super-three 0.141.0 → 0.147.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (646) hide show
  1. package/README.md +9 -9
  2. package/build/three.cjs +2441 -1569
  3. package/build/three.js +2441 -1569
  4. package/build/three.min.js +1 -1
  5. package/build/three.module.js +2847 -1576
  6. package/examples/js/animation/AnimationClipCreator.js +0 -8
  7. package/examples/js/animation/CCDIKSolver.js +50 -67
  8. package/examples/js/animation/MMDAnimationHelper.js +66 -137
  9. package/examples/js/animation/MMDPhysics.js +71 -150
  10. package/examples/js/cameras/CinematicCamera.js +33 -22
  11. package/examples/js/controls/ArcballControls.js +149 -403
  12. package/examples/js/controls/DragControls.js +8 -33
  13. package/examples/js/controls/FirstPersonControls.js +32 -61
  14. package/examples/js/controls/FlyControls.js +29 -63
  15. package/examples/js/controls/OrbitControls.js +125 -103
  16. package/examples/js/controls/PointerLockControls.js +5 -22
  17. package/examples/js/controls/TrackballControls.js +33 -88
  18. package/examples/js/controls/TransformControls.js +101 -182
  19. package/examples/js/csm/CSM.js +4 -39
  20. package/examples/js/csm/CSMFrustum.js +3 -9
  21. package/examples/js/csm/CSMHelper.js +24 -4
  22. package/examples/js/csm/CSMShader.js +2 -6
  23. package/examples/js/curves/CurveExtras.js +27 -27
  24. package/examples/js/curves/NURBSCurve.js +4 -16
  25. package/examples/js/curves/NURBSSurface.js +3 -9
  26. package/examples/js/curves/NURBSUtils.js +8 -45
  27. package/examples/js/effects/AnaglyphEffect.js +6 -20
  28. package/examples/js/effects/AsciiEffect.js +32 -31
  29. package/examples/js/effects/OutlineEffect.js +30 -54
  30. package/examples/js/effects/ParallaxBarrierEffect.js +2 -15
  31. package/examples/js/effects/PeppersGhostEffect.js +14 -41
  32. package/examples/js/effects/StereoEffect.js +2 -6
  33. package/examples/js/environments/RoomEnvironment.js +32 -8
  34. package/examples/js/exporters/ColladaExporter.js +52 -78
  35. package/examples/js/exporters/DRACOExporter.js +22 -34
  36. package/examples/js/exporters/EXRExporter.js +15 -18
  37. package/examples/js/exporters/GLTFExporter.js +168 -345
  38. package/examples/js/exporters/MMDExporter.js +5 -12
  39. package/examples/js/exporters/OBJExporter.js +40 -52
  40. package/examples/js/exporters/PLYExporter.js +50 -57
  41. package/examples/js/exporters/STLExporter.js +5 -14
  42. package/examples/js/exporters/USDZExporter.js +119 -27
  43. package/examples/js/geometries/BoxLineGeometry.js +0 -1
  44. package/examples/js/geometries/ConvexGeometry.js +12 -7
  45. package/examples/js/geometries/DecalGeometry.js +53 -20
  46. package/examples/js/geometries/LightningStrike.js +54 -67
  47. package/examples/js/geometries/ParametricGeometries.js +8 -7
  48. package/examples/js/geometries/ParametricGeometry.js +23 -17
  49. package/examples/js/geometries/RoundedBoxGeometry.js +21 -19
  50. package/examples/js/geometries/TeapotGeometry.js +54 -50
  51. package/examples/js/geometries/TextGeometry.js +6 -4
  52. package/examples/js/helpers/LightProbeHelper.js +1 -2
  53. package/examples/js/helpers/OctreeHelper.js +22 -20
  54. package/examples/js/helpers/PositionalAudioHelper.js +8 -6
  55. package/examples/js/helpers/RectAreaLightHelper.js +6 -7
  56. package/examples/js/helpers/VertexNormalsHelper.js +15 -13
  57. package/examples/js/helpers/VertexTangentsHelper.js +15 -9
  58. package/examples/js/helpers/ViewHelper.js +31 -16
  59. package/examples/js/interactive/HTMLMesh.js +25 -39
  60. package/examples/js/interactive/InteractiveGroup.js +9 -14
  61. package/examples/js/interactive/SelectionBox.js +3 -70
  62. package/examples/js/interactive/SelectionHelper.js +2 -8
  63. package/examples/js/libs/ktx-parse.umd.js +1 -0
  64. package/examples/js/libs/meshopt_decoder.js +98 -32
  65. package/examples/js/lights/LightProbeGenerator.js +32 -39
  66. package/examples/js/lights/RectAreaLightUniformsLib.js +5 -1
  67. package/examples/js/lines/LineGeometry.js +3 -5
  68. package/examples/js/lines/LineMaterial.js +4 -11
  69. package/examples/js/lines/LineSegments2.js +40 -89
  70. package/examples/js/lines/LineSegmentsGeometry.js +7 -28
  71. package/examples/js/lines/Wireframe.js +2 -7
  72. package/examples/js/lines/WireframeGeometry2.js +3 -1
  73. package/examples/js/loaders/3DMLoader.js +58 -155
  74. package/examples/js/loaders/3MFLoader.js +72 -106
  75. package/examples/js/loaders/AMFLoader.js +0 -25
  76. package/examples/js/loaders/BVHLoader.js +44 -43
  77. package/examples/js/loaders/BasisTextureLoader.js +16 -46
  78. package/examples/js/loaders/ColladaLoader.js +229 -359
  79. package/examples/js/loaders/DDSLoader.js +24 -25
  80. package/examples/js/loaders/DRACOLoader.js +30 -90
  81. package/examples/js/loaders/EXRLoader.js +69 -177
  82. package/examples/js/loaders/FBXLoader.js +294 -441
  83. package/examples/js/loaders/FontLoader.js +9 -31
  84. package/examples/js/loaders/GCodeLoader.js +15 -16
  85. package/examples/js/loaders/GLTFLoader.js +458 -739
  86. package/examples/js/loaders/HDRCubeTextureLoader.js +0 -17
  87. package/examples/js/loaders/KMZLoader.js +3 -7
  88. package/examples/js/loaders/KTXLoader.js +12 -30
  89. package/examples/js/loaders/LDrawLoader.js +309 -355
  90. package/examples/js/loaders/LUT3dlLoader.js +7 -11
  91. package/examples/js/loaders/LUTCubeLoader.js +0 -8
  92. package/examples/js/loaders/LWOLoader.js +59 -124
  93. package/examples/js/loaders/LogLuvLoader.js +27 -77
  94. package/examples/js/loaders/LottieLoader.js +4 -4
  95. package/examples/js/loaders/MD2Loader.js +26 -27
  96. package/examples/js/loaders/MDDLoader.js +6 -10
  97. package/examples/js/loaders/MMDLoader.js +180 -189
  98. package/examples/js/loaders/MTLLoader.js +18 -47
  99. package/examples/js/loaders/NRRDLoader.js +44 -84
  100. package/examples/js/loaders/OBJLoader.js +56 -77
  101. package/examples/js/loaders/PCDLoader.js +92 -42
  102. package/examples/js/loaders/PDBLoader.js +17 -13
  103. package/examples/js/loaders/PLYLoader.js +65 -51
  104. package/examples/js/loaders/PRWMLoader.js +11 -22
  105. package/examples/js/loaders/PVRLoader.js +7 -16
  106. package/examples/js/loaders/RGBELoader.js +36 -61
  107. package/examples/js/loaders/RGBMLoader.js +26 -87
  108. package/examples/js/loaders/STLLoader.js +20 -27
  109. package/examples/js/loaders/SVGLoader.js +365 -236
  110. package/examples/js/loaders/TDSLoader.js +81 -118
  111. package/examples/js/loaders/TGALoader.js +39 -41
  112. package/examples/js/loaders/TIFFLoader.js +30 -0
  113. package/examples/js/loaders/TTFLoader.js +0 -8
  114. package/examples/js/loaders/TiltLoader.js +14 -15
  115. package/examples/js/loaders/VOXLoader.js +8 -16
  116. package/examples/js/loaders/VRMLLoader.js +266 -354
  117. package/examples/js/loaders/VTKLoader.js +102 -119
  118. package/examples/js/loaders/XYZLoader.js +2 -4
  119. package/examples/js/loaders/lwo/IFFParser.js +55 -136
  120. package/examples/js/loaders/lwo/LWO2Parser.js +39 -89
  121. package/examples/js/loaders/lwo/LWO3Parser.js +38 -79
  122. package/examples/js/materials/MeshGouraudMaterial.js +387 -0
  123. package/examples/js/math/Capsule.js +0 -17
  124. package/examples/js/math/ColorConverter.js +3 -53
  125. package/examples/js/math/ConvexHull.js +185 -141
  126. package/examples/js/math/ImprovedNoise.js +1 -1
  127. package/examples/js/math/Lut.js +8 -15
  128. package/examples/js/math/MeshSurfaceSampler.js +6 -28
  129. package/examples/js/math/OBB.js +90 -49
  130. package/examples/js/math/Octree.js +2 -57
  131. package/examples/js/math/SimplexNoise.js +74 -88
  132. package/examples/js/misc/ConvexObjectBreaker.js +37 -48
  133. package/examples/js/misc/GPUComputationRenderer.js +47 -14
  134. package/examples/js/misc/Gyroscope.js +5 -9
  135. package/examples/js/misc/MD2Character.js +14 -23
  136. package/examples/js/misc/MD2CharacterComplex.js +73 -54
  137. package/examples/js/misc/MorphAnimMesh.js +0 -6
  138. package/examples/js/misc/MorphBlendMesh.js +3 -30
  139. package/examples/js/misc/ProgressiveLightMap.js +47 -43
  140. package/examples/js/misc/RollerCoaster.js +17 -24
  141. package/examples/js/misc/TubePainter.js +18 -12
  142. package/examples/js/misc/Volume.js +173 -194
  143. package/examples/js/misc/VolumeSlice.js +91 -99
  144. package/examples/js/modifiers/CurveModifier.js +19 -21
  145. package/examples/js/modifiers/EdgeSplitModifier.js +0 -30
  146. package/examples/js/modifiers/SimplifyModifier.js +57 -60
  147. package/examples/js/modifiers/TessellateModifier.js +2 -9
  148. package/examples/js/objects/GroundProjectedEnv.js +181 -0
  149. package/examples/js/objects/Lensflare.js +47 -38
  150. package/examples/js/objects/LightningStorm.js +10 -13
  151. package/examples/js/objects/MarchingCubes.js +80 -59
  152. package/examples/js/objects/Reflector.js +31 -22
  153. package/examples/js/objects/ReflectorForSSRPass.js +20 -25
  154. package/examples/js/objects/Refractor.js +61 -33
  155. package/examples/js/objects/ShadowMesh.js +6 -3
  156. package/examples/js/objects/Sky.js +2 -7
  157. package/examples/js/objects/Water.js +23 -18
  158. package/examples/js/objects/Water2.js +20 -19
  159. package/examples/js/physics/AmmoPhysics.js +23 -20
  160. package/examples/js/physics/OimoPhysics.js +19 -17
  161. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +13 -20
  162. package/examples/js/postprocessing/AfterimagePass.js +19 -12
  163. package/examples/js/postprocessing/BloomPass.js +38 -17
  164. package/examples/js/postprocessing/BokehPass.js +29 -12
  165. package/examples/js/postprocessing/ClearPass.js +1 -6
  166. package/examples/js/postprocessing/CubeTexturePass.js +12 -9
  167. package/examples/js/postprocessing/DotScreenPass.js +7 -5
  168. package/examples/js/postprocessing/EffectComposer.js +25 -32
  169. package/examples/js/postprocessing/FilmPass.js +7 -5
  170. package/examples/js/postprocessing/GlitchPass.js +10 -11
  171. package/examples/js/postprocessing/HalftonePass.js +9 -9
  172. package/examples/js/postprocessing/LUTPass.js +2 -15
  173. package/examples/js/postprocessing/MaskPass.js +20 -17
  174. package/examples/js/postprocessing/OutlinePass.js +49 -38
  175. package/examples/js/postprocessing/Pass.js +11 -14
  176. package/examples/js/postprocessing/RenderPass.js +3 -7
  177. package/examples/js/postprocessing/RenderPixelatedPass.js +215 -0
  178. package/examples/js/postprocessing/SAOPass.js +40 -32
  179. package/examples/js/postprocessing/SMAAPass.js +34 -17
  180. package/examples/js/postprocessing/SSAARenderPass.js +14 -14
  181. package/examples/js/postprocessing/SSAOPass.js +56 -42
  182. package/examples/js/postprocessing/SSRPass.js +78 -61
  183. package/examples/js/postprocessing/SavePass.js +14 -6
  184. package/examples/js/postprocessing/ShaderPass.js +9 -8
  185. package/examples/js/postprocessing/TAARenderPass.js +11 -9
  186. package/examples/js/postprocessing/TexturePass.js +7 -4
  187. package/examples/js/postprocessing/UnrealBloomPass.js +43 -25
  188. package/examples/js/renderers/CSS2DRenderer.js +4 -23
  189. package/examples/js/renderers/CSS3DRenderer.js +5 -26
  190. package/examples/js/renderers/Projector.js +31 -108
  191. package/examples/js/renderers/SVGRenderer.js +4 -50
  192. package/examples/js/shaders/ACESFilmicToneMappingShader.js +3 -6
  193. package/examples/js/shaders/AfterimageShader.js +3 -6
  194. package/examples/js/shaders/BasicShader.js +3 -6
  195. package/examples/js/shaders/BleachBypassShader.js +3 -6
  196. package/examples/js/shaders/BlendShader.js +3 -6
  197. package/examples/js/shaders/BokehShader.js +3 -6
  198. package/examples/js/shaders/BokehShader2.js +4 -13
  199. package/examples/js/shaders/BrightnessContrastShader.js +3 -6
  200. package/examples/js/shaders/ColorCorrectionShader.js +2 -6
  201. package/examples/js/shaders/ColorifyShader.js +2 -6
  202. package/examples/js/shaders/ConvolutionShader.js +5 -10
  203. package/examples/js/shaders/CopyShader.js +3 -6
  204. package/examples/js/shaders/DOFMipMapShader.js +3 -6
  205. package/examples/js/shaders/DepthLimitedBlurShader.js +2 -9
  206. package/examples/js/shaders/DigitalGlitch.js +3 -6
  207. package/examples/js/shaders/DotScreenShader.js +2 -6
  208. package/examples/js/shaders/FXAAShader.js +1 -3
  209. package/examples/js/shaders/FilmShader.js +3 -6
  210. package/examples/js/shaders/FocusShader.js +3 -6
  211. package/examples/js/shaders/FreiChenShader.js +2 -6
  212. package/examples/js/shaders/GammaCorrectionShader.js +3 -6
  213. package/examples/js/shaders/GodRaysShader.js +11 -24
  214. package/examples/js/shaders/HalftoneShader.js +3 -6
  215. package/examples/js/shaders/HorizontalBlurShader.js +3 -6
  216. package/examples/js/shaders/HorizontalTiltShiftShader.js +3 -6
  217. package/examples/js/shaders/HueSaturationShader.js +3 -6
  218. package/examples/js/shaders/KaleidoShader.js +3 -6
  219. package/examples/js/shaders/LuminosityHighPassShader.js +2 -6
  220. package/examples/js/shaders/LuminosityShader.js +4 -7
  221. package/examples/js/shaders/MMDToonShader.js +2 -4
  222. package/examples/js/shaders/MirrorShader.js +3 -6
  223. package/examples/js/shaders/NormalMapShader.js +2 -6
  224. package/examples/js/shaders/RGBShiftShader.js +3 -6
  225. package/examples/js/shaders/SAOShader.js +2 -6
  226. package/examples/js/shaders/SMAAShader.js +6 -18
  227. package/examples/js/shaders/SSAOShader.js +2 -6
  228. package/examples/js/shaders/SSRShader.js +6 -18
  229. package/examples/js/shaders/SepiaShader.js +3 -6
  230. package/examples/js/shaders/SobelOperatorShader.js +2 -6
  231. package/examples/js/shaders/TechnicolorShader.js +3 -6
  232. package/examples/js/shaders/ToneMapShader.js +4 -7
  233. package/examples/js/shaders/ToonShader.js +8 -24
  234. package/examples/js/shaders/TriangleBlurShader.js +2 -6
  235. package/examples/js/shaders/UnpackDepthRGBAShader.js +3 -6
  236. package/examples/js/shaders/VelocityShader.js +126 -0
  237. package/examples/js/shaders/VerticalBlurShader.js +3 -6
  238. package/examples/js/shaders/VerticalTiltShiftShader.js +3 -6
  239. package/examples/js/shaders/VignetteShader.js +3 -6
  240. package/examples/js/shaders/VolumeShader.js +2 -6
  241. package/examples/js/shaders/WaterRefractionShader.js +2 -6
  242. package/examples/js/textures/FlakesTexture.js +0 -1
  243. package/examples/js/utils/BufferGeometryUtils.js +237 -171
  244. package/examples/js/utils/CameraUtils.js +5 -20
  245. package/examples/js/utils/GPUStatsPanel.js +3 -12
  246. package/examples/js/utils/GeometryCompressionUtils.js +19 -44
  247. package/examples/js/utils/GeometryUtils.js +15 -36
  248. package/examples/js/utils/LDrawUtils.js +8 -11
  249. package/examples/js/utils/PackedPhongMaterial.js +6 -4
  250. package/examples/js/utils/SceneUtils.js +109 -14
  251. package/examples/js/utils/ShadowMapViewer.js +17 -14
  252. package/examples/js/utils/SkeletonUtils.js +13 -27
  253. package/examples/js/utils/UVsDebug.js +20 -12
  254. package/examples/js/utils/WorkerPool.js +1 -11
  255. package/examples/jsm/animation/CCDIKSolver.js +27 -3
  256. package/examples/jsm/animation/MMDPhysics.js +28 -22
  257. package/examples/jsm/capabilities/WebGPU.js +3 -1
  258. package/examples/jsm/controls/ArcballControls.js +17 -2
  259. package/examples/jsm/controls/FirstPersonControls.js +20 -27
  260. package/examples/jsm/controls/FlyControls.js +16 -24
  261. package/examples/jsm/controls/OrbitControls.js +44 -9
  262. package/examples/jsm/controls/PointerLockControls.js +0 -7
  263. package/examples/jsm/controls/TrackballControls.js +14 -5
  264. package/examples/jsm/controls/TransformControls.js +18 -16
  265. package/examples/jsm/csm/CSM.js +1 -0
  266. package/examples/jsm/csm/CSMHelper.js +30 -0
  267. package/examples/jsm/effects/AnaglyphEffect.js +2 -2
  268. package/examples/jsm/effects/OutlineEffect.js +4 -25
  269. package/examples/jsm/effects/ParallaxBarrierEffect.js +2 -2
  270. package/examples/jsm/effects/PeppersGhostEffect.js +2 -2
  271. package/examples/jsm/effects/StereoEffect.js +2 -2
  272. package/examples/jsm/environments/RoomEnvironment.js +23 -0
  273. package/examples/jsm/exporters/ColladaExporter.js +4 -13
  274. package/examples/jsm/exporters/DRACOExporter.js +0 -13
  275. package/examples/jsm/exporters/GLTFExporter.js +29 -110
  276. package/examples/jsm/exporters/KTX2Exporter.js +29 -29
  277. package/examples/jsm/exporters/OBJExporter.js +0 -18
  278. package/examples/jsm/exporters/PLYExporter.js +14 -22
  279. package/examples/jsm/exporters/STLExporter.js +1 -9
  280. package/examples/jsm/exporters/USDZExporter.js +107 -4
  281. package/examples/jsm/geometries/ConvexGeometry.js +1 -1
  282. package/examples/jsm/geometries/ParametricGeometry.js +0 -6
  283. package/examples/jsm/helpers/OctreeHelper.js +22 -8
  284. package/examples/jsm/helpers/VertexNormalsHelper.js +7 -1
  285. package/examples/jsm/helpers/VertexTangentsHelper.js +7 -0
  286. package/examples/jsm/helpers/ViewHelper.js +24 -0
  287. package/examples/jsm/interactive/HTMLMesh.js +14 -15
  288. package/examples/jsm/interactive/InteractiveGroup.js +4 -2
  289. package/examples/jsm/interactive/SelectionHelper.js +5 -3
  290. package/examples/jsm/libs/flow.module.js +610 -160
  291. package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
  292. package/examples/jsm/libs/meshopt_decoder.module.js +97 -32
  293. package/examples/jsm/libs/utif.module.js +1579 -0
  294. package/examples/jsm/libs/zstddec.module.js +1 -0
  295. package/examples/jsm/lines/LineSegments2.js +4 -0
  296. package/examples/jsm/loaders/3DMLoader.js +1 -2
  297. package/examples/jsm/loaders/ColladaLoader.js +29 -0
  298. package/examples/jsm/loaders/DRACOLoader.js +2 -28
  299. package/examples/jsm/loaders/EXRLoader.js +3 -13
  300. package/examples/jsm/loaders/FBXLoader.js +26 -3
  301. package/examples/jsm/loaders/FontLoader.js +3 -16
  302. package/examples/jsm/loaders/GLTFLoader.js +321 -464
  303. package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -13
  304. package/examples/jsm/loaders/KTX2Loader.js +254 -53
  305. package/examples/jsm/loaders/LDrawLoader.js +149 -87
  306. package/examples/jsm/loaders/LottieLoader.js +4 -2
  307. package/examples/jsm/loaders/MaterialXLoader.js +728 -0
  308. package/examples/jsm/loaders/OBJLoader.js +6 -14
  309. package/examples/jsm/loaders/PCDLoader.js +60 -14
  310. package/examples/jsm/loaders/PLYLoader.js +71 -19
  311. package/examples/jsm/loaders/RGBELoader.js +1 -1
  312. package/examples/jsm/loaders/SVGLoader.js +231 -17
  313. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  314. package/examples/jsm/loaders/USDZLoader.js +633 -0
  315. package/examples/jsm/loaders/VRMLLoader.js +36 -26
  316. package/examples/jsm/loaders/VTKLoader.js +1 -1
  317. package/examples/jsm/loaders/lwo/LWO2Parser.js +6 -8
  318. package/examples/jsm/loaders/lwo/LWO3Parser.js +6 -8
  319. package/examples/jsm/materials/MeshGouraudMaterial.js +423 -0
  320. package/examples/jsm/math/ColorConverter.js +1 -49
  321. package/examples/jsm/math/ConvexHull.js +4 -4
  322. package/examples/jsm/math/Octree.js +1 -1
  323. package/examples/jsm/misc/GPUComputationRenderer.js +43 -0
  324. package/examples/jsm/misc/Volume.js +169 -171
  325. package/examples/jsm/misc/VolumeSlice.js +78 -80
  326. package/examples/jsm/modifiers/SimplifyModifier.js +1 -1
  327. package/examples/jsm/node-editor/NodeEditor.js +91 -12
  328. package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +1 -1
  329. package/examples/jsm/node-editor/accessors/NormalEditor.js +1 -1
  330. package/examples/jsm/node-editor/accessors/PositionEditor.js +1 -1
  331. package/examples/jsm/node-editor/accessors/UVEditor.js +1 -1
  332. package/examples/jsm/node-editor/core/BaseNode.js +10 -3
  333. package/examples/jsm/node-editor/display/BlendEditor.js +1 -1
  334. package/examples/jsm/node-editor/display/NormalMapEditor.js +1 -1
  335. package/examples/jsm/node-editor/inputs/ColorEditor.js +1 -1
  336. package/examples/jsm/node-editor/inputs/FloatEditor.js +1 -1
  337. package/examples/jsm/node-editor/inputs/SliderEditor.js +1 -1
  338. package/examples/jsm/node-editor/inputs/TextureEditor.js +1 -1
  339. package/examples/jsm/node-editor/inputs/Vector2Editor.js +1 -1
  340. package/examples/jsm/node-editor/inputs/Vector3Editor.js +1 -1
  341. package/examples/jsm/node-editor/inputs/Vector4Editor.js +1 -1
  342. package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +7 -10
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  481. package/examples/jsm/webxr/VRButton.js +1 -7
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  646. package/src/renderers/shaders/ShaderChunk/lights_lambert_vertex.glsl.js +0 -122
@@ -0,0 +1,56 @@
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+ import Node from './Node.js';
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+ import { NodeShaderStage } from './constants.js';
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+
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+ class VaryingNode extends Node {
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+
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+ constructor( node, name = null ) {
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+
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+ super();
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+
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+ this.node = node;
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+ this.name = name;
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+
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+ }
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+
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+ getHash( builder ) {
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+
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+ return this.name || super.getHash( builder );
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+
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+ }
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+
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+ getNodeType( builder ) {
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+
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+ // VaryingNode is auto type
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+
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+ return this.node.getNodeType( builder );
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+
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+ }
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+
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+ generate( builder ) {
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+
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+ const { name, node } = this;
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+ const type = this.getNodeType( builder );
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+
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+ const nodeVarying = builder.getVaryingFromNode( this, type );
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+
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+ // this property can be used to check if the varying can be optimized for a var
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+ nodeVarying.needsInterpolation ||= builder.shaderStage === 'fragment';
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+
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+ if ( name !== null ) {
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+
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+ nodeVarying.name = name;
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+
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+ }
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+
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+ const propertyName = builder.getPropertyName( nodeVarying, NodeShaderStage.VERTEX );
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+
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+ // force node run in vertex stage
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+ builder.flowNodeFromShaderStage( NodeShaderStage.VERTEX, node, type, propertyName );
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+
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+ return builder.getPropertyName( nodeVarying );
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+
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+ }
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+
54
+ }
55
+
56
+ export default VaryingNode;
@@ -1,21 +1,21 @@
1
1
  export const NodeShaderStage = {
2
- Vertex: 'vertex',
3
- Fragment: 'fragment'
2
+ VERTEX: 'vertex',
3
+ FRAGMENT: 'fragment'
4
4
  };
5
5
 
6
6
  export const NodeUpdateType = {
7
- None: 'none',
8
- Frame: 'frame',
9
- Object: 'object'
7
+ NONE: 'none',
8
+ FRAME: 'frame',
9
+ OBJECT: 'object'
10
10
  };
11
11
 
12
12
  export const NodeType = {
13
- Boolean: 'bool',
14
- Integer: 'int',
15
- Float: 'float',
16
- Vector2: 'vec2',
17
- Vector3: 'vec3',
18
- Vector4: 'vec4',
19
- Matrix3: 'mat3',
20
- Matrix4: 'mat4'
13
+ BOOLEAN: 'bool',
14
+ INTEGER: 'int',
15
+ FLOAT: 'float',
16
+ VECTOR2: 'vec2',
17
+ VECTOR3: 'vec3',
18
+ VECTOR4: 'vec4',
19
+ MATRIX3: 'mat3',
20
+ MATRIX4: 'mat4'
21
21
  };
@@ -0,0 +1,85 @@
1
+ import TempNode from '../core/Node.js';
2
+ import { ShaderNode, EPSILON, vec3, sub, mul, div, cond, lessThan, equal, max } from '../shadernode/ShaderNodeBaseElements.js';
3
+
4
+ export const BurnNode = new ShaderNode( ( { base, blend } ) => {
5
+
6
+ const fn = ( c ) => cond( lessThan( blend[ c ], EPSILON ), blend[ c ], max( sub( 1.0, div( sub( 1.0, base[ c ] ), blend[ c ] ) ), 0 ) );
7
+
8
+ return vec3( fn( 'x' ), fn( 'y' ), fn( 'z' ) );
9
+
10
+ } );
11
+
12
+ export const DodgeNode = new ShaderNode( ( { base, blend } ) => {
13
+
14
+ const fn = ( c ) => cond( equal( blend[ c ], 1.0 ), blend[ c ], max( div( base[ c ], sub( 1.0, blend[ c ] ) ), 0 ) );
15
+
16
+ return vec3( fn( 'x' ), fn( 'y' ), fn( 'z' ) );
17
+
18
+ } );
19
+
20
+ export const ScreenNode = new ShaderNode( ( { base, blend } ) => {
21
+
22
+ const fn = ( c ) => sub( 1.0, mul( sub( 1.0, base[ c ] ), sub( 1.0, blend[ c ] ) ) );
23
+
24
+ return vec3( fn( 'x' ), fn( 'y' ), fn( 'z' ) );
25
+
26
+ } );
27
+
28
+ export const OverlayNode = new ShaderNode( ( { base, blend } ) => {
29
+
30
+ const fn = ( c ) => cond( lessThan( base[ c ], 0.5 ), mul( 2.0, base[ c ], blend[ c ] ), sub( 1.0, mul( sub( 1.0, base[ c ] ), sub( 1.0, blend[ c ] ) ) ) );
31
+
32
+ return vec3( fn( 'x' ), fn( 'y' ), fn( 'z' ) );
33
+
34
+ } );
35
+
36
+ class BlendModeNode extends TempNode {
37
+
38
+ static BURN = 'burn';
39
+ static DODGE = 'dodge';
40
+ static SCREEN = 'screen';
41
+ static OVERLAY = 'overlay';
42
+
43
+ constructor( blendMode, baseNode, blendNode ) {
44
+
45
+ super();
46
+
47
+ this.blendMode = blendMode;
48
+
49
+ this.baseNode = baseNode;
50
+ this.blendNode = blendNode;
51
+
52
+ }
53
+
54
+ construct() {
55
+
56
+ const { blendMode, baseNode, blendNode } = this;
57
+ const params = { base: baseNode, blend: blendNode };
58
+
59
+ let outputNode = null;
60
+
61
+ if ( blendMode === BlendModeNode.BURN ) {
62
+
63
+ outputNode = BurnNode.call( params );
64
+
65
+ } else if ( blendMode === BlendModeNode.DODGE ) {
66
+
67
+ outputNode = DodgeNode.call( params );
68
+
69
+ } else if ( blendMode === BlendModeNode.SCREEN ) {
70
+
71
+ outputNode = ScreenNode.call( params );
72
+
73
+ } else if ( blendMode === BlendModeNode.OVERLAY ) {
74
+
75
+ outputNode = OverlayNode.call( params );
76
+
77
+ }
78
+
79
+ return outputNode;
80
+
81
+ }
82
+
83
+ }
84
+
85
+ export default BlendModeNode;
@@ -0,0 +1,84 @@
1
+ import TempNode from '../core/TempNode.js';
2
+ import { ShaderNode, vec3, mat3, add, sub, mul, max, div, float, mix, cos, sin, atan2, sqrt, luminance } from '../shadernode/ShaderNodeBaseElements.js';
3
+
4
+ const saturationNode = new ShaderNode( ( { color, adjustment } ) => {
5
+
6
+ return mix( luminance( color ), color, adjustment );
7
+
8
+ } );
9
+
10
+ const vibranceNode = new ShaderNode( ( { color, adjustment } ) => {
11
+
12
+ const average = div( add( color.r, color.g, color.b ), 3.0 );
13
+
14
+ const mx = max( color.r, max( color.g, color.b ) );
15
+ const amt = mul( sub( mx, average ), mul( - 3.0, adjustment ) );
16
+
17
+ return mix( color.rgb, vec3( mx ), amt );
18
+
19
+ } );
20
+
21
+ const hueNode = new ShaderNode( ( { color, adjustment } ) => {
22
+
23
+ const RGBtoYIQ = mat3( 0.299, 0.587, 0.114, 0.595716, - 0.274453, - 0.321263, 0.211456, - 0.522591, 0.311135 );
24
+ const YIQtoRGB = mat3( 1.0, 0.9563, 0.6210, 1.0, - 0.2721, - 0.6474, 1.0, - 1.107, 1.7046 );
25
+
26
+ const yiq = mul( RGBtoYIQ, color );
27
+
28
+ const hue = add( atan2( yiq.z, yiq.y ), adjustment );
29
+ const chroma = sqrt( add( mul( yiq.z, yiq.z ), mul( yiq.y, yiq.y ) ) );
30
+
31
+ return mul( YIQtoRGB, vec3( yiq.x, mul( chroma, cos( hue ) ), mul( chroma, sin( hue ) ) ) );
32
+
33
+ } );
34
+
35
+ class ColorAdjustmentNode extends TempNode {
36
+
37
+ static SATURATION = 'saturation';
38
+ static VIBRANCE = 'vibrance';
39
+ static HUE = 'hue';
40
+
41
+ constructor( method, colorNode, adjustmentNode = float( 1 ) ) {
42
+
43
+ super( 'vec3' );
44
+
45
+ this.method = method;
46
+
47
+ this.colorNode = colorNode;
48
+ this.adjustmentNode = adjustmentNode;
49
+
50
+ }
51
+
52
+ construct() {
53
+
54
+ const { method, colorNode, adjustmentNode } = this;
55
+
56
+ const callParams = { color: colorNode, adjustment: adjustmentNode };
57
+
58
+ let outputNode = null;
59
+
60
+ if ( method === ColorAdjustmentNode.SATURATION ) {
61
+
62
+ outputNode = saturationNode.call( callParams );
63
+
64
+ } else if ( method === ColorAdjustmentNode.VIBRANCE ) {
65
+
66
+ outputNode = vibranceNode.call( callParams );
67
+
68
+ } else if ( method === ColorAdjustmentNode.HUE ) {
69
+
70
+ outputNode = hueNode.call( callParams );
71
+
72
+ } else {
73
+
74
+ console.error( `${ this.type }: Method "${ this.method }" not supported!` );
75
+
76
+ }
77
+
78
+ return outputNode;
79
+
80
+ }
81
+
82
+ }
83
+
84
+ export default ColorAdjustmentNode;
@@ -1,6 +1,5 @@
1
1
  import TempNode from '../core/TempNode.js';
2
- import ModelNode from '../accessors/ModelNode.js';
3
- import { ShaderNode, positionView, normalView, uv, vec3, add, sub, mul, dFdx, dFdy, cross, max, dot, normalize, inversesqrt, faceDirection } from '../shadernode/ShaderNodeBaseElements.js';
2
+ import { ShaderNode, positionView, normalView, uv, vec3, add, sub, mul, dFdx, dFdy, cross, max, dot, normalize, inversesqrt, faceDirection, modelNormalMatrix, TBNViewMatrix } from '../shadernode/ShaderNodeBaseElements.js';
4
3
 
5
4
  import { TangentSpaceNormalMap, ObjectSpaceNormalMap } from 'three';
6
5
 
@@ -44,7 +43,7 @@ class NormalMapNode extends TempNode {
44
43
 
45
44
  }
46
45
 
47
- construct() {
46
+ construct( builder ) {
48
47
 
49
48
  const { normalMapType, scaleNode } = this;
50
49
 
@@ -62,18 +61,26 @@ class NormalMapNode extends TempNode {
62
61
 
63
62
  if ( normalMapType === ObjectSpaceNormalMap ) {
64
63
 
65
- const vertexNormalNode = mul( new ModelNode( ModelNode.NORMAL_MATRIX ), normalMap );
66
-
67
- outputNode = normalize( vertexNormalNode );
64
+ outputNode = normalize( mul( modelNormalMatrix, normalMap ) );
68
65
 
69
66
  } else if ( normalMapType === TangentSpaceNormalMap ) {
70
67
 
71
- outputNode = perturbNormal2ArbNode.call( {
72
- eye_pos: positionView,
73
- surf_norm: normalView,
74
- mapN: normalMap,
75
- uv: uv()
76
- } );
68
+ const tangent = builder.hasGeometryAttribute( 'tangent' );
69
+
70
+ if ( tangent === true ) {
71
+
72
+ outputNode = normalize( mul( TBNViewMatrix, normalMap ) );
73
+
74
+ } else {
75
+
76
+ outputNode = perturbNormal2ArbNode.call( {
77
+ eye_pos: positionView,
78
+ surf_norm: normalView,
79
+ mapN: normalMap,
80
+ uv: uv()
81
+ } );
82
+
83
+ }
77
84
 
78
85
  }
79
86
 
@@ -0,0 +1,25 @@
1
+ import TempNode from '../core/Node.js';
2
+ import { mul, floor, reciprocal } from '../shadernode/ShaderNodeBaseElements.js';
3
+
4
+ class PosterizeNode extends TempNode {
5
+
6
+ constructor( sourceNode, stepsNode ) {
7
+
8
+ super();
9
+
10
+ this.sourceNode = sourceNode;
11
+ this.stepsNode = stepsNode;
12
+
13
+ }
14
+
15
+ construct() {
16
+
17
+ const { sourceNode, stepsNode } = this;
18
+
19
+ return mul( floor( mul( sourceNode, stepsNode ) ), reciprocal( stepsNode ) );
20
+
21
+ }
22
+
23
+ }
24
+
25
+ export default PosterizeNode;
@@ -0,0 +1,106 @@
1
+ import Node from '../core/Node.js';
2
+ import { uniform, div, vec2, invert } from '../shadernode/ShaderNodeBaseElements.js';
3
+ import { Vector2 } from 'three';
4
+ import { NodeUpdateType } from '../core/constants.js';
5
+
6
+ let resolution;
7
+
8
+ class ViewportNode extends Node {
9
+
10
+ static COORDINATE = 'coordinate';
11
+ static RESOLUTION = 'resolution';
12
+ static TOP_LEFT = 'topLeft';
13
+ static BOTTOM_LEFT = 'bottomLeft';
14
+ static TOP_RIGHT = 'topRight';
15
+ static BOTTOM_RIGHT = 'bottomRight';
16
+
17
+ constructor( scope ) {
18
+
19
+ super();
20
+
21
+ this.scope = scope;
22
+
23
+ this.isViewportNode = true;
24
+
25
+ }
26
+
27
+ getNodeType() {
28
+
29
+ return this.scope === ViewportNode.COORDINATE ? 'vec4' : 'vec2';
30
+
31
+ }
32
+
33
+ getUpdateType() {
34
+
35
+ let updateType = NodeUpdateType.NONE;
36
+
37
+ if ( this.scope === ViewportNode.RESOLUTION ) {
38
+
39
+ updateType = NodeUpdateType.FRAME;
40
+
41
+ }
42
+
43
+ this.updateType = updateType;
44
+
45
+ return updateType;
46
+
47
+ }
48
+
49
+ update( { renderer } ) {
50
+
51
+ renderer.getSize( resolution );
52
+
53
+ }
54
+
55
+ construct( builder ) {
56
+
57
+ const scope = this.scope;
58
+
59
+ if ( scope === ViewportNode.COORDINATE ) return;
60
+
61
+ let output = null;
62
+
63
+ if ( scope === ViewportNode.RESOLUTION ) {
64
+
65
+ resolution ||= new Vector2();
66
+
67
+ output = uniform( resolution );
68
+
69
+ } else {
70
+
71
+ const coordinateNode = vec2( new ViewportNode( ViewportNode.COORDINATE ) );
72
+ const resolutionNode = new ViewportNode( ViewportNode.RESOLUTION );
73
+
74
+ output = div( coordinateNode, resolutionNode );
75
+
76
+ let outX = output.x;
77
+ let outY = output.y;
78
+
79
+ if ( /top/i.test( scope ) && builder.isFlipY() ) outY = invert( outY );
80
+ else if ( /bottom/i.test( scope ) && builder.isFlipY() === false ) outY = invert( outY );
81
+
82
+ if ( /right/i.test( scope ) ) outX = invert( outX );
83
+
84
+ output = vec2( outX, outY );
85
+
86
+ }
87
+
88
+ return output;
89
+
90
+ }
91
+
92
+ generate( builder ) {
93
+
94
+ if ( this.scope === ViewportNode.COORDINATE ) {
95
+
96
+ return builder.getFragCoord();
97
+
98
+ }
99
+
100
+ return super.generate( builder );
101
+
102
+ }
103
+
104
+ }
105
+
106
+ export default ViewportNode;
@@ -2,7 +2,7 @@ import F_Schlick from './F_Schlick.js';
2
2
  import V_GGX_SmithCorrelated from './V_GGX_SmithCorrelated.js';
3
3
  import D_GGX from './D_GGX.js';
4
4
  import {
5
- ShaderNode, dotNV, add, mul, saturate, dot, pow2, normalize,
5
+ ShaderNode, dotNV, add, mul, clamp, dot, pow2, normalize,
6
6
  transformedNormalView, positionViewDirection
7
7
  } from '../../shadernode/ShaderNodeBaseElements.js';
8
8
 
@@ -15,10 +15,10 @@ const BRDF_GGX = new ShaderNode( ( inputs ) => {
15
15
 
16
16
  const halfDir = normalize( add( lightDirection, positionViewDirection ) );
17
17
 
18
- const dotNL = saturate( dot( transformedNormalView, lightDirection ) );
19
- //const dotNV = saturate( dot( transformedNormalView, positionViewDirection ) );
20
- const dotNH = saturate( dot( transformedNormalView, halfDir ) );
21
- const dotVH = saturate( dot( positionViewDirection, halfDir ) );
18
+ const dotNL = clamp( dot( transformedNormalView, lightDirection ) );
19
+ //const dotNV = clamp( dot( transformedNormalView, positionViewDirection ) );
20
+ const dotNH = clamp( dot( transformedNormalView, halfDir ) );
21
+ const dotVH = clamp( dot( positionViewDirection, halfDir ) );
22
22
 
23
23
  const F = F_Schlick.call( { f0, f90, dotVH } );
24
24
 
@@ -3,7 +3,7 @@ import BRDF_GGX from './BSDF/BRDF_GGX.js';
3
3
  import DFGApprox from './BSDF/DFGApprox.js';
4
4
  import {
5
5
  ShaderNode,
6
- vec3, mul, saturate, add, sub, dot, div, transformedNormalView,
6
+ vec3, mul, clamp, add, sub, dot, div, transformedNormalView,
7
7
  pow, exp2, dotNV,
8
8
  diffuseColor, specularColor, roughness, temp
9
9
  } from '../shadernode/ShaderNodeElements.js';
@@ -61,7 +61,7 @@ const RE_Direct_Physical = new ShaderNode( ( inputs ) => {
61
61
 
62
62
  const { lightDirection, lightColor, reflectedLight } = inputs;
63
63
 
64
- const dotNL = saturate( dot( transformedNormalView, lightDirection ) );
64
+ const dotNL = clamp( dot( transformedNormalView, lightDirection ) );
65
65
  const irradiance = mul( dotNL, lightColor );
66
66
 
67
67
  reflectedLight.directDiffuse.add( mul( irradiance, BRDF_Lambert.call( { diffuseColor: diffuseColor.rgb } ) ) );
@@ -75,7 +75,7 @@ const RE_AmbientOcclusion_Physical = new ShaderNode( ( { ambientOcclusion, refle
75
75
  const aoNV = add( dotNV, ambientOcclusion );
76
76
  const aoExp = exp2( sub( mul( - 16.0, roughness ), 1.0 ) );
77
77
 
78
- const aoNode = saturate( add( sub( pow( aoNV, aoExp ), 1.0 ), ambientOcclusion ) );
78
+ const aoNode = clamp( add( sub( pow( aoNV, aoExp ), 1.0 ), ambientOcclusion ) );
79
79
 
80
80
  reflectedLight.indirectDiffuse.mul( ambientOcclusion );
81
81
 
@@ -1,5 +1,5 @@
1
1
  import {
2
- ShaderNode, div, max, sub, mul, saturate, pow, pow2, pow4, cond, greaterThan
2
+ ShaderNode, div, max, sub, mul, clamp, pow, pow2, pow4, cond, greaterThan
3
3
  } from '../../shadernode/ShaderNodeBaseElements.js';
4
4
 
5
5
  const getDistanceAttenuation = new ShaderNode( ( inputs ) => {
@@ -13,7 +13,7 @@ const getDistanceAttenuation = new ShaderNode( ( inputs ) => {
13
13
 
14
14
  return cond(
15
15
  greaterThan( cutoffDistance, 0 ),
16
- mul( distanceFalloff, pow2( saturate( sub( 1.0, pow4( div( lightDistance, cutoffDistance ) ) ) ) ) ),
16
+ mul( distanceFalloff, pow2( clamp( sub( 1.0, pow4( div( lightDistance, cutoffDistance ) ) ) ) ) ),
17
17
  distanceFalloff
18
18
  );
19
19
 
@@ -0,0 +1,109 @@
1
+ import Node from '../core/Node.js';
2
+ import { attribute, float } from '../shadernode/ShaderNodeBaseElements.js';
3
+ import { MathUtils, InstancedBufferAttribute } from 'three';
4
+
5
+ class RangeNode extends Node {
6
+
7
+ constructor( min, max ) {
8
+
9
+ super();
10
+
11
+ this.min = min;
12
+ this.max = max;
13
+
14
+ }
15
+
16
+ getVectorLength() {
17
+
18
+ const min = this.min;
19
+
20
+ let length = 1;
21
+
22
+ if ( min.isVector2 ) length = 2;
23
+ else if ( min.isVector3 ) length = 3;
24
+ else if ( min.isVector4 ) length = 4;
25
+ else if ( min.isColor ) length = 3;
26
+
27
+ return length;
28
+
29
+ }
30
+
31
+ getNodeType( builder ) {
32
+
33
+ return ( builder.object.isInstancedMesh === true ) ? builder.getTypeFromLength( this.getVectorLength() ) : 'float';
34
+
35
+ }
36
+
37
+ construct( builder ) {
38
+
39
+ const { min, max } = this;
40
+ const { object, geometry } = builder;
41
+
42
+ let output = null;
43
+
44
+ if ( object.isInstancedMesh === true ) {
45
+
46
+ const vectorLength = this.getVectorLength();
47
+ const attributeName = 'node' + this.id;
48
+
49
+ const length = vectorLength * object.count;
50
+ const array = new Float32Array( length );
51
+
52
+ const attributeGeometry = geometry.getAttribute( attributeName );
53
+
54
+ if ( attributeGeometry === undefined || attributeGeometry.array.length < length ) {
55
+
56
+ if ( vectorLength === 1 ) {
57
+
58
+ for ( let i = 0; i < length; i ++ ) {
59
+
60
+ array[ i ] = MathUtils.lerp( min, max, Math.random() );
61
+
62
+ }
63
+
64
+ } else if ( min.isColor ) {
65
+
66
+ for ( let i = 0; i < length; i += 3 ) {
67
+
68
+ array[ i ] = MathUtils.lerp( min.r, max.r, Math.random() );
69
+ array[ i + 1 ] = MathUtils.lerp( min.g, max.g, Math.random() );
70
+ array[ i + 2 ] = MathUtils.lerp( min.b, max.b, Math.random() );
71
+
72
+ }
73
+
74
+ } else {
75
+
76
+ for ( let i = 0; i < length; i ++ ) {
77
+
78
+ const index = i % vectorLength;
79
+
80
+ const minValue = min.getComponent( index );
81
+ const maxValue = max.getComponent( index );
82
+
83
+ array[ i ] = MathUtils.lerp( minValue, maxValue, Math.random() );
84
+
85
+ }
86
+
87
+ }
88
+
89
+ geometry.setAttribute( attributeName, new InstancedBufferAttribute( array, vectorLength ) );
90
+
91
+ geometry.dispose();
92
+
93
+ }
94
+
95
+ output = attribute( attributeName, builder.getTypeFromLength( vectorLength ) );
96
+
97
+ } else {
98
+
99
+ output = float( 0 );
100
+
101
+ }
102
+
103
+ return output;
104
+
105
+ }
106
+
107
+ }
108
+
109
+ export default RangeNode;
@@ -15,7 +15,7 @@ class ComputeNode extends Node {
15
15
  this.workgroupSize = workgroupSize;
16
16
  this.dispatchCount = 0;
17
17
 
18
- this.updateType = NodeUpdateType.Object;
18
+ this.updateType = NodeUpdateType.OBJECT;
19
19
 
20
20
  this.updateDispatchCount();
21
21
 
@@ -34,6 +34,8 @@ class ComputeNode extends Node {
34
34
 
35
35
  }
36
36
 
37
+ onInit() { }
38
+
37
39
  update( { renderer } ) {
38
40
 
39
41
  renderer.compute( this );
@@ -10,7 +10,7 @@ class AnalyticLightNode extends LightingNode {
10
10
 
11
11
  super();
12
12
 
13
- this.updateType = NodeUpdateType.Object;
13
+ this.updateType = NodeUpdateType.OBJECT;
14
14
 
15
15
  this.light = light;
16
16