super-three 0.141.0 → 0.147.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (646) hide show
  1. package/README.md +9 -9
  2. package/build/three.cjs +2441 -1569
  3. package/build/three.js +2441 -1569
  4. package/build/three.min.js +1 -1
  5. package/build/three.module.js +2847 -1576
  6. package/examples/js/animation/AnimationClipCreator.js +0 -8
  7. package/examples/js/animation/CCDIKSolver.js +50 -67
  8. package/examples/js/animation/MMDAnimationHelper.js +66 -137
  9. package/examples/js/animation/MMDPhysics.js +71 -150
  10. package/examples/js/cameras/CinematicCamera.js +33 -22
  11. package/examples/js/controls/ArcballControls.js +149 -403
  12. package/examples/js/controls/DragControls.js +8 -33
  13. package/examples/js/controls/FirstPersonControls.js +32 -61
  14. package/examples/js/controls/FlyControls.js +29 -63
  15. package/examples/js/controls/OrbitControls.js +125 -103
  16. package/examples/js/controls/PointerLockControls.js +5 -22
  17. package/examples/js/controls/TrackballControls.js +33 -88
  18. package/examples/js/controls/TransformControls.js +101 -182
  19. package/examples/js/csm/CSM.js +4 -39
  20. package/examples/js/csm/CSMFrustum.js +3 -9
  21. package/examples/js/csm/CSMHelper.js +24 -4
  22. package/examples/js/csm/CSMShader.js +2 -6
  23. package/examples/js/curves/CurveExtras.js +27 -27
  24. package/examples/js/curves/NURBSCurve.js +4 -16
  25. package/examples/js/curves/NURBSSurface.js +3 -9
  26. package/examples/js/curves/NURBSUtils.js +8 -45
  27. package/examples/js/effects/AnaglyphEffect.js +6 -20
  28. package/examples/js/effects/AsciiEffect.js +32 -31
  29. package/examples/js/effects/OutlineEffect.js +30 -54
  30. package/examples/js/effects/ParallaxBarrierEffect.js +2 -15
  31. package/examples/js/effects/PeppersGhostEffect.js +14 -41
  32. package/examples/js/effects/StereoEffect.js +2 -6
  33. package/examples/js/environments/RoomEnvironment.js +32 -8
  34. package/examples/js/exporters/ColladaExporter.js +52 -78
  35. package/examples/js/exporters/DRACOExporter.js +22 -34
  36. package/examples/js/exporters/EXRExporter.js +15 -18
  37. package/examples/js/exporters/GLTFExporter.js +168 -345
  38. package/examples/js/exporters/MMDExporter.js +5 -12
  39. package/examples/js/exporters/OBJExporter.js +40 -52
  40. package/examples/js/exporters/PLYExporter.js +50 -57
  41. package/examples/js/exporters/STLExporter.js +5 -14
  42. package/examples/js/exporters/USDZExporter.js +119 -27
  43. package/examples/js/geometries/BoxLineGeometry.js +0 -1
  44. package/examples/js/geometries/ConvexGeometry.js +12 -7
  45. package/examples/js/geometries/DecalGeometry.js +53 -20
  46. package/examples/js/geometries/LightningStrike.js +54 -67
  47. package/examples/js/geometries/ParametricGeometries.js +8 -7
  48. package/examples/js/geometries/ParametricGeometry.js +23 -17
  49. package/examples/js/geometries/RoundedBoxGeometry.js +21 -19
  50. package/examples/js/geometries/TeapotGeometry.js +54 -50
  51. package/examples/js/geometries/TextGeometry.js +6 -4
  52. package/examples/js/helpers/LightProbeHelper.js +1 -2
  53. package/examples/js/helpers/OctreeHelper.js +22 -20
  54. package/examples/js/helpers/PositionalAudioHelper.js +8 -6
  55. package/examples/js/helpers/RectAreaLightHelper.js +6 -7
  56. package/examples/js/helpers/VertexNormalsHelper.js +15 -13
  57. package/examples/js/helpers/VertexTangentsHelper.js +15 -9
  58. package/examples/js/helpers/ViewHelper.js +31 -16
  59. package/examples/js/interactive/HTMLMesh.js +25 -39
  60. package/examples/js/interactive/InteractiveGroup.js +9 -14
  61. package/examples/js/interactive/SelectionBox.js +3 -70
  62. package/examples/js/interactive/SelectionHelper.js +2 -8
  63. package/examples/js/libs/ktx-parse.umd.js +1 -0
  64. package/examples/js/libs/meshopt_decoder.js +98 -32
  65. package/examples/js/lights/LightProbeGenerator.js +32 -39
  66. package/examples/js/lights/RectAreaLightUniformsLib.js +5 -1
  67. package/examples/js/lines/LineGeometry.js +3 -5
  68. package/examples/js/lines/LineMaterial.js +4 -11
  69. package/examples/js/lines/LineSegments2.js +40 -89
  70. package/examples/js/lines/LineSegmentsGeometry.js +7 -28
  71. package/examples/js/lines/Wireframe.js +2 -7
  72. package/examples/js/lines/WireframeGeometry2.js +3 -1
  73. package/examples/js/loaders/3DMLoader.js +58 -155
  74. package/examples/js/loaders/3MFLoader.js +72 -106
  75. package/examples/js/loaders/AMFLoader.js +0 -25
  76. package/examples/js/loaders/BVHLoader.js +44 -43
  77. package/examples/js/loaders/BasisTextureLoader.js +16 -46
  78. package/examples/js/loaders/ColladaLoader.js +229 -359
  79. package/examples/js/loaders/DDSLoader.js +24 -25
  80. package/examples/js/loaders/DRACOLoader.js +30 -90
  81. package/examples/js/loaders/EXRLoader.js +69 -177
  82. package/examples/js/loaders/FBXLoader.js +294 -441
  83. package/examples/js/loaders/FontLoader.js +9 -31
  84. package/examples/js/loaders/GCodeLoader.js +15 -16
  85. package/examples/js/loaders/GLTFLoader.js +458 -739
  86. package/examples/js/loaders/HDRCubeTextureLoader.js +0 -17
  87. package/examples/js/loaders/KMZLoader.js +3 -7
  88. package/examples/js/loaders/KTXLoader.js +12 -30
  89. package/examples/js/loaders/LDrawLoader.js +309 -355
  90. package/examples/js/loaders/LUT3dlLoader.js +7 -11
  91. package/examples/js/loaders/LUTCubeLoader.js +0 -8
  92. package/examples/js/loaders/LWOLoader.js +59 -124
  93. package/examples/js/loaders/LogLuvLoader.js +27 -77
  94. package/examples/js/loaders/LottieLoader.js +4 -4
  95. package/examples/js/loaders/MD2Loader.js +26 -27
  96. package/examples/js/loaders/MDDLoader.js +6 -10
  97. package/examples/js/loaders/MMDLoader.js +180 -189
  98. package/examples/js/loaders/MTLLoader.js +18 -47
  99. package/examples/js/loaders/NRRDLoader.js +44 -84
  100. package/examples/js/loaders/OBJLoader.js +56 -77
  101. package/examples/js/loaders/PCDLoader.js +92 -42
  102. package/examples/js/loaders/PDBLoader.js +17 -13
  103. package/examples/js/loaders/PLYLoader.js +65 -51
  104. package/examples/js/loaders/PRWMLoader.js +11 -22
  105. package/examples/js/loaders/PVRLoader.js +7 -16
  106. package/examples/js/loaders/RGBELoader.js +36 -61
  107. package/examples/js/loaders/RGBMLoader.js +26 -87
  108. package/examples/js/loaders/STLLoader.js +20 -27
  109. package/examples/js/loaders/SVGLoader.js +365 -236
  110. package/examples/js/loaders/TDSLoader.js +81 -118
  111. package/examples/js/loaders/TGALoader.js +39 -41
  112. package/examples/js/loaders/TIFFLoader.js +30 -0
  113. package/examples/js/loaders/TTFLoader.js +0 -8
  114. package/examples/js/loaders/TiltLoader.js +14 -15
  115. package/examples/js/loaders/VOXLoader.js +8 -16
  116. package/examples/js/loaders/VRMLLoader.js +266 -354
  117. package/examples/js/loaders/VTKLoader.js +102 -119
  118. package/examples/js/loaders/XYZLoader.js +2 -4
  119. package/examples/js/loaders/lwo/IFFParser.js +55 -136
  120. package/examples/js/loaders/lwo/LWO2Parser.js +39 -89
  121. package/examples/js/loaders/lwo/LWO3Parser.js +38 -79
  122. package/examples/js/materials/MeshGouraudMaterial.js +387 -0
  123. package/examples/js/math/Capsule.js +0 -17
  124. package/examples/js/math/ColorConverter.js +3 -53
  125. package/examples/js/math/ConvexHull.js +185 -141
  126. package/examples/js/math/ImprovedNoise.js +1 -1
  127. package/examples/js/math/Lut.js +8 -15
  128. package/examples/js/math/MeshSurfaceSampler.js +6 -28
  129. package/examples/js/math/OBB.js +90 -49
  130. package/examples/js/math/Octree.js +2 -57
  131. package/examples/js/math/SimplexNoise.js +74 -88
  132. package/examples/js/misc/ConvexObjectBreaker.js +37 -48
  133. package/examples/js/misc/GPUComputationRenderer.js +47 -14
  134. package/examples/js/misc/Gyroscope.js +5 -9
  135. package/examples/js/misc/MD2Character.js +14 -23
  136. package/examples/js/misc/MD2CharacterComplex.js +73 -54
  137. package/examples/js/misc/MorphAnimMesh.js +0 -6
  138. package/examples/js/misc/MorphBlendMesh.js +3 -30
  139. package/examples/js/misc/ProgressiveLightMap.js +47 -43
  140. package/examples/js/misc/RollerCoaster.js +17 -24
  141. package/examples/js/misc/TubePainter.js +18 -12
  142. package/examples/js/misc/Volume.js +173 -194
  143. package/examples/js/misc/VolumeSlice.js +91 -99
  144. package/examples/js/modifiers/CurveModifier.js +19 -21
  145. package/examples/js/modifiers/EdgeSplitModifier.js +0 -30
  146. package/examples/js/modifiers/SimplifyModifier.js +57 -60
  147. package/examples/js/modifiers/TessellateModifier.js +2 -9
  148. package/examples/js/objects/GroundProjectedEnv.js +181 -0
  149. package/examples/js/objects/Lensflare.js +47 -38
  150. package/examples/js/objects/LightningStorm.js +10 -13
  151. package/examples/js/objects/MarchingCubes.js +80 -59
  152. package/examples/js/objects/Reflector.js +31 -22
  153. package/examples/js/objects/ReflectorForSSRPass.js +20 -25
  154. package/examples/js/objects/Refractor.js +61 -33
  155. package/examples/js/objects/ShadowMesh.js +6 -3
  156. package/examples/js/objects/Sky.js +2 -7
  157. package/examples/js/objects/Water.js +23 -18
  158. package/examples/js/objects/Water2.js +20 -19
  159. package/examples/js/physics/AmmoPhysics.js +23 -20
  160. package/examples/js/physics/OimoPhysics.js +19 -17
  161. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +13 -20
  162. package/examples/js/postprocessing/AfterimagePass.js +19 -12
  163. package/examples/js/postprocessing/BloomPass.js +38 -17
  164. package/examples/js/postprocessing/BokehPass.js +29 -12
  165. package/examples/js/postprocessing/ClearPass.js +1 -6
  166. package/examples/js/postprocessing/CubeTexturePass.js +12 -9
  167. package/examples/js/postprocessing/DotScreenPass.js +7 -5
  168. package/examples/js/postprocessing/EffectComposer.js +25 -32
  169. package/examples/js/postprocessing/FilmPass.js +7 -5
  170. package/examples/js/postprocessing/GlitchPass.js +10 -11
  171. package/examples/js/postprocessing/HalftonePass.js +9 -9
  172. package/examples/js/postprocessing/LUTPass.js +2 -15
  173. package/examples/js/postprocessing/MaskPass.js +20 -17
  174. package/examples/js/postprocessing/OutlinePass.js +49 -38
  175. package/examples/js/postprocessing/Pass.js +11 -14
  176. package/examples/js/postprocessing/RenderPass.js +3 -7
  177. package/examples/js/postprocessing/RenderPixelatedPass.js +215 -0
  178. package/examples/js/postprocessing/SAOPass.js +40 -32
  179. package/examples/js/postprocessing/SMAAPass.js +34 -17
  180. package/examples/js/postprocessing/SSAARenderPass.js +14 -14
  181. package/examples/js/postprocessing/SSAOPass.js +56 -42
  182. package/examples/js/postprocessing/SSRPass.js +78 -61
  183. package/examples/js/postprocessing/SavePass.js +14 -6
  184. package/examples/js/postprocessing/ShaderPass.js +9 -8
  185. package/examples/js/postprocessing/TAARenderPass.js +11 -9
  186. package/examples/js/postprocessing/TexturePass.js +7 -4
  187. package/examples/js/postprocessing/UnrealBloomPass.js +43 -25
  188. package/examples/js/renderers/CSS2DRenderer.js +4 -23
  189. package/examples/js/renderers/CSS3DRenderer.js +5 -26
  190. package/examples/js/renderers/Projector.js +31 -108
  191. package/examples/js/renderers/SVGRenderer.js +4 -50
  192. package/examples/js/shaders/ACESFilmicToneMappingShader.js +3 -6
  193. package/examples/js/shaders/AfterimageShader.js +3 -6
  194. package/examples/js/shaders/BasicShader.js +3 -6
  195. package/examples/js/shaders/BleachBypassShader.js +3 -6
  196. package/examples/js/shaders/BlendShader.js +3 -6
  197. package/examples/js/shaders/BokehShader.js +3 -6
  198. package/examples/js/shaders/BokehShader2.js +4 -13
  199. package/examples/js/shaders/BrightnessContrastShader.js +3 -6
  200. package/examples/js/shaders/ColorCorrectionShader.js +2 -6
  201. package/examples/js/shaders/ColorifyShader.js +2 -6
  202. package/examples/js/shaders/ConvolutionShader.js +5 -10
  203. package/examples/js/shaders/CopyShader.js +3 -6
  204. package/examples/js/shaders/DOFMipMapShader.js +3 -6
  205. package/examples/js/shaders/DepthLimitedBlurShader.js +2 -9
  206. package/examples/js/shaders/DigitalGlitch.js +3 -6
  207. package/examples/js/shaders/DotScreenShader.js +2 -6
  208. package/examples/js/shaders/FXAAShader.js +1 -3
  209. package/examples/js/shaders/FilmShader.js +3 -6
  210. package/examples/js/shaders/FocusShader.js +3 -6
  211. package/examples/js/shaders/FreiChenShader.js +2 -6
  212. package/examples/js/shaders/GammaCorrectionShader.js +3 -6
  213. package/examples/js/shaders/GodRaysShader.js +11 -24
  214. package/examples/js/shaders/HalftoneShader.js +3 -6
  215. package/examples/js/shaders/HorizontalBlurShader.js +3 -6
  216. package/examples/js/shaders/HorizontalTiltShiftShader.js +3 -6
  217. package/examples/js/shaders/HueSaturationShader.js +3 -6
  218. package/examples/js/shaders/KaleidoShader.js +3 -6
  219. package/examples/js/shaders/LuminosityHighPassShader.js +2 -6
  220. package/examples/js/shaders/LuminosityShader.js +4 -7
  221. package/examples/js/shaders/MMDToonShader.js +2 -4
  222. package/examples/js/shaders/MirrorShader.js +3 -6
  223. package/examples/js/shaders/NormalMapShader.js +2 -6
  224. package/examples/js/shaders/RGBShiftShader.js +3 -6
  225. package/examples/js/shaders/SAOShader.js +2 -6
  226. package/examples/js/shaders/SMAAShader.js +6 -18
  227. package/examples/js/shaders/SSAOShader.js +2 -6
  228. package/examples/js/shaders/SSRShader.js +6 -18
  229. package/examples/js/shaders/SepiaShader.js +3 -6
  230. package/examples/js/shaders/SobelOperatorShader.js +2 -6
  231. package/examples/js/shaders/TechnicolorShader.js +3 -6
  232. package/examples/js/shaders/ToneMapShader.js +4 -7
  233. package/examples/js/shaders/ToonShader.js +8 -24
  234. package/examples/js/shaders/TriangleBlurShader.js +2 -6
  235. package/examples/js/shaders/UnpackDepthRGBAShader.js +3 -6
  236. package/examples/js/shaders/VelocityShader.js +126 -0
  237. package/examples/js/shaders/VerticalBlurShader.js +3 -6
  238. package/examples/js/shaders/VerticalTiltShiftShader.js +3 -6
  239. package/examples/js/shaders/VignetteShader.js +3 -6
  240. package/examples/js/shaders/VolumeShader.js +2 -6
  241. package/examples/js/shaders/WaterRefractionShader.js +2 -6
  242. package/examples/js/textures/FlakesTexture.js +0 -1
  243. package/examples/js/utils/BufferGeometryUtils.js +237 -171
  244. package/examples/js/utils/CameraUtils.js +5 -20
  245. package/examples/js/utils/GPUStatsPanel.js +3 -12
  246. package/examples/js/utils/GeometryCompressionUtils.js +19 -44
  247. package/examples/js/utils/GeometryUtils.js +15 -36
  248. package/examples/js/utils/LDrawUtils.js +8 -11
  249. package/examples/js/utils/PackedPhongMaterial.js +6 -4
  250. package/examples/js/utils/SceneUtils.js +109 -14
  251. package/examples/js/utils/ShadowMapViewer.js +17 -14
  252. package/examples/js/utils/SkeletonUtils.js +13 -27
  253. package/examples/js/utils/UVsDebug.js +20 -12
  254. package/examples/js/utils/WorkerPool.js +1 -11
  255. package/examples/jsm/animation/CCDIKSolver.js +27 -3
  256. package/examples/jsm/animation/MMDPhysics.js +28 -22
  257. package/examples/jsm/capabilities/WebGPU.js +3 -1
  258. package/examples/jsm/controls/ArcballControls.js +17 -2
  259. package/examples/jsm/controls/FirstPersonControls.js +20 -27
  260. package/examples/jsm/controls/FlyControls.js +16 -24
  261. package/examples/jsm/controls/OrbitControls.js +44 -9
  262. package/examples/jsm/controls/PointerLockControls.js +0 -7
  263. package/examples/jsm/controls/TrackballControls.js +14 -5
  264. package/examples/jsm/controls/TransformControls.js +18 -16
  265. package/examples/jsm/csm/CSM.js +1 -0
  266. package/examples/jsm/csm/CSMHelper.js +30 -0
  267. package/examples/jsm/effects/AnaglyphEffect.js +2 -2
  268. package/examples/jsm/effects/OutlineEffect.js +4 -25
  269. package/examples/jsm/effects/ParallaxBarrierEffect.js +2 -2
  270. package/examples/jsm/effects/PeppersGhostEffect.js +2 -2
  271. package/examples/jsm/effects/StereoEffect.js +2 -2
  272. package/examples/jsm/environments/RoomEnvironment.js +23 -0
  273. package/examples/jsm/exporters/ColladaExporter.js +4 -13
  274. package/examples/jsm/exporters/DRACOExporter.js +0 -13
  275. package/examples/jsm/exporters/GLTFExporter.js +29 -110
  276. package/examples/jsm/exporters/KTX2Exporter.js +29 -29
  277. package/examples/jsm/exporters/OBJExporter.js +0 -18
  278. package/examples/jsm/exporters/PLYExporter.js +14 -22
  279. package/examples/jsm/exporters/STLExporter.js +1 -9
  280. package/examples/jsm/exporters/USDZExporter.js +107 -4
  281. package/examples/jsm/geometries/ConvexGeometry.js +1 -1
  282. package/examples/jsm/geometries/ParametricGeometry.js +0 -6
  283. package/examples/jsm/helpers/OctreeHelper.js +22 -8
  284. package/examples/jsm/helpers/VertexNormalsHelper.js +7 -1
  285. package/examples/jsm/helpers/VertexTangentsHelper.js +7 -0
  286. package/examples/jsm/helpers/ViewHelper.js +24 -0
  287. package/examples/jsm/interactive/HTMLMesh.js +14 -15
  288. package/examples/jsm/interactive/InteractiveGroup.js +4 -2
  289. package/examples/jsm/interactive/SelectionHelper.js +5 -3
  290. package/examples/jsm/libs/flow.module.js +610 -160
  291. package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
  292. package/examples/jsm/libs/meshopt_decoder.module.js +97 -32
  293. package/examples/jsm/libs/utif.module.js +1579 -0
  294. package/examples/jsm/libs/zstddec.module.js +1 -0
  295. package/examples/jsm/lines/LineSegments2.js +4 -0
  296. package/examples/jsm/loaders/3DMLoader.js +1 -2
  297. package/examples/jsm/loaders/ColladaLoader.js +29 -0
  298. package/examples/jsm/loaders/DRACOLoader.js +2 -28
  299. package/examples/jsm/loaders/EXRLoader.js +3 -13
  300. package/examples/jsm/loaders/FBXLoader.js +26 -3
  301. package/examples/jsm/loaders/FontLoader.js +3 -16
  302. package/examples/jsm/loaders/GLTFLoader.js +321 -464
  303. package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -13
  304. package/examples/jsm/loaders/KTX2Loader.js +254 -53
  305. package/examples/jsm/loaders/LDrawLoader.js +149 -87
  306. package/examples/jsm/loaders/LottieLoader.js +4 -2
  307. package/examples/jsm/loaders/MaterialXLoader.js +728 -0
  308. package/examples/jsm/loaders/OBJLoader.js +6 -14
  309. package/examples/jsm/loaders/PCDLoader.js +60 -14
  310. package/examples/jsm/loaders/PLYLoader.js +71 -19
  311. package/examples/jsm/loaders/RGBELoader.js +1 -1
  312. package/examples/jsm/loaders/SVGLoader.js +231 -17
  313. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  314. package/examples/jsm/loaders/USDZLoader.js +633 -0
  315. package/examples/jsm/loaders/VRMLLoader.js +36 -26
  316. package/examples/jsm/loaders/VTKLoader.js +1 -1
  317. package/examples/jsm/loaders/lwo/LWO2Parser.js +6 -8
  318. package/examples/jsm/loaders/lwo/LWO3Parser.js +6 -8
  319. package/examples/jsm/materials/MeshGouraudMaterial.js +423 -0
  320. package/examples/jsm/math/ColorConverter.js +1 -49
  321. package/examples/jsm/math/ConvexHull.js +4 -4
  322. package/examples/jsm/math/Octree.js +1 -1
  323. package/examples/jsm/misc/GPUComputationRenderer.js +43 -0
  324. package/examples/jsm/misc/Volume.js +169 -171
  325. package/examples/jsm/misc/VolumeSlice.js +78 -80
  326. package/examples/jsm/modifiers/SimplifyModifier.js +1 -1
  327. package/examples/jsm/node-editor/NodeEditor.js +91 -12
  328. package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +1 -1
  329. package/examples/jsm/node-editor/accessors/NormalEditor.js +1 -1
  330. package/examples/jsm/node-editor/accessors/PositionEditor.js +1 -1
  331. package/examples/jsm/node-editor/accessors/UVEditor.js +1 -1
  332. package/examples/jsm/node-editor/core/BaseNode.js +10 -3
  333. package/examples/jsm/node-editor/display/BlendEditor.js +1 -1
  334. package/examples/jsm/node-editor/display/NormalMapEditor.js +1 -1
  335. package/examples/jsm/node-editor/inputs/ColorEditor.js +1 -1
  336. package/examples/jsm/node-editor/inputs/FloatEditor.js +1 -1
  337. package/examples/jsm/node-editor/inputs/SliderEditor.js +1 -1
  338. package/examples/jsm/node-editor/inputs/TextureEditor.js +1 -1
  339. package/examples/jsm/node-editor/inputs/Vector2Editor.js +1 -1
  340. package/examples/jsm/node-editor/inputs/Vector3Editor.js +1 -1
  341. package/examples/jsm/node-editor/inputs/Vector4Editor.js +1 -1
  342. package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +7 -10
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  474. package/examples/jsm/shaders/VelocityShader.js +128 -0
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  478. package/examples/jsm/utils/SceneUtils.js +117 -12
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  480. package/examples/jsm/webxr/OculusHandPointerModel.js +6 -1
  481. package/examples/jsm/webxr/VRButton.js +1 -7
  482. package/examples/jsm/webxr/XRHandMeshModel.js +8 -3
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  634. package/src/utils.js +1 -1
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  637. package/examples/js/loaders/KTX2Loader.js +0 -558
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  639. package/examples/jsm/controls/experimental/CameraControls.js +0 -1248
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  643. package/examples/jsm/package.json +0 -3
  644. package/examples/jsm/renderers/webgl/nodes/WebGLPhysicalContextNode.js +0 -45
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@@ -103,59 +103,51 @@ function WebGLState( gl, extensions, capabilities ) {
103
103
 
104
104
  if ( currentDepthFunc !== depthFunc ) {
105
105
 
106
- if ( depthFunc ) {
106
+ switch ( depthFunc ) {
107
107
 
108
- switch ( depthFunc ) {
108
+ case NeverDepth:
109
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110
- case NeverDepth:
111
-
112
- gl.depthFunc( gl.NEVER );
113
- break;
114
-
115
- case AlwaysDepth:
116
-
117
- gl.depthFunc( gl.ALWAYS );
118
- break;
119
-
120
- case LessDepth:
110
+ gl.depthFunc( gl.NEVER );
111
+ break;
121
112
 
122
- gl.depthFunc( gl.LESS );
123
- break;
113
+ case AlwaysDepth:
124
114
 
125
- case LessEqualDepth:
115
+ gl.depthFunc( gl.ALWAYS );
116
+ break;
126
117
 
127
- gl.depthFunc( gl.LEQUAL );
128
- break;
118
+ case LessDepth:
129
119
 
130
- case EqualDepth:
120
+ gl.depthFunc( gl.LESS );
121
+ break;
131
122
 
132
- gl.depthFunc( gl.EQUAL );
133
- break;
123
+ case LessEqualDepth:
134
124
 
135
- case GreaterEqualDepth:
125
+ gl.depthFunc( gl.LEQUAL );
126
+ break;
136
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137
- gl.depthFunc( gl.GEQUAL );
138
- break;
128
+ case EqualDepth:
139
129
 
140
- case GreaterDepth:
130
+ gl.depthFunc( gl.EQUAL );
131
+ break;
141
132
 
142
- gl.depthFunc( gl.GREATER );
143
- break;
133
+ case GreaterEqualDepth:
144
134
 
145
- case NotEqualDepth:
135
+ gl.depthFunc( gl.GEQUAL );
136
+ break;
146
137
 
147
- gl.depthFunc( gl.NOTEQUAL );
148
- break;
138
+ case GreaterDepth:
149
139
 
150
- default:
140
+ gl.depthFunc( gl.GREATER );
141
+ break;
151
142
 
152
- gl.depthFunc( gl.LEQUAL );
143
+ case NotEqualDepth:
153
144
 
154
- }
145
+ gl.depthFunc( gl.NOTEQUAL );
146
+ break;
155
147
 
156
- } else {
148
+ default:
157
149
 
158
- gl.depthFunc( gl.LEQUAL );
150
+ gl.depthFunc( gl.LEQUAL );
159
151
 
160
152
  }
161
153
 
@@ -314,6 +306,9 @@ function WebGLState( gl, extensions, capabilities ) {
314
306
  const depthBuffer = new DepthBuffer();
315
307
  const stencilBuffer = new StencilBuffer();
316
308
 
309
+ const uboBindings = new WeakMap();
310
+ const uboProgamMap = new WeakMap();
311
+
317
312
  let enabledCapabilities = {};
318
313
 
319
314
  let currentBoundFramebuffers = {};
@@ -723,7 +718,7 @@ function WebGLState( gl, extensions, capabilities ) {
723
718
  }
724
719
 
725
720
  currentBlending = blending;
726
- currentPremultipledAlpha = null;
721
+ currentPremultipledAlpha = false;
727
722
 
728
723
  }
729
724
 
@@ -885,25 +880,40 @@ function WebGLState( gl, extensions, capabilities ) {
885
880
 
886
881
  }
887
882
 
888
- function bindTexture( webglType, webglTexture ) {
883
+ function bindTexture( webglType, webglTexture, webglSlot ) {
884
+
885
+ if ( webglSlot === undefined ) {
886
+
887
+ if ( currentTextureSlot === null ) {
888
+
889
+ webglSlot = gl.TEXTURE0 + maxTextures - 1;
889
890
 
890
- if ( currentTextureSlot === null ) {
891
+ } else {
892
+
893
+ webglSlot = currentTextureSlot;
891
894
 
892
- activeTexture();
895
+ }
893
896
 
894
897
  }
895
898
 
896
- let boundTexture = currentBoundTextures[ currentTextureSlot ];
899
+ let boundTexture = currentBoundTextures[ webglSlot ];
897
900
 
898
901
  if ( boundTexture === undefined ) {
899
902
 
900
903
  boundTexture = { type: undefined, texture: undefined };
901
- currentBoundTextures[ currentTextureSlot ] = boundTexture;
904
+ currentBoundTextures[ webglSlot ] = boundTexture;
902
905
 
903
906
  }
904
907
 
905
908
  if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) {
906
909
 
910
+ if ( currentTextureSlot !== webglSlot ) {
911
+
912
+ gl.activeTexture( webglSlot );
913
+ currentTextureSlot = webglSlot;
914
+
915
+ }
916
+
907
917
  gl.bindTexture( webglType, webglTexture || emptyTextures[ webglType ] );
908
918
 
909
919
  boundTexture.type = webglType;
@@ -942,6 +952,20 @@ function WebGLState( gl, extensions, capabilities ) {
942
952
 
943
953
  }
944
954
 
955
+ function compressedTexImage3D() {
956
+
957
+ try {
958
+
959
+ gl.compressedTexImage3D.apply( gl, arguments );
960
+
961
+ } catch ( error ) {
962
+
963
+ console.error( 'THREE.WebGLState:', error );
964
+
965
+ }
966
+
967
+ }
968
+
945
969
  function texSubImage2D() {
946
970
 
947
971
  try {
@@ -984,6 +1008,20 @@ function WebGLState( gl, extensions, capabilities ) {
984
1008
 
985
1009
  }
986
1010
 
1011
+ function compressedTexSubImage3D() {
1012
+
1013
+ try {
1014
+
1015
+ gl.compressedTexSubImage3D.apply( gl, arguments );
1016
+
1017
+ } catch ( error ) {
1018
+
1019
+ console.error( 'THREE.WebGLState:', error );
1020
+
1021
+ }
1022
+
1023
+ }
1024
+
987
1025
  function texStorage2D() {
988
1026
 
989
1027
  try {
@@ -1064,6 +1102,47 @@ function WebGLState( gl, extensions, capabilities ) {
1064
1102
 
1065
1103
  }
1066
1104
 
1105
+ function updateUBOMapping( uniformsGroup, program ) {
1106
+
1107
+ let mapping = uboProgamMap.get( program );
1108
+
1109
+ if ( mapping === undefined ) {
1110
+
1111
+ mapping = new WeakMap();
1112
+
1113
+ uboProgamMap.set( program, mapping );
1114
+
1115
+ }
1116
+
1117
+ let blockIndex = mapping.get( uniformsGroup );
1118
+
1119
+ if ( blockIndex === undefined ) {
1120
+
1121
+ blockIndex = gl.getUniformBlockIndex( program, uniformsGroup.name );
1122
+
1123
+ mapping.set( uniformsGroup, blockIndex );
1124
+
1125
+ }
1126
+
1127
+ }
1128
+
1129
+ function uniformBlockBinding( uniformsGroup, program ) {
1130
+
1131
+ const mapping = uboProgamMap.get( program );
1132
+ const blockIndex = mapping.get( uniformsGroup );
1133
+
1134
+ if ( uboBindings.get( uniformsGroup ) !== blockIndex ) {
1135
+
1136
+ // bind shader specific block index to global block point
1137
+
1138
+ gl.uniformBlockBinding( program, blockIndex, uniformsGroup.__bindingPointIndex );
1139
+
1140
+ uboBindings.set( uniformsGroup, blockIndex );
1141
+
1142
+ }
1143
+
1144
+ }
1145
+
1067
1146
  //
1068
1147
 
1069
1148
  function reset() {
@@ -1188,14 +1267,19 @@ function WebGLState( gl, extensions, capabilities ) {
1188
1267
  bindTexture: bindTexture,
1189
1268
  unbindTexture: unbindTexture,
1190
1269
  compressedTexImage2D: compressedTexImage2D,
1270
+ compressedTexImage3D: compressedTexImage3D,
1191
1271
  texImage2D: texImage2D,
1192
1272
  texImage3D: texImage3D,
1193
1273
 
1274
+ updateUBOMapping: updateUBOMapping,
1275
+ uniformBlockBinding: uniformBlockBinding,
1276
+
1194
1277
  texStorage2D: texStorage2D,
1195
1278
  texStorage3D: texStorage3D,
1196
1279
  texSubImage2D: texSubImage2D,
1197
1280
  texSubImage3D: texSubImage3D,
1198
1281
  compressedTexSubImage2D: compressedTexSubImage2D,
1282
+ compressedTexSubImage3D: compressedTexSubImage3D,
1199
1283
 
1200
1284
  scissor: scissor,
1201
1285
  viewport: viewport,
@@ -11,7 +11,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
11
11
  const maxTextureSize = capabilities.maxTextureSize;
12
12
  const maxSamples = capabilities.maxSamples;
13
13
  const multisampledRTTExt = extensions.has( 'WEBGL_multisampled_render_to_texture' ) ? extensions.get( 'WEBGL_multisampled_render_to_texture' ) : null;
14
- const supportsInvalidateFramebuffer = /OculusBrowser/g.test( navigator.userAgent );
14
+ const supportsInvalidateFramebuffer = typeof navigator === 'undefined' ? false : /OculusBrowser/g.test( navigator.userAgent );
15
15
 
16
16
  const _videoTextures = new WeakMap();
17
17
  let _canvas;
@@ -135,7 +135,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
135
135
 
136
136
  }
137
137
 
138
- function getInternalFormat( internalFormatName, glFormat, glType, encoding, isVideoTexture = false ) {
138
+ function getInternalFormat( internalFormatName, glFormat, glType, encoding, forceLinearEncoding = false ) {
139
139
 
140
140
  if ( isWebGL2 === false ) return glFormat;
141
141
 
@@ -169,7 +169,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
169
169
 
170
170
  if ( glType === _gl.FLOAT ) internalFormat = _gl.RGBA32F;
171
171
  if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RGBA16F;
172
- if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = ( encoding === sRGBEncoding && isVideoTexture === false ) ? _gl.SRGB8_ALPHA8 : _gl.RGBA8;
172
+ if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = ( encoding === sRGBEncoding && forceLinearEncoding === false ) ? _gl.SRGB8_ALPHA8 : _gl.RGBA8;
173
173
  if ( glType === _gl.UNSIGNED_SHORT_4_4_4_4 ) internalFormat = _gl.RGBA4;
174
174
  if ( glType === _gl.UNSIGNED_SHORT_5_5_5_1 ) internalFormat = _gl.RGB5_A1;
175
175
 
@@ -415,6 +415,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
415
415
 
416
416
  array.push( texture.wrapS );
417
417
  array.push( texture.wrapT );
418
+ array.push( texture.wrapR || 0 );
418
419
  array.push( texture.magFilter );
419
420
  array.push( texture.minFilter );
420
421
  array.push( texture.anisotropy );
@@ -460,8 +461,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
460
461
 
461
462
  }
462
463
 
463
- state.activeTexture( _gl.TEXTURE0 + slot );
464
- state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
464
+ state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
465
465
 
466
466
  }
467
467
 
@@ -476,8 +476,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
476
476
 
477
477
  }
478
478
 
479
- state.activeTexture( _gl.TEXTURE0 + slot );
480
- state.bindTexture( _gl.TEXTURE_2D_ARRAY, textureProperties.__webglTexture );
479
+ state.bindTexture( _gl.TEXTURE_2D_ARRAY, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
481
480
 
482
481
  }
483
482
 
@@ -492,8 +491,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
492
491
 
493
492
  }
494
493
 
495
- state.activeTexture( _gl.TEXTURE0 + slot );
496
- state.bindTexture( _gl.TEXTURE_3D, textureProperties.__webglTexture );
494
+ state.bindTexture( _gl.TEXTURE_3D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
497
495
 
498
496
  }
499
497
 
@@ -508,8 +506,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
508
506
 
509
507
  }
510
508
 
511
- state.activeTexture( _gl.TEXTURE0 + slot );
512
- state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
509
+ state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
513
510
 
514
511
  }
515
512
 
@@ -675,16 +672,19 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
675
672
 
676
673
  let textureType = _gl.TEXTURE_2D;
677
674
 
678
- if ( texture.isDataArrayTexture ) textureType = _gl.TEXTURE_2D_ARRAY;
675
+ if ( texture.isDataArrayTexture || texture.isCompressedArrayTexture ) textureType = _gl.TEXTURE_2D_ARRAY;
679
676
  if ( texture.isData3DTexture ) textureType = _gl.TEXTURE_3D;
680
677
 
681
678
  const forceUpload = initTexture( textureProperties, texture );
682
679
  const source = texture.source;
683
680
 
684
- state.activeTexture( _gl.TEXTURE0 + slot );
685
- state.bindTexture( textureType, textureProperties.__webglTexture );
681
+ state.bindTexture( textureType, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
686
682
 
687
- if ( source.version !== source.__currentVersion || forceUpload === true ) {
683
+ const sourceProperties = properties.get( source );
684
+
685
+ if ( source.version !== sourceProperties.__version || forceUpload === true ) {
686
+
687
+ state.activeTexture( _gl.TEXTURE0 + slot );
688
688
 
689
689
  _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
690
690
  _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
@@ -707,7 +707,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
707
707
  const mipmaps = texture.mipmaps;
708
708
 
709
709
  const useTexStorage = ( isWebGL2 && texture.isVideoTexture !== true );
710
- const allocateMemory = ( source.__currentVersion === undefined ) || ( forceUpload === true );
710
+ const allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true );
711
711
  const levels = getMipLevels( texture, image, supportsMips );
712
712
 
713
713
  if ( texture.isDepthTexture ) {
@@ -854,45 +854,97 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
854
854
 
855
855
  } else if ( texture.isCompressedTexture ) {
856
856
 
857
- if ( useTexStorage && allocateMemory ) {
857
+ if ( texture.isCompressedArrayTexture ) {
858
858
 
859
- state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );
859
+ if ( useTexStorage && allocateMemory ) {
860
860
 
861
- }
861
+ state.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height, image.depth );
862
862
 
863
- for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
863
+ }
864
864
 
865
- mipmap = mipmaps[ i ];
865
+ for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
866
866
 
867
- if ( texture.format !== RGBAFormat ) {
867
+ mipmap = mipmaps[ i ];
868
868
 
869
- if ( glFormat !== null ) {
869
+ if ( texture.format !== RGBAFormat ) {
870
870
 
871
- if ( useTexStorage ) {
871
+ if ( glFormat !== null ) {
872
+
873
+ if ( useTexStorage ) {
874
+
875
+ state.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, mipmap.data, 0, 0 );
876
+
877
+ } else {
878
+
879
+ state.compressedTexImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, mipmap.data, 0, 0 );
872
880
 
873
- state.compressedTexSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );
881
+ }
874
882
 
875
883
  } else {
876
884
 
877
- state.compressedTexImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
885
+ console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
878
886
 
879
887
  }
880
888
 
881
889
  } else {
882
890
 
883
- console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
891
+ if ( useTexStorage ) {
892
+
893
+ state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, glType, mipmap.data );
894
+
895
+ } else {
896
+
897
+ state.texImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, glFormat, glType, mipmap.data );
898
+
899
+ }
884
900
 
885
901
  }
886
902
 
887
- } else {
903
+ }
888
904
 
889
- if ( useTexStorage ) {
905
+ } else {
890
906
 
891
- state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
907
+ if ( useTexStorage && allocateMemory ) {
908
+
909
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );
910
+
911
+ }
912
+
913
+ for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
914
+
915
+ mipmap = mipmaps[ i ];
916
+
917
+ if ( texture.format !== RGBAFormat ) {
918
+
919
+ if ( glFormat !== null ) {
920
+
921
+ if ( useTexStorage ) {
922
+
923
+ state.compressedTexSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );
924
+
925
+ } else {
926
+
927
+ state.compressedTexImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
928
+
929
+ }
930
+
931
+ } else {
932
+
933
+ console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
934
+
935
+ }
892
936
 
893
937
  } else {
894
938
 
895
- state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
939
+ if ( useTexStorage ) {
940
+
941
+ state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
942
+
943
+ } else {
944
+
945
+ state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
946
+
947
+ }
896
948
 
897
949
  }
898
950
 
@@ -1023,7 +1075,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
1023
1075
 
1024
1076
  }
1025
1077
 
1026
- source.__currentVersion = source.version;
1078
+ sourceProperties.__version = source.version;
1027
1079
 
1028
1080
  if ( texture.onUpdate ) texture.onUpdate( texture );
1029
1081
 
@@ -1040,10 +1092,13 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
1040
1092
  const forceUpload = initTexture( textureProperties, texture );
1041
1093
  const source = texture.source;
1042
1094
 
1043
- state.activeTexture( _gl.TEXTURE0 + slot );
1044
- state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
1095
+ state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
1096
+
1097
+ const sourceProperties = properties.get( source );
1045
1098
 
1046
- if ( source.version !== source.__currentVersion || forceUpload === true ) {
1099
+ if ( source.version !== sourceProperties.__version || forceUpload === true ) {
1100
+
1101
+ state.activeTexture( _gl.TEXTURE0 + slot );
1047
1102
 
1048
1103
  _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
1049
1104
  _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
@@ -1078,7 +1133,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
1078
1133
  glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.encoding );
1079
1134
 
1080
1135
  const useTexStorage = ( isWebGL2 && texture.isVideoTexture !== true );
1081
- const allocateMemory = ( source.__currentVersion === undefined ) || ( forceUpload === true );
1136
+ const allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true );
1082
1137
  let levels = getMipLevels( texture, image, supportsMips );
1083
1138
 
1084
1139
  setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, supportsMips );
@@ -1227,7 +1282,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
1227
1282
 
1228
1283
  }
1229
1284
 
1230
- source.__currentVersion = source.version;
1285
+ sourceProperties.__version = source.version;
1231
1286
 
1232
1287
  if ( texture.onUpdate ) texture.onUpdate( texture );
1233
1288
 
@@ -1267,7 +1322,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
1267
1322
 
1268
1323
  multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, 0, getRenderTargetSamples( renderTarget ) );
1269
1324
 
1270
- } else {
1325
+ } else if ( textureTarget === _gl.TEXTURE_2D || ( textureTarget >= _gl.TEXTURE_CUBE_MAP_POSITIVE_X && textureTarget <= _gl.TEXTURE_CUBE_MAP_NEGATIVE_Z ) ) { // see #24753
1271
1326
 
1272
1327
  _gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, 0 );
1273
1328
 
@@ -1591,7 +1646,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
1591
1646
 
1592
1647
  const glFormat = utils.convert( texture.format, texture.encoding );
1593
1648
  const glType = utils.convert( texture.type );
1594
- const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.encoding );
1649
+ const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.encoding, renderTarget.isXRRenderTarget === true );
1595
1650
  const samples = getRenderTargetSamples( renderTarget );
1596
1651
  _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1597
1652