super-three 0.141.0 → 0.147.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (646) hide show
  1. package/README.md +9 -9
  2. package/build/three.cjs +2441 -1569
  3. package/build/three.js +2441 -1569
  4. package/build/three.min.js +1 -1
  5. package/build/three.module.js +2847 -1576
  6. package/examples/js/animation/AnimationClipCreator.js +0 -8
  7. package/examples/js/animation/CCDIKSolver.js +50 -67
  8. package/examples/js/animation/MMDAnimationHelper.js +66 -137
  9. package/examples/js/animation/MMDPhysics.js +71 -150
  10. package/examples/js/cameras/CinematicCamera.js +33 -22
  11. package/examples/js/controls/ArcballControls.js +149 -403
  12. package/examples/js/controls/DragControls.js +8 -33
  13. package/examples/js/controls/FirstPersonControls.js +32 -61
  14. package/examples/js/controls/FlyControls.js +29 -63
  15. package/examples/js/controls/OrbitControls.js +125 -103
  16. package/examples/js/controls/PointerLockControls.js +5 -22
  17. package/examples/js/controls/TrackballControls.js +33 -88
  18. package/examples/js/controls/TransformControls.js +101 -182
  19. package/examples/js/csm/CSM.js +4 -39
  20. package/examples/js/csm/CSMFrustum.js +3 -9
  21. package/examples/js/csm/CSMHelper.js +24 -4
  22. package/examples/js/csm/CSMShader.js +2 -6
  23. package/examples/js/curves/CurveExtras.js +27 -27
  24. package/examples/js/curves/NURBSCurve.js +4 -16
  25. package/examples/js/curves/NURBSSurface.js +3 -9
  26. package/examples/js/curves/NURBSUtils.js +8 -45
  27. package/examples/js/effects/AnaglyphEffect.js +6 -20
  28. package/examples/js/effects/AsciiEffect.js +32 -31
  29. package/examples/js/effects/OutlineEffect.js +30 -54
  30. package/examples/js/effects/ParallaxBarrierEffect.js +2 -15
  31. package/examples/js/effects/PeppersGhostEffect.js +14 -41
  32. package/examples/js/effects/StereoEffect.js +2 -6
  33. package/examples/js/environments/RoomEnvironment.js +32 -8
  34. package/examples/js/exporters/ColladaExporter.js +52 -78
  35. package/examples/js/exporters/DRACOExporter.js +22 -34
  36. package/examples/js/exporters/EXRExporter.js +15 -18
  37. package/examples/js/exporters/GLTFExporter.js +168 -345
  38. package/examples/js/exporters/MMDExporter.js +5 -12
  39. package/examples/js/exporters/OBJExporter.js +40 -52
  40. package/examples/js/exporters/PLYExporter.js +50 -57
  41. package/examples/js/exporters/STLExporter.js +5 -14
  42. package/examples/js/exporters/USDZExporter.js +119 -27
  43. package/examples/js/geometries/BoxLineGeometry.js +0 -1
  44. package/examples/js/geometries/ConvexGeometry.js +12 -7
  45. package/examples/js/geometries/DecalGeometry.js +53 -20
  46. package/examples/js/geometries/LightningStrike.js +54 -67
  47. package/examples/js/geometries/ParametricGeometries.js +8 -7
  48. package/examples/js/geometries/ParametricGeometry.js +23 -17
  49. package/examples/js/geometries/RoundedBoxGeometry.js +21 -19
  50. package/examples/js/geometries/TeapotGeometry.js +54 -50
  51. package/examples/js/geometries/TextGeometry.js +6 -4
  52. package/examples/js/helpers/LightProbeHelper.js +1 -2
  53. package/examples/js/helpers/OctreeHelper.js +22 -20
  54. package/examples/js/helpers/PositionalAudioHelper.js +8 -6
  55. package/examples/js/helpers/RectAreaLightHelper.js +6 -7
  56. package/examples/js/helpers/VertexNormalsHelper.js +15 -13
  57. package/examples/js/helpers/VertexTangentsHelper.js +15 -9
  58. package/examples/js/helpers/ViewHelper.js +31 -16
  59. package/examples/js/interactive/HTMLMesh.js +25 -39
  60. package/examples/js/interactive/InteractiveGroup.js +9 -14
  61. package/examples/js/interactive/SelectionBox.js +3 -70
  62. package/examples/js/interactive/SelectionHelper.js +2 -8
  63. package/examples/js/libs/ktx-parse.umd.js +1 -0
  64. package/examples/js/libs/meshopt_decoder.js +98 -32
  65. package/examples/js/lights/LightProbeGenerator.js +32 -39
  66. package/examples/js/lights/RectAreaLightUniformsLib.js +5 -1
  67. package/examples/js/lines/LineGeometry.js +3 -5
  68. package/examples/js/lines/LineMaterial.js +4 -11
  69. package/examples/js/lines/LineSegments2.js +40 -89
  70. package/examples/js/lines/LineSegmentsGeometry.js +7 -28
  71. package/examples/js/lines/Wireframe.js +2 -7
  72. package/examples/js/lines/WireframeGeometry2.js +3 -1
  73. package/examples/js/loaders/3DMLoader.js +58 -155
  74. package/examples/js/loaders/3MFLoader.js +72 -106
  75. package/examples/js/loaders/AMFLoader.js +0 -25
  76. package/examples/js/loaders/BVHLoader.js +44 -43
  77. package/examples/js/loaders/BasisTextureLoader.js +16 -46
  78. package/examples/js/loaders/ColladaLoader.js +229 -359
  79. package/examples/js/loaders/DDSLoader.js +24 -25
  80. package/examples/js/loaders/DRACOLoader.js +30 -90
  81. package/examples/js/loaders/EXRLoader.js +69 -177
  82. package/examples/js/loaders/FBXLoader.js +294 -441
  83. package/examples/js/loaders/FontLoader.js +9 -31
  84. package/examples/js/loaders/GCodeLoader.js +15 -16
  85. package/examples/js/loaders/GLTFLoader.js +458 -739
  86. package/examples/js/loaders/HDRCubeTextureLoader.js +0 -17
  87. package/examples/js/loaders/KMZLoader.js +3 -7
  88. package/examples/js/loaders/KTXLoader.js +12 -30
  89. package/examples/js/loaders/LDrawLoader.js +309 -355
  90. package/examples/js/loaders/LUT3dlLoader.js +7 -11
  91. package/examples/js/loaders/LUTCubeLoader.js +0 -8
  92. package/examples/js/loaders/LWOLoader.js +59 -124
  93. package/examples/js/loaders/LogLuvLoader.js +27 -77
  94. package/examples/js/loaders/LottieLoader.js +4 -4
  95. package/examples/js/loaders/MD2Loader.js +26 -27
  96. package/examples/js/loaders/MDDLoader.js +6 -10
  97. package/examples/js/loaders/MMDLoader.js +180 -189
  98. package/examples/js/loaders/MTLLoader.js +18 -47
  99. package/examples/js/loaders/NRRDLoader.js +44 -84
  100. package/examples/js/loaders/OBJLoader.js +56 -77
  101. package/examples/js/loaders/PCDLoader.js +92 -42
  102. package/examples/js/loaders/PDBLoader.js +17 -13
  103. package/examples/js/loaders/PLYLoader.js +65 -51
  104. package/examples/js/loaders/PRWMLoader.js +11 -22
  105. package/examples/js/loaders/PVRLoader.js +7 -16
  106. package/examples/js/loaders/RGBELoader.js +36 -61
  107. package/examples/js/loaders/RGBMLoader.js +26 -87
  108. package/examples/js/loaders/STLLoader.js +20 -27
  109. package/examples/js/loaders/SVGLoader.js +365 -236
  110. package/examples/js/loaders/TDSLoader.js +81 -118
  111. package/examples/js/loaders/TGALoader.js +39 -41
  112. package/examples/js/loaders/TIFFLoader.js +30 -0
  113. package/examples/js/loaders/TTFLoader.js +0 -8
  114. package/examples/js/loaders/TiltLoader.js +14 -15
  115. package/examples/js/loaders/VOXLoader.js +8 -16
  116. package/examples/js/loaders/VRMLLoader.js +266 -354
  117. package/examples/js/loaders/VTKLoader.js +102 -119
  118. package/examples/js/loaders/XYZLoader.js +2 -4
  119. package/examples/js/loaders/lwo/IFFParser.js +55 -136
  120. package/examples/js/loaders/lwo/LWO2Parser.js +39 -89
  121. package/examples/js/loaders/lwo/LWO3Parser.js +38 -79
  122. package/examples/js/materials/MeshGouraudMaterial.js +387 -0
  123. package/examples/js/math/Capsule.js +0 -17
  124. package/examples/js/math/ColorConverter.js +3 -53
  125. package/examples/js/math/ConvexHull.js +185 -141
  126. package/examples/js/math/ImprovedNoise.js +1 -1
  127. package/examples/js/math/Lut.js +8 -15
  128. package/examples/js/math/MeshSurfaceSampler.js +6 -28
  129. package/examples/js/math/OBB.js +90 -49
  130. package/examples/js/math/Octree.js +2 -57
  131. package/examples/js/math/SimplexNoise.js +74 -88
  132. package/examples/js/misc/ConvexObjectBreaker.js +37 -48
  133. package/examples/js/misc/GPUComputationRenderer.js +47 -14
  134. package/examples/js/misc/Gyroscope.js +5 -9
  135. package/examples/js/misc/MD2Character.js +14 -23
  136. package/examples/js/misc/MD2CharacterComplex.js +73 -54
  137. package/examples/js/misc/MorphAnimMesh.js +0 -6
  138. package/examples/js/misc/MorphBlendMesh.js +3 -30
  139. package/examples/js/misc/ProgressiveLightMap.js +47 -43
  140. package/examples/js/misc/RollerCoaster.js +17 -24
  141. package/examples/js/misc/TubePainter.js +18 -12
  142. package/examples/js/misc/Volume.js +173 -194
  143. package/examples/js/misc/VolumeSlice.js +91 -99
  144. package/examples/js/modifiers/CurveModifier.js +19 -21
  145. package/examples/js/modifiers/EdgeSplitModifier.js +0 -30
  146. package/examples/js/modifiers/SimplifyModifier.js +57 -60
  147. package/examples/js/modifiers/TessellateModifier.js +2 -9
  148. package/examples/js/objects/GroundProjectedEnv.js +181 -0
  149. package/examples/js/objects/Lensflare.js +47 -38
  150. package/examples/js/objects/LightningStorm.js +10 -13
  151. package/examples/js/objects/MarchingCubes.js +80 -59
  152. package/examples/js/objects/Reflector.js +31 -22
  153. package/examples/js/objects/ReflectorForSSRPass.js +20 -25
  154. package/examples/js/objects/Refractor.js +61 -33
  155. package/examples/js/objects/ShadowMesh.js +6 -3
  156. package/examples/js/objects/Sky.js +2 -7
  157. package/examples/js/objects/Water.js +23 -18
  158. package/examples/js/objects/Water2.js +20 -19
  159. package/examples/js/physics/AmmoPhysics.js +23 -20
  160. package/examples/js/physics/OimoPhysics.js +19 -17
  161. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +13 -20
  162. package/examples/js/postprocessing/AfterimagePass.js +19 -12
  163. package/examples/js/postprocessing/BloomPass.js +38 -17
  164. package/examples/js/postprocessing/BokehPass.js +29 -12
  165. package/examples/js/postprocessing/ClearPass.js +1 -6
  166. package/examples/js/postprocessing/CubeTexturePass.js +12 -9
  167. package/examples/js/postprocessing/DotScreenPass.js +7 -5
  168. package/examples/js/postprocessing/EffectComposer.js +25 -32
  169. package/examples/js/postprocessing/FilmPass.js +7 -5
  170. package/examples/js/postprocessing/GlitchPass.js +10 -11
  171. package/examples/js/postprocessing/HalftonePass.js +9 -9
  172. package/examples/js/postprocessing/LUTPass.js +2 -15
  173. package/examples/js/postprocessing/MaskPass.js +20 -17
  174. package/examples/js/postprocessing/OutlinePass.js +49 -38
  175. package/examples/js/postprocessing/Pass.js +11 -14
  176. package/examples/js/postprocessing/RenderPass.js +3 -7
  177. package/examples/js/postprocessing/RenderPixelatedPass.js +215 -0
  178. package/examples/js/postprocessing/SAOPass.js +40 -32
  179. package/examples/js/postprocessing/SMAAPass.js +34 -17
  180. package/examples/js/postprocessing/SSAARenderPass.js +14 -14
  181. package/examples/js/postprocessing/SSAOPass.js +56 -42
  182. package/examples/js/postprocessing/SSRPass.js +78 -61
  183. package/examples/js/postprocessing/SavePass.js +14 -6
  184. package/examples/js/postprocessing/ShaderPass.js +9 -8
  185. package/examples/js/postprocessing/TAARenderPass.js +11 -9
  186. package/examples/js/postprocessing/TexturePass.js +7 -4
  187. package/examples/js/postprocessing/UnrealBloomPass.js +43 -25
  188. package/examples/js/renderers/CSS2DRenderer.js +4 -23
  189. package/examples/js/renderers/CSS3DRenderer.js +5 -26
  190. package/examples/js/renderers/Projector.js +31 -108
  191. package/examples/js/renderers/SVGRenderer.js +4 -50
  192. package/examples/js/shaders/ACESFilmicToneMappingShader.js +3 -6
  193. package/examples/js/shaders/AfterimageShader.js +3 -6
  194. package/examples/js/shaders/BasicShader.js +3 -6
  195. package/examples/js/shaders/BleachBypassShader.js +3 -6
  196. package/examples/js/shaders/BlendShader.js +3 -6
  197. package/examples/js/shaders/BokehShader.js +3 -6
  198. package/examples/js/shaders/BokehShader2.js +4 -13
  199. package/examples/js/shaders/BrightnessContrastShader.js +3 -6
  200. package/examples/js/shaders/ColorCorrectionShader.js +2 -6
  201. package/examples/js/shaders/ColorifyShader.js +2 -6
  202. package/examples/js/shaders/ConvolutionShader.js +5 -10
  203. package/examples/js/shaders/CopyShader.js +3 -6
  204. package/examples/js/shaders/DOFMipMapShader.js +3 -6
  205. package/examples/js/shaders/DepthLimitedBlurShader.js +2 -9
  206. package/examples/js/shaders/DigitalGlitch.js +3 -6
  207. package/examples/js/shaders/DotScreenShader.js +2 -6
  208. package/examples/js/shaders/FXAAShader.js +1 -3
  209. package/examples/js/shaders/FilmShader.js +3 -6
  210. package/examples/js/shaders/FocusShader.js +3 -6
  211. package/examples/js/shaders/FreiChenShader.js +2 -6
  212. package/examples/js/shaders/GammaCorrectionShader.js +3 -6
  213. package/examples/js/shaders/GodRaysShader.js +11 -24
  214. package/examples/js/shaders/HalftoneShader.js +3 -6
  215. package/examples/js/shaders/HorizontalBlurShader.js +3 -6
  216. package/examples/js/shaders/HorizontalTiltShiftShader.js +3 -6
  217. package/examples/js/shaders/HueSaturationShader.js +3 -6
  218. package/examples/js/shaders/KaleidoShader.js +3 -6
  219. package/examples/js/shaders/LuminosityHighPassShader.js +2 -6
  220. package/examples/js/shaders/LuminosityShader.js +4 -7
  221. package/examples/js/shaders/MMDToonShader.js +2 -4
  222. package/examples/js/shaders/MirrorShader.js +3 -6
  223. package/examples/js/shaders/NormalMapShader.js +2 -6
  224. package/examples/js/shaders/RGBShiftShader.js +3 -6
  225. package/examples/js/shaders/SAOShader.js +2 -6
  226. package/examples/js/shaders/SMAAShader.js +6 -18
  227. package/examples/js/shaders/SSAOShader.js +2 -6
  228. package/examples/js/shaders/SSRShader.js +6 -18
  229. package/examples/js/shaders/SepiaShader.js +3 -6
  230. package/examples/js/shaders/SobelOperatorShader.js +2 -6
  231. package/examples/js/shaders/TechnicolorShader.js +3 -6
  232. package/examples/js/shaders/ToneMapShader.js +4 -7
  233. package/examples/js/shaders/ToonShader.js +8 -24
  234. package/examples/js/shaders/TriangleBlurShader.js +2 -6
  235. package/examples/js/shaders/UnpackDepthRGBAShader.js +3 -6
  236. package/examples/js/shaders/VelocityShader.js +126 -0
  237. package/examples/js/shaders/VerticalBlurShader.js +3 -6
  238. package/examples/js/shaders/VerticalTiltShiftShader.js +3 -6
  239. package/examples/js/shaders/VignetteShader.js +3 -6
  240. package/examples/js/shaders/VolumeShader.js +2 -6
  241. package/examples/js/shaders/WaterRefractionShader.js +2 -6
  242. package/examples/js/textures/FlakesTexture.js +0 -1
  243. package/examples/js/utils/BufferGeometryUtils.js +237 -171
  244. package/examples/js/utils/CameraUtils.js +5 -20
  245. package/examples/js/utils/GPUStatsPanel.js +3 -12
  246. package/examples/js/utils/GeometryCompressionUtils.js +19 -44
  247. package/examples/js/utils/GeometryUtils.js +15 -36
  248. package/examples/js/utils/LDrawUtils.js +8 -11
  249. package/examples/js/utils/PackedPhongMaterial.js +6 -4
  250. package/examples/js/utils/SceneUtils.js +109 -14
  251. package/examples/js/utils/ShadowMapViewer.js +17 -14
  252. package/examples/js/utils/SkeletonUtils.js +13 -27
  253. package/examples/js/utils/UVsDebug.js +20 -12
  254. package/examples/js/utils/WorkerPool.js +1 -11
  255. package/examples/jsm/animation/CCDIKSolver.js +27 -3
  256. package/examples/jsm/animation/MMDPhysics.js +28 -22
  257. package/examples/jsm/capabilities/WebGPU.js +3 -1
  258. package/examples/jsm/controls/ArcballControls.js +17 -2
  259. package/examples/jsm/controls/FirstPersonControls.js +20 -27
  260. package/examples/jsm/controls/FlyControls.js +16 -24
  261. package/examples/jsm/controls/OrbitControls.js +44 -9
  262. package/examples/jsm/controls/PointerLockControls.js +0 -7
  263. package/examples/jsm/controls/TrackballControls.js +14 -5
  264. package/examples/jsm/controls/TransformControls.js +18 -16
  265. package/examples/jsm/csm/CSM.js +1 -0
  266. package/examples/jsm/csm/CSMHelper.js +30 -0
  267. package/examples/jsm/effects/AnaglyphEffect.js +2 -2
  268. package/examples/jsm/effects/OutlineEffect.js +4 -25
  269. package/examples/jsm/effects/ParallaxBarrierEffect.js +2 -2
  270. package/examples/jsm/effects/PeppersGhostEffect.js +2 -2
  271. package/examples/jsm/effects/StereoEffect.js +2 -2
  272. package/examples/jsm/environments/RoomEnvironment.js +23 -0
  273. package/examples/jsm/exporters/ColladaExporter.js +4 -13
  274. package/examples/jsm/exporters/DRACOExporter.js +0 -13
  275. package/examples/jsm/exporters/GLTFExporter.js +29 -110
  276. package/examples/jsm/exporters/KTX2Exporter.js +29 -29
  277. package/examples/jsm/exporters/OBJExporter.js +0 -18
  278. package/examples/jsm/exporters/PLYExporter.js +14 -22
  279. package/examples/jsm/exporters/STLExporter.js +1 -9
  280. package/examples/jsm/exporters/USDZExporter.js +107 -4
  281. package/examples/jsm/geometries/ConvexGeometry.js +1 -1
  282. package/examples/jsm/geometries/ParametricGeometry.js +0 -6
  283. package/examples/jsm/helpers/OctreeHelper.js +22 -8
  284. package/examples/jsm/helpers/VertexNormalsHelper.js +7 -1
  285. package/examples/jsm/helpers/VertexTangentsHelper.js +7 -0
  286. package/examples/jsm/helpers/ViewHelper.js +24 -0
  287. package/examples/jsm/interactive/HTMLMesh.js +14 -15
  288. package/examples/jsm/interactive/InteractiveGroup.js +4 -2
  289. package/examples/jsm/interactive/SelectionHelper.js +5 -3
  290. package/examples/jsm/libs/flow.module.js +610 -160
  291. package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
  292. package/examples/jsm/libs/meshopt_decoder.module.js +97 -32
  293. package/examples/jsm/libs/utif.module.js +1579 -0
  294. package/examples/jsm/libs/zstddec.module.js +1 -0
  295. package/examples/jsm/lines/LineSegments2.js +4 -0
  296. package/examples/jsm/loaders/3DMLoader.js +1 -2
  297. package/examples/jsm/loaders/ColladaLoader.js +29 -0
  298. package/examples/jsm/loaders/DRACOLoader.js +2 -28
  299. package/examples/jsm/loaders/EXRLoader.js +3 -13
  300. package/examples/jsm/loaders/FBXLoader.js +26 -3
  301. package/examples/jsm/loaders/FontLoader.js +3 -16
  302. package/examples/jsm/loaders/GLTFLoader.js +321 -464
  303. package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -13
  304. package/examples/jsm/loaders/KTX2Loader.js +254 -53
  305. package/examples/jsm/loaders/LDrawLoader.js +149 -87
  306. package/examples/jsm/loaders/LottieLoader.js +4 -2
  307. package/examples/jsm/loaders/MaterialXLoader.js +728 -0
  308. package/examples/jsm/loaders/OBJLoader.js +6 -14
  309. package/examples/jsm/loaders/PCDLoader.js +60 -14
  310. package/examples/jsm/loaders/PLYLoader.js +71 -19
  311. package/examples/jsm/loaders/RGBELoader.js +1 -1
  312. package/examples/jsm/loaders/SVGLoader.js +231 -17
  313. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  314. package/examples/jsm/loaders/USDZLoader.js +633 -0
  315. package/examples/jsm/loaders/VRMLLoader.js +36 -26
  316. package/examples/jsm/loaders/VTKLoader.js +1 -1
  317. package/examples/jsm/loaders/lwo/LWO2Parser.js +6 -8
  318. package/examples/jsm/loaders/lwo/LWO3Parser.js +6 -8
  319. package/examples/jsm/materials/MeshGouraudMaterial.js +423 -0
  320. package/examples/jsm/math/ColorConverter.js +1 -49
  321. package/examples/jsm/math/ConvexHull.js +4 -4
  322. package/examples/jsm/math/Octree.js +1 -1
  323. package/examples/jsm/misc/GPUComputationRenderer.js +43 -0
  324. package/examples/jsm/misc/Volume.js +169 -171
  325. package/examples/jsm/misc/VolumeSlice.js +78 -80
  326. package/examples/jsm/modifiers/SimplifyModifier.js +1 -1
  327. package/examples/jsm/node-editor/NodeEditor.js +91 -12
  328. package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +1 -1
  329. package/examples/jsm/node-editor/accessors/NormalEditor.js +1 -1
  330. package/examples/jsm/node-editor/accessors/PositionEditor.js +1 -1
  331. package/examples/jsm/node-editor/accessors/UVEditor.js +1 -1
  332. package/examples/jsm/node-editor/core/BaseNode.js +10 -3
  333. package/examples/jsm/node-editor/display/BlendEditor.js +1 -1
  334. package/examples/jsm/node-editor/display/NormalMapEditor.js +1 -1
  335. package/examples/jsm/node-editor/inputs/ColorEditor.js +1 -1
  336. package/examples/jsm/node-editor/inputs/FloatEditor.js +1 -1
  337. package/examples/jsm/node-editor/inputs/SliderEditor.js +1 -1
  338. package/examples/jsm/node-editor/inputs/TextureEditor.js +1 -1
  339. package/examples/jsm/node-editor/inputs/Vector2Editor.js +1 -1
  340. package/examples/jsm/node-editor/inputs/Vector3Editor.js +1 -1
  341. package/examples/jsm/node-editor/inputs/Vector4Editor.js +1 -1
  342. package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +7 -10
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@@ -0,0 +1,387 @@
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+ ( function () {
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+
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+ /**
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+ * MeshGouraudMaterial
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+ *
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+ * Lambert illumination model with Gouraud (per-vertex) shading
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+ *
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+ */
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+ const GouraudShader = {
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+ uniforms: THREE.UniformsUtils.merge( [ THREE.UniformsLib.common, THREE.UniformsLib.specularmap, THREE.UniformsLib.envmap, THREE.UniformsLib.aomap, THREE.UniformsLib.lightmap, THREE.UniformsLib.emissivemap, THREE.UniformsLib.fog, THREE.UniformsLib.lights, {
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+ emissive: {
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+ value: new THREE.Color( 0x000000 )
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+ }
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+ } ] ),
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+ vertexShader: /* glsl */`
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+
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+ #define GOURAUD
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+
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+ varying vec3 vLightFront;
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+ varying vec3 vIndirectFront;
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+
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+ #ifdef DOUBLE_SIDED
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+ varying vec3 vLightBack;
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+ varying vec3 vIndirectBack;
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+ #endif
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+
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+ #include <common>
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+ #include <uv_pars_vertex>
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+ #include <uv2_pars_vertex>
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+ #include <envmap_pars_vertex>
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+ #include <bsdfs>
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+ #include <lights_pars_begin>
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+ #include <color_pars_vertex>
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+ #include <fog_pars_vertex>
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+ #include <morphtarget_pars_vertex>
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+ #include <skinning_pars_vertex>
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+ #include <shadowmap_pars_vertex>
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+ #include <logdepthbuf_pars_vertex>
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+ #include <clipping_planes_pars_vertex>
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+
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+ void main() {
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+
43
+ #include <uv_vertex>
44
+ #include <uv2_vertex>
45
+ #include <color_vertex>
46
+ #include <morphcolor_vertex>
47
+
48
+ #include <beginnormal_vertex>
49
+ #include <morphnormal_vertex>
50
+ #include <skinbase_vertex>
51
+ #include <skinnormal_vertex>
52
+ #include <defaultnormal_vertex>
53
+
54
+ #include <begin_vertex>
55
+ #include <morphtarget_vertex>
56
+ #include <skinning_vertex>
57
+ #include <project_vertex>
58
+ #include <logdepthbuf_vertex>
59
+ #include <clipping_planes_vertex>
60
+
61
+ #include <worldpos_vertex>
62
+ #include <envmap_vertex>
63
+
64
+ // inlining legacy <lights_lambert_vertex>
65
+
66
+ vec3 diffuse = vec3( 1.0 );
67
+
68
+ GeometricContext geometry;
69
+ geometry.position = mvPosition.xyz;
70
+ geometry.normal = normalize( transformedNormal );
71
+ geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );
72
+
73
+ GeometricContext backGeometry;
74
+ backGeometry.position = geometry.position;
75
+ backGeometry.normal = -geometry.normal;
76
+ backGeometry.viewDir = geometry.viewDir;
77
+
78
+ vLightFront = vec3( 0.0 );
79
+ vIndirectFront = vec3( 0.0 );
80
+ #ifdef DOUBLE_SIDED
81
+ vLightBack = vec3( 0.0 );
82
+ vIndirectBack = vec3( 0.0 );
83
+ #endif
84
+
85
+ IncidentLight directLight;
86
+ float dotNL;
87
+ vec3 directLightColor_Diffuse;
88
+
89
+ vIndirectFront += getAmbientLightIrradiance( ambientLightColor );
90
+
91
+ vIndirectFront += getLightProbeIrradiance( lightProbe, geometry.normal );
92
+
93
+ #ifdef DOUBLE_SIDED
94
+
95
+ vIndirectBack += getAmbientLightIrradiance( ambientLightColor );
96
+
97
+ vIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry.normal );
98
+
99
+ #endif
100
+
101
+ #if NUM_POINT_LIGHTS > 0
102
+
103
+ #pragma unroll_loop_start
104
+ for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
105
+
106
+ getPointLightInfo( pointLights[ i ], geometry, directLight );
107
+
108
+ dotNL = dot( geometry.normal, directLight.direction );
109
+ directLightColor_Diffuse = directLight.color;
110
+
111
+ vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
112
+
113
+ #ifdef DOUBLE_SIDED
114
+
115
+ vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
116
+
117
+ #endif
118
+
119
+ }
120
+ #pragma unroll_loop_end
121
+
122
+ #endif
123
+
124
+ #if NUM_SPOT_LIGHTS > 0
125
+
126
+ #pragma unroll_loop_start
127
+ for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
128
+
129
+ getSpotLightInfo( spotLights[ i ], geometry, directLight );
130
+
131
+ dotNL = dot( geometry.normal, directLight.direction );
132
+ directLightColor_Diffuse = directLight.color;
133
+
134
+ vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
135
+
136
+ #ifdef DOUBLE_SIDED
137
+
138
+ vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
139
+
140
+ #endif
141
+ }
142
+ #pragma unroll_loop_end
143
+
144
+ #endif
145
+
146
+ #if NUM_DIR_LIGHTS > 0
147
+
148
+ #pragma unroll_loop_start
149
+ for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
150
+
151
+ getDirectionalLightInfo( directionalLights[ i ], geometry, directLight );
152
+
153
+ dotNL = dot( geometry.normal, directLight.direction );
154
+ directLightColor_Diffuse = directLight.color;
155
+
156
+ vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
157
+
158
+ #ifdef DOUBLE_SIDED
159
+
160
+ vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
161
+
162
+ #endif
163
+
164
+ }
165
+ #pragma unroll_loop_end
166
+
167
+ #endif
168
+
169
+ #if NUM_HEMI_LIGHTS > 0
170
+
171
+ #pragma unroll_loop_start
172
+ for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
173
+
174
+ vIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
175
+
176
+ #ifdef DOUBLE_SIDED
177
+
178
+ vIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry.normal );
179
+
180
+ #endif
181
+
182
+ }
183
+ #pragma unroll_loop_end
184
+
185
+ #endif
186
+
187
+ #include <shadowmap_vertex>
188
+ #include <fog_vertex>
189
+
190
+ }`,
191
+ fragmentShader: /* glsl */`
192
+
193
+ #define GOURAUD
194
+
195
+ uniform vec3 diffuse;
196
+ uniform vec3 emissive;
197
+ uniform float opacity;
198
+
199
+ varying vec3 vLightFront;
200
+ varying vec3 vIndirectFront;
201
+
202
+ #ifdef DOUBLE_SIDED
203
+ varying vec3 vLightBack;
204
+ varying vec3 vIndirectBack;
205
+ #endif
206
+
207
+ #include <common>
208
+ #include <packing>
209
+ #include <dithering_pars_fragment>
210
+ #include <color_pars_fragment>
211
+ #include <uv_pars_fragment>
212
+ #include <uv2_pars_fragment>
213
+ #include <map_pars_fragment>
214
+ #include <alphamap_pars_fragment>
215
+ #include <alphatest_pars_fragment>
216
+ #include <aomap_pars_fragment>
217
+ #include <lightmap_pars_fragment>
218
+ #include <emissivemap_pars_fragment>
219
+ #include <envmap_common_pars_fragment>
220
+ #include <envmap_pars_fragment>
221
+ #include <bsdfs>
222
+ #include <lights_pars_begin>
223
+ #include <fog_pars_fragment>
224
+ #include <shadowmap_pars_fragment>
225
+ #include <shadowmask_pars_fragment>
226
+ #include <specularmap_pars_fragment>
227
+ #include <logdepthbuf_pars_fragment>
228
+ #include <clipping_planes_pars_fragment>
229
+
230
+ void main() {
231
+
232
+ #include <clipping_planes_fragment>
233
+
234
+ vec4 diffuseColor = vec4( diffuse, opacity );
235
+ ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
236
+ vec3 totalEmissiveRadiance = emissive;
237
+
238
+ #include <logdepthbuf_fragment>
239
+ #include <map_fragment>
240
+ #include <color_fragment>
241
+ #include <alphamap_fragment>
242
+ #include <alphatest_fragment>
243
+ #include <specularmap_fragment>
244
+ #include <emissivemap_fragment>
245
+
246
+ // accumulation
247
+
248
+ #ifdef DOUBLE_SIDED
249
+
250
+ reflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;
251
+
252
+ #else
253
+
254
+ reflectedLight.indirectDiffuse += vIndirectFront;
255
+
256
+ #endif
257
+
258
+ #include <lightmap_fragment>
259
+
260
+ reflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );
261
+
262
+ #ifdef DOUBLE_SIDED
263
+
264
+ reflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;
265
+
266
+ #else
267
+
268
+ reflectedLight.directDiffuse = vLightFront;
269
+
270
+ #endif
271
+
272
+ reflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();
273
+
274
+ // modulation
275
+
276
+ #include <aomap_fragment>
277
+
278
+ vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
279
+
280
+ #include <envmap_fragment>
281
+
282
+ #include <output_fragment>
283
+ #include <tonemapping_fragment>
284
+ #include <encodings_fragment>
285
+ #include <fog_fragment>
286
+ #include <premultiplied_alpha_fragment>
287
+ #include <dithering_fragment>
288
+
289
+ }`
290
+ };
291
+
292
+ //
293
+
294
+ class MeshGouraudMaterial extends THREE.ShaderMaterial {
295
+
296
+ constructor( parameters ) {
297
+
298
+ super();
299
+ this.isMeshGouraudMaterial = true;
300
+ this.type = 'MeshGouraudMaterial';
301
+
302
+ //this.color = new THREE.Color( 0xffffff ); // diffuse
303
+
304
+ //this.map = null;
305
+
306
+ //this.lightMap = null;
307
+ //this.lightMapIntensity = 1.0;
308
+
309
+ //this.aoMap = null;
310
+ //this.aoMapIntensity = 1.0;
311
+
312
+ //this.emissive = new THREE.Color( 0x000000 );
313
+ //this.emissiveIntensity = 1.0;
314
+ //this.emissiveMap = null;
315
+
316
+ //this.specularMap = null;
317
+
318
+ //this.alphaMap = null;
319
+
320
+ //this.envMap = null;
321
+ this.combine = THREE.MultiplyOperation; // combine has no uniform
322
+ //this.reflectivity = 1;
323
+ //this.refractionRatio = 0.98;
324
+
325
+ this.fog = false; // set to use scene fog
326
+ this.lights = true; // set to use scene lights
327
+ this.clipping = false; // set to use user-defined clipping planes
328
+
329
+ const shader = GouraudShader;
330
+ this.defines = Object.assign( {}, shader.defines );
331
+ this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
332
+ this.vertexShader = shader.vertexShader;
333
+ this.fragmentShader = shader.fragmentShader;
334
+ const exposePropertyNames = [ 'map', 'lightMap', 'lightMapIntensity', 'aoMap', 'aoMapIntensity', 'emissive', 'emissiveIntensity', 'emissiveMap', 'specularMap', 'alphaMap', 'envMap', 'reflectivity', 'refractionRatio', 'opacity', 'diffuse' ];
335
+ for ( const propertyName of exposePropertyNames ) {
336
+
337
+ Object.defineProperty( this, propertyName, {
338
+ get: function () {
339
+
340
+ return this.uniforms[ propertyName ].value;
341
+
342
+ },
343
+ set: function ( value ) {
344
+
345
+ this.uniforms[ propertyName ].value = value;
346
+
347
+ }
348
+ } );
349
+
350
+ }
351
+
352
+ Object.defineProperty( this, 'color', Object.getOwnPropertyDescriptor( this, 'diffuse' ) );
353
+ this.setValues( parameters );
354
+
355
+ }
356
+ copy( source ) {
357
+
358
+ super.copy( source );
359
+ this.color.copy( source.color );
360
+ this.map = source.map;
361
+ this.lightMap = source.lightMap;
362
+ this.lightMapIntensity = source.lightMapIntensity;
363
+ this.aoMap = source.aoMap;
364
+ this.aoMapIntensity = source.aoMapIntensity;
365
+ this.emissive.copy( source.emissive );
366
+ this.emissiveMap = source.emissiveMap;
367
+ this.emissiveIntensity = source.emissiveIntensity;
368
+ this.specularMap = source.specularMap;
369
+ this.alphaMap = source.alphaMap;
370
+ this.envMap = source.envMap;
371
+ this.combine = source.combine;
372
+ this.reflectivity = source.reflectivity;
373
+ this.refractionRatio = source.refractionRatio;
374
+ this.wireframe = source.wireframe;
375
+ this.wireframeLinewidth = source.wireframeLinewidth;
376
+ this.wireframeLinecap = source.wireframeLinecap;
377
+ this.wireframeLinejoin = source.wireframeLinejoin;
378
+ this.fog = source.fog;
379
+ return this;
380
+
381
+ }
382
+
383
+ }
384
+
385
+ THREE.MeshGouraudMaterial = MeshGouraudMaterial;
386
+
387
+ } )();
@@ -1,13 +1,9 @@
1
1
  ( function () {
2
2
 
3
3
  const _v1 = new THREE.Vector3();
4
-
5
4
  const _v2 = new THREE.Vector3();
6
-
7
5
  const _v3 = new THREE.Vector3();
8
-
9
6
  const EPS = 1e-10;
10
-
11
7
  class Capsule {
12
8
 
13
9
  constructor( start = new THREE.Vector3( 0, 0, 0 ), end = new THREE.Vector3( 0, 1, 0 ), radius = 1 ) {
@@ -17,13 +13,11 @@
17
13
  this.radius = radius;
18
14
 
19
15
  }
20
-
21
16
  clone() {
22
17
 
23
18
  return new Capsule( this.start.clone(), this.end.clone(), this.radius );
24
19
 
25
20
  }
26
-
27
21
  set( start, end, radius ) {
28
22
 
29
23
  this.start.copy( start );
@@ -31,7 +25,6 @@
31
25
  this.radius = radius;
32
26
 
33
27
  }
34
-
35
28
  copy( capsule ) {
36
29
 
37
30
  this.start.copy( capsule.start );
@@ -39,40 +32,32 @@
39
32
  this.radius = capsule.radius;
40
33
 
41
34
  }
42
-
43
35
  getCenter( target ) {
44
36
 
45
37
  return target.copy( this.end ).add( this.start ).multiplyScalar( 0.5 );
46
38
 
47
39
  }
48
-
49
40
  translate( v ) {
50
41
 
51
42
  this.start.add( v );
52
43
  this.end.add( v );
53
44
 
54
45
  }
55
-
56
46
  checkAABBAxis( p1x, p1y, p2x, p2y, minx, maxx, miny, maxy, radius ) {
57
47
 
58
48
  return ( minx - p1x < radius || minx - p2x < radius ) && ( p1x - maxx < radius || p2x - maxx < radius ) && ( miny - p1y < radius || miny - p2y < radius ) && ( p1y - maxy < radius || p2y - maxy < radius );
59
49
 
60
50
  }
61
-
62
51
  intersectsBox( box ) {
63
52
 
64
53
  return this.checkAABBAxis( this.start.x, this.start.y, this.end.x, this.end.y, box.min.x, box.max.x, box.min.y, box.max.y, this.radius ) && this.checkAABBAxis( this.start.x, this.start.z, this.end.x, this.end.z, box.min.x, box.max.x, box.min.z, box.max.z, this.radius ) && this.checkAABBAxis( this.start.y, this.start.z, this.end.y, this.end.z, box.min.y, box.max.y, box.min.z, box.max.z, this.radius );
65
54
 
66
55
  }
67
-
68
56
  lineLineMinimumPoints( line1, line2 ) {
69
57
 
70
58
  const r = _v1.copy( line1.end ).sub( line1.start );
71
-
72
59
  const s = _v2.copy( line2.end ).sub( line2.start );
73
-
74
60
  const w = _v3.copy( line2.start ).sub( line1.start );
75
-
76
61
  const a = r.dot( s ),
77
62
  b = r.dot( r ),
78
63
  c = s.dot( s ),
@@ -80,12 +65,10 @@
80
65
  e = r.dot( w );
81
66
  let t1, t2;
82
67
  const divisor = b * c - a * a;
83
-
84
68
  if ( Math.abs( divisor ) < EPS ) {
85
69
 
86
70
  const d1 = - d / c;
87
71
  const d2 = ( a - d ) / c;
88
-
89
72
  if ( Math.abs( d1 - 0.5 ) < Math.abs( d2 - 0.5 ) ) {
90
73
 
91
74
  t1 = 0;
@@ -1,79 +1,29 @@
1
1
  ( function () {
2
2
 
3
3
  const _hsl = {};
4
-
5
4
  class ColorConverter {
6
5
 
7
6
  static setHSV( color, h, s, v ) {
8
7
 
9
8
  // https://gist.github.com/xpansive/1337890#file-index-js
9
+
10
10
  h = THREE.MathUtils.euclideanModulo( h, 1 );
11
11
  s = THREE.MathUtils.clamp( s, 0, 1 );
12
12
  v = THREE.MathUtils.clamp( v, 0, 1 );
13
13
  return color.setHSL( h, s * v / ( ( h = ( 2 - s ) * v ) < 1 ? h : 2 - h ), h * 0.5 );
14
14
 
15
15
  }
16
-
17
16
  static getHSV( color, target ) {
18
17
 
19
- if ( target === undefined ) {
20
-
21
- console.warn( 'THREE.ColorConverter: .getHSV() target is now required' );
22
- target = {
23
- h: 0,
24
- s: 0,
25
- l: 0
26
- };
27
-
28
- }
29
-
30
- color.getHSL( _hsl ); // based on https://gist.github.com/xpansive/1337890#file-index-js
18
+ color.getHSL( _hsl );
31
19
 
20
+ // based on https://gist.github.com/xpansive/1337890#file-index-js
32
21
  _hsl.s *= _hsl.l < 0.5 ? _hsl.l : 1 - _hsl.l;
33
22
  target.h = _hsl.h;
34
23
  target.s = 2 * _hsl.s / ( _hsl.l + _hsl.s );
35
24
  target.v = _hsl.l + _hsl.s;
36
25
  return target;
37
26
 
38
- } // where c, m, y, k is between 0 and 1
39
-
40
-
41
- static setCMYK( color, c, m, y, k ) {
42
-
43
- const r = ( 1 - c ) * ( 1 - k );
44
- const g = ( 1 - m ) * ( 1 - k );
45
- const b = ( 1 - y ) * ( 1 - k );
46
- return color.setRGB( r, g, b );
47
-
48
- }
49
-
50
- static getCMYK( color, target ) {
51
-
52
- if ( target === undefined ) {
53
-
54
- console.warn( 'THREE.ColorConverter: .getCMYK() target is now required' );
55
- target = {
56
- c: 0,
57
- m: 0,
58
- y: 0,
59
- k: 0
60
- };
61
-
62
- }
63
-
64
- const r = color.r;
65
- const g = color.g;
66
- const b = color.b;
67
- const k = 1 - Math.max( r, g, b );
68
- const c = ( 1 - r - k ) / ( 1 - k );
69
- const m = ( 1 - g - k ) / ( 1 - k );
70
- const y = ( 1 - b - k ) / ( 1 - k );
71
- target.c = c;
72
- target.m = m;
73
- target.y = y;
74
- target.k = k;
75
- return target;
76
-
77
27
  }
78
28
 
79
29
  }