super-three 0.141.0 → 0.147.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +9 -9
- package/build/three.cjs +2441 -1569
- package/build/three.js +2441 -1569
- package/build/three.min.js +1 -1
- package/build/three.module.js +2847 -1576
- package/examples/js/animation/AnimationClipCreator.js +0 -8
- package/examples/js/animation/CCDIKSolver.js +50 -67
- package/examples/js/animation/MMDAnimationHelper.js +66 -137
- package/examples/js/animation/MMDPhysics.js +71 -150
- package/examples/js/cameras/CinematicCamera.js +33 -22
- package/examples/js/controls/ArcballControls.js +149 -403
- package/examples/js/controls/DragControls.js +8 -33
- package/examples/js/controls/FirstPersonControls.js +32 -61
- package/examples/js/controls/FlyControls.js +29 -63
- package/examples/js/controls/OrbitControls.js +125 -103
- package/examples/js/controls/PointerLockControls.js +5 -22
- package/examples/js/controls/TrackballControls.js +33 -88
- package/examples/js/controls/TransformControls.js +101 -182
- package/examples/js/csm/CSM.js +4 -39
- package/examples/js/csm/CSMFrustum.js +3 -9
- package/examples/js/csm/CSMHelper.js +24 -4
- package/examples/js/csm/CSMShader.js +2 -6
- package/examples/js/curves/CurveExtras.js +27 -27
- package/examples/js/curves/NURBSCurve.js +4 -16
- package/examples/js/curves/NURBSSurface.js +3 -9
- package/examples/js/curves/NURBSUtils.js +8 -45
- package/examples/js/effects/AnaglyphEffect.js +6 -20
- package/examples/js/effects/AsciiEffect.js +32 -31
- package/examples/js/effects/OutlineEffect.js +30 -54
- package/examples/js/effects/ParallaxBarrierEffect.js +2 -15
- package/examples/js/effects/PeppersGhostEffect.js +14 -41
- package/examples/js/effects/StereoEffect.js +2 -6
- package/examples/js/environments/RoomEnvironment.js +32 -8
- package/examples/js/exporters/ColladaExporter.js +52 -78
- package/examples/js/exporters/DRACOExporter.js +22 -34
- package/examples/js/exporters/EXRExporter.js +15 -18
- package/examples/js/exporters/GLTFExporter.js +168 -345
- package/examples/js/exporters/MMDExporter.js +5 -12
- package/examples/js/exporters/OBJExporter.js +40 -52
- package/examples/js/exporters/PLYExporter.js +50 -57
- package/examples/js/exporters/STLExporter.js +5 -14
- package/examples/js/exporters/USDZExporter.js +119 -27
- package/examples/js/geometries/BoxLineGeometry.js +0 -1
- package/examples/js/geometries/ConvexGeometry.js +12 -7
- package/examples/js/geometries/DecalGeometry.js +53 -20
- package/examples/js/geometries/LightningStrike.js +54 -67
- package/examples/js/geometries/ParametricGeometries.js +8 -7
- package/examples/js/geometries/ParametricGeometry.js +23 -17
- package/examples/js/geometries/RoundedBoxGeometry.js +21 -19
- package/examples/js/geometries/TeapotGeometry.js +54 -50
- package/examples/js/geometries/TextGeometry.js +6 -4
- package/examples/js/helpers/LightProbeHelper.js +1 -2
- package/examples/js/helpers/OctreeHelper.js +22 -20
- package/examples/js/helpers/PositionalAudioHelper.js +8 -6
- package/examples/js/helpers/RectAreaLightHelper.js +6 -7
- package/examples/js/helpers/VertexNormalsHelper.js +15 -13
- package/examples/js/helpers/VertexTangentsHelper.js +15 -9
- package/examples/js/helpers/ViewHelper.js +31 -16
- package/examples/js/interactive/HTMLMesh.js +25 -39
- package/examples/js/interactive/InteractiveGroup.js +9 -14
- package/examples/js/interactive/SelectionBox.js +3 -70
- package/examples/js/interactive/SelectionHelper.js +2 -8
- package/examples/js/libs/ktx-parse.umd.js +1 -0
- package/examples/js/libs/meshopt_decoder.js +98 -32
- package/examples/js/lights/LightProbeGenerator.js +32 -39
- package/examples/js/lights/RectAreaLightUniformsLib.js +5 -1
- package/examples/js/lines/LineGeometry.js +3 -5
- package/examples/js/lines/LineMaterial.js +4 -11
- package/examples/js/lines/LineSegments2.js +40 -89
- package/examples/js/lines/LineSegmentsGeometry.js +7 -28
- package/examples/js/lines/Wireframe.js +2 -7
- package/examples/js/lines/WireframeGeometry2.js +3 -1
- package/examples/js/loaders/3DMLoader.js +58 -155
- package/examples/js/loaders/3MFLoader.js +72 -106
- package/examples/js/loaders/AMFLoader.js +0 -25
- package/examples/js/loaders/BVHLoader.js +44 -43
- package/examples/js/loaders/BasisTextureLoader.js +16 -46
- package/examples/js/loaders/ColladaLoader.js +229 -359
- package/examples/js/loaders/DDSLoader.js +24 -25
- package/examples/js/loaders/DRACOLoader.js +30 -90
- package/examples/js/loaders/EXRLoader.js +69 -177
- package/examples/js/loaders/FBXLoader.js +294 -441
- package/examples/js/loaders/FontLoader.js +9 -31
- package/examples/js/loaders/GCodeLoader.js +15 -16
- package/examples/js/loaders/GLTFLoader.js +458 -739
- package/examples/js/loaders/HDRCubeTextureLoader.js +0 -17
- package/examples/js/loaders/KMZLoader.js +3 -7
- package/examples/js/loaders/KTXLoader.js +12 -30
- package/examples/js/loaders/LDrawLoader.js +309 -355
- package/examples/js/loaders/LUT3dlLoader.js +7 -11
- package/examples/js/loaders/LUTCubeLoader.js +0 -8
- package/examples/js/loaders/LWOLoader.js +59 -124
- package/examples/js/loaders/LogLuvLoader.js +27 -77
- package/examples/js/loaders/LottieLoader.js +4 -4
- package/examples/js/loaders/MD2Loader.js +26 -27
- package/examples/js/loaders/MDDLoader.js +6 -10
- package/examples/js/loaders/MMDLoader.js +180 -189
- package/examples/js/loaders/MTLLoader.js +18 -47
- package/examples/js/loaders/NRRDLoader.js +44 -84
- package/examples/js/loaders/OBJLoader.js +56 -77
- package/examples/js/loaders/PCDLoader.js +92 -42
- package/examples/js/loaders/PDBLoader.js +17 -13
- package/examples/js/loaders/PLYLoader.js +65 -51
- package/examples/js/loaders/PRWMLoader.js +11 -22
- package/examples/js/loaders/PVRLoader.js +7 -16
- package/examples/js/loaders/RGBELoader.js +36 -61
- package/examples/js/loaders/RGBMLoader.js +26 -87
- package/examples/js/loaders/STLLoader.js +20 -27
- package/examples/js/loaders/SVGLoader.js +365 -236
- package/examples/js/loaders/TDSLoader.js +81 -118
- package/examples/js/loaders/TGALoader.js +39 -41
- package/examples/js/loaders/TIFFLoader.js +30 -0
- package/examples/js/loaders/TTFLoader.js +0 -8
- package/examples/js/loaders/TiltLoader.js +14 -15
- package/examples/js/loaders/VOXLoader.js +8 -16
- package/examples/js/loaders/VRMLLoader.js +266 -354
- package/examples/js/loaders/VTKLoader.js +102 -119
- package/examples/js/loaders/XYZLoader.js +2 -4
- package/examples/js/loaders/lwo/IFFParser.js +55 -136
- package/examples/js/loaders/lwo/LWO2Parser.js +39 -89
- package/examples/js/loaders/lwo/LWO3Parser.js +38 -79
- package/examples/js/materials/MeshGouraudMaterial.js +387 -0
- package/examples/js/math/Capsule.js +0 -17
- package/examples/js/math/ColorConverter.js +3 -53
- package/examples/js/math/ConvexHull.js +185 -141
- package/examples/js/math/ImprovedNoise.js +1 -1
- package/examples/js/math/Lut.js +8 -15
- package/examples/js/math/MeshSurfaceSampler.js +6 -28
- package/examples/js/math/OBB.js +90 -49
- package/examples/js/math/Octree.js +2 -57
- package/examples/js/math/SimplexNoise.js +74 -88
- package/examples/js/misc/ConvexObjectBreaker.js +37 -48
- package/examples/js/misc/GPUComputationRenderer.js +47 -14
- package/examples/js/misc/Gyroscope.js +5 -9
- package/examples/js/misc/MD2Character.js +14 -23
- package/examples/js/misc/MD2CharacterComplex.js +73 -54
- package/examples/js/misc/MorphAnimMesh.js +0 -6
- package/examples/js/misc/MorphBlendMesh.js +3 -30
- package/examples/js/misc/ProgressiveLightMap.js +47 -43
- package/examples/js/misc/RollerCoaster.js +17 -24
- package/examples/js/misc/TubePainter.js +18 -12
- package/examples/js/misc/Volume.js +173 -194
- package/examples/js/misc/VolumeSlice.js +91 -99
- package/examples/js/modifiers/CurveModifier.js +19 -21
- package/examples/js/modifiers/EdgeSplitModifier.js +0 -30
- package/examples/js/modifiers/SimplifyModifier.js +57 -60
- package/examples/js/modifiers/TessellateModifier.js +2 -9
- package/examples/js/objects/GroundProjectedEnv.js +181 -0
- package/examples/js/objects/Lensflare.js +47 -38
- package/examples/js/objects/LightningStorm.js +10 -13
- package/examples/js/objects/MarchingCubes.js +80 -59
- package/examples/js/objects/Reflector.js +31 -22
- package/examples/js/objects/ReflectorForSSRPass.js +20 -25
- package/examples/js/objects/Refractor.js +61 -33
- package/examples/js/objects/ShadowMesh.js +6 -3
- package/examples/js/objects/Sky.js +2 -7
- package/examples/js/objects/Water.js +23 -18
- package/examples/js/objects/Water2.js +20 -19
- package/examples/js/physics/AmmoPhysics.js +23 -20
- package/examples/js/physics/OimoPhysics.js +19 -17
- package/examples/js/postprocessing/AdaptiveToneMappingPass.js +13 -20
- package/examples/js/postprocessing/AfterimagePass.js +19 -12
- package/examples/js/postprocessing/BloomPass.js +38 -17
- package/examples/js/postprocessing/BokehPass.js +29 -12
- package/examples/js/postprocessing/ClearPass.js +1 -6
- package/examples/js/postprocessing/CubeTexturePass.js +12 -9
- package/examples/js/postprocessing/DotScreenPass.js +7 -5
- package/examples/js/postprocessing/EffectComposer.js +25 -32
- package/examples/js/postprocessing/FilmPass.js +7 -5
- package/examples/js/postprocessing/GlitchPass.js +10 -11
- package/examples/js/postprocessing/HalftonePass.js +9 -9
- package/examples/js/postprocessing/LUTPass.js +2 -15
- package/examples/js/postprocessing/MaskPass.js +20 -17
- package/examples/js/postprocessing/OutlinePass.js +49 -38
- package/examples/js/postprocessing/Pass.js +11 -14
- package/examples/js/postprocessing/RenderPass.js +3 -7
- package/examples/js/postprocessing/RenderPixelatedPass.js +215 -0
- package/examples/js/postprocessing/SAOPass.js +40 -32
- package/examples/js/postprocessing/SMAAPass.js +34 -17
- package/examples/js/postprocessing/SSAARenderPass.js +14 -14
- package/examples/js/postprocessing/SSAOPass.js +56 -42
- package/examples/js/postprocessing/SSRPass.js +78 -61
- package/examples/js/postprocessing/SavePass.js +14 -6
- package/examples/js/postprocessing/ShaderPass.js +9 -8
- package/examples/js/postprocessing/TAARenderPass.js +11 -9
- package/examples/js/postprocessing/TexturePass.js +7 -4
- package/examples/js/postprocessing/UnrealBloomPass.js +43 -25
- package/examples/js/renderers/CSS2DRenderer.js +4 -23
- package/examples/js/renderers/CSS3DRenderer.js +5 -26
- package/examples/js/renderers/Projector.js +31 -108
- package/examples/js/renderers/SVGRenderer.js +4 -50
- package/examples/js/shaders/ACESFilmicToneMappingShader.js +3 -6
- package/examples/js/shaders/AfterimageShader.js +3 -6
- package/examples/js/shaders/BasicShader.js +3 -6
- package/examples/js/shaders/BleachBypassShader.js +3 -6
- package/examples/js/shaders/BlendShader.js +3 -6
- package/examples/js/shaders/BokehShader.js +3 -6
- package/examples/js/shaders/BokehShader2.js +4 -13
- package/examples/js/shaders/BrightnessContrastShader.js +3 -6
- package/examples/js/shaders/ColorCorrectionShader.js +2 -6
- package/examples/js/shaders/ColorifyShader.js +2 -6
- package/examples/js/shaders/ConvolutionShader.js +5 -10
- package/examples/js/shaders/CopyShader.js +3 -6
- package/examples/js/shaders/DOFMipMapShader.js +3 -6
- package/examples/js/shaders/DepthLimitedBlurShader.js +2 -9
- package/examples/js/shaders/DigitalGlitch.js +3 -6
- package/examples/js/shaders/DotScreenShader.js +2 -6
- package/examples/js/shaders/FXAAShader.js +1 -3
- package/examples/js/shaders/FilmShader.js +3 -6
- package/examples/js/shaders/FocusShader.js +3 -6
- package/examples/js/shaders/FreiChenShader.js +2 -6
- package/examples/js/shaders/GammaCorrectionShader.js +3 -6
- package/examples/js/shaders/GodRaysShader.js +11 -24
- package/examples/js/shaders/HalftoneShader.js +3 -6
- package/examples/js/shaders/HorizontalBlurShader.js +3 -6
- package/examples/js/shaders/HorizontalTiltShiftShader.js +3 -6
- package/examples/js/shaders/HueSaturationShader.js +3 -6
- package/examples/js/shaders/KaleidoShader.js +3 -6
- package/examples/js/shaders/LuminosityHighPassShader.js +2 -6
- package/examples/js/shaders/LuminosityShader.js +4 -7
- package/examples/js/shaders/MMDToonShader.js +2 -4
- package/examples/js/shaders/MirrorShader.js +3 -6
- package/examples/js/shaders/NormalMapShader.js +2 -6
- package/examples/js/shaders/RGBShiftShader.js +3 -6
- package/examples/js/shaders/SAOShader.js +2 -6
- package/examples/js/shaders/SMAAShader.js +6 -18
- package/examples/js/shaders/SSAOShader.js +2 -6
- package/examples/js/shaders/SSRShader.js +6 -18
- package/examples/js/shaders/SepiaShader.js +3 -6
- package/examples/js/shaders/SobelOperatorShader.js +2 -6
- package/examples/js/shaders/TechnicolorShader.js +3 -6
- package/examples/js/shaders/ToneMapShader.js +4 -7
- package/examples/js/shaders/ToonShader.js +8 -24
- package/examples/js/shaders/TriangleBlurShader.js +2 -6
- package/examples/js/shaders/UnpackDepthRGBAShader.js +3 -6
- package/examples/js/shaders/VelocityShader.js +126 -0
- package/examples/js/shaders/VerticalBlurShader.js +3 -6
- package/examples/js/shaders/VerticalTiltShiftShader.js +3 -6
- package/examples/js/shaders/VignetteShader.js +3 -6
- package/examples/js/shaders/VolumeShader.js +2 -6
- package/examples/js/shaders/WaterRefractionShader.js +2 -6
- package/examples/js/textures/FlakesTexture.js +0 -1
- package/examples/js/utils/BufferGeometryUtils.js +237 -171
- package/examples/js/utils/CameraUtils.js +5 -20
- package/examples/js/utils/GPUStatsPanel.js +3 -12
- package/examples/js/utils/GeometryCompressionUtils.js +19 -44
- package/examples/js/utils/GeometryUtils.js +15 -36
- package/examples/js/utils/LDrawUtils.js +8 -11
- package/examples/js/utils/PackedPhongMaterial.js +6 -4
- package/examples/js/utils/SceneUtils.js +109 -14
- package/examples/js/utils/ShadowMapViewer.js +17 -14
- package/examples/js/utils/SkeletonUtils.js +13 -27
- package/examples/js/utils/UVsDebug.js +20 -12
- package/examples/js/utils/WorkerPool.js +1 -11
- package/examples/jsm/animation/CCDIKSolver.js +27 -3
- package/examples/jsm/animation/MMDPhysics.js +28 -22
- package/examples/jsm/capabilities/WebGPU.js +3 -1
- package/examples/jsm/controls/ArcballControls.js +17 -2
- package/examples/jsm/controls/FirstPersonControls.js +20 -27
- package/examples/jsm/controls/FlyControls.js +16 -24
- package/examples/jsm/controls/OrbitControls.js +44 -9
- package/examples/jsm/controls/PointerLockControls.js +0 -7
- package/examples/jsm/controls/TrackballControls.js +14 -5
- package/examples/jsm/controls/TransformControls.js +18 -16
- package/examples/jsm/csm/CSM.js +1 -0
- package/examples/jsm/csm/CSMHelper.js +30 -0
- package/examples/jsm/effects/AnaglyphEffect.js +2 -2
- package/examples/jsm/effects/OutlineEffect.js +4 -25
- package/examples/jsm/effects/ParallaxBarrierEffect.js +2 -2
- package/examples/jsm/effects/PeppersGhostEffect.js +2 -2
- package/examples/jsm/effects/StereoEffect.js +2 -2
- package/examples/jsm/environments/RoomEnvironment.js +23 -0
- package/examples/jsm/exporters/ColladaExporter.js +4 -13
- package/examples/jsm/exporters/DRACOExporter.js +0 -13
- package/examples/jsm/exporters/GLTFExporter.js +29 -110
- package/examples/jsm/exporters/KTX2Exporter.js +29 -29
- package/examples/jsm/exporters/OBJExporter.js +0 -18
- package/examples/jsm/exporters/PLYExporter.js +14 -22
- package/examples/jsm/exporters/STLExporter.js +1 -9
- package/examples/jsm/exporters/USDZExporter.js +107 -4
- package/examples/jsm/geometries/ConvexGeometry.js +1 -1
- package/examples/jsm/geometries/ParametricGeometry.js +0 -6
- package/examples/jsm/helpers/OctreeHelper.js +22 -8
- package/examples/jsm/helpers/VertexNormalsHelper.js +7 -1
- package/examples/jsm/helpers/VertexTangentsHelper.js +7 -0
- package/examples/jsm/helpers/ViewHelper.js +24 -0
- package/examples/jsm/interactive/HTMLMesh.js +14 -15
- package/examples/jsm/interactive/InteractiveGroup.js +4 -2
- package/examples/jsm/interactive/SelectionHelper.js +5 -3
- package/examples/jsm/libs/flow.module.js +610 -160
- package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
- package/examples/jsm/libs/meshopt_decoder.module.js +97 -32
- package/examples/jsm/libs/utif.module.js +1579 -0
- package/examples/jsm/libs/zstddec.module.js +1 -0
- package/examples/jsm/lines/LineSegments2.js +4 -0
- package/examples/jsm/loaders/3DMLoader.js +1 -2
- package/examples/jsm/loaders/ColladaLoader.js +29 -0
- package/examples/jsm/loaders/DRACOLoader.js +2 -28
- package/examples/jsm/loaders/EXRLoader.js +3 -13
- package/examples/jsm/loaders/FBXLoader.js +26 -3
- package/examples/jsm/loaders/FontLoader.js +3 -16
- package/examples/jsm/loaders/GLTFLoader.js +321 -464
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -13
- package/examples/jsm/loaders/KTX2Loader.js +254 -53
- package/examples/jsm/loaders/LDrawLoader.js +149 -87
- package/examples/jsm/loaders/LottieLoader.js +4 -2
- package/examples/jsm/loaders/MaterialXLoader.js +728 -0
- package/examples/jsm/loaders/OBJLoader.js +6 -14
- package/examples/jsm/loaders/PCDLoader.js +60 -14
- package/examples/jsm/loaders/PLYLoader.js +71 -19
- package/examples/jsm/loaders/RGBELoader.js +1 -1
- package/examples/jsm/loaders/SVGLoader.js +231 -17
- package/examples/jsm/loaders/TIFFLoader.js +36 -0
- package/examples/jsm/loaders/USDZLoader.js +633 -0
- package/examples/jsm/loaders/VRMLLoader.js +36 -26
- package/examples/jsm/loaders/VTKLoader.js +1 -1
- package/examples/jsm/loaders/lwo/LWO2Parser.js +6 -8
- package/examples/jsm/loaders/lwo/LWO3Parser.js +6 -8
- package/examples/jsm/materials/MeshGouraudMaterial.js +423 -0
- package/examples/jsm/math/ColorConverter.js +1 -49
- package/examples/jsm/math/ConvexHull.js +4 -4
- package/examples/jsm/math/Octree.js +1 -1
- package/examples/jsm/misc/GPUComputationRenderer.js +43 -0
- package/examples/jsm/misc/Volume.js +169 -171
- package/examples/jsm/misc/VolumeSlice.js +78 -80
- package/examples/jsm/modifiers/SimplifyModifier.js +1 -1
- package/examples/jsm/node-editor/NodeEditor.js +91 -12
- package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +1 -1
- package/examples/jsm/node-editor/accessors/NormalEditor.js +1 -1
- package/examples/jsm/node-editor/accessors/PositionEditor.js +1 -1
- package/examples/jsm/node-editor/accessors/UVEditor.js +1 -1
- package/examples/jsm/node-editor/core/BaseNode.js +10 -3
- package/examples/jsm/node-editor/display/BlendEditor.js +1 -1
- package/examples/jsm/node-editor/display/NormalMapEditor.js +1 -1
- package/examples/jsm/node-editor/inputs/ColorEditor.js +1 -1
- package/examples/jsm/node-editor/inputs/FloatEditor.js +1 -1
- package/examples/jsm/node-editor/inputs/SliderEditor.js +1 -1
- package/examples/jsm/node-editor/inputs/TextureEditor.js +1 -1
- package/examples/jsm/node-editor/inputs/Vector2Editor.js +1 -1
- package/examples/jsm/node-editor/inputs/Vector3Editor.js +1 -1
- package/examples/jsm/node-editor/inputs/Vector4Editor.js +1 -1
- package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +7 -10
- package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +1 -1
- package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +7 -10
- package/examples/jsm/node-editor/math/AngleEditor.js +4 -4
- package/examples/jsm/node-editor/math/DotEditor.js +1 -1
- package/examples/jsm/node-editor/math/InvertEditor.js +3 -3
- package/examples/jsm/node-editor/math/LimiterEditor.js +1 -1
- package/examples/jsm/node-editor/math/NormalizeEditor.js +1 -1
- package/examples/jsm/node-editor/math/OperatorEditor.js +1 -1
- package/examples/jsm/node-editor/math/PowerEditor.js +1 -1
- package/examples/jsm/node-editor/math/TrigonometryEditor.js +1 -1
- package/examples/jsm/node-editor/procedural/CheckerEditor.js +1 -1
- package/examples/jsm/node-editor/scene/MeshEditor.js +11 -8
- package/examples/jsm/node-editor/utils/JoinEditor.js +1 -1
- package/examples/jsm/node-editor/utils/OscillatorEditor.js +1 -1
- package/examples/jsm/node-editor/utils/PreviewEditor.js +7 -3
- package/examples/jsm/node-editor/utils/SplitEditor.js +1 -1
- package/examples/jsm/node-editor/utils/TimerEditor.js +1 -1
- package/examples/jsm/nodes/Nodes.js +70 -13
- package/examples/jsm/nodes/accessors/BitangentNode.js +62 -0
- package/examples/jsm/nodes/accessors/CubeTextureNode.js +9 -5
- package/examples/jsm/nodes/accessors/NormalNode.js +8 -8
- package/examples/jsm/nodes/accessors/Object3DNode.js +1 -1
- package/examples/jsm/nodes/accessors/PositionNode.js +11 -5
- package/examples/jsm/nodes/accessors/ReferenceNode.js +1 -1
- package/examples/jsm/nodes/accessors/ReflectVectorNode.js +31 -0
- package/examples/jsm/nodes/accessors/SkinningNode.js +8 -1
- package/examples/jsm/nodes/accessors/TangentNode.js +95 -0
- package/examples/jsm/nodes/core/AttributeNode.js +32 -9
- package/examples/jsm/nodes/core/CodeNode.js +3 -3
- package/examples/jsm/nodes/core/FunctionCallNode.js +20 -5
- package/examples/jsm/nodes/core/FunctionNode.js +2 -2
- package/examples/jsm/nodes/core/Node.js +15 -13
- package/examples/jsm/nodes/core/NodeBuilder.js +67 -18
- package/examples/jsm/nodes/core/NodeFrame.js +2 -2
- package/examples/jsm/nodes/core/NodeUtils.js +23 -1
- package/examples/jsm/nodes/core/NodeVarying.js +17 -0
- package/examples/jsm/nodes/core/VaryingNode.js +56 -0
- package/examples/jsm/nodes/core/constants.js +13 -13
- package/examples/jsm/nodes/display/BlendModeNode.js +85 -0
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +84 -0
- package/examples/jsm/nodes/display/NormalMapNode.js +19 -12
- package/examples/jsm/nodes/display/PosterizeNode.js +25 -0
- package/examples/jsm/nodes/display/ViewportNode.js +106 -0
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +5 -5
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +3 -3
- package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +2 -2
- package/examples/jsm/nodes/geometry/RangeNode.js +109 -0
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +3 -1
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +1 -1
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +8 -7
- package/examples/jsm/nodes/lighting/LightingContextNode.js +4 -4
- package/examples/jsm/nodes/loaders/NodeLoader.js +2 -2
- package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +33 -0
- package/examples/jsm/nodes/materials/Materials.js +21 -31
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +70 -0
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +4 -7
- package/examples/jsm/nodes/materials/NodeMaterial.js +11 -3
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +28 -17
- package/examples/jsm/nodes/materialx/DISCLAIMER.md +199 -0
- package/examples/jsm/nodes/materialx/MaterialXNodes.js +59 -0
- package/examples/jsm/nodes/materialx/lib/mx_hsv.js +56 -0
- package/examples/jsm/nodes/materialx/lib/mx_noise.js +617 -0
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +18 -0
- package/examples/jsm/nodes/math/MathNode.js +7 -17
- package/examples/jsm/nodes/math/OperatorNode.js +16 -3
- package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +21 -6
- package/examples/jsm/nodes/procedural/CheckerNode.js +2 -2
- package/examples/jsm/nodes/shadernode/ShaderNode.js +40 -25
- package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +95 -68
- package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +49 -6
- package/examples/jsm/nodes/utils/ConvertNode.js +18 -12
- package/examples/jsm/nodes/utils/EquirectUVNode.js +27 -0
- package/examples/jsm/nodes/utils/JoinNode.js +15 -9
- package/examples/jsm/nodes/utils/MatcapUVNode.js +2 -4
- package/examples/jsm/nodes/utils/MaxMipLevelNode.js +3 -2
- package/examples/jsm/nodes/utils/OscNode.js +2 -2
- package/examples/jsm/nodes/utils/RemapNode.js +34 -0
- package/examples/jsm/nodes/utils/RotateUVNode.js +32 -0
- package/examples/jsm/nodes/utils/SplitNode.js +21 -5
- package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +8 -10
- package/examples/jsm/nodes/utils/TimerNode.js +23 -3
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +51 -0
- package/examples/jsm/objects/GroundProjectedEnv.js +186 -0
- package/examples/jsm/objects/Reflector.js +12 -5
- package/examples/jsm/objects/ReflectorForSSRPass.js +3 -5
- package/examples/jsm/objects/Refractor.js +12 -6
- package/examples/jsm/objects/ShadowMesh.js +8 -2
- package/examples/jsm/postprocessing/AfterimagePass.js +17 -4
- package/examples/jsm/postprocessing/BloomPass.js +22 -3
- package/examples/jsm/postprocessing/BokehPass.js +18 -4
- package/examples/jsm/postprocessing/CubeTexturePass.js +12 -5
- package/examples/jsm/postprocessing/DotScreenPass.js +8 -0
- package/examples/jsm/postprocessing/EffectComposer.js +9 -0
- package/examples/jsm/postprocessing/FilmPass.js +8 -0
- package/examples/jsm/postprocessing/GlitchPass.js +13 -1
- package/examples/jsm/postprocessing/HalftonePass.js +8 -0
- package/examples/jsm/postprocessing/OutlinePass.js +25 -3
- package/examples/jsm/postprocessing/Pass.js +2 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +234 -0
- package/examples/jsm/postprocessing/SAOPass.js +20 -0
- package/examples/jsm/postprocessing/SMAAPass.js +16 -0
- package/examples/jsm/postprocessing/SSAARenderPass.js +4 -0
- package/examples/jsm/postprocessing/SavePass.js +17 -1
- package/examples/jsm/postprocessing/ShaderPass.js +8 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +9 -0
- package/examples/jsm/postprocessing/TexturePass.js +8 -0
- package/examples/jsm/postprocessing/UnrealBloomPass.js +16 -0
- package/examples/jsm/renderers/CSS2DRenderer.js +2 -2
- package/examples/jsm/renderers/CSS3DRenderer.js +2 -2
- package/examples/jsm/renderers/Projector.js +2 -24
- package/examples/jsm/renderers/webgl/nodes/SlotNode.js +9 -5
- package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +363 -231
- package/examples/jsm/renderers/webgl/nodes/WebGLNodes.js +7 -3
- package/examples/jsm/renderers/webgpu/WebGPUAnimation.js +58 -0
- package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +63 -5
- package/examples/jsm/renderers/webgpu/WebGPUBackground.js +68 -3
- package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +6 -0
- package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +6 -0
- package/examples/jsm/renderers/webgpu/WebGPUObjects.js +1 -1
- package/examples/jsm/renderers/webgpu/WebGPURenderPipeline.js +17 -19
- package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +16 -14
- package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +2 -2
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +113 -93
- package/examples/jsm/renderers/webgpu/WebGPUTextureUtils.js +5 -3
- package/examples/jsm/renderers/webgpu/WebGPUTextures.js +2 -2
- package/examples/jsm/renderers/webgpu/WebGPUUtils.js +81 -0
- package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js +63 -36
- package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +1 -1
- package/examples/jsm/shaders/LuminosityShader.js +1 -1
- package/examples/jsm/shaders/MMDToonShader.js +2 -4
- package/examples/jsm/shaders/ToneMapShader.js +1 -1
- package/examples/jsm/shaders/VelocityShader.js +128 -0
- package/examples/jsm/utils/BufferGeometryUtils.js +176 -43
- package/examples/jsm/utils/GeometryUtils.js +17 -25
- package/examples/jsm/utils/PackedPhongMaterial.js +0 -1
- package/examples/jsm/utils/SceneUtils.js +117 -12
- package/examples/jsm/webxr/OculusHandModel.js +3 -2
- package/examples/jsm/webxr/OculusHandPointerModel.js +6 -1
- package/examples/jsm/webxr/VRButton.js +1 -7
- package/examples/jsm/webxr/XRHandMeshModel.js +8 -3
- package/package.json +22 -18
- package/src/Three.Legacy.js +262 -36
- package/src/Three.js +4 -2
- package/src/animation/AnimationAction.js +6 -5
- package/src/animation/AnimationClip.js +1 -1
- package/src/animation/AnimationMixer.js +1 -1
- package/src/animation/AnimationUtils.js +204 -199
- package/src/animation/KeyframeTrack.js +1 -1
- package/src/animation/PropertyBinding.js +31 -5
- package/src/audio/AudioContext.js +5 -5
- package/src/cameras/CubeCamera.js +14 -21
- package/src/constants.js +2 -4
- package/src/core/BufferAttribute.js +81 -111
- package/src/core/BufferGeometry.js +3 -41
- package/src/core/InstancedBufferAttribute.js +0 -10
- package/src/core/InstancedBufferGeometry.js +1 -7
- package/src/core/InterleavedBuffer.js +1 -1
- package/src/core/InterleavedBufferAttribute.js +57 -8
- package/src/core/Object3D.js +22 -5
- package/src/core/Uniform.js +0 -7
- package/src/core/UniformsGroup.js +92 -0
- package/src/extras/DataUtils.js +104 -88
- package/src/extras/Earcut.js +67 -67
- package/src/extras/core/Path.js +1 -0
- package/src/extras/core/ShapePath.js +1 -4
- package/src/extras/curves/CatmullRomCurve3.js +4 -2
- package/src/geometries/BoxGeometry.js +1 -1
- package/src/geometries/CapsuleGeometry.js +1 -1
- package/src/geometries/CircleGeometry.js +1 -1
- package/src/geometries/ConeGeometry.js +1 -1
- package/src/geometries/CylinderGeometry.js +2 -1
- package/src/geometries/DodecahedronGeometry.js +1 -1
- package/src/geometries/EdgesGeometry.js +5 -4
- package/src/geometries/ExtrudeGeometry.js +2 -11
- package/src/geometries/IcosahedronGeometry.js +1 -1
- package/src/geometries/LatheGeometry.js +2 -2
- package/src/geometries/OctahedronGeometry.js +1 -1
- package/src/geometries/PlaneGeometry.js +2 -1
- package/src/geometries/PolyhedronGeometry.js +2 -2
- package/src/geometries/RingGeometry.js +1 -1
- package/src/geometries/ShapeGeometry.js +3 -2
- package/src/geometries/SphereGeometry.js +2 -1
- package/src/geometries/TetrahedronGeometry.js +1 -1
- package/src/geometries/TorusGeometry.js +2 -1
- package/src/geometries/TorusKnotGeometry.js +2 -1
- package/src/geometries/TubeGeometry.js +2 -1
- package/src/geometries/WireframeGeometry.js +1 -0
- package/src/helpers/ArrowHelper.js +9 -0
- package/src/helpers/Box3Helper.js +7 -0
- package/src/helpers/BoxHelper.js +7 -1
- package/src/helpers/CameraHelper.js +97 -38
- package/src/helpers/DirectionalLightHelper.js +6 -1
- package/src/helpers/GridHelper.js +7 -0
- package/src/helpers/HemisphereLightHelper.js +5 -1
- package/src/helpers/PlaneHelper.js +15 -9
- package/src/helpers/PointLightHelper.js +2 -1
- package/src/helpers/PolarGridHelper.js +25 -14
- package/src/helpers/SkeletonHelper.js +7 -0
- package/src/helpers/SpotLightHelper.js +5 -2
- package/src/lights/LightShadow.js +1 -2
- package/src/lights/PointLight.js +2 -2
- package/src/lights/SpotLight.js +4 -2
- package/src/loaders/FileLoader.js +16 -2
- package/src/loaders/LoadingManager.js +1 -1
- package/src/loaders/MaterialLoader.js +49 -7
- package/src/loaders/ObjectLoader.js +9 -42
- package/src/materials/Material.js +2 -34
- package/src/materials/Materials.js +0 -27
- package/src/materials/MeshLambertMaterial.js +28 -1
- package/src/materials/MeshPhysicalMaterial.js +1 -1
- package/src/materials/ShaderMaterial.js +3 -7
- package/src/math/Color.js +8 -18
- package/src/math/MathUtils.js +1 -7
- package/src/math/Matrix3.js +54 -25
- package/src/math/Matrix4.js +3 -27
- package/src/math/Quaternion.js +1 -21
- package/src/math/Ray.js +2 -5
- package/src/math/Sphere.js +36 -21
- package/src/math/Vector2.js +4 -24
- package/src/math/Vector3.js +7 -46
- package/src/math/Vector4.js +4 -24
- package/src/objects/InstancedMesh.js +7 -0
- package/src/objects/LOD.js +25 -6
- package/src/renderers/WebGL3DRenderTarget.js +1 -1
- package/src/renderers/WebGLArrayRenderTarget.js +1 -1
- package/src/renderers/WebGLCubeRenderTarget.js +1 -1
- package/src/renderers/WebGLMultipleRenderTargets.js +1 -1
- package/src/renderers/WebGLRenderTarget.js +1 -1
- package/src/renderers/WebGLRenderer.js +119 -69
- package/src/renderers/shaders/ShaderChunk/bsdfs.glsl.js +12 -12
- package/src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.js +3 -5
- package/src/renderers/shaders/ShaderChunk/common.glsl.js +6 -5
- package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +24 -24
- package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +0 -4
- package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +2 -1
- package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +113 -99
- package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +34 -13
- package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
- package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +28 -0
- package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +0 -2
- package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +3 -1
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +13 -1
- package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +0 -2
- package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +2 -4
- package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +2 -4
- package/src/renderers/shaders/ShaderChunk/output_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/packing.glsl.js +8 -0
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +18 -7
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +8 -3
- package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +9 -6
- package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +14 -10
- package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +2 -2
- package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk.js +7 -2
- package/src/renderers/shaders/ShaderLib/background.glsl.js +7 -2
- package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +62 -0
- package/src/renderers/shaders/ShaderLib/cube.glsl.js +4 -6
- package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +0 -1
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +22 -50
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +0 -1
- package/src/renderers/shaders/ShaderLib/vsm.glsl.js +0 -3
- package/src/renderers/shaders/ShaderLib.js +50 -36
- package/src/renderers/shaders/UniformsLib.js +13 -12
- package/src/renderers/shaders/UniformsUtils.js +29 -0
- package/src/renderers/webgl/WebGLAttributes.js +2 -0
- package/src/renderers/webgl/WebGLBackground.js +17 -9
- package/src/renderers/webgl/WebGLLights.js +37 -17
- package/src/renderers/webgl/WebGLMaterials.js +2 -1
- package/src/renderers/webgl/WebGLMorphtargets.js +0 -20
- package/src/renderers/webgl/WebGLProgram.js +6 -11
- package/src/renderers/webgl/WebGLPrograms.js +30 -26
- package/src/renderers/webgl/WebGLRenderLists.js +5 -4
- package/src/renderers/webgl/WebGLRenderStates.js +5 -4
- package/src/renderers/webgl/WebGLShaderCache.js +9 -6
- package/src/renderers/webgl/WebGLShadowMap.js +13 -16
- package/src/renderers/webgl/WebGLState.js +125 -41
- package/src/renderers/webgl/WebGLTextures.js +94 -39
- package/src/renderers/webgl/WebGLUniforms.js +156 -28
- package/src/renderers/webgl/WebGLUniformsGroups.js +372 -0
- package/src/renderers/webgl/WebGLUtils.js +3 -1
- package/src/renderers/webvr/WebVRManager.js +42 -9
- package/src/renderers/webvr/WebVRUtils.js +1 -1
- package/src/renderers/webxr/WebXRController.js +91 -50
- package/src/renderers/webxr/WebXRManager.js +127 -34
- package/src/scenes/Scene.js +24 -3
- package/src/textures/CompressedArrayTexture.js +18 -0
- package/src/textures/Source.js +1 -1
- package/src/textures/Texture.js +2 -1
- package/src/utils.js +1 -1
- package/examples/js/controls/experimental/CameraControls.js +0 -1048
- package/examples/js/libs/lottie_canvas.js +0 -12751
- package/examples/js/loaders/KTX2Loader.js +0 -558
- package/examples/js/shaders/PixelShader.js +0 -51
- package/examples/jsm/controls/experimental/CameraControls.js +0 -1248
- package/examples/jsm/nodes/accessors/ReflectNode.js +0 -70
- package/examples/jsm/nodes/core/NodeVary.js +0 -14
- package/examples/jsm/nodes/core/VaryNode.js +0 -54
- package/examples/jsm/package.json +0 -3
- package/examples/jsm/renderers/webgl/nodes/WebGLPhysicalContextNode.js +0 -45
- package/examples/jsm/shaders/PixelShader.js +0 -44
- package/src/renderers/shaders/ShaderChunk/lights_lambert_vertex.glsl.js +0 -122
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+
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vec3 sqrtF0 = sqrt( fresnel0 );
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return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );
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+
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}
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+
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// Conversion FO/IOR
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22
|
+
vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {
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23
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+
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24
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+
return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );
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+
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+
}
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+
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+
// ior is a value between 1.0 and 3.0. 1.0 is air interface
|
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+
float IorToFresnel0( float transmittedIor, float incidentIor ) {
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30
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+
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return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));
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+
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}
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+
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35
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+
// Fresnel equations for dielectric/dielectric interfaces.
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36
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+
// Ref: https://belcour.github.io/blog/research/2017/05/01/brdf-thin-film.html
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37
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+
// Evaluation XYZ sensitivity curves in Fourier space
|
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38
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+
vec3 evalSensitivity( float OPD, vec3 shift ) {
|
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39
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+
|
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40
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+
float phase = 2.0 * PI * OPD * 1.0e-9;
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+
vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );
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42
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+
vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );
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+
vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );
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+
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+
vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );
|
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46
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+
xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );
|
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47
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+
xyz /= 1.0685e-7;
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48
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+
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49
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+
vec3 rgb = XYZ_TO_REC709 * xyz;
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+
return rgb;
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+
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+
}
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+
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+
vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {
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55
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+
|
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56
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+
vec3 I;
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+
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// Force iridescenceIOR -> outsideIOR when thinFilmThickness -> 0.0
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+
float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );
|
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60
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+
// Evaluate the cosTheta on the base layer (Snell law)
|
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61
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+
float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );
|
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62
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+
|
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63
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+
// Handle TIR:
|
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64
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+
float cosTheta2Sq = 1.0 - sinTheta2Sq;
|
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65
|
+
if ( cosTheta2Sq < 0.0 ) {
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+
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+
return vec3( 1.0 );
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+
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+
}
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+
|
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71
|
+
float cosTheta2 = sqrt( cosTheta2Sq );
|
|
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|
+
|
|
73
|
+
// First interface
|
|
74
|
+
float R0 = IorToFresnel0( iridescenceIOR, outsideIOR );
|
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75
|
+
float R12 = F_Schlick( R0, 1.0, cosTheta1 );
|
|
76
|
+
float R21 = R12;
|
|
77
|
+
float T121 = 1.0 - R12;
|
|
78
|
+
float phi12 = 0.0;
|
|
79
|
+
if ( iridescenceIOR < outsideIOR ) phi12 = PI;
|
|
80
|
+
float phi21 = PI - phi12;
|
|
81
|
+
|
|
82
|
+
// Second interface
|
|
83
|
+
vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) ); // guard against 1.0
|
|
84
|
+
vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );
|
|
85
|
+
vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );
|
|
86
|
+
vec3 phi23 = vec3( 0.0 );
|
|
87
|
+
if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;
|
|
88
|
+
if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;
|
|
89
|
+
if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;
|
|
90
|
+
|
|
91
|
+
// Phase shift
|
|
92
|
+
float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;
|
|
93
|
+
vec3 phi = vec3( phi21 ) + phi23;
|
|
94
|
+
|
|
95
|
+
// Compound terms
|
|
96
|
+
vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );
|
|
97
|
+
vec3 r123 = sqrt( R123 );
|
|
98
|
+
vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );
|
|
99
|
+
|
|
100
|
+
// Reflectance term for m = 0 (DC term amplitude)
|
|
101
|
+
vec3 C0 = R12 + Rs;
|
|
102
|
+
I = C0;
|
|
103
|
+
|
|
104
|
+
// Reflectance term for m > 0 (pairs of diracs)
|
|
105
|
+
vec3 Cm = Rs - T121;
|
|
106
|
+
for ( int m = 1; m <= 2; ++ m ) {
|
|
107
|
+
|
|
108
|
+
Cm *= r123;
|
|
109
|
+
vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );
|
|
110
|
+
I += Cm * Sm;
|
|
111
|
+
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
// Since out of gamut colors might be produced, negative color values are clamped to 0.
|
|
115
|
+
return max( I, vec3( 0.0 ) );
|
|
116
|
+
|
|
117
|
+
}
|
|
104
118
|
|
|
105
119
|
#endif
|
|
106
120
|
|
|
@@ -5,7 +5,6 @@ export default /* glsl */`
|
|
|
5
5
|
*
|
|
6
6
|
* Instructions for use:
|
|
7
7
|
* - Ensure that both RE_Direct, RE_IndirectDiffuse and RE_IndirectSpecular are defined
|
|
8
|
-
* - If you have defined an RE_IndirectSpecular, you need to also provide a Material_LightProbeLOD. <---- ???
|
|
9
8
|
* - Create a material parameter that is to be passed as the third parameter to your lighting functions.
|
|
10
9
|
*
|
|
11
10
|
* TODO:
|
|
@@ -28,26 +27,26 @@ geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPositi
|
|
|
28
27
|
|
|
29
28
|
#ifdef USE_IRIDESCENCE
|
|
30
29
|
|
|
31
|
-
float dotNVi = saturate( dot( normal, geometry.viewDir ) );
|
|
30
|
+
float dotNVi = saturate( dot( normal, geometry.viewDir ) );
|
|
32
31
|
|
|
33
|
-
if ( material.iridescenceThickness == 0.0 ) {
|
|
32
|
+
if ( material.iridescenceThickness == 0.0 ) {
|
|
34
33
|
|
|
35
|
-
|
|
34
|
+
material.iridescence = 0.0;
|
|
36
35
|
|
|
37
|
-
} else {
|
|
36
|
+
} else {
|
|
38
37
|
|
|
39
|
-
|
|
38
|
+
material.iridescence = saturate( material.iridescence );
|
|
40
39
|
|
|
41
|
-
}
|
|
40
|
+
}
|
|
42
41
|
|
|
43
|
-
if ( material.iridescence > 0.0 ) {
|
|
42
|
+
if ( material.iridescence > 0.0 ) {
|
|
44
43
|
|
|
45
|
-
|
|
44
|
+
material.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );
|
|
46
45
|
|
|
47
|
-
|
|
48
|
-
|
|
46
|
+
// Iridescence F0 approximation
|
|
47
|
+
material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );
|
|
49
48
|
|
|
50
|
-
}
|
|
49
|
+
}
|
|
51
50
|
|
|
52
51
|
#endif
|
|
53
52
|
|
|
@@ -82,6 +81,10 @@ IncidentLight directLight;
|
|
|
82
81
|
#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
|
|
83
82
|
|
|
84
83
|
SpotLight spotLight;
|
|
84
|
+
vec4 spotColor;
|
|
85
|
+
vec3 spotLightCoord;
|
|
86
|
+
bool inSpotLightMap;
|
|
87
|
+
|
|
85
88
|
#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
|
|
86
89
|
SpotLightShadow spotLightShadow;
|
|
87
90
|
#endif
|
|
@@ -93,9 +96,27 @@ IncidentLight directLight;
|
|
|
93
96
|
|
|
94
97
|
getSpotLightInfo( spotLight, geometry, directLight );
|
|
95
98
|
|
|
99
|
+
// spot lights are ordered [shadows with maps, shadows without maps, maps without shadows, none]
|
|
100
|
+
#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
|
|
101
|
+
#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX
|
|
102
|
+
#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
|
|
103
|
+
#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS
|
|
104
|
+
#else
|
|
105
|
+
#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
|
|
106
|
+
#endif
|
|
107
|
+
|
|
108
|
+
#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )
|
|
109
|
+
spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;
|
|
110
|
+
inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );
|
|
111
|
+
spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );
|
|
112
|
+
directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;
|
|
113
|
+
#endif
|
|
114
|
+
|
|
115
|
+
#undef SPOT_LIGHT_MAP_INDEX
|
|
116
|
+
|
|
96
117
|
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
|
|
97
118
|
spotLightShadow = spotLightShadows[ i ];
|
|
98
|
-
directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius,
|
|
119
|
+
directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
|
|
99
120
|
#endif
|
|
100
121
|
|
|
101
122
|
RE_Direct( directLight, geometry, material, reflectedLight );
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
export default /* glsl */`
|
|
2
|
+
varying vec3 vViewPosition;
|
|
3
|
+
|
|
4
|
+
struct LambertMaterial {
|
|
5
|
+
|
|
6
|
+
vec3 diffuseColor;
|
|
7
|
+
float specularStrength;
|
|
8
|
+
|
|
9
|
+
};
|
|
10
|
+
|
|
11
|
+
void RE_Direct_Lambert( const in IncidentLight directLight, const in GeometricContext geometry, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
|
|
12
|
+
|
|
13
|
+
float dotNL = saturate( dot( geometry.normal, directLight.direction ) );
|
|
14
|
+
vec3 irradiance = dotNL * directLight.color;
|
|
15
|
+
|
|
16
|
+
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
17
|
+
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
void RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in GeometricContext geometry, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
|
|
21
|
+
|
|
22
|
+
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
23
|
+
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
#define RE_Direct RE_Direct_Lambert
|
|
27
|
+
#define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert
|
|
28
|
+
`;
|
|
@@ -11,6 +11,8 @@ material.roughness = min( material.roughness, 1.0 );
|
|
|
11
11
|
|
|
12
12
|
#ifdef IOR
|
|
13
13
|
|
|
14
|
+
material.ior = ior;
|
|
15
|
+
|
|
14
16
|
#ifdef SPECULAR
|
|
15
17
|
|
|
16
18
|
float specularIntensityFactor = specularIntensity;
|
|
@@ -38,7 +40,7 @@ material.roughness = min( material.roughness, 1.0 );
|
|
|
38
40
|
|
|
39
41
|
#endif
|
|
40
42
|
|
|
41
|
-
material.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );
|
|
43
|
+
material.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );
|
|
42
44
|
|
|
43
45
|
#else
|
|
44
46
|
|
|
@@ -26,6 +26,18 @@ struct PhysicalMaterial {
|
|
|
26
26
|
float sheenRoughness;
|
|
27
27
|
#endif
|
|
28
28
|
|
|
29
|
+
#ifdef IOR
|
|
30
|
+
float ior;
|
|
31
|
+
#endif
|
|
32
|
+
|
|
33
|
+
#ifdef USE_TRANSMISSION
|
|
34
|
+
float transmission;
|
|
35
|
+
float transmissionAlpha;
|
|
36
|
+
float thickness;
|
|
37
|
+
float attenuationDistance;
|
|
38
|
+
vec3 attenuationColor;
|
|
39
|
+
#endif
|
|
40
|
+
|
|
29
41
|
};
|
|
30
42
|
|
|
31
43
|
// temporary
|
|
@@ -35,7 +47,7 @@ vec3 sheenSpecular = vec3( 0.0 );
|
|
|
35
47
|
// This is a curve-fit approxmation to the "Charlie sheen" BRDF integrated over the hemisphere from
|
|
36
48
|
// Estevez and Kulla 2017, "Production Friendly Microfacet Sheen BRDF". The analysis can be found
|
|
37
49
|
// in the Sheen section of https://drive.google.com/file/d/1T0D1VSyR4AllqIJTQAraEIzjlb5h4FKH/view?usp=sharing
|
|
38
|
-
float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness) {
|
|
50
|
+
float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
|
|
39
51
|
|
|
40
52
|
float dotNV = saturate( dot( normal, viewDir ) );
|
|
41
53
|
|
|
@@ -3,10 +3,8 @@ float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
|
|
|
3
3
|
|
|
4
4
|
#ifdef FLAT_SHADED
|
|
5
5
|
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
vec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );
|
|
9
|
-
vec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );
|
|
6
|
+
vec3 fdx = dFdx( vViewPosition );
|
|
7
|
+
vec3 fdy = dFdy( vViewPosition );
|
|
10
8
|
vec3 normal = normalize( cross( fdx, fdy ) );
|
|
11
9
|
|
|
12
10
|
#else
|
|
@@ -19,10 +19,8 @@ export default /* glsl */`
|
|
|
19
19
|
|
|
20
20
|
vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {
|
|
21
21
|
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );
|
|
25
|
-
vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );
|
|
22
|
+
vec3 q0 = dFdx( eye_pos.xyz );
|
|
23
|
+
vec3 q1 = dFdy( eye_pos.xyz );
|
|
26
24
|
vec2 st0 = dFdx( vUv.st );
|
|
27
25
|
vec2 st1 = dFdy( vUv.st );
|
|
28
26
|
|
|
@@ -5,7 +5,7 @@ diffuseColor.a = 1.0;
|
|
|
5
5
|
|
|
6
6
|
// https://github.com/mrdoob/three.js/pull/22425
|
|
7
7
|
#ifdef USE_TRANSMISSION
|
|
8
|
-
diffuseColor.a *= transmissionAlpha + 0.1;
|
|
8
|
+
diffuseColor.a *= material.transmissionAlpha + 0.1;
|
|
9
9
|
#endif
|
|
10
10
|
|
|
11
11
|
gl_FragColor = vec4( outgoingLight, diffuseColor.a );
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@@ -25,6 +25,14 @@ float unpackRGBAToDepth( const in vec4 v ) {
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return dot( v, UnpackFactors );
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}
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vec2 packDepthToRG( in highp float v ) {
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return packDepthToRGBA( v ).yx;
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}
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float unpackRGToDepth( const in highp vec2 v ) {
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return unpackRGBAToDepth( vec4( v.xy, 0.0, 0.0 ) );
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}
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vec4 pack2HalfToRGBA( vec2 v ) {
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vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );
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return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );
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@@ -1,4 +1,16 @@
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export default /* glsl */`
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#if NUM_SPOT_LIGHT_COORDS > 0
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varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
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#endif
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#if NUM_SPOT_LIGHT_MAPS > 0
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uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];
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#endif
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#ifdef USE_SHADOWMAP
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#if NUM_DIR_LIGHT_SHADOWS > 0
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@@ -20,7 +32,6 @@ export default /* glsl */`
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#if NUM_SPOT_LIGHT_SHADOWS > 0
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uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
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-
varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];
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struct SpotLightShadow {
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float shadowBias;
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@@ -159,22 +170,22 @@ export default /* glsl */`
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texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +
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texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +
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texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +
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mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),
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mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),
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texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),
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f.x ) +
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mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),
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mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),
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texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),
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f.x ) +
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mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),
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mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),
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texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),
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f.y ) +
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mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),
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mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),
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texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),
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f.y ) +
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mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),
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mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),
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texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),
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f.x ),
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mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),
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mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),
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texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),
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f.x ),
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f.y )
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@@ -1,4 +1,12 @@
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export default /* glsl */`
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#if NUM_SPOT_LIGHT_COORDS > 0
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uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];
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varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
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#endif
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#ifdef USE_SHADOWMAP
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#if NUM_DIR_LIGHT_SHADOWS > 0
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@@ -19,9 +27,6 @@ export default /* glsl */`
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#if NUM_SPOT_LIGHT_SHADOWS > 0
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-
uniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];
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varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];
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-
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struct SpotLightShadow {
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float shadowBias;
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float shadowNormalBias;
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@@ -1,7 +1,7 @@
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export default /* glsl */`
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#
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#if defined( USE_SHADOWMAP ) || ( NUM_SPOT_LIGHT_COORDS > 0 )
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-
#if NUM_DIR_LIGHT_SHADOWS > 0 ||
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#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_COORDS > 0 || NUM_POINT_LIGHT_SHADOWS > 0
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// Offsetting the position used for querying occlusion along the world normal can be used to reduce shadow acne.
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vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
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@@ -22,13 +22,16 @@ export default /* glsl */`
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#endif
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#if
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#if NUM_SPOT_LIGHT_COORDS > 0
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#pragma unroll_loop_start
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-
for ( int i = 0; i <
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for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {
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-
shadowWorldPosition = worldPosition
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-
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shadowWorldPosition = worldPosition;
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#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
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shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;
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#endif
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vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;
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}
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#pragma unroll_loop_end
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@@ -28,7 +28,7 @@ float getShadowMask() {
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for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
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spotLight = spotLightShadows[ i ];
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-
shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius,
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shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
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}
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#pragma unroll_loop_end
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@@ -1,19 +1,21 @@
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export default /* glsl */`
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#ifdef USE_TRANSMISSION
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-
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-
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-
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material.transmission = transmission;
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material.transmissionAlpha = 1.0;
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material.thickness = thickness;
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material.attenuationDistance = attenuationDistance;
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material.attenuationColor = attenuationColor;
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#ifdef USE_TRANSMISSIONMAP
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-
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material.transmission *= texture2D( transmissionMap, vUv ).r;
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#endif
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#ifdef USE_THICKNESSMAP
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-
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material.thickness *= texture2D( thicknessMap, vUv ).g;
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#endif
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@@ -22,11 +24,13 @@ export default /* glsl */`
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vec3 n = inverseTransformDirection( normal, viewMatrix );
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vec4 transmission = getIBLVolumeRefraction(
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n, v,
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pos, modelMatrix, viewMatrix, projectionMatrix, ior,
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attenuationColor, attenuationDistance );
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n, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,
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pos, modelMatrix, viewMatrix, projectionMatrix, material.ior, material.thickness,
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material.attenuationColor, material.attenuationDistance );
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material.transmissionAlpha = mix( material.transmissionAlpha, transmission.a, material.transmission );
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totalDiffuse = mix( totalDiffuse, transmission.rgb, material.transmission );
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-
totalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );
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-
transmissionAlpha = mix( transmissionAlpha, transmission.a, transmissionFactor );
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#endif
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`;
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@@ -71,9 +71,9 @@ export default /* glsl */`
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71
71
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72
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vec3 applyVolumeAttenuation( const in vec3 radiance, const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {
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-
if ( attenuationDistance
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+
if ( isinf( attenuationDistance ) ) {
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-
// Attenuation distance is
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+
// Attenuation distance is +∞, i.e. the transmitted color is not attenuated at all.
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return radiance;
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} else {
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@@ -1,5 +1,5 @@
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1
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export default /* glsl */`
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2
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-
#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )
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2
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#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0
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vec4 worldPosition = vec4( transformed, 1.0 );
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5
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