super-three 0.141.0 → 0.147.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (646) hide show
  1. package/README.md +9 -9
  2. package/build/three.cjs +2441 -1569
  3. package/build/three.js +2441 -1569
  4. package/build/three.min.js +1 -1
  5. package/build/three.module.js +2847 -1576
  6. package/examples/js/animation/AnimationClipCreator.js +0 -8
  7. package/examples/js/animation/CCDIKSolver.js +50 -67
  8. package/examples/js/animation/MMDAnimationHelper.js +66 -137
  9. package/examples/js/animation/MMDPhysics.js +71 -150
  10. package/examples/js/cameras/CinematicCamera.js +33 -22
  11. package/examples/js/controls/ArcballControls.js +149 -403
  12. package/examples/js/controls/DragControls.js +8 -33
  13. package/examples/js/controls/FirstPersonControls.js +32 -61
  14. package/examples/js/controls/FlyControls.js +29 -63
  15. package/examples/js/controls/OrbitControls.js +125 -103
  16. package/examples/js/controls/PointerLockControls.js +5 -22
  17. package/examples/js/controls/TrackballControls.js +33 -88
  18. package/examples/js/controls/TransformControls.js +101 -182
  19. package/examples/js/csm/CSM.js +4 -39
  20. package/examples/js/csm/CSMFrustum.js +3 -9
  21. package/examples/js/csm/CSMHelper.js +24 -4
  22. package/examples/js/csm/CSMShader.js +2 -6
  23. package/examples/js/curves/CurveExtras.js +27 -27
  24. package/examples/js/curves/NURBSCurve.js +4 -16
  25. package/examples/js/curves/NURBSSurface.js +3 -9
  26. package/examples/js/curves/NURBSUtils.js +8 -45
  27. package/examples/js/effects/AnaglyphEffect.js +6 -20
  28. package/examples/js/effects/AsciiEffect.js +32 -31
  29. package/examples/js/effects/OutlineEffect.js +30 -54
  30. package/examples/js/effects/ParallaxBarrierEffect.js +2 -15
  31. package/examples/js/effects/PeppersGhostEffect.js +14 -41
  32. package/examples/js/effects/StereoEffect.js +2 -6
  33. package/examples/js/environments/RoomEnvironment.js +32 -8
  34. package/examples/js/exporters/ColladaExporter.js +52 -78
  35. package/examples/js/exporters/DRACOExporter.js +22 -34
  36. package/examples/js/exporters/EXRExporter.js +15 -18
  37. package/examples/js/exporters/GLTFExporter.js +168 -345
  38. package/examples/js/exporters/MMDExporter.js +5 -12
  39. package/examples/js/exporters/OBJExporter.js +40 -52
  40. package/examples/js/exporters/PLYExporter.js +50 -57
  41. package/examples/js/exporters/STLExporter.js +5 -14
  42. package/examples/js/exporters/USDZExporter.js +119 -27
  43. package/examples/js/geometries/BoxLineGeometry.js +0 -1
  44. package/examples/js/geometries/ConvexGeometry.js +12 -7
  45. package/examples/js/geometries/DecalGeometry.js +53 -20
  46. package/examples/js/geometries/LightningStrike.js +54 -67
  47. package/examples/js/geometries/ParametricGeometries.js +8 -7
  48. package/examples/js/geometries/ParametricGeometry.js +23 -17
  49. package/examples/js/geometries/RoundedBoxGeometry.js +21 -19
  50. package/examples/js/geometries/TeapotGeometry.js +54 -50
  51. package/examples/js/geometries/TextGeometry.js +6 -4
  52. package/examples/js/helpers/LightProbeHelper.js +1 -2
  53. package/examples/js/helpers/OctreeHelper.js +22 -20
  54. package/examples/js/helpers/PositionalAudioHelper.js +8 -6
  55. package/examples/js/helpers/RectAreaLightHelper.js +6 -7
  56. package/examples/js/helpers/VertexNormalsHelper.js +15 -13
  57. package/examples/js/helpers/VertexTangentsHelper.js +15 -9
  58. package/examples/js/helpers/ViewHelper.js +31 -16
  59. package/examples/js/interactive/HTMLMesh.js +25 -39
  60. package/examples/js/interactive/InteractiveGroup.js +9 -14
  61. package/examples/js/interactive/SelectionBox.js +3 -70
  62. package/examples/js/interactive/SelectionHelper.js +2 -8
  63. package/examples/js/libs/ktx-parse.umd.js +1 -0
  64. package/examples/js/libs/meshopt_decoder.js +98 -32
  65. package/examples/js/lights/LightProbeGenerator.js +32 -39
  66. package/examples/js/lights/RectAreaLightUniformsLib.js +5 -1
  67. package/examples/js/lines/LineGeometry.js +3 -5
  68. package/examples/js/lines/LineMaterial.js +4 -11
  69. package/examples/js/lines/LineSegments2.js +40 -89
  70. package/examples/js/lines/LineSegmentsGeometry.js +7 -28
  71. package/examples/js/lines/Wireframe.js +2 -7
  72. package/examples/js/lines/WireframeGeometry2.js +3 -1
  73. package/examples/js/loaders/3DMLoader.js +58 -155
  74. package/examples/js/loaders/3MFLoader.js +72 -106
  75. package/examples/js/loaders/AMFLoader.js +0 -25
  76. package/examples/js/loaders/BVHLoader.js +44 -43
  77. package/examples/js/loaders/BasisTextureLoader.js +16 -46
  78. package/examples/js/loaders/ColladaLoader.js +229 -359
  79. package/examples/js/loaders/DDSLoader.js +24 -25
  80. package/examples/js/loaders/DRACOLoader.js +30 -90
  81. package/examples/js/loaders/EXRLoader.js +69 -177
  82. package/examples/js/loaders/FBXLoader.js +294 -441
  83. package/examples/js/loaders/FontLoader.js +9 -31
  84. package/examples/js/loaders/GCodeLoader.js +15 -16
  85. package/examples/js/loaders/GLTFLoader.js +458 -739
  86. package/examples/js/loaders/HDRCubeTextureLoader.js +0 -17
  87. package/examples/js/loaders/KMZLoader.js +3 -7
  88. package/examples/js/loaders/KTXLoader.js +12 -30
  89. package/examples/js/loaders/LDrawLoader.js +309 -355
  90. package/examples/js/loaders/LUT3dlLoader.js +7 -11
  91. package/examples/js/loaders/LUTCubeLoader.js +0 -8
  92. package/examples/js/loaders/LWOLoader.js +59 -124
  93. package/examples/js/loaders/LogLuvLoader.js +27 -77
  94. package/examples/js/loaders/LottieLoader.js +4 -4
  95. package/examples/js/loaders/MD2Loader.js +26 -27
  96. package/examples/js/loaders/MDDLoader.js +6 -10
  97. package/examples/js/loaders/MMDLoader.js +180 -189
  98. package/examples/js/loaders/MTLLoader.js +18 -47
  99. package/examples/js/loaders/NRRDLoader.js +44 -84
  100. package/examples/js/loaders/OBJLoader.js +56 -77
  101. package/examples/js/loaders/PCDLoader.js +92 -42
  102. package/examples/js/loaders/PDBLoader.js +17 -13
  103. package/examples/js/loaders/PLYLoader.js +65 -51
  104. package/examples/js/loaders/PRWMLoader.js +11 -22
  105. package/examples/js/loaders/PVRLoader.js +7 -16
  106. package/examples/js/loaders/RGBELoader.js +36 -61
  107. package/examples/js/loaders/RGBMLoader.js +26 -87
  108. package/examples/js/loaders/STLLoader.js +20 -27
  109. package/examples/js/loaders/SVGLoader.js +365 -236
  110. package/examples/js/loaders/TDSLoader.js +81 -118
  111. package/examples/js/loaders/TGALoader.js +39 -41
  112. package/examples/js/loaders/TIFFLoader.js +30 -0
  113. package/examples/js/loaders/TTFLoader.js +0 -8
  114. package/examples/js/loaders/TiltLoader.js +14 -15
  115. package/examples/js/loaders/VOXLoader.js +8 -16
  116. package/examples/js/loaders/VRMLLoader.js +266 -354
  117. package/examples/js/loaders/VTKLoader.js +102 -119
  118. package/examples/js/loaders/XYZLoader.js +2 -4
  119. package/examples/js/loaders/lwo/IFFParser.js +55 -136
  120. package/examples/js/loaders/lwo/LWO2Parser.js +39 -89
  121. package/examples/js/loaders/lwo/LWO3Parser.js +38 -79
  122. package/examples/js/materials/MeshGouraudMaterial.js +387 -0
  123. package/examples/js/math/Capsule.js +0 -17
  124. package/examples/js/math/ColorConverter.js +3 -53
  125. package/examples/js/math/ConvexHull.js +185 -141
  126. package/examples/js/math/ImprovedNoise.js +1 -1
  127. package/examples/js/math/Lut.js +8 -15
  128. package/examples/js/math/MeshSurfaceSampler.js +6 -28
  129. package/examples/js/math/OBB.js +90 -49
  130. package/examples/js/math/Octree.js +2 -57
  131. package/examples/js/math/SimplexNoise.js +74 -88
  132. package/examples/js/misc/ConvexObjectBreaker.js +37 -48
  133. package/examples/js/misc/GPUComputationRenderer.js +47 -14
  134. package/examples/js/misc/Gyroscope.js +5 -9
  135. package/examples/js/misc/MD2Character.js +14 -23
  136. package/examples/js/misc/MD2CharacterComplex.js +73 -54
  137. package/examples/js/misc/MorphAnimMesh.js +0 -6
  138. package/examples/js/misc/MorphBlendMesh.js +3 -30
  139. package/examples/js/misc/ProgressiveLightMap.js +47 -43
  140. package/examples/js/misc/RollerCoaster.js +17 -24
  141. package/examples/js/misc/TubePainter.js +18 -12
  142. package/examples/js/misc/Volume.js +173 -194
  143. package/examples/js/misc/VolumeSlice.js +91 -99
  144. package/examples/js/modifiers/CurveModifier.js +19 -21
  145. package/examples/js/modifiers/EdgeSplitModifier.js +0 -30
  146. package/examples/js/modifiers/SimplifyModifier.js +57 -60
  147. package/examples/js/modifiers/TessellateModifier.js +2 -9
  148. package/examples/js/objects/GroundProjectedEnv.js +181 -0
  149. package/examples/js/objects/Lensflare.js +47 -38
  150. package/examples/js/objects/LightningStorm.js +10 -13
  151. package/examples/js/objects/MarchingCubes.js +80 -59
  152. package/examples/js/objects/Reflector.js +31 -22
  153. package/examples/js/objects/ReflectorForSSRPass.js +20 -25
  154. package/examples/js/objects/Refractor.js +61 -33
  155. package/examples/js/objects/ShadowMesh.js +6 -3
  156. package/examples/js/objects/Sky.js +2 -7
  157. package/examples/js/objects/Water.js +23 -18
  158. package/examples/js/objects/Water2.js +20 -19
  159. package/examples/js/physics/AmmoPhysics.js +23 -20
  160. package/examples/js/physics/OimoPhysics.js +19 -17
  161. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +13 -20
  162. package/examples/js/postprocessing/AfterimagePass.js +19 -12
  163. package/examples/js/postprocessing/BloomPass.js +38 -17
  164. package/examples/js/postprocessing/BokehPass.js +29 -12
  165. package/examples/js/postprocessing/ClearPass.js +1 -6
  166. package/examples/js/postprocessing/CubeTexturePass.js +12 -9
  167. package/examples/js/postprocessing/DotScreenPass.js +7 -5
  168. package/examples/js/postprocessing/EffectComposer.js +25 -32
  169. package/examples/js/postprocessing/FilmPass.js +7 -5
  170. package/examples/js/postprocessing/GlitchPass.js +10 -11
  171. package/examples/js/postprocessing/HalftonePass.js +9 -9
  172. package/examples/js/postprocessing/LUTPass.js +2 -15
  173. package/examples/js/postprocessing/MaskPass.js +20 -17
  174. package/examples/js/postprocessing/OutlinePass.js +49 -38
  175. package/examples/js/postprocessing/Pass.js +11 -14
  176. package/examples/js/postprocessing/RenderPass.js +3 -7
  177. package/examples/js/postprocessing/RenderPixelatedPass.js +215 -0
  178. package/examples/js/postprocessing/SAOPass.js +40 -32
  179. package/examples/js/postprocessing/SMAAPass.js +34 -17
  180. package/examples/js/postprocessing/SSAARenderPass.js +14 -14
  181. package/examples/js/postprocessing/SSAOPass.js +56 -42
  182. package/examples/js/postprocessing/SSRPass.js +78 -61
  183. package/examples/js/postprocessing/SavePass.js +14 -6
  184. package/examples/js/postprocessing/ShaderPass.js +9 -8
  185. package/examples/js/postprocessing/TAARenderPass.js +11 -9
  186. package/examples/js/postprocessing/TexturePass.js +7 -4
  187. package/examples/js/postprocessing/UnrealBloomPass.js +43 -25
  188. package/examples/js/renderers/CSS2DRenderer.js +4 -23
  189. package/examples/js/renderers/CSS3DRenderer.js +5 -26
  190. package/examples/js/renderers/Projector.js +31 -108
  191. package/examples/js/renderers/SVGRenderer.js +4 -50
  192. package/examples/js/shaders/ACESFilmicToneMappingShader.js +3 -6
  193. package/examples/js/shaders/AfterimageShader.js +3 -6
  194. package/examples/js/shaders/BasicShader.js +3 -6
  195. package/examples/js/shaders/BleachBypassShader.js +3 -6
  196. package/examples/js/shaders/BlendShader.js +3 -6
  197. package/examples/js/shaders/BokehShader.js +3 -6
  198. package/examples/js/shaders/BokehShader2.js +4 -13
  199. package/examples/js/shaders/BrightnessContrastShader.js +3 -6
  200. package/examples/js/shaders/ColorCorrectionShader.js +2 -6
  201. package/examples/js/shaders/ColorifyShader.js +2 -6
  202. package/examples/js/shaders/ConvolutionShader.js +5 -10
  203. package/examples/js/shaders/CopyShader.js +3 -6
  204. package/examples/js/shaders/DOFMipMapShader.js +3 -6
  205. package/examples/js/shaders/DepthLimitedBlurShader.js +2 -9
  206. package/examples/js/shaders/DigitalGlitch.js +3 -6
  207. package/examples/js/shaders/DotScreenShader.js +2 -6
  208. package/examples/js/shaders/FXAAShader.js +1 -3
  209. package/examples/js/shaders/FilmShader.js +3 -6
  210. package/examples/js/shaders/FocusShader.js +3 -6
  211. package/examples/js/shaders/FreiChenShader.js +2 -6
  212. package/examples/js/shaders/GammaCorrectionShader.js +3 -6
  213. package/examples/js/shaders/GodRaysShader.js +11 -24
  214. package/examples/js/shaders/HalftoneShader.js +3 -6
  215. package/examples/js/shaders/HorizontalBlurShader.js +3 -6
  216. package/examples/js/shaders/HorizontalTiltShiftShader.js +3 -6
  217. package/examples/js/shaders/HueSaturationShader.js +3 -6
  218. package/examples/js/shaders/KaleidoShader.js +3 -6
  219. package/examples/js/shaders/LuminosityHighPassShader.js +2 -6
  220. package/examples/js/shaders/LuminosityShader.js +4 -7
  221. package/examples/js/shaders/MMDToonShader.js +2 -4
  222. package/examples/js/shaders/MirrorShader.js +3 -6
  223. package/examples/js/shaders/NormalMapShader.js +2 -6
  224. package/examples/js/shaders/RGBShiftShader.js +3 -6
  225. package/examples/js/shaders/SAOShader.js +2 -6
  226. package/examples/js/shaders/SMAAShader.js +6 -18
  227. package/examples/js/shaders/SSAOShader.js +2 -6
  228. package/examples/js/shaders/SSRShader.js +6 -18
  229. package/examples/js/shaders/SepiaShader.js +3 -6
  230. package/examples/js/shaders/SobelOperatorShader.js +2 -6
  231. package/examples/js/shaders/TechnicolorShader.js +3 -6
  232. package/examples/js/shaders/ToneMapShader.js +4 -7
  233. package/examples/js/shaders/ToonShader.js +8 -24
  234. package/examples/js/shaders/TriangleBlurShader.js +2 -6
  235. package/examples/js/shaders/UnpackDepthRGBAShader.js +3 -6
  236. package/examples/js/shaders/VelocityShader.js +126 -0
  237. package/examples/js/shaders/VerticalBlurShader.js +3 -6
  238. package/examples/js/shaders/VerticalTiltShiftShader.js +3 -6
  239. package/examples/js/shaders/VignetteShader.js +3 -6
  240. package/examples/js/shaders/VolumeShader.js +2 -6
  241. package/examples/js/shaders/WaterRefractionShader.js +2 -6
  242. package/examples/js/textures/FlakesTexture.js +0 -1
  243. package/examples/js/utils/BufferGeometryUtils.js +237 -171
  244. package/examples/js/utils/CameraUtils.js +5 -20
  245. package/examples/js/utils/GPUStatsPanel.js +3 -12
  246. package/examples/js/utils/GeometryCompressionUtils.js +19 -44
  247. package/examples/js/utils/GeometryUtils.js +15 -36
  248. package/examples/js/utils/LDrawUtils.js +8 -11
  249. package/examples/js/utils/PackedPhongMaterial.js +6 -4
  250. package/examples/js/utils/SceneUtils.js +109 -14
  251. package/examples/js/utils/ShadowMapViewer.js +17 -14
  252. package/examples/js/utils/SkeletonUtils.js +13 -27
  253. package/examples/js/utils/UVsDebug.js +20 -12
  254. package/examples/js/utils/WorkerPool.js +1 -11
  255. package/examples/jsm/animation/CCDIKSolver.js +27 -3
  256. package/examples/jsm/animation/MMDPhysics.js +28 -22
  257. package/examples/jsm/capabilities/WebGPU.js +3 -1
  258. package/examples/jsm/controls/ArcballControls.js +17 -2
  259. package/examples/jsm/controls/FirstPersonControls.js +20 -27
  260. package/examples/jsm/controls/FlyControls.js +16 -24
  261. package/examples/jsm/controls/OrbitControls.js +44 -9
  262. package/examples/jsm/controls/PointerLockControls.js +0 -7
  263. package/examples/jsm/controls/TrackballControls.js +14 -5
  264. package/examples/jsm/controls/TransformControls.js +18 -16
  265. package/examples/jsm/csm/CSM.js +1 -0
  266. package/examples/jsm/csm/CSMHelper.js +30 -0
  267. package/examples/jsm/effects/AnaglyphEffect.js +2 -2
  268. package/examples/jsm/effects/OutlineEffect.js +4 -25
  269. package/examples/jsm/effects/ParallaxBarrierEffect.js +2 -2
  270. package/examples/jsm/effects/PeppersGhostEffect.js +2 -2
  271. package/examples/jsm/effects/StereoEffect.js +2 -2
  272. package/examples/jsm/environments/RoomEnvironment.js +23 -0
  273. package/examples/jsm/exporters/ColladaExporter.js +4 -13
  274. package/examples/jsm/exporters/DRACOExporter.js +0 -13
  275. package/examples/jsm/exporters/GLTFExporter.js +29 -110
  276. package/examples/jsm/exporters/KTX2Exporter.js +29 -29
  277. package/examples/jsm/exporters/OBJExporter.js +0 -18
  278. package/examples/jsm/exporters/PLYExporter.js +14 -22
  279. package/examples/jsm/exporters/STLExporter.js +1 -9
  280. package/examples/jsm/exporters/USDZExporter.js +107 -4
  281. package/examples/jsm/geometries/ConvexGeometry.js +1 -1
  282. package/examples/jsm/geometries/ParametricGeometry.js +0 -6
  283. package/examples/jsm/helpers/OctreeHelper.js +22 -8
  284. package/examples/jsm/helpers/VertexNormalsHelper.js +7 -1
  285. package/examples/jsm/helpers/VertexTangentsHelper.js +7 -0
  286. package/examples/jsm/helpers/ViewHelper.js +24 -0
  287. package/examples/jsm/interactive/HTMLMesh.js +14 -15
  288. package/examples/jsm/interactive/InteractiveGroup.js +4 -2
  289. package/examples/jsm/interactive/SelectionHelper.js +5 -3
  290. package/examples/jsm/libs/flow.module.js +610 -160
  291. package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
  292. package/examples/jsm/libs/meshopt_decoder.module.js +97 -32
  293. package/examples/jsm/libs/utif.module.js +1579 -0
  294. package/examples/jsm/libs/zstddec.module.js +1 -0
  295. package/examples/jsm/lines/LineSegments2.js +4 -0
  296. package/examples/jsm/loaders/3DMLoader.js +1 -2
  297. package/examples/jsm/loaders/ColladaLoader.js +29 -0
  298. package/examples/jsm/loaders/DRACOLoader.js +2 -28
  299. package/examples/jsm/loaders/EXRLoader.js +3 -13
  300. package/examples/jsm/loaders/FBXLoader.js +26 -3
  301. package/examples/jsm/loaders/FontLoader.js +3 -16
  302. package/examples/jsm/loaders/GLTFLoader.js +321 -464
  303. package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -13
  304. package/examples/jsm/loaders/KTX2Loader.js +254 -53
  305. package/examples/jsm/loaders/LDrawLoader.js +149 -87
  306. package/examples/jsm/loaders/LottieLoader.js +4 -2
  307. package/examples/jsm/loaders/MaterialXLoader.js +728 -0
  308. package/examples/jsm/loaders/OBJLoader.js +6 -14
  309. package/examples/jsm/loaders/PCDLoader.js +60 -14
  310. package/examples/jsm/loaders/PLYLoader.js +71 -19
  311. package/examples/jsm/loaders/RGBELoader.js +1 -1
  312. package/examples/jsm/loaders/SVGLoader.js +231 -17
  313. package/examples/jsm/loaders/TIFFLoader.js +36 -0
  314. package/examples/jsm/loaders/USDZLoader.js +633 -0
  315. package/examples/jsm/loaders/VRMLLoader.js +36 -26
  316. package/examples/jsm/loaders/VTKLoader.js +1 -1
  317. package/examples/jsm/loaders/lwo/LWO2Parser.js +6 -8
  318. package/examples/jsm/loaders/lwo/LWO3Parser.js +6 -8
  319. package/examples/jsm/materials/MeshGouraudMaterial.js +423 -0
  320. package/examples/jsm/math/ColorConverter.js +1 -49
  321. package/examples/jsm/math/ConvexHull.js +4 -4
  322. package/examples/jsm/math/Octree.js +1 -1
  323. package/examples/jsm/misc/GPUComputationRenderer.js +43 -0
  324. package/examples/jsm/misc/Volume.js +169 -171
  325. package/examples/jsm/misc/VolumeSlice.js +78 -80
  326. package/examples/jsm/modifiers/SimplifyModifier.js +1 -1
  327. package/examples/jsm/node-editor/NodeEditor.js +91 -12
  328. package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +1 -1
  329. package/examples/jsm/node-editor/accessors/NormalEditor.js +1 -1
  330. package/examples/jsm/node-editor/accessors/PositionEditor.js +1 -1
  331. package/examples/jsm/node-editor/accessors/UVEditor.js +1 -1
  332. package/examples/jsm/node-editor/core/BaseNode.js +10 -3
  333. package/examples/jsm/node-editor/display/BlendEditor.js +1 -1
  334. package/examples/jsm/node-editor/display/NormalMapEditor.js +1 -1
  335. package/examples/jsm/node-editor/inputs/ColorEditor.js +1 -1
  336. package/examples/jsm/node-editor/inputs/FloatEditor.js +1 -1
  337. package/examples/jsm/node-editor/inputs/SliderEditor.js +1 -1
  338. package/examples/jsm/node-editor/inputs/TextureEditor.js +1 -1
  339. package/examples/jsm/node-editor/inputs/Vector2Editor.js +1 -1
  340. package/examples/jsm/node-editor/inputs/Vector3Editor.js +1 -1
  341. package/examples/jsm/node-editor/inputs/Vector4Editor.js +1 -1
  342. package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +7 -10
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  474. package/examples/jsm/shaders/VelocityShader.js +128 -0
  475. package/examples/jsm/utils/BufferGeometryUtils.js +176 -43
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  477. package/examples/jsm/utils/PackedPhongMaterial.js +0 -1
  478. package/examples/jsm/utils/SceneUtils.js +117 -12
  479. package/examples/jsm/webxr/OculusHandModel.js +3 -2
  480. package/examples/jsm/webxr/OculusHandPointerModel.js +6 -1
  481. package/examples/jsm/webxr/VRButton.js +1 -7
  482. package/examples/jsm/webxr/XRHandMeshModel.js +8 -3
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  484. package/src/Three.Legacy.js +262 -36
  485. package/src/Three.js +4 -2
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  488. package/src/animation/AnimationMixer.js +1 -1
  489. package/src/animation/AnimationUtils.js +204 -199
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  491. package/src/animation/PropertyBinding.js +31 -5
  492. package/src/audio/AudioContext.js +5 -5
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  494. package/src/constants.js +2 -4
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  609. package/src/renderers/shaders/UniformsUtils.js +29 -0
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  611. package/src/renderers/webgl/WebGLBackground.js +17 -9
  612. package/src/renderers/webgl/WebGLLights.js +37 -17
  613. package/src/renderers/webgl/WebGLMaterials.js +2 -1
  614. package/src/renderers/webgl/WebGLMorphtargets.js +0 -20
  615. package/src/renderers/webgl/WebGLProgram.js +6 -11
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  617. package/src/renderers/webgl/WebGLRenderLists.js +5 -4
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  619. package/src/renderers/webgl/WebGLShaderCache.js +9 -6
  620. package/src/renderers/webgl/WebGLShadowMap.js +13 -16
  621. package/src/renderers/webgl/WebGLState.js +125 -41
  622. package/src/renderers/webgl/WebGLTextures.js +94 -39
  623. package/src/renderers/webgl/WebGLUniforms.js +156 -28
  624. package/src/renderers/webgl/WebGLUniformsGroups.js +372 -0
  625. package/src/renderers/webgl/WebGLUtils.js +3 -1
  626. package/src/renderers/webvr/WebVRManager.js +42 -9
  627. package/src/renderers/webvr/WebVRUtils.js +1 -1
  628. package/src/renderers/webxr/WebXRController.js +91 -50
  629. package/src/renderers/webxr/WebXRManager.js +127 -34
  630. package/src/scenes/Scene.js +24 -3
  631. package/src/textures/CompressedArrayTexture.js +18 -0
  632. package/src/textures/Source.js +1 -1
  633. package/src/textures/Texture.js +2 -1
  634. package/src/utils.js +1 -1
  635. package/examples/js/controls/experimental/CameraControls.js +0 -1048
  636. package/examples/js/libs/lottie_canvas.js +0 -12751
  637. package/examples/js/loaders/KTX2Loader.js +0 -558
  638. package/examples/js/shaders/PixelShader.js +0 -51
  639. package/examples/jsm/controls/experimental/CameraControls.js +0 -1248
  640. package/examples/jsm/nodes/accessors/ReflectNode.js +0 -70
  641. package/examples/jsm/nodes/core/NodeVary.js +0 -14
  642. package/examples/jsm/nodes/core/VaryNode.js +0 -54
  643. package/examples/jsm/package.json +0 -3
  644. package/examples/jsm/renderers/webgl/nodes/WebGLPhysicalContextNode.js +0 -45
  645. package/examples/jsm/shaders/PixelShader.js +0 -44
  646. package/src/renderers/shaders/ShaderChunk/lights_lambert_vertex.glsl.js +0 -122
@@ -9,7 +9,10 @@ import {
9
9
  UniformsUtils,
10
10
  Vector3,
11
11
  Vector4,
12
- WebGLRenderTarget
12
+ WebGLRenderTarget,
13
+ LinearEncoding,
14
+ NoToneMapping,
15
+ HalfFloatType
13
16
  } from 'three';
14
17
 
15
18
  class Refractor extends Mesh {
@@ -45,7 +48,7 @@ class Refractor extends Mesh {
45
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46
49
  // render target
47
50
 
48
- const renderTarget = new WebGLRenderTarget( textureWidth, textureHeight, { samples: multisample } );
51
+ const renderTarget = new WebGLRenderTarget( textureWidth, textureHeight, { samples: multisample, type: HalfFloatType } );
49
52
 
50
53
  // material
51
54
 
@@ -191,9 +194,13 @@ class Refractor extends Mesh {
191
194
  const currentRenderTarget = renderer.getRenderTarget();
192
195
  const currentXrEnabled = renderer.xr.enabled;
193
196
  const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
197
+ const currentOutputEncoding = renderer.outputEncoding;
198
+ const currentToneMapping = renderer.toneMapping;
194
199
 
195
200
  renderer.xr.enabled = false; // avoid camera modification
196
201
  renderer.shadowMap.autoUpdate = false; // avoid re-computing shadows
202
+ renderer.outputEncoding = LinearEncoding;
203
+ renderer.toneMapping = NoToneMapping;
197
204
 
198
205
  renderer.setRenderTarget( renderTarget );
199
206
  if ( renderer.autoClear === false ) renderer.clear();
@@ -201,6 +208,8 @@ class Refractor extends Mesh {
201
208
 
202
209
  renderer.xr.enabled = currentXrEnabled;
203
210
  renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
211
+ renderer.outputEncoding = currentOutputEncoding;
212
+ renderer.toneMapping = currentToneMapping;
204
213
  renderer.setRenderTarget( currentRenderTarget );
205
214
 
206
215
  // restore viewport
@@ -221,10 +230,6 @@ class Refractor extends Mesh {
221
230
 
222
231
  this.onBeforeRender = function ( renderer, scene, camera ) {
223
232
 
224
- // Render
225
-
226
- renderTarget.texture.encoding = renderer.outputEncoding;
227
-
228
233
  // ensure refractors are rendered only once per frame
229
234
 
230
235
  if ( camera.userData.refractor === true ) return;
@@ -317,6 +322,7 @@ Refractor.RefractorShader = {
317
322
  vec4 base = texture2DProj( tDiffuse, vUv );
318
323
  gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
319
324
 
325
+ #include <tonemapping_fragment>
320
326
  #include <encodings_fragment>
321
327
 
322
328
  }`
@@ -1,7 +1,9 @@
1
1
  import {
2
2
  Matrix4,
3
3
  Mesh,
4
- MeshBasicMaterial
4
+ MeshBasicMaterial,
5
+ EqualStencilFunc,
6
+ IncrementStencilOp
5
7
  } from 'three';
6
8
 
7
9
  /**
@@ -19,7 +21,11 @@ class ShadowMesh extends Mesh {
19
21
  color: 0x000000,
20
22
  transparent: true,
21
23
  opacity: 0.6,
22
- depthWrite: false
24
+ depthWrite: false,
25
+ stencilWrite: true,
26
+ stencilFunc: EqualStencilFunc,
27
+ stencilRef: 0,
28
+ stencilZPass: IncrementStencilOp
23
29
 
24
30
  } );
25
31
 
@@ -30,7 +30,7 @@ class AfterimagePass extends Pass {
30
30
  magFilter: NearestFilter,
31
31
  } );
32
32
 
33
- this.shaderMaterial = new ShaderMaterial( {
33
+ this.compFsMaterial = new ShaderMaterial( {
34
34
 
35
35
  uniforms: this.uniforms,
36
36
  vertexShader: this.shader.vertexShader,
@@ -38,10 +38,10 @@ class AfterimagePass extends Pass {
38
38
 
39
39
  } );
40
40
 
41
- this.compFsQuad = new FullScreenQuad( this.shaderMaterial );
41
+ this.compFsQuad = new FullScreenQuad( this.compFsMaterial );
42
42
 
43
- const material = new MeshBasicMaterial();
44
- this.copyFsQuad = new FullScreenQuad( material );
43
+ this.copyFsMaterial = new MeshBasicMaterial();
44
+ this.copyFsQuad = new FullScreenQuad( this.copyFsMaterial );
45
45
 
46
46
  }
47
47
 
@@ -85,6 +85,19 @@ class AfterimagePass extends Pass {
85
85
 
86
86
  }
87
87
 
88
+ dispose() {
89
+
90
+ this.textureComp.dispose();
91
+ this.textureOld.dispose();
92
+
93
+ this.compFsMaterial.dispose();
94
+ this.copyFsMaterial.dispose();
95
+
96
+ this.compFsQuad.dispose();
97
+ this.copyFsQuad.dispose();
98
+
99
+ }
100
+
88
101
  }
89
102
 
90
103
  export { AfterimagePass };
@@ -10,15 +10,15 @@ import { ConvolutionShader } from '../shaders/ConvolutionShader.js';
10
10
 
11
11
  class BloomPass extends Pass {
12
12
 
13
- constructor( strength = 1, kernelSize = 25, sigma = 4, resolution = 256 ) {
13
+ constructor( strength = 1, kernelSize = 25, sigma = 4 ) {
14
14
 
15
15
  super();
16
16
 
17
17
  // render targets
18
18
 
19
- this.renderTargetX = new WebGLRenderTarget( resolution, resolution );
19
+ this.renderTargetX = new WebGLRenderTarget(); // will be resized later
20
20
  this.renderTargetX.texture.name = 'BloomPass.x';
21
- this.renderTargetY = new WebGLRenderTarget( resolution, resolution );
21
+ this.renderTargetY = new WebGLRenderTarget(); // will be resized later
22
22
  this.renderTargetY.texture.name = 'BloomPass.y';
23
23
 
24
24
  // combine material
@@ -105,6 +105,25 @@ class BloomPass extends Pass {
105
105
 
106
106
  }
107
107
 
108
+ setSize( width, height ) {
109
+
110
+ this.renderTargetX.setSize( width, height );
111
+ this.renderTargetY.setSize( width, height );
112
+
113
+ }
114
+
115
+ dispose() {
116
+
117
+ this.renderTargetX.dispose();
118
+ this.renderTargetY.dispose();
119
+
120
+ this.materialCombine.dispose();
121
+ this.materialConvolution.dispose();
122
+
123
+ this.fsQuad.dispose();
124
+
125
+ }
126
+
108
127
  }
109
128
 
110
129
  const CombineShader = {
@@ -31,10 +31,7 @@ class BokehPass extends Pass {
31
31
 
32
32
  // render targets
33
33
 
34
- const width = params.width || window.innerWidth || 1;
35
- const height = params.height || window.innerHeight || 1;
36
-
37
- this.renderTargetDepth = new WebGLRenderTarget( width, height, {
34
+ this.renderTargetDepth = new WebGLRenderTarget( 1, 1, { // will be resized later
38
35
  minFilter: NearestFilter,
39
36
  magFilter: NearestFilter
40
37
  } );
@@ -126,6 +123,23 @@ class BokehPass extends Pass {
126
123
 
127
124
  }
128
125
 
126
+ setSize( width, height ) {
127
+
128
+ this.renderTargetDepth.setSize( width, height );
129
+
130
+ }
131
+
132
+ dispose() {
133
+
134
+ this.renderTargetDepth.dispose();
135
+
136
+ this.materialDepth.dispose();
137
+ this.materialBokeh.dispose();
138
+
139
+ this.fsQuad.dispose();
140
+
141
+ }
142
+
129
143
  }
130
144
 
131
145
  export { BokehPass };
@@ -12,7 +12,7 @@ import { Pass } from './Pass.js';
12
12
 
13
13
  class CubeTexturePass extends Pass {
14
14
 
15
- constructor( camera, envMap, opacity = 1 ) {
15
+ constructor( camera, tCube, opacity = 1 ) {
16
16
 
17
17
  super();
18
18
 
@@ -37,13 +37,13 @@ class CubeTexturePass extends Pass {
37
37
 
38
38
  get: function () {
39
39
 
40
- return this.uniforms.envMap.value;
40
+ return this.uniforms.tCube.value;
41
41
 
42
42
  }
43
43
 
44
44
  } );
45
45
 
46
- this.envMap = envMap;
46
+ this.tCube = tCube;
47
47
  this.opacity = opacity;
48
48
 
49
49
  this.cubeScene = new Scene();
@@ -60,8 +60,8 @@ class CubeTexturePass extends Pass {
60
60
  this.cubeCamera.projectionMatrix.copy( this.camera.projectionMatrix );
61
61
  this.cubeCamera.quaternion.setFromRotationMatrix( this.camera.matrixWorld );
62
62
 
63
- this.cubeMesh.material.uniforms.envMap.value = this.envMap;
64
- this.cubeMesh.material.uniforms.flipEnvMap.value = ( this.envMap.isCubeTexture && this.envMap.isRenderTargetTexture === false ) ? - 1 : 1;
63
+ this.cubeMesh.material.uniforms.tCube.value = this.tCube;
64
+ this.cubeMesh.material.uniforms.tFlip.value = ( this.tCube.isCubeTexture && this.tCube.isRenderTargetTexture === false ) ? - 1 : 1;
65
65
  this.cubeMesh.material.uniforms.opacity.value = this.opacity;
66
66
  this.cubeMesh.material.transparent = ( this.opacity < 1.0 );
67
67
 
@@ -73,6 +73,13 @@ class CubeTexturePass extends Pass {
73
73
 
74
74
  }
75
75
 
76
+ dispose() {
77
+
78
+ this.cubeMesh.geometry.dispose();
79
+ this.cubeMesh.material.dispose();
80
+
81
+ }
82
+
76
83
  }
77
84
 
78
85
  export { CubeTexturePass };
@@ -53,6 +53,14 @@ class DotScreenPass extends Pass {
53
53
 
54
54
  }
55
55
 
56
+ dispose() {
57
+
58
+ this.material.dispose();
59
+
60
+ this.fsQuad.dispose();
61
+
62
+ }
63
+
56
64
  }
57
65
 
58
66
  export { DotScreenPass };
@@ -232,6 +232,15 @@ class EffectComposer {
232
232
 
233
233
  }
234
234
 
235
+ dispose() {
236
+
237
+ this.renderTarget1.dispose();
238
+ this.renderTarget2.dispose();
239
+
240
+ this.copyPass.dispose();
241
+
242
+ }
243
+
235
244
  }
236
245
 
237
246
 
@@ -54,6 +54,14 @@ class FilmPass extends Pass {
54
54
 
55
55
  }
56
56
 
57
+ dispose() {
58
+
59
+ this.material.dispose();
60
+
61
+ this.fsQuad.dispose();
62
+
63
+ }
64
+
57
65
  }
58
66
 
59
67
  export { FilmPass };
@@ -22,7 +22,9 @@ class GlitchPass extends Pass {
22
22
 
23
23
  this.uniforms = UniformsUtils.clone( shader.uniforms );
24
24
 
25
- this.uniforms[ 'tDisp' ].value = this.generateHeightmap( dt_size );
25
+ this.heightMap = this.generateHeightmap( dt_size );
26
+
27
+ this.uniforms[ 'tDisp' ].value = this.heightMap;
26
28
 
27
29
  this.material = new ShaderMaterial( {
28
30
  uniforms: this.uniforms,
@@ -113,6 +115,16 @@ class GlitchPass extends Pass {
113
115
 
114
116
  }
115
117
 
118
+ dispose() {
119
+
120
+ this.material.dispose();
121
+
122
+ this.heightMap.dispose();
123
+
124
+ this.fsQuad.dispose();
125
+
126
+ }
127
+
116
128
  }
117
129
 
118
130
  export { GlitchPass };
@@ -72,6 +72,14 @@ class HalftonePass extends Pass {
72
72
 
73
73
  }
74
74
 
75
+ dispose() {
76
+
77
+ this.material.dispose();
78
+
79
+ this.fsQuad.dispose();
80
+
81
+ }
82
+
75
83
  }
76
84
 
77
85
  export { HalftonePass };
@@ -140,6 +140,16 @@ class OutlinePass extends Pass {
140
140
  this.renderTargetEdgeBuffer1.dispose();
141
141
  this.renderTargetEdgeBuffer2.dispose();
142
142
 
143
+ this.depthMaterial.dispose();
144
+ this.prepareMaskMaterial.dispose();
145
+ this.edgeDetectionMaterial.dispose();
146
+ this.separableBlurMaterial1.dispose();
147
+ this.separableBlurMaterial2.dispose();
148
+ this.overlayMaterial.dispose();
149
+ this.materialCopy.dispose();
150
+
151
+ this.fsQuad.dispose();
152
+
143
153
  }
144
154
 
145
155
  setSize( width, height ) {
@@ -446,7 +456,17 @@ class OutlinePass extends Pass {
446
456
  #include <project_vertex>
447
457
 
448
458
  vPosition = mvPosition;
449
- vec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );
459
+
460
+ vec4 worldPosition = vec4( transformed, 1.0 );
461
+
462
+ #ifdef USE_INSTANCING
463
+
464
+ worldPosition = instanceMatrix * worldPosition;
465
+
466
+ #endif
467
+
468
+ worldPosition = modelMatrix * worldPosition;
469
+
450
470
  projTexCoord = textureMatrix * worldPosition;
451
471
 
452
472
  }`,
@@ -555,12 +575,14 @@ class OutlinePass extends Pass {
555
575
 
556
576
  void main() {
557
577
  vec2 invSize = 1.0 / texSize;
558
- float weightSum = gaussianPdf(0.0, kernelRadius);
578
+ float sigma = kernelRadius/2.0;
579
+ float weightSum = gaussianPdf(0.0, sigma);
559
580
  vec4 diffuseSum = texture2D( colorTexture, vUv) * weightSum;
560
581
  vec2 delta = direction * invSize * kernelRadius/float(MAX_RADIUS);
561
582
  vec2 uvOffset = delta;
562
583
  for( int i = 1; i <= MAX_RADIUS; i ++ ) {
563
- float w = gaussianPdf(uvOffset.x, kernelRadius);
584
+ float x = kernelRadius * float(i) / float(MAX_RADIUS);
585
+ float w = gaussianPdf(x, sigma);
564
586
  vec4 sample1 = texture2D( colorTexture, vUv + uvOffset);
565
587
  vec4 sample2 = texture2D( colorTexture, vUv - uvOffset);
566
588
  diffuseSum += ((sample1 + sample2) * w);
@@ -31,6 +31,8 @@ class Pass {
31
31
 
32
32
  }
33
33
 
34
+ dispose() {}
35
+
34
36
  }
35
37
 
36
38
  // Helper for passes that need to fill the viewport with a single quad.
@@ -0,0 +1,234 @@
1
+ import {
2
+ WebGLRenderTarget,
3
+ MeshNormalMaterial,
4
+ ShaderMaterial,
5
+ Vector2,
6
+ Vector4,
7
+ DepthTexture,
8
+ NearestFilter
9
+ } from 'three';
10
+ import { Pass, FullScreenQuad } from './Pass.js';
11
+
12
+ class RenderPixelatedPass extends Pass {
13
+
14
+ constructor( pixelSize, scene, camera, options = {} ) {
15
+
16
+ super();
17
+
18
+ this.pixelSize = pixelSize;
19
+ this.resolution = new Vector2();
20
+ this.renderResolution = new Vector2();
21
+
22
+ this.pixelatedMaterial = this.createPixelatedMaterial();
23
+ this.normalMaterial = new MeshNormalMaterial();
24
+
25
+ this.fsQuad = new FullScreenQuad( this.pixelatedMaterial );
26
+ this.scene = scene;
27
+ this.camera = camera;
28
+
29
+ this.normalEdgeStrength = options.normalEdgeStrength || 0.3;
30
+ this.depthEdgeStrength = options.depthEdgeStrength || 0.4;
31
+
32
+ this.beautyRenderTarget = new WebGLRenderTarget();
33
+ this.beautyRenderTarget.texture.minFilter = NearestFilter;
34
+ this.beautyRenderTarget.texture.magFilter = NearestFilter;
35
+ this.beautyRenderTarget.depthTexture = new DepthTexture();
36
+
37
+ this.normalRenderTarget = new WebGLRenderTarget();
38
+ this.normalRenderTarget.texture.minFilter = NearestFilter;
39
+ this.normalRenderTarget.texture.magFilter = NearestFilter;
40
+
41
+
42
+
43
+ }
44
+
45
+ dispose() {
46
+
47
+ this.beautyRenderTarget.dispose();
48
+ this.normalRenderTarget.dispose();
49
+
50
+ this.pixelatedMaterial.dispose();
51
+ this.normalMaterial.dispose();
52
+
53
+ this.fsQuad.dispose();
54
+
55
+ }
56
+
57
+ setSize( width, height ) {
58
+
59
+ this.resolution.set( width, height );
60
+ this.renderResolution.set( ( width / this.pixelSize ) | 0, ( height / this.pixelSize ) | 0 );
61
+ const { x, y } = this.renderResolution;
62
+ this.beautyRenderTarget.setSize( x, y );
63
+ this.normalRenderTarget.setSize( x, y );
64
+ this.fsQuad.material.uniforms.resolution.value.set( x, y, 1 / x, 1 / y );
65
+
66
+ }
67
+
68
+ setPixelSize( pixelSize ) {
69
+
70
+ this.pixelSize = pixelSize;
71
+ this.setSize( this.resolution.x, this.resolution.y );
72
+
73
+ }
74
+
75
+ render( renderer, writeBuffer ) {
76
+
77
+ const uniforms = this.fsQuad.material.uniforms;
78
+ uniforms.normalEdgeStrength.value = this.normalEdgeStrength;
79
+ uniforms.depthEdgeStrength.value = this.depthEdgeStrength;
80
+
81
+ renderer.setRenderTarget( this.beautyRenderTarget );
82
+ renderer.render( this.scene, this.camera );
83
+
84
+ const overrideMaterial_old = this.scene.overrideMaterial;
85
+ renderer.setRenderTarget( this.normalRenderTarget );
86
+ this.scene.overrideMaterial = this.normalMaterial;
87
+ renderer.render( this.scene, this.camera );
88
+ this.scene.overrideMaterial = overrideMaterial_old;
89
+
90
+ uniforms.tDiffuse.value = this.beautyRenderTarget.texture;
91
+ uniforms.tDepth.value = this.beautyRenderTarget.depthTexture;
92
+ uniforms.tNormal.value = this.normalRenderTarget.texture;
93
+
94
+ if ( this.renderToScreen ) {
95
+
96
+ renderer.setRenderTarget( null );
97
+
98
+ } else {
99
+
100
+ renderer.setRenderTarget( writeBuffer );
101
+
102
+ if ( this.clear ) renderer.clear();
103
+
104
+ }
105
+
106
+ this.fsQuad.render( renderer );
107
+
108
+ }
109
+
110
+ createPixelatedMaterial() {
111
+
112
+ return new ShaderMaterial( {
113
+ uniforms: {
114
+ tDiffuse: { value: null },
115
+ tDepth: { value: null },
116
+ tNormal: { value: null },
117
+ resolution: {
118
+ value: new Vector4(
119
+ this.renderResolution.x,
120
+ this.renderResolution.y,
121
+ 1 / this.renderResolution.x,
122
+ 1 / this.renderResolution.y,
123
+ )
124
+ },
125
+ normalEdgeStrength: { value: 0 },
126
+ depthEdgeStrength: { value: 0 }
127
+ },
128
+ vertexShader: /* glsl */`
129
+ varying vec2 vUv;
130
+
131
+ void main() {
132
+
133
+ vUv = uv;
134
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
135
+
136
+ }
137
+ `,
138
+ fragmentShader: /* glsl */`
139
+ uniform sampler2D tDiffuse;
140
+ uniform sampler2D tDepth;
141
+ uniform sampler2D tNormal;
142
+ uniform vec4 resolution;
143
+ uniform float normalEdgeStrength;
144
+ uniform float depthEdgeStrength;
145
+ varying vec2 vUv;
146
+
147
+ float getDepth(int x, int y) {
148
+
149
+ return texture2D( tDepth, vUv + vec2(x, y) * resolution.zw ).r;
150
+
151
+ }
152
+
153
+ vec3 getNormal(int x, int y) {
154
+
155
+ return texture2D( tNormal, vUv + vec2(x, y) * resolution.zw ).rgb * 2.0 - 1.0;
156
+
157
+ }
158
+
159
+ float depthEdgeIndicator(float depth, vec3 normal) {
160
+
161
+ float diff = 0.0;
162
+ diff += clamp(getDepth(1, 0) - depth, 0.0, 1.0);
163
+ diff += clamp(getDepth(-1, 0) - depth, 0.0, 1.0);
164
+ diff += clamp(getDepth(0, 1) - depth, 0.0, 1.0);
165
+ diff += clamp(getDepth(0, -1) - depth, 0.0, 1.0);
166
+ return floor(smoothstep(0.01, 0.02, diff) * 2.) / 2.;
167
+
168
+ }
169
+
170
+ float neighborNormalEdgeIndicator(int x, int y, float depth, vec3 normal) {
171
+
172
+ float depthDiff = getDepth(x, y) - depth;
173
+ vec3 neighborNormal = getNormal(x, y);
174
+
175
+ // Edge pixels should yield to faces who's normals are closer to the bias normal.
176
+ vec3 normalEdgeBias = vec3(1., 1., 1.); // This should probably be a parameter.
177
+ float normalDiff = dot(normal - neighborNormal, normalEdgeBias);
178
+ float normalIndicator = clamp(smoothstep(-.01, .01, normalDiff), 0.0, 1.0);
179
+
180
+ // Only the shallower pixel should detect the normal edge.
181
+ float depthIndicator = clamp(sign(depthDiff * .25 + .0025), 0.0, 1.0);
182
+
183
+ return (1.0 - dot(normal, neighborNormal)) * depthIndicator * normalIndicator;
184
+
185
+ }
186
+
187
+ float normalEdgeIndicator(float depth, vec3 normal) {
188
+
189
+ float indicator = 0.0;
190
+
191
+ indicator += neighborNormalEdgeIndicator(0, -1, depth, normal);
192
+ indicator += neighborNormalEdgeIndicator(0, 1, depth, normal);
193
+ indicator += neighborNormalEdgeIndicator(-1, 0, depth, normal);
194
+ indicator += neighborNormalEdgeIndicator(1, 0, depth, normal);
195
+
196
+ return step(0.1, indicator);
197
+
198
+ }
199
+
200
+ void main() {
201
+
202
+ vec4 texel = texture2D( tDiffuse, vUv );
203
+
204
+ float depth = 0.0;
205
+ vec3 normal = vec3(0.0);
206
+
207
+ if (depthEdgeStrength > 0.0 || normalEdgeStrength > 0.0) {
208
+
209
+ depth = getDepth(0, 0);
210
+ normal = getNormal(0, 0);
211
+
212
+ }
213
+
214
+ float dei = 0.0;
215
+ if (depthEdgeStrength > 0.0)
216
+ dei = depthEdgeIndicator(depth, normal);
217
+
218
+ float nei = 0.0;
219
+ if (normalEdgeStrength > 0.0)
220
+ nei = normalEdgeIndicator(depth, normal);
221
+
222
+ float Strength = dei > 0.0 ? (1.0 - depthEdgeStrength * dei) : (1.0 + normalEdgeStrength * nei);
223
+
224
+ gl_FragColor = texel * Strength;
225
+
226
+ }
227
+ `
228
+ } );
229
+
230
+ }
231
+
232
+ }
233
+
234
+ export { RenderPixelatedPass };
@@ -400,6 +400,26 @@ class SAOPass extends Pass {
400
400
 
401
401
  }
402
402
 
403
+ dispose() {
404
+
405
+ this.saoRenderTarget.dispose();
406
+ this.blurIntermediateRenderTarget.dispose();
407
+ this.beautyRenderTarget.dispose();
408
+ this.normalRenderTarget.dispose();
409
+ this.depthRenderTarget.dispose();
410
+
411
+ this.depthMaterial.dispose();
412
+ this.normalMaterial.dispose();
413
+ this.saoMaterial.dispose();
414
+ this.vBlurMaterial.dispose();
415
+ this.hBlurMaterial.dispose();
416
+ this.materialCopy.dispose();
417
+ this.depthCopy.dispose();
418
+
419
+ this.fsQuad.dispose();
420
+
421
+ }
422
+
403
423
  }
404
424
 
405
425
  SAOPass.OUTPUT = {
@@ -183,6 +183,22 @@ class SMAAPass extends Pass {
183
183
 
184
184
  }
185
185
 
186
+ dispose() {
187
+
188
+ this.edgesRT.dispose();
189
+ this.weightsRT.dispose();
190
+
191
+ this.areaTexture.dispose();
192
+ this.searchTexture.dispose();
193
+
194
+ this.materialEdges.dispose();
195
+ this.materialWeights.dispose();
196
+ this.materialBlend.dispose();
197
+
198
+ this.fsQuad.dispose();
199
+
200
+ }
201
+
186
202
  }
187
203
 
188
204
  export { SMAAPass };