molstar 4.0.1 → 4.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +20 -20
- package/README.md +197 -197
- package/build/viewer/embedded.html +52 -52
- package/build/viewer/index.html +129 -129
- package/build/viewer/molstar.js +1 -1
- package/build/viewer/molstar.js.LICENSE.txt +0 -9
- package/lib/apps/docking-viewer/index.html +36 -36
- package/lib/apps/docking-viewer/viewport.d.ts +8 -8
- package/lib/apps/mesoscale-explorer/behavior/camera.d.ts +1 -1
- package/lib/apps/mesoscale-explorer/behavior/select.d.ts +1 -1
- package/lib/apps/mesoscale-explorer/data/cellpack/model.d.ts +2 -2
- package/lib/apps/mesoscale-explorer/data/cellpack/preset.d.ts +1 -1
- package/lib/apps/mesoscale-explorer/data/cellpack/preset.js +5 -5
- package/lib/apps/mesoscale-explorer/data/generic/preset.d.ts +1 -1
- package/lib/apps/mesoscale-explorer/data/generic/preset.js +3 -3
- package/lib/apps/mesoscale-explorer/data/mmcif/preset.d.ts +1 -1
- package/lib/apps/mesoscale-explorer/data/mmcif/preset.js +3 -3
- package/lib/apps/mesoscale-explorer/data/petworld/preset.d.ts +1 -1
- package/lib/apps/mesoscale-explorer/data/petworld/preset.js +3 -3
- package/lib/apps/mesoscale-explorer/data/state.d.ts +19 -10
- package/lib/apps/mesoscale-explorer/data/state.js +14 -2
- package/lib/apps/mesoscale-explorer/index.html +100 -100
- package/lib/apps/mesoscale-explorer/style.scss +33 -33
- package/lib/apps/mesoscale-explorer/ui/entities.d.ts +19 -13
- package/lib/apps/mesoscale-explorer/ui/entities.js +23 -4
- package/lib/apps/viewer/app.d.ts +30 -24
- package/lib/apps/viewer/app.js +6 -6
- package/lib/apps/viewer/embedded.html +52 -52
- package/lib/apps/viewer/index.html +129 -129
- package/lib/cli/chem-comp-dict/create-ions.js +9 -9
- package/lib/cli/chem-comp-dict/create-saccharides.js +9 -9
- package/lib/cli/chem-comp-dict/util.d.ts +112 -112
- package/lib/cli/cifschema/util/cif-dic.js +1 -0
- package/lib/cli/cifschema/util/generate.js +12 -12
- package/lib/cli/lipid-params/index.js +9 -9
- package/lib/cli/mvs/mvs-print-schema.d.ts +1 -0
- package/lib/cli/mvs/mvs-print-schema.js +1 -0
- package/lib/cli/mvs/mvs-render.d.ts +1 -0
- package/lib/cli/mvs/mvs-render.js +1 -0
- package/lib/cli/mvs/mvs-validate.d.ts +1 -0
- package/lib/cli/mvs/mvs-validate.js +1 -0
- package/lib/commonjs/apps/docking-viewer/viewport.d.ts +8 -8
- package/lib/commonjs/apps/mesoscale-explorer/behavior/camera.d.ts +1 -1
- package/lib/commonjs/apps/mesoscale-explorer/behavior/select.d.ts +1 -1
- package/lib/commonjs/apps/mesoscale-explorer/data/cellpack/model.d.ts +2 -2
- package/lib/commonjs/apps/mesoscale-explorer/data/cellpack/preset.d.ts +1 -1
- package/lib/commonjs/apps/mesoscale-explorer/data/cellpack/preset.js +5 -5
- package/lib/commonjs/apps/mesoscale-explorer/data/generic/preset.d.ts +1 -1
- package/lib/commonjs/apps/mesoscale-explorer/data/generic/preset.js +3 -3
- package/lib/commonjs/apps/mesoscale-explorer/data/mmcif/preset.d.ts +1 -1
- package/lib/commonjs/apps/mesoscale-explorer/data/mmcif/preset.js +3 -3
- package/lib/commonjs/apps/mesoscale-explorer/data/petworld/preset.d.ts +1 -1
- package/lib/commonjs/apps/mesoscale-explorer/data/petworld/preset.js +3 -3
- package/lib/commonjs/apps/mesoscale-explorer/data/state.d.ts +19 -10
- package/lib/commonjs/apps/mesoscale-explorer/data/state.js +15 -3
- package/lib/commonjs/apps/mesoscale-explorer/ui/entities.d.ts +19 -13
- package/lib/commonjs/apps/mesoscale-explorer/ui/entities.js +22 -3
- package/lib/commonjs/apps/viewer/app.d.ts +30 -24
- package/lib/commonjs/apps/viewer/app.js +6 -6
- package/lib/commonjs/cli/chem-comp-dict/create-ions.js +9 -9
- package/lib/commonjs/cli/chem-comp-dict/create-saccharides.js +9 -9
- package/lib/commonjs/cli/chem-comp-dict/util.d.ts +112 -112
- package/lib/commonjs/cli/cifschema/util/cif-dic.js +1 -0
- package/lib/commonjs/cli/cifschema/util/generate.js +12 -12
- package/lib/commonjs/cli/lipid-params/index.js +9 -9
- package/lib/commonjs/cli/mvs/mvs-print-schema.d.ts +1 -0
- package/lib/commonjs/cli/mvs/mvs-print-schema.js +1 -0
- package/lib/commonjs/cli/mvs/mvs-render.d.ts +1 -0
- package/lib/commonjs/cli/mvs/mvs-render.js +1 -0
- package/lib/commonjs/cli/mvs/mvs-validate.d.ts +1 -0
- package/lib/commonjs/cli/mvs/mvs-validate.js +1 -0
- package/lib/commonjs/examples/alpha-orbitals/example-data.js +160 -160
- package/lib/commonjs/extensions/alpha-orbitals/gpu/shader.frag.js +136 -136
- package/lib/commonjs/extensions/alpha-orbitals/transforms.d.ts +2 -2
- package/lib/commonjs/extensions/anvil/behavior.d.ts +10 -9
- package/lib/commonjs/extensions/anvil/representation.d.ts +5 -0
- package/lib/commonjs/extensions/assembly-symmetry/behavior.d.ts +2 -1
- package/lib/commonjs/extensions/assembly-symmetry/prop.js +24 -24
- package/lib/commonjs/extensions/assembly-symmetry/representation.d.ts +1 -0
- package/lib/commonjs/extensions/backgrounds/index.d.ts +2 -2
- package/lib/commonjs/extensions/backgrounds/index.js +2 -1
- package/lib/commonjs/extensions/dnatco/behavior.d.ts +1 -1
- package/lib/commonjs/extensions/dnatco/confal-pyramids/behavior.d.ts +10 -10
- package/lib/commonjs/extensions/dnatco/confal-pyramids/behavior.js +5 -5
- package/lib/commonjs/extensions/dnatco/confal-pyramids/representation.d.ts +3 -0
- package/lib/commonjs/extensions/dnatco/ntc-tube/behavior.d.ts +10 -10
- package/lib/commonjs/extensions/dnatco/ntc-tube/behavior.js +5 -5
- package/lib/commonjs/extensions/dnatco/ntc-tube/representation.d.ts +3 -0
- package/lib/commonjs/extensions/g3d/format.d.ts +6 -6
- package/lib/commonjs/extensions/geo-export/glb-exporter.d.ts +1 -1
- package/lib/commonjs/extensions/geo-export/glb-exporter.js +6 -4
- package/lib/commonjs/extensions/geo-export/index.d.ts +1 -1
- package/lib/commonjs/extensions/geo-export/usdz-exporter.js +41 -41
- package/lib/commonjs/extensions/meshes/mesh-extension.d.ts +2 -3
- package/lib/commonjs/extensions/meshes/mesh-streaming/behavior.d.ts +1 -1
- package/lib/commonjs/extensions/meshes/mesh-streaming/server-info.d.ts +2 -2
- package/lib/commonjs/extensions/model-archive/quality-assessment/behavior.d.ts +9 -9
- package/lib/commonjs/extensions/model-export/index.d.ts +1 -1
- package/lib/commonjs/extensions/mp4-export/index.d.ts +1 -1
- package/lib/commonjs/extensions/mvs/behavior.d.ts +1 -1
- package/lib/commonjs/extensions/mvs/camera.d.ts +2 -0
- package/lib/commonjs/extensions/mvs/camera.js +29 -2
- package/lib/commonjs/extensions/mvs/components/annotation-label/representation.d.ts +4 -0
- package/lib/commonjs/extensions/mvs/components/annotation-label/visual.d.ts +1 -0
- package/lib/commonjs/extensions/mvs/components/custom-label/representation.d.ts +4 -2
- package/lib/commonjs/extensions/mvs/components/custom-label/visual.d.ts +1 -0
- package/lib/commonjs/extensions/mvs/components/formats.d.ts +6 -4
- package/lib/commonjs/extensions/mvs/components/formats.js +2 -1
- package/lib/commonjs/extensions/mvs/load-helpers.d.ts +1 -1
- package/lib/commonjs/extensions/mvs/load.d.ts +2 -0
- package/lib/commonjs/extensions/mvs/load.js +12 -6
- package/lib/commonjs/extensions/mvs/tree/mvs/mvs-builder.d.ts +2 -8
- package/lib/commonjs/extensions/pdbe/structure-quality-report/behavior.d.ts +1 -1
- package/lib/commonjs/extensions/rcsb/validation-report/behavior.d.ts +22 -22
- package/lib/commonjs/extensions/rcsb/validation-report/representation.d.ts +5 -0
- package/lib/commonjs/extensions/sb-ncbr/partial-charges/behavior.d.ts +1 -1
- package/lib/commonjs/extensions/sb-ncbr/partial-charges/preset.d.ts +4 -4
- package/lib/commonjs/extensions/volumes-and-segmentations/entry-meshes.d.ts +1 -1
- package/lib/commonjs/extensions/volumes-and-segmentations/entry-root.d.ts +5 -5
- package/lib/commonjs/extensions/volumes-and-segmentations/entry-segmentation.d.ts +1 -1
- package/lib/commonjs/extensions/volumes-and-segmentations/entry-state.d.ts +2 -2
- package/lib/commonjs/extensions/volumes-and-segmentations/global-state.d.ts +2 -2
- package/lib/commonjs/extensions/volumes-and-segmentations/helpers.d.ts +1 -1
- package/lib/commonjs/extensions/volumes-and-segmentations/index.d.ts +1 -1
- package/lib/commonjs/extensions/wwpdb/ccd/behavior.d.ts +1 -1
- package/lib/commonjs/extensions/wwpdb/ccd/representation.d.ts +4 -4
- package/lib/commonjs/extensions/zenodo/index.d.ts +1 -1
- package/lib/commonjs/mol-canvas3d/canvas3d.d.ts +14 -2
- package/lib/commonjs/mol-canvas3d/canvas3d.js +2 -2
- package/lib/commonjs/mol-canvas3d/controls/trackball.js +1 -1
- package/lib/commonjs/mol-canvas3d/helper/handle-helper.d.ts +1 -0
- package/lib/commonjs/mol-canvas3d/helper/helper.d.ts +2 -0
- package/lib/commonjs/mol-canvas3d/passes/background.d.ts +6 -1
- package/lib/commonjs/mol-canvas3d/passes/background.js +13 -1
- package/lib/commonjs/mol-canvas3d/passes/bloom.d.ts +37 -0
- package/lib/commonjs/mol-canvas3d/passes/bloom.js +272 -0
- package/lib/commonjs/mol-canvas3d/passes/dpoit.js +4 -2
- package/lib/commonjs/mol-canvas3d/passes/draw.d.ts +11 -7
- package/lib/commonjs/mol-canvas3d/passes/draw.js +29 -3
- package/lib/commonjs/mol-canvas3d/passes/image.d.ts +6 -0
- package/lib/commonjs/mol-canvas3d/passes/postprocessing.d.ts +31 -5
- package/lib/commonjs/mol-canvas3d/passes/postprocessing.js +35 -40
- package/lib/commonjs/mol-geo/geometry/base.d.ts +3 -1
- package/lib/commonjs/mol-geo/geometry/base.js +4 -1
- package/lib/commonjs/mol-geo/geometry/cylinders/cylinders.d.ts +2 -1
- package/lib/commonjs/mol-geo/geometry/cylinders/cylinders.js +4 -1
- package/lib/commonjs/mol-geo/geometry/direct-volume/direct-volume.d.ts +2 -1
- package/lib/commonjs/mol-geo/geometry/direct-volume/direct-volume.js +4 -1
- package/lib/commonjs/mol-geo/geometry/emissive-data.d.ts +26 -0
- package/lib/commonjs/mol-geo/geometry/emissive-data.js +80 -0
- package/lib/commonjs/mol-geo/geometry/image/image.d.ts +2 -1
- package/lib/commonjs/mol-geo/geometry/image/image.js +4 -1
- package/lib/commonjs/mol-geo/geometry/lines/lines.d.ts +3 -2
- package/lib/commonjs/mol-geo/geometry/lines/lines.js +4 -1
- package/lib/commonjs/mol-geo/geometry/mesh/color-smoothing.d.ts +2 -1
- package/lib/commonjs/mol-geo/geometry/mesh/color-smoothing.js +36 -2
- package/lib/commonjs/mol-geo/geometry/mesh/mesh.d.ts +2 -1
- package/lib/commonjs/mol-geo/geometry/mesh/mesh.js +11 -4
- package/lib/commonjs/mol-geo/geometry/points/points.d.ts +3 -2
- package/lib/commonjs/mol-geo/geometry/points/points.js +4 -1
- package/lib/commonjs/mol-geo/geometry/spheres/spheres.d.ts +2 -2
- package/lib/commonjs/mol-geo/geometry/spheres/spheres.js +7 -3
- package/lib/commonjs/mol-geo/geometry/text/text.d.ts +2 -1
- package/lib/commonjs/mol-geo/geometry/text/text.js +4 -1
- package/lib/commonjs/mol-geo/geometry/texture-mesh/color-smoothing.d.ts +2 -1
- package/lib/commonjs/mol-geo/geometry/texture-mesh/color-smoothing.js +34 -2
- package/lib/commonjs/mol-geo/geometry/texture-mesh/texture-mesh.d.ts +3 -1
- package/lib/commonjs/mol-geo/geometry/texture-mesh/texture-mesh.js +14 -4
- package/lib/commonjs/mol-geo/util/location-iterator.d.ts +5 -2
- package/lib/commonjs/mol-geo/util/location-iterator.js +8 -3
- package/lib/commonjs/mol-gl/renderable/cylinders.d.ts +10 -0
- package/lib/commonjs/mol-gl/renderable/direct-volume.d.ts +10 -0
- package/lib/commonjs/mol-gl/renderable/image.d.ts +10 -0
- package/lib/commonjs/mol-gl/renderable/lines.d.ts +10 -0
- package/lib/commonjs/mol-gl/renderable/mesh.d.ts +10 -0
- package/lib/commonjs/mol-gl/renderable/points.d.ts +10 -0
- package/lib/commonjs/mol-gl/renderable/schema.d.ts +24 -1
- package/lib/commonjs/mol-gl/renderable/schema.js +15 -2
- package/lib/commonjs/mol-gl/renderable/spheres.d.ts +10 -0
- package/lib/commonjs/mol-gl/renderable/text.d.ts +10 -0
- package/lib/commonjs/mol-gl/renderable/texture-mesh.d.ts +10 -0
- package/lib/commonjs/mol-gl/renderable.d.ts +1 -1
- package/lib/commonjs/mol-gl/renderable.js +2 -2
- package/lib/commonjs/mol-gl/renderer.d.ts +2 -1
- package/lib/commonjs/mol-gl/renderer.js +58 -49
- package/lib/commonjs/mol-gl/scene.d.ts +3 -1
- package/lib/commonjs/mol-gl/scene.js +26 -1
- package/lib/commonjs/mol-gl/shader/background.frag.d.ts +1 -1
- package/lib/commonjs/mol-gl/shader/background.frag.js +95 -94
- package/lib/commonjs/mol-gl/shader/background.vert.js +11 -11
- package/lib/commonjs/mol-gl/shader/blend-back-dpoit.frag.js +13 -13
- package/lib/commonjs/mol-gl/shader/bloom/blur.frag.d.ts +1 -0
- package/lib/commonjs/mol-gl/shader/bloom/blur.frag.js +32 -0
- package/lib/commonjs/mol-gl/shader/bloom/composite.frag.d.ts +1 -0
- package/lib/commonjs/mol-gl/shader/bloom/composite.frag.js +37 -0
- package/lib/commonjs/mol-gl/shader/bloom/luminosity.frag.d.ts +1 -0
- package/lib/commonjs/mol-gl/shader/bloom/luminosity.frag.js +56 -0
- package/lib/commonjs/mol-gl/shader/cas.frag.js +144 -144
- package/lib/commonjs/mol-gl/shader/chunks/apply-fog.glsl.js +31 -31
- package/lib/commonjs/mol-gl/shader/chunks/apply-interior-color.glsl.js +12 -12
- package/lib/commonjs/mol-gl/shader/chunks/apply-light-color.glsl.d.ts +2 -2
- package/lib/commonjs/mol-gl/shader/chunks/apply-light-color.glsl.js +78 -70
- package/lib/commonjs/mol-gl/shader/chunks/apply-marker-color.glsl.js +16 -16
- package/lib/commonjs/mol-gl/shader/chunks/assign-clipping-varying.glsl.js +8 -8
- package/lib/commonjs/mol-gl/shader/chunks/assign-color-varying.glsl.d.ts +1 -1
- package/lib/commonjs/mol-gl/shader/chunks/assign-color-varying.glsl.js +140 -112
- package/lib/commonjs/mol-gl/shader/chunks/assign-group.glsl.js +6 -6
- package/lib/commonjs/mol-gl/shader/chunks/assign-marker-varying.glsl.js +8 -8
- package/lib/commonjs/mol-gl/shader/chunks/assign-material-color.glsl.d.ts +1 -1
- package/lib/commonjs/mol-gl/shader/chunks/assign-material-color.glsl.js +112 -123
- package/lib/commonjs/mol-gl/shader/chunks/assign-position.glsl.js +14 -14
- package/lib/commonjs/mol-gl/shader/chunks/assign-size.glsl.js +18 -18
- package/lib/commonjs/mol-gl/shader/chunks/check-picking-alpha.glsl.js +12 -12
- package/lib/commonjs/mol-gl/shader/chunks/check-transparency.glsl.d.ts +1 -0
- package/lib/commonjs/mol-gl/shader/chunks/check-transparency.glsl.js +20 -0
- package/lib/commonjs/mol-gl/shader/chunks/clip-instance.glsl.js +7 -7
- package/lib/commonjs/mol-gl/shader/chunks/clip-pixel.glsl.js +5 -5
- package/lib/commonjs/mol-gl/shader/chunks/color-frag-params.glsl.d.ts +1 -1
- package/lib/commonjs/mol-gl/shader/chunks/color-frag-params.glsl.js +60 -51
- package/lib/commonjs/mol-gl/shader/chunks/color-vert-params.glsl.d.ts +1 -1
- package/lib/commonjs/mol-gl/shader/chunks/color-vert-params.glsl.js +122 -92
- package/lib/commonjs/mol-gl/shader/chunks/common-clip.glsl.js +104 -104
- package/lib/commonjs/mol-gl/shader/chunks/common-frag-params.glsl.d.ts +1 -1
- package/lib/commonjs/mol-gl/shader/chunks/common-frag-params.glsl.js +150 -149
- package/lib/commonjs/mol-gl/shader/chunks/common-vert-params.glsl.js +61 -61
- package/lib/commonjs/mol-gl/shader/chunks/common.glsl.js +234 -234
- package/lib/commonjs/mol-gl/shader/chunks/dpoit-write.glsl.js +62 -62
- package/lib/commonjs/mol-gl/shader/chunks/fade-lod.glsl.js +42 -42
- package/lib/commonjs/mol-gl/shader/chunks/float-to-rgba.glsl.js +39 -39
- package/lib/commonjs/mol-gl/shader/chunks/light-frag-params.glsl.js +127 -127
- package/lib/commonjs/mol-gl/shader/chunks/matrix-scale.glsl.js +5 -5
- package/lib/commonjs/mol-gl/shader/chunks/normal-frag-params.glsl.js +2 -2
- package/lib/commonjs/mol-gl/shader/chunks/read-from-texture.glsl.js +14 -14
- package/lib/commonjs/mol-gl/shader/chunks/rgba-to-float.glsl.js +84 -84
- package/lib/commonjs/mol-gl/shader/chunks/size-vert-params.glsl.js +11 -11
- package/lib/commonjs/mol-gl/shader/chunks/texture3d-from-1d-trilinear.glsl.js +23 -23
- package/lib/commonjs/mol-gl/shader/chunks/texture3d-from-2d-linear.glsl.js +17 -17
- package/lib/commonjs/mol-gl/shader/chunks/texture3d-from-2d-nearest.glsl.js +8 -8
- package/lib/commonjs/mol-gl/shader/chunks/wboit-write.glsl.js +25 -25
- package/lib/commonjs/mol-gl/shader/compose.frag.js +12 -12
- package/lib/commonjs/mol-gl/shader/compute/color-smoothing/accumulate.frag.js +23 -23
- package/lib/commonjs/mol-gl/shader/compute/color-smoothing/accumulate.vert.js +43 -43
- package/lib/commonjs/mol-gl/shader/compute/color-smoothing/normalize.frag.js +15 -15
- package/lib/commonjs/mol-gl/shader/copy.frag.js +11 -11
- package/lib/commonjs/mol-gl/shader/cylinders.frag.d.ts +2 -2
- package/lib/commonjs/mol-gl/shader/cylinders.frag.js +267 -264
- package/lib/commonjs/mol-gl/shader/cylinders.vert.js +89 -89
- package/lib/commonjs/mol-gl/shader/depth-merge.frag.js +23 -23
- package/lib/commonjs/mol-gl/shader/direct-volume.frag.d.ts +1 -1
- package/lib/commonjs/mol-gl/shader/direct-volume.frag.js +362 -356
- package/lib/commonjs/mol-gl/shader/direct-volume.vert.js +41 -41
- package/lib/commonjs/mol-gl/shader/evaluate-dpoit.frag.js +10 -10
- package/lib/commonjs/mol-gl/shader/evaluate-wboit.frag.js +17 -17
- package/lib/commonjs/mol-gl/shader/fxaa.frag.js +228 -228
- package/lib/commonjs/mol-gl/shader/gaussian-density.frag.js +49 -49
- package/lib/commonjs/mol-gl/shader/gaussian-density.vert.js +27 -27
- package/lib/commonjs/mol-gl/shader/hi-z.frag.js +18 -18
- package/lib/commonjs/mol-gl/shader/histogram-pyramid/reduction.frag.js +58 -58
- package/lib/commonjs/mol-gl/shader/histogram-pyramid/sum.frag.js +19 -19
- package/lib/commonjs/mol-gl/shader/image.frag.d.ts +2 -2
- package/lib/commonjs/mol-gl/shader/image.frag.js +170 -161
- package/lib/commonjs/mol-gl/shader/image.vert.js +21 -21
- package/lib/commonjs/mol-gl/shader/lines.frag.d.ts +2 -2
- package/lib/commonjs/mol-gl/shader/lines.frag.js +43 -40
- package/lib/commonjs/mol-gl/shader/lines.vert.js +117 -117
- package/lib/commonjs/mol-gl/shader/marching-cubes/active-voxels.frag.js +70 -70
- package/lib/commonjs/mol-gl/shader/marching-cubes/isosurface.frag.js +311 -311
- package/lib/commonjs/mol-gl/shader/marking/edge.frag.js +28 -28
- package/lib/commonjs/mol-gl/shader/marking/overlay.frag.js +26 -26
- package/lib/commonjs/mol-gl/shader/mesh.frag.d.ts +2 -2
- package/lib/commonjs/mol-gl/shader/mesh.frag.js +66 -63
- package/lib/commonjs/mol-gl/shader/mesh.vert.js +49 -49
- package/lib/commonjs/mol-gl/shader/outlines.frag.js +95 -95
- package/lib/commonjs/mol-gl/shader/points.frag.d.ts +2 -2
- package/lib/commonjs/mol-gl/shader/points.frag.js +60 -56
- package/lib/commonjs/mol-gl/shader/points.vert.js +38 -38
- package/lib/commonjs/mol-gl/shader/postprocessing.frag.js +150 -150
- package/lib/commonjs/mol-gl/shader/quad.vert.js +10 -10
- package/lib/commonjs/mol-gl/shader/shadows.frag.js +123 -123
- package/lib/commonjs/mol-gl/shader/smaa/blend.frag.js +56 -56
- package/lib/commonjs/mol-gl/shader/smaa/blend.vert.js +25 -25
- package/lib/commonjs/mol-gl/shader/smaa/edges.frag.js +66 -66
- package/lib/commonjs/mol-gl/shader/smaa/edges.vert.js +26 -26
- package/lib/commonjs/mol-gl/shader/smaa/weights.frag.js +206 -206
- package/lib/commonjs/mol-gl/shader/smaa/weights.vert.js +32 -32
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- package/lib/mol-repr/visual.d.ts +6 -1
- package/lib/mol-repr/visual.js +57 -3
- package/lib/mol-repr/volume/direct-volume.d.ts +3 -0
- package/lib/mol-repr/volume/isosurface.d.ts +6 -0
- package/lib/mol-repr/volume/registry.d.ts +4 -0
- package/lib/mol-repr/volume/representation.d.ts +2 -1
- package/lib/mol-repr/volume/representation.js +9 -2
- package/lib/mol-repr/volume/segment.d.ts +5 -0
- package/lib/mol-repr/volume/slice.d.ts +3 -0
- package/lib/mol-script/language/symbol-table/core.d.ts +3 -3
- package/lib/mol-state/tree/immutable.d.ts +1 -1
- package/lib/mol-state/tree/transient.d.ts +2 -2
- package/lib/mol-theme/color/external-volume.d.ts +3 -1
- package/lib/mol-theme/color/external-volume.js +8 -2
- package/lib/mol-theme/color.d.ts +1 -0
- package/lib/mol-theme/emissive.d.ts +40 -0
- package/lib/mol-theme/emissive.js +134 -0
- package/lib/mol-theme/substance.d.ts +1 -1
- package/lib/mol-theme/substance.js +2 -2
- package/lib/mol-theme/transparency.d.ts +0 -1
- package/lib/mol-util/input/input-observer.js +2 -0
- package/lib/mol-util/set.d.ts +1 -1
- package/lib/mol-util/set.js +17 -1
- package/lib/servers/common/swagger-ui/indexTemplate.js +66 -66
- package/lib/servers/volume/config.js +5 -5
- package/package.json +195 -193
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/**
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* Copyright (c) 2019-
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* Copyright (c) 2019-2024 mol* contributors, licensed under MIT, See LICENSE file for more info.
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*
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* @author Alexander Rose <alexander.rose@weirdbyte.de>
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*/
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export declare const text_frag = "\nprecision highp float;\nprecision highp int;\n\n#include common\n#include common_frag_params\n#include color_frag_params\n#include common_clip\n\nuniform sampler2D tFont;\n\nuniform vec3 uBorderColor;\nuniform float uBorderWidth;\nuniform vec3 uBackgroundColor;\nuniform float uBackgroundOpacity;\n\nvarying vec2 vTexCoord;\n\nconst float smoothness = 32.0;\nconst float gamma = 2.2;\n\nvoid main2(){\n gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n}\n\nvoid main(){\n #include fade_lod\n #include clip_pixel\n\n float fragmentDepth = gl_FragCoord.z;\n #include assign_material_color\n\n if (vTexCoord.x > 1.0) {\n #if defined(dRenderVariant_color)\n material = vec4(uBackgroundColor, uBackgroundOpacity * material.a);\n #endif\n } else {\n // retrieve signed distance\n float sdf = texture2D(tFont, vTexCoord).a + uBorderWidth;\n\n // perform adaptive anti-aliasing of the edges\n float w = clamp(smoothness * (abs(dFdx(vTexCoord.x)) + abs(dFdy(vTexCoord.y))), 0.0, 0.5);\n float a = smoothstep(0.5 - w, 0.5 + w, sdf);\n\n // gamma correction for linear attenuation\n a = pow(a, 1.0 / gamma);\n\n if (a < 0.5) discard;\n\n #if defined(dRenderVariant_color)\n
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export declare const text_frag = "\nprecision highp float;\nprecision highp int;\n\n#include common\n#include common_frag_params\n#include color_frag_params\n#include common_clip\n\nuniform sampler2D tFont;\n\nuniform vec3 uBorderColor;\nuniform float uBorderWidth;\nuniform vec3 uBackgroundColor;\nuniform float uBackgroundOpacity;\n\nvarying vec2 vTexCoord;\n\nconst float smoothness = 32.0;\nconst float gamma = 2.2;\n\nvoid main2(){\n gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n}\n\nvoid main(){\n #include fade_lod\n #include clip_pixel\n\n float fragmentDepth = gl_FragCoord.z;\n #include assign_material_color\n\n if (vTexCoord.x > 1.0) {\n #if defined(dRenderVariant_color)\n material = vec4(uBackgroundColor, uBackgroundOpacity * material.a);\n #endif\n } else {\n // retrieve signed distance\n float sdf = texture2D(tFont, vTexCoord).a + uBorderWidth;\n\n // perform adaptive anti-aliasing of the edges\n float w = clamp(smoothness * (abs(dFdx(vTexCoord.x)) + abs(dFdy(vTexCoord.y))), 0.0, 0.5);\n float a = clamp(0.0, 1.0, smoothstep(0.5 - w, 0.5 + w, sdf));\n\n // gamma correction for linear attenuation\n a = pow(a, 1.0 / gamma);\n\n if (a < 0.5) discard;\n\n #if defined(dRenderVariant_color)\n // add border\n float t = 0.5 + uBorderWidth;\n if (uBorderWidth > 0.0 && sdf < t) {\n material.xyz = mix(uBorderColor, material.xyz, smoothstep(t - w, t, sdf));\n }\n #endif\n }\n\n #include check_transparency\n\n #if defined(dRenderVariant_pick)\n #include check_picking_alpha\n #ifdef requiredDrawBuffers\n gl_FragColor = vObject;\n gl_FragData[1] = vInstance;\n gl_FragData[2] = vGroup;\n gl_FragData[3] = packDepthToRGBA(fragmentDepth);\n #else\n gl_FragColor = vColor;\n #endif\n #elif defined(dRenderVariant_depth)\n gl_FragColor = material;\n #elif defined(dRenderVariant_marking)\n gl_FragColor = material;\n #elif defined(dRenderVariant_emissive)\n gl_FragColor = material;\n #elif defined(dRenderVariant_color)\n gl_FragColor = material;\n\n #include apply_marker_color\n #include apply_fog\n #include wboit_write\n #include dpoit_write\n #endif\n}\n";
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/**
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* Copyright (c) 2019-
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* Copyright (c) 2019-2024 mol* contributors, licensed under MIT, See LICENSE file for more info.
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* @author Alexander Rose <alexander.rose@weirdbyte.de>
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*/
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export const text_frag = `
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precision highp float;
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precision highp int;
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#include common
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#include common_frag_params
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#include color_frag_params
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#include common_clip
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uniform sampler2D tFont;
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uniform vec3 uBorderColor;
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uniform float uBorderWidth;
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uniform vec3 uBackgroundColor;
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uniform float uBackgroundOpacity;
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varying vec2 vTexCoord;
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const float smoothness = 32.0;
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const float gamma = 2.2;
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void main2(){
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gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
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}
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void main(){
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#include fade_lod
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#include clip_pixel
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float fragmentDepth = gl_FragCoord.z;
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#include assign_material_color
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if (vTexCoord.x > 1.0) {
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#if defined(dRenderVariant_color)
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material = vec4(uBackgroundColor, uBackgroundOpacity * material.a);
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#endif
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} else {
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// retrieve signed distance
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float sdf = texture2D(tFont, vTexCoord).a + uBorderWidth;
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// perform adaptive anti-aliasing of the edges
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float w = clamp(smoothness * (abs(dFdx(vTexCoord.x)) + abs(dFdy(vTexCoord.y))), 0.0, 0.5);
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float a = smoothstep(0.5 - w, 0.5 + w, sdf);
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// gamma correction for linear attenuation
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a = pow(a, 1.0 / gamma);
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if (a < 0.5) discard;
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#if defined(dRenderVariant_color)
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#if defined(dRenderVariant_pick)
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#include check_picking_alpha
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#ifdef requiredDrawBuffers
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gl_FragColor = vObject;
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gl_FragData[1] = vInstance;
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gl_FragData[2] = vGroup;
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gl_FragData[3] = packDepthToRGBA(fragmentDepth);
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#else
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gl_FragColor = vColor;
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#endif
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#elif defined(dRenderVariant_depth)
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gl_FragColor = material;
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#elif defined(dRenderVariant_marking)
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gl_FragColor = material;
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#elif defined(
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gl_FragColor = material;
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export const text_frag = `
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precision highp float;
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precision highp int;
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#include common
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#include common_frag_params
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#include color_frag_params
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#include common_clip
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uniform sampler2D tFont;
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uniform vec3 uBorderColor;
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uniform float uBorderWidth;
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uniform vec3 uBackgroundColor;
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uniform float uBackgroundOpacity;
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varying vec2 vTexCoord;
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const float smoothness = 32.0;
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const float gamma = 2.2;
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void main2(){
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gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
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}
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void main(){
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#include fade_lod
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#include clip_pixel
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float fragmentDepth = gl_FragCoord.z;
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#include assign_material_color
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if (vTexCoord.x > 1.0) {
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#if defined(dRenderVariant_color)
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material = vec4(uBackgroundColor, uBackgroundOpacity * material.a);
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#endif
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} else {
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// retrieve signed distance
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float sdf = texture2D(tFont, vTexCoord).a + uBorderWidth;
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// perform adaptive anti-aliasing of the edges
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float w = clamp(smoothness * (abs(dFdx(vTexCoord.x)) + abs(dFdy(vTexCoord.y))), 0.0, 0.5);
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float a = clamp(0.0, 1.0, smoothstep(0.5 - w, 0.5 + w, sdf));
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// gamma correction for linear attenuation
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a = pow(a, 1.0 / gamma);
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if (a < 0.5) discard;
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#if defined(dRenderVariant_color)
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// add border
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float t = 0.5 + uBorderWidth;
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if (uBorderWidth > 0.0 && sdf < t) {
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material.xyz = mix(uBorderColor, material.xyz, smoothstep(t - w, t, sdf));
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}
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#endif
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}
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#include check_transparency
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#if defined(dRenderVariant_pick)
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#include check_picking_alpha
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#ifdef requiredDrawBuffers
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gl_FragColor = vObject;
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gl_FragData[1] = vInstance;
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gl_FragData[2] = vGroup;
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gl_FragData[3] = packDepthToRGBA(fragmentDepth);
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#else
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gl_FragColor = vColor;
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#endif
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#elif defined(dRenderVariant_depth)
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gl_FragColor = material;
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#elif defined(dRenderVariant_marking)
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gl_FragColor = material;
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#elif defined(dRenderVariant_emissive)
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gl_FragColor = material;
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#elif defined(dRenderVariant_color)
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gl_FragColor = material;
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#include apply_marker_color
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#include apply_fog
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#include wboit_write
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#include dpoit_write
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#endif
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}
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`;
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@@ -3,89 +3,89 @@
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3
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*
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4
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* @author Alexander Rose <alexander.rose@weirdbyte.de>
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5
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*/
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export const text_vert = `
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precision highp float;
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precision highp int;
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#include common
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#include read_from_texture
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#include common_vert_params
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#include color_vert_params
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#include size_vert_params
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#include common_clip
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uniform mat4 uModelView;
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attribute vec3 aPosition;
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attribute vec2 aMapping;
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attribute float aDepth;
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attribute vec2 aTexCoord;
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attribute mat4 aTransform;
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attribute float aInstance;
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attribute float aGroup;
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uniform float uOffsetX;
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uniform float uOffsetY;
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uniform float uOffsetZ;
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uniform float uIsOrtho;
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uniform float uPixelRatio;
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uniform vec4 uViewport;
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varying vec2 vTexCoord;
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#include matrix_scale
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void main(void){
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#include assign_group
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#include assign_color_varying
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#include assign_marker_varying
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#include assign_clipping_varying
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#include assign_size
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vTexCoord = aTexCoord;
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float scale = matrixScale(uModelView);
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float offsetX = uOffsetX * scale;
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float offsetY = uOffsetY * scale;
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float offsetZ = (uOffsetZ + aDepth * 0.95) * scale;
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vec4 position4 = vec4(aPosition, 1.0);
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vec4 mvPosition = uModelView * aTransform * position4;
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vModelPosition = (uModel * aTransform * position4).xyz; // for clipping in frag shader
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// TODO
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// #ifdef FIXED_SIZE
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// if (ortho) {
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// scale /= pixelRatio * ((uViewport.w / 2.0) / -uCameraPosition.z) * 0.1;
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// } else {
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// scale /= pixelRatio * ((uViewport.w / 2.0) / -mvPosition.z) * 0.1;
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// }
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// #endif
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vec4 mvCorner = vec4(mvPosition.xyz, 1.0);
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if (vTexCoord.x == 10.0) { // indicates background plane
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// move a bit to the back, taking distance to camera into account to avoid z-fighting
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offsetZ -= 0.001 * distance(uCameraPosition, (uProjection * mvCorner).xyz);
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}
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mvCorner.xy += aMapping * size * scale;
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mvCorner.x += offsetX;
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mvCorner.y += offsetY;
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if (uIsOrtho == 1.0) {
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mvCorner.z += offsetZ;
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} else {
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mvCorner.xyz += normalize(-mvCorner.xyz) * offsetZ;
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}
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gl_Position = uProjection * mvCorner;
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vViewPosition = -mvCorner.xyz;
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#include clip_instance
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}
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export const text_vert = `
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precision highp float;
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precision highp int;
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#include common
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#include read_from_texture
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12
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+
#include common_vert_params
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13
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#include color_vert_params
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#include size_vert_params
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#include common_clip
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16
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+
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uniform mat4 uModelView;
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+
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attribute vec3 aPosition;
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attribute vec2 aMapping;
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attribute float aDepth;
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attribute vec2 aTexCoord;
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attribute mat4 aTransform;
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attribute float aInstance;
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attribute float aGroup;
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+
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uniform float uOffsetX;
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uniform float uOffsetY;
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uniform float uOffsetZ;
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+
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uniform float uIsOrtho;
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uniform float uPixelRatio;
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uniform vec4 uViewport;
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+
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varying vec2 vTexCoord;
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36
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+
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#include matrix_scale
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38
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+
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39
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void main(void){
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40
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#include assign_group
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41
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#include assign_color_varying
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42
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#include assign_marker_varying
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#include assign_clipping_varying
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44
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#include assign_size
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45
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+
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vTexCoord = aTexCoord;
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47
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+
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48
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float scale = matrixScale(uModelView);
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float offsetX = uOffsetX * scale;
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float offsetY = uOffsetY * scale;
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float offsetZ = (uOffsetZ + aDepth * 0.95) * scale;
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+
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vec4 position4 = vec4(aPosition, 1.0);
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vec4 mvPosition = uModelView * aTransform * position4;
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vModelPosition = (uModel * aTransform * position4).xyz; // for clipping in frag shader
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// TODO
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// #ifdef FIXED_SIZE
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// if (ortho) {
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// scale /= pixelRatio * ((uViewport.w / 2.0) / -uCameraPosition.z) * 0.1;
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// } else {
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// scale /= pixelRatio * ((uViewport.w / 2.0) / -mvPosition.z) * 0.1;
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// }
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// #endif
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vec4 mvCorner = vec4(mvPosition.xyz, 1.0);
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if (vTexCoord.x == 10.0) { // indicates background plane
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// move a bit to the back, taking distance to camera into account to avoid z-fighting
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offsetZ -= 0.001 * distance(uCameraPosition, (uProjection * mvCorner).xyz);
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}
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mvCorner.xy += aMapping * size * scale;
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mvCorner.x += offsetX;
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|
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mvCorner.y += offsetY;
|
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+
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79
|
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if (uIsOrtho == 1.0) {
|
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+
mvCorner.z += offsetZ;
|
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81
|
+
} else {
|
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mvCorner.xyz += normalize(-mvCorner.xyz) * offsetZ;
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
gl_Position = uProjection * mvCorner;
|
|
86
|
+
|
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87
|
+
vViewPosition = -mvCorner.xyz;
|
|
88
|
+
|
|
89
|
+
#include clip_instance
|
|
90
|
+
}
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91
91
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`;
|
|
@@ -3,50 +3,50 @@
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3
3
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*
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4
4
|
* @author David Sehnal <david.sehnal@gmail.com>
|
|
5
5
|
*/
|
|
6
|
-
export const grid3dTemplate_frag = `
|
|
7
|
-
precision highp float;
|
|
8
|
-
precision highp int;
|
|
9
|
-
precision highp sampler2D;
|
|
10
|
-
|
|
11
|
-
uniform vec2 uQuadShift;
|
|
12
|
-
uniform vec3 uDimensions;
|
|
13
|
-
uniform vec3 uMin;
|
|
14
|
-
uniform vec3 uDelta;
|
|
15
|
-
uniform bool uLittleEndian;
|
|
16
|
-
uniform float uWidth;
|
|
17
|
-
|
|
18
|
-
#ifdef CUMULATIVE
|
|
19
|
-
uniform sampler2D tCumulativeSum;
|
|
20
|
-
#endif
|
|
21
|
-
|
|
22
|
-
{UNIFORMS}
|
|
23
|
-
|
|
24
|
-
{UTILS}
|
|
25
|
-
|
|
26
|
-
#include float_to_rgba
|
|
27
|
-
#ifdef CUMULATIVE
|
|
28
|
-
#include rgba_to_float
|
|
29
|
-
#endif
|
|
30
|
-
|
|
31
|
-
float intDiv(float a, float b) { return float(int(a) / int(b)); }
|
|
32
|
-
float intMod(float a, float b) { return a - b * float(int(a) / int(b)); }
|
|
33
|
-
|
|
34
|
-
void main(void) {
|
|
35
|
-
float offset = floor(gl_FragCoord.x) + floor(gl_FragCoord.y) * uWidth;
|
|
36
|
-
|
|
37
|
-
// axis order fast to slow Z, Y, X
|
|
38
|
-
// TODO: support arbitrary axis orders?
|
|
39
|
-
float k = intMod(offset, uDimensions.z), kk = intDiv(offset, uDimensions.z);
|
|
40
|
-
float j = intMod(kk, uDimensions.y);
|
|
41
|
-
float i = intDiv(kk, uDimensions.y);
|
|
42
|
-
|
|
43
|
-
vec3 xyz = uMin + uDelta * vec3(i, j, k);
|
|
44
|
-
|
|
45
|
-
{MAIN}
|
|
46
|
-
|
|
47
|
-
#ifdef CUMULATIVE
|
|
48
|
-
float current = rgbaToFloat(texture2D(tCumulativeSum, gl_FragCoord.xy / vec2(uWidth, uWidth)), uLittleEndian);
|
|
49
|
-
#endif
|
|
50
|
-
gl_FragColor = floatToRgba({RETURN}, uLittleEndian);
|
|
51
|
-
}
|
|
6
|
+
export const grid3dTemplate_frag = `
|
|
7
|
+
precision highp float;
|
|
8
|
+
precision highp int;
|
|
9
|
+
precision highp sampler2D;
|
|
10
|
+
|
|
11
|
+
uniform vec2 uQuadShift;
|
|
12
|
+
uniform vec3 uDimensions;
|
|
13
|
+
uniform vec3 uMin;
|
|
14
|
+
uniform vec3 uDelta;
|
|
15
|
+
uniform bool uLittleEndian;
|
|
16
|
+
uniform float uWidth;
|
|
17
|
+
|
|
18
|
+
#ifdef CUMULATIVE
|
|
19
|
+
uniform sampler2D tCumulativeSum;
|
|
20
|
+
#endif
|
|
21
|
+
|
|
22
|
+
{UNIFORMS}
|
|
23
|
+
|
|
24
|
+
{UTILS}
|
|
25
|
+
|
|
26
|
+
#include float_to_rgba
|
|
27
|
+
#ifdef CUMULATIVE
|
|
28
|
+
#include rgba_to_float
|
|
29
|
+
#endif
|
|
30
|
+
|
|
31
|
+
float intDiv(float a, float b) { return float(int(a) / int(b)); }
|
|
32
|
+
float intMod(float a, float b) { return a - b * float(int(a) / int(b)); }
|
|
33
|
+
|
|
34
|
+
void main(void) {
|
|
35
|
+
float offset = floor(gl_FragCoord.x) + floor(gl_FragCoord.y) * uWidth;
|
|
36
|
+
|
|
37
|
+
// axis order fast to slow Z, Y, X
|
|
38
|
+
// TODO: support arbitrary axis orders?
|
|
39
|
+
float k = intMod(offset, uDimensions.z), kk = intDiv(offset, uDimensions.z);
|
|
40
|
+
float j = intMod(kk, uDimensions.y);
|
|
41
|
+
float i = intDiv(kk, uDimensions.y);
|
|
42
|
+
|
|
43
|
+
vec3 xyz = uMin + uDelta * vec3(i, j, k);
|
|
44
|
+
|
|
45
|
+
{MAIN}
|
|
46
|
+
|
|
47
|
+
#ifdef CUMULATIVE
|
|
48
|
+
float current = rgbaToFloat(texture2D(tCumulativeSum, gl_FragCoord.xy / vec2(uWidth, uWidth)), uLittleEndian);
|
|
49
|
+
#endif
|
|
50
|
+
gl_FragColor = floatToRgba({RETURN}, uLittleEndian);
|
|
51
|
+
}
|
|
52
52
|
`;
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
/**
|
|
2
|
-
* Copyright (c) 2018-
|
|
2
|
+
* Copyright (c) 2018-2024 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
|
3
3
|
*
|
|
4
4
|
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
|
5
5
|
*/
|
|
@@ -19,6 +19,7 @@ import { assign_material_color } from './shader/chunks/assign-material-color.gls
|
|
|
19
19
|
import { assign_position } from './shader/chunks/assign-position.glsl';
|
|
20
20
|
import { assign_size } from './shader/chunks/assign-size.glsl';
|
|
21
21
|
import { check_picking_alpha } from './shader/chunks/check-picking-alpha.glsl';
|
|
22
|
+
import { check_transparency } from './shader/chunks/check-transparency.glsl';
|
|
22
23
|
import { clip_instance } from './shader/chunks/clip-instance.glsl';
|
|
23
24
|
import { clip_pixel } from './shader/chunks/clip-pixel.glsl';
|
|
24
25
|
import { color_frag_params } from './shader/chunks/color-frag-params.glsl';
|
|
@@ -53,6 +54,7 @@ const ShaderChunks = {
|
|
|
53
54
|
assign_position,
|
|
54
55
|
assign_size,
|
|
55
56
|
check_picking_alpha,
|
|
57
|
+
check_transparency,
|
|
56
58
|
clip_instance,
|
|
57
59
|
clip_pixel,
|
|
58
60
|
color_frag_params,
|
|
@@ -127,13 +129,17 @@ function ignoreDefine(name, variant, defines) {
|
|
|
127
129
|
}
|
|
128
130
|
}
|
|
129
131
|
else {
|
|
130
|
-
|
|
132
|
+
const ignore = [
|
|
131
133
|
'dColorType', 'dUsePalette',
|
|
132
134
|
'dLightCount', 'dXrayShaded',
|
|
133
135
|
'dOverpaintType', 'dOverpaint',
|
|
134
136
|
'dSubstanceType', 'dSubstance',
|
|
135
137
|
'dColorMarker',
|
|
136
|
-
]
|
|
138
|
+
];
|
|
139
|
+
if (variant !== 'emissive') {
|
|
140
|
+
ignore.push('dEmissiveType', 'dEmissive');
|
|
141
|
+
}
|
|
142
|
+
return ignore.includes(name);
|
|
137
143
|
}
|
|
138
144
|
return false;
|
|
139
145
|
}
|
|
@@ -255,22 +261,22 @@ function getGlsl100FragPrefix(extensions, shaderExtensions) {
|
|
|
255
261
|
}
|
|
256
262
|
return prefix.join('\n') + '\n';
|
|
257
263
|
}
|
|
258
|
-
const glsl300VertPrefixCommon = `
|
|
259
|
-
#define attribute in
|
|
260
|
-
#define varying out
|
|
261
|
-
#define texture2D texture
|
|
264
|
+
const glsl300VertPrefixCommon = `
|
|
265
|
+
#define attribute in
|
|
266
|
+
#define varying out
|
|
267
|
+
#define texture2D texture
|
|
262
268
|
`;
|
|
263
|
-
const glsl300FragPrefixCommon = `
|
|
264
|
-
#define varying in
|
|
265
|
-
#define texture2D texture
|
|
266
|
-
#define textureCube texture
|
|
267
|
-
#define texture2DLodEXT textureLod
|
|
268
|
-
#define textureCubeLodEXT textureLod
|
|
269
|
-
|
|
270
|
-
#define gl_FragColor out_FragData0
|
|
271
|
-
#define gl_FragDepthEXT gl_FragDepth
|
|
272
|
-
|
|
273
|
-
#define depthTextureSupport
|
|
269
|
+
const glsl300FragPrefixCommon = `
|
|
270
|
+
#define varying in
|
|
271
|
+
#define texture2D texture
|
|
272
|
+
#define textureCube texture
|
|
273
|
+
#define texture2DLodEXT textureLod
|
|
274
|
+
#define textureCubeLodEXT textureLod
|
|
275
|
+
|
|
276
|
+
#define gl_FragColor out_FragData0
|
|
277
|
+
#define gl_FragDepthEXT gl_FragDepth
|
|
278
|
+
|
|
279
|
+
#define depthTextureSupport
|
|
274
280
|
`;
|
|
275
281
|
function getGlsl300VertPrefix(extensions, shaderExtensions) {
|
|
276
282
|
const prefix = [
|
|
@@ -426,19 +426,19 @@ export function getNoNonInstancedActiveAttribs(gl) {
|
|
|
426
426
|
return false;
|
|
427
427
|
}
|
|
428
428
|
//
|
|
429
|
-
const TextureTestVertShader = `
|
|
430
|
-
attribute vec4 aPosition;
|
|
431
|
-
|
|
432
|
-
void main() {
|
|
433
|
-
gl_Position = aPosition;
|
|
429
|
+
const TextureTestVertShader = `
|
|
430
|
+
attribute vec4 aPosition;
|
|
431
|
+
|
|
432
|
+
void main() {
|
|
433
|
+
gl_Position = aPosition;
|
|
434
434
|
}`;
|
|
435
|
-
const TextureTestFragShader = `
|
|
436
|
-
precision mediump float;
|
|
437
|
-
uniform vec4 uColor;
|
|
438
|
-
uniform sampler2D uTexture;
|
|
439
|
-
|
|
440
|
-
void main() {
|
|
441
|
-
gl_FragColor = texture2D(uTexture, vec2(0.5, 0.5)) * uColor;
|
|
435
|
+
const TextureTestFragShader = `
|
|
436
|
+
precision mediump float;
|
|
437
|
+
uniform vec4 uColor;
|
|
438
|
+
uniform sampler2D uTexture;
|
|
439
|
+
|
|
440
|
+
void main() {
|
|
441
|
+
gl_FragColor = texture2D(uTexture, vec2(0.5, 0.5)) * uColor;
|
|
442
442
|
}`;
|
|
443
443
|
const TextureTestTexCoords = new Float32Array([
|
|
444
444
|
-1.0, -1.0, 1.0, -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0
|
|
@@ -38,9 +38,10 @@ declare const GraphicsRenderVariant: {
|
|
|
38
38
|
pick: string;
|
|
39
39
|
depth: string;
|
|
40
40
|
marking: string;
|
|
41
|
+
emissive: string;
|
|
41
42
|
};
|
|
42
43
|
export type GraphicsRenderVariant = keyof typeof GraphicsRenderVariant;
|
|
43
|
-
export declare const GraphicsRenderVariants: ("color" | "depth" | "pick" | "marking")[];
|
|
44
|
+
export declare const GraphicsRenderVariants: ("color" | "emissive" | "depth" | "pick" | "marking")[];
|
|
44
45
|
declare const ComputeRenderVariant: {
|
|
45
46
|
compute: string;
|
|
46
47
|
};
|
|
@@ -48,7 +49,7 @@ export type ComputeRenderVariant = keyof typeof ComputeRenderVariant;
|
|
|
48
49
|
export declare const ComputeRenderVariants: "compute"[];
|
|
49
50
|
export type Transparency = 'blended' | 'wboit' | 'dpoit' | undefined;
|
|
50
51
|
export type GraphicsRenderItem = RenderItem<GraphicsRenderVariant>;
|
|
51
|
-
export declare function createGraphicsRenderItem(ctx: WebGLContext, drawMode: DrawMode, shaderCode: ShaderCode, schema: RenderableSchema, values: RenderableValues, materialId: number, transparency: Transparency): RenderItem<"color" | "depth" | "pick" | "marking">;
|
|
52
|
+
export declare function createGraphicsRenderItem(ctx: WebGLContext, drawMode: DrawMode, shaderCode: ShaderCode, schema: RenderableSchema, values: RenderableValues, materialId: number, transparency: Transparency): RenderItem<"color" | "emissive" | "depth" | "pick" | "marking">;
|
|
52
53
|
export type ComputeRenderItem = RenderItem<ComputeRenderVariant>;
|
|
53
54
|
export declare function createComputeRenderItem(ctx: WebGLContext, drawMode: DrawMode, shaderCode: ShaderCode, schema: RenderableSchema, values: RenderableValues, materialId?: number): RenderItem<"compute">;
|
|
54
55
|
/**
|
|
@@ -29,7 +29,7 @@ export function getDrawMode(ctx, drawMode) {
|
|
|
29
29
|
}
|
|
30
30
|
}
|
|
31
31
|
//
|
|
32
|
-
const GraphicsRenderVariant = { color: '', pick: '', depth: '', marking: '' };
|
|
32
|
+
const GraphicsRenderVariant = { color: '', pick: '', depth: '', marking: '', emissive: '' };
|
|
33
33
|
export const GraphicsRenderVariants = Object.keys(GraphicsRenderVariant);
|
|
34
34
|
const ComputeRenderVariant = { compute: '' };
|
|
35
35
|
export const ComputeRenderVariants = Object.keys(ComputeRenderVariant);
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
/**
|
|
2
|
-
* Copyright (c) 2017 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
|
2
|
+
* Copyright (c) 2017-2024 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
|
3
3
|
*
|
|
4
4
|
* Adapted from CIFTools.js (https://github.com/dsehnal/CIFTools.js; MIT) and MMTF (https://github.com/rcsb/mmtf-javascript/; MIT)
|
|
5
5
|
*
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
/**
|
|
2
|
-
* Copyright (c) 2017 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
|
2
|
+
* Copyright (c) 2017-2024 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
|
3
3
|
*
|
|
4
4
|
* Adapted from CIFTools.js (https://github.com/dsehnal/CIFTools.js; MIT) and MMTF (https://github.com/rcsb/mmtf-javascript/; MIT)
|
|
5
5
|
*
|
|
@@ -45,8 +45,11 @@ export var ArrayEncoder;
|
|
|
45
45
|
ArrayEncoder.by = by;
|
|
46
46
|
function fromEncoding(encoding) {
|
|
47
47
|
let e = by(getProvider(encoding[0]));
|
|
48
|
-
for (let i = 1; i < encoding.length; i++)
|
|
48
|
+
for (let i = 1; i < encoding.length; i++) {
|
|
49
|
+
if (encoding[i - 1].kind === 'IntegerPacking')
|
|
50
|
+
break;
|
|
49
51
|
e = e.and(getProvider(encoding[i]));
|
|
52
|
+
}
|
|
50
53
|
return e;
|
|
51
54
|
}
|
|
52
55
|
ArrayEncoder.fromEncoding = fromEncoding;
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
/**
|
|
2
2
|
* Copyright (c) 2017-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
|
3
3
|
*
|
|
4
|
-
* Code-generated 'BIRD' schema file. Dictionary versions: mmCIF 5.
|
|
4
|
+
* Code-generated 'BIRD' schema file. Dictionary versions: mmCIF 5.391, IHM 1.25, MA 1.4.6.
|
|
5
5
|
*
|
|
6
6
|
* @author molstar/ciftools package
|
|
7
7
|
*/
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
/**
|
|
2
2
|
* Copyright (c) 2017-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
|
3
3
|
*
|
|
4
|
-
* Code-generated 'BIRD' schema file. Dictionary versions: mmCIF 5.
|
|
4
|
+
* Code-generated 'BIRD' schema file. Dictionary versions: mmCIF 5.391, IHM 1.25, MA 1.4.6.
|
|
5
5
|
*
|
|
6
6
|
* @author molstar/ciftools package
|
|
7
7
|
*/
|