super-three 0.141.0 → 0.147.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +9 -9
- package/build/three.cjs +2441 -1569
- package/build/three.js +2441 -1569
- package/build/three.min.js +1 -1
- package/build/three.module.js +2847 -1576
- package/examples/js/animation/AnimationClipCreator.js +0 -8
- package/examples/js/animation/CCDIKSolver.js +50 -67
- package/examples/js/animation/MMDAnimationHelper.js +66 -137
- package/examples/js/animation/MMDPhysics.js +71 -150
- package/examples/js/cameras/CinematicCamera.js +33 -22
- package/examples/js/controls/ArcballControls.js +149 -403
- package/examples/js/controls/DragControls.js +8 -33
- package/examples/js/controls/FirstPersonControls.js +32 -61
- package/examples/js/controls/FlyControls.js +29 -63
- package/examples/js/controls/OrbitControls.js +125 -103
- package/examples/js/controls/PointerLockControls.js +5 -22
- package/examples/js/controls/TrackballControls.js +33 -88
- package/examples/js/controls/TransformControls.js +101 -182
- package/examples/js/csm/CSM.js +4 -39
- package/examples/js/csm/CSMFrustum.js +3 -9
- package/examples/js/csm/CSMHelper.js +24 -4
- package/examples/js/csm/CSMShader.js +2 -6
- package/examples/js/curves/CurveExtras.js +27 -27
- package/examples/js/curves/NURBSCurve.js +4 -16
- package/examples/js/curves/NURBSSurface.js +3 -9
- package/examples/js/curves/NURBSUtils.js +8 -45
- package/examples/js/effects/AnaglyphEffect.js +6 -20
- package/examples/js/effects/AsciiEffect.js +32 -31
- package/examples/js/effects/OutlineEffect.js +30 -54
- package/examples/js/effects/ParallaxBarrierEffect.js +2 -15
- package/examples/js/effects/PeppersGhostEffect.js +14 -41
- package/examples/js/effects/StereoEffect.js +2 -6
- package/examples/js/environments/RoomEnvironment.js +32 -8
- package/examples/js/exporters/ColladaExporter.js +52 -78
- package/examples/js/exporters/DRACOExporter.js +22 -34
- package/examples/js/exporters/EXRExporter.js +15 -18
- package/examples/js/exporters/GLTFExporter.js +168 -345
- package/examples/js/exporters/MMDExporter.js +5 -12
- package/examples/js/exporters/OBJExporter.js +40 -52
- package/examples/js/exporters/PLYExporter.js +50 -57
- package/examples/js/exporters/STLExporter.js +5 -14
- package/examples/js/exporters/USDZExporter.js +119 -27
- package/examples/js/geometries/BoxLineGeometry.js +0 -1
- package/examples/js/geometries/ConvexGeometry.js +12 -7
- package/examples/js/geometries/DecalGeometry.js +53 -20
- package/examples/js/geometries/LightningStrike.js +54 -67
- package/examples/js/geometries/ParametricGeometries.js +8 -7
- package/examples/js/geometries/ParametricGeometry.js +23 -17
- package/examples/js/geometries/RoundedBoxGeometry.js +21 -19
- package/examples/js/geometries/TeapotGeometry.js +54 -50
- package/examples/js/geometries/TextGeometry.js +6 -4
- package/examples/js/helpers/LightProbeHelper.js +1 -2
- package/examples/js/helpers/OctreeHelper.js +22 -20
- package/examples/js/helpers/PositionalAudioHelper.js +8 -6
- package/examples/js/helpers/RectAreaLightHelper.js +6 -7
- package/examples/js/helpers/VertexNormalsHelper.js +15 -13
- package/examples/js/helpers/VertexTangentsHelper.js +15 -9
- package/examples/js/helpers/ViewHelper.js +31 -16
- package/examples/js/interactive/HTMLMesh.js +25 -39
- package/examples/js/interactive/InteractiveGroup.js +9 -14
- package/examples/js/interactive/SelectionBox.js +3 -70
- package/examples/js/interactive/SelectionHelper.js +2 -8
- package/examples/js/libs/ktx-parse.umd.js +1 -0
- package/examples/js/libs/meshopt_decoder.js +98 -32
- package/examples/js/lights/LightProbeGenerator.js +32 -39
- package/examples/js/lights/RectAreaLightUniformsLib.js +5 -1
- package/examples/js/lines/LineGeometry.js +3 -5
- package/examples/js/lines/LineMaterial.js +4 -11
- package/examples/js/lines/LineSegments2.js +40 -89
- package/examples/js/lines/LineSegmentsGeometry.js +7 -28
- package/examples/js/lines/Wireframe.js +2 -7
- package/examples/js/lines/WireframeGeometry2.js +3 -1
- package/examples/js/loaders/3DMLoader.js +58 -155
- package/examples/js/loaders/3MFLoader.js +72 -106
- package/examples/js/loaders/AMFLoader.js +0 -25
- package/examples/js/loaders/BVHLoader.js +44 -43
- package/examples/js/loaders/BasisTextureLoader.js +16 -46
- package/examples/js/loaders/ColladaLoader.js +229 -359
- package/examples/js/loaders/DDSLoader.js +24 -25
- package/examples/js/loaders/DRACOLoader.js +30 -90
- package/examples/js/loaders/EXRLoader.js +69 -177
- package/examples/js/loaders/FBXLoader.js +294 -441
- package/examples/js/loaders/FontLoader.js +9 -31
- package/examples/js/loaders/GCodeLoader.js +15 -16
- package/examples/js/loaders/GLTFLoader.js +458 -739
- package/examples/js/loaders/HDRCubeTextureLoader.js +0 -17
- package/examples/js/loaders/KMZLoader.js +3 -7
- package/examples/js/loaders/KTXLoader.js +12 -30
- package/examples/js/loaders/LDrawLoader.js +309 -355
- package/examples/js/loaders/LUT3dlLoader.js +7 -11
- package/examples/js/loaders/LUTCubeLoader.js +0 -8
- package/examples/js/loaders/LWOLoader.js +59 -124
- package/examples/js/loaders/LogLuvLoader.js +27 -77
- package/examples/js/loaders/LottieLoader.js +4 -4
- package/examples/js/loaders/MD2Loader.js +26 -27
- package/examples/js/loaders/MDDLoader.js +6 -10
- package/examples/js/loaders/MMDLoader.js +180 -189
- package/examples/js/loaders/MTLLoader.js +18 -47
- package/examples/js/loaders/NRRDLoader.js +44 -84
- package/examples/js/loaders/OBJLoader.js +56 -77
- package/examples/js/loaders/PCDLoader.js +92 -42
- package/examples/js/loaders/PDBLoader.js +17 -13
- package/examples/js/loaders/PLYLoader.js +65 -51
- package/examples/js/loaders/PRWMLoader.js +11 -22
- package/examples/js/loaders/PVRLoader.js +7 -16
- package/examples/js/loaders/RGBELoader.js +36 -61
- package/examples/js/loaders/RGBMLoader.js +26 -87
- package/examples/js/loaders/STLLoader.js +20 -27
- package/examples/js/loaders/SVGLoader.js +365 -236
- package/examples/js/loaders/TDSLoader.js +81 -118
- package/examples/js/loaders/TGALoader.js +39 -41
- package/examples/js/loaders/TIFFLoader.js +30 -0
- package/examples/js/loaders/TTFLoader.js +0 -8
- package/examples/js/loaders/TiltLoader.js +14 -15
- package/examples/js/loaders/VOXLoader.js +8 -16
- package/examples/js/loaders/VRMLLoader.js +266 -354
- package/examples/js/loaders/VTKLoader.js +102 -119
- package/examples/js/loaders/XYZLoader.js +2 -4
- package/examples/js/loaders/lwo/IFFParser.js +55 -136
- package/examples/js/loaders/lwo/LWO2Parser.js +39 -89
- package/examples/js/loaders/lwo/LWO3Parser.js +38 -79
- package/examples/js/materials/MeshGouraudMaterial.js +387 -0
- package/examples/js/math/Capsule.js +0 -17
- package/examples/js/math/ColorConverter.js +3 -53
- package/examples/js/math/ConvexHull.js +185 -141
- package/examples/js/math/ImprovedNoise.js +1 -1
- package/examples/js/math/Lut.js +8 -15
- package/examples/js/math/MeshSurfaceSampler.js +6 -28
- package/examples/js/math/OBB.js +90 -49
- package/examples/js/math/Octree.js +2 -57
- package/examples/js/math/SimplexNoise.js +74 -88
- package/examples/js/misc/ConvexObjectBreaker.js +37 -48
- package/examples/js/misc/GPUComputationRenderer.js +47 -14
- package/examples/js/misc/Gyroscope.js +5 -9
- package/examples/js/misc/MD2Character.js +14 -23
- package/examples/js/misc/MD2CharacterComplex.js +73 -54
- package/examples/js/misc/MorphAnimMesh.js +0 -6
- package/examples/js/misc/MorphBlendMesh.js +3 -30
- package/examples/js/misc/ProgressiveLightMap.js +47 -43
- package/examples/js/misc/RollerCoaster.js +17 -24
- package/examples/js/misc/TubePainter.js +18 -12
- package/examples/js/misc/Volume.js +173 -194
- package/examples/js/misc/VolumeSlice.js +91 -99
- package/examples/js/modifiers/CurveModifier.js +19 -21
- package/examples/js/modifiers/EdgeSplitModifier.js +0 -30
- package/examples/js/modifiers/SimplifyModifier.js +57 -60
- package/examples/js/modifiers/TessellateModifier.js +2 -9
- package/examples/js/objects/GroundProjectedEnv.js +181 -0
- package/examples/js/objects/Lensflare.js +47 -38
- package/examples/js/objects/LightningStorm.js +10 -13
- package/examples/js/objects/MarchingCubes.js +80 -59
- package/examples/js/objects/Reflector.js +31 -22
- package/examples/js/objects/ReflectorForSSRPass.js +20 -25
- package/examples/js/objects/Refractor.js +61 -33
- package/examples/js/objects/ShadowMesh.js +6 -3
- package/examples/js/objects/Sky.js +2 -7
- package/examples/js/objects/Water.js +23 -18
- package/examples/js/objects/Water2.js +20 -19
- package/examples/js/physics/AmmoPhysics.js +23 -20
- package/examples/js/physics/OimoPhysics.js +19 -17
- package/examples/js/postprocessing/AdaptiveToneMappingPass.js +13 -20
- package/examples/js/postprocessing/AfterimagePass.js +19 -12
- package/examples/js/postprocessing/BloomPass.js +38 -17
- package/examples/js/postprocessing/BokehPass.js +29 -12
- package/examples/js/postprocessing/ClearPass.js +1 -6
- package/examples/js/postprocessing/CubeTexturePass.js +12 -9
- package/examples/js/postprocessing/DotScreenPass.js +7 -5
- package/examples/js/postprocessing/EffectComposer.js +25 -32
- package/examples/js/postprocessing/FilmPass.js +7 -5
- package/examples/js/postprocessing/GlitchPass.js +10 -11
- package/examples/js/postprocessing/HalftonePass.js +9 -9
- package/examples/js/postprocessing/LUTPass.js +2 -15
- package/examples/js/postprocessing/MaskPass.js +20 -17
- package/examples/js/postprocessing/OutlinePass.js +49 -38
- package/examples/js/postprocessing/Pass.js +11 -14
- package/examples/js/postprocessing/RenderPass.js +3 -7
- package/examples/js/postprocessing/RenderPixelatedPass.js +215 -0
- package/examples/js/postprocessing/SAOPass.js +40 -32
- package/examples/js/postprocessing/SMAAPass.js +34 -17
- package/examples/js/postprocessing/SSAARenderPass.js +14 -14
- package/examples/js/postprocessing/SSAOPass.js +56 -42
- package/examples/js/postprocessing/SSRPass.js +78 -61
- package/examples/js/postprocessing/SavePass.js +14 -6
- package/examples/js/postprocessing/ShaderPass.js +9 -8
- package/examples/js/postprocessing/TAARenderPass.js +11 -9
- package/examples/js/postprocessing/TexturePass.js +7 -4
- package/examples/js/postprocessing/UnrealBloomPass.js +43 -25
- package/examples/js/renderers/CSS2DRenderer.js +4 -23
- package/examples/js/renderers/CSS3DRenderer.js +5 -26
- package/examples/js/renderers/Projector.js +31 -108
- package/examples/js/renderers/SVGRenderer.js +4 -50
- package/examples/js/shaders/ACESFilmicToneMappingShader.js +3 -6
- package/examples/js/shaders/AfterimageShader.js +3 -6
- package/examples/js/shaders/BasicShader.js +3 -6
- package/examples/js/shaders/BleachBypassShader.js +3 -6
- package/examples/js/shaders/BlendShader.js +3 -6
- package/examples/js/shaders/BokehShader.js +3 -6
- package/examples/js/shaders/BokehShader2.js +4 -13
- package/examples/js/shaders/BrightnessContrastShader.js +3 -6
- package/examples/js/shaders/ColorCorrectionShader.js +2 -6
- package/examples/js/shaders/ColorifyShader.js +2 -6
- package/examples/js/shaders/ConvolutionShader.js +5 -10
- package/examples/js/shaders/CopyShader.js +3 -6
- package/examples/js/shaders/DOFMipMapShader.js +3 -6
- package/examples/js/shaders/DepthLimitedBlurShader.js +2 -9
- package/examples/js/shaders/DigitalGlitch.js +3 -6
- package/examples/js/shaders/DotScreenShader.js +2 -6
- package/examples/js/shaders/FXAAShader.js +1 -3
- package/examples/js/shaders/FilmShader.js +3 -6
- package/examples/js/shaders/FocusShader.js +3 -6
- package/examples/js/shaders/FreiChenShader.js +2 -6
- package/examples/js/shaders/GammaCorrectionShader.js +3 -6
- package/examples/js/shaders/GodRaysShader.js +11 -24
- package/examples/js/shaders/HalftoneShader.js +3 -6
- package/examples/js/shaders/HorizontalBlurShader.js +3 -6
- package/examples/js/shaders/HorizontalTiltShiftShader.js +3 -6
- package/examples/js/shaders/HueSaturationShader.js +3 -6
- package/examples/js/shaders/KaleidoShader.js +3 -6
- package/examples/js/shaders/LuminosityHighPassShader.js +2 -6
- package/examples/js/shaders/LuminosityShader.js +4 -7
- package/examples/js/shaders/MMDToonShader.js +2 -4
- package/examples/js/shaders/MirrorShader.js +3 -6
- package/examples/js/shaders/NormalMapShader.js +2 -6
- package/examples/js/shaders/RGBShiftShader.js +3 -6
- package/examples/js/shaders/SAOShader.js +2 -6
- package/examples/js/shaders/SMAAShader.js +6 -18
- package/examples/js/shaders/SSAOShader.js +2 -6
- package/examples/js/shaders/SSRShader.js +6 -18
- package/examples/js/shaders/SepiaShader.js +3 -6
- package/examples/js/shaders/SobelOperatorShader.js +2 -6
- package/examples/js/shaders/TechnicolorShader.js +3 -6
- package/examples/js/shaders/ToneMapShader.js +4 -7
- package/examples/js/shaders/ToonShader.js +8 -24
- package/examples/js/shaders/TriangleBlurShader.js +2 -6
- package/examples/js/shaders/UnpackDepthRGBAShader.js +3 -6
- package/examples/js/shaders/VelocityShader.js +126 -0
- package/examples/js/shaders/VerticalBlurShader.js +3 -6
- package/examples/js/shaders/VerticalTiltShiftShader.js +3 -6
- package/examples/js/shaders/VignetteShader.js +3 -6
- package/examples/js/shaders/VolumeShader.js +2 -6
- package/examples/js/shaders/WaterRefractionShader.js +2 -6
- package/examples/js/textures/FlakesTexture.js +0 -1
- package/examples/js/utils/BufferGeometryUtils.js +237 -171
- package/examples/js/utils/CameraUtils.js +5 -20
- package/examples/js/utils/GPUStatsPanel.js +3 -12
- package/examples/js/utils/GeometryCompressionUtils.js +19 -44
- package/examples/js/utils/GeometryUtils.js +15 -36
- package/examples/js/utils/LDrawUtils.js +8 -11
- package/examples/js/utils/PackedPhongMaterial.js +6 -4
- package/examples/js/utils/SceneUtils.js +109 -14
- package/examples/js/utils/ShadowMapViewer.js +17 -14
- package/examples/js/utils/SkeletonUtils.js +13 -27
- package/examples/js/utils/UVsDebug.js +20 -12
- package/examples/js/utils/WorkerPool.js +1 -11
- package/examples/jsm/animation/CCDIKSolver.js +27 -3
- package/examples/jsm/animation/MMDPhysics.js +28 -22
- package/examples/jsm/capabilities/WebGPU.js +3 -1
- package/examples/jsm/controls/ArcballControls.js +17 -2
- package/examples/jsm/controls/FirstPersonControls.js +20 -27
- package/examples/jsm/controls/FlyControls.js +16 -24
- package/examples/jsm/controls/OrbitControls.js +44 -9
- package/examples/jsm/controls/PointerLockControls.js +0 -7
- package/examples/jsm/controls/TrackballControls.js +14 -5
- package/examples/jsm/controls/TransformControls.js +18 -16
- package/examples/jsm/csm/CSM.js +1 -0
- package/examples/jsm/csm/CSMHelper.js +30 -0
- package/examples/jsm/effects/AnaglyphEffect.js +2 -2
- package/examples/jsm/effects/OutlineEffect.js +4 -25
- package/examples/jsm/effects/ParallaxBarrierEffect.js +2 -2
- package/examples/jsm/effects/PeppersGhostEffect.js +2 -2
- package/examples/jsm/effects/StereoEffect.js +2 -2
- package/examples/jsm/environments/RoomEnvironment.js +23 -0
- package/examples/jsm/exporters/ColladaExporter.js +4 -13
- package/examples/jsm/exporters/DRACOExporter.js +0 -13
- package/examples/jsm/exporters/GLTFExporter.js +29 -110
- package/examples/jsm/exporters/KTX2Exporter.js +29 -29
- package/examples/jsm/exporters/OBJExporter.js +0 -18
- package/examples/jsm/exporters/PLYExporter.js +14 -22
- package/examples/jsm/exporters/STLExporter.js +1 -9
- package/examples/jsm/exporters/USDZExporter.js +107 -4
- package/examples/jsm/geometries/ConvexGeometry.js +1 -1
- package/examples/jsm/geometries/ParametricGeometry.js +0 -6
- package/examples/jsm/helpers/OctreeHelper.js +22 -8
- package/examples/jsm/helpers/VertexNormalsHelper.js +7 -1
- package/examples/jsm/helpers/VertexTangentsHelper.js +7 -0
- package/examples/jsm/helpers/ViewHelper.js +24 -0
- package/examples/jsm/interactive/HTMLMesh.js +14 -15
- package/examples/jsm/interactive/InteractiveGroup.js +4 -2
- package/examples/jsm/interactive/SelectionHelper.js +5 -3
- package/examples/jsm/libs/flow.module.js +610 -160
- package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
- package/examples/jsm/libs/meshopt_decoder.module.js +97 -32
- package/examples/jsm/libs/utif.module.js +1579 -0
- package/examples/jsm/libs/zstddec.module.js +1 -0
- package/examples/jsm/lines/LineSegments2.js +4 -0
- package/examples/jsm/loaders/3DMLoader.js +1 -2
- package/examples/jsm/loaders/ColladaLoader.js +29 -0
- package/examples/jsm/loaders/DRACOLoader.js +2 -28
- package/examples/jsm/loaders/EXRLoader.js +3 -13
- package/examples/jsm/loaders/FBXLoader.js +26 -3
- package/examples/jsm/loaders/FontLoader.js +3 -16
- package/examples/jsm/loaders/GLTFLoader.js +321 -464
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -13
- package/examples/jsm/loaders/KTX2Loader.js +254 -53
- package/examples/jsm/loaders/LDrawLoader.js +149 -87
- package/examples/jsm/loaders/LottieLoader.js +4 -2
- package/examples/jsm/loaders/MaterialXLoader.js +728 -0
- package/examples/jsm/loaders/OBJLoader.js +6 -14
- package/examples/jsm/loaders/PCDLoader.js +60 -14
- package/examples/jsm/loaders/PLYLoader.js +71 -19
- package/examples/jsm/loaders/RGBELoader.js +1 -1
- package/examples/jsm/loaders/SVGLoader.js +231 -17
- package/examples/jsm/loaders/TIFFLoader.js +36 -0
- package/examples/jsm/loaders/USDZLoader.js +633 -0
- package/examples/jsm/loaders/VRMLLoader.js +36 -26
- package/examples/jsm/loaders/VTKLoader.js +1 -1
- package/examples/jsm/loaders/lwo/LWO2Parser.js +6 -8
- package/examples/jsm/loaders/lwo/LWO3Parser.js +6 -8
- package/examples/jsm/materials/MeshGouraudMaterial.js +423 -0
- package/examples/jsm/math/ColorConverter.js +1 -49
- package/examples/jsm/math/ConvexHull.js +4 -4
- package/examples/jsm/math/Octree.js +1 -1
- package/examples/jsm/misc/GPUComputationRenderer.js +43 -0
- package/examples/jsm/misc/Volume.js +169 -171
- package/examples/jsm/misc/VolumeSlice.js +78 -80
- package/examples/jsm/modifiers/SimplifyModifier.js +1 -1
- package/examples/jsm/node-editor/NodeEditor.js +91 -12
- package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +1 -1
- package/examples/jsm/node-editor/accessors/NormalEditor.js +1 -1
- package/examples/jsm/node-editor/accessors/PositionEditor.js +1 -1
- package/examples/jsm/node-editor/accessors/UVEditor.js +1 -1
- package/examples/jsm/node-editor/core/BaseNode.js +10 -3
- package/examples/jsm/node-editor/display/BlendEditor.js +1 -1
- package/examples/jsm/node-editor/display/NormalMapEditor.js +1 -1
- package/examples/jsm/node-editor/inputs/ColorEditor.js +1 -1
- package/examples/jsm/node-editor/inputs/FloatEditor.js +1 -1
- package/examples/jsm/node-editor/inputs/SliderEditor.js +1 -1
- package/examples/jsm/node-editor/inputs/TextureEditor.js +1 -1
- package/examples/jsm/node-editor/inputs/Vector2Editor.js +1 -1
- package/examples/jsm/node-editor/inputs/Vector3Editor.js +1 -1
- package/examples/jsm/node-editor/inputs/Vector4Editor.js +1 -1
- package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +7 -10
- package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +1 -1
- package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +7 -10
- package/examples/jsm/node-editor/math/AngleEditor.js +4 -4
- package/examples/jsm/node-editor/math/DotEditor.js +1 -1
- package/examples/jsm/node-editor/math/InvertEditor.js +3 -3
- package/examples/jsm/node-editor/math/LimiterEditor.js +1 -1
- package/examples/jsm/node-editor/math/NormalizeEditor.js +1 -1
- package/examples/jsm/node-editor/math/OperatorEditor.js +1 -1
- package/examples/jsm/node-editor/math/PowerEditor.js +1 -1
- package/examples/jsm/node-editor/math/TrigonometryEditor.js +1 -1
- package/examples/jsm/node-editor/procedural/CheckerEditor.js +1 -1
- package/examples/jsm/node-editor/scene/MeshEditor.js +11 -8
- package/examples/jsm/node-editor/utils/JoinEditor.js +1 -1
- package/examples/jsm/node-editor/utils/OscillatorEditor.js +1 -1
- package/examples/jsm/node-editor/utils/PreviewEditor.js +7 -3
- package/examples/jsm/node-editor/utils/SplitEditor.js +1 -1
- package/examples/jsm/node-editor/utils/TimerEditor.js +1 -1
- package/examples/jsm/nodes/Nodes.js +70 -13
- package/examples/jsm/nodes/accessors/BitangentNode.js +62 -0
- package/examples/jsm/nodes/accessors/CubeTextureNode.js +9 -5
- package/examples/jsm/nodes/accessors/NormalNode.js +8 -8
- package/examples/jsm/nodes/accessors/Object3DNode.js +1 -1
- package/examples/jsm/nodes/accessors/PositionNode.js +11 -5
- package/examples/jsm/nodes/accessors/ReferenceNode.js +1 -1
- package/examples/jsm/nodes/accessors/ReflectVectorNode.js +31 -0
- package/examples/jsm/nodes/accessors/SkinningNode.js +8 -1
- package/examples/jsm/nodes/accessors/TangentNode.js +95 -0
- package/examples/jsm/nodes/core/AttributeNode.js +32 -9
- package/examples/jsm/nodes/core/CodeNode.js +3 -3
- package/examples/jsm/nodes/core/FunctionCallNode.js +20 -5
- package/examples/jsm/nodes/core/FunctionNode.js +2 -2
- package/examples/jsm/nodes/core/Node.js +15 -13
- package/examples/jsm/nodes/core/NodeBuilder.js +67 -18
- package/examples/jsm/nodes/core/NodeFrame.js +2 -2
- package/examples/jsm/nodes/core/NodeUtils.js +23 -1
- package/examples/jsm/nodes/core/NodeVarying.js +17 -0
- package/examples/jsm/nodes/core/VaryingNode.js +56 -0
- package/examples/jsm/nodes/core/constants.js +13 -13
- package/examples/jsm/nodes/display/BlendModeNode.js +85 -0
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +84 -0
- package/examples/jsm/nodes/display/NormalMapNode.js +19 -12
- package/examples/jsm/nodes/display/PosterizeNode.js +25 -0
- package/examples/jsm/nodes/display/ViewportNode.js +106 -0
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +5 -5
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +3 -3
- package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +2 -2
- package/examples/jsm/nodes/geometry/RangeNode.js +109 -0
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +3 -1
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +1 -1
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +8 -7
- package/examples/jsm/nodes/lighting/LightingContextNode.js +4 -4
- package/examples/jsm/nodes/loaders/NodeLoader.js +2 -2
- package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +33 -0
- package/examples/jsm/nodes/materials/Materials.js +21 -31
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +70 -0
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +4 -7
- package/examples/jsm/nodes/materials/NodeMaterial.js +11 -3
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +28 -17
- package/examples/jsm/nodes/materialx/DISCLAIMER.md +199 -0
- package/examples/jsm/nodes/materialx/MaterialXNodes.js +59 -0
- package/examples/jsm/nodes/materialx/lib/mx_hsv.js +56 -0
- package/examples/jsm/nodes/materialx/lib/mx_noise.js +617 -0
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +18 -0
- package/examples/jsm/nodes/math/MathNode.js +7 -17
- package/examples/jsm/nodes/math/OperatorNode.js +16 -3
- package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +21 -6
- package/examples/jsm/nodes/procedural/CheckerNode.js +2 -2
- package/examples/jsm/nodes/shadernode/ShaderNode.js +40 -25
- package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +95 -68
- package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +49 -6
- package/examples/jsm/nodes/utils/ConvertNode.js +18 -12
- package/examples/jsm/nodes/utils/EquirectUVNode.js +27 -0
- package/examples/jsm/nodes/utils/JoinNode.js +15 -9
- package/examples/jsm/nodes/utils/MatcapUVNode.js +2 -4
- package/examples/jsm/nodes/utils/MaxMipLevelNode.js +3 -2
- package/examples/jsm/nodes/utils/OscNode.js +2 -2
- package/examples/jsm/nodes/utils/RemapNode.js +34 -0
- package/examples/jsm/nodes/utils/RotateUVNode.js +32 -0
- package/examples/jsm/nodes/utils/SplitNode.js +21 -5
- package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +8 -10
- package/examples/jsm/nodes/utils/TimerNode.js +23 -3
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +51 -0
- package/examples/jsm/objects/GroundProjectedEnv.js +186 -0
- package/examples/jsm/objects/Reflector.js +12 -5
- package/examples/jsm/objects/ReflectorForSSRPass.js +3 -5
- package/examples/jsm/objects/Refractor.js +12 -6
- package/examples/jsm/objects/ShadowMesh.js +8 -2
- package/examples/jsm/postprocessing/AfterimagePass.js +17 -4
- package/examples/jsm/postprocessing/BloomPass.js +22 -3
- package/examples/jsm/postprocessing/BokehPass.js +18 -4
- package/examples/jsm/postprocessing/CubeTexturePass.js +12 -5
- package/examples/jsm/postprocessing/DotScreenPass.js +8 -0
- package/examples/jsm/postprocessing/EffectComposer.js +9 -0
- package/examples/jsm/postprocessing/FilmPass.js +8 -0
- package/examples/jsm/postprocessing/GlitchPass.js +13 -1
- package/examples/jsm/postprocessing/HalftonePass.js +8 -0
- package/examples/jsm/postprocessing/OutlinePass.js +25 -3
- package/examples/jsm/postprocessing/Pass.js +2 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +234 -0
- package/examples/jsm/postprocessing/SAOPass.js +20 -0
- package/examples/jsm/postprocessing/SMAAPass.js +16 -0
- package/examples/jsm/postprocessing/SSAARenderPass.js +4 -0
- package/examples/jsm/postprocessing/SavePass.js +17 -1
- package/examples/jsm/postprocessing/ShaderPass.js +8 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +9 -0
- package/examples/jsm/postprocessing/TexturePass.js +8 -0
- package/examples/jsm/postprocessing/UnrealBloomPass.js +16 -0
- package/examples/jsm/renderers/CSS2DRenderer.js +2 -2
- package/examples/jsm/renderers/CSS3DRenderer.js +2 -2
- package/examples/jsm/renderers/Projector.js +2 -24
- package/examples/jsm/renderers/webgl/nodes/SlotNode.js +9 -5
- package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +363 -231
- package/examples/jsm/renderers/webgl/nodes/WebGLNodes.js +7 -3
- package/examples/jsm/renderers/webgpu/WebGPUAnimation.js +58 -0
- package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +63 -5
- package/examples/jsm/renderers/webgpu/WebGPUBackground.js +68 -3
- package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +6 -0
- package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +6 -0
- package/examples/jsm/renderers/webgpu/WebGPUObjects.js +1 -1
- package/examples/jsm/renderers/webgpu/WebGPURenderPipeline.js +17 -19
- package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +16 -14
- package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +2 -2
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +113 -93
- package/examples/jsm/renderers/webgpu/WebGPUTextureUtils.js +5 -3
- package/examples/jsm/renderers/webgpu/WebGPUTextures.js +2 -2
- package/examples/jsm/renderers/webgpu/WebGPUUtils.js +81 -0
- package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js +63 -36
- package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +1 -1
- package/examples/jsm/shaders/LuminosityShader.js +1 -1
- package/examples/jsm/shaders/MMDToonShader.js +2 -4
- package/examples/jsm/shaders/ToneMapShader.js +1 -1
- package/examples/jsm/shaders/VelocityShader.js +128 -0
- package/examples/jsm/utils/BufferGeometryUtils.js +176 -43
- package/examples/jsm/utils/GeometryUtils.js +17 -25
- package/examples/jsm/utils/PackedPhongMaterial.js +0 -1
- package/examples/jsm/utils/SceneUtils.js +117 -12
- package/examples/jsm/webxr/OculusHandModel.js +3 -2
- package/examples/jsm/webxr/OculusHandPointerModel.js +6 -1
- package/examples/jsm/webxr/VRButton.js +1 -7
- package/examples/jsm/webxr/XRHandMeshModel.js +8 -3
- package/package.json +22 -18
- package/src/Three.Legacy.js +262 -36
- package/src/Three.js +4 -2
- package/src/animation/AnimationAction.js +6 -5
- package/src/animation/AnimationClip.js +1 -1
- package/src/animation/AnimationMixer.js +1 -1
- package/src/animation/AnimationUtils.js +204 -199
- package/src/animation/KeyframeTrack.js +1 -1
- package/src/animation/PropertyBinding.js +31 -5
- package/src/audio/AudioContext.js +5 -5
- package/src/cameras/CubeCamera.js +14 -21
- package/src/constants.js +2 -4
- package/src/core/BufferAttribute.js +81 -111
- package/src/core/BufferGeometry.js +3 -41
- package/src/core/InstancedBufferAttribute.js +0 -10
- package/src/core/InstancedBufferGeometry.js +1 -7
- package/src/core/InterleavedBuffer.js +1 -1
- package/src/core/InterleavedBufferAttribute.js +57 -8
- package/src/core/Object3D.js +22 -5
- package/src/core/Uniform.js +0 -7
- package/src/core/UniformsGroup.js +92 -0
- package/src/extras/DataUtils.js +104 -88
- package/src/extras/Earcut.js +67 -67
- package/src/extras/core/Path.js +1 -0
- package/src/extras/core/ShapePath.js +1 -4
- package/src/extras/curves/CatmullRomCurve3.js +4 -2
- package/src/geometries/BoxGeometry.js +1 -1
- package/src/geometries/CapsuleGeometry.js +1 -1
- package/src/geometries/CircleGeometry.js +1 -1
- package/src/geometries/ConeGeometry.js +1 -1
- package/src/geometries/CylinderGeometry.js +2 -1
- package/src/geometries/DodecahedronGeometry.js +1 -1
- package/src/geometries/EdgesGeometry.js +5 -4
- package/src/geometries/ExtrudeGeometry.js +2 -11
- package/src/geometries/IcosahedronGeometry.js +1 -1
- package/src/geometries/LatheGeometry.js +2 -2
- package/src/geometries/OctahedronGeometry.js +1 -1
- package/src/geometries/PlaneGeometry.js +2 -1
- package/src/geometries/PolyhedronGeometry.js +2 -2
- package/src/geometries/RingGeometry.js +1 -1
- package/src/geometries/ShapeGeometry.js +3 -2
- package/src/geometries/SphereGeometry.js +2 -1
- package/src/geometries/TetrahedronGeometry.js +1 -1
- package/src/geometries/TorusGeometry.js +2 -1
- package/src/geometries/TorusKnotGeometry.js +2 -1
- package/src/geometries/TubeGeometry.js +2 -1
- package/src/geometries/WireframeGeometry.js +1 -0
- package/src/helpers/ArrowHelper.js +9 -0
- package/src/helpers/Box3Helper.js +7 -0
- package/src/helpers/BoxHelper.js +7 -1
- package/src/helpers/CameraHelper.js +97 -38
- package/src/helpers/DirectionalLightHelper.js +6 -1
- package/src/helpers/GridHelper.js +7 -0
- package/src/helpers/HemisphereLightHelper.js +5 -1
- package/src/helpers/PlaneHelper.js +15 -9
- package/src/helpers/PointLightHelper.js +2 -1
- package/src/helpers/PolarGridHelper.js +25 -14
- package/src/helpers/SkeletonHelper.js +7 -0
- package/src/helpers/SpotLightHelper.js +5 -2
- package/src/lights/LightShadow.js +1 -2
- package/src/lights/PointLight.js +2 -2
- package/src/lights/SpotLight.js +4 -2
- package/src/loaders/FileLoader.js +16 -2
- package/src/loaders/LoadingManager.js +1 -1
- package/src/loaders/MaterialLoader.js +49 -7
- package/src/loaders/ObjectLoader.js +9 -42
- package/src/materials/Material.js +2 -34
- package/src/materials/Materials.js +0 -27
- package/src/materials/MeshLambertMaterial.js +28 -1
- package/src/materials/MeshPhysicalMaterial.js +1 -1
- package/src/materials/ShaderMaterial.js +3 -7
- package/src/math/Color.js +8 -18
- package/src/math/MathUtils.js +1 -7
- package/src/math/Matrix3.js +54 -25
- package/src/math/Matrix4.js +3 -27
- package/src/math/Quaternion.js +1 -21
- package/src/math/Ray.js +2 -5
- package/src/math/Sphere.js +36 -21
- package/src/math/Vector2.js +4 -24
- package/src/math/Vector3.js +7 -46
- package/src/math/Vector4.js +4 -24
- package/src/objects/InstancedMesh.js +7 -0
- package/src/objects/LOD.js +25 -6
- package/src/renderers/WebGL3DRenderTarget.js +1 -1
- package/src/renderers/WebGLArrayRenderTarget.js +1 -1
- package/src/renderers/WebGLCubeRenderTarget.js +1 -1
- package/src/renderers/WebGLMultipleRenderTargets.js +1 -1
- package/src/renderers/WebGLRenderTarget.js +1 -1
- package/src/renderers/WebGLRenderer.js +119 -69
- package/src/renderers/shaders/ShaderChunk/bsdfs.glsl.js +12 -12
- package/src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.js +3 -5
- package/src/renderers/shaders/ShaderChunk/common.glsl.js +6 -5
- package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +24 -24
- package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +0 -4
- package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +2 -1
- package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +113 -99
- package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +34 -13
- package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
- package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +28 -0
- package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +0 -2
- package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +3 -1
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +13 -1
- package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +0 -2
- package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +2 -4
- package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +2 -4
- package/src/renderers/shaders/ShaderChunk/output_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/packing.glsl.js +8 -0
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +18 -7
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +8 -3
- package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +9 -6
- package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +14 -10
- package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +2 -2
- package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk.js +7 -2
- package/src/renderers/shaders/ShaderLib/background.glsl.js +7 -2
- package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +62 -0
- package/src/renderers/shaders/ShaderLib/cube.glsl.js +4 -6
- package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +0 -1
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +22 -50
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +0 -1
- package/src/renderers/shaders/ShaderLib/vsm.glsl.js +0 -3
- package/src/renderers/shaders/ShaderLib.js +50 -36
- package/src/renderers/shaders/UniformsLib.js +13 -12
- package/src/renderers/shaders/UniformsUtils.js +29 -0
- package/src/renderers/webgl/WebGLAttributes.js +2 -0
- package/src/renderers/webgl/WebGLBackground.js +17 -9
- package/src/renderers/webgl/WebGLLights.js +37 -17
- package/src/renderers/webgl/WebGLMaterials.js +2 -1
- package/src/renderers/webgl/WebGLMorphtargets.js +0 -20
- package/src/renderers/webgl/WebGLProgram.js +6 -11
- package/src/renderers/webgl/WebGLPrograms.js +30 -26
- package/src/renderers/webgl/WebGLRenderLists.js +5 -4
- package/src/renderers/webgl/WebGLRenderStates.js +5 -4
- package/src/renderers/webgl/WebGLShaderCache.js +9 -6
- package/src/renderers/webgl/WebGLShadowMap.js +13 -16
- package/src/renderers/webgl/WebGLState.js +125 -41
- package/src/renderers/webgl/WebGLTextures.js +94 -39
- package/src/renderers/webgl/WebGLUniforms.js +156 -28
- package/src/renderers/webgl/WebGLUniformsGroups.js +372 -0
- package/src/renderers/webgl/WebGLUtils.js +3 -1
- package/src/renderers/webvr/WebVRManager.js +42 -9
- package/src/renderers/webvr/WebVRUtils.js +1 -1
- package/src/renderers/webxr/WebXRController.js +91 -50
- package/src/renderers/webxr/WebXRManager.js +127 -34
- package/src/scenes/Scene.js +24 -3
- package/src/textures/CompressedArrayTexture.js +18 -0
- package/src/textures/Source.js +1 -1
- package/src/textures/Texture.js +2 -1
- package/src/utils.js +1 -1
- package/examples/js/controls/experimental/CameraControls.js +0 -1048
- package/examples/js/libs/lottie_canvas.js +0 -12751
- package/examples/js/loaders/KTX2Loader.js +0 -558
- package/examples/js/shaders/PixelShader.js +0 -51
- package/examples/jsm/controls/experimental/CameraControls.js +0 -1248
- package/examples/jsm/nodes/accessors/ReflectNode.js +0 -70
- package/examples/jsm/nodes/core/NodeVary.js +0 -14
- package/examples/jsm/nodes/core/VaryNode.js +0 -54
- package/examples/jsm/package.json +0 -3
- package/examples/jsm/renderers/webgl/nodes/WebGLPhysicalContextNode.js +0 -45
- package/examples/jsm/shaders/PixelShader.js +0 -44
- package/src/renderers/shaders/ShaderChunk/lights_lambert_vertex.glsl.js +0 -122
|
@@ -9,7 +9,10 @@ import {
|
|
|
9
9
|
UniformsUtils,
|
|
10
10
|
Vector3,
|
|
11
11
|
Vector4,
|
|
12
|
-
WebGLRenderTarget
|
|
12
|
+
WebGLRenderTarget,
|
|
13
|
+
LinearEncoding,
|
|
14
|
+
NoToneMapping,
|
|
15
|
+
HalfFloatType
|
|
13
16
|
} from 'three';
|
|
14
17
|
|
|
15
18
|
class Refractor extends Mesh {
|
|
@@ -45,7 +48,7 @@ class Refractor extends Mesh {
|
|
|
45
48
|
|
|
46
49
|
// render target
|
|
47
50
|
|
|
48
|
-
const renderTarget = new WebGLRenderTarget( textureWidth, textureHeight, { samples: multisample } );
|
|
51
|
+
const renderTarget = new WebGLRenderTarget( textureWidth, textureHeight, { samples: multisample, type: HalfFloatType } );
|
|
49
52
|
|
|
50
53
|
// material
|
|
51
54
|
|
|
@@ -191,9 +194,13 @@ class Refractor extends Mesh {
|
|
|
191
194
|
const currentRenderTarget = renderer.getRenderTarget();
|
|
192
195
|
const currentXrEnabled = renderer.xr.enabled;
|
|
193
196
|
const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
|
|
197
|
+
const currentOutputEncoding = renderer.outputEncoding;
|
|
198
|
+
const currentToneMapping = renderer.toneMapping;
|
|
194
199
|
|
|
195
200
|
renderer.xr.enabled = false; // avoid camera modification
|
|
196
201
|
renderer.shadowMap.autoUpdate = false; // avoid re-computing shadows
|
|
202
|
+
renderer.outputEncoding = LinearEncoding;
|
|
203
|
+
renderer.toneMapping = NoToneMapping;
|
|
197
204
|
|
|
198
205
|
renderer.setRenderTarget( renderTarget );
|
|
199
206
|
if ( renderer.autoClear === false ) renderer.clear();
|
|
@@ -201,6 +208,8 @@ class Refractor extends Mesh {
|
|
|
201
208
|
|
|
202
209
|
renderer.xr.enabled = currentXrEnabled;
|
|
203
210
|
renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
|
|
211
|
+
renderer.outputEncoding = currentOutputEncoding;
|
|
212
|
+
renderer.toneMapping = currentToneMapping;
|
|
204
213
|
renderer.setRenderTarget( currentRenderTarget );
|
|
205
214
|
|
|
206
215
|
// restore viewport
|
|
@@ -221,10 +230,6 @@ class Refractor extends Mesh {
|
|
|
221
230
|
|
|
222
231
|
this.onBeforeRender = function ( renderer, scene, camera ) {
|
|
223
232
|
|
|
224
|
-
// Render
|
|
225
|
-
|
|
226
|
-
renderTarget.texture.encoding = renderer.outputEncoding;
|
|
227
|
-
|
|
228
233
|
// ensure refractors are rendered only once per frame
|
|
229
234
|
|
|
230
235
|
if ( camera.userData.refractor === true ) return;
|
|
@@ -317,6 +322,7 @@ Refractor.RefractorShader = {
|
|
|
317
322
|
vec4 base = texture2DProj( tDiffuse, vUv );
|
|
318
323
|
gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
|
|
319
324
|
|
|
325
|
+
#include <tonemapping_fragment>
|
|
320
326
|
#include <encodings_fragment>
|
|
321
327
|
|
|
322
328
|
}`
|
|
@@ -1,7 +1,9 @@
|
|
|
1
1
|
import {
|
|
2
2
|
Matrix4,
|
|
3
3
|
Mesh,
|
|
4
|
-
MeshBasicMaterial
|
|
4
|
+
MeshBasicMaterial,
|
|
5
|
+
EqualStencilFunc,
|
|
6
|
+
IncrementStencilOp
|
|
5
7
|
} from 'three';
|
|
6
8
|
|
|
7
9
|
/**
|
|
@@ -19,7 +21,11 @@ class ShadowMesh extends Mesh {
|
|
|
19
21
|
color: 0x000000,
|
|
20
22
|
transparent: true,
|
|
21
23
|
opacity: 0.6,
|
|
22
|
-
depthWrite: false
|
|
24
|
+
depthWrite: false,
|
|
25
|
+
stencilWrite: true,
|
|
26
|
+
stencilFunc: EqualStencilFunc,
|
|
27
|
+
stencilRef: 0,
|
|
28
|
+
stencilZPass: IncrementStencilOp
|
|
23
29
|
|
|
24
30
|
} );
|
|
25
31
|
|
|
@@ -30,7 +30,7 @@ class AfterimagePass extends Pass {
|
|
|
30
30
|
magFilter: NearestFilter,
|
|
31
31
|
} );
|
|
32
32
|
|
|
33
|
-
this.
|
|
33
|
+
this.compFsMaterial = new ShaderMaterial( {
|
|
34
34
|
|
|
35
35
|
uniforms: this.uniforms,
|
|
36
36
|
vertexShader: this.shader.vertexShader,
|
|
@@ -38,10 +38,10 @@ class AfterimagePass extends Pass {
|
|
|
38
38
|
|
|
39
39
|
} );
|
|
40
40
|
|
|
41
|
-
this.compFsQuad = new FullScreenQuad( this.
|
|
41
|
+
this.compFsQuad = new FullScreenQuad( this.compFsMaterial );
|
|
42
42
|
|
|
43
|
-
|
|
44
|
-
this.copyFsQuad = new FullScreenQuad(
|
|
43
|
+
this.copyFsMaterial = new MeshBasicMaterial();
|
|
44
|
+
this.copyFsQuad = new FullScreenQuad( this.copyFsMaterial );
|
|
45
45
|
|
|
46
46
|
}
|
|
47
47
|
|
|
@@ -85,6 +85,19 @@ class AfterimagePass extends Pass {
|
|
|
85
85
|
|
|
86
86
|
}
|
|
87
87
|
|
|
88
|
+
dispose() {
|
|
89
|
+
|
|
90
|
+
this.textureComp.dispose();
|
|
91
|
+
this.textureOld.dispose();
|
|
92
|
+
|
|
93
|
+
this.compFsMaterial.dispose();
|
|
94
|
+
this.copyFsMaterial.dispose();
|
|
95
|
+
|
|
96
|
+
this.compFsQuad.dispose();
|
|
97
|
+
this.copyFsQuad.dispose();
|
|
98
|
+
|
|
99
|
+
}
|
|
100
|
+
|
|
88
101
|
}
|
|
89
102
|
|
|
90
103
|
export { AfterimagePass };
|
|
@@ -10,15 +10,15 @@ import { ConvolutionShader } from '../shaders/ConvolutionShader.js';
|
|
|
10
10
|
|
|
11
11
|
class BloomPass extends Pass {
|
|
12
12
|
|
|
13
|
-
constructor( strength = 1, kernelSize = 25, sigma = 4
|
|
13
|
+
constructor( strength = 1, kernelSize = 25, sigma = 4 ) {
|
|
14
14
|
|
|
15
15
|
super();
|
|
16
16
|
|
|
17
17
|
// render targets
|
|
18
18
|
|
|
19
|
-
this.renderTargetX = new WebGLRenderTarget(
|
|
19
|
+
this.renderTargetX = new WebGLRenderTarget(); // will be resized later
|
|
20
20
|
this.renderTargetX.texture.name = 'BloomPass.x';
|
|
21
|
-
this.renderTargetY = new WebGLRenderTarget(
|
|
21
|
+
this.renderTargetY = new WebGLRenderTarget(); // will be resized later
|
|
22
22
|
this.renderTargetY.texture.name = 'BloomPass.y';
|
|
23
23
|
|
|
24
24
|
// combine material
|
|
@@ -105,6 +105,25 @@ class BloomPass extends Pass {
|
|
|
105
105
|
|
|
106
106
|
}
|
|
107
107
|
|
|
108
|
+
setSize( width, height ) {
|
|
109
|
+
|
|
110
|
+
this.renderTargetX.setSize( width, height );
|
|
111
|
+
this.renderTargetY.setSize( width, height );
|
|
112
|
+
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
dispose() {
|
|
116
|
+
|
|
117
|
+
this.renderTargetX.dispose();
|
|
118
|
+
this.renderTargetY.dispose();
|
|
119
|
+
|
|
120
|
+
this.materialCombine.dispose();
|
|
121
|
+
this.materialConvolution.dispose();
|
|
122
|
+
|
|
123
|
+
this.fsQuad.dispose();
|
|
124
|
+
|
|
125
|
+
}
|
|
126
|
+
|
|
108
127
|
}
|
|
109
128
|
|
|
110
129
|
const CombineShader = {
|
|
@@ -31,10 +31,7 @@ class BokehPass extends Pass {
|
|
|
31
31
|
|
|
32
32
|
// render targets
|
|
33
33
|
|
|
34
|
-
|
|
35
|
-
const height = params.height || window.innerHeight || 1;
|
|
36
|
-
|
|
37
|
-
this.renderTargetDepth = new WebGLRenderTarget( width, height, {
|
|
34
|
+
this.renderTargetDepth = new WebGLRenderTarget( 1, 1, { // will be resized later
|
|
38
35
|
minFilter: NearestFilter,
|
|
39
36
|
magFilter: NearestFilter
|
|
40
37
|
} );
|
|
@@ -126,6 +123,23 @@ class BokehPass extends Pass {
|
|
|
126
123
|
|
|
127
124
|
}
|
|
128
125
|
|
|
126
|
+
setSize( width, height ) {
|
|
127
|
+
|
|
128
|
+
this.renderTargetDepth.setSize( width, height );
|
|
129
|
+
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
dispose() {
|
|
133
|
+
|
|
134
|
+
this.renderTargetDepth.dispose();
|
|
135
|
+
|
|
136
|
+
this.materialDepth.dispose();
|
|
137
|
+
this.materialBokeh.dispose();
|
|
138
|
+
|
|
139
|
+
this.fsQuad.dispose();
|
|
140
|
+
|
|
141
|
+
}
|
|
142
|
+
|
|
129
143
|
}
|
|
130
144
|
|
|
131
145
|
export { BokehPass };
|
|
@@ -12,7 +12,7 @@ import { Pass } from './Pass.js';
|
|
|
12
12
|
|
|
13
13
|
class CubeTexturePass extends Pass {
|
|
14
14
|
|
|
15
|
-
constructor( camera,
|
|
15
|
+
constructor( camera, tCube, opacity = 1 ) {
|
|
16
16
|
|
|
17
17
|
super();
|
|
18
18
|
|
|
@@ -37,13 +37,13 @@ class CubeTexturePass extends Pass {
|
|
|
37
37
|
|
|
38
38
|
get: function () {
|
|
39
39
|
|
|
40
|
-
return this.uniforms.
|
|
40
|
+
return this.uniforms.tCube.value;
|
|
41
41
|
|
|
42
42
|
}
|
|
43
43
|
|
|
44
44
|
} );
|
|
45
45
|
|
|
46
|
-
this.
|
|
46
|
+
this.tCube = tCube;
|
|
47
47
|
this.opacity = opacity;
|
|
48
48
|
|
|
49
49
|
this.cubeScene = new Scene();
|
|
@@ -60,8 +60,8 @@ class CubeTexturePass extends Pass {
|
|
|
60
60
|
this.cubeCamera.projectionMatrix.copy( this.camera.projectionMatrix );
|
|
61
61
|
this.cubeCamera.quaternion.setFromRotationMatrix( this.camera.matrixWorld );
|
|
62
62
|
|
|
63
|
-
this.cubeMesh.material.uniforms.
|
|
64
|
-
this.cubeMesh.material.uniforms.
|
|
63
|
+
this.cubeMesh.material.uniforms.tCube.value = this.tCube;
|
|
64
|
+
this.cubeMesh.material.uniforms.tFlip.value = ( this.tCube.isCubeTexture && this.tCube.isRenderTargetTexture === false ) ? - 1 : 1;
|
|
65
65
|
this.cubeMesh.material.uniforms.opacity.value = this.opacity;
|
|
66
66
|
this.cubeMesh.material.transparent = ( this.opacity < 1.0 );
|
|
67
67
|
|
|
@@ -73,6 +73,13 @@ class CubeTexturePass extends Pass {
|
|
|
73
73
|
|
|
74
74
|
}
|
|
75
75
|
|
|
76
|
+
dispose() {
|
|
77
|
+
|
|
78
|
+
this.cubeMesh.geometry.dispose();
|
|
79
|
+
this.cubeMesh.material.dispose();
|
|
80
|
+
|
|
81
|
+
}
|
|
82
|
+
|
|
76
83
|
}
|
|
77
84
|
|
|
78
85
|
export { CubeTexturePass };
|
|
@@ -22,7 +22,9 @@ class GlitchPass extends Pass {
|
|
|
22
22
|
|
|
23
23
|
this.uniforms = UniformsUtils.clone( shader.uniforms );
|
|
24
24
|
|
|
25
|
-
this.
|
|
25
|
+
this.heightMap = this.generateHeightmap( dt_size );
|
|
26
|
+
|
|
27
|
+
this.uniforms[ 'tDisp' ].value = this.heightMap;
|
|
26
28
|
|
|
27
29
|
this.material = new ShaderMaterial( {
|
|
28
30
|
uniforms: this.uniforms,
|
|
@@ -113,6 +115,16 @@ class GlitchPass extends Pass {
|
|
|
113
115
|
|
|
114
116
|
}
|
|
115
117
|
|
|
118
|
+
dispose() {
|
|
119
|
+
|
|
120
|
+
this.material.dispose();
|
|
121
|
+
|
|
122
|
+
this.heightMap.dispose();
|
|
123
|
+
|
|
124
|
+
this.fsQuad.dispose();
|
|
125
|
+
|
|
126
|
+
}
|
|
127
|
+
|
|
116
128
|
}
|
|
117
129
|
|
|
118
130
|
export { GlitchPass };
|
|
@@ -140,6 +140,16 @@ class OutlinePass extends Pass {
|
|
|
140
140
|
this.renderTargetEdgeBuffer1.dispose();
|
|
141
141
|
this.renderTargetEdgeBuffer2.dispose();
|
|
142
142
|
|
|
143
|
+
this.depthMaterial.dispose();
|
|
144
|
+
this.prepareMaskMaterial.dispose();
|
|
145
|
+
this.edgeDetectionMaterial.dispose();
|
|
146
|
+
this.separableBlurMaterial1.dispose();
|
|
147
|
+
this.separableBlurMaterial2.dispose();
|
|
148
|
+
this.overlayMaterial.dispose();
|
|
149
|
+
this.materialCopy.dispose();
|
|
150
|
+
|
|
151
|
+
this.fsQuad.dispose();
|
|
152
|
+
|
|
143
153
|
}
|
|
144
154
|
|
|
145
155
|
setSize( width, height ) {
|
|
@@ -446,7 +456,17 @@ class OutlinePass extends Pass {
|
|
|
446
456
|
#include <project_vertex>
|
|
447
457
|
|
|
448
458
|
vPosition = mvPosition;
|
|
449
|
-
|
|
459
|
+
|
|
460
|
+
vec4 worldPosition = vec4( transformed, 1.0 );
|
|
461
|
+
|
|
462
|
+
#ifdef USE_INSTANCING
|
|
463
|
+
|
|
464
|
+
worldPosition = instanceMatrix * worldPosition;
|
|
465
|
+
|
|
466
|
+
#endif
|
|
467
|
+
|
|
468
|
+
worldPosition = modelMatrix * worldPosition;
|
|
469
|
+
|
|
450
470
|
projTexCoord = textureMatrix * worldPosition;
|
|
451
471
|
|
|
452
472
|
}`,
|
|
@@ -555,12 +575,14 @@ class OutlinePass extends Pass {
|
|
|
555
575
|
|
|
556
576
|
void main() {
|
|
557
577
|
vec2 invSize = 1.0 / texSize;
|
|
558
|
-
float
|
|
578
|
+
float sigma = kernelRadius/2.0;
|
|
579
|
+
float weightSum = gaussianPdf(0.0, sigma);
|
|
559
580
|
vec4 diffuseSum = texture2D( colorTexture, vUv) * weightSum;
|
|
560
581
|
vec2 delta = direction * invSize * kernelRadius/float(MAX_RADIUS);
|
|
561
582
|
vec2 uvOffset = delta;
|
|
562
583
|
for( int i = 1; i <= MAX_RADIUS; i ++ ) {
|
|
563
|
-
float
|
|
584
|
+
float x = kernelRadius * float(i) / float(MAX_RADIUS);
|
|
585
|
+
float w = gaussianPdf(x, sigma);
|
|
564
586
|
vec4 sample1 = texture2D( colorTexture, vUv + uvOffset);
|
|
565
587
|
vec4 sample2 = texture2D( colorTexture, vUv - uvOffset);
|
|
566
588
|
diffuseSum += ((sample1 + sample2) * w);
|
|
@@ -0,0 +1,234 @@
|
|
|
1
|
+
import {
|
|
2
|
+
WebGLRenderTarget,
|
|
3
|
+
MeshNormalMaterial,
|
|
4
|
+
ShaderMaterial,
|
|
5
|
+
Vector2,
|
|
6
|
+
Vector4,
|
|
7
|
+
DepthTexture,
|
|
8
|
+
NearestFilter
|
|
9
|
+
} from 'three';
|
|
10
|
+
import { Pass, FullScreenQuad } from './Pass.js';
|
|
11
|
+
|
|
12
|
+
class RenderPixelatedPass extends Pass {
|
|
13
|
+
|
|
14
|
+
constructor( pixelSize, scene, camera, options = {} ) {
|
|
15
|
+
|
|
16
|
+
super();
|
|
17
|
+
|
|
18
|
+
this.pixelSize = pixelSize;
|
|
19
|
+
this.resolution = new Vector2();
|
|
20
|
+
this.renderResolution = new Vector2();
|
|
21
|
+
|
|
22
|
+
this.pixelatedMaterial = this.createPixelatedMaterial();
|
|
23
|
+
this.normalMaterial = new MeshNormalMaterial();
|
|
24
|
+
|
|
25
|
+
this.fsQuad = new FullScreenQuad( this.pixelatedMaterial );
|
|
26
|
+
this.scene = scene;
|
|
27
|
+
this.camera = camera;
|
|
28
|
+
|
|
29
|
+
this.normalEdgeStrength = options.normalEdgeStrength || 0.3;
|
|
30
|
+
this.depthEdgeStrength = options.depthEdgeStrength || 0.4;
|
|
31
|
+
|
|
32
|
+
this.beautyRenderTarget = new WebGLRenderTarget();
|
|
33
|
+
this.beautyRenderTarget.texture.minFilter = NearestFilter;
|
|
34
|
+
this.beautyRenderTarget.texture.magFilter = NearestFilter;
|
|
35
|
+
this.beautyRenderTarget.depthTexture = new DepthTexture();
|
|
36
|
+
|
|
37
|
+
this.normalRenderTarget = new WebGLRenderTarget();
|
|
38
|
+
this.normalRenderTarget.texture.minFilter = NearestFilter;
|
|
39
|
+
this.normalRenderTarget.texture.magFilter = NearestFilter;
|
|
40
|
+
|
|
41
|
+
|
|
42
|
+
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
dispose() {
|
|
46
|
+
|
|
47
|
+
this.beautyRenderTarget.dispose();
|
|
48
|
+
this.normalRenderTarget.dispose();
|
|
49
|
+
|
|
50
|
+
this.pixelatedMaterial.dispose();
|
|
51
|
+
this.normalMaterial.dispose();
|
|
52
|
+
|
|
53
|
+
this.fsQuad.dispose();
|
|
54
|
+
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
setSize( width, height ) {
|
|
58
|
+
|
|
59
|
+
this.resolution.set( width, height );
|
|
60
|
+
this.renderResolution.set( ( width / this.pixelSize ) | 0, ( height / this.pixelSize ) | 0 );
|
|
61
|
+
const { x, y } = this.renderResolution;
|
|
62
|
+
this.beautyRenderTarget.setSize( x, y );
|
|
63
|
+
this.normalRenderTarget.setSize( x, y );
|
|
64
|
+
this.fsQuad.material.uniforms.resolution.value.set( x, y, 1 / x, 1 / y );
|
|
65
|
+
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
setPixelSize( pixelSize ) {
|
|
69
|
+
|
|
70
|
+
this.pixelSize = pixelSize;
|
|
71
|
+
this.setSize( this.resolution.x, this.resolution.y );
|
|
72
|
+
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
render( renderer, writeBuffer ) {
|
|
76
|
+
|
|
77
|
+
const uniforms = this.fsQuad.material.uniforms;
|
|
78
|
+
uniforms.normalEdgeStrength.value = this.normalEdgeStrength;
|
|
79
|
+
uniforms.depthEdgeStrength.value = this.depthEdgeStrength;
|
|
80
|
+
|
|
81
|
+
renderer.setRenderTarget( this.beautyRenderTarget );
|
|
82
|
+
renderer.render( this.scene, this.camera );
|
|
83
|
+
|
|
84
|
+
const overrideMaterial_old = this.scene.overrideMaterial;
|
|
85
|
+
renderer.setRenderTarget( this.normalRenderTarget );
|
|
86
|
+
this.scene.overrideMaterial = this.normalMaterial;
|
|
87
|
+
renderer.render( this.scene, this.camera );
|
|
88
|
+
this.scene.overrideMaterial = overrideMaterial_old;
|
|
89
|
+
|
|
90
|
+
uniforms.tDiffuse.value = this.beautyRenderTarget.texture;
|
|
91
|
+
uniforms.tDepth.value = this.beautyRenderTarget.depthTexture;
|
|
92
|
+
uniforms.tNormal.value = this.normalRenderTarget.texture;
|
|
93
|
+
|
|
94
|
+
if ( this.renderToScreen ) {
|
|
95
|
+
|
|
96
|
+
renderer.setRenderTarget( null );
|
|
97
|
+
|
|
98
|
+
} else {
|
|
99
|
+
|
|
100
|
+
renderer.setRenderTarget( writeBuffer );
|
|
101
|
+
|
|
102
|
+
if ( this.clear ) renderer.clear();
|
|
103
|
+
|
|
104
|
+
}
|
|
105
|
+
|
|
106
|
+
this.fsQuad.render( renderer );
|
|
107
|
+
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
createPixelatedMaterial() {
|
|
111
|
+
|
|
112
|
+
return new ShaderMaterial( {
|
|
113
|
+
uniforms: {
|
|
114
|
+
tDiffuse: { value: null },
|
|
115
|
+
tDepth: { value: null },
|
|
116
|
+
tNormal: { value: null },
|
|
117
|
+
resolution: {
|
|
118
|
+
value: new Vector4(
|
|
119
|
+
this.renderResolution.x,
|
|
120
|
+
this.renderResolution.y,
|
|
121
|
+
1 / this.renderResolution.x,
|
|
122
|
+
1 / this.renderResolution.y,
|
|
123
|
+
)
|
|
124
|
+
},
|
|
125
|
+
normalEdgeStrength: { value: 0 },
|
|
126
|
+
depthEdgeStrength: { value: 0 }
|
|
127
|
+
},
|
|
128
|
+
vertexShader: /* glsl */`
|
|
129
|
+
varying vec2 vUv;
|
|
130
|
+
|
|
131
|
+
void main() {
|
|
132
|
+
|
|
133
|
+
vUv = uv;
|
|
134
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
135
|
+
|
|
136
|
+
}
|
|
137
|
+
`,
|
|
138
|
+
fragmentShader: /* glsl */`
|
|
139
|
+
uniform sampler2D tDiffuse;
|
|
140
|
+
uniform sampler2D tDepth;
|
|
141
|
+
uniform sampler2D tNormal;
|
|
142
|
+
uniform vec4 resolution;
|
|
143
|
+
uniform float normalEdgeStrength;
|
|
144
|
+
uniform float depthEdgeStrength;
|
|
145
|
+
varying vec2 vUv;
|
|
146
|
+
|
|
147
|
+
float getDepth(int x, int y) {
|
|
148
|
+
|
|
149
|
+
return texture2D( tDepth, vUv + vec2(x, y) * resolution.zw ).r;
|
|
150
|
+
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
vec3 getNormal(int x, int y) {
|
|
154
|
+
|
|
155
|
+
return texture2D( tNormal, vUv + vec2(x, y) * resolution.zw ).rgb * 2.0 - 1.0;
|
|
156
|
+
|
|
157
|
+
}
|
|
158
|
+
|
|
159
|
+
float depthEdgeIndicator(float depth, vec3 normal) {
|
|
160
|
+
|
|
161
|
+
float diff = 0.0;
|
|
162
|
+
diff += clamp(getDepth(1, 0) - depth, 0.0, 1.0);
|
|
163
|
+
diff += clamp(getDepth(-1, 0) - depth, 0.0, 1.0);
|
|
164
|
+
diff += clamp(getDepth(0, 1) - depth, 0.0, 1.0);
|
|
165
|
+
diff += clamp(getDepth(0, -1) - depth, 0.0, 1.0);
|
|
166
|
+
return floor(smoothstep(0.01, 0.02, diff) * 2.) / 2.;
|
|
167
|
+
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
float neighborNormalEdgeIndicator(int x, int y, float depth, vec3 normal) {
|
|
171
|
+
|
|
172
|
+
float depthDiff = getDepth(x, y) - depth;
|
|
173
|
+
vec3 neighborNormal = getNormal(x, y);
|
|
174
|
+
|
|
175
|
+
// Edge pixels should yield to faces who's normals are closer to the bias normal.
|
|
176
|
+
vec3 normalEdgeBias = vec3(1., 1., 1.); // This should probably be a parameter.
|
|
177
|
+
float normalDiff = dot(normal - neighborNormal, normalEdgeBias);
|
|
178
|
+
float normalIndicator = clamp(smoothstep(-.01, .01, normalDiff), 0.0, 1.0);
|
|
179
|
+
|
|
180
|
+
// Only the shallower pixel should detect the normal edge.
|
|
181
|
+
float depthIndicator = clamp(sign(depthDiff * .25 + .0025), 0.0, 1.0);
|
|
182
|
+
|
|
183
|
+
return (1.0 - dot(normal, neighborNormal)) * depthIndicator * normalIndicator;
|
|
184
|
+
|
|
185
|
+
}
|
|
186
|
+
|
|
187
|
+
float normalEdgeIndicator(float depth, vec3 normal) {
|
|
188
|
+
|
|
189
|
+
float indicator = 0.0;
|
|
190
|
+
|
|
191
|
+
indicator += neighborNormalEdgeIndicator(0, -1, depth, normal);
|
|
192
|
+
indicator += neighborNormalEdgeIndicator(0, 1, depth, normal);
|
|
193
|
+
indicator += neighborNormalEdgeIndicator(-1, 0, depth, normal);
|
|
194
|
+
indicator += neighborNormalEdgeIndicator(1, 0, depth, normal);
|
|
195
|
+
|
|
196
|
+
return step(0.1, indicator);
|
|
197
|
+
|
|
198
|
+
}
|
|
199
|
+
|
|
200
|
+
void main() {
|
|
201
|
+
|
|
202
|
+
vec4 texel = texture2D( tDiffuse, vUv );
|
|
203
|
+
|
|
204
|
+
float depth = 0.0;
|
|
205
|
+
vec3 normal = vec3(0.0);
|
|
206
|
+
|
|
207
|
+
if (depthEdgeStrength > 0.0 || normalEdgeStrength > 0.0) {
|
|
208
|
+
|
|
209
|
+
depth = getDepth(0, 0);
|
|
210
|
+
normal = getNormal(0, 0);
|
|
211
|
+
|
|
212
|
+
}
|
|
213
|
+
|
|
214
|
+
float dei = 0.0;
|
|
215
|
+
if (depthEdgeStrength > 0.0)
|
|
216
|
+
dei = depthEdgeIndicator(depth, normal);
|
|
217
|
+
|
|
218
|
+
float nei = 0.0;
|
|
219
|
+
if (normalEdgeStrength > 0.0)
|
|
220
|
+
nei = normalEdgeIndicator(depth, normal);
|
|
221
|
+
|
|
222
|
+
float Strength = dei > 0.0 ? (1.0 - depthEdgeStrength * dei) : (1.0 + normalEdgeStrength * nei);
|
|
223
|
+
|
|
224
|
+
gl_FragColor = texel * Strength;
|
|
225
|
+
|
|
226
|
+
}
|
|
227
|
+
`
|
|
228
|
+
} );
|
|
229
|
+
|
|
230
|
+
}
|
|
231
|
+
|
|
232
|
+
}
|
|
233
|
+
|
|
234
|
+
export { RenderPixelatedPass };
|
|
@@ -400,6 +400,26 @@ class SAOPass extends Pass {
|
|
|
400
400
|
|
|
401
401
|
}
|
|
402
402
|
|
|
403
|
+
dispose() {
|
|
404
|
+
|
|
405
|
+
this.saoRenderTarget.dispose();
|
|
406
|
+
this.blurIntermediateRenderTarget.dispose();
|
|
407
|
+
this.beautyRenderTarget.dispose();
|
|
408
|
+
this.normalRenderTarget.dispose();
|
|
409
|
+
this.depthRenderTarget.dispose();
|
|
410
|
+
|
|
411
|
+
this.depthMaterial.dispose();
|
|
412
|
+
this.normalMaterial.dispose();
|
|
413
|
+
this.saoMaterial.dispose();
|
|
414
|
+
this.vBlurMaterial.dispose();
|
|
415
|
+
this.hBlurMaterial.dispose();
|
|
416
|
+
this.materialCopy.dispose();
|
|
417
|
+
this.depthCopy.dispose();
|
|
418
|
+
|
|
419
|
+
this.fsQuad.dispose();
|
|
420
|
+
|
|
421
|
+
}
|
|
422
|
+
|
|
403
423
|
}
|
|
404
424
|
|
|
405
425
|
SAOPass.OUTPUT = {
|
|
@@ -183,6 +183,22 @@ class SMAAPass extends Pass {
|
|
|
183
183
|
|
|
184
184
|
}
|
|
185
185
|
|
|
186
|
+
dispose() {
|
|
187
|
+
|
|
188
|
+
this.edgesRT.dispose();
|
|
189
|
+
this.weightsRT.dispose();
|
|
190
|
+
|
|
191
|
+
this.areaTexture.dispose();
|
|
192
|
+
this.searchTexture.dispose();
|
|
193
|
+
|
|
194
|
+
this.materialEdges.dispose();
|
|
195
|
+
this.materialWeights.dispose();
|
|
196
|
+
this.materialBlend.dispose();
|
|
197
|
+
|
|
198
|
+
this.fsQuad.dispose();
|
|
199
|
+
|
|
200
|
+
}
|
|
201
|
+
|
|
186
202
|
}
|
|
187
203
|
|
|
188
204
|
export { SMAAPass };
|