super-three 0.141.0 → 0.147.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (646) hide show
  1. package/README.md +9 -9
  2. package/build/three.cjs +2441 -1569
  3. package/build/three.js +2441 -1569
  4. package/build/three.min.js +1 -1
  5. package/build/three.module.js +2847 -1576
  6. package/examples/js/animation/AnimationClipCreator.js +0 -8
  7. package/examples/js/animation/CCDIKSolver.js +50 -67
  8. package/examples/js/animation/MMDAnimationHelper.js +66 -137
  9. package/examples/js/animation/MMDPhysics.js +71 -150
  10. package/examples/js/cameras/CinematicCamera.js +33 -22
  11. package/examples/js/controls/ArcballControls.js +149 -403
  12. package/examples/js/controls/DragControls.js +8 -33
  13. package/examples/js/controls/FirstPersonControls.js +32 -61
  14. package/examples/js/controls/FlyControls.js +29 -63
  15. package/examples/js/controls/OrbitControls.js +125 -103
  16. package/examples/js/controls/PointerLockControls.js +5 -22
  17. package/examples/js/controls/TrackballControls.js +33 -88
  18. package/examples/js/controls/TransformControls.js +101 -182
  19. package/examples/js/csm/CSM.js +4 -39
  20. package/examples/js/csm/CSMFrustum.js +3 -9
  21. package/examples/js/csm/CSMHelper.js +24 -4
  22. package/examples/js/csm/CSMShader.js +2 -6
  23. package/examples/js/curves/CurveExtras.js +27 -27
  24. package/examples/js/curves/NURBSCurve.js +4 -16
  25. package/examples/js/curves/NURBSSurface.js +3 -9
  26. package/examples/js/curves/NURBSUtils.js +8 -45
  27. package/examples/js/effects/AnaglyphEffect.js +6 -20
  28. package/examples/js/effects/AsciiEffect.js +32 -31
  29. package/examples/js/effects/OutlineEffect.js +30 -54
  30. package/examples/js/effects/ParallaxBarrierEffect.js +2 -15
  31. package/examples/js/effects/PeppersGhostEffect.js +14 -41
  32. package/examples/js/effects/StereoEffect.js +2 -6
  33. package/examples/js/environments/RoomEnvironment.js +32 -8
  34. package/examples/js/exporters/ColladaExporter.js +52 -78
  35. package/examples/js/exporters/DRACOExporter.js +22 -34
  36. package/examples/js/exporters/EXRExporter.js +15 -18
  37. package/examples/js/exporters/GLTFExporter.js +168 -345
  38. package/examples/js/exporters/MMDExporter.js +5 -12
  39. package/examples/js/exporters/OBJExporter.js +40 -52
  40. package/examples/js/exporters/PLYExporter.js +50 -57
  41. package/examples/js/exporters/STLExporter.js +5 -14
  42. package/examples/js/exporters/USDZExporter.js +119 -27
  43. package/examples/js/geometries/BoxLineGeometry.js +0 -1
  44. package/examples/js/geometries/ConvexGeometry.js +12 -7
  45. package/examples/js/geometries/DecalGeometry.js +53 -20
  46. package/examples/js/geometries/LightningStrike.js +54 -67
  47. package/examples/js/geometries/ParametricGeometries.js +8 -7
  48. package/examples/js/geometries/ParametricGeometry.js +23 -17
  49. package/examples/js/geometries/RoundedBoxGeometry.js +21 -19
  50. package/examples/js/geometries/TeapotGeometry.js +54 -50
  51. package/examples/js/geometries/TextGeometry.js +6 -4
  52. package/examples/js/helpers/LightProbeHelper.js +1 -2
  53. package/examples/js/helpers/OctreeHelper.js +22 -20
  54. package/examples/js/helpers/PositionalAudioHelper.js +8 -6
  55. package/examples/js/helpers/RectAreaLightHelper.js +6 -7
  56. package/examples/js/helpers/VertexNormalsHelper.js +15 -13
  57. package/examples/js/helpers/VertexTangentsHelper.js +15 -9
  58. package/examples/js/helpers/ViewHelper.js +31 -16
  59. package/examples/js/interactive/HTMLMesh.js +25 -39
  60. package/examples/js/interactive/InteractiveGroup.js +9 -14
  61. package/examples/js/interactive/SelectionBox.js +3 -70
  62. package/examples/js/interactive/SelectionHelper.js +2 -8
  63. package/examples/js/libs/ktx-parse.umd.js +1 -0
  64. package/examples/js/libs/meshopt_decoder.js +98 -32
  65. package/examples/js/lights/LightProbeGenerator.js +32 -39
  66. package/examples/js/lights/RectAreaLightUniformsLib.js +5 -1
  67. package/examples/js/lines/LineGeometry.js +3 -5
  68. package/examples/js/lines/LineMaterial.js +4 -11
  69. package/examples/js/lines/LineSegments2.js +40 -89
  70. package/examples/js/lines/LineSegmentsGeometry.js +7 -28
  71. package/examples/js/lines/Wireframe.js +2 -7
  72. package/examples/js/lines/WireframeGeometry2.js +3 -1
  73. package/examples/js/loaders/3DMLoader.js +58 -155
  74. package/examples/js/loaders/3MFLoader.js +72 -106
  75. package/examples/js/loaders/AMFLoader.js +0 -25
  76. package/examples/js/loaders/BVHLoader.js +44 -43
  77. package/examples/js/loaders/BasisTextureLoader.js +16 -46
  78. package/examples/js/loaders/ColladaLoader.js +229 -359
  79. package/examples/js/loaders/DDSLoader.js +24 -25
  80. package/examples/js/loaders/DRACOLoader.js +30 -90
  81. package/examples/js/loaders/EXRLoader.js +69 -177
  82. package/examples/js/loaders/FBXLoader.js +294 -441
  83. package/examples/js/loaders/FontLoader.js +9 -31
  84. package/examples/js/loaders/GCodeLoader.js +15 -16
  85. package/examples/js/loaders/GLTFLoader.js +458 -739
  86. package/examples/js/loaders/HDRCubeTextureLoader.js +0 -17
  87. package/examples/js/loaders/KMZLoader.js +3 -7
  88. package/examples/js/loaders/KTXLoader.js +12 -30
  89. package/examples/js/loaders/LDrawLoader.js +309 -355
  90. package/examples/js/loaders/LUT3dlLoader.js +7 -11
  91. package/examples/js/loaders/LUTCubeLoader.js +0 -8
  92. package/examples/js/loaders/LWOLoader.js +59 -124
  93. package/examples/js/loaders/LogLuvLoader.js +27 -77
  94. package/examples/js/loaders/LottieLoader.js +4 -4
  95. package/examples/js/loaders/MD2Loader.js +26 -27
  96. package/examples/js/loaders/MDDLoader.js +6 -10
  97. package/examples/js/loaders/MMDLoader.js +180 -189
  98. package/examples/js/loaders/MTLLoader.js +18 -47
  99. package/examples/js/loaders/NRRDLoader.js +44 -84
  100. package/examples/js/loaders/OBJLoader.js +56 -77
  101. package/examples/js/loaders/PCDLoader.js +92 -42
  102. package/examples/js/loaders/PDBLoader.js +17 -13
  103. package/examples/js/loaders/PLYLoader.js +65 -51
  104. package/examples/js/loaders/PRWMLoader.js +11 -22
  105. package/examples/js/loaders/PVRLoader.js +7 -16
  106. package/examples/js/loaders/RGBELoader.js +36 -61
  107. package/examples/js/loaders/RGBMLoader.js +26 -87
  108. package/examples/js/loaders/STLLoader.js +20 -27
  109. package/examples/js/loaders/SVGLoader.js +365 -236
  110. package/examples/js/loaders/TDSLoader.js +81 -118
  111. package/examples/js/loaders/TGALoader.js +39 -41
  112. package/examples/js/loaders/TIFFLoader.js +30 -0
  113. package/examples/js/loaders/TTFLoader.js +0 -8
  114. package/examples/js/loaders/TiltLoader.js +14 -15
  115. package/examples/js/loaders/VOXLoader.js +8 -16
  116. package/examples/js/loaders/VRMLLoader.js +266 -354
  117. package/examples/js/loaders/VTKLoader.js +102 -119
  118. package/examples/js/loaders/XYZLoader.js +2 -4
  119. package/examples/js/loaders/lwo/IFFParser.js +55 -136
  120. package/examples/js/loaders/lwo/LWO2Parser.js +39 -89
  121. package/examples/js/loaders/lwo/LWO3Parser.js +38 -79
  122. package/examples/js/materials/MeshGouraudMaterial.js +387 -0
  123. package/examples/js/math/Capsule.js +0 -17
  124. package/examples/js/math/ColorConverter.js +3 -53
  125. package/examples/js/math/ConvexHull.js +185 -141
  126. package/examples/js/math/ImprovedNoise.js +1 -1
  127. package/examples/js/math/Lut.js +8 -15
  128. package/examples/js/math/MeshSurfaceSampler.js +6 -28
  129. package/examples/js/math/OBB.js +90 -49
  130. package/examples/js/math/Octree.js +2 -57
  131. package/examples/js/math/SimplexNoise.js +74 -88
  132. package/examples/js/misc/ConvexObjectBreaker.js +37 -48
  133. package/examples/js/misc/GPUComputationRenderer.js +47 -14
  134. package/examples/js/misc/Gyroscope.js +5 -9
  135. package/examples/js/misc/MD2Character.js +14 -23
  136. package/examples/js/misc/MD2CharacterComplex.js +73 -54
  137. package/examples/js/misc/MorphAnimMesh.js +0 -6
  138. package/examples/js/misc/MorphBlendMesh.js +3 -30
  139. package/examples/js/misc/ProgressiveLightMap.js +47 -43
  140. package/examples/js/misc/RollerCoaster.js +17 -24
  141. package/examples/js/misc/TubePainter.js +18 -12
  142. package/examples/js/misc/Volume.js +173 -194
  143. package/examples/js/misc/VolumeSlice.js +91 -99
  144. package/examples/js/modifiers/CurveModifier.js +19 -21
  145. package/examples/js/modifiers/EdgeSplitModifier.js +0 -30
  146. package/examples/js/modifiers/SimplifyModifier.js +57 -60
  147. package/examples/js/modifiers/TessellateModifier.js +2 -9
  148. package/examples/js/objects/GroundProjectedEnv.js +181 -0
  149. package/examples/js/objects/Lensflare.js +47 -38
  150. package/examples/js/objects/LightningStorm.js +10 -13
  151. package/examples/js/objects/MarchingCubes.js +80 -59
  152. package/examples/js/objects/Reflector.js +31 -22
  153. package/examples/js/objects/ReflectorForSSRPass.js +20 -25
  154. package/examples/js/objects/Refractor.js +61 -33
  155. package/examples/js/objects/ShadowMesh.js +6 -3
  156. package/examples/js/objects/Sky.js +2 -7
  157. package/examples/js/objects/Water.js +23 -18
  158. package/examples/js/objects/Water2.js +20 -19
  159. package/examples/js/physics/AmmoPhysics.js +23 -20
  160. package/examples/js/physics/OimoPhysics.js +19 -17
  161. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +13 -20
  162. package/examples/js/postprocessing/AfterimagePass.js +19 -12
  163. package/examples/js/postprocessing/BloomPass.js +38 -17
  164. package/examples/js/postprocessing/BokehPass.js +29 -12
  165. package/examples/js/postprocessing/ClearPass.js +1 -6
  166. package/examples/js/postprocessing/CubeTexturePass.js +12 -9
  167. package/examples/js/postprocessing/DotScreenPass.js +7 -5
  168. package/examples/js/postprocessing/EffectComposer.js +25 -32
  169. package/examples/js/postprocessing/FilmPass.js +7 -5
  170. package/examples/js/postprocessing/GlitchPass.js +10 -11
  171. package/examples/js/postprocessing/HalftonePass.js +9 -9
  172. package/examples/js/postprocessing/LUTPass.js +2 -15
  173. package/examples/js/postprocessing/MaskPass.js +20 -17
  174. package/examples/js/postprocessing/OutlinePass.js +49 -38
  175. package/examples/js/postprocessing/Pass.js +11 -14
  176. package/examples/js/postprocessing/RenderPass.js +3 -7
  177. package/examples/js/postprocessing/RenderPixelatedPass.js +215 -0
  178. package/examples/js/postprocessing/SAOPass.js +40 -32
  179. package/examples/js/postprocessing/SMAAPass.js +34 -17
  180. package/examples/js/postprocessing/SSAARenderPass.js +14 -14
  181. package/examples/js/postprocessing/SSAOPass.js +56 -42
  182. package/examples/js/postprocessing/SSRPass.js +78 -61
  183. package/examples/js/postprocessing/SavePass.js +14 -6
  184. package/examples/js/postprocessing/ShaderPass.js +9 -8
  185. package/examples/js/postprocessing/TAARenderPass.js +11 -9
  186. package/examples/js/postprocessing/TexturePass.js +7 -4
  187. package/examples/js/postprocessing/UnrealBloomPass.js +43 -25
  188. package/examples/js/renderers/CSS2DRenderer.js +4 -23
  189. package/examples/js/renderers/CSS3DRenderer.js +5 -26
  190. package/examples/js/renderers/Projector.js +31 -108
  191. package/examples/js/renderers/SVGRenderer.js +4 -50
  192. package/examples/js/shaders/ACESFilmicToneMappingShader.js +3 -6
  193. package/examples/js/shaders/AfterimageShader.js +3 -6
  194. package/examples/js/shaders/BasicShader.js +3 -6
  195. package/examples/js/shaders/BleachBypassShader.js +3 -6
  196. package/examples/js/shaders/BlendShader.js +3 -6
  197. package/examples/js/shaders/BokehShader.js +3 -6
  198. package/examples/js/shaders/BokehShader2.js +4 -13
  199. package/examples/js/shaders/BrightnessContrastShader.js +3 -6
  200. package/examples/js/shaders/ColorCorrectionShader.js +2 -6
  201. package/examples/js/shaders/ColorifyShader.js +2 -6
  202. package/examples/js/shaders/ConvolutionShader.js +5 -10
  203. package/examples/js/shaders/CopyShader.js +3 -6
  204. package/examples/js/shaders/DOFMipMapShader.js +3 -6
  205. package/examples/js/shaders/DepthLimitedBlurShader.js +2 -9
  206. package/examples/js/shaders/DigitalGlitch.js +3 -6
  207. package/examples/js/shaders/DotScreenShader.js +2 -6
  208. package/examples/js/shaders/FXAAShader.js +1 -3
  209. package/examples/js/shaders/FilmShader.js +3 -6
  210. package/examples/js/shaders/FocusShader.js +3 -6
  211. package/examples/js/shaders/FreiChenShader.js +2 -6
  212. package/examples/js/shaders/GammaCorrectionShader.js +3 -6
  213. package/examples/js/shaders/GodRaysShader.js +11 -24
  214. package/examples/js/shaders/HalftoneShader.js +3 -6
  215. package/examples/js/shaders/HorizontalBlurShader.js +3 -6
  216. package/examples/js/shaders/HorizontalTiltShiftShader.js +3 -6
  217. package/examples/js/shaders/HueSaturationShader.js +3 -6
  218. package/examples/js/shaders/KaleidoShader.js +3 -6
  219. package/examples/js/shaders/LuminosityHighPassShader.js +2 -6
  220. package/examples/js/shaders/LuminosityShader.js +4 -7
  221. package/examples/js/shaders/MMDToonShader.js +2 -4
  222. package/examples/js/shaders/MirrorShader.js +3 -6
  223. package/examples/js/shaders/NormalMapShader.js +2 -6
  224. package/examples/js/shaders/RGBShiftShader.js +3 -6
  225. package/examples/js/shaders/SAOShader.js +2 -6
  226. package/examples/js/shaders/SMAAShader.js +6 -18
  227. package/examples/js/shaders/SSAOShader.js +2 -6
  228. package/examples/js/shaders/SSRShader.js +6 -18
  229. package/examples/js/shaders/SepiaShader.js +3 -6
  230. package/examples/js/shaders/SobelOperatorShader.js +2 -6
  231. package/examples/js/shaders/TechnicolorShader.js +3 -6
  232. package/examples/js/shaders/ToneMapShader.js +4 -7
  233. package/examples/js/shaders/ToonShader.js +8 -24
  234. package/examples/js/shaders/TriangleBlurShader.js +2 -6
  235. package/examples/js/shaders/UnpackDepthRGBAShader.js +3 -6
  236. package/examples/js/shaders/VelocityShader.js +126 -0
  237. package/examples/js/shaders/VerticalBlurShader.js +3 -6
  238. package/examples/js/shaders/VerticalTiltShiftShader.js +3 -6
  239. package/examples/js/shaders/VignetteShader.js +3 -6
  240. package/examples/js/shaders/VolumeShader.js +2 -6
  241. package/examples/js/shaders/WaterRefractionShader.js +2 -6
  242. package/examples/js/textures/FlakesTexture.js +0 -1
  243. package/examples/js/utils/BufferGeometryUtils.js +237 -171
  244. package/examples/js/utils/CameraUtils.js +5 -20
  245. package/examples/js/utils/GPUStatsPanel.js +3 -12
  246. package/examples/js/utils/GeometryCompressionUtils.js +19 -44
  247. package/examples/js/utils/GeometryUtils.js +15 -36
  248. package/examples/js/utils/LDrawUtils.js +8 -11
  249. package/examples/js/utils/PackedPhongMaterial.js +6 -4
  250. package/examples/js/utils/SceneUtils.js +109 -14
  251. package/examples/js/utils/ShadowMapViewer.js +17 -14
  252. package/examples/js/utils/SkeletonUtils.js +13 -27
  253. package/examples/js/utils/UVsDebug.js +20 -12
  254. package/examples/js/utils/WorkerPool.js +1 -11
  255. package/examples/jsm/animation/CCDIKSolver.js +27 -3
  256. package/examples/jsm/animation/MMDPhysics.js +28 -22
  257. package/examples/jsm/capabilities/WebGPU.js +3 -1
  258. package/examples/jsm/controls/ArcballControls.js +17 -2
  259. package/examples/jsm/controls/FirstPersonControls.js +20 -27
  260. package/examples/jsm/controls/FlyControls.js +16 -24
  261. package/examples/jsm/controls/OrbitControls.js +44 -9
  262. package/examples/jsm/controls/PointerLockControls.js +0 -7
  263. package/examples/jsm/controls/TrackballControls.js +14 -5
  264. package/examples/jsm/controls/TransformControls.js +18 -16
  265. package/examples/jsm/csm/CSM.js +1 -0
  266. package/examples/jsm/csm/CSMHelper.js +30 -0
  267. package/examples/jsm/effects/AnaglyphEffect.js +2 -2
  268. package/examples/jsm/effects/OutlineEffect.js +4 -25
  269. package/examples/jsm/effects/ParallaxBarrierEffect.js +2 -2
  270. package/examples/jsm/effects/PeppersGhostEffect.js +2 -2
  271. package/examples/jsm/effects/StereoEffect.js +2 -2
  272. package/examples/jsm/environments/RoomEnvironment.js +23 -0
  273. package/examples/jsm/exporters/ColladaExporter.js +4 -13
  274. package/examples/jsm/exporters/DRACOExporter.js +0 -13
  275. package/examples/jsm/exporters/GLTFExporter.js +29 -110
  276. package/examples/jsm/exporters/KTX2Exporter.js +29 -29
  277. package/examples/jsm/exporters/OBJExporter.js +0 -18
  278. package/examples/jsm/exporters/PLYExporter.js +14 -22
  279. package/examples/jsm/exporters/STLExporter.js +1 -9
  280. package/examples/jsm/exporters/USDZExporter.js +107 -4
  281. package/examples/jsm/geometries/ConvexGeometry.js +1 -1
  282. package/examples/jsm/geometries/ParametricGeometry.js +0 -6
  283. package/examples/jsm/helpers/OctreeHelper.js +22 -8
  284. package/examples/jsm/helpers/VertexNormalsHelper.js +7 -1
  285. package/examples/jsm/helpers/VertexTangentsHelper.js +7 -0
  286. package/examples/jsm/helpers/ViewHelper.js +24 -0
  287. package/examples/jsm/interactive/HTMLMesh.js +14 -15
  288. package/examples/jsm/interactive/InteractiveGroup.js +4 -2
  289. package/examples/jsm/interactive/SelectionHelper.js +5 -3
  290. package/examples/jsm/libs/flow.module.js +610 -160
  291. package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
  292. package/examples/jsm/libs/meshopt_decoder.module.js +97 -32
  293. package/examples/jsm/libs/utif.module.js +1579 -0
  294. package/examples/jsm/libs/zstddec.module.js +1 -0
  295. package/examples/jsm/lines/LineSegments2.js +4 -0
  296. package/examples/jsm/loaders/3DMLoader.js +1 -2
  297. package/examples/jsm/loaders/ColladaLoader.js +29 -0
  298. package/examples/jsm/loaders/DRACOLoader.js +2 -28
  299. package/examples/jsm/loaders/EXRLoader.js +3 -13
  300. package/examples/jsm/loaders/FBXLoader.js +26 -3
  301. package/examples/jsm/loaders/FontLoader.js +3 -16
  302. package/examples/jsm/loaders/GLTFLoader.js +321 -464
  303. package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -13
  304. package/examples/jsm/loaders/KTX2Loader.js +254 -53
  305. package/examples/jsm/loaders/LDrawLoader.js +149 -87
  306. package/examples/jsm/loaders/LottieLoader.js +4 -2
  307. package/examples/jsm/loaders/MaterialXLoader.js +728 -0
  308. package/examples/jsm/loaders/OBJLoader.js +6 -14
  309. package/examples/jsm/loaders/PCDLoader.js +60 -14
  310. package/examples/jsm/loaders/PLYLoader.js +71 -19
  311. package/examples/jsm/loaders/RGBELoader.js +1 -1
  312. package/examples/jsm/loaders/SVGLoader.js +231 -17
  313. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  314. package/examples/jsm/loaders/USDZLoader.js +633 -0
  315. package/examples/jsm/loaders/VRMLLoader.js +36 -26
  316. package/examples/jsm/loaders/VTKLoader.js +1 -1
  317. package/examples/jsm/loaders/lwo/LWO2Parser.js +6 -8
  318. package/examples/jsm/loaders/lwo/LWO3Parser.js +6 -8
  319. package/examples/jsm/materials/MeshGouraudMaterial.js +423 -0
  320. package/examples/jsm/math/ColorConverter.js +1 -49
  321. package/examples/jsm/math/ConvexHull.js +4 -4
  322. package/examples/jsm/math/Octree.js +1 -1
  323. package/examples/jsm/misc/GPUComputationRenderer.js +43 -0
  324. package/examples/jsm/misc/Volume.js +169 -171
  325. package/examples/jsm/misc/VolumeSlice.js +78 -80
  326. package/examples/jsm/modifiers/SimplifyModifier.js +1 -1
  327. package/examples/jsm/node-editor/NodeEditor.js +91 -12
  328. package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +1 -1
  329. package/examples/jsm/node-editor/accessors/NormalEditor.js +1 -1
  330. package/examples/jsm/node-editor/accessors/PositionEditor.js +1 -1
  331. package/examples/jsm/node-editor/accessors/UVEditor.js +1 -1
  332. package/examples/jsm/node-editor/core/BaseNode.js +10 -3
  333. package/examples/jsm/node-editor/display/BlendEditor.js +1 -1
  334. package/examples/jsm/node-editor/display/NormalMapEditor.js +1 -1
  335. package/examples/jsm/node-editor/inputs/ColorEditor.js +1 -1
  336. package/examples/jsm/node-editor/inputs/FloatEditor.js +1 -1
  337. package/examples/jsm/node-editor/inputs/SliderEditor.js +1 -1
  338. package/examples/jsm/node-editor/inputs/TextureEditor.js +1 -1
  339. package/examples/jsm/node-editor/inputs/Vector2Editor.js +1 -1
  340. package/examples/jsm/node-editor/inputs/Vector3Editor.js +1 -1
  341. package/examples/jsm/node-editor/inputs/Vector4Editor.js +1 -1
  342. package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +7 -10
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  628. package/src/renderers/webxr/WebXRController.js +91 -50
  629. package/src/renderers/webxr/WebXRManager.js +127 -34
  630. package/src/scenes/Scene.js +24 -3
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  632. package/src/textures/Source.js +1 -1
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  634. package/src/utils.js +1 -1
  635. package/examples/js/controls/experimental/CameraControls.js +0 -1048
  636. package/examples/js/libs/lottie_canvas.js +0 -12751
  637. package/examples/js/loaders/KTX2Loader.js +0 -558
  638. package/examples/js/shaders/PixelShader.js +0 -51
  639. package/examples/jsm/controls/experimental/CameraControls.js +0 -1248
  640. package/examples/jsm/nodes/accessors/ReflectNode.js +0 -70
  641. package/examples/jsm/nodes/core/NodeVary.js +0 -14
  642. package/examples/jsm/nodes/core/VaryNode.js +0 -54
  643. package/examples/jsm/package.json +0 -3
  644. package/examples/jsm/renderers/webgl/nodes/WebGLPhysicalContextNode.js +0 -45
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  646. package/src/renderers/shaders/ShaderChunk/lights_lambert_vertex.glsl.js +0 -122
@@ -1,11 +1,6 @@
1
- import NodeBuilder, { defaultShaderStages } from 'three-nodes/core/NodeBuilder.js';
2
- import NodeFrame from 'three-nodes/core/NodeFrame.js';
1
+ import { defaultShaderStages, NodeFrame, MathNode, GLSLNodeParser, NodeBuilder } from 'three/nodes';
3
2
  import SlotNode from './SlotNode.js';
4
- import GLSLNodeParser from 'three-nodes/parsers/GLSLNodeParser.js';
5
- import WebGLPhysicalContextNode from './WebGLPhysicalContextNode.js';
6
-
7
- import { PerspectiveCamera, ShaderChunk, ShaderLib, UniformsUtils, UniformsLib,
8
- LinearEncoding, RGBAFormat, UnsignedByteType, sRGBEncoding } from 'three';
3
+ import { PerspectiveCamera, ShaderChunk, ShaderLib, UniformsUtils, UniformsLib } from 'three';
9
4
 
10
5
  const nodeFrame = new NodeFrame();
11
6
  nodeFrame.camera = new PerspectiveCamera();
@@ -14,7 +9,12 @@ const nodeShaderLib = {
14
9
  LineBasicNodeMaterial: ShaderLib.basic,
15
10
  MeshBasicNodeMaterial: ShaderLib.basic,
16
11
  PointsNodeMaterial: ShaderLib.points,
17
- MeshStandardNodeMaterial: ShaderLib.standard
12
+ MeshStandardNodeMaterial: ShaderLib.standard,
13
+ MeshPhysicalNodeMaterial: ShaderLib.physical
14
+ };
15
+
16
+ const glslMethods = {
17
+ [ MathNode.ATAN2 ]: 'atan'
18
18
  };
19
19
 
20
20
  function getIncludeSnippet( name ) {
@@ -38,16 +38,24 @@ class WebGLNodeBuilder extends NodeBuilder {
38
38
  this.shader = shader;
39
39
  this.slots = { vertex: [], fragment: [] };
40
40
 
41
+ this._parseShaderLib();
42
+ this._parseInclude( 'fragment', 'lights_physical_fragment', 'clearcoat_normal_fragment_begin', 'transmission_fragment' );
41
43
  this._parseObject();
42
44
 
45
+ this._sortSlotsToFlow();
46
+
47
+ }
48
+
49
+ getMethod( method ) {
50
+
51
+ return glslMethods[ method ] || method;
52
+
43
53
  }
44
54
 
45
55
  addSlot( shaderStage, slotNode ) {
46
56
 
47
57
  this.slots[ shaderStage ].push( slotNode );
48
58
 
49
- return this.addFlow( shaderStage, slotNode );
50
-
51
59
  }
52
60
 
53
61
  addFlowCode( code ) {
@@ -62,18 +70,22 @@ class WebGLNodeBuilder extends NodeBuilder {
62
70
 
63
71
  }
64
72
 
65
- _parseObject() {
73
+ _parseShaderLib() {
66
74
 
67
75
  const material = this.material;
76
+
68
77
  let type = material.type;
69
78
 
70
- // shader lib
79
+ // see https://github.com/mrdoob/three.js/issues/23707
71
80
 
72
- if ( material.isMeshStandardNodeMaterial ) type = 'MeshStandardNodeMaterial';
81
+ if ( material.isMeshPhysicalNodeMaterial ) type = 'MeshPhysicalNodeMaterial';
82
+ else if ( material.isMeshStandardNodeMaterial ) type = 'MeshStandardNodeMaterial';
73
83
  else if ( material.isMeshBasicNodeMaterial ) type = 'MeshBasicNodeMaterial';
74
84
  else if ( material.isPointsNodeMaterial ) type = 'PointsNodeMaterial';
75
85
  else if ( material.isLineBasicNodeMaterial ) type = 'LineBasicNodeMaterial';
76
86
 
87
+ // shader lib
88
+
77
89
  if ( nodeShaderLib[ type ] !== undefined ) {
78
90
 
79
91
  const shaderLib = nodeShaderLib[ type ];
@@ -85,9 +97,20 @@ class WebGLNodeBuilder extends NodeBuilder {
85
97
 
86
98
  }
87
99
 
88
- if ( material.isMeshStandardNodeMaterial !== true ) {
100
+ }
101
+
102
+ _parseObject() {
103
+
104
+ const { material, renderer } = this;
105
+
106
+ if ( renderer.toneMappingNode?.isNode === true ) {
89
107
 
90
- this.replaceCode( 'fragment', getIncludeSnippet( 'tonemapping_fragment' ), '' );
108
+ this.addSlot( 'fragment', new SlotNode( {
109
+ node: material.colorNode,
110
+ nodeType: 'vec4',
111
+ source: getIncludeSnippet( 'tonemapping_fragment' ),
112
+ target: ''
113
+ } ) );
91
114
 
92
115
  }
93
116
 
@@ -95,89 +118,311 @@ class WebGLNodeBuilder extends NodeBuilder {
95
118
 
96
119
  if ( material.colorNode && material.colorNode.isNode ) {
97
120
 
98
- this.addSlot( 'fragment', new SlotNode( material.colorNode, 'COLOR', 'vec4' ) );
121
+ this.addSlot( 'fragment', new SlotNode( {
122
+ node: material.colorNode,
123
+ nodeType: 'vec4',
124
+ source: 'vec4 diffuseColor = vec4( diffuse, opacity );',
125
+ target: 'vec4 diffuseColor = %RESULT%;'
126
+ } ) );
99
127
 
100
128
  }
101
129
 
102
130
  if ( material.opacityNode && material.opacityNode.isNode ) {
103
131
 
104
- this.addSlot( 'fragment', new SlotNode( material.opacityNode, 'OPACITY', 'float' ) );
132
+ this.addSlot( 'fragment', new SlotNode( {
133
+ node: material.opacityNode,
134
+ nodeType: 'float',
135
+ source: getIncludeSnippet( 'alphatest_fragment' ),
136
+ target: 'diffuseColor.a = %RESULT%;',
137
+ inclusionType: 'append'
138
+ } ) );
139
+
140
+ } else {
141
+
142
+ this.addCode( 'fragment', getIncludeSnippet( 'alphatest_fragment' ), 'diffuseColor.a = opacity;', this.shader );
105
143
 
106
144
  }
107
145
 
108
146
  if ( material.normalNode && material.normalNode.isNode ) {
109
147
 
110
- this.addSlot( 'fragment', new SlotNode( material.normalNode, 'NORMAL', 'vec3' ) );
148
+ this.addSlot( 'fragment', new SlotNode( {
149
+ node: material.normalNode,
150
+ nodeType: 'vec3',
151
+ source: getIncludeSnippet( 'normal_fragment_begin' ),
152
+ target: 'normal = %RESULT%;',
153
+ inclusionType: 'append'
154
+ } ) );
111
155
 
112
156
  }
113
157
 
114
158
  if ( material.emissiveNode && material.emissiveNode.isNode ) {
115
159
 
116
- this.addSlot( 'fragment', new SlotNode( material.emissiveNode, 'EMISSIVE', 'vec3' ) );
160
+ this.addSlot( 'fragment', new SlotNode( {
161
+ node: material.emissiveNode,
162
+ nodeType: 'vec3',
163
+ source: getIncludeSnippet( 'emissivemap_fragment' ),
164
+ target: 'totalEmissiveRadiance = %RESULT%;',
165
+ inclusionType: 'append'
166
+ } ) );
117
167
 
118
168
  }
119
169
 
120
- if ( material.metalnessNode && material.metalnessNode.isNode ) {
170
+ if ( material.isMeshStandardNodeMaterial ) {
121
171
 
122
- this.addSlot( 'fragment', new SlotNode( material.metalnessNode, 'METALNESS', 'float' ) );
172
+ if ( material.metalnessNode && material.metalnessNode.isNode ) {
123
173
 
124
- }
174
+ this.addSlot( 'fragment', new SlotNode( {
175
+ node: material.metalnessNode,
176
+ nodeType: 'float',
177
+ source: getIncludeSnippet( 'metalnessmap_fragment' ),
178
+ target: 'metalnessFactor = %RESULT%;',
179
+ inclusionType: 'append'
180
+ } ) );
125
181
 
126
- if ( material.roughnessNode && material.roughnessNode.isNode ) {
182
+ }
127
183
 
128
- this.addSlot( 'fragment', new SlotNode( material.roughnessNode, 'ROUGHNESS', 'float' ) );
184
+ if ( material.roughnessNode && material.roughnessNode.isNode ) {
129
185
 
130
- }
186
+ this.addSlot( 'fragment', new SlotNode( {
187
+ node: material.roughnessNode,
188
+ nodeType: 'float',
189
+ source: getIncludeSnippet( 'roughnessmap_fragment' ),
190
+ target: 'roughnessFactor = %RESULT%;',
191
+ inclusionType: 'append'
192
+ } ) );
131
193
 
132
- if ( material.clearcoatNode && material.clearcoatNode.isNode ) {
194
+ }
133
195
 
134
- this.addSlot( 'fragment', new SlotNode( material.clearcoatNode, 'CLEARCOAT', 'float' ) );
196
+ if ( material.isMeshPhysicalNodeMaterial ) {
135
197
 
136
- }
198
+ if ( material.clearcoatNode && material.clearcoatNode.isNode ) {
137
199
 
138
- if ( material.clearcoatRoughnessNode && material.clearcoatRoughnessNode.isNode ) {
200
+ this.addSlot( 'fragment', new SlotNode( {
201
+ node: material.clearcoatNode,
202
+ nodeType: 'float',
203
+ source: 'material.clearcoat = clearcoat;',
204
+ target: 'material.clearcoat = %RESULT%;'
205
+ } ) );
139
206
 
140
- this.addSlot( 'fragment', new SlotNode( material.clearcoatRoughnessNode, 'CLEARCOAT_ROUGHNESS', 'float' ) );
207
+ if ( material.clearcoatRoughnessNode && material.clearcoatRoughnessNode.isNode ) {
141
208
 
142
- }
209
+ this.addSlot( 'fragment', new SlotNode( {
210
+ node: material.clearcoatRoughnessNode,
211
+ nodeType: 'float',
212
+ source: 'material.clearcoatRoughness = clearcoatRoughness;',
213
+ target: 'material.clearcoatRoughness = %RESULT%;'
214
+ } ) );
143
215
 
144
- if ( material.iridescenceNode && material.iridescenceNode.isNode ) {
216
+ }
145
217
 
146
- this.addSlot( 'fragment', new SlotNode( material.iridescenceNode, 'IRIDESCENCE', 'float' ) );
218
+ if ( material.clearcoatNormalNode && material.clearcoatNormalNode.isNode ) {
147
219
 
148
- }
220
+ this.addSlot( 'fragment', new SlotNode( {
221
+ node: material.clearcoatNormalNode,
222
+ nodeType: 'vec3',
223
+ source: 'vec3 clearcoatNormal = geometryNormal;',
224
+ target: 'vec3 clearcoatNormal = %RESULT%;'
225
+ } ) );
149
226
 
150
- if ( material.iridescenceIORNode && material.iridescenceIORNode.isNode ) {
227
+ }
151
228
 
152
- this.addSlot( 'fragment', new SlotNode( material.iridescenceIORNode, 'IRIDESCENCE_IOR', 'float' ) );
229
+ material.defines.USE_CLEARCOAT = '';
153
230
 
154
- }
231
+ } else {
155
232
 
156
- if ( material.iridescenceThicknessNode && material.iridescenceThicknessNode.isNode ) {
233
+ delete material.defines.USE_CLEARCOAT;
157
234
 
158
- this.addSlot( 'fragment', new SlotNode( material.iridescenceThicknessNode, 'IRIDESCENCE_THICKNESS', 'float' ) );
235
+ }
159
236
 
160
- }
237
+ if ( material.sheenNode && material.sheenNode.isNode ) {
238
+
239
+ this.addSlot( 'fragment', new SlotNode( {
240
+ node: material.sheenNode,
241
+ nodeType: 'vec3',
242
+ source: 'material.sheenColor = sheenColor;',
243
+ target: 'material.sheenColor = %RESULT%;'
244
+ } ) );
245
+
246
+ if ( material.sheenRoughnessNode && material.sheenRoughnessNode.isNode ) {
247
+
248
+ this.addSlot( 'fragment', new SlotNode( {
249
+ node: material.sheenRoughnessNode,
250
+ nodeType: 'float',
251
+ source: 'material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );',
252
+ target: 'material.sheenRoughness = clamp( %RESULT%, 0.07, 1.0 );'
253
+ } ) );
254
+
255
+ }
256
+
257
+ material.defines.USE_SHEEN = '';
258
+
259
+ } else {
260
+
261
+ delete material.defines.USE_SHEEN;
262
+
263
+ }
264
+
265
+ if ( material.iridescenceNode && material.iridescenceNode.isNode ) {
266
+
267
+ this.addSlot( 'fragment', new SlotNode( {
268
+ node: material.iridescenceNode,
269
+ nodeType: 'float',
270
+ source: 'material.iridescence = iridescence;',
271
+ target: 'material.iridescence = %RESULT%;'
272
+ } ) );
273
+
274
+ if ( material.iridescenceIORNode && material.iridescenceIORNode.isNode ) {
161
275
 
162
- if ( material.envNode && material.envNode.isNode ) {
276
+ this.addSlot( 'fragment', new SlotNode( {
277
+ node: material.iridescenceIORNode,
278
+ nodeType: 'float',
279
+ source: 'material.iridescenceIOR = iridescenceIOR;',
280
+ target: 'material.iridescenceIOR = %RESULT%;'
281
+ } ) );
163
282
 
164
- const envRadianceNode = new WebGLPhysicalContextNode( WebGLPhysicalContextNode.RADIANCE, material.envNode );
165
- const envIrradianceNode = new WebGLPhysicalContextNode( WebGLPhysicalContextNode.IRRADIANCE, material.envNode );
283
+ }
166
284
 
167
- this.addSlot( 'fragment', new SlotNode( envRadianceNode, 'RADIANCE', 'vec3' ) );
168
- this.addSlot( 'fragment', new SlotNode( envIrradianceNode, 'IRRADIANCE', 'vec3' ) );
285
+ if ( material.iridescenceThicknessNode && material.iridescenceThicknessNode.isNode ) {
286
+
287
+ this.addSlot( 'fragment', new SlotNode( {
288
+ node: material.iridescenceThicknessNode,
289
+ nodeType: 'float',
290
+ source: 'material.iridescenceThickness = iridescenceThicknessMaximum;',
291
+ target: 'material.iridescenceThickness = %RESULT%;'
292
+ } ) );
293
+
294
+ }
295
+
296
+ material.defines.USE_IRIDESCENCE = '';
297
+
298
+ } else {
299
+
300
+ delete material.defines.USE_IRIDESCENCE;
301
+
302
+ }
303
+
304
+ if ( material.iorNode && material.iorNode.isNode ) {
305
+
306
+ this.addSlot( 'fragment', new SlotNode( {
307
+ node: material.iorNode,
308
+ nodeType: 'float',
309
+ source: 'material.ior = ior;',
310
+ target: 'material.ior = %RESULT%;'
311
+ } ) );
312
+
313
+ }
314
+
315
+ if ( material.specularColorNode && material.specularColorNode.isNode ) {
316
+
317
+ this.addSlot( 'fragment', new SlotNode( {
318
+ node: material.specularColorNode,
319
+ nodeType: 'vec3',
320
+ source: 'vec3 specularColorFactor = specularColor;',
321
+ target: 'vec3 specularColorFactor = %RESULT%;'
322
+ } ) );
323
+
324
+ }
325
+
326
+ if ( material.specularIntensityNode && material.specularIntensityNode.isNode ) {
327
+
328
+ this.addSlot( 'fragment', new SlotNode( {
329
+ node: material.specularIntensityNode,
330
+ nodeType: 'float',
331
+ source: 'float specularIntensityFactor = specularIntensity;',
332
+ target: 'float specularIntensityFactor = %RESULT%;'
333
+ } ) );
334
+
335
+ }
336
+
337
+ if ( material.transmissionNode && material.transmissionNode.isNode ) {
338
+
339
+ this.addSlot( 'fragment', new SlotNode( {
340
+ node: material.transmissionNode,
341
+ nodeType: 'float',
342
+ source: 'material.transmission = transmission;',
343
+ target: 'material.transmission = %RESULT%;'
344
+ } ) );
345
+
346
+ if ( material.thicknessNode && material.thicknessNode.isNode ) {
347
+
348
+ this.addSlot( 'fragment', new SlotNode( {
349
+ node: material.thicknessNode,
350
+ nodeType: 'float',
351
+ source: 'material.thickness = thickness;',
352
+ target: 'material.thickness = %RESULT%;'
353
+ } ) );
354
+
355
+ }
356
+
357
+ if ( material.thicknessNode && material.thicknessNode.isNode ) {
358
+
359
+ this.addSlot( 'fragment', new SlotNode( {
360
+ node: material.thicknessNode,
361
+ nodeType: 'float',
362
+ source: 'material.thickness = thickness;',
363
+ target: 'material.thickness = %RESULT%;'
364
+ } ) );
365
+
366
+ }
367
+
368
+ if ( material.attenuationDistanceNode && material.attenuationDistanceNode.isNode ) {
369
+
370
+ this.addSlot( 'fragment', new SlotNode( {
371
+ node: material.attenuationDistanceNode,
372
+ nodeType: 'float',
373
+ source: 'material.attenuationDistance = attenuationDistance;',
374
+ target: 'material.attenuationDistance = %RESULT%;'
375
+ } ) );
376
+
377
+ }
378
+
379
+ if ( material.attenuationColorNode && material.attenuationColorNode.isNode ) {
380
+
381
+ this.addSlot( 'fragment', new SlotNode( {
382
+ node: material.attenuationColorNode,
383
+ nodeType: 'vec3',
384
+ source: 'material.attenuationColor = attenuationColor;',
385
+ target: 'material.attenuationColor = %RESULT%;'
386
+ } ) );
387
+
388
+ }
389
+
390
+ material.transmission = 1;
391
+ material.defines.USE_TRANSMISSION = '';
392
+
393
+ } else {
394
+
395
+ material.transmission = 0;
396
+ delete material.defines.USE_TRANSMISSION;
397
+
398
+ }
399
+
400
+ }
169
401
 
170
402
  }
171
403
 
404
+ //
405
+
172
406
  if ( material.positionNode && material.positionNode.isNode ) {
173
407
 
174
- this.addSlot( 'vertex', new SlotNode( material.positionNode, 'POSITION', 'vec3' ) );
408
+ this.addSlot( 'vertex', new SlotNode( {
409
+ node: material.positionNode,
410
+ nodeType: 'vec3',
411
+ source: getIncludeSnippet( 'begin_vertex' ),
412
+ target: 'transformed = %RESULT%;',
413
+ inclusionType: 'append'
414
+ } ) );
175
415
 
176
416
  }
177
417
 
178
418
  if ( material.sizeNode && material.sizeNode.isNode ) {
179
419
 
180
- this.addSlot( 'vertex', new SlotNode( material.sizeNode, 'SIZE', 'float' ) );
420
+ this.addSlot( 'vertex', new SlotNode( {
421
+ node: material.sizeNode,
422
+ nodeType: 'float',
423
+ source: 'gl_PointSize = size;',
424
+ target: 'gl_PointSize = %RESULT%;'
425
+ } ) );
181
426
 
182
427
  }
183
428
 
@@ -249,9 +494,7 @@ class WebGLNodeBuilder extends NodeBuilder {
249
494
 
250
495
  const attributes = this.attributes;
251
496
 
252
- for ( let index = 0; index < attributes.length; index ++ ) {
253
-
254
- const attribute = attributes[ index ];
497
+ for ( const attribute of attributes ) {
255
498
 
256
499
  // ignore common attributes to prevent redefinitions
257
500
  if ( attribute.name === 'uv' || attribute.name === 'position' || attribute.name === 'normal' )
@@ -267,91 +510,82 @@ class WebGLNodeBuilder extends NodeBuilder {
267
510
 
268
511
  }
269
512
 
270
- getVarys( /* shaderStage */ ) {
513
+ getVaryings( shaderStage ) {
271
514
 
272
515
  let snippet = '';
273
516
 
274
- const varys = this.varys;
275
-
276
- for ( let index = 0; index < varys.length; index ++ ) {
277
-
278
- const vary = varys[ index ];
517
+ const varyings = this.varyings;
279
518
 
280
- snippet += `varying ${vary.type} ${vary.name}; `;
281
-
282
- }
519
+ if ( shaderStage === 'vertex' ) {
283
520
 
284
- return snippet;
521
+ for ( const varying of varyings ) {
285
522
 
286
- }
523
+ snippet += `${varying.needsInterpolation ? 'varying' : '/*varying*/'} ${varying.type} ${varying.name}; `;
287
524
 
288
- addCodeAfterSnippet( shaderStage, snippet, code ) {
525
+ }
289
526
 
290
- const shaderProperty = getShaderStageProperty( shaderStage );
527
+ } else if ( shaderStage === 'fragment' ) {
291
528
 
292
- let source = this[ shaderProperty ];
529
+ for ( const varying of varyings ) {
293
530
 
294
- const index = source.indexOf( snippet );
531
+ if ( varying.needsInterpolation ) {
295
532
 
296
- if ( index !== - 1 ) {
533
+ snippet += `varying ${varying.type} ${varying.name}; `;
297
534
 
298
- const start = source.substring( 0, index + snippet.length );
299
- const end = source.substring( index + snippet.length );
535
+ }
300
536
 
301
- source = `${start}\n${code}\n${end}`;
537
+ }
302
538
 
303
539
  }
304
540
 
305
- this[ shaderProperty ] = source;
541
+ return snippet;
306
542
 
307
543
  }
308
544
 
309
- addCodeAfterInclude( shaderStage, includeName, code ) {
545
+ addCode( shaderStage, source, code, scope = this ) {
310
546
 
311
- const includeSnippet = getIncludeSnippet( includeName );
547
+ const shaderProperty = getShaderStageProperty( shaderStage );
312
548
 
313
- this.addCodeAfterSnippet( shaderStage, includeSnippet, code );
549
+ let snippet = scope[ shaderProperty ];
314
550
 
315
- }
551
+ const index = snippet.indexOf( source );
316
552
 
317
- replaceCode( shaderStage, source, target ) {
553
+ if ( index !== - 1 ) {
318
554
 
319
- const shaderProperty = getShaderStageProperty( shaderStage );
555
+ const start = snippet.substring( 0, index + source.length );
556
+ const end = snippet.substring( index + source.length );
320
557
 
321
- this.shader[ shaderProperty ] = this.shader[ shaderProperty ].replaceAll( source, target );
558
+ snippet = `${start}\n${code}\n${end}`;
322
559
 
323
- }
560
+ }
324
561
 
325
- parseInclude( shaderStage, ...includes ) {
562
+ scope[ shaderProperty ] = snippet;
326
563
 
327
- for ( const name of includes ) {
564
+ }
328
565
 
329
- const includeSnippet = getIncludeSnippet( name );
330
- const code = ShaderChunk[ name ];
566
+ replaceCode( shaderStage, source, target, scope = this ) {
331
567
 
332
- this.replaceCode( shaderStage, includeSnippet, code );
568
+ const shaderProperty = getShaderStageProperty( shaderStage );
333
569
 
334
- }
570
+ scope[ shaderProperty ] = scope[ shaderProperty ].replaceAll( source, target );
335
571
 
336
572
  }
337
573
 
338
- getTextureEncodingFromMap( map ) {
339
-
340
- const isWebGL2 = this.renderer.capabilities.isWebGL2;
574
+ getFrontFacing() {
341
575
 
342
- if ( isWebGL2 && map && map.isTexture && map.format === RGBAFormat && map.type === UnsignedByteType && map.encoding === sRGBEncoding ) {
576
+ return 'gl_FrontFacing';
343
577
 
344
- return LinearEncoding; // disable inline decode for sRGB textures in WebGL 2
578
+ }
345
579
 
346
- }
580
+ getFragCoord() {
347
581
 
348
- return super.getTextureEncodingFromMap( map );
582
+ return 'gl_FragCoord';
349
583
 
350
584
  }
351
585
 
352
- getFrontFacing() {
586
+ isFlipY() {
353
587
 
354
- return 'gl_FrontFacing';
588
+ return true;
355
589
 
356
590
  }
357
591
 
@@ -363,7 +597,7 @@ class WebGLNodeBuilder extends NodeBuilder {
363
597
 
364
598
  const uniforms = this.getUniforms( shaderStage );
365
599
  const attributes = this.getAttributes( shaderStage );
366
- const varys = this.getVarys( shaderStage );
600
+ const varyings = this.getVaryings( shaderStage );
367
601
  const vars = this.getVars( shaderStage );
368
602
  const codes = this.getCodes( shaderStage );
369
603
 
@@ -376,8 +610,8 @@ ${uniforms}
376
610
  // attributes
377
611
  ${attributes}
378
612
 
379
- // varys
380
- ${varys}
613
+ // varyings
614
+ ${varyings}
381
615
 
382
616
  // vars
383
617
  ${vars}
@@ -413,177 +647,75 @@ ${this.shader[ getShaderStageProperty( shaderStage ) ]}
413
647
 
414
648
  }
415
649
 
416
- getSlot( shaderStage, name ) {
417
-
418
- const slots = this.slots[ shaderStage ];
650
+ _parseInclude( shaderStage, ...includes ) {
419
651
 
420
- for ( const node of slots ) {
652
+ for ( const name of includes ) {
421
653
 
422
- if ( node.name === name ) {
654
+ const includeSnippet = getIncludeSnippet( name );
655
+ const code = ShaderChunk[ name ];
423
656
 
424
- return this.getFlowData( node/*, shaderStage*/ );
657
+ const shaderProperty = getShaderStageProperty( shaderStage );
425
658
 
426
- }
659
+ this.shader[ shaderProperty ] = this.shader[ shaderProperty ].replaceAll( includeSnippet, code );
427
660
 
428
661
  }
429
662
 
430
663
  }
431
664
 
432
- _addSnippets() {
433
-
434
- this.parseInclude( 'fragment', 'lights_physical_fragment' );
435
-
436
- const colorSlot = this.getSlot( 'fragment', 'COLOR' );
437
- const opacityNode = this.getSlot( 'fragment', 'OPACITY' );
438
- const normalSlot = this.getSlot( 'fragment', 'NORMAL' );
439
- const emissiveNode = this.getSlot( 'fragment', 'EMISSIVE' );
440
- const roughnessNode = this.getSlot( 'fragment', 'ROUGHNESS' );
441
- const metalnessNode = this.getSlot( 'fragment', 'METALNESS' );
442
- const clearcoatNode = this.getSlot( 'fragment', 'CLEARCOAT' );
443
- const clearcoatRoughnessNode = this.getSlot( 'fragment', 'CLEARCOAT_ROUGHNESS' );
444
- const iridescenceNode = this.getSlot( 'fragment', 'IRIDESCENCE' );
445
- const iridescenceIORNode = this.getSlot( 'fragment', 'IRIDESCENCE_IOR' );
446
- const iridescenceThicknessNode = this.getSlot( 'fragment', 'IRIDESCENCE_THICKNESS' );
447
-
448
- const positionNode = this.getSlot( 'vertex', 'POSITION' );
449
- const sizeNode = this.getSlot( 'vertex', 'SIZE' );
450
-
451
- if ( colorSlot !== undefined ) {
452
-
453
- this.addCodeAfterInclude(
454
- 'fragment',
455
- 'color_fragment',
456
- `${colorSlot.code}\n\tdiffuseColor = ${colorSlot.result};`
457
- );
458
-
459
- }
460
-
461
- if ( opacityNode !== undefined ) {
665
+ _sortSlotsToFlow() {
462
666
 
463
- this.addCodeAfterInclude(
464
- 'fragment',
465
- 'alphatest_fragment',
466
- `${opacityNode.code}\n\tdiffuseColor.a = ${opacityNode.result};`
467
- );
468
-
469
- }
470
-
471
- if ( normalSlot !== undefined ) {
472
-
473
- this.addCodeAfterInclude(
474
- 'fragment',
475
- 'normal_fragment_begin',
476
- `${normalSlot.code}\n\tnormal = ${normalSlot.result};`
477
- );
478
-
479
- }
480
-
481
- if ( emissiveNode !== undefined ) {
482
-
483
- this.addCodeAfterInclude(
484
- 'fragment',
485
- 'emissivemap_fragment',
486
- `${emissiveNode.code}\n\ttotalEmissiveRadiance = ${emissiveNode.result};`
487
- );
488
-
489
- }
490
-
491
- if ( roughnessNode !== undefined ) {
492
-
493
- this.addCodeAfterInclude(
494
- 'fragment',
495
- 'roughnessmap_fragment',
496
- `${roughnessNode.code}\n\troughnessFactor = ${roughnessNode.result};`
497
- );
498
-
499
- }
667
+ for ( const shaderStage of defaultShaderStages ) {
500
668
 
501
- if ( metalnessNode !== undefined ) {
669
+ const sourceCode = this.shader[ getShaderStageProperty( shaderStage ) ];
502
670
 
503
- this.addCodeAfterInclude(
504
- 'fragment',
505
- 'metalnessmap_fragment',
506
- `${metalnessNode.code}\n\tmetalnessFactor = ${metalnessNode.result};`
507
- );
671
+ const slots = this.slots[ shaderStage ].sort( ( slotA, slotB ) => {
508
672
 
509
- }
673
+ return sourceCode.indexOf( slotA.source ) > sourceCode.indexOf( slotB.source ) ? 1 : - 1;
510
674
 
511
- if ( clearcoatNode !== undefined ) {
512
-
513
- this.addCodeAfterSnippet(
514
- 'fragment',
515
- 'material.clearcoatRoughness = clearcoatRoughness;',
516
- `${clearcoatNode.code}\n\tmaterial.clearcoat = ${clearcoatNode.result};`
517
- );
675
+ } );
518
676
 
519
- }
677
+ for ( const slotNode of slots ) {
520
678
 
521
- if ( clearcoatRoughnessNode !== undefined ) {
679
+ this.addFlow( shaderStage, slotNode );
522
680
 
523
- this.addCodeAfterSnippet(
524
- 'fragment',
525
- 'material.clearcoatRoughness = clearcoatRoughness;',
526
- `${clearcoatRoughnessNode.code}\n\tmaterial.clearcoatRoughness = ${clearcoatRoughnessNode.result};`
527
- );
681
+ }
528
682
 
529
683
  }
530
684
 
531
- if ( iridescenceNode !== undefined ) {
532
-
533
- this.addCodeAfterSnippet(
534
- 'fragment',
535
- 'iridescence_fragment',
536
- `${iridescenceNode.code}\n\tmaterial.iridescence = ${iridescenceNode.result};`
537
- );
538
-
539
- }
685
+ }
540
686
 
541
- if ( iridescenceIORNode !== undefined ) {
687
+ _addSnippets() {
542
688
 
543
- this.addCodeAfterSnippet(
544
- 'fragment',
545
- 'iridescence_fragment',
546
- `${iridescenceIORNode.code}\n\tmaterial.iridescenceIOR = ${iridescenceIORNode.result};`
547
- );
689
+ for ( const shaderStage of defaultShaderStages ) {
548
690
 
549
- }
691
+ for ( const slotNode of this.slots[ shaderStage ] ) {
550
692
 
551
- if ( iridescenceThicknessNode !== undefined ) {
693
+ const flowData = this.getFlowData( slotNode/*, shaderStage*/ );
552
694
 
553
- this.addCodeAfterSnippet(
554
- 'fragment',
555
- 'iridescence_fragment',
556
- `${iridescenceThicknessNode.code}\n\tmaterial.iridescenceThickness = ${iridescenceThicknessNode.result};`
557
- );
695
+ const inclusionType = slotNode.inclusionType;
696
+ const source = slotNode.source;
697
+ const target = flowData.code + '\n\t' + slotNode.target.replace( '%RESULT%', flowData.result );
558
698
 
559
- }
699
+ if ( inclusionType === 'append' ) {
560
700
 
561
- if ( positionNode !== undefined ) {
701
+ this.addCode( shaderStage, source, target );
562
702
 
563
- this.addCodeAfterInclude(
564
- 'vertex',
565
- 'begin_vertex',
566
- `${positionNode.code}\n\ttransformed = ${positionNode.result};`
567
- );
703
+ } else if ( inclusionType === 'replace' ) {
568
704
 
569
- }
705
+ this.replaceCode( shaderStage, source, target );
570
706
 
571
- if ( sizeNode !== undefined ) {
707
+ } else {
572
708
 
573
- this.addCodeAfterSnippet(
574
- 'vertex',
575
- 'gl_PointSize = size;',
576
- `${sizeNode.code}\n\tgl_PointSize = ${sizeNode.result};`
577
- );
709
+ console.warn( `Inclusion type "${ inclusionType }" not compatible.` );
578
710
 
579
- }
711
+ }
580
712
 
581
- for ( const shaderStage of defaultShaderStages ) {
713
+ }
582
714
 
583
- this.addCodeAfterSnippet(
715
+ this.addCode(
584
716
  shaderStage,
585
717
  'main() {',
586
- this.flowCode[ shaderStage ]
718
+ '\n\t' + this.flowCode[ shaderStage ]
587
719
  );
588
720
 
589
721
  }