molstar 4.0.1 → 4.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (907) hide show
  1. package/LICENSE +20 -20
  2. package/README.md +197 -197
  3. package/build/viewer/embedded.html +52 -52
  4. package/build/viewer/index.html +129 -129
  5. package/build/viewer/molstar.js +1 -1
  6. package/build/viewer/molstar.js.LICENSE.txt +0 -9
  7. package/lib/apps/docking-viewer/index.html +36 -36
  8. package/lib/apps/docking-viewer/viewport.d.ts +8 -8
  9. package/lib/apps/mesoscale-explorer/behavior/camera.d.ts +1 -1
  10. package/lib/apps/mesoscale-explorer/behavior/select.d.ts +1 -1
  11. package/lib/apps/mesoscale-explorer/data/cellpack/model.d.ts +2 -2
  12. package/lib/apps/mesoscale-explorer/data/cellpack/preset.d.ts +1 -1
  13. package/lib/apps/mesoscale-explorer/data/cellpack/preset.js +5 -5
  14. package/lib/apps/mesoscale-explorer/data/generic/preset.d.ts +1 -1
  15. package/lib/apps/mesoscale-explorer/data/generic/preset.js +3 -3
  16. package/lib/apps/mesoscale-explorer/data/mmcif/preset.d.ts +1 -1
  17. package/lib/apps/mesoscale-explorer/data/mmcif/preset.js +3 -3
  18. package/lib/apps/mesoscale-explorer/data/petworld/preset.d.ts +1 -1
  19. package/lib/apps/mesoscale-explorer/data/petworld/preset.js +3 -3
  20. package/lib/apps/mesoscale-explorer/data/state.d.ts +19 -10
  21. package/lib/apps/mesoscale-explorer/data/state.js +14 -2
  22. package/lib/apps/mesoscale-explorer/index.html +100 -100
  23. package/lib/apps/mesoscale-explorer/style.scss +33 -33
  24. package/lib/apps/mesoscale-explorer/ui/entities.d.ts +19 -13
  25. package/lib/apps/mesoscale-explorer/ui/entities.js +23 -4
  26. package/lib/apps/viewer/app.d.ts +30 -24
  27. package/lib/apps/viewer/app.js +6 -6
  28. package/lib/apps/viewer/embedded.html +52 -52
  29. package/lib/apps/viewer/index.html +129 -129
  30. package/lib/cli/chem-comp-dict/create-ions.js +9 -9
  31. package/lib/cli/chem-comp-dict/create-saccharides.js +9 -9
  32. package/lib/cli/chem-comp-dict/util.d.ts +112 -112
  33. package/lib/cli/cifschema/util/cif-dic.js +1 -0
  34. package/lib/cli/cifschema/util/generate.js +12 -12
  35. package/lib/cli/lipid-params/index.js +9 -9
  36. package/lib/cli/mvs/mvs-print-schema.d.ts +1 -0
  37. package/lib/cli/mvs/mvs-print-schema.js +1 -0
  38. package/lib/cli/mvs/mvs-render.d.ts +1 -0
  39. package/lib/cli/mvs/mvs-render.js +1 -0
  40. package/lib/cli/mvs/mvs-validate.d.ts +1 -0
  41. package/lib/cli/mvs/mvs-validate.js +1 -0
  42. package/lib/commonjs/apps/docking-viewer/viewport.d.ts +8 -8
  43. package/lib/commonjs/apps/mesoscale-explorer/behavior/camera.d.ts +1 -1
  44. package/lib/commonjs/apps/mesoscale-explorer/behavior/select.d.ts +1 -1
  45. package/lib/commonjs/apps/mesoscale-explorer/data/cellpack/model.d.ts +2 -2
  46. package/lib/commonjs/apps/mesoscale-explorer/data/cellpack/preset.d.ts +1 -1
  47. package/lib/commonjs/apps/mesoscale-explorer/data/cellpack/preset.js +5 -5
  48. package/lib/commonjs/apps/mesoscale-explorer/data/generic/preset.d.ts +1 -1
  49. package/lib/commonjs/apps/mesoscale-explorer/data/generic/preset.js +3 -3
  50. package/lib/commonjs/apps/mesoscale-explorer/data/mmcif/preset.d.ts +1 -1
  51. package/lib/commonjs/apps/mesoscale-explorer/data/mmcif/preset.js +3 -3
  52. package/lib/commonjs/apps/mesoscale-explorer/data/petworld/preset.d.ts +1 -1
  53. package/lib/commonjs/apps/mesoscale-explorer/data/petworld/preset.js +3 -3
  54. package/lib/commonjs/apps/mesoscale-explorer/data/state.d.ts +19 -10
  55. package/lib/commonjs/apps/mesoscale-explorer/data/state.js +15 -3
  56. package/lib/commonjs/apps/mesoscale-explorer/ui/entities.d.ts +19 -13
  57. package/lib/commonjs/apps/mesoscale-explorer/ui/entities.js +22 -3
  58. package/lib/commonjs/apps/viewer/app.d.ts +30 -24
  59. package/lib/commonjs/apps/viewer/app.js +6 -6
  60. package/lib/commonjs/cli/chem-comp-dict/create-ions.js +9 -9
  61. package/lib/commonjs/cli/chem-comp-dict/create-saccharides.js +9 -9
  62. package/lib/commonjs/cli/chem-comp-dict/util.d.ts +112 -112
  63. package/lib/commonjs/cli/cifschema/util/cif-dic.js +1 -0
  64. package/lib/commonjs/cli/cifschema/util/generate.js +12 -12
  65. package/lib/commonjs/cli/lipid-params/index.js +9 -9
  66. package/lib/commonjs/cli/mvs/mvs-print-schema.d.ts +1 -0
  67. package/lib/commonjs/cli/mvs/mvs-print-schema.js +1 -0
  68. package/lib/commonjs/cli/mvs/mvs-render.d.ts +1 -0
  69. package/lib/commonjs/cli/mvs/mvs-render.js +1 -0
  70. package/lib/commonjs/cli/mvs/mvs-validate.d.ts +1 -0
  71. package/lib/commonjs/cli/mvs/mvs-validate.js +1 -0
  72. package/lib/commonjs/examples/alpha-orbitals/example-data.js +160 -160
  73. package/lib/commonjs/extensions/alpha-orbitals/gpu/shader.frag.js +136 -136
  74. package/lib/commonjs/extensions/alpha-orbitals/transforms.d.ts +2 -2
  75. package/lib/commonjs/extensions/anvil/behavior.d.ts +10 -9
  76. package/lib/commonjs/extensions/anvil/representation.d.ts +5 -0
  77. package/lib/commonjs/extensions/assembly-symmetry/behavior.d.ts +2 -1
  78. package/lib/commonjs/extensions/assembly-symmetry/prop.js +24 -24
  79. package/lib/commonjs/extensions/assembly-symmetry/representation.d.ts +1 -0
  80. package/lib/commonjs/extensions/backgrounds/index.d.ts +2 -2
  81. package/lib/commonjs/extensions/backgrounds/index.js +2 -1
  82. package/lib/commonjs/extensions/dnatco/behavior.d.ts +1 -1
  83. package/lib/commonjs/extensions/dnatco/confal-pyramids/behavior.d.ts +10 -10
  84. package/lib/commonjs/extensions/dnatco/confal-pyramids/behavior.js +5 -5
  85. package/lib/commonjs/extensions/dnatco/confal-pyramids/representation.d.ts +3 -0
  86. package/lib/commonjs/extensions/dnatco/ntc-tube/behavior.d.ts +10 -10
  87. package/lib/commonjs/extensions/dnatco/ntc-tube/behavior.js +5 -5
  88. package/lib/commonjs/extensions/dnatco/ntc-tube/representation.d.ts +3 -0
  89. package/lib/commonjs/extensions/g3d/format.d.ts +6 -6
  90. package/lib/commonjs/extensions/geo-export/glb-exporter.d.ts +1 -1
  91. package/lib/commonjs/extensions/geo-export/glb-exporter.js +6 -4
  92. package/lib/commonjs/extensions/geo-export/index.d.ts +1 -1
  93. package/lib/commonjs/extensions/geo-export/usdz-exporter.js +41 -41
  94. package/lib/commonjs/extensions/meshes/mesh-extension.d.ts +2 -3
  95. package/lib/commonjs/extensions/meshes/mesh-streaming/behavior.d.ts +1 -1
  96. package/lib/commonjs/extensions/meshes/mesh-streaming/server-info.d.ts +2 -2
  97. package/lib/commonjs/extensions/model-archive/quality-assessment/behavior.d.ts +9 -9
  98. package/lib/commonjs/extensions/model-export/index.d.ts +1 -1
  99. package/lib/commonjs/extensions/mp4-export/index.d.ts +1 -1
  100. package/lib/commonjs/extensions/mvs/behavior.d.ts +1 -1
  101. package/lib/commonjs/extensions/mvs/camera.d.ts +2 -0
  102. package/lib/commonjs/extensions/mvs/camera.js +29 -2
  103. package/lib/commonjs/extensions/mvs/components/annotation-label/representation.d.ts +4 -0
  104. package/lib/commonjs/extensions/mvs/components/annotation-label/visual.d.ts +1 -0
  105. package/lib/commonjs/extensions/mvs/components/custom-label/representation.d.ts +4 -2
  106. package/lib/commonjs/extensions/mvs/components/custom-label/visual.d.ts +1 -0
  107. package/lib/commonjs/extensions/mvs/components/formats.d.ts +6 -4
  108. package/lib/commonjs/extensions/mvs/components/formats.js +2 -1
  109. package/lib/commonjs/extensions/mvs/load-helpers.d.ts +1 -1
  110. package/lib/commonjs/extensions/mvs/load.d.ts +2 -0
  111. package/lib/commonjs/extensions/mvs/load.js +12 -6
  112. package/lib/commonjs/extensions/mvs/tree/mvs/mvs-builder.d.ts +2 -8
  113. package/lib/commonjs/extensions/pdbe/structure-quality-report/behavior.d.ts +1 -1
  114. package/lib/commonjs/extensions/rcsb/validation-report/behavior.d.ts +22 -22
  115. package/lib/commonjs/extensions/rcsb/validation-report/representation.d.ts +5 -0
  116. package/lib/commonjs/extensions/sb-ncbr/partial-charges/behavior.d.ts +1 -1
  117. package/lib/commonjs/extensions/sb-ncbr/partial-charges/preset.d.ts +4 -4
  118. package/lib/commonjs/extensions/volumes-and-segmentations/entry-meshes.d.ts +1 -1
  119. package/lib/commonjs/extensions/volumes-and-segmentations/entry-root.d.ts +5 -5
  120. package/lib/commonjs/extensions/volumes-and-segmentations/entry-segmentation.d.ts +1 -1
  121. package/lib/commonjs/extensions/volumes-and-segmentations/entry-state.d.ts +2 -2
  122. package/lib/commonjs/extensions/volumes-and-segmentations/global-state.d.ts +2 -2
  123. package/lib/commonjs/extensions/volumes-and-segmentations/helpers.d.ts +1 -1
  124. package/lib/commonjs/extensions/volumes-and-segmentations/index.d.ts +1 -1
  125. package/lib/commonjs/extensions/wwpdb/ccd/behavior.d.ts +1 -1
  126. package/lib/commonjs/extensions/wwpdb/ccd/representation.d.ts +4 -4
  127. package/lib/commonjs/extensions/zenodo/index.d.ts +1 -1
  128. package/lib/commonjs/mol-canvas3d/canvas3d.d.ts +14 -2
  129. package/lib/commonjs/mol-canvas3d/canvas3d.js +2 -2
  130. package/lib/commonjs/mol-canvas3d/controls/trackball.js +1 -1
  131. package/lib/commonjs/mol-canvas3d/helper/handle-helper.d.ts +1 -0
  132. package/lib/commonjs/mol-canvas3d/helper/helper.d.ts +2 -0
  133. package/lib/commonjs/mol-canvas3d/passes/background.d.ts +6 -1
  134. package/lib/commonjs/mol-canvas3d/passes/background.js +13 -1
  135. package/lib/commonjs/mol-canvas3d/passes/bloom.d.ts +37 -0
  136. package/lib/commonjs/mol-canvas3d/passes/bloom.js +272 -0
  137. package/lib/commonjs/mol-canvas3d/passes/dpoit.js +4 -2
  138. package/lib/commonjs/mol-canvas3d/passes/draw.d.ts +11 -7
  139. package/lib/commonjs/mol-canvas3d/passes/draw.js +29 -3
  140. package/lib/commonjs/mol-canvas3d/passes/image.d.ts +6 -0
  141. package/lib/commonjs/mol-canvas3d/passes/postprocessing.d.ts +31 -5
  142. package/lib/commonjs/mol-canvas3d/passes/postprocessing.js +35 -40
  143. package/lib/commonjs/mol-geo/geometry/base.d.ts +3 -1
  144. package/lib/commonjs/mol-geo/geometry/base.js +4 -1
  145. package/lib/commonjs/mol-geo/geometry/cylinders/cylinders.d.ts +2 -1
  146. package/lib/commonjs/mol-geo/geometry/cylinders/cylinders.js +4 -1
  147. package/lib/commonjs/mol-geo/geometry/direct-volume/direct-volume.d.ts +2 -1
  148. package/lib/commonjs/mol-geo/geometry/direct-volume/direct-volume.js +4 -1
  149. package/lib/commonjs/mol-geo/geometry/emissive-data.d.ts +26 -0
  150. package/lib/commonjs/mol-geo/geometry/emissive-data.js +80 -0
  151. package/lib/commonjs/mol-geo/geometry/image/image.d.ts +2 -1
  152. package/lib/commonjs/mol-geo/geometry/image/image.js +4 -1
  153. package/lib/commonjs/mol-geo/geometry/lines/lines.d.ts +3 -2
  154. package/lib/commonjs/mol-geo/geometry/lines/lines.js +4 -1
  155. package/lib/commonjs/mol-geo/geometry/mesh/color-smoothing.d.ts +2 -1
  156. package/lib/commonjs/mol-geo/geometry/mesh/color-smoothing.js +36 -2
  157. package/lib/commonjs/mol-geo/geometry/mesh/mesh.d.ts +2 -1
  158. package/lib/commonjs/mol-geo/geometry/mesh/mesh.js +11 -4
  159. package/lib/commonjs/mol-geo/geometry/points/points.d.ts +3 -2
  160. package/lib/commonjs/mol-geo/geometry/points/points.js +4 -1
  161. package/lib/commonjs/mol-geo/geometry/spheres/spheres.d.ts +2 -2
  162. package/lib/commonjs/mol-geo/geometry/spheres/spheres.js +7 -3
  163. package/lib/commonjs/mol-geo/geometry/text/text.d.ts +2 -1
  164. package/lib/commonjs/mol-geo/geometry/text/text.js +4 -1
  165. package/lib/commonjs/mol-geo/geometry/texture-mesh/color-smoothing.d.ts +2 -1
  166. package/lib/commonjs/mol-geo/geometry/texture-mesh/color-smoothing.js +34 -2
  167. package/lib/commonjs/mol-geo/geometry/texture-mesh/texture-mesh.d.ts +3 -1
  168. package/lib/commonjs/mol-geo/geometry/texture-mesh/texture-mesh.js +14 -4
  169. package/lib/commonjs/mol-geo/util/location-iterator.d.ts +5 -2
  170. package/lib/commonjs/mol-geo/util/location-iterator.js +8 -3
  171. package/lib/commonjs/mol-gl/renderable/cylinders.d.ts +10 -0
  172. package/lib/commonjs/mol-gl/renderable/direct-volume.d.ts +10 -0
  173. package/lib/commonjs/mol-gl/renderable/image.d.ts +10 -0
  174. package/lib/commonjs/mol-gl/renderable/lines.d.ts +10 -0
  175. package/lib/commonjs/mol-gl/renderable/mesh.d.ts +10 -0
  176. package/lib/commonjs/mol-gl/renderable/points.d.ts +10 -0
  177. package/lib/commonjs/mol-gl/renderable/schema.d.ts +24 -1
  178. package/lib/commonjs/mol-gl/renderable/schema.js +15 -2
  179. package/lib/commonjs/mol-gl/renderable/spheres.d.ts +10 -0
  180. package/lib/commonjs/mol-gl/renderable/text.d.ts +10 -0
  181. package/lib/commonjs/mol-gl/renderable/texture-mesh.d.ts +10 -0
  182. package/lib/commonjs/mol-gl/renderable.d.ts +1 -1
  183. package/lib/commonjs/mol-gl/renderable.js +2 -2
  184. package/lib/commonjs/mol-gl/renderer.d.ts +2 -1
  185. package/lib/commonjs/mol-gl/renderer.js +58 -49
  186. package/lib/commonjs/mol-gl/scene.d.ts +3 -1
  187. package/lib/commonjs/mol-gl/scene.js +26 -1
  188. package/lib/commonjs/mol-gl/shader/background.frag.d.ts +1 -1
  189. package/lib/commonjs/mol-gl/shader/background.frag.js +95 -94
  190. package/lib/commonjs/mol-gl/shader/background.vert.js +11 -11
  191. package/lib/commonjs/mol-gl/shader/blend-back-dpoit.frag.js +13 -13
  192. package/lib/commonjs/mol-gl/shader/bloom/blur.frag.d.ts +1 -0
  193. package/lib/commonjs/mol-gl/shader/bloom/blur.frag.js +32 -0
  194. package/lib/commonjs/mol-gl/shader/bloom/composite.frag.d.ts +1 -0
  195. package/lib/commonjs/mol-gl/shader/bloom/composite.frag.js +37 -0
  196. package/lib/commonjs/mol-gl/shader/bloom/luminosity.frag.d.ts +1 -0
  197. package/lib/commonjs/mol-gl/shader/bloom/luminosity.frag.js +56 -0
  198. package/lib/commonjs/mol-gl/shader/cas.frag.js +144 -144
  199. package/lib/commonjs/mol-gl/shader/chunks/apply-fog.glsl.js +31 -31
  200. package/lib/commonjs/mol-gl/shader/chunks/apply-interior-color.glsl.js +12 -12
  201. package/lib/commonjs/mol-gl/shader/chunks/apply-light-color.glsl.d.ts +2 -2
  202. package/lib/commonjs/mol-gl/shader/chunks/apply-light-color.glsl.js +78 -70
  203. package/lib/commonjs/mol-gl/shader/chunks/apply-marker-color.glsl.js +16 -16
  204. package/lib/commonjs/mol-gl/shader/chunks/assign-clipping-varying.glsl.js +8 -8
  205. package/lib/commonjs/mol-gl/shader/chunks/assign-color-varying.glsl.d.ts +1 -1
  206. package/lib/commonjs/mol-gl/shader/chunks/assign-color-varying.glsl.js +140 -112
  207. package/lib/commonjs/mol-gl/shader/chunks/assign-group.glsl.js +6 -6
  208. package/lib/commonjs/mol-gl/shader/chunks/assign-marker-varying.glsl.js +8 -8
  209. package/lib/commonjs/mol-gl/shader/chunks/assign-material-color.glsl.d.ts +1 -1
  210. package/lib/commonjs/mol-gl/shader/chunks/assign-material-color.glsl.js +112 -123
  211. package/lib/commonjs/mol-gl/shader/chunks/assign-position.glsl.js +14 -14
  212. package/lib/commonjs/mol-gl/shader/chunks/assign-size.glsl.js +18 -18
  213. package/lib/commonjs/mol-gl/shader/chunks/check-picking-alpha.glsl.js +12 -12
  214. package/lib/commonjs/mol-gl/shader/chunks/check-transparency.glsl.d.ts +1 -0
  215. package/lib/commonjs/mol-gl/shader/chunks/check-transparency.glsl.js +20 -0
  216. package/lib/commonjs/mol-gl/shader/chunks/clip-instance.glsl.js +7 -7
  217. package/lib/commonjs/mol-gl/shader/chunks/clip-pixel.glsl.js +5 -5
  218. package/lib/commonjs/mol-gl/shader/chunks/color-frag-params.glsl.d.ts +1 -1
  219. package/lib/commonjs/mol-gl/shader/chunks/color-frag-params.glsl.js +60 -51
  220. package/lib/commonjs/mol-gl/shader/chunks/color-vert-params.glsl.d.ts +1 -1
  221. package/lib/commonjs/mol-gl/shader/chunks/color-vert-params.glsl.js +122 -92
  222. package/lib/commonjs/mol-gl/shader/chunks/common-clip.glsl.js +104 -104
  223. package/lib/commonjs/mol-gl/shader/chunks/common-frag-params.glsl.d.ts +1 -1
  224. package/lib/commonjs/mol-gl/shader/chunks/common-frag-params.glsl.js +150 -149
  225. package/lib/commonjs/mol-gl/shader/chunks/common-vert-params.glsl.js +61 -61
  226. package/lib/commonjs/mol-gl/shader/chunks/common.glsl.js +234 -234
  227. package/lib/commonjs/mol-gl/shader/chunks/dpoit-write.glsl.js +62 -62
  228. package/lib/commonjs/mol-gl/shader/chunks/fade-lod.glsl.js +42 -42
  229. package/lib/commonjs/mol-gl/shader/chunks/float-to-rgba.glsl.js +39 -39
  230. package/lib/commonjs/mol-gl/shader/chunks/light-frag-params.glsl.js +127 -127
  231. package/lib/commonjs/mol-gl/shader/chunks/matrix-scale.glsl.js +5 -5
  232. package/lib/commonjs/mol-gl/shader/chunks/normal-frag-params.glsl.js +2 -2
  233. package/lib/commonjs/mol-gl/shader/chunks/read-from-texture.glsl.js +14 -14
  234. package/lib/commonjs/mol-gl/shader/chunks/rgba-to-float.glsl.js +84 -84
  235. package/lib/commonjs/mol-gl/shader/chunks/size-vert-params.glsl.js +11 -11
  236. package/lib/commonjs/mol-gl/shader/chunks/texture3d-from-1d-trilinear.glsl.js +23 -23
  237. package/lib/commonjs/mol-gl/shader/chunks/texture3d-from-2d-linear.glsl.js +17 -17
  238. package/lib/commonjs/mol-gl/shader/chunks/texture3d-from-2d-nearest.glsl.js +8 -8
  239. package/lib/commonjs/mol-gl/shader/chunks/wboit-write.glsl.js +25 -25
  240. package/lib/commonjs/mol-gl/shader/compose.frag.js +12 -12
  241. package/lib/commonjs/mol-gl/shader/compute/color-smoothing/accumulate.frag.js +23 -23
  242. package/lib/commonjs/mol-gl/shader/compute/color-smoothing/accumulate.vert.js +43 -43
  243. package/lib/commonjs/mol-gl/shader/compute/color-smoothing/normalize.frag.js +15 -15
  244. package/lib/commonjs/mol-gl/shader/copy.frag.js +11 -11
  245. package/lib/commonjs/mol-gl/shader/cylinders.frag.d.ts +2 -2
  246. package/lib/commonjs/mol-gl/shader/cylinders.frag.js +267 -264
  247. package/lib/commonjs/mol-gl/shader/cylinders.vert.js +89 -89
  248. package/lib/commonjs/mol-gl/shader/depth-merge.frag.js +23 -23
  249. package/lib/commonjs/mol-gl/shader/direct-volume.frag.d.ts +1 -1
  250. package/lib/commonjs/mol-gl/shader/direct-volume.frag.js +362 -356
  251. package/lib/commonjs/mol-gl/shader/direct-volume.vert.js +41 -41
  252. package/lib/commonjs/mol-gl/shader/evaluate-dpoit.frag.js +10 -10
  253. package/lib/commonjs/mol-gl/shader/evaluate-wboit.frag.js +17 -17
  254. package/lib/commonjs/mol-gl/shader/fxaa.frag.js +228 -228
  255. package/lib/commonjs/mol-gl/shader/gaussian-density.frag.js +49 -49
  256. package/lib/commonjs/mol-gl/shader/gaussian-density.vert.js +27 -27
  257. package/lib/commonjs/mol-gl/shader/hi-z.frag.js +18 -18
  258. package/lib/commonjs/mol-gl/shader/histogram-pyramid/reduction.frag.js +58 -58
  259. package/lib/commonjs/mol-gl/shader/histogram-pyramid/sum.frag.js +19 -19
  260. package/lib/commonjs/mol-gl/shader/image.frag.d.ts +2 -2
  261. package/lib/commonjs/mol-gl/shader/image.frag.js +170 -161
  262. package/lib/commonjs/mol-gl/shader/image.vert.js +21 -21
  263. package/lib/commonjs/mol-gl/shader/lines.frag.d.ts +2 -2
  264. package/lib/commonjs/mol-gl/shader/lines.frag.js +43 -40
  265. package/lib/commonjs/mol-gl/shader/lines.vert.js +117 -117
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  821. package/lib/mol-repr/shape/loci/common.d.ts +1 -0
  822. package/lib/mol-repr/shape/loci/dihedral.d.ts +1 -0
  823. package/lib/mol-repr/shape/loci/distance.d.ts +1 -0
  824. package/lib/mol-repr/shape/loci/label.d.ts +1 -0
  825. package/lib/mol-repr/shape/loci/orientation.d.ts +1 -0
  826. package/lib/mol-repr/shape/loci/plane.d.ts +1 -0
  827. package/lib/mol-repr/shape/model/unitcell.d.ts +1 -0
  828. package/lib/mol-repr/structure/complex-representation.d.ts +1 -1
  829. package/lib/mol-repr/structure/complex-representation.js +7 -1
  830. package/lib/mol-repr/structure/complex-visual.d.ts +8 -1
  831. package/lib/mol-repr/structure/complex-visual.js +5 -1
  832. package/lib/mol-repr/structure/params.d.ts +8 -0
  833. package/lib/mol-repr/structure/registry.d.ts +14 -0
  834. package/lib/mol-repr/structure/representation/backbone.d.ts +3 -0
  835. package/lib/mol-repr/structure/representation/ball-and-stick.d.ts +3 -0
  836. package/lib/mol-repr/structure/representation/carbohydrate.d.ts +3 -0
  837. package/lib/mol-repr/structure/representation/cartoon.d.ts +3 -0
  838. package/lib/mol-repr/structure/representation/ellipsoid.d.ts +3 -0
  839. package/lib/mol-repr/structure/representation/gaussian-surface.d.ts +3 -0
  840. package/lib/mol-repr/structure/representation/gaussian-volume.d.ts +3 -0
  841. package/lib/mol-repr/structure/representation/label.d.ts +3 -0
  842. package/lib/mol-repr/structure/representation/line.d.ts +3 -0
  843. package/lib/mol-repr/structure/representation/molecular-surface.d.ts +3 -0
  844. package/lib/mol-repr/structure/representation/orientation.d.ts +3 -0
  845. package/lib/mol-repr/structure/representation/point.d.ts +3 -0
  846. package/lib/mol-repr/structure/representation/putty.d.ts +3 -0
  847. package/lib/mol-repr/structure/representation/spacefill.d.ts +3 -0
  848. package/lib/mol-repr/structure/units-representation.d.ts +1 -1
  849. package/lib/mol-repr/structure/units-representation.js +9 -3
  850. package/lib/mol-repr/structure/units-visual.d.ts +9 -1
  851. package/lib/mol-repr/structure/units-visual.js +5 -1
  852. package/lib/mol-repr/structure/visual/bond-inter-unit-cylinder.d.ts +2 -0
  853. package/lib/mol-repr/structure/visual/bond-inter-unit-line.d.ts +1 -0
  854. package/lib/mol-repr/structure/visual/bond-intra-unit-cylinder.d.ts +2 -0
  855. package/lib/mol-repr/structure/visual/bond-intra-unit-line.d.ts +1 -0
  856. package/lib/mol-repr/structure/visual/carbohydrate-link-cylinder.d.ts +1 -0
  857. package/lib/mol-repr/structure/visual/carbohydrate-symbol-mesh.d.ts +1 -0
  858. package/lib/mol-repr/structure/visual/carbohydrate-terminal-link-cylinder.d.ts +1 -0
  859. package/lib/mol-repr/structure/visual/element-cross.d.ts +1 -0
  860. package/lib/mol-repr/structure/visual/element-point.d.ts +1 -0
  861. package/lib/mol-repr/structure/visual/element-sphere.d.ts +4 -0
  862. package/lib/mol-repr/structure/visual/ellipsoid-mesh.d.ts +1 -0
  863. package/lib/mol-repr/structure/visual/gaussian-density-volume.d.ts +2 -0
  864. package/lib/mol-repr/structure/visual/gaussian-surface-mesh.d.ts +4 -0
  865. package/lib/mol-repr/structure/visual/gaussian-surface-mesh.js +1 -1
  866. package/lib/mol-repr/structure/visual/gaussian-surface-wireframe.d.ts +1 -0
  867. package/lib/mol-repr/structure/visual/label-text.d.ts +1 -0
  868. package/lib/mol-repr/structure/visual/molecular-surface-mesh.d.ts +1 -0
  869. package/lib/mol-repr/structure/visual/molecular-surface-wireframe.d.ts +1 -0
  870. package/lib/mol-repr/structure/visual/nucleotide-atomic-bond.d.ts +2 -0
  871. package/lib/mol-repr/structure/visual/nucleotide-atomic-element.d.ts +2 -0
  872. package/lib/mol-repr/structure/visual/nucleotide-atomic-ring-fill.d.ts +1 -0
  873. package/lib/mol-repr/structure/visual/nucleotide-block-mesh.d.ts +1 -0
  874. package/lib/mol-repr/structure/visual/nucleotide-ring-mesh.d.ts +1 -0
  875. package/lib/mol-repr/structure/visual/orientation-ellipsoid-mesh.d.ts +1 -0
  876. package/lib/mol-repr/structure/visual/polymer-backbone-cylinder.d.ts +2 -0
  877. package/lib/mol-repr/structure/visual/polymer-backbone-sphere.d.ts +2 -0
  878. package/lib/mol-repr/structure/visual/polymer-direction-wedge.d.ts +1 -0
  879. package/lib/mol-repr/structure/visual/polymer-gap-cylinder.d.ts +1 -0
  880. package/lib/mol-repr/structure/visual/polymer-trace-mesh.d.ts +1 -0
  881. package/lib/mol-repr/structure/visual/polymer-tube-mesh.d.ts +1 -0
  882. package/lib/mol-repr/visual.d.ts +6 -1
  883. package/lib/mol-repr/visual.js +57 -3
  884. package/lib/mol-repr/volume/direct-volume.d.ts +3 -0
  885. package/lib/mol-repr/volume/isosurface.d.ts +6 -0
  886. package/lib/mol-repr/volume/registry.d.ts +4 -0
  887. package/lib/mol-repr/volume/representation.d.ts +2 -1
  888. package/lib/mol-repr/volume/representation.js +9 -2
  889. package/lib/mol-repr/volume/segment.d.ts +5 -0
  890. package/lib/mol-repr/volume/slice.d.ts +3 -0
  891. package/lib/mol-script/language/symbol-table/core.d.ts +3 -3
  892. package/lib/mol-state/tree/immutable.d.ts +1 -1
  893. package/lib/mol-state/tree/transient.d.ts +2 -2
  894. package/lib/mol-theme/color/external-volume.d.ts +3 -1
  895. package/lib/mol-theme/color/external-volume.js +8 -2
  896. package/lib/mol-theme/color.d.ts +1 -0
  897. package/lib/mol-theme/emissive.d.ts +40 -0
  898. package/lib/mol-theme/emissive.js +134 -0
  899. package/lib/mol-theme/substance.d.ts +1 -1
  900. package/lib/mol-theme/substance.js +2 -2
  901. package/lib/mol-theme/transparency.d.ts +0 -1
  902. package/lib/mol-util/input/input-observer.js +2 -0
  903. package/lib/mol-util/set.d.ts +1 -1
  904. package/lib/mol-util/set.js +17 -1
  905. package/lib/servers/common/swagger-ui/indexTemplate.js +66 -66
  906. package/lib/servers/volume/config.js +5 -5
  907. package/package.json +195 -193
@@ -4,127 +4,127 @@
4
4
  * @author Ludovic Autin <ludovic.autin@gmail.com>
5
5
  * @author Alexander Rose <alexander.rose@weirdbyte.de>
6
6
  */
7
- export const shadows_frag = `
8
- precision highp float;
9
- precision highp int;
10
- precision highp sampler2D;
11
-
12
- #include common
13
-
14
- uniform sampler2D tDepth;
15
- uniform vec2 uTexSize;
16
- uniform vec4 uBounds;
17
-
18
- uniform float uNear;
19
- uniform float uFar;
20
-
21
- #if dLightCount != 0
22
- uniform vec3 uLightDirection[dLightCount];
23
- uniform vec3 uLightColor[dLightCount];
24
- #endif
25
-
26
- uniform mat4 uProjection;
27
- uniform mat4 uInvProjection;
28
-
29
- uniform float uMaxDistance;
30
- uniform float uTolerance;
31
- uniform float uBias;
32
-
33
- bool isBackground(const in float depth) {
34
- return depth == 1.0;
35
- }
36
-
37
- bool outsideBounds(const in vec2 p) {
38
- return p.x < uBounds.x || p.y < uBounds.y || p.x > uBounds.z || p.y > uBounds.w;
39
- }
40
-
41
- float getViewZ(const in float depth) {
42
- #if dOrthographic == 1
43
- return orthographicDepthToViewZ(depth, uNear, uFar);
44
- #else
45
- return perspectiveDepthToViewZ(depth, uNear, uFar);
46
- #endif
47
- }
48
-
49
- float getDepth(const in vec2 coords) {
50
- #ifdef depthTextureSupport
51
- return texture2D(tDepth, coords).r;
52
- #else
53
- return unpackRGBAToDepth(texture2D(tDepth, coords));
54
- #endif
55
- }
56
-
57
- float screenFade(const in vec2 coords) {
58
- vec2 c = (coords - uBounds.xy) / (uBounds.zw - uBounds.xy);
59
- vec2 fade = max(12.0 * abs(c - 0.5) - 5.0, vec2(0.0));
60
- return saturate(1.0 - dot(fade, fade));
61
- }
62
-
63
- // based on https://panoskarabelas.com/posts/screen_space_shadows/
64
- float screenSpaceShadow(const in vec3 position, const in vec3 lightDirection, const in float stepLength) {
65
- // Ray position and direction (in view-space)
66
- vec3 rayPos = position;
67
- vec3 rayDir = -lightDirection;
68
-
69
- // Compute ray step
70
- vec3 rayStep = rayDir * stepLength;
71
-
72
- // Ray march towards the light
73
- float occlusion = 0.0;
74
- vec4 rayCoords = vec4(0.0);
75
- for (int i = 0; i < dSteps; ++i) {
76
- // Step the ray
77
- rayPos += rayStep;
78
-
79
- rayCoords = uProjection * vec4(rayPos, 1.0);
80
- rayCoords.xyz = (rayCoords.xyz / rayCoords.w) * 0.5 + 0.5;
81
-
82
- if (outsideBounds(rayCoords.xy))
83
- return 1.0;
84
-
85
- // Compute the difference between the ray's and the camera's depth
86
- float depth = getDepth(rayCoords.xy);
87
- float viewZ = getViewZ(depth);
88
- float zDelta = rayPos.z - viewZ;
89
-
90
- if (zDelta < uTolerance) {
91
- occlusion = 1.0;
92
-
93
- // Fade out as we approach the edges of the screen
94
- occlusion *= screenFade(rayCoords.xy);
95
-
96
- break;
97
- }
98
- }
99
-
100
- return 1.0 - (uBias * occlusion);
101
- }
102
-
103
- void main(void) {
104
- vec2 invTexSize = 1.0 / uTexSize;
105
- vec2 selfCoords = gl_FragCoord.xy * invTexSize;
106
-
107
- float selfDepth = getDepth(selfCoords);
108
-
109
- if (isBackground(selfDepth)) {
110
- gl_FragColor = vec4(0.0);
111
- return;
112
- }
113
-
114
- vec3 selfViewPos = screenSpaceToViewSpace(vec3(selfCoords, selfDepth), uInvProjection);
115
- float stepLength = uMaxDistance / float(dSteps);
116
-
117
- float o = 1.0;
118
- #if dLightCount != 0
119
- float sh[dLightCount];
120
- #pragma unroll_loop_start
121
- for (int i = 0; i < dLightCount; ++i) {
122
- sh[i] = screenSpaceShadow(selfViewPos, uLightDirection[i], stepLength);
123
- o = min(o, sh[i]);
124
- }
125
- #pragma unroll_loop_end
126
- #endif
127
-
128
- gl_FragColor = vec4(o);
129
- }
7
+ export const shadows_frag = `
8
+ precision highp float;
9
+ precision highp int;
10
+ precision highp sampler2D;
11
+
12
+ #include common
13
+
14
+ uniform sampler2D tDepth;
15
+ uniform vec2 uTexSize;
16
+ uniform vec4 uBounds;
17
+
18
+ uniform float uNear;
19
+ uniform float uFar;
20
+
21
+ #if dLightCount != 0
22
+ uniform vec3 uLightDirection[dLightCount];
23
+ uniform vec3 uLightColor[dLightCount];
24
+ #endif
25
+
26
+ uniform mat4 uProjection;
27
+ uniform mat4 uInvProjection;
28
+
29
+ uniform float uMaxDistance;
30
+ uniform float uTolerance;
31
+ uniform float uBias;
32
+
33
+ bool isBackground(const in float depth) {
34
+ return depth == 1.0;
35
+ }
36
+
37
+ bool outsideBounds(const in vec2 p) {
38
+ return p.x < uBounds.x || p.y < uBounds.y || p.x > uBounds.z || p.y > uBounds.w;
39
+ }
40
+
41
+ float getViewZ(const in float depth) {
42
+ #if dOrthographic == 1
43
+ return orthographicDepthToViewZ(depth, uNear, uFar);
44
+ #else
45
+ return perspectiveDepthToViewZ(depth, uNear, uFar);
46
+ #endif
47
+ }
48
+
49
+ float getDepth(const in vec2 coords) {
50
+ #ifdef depthTextureSupport
51
+ return texture2D(tDepth, coords).r;
52
+ #else
53
+ return unpackRGBAToDepth(texture2D(tDepth, coords));
54
+ #endif
55
+ }
56
+
57
+ float screenFade(const in vec2 coords) {
58
+ vec2 c = (coords - uBounds.xy) / (uBounds.zw - uBounds.xy);
59
+ vec2 fade = max(12.0 * abs(c - 0.5) - 5.0, vec2(0.0));
60
+ return saturate(1.0 - dot(fade, fade));
61
+ }
62
+
63
+ // based on https://panoskarabelas.com/posts/screen_space_shadows/
64
+ float screenSpaceShadow(const in vec3 position, const in vec3 lightDirection, const in float stepLength) {
65
+ // Ray position and direction (in view-space)
66
+ vec3 rayPos = position;
67
+ vec3 rayDir = -lightDirection;
68
+
69
+ // Compute ray step
70
+ vec3 rayStep = rayDir * stepLength;
71
+
72
+ // Ray march towards the light
73
+ float occlusion = 0.0;
74
+ vec4 rayCoords = vec4(0.0);
75
+ for (int i = 0; i < dSteps; ++i) {
76
+ // Step the ray
77
+ rayPos += rayStep;
78
+
79
+ rayCoords = uProjection * vec4(rayPos, 1.0);
80
+ rayCoords.xyz = (rayCoords.xyz / rayCoords.w) * 0.5 + 0.5;
81
+
82
+ if (outsideBounds(rayCoords.xy))
83
+ return 1.0;
84
+
85
+ // Compute the difference between the ray's and the camera's depth
86
+ float depth = getDepth(rayCoords.xy);
87
+ float viewZ = getViewZ(depth);
88
+ float zDelta = rayPos.z - viewZ;
89
+
90
+ if (zDelta < uTolerance) {
91
+ occlusion = 1.0;
92
+
93
+ // Fade out as we approach the edges of the screen
94
+ occlusion *= screenFade(rayCoords.xy);
95
+
96
+ break;
97
+ }
98
+ }
99
+
100
+ return 1.0 - (uBias * occlusion);
101
+ }
102
+
103
+ void main(void) {
104
+ vec2 invTexSize = 1.0 / uTexSize;
105
+ vec2 selfCoords = gl_FragCoord.xy * invTexSize;
106
+
107
+ float selfDepth = getDepth(selfCoords);
108
+
109
+ if (isBackground(selfDepth)) {
110
+ gl_FragColor = vec4(0.0);
111
+ return;
112
+ }
113
+
114
+ vec3 selfViewPos = screenSpaceToViewSpace(vec3(selfCoords, selfDepth), uInvProjection);
115
+ float stepLength = uMaxDistance / float(dSteps);
116
+
117
+ float o = 1.0;
118
+ #if dLightCount != 0
119
+ float sh[dLightCount];
120
+ #pragma unroll_loop_start
121
+ for (int i = 0; i < dLightCount; ++i) {
122
+ sh[i] = screenSpaceShadow(selfViewPos, uLightDirection[i], stepLength);
123
+ o = min(o, sh[i]);
124
+ }
125
+ #pragma unroll_loop_end
126
+ #endif
127
+
128
+ gl_FragColor = vec4(o);
129
+ }
130
130
  `;
@@ -6,60 +6,60 @@
6
6
  * Preset: SMAA 1x Medium (with color edge detection)
7
7
  * https://github.com/iryoku/smaa/releases/tag/v2.8
8
8
  */
9
- export const blend_frag = `
10
- precision highp float;
11
- precision highp int;
12
- precision highp sampler2D;
13
-
14
- uniform sampler2D tWeights;
15
- uniform sampler2D tColor;
16
- uniform vec2 uTexSizeInv;
17
-
18
- varying vec2 vUv;
19
- varying vec4 vOffset[2];
20
-
21
- vec4 SMAANeighborhoodBlendingPS(vec2 texCoord, vec4 offset[2], sampler2D colorTex, sampler2D blendTex) {
22
- // Fetch the blending weights for current pixel:
23
- vec4 a;
24
- a.xz = texture2D(blendTex, texCoord).xz;
25
- a.y = texture2D(blendTex, offset[1].zw).g;
26
- a.w = texture2D(blendTex, offset[1].xy).a;
27
-
28
- // Is there any blending weight with a value greater than 0.0?
29
- if (dot(a, vec4(1.0, 1.0, 1.0, 1.0)) < 1e-5) {
30
- return texture2D(colorTex, texCoord, 0.0);
31
- } else {
32
- // Up to 4 lines can be crossing a pixel (one through each edge). We
33
- // favor blending by choosing the line with the maximum weight for each
34
- // direction:
35
- vec2 offset;
36
- offset.x = a.a > a.b ? a.a : -a.b; // left vs. right
37
- offset.y = a.g > a.r ? -a.g : a.r; // top vs. bottom // WebGL port note: Changed signs
38
-
39
- // Then we go in the direction that has the maximum weight:
40
- if (abs(offset.x) > abs(offset.y)) { // horizontal vs. vertical
41
- offset.y = 0.0;
42
- } else {
43
- offset.x = 0.0;
44
- }
45
-
46
- // Fetch the opposite color and lerp by hand:
47
- vec4 C = texture2D(colorTex, texCoord, 0.0);
48
- texCoord += sign(offset) * uTexSizeInv;
49
- vec4 Cop = texture2D(colorTex, texCoord, 0.0);
50
- float s = abs(offset.x) > abs(offset.y) ? abs(offset.x) : abs(offset.y);
51
-
52
- // WebGL port note: Added gamma correction
53
- C.xyz = pow(C.xyz, vec3(2.2));
54
- Cop.xyz = pow(Cop.xyz, vec3(2.2));
55
- vec4 mixed = mix(C, Cop, s);
56
- mixed.xyz = pow(mixed.xyz, vec3(1.0 / 2.2));
57
-
58
- return mixed;
59
- }
60
- }
61
-
62
- void main() {
63
- gl_FragColor = SMAANeighborhoodBlendingPS(vUv, vOffset, tColor, tWeights);
64
- }
9
+ export const blend_frag = `
10
+ precision highp float;
11
+ precision highp int;
12
+ precision highp sampler2D;
13
+
14
+ uniform sampler2D tWeights;
15
+ uniform sampler2D tColor;
16
+ uniform vec2 uTexSizeInv;
17
+
18
+ varying vec2 vUv;
19
+ varying vec4 vOffset[2];
20
+
21
+ vec4 SMAANeighborhoodBlendingPS(vec2 texCoord, vec4 offset[2], sampler2D colorTex, sampler2D blendTex) {
22
+ // Fetch the blending weights for current pixel:
23
+ vec4 a;
24
+ a.xz = texture2D(blendTex, texCoord).xz;
25
+ a.y = texture2D(blendTex, offset[1].zw).g;
26
+ a.w = texture2D(blendTex, offset[1].xy).a;
27
+
28
+ // Is there any blending weight with a value greater than 0.0?
29
+ if (dot(a, vec4(1.0, 1.0, 1.0, 1.0)) < 1e-5) {
30
+ return texture2D(colorTex, texCoord, 0.0);
31
+ } else {
32
+ // Up to 4 lines can be crossing a pixel (one through each edge). We
33
+ // favor blending by choosing the line with the maximum weight for each
34
+ // direction:
35
+ vec2 offset;
36
+ offset.x = a.a > a.b ? a.a : -a.b; // left vs. right
37
+ offset.y = a.g > a.r ? -a.g : a.r; // top vs. bottom // WebGL port note: Changed signs
38
+
39
+ // Then we go in the direction that has the maximum weight:
40
+ if (abs(offset.x) > abs(offset.y)) { // horizontal vs. vertical
41
+ offset.y = 0.0;
42
+ } else {
43
+ offset.x = 0.0;
44
+ }
45
+
46
+ // Fetch the opposite color and lerp by hand:
47
+ vec4 C = texture2D(colorTex, texCoord, 0.0);
48
+ texCoord += sign(offset) * uTexSizeInv;
49
+ vec4 Cop = texture2D(colorTex, texCoord, 0.0);
50
+ float s = abs(offset.x) > abs(offset.y) ? abs(offset.x) : abs(offset.y);
51
+
52
+ // WebGL port note: Added gamma correction
53
+ C.xyz = pow(C.xyz, vec3(2.2));
54
+ Cop.xyz = pow(Cop.xyz, vec3(2.2));
55
+ vec4 mixed = mix(C, Cop, s);
56
+ mixed.xyz = pow(mixed.xyz, vec3(1.0 / 2.2));
57
+
58
+ return mixed;
59
+ }
60
+ }
61
+
62
+ void main() {
63
+ gl_FragColor = SMAANeighborhoodBlendingPS(vUv, vOffset, tColor, tWeights);
64
+ }
65
65
  `;
@@ -6,29 +6,29 @@
6
6
  * Preset: SMAA 1x Medium (with color edge detection)
7
7
  * https://github.com/iryoku/smaa/releases/tag/v2.8
8
8
  */
9
- export const blend_vert = `
10
- precision highp float;
11
-
12
- attribute vec2 aPosition;
13
- uniform vec2 uQuadScale;
14
-
15
- uniform vec2 uTexSizeInv;
16
- uniform vec4 uViewport;
17
-
18
- varying vec2 vUv;
19
- varying vec4 vOffset[2];
20
-
21
- void SMAANeighborhoodBlendingVS(vec2 texCoord) {
22
- vOffset[0] = texCoord.xyxy + uTexSizeInv.xyxy * vec4(-1.0, 0.0, 0.0, 1.0); // WebGL port note: Changed sign in W component
23
- vOffset[1] = texCoord.xyxy + uTexSizeInv.xyxy * vec4(1.0, 0.0, 0.0, -1.0); // WebGL port note: Changed sign in W component
24
- }
25
-
26
- void main() {
27
- vec2 scale = uViewport.zw * uTexSizeInv;
28
- vec2 shift = uViewport.xy * uTexSizeInv;
29
- vUv = (aPosition + 1.0) * 0.5 * scale + shift;
30
- SMAANeighborhoodBlendingVS(vUv);
31
- vec2 position = aPosition * uQuadScale - vec2(1.0, 1.0) + uQuadScale;
32
- gl_Position = vec4(position, 0.0, 1.0);
33
- }
9
+ export const blend_vert = `
10
+ precision highp float;
11
+
12
+ attribute vec2 aPosition;
13
+ uniform vec2 uQuadScale;
14
+
15
+ uniform vec2 uTexSizeInv;
16
+ uniform vec4 uViewport;
17
+
18
+ varying vec2 vUv;
19
+ varying vec4 vOffset[2];
20
+
21
+ void SMAANeighborhoodBlendingVS(vec2 texCoord) {
22
+ vOffset[0] = texCoord.xyxy + uTexSizeInv.xyxy * vec4(-1.0, 0.0, 0.0, 1.0); // WebGL port note: Changed sign in W component
23
+ vOffset[1] = texCoord.xyxy + uTexSizeInv.xyxy * vec4(1.0, 0.0, 0.0, -1.0); // WebGL port note: Changed sign in W component
24
+ }
25
+
26
+ void main() {
27
+ vec2 scale = uViewport.zw * uTexSizeInv;
28
+ vec2 shift = uViewport.xy * uTexSizeInv;
29
+ vUv = (aPosition + 1.0) * 0.5 * scale + shift;
30
+ SMAANeighborhoodBlendingVS(vUv);
31
+ vec2 position = aPosition * uQuadScale - vec2(1.0, 1.0) + uQuadScale;
32
+ gl_Position = vec4(position, 0.0, 1.0);
33
+ }
34
34
  `;
@@ -6,70 +6,70 @@
6
6
  * Preset: SMAA 1x Medium (with color edge detection)
7
7
  * https://github.com/iryoku/smaa/releases/tag/v2.8
8
8
  */
9
- export const edges_frag = `
10
- precision highp float;
11
- precision highp int;
12
- precision highp sampler2D;
13
-
14
- uniform sampler2D tColor;
15
- uniform vec2 uTexSizeInv;
16
-
17
- varying vec2 vUv;
18
- varying vec4 vOffset[3];
19
-
20
- vec4 SMAAColorEdgeDetectionPS(vec2 texcoord, vec4 offset[3], sampler2D colorTex) {
21
- vec2 threshold = vec2(dEdgeThreshold, dEdgeThreshold);
22
-
23
- // Calculate color deltas:
24
- vec4 delta;
25
- vec3 C = texture2D(colorTex, texcoord).rgb;
26
-
27
- vec3 Cleft = texture2D(colorTex, offset[0].xy).rgb;
28
- vec3 t = abs(C - Cleft);
29
- delta.x = max(max(t.r, t.g), t.b);
30
-
31
- vec3 Ctop = texture2D(colorTex, offset[0].zw).rgb;
32
- t = abs(C - Ctop);
33
- delta.y = max(max(t.r, t.g), t.b);
34
-
35
- // We do the usual threshold:
36
- vec2 edges = step(threshold, delta.xy);
37
-
38
- // Then discard if there is no edge:
39
- if (dot(edges, vec2(1.0, 1.0 )) == 0.0)
40
- discard;
41
-
42
- // Calculate right and bottom deltas:
43
- vec3 Cright = texture2D(colorTex, offset[1].xy).rgb;
44
- t = abs( C - Cright );
45
- delta.z = max(max(t.r, t.g), t.b);
46
-
47
- vec3 Cbottom = texture2D(colorTex, offset[1].zw).rgb;
48
- t = abs(C - Cbottom);
49
- delta.w = max(max(t.r, t.g), t.b);
50
-
51
- // Calculate the maximum delta in the direct neighborhood:
52
- float maxDelta = max(max(max(delta.x, delta.y), delta.z), delta.w );
53
-
54
- // Calculate left-left and top-top deltas:
55
- vec3 Cleftleft = texture2D(colorTex, offset[2].xy).rgb;
56
- t = abs( C - Cleftleft );
57
- delta.z = max(max(t.r, t.g), t.b);
58
-
59
- vec3 Ctoptop = texture2D(colorTex, offset[2].zw).rgb;
60
- t = abs(C - Ctoptop);
61
- delta.w = max(max(t.r, t.g), t.b);
62
-
63
- // Calculate the final maximum delta:
64
- maxDelta = max(max(maxDelta, delta.z), delta.w);
65
-
66
- // Local contrast adaptation in action:
67
- edges.xy *= step(0.5 * maxDelta, delta.xy);
68
-
69
- return vec4(edges, 0.0, 0.0);
70
- }
71
-
72
- void main() {
73
- gl_FragColor = SMAAColorEdgeDetectionPS(vUv, vOffset, tColor);
74
- }
9
+ export const edges_frag = `
10
+ precision highp float;
11
+ precision highp int;
12
+ precision highp sampler2D;
13
+
14
+ uniform sampler2D tColor;
15
+ uniform vec2 uTexSizeInv;
16
+
17
+ varying vec2 vUv;
18
+ varying vec4 vOffset[3];
19
+
20
+ vec4 SMAAColorEdgeDetectionPS(vec2 texcoord, vec4 offset[3], sampler2D colorTex) {
21
+ vec2 threshold = vec2(dEdgeThreshold, dEdgeThreshold);
22
+
23
+ // Calculate color deltas:
24
+ vec4 delta;
25
+ vec3 C = texture2D(colorTex, texcoord).rgb;
26
+
27
+ vec3 Cleft = texture2D(colorTex, offset[0].xy).rgb;
28
+ vec3 t = abs(C - Cleft);
29
+ delta.x = max(max(t.r, t.g), t.b);
30
+
31
+ vec3 Ctop = texture2D(colorTex, offset[0].zw).rgb;
32
+ t = abs(C - Ctop);
33
+ delta.y = max(max(t.r, t.g), t.b);
34
+
35
+ // We do the usual threshold:
36
+ vec2 edges = step(threshold, delta.xy);
37
+
38
+ // Then discard if there is no edge:
39
+ if (dot(edges, vec2(1.0, 1.0 )) == 0.0)
40
+ discard;
41
+
42
+ // Calculate right and bottom deltas:
43
+ vec3 Cright = texture2D(colorTex, offset[1].xy).rgb;
44
+ t = abs( C - Cright );
45
+ delta.z = max(max(t.r, t.g), t.b);
46
+
47
+ vec3 Cbottom = texture2D(colorTex, offset[1].zw).rgb;
48
+ t = abs(C - Cbottom);
49
+ delta.w = max(max(t.r, t.g), t.b);
50
+
51
+ // Calculate the maximum delta in the direct neighborhood:
52
+ float maxDelta = max(max(max(delta.x, delta.y), delta.z), delta.w );
53
+
54
+ // Calculate left-left and top-top deltas:
55
+ vec3 Cleftleft = texture2D(colorTex, offset[2].xy).rgb;
56
+ t = abs( C - Cleftleft );
57
+ delta.z = max(max(t.r, t.g), t.b);
58
+
59
+ vec3 Ctoptop = texture2D(colorTex, offset[2].zw).rgb;
60
+ t = abs(C - Ctoptop);
61
+ delta.w = max(max(t.r, t.g), t.b);
62
+
63
+ // Calculate the final maximum delta:
64
+ maxDelta = max(max(maxDelta, delta.z), delta.w);
65
+
66
+ // Local contrast adaptation in action:
67
+ edges.xy *= step(0.5 * maxDelta, delta.xy);
68
+
69
+ return vec4(edges, 0.0, 0.0);
70
+ }
71
+
72
+ void main() {
73
+ gl_FragColor = SMAAColorEdgeDetectionPS(vUv, vOffset, tColor);
74
+ }
75
75
  `;
@@ -6,30 +6,30 @@
6
6
  * Preset: SMAA 1x Medium (with color edge detection)
7
7
  * https://github.com/iryoku/smaa/releases/tag/v2.8
8
8
  */
9
- export const edges_vert = `
10
- precision highp float;
11
-
12
- attribute vec2 aPosition;
13
- uniform vec2 uQuadScale;
14
-
15
- uniform vec2 uTexSizeInv;
16
- uniform vec4 uViewport;
17
-
18
- varying vec2 vUv;
19
- varying vec4 vOffset[3];
20
-
21
- void SMAAEdgeDetectionVS(vec2 texCoord) {
22
- vOffset[0] = texCoord.xyxy + uTexSizeInv.xyxy * vec4(-1.0, 0.0, 0.0, 1.0); // WebGL port note: Changed sign in W component
23
- vOffset[1] = texCoord.xyxy + uTexSizeInv.xyxy * vec4(1.0, 0.0, 0.0, -1.0); // WebGL port note: Changed sign in W component
24
- vOffset[2] = texCoord.xyxy + uTexSizeInv.xyxy * vec4(-2.0, 0.0, 0.0, 2.0); // WebGL port note: Changed sign in W component
25
- }
26
-
27
- void main() {
28
- vec2 scale = uViewport.zw * uTexSizeInv;
29
- vec2 shift = uViewport.xy * uTexSizeInv;
30
- vUv = (aPosition + 1.0) * 0.5 * scale + shift;
31
- SMAAEdgeDetectionVS(vUv);
32
- vec2 position = aPosition * uQuadScale - vec2(1.0, 1.0) + uQuadScale;
33
- gl_Position = vec4(position, 0.0, 1.0);
34
- }
9
+ export const edges_vert = `
10
+ precision highp float;
11
+
12
+ attribute vec2 aPosition;
13
+ uniform vec2 uQuadScale;
14
+
15
+ uniform vec2 uTexSizeInv;
16
+ uniform vec4 uViewport;
17
+
18
+ varying vec2 vUv;
19
+ varying vec4 vOffset[3];
20
+
21
+ void SMAAEdgeDetectionVS(vec2 texCoord) {
22
+ vOffset[0] = texCoord.xyxy + uTexSizeInv.xyxy * vec4(-1.0, 0.0, 0.0, 1.0); // WebGL port note: Changed sign in W component
23
+ vOffset[1] = texCoord.xyxy + uTexSizeInv.xyxy * vec4(1.0, 0.0, 0.0, -1.0); // WebGL port note: Changed sign in W component
24
+ vOffset[2] = texCoord.xyxy + uTexSizeInv.xyxy * vec4(-2.0, 0.0, 0.0, 2.0); // WebGL port note: Changed sign in W component
25
+ }
26
+
27
+ void main() {
28
+ vec2 scale = uViewport.zw * uTexSizeInv;
29
+ vec2 shift = uViewport.xy * uTexSizeInv;
30
+ vUv = (aPosition + 1.0) * 0.5 * scale + shift;
31
+ SMAAEdgeDetectionVS(vUv);
32
+ vec2 position = aPosition * uQuadScale - vec2(1.0, 1.0) + uQuadScale;
33
+ gl_Position = vec4(position, 0.0, 1.0);
34
+ }
35
35
  `;