super-three 0.141.0 → 0.147.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (646) hide show
  1. package/README.md +9 -9
  2. package/build/three.cjs +2441 -1569
  3. package/build/three.js +2441 -1569
  4. package/build/three.min.js +1 -1
  5. package/build/three.module.js +2847 -1576
  6. package/examples/js/animation/AnimationClipCreator.js +0 -8
  7. package/examples/js/animation/CCDIKSolver.js +50 -67
  8. package/examples/js/animation/MMDAnimationHelper.js +66 -137
  9. package/examples/js/animation/MMDPhysics.js +71 -150
  10. package/examples/js/cameras/CinematicCamera.js +33 -22
  11. package/examples/js/controls/ArcballControls.js +149 -403
  12. package/examples/js/controls/DragControls.js +8 -33
  13. package/examples/js/controls/FirstPersonControls.js +32 -61
  14. package/examples/js/controls/FlyControls.js +29 -63
  15. package/examples/js/controls/OrbitControls.js +125 -103
  16. package/examples/js/controls/PointerLockControls.js +5 -22
  17. package/examples/js/controls/TrackballControls.js +33 -88
  18. package/examples/js/controls/TransformControls.js +101 -182
  19. package/examples/js/csm/CSM.js +4 -39
  20. package/examples/js/csm/CSMFrustum.js +3 -9
  21. package/examples/js/csm/CSMHelper.js +24 -4
  22. package/examples/js/csm/CSMShader.js +2 -6
  23. package/examples/js/curves/CurveExtras.js +27 -27
  24. package/examples/js/curves/NURBSCurve.js +4 -16
  25. package/examples/js/curves/NURBSSurface.js +3 -9
  26. package/examples/js/curves/NURBSUtils.js +8 -45
  27. package/examples/js/effects/AnaglyphEffect.js +6 -20
  28. package/examples/js/effects/AsciiEffect.js +32 -31
  29. package/examples/js/effects/OutlineEffect.js +30 -54
  30. package/examples/js/effects/ParallaxBarrierEffect.js +2 -15
  31. package/examples/js/effects/PeppersGhostEffect.js +14 -41
  32. package/examples/js/effects/StereoEffect.js +2 -6
  33. package/examples/js/environments/RoomEnvironment.js +32 -8
  34. package/examples/js/exporters/ColladaExporter.js +52 -78
  35. package/examples/js/exporters/DRACOExporter.js +22 -34
  36. package/examples/js/exporters/EXRExporter.js +15 -18
  37. package/examples/js/exporters/GLTFExporter.js +168 -345
  38. package/examples/js/exporters/MMDExporter.js +5 -12
  39. package/examples/js/exporters/OBJExporter.js +40 -52
  40. package/examples/js/exporters/PLYExporter.js +50 -57
  41. package/examples/js/exporters/STLExporter.js +5 -14
  42. package/examples/js/exporters/USDZExporter.js +119 -27
  43. package/examples/js/geometries/BoxLineGeometry.js +0 -1
  44. package/examples/js/geometries/ConvexGeometry.js +12 -7
  45. package/examples/js/geometries/DecalGeometry.js +53 -20
  46. package/examples/js/geometries/LightningStrike.js +54 -67
  47. package/examples/js/geometries/ParametricGeometries.js +8 -7
  48. package/examples/js/geometries/ParametricGeometry.js +23 -17
  49. package/examples/js/geometries/RoundedBoxGeometry.js +21 -19
  50. package/examples/js/geometries/TeapotGeometry.js +54 -50
  51. package/examples/js/geometries/TextGeometry.js +6 -4
  52. package/examples/js/helpers/LightProbeHelper.js +1 -2
  53. package/examples/js/helpers/OctreeHelper.js +22 -20
  54. package/examples/js/helpers/PositionalAudioHelper.js +8 -6
  55. package/examples/js/helpers/RectAreaLightHelper.js +6 -7
  56. package/examples/js/helpers/VertexNormalsHelper.js +15 -13
  57. package/examples/js/helpers/VertexTangentsHelper.js +15 -9
  58. package/examples/js/helpers/ViewHelper.js +31 -16
  59. package/examples/js/interactive/HTMLMesh.js +25 -39
  60. package/examples/js/interactive/InteractiveGroup.js +9 -14
  61. package/examples/js/interactive/SelectionBox.js +3 -70
  62. package/examples/js/interactive/SelectionHelper.js +2 -8
  63. package/examples/js/libs/ktx-parse.umd.js +1 -0
  64. package/examples/js/libs/meshopt_decoder.js +98 -32
  65. package/examples/js/lights/LightProbeGenerator.js +32 -39
  66. package/examples/js/lights/RectAreaLightUniformsLib.js +5 -1
  67. package/examples/js/lines/LineGeometry.js +3 -5
  68. package/examples/js/lines/LineMaterial.js +4 -11
  69. package/examples/js/lines/LineSegments2.js +40 -89
  70. package/examples/js/lines/LineSegmentsGeometry.js +7 -28
  71. package/examples/js/lines/Wireframe.js +2 -7
  72. package/examples/js/lines/WireframeGeometry2.js +3 -1
  73. package/examples/js/loaders/3DMLoader.js +58 -155
  74. package/examples/js/loaders/3MFLoader.js +72 -106
  75. package/examples/js/loaders/AMFLoader.js +0 -25
  76. package/examples/js/loaders/BVHLoader.js +44 -43
  77. package/examples/js/loaders/BasisTextureLoader.js +16 -46
  78. package/examples/js/loaders/ColladaLoader.js +229 -359
  79. package/examples/js/loaders/DDSLoader.js +24 -25
  80. package/examples/js/loaders/DRACOLoader.js +30 -90
  81. package/examples/js/loaders/EXRLoader.js +69 -177
  82. package/examples/js/loaders/FBXLoader.js +294 -441
  83. package/examples/js/loaders/FontLoader.js +9 -31
  84. package/examples/js/loaders/GCodeLoader.js +15 -16
  85. package/examples/js/loaders/GLTFLoader.js +458 -739
  86. package/examples/js/loaders/HDRCubeTextureLoader.js +0 -17
  87. package/examples/js/loaders/KMZLoader.js +3 -7
  88. package/examples/js/loaders/KTXLoader.js +12 -30
  89. package/examples/js/loaders/LDrawLoader.js +309 -355
  90. package/examples/js/loaders/LUT3dlLoader.js +7 -11
  91. package/examples/js/loaders/LUTCubeLoader.js +0 -8
  92. package/examples/js/loaders/LWOLoader.js +59 -124
  93. package/examples/js/loaders/LogLuvLoader.js +27 -77
  94. package/examples/js/loaders/LottieLoader.js +4 -4
  95. package/examples/js/loaders/MD2Loader.js +26 -27
  96. package/examples/js/loaders/MDDLoader.js +6 -10
  97. package/examples/js/loaders/MMDLoader.js +180 -189
  98. package/examples/js/loaders/MTLLoader.js +18 -47
  99. package/examples/js/loaders/NRRDLoader.js +44 -84
  100. package/examples/js/loaders/OBJLoader.js +56 -77
  101. package/examples/js/loaders/PCDLoader.js +92 -42
  102. package/examples/js/loaders/PDBLoader.js +17 -13
  103. package/examples/js/loaders/PLYLoader.js +65 -51
  104. package/examples/js/loaders/PRWMLoader.js +11 -22
  105. package/examples/js/loaders/PVRLoader.js +7 -16
  106. package/examples/js/loaders/RGBELoader.js +36 -61
  107. package/examples/js/loaders/RGBMLoader.js +26 -87
  108. package/examples/js/loaders/STLLoader.js +20 -27
  109. package/examples/js/loaders/SVGLoader.js +365 -236
  110. package/examples/js/loaders/TDSLoader.js +81 -118
  111. package/examples/js/loaders/TGALoader.js +39 -41
  112. package/examples/js/loaders/TIFFLoader.js +30 -0
  113. package/examples/js/loaders/TTFLoader.js +0 -8
  114. package/examples/js/loaders/TiltLoader.js +14 -15
  115. package/examples/js/loaders/VOXLoader.js +8 -16
  116. package/examples/js/loaders/VRMLLoader.js +266 -354
  117. package/examples/js/loaders/VTKLoader.js +102 -119
  118. package/examples/js/loaders/XYZLoader.js +2 -4
  119. package/examples/js/loaders/lwo/IFFParser.js +55 -136
  120. package/examples/js/loaders/lwo/LWO2Parser.js +39 -89
  121. package/examples/js/loaders/lwo/LWO3Parser.js +38 -79
  122. package/examples/js/materials/MeshGouraudMaterial.js +387 -0
  123. package/examples/js/math/Capsule.js +0 -17
  124. package/examples/js/math/ColorConverter.js +3 -53
  125. package/examples/js/math/ConvexHull.js +185 -141
  126. package/examples/js/math/ImprovedNoise.js +1 -1
  127. package/examples/js/math/Lut.js +8 -15
  128. package/examples/js/math/MeshSurfaceSampler.js +6 -28
  129. package/examples/js/math/OBB.js +90 -49
  130. package/examples/js/math/Octree.js +2 -57
  131. package/examples/js/math/SimplexNoise.js +74 -88
  132. package/examples/js/misc/ConvexObjectBreaker.js +37 -48
  133. package/examples/js/misc/GPUComputationRenderer.js +47 -14
  134. package/examples/js/misc/Gyroscope.js +5 -9
  135. package/examples/js/misc/MD2Character.js +14 -23
  136. package/examples/js/misc/MD2CharacterComplex.js +73 -54
  137. package/examples/js/misc/MorphAnimMesh.js +0 -6
  138. package/examples/js/misc/MorphBlendMesh.js +3 -30
  139. package/examples/js/misc/ProgressiveLightMap.js +47 -43
  140. package/examples/js/misc/RollerCoaster.js +17 -24
  141. package/examples/js/misc/TubePainter.js +18 -12
  142. package/examples/js/misc/Volume.js +173 -194
  143. package/examples/js/misc/VolumeSlice.js +91 -99
  144. package/examples/js/modifiers/CurveModifier.js +19 -21
  145. package/examples/js/modifiers/EdgeSplitModifier.js +0 -30
  146. package/examples/js/modifiers/SimplifyModifier.js +57 -60
  147. package/examples/js/modifiers/TessellateModifier.js +2 -9
  148. package/examples/js/objects/GroundProjectedEnv.js +181 -0
  149. package/examples/js/objects/Lensflare.js +47 -38
  150. package/examples/js/objects/LightningStorm.js +10 -13
  151. package/examples/js/objects/MarchingCubes.js +80 -59
  152. package/examples/js/objects/Reflector.js +31 -22
  153. package/examples/js/objects/ReflectorForSSRPass.js +20 -25
  154. package/examples/js/objects/Refractor.js +61 -33
  155. package/examples/js/objects/ShadowMesh.js +6 -3
  156. package/examples/js/objects/Sky.js +2 -7
  157. package/examples/js/objects/Water.js +23 -18
  158. package/examples/js/objects/Water2.js +20 -19
  159. package/examples/js/physics/AmmoPhysics.js +23 -20
  160. package/examples/js/physics/OimoPhysics.js +19 -17
  161. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +13 -20
  162. package/examples/js/postprocessing/AfterimagePass.js +19 -12
  163. package/examples/js/postprocessing/BloomPass.js +38 -17
  164. package/examples/js/postprocessing/BokehPass.js +29 -12
  165. package/examples/js/postprocessing/ClearPass.js +1 -6
  166. package/examples/js/postprocessing/CubeTexturePass.js +12 -9
  167. package/examples/js/postprocessing/DotScreenPass.js +7 -5
  168. package/examples/js/postprocessing/EffectComposer.js +25 -32
  169. package/examples/js/postprocessing/FilmPass.js +7 -5
  170. package/examples/js/postprocessing/GlitchPass.js +10 -11
  171. package/examples/js/postprocessing/HalftonePass.js +9 -9
  172. package/examples/js/postprocessing/LUTPass.js +2 -15
  173. package/examples/js/postprocessing/MaskPass.js +20 -17
  174. package/examples/js/postprocessing/OutlinePass.js +49 -38
  175. package/examples/js/postprocessing/Pass.js +11 -14
  176. package/examples/js/postprocessing/RenderPass.js +3 -7
  177. package/examples/js/postprocessing/RenderPixelatedPass.js +215 -0
  178. package/examples/js/postprocessing/SAOPass.js +40 -32
  179. package/examples/js/postprocessing/SMAAPass.js +34 -17
  180. package/examples/js/postprocessing/SSAARenderPass.js +14 -14
  181. package/examples/js/postprocessing/SSAOPass.js +56 -42
  182. package/examples/js/postprocessing/SSRPass.js +78 -61
  183. package/examples/js/postprocessing/SavePass.js +14 -6
  184. package/examples/js/postprocessing/ShaderPass.js +9 -8
  185. package/examples/js/postprocessing/TAARenderPass.js +11 -9
  186. package/examples/js/postprocessing/TexturePass.js +7 -4
  187. package/examples/js/postprocessing/UnrealBloomPass.js +43 -25
  188. package/examples/js/renderers/CSS2DRenderer.js +4 -23
  189. package/examples/js/renderers/CSS3DRenderer.js +5 -26
  190. package/examples/js/renderers/Projector.js +31 -108
  191. package/examples/js/renderers/SVGRenderer.js +4 -50
  192. package/examples/js/shaders/ACESFilmicToneMappingShader.js +3 -6
  193. package/examples/js/shaders/AfterimageShader.js +3 -6
  194. package/examples/js/shaders/BasicShader.js +3 -6
  195. package/examples/js/shaders/BleachBypassShader.js +3 -6
  196. package/examples/js/shaders/BlendShader.js +3 -6
  197. package/examples/js/shaders/BokehShader.js +3 -6
  198. package/examples/js/shaders/BokehShader2.js +4 -13
  199. package/examples/js/shaders/BrightnessContrastShader.js +3 -6
  200. package/examples/js/shaders/ColorCorrectionShader.js +2 -6
  201. package/examples/js/shaders/ColorifyShader.js +2 -6
  202. package/examples/js/shaders/ConvolutionShader.js +5 -10
  203. package/examples/js/shaders/CopyShader.js +3 -6
  204. package/examples/js/shaders/DOFMipMapShader.js +3 -6
  205. package/examples/js/shaders/DepthLimitedBlurShader.js +2 -9
  206. package/examples/js/shaders/DigitalGlitch.js +3 -6
  207. package/examples/js/shaders/DotScreenShader.js +2 -6
  208. package/examples/js/shaders/FXAAShader.js +1 -3
  209. package/examples/js/shaders/FilmShader.js +3 -6
  210. package/examples/js/shaders/FocusShader.js +3 -6
  211. package/examples/js/shaders/FreiChenShader.js +2 -6
  212. package/examples/js/shaders/GammaCorrectionShader.js +3 -6
  213. package/examples/js/shaders/GodRaysShader.js +11 -24
  214. package/examples/js/shaders/HalftoneShader.js +3 -6
  215. package/examples/js/shaders/HorizontalBlurShader.js +3 -6
  216. package/examples/js/shaders/HorizontalTiltShiftShader.js +3 -6
  217. package/examples/js/shaders/HueSaturationShader.js +3 -6
  218. package/examples/js/shaders/KaleidoShader.js +3 -6
  219. package/examples/js/shaders/LuminosityHighPassShader.js +2 -6
  220. package/examples/js/shaders/LuminosityShader.js +4 -7
  221. package/examples/js/shaders/MMDToonShader.js +2 -4
  222. package/examples/js/shaders/MirrorShader.js +3 -6
  223. package/examples/js/shaders/NormalMapShader.js +2 -6
  224. package/examples/js/shaders/RGBShiftShader.js +3 -6
  225. package/examples/js/shaders/SAOShader.js +2 -6
  226. package/examples/js/shaders/SMAAShader.js +6 -18
  227. package/examples/js/shaders/SSAOShader.js +2 -6
  228. package/examples/js/shaders/SSRShader.js +6 -18
  229. package/examples/js/shaders/SepiaShader.js +3 -6
  230. package/examples/js/shaders/SobelOperatorShader.js +2 -6
  231. package/examples/js/shaders/TechnicolorShader.js +3 -6
  232. package/examples/js/shaders/ToneMapShader.js +4 -7
  233. package/examples/js/shaders/ToonShader.js +8 -24
  234. package/examples/js/shaders/TriangleBlurShader.js +2 -6
  235. package/examples/js/shaders/UnpackDepthRGBAShader.js +3 -6
  236. package/examples/js/shaders/VelocityShader.js +126 -0
  237. package/examples/js/shaders/VerticalBlurShader.js +3 -6
  238. package/examples/js/shaders/VerticalTiltShiftShader.js +3 -6
  239. package/examples/js/shaders/VignetteShader.js +3 -6
  240. package/examples/js/shaders/VolumeShader.js +2 -6
  241. package/examples/js/shaders/WaterRefractionShader.js +2 -6
  242. package/examples/js/textures/FlakesTexture.js +0 -1
  243. package/examples/js/utils/BufferGeometryUtils.js +237 -171
  244. package/examples/js/utils/CameraUtils.js +5 -20
  245. package/examples/js/utils/GPUStatsPanel.js +3 -12
  246. package/examples/js/utils/GeometryCompressionUtils.js +19 -44
  247. package/examples/js/utils/GeometryUtils.js +15 -36
  248. package/examples/js/utils/LDrawUtils.js +8 -11
  249. package/examples/js/utils/PackedPhongMaterial.js +6 -4
  250. package/examples/js/utils/SceneUtils.js +109 -14
  251. package/examples/js/utils/ShadowMapViewer.js +17 -14
  252. package/examples/js/utils/SkeletonUtils.js +13 -27
  253. package/examples/js/utils/UVsDebug.js +20 -12
  254. package/examples/js/utils/WorkerPool.js +1 -11
  255. package/examples/jsm/animation/CCDIKSolver.js +27 -3
  256. package/examples/jsm/animation/MMDPhysics.js +28 -22
  257. package/examples/jsm/capabilities/WebGPU.js +3 -1
  258. package/examples/jsm/controls/ArcballControls.js +17 -2
  259. package/examples/jsm/controls/FirstPersonControls.js +20 -27
  260. package/examples/jsm/controls/FlyControls.js +16 -24
  261. package/examples/jsm/controls/OrbitControls.js +44 -9
  262. package/examples/jsm/controls/PointerLockControls.js +0 -7
  263. package/examples/jsm/controls/TrackballControls.js +14 -5
  264. package/examples/jsm/controls/TransformControls.js +18 -16
  265. package/examples/jsm/csm/CSM.js +1 -0
  266. package/examples/jsm/csm/CSMHelper.js +30 -0
  267. package/examples/jsm/effects/AnaglyphEffect.js +2 -2
  268. package/examples/jsm/effects/OutlineEffect.js +4 -25
  269. package/examples/jsm/effects/ParallaxBarrierEffect.js +2 -2
  270. package/examples/jsm/effects/PeppersGhostEffect.js +2 -2
  271. package/examples/jsm/effects/StereoEffect.js +2 -2
  272. package/examples/jsm/environments/RoomEnvironment.js +23 -0
  273. package/examples/jsm/exporters/ColladaExporter.js +4 -13
  274. package/examples/jsm/exporters/DRACOExporter.js +0 -13
  275. package/examples/jsm/exporters/GLTFExporter.js +29 -110
  276. package/examples/jsm/exporters/KTX2Exporter.js +29 -29
  277. package/examples/jsm/exporters/OBJExporter.js +0 -18
  278. package/examples/jsm/exporters/PLYExporter.js +14 -22
  279. package/examples/jsm/exporters/STLExporter.js +1 -9
  280. package/examples/jsm/exporters/USDZExporter.js +107 -4
  281. package/examples/jsm/geometries/ConvexGeometry.js +1 -1
  282. package/examples/jsm/geometries/ParametricGeometry.js +0 -6
  283. package/examples/jsm/helpers/OctreeHelper.js +22 -8
  284. package/examples/jsm/helpers/VertexNormalsHelper.js +7 -1
  285. package/examples/jsm/helpers/VertexTangentsHelper.js +7 -0
  286. package/examples/jsm/helpers/ViewHelper.js +24 -0
  287. package/examples/jsm/interactive/HTMLMesh.js +14 -15
  288. package/examples/jsm/interactive/InteractiveGroup.js +4 -2
  289. package/examples/jsm/interactive/SelectionHelper.js +5 -3
  290. package/examples/jsm/libs/flow.module.js +610 -160
  291. package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
  292. package/examples/jsm/libs/meshopt_decoder.module.js +97 -32
  293. package/examples/jsm/libs/utif.module.js +1579 -0
  294. package/examples/jsm/libs/zstddec.module.js +1 -0
  295. package/examples/jsm/lines/LineSegments2.js +4 -0
  296. package/examples/jsm/loaders/3DMLoader.js +1 -2
  297. package/examples/jsm/loaders/ColladaLoader.js +29 -0
  298. package/examples/jsm/loaders/DRACOLoader.js +2 -28
  299. package/examples/jsm/loaders/EXRLoader.js +3 -13
  300. package/examples/jsm/loaders/FBXLoader.js +26 -3
  301. package/examples/jsm/loaders/FontLoader.js +3 -16
  302. package/examples/jsm/loaders/GLTFLoader.js +321 -464
  303. package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -13
  304. package/examples/jsm/loaders/KTX2Loader.js +254 -53
  305. package/examples/jsm/loaders/LDrawLoader.js +149 -87
  306. package/examples/jsm/loaders/LottieLoader.js +4 -2
  307. package/examples/jsm/loaders/MaterialXLoader.js +728 -0
  308. package/examples/jsm/loaders/OBJLoader.js +6 -14
  309. package/examples/jsm/loaders/PCDLoader.js +60 -14
  310. package/examples/jsm/loaders/PLYLoader.js +71 -19
  311. package/examples/jsm/loaders/RGBELoader.js +1 -1
  312. package/examples/jsm/loaders/SVGLoader.js +231 -17
  313. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  314. package/examples/jsm/loaders/USDZLoader.js +633 -0
  315. package/examples/jsm/loaders/VRMLLoader.js +36 -26
  316. package/examples/jsm/loaders/VTKLoader.js +1 -1
  317. package/examples/jsm/loaders/lwo/LWO2Parser.js +6 -8
  318. package/examples/jsm/loaders/lwo/LWO3Parser.js +6 -8
  319. package/examples/jsm/materials/MeshGouraudMaterial.js +423 -0
  320. package/examples/jsm/math/ColorConverter.js +1 -49
  321. package/examples/jsm/math/ConvexHull.js +4 -4
  322. package/examples/jsm/math/Octree.js +1 -1
  323. package/examples/jsm/misc/GPUComputationRenderer.js +43 -0
  324. package/examples/jsm/misc/Volume.js +169 -171
  325. package/examples/jsm/misc/VolumeSlice.js +78 -80
  326. package/examples/jsm/modifiers/SimplifyModifier.js +1 -1
  327. package/examples/jsm/node-editor/NodeEditor.js +91 -12
  328. package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +1 -1
  329. package/examples/jsm/node-editor/accessors/NormalEditor.js +1 -1
  330. package/examples/jsm/node-editor/accessors/PositionEditor.js +1 -1
  331. package/examples/jsm/node-editor/accessors/UVEditor.js +1 -1
  332. package/examples/jsm/node-editor/core/BaseNode.js +10 -3
  333. package/examples/jsm/node-editor/display/BlendEditor.js +1 -1
  334. package/examples/jsm/node-editor/display/NormalMapEditor.js +1 -1
  335. package/examples/jsm/node-editor/inputs/ColorEditor.js +1 -1
  336. package/examples/jsm/node-editor/inputs/FloatEditor.js +1 -1
  337. package/examples/jsm/node-editor/inputs/SliderEditor.js +1 -1
  338. package/examples/jsm/node-editor/inputs/TextureEditor.js +1 -1
  339. package/examples/jsm/node-editor/inputs/Vector2Editor.js +1 -1
  340. package/examples/jsm/node-editor/inputs/Vector3Editor.js +1 -1
  341. package/examples/jsm/node-editor/inputs/Vector4Editor.js +1 -1
  342. package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +7 -10
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  440. package/examples/jsm/postprocessing/Pass.js +2 -0
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  449. package/examples/jsm/postprocessing/UnrealBloomPass.js +16 -0
  450. package/examples/jsm/renderers/CSS2DRenderer.js +2 -2
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  452. package/examples/jsm/renderers/Projector.js +2 -24
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  459. package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +6 -0
  460. package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +6 -0
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  465. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +113 -93
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  467. package/examples/jsm/renderers/webgpu/WebGPUTextures.js +2 -2
  468. package/examples/jsm/renderers/webgpu/WebGPUUtils.js +81 -0
  469. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js +63 -36
  470. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +1 -1
  471. package/examples/jsm/shaders/LuminosityShader.js +1 -1
  472. package/examples/jsm/shaders/MMDToonShader.js +2 -4
  473. package/examples/jsm/shaders/ToneMapShader.js +1 -1
  474. package/examples/jsm/shaders/VelocityShader.js +128 -0
  475. package/examples/jsm/utils/BufferGeometryUtils.js +176 -43
  476. package/examples/jsm/utils/GeometryUtils.js +17 -25
  477. package/examples/jsm/utils/PackedPhongMaterial.js +0 -1
  478. package/examples/jsm/utils/SceneUtils.js +117 -12
  479. package/examples/jsm/webxr/OculusHandModel.js +3 -2
  480. package/examples/jsm/webxr/OculusHandPointerModel.js +6 -1
  481. package/examples/jsm/webxr/VRButton.js +1 -7
  482. package/examples/jsm/webxr/XRHandMeshModel.js +8 -3
  483. package/package.json +22 -18
  484. package/src/Three.Legacy.js +262 -36
  485. package/src/Three.js +4 -2
  486. package/src/animation/AnimationAction.js +6 -5
  487. package/src/animation/AnimationClip.js +1 -1
  488. package/src/animation/AnimationMixer.js +1 -1
  489. package/src/animation/AnimationUtils.js +204 -199
  490. package/src/animation/KeyframeTrack.js +1 -1
  491. package/src/animation/PropertyBinding.js +31 -5
  492. package/src/audio/AudioContext.js +5 -5
  493. package/src/cameras/CubeCamera.js +14 -21
  494. package/src/constants.js +2 -4
  495. package/src/core/BufferAttribute.js +81 -111
  496. package/src/core/BufferGeometry.js +3 -41
  497. package/src/core/InstancedBufferAttribute.js +0 -10
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  520. package/src/geometries/PlaneGeometry.js +2 -1
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  523. package/src/geometries/ShapeGeometry.js +3 -2
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  539. package/src/helpers/PolarGridHelper.js +25 -14
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  541. package/src/helpers/SpotLightHelper.js +5 -2
  542. package/src/lights/LightShadow.js +1 -2
  543. package/src/lights/PointLight.js +2 -2
  544. package/src/lights/SpotLight.js +4 -2
  545. package/src/loaders/FileLoader.js +16 -2
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  547. package/src/loaders/MaterialLoader.js +49 -7
  548. package/src/loaders/ObjectLoader.js +9 -42
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  552. package/src/materials/MeshPhysicalMaterial.js +1 -1
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  554. package/src/math/Color.js +8 -18
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  556. package/src/math/Matrix3.js +54 -25
  557. package/src/math/Matrix4.js +3 -27
  558. package/src/math/Quaternion.js +1 -21
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  569. package/src/renderers/WebGLMultipleRenderTargets.js +1 -1
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  574. package/src/renderers/shaders/ShaderChunk/common.glsl.js +6 -5
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  583. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +28 -0
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  624. package/src/renderers/webgl/WebGLUniformsGroups.js +372 -0
  625. package/src/renderers/webgl/WebGLUtils.js +3 -1
  626. package/src/renderers/webvr/WebVRManager.js +42 -9
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  628. package/src/renderers/webxr/WebXRController.js +91 -50
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  634. package/src/utils.js +1 -1
  635. package/examples/js/controls/experimental/CameraControls.js +0 -1048
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  637. package/examples/js/loaders/KTX2Loader.js +0 -558
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  639. package/examples/jsm/controls/experimental/CameraControls.js +0 -1248
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+ const emptyTexture = /*@__PURE__*/ new Texture();
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+ const emptyArrayTexture = /*@__PURE__*/ new DataArrayTexture();
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+ const empty3dTexture = /*@__PURE__*/ new Data3DTexture();
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+ if ( v.x !== undefined ) {
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381
 
375
- copyArray( cache, v );
382
+ } else {
383
+
384
+ if ( arraysEqual( cache, v ) ) return;
385
+
386
+ gl.uniform2iv( this.addr, v );
387
+
388
+ copyArray( cache, v );
389
+
390
+ }
376
391
 
377
392
  }
378
393
 
@@ -380,11 +395,27 @@ function setValueV3i( gl, v ) {
380
395
 
381
396
  const cache = this.cache;
382
397
 
383
- if ( arraysEqual( cache, v ) ) return;
398
+ if ( v.x !== undefined ) {
384
399
 
385
- gl.uniform3iv( this.addr, v );
400
+ if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) {
401
+
402
+ gl.uniform3i( this.addr, v.x, v.y, v.z );
403
+
404
+ cache[ 0 ] = v.x;
405
+ cache[ 1 ] = v.y;
406
+ cache[ 2 ] = v.z;
407
+
408
+ }
409
+
410
+ } else {
411
+
412
+ if ( arraysEqual( cache, v ) ) return;
413
+
414
+ gl.uniform3iv( this.addr, v );
415
+
416
+ copyArray( cache, v );
386
417
 
387
- copyArray( cache, v );
418
+ }
388
419
 
389
420
  }
390
421
 
@@ -392,11 +423,28 @@ function setValueV4i( gl, v ) {
392
423
 
393
424
  const cache = this.cache;
394
425
 
395
- if ( arraysEqual( cache, v ) ) return;
426
+ if ( v.x !== undefined ) {
396
427
 
397
- gl.uniform4iv( this.addr, v );
428
+ if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) {
429
+
430
+ gl.uniform4i( this.addr, v.x, v.y, v.z, v.w );
431
+
432
+ cache[ 0 ] = v.x;
433
+ cache[ 1 ] = v.y;
434
+ cache[ 2 ] = v.z;
435
+ cache[ 3 ] = v.w;
436
+
437
+ }
438
+
439
+ } else {
440
+
441
+ if ( arraysEqual( cache, v ) ) return;
398
442
 
399
- copyArray( cache, v );
443
+ gl.uniform4iv( this.addr, v );
444
+
445
+ copyArray( cache, v );
446
+
447
+ }
400
448
 
401
449
  }
402
450
 
@@ -414,17 +462,32 @@ function setValueV1ui( gl, v ) {
414
462
 
415
463
  }
416
464
 
417
- // Single unsigned integer vector (from flat array)
465
+ // Single unsigned integer vector (from flat array or THREE.VectorN)
418
466
 
419
467
  function setValueV2ui( gl, v ) {
420
468
 
421
469
  const cache = this.cache;
422
470
 
423
- if ( arraysEqual( cache, v ) ) return;
471
+ if ( v.x !== undefined ) {
424
472
 
425
- gl.uniform2uiv( this.addr, v );
473
+ if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) {
474
+
475
+ gl.uniform2ui( this.addr, v.x, v.y );
476
+
477
+ cache[ 0 ] = v.x;
478
+ cache[ 1 ] = v.y;
479
+
480
+ }
481
+
482
+ } else {
483
+
484
+ if ( arraysEqual( cache, v ) ) return;
485
+
486
+ gl.uniform2uiv( this.addr, v );
426
487
 
427
- copyArray( cache, v );
488
+ copyArray( cache, v );
489
+
490
+ }
428
491
 
429
492
  }
430
493
 
@@ -432,11 +495,27 @@ function setValueV3ui( gl, v ) {
432
495
 
433
496
  const cache = this.cache;
434
497
 
435
- if ( arraysEqual( cache, v ) ) return;
498
+ if ( v.x !== undefined ) {
436
499
 
437
- gl.uniform3uiv( this.addr, v );
500
+ if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) {
438
501
 
439
- copyArray( cache, v );
502
+ gl.uniform3ui( this.addr, v.x, v.y, v.z );
503
+
504
+ cache[ 0 ] = v.x;
505
+ cache[ 1 ] = v.y;
506
+ cache[ 2 ] = v.z;
507
+
508
+ }
509
+
510
+ } else {
511
+
512
+ if ( arraysEqual( cache, v ) ) return;
513
+
514
+ gl.uniform3uiv( this.addr, v );
515
+
516
+ copyArray( cache, v );
517
+
518
+ }
440
519
 
441
520
  }
442
521
 
@@ -444,11 +523,28 @@ function setValueV4ui( gl, v ) {
444
523
 
445
524
  const cache = this.cache;
446
525
 
447
- if ( arraysEqual( cache, v ) ) return;
526
+ if ( v.x !== undefined ) {
448
527
 
449
- gl.uniform4uiv( this.addr, v );
528
+ if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) {
529
+
530
+ gl.uniform4ui( this.addr, v.x, v.y, v.z, v.w );
531
+
532
+ cache[ 0 ] = v.x;
533
+ cache[ 1 ] = v.y;
534
+ cache[ 2 ] = v.z;
535
+ cache[ 3 ] = v.w;
536
+
537
+ }
538
+
539
+ } else {
540
+
541
+ if ( arraysEqual( cache, v ) ) return;
450
542
 
451
- copyArray( cache, v );
543
+ gl.uniform4uiv( this.addr, v );
544
+
545
+ copyArray( cache, v );
546
+
547
+ }
452
548
 
453
549
  }
454
550
 
@@ -694,11 +790,19 @@ function setValueV4uiArray( gl, v ) {
694
790
 
695
791
  function setValueT1Array( gl, v, textures ) {
696
792
 
793
+ const cache = this.cache;
794
+
697
795
  const n = v.length;
698
796
 
699
797
  const units = allocTexUnits( textures, n );
700
798
 
701
- gl.uniform1iv( this.addr, units );
799
+ if ( ! arraysEqual( cache, units ) ) {
800
+
801
+ gl.uniform1iv( this.addr, units );
802
+
803
+ copyArray( cache, units );
804
+
805
+ }
702
806
 
703
807
  for ( let i = 0; i !== n; ++ i ) {
704
808
 
@@ -710,11 +814,19 @@ function setValueT1Array( gl, v, textures ) {
710
814
 
711
815
  function setValueT3DArray( gl, v, textures ) {
712
816
 
817
+ const cache = this.cache;
818
+
713
819
  const n = v.length;
714
820
 
715
821
  const units = allocTexUnits( textures, n );
716
822
 
717
- gl.uniform1iv( this.addr, units );
823
+ if ( ! arraysEqual( cache, units ) ) {
824
+
825
+ gl.uniform1iv( this.addr, units );
826
+
827
+ copyArray( cache, units );
828
+
829
+ }
718
830
 
719
831
  for ( let i = 0; i !== n; ++ i ) {
720
832
 
@@ -726,11 +838,19 @@ function setValueT3DArray( gl, v, textures ) {
726
838
 
727
839
  function setValueT6Array( gl, v, textures ) {
728
840
 
841
+ const cache = this.cache;
842
+
729
843
  const n = v.length;
730
844
 
731
845
  const units = allocTexUnits( textures, n );
732
846
 
733
- gl.uniform1iv( this.addr, units );
847
+ if ( ! arraysEqual( cache, units ) ) {
848
+
849
+ gl.uniform1iv( this.addr, units );
850
+
851
+ copyArray( cache, units );
852
+
853
+ }
734
854
 
735
855
  for ( let i = 0; i !== n; ++ i ) {
736
856
 
@@ -742,11 +862,19 @@ function setValueT6Array( gl, v, textures ) {
742
862
 
743
863
  function setValueT2DArrayArray( gl, v, textures ) {
744
864
 
865
+ const cache = this.cache;
866
+
745
867
  const n = v.length;
746
868
 
747
869
  const units = allocTexUnits( textures, n );
748
870
 
749
- gl.uniform1iv( this.addr, units );
871
+ if ( ! arraysEqual( cache, units ) ) {
872
+
873
+ gl.uniform1iv( this.addr, units );
874
+
875
+ copyArray( cache, units );
876
+
877
+ }
750
878
 
751
879
  for ( let i = 0; i !== n; ++ i ) {
752
880
 
@@ -0,0 +1,372 @@
1
+ function WebGLUniformsGroups( gl, info, capabilities, state ) {
2
+
3
+ let buffers = {};
4
+ let updateList = {};
5
+ let allocatedBindingPoints = [];
6
+
7
+ const maxBindingPoints = ( capabilities.isWebGL2 ) ? gl.getParameter( gl.MAX_UNIFORM_BUFFER_BINDINGS ) : 0; // binding points are global whereas block indices are per shader program
8
+
9
+ function bind( uniformsGroup, program ) {
10
+
11
+ const webglProgram = program.program;
12
+ state.uniformBlockBinding( uniformsGroup, webglProgram );
13
+
14
+ }
15
+
16
+ function update( uniformsGroup, program ) {
17
+
18
+ let buffer = buffers[ uniformsGroup.id ];
19
+
20
+ if ( buffer === undefined ) {
21
+
22
+ prepareUniformsGroup( uniformsGroup );
23
+
24
+ buffer = createBuffer( uniformsGroup );
25
+ buffers[ uniformsGroup.id ] = buffer;
26
+
27
+ uniformsGroup.addEventListener( 'dispose', onUniformsGroupsDispose );
28
+
29
+ }
30
+
31
+ // ensure to update the binding points/block indices mapping for this program
32
+
33
+ const webglProgram = program.program;
34
+ state.updateUBOMapping( uniformsGroup, webglProgram );
35
+
36
+ // update UBO once per frame
37
+
38
+ const frame = info.render.frame;
39
+
40
+ if ( updateList[ uniformsGroup.id ] !== frame ) {
41
+
42
+ updateBufferData( uniformsGroup );
43
+
44
+ updateList[ uniformsGroup.id ] = frame;
45
+
46
+ }
47
+
48
+ }
49
+
50
+ function createBuffer( uniformsGroup ) {
51
+
52
+ // the setup of an UBO is independent of a particular shader program but global
53
+
54
+ const bindingPointIndex = allocateBindingPointIndex();
55
+ uniformsGroup.__bindingPointIndex = bindingPointIndex;
56
+
57
+ const buffer = gl.createBuffer();
58
+ const size = uniformsGroup.__size;
59
+ const usage = uniformsGroup.usage;
60
+
61
+ gl.bindBuffer( gl.UNIFORM_BUFFER, buffer );
62
+ gl.bufferData( gl.UNIFORM_BUFFER, size, usage );
63
+ gl.bindBuffer( gl.UNIFORM_BUFFER, null );
64
+ gl.bindBufferBase( gl.UNIFORM_BUFFER, bindingPointIndex, buffer );
65
+
66
+ return buffer;
67
+
68
+ }
69
+
70
+ function allocateBindingPointIndex() {
71
+
72
+ for ( let i = 0; i < maxBindingPoints; i ++ ) {
73
+
74
+ if ( allocatedBindingPoints.indexOf( i ) === - 1 ) {
75
+
76
+ allocatedBindingPoints.push( i );
77
+ return i;
78
+
79
+ }
80
+
81
+ }
82
+
83
+ console.error( 'THREE.WebGLRenderer: Maximum number of simultaneously usable uniforms groups reached.' );
84
+
85
+ return 0;
86
+
87
+ }
88
+
89
+ function updateBufferData( uniformsGroup ) {
90
+
91
+ const buffer = buffers[ uniformsGroup.id ];
92
+ const uniforms = uniformsGroup.uniforms;
93
+ const cache = uniformsGroup.__cache;
94
+
95
+ gl.bindBuffer( gl.UNIFORM_BUFFER, buffer );
96
+
97
+ for ( let i = 0, il = uniforms.length; i < il; i ++ ) {
98
+
99
+ const uniform = uniforms[ i ];
100
+
101
+ // partly update the buffer if necessary
102
+
103
+ if ( hasUniformChanged( uniform, i, cache ) === true ) {
104
+
105
+ const value = uniform.value;
106
+ const offset = uniform.__offset;
107
+
108
+ if ( typeof value === 'number' ) {
109
+
110
+ uniform.__data[ 0 ] = value;
111
+ gl.bufferSubData( gl.UNIFORM_BUFFER, offset, uniform.__data );
112
+
113
+ } else {
114
+
115
+ if ( uniform.value.isMatrix3 ) {
116
+
117
+ // manually converting 3x3 to 3x4
118
+
119
+ uniform.__data[ 0 ] = uniform.value.elements[ 0 ];
120
+ uniform.__data[ 1 ] = uniform.value.elements[ 1 ];
121
+ uniform.__data[ 2 ] = uniform.value.elements[ 2 ];
122
+ uniform.__data[ 3 ] = uniform.value.elements[ 0 ];
123
+ uniform.__data[ 4 ] = uniform.value.elements[ 3 ];
124
+ uniform.__data[ 5 ] = uniform.value.elements[ 4 ];
125
+ uniform.__data[ 6 ] = uniform.value.elements[ 5 ];
126
+ uniform.__data[ 7 ] = uniform.value.elements[ 0 ];
127
+ uniform.__data[ 8 ] = uniform.value.elements[ 6 ];
128
+ uniform.__data[ 9 ] = uniform.value.elements[ 7 ];
129
+ uniform.__data[ 10 ] = uniform.value.elements[ 8 ];
130
+ uniform.__data[ 11 ] = uniform.value.elements[ 0 ];
131
+
132
+ } else {
133
+
134
+ value.toArray( uniform.__data );
135
+
136
+ }
137
+
138
+ gl.bufferSubData( gl.UNIFORM_BUFFER, offset, uniform.__data );
139
+
140
+ }
141
+
142
+ }
143
+
144
+ }
145
+
146
+ gl.bindBuffer( gl.UNIFORM_BUFFER, null );
147
+
148
+ }
149
+
150
+ function hasUniformChanged( uniform, index, cache ) {
151
+
152
+ const value = uniform.value;
153
+
154
+ if ( cache[ index ] === undefined ) {
155
+
156
+ // cache entry does not exist so far
157
+
158
+ if ( typeof value === 'number' ) {
159
+
160
+ cache[ index ] = value;
161
+
162
+ } else {
163
+
164
+ cache[ index ] = value.clone();
165
+
166
+ }
167
+
168
+ return true;
169
+
170
+ } else {
171
+
172
+ // compare current value with cached entry
173
+
174
+ if ( typeof value === 'number' ) {
175
+
176
+ if ( cache[ index ] !== value ) {
177
+
178
+ cache[ index ] = value;
179
+ return true;
180
+
181
+ }
182
+
183
+ } else {
184
+
185
+ const cachedObject = cache[ index ];
186
+
187
+ if ( cachedObject.equals( value ) === false ) {
188
+
189
+ cachedObject.copy( value );
190
+ return true;
191
+
192
+ }
193
+
194
+ }
195
+
196
+ }
197
+
198
+ return false;
199
+
200
+ }
201
+
202
+ function prepareUniformsGroup( uniformsGroup ) {
203
+
204
+ // determine total buffer size according to the STD140 layout
205
+ // Hint: STD140 is the only supported layout in WebGL 2
206
+
207
+ const uniforms = uniformsGroup.uniforms;
208
+
209
+ let offset = 0; // global buffer offset in bytes
210
+ const chunkSize = 16; // size of a chunk in bytes
211
+ let chunkOffset = 0; // offset within a single chunk in bytes
212
+
213
+ for ( let i = 0, l = uniforms.length; i < l; i ++ ) {
214
+
215
+ const uniform = uniforms[ i ];
216
+ const info = getUniformSize( uniform );
217
+
218
+ // the following two properties will be used for partial buffer updates
219
+
220
+ uniform.__data = new Float32Array( info.storage / Float32Array.BYTES_PER_ELEMENT );
221
+ uniform.__offset = offset;
222
+
223
+ //
224
+
225
+ if ( i > 0 ) {
226
+
227
+ chunkOffset = offset % chunkSize;
228
+
229
+ const remainingSizeInChunk = chunkSize - chunkOffset;
230
+
231
+ // check for chunk overflow
232
+
233
+ if ( chunkOffset !== 0 && ( remainingSizeInChunk - info.boundary ) < 0 ) {
234
+
235
+ // add padding and adjust offset
236
+
237
+ offset += ( chunkSize - chunkOffset );
238
+ uniform.__offset = offset;
239
+
240
+ }
241
+
242
+ }
243
+
244
+ offset += info.storage;
245
+
246
+ }
247
+
248
+ // ensure correct final padding
249
+
250
+ chunkOffset = offset % chunkSize;
251
+
252
+ if ( chunkOffset > 0 ) offset += ( chunkSize - chunkOffset );
253
+
254
+ //
255
+
256
+ uniformsGroup.__size = offset;
257
+ uniformsGroup.__cache = {};
258
+
259
+ return this;
260
+
261
+ }
262
+
263
+ function getUniformSize( uniform ) {
264
+
265
+ const value = uniform.value;
266
+
267
+ const info = {
268
+ boundary: 0, // bytes
269
+ storage: 0 // bytes
270
+ };
271
+
272
+ // determine sizes according to STD140
273
+
274
+ if ( typeof value === 'number' ) {
275
+
276
+ // float/int
277
+
278
+ info.boundary = 4;
279
+ info.storage = 4;
280
+
281
+ } else if ( value.isVector2 ) {
282
+
283
+ // vec2
284
+
285
+ info.boundary = 8;
286
+ info.storage = 8;
287
+
288
+ } else if ( value.isVector3 || value.isColor ) {
289
+
290
+ // vec3
291
+
292
+ info.boundary = 16;
293
+ info.storage = 12; // evil: vec3 must start on a 16-byte boundary but it only consumes 12 bytes
294
+
295
+ } else if ( value.isVector4 ) {
296
+
297
+ // vec4
298
+
299
+ info.boundary = 16;
300
+ info.storage = 16;
301
+
302
+ } else if ( value.isMatrix3 ) {
303
+
304
+ // mat3 (in STD140 a 3x3 matrix is represented as 3x4)
305
+
306
+ info.boundary = 48;
307
+ info.storage = 48;
308
+
309
+ } else if ( value.isMatrix4 ) {
310
+
311
+ // mat4
312
+
313
+ info.boundary = 64;
314
+ info.storage = 64;
315
+
316
+ } else if ( value.isTexture ) {
317
+
318
+ console.warn( 'THREE.WebGLRenderer: Texture samplers can not be part of an uniforms group.' );
319
+
320
+ } else {
321
+
322
+ console.warn( 'THREE.WebGLRenderer: Unsupported uniform value type.', value );
323
+
324
+ }
325
+
326
+ return info;
327
+
328
+ }
329
+
330
+ function onUniformsGroupsDispose( event ) {
331
+
332
+ const uniformsGroup = event.target;
333
+
334
+ uniformsGroup.removeEventListener( 'dispose', onUniformsGroupsDispose );
335
+
336
+ const index = allocatedBindingPoints.indexOf( uniformsGroup.__bindingPointIndex );
337
+ allocatedBindingPoints.splice( index, 1 );
338
+
339
+ gl.deleteBuffer( buffers[ uniformsGroup.id ] );
340
+
341
+ delete buffers[ uniformsGroup.id ];
342
+ delete updateList[ uniformsGroup.id ];
343
+
344
+ }
345
+
346
+ function dispose() {
347
+
348
+ for ( const id in buffers ) {
349
+
350
+ gl.deleteBuffer( buffers[ id ] );
351
+
352
+ }
353
+
354
+ allocatedBindingPoints = [];
355
+ buffers = {};
356
+ updateList = {};
357
+
358
+ }
359
+
360
+ return {
361
+
362
+ bind: bind,
363
+ update: update,
364
+
365
+ dispose: dispose
366
+
367
+ };
368
+
369
+ }
370
+
371
+
372
+ export { WebGLUniformsGroups };
@@ -43,7 +43,8 @@ function WebGLUtils( gl, extensions, capabilities ) {
43
43
  if ( p === LuminanceAlphaFormat ) return gl.LUMINANCE_ALPHA;
44
44
  if ( p === DepthFormat ) return gl.DEPTH_COMPONENT;
45
45
  if ( p === DepthStencilFormat ) return gl.DEPTH_STENCIL;
46
- if ( p === RedFormat ) return gl.RED;
46
+
47
+ // @deprecated since r137
47
48
 
48
49
  if ( p === RGBFormat ) {
49
50
 
@@ -72,6 +73,7 @@ function WebGLUtils( gl, extensions, capabilities ) {
72
73
 
73
74
  // WebGL2 formats.
74
75
 
76
+ if ( p === RedFormat ) return gl.RED;
75
77
  if ( p === RedIntegerFormat ) return gl.RED_INTEGER;
76
78
  if ( p === RGFormat ) return gl.RG;
77
79
  if ( p === RGIntegerFormat ) return gl.RG_INTEGER;