super-three 0.141.0 → 0.147.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +9 -9
- package/build/three.cjs +2441 -1569
- package/build/three.js +2441 -1569
- package/build/three.min.js +1 -1
- package/build/three.module.js +2847 -1576
- package/examples/js/animation/AnimationClipCreator.js +0 -8
- package/examples/js/animation/CCDIKSolver.js +50 -67
- package/examples/js/animation/MMDAnimationHelper.js +66 -137
- package/examples/js/animation/MMDPhysics.js +71 -150
- package/examples/js/cameras/CinematicCamera.js +33 -22
- package/examples/js/controls/ArcballControls.js +149 -403
- package/examples/js/controls/DragControls.js +8 -33
- package/examples/js/controls/FirstPersonControls.js +32 -61
- package/examples/js/controls/FlyControls.js +29 -63
- package/examples/js/controls/OrbitControls.js +125 -103
- package/examples/js/controls/PointerLockControls.js +5 -22
- package/examples/js/controls/TrackballControls.js +33 -88
- package/examples/js/controls/TransformControls.js +101 -182
- package/examples/js/csm/CSM.js +4 -39
- package/examples/js/csm/CSMFrustum.js +3 -9
- package/examples/js/csm/CSMHelper.js +24 -4
- package/examples/js/csm/CSMShader.js +2 -6
- package/examples/js/curves/CurveExtras.js +27 -27
- package/examples/js/curves/NURBSCurve.js +4 -16
- package/examples/js/curves/NURBSSurface.js +3 -9
- package/examples/js/curves/NURBSUtils.js +8 -45
- package/examples/js/effects/AnaglyphEffect.js +6 -20
- package/examples/js/effects/AsciiEffect.js +32 -31
- package/examples/js/effects/OutlineEffect.js +30 -54
- package/examples/js/effects/ParallaxBarrierEffect.js +2 -15
- package/examples/js/effects/PeppersGhostEffect.js +14 -41
- package/examples/js/effects/StereoEffect.js +2 -6
- package/examples/js/environments/RoomEnvironment.js +32 -8
- package/examples/js/exporters/ColladaExporter.js +52 -78
- package/examples/js/exporters/DRACOExporter.js +22 -34
- package/examples/js/exporters/EXRExporter.js +15 -18
- package/examples/js/exporters/GLTFExporter.js +168 -345
- package/examples/js/exporters/MMDExporter.js +5 -12
- package/examples/js/exporters/OBJExporter.js +40 -52
- package/examples/js/exporters/PLYExporter.js +50 -57
- package/examples/js/exporters/STLExporter.js +5 -14
- package/examples/js/exporters/USDZExporter.js +119 -27
- package/examples/js/geometries/BoxLineGeometry.js +0 -1
- package/examples/js/geometries/ConvexGeometry.js +12 -7
- package/examples/js/geometries/DecalGeometry.js +53 -20
- package/examples/js/geometries/LightningStrike.js +54 -67
- package/examples/js/geometries/ParametricGeometries.js +8 -7
- package/examples/js/geometries/ParametricGeometry.js +23 -17
- package/examples/js/geometries/RoundedBoxGeometry.js +21 -19
- package/examples/js/geometries/TeapotGeometry.js +54 -50
- package/examples/js/geometries/TextGeometry.js +6 -4
- package/examples/js/helpers/LightProbeHelper.js +1 -2
- package/examples/js/helpers/OctreeHelper.js +22 -20
- package/examples/js/helpers/PositionalAudioHelper.js +8 -6
- package/examples/js/helpers/RectAreaLightHelper.js +6 -7
- package/examples/js/helpers/VertexNormalsHelper.js +15 -13
- package/examples/js/helpers/VertexTangentsHelper.js +15 -9
- package/examples/js/helpers/ViewHelper.js +31 -16
- package/examples/js/interactive/HTMLMesh.js +25 -39
- package/examples/js/interactive/InteractiveGroup.js +9 -14
- package/examples/js/interactive/SelectionBox.js +3 -70
- package/examples/js/interactive/SelectionHelper.js +2 -8
- package/examples/js/libs/ktx-parse.umd.js +1 -0
- package/examples/js/libs/meshopt_decoder.js +98 -32
- package/examples/js/lights/LightProbeGenerator.js +32 -39
- package/examples/js/lights/RectAreaLightUniformsLib.js +5 -1
- package/examples/js/lines/LineGeometry.js +3 -5
- package/examples/js/lines/LineMaterial.js +4 -11
- package/examples/js/lines/LineSegments2.js +40 -89
- package/examples/js/lines/LineSegmentsGeometry.js +7 -28
- package/examples/js/lines/Wireframe.js +2 -7
- package/examples/js/lines/WireframeGeometry2.js +3 -1
- package/examples/js/loaders/3DMLoader.js +58 -155
- package/examples/js/loaders/3MFLoader.js +72 -106
- package/examples/js/loaders/AMFLoader.js +0 -25
- package/examples/js/loaders/BVHLoader.js +44 -43
- package/examples/js/loaders/BasisTextureLoader.js +16 -46
- package/examples/js/loaders/ColladaLoader.js +229 -359
- package/examples/js/loaders/DDSLoader.js +24 -25
- package/examples/js/loaders/DRACOLoader.js +30 -90
- package/examples/js/loaders/EXRLoader.js +69 -177
- package/examples/js/loaders/FBXLoader.js +294 -441
- package/examples/js/loaders/FontLoader.js +9 -31
- package/examples/js/loaders/GCodeLoader.js +15 -16
- package/examples/js/loaders/GLTFLoader.js +458 -739
- package/examples/js/loaders/HDRCubeTextureLoader.js +0 -17
- package/examples/js/loaders/KMZLoader.js +3 -7
- package/examples/js/loaders/KTXLoader.js +12 -30
- package/examples/js/loaders/LDrawLoader.js +309 -355
- package/examples/js/loaders/LUT3dlLoader.js +7 -11
- package/examples/js/loaders/LUTCubeLoader.js +0 -8
- package/examples/js/loaders/LWOLoader.js +59 -124
- package/examples/js/loaders/LogLuvLoader.js +27 -77
- package/examples/js/loaders/LottieLoader.js +4 -4
- package/examples/js/loaders/MD2Loader.js +26 -27
- package/examples/js/loaders/MDDLoader.js +6 -10
- package/examples/js/loaders/MMDLoader.js +180 -189
- package/examples/js/loaders/MTLLoader.js +18 -47
- package/examples/js/loaders/NRRDLoader.js +44 -84
- package/examples/js/loaders/OBJLoader.js +56 -77
- package/examples/js/loaders/PCDLoader.js +92 -42
- package/examples/js/loaders/PDBLoader.js +17 -13
- package/examples/js/loaders/PLYLoader.js +65 -51
- package/examples/js/loaders/PRWMLoader.js +11 -22
- package/examples/js/loaders/PVRLoader.js +7 -16
- package/examples/js/loaders/RGBELoader.js +36 -61
- package/examples/js/loaders/RGBMLoader.js +26 -87
- package/examples/js/loaders/STLLoader.js +20 -27
- package/examples/js/loaders/SVGLoader.js +365 -236
- package/examples/js/loaders/TDSLoader.js +81 -118
- package/examples/js/loaders/TGALoader.js +39 -41
- package/examples/js/loaders/TIFFLoader.js +30 -0
- package/examples/js/loaders/TTFLoader.js +0 -8
- package/examples/js/loaders/TiltLoader.js +14 -15
- package/examples/js/loaders/VOXLoader.js +8 -16
- package/examples/js/loaders/VRMLLoader.js +266 -354
- package/examples/js/loaders/VTKLoader.js +102 -119
- package/examples/js/loaders/XYZLoader.js +2 -4
- package/examples/js/loaders/lwo/IFFParser.js +55 -136
- package/examples/js/loaders/lwo/LWO2Parser.js +39 -89
- package/examples/js/loaders/lwo/LWO3Parser.js +38 -79
- package/examples/js/materials/MeshGouraudMaterial.js +387 -0
- package/examples/js/math/Capsule.js +0 -17
- package/examples/js/math/ColorConverter.js +3 -53
- package/examples/js/math/ConvexHull.js +185 -141
- package/examples/js/math/ImprovedNoise.js +1 -1
- package/examples/js/math/Lut.js +8 -15
- package/examples/js/math/MeshSurfaceSampler.js +6 -28
- package/examples/js/math/OBB.js +90 -49
- package/examples/js/math/Octree.js +2 -57
- package/examples/js/math/SimplexNoise.js +74 -88
- package/examples/js/misc/ConvexObjectBreaker.js +37 -48
- package/examples/js/misc/GPUComputationRenderer.js +47 -14
- package/examples/js/misc/Gyroscope.js +5 -9
- package/examples/js/misc/MD2Character.js +14 -23
- package/examples/js/misc/MD2CharacterComplex.js +73 -54
- package/examples/js/misc/MorphAnimMesh.js +0 -6
- package/examples/js/misc/MorphBlendMesh.js +3 -30
- package/examples/js/misc/ProgressiveLightMap.js +47 -43
- package/examples/js/misc/RollerCoaster.js +17 -24
- package/examples/js/misc/TubePainter.js +18 -12
- package/examples/js/misc/Volume.js +173 -194
- package/examples/js/misc/VolumeSlice.js +91 -99
- package/examples/js/modifiers/CurveModifier.js +19 -21
- package/examples/js/modifiers/EdgeSplitModifier.js +0 -30
- package/examples/js/modifiers/SimplifyModifier.js +57 -60
- package/examples/js/modifiers/TessellateModifier.js +2 -9
- package/examples/js/objects/GroundProjectedEnv.js +181 -0
- package/examples/js/objects/Lensflare.js +47 -38
- package/examples/js/objects/LightningStorm.js +10 -13
- package/examples/js/objects/MarchingCubes.js +80 -59
- package/examples/js/objects/Reflector.js +31 -22
- package/examples/js/objects/ReflectorForSSRPass.js +20 -25
- package/examples/js/objects/Refractor.js +61 -33
- package/examples/js/objects/ShadowMesh.js +6 -3
- package/examples/js/objects/Sky.js +2 -7
- package/examples/js/objects/Water.js +23 -18
- package/examples/js/objects/Water2.js +20 -19
- package/examples/js/physics/AmmoPhysics.js +23 -20
- package/examples/js/physics/OimoPhysics.js +19 -17
- package/examples/js/postprocessing/AdaptiveToneMappingPass.js +13 -20
- package/examples/js/postprocessing/AfterimagePass.js +19 -12
- package/examples/js/postprocessing/BloomPass.js +38 -17
- package/examples/js/postprocessing/BokehPass.js +29 -12
- package/examples/js/postprocessing/ClearPass.js +1 -6
- package/examples/js/postprocessing/CubeTexturePass.js +12 -9
- package/examples/js/postprocessing/DotScreenPass.js +7 -5
- package/examples/js/postprocessing/EffectComposer.js +25 -32
- package/examples/js/postprocessing/FilmPass.js +7 -5
- package/examples/js/postprocessing/GlitchPass.js +10 -11
- package/examples/js/postprocessing/HalftonePass.js +9 -9
- package/examples/js/postprocessing/LUTPass.js +2 -15
- package/examples/js/postprocessing/MaskPass.js +20 -17
- package/examples/js/postprocessing/OutlinePass.js +49 -38
- package/examples/js/postprocessing/Pass.js +11 -14
- package/examples/js/postprocessing/RenderPass.js +3 -7
- package/examples/js/postprocessing/RenderPixelatedPass.js +215 -0
- package/examples/js/postprocessing/SAOPass.js +40 -32
- package/examples/js/postprocessing/SMAAPass.js +34 -17
- package/examples/js/postprocessing/SSAARenderPass.js +14 -14
- package/examples/js/postprocessing/SSAOPass.js +56 -42
- package/examples/js/postprocessing/SSRPass.js +78 -61
- package/examples/js/postprocessing/SavePass.js +14 -6
- package/examples/js/postprocessing/ShaderPass.js +9 -8
- package/examples/js/postprocessing/TAARenderPass.js +11 -9
- package/examples/js/postprocessing/TexturePass.js +7 -4
- package/examples/js/postprocessing/UnrealBloomPass.js +43 -25
- package/examples/js/renderers/CSS2DRenderer.js +4 -23
- package/examples/js/renderers/CSS3DRenderer.js +5 -26
- package/examples/js/renderers/Projector.js +31 -108
- package/examples/js/renderers/SVGRenderer.js +4 -50
- package/examples/js/shaders/ACESFilmicToneMappingShader.js +3 -6
- package/examples/js/shaders/AfterimageShader.js +3 -6
- package/examples/js/shaders/BasicShader.js +3 -6
- package/examples/js/shaders/BleachBypassShader.js +3 -6
- package/examples/js/shaders/BlendShader.js +3 -6
- package/examples/js/shaders/BokehShader.js +3 -6
- package/examples/js/shaders/BokehShader2.js +4 -13
- package/examples/js/shaders/BrightnessContrastShader.js +3 -6
- package/examples/js/shaders/ColorCorrectionShader.js +2 -6
- package/examples/js/shaders/ColorifyShader.js +2 -6
- package/examples/js/shaders/ConvolutionShader.js +5 -10
- package/examples/js/shaders/CopyShader.js +3 -6
- package/examples/js/shaders/DOFMipMapShader.js +3 -6
- package/examples/js/shaders/DepthLimitedBlurShader.js +2 -9
- package/examples/js/shaders/DigitalGlitch.js +3 -6
- package/examples/js/shaders/DotScreenShader.js +2 -6
- package/examples/js/shaders/FXAAShader.js +1 -3
- package/examples/js/shaders/FilmShader.js +3 -6
- package/examples/js/shaders/FocusShader.js +3 -6
- package/examples/js/shaders/FreiChenShader.js +2 -6
- package/examples/js/shaders/GammaCorrectionShader.js +3 -6
- package/examples/js/shaders/GodRaysShader.js +11 -24
- package/examples/js/shaders/HalftoneShader.js +3 -6
- package/examples/js/shaders/HorizontalBlurShader.js +3 -6
- package/examples/js/shaders/HorizontalTiltShiftShader.js +3 -6
- package/examples/js/shaders/HueSaturationShader.js +3 -6
- package/examples/js/shaders/KaleidoShader.js +3 -6
- package/examples/js/shaders/LuminosityHighPassShader.js +2 -6
- package/examples/js/shaders/LuminosityShader.js +4 -7
- package/examples/js/shaders/MMDToonShader.js +2 -4
- package/examples/js/shaders/MirrorShader.js +3 -6
- package/examples/js/shaders/NormalMapShader.js +2 -6
- package/examples/js/shaders/RGBShiftShader.js +3 -6
- package/examples/js/shaders/SAOShader.js +2 -6
- package/examples/js/shaders/SMAAShader.js +6 -18
- package/examples/js/shaders/SSAOShader.js +2 -6
- package/examples/js/shaders/SSRShader.js +6 -18
- package/examples/js/shaders/SepiaShader.js +3 -6
- package/examples/js/shaders/SobelOperatorShader.js +2 -6
- package/examples/js/shaders/TechnicolorShader.js +3 -6
- package/examples/js/shaders/ToneMapShader.js +4 -7
- package/examples/js/shaders/ToonShader.js +8 -24
- package/examples/js/shaders/TriangleBlurShader.js +2 -6
- package/examples/js/shaders/UnpackDepthRGBAShader.js +3 -6
- package/examples/js/shaders/VelocityShader.js +126 -0
- package/examples/js/shaders/VerticalBlurShader.js +3 -6
- package/examples/js/shaders/VerticalTiltShiftShader.js +3 -6
- package/examples/js/shaders/VignetteShader.js +3 -6
- package/examples/js/shaders/VolumeShader.js +2 -6
- package/examples/js/shaders/WaterRefractionShader.js +2 -6
- package/examples/js/textures/FlakesTexture.js +0 -1
- package/examples/js/utils/BufferGeometryUtils.js +237 -171
- package/examples/js/utils/CameraUtils.js +5 -20
- package/examples/js/utils/GPUStatsPanel.js +3 -12
- package/examples/js/utils/GeometryCompressionUtils.js +19 -44
- package/examples/js/utils/GeometryUtils.js +15 -36
- package/examples/js/utils/LDrawUtils.js +8 -11
- package/examples/js/utils/PackedPhongMaterial.js +6 -4
- package/examples/js/utils/SceneUtils.js +109 -14
- package/examples/js/utils/ShadowMapViewer.js +17 -14
- package/examples/js/utils/SkeletonUtils.js +13 -27
- package/examples/js/utils/UVsDebug.js +20 -12
- package/examples/js/utils/WorkerPool.js +1 -11
- package/examples/jsm/animation/CCDIKSolver.js +27 -3
- package/examples/jsm/animation/MMDPhysics.js +28 -22
- package/examples/jsm/capabilities/WebGPU.js +3 -1
- package/examples/jsm/controls/ArcballControls.js +17 -2
- package/examples/jsm/controls/FirstPersonControls.js +20 -27
- package/examples/jsm/controls/FlyControls.js +16 -24
- package/examples/jsm/controls/OrbitControls.js +44 -9
- package/examples/jsm/controls/PointerLockControls.js +0 -7
- package/examples/jsm/controls/TrackballControls.js +14 -5
- package/examples/jsm/controls/TransformControls.js +18 -16
- package/examples/jsm/csm/CSM.js +1 -0
- package/examples/jsm/csm/CSMHelper.js +30 -0
- package/examples/jsm/effects/AnaglyphEffect.js +2 -2
- package/examples/jsm/effects/OutlineEffect.js +4 -25
- package/examples/jsm/effects/ParallaxBarrierEffect.js +2 -2
- package/examples/jsm/effects/PeppersGhostEffect.js +2 -2
- package/examples/jsm/effects/StereoEffect.js +2 -2
- package/examples/jsm/environments/RoomEnvironment.js +23 -0
- package/examples/jsm/exporters/ColladaExporter.js +4 -13
- package/examples/jsm/exporters/DRACOExporter.js +0 -13
- package/examples/jsm/exporters/GLTFExporter.js +29 -110
- package/examples/jsm/exporters/KTX2Exporter.js +29 -29
- package/examples/jsm/exporters/OBJExporter.js +0 -18
- package/examples/jsm/exporters/PLYExporter.js +14 -22
- package/examples/jsm/exporters/STLExporter.js +1 -9
- package/examples/jsm/exporters/USDZExporter.js +107 -4
- package/examples/jsm/geometries/ConvexGeometry.js +1 -1
- package/examples/jsm/geometries/ParametricGeometry.js +0 -6
- package/examples/jsm/helpers/OctreeHelper.js +22 -8
- package/examples/jsm/helpers/VertexNormalsHelper.js +7 -1
- package/examples/jsm/helpers/VertexTangentsHelper.js +7 -0
- package/examples/jsm/helpers/ViewHelper.js +24 -0
- package/examples/jsm/interactive/HTMLMesh.js +14 -15
- package/examples/jsm/interactive/InteractiveGroup.js +4 -2
- package/examples/jsm/interactive/SelectionHelper.js +5 -3
- package/examples/jsm/libs/flow.module.js +610 -160
- package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
- package/examples/jsm/libs/meshopt_decoder.module.js +97 -32
- package/examples/jsm/libs/utif.module.js +1579 -0
- package/examples/jsm/libs/zstddec.module.js +1 -0
- package/examples/jsm/lines/LineSegments2.js +4 -0
- package/examples/jsm/loaders/3DMLoader.js +1 -2
- package/examples/jsm/loaders/ColladaLoader.js +29 -0
- package/examples/jsm/loaders/DRACOLoader.js +2 -28
- package/examples/jsm/loaders/EXRLoader.js +3 -13
- package/examples/jsm/loaders/FBXLoader.js +26 -3
- package/examples/jsm/loaders/FontLoader.js +3 -16
- package/examples/jsm/loaders/GLTFLoader.js +321 -464
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +0 -13
- package/examples/jsm/loaders/KTX2Loader.js +254 -53
- package/examples/jsm/loaders/LDrawLoader.js +149 -87
- package/examples/jsm/loaders/LottieLoader.js +4 -2
- package/examples/jsm/loaders/MaterialXLoader.js +728 -0
- package/examples/jsm/loaders/OBJLoader.js +6 -14
- package/examples/jsm/loaders/PCDLoader.js +60 -14
- package/examples/jsm/loaders/PLYLoader.js +71 -19
- package/examples/jsm/loaders/RGBELoader.js +1 -1
- package/examples/jsm/loaders/SVGLoader.js +231 -17
- package/examples/jsm/loaders/TIFFLoader.js +36 -0
- package/examples/jsm/loaders/USDZLoader.js +633 -0
- package/examples/jsm/loaders/VRMLLoader.js +36 -26
- package/examples/jsm/loaders/VTKLoader.js +1 -1
- package/examples/jsm/loaders/lwo/LWO2Parser.js +6 -8
- package/examples/jsm/loaders/lwo/LWO3Parser.js +6 -8
- package/examples/jsm/materials/MeshGouraudMaterial.js +423 -0
- package/examples/jsm/math/ColorConverter.js +1 -49
- package/examples/jsm/math/ConvexHull.js +4 -4
- package/examples/jsm/math/Octree.js +1 -1
- package/examples/jsm/misc/GPUComputationRenderer.js +43 -0
- package/examples/jsm/misc/Volume.js +169 -171
- package/examples/jsm/misc/VolumeSlice.js +78 -80
- package/examples/jsm/modifiers/SimplifyModifier.js +1 -1
- package/examples/jsm/node-editor/NodeEditor.js +91 -12
- package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +1 -1
- package/examples/jsm/node-editor/accessors/NormalEditor.js +1 -1
- package/examples/jsm/node-editor/accessors/PositionEditor.js +1 -1
- package/examples/jsm/node-editor/accessors/UVEditor.js +1 -1
- package/examples/jsm/node-editor/core/BaseNode.js +10 -3
- package/examples/jsm/node-editor/display/BlendEditor.js +1 -1
- package/examples/jsm/node-editor/display/NormalMapEditor.js +1 -1
- package/examples/jsm/node-editor/inputs/ColorEditor.js +1 -1
- package/examples/jsm/node-editor/inputs/FloatEditor.js +1 -1
- package/examples/jsm/node-editor/inputs/SliderEditor.js +1 -1
- package/examples/jsm/node-editor/inputs/TextureEditor.js +1 -1
- package/examples/jsm/node-editor/inputs/Vector2Editor.js +1 -1
- package/examples/jsm/node-editor/inputs/Vector3Editor.js +1 -1
- package/examples/jsm/node-editor/inputs/Vector4Editor.js +1 -1
- package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +7 -10
- package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +1 -1
- package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +7 -10
- package/examples/jsm/node-editor/math/AngleEditor.js +4 -4
- package/examples/jsm/node-editor/math/DotEditor.js +1 -1
- package/examples/jsm/node-editor/math/InvertEditor.js +3 -3
- package/examples/jsm/node-editor/math/LimiterEditor.js +1 -1
- package/examples/jsm/node-editor/math/NormalizeEditor.js +1 -1
- package/examples/jsm/node-editor/math/OperatorEditor.js +1 -1
- package/examples/jsm/node-editor/math/PowerEditor.js +1 -1
- package/examples/jsm/node-editor/math/TrigonometryEditor.js +1 -1
- package/examples/jsm/node-editor/procedural/CheckerEditor.js +1 -1
- package/examples/jsm/node-editor/scene/MeshEditor.js +11 -8
- package/examples/jsm/node-editor/utils/JoinEditor.js +1 -1
- package/examples/jsm/node-editor/utils/OscillatorEditor.js +1 -1
- package/examples/jsm/node-editor/utils/PreviewEditor.js +7 -3
- package/examples/jsm/node-editor/utils/SplitEditor.js +1 -1
- package/examples/jsm/node-editor/utils/TimerEditor.js +1 -1
- package/examples/jsm/nodes/Nodes.js +70 -13
- package/examples/jsm/nodes/accessors/BitangentNode.js +62 -0
- package/examples/jsm/nodes/accessors/CubeTextureNode.js +9 -5
- package/examples/jsm/nodes/accessors/NormalNode.js +8 -8
- package/examples/jsm/nodes/accessors/Object3DNode.js +1 -1
- package/examples/jsm/nodes/accessors/PositionNode.js +11 -5
- package/examples/jsm/nodes/accessors/ReferenceNode.js +1 -1
- package/examples/jsm/nodes/accessors/ReflectVectorNode.js +31 -0
- package/examples/jsm/nodes/accessors/SkinningNode.js +8 -1
- package/examples/jsm/nodes/accessors/TangentNode.js +95 -0
- package/examples/jsm/nodes/core/AttributeNode.js +32 -9
- package/examples/jsm/nodes/core/CodeNode.js +3 -3
- package/examples/jsm/nodes/core/FunctionCallNode.js +20 -5
- package/examples/jsm/nodes/core/FunctionNode.js +2 -2
- package/examples/jsm/nodes/core/Node.js +15 -13
- package/examples/jsm/nodes/core/NodeBuilder.js +67 -18
- package/examples/jsm/nodes/core/NodeFrame.js +2 -2
- package/examples/jsm/nodes/core/NodeUtils.js +23 -1
- package/examples/jsm/nodes/core/NodeVarying.js +17 -0
- package/examples/jsm/nodes/core/VaryingNode.js +56 -0
- package/examples/jsm/nodes/core/constants.js +13 -13
- package/examples/jsm/nodes/display/BlendModeNode.js +85 -0
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +84 -0
- package/examples/jsm/nodes/display/NormalMapNode.js +19 -12
- package/examples/jsm/nodes/display/PosterizeNode.js +25 -0
- package/examples/jsm/nodes/display/ViewportNode.js +106 -0
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +5 -5
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +3 -3
- package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +2 -2
- package/examples/jsm/nodes/geometry/RangeNode.js +109 -0
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +3 -1
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +1 -1
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +8 -7
- package/examples/jsm/nodes/lighting/LightingContextNode.js +4 -4
- package/examples/jsm/nodes/loaders/NodeLoader.js +2 -2
- package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +33 -0
- package/examples/jsm/nodes/materials/Materials.js +21 -31
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +70 -0
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +4 -7
- package/examples/jsm/nodes/materials/NodeMaterial.js +11 -3
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +28 -17
- package/examples/jsm/nodes/materialx/DISCLAIMER.md +199 -0
- package/examples/jsm/nodes/materialx/MaterialXNodes.js +59 -0
- package/examples/jsm/nodes/materialx/lib/mx_hsv.js +56 -0
- package/examples/jsm/nodes/materialx/lib/mx_noise.js +617 -0
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +18 -0
- package/examples/jsm/nodes/math/MathNode.js +7 -17
- package/examples/jsm/nodes/math/OperatorNode.js +16 -3
- package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +21 -6
- package/examples/jsm/nodes/procedural/CheckerNode.js +2 -2
- package/examples/jsm/nodes/shadernode/ShaderNode.js +40 -25
- package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +95 -68
- package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +49 -6
- package/examples/jsm/nodes/utils/ConvertNode.js +18 -12
- package/examples/jsm/nodes/utils/EquirectUVNode.js +27 -0
- package/examples/jsm/nodes/utils/JoinNode.js +15 -9
- package/examples/jsm/nodes/utils/MatcapUVNode.js +2 -4
- package/examples/jsm/nodes/utils/MaxMipLevelNode.js +3 -2
- package/examples/jsm/nodes/utils/OscNode.js +2 -2
- package/examples/jsm/nodes/utils/RemapNode.js +34 -0
- package/examples/jsm/nodes/utils/RotateUVNode.js +32 -0
- package/examples/jsm/nodes/utils/SplitNode.js +21 -5
- package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +8 -10
- package/examples/jsm/nodes/utils/TimerNode.js +23 -3
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +51 -0
- package/examples/jsm/objects/GroundProjectedEnv.js +186 -0
- package/examples/jsm/objects/Reflector.js +12 -5
- package/examples/jsm/objects/ReflectorForSSRPass.js +3 -5
- package/examples/jsm/objects/Refractor.js +12 -6
- package/examples/jsm/objects/ShadowMesh.js +8 -2
- package/examples/jsm/postprocessing/AfterimagePass.js +17 -4
- package/examples/jsm/postprocessing/BloomPass.js +22 -3
- package/examples/jsm/postprocessing/BokehPass.js +18 -4
- package/examples/jsm/postprocessing/CubeTexturePass.js +12 -5
- package/examples/jsm/postprocessing/DotScreenPass.js +8 -0
- package/examples/jsm/postprocessing/EffectComposer.js +9 -0
- package/examples/jsm/postprocessing/FilmPass.js +8 -0
- package/examples/jsm/postprocessing/GlitchPass.js +13 -1
- package/examples/jsm/postprocessing/HalftonePass.js +8 -0
- package/examples/jsm/postprocessing/OutlinePass.js +25 -3
- package/examples/jsm/postprocessing/Pass.js +2 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +234 -0
- package/examples/jsm/postprocessing/SAOPass.js +20 -0
- package/examples/jsm/postprocessing/SMAAPass.js +16 -0
- package/examples/jsm/postprocessing/SSAARenderPass.js +4 -0
- package/examples/jsm/postprocessing/SavePass.js +17 -1
- package/examples/jsm/postprocessing/ShaderPass.js +8 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +9 -0
- package/examples/jsm/postprocessing/TexturePass.js +8 -0
- package/examples/jsm/postprocessing/UnrealBloomPass.js +16 -0
- package/examples/jsm/renderers/CSS2DRenderer.js +2 -2
- package/examples/jsm/renderers/CSS3DRenderer.js +2 -2
- package/examples/jsm/renderers/Projector.js +2 -24
- package/examples/jsm/renderers/webgl/nodes/SlotNode.js +9 -5
- package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +363 -231
- package/examples/jsm/renderers/webgl/nodes/WebGLNodes.js +7 -3
- package/examples/jsm/renderers/webgpu/WebGPUAnimation.js +58 -0
- package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +63 -5
- package/examples/jsm/renderers/webgpu/WebGPUBackground.js +68 -3
- package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +6 -0
- package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +6 -0
- package/examples/jsm/renderers/webgpu/WebGPUObjects.js +1 -1
- package/examples/jsm/renderers/webgpu/WebGPURenderPipeline.js +17 -19
- package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +16 -14
- package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +2 -2
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +113 -93
- package/examples/jsm/renderers/webgpu/WebGPUTextureUtils.js +5 -3
- package/examples/jsm/renderers/webgpu/WebGPUTextures.js +2 -2
- package/examples/jsm/renderers/webgpu/WebGPUUtils.js +81 -0
- package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js +63 -36
- package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +1 -1
- package/examples/jsm/shaders/LuminosityShader.js +1 -1
- package/examples/jsm/shaders/MMDToonShader.js +2 -4
- package/examples/jsm/shaders/ToneMapShader.js +1 -1
- package/examples/jsm/shaders/VelocityShader.js +128 -0
- package/examples/jsm/utils/BufferGeometryUtils.js +176 -43
- package/examples/jsm/utils/GeometryUtils.js +17 -25
- package/examples/jsm/utils/PackedPhongMaterial.js +0 -1
- package/examples/jsm/utils/SceneUtils.js +117 -12
- package/examples/jsm/webxr/OculusHandModel.js +3 -2
- package/examples/jsm/webxr/OculusHandPointerModel.js +6 -1
- package/examples/jsm/webxr/VRButton.js +1 -7
- package/examples/jsm/webxr/XRHandMeshModel.js +8 -3
- package/package.json +22 -18
- package/src/Three.Legacy.js +262 -36
- package/src/Three.js +4 -2
- package/src/animation/AnimationAction.js +6 -5
- package/src/animation/AnimationClip.js +1 -1
- package/src/animation/AnimationMixer.js +1 -1
- package/src/animation/AnimationUtils.js +204 -199
- package/src/animation/KeyframeTrack.js +1 -1
- package/src/animation/PropertyBinding.js +31 -5
- package/src/audio/AudioContext.js +5 -5
- package/src/cameras/CubeCamera.js +14 -21
- package/src/constants.js +2 -4
- package/src/core/BufferAttribute.js +81 -111
- package/src/core/BufferGeometry.js +3 -41
- package/src/core/InstancedBufferAttribute.js +0 -10
- package/src/core/InstancedBufferGeometry.js +1 -7
- package/src/core/InterleavedBuffer.js +1 -1
- package/src/core/InterleavedBufferAttribute.js +57 -8
- package/src/core/Object3D.js +22 -5
- package/src/core/Uniform.js +0 -7
- package/src/core/UniformsGroup.js +92 -0
- package/src/extras/DataUtils.js +104 -88
- package/src/extras/Earcut.js +67 -67
- package/src/extras/core/Path.js +1 -0
- package/src/extras/core/ShapePath.js +1 -4
- package/src/extras/curves/CatmullRomCurve3.js +4 -2
- package/src/geometries/BoxGeometry.js +1 -1
- package/src/geometries/CapsuleGeometry.js +1 -1
- package/src/geometries/CircleGeometry.js +1 -1
- package/src/geometries/ConeGeometry.js +1 -1
- package/src/geometries/CylinderGeometry.js +2 -1
- package/src/geometries/DodecahedronGeometry.js +1 -1
- package/src/geometries/EdgesGeometry.js +5 -4
- package/src/geometries/ExtrudeGeometry.js +2 -11
- package/src/geometries/IcosahedronGeometry.js +1 -1
- package/src/geometries/LatheGeometry.js +2 -2
- package/src/geometries/OctahedronGeometry.js +1 -1
- package/src/geometries/PlaneGeometry.js +2 -1
- package/src/geometries/PolyhedronGeometry.js +2 -2
- package/src/geometries/RingGeometry.js +1 -1
- package/src/geometries/ShapeGeometry.js +3 -2
- package/src/geometries/SphereGeometry.js +2 -1
- package/src/geometries/TetrahedronGeometry.js +1 -1
- package/src/geometries/TorusGeometry.js +2 -1
- package/src/geometries/TorusKnotGeometry.js +2 -1
- package/src/geometries/TubeGeometry.js +2 -1
- package/src/geometries/WireframeGeometry.js +1 -0
- package/src/helpers/ArrowHelper.js +9 -0
- package/src/helpers/Box3Helper.js +7 -0
- package/src/helpers/BoxHelper.js +7 -1
- package/src/helpers/CameraHelper.js +97 -38
- package/src/helpers/DirectionalLightHelper.js +6 -1
- package/src/helpers/GridHelper.js +7 -0
- package/src/helpers/HemisphereLightHelper.js +5 -1
- package/src/helpers/PlaneHelper.js +15 -9
- package/src/helpers/PointLightHelper.js +2 -1
- package/src/helpers/PolarGridHelper.js +25 -14
- package/src/helpers/SkeletonHelper.js +7 -0
- package/src/helpers/SpotLightHelper.js +5 -2
- package/src/lights/LightShadow.js +1 -2
- package/src/lights/PointLight.js +2 -2
- package/src/lights/SpotLight.js +4 -2
- package/src/loaders/FileLoader.js +16 -2
- package/src/loaders/LoadingManager.js +1 -1
- package/src/loaders/MaterialLoader.js +49 -7
- package/src/loaders/ObjectLoader.js +9 -42
- package/src/materials/Material.js +2 -34
- package/src/materials/Materials.js +0 -27
- package/src/materials/MeshLambertMaterial.js +28 -1
- package/src/materials/MeshPhysicalMaterial.js +1 -1
- package/src/materials/ShaderMaterial.js +3 -7
- package/src/math/Color.js +8 -18
- package/src/math/MathUtils.js +1 -7
- package/src/math/Matrix3.js +54 -25
- package/src/math/Matrix4.js +3 -27
- package/src/math/Quaternion.js +1 -21
- package/src/math/Ray.js +2 -5
- package/src/math/Sphere.js +36 -21
- package/src/math/Vector2.js +4 -24
- package/src/math/Vector3.js +7 -46
- package/src/math/Vector4.js +4 -24
- package/src/objects/InstancedMesh.js +7 -0
- package/src/objects/LOD.js +25 -6
- package/src/renderers/WebGL3DRenderTarget.js +1 -1
- package/src/renderers/WebGLArrayRenderTarget.js +1 -1
- package/src/renderers/WebGLCubeRenderTarget.js +1 -1
- package/src/renderers/WebGLMultipleRenderTargets.js +1 -1
- package/src/renderers/WebGLRenderTarget.js +1 -1
- package/src/renderers/WebGLRenderer.js +119 -69
- package/src/renderers/shaders/ShaderChunk/bsdfs.glsl.js +12 -12
- package/src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.js +3 -5
- package/src/renderers/shaders/ShaderChunk/common.glsl.js +6 -5
- package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +24 -24
- package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +0 -4
- package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +2 -1
- package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +113 -99
- package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +34 -13
- package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
- package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +28 -0
- package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +0 -2
- package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +3 -1
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +13 -1
- package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +0 -2
- package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +2 -4
- package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +2 -4
- package/src/renderers/shaders/ShaderChunk/output_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/packing.glsl.js +8 -0
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +18 -7
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +8 -3
- package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +9 -6
- package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +14 -10
- package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +2 -2
- package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk.js +7 -2
- package/src/renderers/shaders/ShaderLib/background.glsl.js +7 -2
- package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +62 -0
- package/src/renderers/shaders/ShaderLib/cube.glsl.js +4 -6
- package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +0 -1
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +22 -50
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +0 -1
- package/src/renderers/shaders/ShaderLib/vsm.glsl.js +0 -3
- package/src/renderers/shaders/ShaderLib.js +50 -36
- package/src/renderers/shaders/UniformsLib.js +13 -12
- package/src/renderers/shaders/UniformsUtils.js +29 -0
- package/src/renderers/webgl/WebGLAttributes.js +2 -0
- package/src/renderers/webgl/WebGLBackground.js +17 -9
- package/src/renderers/webgl/WebGLLights.js +37 -17
- package/src/renderers/webgl/WebGLMaterials.js +2 -1
- package/src/renderers/webgl/WebGLMorphtargets.js +0 -20
- package/src/renderers/webgl/WebGLProgram.js +6 -11
- package/src/renderers/webgl/WebGLPrograms.js +30 -26
- package/src/renderers/webgl/WebGLRenderLists.js +5 -4
- package/src/renderers/webgl/WebGLRenderStates.js +5 -4
- package/src/renderers/webgl/WebGLShaderCache.js +9 -6
- package/src/renderers/webgl/WebGLShadowMap.js +13 -16
- package/src/renderers/webgl/WebGLState.js +125 -41
- package/src/renderers/webgl/WebGLTextures.js +94 -39
- package/src/renderers/webgl/WebGLUniforms.js +156 -28
- package/src/renderers/webgl/WebGLUniformsGroups.js +372 -0
- package/src/renderers/webgl/WebGLUtils.js +3 -1
- package/src/renderers/webvr/WebVRManager.js +42 -9
- package/src/renderers/webvr/WebVRUtils.js +1 -1
- package/src/renderers/webxr/WebXRController.js +91 -50
- package/src/renderers/webxr/WebXRManager.js +127 -34
- package/src/scenes/Scene.js +24 -3
- package/src/textures/CompressedArrayTexture.js +18 -0
- package/src/textures/Source.js +1 -1
- package/src/textures/Texture.js +2 -1
- package/src/utils.js +1 -1
- package/examples/js/controls/experimental/CameraControls.js +0 -1048
- package/examples/js/libs/lottie_canvas.js +0 -12751
- package/examples/js/loaders/KTX2Loader.js +0 -558
- package/examples/js/shaders/PixelShader.js +0 -51
- package/examples/jsm/controls/experimental/CameraControls.js +0 -1248
- package/examples/jsm/nodes/accessors/ReflectNode.js +0 -70
- package/examples/jsm/nodes/core/NodeVary.js +0 -14
- package/examples/jsm/nodes/core/VaryNode.js +0 -54
- package/examples/jsm/package.json +0 -3
- package/examples/jsm/renderers/webgl/nodes/WebGLPhysicalContextNode.js +0 -45
- package/examples/jsm/shaders/PixelShader.js +0 -44
- package/src/renderers/shaders/ShaderChunk/lights_lambert_vertex.glsl.js +0 -122
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view.subVectors( reflectorWorldPosition, cameraWorldPosition );
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view.subVectors( reflectorWorldPosition, cameraWorldPosition );
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if ( view.dot( normal ) > 0 ) return;
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view.reflect( normal ).negate();
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material.uniforms[ 'virtualCameraMatrixWorld' ].value = virtualCamera.matrixWorld;
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material.uniforms[ 'virtualCameraProjectionMatrix' ].value = camera.projectionMatrix;
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material.uniforms[ 'virtualCameraProjectionMatrixInverse' ].value = camera.projectionMatrixInverse;
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material.uniforms[ 'resolution' ].value = scope.resolution;
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material.uniforms[ 'resolution' ].value = scope.resolution;
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// Update the texture matrix
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textureMatrix.set( 0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0 );
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textureMatrix.multiply( virtualCamera.projectionMatrix );
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textureMatrix.multiply( virtualCamera.matrixWorldInverse );
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textureMatrix.multiply( scope.matrixWorld );
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textureMatrix.multiply( scope.matrixWorld );
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// scope.visible = false;
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const currentRenderTarget = renderer.getRenderTarget();
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const currentXrEnabled = renderer.xr.enabled;
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const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
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const currentClippingPlanes = renderer.clippingPlanes;
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renderer.xr.enabled = false; // Avoid camera modification
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renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
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renderer.clippingPlanes = globalPlanes;
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renderer.setRenderTarget( renderTarget );
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renderer.state.buffers.depth.setMask( true ); // make sure the depth buffer is writable so it can be properly cleared, see #18897
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renderer.xr.enabled = currentXrEnabled;
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renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
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renderer.clippingPlanes = currentClippingPlanes;
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renderer.setRenderTarget( currentRenderTarget );
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renderer.setRenderTarget( currentRenderTarget );
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-
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// Restore viewport
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const viewport = camera.viewport;
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if ( viewport !== undefined ) {
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renderer.state.viewport( viewport );
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}
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}
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// scope.visible = true;
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};
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@@ -193,7 +193,6 @@
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}
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}
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-
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ReflectorForSSRPass.ReflectorShader = {
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defines: {
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DISTANCE_ATTENUATION: true,
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@@ -240,9 +239,7 @@
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value: new THREE.Vector2()
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}
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},
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vertexShader:
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/* glsl */
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`
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+
vertexShader: /* glsl */`
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uniform mat4 textureMatrix;
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varying vec4 vUv;
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@@ -253,9 +250,7 @@
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader:
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/* glsl */
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`
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+
fragmentShader: /* glsl */`
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uniform vec3 color;
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uniform sampler2D tDiffuse;
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uniform sampler2D tDepth;
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@@ -14,29 +14,40 @@
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14
14
|
const textureHeight = options.textureHeight || 512;
|
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15
|
const clipBias = options.clipBias || 0;
|
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16
|
const shader = options.shader || Refractor.RefractorShader;
|
|
17
|
-
const multisample = options.multisample !== undefined ? options.multisample : 4;
|
|
17
|
+
const multisample = options.multisample !== undefined ? options.multisample : 4;
|
|
18
|
+
|
|
19
|
+
//
|
|
18
20
|
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19
21
|
const virtualCamera = this.camera;
|
|
20
22
|
virtualCamera.matrixAutoUpdate = false;
|
|
21
|
-
virtualCamera.userData.refractor = true;
|
|
23
|
+
virtualCamera.userData.refractor = true;
|
|
24
|
+
|
|
25
|
+
//
|
|
22
26
|
|
|
23
27
|
const refractorPlane = new THREE.Plane();
|
|
24
|
-
const textureMatrix = new THREE.Matrix4();
|
|
28
|
+
const textureMatrix = new THREE.Matrix4();
|
|
29
|
+
|
|
30
|
+
// render target
|
|
25
31
|
|
|
26
32
|
const renderTarget = new THREE.WebGLRenderTarget( textureWidth, textureHeight, {
|
|
27
|
-
samples: multisample
|
|
28
|
-
|
|
33
|
+
samples: multisample,
|
|
34
|
+
type: THREE.HalfFloatType
|
|
35
|
+
} );
|
|
36
|
+
|
|
37
|
+
// material
|
|
29
38
|
|
|
30
39
|
this.material = new THREE.ShaderMaterial( {
|
|
31
40
|
uniforms: THREE.UniformsUtils.clone( shader.uniforms ),
|
|
32
41
|
vertexShader: shader.vertexShader,
|
|
33
42
|
fragmentShader: shader.fragmentShader,
|
|
34
43
|
transparent: true // ensures, refractors are drawn from farthest to closest
|
|
35
|
-
|
|
36
44
|
} );
|
|
45
|
+
|
|
37
46
|
this.material.uniforms[ 'color' ].value = color;
|
|
38
47
|
this.material.uniforms[ 'tDiffuse' ].value = renderTarget.texture;
|
|
39
|
-
this.material.uniforms[ 'textureMatrix' ].value = textureMatrix;
|
|
48
|
+
this.material.uniforms[ 'textureMatrix' ].value = textureMatrix;
|
|
49
|
+
|
|
50
|
+
// functions
|
|
40
51
|
|
|
41
52
|
const visible = function () {
|
|
42
53
|
|
|
@@ -58,7 +69,6 @@
|
|
|
58
69
|
};
|
|
59
70
|
|
|
60
71
|
}();
|
|
61
|
-
|
|
62
72
|
const updateRefractorPlane = function () {
|
|
63
73
|
|
|
64
74
|
const normal = new THREE.Vector3();
|
|
@@ -68,7 +78,9 @@
|
|
|
68
78
|
return function updateRefractorPlane() {
|
|
69
79
|
|
|
70
80
|
scope.matrixWorld.decompose( position, quaternion, scale );
|
|
71
|
-
normal.set( 0, 0, 1 ).applyQuaternion( quaternion ).normalize();
|
|
81
|
+
normal.set( 0, 0, 1 ).applyQuaternion( quaternion ).normalize();
|
|
82
|
+
|
|
83
|
+
// flip the normal because we want to cull everything above the plane
|
|
72
84
|
|
|
73
85
|
normal.negate();
|
|
74
86
|
refractorPlane.setFromNormalAndCoplanarPoint( normal, position );
|
|
@@ -76,7 +88,6 @@
|
|
|
76
88
|
};
|
|
77
89
|
|
|
78
90
|
}();
|
|
79
|
-
|
|
80
91
|
const updateVirtualCamera = function () {
|
|
81
92
|
|
|
82
93
|
const clipPlane = new THREE.Plane();
|
|
@@ -88,22 +99,29 @@
|
|
|
88
99
|
virtualCamera.matrixWorldInverse.copy( virtualCamera.matrixWorld ).invert();
|
|
89
100
|
virtualCamera.projectionMatrix.copy( camera.projectionMatrix );
|
|
90
101
|
virtualCamera.far = camera.far; // used in WebGLBackground
|
|
102
|
+
|
|
91
103
|
// The following code creates an oblique view frustum for clipping.
|
|
92
104
|
// see: Lengyel, Eric. “Oblique View Frustum Depth Projection and Clipping”.
|
|
93
105
|
// Journal of Game Development, Vol. 1, No. 2 (2005), Charles River Media, pp. 5–16
|
|
94
106
|
|
|
95
107
|
clipPlane.copy( refractorPlane );
|
|
96
108
|
clipPlane.applyMatrix4( virtualCamera.matrixWorldInverse );
|
|
97
|
-
clipVector.set( clipPlane.normal.x, clipPlane.normal.y, clipPlane.normal.z, clipPlane.constant );
|
|
109
|
+
clipVector.set( clipPlane.normal.x, clipPlane.normal.y, clipPlane.normal.z, clipPlane.constant );
|
|
110
|
+
|
|
111
|
+
// calculate the clip-space corner point opposite the clipping plane and
|
|
98
112
|
// transform it into camera space by multiplying it by the inverse of the projection matrix
|
|
99
113
|
|
|
100
114
|
const projectionMatrix = virtualCamera.projectionMatrix;
|
|
101
115
|
q.x = ( Math.sign( clipVector.x ) + projectionMatrix.elements[ 8 ] ) / projectionMatrix.elements[ 0 ];
|
|
102
116
|
q.y = ( Math.sign( clipVector.y ) + projectionMatrix.elements[ 9 ] ) / projectionMatrix.elements[ 5 ];
|
|
103
117
|
q.z = - 1.0;
|
|
104
|
-
q.w = ( 1.0 + projectionMatrix.elements[ 10 ] ) / projectionMatrix.elements[ 14 ];
|
|
118
|
+
q.w = ( 1.0 + projectionMatrix.elements[ 10 ] ) / projectionMatrix.elements[ 14 ];
|
|
119
|
+
|
|
120
|
+
// calculate the scaled plane vector
|
|
121
|
+
|
|
122
|
+
clipVector.multiplyScalar( 2.0 / clipVector.dot( q ) );
|
|
105
123
|
|
|
106
|
-
|
|
124
|
+
// replacing the third row of the projection matrix
|
|
107
125
|
|
|
108
126
|
projectionMatrix.elements[ 2 ] = clipVector.x;
|
|
109
127
|
projectionMatrix.elements[ 6 ] = clipVector.y;
|
|
@@ -112,14 +130,18 @@
|
|
|
112
130
|
|
|
113
131
|
};
|
|
114
132
|
|
|
115
|
-
}();
|
|
116
|
-
// see: http://developer.download.nvidia.com/assets/gamedev/docs/projective_texture_mapping.pdf
|
|
133
|
+
}();
|
|
117
134
|
|
|
135
|
+
// This will update the texture matrix that is used for projective texture mapping in the shader.
|
|
136
|
+
// see: http://developer.download.nvidia.com/assets/gamedev/docs/projective_texture_mapping.pdf
|
|
118
137
|
|
|
119
138
|
function updateTextureMatrix( camera ) {
|
|
120
139
|
|
|
121
140
|
// this matrix does range mapping to [ 0, 1 ]
|
|
122
|
-
|
|
141
|
+
|
|
142
|
+
textureMatrix.set( 0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0 );
|
|
143
|
+
|
|
144
|
+
// we use "Object Linear Texgen", so we need to multiply the texture matrix T
|
|
123
145
|
// (matrix above) with the projection and view matrix of the virtual camera
|
|
124
146
|
// and the model matrix of the refractor
|
|
125
147
|
|
|
@@ -127,8 +149,9 @@
|
|
|
127
149
|
textureMatrix.multiply( camera.matrixWorldInverse );
|
|
128
150
|
textureMatrix.multiply( scope.matrixWorld );
|
|
129
151
|
|
|
130
|
-
}
|
|
152
|
+
}
|
|
131
153
|
|
|
154
|
+
//
|
|
132
155
|
|
|
133
156
|
function render( renderer, scene, camera ) {
|
|
134
157
|
|
|
@@ -136,19 +159,24 @@
|
|
|
136
159
|
const currentRenderTarget = renderer.getRenderTarget();
|
|
137
160
|
const currentXrEnabled = renderer.xr.enabled;
|
|
138
161
|
const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
|
|
162
|
+
const currentOutputEncoding = renderer.outputEncoding;
|
|
163
|
+
const currentToneMapping = renderer.toneMapping;
|
|
139
164
|
renderer.xr.enabled = false; // avoid camera modification
|
|
140
|
-
|
|
141
165
|
renderer.shadowMap.autoUpdate = false; // avoid re-computing shadows
|
|
142
|
-
|
|
166
|
+
renderer.outputEncoding = THREE.LinearEncoding;
|
|
167
|
+
renderer.toneMapping = THREE.NoToneMapping;
|
|
143
168
|
renderer.setRenderTarget( renderTarget );
|
|
144
169
|
if ( renderer.autoClear === false ) renderer.clear();
|
|
145
170
|
renderer.render( scene, virtualCamera );
|
|
146
171
|
renderer.xr.enabled = currentXrEnabled;
|
|
147
172
|
renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
|
|
148
|
-
renderer.
|
|
173
|
+
renderer.outputEncoding = currentOutputEncoding;
|
|
174
|
+
renderer.toneMapping = currentToneMapping;
|
|
175
|
+
renderer.setRenderTarget( currentRenderTarget );
|
|
149
176
|
|
|
150
|
-
|
|
177
|
+
// restore viewport
|
|
151
178
|
|
|
179
|
+
const viewport = camera.viewport;
|
|
152
180
|
if ( viewport !== undefined ) {
|
|
153
181
|
|
|
154
182
|
renderer.state.viewport( viewport );
|
|
@@ -157,17 +185,21 @@
|
|
|
157
185
|
|
|
158
186
|
scope.visible = true;
|
|
159
187
|
|
|
160
|
-
}
|
|
188
|
+
}
|
|
161
189
|
|
|
190
|
+
//
|
|
162
191
|
|
|
163
192
|
this.onBeforeRender = function ( renderer, scene, camera ) {
|
|
164
193
|
|
|
165
|
-
//
|
|
166
|
-
renderTarget.texture.encoding = renderer.outputEncoding; // ensure refractors are rendered only once per frame
|
|
194
|
+
// ensure refractors are rendered only once per frame
|
|
167
195
|
|
|
168
|
-
if ( camera.userData.refractor === true ) return;
|
|
196
|
+
if ( camera.userData.refractor === true ) return;
|
|
169
197
|
|
|
170
|
-
|
|
198
|
+
// avoid rendering when the refractor is viewed from behind
|
|
199
|
+
|
|
200
|
+
if ( ! visible( camera ) === true ) return;
|
|
201
|
+
|
|
202
|
+
// update
|
|
171
203
|
|
|
172
204
|
updateRefractorPlane();
|
|
173
205
|
updateTextureMatrix( camera );
|
|
@@ -192,7 +224,6 @@
|
|
|
192
224
|
}
|
|
193
225
|
|
|
194
226
|
}
|
|
195
|
-
|
|
196
227
|
Refractor.RefractorShader = {
|
|
197
228
|
uniforms: {
|
|
198
229
|
'color': {
|
|
@@ -205,9 +236,7 @@
|
|
|
205
236
|
value: null
|
|
206
237
|
}
|
|
207
238
|
},
|
|
208
|
-
vertexShader:
|
|
209
|
-
/* glsl */
|
|
210
|
-
`
|
|
239
|
+
vertexShader: /* glsl */`
|
|
211
240
|
|
|
212
241
|
uniform mat4 textureMatrix;
|
|
213
242
|
|
|
@@ -219,9 +248,7 @@
|
|
|
219
248
|
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
220
249
|
|
|
221
250
|
}`,
|
|
222
|
-
fragmentShader:
|
|
223
|
-
/* glsl */
|
|
224
|
-
`
|
|
251
|
+
fragmentShader: /* glsl */`
|
|
225
252
|
|
|
226
253
|
uniform vec3 color;
|
|
227
254
|
uniform sampler2D tDiffuse;
|
|
@@ -245,6 +272,7 @@
|
|
|
245
272
|
vec4 base = texture2DProj( tDiffuse, vUv );
|
|
246
273
|
gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
|
|
247
274
|
|
|
275
|
+
#include <tonemapping_fragment>
|
|
248
276
|
#include <encodings_fragment>
|
|
249
277
|
|
|
250
278
|
}`
|
|
@@ -5,7 +5,6 @@
|
|
|
5
5
|
*/
|
|
6
6
|
|
|
7
7
|
const _shadowMatrix = new THREE.Matrix4();
|
|
8
|
-
|
|
9
8
|
class ShadowMesh extends THREE.Mesh {
|
|
10
9
|
|
|
11
10
|
constructor( mesh ) {
|
|
@@ -14,7 +13,11 @@
|
|
|
14
13
|
color: 0x000000,
|
|
15
14
|
transparent: true,
|
|
16
15
|
opacity: 0.6,
|
|
17
|
-
depthWrite: false
|
|
16
|
+
depthWrite: false,
|
|
17
|
+
stencilWrite: true,
|
|
18
|
+
stencilFunc: THREE.EqualStencilFunc,
|
|
19
|
+
stencilRef: 0,
|
|
20
|
+
stencilZPass: THREE.IncrementStencilOp
|
|
18
21
|
} );
|
|
19
22
|
super( mesh.geometry, shadowMaterial );
|
|
20
23
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this.isShadowMesh = true;
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this.matrixAutoUpdate = false;
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}
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-
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update( plane, lightPosition4D ) {
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// based on https://www.opengl.org/archives/resources/features/StencilTalk/tsld021.htm
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+
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const dot = plane.normal.x * lightPosition4D.x + plane.normal.y * lightPosition4D.y + plane.normal.z * lightPosition4D.z + - plane.constant * lightPosition4D.w;
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const sme = _shadowMatrix.elements;
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sme[ 0 ] = dot - lightPosition4D.x * plane.normal.x;
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}
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}
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-
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Sky.SkyShader = {
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uniforms: {
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'turbidity': {
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@@ -55,9 +54,7 @@
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value: new THREE.Vector3( 0, 1, 0 )
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}
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},
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vertexShader:
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/* glsl */
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`
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vertexShader: /* glsl */`
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uniform vec3 sunPosition;
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uniform float rayleigh;
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uniform float turbidity;
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@@ -128,9 +125,7 @@
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vBetaM = totalMie( turbidity ) * mieCoefficient;
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}`,
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fragmentShader:
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/* glsl */
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`
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fragmentShader: /* glsl */`
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varying vec3 vWorldPosition;
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varying vec3 vSunDirection;
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varying float vSunfade;
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@@ -26,7 +26,9 @@
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const eye = options.eye !== undefined ? options.eye : new THREE.Vector3( 0, 0, 0 );
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const distortionScale = options.distortionScale !== undefined ? options.distortionScale : 20.0;
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const side = options.side !== undefined ? options.side : THREE.FrontSide;
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-
const fog = options.fog !== undefined ? options.fog : false;
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const fog = options.fog !== undefined ? options.fog : false;
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//
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const mirrorPlane = new THREE.Plane();
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const normal = new THREE.Vector3();
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@@ -77,9 +79,7 @@
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value: new THREE.Color( 0x555555 )
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}
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} ] ),
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vertexShader:
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/* glsl */
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`
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+
vertexShader: /* glsl */`
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uniform mat4 textureMatrix;
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uniform float time;
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@@ -104,9 +104,7 @@
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#include <fog_vertex>
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#include <shadowmap_vertex>
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}`,
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fragmentShader:
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/* glsl */
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`
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+
fragmentShader: /* glsl */`
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uniform sampler2D mirrorSampler;
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uniform float alpha;
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uniform float time;
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@@ -198,7 +196,6 @@
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material.uniforms[ 'distortionScale' ].value = distortionScale;
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material.uniforms[ 'eye' ].value = eye;
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scope.material = material;
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-
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scope.onBeforeRender = function ( renderer, scene, camera ) {
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mirrorWorldPosition.setFromMatrixPosition( scope.matrixWorld );
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@@ -206,7 +203,9 @@
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rotationMatrix.extractRotation( scope.matrixWorld );
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normal.set( 0, 0, 1 );
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normal.applyMatrix4( rotationMatrix );
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-
view.subVectors( mirrorWorldPosition, cameraWorldPosition );
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+
view.subVectors( mirrorWorldPosition, cameraWorldPosition );
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+
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+
// Avoid rendering when mirror is facing away
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if ( view.dot( normal ) > 0 ) return;
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view.reflect( normal ).negate();
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@@ -226,13 +225,15 @@
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mirrorCamera.far = camera.far; // Used in WebGLBackground
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mirrorCamera.updateMatrixWorld();
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-
mirrorCamera.projectionMatrix.copy( camera.projectionMatrix );
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+
mirrorCamera.projectionMatrix.copy( camera.projectionMatrix );
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+
// Update the texture matrix
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textureMatrix.set( 0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0 );
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textureMatrix.multiply( mirrorCamera.projectionMatrix );
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-
textureMatrix.multiply( mirrorCamera.matrixWorldInverse );
|
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-
// Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
|
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233
|
+
textureMatrix.multiply( mirrorCamera.matrixWorldInverse );
|
|
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235
|
+
// Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html
|
|
236
|
+
// Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
|
|
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237
|
mirrorPlane.setFromNormalAndCoplanarPoint( normal, mirrorWorldPosition );
|
|
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|
mirrorPlane.applyMatrix4( mirrorCamera.matrixWorldInverse );
|
|
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|
clipPlane.set( mirrorPlane.normal.x, mirrorPlane.normal.y, mirrorPlane.normal.z, mirrorPlane.constant );
|
|
@@ -240,22 +241,25 @@
|
|
|
240
241
|
q.x = ( Math.sign( clipPlane.x ) + projectionMatrix.elements[ 8 ] ) / projectionMatrix.elements[ 0 ];
|
|
241
242
|
q.y = ( Math.sign( clipPlane.y ) + projectionMatrix.elements[ 9 ] ) / projectionMatrix.elements[ 5 ];
|
|
242
243
|
q.z = - 1.0;
|
|
243
|
-
q.w = ( 1.0 + projectionMatrix.elements[ 10 ] ) / projectionMatrix.elements[ 14 ];
|
|
244
|
+
q.w = ( 1.0 + projectionMatrix.elements[ 10 ] ) / projectionMatrix.elements[ 14 ];
|
|
244
245
|
|
|
245
|
-
|
|
246
|
+
// Calculate the scaled plane vector
|
|
247
|
+
clipPlane.multiplyScalar( 2.0 / clipPlane.dot( q ) );
|
|
246
248
|
|
|
249
|
+
// Replacing the third row of the projection matrix
|
|
247
250
|
projectionMatrix.elements[ 2 ] = clipPlane.x;
|
|
248
251
|
projectionMatrix.elements[ 6 ] = clipPlane.y;
|
|
249
252
|
projectionMatrix.elements[ 10 ] = clipPlane.z + 1.0 - clipBias;
|
|
250
253
|
projectionMatrix.elements[ 14 ] = clipPlane.w;
|
|
251
|
-
eye.setFromMatrixPosition( camera.matrixWorld );
|
|
254
|
+
eye.setFromMatrixPosition( camera.matrixWorld );
|
|
255
|
+
|
|
256
|
+
// Render
|
|
252
257
|
|
|
253
258
|
const currentRenderTarget = renderer.getRenderTarget();
|
|
254
259
|
const currentXrEnabled = renderer.xr.enabled;
|
|
255
260
|
const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
|
|
256
261
|
scope.visible = false;
|
|
257
262
|
renderer.xr.enabled = false; // Avoid camera modification and recursion
|
|
258
|
-
|
|
259
263
|
renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
|
|
260
264
|
|
|
261
265
|
renderer.setRenderTarget( renderTarget );
|
|
@@ -266,10 +270,11 @@
|
|
|
266
270
|
scope.visible = true;
|
|
267
271
|
renderer.xr.enabled = currentXrEnabled;
|
|
268
272
|
renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
|
|
269
|
-
renderer.setRenderTarget( currentRenderTarget );
|
|
273
|
+
renderer.setRenderTarget( currentRenderTarget );
|
|
270
274
|
|
|
271
|
-
|
|
275
|
+
// Restore viewport
|
|
272
276
|
|
|
277
|
+
const viewport = camera.viewport;
|
|
273
278
|
if ( viewport !== undefined ) {
|
|
274
279
|
|
|
275
280
|
renderer.state.viewport( viewport );
|
|
@@ -29,10 +29,11 @@
|
|
|
29
29
|
const normalMap0 = options.normalMap0 || textureLoader.load( 'textures/water/Water_1_M_Normal.jpg' );
|
|
30
30
|
const normalMap1 = options.normalMap1 || textureLoader.load( 'textures/water/Water_2_M_Normal.jpg' );
|
|
31
31
|
const cycle = 0.15; // a cycle of a flow map phase
|
|
32
|
-
|
|
33
32
|
const halfCycle = cycle * 0.5;
|
|
34
33
|
const textureMatrix = new THREE.Matrix4();
|
|
35
|
-
const clock = new THREE.Clock();
|
|
34
|
+
const clock = new THREE.Clock();
|
|
35
|
+
|
|
36
|
+
// internal components
|
|
36
37
|
|
|
37
38
|
if ( THREE.Reflector === undefined ) {
|
|
38
39
|
|
|
@@ -59,7 +60,9 @@
|
|
|
59
60
|
clipBias: clipBias
|
|
60
61
|
} );
|
|
61
62
|
reflector.matrixAutoUpdate = false;
|
|
62
|
-
refractor.matrixAutoUpdate = false;
|
|
63
|
+
refractor.matrixAutoUpdate = false;
|
|
64
|
+
|
|
65
|
+
// material
|
|
63
66
|
|
|
64
67
|
this.material = new THREE.ShaderMaterial( {
|
|
65
68
|
uniforms: THREE.UniformsUtils.merge( [ THREE.UniformsLib[ 'fog' ], shader.uniforms ] ),
|
|
@@ -68,7 +71,6 @@
|
|
|
68
71
|
transparent: true,
|
|
69
72
|
fog: true
|
|
70
73
|
} );
|
|
71
|
-
|
|
72
74
|
if ( flowMap !== undefined ) {
|
|
73
75
|
|
|
74
76
|
this.material.defines.USE_FLOWMAP = '';
|
|
@@ -84,27 +86,30 @@
|
|
|
84
86
|
value: flowDirection
|
|
85
87
|
};
|
|
86
88
|
|
|
87
|
-
}
|
|
89
|
+
}
|
|
88
90
|
|
|
91
|
+
// maps
|
|
89
92
|
|
|
90
93
|
normalMap0.wrapS = normalMap0.wrapT = THREE.RepeatWrapping;
|
|
91
94
|
normalMap1.wrapS = normalMap1.wrapT = THREE.RepeatWrapping;
|
|
92
95
|
this.material.uniforms[ 'tReflectionMap' ].value = reflector.getRenderTarget().texture;
|
|
93
96
|
this.material.uniforms[ 'tRefractionMap' ].value = refractor.getRenderTarget().texture;
|
|
94
97
|
this.material.uniforms[ 'tNormalMap0' ].value = normalMap0;
|
|
95
|
-
this.material.uniforms[ 'tNormalMap1' ].value = normalMap1;
|
|
98
|
+
this.material.uniforms[ 'tNormalMap1' ].value = normalMap1;
|
|
99
|
+
|
|
100
|
+
// water
|
|
96
101
|
|
|
97
102
|
this.material.uniforms[ 'color' ].value = color;
|
|
98
103
|
this.material.uniforms[ 'reflectivity' ].value = reflectivity;
|
|
99
|
-
this.material.uniforms[ 'textureMatrix' ].value = textureMatrix;
|
|
104
|
+
this.material.uniforms[ 'textureMatrix' ].value = textureMatrix;
|
|
100
105
|
|
|
101
|
-
|
|
106
|
+
// inital values
|
|
102
107
|
|
|
108
|
+
this.material.uniforms[ 'config' ].value.x = 0; // flowMapOffset0
|
|
103
109
|
this.material.uniforms[ 'config' ].value.y = halfCycle; // flowMapOffset1
|
|
104
|
-
|
|
105
110
|
this.material.uniforms[ 'config' ].value.z = halfCycle; // halfCycle
|
|
106
|
-
|
|
107
111
|
this.material.uniforms[ 'config' ].value.w = scale; // scale
|
|
112
|
+
|
|
108
113
|
// functions
|
|
109
114
|
|
|
110
115
|
function updateTextureMatrix( camera ) {
|
|
@@ -121,8 +126,8 @@
|
|
|
121
126
|
const delta = clock.getDelta();
|
|
122
127
|
const config = scope.material.uniforms[ 'config' ];
|
|
123
128
|
config.value.x += flowSpeed * delta; // flowMapOffset0
|
|
124
|
-
|
|
125
129
|
config.value.y = config.value.x + halfCycle; // flowMapOffset1
|
|
130
|
+
|
|
126
131
|
// Important: The distance between offsets should be always the value of "halfCycle".
|
|
127
132
|
// Moreover, both offsets should be in the range of [ 0, cycle ].
|
|
128
133
|
// This approach ensures a smooth water flow and avoids "reset" effects.
|
|
@@ -138,8 +143,9 @@
|
|
|
138
143
|
|
|
139
144
|
}
|
|
140
145
|
|
|
141
|
-
}
|
|
146
|
+
}
|
|
142
147
|
|
|
148
|
+
//
|
|
143
149
|
|
|
144
150
|
this.onBeforeRender = function ( renderer, scene, camera ) {
|
|
145
151
|
|
|
@@ -157,7 +163,6 @@
|
|
|
157
163
|
}
|
|
158
164
|
|
|
159
165
|
}
|
|
160
|
-
|
|
161
166
|
Water.WaterShader = {
|
|
162
167
|
uniforms: {
|
|
163
168
|
'color': {
|
|
@@ -193,9 +198,7 @@
|
|
|
193
198
|
value: new THREE.Vector4()
|
|
194
199
|
}
|
|
195
200
|
},
|
|
196
|
-
vertexShader:
|
|
197
|
-
/* glsl */
|
|
198
|
-
`
|
|
201
|
+
vertexShader: /* glsl */`
|
|
199
202
|
|
|
200
203
|
#include <common>
|
|
201
204
|
#include <fog_pars_vertex>
|
|
@@ -222,9 +225,7 @@
|
|
|
222
225
|
#include <fog_vertex>
|
|
223
226
|
|
|
224
227
|
}`,
|
|
225
|
-
fragmentShader:
|
|
226
|
-
/* glsl */
|
|
227
|
-
`
|
|
228
|
+
fragmentShader: /* glsl */`
|
|
228
229
|
|
|
229
230
|
#include <common>
|
|
230
231
|
#include <fog_pars_fragment>
|