super-three 0.141.0 → 0.147.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (646) hide show
  1. package/README.md +9 -9
  2. package/build/three.cjs +2441 -1569
  3. package/build/three.js +2441 -1569
  4. package/build/three.min.js +1 -1
  5. package/build/three.module.js +2847 -1576
  6. package/examples/js/animation/AnimationClipCreator.js +0 -8
  7. package/examples/js/animation/CCDIKSolver.js +50 -67
  8. package/examples/js/animation/MMDAnimationHelper.js +66 -137
  9. package/examples/js/animation/MMDPhysics.js +71 -150
  10. package/examples/js/cameras/CinematicCamera.js +33 -22
  11. package/examples/js/controls/ArcballControls.js +149 -403
  12. package/examples/js/controls/DragControls.js +8 -33
  13. package/examples/js/controls/FirstPersonControls.js +32 -61
  14. package/examples/js/controls/FlyControls.js +29 -63
  15. package/examples/js/controls/OrbitControls.js +125 -103
  16. package/examples/js/controls/PointerLockControls.js +5 -22
  17. package/examples/js/controls/TrackballControls.js +33 -88
  18. package/examples/js/controls/TransformControls.js +101 -182
  19. package/examples/js/csm/CSM.js +4 -39
  20. package/examples/js/csm/CSMFrustum.js +3 -9
  21. package/examples/js/csm/CSMHelper.js +24 -4
  22. package/examples/js/csm/CSMShader.js +2 -6
  23. package/examples/js/curves/CurveExtras.js +27 -27
  24. package/examples/js/curves/NURBSCurve.js +4 -16
  25. package/examples/js/curves/NURBSSurface.js +3 -9
  26. package/examples/js/curves/NURBSUtils.js +8 -45
  27. package/examples/js/effects/AnaglyphEffect.js +6 -20
  28. package/examples/js/effects/AsciiEffect.js +32 -31
  29. package/examples/js/effects/OutlineEffect.js +30 -54
  30. package/examples/js/effects/ParallaxBarrierEffect.js +2 -15
  31. package/examples/js/effects/PeppersGhostEffect.js +14 -41
  32. package/examples/js/effects/StereoEffect.js +2 -6
  33. package/examples/js/environments/RoomEnvironment.js +32 -8
  34. package/examples/js/exporters/ColladaExporter.js +52 -78
  35. package/examples/js/exporters/DRACOExporter.js +22 -34
  36. package/examples/js/exporters/EXRExporter.js +15 -18
  37. package/examples/js/exporters/GLTFExporter.js +168 -345
  38. package/examples/js/exporters/MMDExporter.js +5 -12
  39. package/examples/js/exporters/OBJExporter.js +40 -52
  40. package/examples/js/exporters/PLYExporter.js +50 -57
  41. package/examples/js/exporters/STLExporter.js +5 -14
  42. package/examples/js/exporters/USDZExporter.js +119 -27
  43. package/examples/js/geometries/BoxLineGeometry.js +0 -1
  44. package/examples/js/geometries/ConvexGeometry.js +12 -7
  45. package/examples/js/geometries/DecalGeometry.js +53 -20
  46. package/examples/js/geometries/LightningStrike.js +54 -67
  47. package/examples/js/geometries/ParametricGeometries.js +8 -7
  48. package/examples/js/geometries/ParametricGeometry.js +23 -17
  49. package/examples/js/geometries/RoundedBoxGeometry.js +21 -19
  50. package/examples/js/geometries/TeapotGeometry.js +54 -50
  51. package/examples/js/geometries/TextGeometry.js +6 -4
  52. package/examples/js/helpers/LightProbeHelper.js +1 -2
  53. package/examples/js/helpers/OctreeHelper.js +22 -20
  54. package/examples/js/helpers/PositionalAudioHelper.js +8 -6
  55. package/examples/js/helpers/RectAreaLightHelper.js +6 -7
  56. package/examples/js/helpers/VertexNormalsHelper.js +15 -13
  57. package/examples/js/helpers/VertexTangentsHelper.js +15 -9
  58. package/examples/js/helpers/ViewHelper.js +31 -16
  59. package/examples/js/interactive/HTMLMesh.js +25 -39
  60. package/examples/js/interactive/InteractiveGroup.js +9 -14
  61. package/examples/js/interactive/SelectionBox.js +3 -70
  62. package/examples/js/interactive/SelectionHelper.js +2 -8
  63. package/examples/js/libs/ktx-parse.umd.js +1 -0
  64. package/examples/js/libs/meshopt_decoder.js +98 -32
  65. package/examples/js/lights/LightProbeGenerator.js +32 -39
  66. package/examples/js/lights/RectAreaLightUniformsLib.js +5 -1
  67. package/examples/js/lines/LineGeometry.js +3 -5
  68. package/examples/js/lines/LineMaterial.js +4 -11
  69. package/examples/js/lines/LineSegments2.js +40 -89
  70. package/examples/js/lines/LineSegmentsGeometry.js +7 -28
  71. package/examples/js/lines/Wireframe.js +2 -7
  72. package/examples/js/lines/WireframeGeometry2.js +3 -1
  73. package/examples/js/loaders/3DMLoader.js +58 -155
  74. package/examples/js/loaders/3MFLoader.js +72 -106
  75. package/examples/js/loaders/AMFLoader.js +0 -25
  76. package/examples/js/loaders/BVHLoader.js +44 -43
  77. package/examples/js/loaders/BasisTextureLoader.js +16 -46
  78. package/examples/js/loaders/ColladaLoader.js +229 -359
  79. package/examples/js/loaders/DDSLoader.js +24 -25
  80. package/examples/js/loaders/DRACOLoader.js +30 -90
  81. package/examples/js/loaders/EXRLoader.js +69 -177
  82. package/examples/js/loaders/FBXLoader.js +294 -441
  83. package/examples/js/loaders/FontLoader.js +9 -31
  84. package/examples/js/loaders/GCodeLoader.js +15 -16
  85. package/examples/js/loaders/GLTFLoader.js +458 -739
  86. package/examples/js/loaders/HDRCubeTextureLoader.js +0 -17
  87. package/examples/js/loaders/KMZLoader.js +3 -7
  88. package/examples/js/loaders/KTXLoader.js +12 -30
  89. package/examples/js/loaders/LDrawLoader.js +309 -355
  90. package/examples/js/loaders/LUT3dlLoader.js +7 -11
  91. package/examples/js/loaders/LUTCubeLoader.js +0 -8
  92. package/examples/js/loaders/LWOLoader.js +59 -124
  93. package/examples/js/loaders/LogLuvLoader.js +27 -77
  94. package/examples/js/loaders/LottieLoader.js +4 -4
  95. package/examples/js/loaders/MD2Loader.js +26 -27
  96. package/examples/js/loaders/MDDLoader.js +6 -10
  97. package/examples/js/loaders/MMDLoader.js +180 -189
  98. package/examples/js/loaders/MTLLoader.js +18 -47
  99. package/examples/js/loaders/NRRDLoader.js +44 -84
  100. package/examples/js/loaders/OBJLoader.js +56 -77
  101. package/examples/js/loaders/PCDLoader.js +92 -42
  102. package/examples/js/loaders/PDBLoader.js +17 -13
  103. package/examples/js/loaders/PLYLoader.js +65 -51
  104. package/examples/js/loaders/PRWMLoader.js +11 -22
  105. package/examples/js/loaders/PVRLoader.js +7 -16
  106. package/examples/js/loaders/RGBELoader.js +36 -61
  107. package/examples/js/loaders/RGBMLoader.js +26 -87
  108. package/examples/js/loaders/STLLoader.js +20 -27
  109. package/examples/js/loaders/SVGLoader.js +365 -236
  110. package/examples/js/loaders/TDSLoader.js +81 -118
  111. package/examples/js/loaders/TGALoader.js +39 -41
  112. package/examples/js/loaders/TIFFLoader.js +30 -0
  113. package/examples/js/loaders/TTFLoader.js +0 -8
  114. package/examples/js/loaders/TiltLoader.js +14 -15
  115. package/examples/js/loaders/VOXLoader.js +8 -16
  116. package/examples/js/loaders/VRMLLoader.js +266 -354
  117. package/examples/js/loaders/VTKLoader.js +102 -119
  118. package/examples/js/loaders/XYZLoader.js +2 -4
  119. package/examples/js/loaders/lwo/IFFParser.js +55 -136
  120. package/examples/js/loaders/lwo/LWO2Parser.js +39 -89
  121. package/examples/js/loaders/lwo/LWO3Parser.js +38 -79
  122. package/examples/js/materials/MeshGouraudMaterial.js +387 -0
  123. package/examples/js/math/Capsule.js +0 -17
  124. package/examples/js/math/ColorConverter.js +3 -53
  125. package/examples/js/math/ConvexHull.js +185 -141
  126. package/examples/js/math/ImprovedNoise.js +1 -1
  127. package/examples/js/math/Lut.js +8 -15
  128. package/examples/js/math/MeshSurfaceSampler.js +6 -28
  129. package/examples/js/math/OBB.js +90 -49
  130. package/examples/js/math/Octree.js +2 -57
  131. package/examples/js/math/SimplexNoise.js +74 -88
  132. package/examples/js/misc/ConvexObjectBreaker.js +37 -48
  133. package/examples/js/misc/GPUComputationRenderer.js +47 -14
  134. package/examples/js/misc/Gyroscope.js +5 -9
  135. package/examples/js/misc/MD2Character.js +14 -23
  136. package/examples/js/misc/MD2CharacterComplex.js +73 -54
  137. package/examples/js/misc/MorphAnimMesh.js +0 -6
  138. package/examples/js/misc/MorphBlendMesh.js +3 -30
  139. package/examples/js/misc/ProgressiveLightMap.js +47 -43
  140. package/examples/js/misc/RollerCoaster.js +17 -24
  141. package/examples/js/misc/TubePainter.js +18 -12
  142. package/examples/js/misc/Volume.js +173 -194
  143. package/examples/js/misc/VolumeSlice.js +91 -99
  144. package/examples/js/modifiers/CurveModifier.js +19 -21
  145. package/examples/js/modifiers/EdgeSplitModifier.js +0 -30
  146. package/examples/js/modifiers/SimplifyModifier.js +57 -60
  147. package/examples/js/modifiers/TessellateModifier.js +2 -9
  148. package/examples/js/objects/GroundProjectedEnv.js +181 -0
  149. package/examples/js/objects/Lensflare.js +47 -38
  150. package/examples/js/objects/LightningStorm.js +10 -13
  151. package/examples/js/objects/MarchingCubes.js +80 -59
  152. package/examples/js/objects/Reflector.js +31 -22
  153. package/examples/js/objects/ReflectorForSSRPass.js +20 -25
  154. package/examples/js/objects/Refractor.js +61 -33
  155. package/examples/js/objects/ShadowMesh.js +6 -3
  156. package/examples/js/objects/Sky.js +2 -7
  157. package/examples/js/objects/Water.js +23 -18
  158. package/examples/js/objects/Water2.js +20 -19
  159. package/examples/js/physics/AmmoPhysics.js +23 -20
  160. package/examples/js/physics/OimoPhysics.js +19 -17
  161. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +13 -20
  162. package/examples/js/postprocessing/AfterimagePass.js +19 -12
  163. package/examples/js/postprocessing/BloomPass.js +38 -17
  164. package/examples/js/postprocessing/BokehPass.js +29 -12
  165. package/examples/js/postprocessing/ClearPass.js +1 -6
  166. package/examples/js/postprocessing/CubeTexturePass.js +12 -9
  167. package/examples/js/postprocessing/DotScreenPass.js +7 -5
  168. package/examples/js/postprocessing/EffectComposer.js +25 -32
  169. package/examples/js/postprocessing/FilmPass.js +7 -5
  170. package/examples/js/postprocessing/GlitchPass.js +10 -11
  171. package/examples/js/postprocessing/HalftonePass.js +9 -9
  172. package/examples/js/postprocessing/LUTPass.js +2 -15
  173. package/examples/js/postprocessing/MaskPass.js +20 -17
  174. package/examples/js/postprocessing/OutlinePass.js +49 -38
  175. package/examples/js/postprocessing/Pass.js +11 -14
  176. package/examples/js/postprocessing/RenderPass.js +3 -7
  177. package/examples/js/postprocessing/RenderPixelatedPass.js +215 -0
  178. package/examples/js/postprocessing/SAOPass.js +40 -32
  179. package/examples/js/postprocessing/SMAAPass.js +34 -17
  180. package/examples/js/postprocessing/SSAARenderPass.js +14 -14
  181. package/examples/js/postprocessing/SSAOPass.js +56 -42
  182. package/examples/js/postprocessing/SSRPass.js +78 -61
  183. package/examples/js/postprocessing/SavePass.js +14 -6
  184. package/examples/js/postprocessing/ShaderPass.js +9 -8
  185. package/examples/js/postprocessing/TAARenderPass.js +11 -9
  186. package/examples/js/postprocessing/TexturePass.js +7 -4
  187. package/examples/js/postprocessing/UnrealBloomPass.js +43 -25
  188. package/examples/js/renderers/CSS2DRenderer.js +4 -23
  189. package/examples/js/renderers/CSS3DRenderer.js +5 -26
  190. package/examples/js/renderers/Projector.js +31 -108
  191. package/examples/js/renderers/SVGRenderer.js +4 -50
  192. package/examples/js/shaders/ACESFilmicToneMappingShader.js +3 -6
  193. package/examples/js/shaders/AfterimageShader.js +3 -6
  194. package/examples/js/shaders/BasicShader.js +3 -6
  195. package/examples/js/shaders/BleachBypassShader.js +3 -6
  196. package/examples/js/shaders/BlendShader.js +3 -6
  197. package/examples/js/shaders/BokehShader.js +3 -6
  198. package/examples/js/shaders/BokehShader2.js +4 -13
  199. package/examples/js/shaders/BrightnessContrastShader.js +3 -6
  200. package/examples/js/shaders/ColorCorrectionShader.js +2 -6
  201. package/examples/js/shaders/ColorifyShader.js +2 -6
  202. package/examples/js/shaders/ConvolutionShader.js +5 -10
  203. package/examples/js/shaders/CopyShader.js +3 -6
  204. package/examples/js/shaders/DOFMipMapShader.js +3 -6
  205. package/examples/js/shaders/DepthLimitedBlurShader.js +2 -9
  206. package/examples/js/shaders/DigitalGlitch.js +3 -6
  207. package/examples/js/shaders/DotScreenShader.js +2 -6
  208. package/examples/js/shaders/FXAAShader.js +1 -3
  209. package/examples/js/shaders/FilmShader.js +3 -6
  210. package/examples/js/shaders/FocusShader.js +3 -6
  211. package/examples/js/shaders/FreiChenShader.js +2 -6
  212. package/examples/js/shaders/GammaCorrectionShader.js +3 -6
  213. package/examples/js/shaders/GodRaysShader.js +11 -24
  214. package/examples/js/shaders/HalftoneShader.js +3 -6
  215. package/examples/js/shaders/HorizontalBlurShader.js +3 -6
  216. package/examples/js/shaders/HorizontalTiltShiftShader.js +3 -6
  217. package/examples/js/shaders/HueSaturationShader.js +3 -6
  218. package/examples/js/shaders/KaleidoShader.js +3 -6
  219. package/examples/js/shaders/LuminosityHighPassShader.js +2 -6
  220. package/examples/js/shaders/LuminosityShader.js +4 -7
  221. package/examples/js/shaders/MMDToonShader.js +2 -4
  222. package/examples/js/shaders/MirrorShader.js +3 -6
  223. package/examples/js/shaders/NormalMapShader.js +2 -6
  224. package/examples/js/shaders/RGBShiftShader.js +3 -6
  225. package/examples/js/shaders/SAOShader.js +2 -6
  226. package/examples/js/shaders/SMAAShader.js +6 -18
  227. package/examples/js/shaders/SSAOShader.js +2 -6
  228. package/examples/js/shaders/SSRShader.js +6 -18
  229. package/examples/js/shaders/SepiaShader.js +3 -6
  230. package/examples/js/shaders/SobelOperatorShader.js +2 -6
  231. package/examples/js/shaders/TechnicolorShader.js +3 -6
  232. package/examples/js/shaders/ToneMapShader.js +4 -7
  233. package/examples/js/shaders/ToonShader.js +8 -24
  234. package/examples/js/shaders/TriangleBlurShader.js +2 -6
  235. package/examples/js/shaders/UnpackDepthRGBAShader.js +3 -6
  236. package/examples/js/shaders/VelocityShader.js +126 -0
  237. package/examples/js/shaders/VerticalBlurShader.js +3 -6
  238. package/examples/js/shaders/VerticalTiltShiftShader.js +3 -6
  239. package/examples/js/shaders/VignetteShader.js +3 -6
  240. package/examples/js/shaders/VolumeShader.js +2 -6
  241. package/examples/js/shaders/WaterRefractionShader.js +2 -6
  242. package/examples/js/textures/FlakesTexture.js +0 -1
  243. package/examples/js/utils/BufferGeometryUtils.js +237 -171
  244. package/examples/js/utils/CameraUtils.js +5 -20
  245. package/examples/js/utils/GPUStatsPanel.js +3 -12
  246. package/examples/js/utils/GeometryCompressionUtils.js +19 -44
  247. package/examples/js/utils/GeometryUtils.js +15 -36
  248. package/examples/js/utils/LDrawUtils.js +8 -11
  249. package/examples/js/utils/PackedPhongMaterial.js +6 -4
  250. package/examples/js/utils/SceneUtils.js +109 -14
  251. package/examples/js/utils/ShadowMapViewer.js +17 -14
  252. package/examples/js/utils/SkeletonUtils.js +13 -27
  253. package/examples/js/utils/UVsDebug.js +20 -12
  254. package/examples/js/utils/WorkerPool.js +1 -11
  255. package/examples/jsm/animation/CCDIKSolver.js +27 -3
  256. package/examples/jsm/animation/MMDPhysics.js +28 -22
  257. package/examples/jsm/capabilities/WebGPU.js +3 -1
  258. package/examples/jsm/controls/ArcballControls.js +17 -2
  259. package/examples/jsm/controls/FirstPersonControls.js +20 -27
  260. package/examples/jsm/controls/FlyControls.js +16 -24
  261. package/examples/jsm/controls/OrbitControls.js +44 -9
  262. package/examples/jsm/controls/PointerLockControls.js +0 -7
  263. package/examples/jsm/controls/TrackballControls.js +14 -5
  264. package/examples/jsm/controls/TransformControls.js +18 -16
  265. package/examples/jsm/csm/CSM.js +1 -0
  266. package/examples/jsm/csm/CSMHelper.js +30 -0
  267. package/examples/jsm/effects/AnaglyphEffect.js +2 -2
  268. package/examples/jsm/effects/OutlineEffect.js +4 -25
  269. package/examples/jsm/effects/ParallaxBarrierEffect.js +2 -2
  270. package/examples/jsm/effects/PeppersGhostEffect.js +2 -2
  271. package/examples/jsm/effects/StereoEffect.js +2 -2
  272. package/examples/jsm/environments/RoomEnvironment.js +23 -0
  273. package/examples/jsm/exporters/ColladaExporter.js +4 -13
  274. package/examples/jsm/exporters/DRACOExporter.js +0 -13
  275. package/examples/jsm/exporters/GLTFExporter.js +29 -110
  276. package/examples/jsm/exporters/KTX2Exporter.js +29 -29
  277. package/examples/jsm/exporters/OBJExporter.js +0 -18
  278. package/examples/jsm/exporters/PLYExporter.js +14 -22
  279. package/examples/jsm/exporters/STLExporter.js +1 -9
  280. package/examples/jsm/exporters/USDZExporter.js +107 -4
  281. package/examples/jsm/geometries/ConvexGeometry.js +1 -1
  282. package/examples/jsm/geometries/ParametricGeometry.js +0 -6
  283. package/examples/jsm/helpers/OctreeHelper.js +22 -8
  284. package/examples/jsm/helpers/VertexNormalsHelper.js +7 -1
  285. package/examples/jsm/helpers/VertexTangentsHelper.js +7 -0
  286. package/examples/jsm/helpers/ViewHelper.js +24 -0
  287. package/examples/jsm/interactive/HTMLMesh.js +14 -15
  288. package/examples/jsm/interactive/InteractiveGroup.js +4 -2
  289. package/examples/jsm/interactive/SelectionHelper.js +5 -3
  290. package/examples/jsm/libs/flow.module.js +610 -160
  291. package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
  292. package/examples/jsm/libs/meshopt_decoder.module.js +97 -32
  293. package/examples/jsm/libs/utif.module.js +1579 -0
  294. package/examples/jsm/libs/zstddec.module.js +1 -0
  295. package/examples/jsm/lines/LineSegments2.js +4 -0
  296. package/examples/jsm/loaders/3DMLoader.js +1 -2
  297. package/examples/jsm/loaders/ColladaLoader.js +29 -0
  298. package/examples/jsm/loaders/DRACOLoader.js +2 -28
  299. package/examples/jsm/loaders/EXRLoader.js +3 -13
  300. package/examples/jsm/loaders/FBXLoader.js +26 -3
  301. package/examples/jsm/loaders/FontLoader.js +3 -16
  302. package/examples/jsm/loaders/GLTFLoader.js +321 -464
  303. package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -13
  304. package/examples/jsm/loaders/KTX2Loader.js +254 -53
  305. package/examples/jsm/loaders/LDrawLoader.js +149 -87
  306. package/examples/jsm/loaders/LottieLoader.js +4 -2
  307. package/examples/jsm/loaders/MaterialXLoader.js +728 -0
  308. package/examples/jsm/loaders/OBJLoader.js +6 -14
  309. package/examples/jsm/loaders/PCDLoader.js +60 -14
  310. package/examples/jsm/loaders/PLYLoader.js +71 -19
  311. package/examples/jsm/loaders/RGBELoader.js +1 -1
  312. package/examples/jsm/loaders/SVGLoader.js +231 -17
  313. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  314. package/examples/jsm/loaders/USDZLoader.js +633 -0
  315. package/examples/jsm/loaders/VRMLLoader.js +36 -26
  316. package/examples/jsm/loaders/VTKLoader.js +1 -1
  317. package/examples/jsm/loaders/lwo/LWO2Parser.js +6 -8
  318. package/examples/jsm/loaders/lwo/LWO3Parser.js +6 -8
  319. package/examples/jsm/materials/MeshGouraudMaterial.js +423 -0
  320. package/examples/jsm/math/ColorConverter.js +1 -49
  321. package/examples/jsm/math/ConvexHull.js +4 -4
  322. package/examples/jsm/math/Octree.js +1 -1
  323. package/examples/jsm/misc/GPUComputationRenderer.js +43 -0
  324. package/examples/jsm/misc/Volume.js +169 -171
  325. package/examples/jsm/misc/VolumeSlice.js +78 -80
  326. package/examples/jsm/modifiers/SimplifyModifier.js +1 -1
  327. package/examples/jsm/node-editor/NodeEditor.js +91 -12
  328. package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +1 -1
  329. package/examples/jsm/node-editor/accessors/NormalEditor.js +1 -1
  330. package/examples/jsm/node-editor/accessors/PositionEditor.js +1 -1
  331. package/examples/jsm/node-editor/accessors/UVEditor.js +1 -1
  332. package/examples/jsm/node-editor/core/BaseNode.js +10 -3
  333. package/examples/jsm/node-editor/display/BlendEditor.js +1 -1
  334. package/examples/jsm/node-editor/display/NormalMapEditor.js +1 -1
  335. package/examples/jsm/node-editor/inputs/ColorEditor.js +1 -1
  336. package/examples/jsm/node-editor/inputs/FloatEditor.js +1 -1
  337. package/examples/jsm/node-editor/inputs/SliderEditor.js +1 -1
  338. package/examples/jsm/node-editor/inputs/TextureEditor.js +1 -1
  339. package/examples/jsm/node-editor/inputs/Vector2Editor.js +1 -1
  340. package/examples/jsm/node-editor/inputs/Vector3Editor.js +1 -1
  341. package/examples/jsm/node-editor/inputs/Vector4Editor.js +1 -1
  342. package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +7 -10
  343. package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +1 -1
  344. package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +7 -10
  345. package/examples/jsm/node-editor/math/AngleEditor.js +4 -4
  346. package/examples/jsm/node-editor/math/DotEditor.js +1 -1
  347. package/examples/jsm/node-editor/math/InvertEditor.js +3 -3
  348. package/examples/jsm/node-editor/math/LimiterEditor.js +1 -1
  349. package/examples/jsm/node-editor/math/NormalizeEditor.js +1 -1
  350. package/examples/jsm/node-editor/math/OperatorEditor.js +1 -1
  351. package/examples/jsm/node-editor/math/PowerEditor.js +1 -1
  352. package/examples/jsm/node-editor/math/TrigonometryEditor.js +1 -1
  353. package/examples/jsm/node-editor/procedural/CheckerEditor.js +1 -1
  354. package/examples/jsm/node-editor/scene/MeshEditor.js +11 -8
  355. package/examples/jsm/node-editor/utils/JoinEditor.js +1 -1
  356. package/examples/jsm/node-editor/utils/OscillatorEditor.js +1 -1
  357. package/examples/jsm/node-editor/utils/PreviewEditor.js +7 -3
  358. package/examples/jsm/node-editor/utils/SplitEditor.js +1 -1
  359. package/examples/jsm/node-editor/utils/TimerEditor.js +1 -1
  360. package/examples/jsm/nodes/Nodes.js +70 -13
  361. package/examples/jsm/nodes/accessors/BitangentNode.js +62 -0
  362. package/examples/jsm/nodes/accessors/CubeTextureNode.js +9 -5
  363. package/examples/jsm/nodes/accessors/NormalNode.js +8 -8
  364. package/examples/jsm/nodes/accessors/Object3DNode.js +1 -1
  365. package/examples/jsm/nodes/accessors/PositionNode.js +11 -5
  366. package/examples/jsm/nodes/accessors/ReferenceNode.js +1 -1
  367. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +31 -0
  368. package/examples/jsm/nodes/accessors/SkinningNode.js +8 -1
  369. package/examples/jsm/nodes/accessors/TangentNode.js +95 -0
  370. package/examples/jsm/nodes/core/AttributeNode.js +32 -9
  371. package/examples/jsm/nodes/core/CodeNode.js +3 -3
  372. package/examples/jsm/nodes/core/FunctionCallNode.js +20 -5
  373. package/examples/jsm/nodes/core/FunctionNode.js +2 -2
  374. package/examples/jsm/nodes/core/Node.js +15 -13
  375. package/examples/jsm/nodes/core/NodeBuilder.js +67 -18
  376. package/examples/jsm/nodes/core/NodeFrame.js +2 -2
  377. package/examples/jsm/nodes/core/NodeUtils.js +23 -1
  378. package/examples/jsm/nodes/core/NodeVarying.js +17 -0
  379. package/examples/jsm/nodes/core/VaryingNode.js +56 -0
  380. package/examples/jsm/nodes/core/constants.js +13 -13
  381. package/examples/jsm/nodes/display/BlendModeNode.js +85 -0
  382. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +84 -0
  383. package/examples/jsm/nodes/display/NormalMapNode.js +19 -12
  384. package/examples/jsm/nodes/display/PosterizeNode.js +25 -0
  385. package/examples/jsm/nodes/display/ViewportNode.js +106 -0
  386. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +5 -5
  387. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +3 -3
  388. package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +2 -2
  389. package/examples/jsm/nodes/geometry/RangeNode.js +109 -0
  390. package/examples/jsm/nodes/gpgpu/ComputeNode.js +3 -1
  391. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +1 -1
  392. package/examples/jsm/nodes/lighting/EnvironmentNode.js +8 -7
  393. package/examples/jsm/nodes/lighting/LightingContextNode.js +4 -4
  394. package/examples/jsm/nodes/loaders/NodeLoader.js +2 -2
  395. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +33 -0
  396. package/examples/jsm/nodes/materials/Materials.js +21 -31
  397. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +70 -0
  398. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +4 -7
  399. package/examples/jsm/nodes/materials/NodeMaterial.js +11 -3
  400. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +28 -17
  401. package/examples/jsm/nodes/materialx/DISCLAIMER.md +199 -0
  402. package/examples/jsm/nodes/materialx/MaterialXNodes.js +59 -0
  403. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +56 -0
  404. package/examples/jsm/nodes/materialx/lib/mx_noise.js +617 -0
  405. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +18 -0
  406. package/examples/jsm/nodes/math/MathNode.js +7 -17
  407. package/examples/jsm/nodes/math/OperatorNode.js +16 -3
  408. package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +21 -6
  409. package/examples/jsm/nodes/procedural/CheckerNode.js +2 -2
  410. package/examples/jsm/nodes/shadernode/ShaderNode.js +40 -25
  411. package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +95 -68
  412. package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +49 -6
  413. package/examples/jsm/nodes/utils/ConvertNode.js +18 -12
  414. package/examples/jsm/nodes/utils/EquirectUVNode.js +27 -0
  415. package/examples/jsm/nodes/utils/JoinNode.js +15 -9
  416. package/examples/jsm/nodes/utils/MatcapUVNode.js +2 -4
  417. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +3 -2
  418. package/examples/jsm/nodes/utils/OscNode.js +2 -2
  419. package/examples/jsm/nodes/utils/RemapNode.js +34 -0
  420. package/examples/jsm/nodes/utils/RotateUVNode.js +32 -0
  421. package/examples/jsm/nodes/utils/SplitNode.js +21 -5
  422. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +8 -10
  423. package/examples/jsm/nodes/utils/TimerNode.js +23 -3
  424. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +51 -0
  425. package/examples/jsm/objects/GroundProjectedEnv.js +186 -0
  426. package/examples/jsm/objects/Reflector.js +12 -5
  427. package/examples/jsm/objects/ReflectorForSSRPass.js +3 -5
  428. package/examples/jsm/objects/Refractor.js +12 -6
  429. package/examples/jsm/objects/ShadowMesh.js +8 -2
  430. package/examples/jsm/postprocessing/AfterimagePass.js +17 -4
  431. package/examples/jsm/postprocessing/BloomPass.js +22 -3
  432. package/examples/jsm/postprocessing/BokehPass.js +18 -4
  433. package/examples/jsm/postprocessing/CubeTexturePass.js +12 -5
  434. package/examples/jsm/postprocessing/DotScreenPass.js +8 -0
  435. package/examples/jsm/postprocessing/EffectComposer.js +9 -0
  436. package/examples/jsm/postprocessing/FilmPass.js +8 -0
  437. package/examples/jsm/postprocessing/GlitchPass.js +13 -1
  438. package/examples/jsm/postprocessing/HalftonePass.js +8 -0
  439. package/examples/jsm/postprocessing/OutlinePass.js +25 -3
  440. package/examples/jsm/postprocessing/Pass.js +2 -0
  441. package/examples/jsm/postprocessing/RenderPixelatedPass.js +234 -0
  442. package/examples/jsm/postprocessing/SAOPass.js +20 -0
  443. package/examples/jsm/postprocessing/SMAAPass.js +16 -0
  444. package/examples/jsm/postprocessing/SSAARenderPass.js +4 -0
  445. package/examples/jsm/postprocessing/SavePass.js +17 -1
  446. package/examples/jsm/postprocessing/ShaderPass.js +8 -0
  447. package/examples/jsm/postprocessing/TAARenderPass.js +9 -0
  448. package/examples/jsm/postprocessing/TexturePass.js +8 -0
  449. package/examples/jsm/postprocessing/UnrealBloomPass.js +16 -0
  450. package/examples/jsm/renderers/CSS2DRenderer.js +2 -2
  451. package/examples/jsm/renderers/CSS3DRenderer.js +2 -2
  452. package/examples/jsm/renderers/Projector.js +2 -24
  453. package/examples/jsm/renderers/webgl/nodes/SlotNode.js +9 -5
  454. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +363 -231
  455. package/examples/jsm/renderers/webgl/nodes/WebGLNodes.js +7 -3
  456. package/examples/jsm/renderers/webgpu/WebGPUAnimation.js +58 -0
  457. package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +63 -5
  458. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +68 -3
  459. package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +6 -0
  460. package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +6 -0
  461. package/examples/jsm/renderers/webgpu/WebGPUObjects.js +1 -1
  462. package/examples/jsm/renderers/webgpu/WebGPURenderPipeline.js +17 -19
  463. package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +16 -14
  464. package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +2 -2
  465. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +113 -93
  466. package/examples/jsm/renderers/webgpu/WebGPUTextureUtils.js +5 -3
  467. package/examples/jsm/renderers/webgpu/WebGPUTextures.js +2 -2
  468. package/examples/jsm/renderers/webgpu/WebGPUUtils.js +81 -0
  469. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js +63 -36
  470. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +1 -1
  471. package/examples/jsm/shaders/LuminosityShader.js +1 -1
  472. package/examples/jsm/shaders/MMDToonShader.js +2 -4
  473. package/examples/jsm/shaders/ToneMapShader.js +1 -1
  474. package/examples/jsm/shaders/VelocityShader.js +128 -0
  475. package/examples/jsm/utils/BufferGeometryUtils.js +176 -43
  476. package/examples/jsm/utils/GeometryUtils.js +17 -25
  477. package/examples/jsm/utils/PackedPhongMaterial.js +0 -1
  478. package/examples/jsm/utils/SceneUtils.js +117 -12
  479. package/examples/jsm/webxr/OculusHandModel.js +3 -2
  480. package/examples/jsm/webxr/OculusHandPointerModel.js +6 -1
  481. package/examples/jsm/webxr/VRButton.js +1 -7
  482. package/examples/jsm/webxr/XRHandMeshModel.js +8 -3
  483. package/package.json +22 -18
  484. package/src/Three.Legacy.js +262 -36
  485. package/src/Three.js +4 -2
  486. package/src/animation/AnimationAction.js +6 -5
  487. package/src/animation/AnimationClip.js +1 -1
  488. package/src/animation/AnimationMixer.js +1 -1
  489. package/src/animation/AnimationUtils.js +204 -199
  490. package/src/animation/KeyframeTrack.js +1 -1
  491. package/src/animation/PropertyBinding.js +31 -5
  492. package/src/audio/AudioContext.js +5 -5
  493. package/src/cameras/CubeCamera.js +14 -21
  494. package/src/constants.js +2 -4
  495. package/src/core/BufferAttribute.js +81 -111
  496. package/src/core/BufferGeometry.js +3 -41
  497. package/src/core/InstancedBufferAttribute.js +0 -10
  498. package/src/core/InstancedBufferGeometry.js +1 -7
  499. package/src/core/InterleavedBuffer.js +1 -1
  500. package/src/core/InterleavedBufferAttribute.js +57 -8
  501. package/src/core/Object3D.js +22 -5
  502. package/src/core/Uniform.js +0 -7
  503. package/src/core/UniformsGroup.js +92 -0
  504. package/src/extras/DataUtils.js +104 -88
  505. package/src/extras/Earcut.js +67 -67
  506. package/src/extras/core/Path.js +1 -0
  507. package/src/extras/core/ShapePath.js +1 -4
  508. package/src/extras/curves/CatmullRomCurve3.js +4 -2
  509. package/src/geometries/BoxGeometry.js +1 -1
  510. package/src/geometries/CapsuleGeometry.js +1 -1
  511. package/src/geometries/CircleGeometry.js +1 -1
  512. package/src/geometries/ConeGeometry.js +1 -1
  513. package/src/geometries/CylinderGeometry.js +2 -1
  514. package/src/geometries/DodecahedronGeometry.js +1 -1
  515. package/src/geometries/EdgesGeometry.js +5 -4
  516. package/src/geometries/ExtrudeGeometry.js +2 -11
  517. package/src/geometries/IcosahedronGeometry.js +1 -1
  518. package/src/geometries/LatheGeometry.js +2 -2
  519. package/src/geometries/OctahedronGeometry.js +1 -1
  520. package/src/geometries/PlaneGeometry.js +2 -1
  521. package/src/geometries/PolyhedronGeometry.js +2 -2
  522. package/src/geometries/RingGeometry.js +1 -1
  523. package/src/geometries/ShapeGeometry.js +3 -2
  524. package/src/geometries/SphereGeometry.js +2 -1
  525. package/src/geometries/TetrahedronGeometry.js +1 -1
  526. package/src/geometries/TorusGeometry.js +2 -1
  527. package/src/geometries/TorusKnotGeometry.js +2 -1
  528. package/src/geometries/TubeGeometry.js +2 -1
  529. package/src/geometries/WireframeGeometry.js +1 -0
  530. package/src/helpers/ArrowHelper.js +9 -0
  531. package/src/helpers/Box3Helper.js +7 -0
  532. package/src/helpers/BoxHelper.js +7 -1
  533. package/src/helpers/CameraHelper.js +97 -38
  534. package/src/helpers/DirectionalLightHelper.js +6 -1
  535. package/src/helpers/GridHelper.js +7 -0
  536. package/src/helpers/HemisphereLightHelper.js +5 -1
  537. package/src/helpers/PlaneHelper.js +15 -9
  538. package/src/helpers/PointLightHelper.js +2 -1
  539. package/src/helpers/PolarGridHelper.js +25 -14
  540. package/src/helpers/SkeletonHelper.js +7 -0
  541. package/src/helpers/SpotLightHelper.js +5 -2
  542. package/src/lights/LightShadow.js +1 -2
  543. package/src/lights/PointLight.js +2 -2
  544. package/src/lights/SpotLight.js +4 -2
  545. package/src/loaders/FileLoader.js +16 -2
  546. package/src/loaders/LoadingManager.js +1 -1
  547. package/src/loaders/MaterialLoader.js +49 -7
  548. package/src/loaders/ObjectLoader.js +9 -42
  549. package/src/materials/Material.js +2 -34
  550. package/src/materials/Materials.js +0 -27
  551. package/src/materials/MeshLambertMaterial.js +28 -1
  552. package/src/materials/MeshPhysicalMaterial.js +1 -1
  553. package/src/materials/ShaderMaterial.js +3 -7
  554. package/src/math/Color.js +8 -18
  555. package/src/math/MathUtils.js +1 -7
  556. package/src/math/Matrix3.js +54 -25
  557. package/src/math/Matrix4.js +3 -27
  558. package/src/math/Quaternion.js +1 -21
  559. package/src/math/Ray.js +2 -5
  560. package/src/math/Sphere.js +36 -21
  561. package/src/math/Vector2.js +4 -24
  562. package/src/math/Vector3.js +7 -46
  563. package/src/math/Vector4.js +4 -24
  564. package/src/objects/InstancedMesh.js +7 -0
  565. package/src/objects/LOD.js +25 -6
  566. package/src/renderers/WebGL3DRenderTarget.js +1 -1
  567. package/src/renderers/WebGLArrayRenderTarget.js +1 -1
  568. package/src/renderers/WebGLCubeRenderTarget.js +1 -1
  569. package/src/renderers/WebGLMultipleRenderTargets.js +1 -1
  570. package/src/renderers/WebGLRenderTarget.js +1 -1
  571. package/src/renderers/WebGLRenderer.js +119 -69
  572. package/src/renderers/shaders/ShaderChunk/bsdfs.glsl.js +12 -12
  573. package/src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.js +3 -5
  574. package/src/renderers/shaders/ShaderChunk/common.glsl.js +6 -5
  575. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +24 -24
  576. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +0 -4
  577. package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +1 -1
  578. package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +1 -1
  579. package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +2 -1
  580. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +113 -99
  581. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +34 -13
  582. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  583. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +28 -0
  584. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +0 -2
  585. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +3 -1
  586. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +13 -1
  587. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +0 -2
  588. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +2 -4
  589. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +2 -4
  590. package/src/renderers/shaders/ShaderChunk/output_fragment.glsl.js +1 -1
  591. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +8 -0
  592. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +18 -7
  593. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +8 -3
  594. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +9 -6
  595. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +1 -1
  596. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +14 -10
  597. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +2 -2
  598. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +1 -1
  599. package/src/renderers/shaders/ShaderChunk.js +7 -2
  600. package/src/renderers/shaders/ShaderLib/background.glsl.js +7 -2
  601. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +62 -0
  602. package/src/renderers/shaders/ShaderLib/cube.glsl.js +4 -6
  603. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +0 -1
  604. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +22 -50
  605. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +0 -1
  606. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +0 -3
  607. package/src/renderers/shaders/ShaderLib.js +50 -36
  608. package/src/renderers/shaders/UniformsLib.js +13 -12
  609. package/src/renderers/shaders/UniformsUtils.js +29 -0
  610. package/src/renderers/webgl/WebGLAttributes.js +2 -0
  611. package/src/renderers/webgl/WebGLBackground.js +17 -9
  612. package/src/renderers/webgl/WebGLLights.js +37 -17
  613. package/src/renderers/webgl/WebGLMaterials.js +2 -1
  614. package/src/renderers/webgl/WebGLMorphtargets.js +0 -20
  615. package/src/renderers/webgl/WebGLProgram.js +6 -11
  616. package/src/renderers/webgl/WebGLPrograms.js +30 -26
  617. package/src/renderers/webgl/WebGLRenderLists.js +5 -4
  618. package/src/renderers/webgl/WebGLRenderStates.js +5 -4
  619. package/src/renderers/webgl/WebGLShaderCache.js +9 -6
  620. package/src/renderers/webgl/WebGLShadowMap.js +13 -16
  621. package/src/renderers/webgl/WebGLState.js +125 -41
  622. package/src/renderers/webgl/WebGLTextures.js +94 -39
  623. package/src/renderers/webgl/WebGLUniforms.js +156 -28
  624. package/src/renderers/webgl/WebGLUniformsGroups.js +372 -0
  625. package/src/renderers/webgl/WebGLUtils.js +3 -1
  626. package/src/renderers/webvr/WebVRManager.js +42 -9
  627. package/src/renderers/webvr/WebVRUtils.js +1 -1
  628. package/src/renderers/webxr/WebXRController.js +91 -50
  629. package/src/renderers/webxr/WebXRManager.js +127 -34
  630. package/src/scenes/Scene.js +24 -3
  631. package/src/textures/CompressedArrayTexture.js +18 -0
  632. package/src/textures/Source.js +1 -1
  633. package/src/textures/Texture.js +2 -1
  634. package/src/utils.js +1 -1
  635. package/examples/js/controls/experimental/CameraControls.js +0 -1048
  636. package/examples/js/libs/lottie_canvas.js +0 -12751
  637. package/examples/js/loaders/KTX2Loader.js +0 -558
  638. package/examples/js/shaders/PixelShader.js +0 -51
  639. package/examples/jsm/controls/experimental/CameraControls.js +0 -1248
  640. package/examples/jsm/nodes/accessors/ReflectNode.js +0 -70
  641. package/examples/jsm/nodes/core/NodeVary.js +0 -14
  642. package/examples/jsm/nodes/core/VaryNode.js +0 -54
  643. package/examples/jsm/package.json +0 -3
  644. package/examples/jsm/renderers/webgl/nodes/WebGLPhysicalContextNode.js +0 -45
  645. package/examples/jsm/shaders/PixelShader.js +0 -44
  646. package/src/renderers/shaders/ShaderChunk/lights_lambert_vertex.glsl.js +0 -122
@@ -49,7 +49,7 @@
49
49
  * // How to set outline parameters for each material
50
50
  * material.userData.outlineParameters = {
51
51
  * thickness: 0.01,
52
- * color: [ 0, 0, 0 ]
52
+ * color: [ 0, 0, 0 ],
53
53
  * alpha: 0.8,
54
54
  * visible: true,
55
55
  * keepAlive: true
@@ -64,21 +64,26 @@
64
64
  const defaultThickness = parameters.defaultThickness !== undefined ? parameters.defaultThickness : 0.003;
65
65
  const defaultColor = new THREE.Color().fromArray( parameters.defaultColor !== undefined ? parameters.defaultColor : [ 0, 0, 0 ] );
66
66
  const defaultAlpha = parameters.defaultAlpha !== undefined ? parameters.defaultAlpha : 1.0;
67
- const defaultKeepAlive = parameters.defaultKeepAlive !== undefined ? parameters.defaultKeepAlive : false; // object.material.uuid -> outlineMaterial or
67
+ const defaultKeepAlive = parameters.defaultKeepAlive !== undefined ? parameters.defaultKeepAlive : false;
68
+
69
+ // object.material.uuid -> outlineMaterial or
68
70
  // object.material[ n ].uuid -> outlineMaterial
69
71
  // save at the outline material creation and release
70
72
  // if it's unused removeThresholdCount frames
71
73
  // unless keepAlive is true.
72
-
73
74
  const cache = {};
74
- const removeThresholdCount = 60; // outlineMaterial.uuid -> object.material or
75
+ const removeThresholdCount = 60;
76
+
77
+ // outlineMaterial.uuid -> object.material or
75
78
  // outlineMaterial.uuid -> object.material[ n ]
76
79
  // save before render and release after render.
80
+ const originalMaterials = {};
77
81
 
78
- const originalMaterials = {}; // object.uuid -> originalOnBeforeRender
82
+ // object.uuid -> originalOnBeforeRender
79
83
  // save before render and release after render.
84
+ const originalOnBeforeRenders = {};
80
85
 
81
- const originalOnBeforeRenders = {}; //this.cache = cache; // for debug
86
+ //this.cache = cache; // for debug
82
87
 
83
88
  const uniformsOutline = {
84
89
  outlineThickness: {
@@ -91,12 +96,15 @@
91
96
  value: defaultAlpha
92
97
  }
93
98
  };
94
- const vertexShader = [ '#include <common>', '#include <uv_pars_vertex>', '#include <displacementmap_pars_vertex>', '#include <fog_pars_vertex>', '#include <morphtarget_pars_vertex>', '#include <skinning_pars_vertex>', '#include <logdepthbuf_pars_vertex>', '#include <clipping_planes_pars_vertex>', 'uniform float outlineThickness;', 'vec4 calculateOutline( vec4 pos, vec3 normal, vec4 skinned ) {', ' float thickness = outlineThickness;', ' const float ratio = 1.0;', // TODO: support outline thickness ratio for each vertex
95
- ' vec4 pos2 = projectionMatrix * modelViewMatrix * vec4( skinned.xyz + normal, 1.0 );', // NOTE: subtract pos2 from pos because THREE.BackSide objectNormal is negative
96
- ' vec4 norm = normalize( pos - pos2 );', ' return pos + norm * thickness * pos.w * ratio;', '}', 'void main() {', ' #include <uv_vertex>', ' #include <beginnormal_vertex>', ' #include <morphnormal_vertex>', ' #include <skinbase_vertex>', ' #include <skinnormal_vertex>', ' #include <begin_vertex>', ' #include <morphtarget_vertex>', ' #include <skinning_vertex>', ' #include <displacementmap_vertex>', ' #include <project_vertex>', ' vec3 outlineNormal = - objectNormal;', // the outline material is always rendered with THREE.BackSide
99
+ const vertexShader = [ '#include <common>', '#include <uv_pars_vertex>', '#include <displacementmap_pars_vertex>', '#include <fog_pars_vertex>', '#include <morphtarget_pars_vertex>', '#include <skinning_pars_vertex>', '#include <logdepthbuf_pars_vertex>', '#include <clipping_planes_pars_vertex>', 'uniform float outlineThickness;', 'vec4 calculateOutline( vec4 pos, vec3 normal, vec4 skinned ) {', ' float thickness = outlineThickness;', ' const float ratio = 1.0;',
100
+ // TODO: support outline thickness ratio for each vertex
101
+ ' vec4 pos2 = projectionMatrix * modelViewMatrix * vec4( skinned.xyz + normal, 1.0 );',
102
+ // NOTE: subtract pos2 from pos because THREE.BackSide objectNormal is negative
103
+ ' vec4 norm = normalize( pos - pos2 );', ' return pos + norm * thickness * pos.w * ratio;', '}', 'void main() {', ' #include <uv_vertex>', ' #include <beginnormal_vertex>', ' #include <morphnormal_vertex>', ' #include <skinbase_vertex>', ' #include <skinnormal_vertex>', ' #include <begin_vertex>', ' #include <morphtarget_vertex>', ' #include <skinning_vertex>', ' #include <displacementmap_vertex>', ' #include <project_vertex>', ' vec3 outlineNormal = - objectNormal;',
104
+ // the outline material is always rendered with THREE.BackSide
105
+
97
106
  ' gl_Position = calculateOutline( gl_Position, outlineNormal, vec4( transformed, 1.0 ) );', ' #include <logdepthbuf_vertex>', ' #include <clipping_planes_vertex>', ' #include <fog_vertex>', '}' ].join( '\n' );
98
107
  const fragmentShader = [ '#include <common>', '#include <fog_pars_fragment>', '#include <logdepthbuf_pars_fragment>', '#include <clipping_planes_pars_fragment>', 'uniform vec3 outlineColor;', 'uniform float outlineAlpha;', 'void main() {', ' #include <clipping_planes_fragment>', ' #include <logdepthbuf_fragment>', ' gl_FragColor = vec4( outlineColor, outlineAlpha );', ' #include <tonemapping_fragment>', ' #include <encodings_fragment>', ' #include <fog_fragment>', ' #include <premultiplied_alpha_fragment>', '}' ].join( '\n' );
99
-
100
108
  function createMaterial() {
101
109
 
102
110
  return new THREE.ShaderMaterial( {
@@ -112,7 +120,6 @@
112
120
  function getOutlineMaterialFromCache( originalMaterial ) {
113
121
 
114
122
  let data = cache[ originalMaterial.uuid ];
115
-
116
123
  if ( data === undefined ) {
117
124
 
118
125
  data = {
@@ -143,7 +150,6 @@
143
150
 
144
151
  const geometry = object.geometry;
145
152
  let hasNormals = false;
146
-
147
153
  if ( object.geometry !== undefined ) {
148
154
 
149
155
  if ( geometry.isBufferGeometry ) {
@@ -165,7 +171,6 @@
165
171
  function setOutlineMaterial( object ) {
166
172
 
167
173
  if ( isCompatible( object ) === false ) return;
168
-
169
174
  if ( Array.isArray( object.material ) ) {
170
175
 
171
176
  for ( let i = 0, il = object.material.length; i < il; i ++ ) {
@@ -188,7 +193,6 @@
188
193
  function restoreOriginalMaterial( object ) {
189
194
 
190
195
  if ( isCompatible( object ) === false ) return;
191
-
192
196
  if ( Array.isArray( object.material ) ) {
193
197
 
194
198
  for ( let i = 0, il = object.material.length; i < il; i ++ ) {
@@ -209,8 +213,9 @@
209
213
 
210
214
  function onBeforeRender( renderer, scene, camera, geometry, material ) {
211
215
 
212
- const originalMaterial = originalMaterials[ material.uuid ]; // just in case
216
+ const originalMaterial = originalMaterials[ material.uuid ];
213
217
 
218
+ // just in case
214
219
  if ( originalMaterial === undefined ) return;
215
220
  updateUniforms( material, originalMaterial );
216
221
 
@@ -220,7 +225,6 @@
220
225
 
221
226
  const outlineParameters = originalMaterial.userData.outlineParameters;
222
227
  material.uniforms.outlineAlpha.value = originalMaterial.opacity;
223
-
224
228
  if ( outlineParameters !== undefined ) {
225
229
 
226
230
  if ( outlineParameters.thickness !== undefined ) material.uniforms.outlineThickness.value = outlineParameters.thickness;
@@ -247,7 +251,6 @@
247
251
  material.toneMapped = originalMaterial.toneMapped;
248
252
  material.premultipliedAlpha = originalMaterial.premultipliedAlpha;
249
253
  material.displacementMap = originalMaterial.displacementMap;
250
-
251
254
  if ( outlineParameters !== undefined ) {
252
255
 
253
256
  if ( originalMaterial.visible === false ) {
@@ -271,7 +274,6 @@
271
274
  }
272
275
 
273
276
  if ( originalMaterial.wireframe === true || originalMaterial.depthTest === false ) material.visible = false;
274
-
275
277
  if ( originalMaterial.clippingPlanes ) {
276
278
 
277
279
  material.clipping = true;
@@ -287,36 +289,32 @@
287
289
 
288
290
  function cleanupCache() {
289
291
 
290
- let keys; // clear originialMaterials
292
+ let keys;
291
293
 
294
+ // clear originialMaterials
292
295
  keys = Object.keys( originalMaterials );
293
-
294
296
  for ( let i = 0, il = keys.length; i < il; i ++ ) {
295
297
 
296
298
  originalMaterials[ keys[ i ] ] = undefined;
297
299
 
298
- } // clear originalOnBeforeRenders
299
-
300
+ }
300
301
 
302
+ // clear originalOnBeforeRenders
301
303
  keys = Object.keys( originalOnBeforeRenders );
302
-
303
304
  for ( let i = 0, il = keys.length; i < il; i ++ ) {
304
305
 
305
306
  originalOnBeforeRenders[ keys[ i ] ] = undefined;
306
307
 
307
- } // remove unused outlineMaterial from cache
308
-
308
+ }
309
309
 
310
+ // remove unused outlineMaterial from cache
310
311
  keys = Object.keys( cache );
311
-
312
312
  for ( let i = 0, il = keys.length; i < il; i ++ ) {
313
313
 
314
314
  const key = keys[ i ];
315
-
316
315
  if ( cache[ key ].used === false ) {
317
316
 
318
317
  cache[ key ].count ++;
319
-
320
318
  if ( cache[ key ].keepAlive === false && cache[ key ].count > removeThresholdCount ) {
321
319
 
322
320
  delete cache[ key ];
@@ -336,26 +334,6 @@
336
334
 
337
335
  this.render = function ( scene, camera ) {
338
336
 
339
- let renderTarget;
340
- let forceClear = false;
341
-
342
- if ( arguments[ 2 ] !== undefined ) {
343
-
344
- console.warn( 'THREE.OutlineEffect.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.' );
345
- renderTarget = arguments[ 2 ];
346
-
347
- }
348
-
349
- if ( arguments[ 3 ] !== undefined ) {
350
-
351
- console.warn( 'THREE.OutlineEffect.render(): the forceClear argument has been removed. Use .clear() instead.' );
352
- forceClear = arguments[ 3 ];
353
-
354
- }
355
-
356
- if ( renderTarget !== undefined ) renderer.setRenderTarget( renderTarget );
357
- if ( forceClear ) renderer.clear();
358
-
359
337
  if ( this.enabled === false ) {
360
338
 
361
339
  renderer.render( scene, camera );
@@ -374,10 +352,10 @@
374
352
  this.renderOutline = function ( scene, camera ) {
375
353
 
376
354
  const currentAutoClear = renderer.autoClear;
377
- const currentSceneAutoUpdate = scene.autoUpdate;
355
+ const currentSceneAutoUpdate = scene.matrixWorldAutoUpdate;
378
356
  const currentSceneBackground = scene.background;
379
357
  const currentShadowMapEnabled = renderer.shadowMap.enabled;
380
- scene.autoUpdate = false;
358
+ scene.matrixWorldAutoUpdate = false;
381
359
  scene.background = null;
382
360
  renderer.autoClear = false;
383
361
  renderer.shadowMap.enabled = false;
@@ -385,12 +363,13 @@
385
363
  renderer.render( scene, camera );
386
364
  scene.traverse( restoreOriginalMaterial );
387
365
  cleanupCache();
388
- scene.autoUpdate = currentSceneAutoUpdate;
366
+ scene.matrixWorldAutoUpdate = currentSceneAutoUpdate;
389
367
  scene.background = currentSceneBackground;
390
368
  renderer.autoClear = currentAutoClear;
391
369
  renderer.shadowMap.enabled = currentShadowMapEnabled;
392
370
 
393
371
  };
372
+
394
373
  /*
395
374
  * See #9918
396
375
  *
@@ -405,12 +384,9 @@
405
384
  *
406
385
  * }
407
386
  */
408
-
409
-
410
387
  this.autoClear = renderer.autoClear;
411
388
  this.domElement = renderer.domElement;
412
389
  this.shadowMap = renderer.shadowMap;
413
-
414
390
  this.clear = function ( color, depth, stencil ) {
415
391
 
416
392
  renderer.clear( color, depth, stencil );
@@ -5,21 +5,15 @@
5
5
  constructor( renderer ) {
6
6
 
7
7
  const _camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
8
-
9
8
  const _scene = new THREE.Scene();
10
-
11
9
  const _stereo = new THREE.StereoCamera();
12
-
13
10
  const _params = {
14
11
  minFilter: THREE.LinearFilter,
15
12
  magFilter: THREE.NearestFilter,
16
13
  format: THREE.RGBAFormat
17
14
  };
18
-
19
15
  const _renderTargetL = new THREE.WebGLRenderTarget( 512, 512, _params );
20
-
21
16
  const _renderTargetR = new THREE.WebGLRenderTarget( 512, 512, _params );
22
-
23
17
  const _material = new THREE.ShaderMaterial( {
24
18
  uniforms: {
25
19
  'mapLeft': {
@@ -32,29 +26,22 @@
32
26
  vertexShader: [ 'varying vec2 vUv;', 'void main() {', ' vUv = vec2( uv.x, uv.y );', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}' ].join( '\n' ),
33
27
  fragmentShader: [ 'uniform sampler2D mapLeft;', 'uniform sampler2D mapRight;', 'varying vec2 vUv;', 'void main() {', ' vec2 uv = vUv;', ' if ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {', ' gl_FragColor = texture2D( mapLeft, uv );', ' } else {', ' gl_FragColor = texture2D( mapRight, uv );', ' }', '}' ].join( '\n' )
34
28
  } );
35
-
36
29
  const mesh = new THREE.Mesh( new THREE.PlaneGeometry( 2, 2 ), _material );
37
-
38
30
  _scene.add( mesh );
39
-
40
31
  this.setSize = function ( width, height ) {
41
32
 
42
33
  renderer.setSize( width, height );
43
34
  const pixelRatio = renderer.getPixelRatio();
44
-
45
35
  _renderTargetL.setSize( width * pixelRatio, height * pixelRatio );
46
-
47
36
  _renderTargetR.setSize( width * pixelRatio, height * pixelRatio );
48
37
 
49
38
  };
50
39
 
51
40
  this.render = function ( scene, camera ) {
52
41
 
53
- scene.updateMatrixWorld();
54
- if ( camera.parent === null ) camera.updateMatrixWorld();
55
-
42
+ if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
43
+ if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
56
44
  _stereo.update( camera );
57
-
58
45
  renderer.setRenderTarget( _renderTargetL );
59
46
  renderer.clear();
60
47
  renderer.render( scene, _stereo.cameraL );
@@ -10,35 +10,24 @@
10
10
 
11
11
  const scope = this;
12
12
  scope.cameraDistance = 15;
13
- scope.reflectFromAbove = false; // Internals
13
+ scope.reflectFromAbove = false;
14
14
 
15
+ // Internals
15
16
  let _halfWidth, _width, _height;
16
-
17
17
  const _cameraF = new THREE.PerspectiveCamera(); //front
18
-
19
-
20
18
  const _cameraB = new THREE.PerspectiveCamera(); //back
21
-
22
-
23
19
  const _cameraL = new THREE.PerspectiveCamera(); //left
24
-
25
-
26
20
  const _cameraR = new THREE.PerspectiveCamera(); //right
27
21
 
28
-
29
22
  const _position = new THREE.Vector3();
30
-
31
23
  const _quaternion = new THREE.Quaternion();
24
+ const _scale = new THREE.Vector3();
32
25
 
33
- const _scale = new THREE.Vector3(); // Initialization
34
-
35
-
26
+ // Initialization
36
27
  renderer.autoClear = false;
37
-
38
28
  this.setSize = function ( width, height ) {
39
29
 
40
30
  _halfWidth = width / 2;
41
-
42
31
  if ( width < height ) {
43
32
 
44
33
  _width = width / 3;
@@ -57,53 +46,40 @@
57
46
 
58
47
  this.render = function ( scene, camera ) {
59
48
 
60
- scene.updateMatrixWorld();
61
- if ( camera.parent === null ) camera.updateMatrixWorld();
62
- camera.matrixWorld.decompose( _position, _quaternion, _scale ); // front
49
+ if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
50
+ if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
51
+ camera.matrixWorld.decompose( _position, _quaternion, _scale );
63
52
 
53
+ // front
64
54
  _cameraF.position.copy( _position );
65
-
66
55
  _cameraF.quaternion.copy( _quaternion );
67
-
68
56
  _cameraF.translateZ( scope.cameraDistance );
57
+ _cameraF.lookAt( scene.position );
69
58
 
70
- _cameraF.lookAt( scene.position ); // back
71
-
72
-
59
+ // back
73
60
  _cameraB.position.copy( _position );
74
-
75
61
  _cameraB.quaternion.copy( _quaternion );
76
-
77
62
  _cameraB.translateZ( - scope.cameraDistance );
78
-
79
63
  _cameraB.lookAt( scene.position );
64
+ _cameraB.rotation.z += 180 * ( Math.PI / 180 );
80
65
 
81
- _cameraB.rotation.z += 180 * ( Math.PI / 180 ); // left
82
-
66
+ // left
83
67
  _cameraL.position.copy( _position );
84
-
85
68
  _cameraL.quaternion.copy( _quaternion );
86
-
87
69
  _cameraL.translateX( - scope.cameraDistance );
88
-
89
70
  _cameraL.lookAt( scene.position );
71
+ _cameraL.rotation.x += 90 * ( Math.PI / 180 );
90
72
 
91
- _cameraL.rotation.x += 90 * ( Math.PI / 180 ); // right
92
-
73
+ // right
93
74
  _cameraR.position.copy( _position );
94
-
95
75
  _cameraR.quaternion.copy( _quaternion );
96
-
97
76
  _cameraR.translateX( scope.cameraDistance );
98
-
99
77
  _cameraR.lookAt( scene.position );
100
-
101
78
  _cameraR.rotation.x += 90 * ( Math.PI / 180 );
102
79
  renderer.clear();
103
80
  renderer.setScissorTest( true );
104
81
  renderer.setScissor( _halfWidth - _width / 2, _height * 2, _width, _height );
105
82
  renderer.setViewport( _halfWidth - _width / 2, _height * 2, _width, _height );
106
-
107
83
  if ( scope.reflectFromAbove ) {
108
84
 
109
85
  renderer.render( scene, _cameraB );
@@ -116,7 +92,6 @@
116
92
 
117
93
  renderer.setScissor( _halfWidth - _width / 2, 0, _width, _height );
118
94
  renderer.setViewport( _halfWidth - _width / 2, 0, _width, _height );
119
-
120
95
  if ( scope.reflectFromAbove ) {
121
96
 
122
97
  renderer.render( scene, _cameraF );
@@ -129,7 +104,6 @@
129
104
 
130
105
  renderer.setScissor( _halfWidth - _width / 2 - _width, _height, _width, _height );
131
106
  renderer.setViewport( _halfWidth - _width / 2 - _width, _height, _width, _height );
132
-
133
107
  if ( scope.reflectFromAbove ) {
134
108
 
135
109
  renderer.render( scene, _cameraR );
@@ -142,7 +116,6 @@
142
116
 
143
117
  renderer.setScissor( _halfWidth + _width / 2, _height, _width, _height );
144
118
  renderer.setViewport( _halfWidth + _width / 2, _height, _width, _height );
145
-
146
119
  if ( scope.reflectFromAbove ) {
147
120
 
148
121
  renderer.render( scene, _cameraL );
@@ -5,10 +5,8 @@
5
5
  constructor( renderer ) {
6
6
 
7
7
  const _stereo = new THREE.StereoCamera();
8
-
9
8
  _stereo.aspect = 0.5;
10
9
  const size = new THREE.Vector2();
11
-
12
10
  this.setEyeSeparation = function ( eyeSep ) {
13
11
 
14
12
  _stereo.eyeSep = eyeSep;
@@ -23,11 +21,9 @@
23
21
 
24
22
  this.render = function ( scene, camera ) {
25
23
 
26
- scene.updateMatrixWorld();
27
- if ( camera.parent === null ) camera.updateMatrixWorld();
28
-
24
+ if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
25
+ if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
29
26
  _stereo.update( camera );
30
-
31
27
  renderer.getSize( size );
32
28
  if ( renderer.autoClear ) renderer.clear();
33
29
  renderer.setScissorTest( true );
@@ -3,7 +3,6 @@
3
3
  /**
4
4
  * https://github.com/google/model-viewer/blob/master/packages/model-viewer/src/three-components/EnvironmentScene.ts
5
5
  */
6
-
7
6
  class RoomEnvironment extends THREE.Scene {
8
7
 
9
8
  constructor() {
@@ -51,42 +50,67 @@
51
50
  box6.position.set( - 2.193, - 0.369, - 5.547 );
52
51
  box6.rotation.set( 0, 0.516, 0 );
53
52
  box6.scale.set( 3.875, 3.487, 2.986 );
54
- this.add( box6 ); // -x right
53
+ this.add( box6 );
55
54
 
55
+ // -x right
56
56
  const light1 = new THREE.Mesh( geometry, createAreaLightMaterial( 50 ) );
57
57
  light1.position.set( - 16.116, 14.37, 8.208 );
58
58
  light1.scale.set( 0.1, 2.428, 2.739 );
59
- this.add( light1 ); // -x left
59
+ this.add( light1 );
60
60
 
61
+ // -x left
61
62
  const light2 = new THREE.Mesh( geometry, createAreaLightMaterial( 50 ) );
62
63
  light2.position.set( - 16.109, 18.021, - 8.207 );
63
64
  light2.scale.set( 0.1, 2.425, 2.751 );
64
- this.add( light2 ); // +x
65
+ this.add( light2 );
65
66
 
67
+ // +x
66
68
  const light3 = new THREE.Mesh( geometry, createAreaLightMaterial( 17 ) );
67
69
  light3.position.set( 14.904, 12.198, - 1.832 );
68
70
  light3.scale.set( 0.15, 4.265, 6.331 );
69
- this.add( light3 ); // +z
71
+ this.add( light3 );
70
72
 
73
+ // +z
71
74
  const light4 = new THREE.Mesh( geometry, createAreaLightMaterial( 43 ) );
72
75
  light4.position.set( - 0.462, 8.89, 14.520 );
73
76
  light4.scale.set( 4.38, 5.441, 0.088 );
74
- this.add( light4 ); // -z
77
+ this.add( light4 );
75
78
 
79
+ // -z
76
80
  const light5 = new THREE.Mesh( geometry, createAreaLightMaterial( 20 ) );
77
81
  light5.position.set( 3.235, 11.486, - 12.541 );
78
82
  light5.scale.set( 2.5, 2.0, 0.1 );
79
- this.add( light5 ); // +y
83
+ this.add( light5 );
80
84
 
85
+ // +y
81
86
  const light6 = new THREE.Mesh( geometry, createAreaLightMaterial( 100 ) );
82
87
  light6.position.set( 0.0, 20.0, 0.0 );
83
88
  light6.scale.set( 1.0, 0.1, 1.0 );
84
89
  this.add( light6 );
85
90
 
86
91
  }
92
+ dispose() {
87
93
 
88
- }
94
+ const resources = new Set();
95
+ this.traverse( object => {
96
+
97
+ if ( object.isMesh ) {
98
+
99
+ resources.add( object.geometry );
100
+ resources.add( object.material );
101
+
102
+ }
103
+
104
+ } );
105
+ for ( const resource of resources ) {
106
+
107
+ resource.dispose();
108
+
109
+ }
89
110
 
111
+ }
112
+
113
+ }
90
114
  function createAreaLightMaterial( intensity ) {
91
115
 
92
116
  const material = new THREE.MeshBasicMaterial();