super-three 0.141.0 → 0.147.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (646) hide show
  1. package/README.md +9 -9
  2. package/build/three.cjs +2441 -1569
  3. package/build/three.js +2441 -1569
  4. package/build/three.min.js +1 -1
  5. package/build/three.module.js +2847 -1576
  6. package/examples/js/animation/AnimationClipCreator.js +0 -8
  7. package/examples/js/animation/CCDIKSolver.js +50 -67
  8. package/examples/js/animation/MMDAnimationHelper.js +66 -137
  9. package/examples/js/animation/MMDPhysics.js +71 -150
  10. package/examples/js/cameras/CinematicCamera.js +33 -22
  11. package/examples/js/controls/ArcballControls.js +149 -403
  12. package/examples/js/controls/DragControls.js +8 -33
  13. package/examples/js/controls/FirstPersonControls.js +32 -61
  14. package/examples/js/controls/FlyControls.js +29 -63
  15. package/examples/js/controls/OrbitControls.js +125 -103
  16. package/examples/js/controls/PointerLockControls.js +5 -22
  17. package/examples/js/controls/TrackballControls.js +33 -88
  18. package/examples/js/controls/TransformControls.js +101 -182
  19. package/examples/js/csm/CSM.js +4 -39
  20. package/examples/js/csm/CSMFrustum.js +3 -9
  21. package/examples/js/csm/CSMHelper.js +24 -4
  22. package/examples/js/csm/CSMShader.js +2 -6
  23. package/examples/js/curves/CurveExtras.js +27 -27
  24. package/examples/js/curves/NURBSCurve.js +4 -16
  25. package/examples/js/curves/NURBSSurface.js +3 -9
  26. package/examples/js/curves/NURBSUtils.js +8 -45
  27. package/examples/js/effects/AnaglyphEffect.js +6 -20
  28. package/examples/js/effects/AsciiEffect.js +32 -31
  29. package/examples/js/effects/OutlineEffect.js +30 -54
  30. package/examples/js/effects/ParallaxBarrierEffect.js +2 -15
  31. package/examples/js/effects/PeppersGhostEffect.js +14 -41
  32. package/examples/js/effects/StereoEffect.js +2 -6
  33. package/examples/js/environments/RoomEnvironment.js +32 -8
  34. package/examples/js/exporters/ColladaExporter.js +52 -78
  35. package/examples/js/exporters/DRACOExporter.js +22 -34
  36. package/examples/js/exporters/EXRExporter.js +15 -18
  37. package/examples/js/exporters/GLTFExporter.js +168 -345
  38. package/examples/js/exporters/MMDExporter.js +5 -12
  39. package/examples/js/exporters/OBJExporter.js +40 -52
  40. package/examples/js/exporters/PLYExporter.js +50 -57
  41. package/examples/js/exporters/STLExporter.js +5 -14
  42. package/examples/js/exporters/USDZExporter.js +119 -27
  43. package/examples/js/geometries/BoxLineGeometry.js +0 -1
  44. package/examples/js/geometries/ConvexGeometry.js +12 -7
  45. package/examples/js/geometries/DecalGeometry.js +53 -20
  46. package/examples/js/geometries/LightningStrike.js +54 -67
  47. package/examples/js/geometries/ParametricGeometries.js +8 -7
  48. package/examples/js/geometries/ParametricGeometry.js +23 -17
  49. package/examples/js/geometries/RoundedBoxGeometry.js +21 -19
  50. package/examples/js/geometries/TeapotGeometry.js +54 -50
  51. package/examples/js/geometries/TextGeometry.js +6 -4
  52. package/examples/js/helpers/LightProbeHelper.js +1 -2
  53. package/examples/js/helpers/OctreeHelper.js +22 -20
  54. package/examples/js/helpers/PositionalAudioHelper.js +8 -6
  55. package/examples/js/helpers/RectAreaLightHelper.js +6 -7
  56. package/examples/js/helpers/VertexNormalsHelper.js +15 -13
  57. package/examples/js/helpers/VertexTangentsHelper.js +15 -9
  58. package/examples/js/helpers/ViewHelper.js +31 -16
  59. package/examples/js/interactive/HTMLMesh.js +25 -39
  60. package/examples/js/interactive/InteractiveGroup.js +9 -14
  61. package/examples/js/interactive/SelectionBox.js +3 -70
  62. package/examples/js/interactive/SelectionHelper.js +2 -8
  63. package/examples/js/libs/ktx-parse.umd.js +1 -0
  64. package/examples/js/libs/meshopt_decoder.js +98 -32
  65. package/examples/js/lights/LightProbeGenerator.js +32 -39
  66. package/examples/js/lights/RectAreaLightUniformsLib.js +5 -1
  67. package/examples/js/lines/LineGeometry.js +3 -5
  68. package/examples/js/lines/LineMaterial.js +4 -11
  69. package/examples/js/lines/LineSegments2.js +40 -89
  70. package/examples/js/lines/LineSegmentsGeometry.js +7 -28
  71. package/examples/js/lines/Wireframe.js +2 -7
  72. package/examples/js/lines/WireframeGeometry2.js +3 -1
  73. package/examples/js/loaders/3DMLoader.js +58 -155
  74. package/examples/js/loaders/3MFLoader.js +72 -106
  75. package/examples/js/loaders/AMFLoader.js +0 -25
  76. package/examples/js/loaders/BVHLoader.js +44 -43
  77. package/examples/js/loaders/BasisTextureLoader.js +16 -46
  78. package/examples/js/loaders/ColladaLoader.js +229 -359
  79. package/examples/js/loaders/DDSLoader.js +24 -25
  80. package/examples/js/loaders/DRACOLoader.js +30 -90
  81. package/examples/js/loaders/EXRLoader.js +69 -177
  82. package/examples/js/loaders/FBXLoader.js +294 -441
  83. package/examples/js/loaders/FontLoader.js +9 -31
  84. package/examples/js/loaders/GCodeLoader.js +15 -16
  85. package/examples/js/loaders/GLTFLoader.js +458 -739
  86. package/examples/js/loaders/HDRCubeTextureLoader.js +0 -17
  87. package/examples/js/loaders/KMZLoader.js +3 -7
  88. package/examples/js/loaders/KTXLoader.js +12 -30
  89. package/examples/js/loaders/LDrawLoader.js +309 -355
  90. package/examples/js/loaders/LUT3dlLoader.js +7 -11
  91. package/examples/js/loaders/LUTCubeLoader.js +0 -8
  92. package/examples/js/loaders/LWOLoader.js +59 -124
  93. package/examples/js/loaders/LogLuvLoader.js +27 -77
  94. package/examples/js/loaders/LottieLoader.js +4 -4
  95. package/examples/js/loaders/MD2Loader.js +26 -27
  96. package/examples/js/loaders/MDDLoader.js +6 -10
  97. package/examples/js/loaders/MMDLoader.js +180 -189
  98. package/examples/js/loaders/MTLLoader.js +18 -47
  99. package/examples/js/loaders/NRRDLoader.js +44 -84
  100. package/examples/js/loaders/OBJLoader.js +56 -77
  101. package/examples/js/loaders/PCDLoader.js +92 -42
  102. package/examples/js/loaders/PDBLoader.js +17 -13
  103. package/examples/js/loaders/PLYLoader.js +65 -51
  104. package/examples/js/loaders/PRWMLoader.js +11 -22
  105. package/examples/js/loaders/PVRLoader.js +7 -16
  106. package/examples/js/loaders/RGBELoader.js +36 -61
  107. package/examples/js/loaders/RGBMLoader.js +26 -87
  108. package/examples/js/loaders/STLLoader.js +20 -27
  109. package/examples/js/loaders/SVGLoader.js +365 -236
  110. package/examples/js/loaders/TDSLoader.js +81 -118
  111. package/examples/js/loaders/TGALoader.js +39 -41
  112. package/examples/js/loaders/TIFFLoader.js +30 -0
  113. package/examples/js/loaders/TTFLoader.js +0 -8
  114. package/examples/js/loaders/TiltLoader.js +14 -15
  115. package/examples/js/loaders/VOXLoader.js +8 -16
  116. package/examples/js/loaders/VRMLLoader.js +266 -354
  117. package/examples/js/loaders/VTKLoader.js +102 -119
  118. package/examples/js/loaders/XYZLoader.js +2 -4
  119. package/examples/js/loaders/lwo/IFFParser.js +55 -136
  120. package/examples/js/loaders/lwo/LWO2Parser.js +39 -89
  121. package/examples/js/loaders/lwo/LWO3Parser.js +38 -79
  122. package/examples/js/materials/MeshGouraudMaterial.js +387 -0
  123. package/examples/js/math/Capsule.js +0 -17
  124. package/examples/js/math/ColorConverter.js +3 -53
  125. package/examples/js/math/ConvexHull.js +185 -141
  126. package/examples/js/math/ImprovedNoise.js +1 -1
  127. package/examples/js/math/Lut.js +8 -15
  128. package/examples/js/math/MeshSurfaceSampler.js +6 -28
  129. package/examples/js/math/OBB.js +90 -49
  130. package/examples/js/math/Octree.js +2 -57
  131. package/examples/js/math/SimplexNoise.js +74 -88
  132. package/examples/js/misc/ConvexObjectBreaker.js +37 -48
  133. package/examples/js/misc/GPUComputationRenderer.js +47 -14
  134. package/examples/js/misc/Gyroscope.js +5 -9
  135. package/examples/js/misc/MD2Character.js +14 -23
  136. package/examples/js/misc/MD2CharacterComplex.js +73 -54
  137. package/examples/js/misc/MorphAnimMesh.js +0 -6
  138. package/examples/js/misc/MorphBlendMesh.js +3 -30
  139. package/examples/js/misc/ProgressiveLightMap.js +47 -43
  140. package/examples/js/misc/RollerCoaster.js +17 -24
  141. package/examples/js/misc/TubePainter.js +18 -12
  142. package/examples/js/misc/Volume.js +173 -194
  143. package/examples/js/misc/VolumeSlice.js +91 -99
  144. package/examples/js/modifiers/CurveModifier.js +19 -21
  145. package/examples/js/modifiers/EdgeSplitModifier.js +0 -30
  146. package/examples/js/modifiers/SimplifyModifier.js +57 -60
  147. package/examples/js/modifiers/TessellateModifier.js +2 -9
  148. package/examples/js/objects/GroundProjectedEnv.js +181 -0
  149. package/examples/js/objects/Lensflare.js +47 -38
  150. package/examples/js/objects/LightningStorm.js +10 -13
  151. package/examples/js/objects/MarchingCubes.js +80 -59
  152. package/examples/js/objects/Reflector.js +31 -22
  153. package/examples/js/objects/ReflectorForSSRPass.js +20 -25
  154. package/examples/js/objects/Refractor.js +61 -33
  155. package/examples/js/objects/ShadowMesh.js +6 -3
  156. package/examples/js/objects/Sky.js +2 -7
  157. package/examples/js/objects/Water.js +23 -18
  158. package/examples/js/objects/Water2.js +20 -19
  159. package/examples/js/physics/AmmoPhysics.js +23 -20
  160. package/examples/js/physics/OimoPhysics.js +19 -17
  161. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +13 -20
  162. package/examples/js/postprocessing/AfterimagePass.js +19 -12
  163. package/examples/js/postprocessing/BloomPass.js +38 -17
  164. package/examples/js/postprocessing/BokehPass.js +29 -12
  165. package/examples/js/postprocessing/ClearPass.js +1 -6
  166. package/examples/js/postprocessing/CubeTexturePass.js +12 -9
  167. package/examples/js/postprocessing/DotScreenPass.js +7 -5
  168. package/examples/js/postprocessing/EffectComposer.js +25 -32
  169. package/examples/js/postprocessing/FilmPass.js +7 -5
  170. package/examples/js/postprocessing/GlitchPass.js +10 -11
  171. package/examples/js/postprocessing/HalftonePass.js +9 -9
  172. package/examples/js/postprocessing/LUTPass.js +2 -15
  173. package/examples/js/postprocessing/MaskPass.js +20 -17
  174. package/examples/js/postprocessing/OutlinePass.js +49 -38
  175. package/examples/js/postprocessing/Pass.js +11 -14
  176. package/examples/js/postprocessing/RenderPass.js +3 -7
  177. package/examples/js/postprocessing/RenderPixelatedPass.js +215 -0
  178. package/examples/js/postprocessing/SAOPass.js +40 -32
  179. package/examples/js/postprocessing/SMAAPass.js +34 -17
  180. package/examples/js/postprocessing/SSAARenderPass.js +14 -14
  181. package/examples/js/postprocessing/SSAOPass.js +56 -42
  182. package/examples/js/postprocessing/SSRPass.js +78 -61
  183. package/examples/js/postprocessing/SavePass.js +14 -6
  184. package/examples/js/postprocessing/ShaderPass.js +9 -8
  185. package/examples/js/postprocessing/TAARenderPass.js +11 -9
  186. package/examples/js/postprocessing/TexturePass.js +7 -4
  187. package/examples/js/postprocessing/UnrealBloomPass.js +43 -25
  188. package/examples/js/renderers/CSS2DRenderer.js +4 -23
  189. package/examples/js/renderers/CSS3DRenderer.js +5 -26
  190. package/examples/js/renderers/Projector.js +31 -108
  191. package/examples/js/renderers/SVGRenderer.js +4 -50
  192. package/examples/js/shaders/ACESFilmicToneMappingShader.js +3 -6
  193. package/examples/js/shaders/AfterimageShader.js +3 -6
  194. package/examples/js/shaders/BasicShader.js +3 -6
  195. package/examples/js/shaders/BleachBypassShader.js +3 -6
  196. package/examples/js/shaders/BlendShader.js +3 -6
  197. package/examples/js/shaders/BokehShader.js +3 -6
  198. package/examples/js/shaders/BokehShader2.js +4 -13
  199. package/examples/js/shaders/BrightnessContrastShader.js +3 -6
  200. package/examples/js/shaders/ColorCorrectionShader.js +2 -6
  201. package/examples/js/shaders/ColorifyShader.js +2 -6
  202. package/examples/js/shaders/ConvolutionShader.js +5 -10
  203. package/examples/js/shaders/CopyShader.js +3 -6
  204. package/examples/js/shaders/DOFMipMapShader.js +3 -6
  205. package/examples/js/shaders/DepthLimitedBlurShader.js +2 -9
  206. package/examples/js/shaders/DigitalGlitch.js +3 -6
  207. package/examples/js/shaders/DotScreenShader.js +2 -6
  208. package/examples/js/shaders/FXAAShader.js +1 -3
  209. package/examples/js/shaders/FilmShader.js +3 -6
  210. package/examples/js/shaders/FocusShader.js +3 -6
  211. package/examples/js/shaders/FreiChenShader.js +2 -6
  212. package/examples/js/shaders/GammaCorrectionShader.js +3 -6
  213. package/examples/js/shaders/GodRaysShader.js +11 -24
  214. package/examples/js/shaders/HalftoneShader.js +3 -6
  215. package/examples/js/shaders/HorizontalBlurShader.js +3 -6
  216. package/examples/js/shaders/HorizontalTiltShiftShader.js +3 -6
  217. package/examples/js/shaders/HueSaturationShader.js +3 -6
  218. package/examples/js/shaders/KaleidoShader.js +3 -6
  219. package/examples/js/shaders/LuminosityHighPassShader.js +2 -6
  220. package/examples/js/shaders/LuminosityShader.js +4 -7
  221. package/examples/js/shaders/MMDToonShader.js +2 -4
  222. package/examples/js/shaders/MirrorShader.js +3 -6
  223. package/examples/js/shaders/NormalMapShader.js +2 -6
  224. package/examples/js/shaders/RGBShiftShader.js +3 -6
  225. package/examples/js/shaders/SAOShader.js +2 -6
  226. package/examples/js/shaders/SMAAShader.js +6 -18
  227. package/examples/js/shaders/SSAOShader.js +2 -6
  228. package/examples/js/shaders/SSRShader.js +6 -18
  229. package/examples/js/shaders/SepiaShader.js +3 -6
  230. package/examples/js/shaders/SobelOperatorShader.js +2 -6
  231. package/examples/js/shaders/TechnicolorShader.js +3 -6
  232. package/examples/js/shaders/ToneMapShader.js +4 -7
  233. package/examples/js/shaders/ToonShader.js +8 -24
  234. package/examples/js/shaders/TriangleBlurShader.js +2 -6
  235. package/examples/js/shaders/UnpackDepthRGBAShader.js +3 -6
  236. package/examples/js/shaders/VelocityShader.js +126 -0
  237. package/examples/js/shaders/VerticalBlurShader.js +3 -6
  238. package/examples/js/shaders/VerticalTiltShiftShader.js +3 -6
  239. package/examples/js/shaders/VignetteShader.js +3 -6
  240. package/examples/js/shaders/VolumeShader.js +2 -6
  241. package/examples/js/shaders/WaterRefractionShader.js +2 -6
  242. package/examples/js/textures/FlakesTexture.js +0 -1
  243. package/examples/js/utils/BufferGeometryUtils.js +237 -171
  244. package/examples/js/utils/CameraUtils.js +5 -20
  245. package/examples/js/utils/GPUStatsPanel.js +3 -12
  246. package/examples/js/utils/GeometryCompressionUtils.js +19 -44
  247. package/examples/js/utils/GeometryUtils.js +15 -36
  248. package/examples/js/utils/LDrawUtils.js +8 -11
  249. package/examples/js/utils/PackedPhongMaterial.js +6 -4
  250. package/examples/js/utils/SceneUtils.js +109 -14
  251. package/examples/js/utils/ShadowMapViewer.js +17 -14
  252. package/examples/js/utils/SkeletonUtils.js +13 -27
  253. package/examples/js/utils/UVsDebug.js +20 -12
  254. package/examples/js/utils/WorkerPool.js +1 -11
  255. package/examples/jsm/animation/CCDIKSolver.js +27 -3
  256. package/examples/jsm/animation/MMDPhysics.js +28 -22
  257. package/examples/jsm/capabilities/WebGPU.js +3 -1
  258. package/examples/jsm/controls/ArcballControls.js +17 -2
  259. package/examples/jsm/controls/FirstPersonControls.js +20 -27
  260. package/examples/jsm/controls/FlyControls.js +16 -24
  261. package/examples/jsm/controls/OrbitControls.js +44 -9
  262. package/examples/jsm/controls/PointerLockControls.js +0 -7
  263. package/examples/jsm/controls/TrackballControls.js +14 -5
  264. package/examples/jsm/controls/TransformControls.js +18 -16
  265. package/examples/jsm/csm/CSM.js +1 -0
  266. package/examples/jsm/csm/CSMHelper.js +30 -0
  267. package/examples/jsm/effects/AnaglyphEffect.js +2 -2
  268. package/examples/jsm/effects/OutlineEffect.js +4 -25
  269. package/examples/jsm/effects/ParallaxBarrierEffect.js +2 -2
  270. package/examples/jsm/effects/PeppersGhostEffect.js +2 -2
  271. package/examples/jsm/effects/StereoEffect.js +2 -2
  272. package/examples/jsm/environments/RoomEnvironment.js +23 -0
  273. package/examples/jsm/exporters/ColladaExporter.js +4 -13
  274. package/examples/jsm/exporters/DRACOExporter.js +0 -13
  275. package/examples/jsm/exporters/GLTFExporter.js +29 -110
  276. package/examples/jsm/exporters/KTX2Exporter.js +29 -29
  277. package/examples/jsm/exporters/OBJExporter.js +0 -18
  278. package/examples/jsm/exporters/PLYExporter.js +14 -22
  279. package/examples/jsm/exporters/STLExporter.js +1 -9
  280. package/examples/jsm/exporters/USDZExporter.js +107 -4
  281. package/examples/jsm/geometries/ConvexGeometry.js +1 -1
  282. package/examples/jsm/geometries/ParametricGeometry.js +0 -6
  283. package/examples/jsm/helpers/OctreeHelper.js +22 -8
  284. package/examples/jsm/helpers/VertexNormalsHelper.js +7 -1
  285. package/examples/jsm/helpers/VertexTangentsHelper.js +7 -0
  286. package/examples/jsm/helpers/ViewHelper.js +24 -0
  287. package/examples/jsm/interactive/HTMLMesh.js +14 -15
  288. package/examples/jsm/interactive/InteractiveGroup.js +4 -2
  289. package/examples/jsm/interactive/SelectionHelper.js +5 -3
  290. package/examples/jsm/libs/flow.module.js +610 -160
  291. package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
  292. package/examples/jsm/libs/meshopt_decoder.module.js +97 -32
  293. package/examples/jsm/libs/utif.module.js +1579 -0
  294. package/examples/jsm/libs/zstddec.module.js +1 -0
  295. package/examples/jsm/lines/LineSegments2.js +4 -0
  296. package/examples/jsm/loaders/3DMLoader.js +1 -2
  297. package/examples/jsm/loaders/ColladaLoader.js +29 -0
  298. package/examples/jsm/loaders/DRACOLoader.js +2 -28
  299. package/examples/jsm/loaders/EXRLoader.js +3 -13
  300. package/examples/jsm/loaders/FBXLoader.js +26 -3
  301. package/examples/jsm/loaders/FontLoader.js +3 -16
  302. package/examples/jsm/loaders/GLTFLoader.js +321 -464
  303. package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -13
  304. package/examples/jsm/loaders/KTX2Loader.js +254 -53
  305. package/examples/jsm/loaders/LDrawLoader.js +149 -87
  306. package/examples/jsm/loaders/LottieLoader.js +4 -2
  307. package/examples/jsm/loaders/MaterialXLoader.js +728 -0
  308. package/examples/jsm/loaders/OBJLoader.js +6 -14
  309. package/examples/jsm/loaders/PCDLoader.js +60 -14
  310. package/examples/jsm/loaders/PLYLoader.js +71 -19
  311. package/examples/jsm/loaders/RGBELoader.js +1 -1
  312. package/examples/jsm/loaders/SVGLoader.js +231 -17
  313. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  314. package/examples/jsm/loaders/USDZLoader.js +633 -0
  315. package/examples/jsm/loaders/VRMLLoader.js +36 -26
  316. package/examples/jsm/loaders/VTKLoader.js +1 -1
  317. package/examples/jsm/loaders/lwo/LWO2Parser.js +6 -8
  318. package/examples/jsm/loaders/lwo/LWO3Parser.js +6 -8
  319. package/examples/jsm/materials/MeshGouraudMaterial.js +423 -0
  320. package/examples/jsm/math/ColorConverter.js +1 -49
  321. package/examples/jsm/math/ConvexHull.js +4 -4
  322. package/examples/jsm/math/Octree.js +1 -1
  323. package/examples/jsm/misc/GPUComputationRenderer.js +43 -0
  324. package/examples/jsm/misc/Volume.js +169 -171
  325. package/examples/jsm/misc/VolumeSlice.js +78 -80
  326. package/examples/jsm/modifiers/SimplifyModifier.js +1 -1
  327. package/examples/jsm/node-editor/NodeEditor.js +91 -12
  328. package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +1 -1
  329. package/examples/jsm/node-editor/accessors/NormalEditor.js +1 -1
  330. package/examples/jsm/node-editor/accessors/PositionEditor.js +1 -1
  331. package/examples/jsm/node-editor/accessors/UVEditor.js +1 -1
  332. package/examples/jsm/node-editor/core/BaseNode.js +10 -3
  333. package/examples/jsm/node-editor/display/BlendEditor.js +1 -1
  334. package/examples/jsm/node-editor/display/NormalMapEditor.js +1 -1
  335. package/examples/jsm/node-editor/inputs/ColorEditor.js +1 -1
  336. package/examples/jsm/node-editor/inputs/FloatEditor.js +1 -1
  337. package/examples/jsm/node-editor/inputs/SliderEditor.js +1 -1
  338. package/examples/jsm/node-editor/inputs/TextureEditor.js +1 -1
  339. package/examples/jsm/node-editor/inputs/Vector2Editor.js +1 -1
  340. package/examples/jsm/node-editor/inputs/Vector3Editor.js +1 -1
  341. package/examples/jsm/node-editor/inputs/Vector4Editor.js +1 -1
  342. package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +7 -10
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  481. package/examples/jsm/webxr/VRButton.js +1 -7
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  626. package/src/renderers/webvr/WebVRManager.js +42 -9
  627. package/src/renderers/webvr/WebVRUtils.js +1 -1
  628. package/src/renderers/webxr/WebXRController.js +91 -50
  629. package/src/renderers/webxr/WebXRManager.js +127 -34
  630. package/src/scenes/Scene.js +24 -3
  631. package/src/textures/CompressedArrayTexture.js +18 -0
  632. package/src/textures/Source.js +1 -1
  633. package/src/textures/Texture.js +2 -1
  634. package/src/utils.js +1 -1
  635. package/examples/js/controls/experimental/CameraControls.js +0 -1048
  636. package/examples/js/libs/lottie_canvas.js +0 -12751
  637. package/examples/js/loaders/KTX2Loader.js +0 -558
  638. package/examples/js/shaders/PixelShader.js +0 -51
  639. package/examples/jsm/controls/experimental/CameraControls.js +0 -1248
  640. package/examples/jsm/nodes/accessors/ReflectNode.js +0 -70
  641. package/examples/jsm/nodes/core/NodeVary.js +0 -14
  642. package/examples/jsm/nodes/core/VaryNode.js +0 -54
  643. package/examples/jsm/package.json +0 -3
  644. package/examples/jsm/renderers/webgl/nodes/WebGLPhysicalContextNode.js +0 -45
  645. package/examples/jsm/shaders/PixelShader.js +0 -44
  646. package/src/renderers/shaders/ShaderChunk/lights_lambert_vertex.glsl.js +0 -122
@@ -38,7 +38,8 @@ import fog_pars_fragment from './ShaderChunk/fog_pars_fragment.glsl.js';
38
38
  import gradientmap_pars_fragment from './ShaderChunk/gradientmap_pars_fragment.glsl.js';
39
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  import lightmap_fragment from './ShaderChunk/lightmap_fragment.glsl.js';
40
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  import lightmap_pars_fragment from './ShaderChunk/lightmap_pars_fragment.glsl.js';
41
- import lights_lambert_vertex from './ShaderChunk/lights_lambert_vertex.glsl.js';
41
+ import lights_lambert_fragment from './ShaderChunk/lights_lambert_fragment.glsl.js';
42
+ import lights_lambert_pars_fragment from './ShaderChunk/lights_lambert_pars_fragment.glsl.js';
42
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  import lights_pars_begin from './ShaderChunk/lights_pars_begin.glsl.js';
43
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  import envmap_physical_pars_fragment from './ShaderChunk/envmap_physical_pars_fragment.glsl.js';
44
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  import lights_toon_fragment from './ShaderChunk/lights_toon_fragment.glsl.js';
@@ -105,6 +106,7 @@ import uv2_vertex from './ShaderChunk/uv2_vertex.glsl.js';
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  import worldpos_vertex from './ShaderChunk/worldpos_vertex.glsl.js';
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  import * as background from './ShaderLib/background.glsl.js';
109
+ import * as backgroundCube from './ShaderLib/backgroundCube.glsl.js';
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  import * as cube from './ShaderLib/cube.glsl.js';
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  import * as depth from './ShaderLib/depth.glsl.js';
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  import * as distanceRGBA from './ShaderLib/distanceRGBA.glsl.js';
@@ -163,7 +165,8 @@ export const ShaderChunk = {
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  gradientmap_pars_fragment: gradientmap_pars_fragment,
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  lightmap_fragment: lightmap_fragment,
165
167
  lightmap_pars_fragment: lightmap_pars_fragment,
166
- lights_lambert_vertex: lights_lambert_vertex,
168
+ lights_lambert_fragment: lights_lambert_fragment,
169
+ lights_lambert_pars_fragment: lights_lambert_pars_fragment,
167
170
  lights_pars_begin: lights_pars_begin,
168
171
  lights_toon_fragment: lights_toon_fragment,
169
172
  lights_toon_pars_fragment: lights_toon_pars_fragment,
@@ -230,6 +233,8 @@ export const ShaderChunk = {
230
233
 
231
234
  background_vert: background.vertex,
232
235
  background_frag: background.fragment,
236
+ backgroundCube_vert: backgroundCube.vertex,
237
+ backgroundCube_frag: backgroundCube.fragment,
233
238
  cube_vert: cube.vertex,
234
239
  cube_frag: cube.fragment,
235
240
  depth_vert: depth.vertex,
@@ -13,21 +13,26 @@ void main() {
13
13
 
14
14
  export const fragment = /* glsl */`
15
15
  uniform sampler2D t2D;
16
+ uniform float backgroundIntensity;
16
17
 
17
18
  varying vec2 vUv;
18
19
 
19
20
  void main() {
20
21
 
21
- gl_FragColor = texture2D( t2D, vUv );
22
+ vec4 texColor = texture2D( t2D, vUv );
22
23
 
23
24
  #ifdef DECODE_VIDEO_TEXTURE
24
25
 
25
26
  // inline sRGB decode (TODO: Remove this code when https://crbug.com/1256340 is solved)
26
27
 
27
- gl_FragColor = vec4( mix( pow( gl_FragColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), gl_FragColor.rgb * 0.0773993808, vec3( lessThanEqual( gl_FragColor.rgb, vec3( 0.04045 ) ) ) ), gl_FragColor.w );
28
+ texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );
28
29
 
29
30
  #endif
30
31
 
32
+ texColor.rgb *= backgroundIntensity;
33
+
34
+ gl_FragColor = texColor;
35
+
31
36
  #include <tonemapping_fragment>
32
37
  #include <encodings_fragment>
33
38
 
@@ -0,0 +1,62 @@
1
+ export const vertex = /* glsl */`
2
+ varying vec3 vWorldDirection;
3
+
4
+ #include <common>
5
+
6
+ void main() {
7
+
8
+ vWorldDirection = transformDirection( position, modelMatrix );
9
+
10
+ #include <begin_vertex>
11
+ #include <project_vertex>
12
+
13
+ gl_Position.z = gl_Position.w; // set z to camera.far
14
+
15
+ }
16
+ `;
17
+
18
+ export const fragment = /* glsl */`
19
+
20
+ #ifdef ENVMAP_TYPE_CUBE
21
+
22
+ uniform samplerCube envMap;
23
+
24
+ #elif defined( ENVMAP_TYPE_CUBE_UV )
25
+
26
+ uniform sampler2D envMap;
27
+
28
+ #endif
29
+
30
+ uniform float flipEnvMap;
31
+ uniform float backgroundBlurriness;
32
+ uniform float backgroundIntensity;
33
+
34
+ varying vec3 vWorldDirection;
35
+
36
+ #include <cube_uv_reflection_fragment>
37
+
38
+ void main() {
39
+
40
+ #ifdef ENVMAP_TYPE_CUBE
41
+
42
+ vec4 texColor = textureCube( envMap, vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );
43
+
44
+ #elif defined( ENVMAP_TYPE_CUBE_UV )
45
+
46
+ vec4 texColor = textureCubeUV( envMap, vWorldDirection, backgroundBlurriness );
47
+
48
+ #else
49
+
50
+ vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );
51
+
52
+ #endif
53
+
54
+ texColor.rgb *= backgroundIntensity;
55
+
56
+ gl_FragColor = texColor;
57
+
58
+ #include <tonemapping_fragment>
59
+ #include <encodings_fragment>
60
+
61
+ }
62
+ `;
@@ -16,19 +16,17 @@ void main() {
16
16
  `;
17
17
 
18
18
  export const fragment = /* glsl */`
19
- #include <envmap_common_pars_fragment>
19
+ uniform samplerCube tCube;
20
+ uniform float tFlip;
20
21
  uniform float opacity;
21
22
 
22
23
  varying vec3 vWorldDirection;
23
24
 
24
- #include <cube_uv_reflection_fragment>
25
-
26
25
  void main() {
27
26
 
28
- vec3 vReflect = vWorldDirection;
29
- #include <envmap_fragment>
27
+ vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );
30
28
 
31
- gl_FragColor = envColor;
29
+ gl_FragColor = texColor;
32
30
  gl_FragColor.a *= opacity;
33
31
 
34
32
  #include <tonemapping_fragment>
@@ -63,7 +63,6 @@ uniform float opacity;
63
63
  #include <lightmap_pars_fragment>
64
64
  #include <envmap_common_pars_fragment>
65
65
  #include <envmap_pars_fragment>
66
- #include <cube_uv_reflection_fragment>
67
66
  #include <fog_pars_fragment>
68
67
  #include <specularmap_pars_fragment>
69
68
  #include <logdepthbuf_pars_fragment>
@@ -1,22 +1,16 @@
1
1
  export const vertex = /* glsl */`
2
2
  #define LAMBERT
3
3
 
4
- varying vec3 vLightFront;
5
- varying vec3 vIndirectFront;
6
-
7
- #ifdef DOUBLE_SIDED
8
- varying vec3 vLightBack;
9
- varying vec3 vIndirectBack;
10
- #endif
4
+ varying vec3 vViewPosition;
11
5
 
12
6
  #include <common>
13
7
  #include <uv_pars_vertex>
14
8
  #include <uv2_pars_vertex>
9
+ #include <displacementmap_pars_vertex>
15
10
  #include <envmap_pars_vertex>
16
- #include <bsdfs>
17
- #include <lights_pars_begin>
18
11
  #include <color_pars_vertex>
19
12
  #include <fog_pars_vertex>
13
+ #include <normal_pars_vertex>
20
14
  #include <morphtarget_pars_vertex>
21
15
  #include <skinning_pars_vertex>
22
16
  #include <shadowmap_pars_vertex>
@@ -35,36 +29,33 @@ void main() {
35
29
  #include <skinbase_vertex>
36
30
  #include <skinnormal_vertex>
37
31
  #include <defaultnormal_vertex>
32
+ #include <normal_vertex>
38
33
 
39
34
  #include <begin_vertex>
40
35
  #include <morphtarget_vertex>
41
36
  #include <skinning_vertex>
37
+ #include <displacementmap_vertex>
42
38
  #include <project_vertex>
43
39
  #include <logdepthbuf_vertex>
44
40
  #include <clipping_planes_vertex>
45
41
 
42
+ vViewPosition = - mvPosition.xyz;
43
+
46
44
  #include <worldpos_vertex>
47
45
  #include <envmap_vertex>
48
- #include <lights_lambert_vertex>
49
46
  #include <shadowmap_vertex>
50
47
  #include <fog_vertex>
48
+
51
49
  }
52
50
  `;
53
51
 
54
52
  export const fragment = /* glsl */`
53
+ #define LAMBERT
54
+
55
55
  uniform vec3 diffuse;
56
56
  uniform vec3 emissive;
57
57
  uniform float opacity;
58
58
 
59
- varying vec3 vLightFront;
60
- varying vec3 vIndirectFront;
61
-
62
- #ifdef DOUBLE_SIDED
63
- varying vec3 vLightBack;
64
- varying vec3 vIndirectBack;
65
- #endif
66
-
67
-
68
59
  #include <common>
69
60
  #include <packing>
70
61
  #include <dithering_pars_fragment>
@@ -79,12 +70,14 @@ varying vec3 vIndirectFront;
79
70
  #include <emissivemap_pars_fragment>
80
71
  #include <envmap_common_pars_fragment>
81
72
  #include <envmap_pars_fragment>
82
- #include <cube_uv_reflection_fragment>
73
+ #include <fog_pars_fragment>
83
74
  #include <bsdfs>
84
75
  #include <lights_pars_begin>
85
- #include <fog_pars_fragment>
76
+ #include <normal_pars_fragment>
77
+ #include <lights_lambert_pars_fragment>
86
78
  #include <shadowmap_pars_fragment>
87
- #include <shadowmask_pars_fragment>
79
+ #include <bumpmap_pars_fragment>
80
+ #include <normalmap_pars_fragment>
88
81
  #include <specularmap_pars_fragment>
89
82
  #include <logdepthbuf_pars_fragment>
90
83
  #include <clipping_planes_pars_fragment>
@@ -103,49 +96,28 @@ void main() {
103
96
  #include <alphamap_fragment>
104
97
  #include <alphatest_fragment>
105
98
  #include <specularmap_fragment>
99
+ #include <normal_fragment_begin>
100
+ #include <normal_fragment_maps>
106
101
  #include <emissivemap_fragment>
107
102
 
108
103
  // accumulation
109
-
110
- #ifdef DOUBLE_SIDED
111
-
112
- reflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;
113
-
114
- #else
115
-
116
- reflectedLight.indirectDiffuse += vIndirectFront;
117
-
118
- #endif
119
-
120
- #include <lightmap_fragment>
121
-
122
- reflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );
123
-
124
- #ifdef DOUBLE_SIDED
125
-
126
- reflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;
127
-
128
- #else
129
-
130
- reflectedLight.directDiffuse = vLightFront;
131
-
132
- #endif
133
-
134
- reflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();
104
+ #include <lights_lambert_fragment>
105
+ #include <lights_fragment_begin>
106
+ #include <lights_fragment_maps>
107
+ #include <lights_fragment_end>
135
108
 
136
109
  // modulation
137
-
138
110
  #include <aomap_fragment>
139
111
 
140
112
  vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
141
113
 
142
114
  #include <envmap_fragment>
143
-
144
115
  #include <output_fragment>
145
116
  #include <tonemapping_fragment>
146
117
  #include <encodings_fragment>
147
118
  #include <fog_fragment>
148
119
  #include <premultiplied_alpha_fragment>
149
120
  #include <dithering_fragment>
121
+
150
122
  }
151
123
  `;
@@ -72,7 +72,6 @@ uniform float opacity;
72
72
  #include <emissivemap_pars_fragment>
73
73
  #include <envmap_common_pars_fragment>
74
74
  #include <envmap_pars_fragment>
75
- #include <cube_uv_reflection_fragment>
76
75
  #include <fog_pars_fragment>
77
76
  #include <bsdfs>
78
77
  #include <lights_pars_begin>
@@ -20,9 +20,6 @@ void main() {
20
20
  float mean = 0.0;
21
21
  float squared_mean = 0.0;
22
22
 
23
- // This seems totally useless but it's a crazy work around for a Adreno compiler bug
24
- // float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );
25
-
26
23
  float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
27
24
  float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
28
25
  for ( float i = 0.0; i < samples; i ++ ) {
@@ -10,7 +10,7 @@ const ShaderLib = {
10
10
 
11
11
  basic: {
12
12
 
13
- uniforms: mergeUniforms( [
13
+ uniforms: /*@__PURE__*/ mergeUniforms( [
14
14
  UniformsLib.common,
15
15
  UniformsLib.specularmap,
16
16
  UniformsLib.envmap,
@@ -26,17 +26,20 @@ const ShaderLib = {
26
26
 
27
27
  lambert: {
28
28
 
29
- uniforms: mergeUniforms( [
29
+ uniforms: /*@__PURE__*/ mergeUniforms( [
30
30
  UniformsLib.common,
31
31
  UniformsLib.specularmap,
32
32
  UniformsLib.envmap,
33
33
  UniformsLib.aomap,
34
34
  UniformsLib.lightmap,
35
35
  UniformsLib.emissivemap,
36
+ UniformsLib.bumpmap,
37
+ UniformsLib.normalmap,
38
+ UniformsLib.displacementmap,
36
39
  UniformsLib.fog,
37
40
  UniformsLib.lights,
38
41
  {
39
- emissive: { value: new Color( 0x000000 ) }
42
+ emissive: { value: /*@__PURE__*/ new Color( 0x000000 ) }
40
43
  }
41
44
  ] ),
42
45
 
@@ -47,7 +50,7 @@ const ShaderLib = {
47
50
 
48
51
  phong: {
49
52
 
50
- uniforms: mergeUniforms( [
53
+ uniforms: /*@__PURE__*/ mergeUniforms( [
51
54
  UniformsLib.common,
52
55
  UniformsLib.specularmap,
53
56
  UniformsLib.envmap,
@@ -60,8 +63,8 @@ const ShaderLib = {
60
63
  UniformsLib.fog,
61
64
  UniformsLib.lights,
62
65
  {
63
- emissive: { value: new Color( 0x000000 ) },
64
- specular: { value: new Color( 0x111111 ) },
66
+ emissive: { value: /*@__PURE__*/ new Color( 0x000000 ) },
67
+ specular: { value: /*@__PURE__*/ new Color( 0x111111 ) },
65
68
  shininess: { value: 30 }
66
69
  }
67
70
  ] ),
@@ -73,7 +76,7 @@ const ShaderLib = {
73
76
 
74
77
  standard: {
75
78
 
76
- uniforms: mergeUniforms( [
79
+ uniforms: /*@__PURE__*/ mergeUniforms( [
77
80
  UniformsLib.common,
78
81
  UniformsLib.envmap,
79
82
  UniformsLib.aomap,
@@ -87,7 +90,7 @@ const ShaderLib = {
87
90
  UniformsLib.fog,
88
91
  UniformsLib.lights,
89
92
  {
90
- emissive: { value: new Color( 0x000000 ) },
93
+ emissive: { value: /*@__PURE__*/ new Color( 0x000000 ) },
91
94
  roughness: { value: 1.0 },
92
95
  metalness: { value: 0.0 },
93
96
  envMapIntensity: { value: 1 } // temporary
@@ -101,7 +104,7 @@ const ShaderLib = {
101
104
 
102
105
  toon: {
103
106
 
104
- uniforms: mergeUniforms( [
107
+ uniforms: /*@__PURE__*/ mergeUniforms( [
105
108
  UniformsLib.common,
106
109
  UniformsLib.aomap,
107
110
  UniformsLib.lightmap,
@@ -113,7 +116,7 @@ const ShaderLib = {
113
116
  UniformsLib.fog,
114
117
  UniformsLib.lights,
115
118
  {
116
- emissive: { value: new Color( 0x000000 ) }
119
+ emissive: { value: /*@__PURE__*/ new Color( 0x000000 ) }
117
120
  }
118
121
  ] ),
119
122
 
@@ -124,7 +127,7 @@ const ShaderLib = {
124
127
 
125
128
  matcap: {
126
129
 
127
- uniforms: mergeUniforms( [
130
+ uniforms: /*@__PURE__*/ mergeUniforms( [
128
131
  UniformsLib.common,
129
132
  UniformsLib.bumpmap,
130
133
  UniformsLib.normalmap,
@@ -142,7 +145,7 @@ const ShaderLib = {
142
145
 
143
146
  points: {
144
147
 
145
- uniforms: mergeUniforms( [
148
+ uniforms: /*@__PURE__*/ mergeUniforms( [
146
149
  UniformsLib.points,
147
150
  UniformsLib.fog
148
151
  ] ),
@@ -154,7 +157,7 @@ const ShaderLib = {
154
157
 
155
158
  dashed: {
156
159
 
157
- uniforms: mergeUniforms( [
160
+ uniforms: /*@__PURE__*/ mergeUniforms( [
158
161
  UniformsLib.common,
159
162
  UniformsLib.fog,
160
163
  {
@@ -171,7 +174,7 @@ const ShaderLib = {
171
174
 
172
175
  depth: {
173
176
 
174
- uniforms: mergeUniforms( [
177
+ uniforms: /*@__PURE__*/ mergeUniforms( [
175
178
  UniformsLib.common,
176
179
  UniformsLib.displacementmap
177
180
  ] ),
@@ -183,7 +186,7 @@ const ShaderLib = {
183
186
 
184
187
  normal: {
185
188
 
186
- uniforms: mergeUniforms( [
189
+ uniforms: /*@__PURE__*/ mergeUniforms( [
187
190
  UniformsLib.common,
188
191
  UniformsLib.bumpmap,
189
192
  UniformsLib.normalmap,
@@ -200,7 +203,7 @@ const ShaderLib = {
200
203
 
201
204
  sprite: {
202
205
 
203
- uniforms: mergeUniforms( [
206
+ uniforms: /*@__PURE__*/ mergeUniforms( [
204
207
  UniformsLib.sprite,
205
208
  UniformsLib.fog
206
209
  ] ),
@@ -213,26 +216,37 @@ const ShaderLib = {
213
216
  background: {
214
217
 
215
218
  uniforms: {
216
- uvTransform: { value: new Matrix3() },
219
+ uvTransform: { value: /*@__PURE__*/ new Matrix3() },
217
220
  t2D: { value: null },
221
+ backgroundIntensity: { value: 1 }
218
222
  },
219
223
 
220
224
  vertexShader: ShaderChunk.background_vert,
221
225
  fragmentShader: ShaderChunk.background_frag
222
226
 
223
227
  },
224
- /* -------------------------------------------------------------------------
225
- // Cube map shader
226
- ------------------------------------------------------------------------- */
228
+
229
+ backgroundCube: {
230
+
231
+ uniforms: {
232
+ envMap: { value: null },
233
+ flipEnvMap: { value: - 1 },
234
+ backgroundBlurriness: { value: 0 },
235
+ backgroundIntensity: { value: 1 }
236
+ },
237
+
238
+ vertexShader: ShaderChunk.backgroundCube_vert,
239
+ fragmentShader: ShaderChunk.backgroundCube_frag
240
+
241
+ },
227
242
 
228
243
  cube: {
229
244
 
230
- uniforms: mergeUniforms( [
231
- UniformsLib.envmap,
232
- {
233
- opacity: { value: 1.0 }
234
- }
235
- ] ),
245
+ uniforms: {
246
+ tCube: { value: null },
247
+ tFlip: { value: - 1 },
248
+ opacity: { value: 1.0 }
249
+ },
236
250
 
237
251
  vertexShader: ShaderChunk.cube_vert,
238
252
  fragmentShader: ShaderChunk.cube_frag
@@ -252,11 +266,11 @@ const ShaderLib = {
252
266
 
253
267
  distanceRGBA: {
254
268
 
255
- uniforms: mergeUniforms( [
269
+ uniforms: /*@__PURE__*/ mergeUniforms( [
256
270
  UniformsLib.common,
257
271
  UniformsLib.displacementmap,
258
272
  {
259
- referencePosition: { value: new Vector3() },
273
+ referencePosition: { value: /*@__PURE__*/ new Vector3() },
260
274
  nearDistance: { value: 1 },
261
275
  farDistance: { value: 1000 }
262
276
  }
@@ -269,11 +283,11 @@ const ShaderLib = {
269
283
 
270
284
  shadow: {
271
285
 
272
- uniforms: mergeUniforms( [
286
+ uniforms: /*@__PURE__*/ mergeUniforms( [
273
287
  UniformsLib.lights,
274
288
  UniformsLib.fog,
275
289
  {
276
- color: { value: new Color( 0x00000 ) },
290
+ color: { value: /*@__PURE__*/ new Color( 0x00000 ) },
277
291
  opacity: { value: 1.0 }
278
292
  },
279
293
  ] ),
@@ -287,14 +301,14 @@ const ShaderLib = {
287
301
 
288
302
  ShaderLib.physical = {
289
303
 
290
- uniforms: mergeUniforms( [
304
+ uniforms: /*@__PURE__*/ mergeUniforms( [
291
305
  ShaderLib.standard.uniforms,
292
306
  {
293
307
  clearcoat: { value: 0 },
294
308
  clearcoatMap: { value: null },
295
309
  clearcoatRoughness: { value: 0 },
296
310
  clearcoatRoughnessMap: { value: null },
297
- clearcoatNormalScale: { value: new Vector2( 1, 1 ) },
311
+ clearcoatNormalScale: { value: /*@__PURE__*/ new Vector2( 1, 1 ) },
298
312
  clearcoatNormalMap: { value: null },
299
313
  iridescence: { value: 0 },
300
314
  iridescenceMap: { value: null },
@@ -303,21 +317,21 @@ ShaderLib.physical = {
303
317
  iridescenceThicknessMaximum: { value: 400 },
304
318
  iridescenceThicknessMap: { value: null },
305
319
  sheen: { value: 0 },
306
- sheenColor: { value: new Color( 0x000000 ) },
320
+ sheenColor: { value: /*@__PURE__*/ new Color( 0x000000 ) },
307
321
  sheenColorMap: { value: null },
308
322
  sheenRoughness: { value: 1 },
309
323
  sheenRoughnessMap: { value: null },
310
324
  transmission: { value: 0 },
311
325
  transmissionMap: { value: null },
312
- transmissionSamplerSize: { value: new Vector2() },
326
+ transmissionSamplerSize: { value: /*@__PURE__*/ new Vector2() },
313
327
  transmissionSamplerMap: { value: null },
314
328
  thickness: { value: 0 },
315
329
  thicknessMap: { value: null },
316
330
  attenuationDistance: { value: 0 },
317
- attenuationColor: { value: new Color( 0x000000 ) },
331
+ attenuationColor: { value: /*@__PURE__*/ new Color( 0x000000 ) },
318
332
  specularIntensity: { value: 1 },
319
333
  specularIntensityMap: { value: null },
320
- specularColor: { value: new Color( 1, 1, 1 ) },
334
+ specularColor: { value: /*@__PURE__*/ new Color( 1, 1, 1 ) },
321
335
  specularColorMap: { value: null },
322
336
  }
323
337
  ] ),
@@ -10,12 +10,12 @@ const UniformsLib = {
10
10
 
11
11
  common: {
12
12
 
13
- diffuse: { value: new Color( 0xffffff ) },
13
+ diffuse: { value: /*@__PURE__*/ new Color( 0xffffff ) },
14
14
  opacity: { value: 1.0 },
15
15
 
16
16
  map: { value: null },
17
- uvTransform: { value: new Matrix3() },
18
- uv2Transform: { value: new Matrix3() },
17
+ uvTransform: { value: /*@__PURE__*/ new Matrix3() },
18
+ uv2Transform: { value: /*@__PURE__*/ new Matrix3() },
19
19
 
20
20
  alphaMap: { value: null },
21
21
  alphaTest: { value: 0 }
@@ -34,7 +34,7 @@ const UniformsLib = {
34
34
  flipEnvMap: { value: - 1 },
35
35
  reflectivity: { value: 1.0 }, // basic, lambert, phong
36
36
  ior: { value: 1.5 }, // physical
37
- refractionRatio: { value: 0.98 } // basic, lambert, phong
37
+ refractionRatio: { value: 0.98 }, // basic, lambert, phong
38
38
 
39
39
  },
40
40
 
@@ -68,7 +68,7 @@ const UniformsLib = {
68
68
  normalmap: {
69
69
 
70
70
  normalMap: { value: null },
71
- normalScale: { value: new Vector2( 1, 1 ) }
71
+ normalScale: { value: /*@__PURE__*/ new Vector2( 1, 1 ) }
72
72
 
73
73
  },
74
74
 
@@ -103,7 +103,7 @@ const UniformsLib = {
103
103
  fogDensity: { value: 0.00025 },
104
104
  fogNear: { value: 1 },
105
105
  fogFar: { value: 2000 },
106
- fogColor: { value: new Color( 0xffffff ) }
106
+ fogColor: { value: /*@__PURE__*/ new Color( 0xffffff ) }
107
107
 
108
108
  },
109
109
 
@@ -145,8 +145,9 @@ const UniformsLib = {
145
145
  shadowMapSize: {}
146
146
  } },
147
147
 
148
+ spotLightMap: { value: [] },
148
149
  spotShadowMap: { value: [] },
149
- spotShadowMatrix: { value: [] },
150
+ spotLightMatrix: { value: [] },
150
151
 
151
152
  pointLights: { value: [], properties: {
152
153
  color: {},
@@ -188,27 +189,27 @@ const UniformsLib = {
188
189
 
189
190
  points: {
190
191
 
191
- diffuse: { value: new Color( 0xffffff ) },
192
+ diffuse: { value: /*@__PURE__*/ new Color( 0xffffff ) },
192
193
  opacity: { value: 1.0 },
193
194
  size: { value: 1.0 },
194
195
  scale: { value: 1.0 },
195
196
  map: { value: null },
196
197
  alphaMap: { value: null },
197
198
  alphaTest: { value: 0 },
198
- uvTransform: { value: new Matrix3() }
199
+ uvTransform: { value: /*@__PURE__*/ new Matrix3() }
199
200
 
200
201
  },
201
202
 
202
203
  sprite: {
203
204
 
204
- diffuse: { value: new Color( 0xffffff ) },
205
+ diffuse: { value: /*@__PURE__*/ new Color( 0xffffff ) },
205
206
  opacity: { value: 1.0 },
206
- center: { value: new Vector2( 0.5, 0.5 ) },
207
+ center: { value: /*@__PURE__*/ new Vector2( 0.5, 0.5 ) },
207
208
  rotation: { value: 0.0 },
208
209
  map: { value: null },
209
210
  alphaMap: { value: null },
210
211
  alphaTest: { value: 0 },
211
- uvTransform: { value: new Matrix3() }
212
+ uvTransform: { value: /*@__PURE__*/ new Matrix3() }
212
213
 
213
214
  }
214
215