathNode( MathNode.MOD, frame, total ) );
32
+ const roundFrame = new MathNode( MathNode.FLOOR, new MathNode( MathNode.MOD, frameNode, total ) );
35
33
 
36
34
  const frameNum = new OperatorNode( '+', roundFrame, one );
37
35
 
@@ -39,17 +37,17 @@ class SpriteSheetUVNode extends Node {
39
37
  const row = new MathNode( MathNode.CEIL, new OperatorNode( '/', frameNum, width ) );
40
38
  const rowInv = new OperatorNode( '-', height, row );
41
39
 
42
- const scale = new OperatorNode( '/', one, count );
40
+ const scale = new OperatorNode( '/', one, countNode );
43
41
 
44
42
  const uvFrameOffset = new JoinNode( [
45
43
  new OperatorNode( '*', cell, new SplitNode( scale, 'x' ) ),
46
44
  new OperatorNode( '*', rowInv, new SplitNode( scale, 'y' ) )
47
45
  ] );
48
46
 
49
- const uvScale = new OperatorNode( '*', uv, scale );
47
+ const uvScale = new OperatorNode( '*', uvNode, scale );
50
48
  const uvFrame = new OperatorNode( '+', uvScale, uvFrameOffset );
51
49
 
52
- return uvFrame.build( builder, this.getNodeType( builder ) );
50
+ return uvFrame;
53
51
 
54
52
  }
55
53
 
@@ -6,18 +6,34 @@ class TimerNode extends UniformNode {
6
6
  static LOCAL = 'local';
7
7
  static GLOBAL = 'global';
8
8
  static DELTA = 'delta';
9
+ static FRAME = 'frame';
9
10
 
10
- constructor( scope = TimerNode.LOCAL, scale = 1 ) {
11
+ constructor( scope = TimerNode.LOCAL, scale = 1, value = 0 ) {
11
12
 
12
- super( 0 );
13
+ super( value );
13
14
 
14
15
  this.scope = scope;
15
16
  this.scale = scale;
16
17
 
17
- this.updateType = NodeUpdateType.Frame;
18
+ this.updateType = NodeUpdateType.FRAME;
18
19
 
19
20
  }
21
+ /*
22
+ @TODO:
23
+ getNodeType( builder ) {
20
24
 
25
+ const scope = this.scope;
26
+
27
+ if ( scope === TimerNode.FRAME ) {
28
+
29
+ return 'uint';
30
+
31
+ }
32
+
33
+ return 'float';
34
+
35
+ }
36
+ */
21
37
  update( frame ) {
22
38
 
23
39
  const scope = this.scope;
@@ -31,6 +47,10 @@ class TimerNode extends UniformNode {
31
47
 
32
48
  this.value = frame.deltaTime * scale;
33
49
 
50
+ } else if ( scope === TimerNode.FRAME ) {
51
+
52
+ this.value = frame.frameId;
53
+
34
54
  } else {
35
55
 
36
56
  // global
@@ -0,0 +1,51 @@
1
+ import Node from '../core/Node.js';
2
+ import { float, vec3, add, mul, div, dot, normalize, abs, texture, positionWorld, normalWorld } from '../shadernode/ShaderNodeBaseElements.js';
3
+
4
+ class TriplanarTexturesNode extends Node {
5
+
6
+ constructor( textureXNode, textureYNode = null, textureZNode = null, scaleNode = float( 1 ), positionNode = positionWorld, normalNode = normalWorld ) {
7
+
8
+ super( 'vec4' );
9
+
10
+ this.textureXNode = textureXNode;
11
+ this.textureYNode = textureYNode;
12
+ this.textureZNode = textureZNode;
13
+
14
+ this.scaleNode = scaleNode;
15
+
16
+ this.positionNode = positionNode;
17
+ this.normalNode = normalNode;
18
+
19
+ }
20
+
21
+ construct() {
22
+
23
+ const { textureXNode, textureYNode, textureZNode, scaleNode, positionNode, normalNode } = this;
24
+
25
+ // Ref: https://github.com/keijiro/StandardTriplanar
26
+
27
+ // Blending factor of triplanar mapping
28
+ let bf = normalize( abs( normalNode ) );
29
+ bf = div( bf, dot( bf, vec3( 1.0 ) ) );
30
+
31
+ // Triplanar mapping
32
+ const tx = mul( positionNode.yz, scaleNode );
33
+ const ty = mul( positionNode.zx, scaleNode );
34
+ const tz = mul( positionNode.xy, scaleNode );
35
+
36
+ // Base color
37
+ const textureX = textureXNode.value;
38
+ const textureY = textureYNode !== null ? textureYNode.value : textureX;
39
+ const textureZ = textureZNode !== null ? textureZNode.value : textureX;
40
+
41
+ const cx = mul( texture( textureX, tx ), bf.x );
42
+ const cy = mul( texture( textureY, ty ), bf.y );
43
+ const cz = mul( texture( textureZ, tz ), bf.z );
44
+
45
+ return add( cx, cy, cz );
46
+
47
+ }
48
+
49
+ }
50
+
51
+ export default TriplanarTexturesNode;
@@ -0,0 +1,186 @@
1
+ import { Mesh, IcosahedronGeometry, ShaderMaterial, DoubleSide } from 'three';
2
+
3
+ /**
4
+ * Ground projected env map adapted from @react-three/drei.
5
+ * https://github.com/pmndrs/drei/blob/master/src/core/Environment.tsx
6
+ */
7
+ export class GroundProjectedEnv extends Mesh {
8
+
9
+ constructor( texture, options ) {
10
+
11
+ const isCubeMap = texture.isCubeTexture;
12
+ const w =
13
+ ( isCubeMap ? texture.image[ 0 ]?.width : texture.image.width ) ?? 1024;
14
+ const cubeSize = w / 4;
15
+ const _lodMax = Math.floor( Math.log2( cubeSize ) );
16
+ const _cubeSize = Math.pow( 2, _lodMax );
17
+ const width = 3 * Math.max( _cubeSize, 16 * 7 );
18
+ const height = 4 * _cubeSize;
19
+
20
+ const defines = [
21
+ isCubeMap ? '#define ENVMAP_TYPE_CUBE' : '',
22
+ `#define CUBEUV_TEXEL_WIDTH ${1.0 / width}`,
23
+ `#define CUBEUV_TEXEL_HEIGHT ${1.0 / height}`,
24
+ `#define CUBEUV_MAX_MIP ${_lodMax}.0`,
25
+ ];
26
+
27
+ const vertexShader = /* glsl */ `
28
+ varying vec3 vWorldPosition;
29
+
30
+ void main()
31
+ {
32
+
33
+ vec4 worldPosition = ( modelMatrix * vec4( position, 1.0 ) );
34
+ vWorldPosition = worldPosition.xyz;
35
+
36
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
37
+
38
+ }
39
+ `;
40
+ const fragmentShader = defines.join( '\n' ) + /* glsl */ `
41
+ #define ENVMAP_TYPE_CUBE_UV
42
+
43
+ varying vec3 vWorldPosition;
44
+
45
+ uniform float radius;
46
+ uniform float height;
47
+ uniform float angle;
48
+
49
+ #ifdef ENVMAP_TYPE_CUBE
50
+
51
+ uniform samplerCube map;
52
+
53
+ #else
54
+
55
+ uniform sampler2D map;
56
+
57
+ #endif
58
+
59
+ // From: https://www.shadertoy.com/view/4tsBD7
60
+ float diskIntersectWithBackFaceCulling( vec3 ro, vec3 rd, vec3 c, vec3 n, float r )
61
+ {
62
+
63
+ float d = dot ( rd, n );
64
+
65
+ if( d > 0.0 ) { return 1e6; }
66
+
67
+ vec3 o = ro - c;
68
+ float t = - dot( n, o ) / d;
69
+ vec3 q = o + rd * t;
70
+
71
+ return ( dot( q, q ) < r * r ) ? t : 1e6;
72
+
73
+ }
74
+
75
+ // From: https://www.iquilezles.org/www/articles/intersectors/intersectors.htm
76
+ float sphereIntersect( vec3 ro, vec3 rd, vec3 ce, float ra )
77
+ {
78
+
79
+ vec3 oc = ro - ce;
80
+ float b = dot( oc, rd );
81
+ float c = dot( oc, oc ) - ra * ra;
82
+ float h = b * b - c;
83
+
84
+ if( h < 0.0 ) { return -1.0; }
85
+
86
+ h = sqrt( h );
87
+
88
+ return - b + h;
89
+
90
+ }
91
+
92
+ vec3 project()
93
+ {
94
+
95
+ vec3 p = normalize( vWorldPosition );
96
+ vec3 camPos = cameraPosition;
97
+ camPos.y -= height;
98
+
99
+ float intersection = sphereIntersect( camPos, p, vec3( 0.0 ), radius );
100
+ if( intersection > 0.0 ) {
101
+
102
+ vec3 h = vec3( 0.0, - height, 0.0 );
103
+ float intersection2 = diskIntersectWithBackFaceCulling( camPos, p, h, vec3( 0.0, 1.0, 0.0 ), radius );
104
+ p = ( camPos + min( intersection, intersection2 ) * p ) / radius;
105
+
106
+ } else {
107
+
108
+ p = vec3( 0.0, 1.0, 0.0 );
109
+
110
+ }
111
+
112
+ return p;
113
+
114
+ }
115
+
116
+ #include <common>
117
+ #include <cube_uv_reflection_fragment>
118
+
119
+ void main()
120
+ {
121
+
122
+ vec3 projectedWorldPosition = project();
123
+
124
+ #ifdef ENVMAP_TYPE_CUBE
125
+
126
+ vec3 outcolor = textureCube( map, projectedWorldPosition ).rgb;
127
+
128
+ #else
129
+
130
+ vec3 direction = normalize( projectedWorldPosition );
131
+ vec2 uv = equirectUv( direction );
132
+ vec3 outcolor = texture2D( map, uv ).rgb;
133
+
134
+ #endif
135
+
136
+ gl_FragColor = vec4( outcolor, 1.0 );
137
+
138
+ #include <tonemapping_fragment>
139
+ #include <encodings_fragment>
140
+
141
+ }
142
+ `;
143
+
144
+ const uniforms = {
145
+ map: { value: texture },
146
+ height: { value: options?.height || 15 },
147
+ radius: { value: options?.radius || 100 },
148
+ };
149
+
150
+ const geometry = new IcosahedronGeometry( 1, 16 );
151
+ const material = new ShaderMaterial( {
152
+ uniforms,
153
+ fragmentShader,
154
+ vertexShader,
155
+ side: DoubleSide,
156
+ } );
157
+
158
+ super( geometry, material );
159
+
160
+ }
161
+
162
+ set radius( radius ) {
163
+
164
+ this.material.uniforms.radius.value = radius;
165
+
166
+ }
167
+
168
+ get radius() {
169
+
170
+ return this.material.uniforms.radius.value;
171
+
172
+ }
173
+
174
+ set height( height ) {
175
+
176
+ this.material.uniforms.height.value = height;
177
+
178
+ }
179
+
180
+ get height() {
181
+
182
+ return this.material.uniforms.height.value;
183
+
184
+ }
185
+
186
+ }
@@ -8,7 +8,10 @@ import {
8
8
  UniformsUtils,
9
9
  Vector3,
10
10
  Vector4,
11
- WebGLRenderTarget
11
+ WebGLRenderTarget,
12
+ HalfFloatType,
13
+ NoToneMapping,
14
+ LinearEncoding
12
15
  } from 'three';
13
16
 
14
17
  class Reflector extends Mesh {
@@ -48,7 +51,7 @@ class Reflector extends Mesh {
48
51
  const textureMatrix = new Matrix4();
49
52
  const virtualCamera = this.camera;
50
53
 
51
- const renderTarget = new WebGLRenderTarget( textureWidth, textureHeight, { samples: multisample } );
54
+ const renderTarget = new WebGLRenderTarget( textureWidth, textureHeight, { samples: multisample, type: HalfFloatType } );
52
55
 
53
56
  const material = new ShaderMaterial( {
54
57
  uniforms: UniformsUtils.clone( shader.uniforms ),
@@ -137,18 +140,19 @@ class Reflector extends Mesh {
137
140
  projectionMatrix.elements[ 14 ] = clipPlane.w;
138
141
 
139
142
  // Render
140
-
141
- renderTarget.texture.encoding = renderer.outputEncoding;
142
-
143
143
  scope.visible = false;
144
144
 
145
145
  const currentRenderTarget = renderer.getRenderTarget();
146
146
 
147
147
  const currentXrEnabled = renderer.xr.enabled;
148
148
  const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
149
+ const currentOutputEncoding = renderer.outputEncoding;
150
+ const currentToneMapping = renderer.toneMapping;
149
151
 
150
152
  renderer.xr.enabled = false; // Avoid camera modification
151
153
  renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
154
+ renderer.outputEncoding = LinearEncoding;
155
+ renderer.toneMapping = NoToneMapping;
152
156
 
153
157
  renderer.setRenderTarget( renderTarget );
154
158
 
@@ -159,6 +163,8 @@ class Reflector extends Mesh {
159
163
 
160
164
  renderer.xr.enabled = currentXrEnabled;
161
165
  renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
166
+ renderer.outputEncoding = currentOutputEncoding;
167
+ renderer.toneMapping = currentToneMapping;
162
168
 
163
169
  renderer.setRenderTarget( currentRenderTarget );
164
170
 
@@ -254,6 +260,7 @@ Reflector.ReflectorShader = {
254
260
  vec4 base = texture2DProj( tDiffuse, vUv );
255
261
  gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
256
262
 
263
+ #include <tonemapping_fragment>
257
264
  #include <encodings_fragment>
258
265
 
259
266
  }`
@@ -11,7 +11,8 @@ import {
11
11
  DepthTexture,
12
12
  UnsignedShortType,
13
13
  NearestFilter,
14
- Plane
14
+ Plane,
15
+ HalfFloatType
15
16
  } from 'three';
16
17
 
17
18
  class ReflectorForSSRPass extends Mesh {
@@ -104,6 +105,7 @@ class ReflectorForSSRPass extends Mesh {
104
105
 
105
106
  const parameters = {
106
107
  depthTexture: useDepthTexture ? depthTexture : null,
108
+ type: HalfFloatType
107
109
  };
108
110
 
109
111
  const renderTarget = new WebGLRenderTarget( textureWidth, textureHeight, parameters );
@@ -198,10 +200,6 @@ class ReflectorForSSRPass extends Mesh {
198
200
  textureMatrix.multiply( virtualCamera.matrixWorldInverse );
199
201
  textureMatrix.multiply( scope.matrixWorld );
200
202
 
201
- // Render
202
-
203
- renderTarget.texture.encoding = renderer.outputEncoding;
204
-
205
203
  // scope.visible = false;
206
204
 
207
205
  const currentRenderTarget = renderer.getRenderTarget();