molstar 4.0.1 → 4.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +20 -20
- package/README.md +197 -197
- package/build/viewer/embedded.html +52 -52
- package/build/viewer/index.html +129 -129
- package/build/viewer/molstar.js +1 -1
- package/build/viewer/molstar.js.LICENSE.txt +0 -9
- package/lib/apps/docking-viewer/index.html +36 -36
- package/lib/apps/docking-viewer/viewport.d.ts +8 -8
- package/lib/apps/mesoscale-explorer/behavior/camera.d.ts +1 -1
- package/lib/apps/mesoscale-explorer/behavior/select.d.ts +1 -1
- package/lib/apps/mesoscale-explorer/data/cellpack/model.d.ts +2 -2
- package/lib/apps/mesoscale-explorer/data/cellpack/preset.d.ts +1 -1
- package/lib/apps/mesoscale-explorer/data/cellpack/preset.js +5 -5
- package/lib/apps/mesoscale-explorer/data/generic/preset.d.ts +1 -1
- package/lib/apps/mesoscale-explorer/data/generic/preset.js +3 -3
- package/lib/apps/mesoscale-explorer/data/mmcif/preset.d.ts +1 -1
- package/lib/apps/mesoscale-explorer/data/mmcif/preset.js +3 -3
- package/lib/apps/mesoscale-explorer/data/petworld/preset.d.ts +1 -1
- package/lib/apps/mesoscale-explorer/data/petworld/preset.js +3 -3
- package/lib/apps/mesoscale-explorer/data/state.d.ts +19 -10
- package/lib/apps/mesoscale-explorer/data/state.js +14 -2
- package/lib/apps/mesoscale-explorer/index.html +100 -100
- package/lib/apps/mesoscale-explorer/style.scss +33 -33
- package/lib/apps/mesoscale-explorer/ui/entities.d.ts +19 -13
- package/lib/apps/mesoscale-explorer/ui/entities.js +23 -4
- package/lib/apps/viewer/app.d.ts +30 -24
- package/lib/apps/viewer/app.js +6 -6
- package/lib/apps/viewer/embedded.html +52 -52
- package/lib/apps/viewer/index.html +129 -129
- package/lib/cli/chem-comp-dict/create-ions.js +9 -9
- package/lib/cli/chem-comp-dict/create-saccharides.js +9 -9
- package/lib/cli/chem-comp-dict/util.d.ts +112 -112
- package/lib/cli/cifschema/util/cif-dic.js +1 -0
- package/lib/cli/cifschema/util/generate.js +12 -12
- package/lib/cli/lipid-params/index.js +9 -9
- package/lib/cli/mvs/mvs-print-schema.d.ts +1 -0
- package/lib/cli/mvs/mvs-print-schema.js +1 -0
- package/lib/cli/mvs/mvs-render.d.ts +1 -0
- package/lib/cli/mvs/mvs-render.js +1 -0
- package/lib/cli/mvs/mvs-validate.d.ts +1 -0
- package/lib/cli/mvs/mvs-validate.js +1 -0
- package/lib/commonjs/apps/docking-viewer/viewport.d.ts +8 -8
- package/lib/commonjs/apps/mesoscale-explorer/behavior/camera.d.ts +1 -1
- package/lib/commonjs/apps/mesoscale-explorer/behavior/select.d.ts +1 -1
- package/lib/commonjs/apps/mesoscale-explorer/data/cellpack/model.d.ts +2 -2
- package/lib/commonjs/apps/mesoscale-explorer/data/cellpack/preset.d.ts +1 -1
- package/lib/commonjs/apps/mesoscale-explorer/data/cellpack/preset.js +5 -5
- package/lib/commonjs/apps/mesoscale-explorer/data/generic/preset.d.ts +1 -1
- package/lib/commonjs/apps/mesoscale-explorer/data/generic/preset.js +3 -3
- package/lib/commonjs/apps/mesoscale-explorer/data/mmcif/preset.d.ts +1 -1
- package/lib/commonjs/apps/mesoscale-explorer/data/mmcif/preset.js +3 -3
- package/lib/commonjs/apps/mesoscale-explorer/data/petworld/preset.d.ts +1 -1
- package/lib/commonjs/apps/mesoscale-explorer/data/petworld/preset.js +3 -3
- package/lib/commonjs/apps/mesoscale-explorer/data/state.d.ts +19 -10
- package/lib/commonjs/apps/mesoscale-explorer/data/state.js +15 -3
- package/lib/commonjs/apps/mesoscale-explorer/ui/entities.d.ts +19 -13
- package/lib/commonjs/apps/mesoscale-explorer/ui/entities.js +22 -3
- package/lib/commonjs/apps/viewer/app.d.ts +30 -24
- package/lib/commonjs/apps/viewer/app.js +6 -6
- package/lib/commonjs/cli/chem-comp-dict/create-ions.js +9 -9
- package/lib/commonjs/cli/chem-comp-dict/create-saccharides.js +9 -9
- package/lib/commonjs/cli/chem-comp-dict/util.d.ts +112 -112
- package/lib/commonjs/cli/cifschema/util/cif-dic.js +1 -0
- package/lib/commonjs/cli/cifschema/util/generate.js +12 -12
- package/lib/commonjs/cli/lipid-params/index.js +9 -9
- package/lib/commonjs/cli/mvs/mvs-print-schema.d.ts +1 -0
- package/lib/commonjs/cli/mvs/mvs-print-schema.js +1 -0
- package/lib/commonjs/cli/mvs/mvs-render.d.ts +1 -0
- package/lib/commonjs/cli/mvs/mvs-render.js +1 -0
- package/lib/commonjs/cli/mvs/mvs-validate.d.ts +1 -0
- package/lib/commonjs/cli/mvs/mvs-validate.js +1 -0
- package/lib/commonjs/examples/alpha-orbitals/example-data.js +160 -160
- package/lib/commonjs/extensions/alpha-orbitals/gpu/shader.frag.js +136 -136
- package/lib/commonjs/extensions/alpha-orbitals/transforms.d.ts +2 -2
- package/lib/commonjs/extensions/anvil/behavior.d.ts +10 -9
- package/lib/commonjs/extensions/anvil/representation.d.ts +5 -0
- package/lib/commonjs/extensions/assembly-symmetry/behavior.d.ts +2 -1
- package/lib/commonjs/extensions/assembly-symmetry/prop.js +24 -24
- package/lib/commonjs/extensions/assembly-symmetry/representation.d.ts +1 -0
- package/lib/commonjs/extensions/backgrounds/index.d.ts +2 -2
- package/lib/commonjs/extensions/backgrounds/index.js +2 -1
- package/lib/commonjs/extensions/dnatco/behavior.d.ts +1 -1
- package/lib/commonjs/extensions/dnatco/confal-pyramids/behavior.d.ts +10 -10
- package/lib/commonjs/extensions/dnatco/confal-pyramids/behavior.js +5 -5
- package/lib/commonjs/extensions/dnatco/confal-pyramids/representation.d.ts +3 -0
- package/lib/commonjs/extensions/dnatco/ntc-tube/behavior.d.ts +10 -10
- package/lib/commonjs/extensions/dnatco/ntc-tube/behavior.js +5 -5
- package/lib/commonjs/extensions/dnatco/ntc-tube/representation.d.ts +3 -0
- package/lib/commonjs/extensions/g3d/format.d.ts +6 -6
- package/lib/commonjs/extensions/geo-export/glb-exporter.d.ts +1 -1
- package/lib/commonjs/extensions/geo-export/glb-exporter.js +6 -4
- package/lib/commonjs/extensions/geo-export/index.d.ts +1 -1
- package/lib/commonjs/extensions/geo-export/usdz-exporter.js +41 -41
- package/lib/commonjs/extensions/meshes/mesh-extension.d.ts +2 -3
- package/lib/commonjs/extensions/meshes/mesh-streaming/behavior.d.ts +1 -1
- package/lib/commonjs/extensions/meshes/mesh-streaming/server-info.d.ts +2 -2
- package/lib/commonjs/extensions/model-archive/quality-assessment/behavior.d.ts +9 -9
- package/lib/commonjs/extensions/model-export/index.d.ts +1 -1
- package/lib/commonjs/extensions/mp4-export/index.d.ts +1 -1
- package/lib/commonjs/extensions/mvs/behavior.d.ts +1 -1
- package/lib/commonjs/extensions/mvs/camera.d.ts +2 -0
- package/lib/commonjs/extensions/mvs/camera.js +29 -2
- package/lib/commonjs/extensions/mvs/components/annotation-label/representation.d.ts +4 -0
- package/lib/commonjs/extensions/mvs/components/annotation-label/visual.d.ts +1 -0
- package/lib/commonjs/extensions/mvs/components/custom-label/representation.d.ts +4 -2
- package/lib/commonjs/extensions/mvs/components/custom-label/visual.d.ts +1 -0
- package/lib/commonjs/extensions/mvs/components/formats.d.ts +6 -4
- package/lib/commonjs/extensions/mvs/components/formats.js +2 -1
- package/lib/commonjs/extensions/mvs/load-helpers.d.ts +1 -1
- package/lib/commonjs/extensions/mvs/load.d.ts +2 -0
- package/lib/commonjs/extensions/mvs/load.js +12 -6
- package/lib/commonjs/extensions/mvs/tree/mvs/mvs-builder.d.ts +2 -8
- package/lib/commonjs/extensions/pdbe/structure-quality-report/behavior.d.ts +1 -1
- package/lib/commonjs/extensions/rcsb/validation-report/behavior.d.ts +22 -22
- package/lib/commonjs/extensions/rcsb/validation-report/representation.d.ts +5 -0
- package/lib/commonjs/extensions/sb-ncbr/partial-charges/behavior.d.ts +1 -1
- package/lib/commonjs/extensions/sb-ncbr/partial-charges/preset.d.ts +4 -4
- package/lib/commonjs/extensions/volumes-and-segmentations/entry-meshes.d.ts +1 -1
- package/lib/commonjs/extensions/volumes-and-segmentations/entry-root.d.ts +5 -5
- package/lib/commonjs/extensions/volumes-and-segmentations/entry-segmentation.d.ts +1 -1
- package/lib/commonjs/extensions/volumes-and-segmentations/entry-state.d.ts +2 -2
- package/lib/commonjs/extensions/volumes-and-segmentations/global-state.d.ts +2 -2
- package/lib/commonjs/extensions/volumes-and-segmentations/helpers.d.ts +1 -1
- package/lib/commonjs/extensions/volumes-and-segmentations/index.d.ts +1 -1
- package/lib/commonjs/extensions/wwpdb/ccd/behavior.d.ts +1 -1
- package/lib/commonjs/extensions/wwpdb/ccd/representation.d.ts +4 -4
- package/lib/commonjs/extensions/zenodo/index.d.ts +1 -1
- package/lib/commonjs/mol-canvas3d/canvas3d.d.ts +14 -2
- package/lib/commonjs/mol-canvas3d/canvas3d.js +2 -2
- package/lib/commonjs/mol-canvas3d/controls/trackball.js +1 -1
- package/lib/commonjs/mol-canvas3d/helper/handle-helper.d.ts +1 -0
- package/lib/commonjs/mol-canvas3d/helper/helper.d.ts +2 -0
- package/lib/commonjs/mol-canvas3d/passes/background.d.ts +6 -1
- package/lib/commonjs/mol-canvas3d/passes/background.js +13 -1
- package/lib/commonjs/mol-canvas3d/passes/bloom.d.ts +37 -0
- package/lib/commonjs/mol-canvas3d/passes/bloom.js +272 -0
- package/lib/commonjs/mol-canvas3d/passes/dpoit.js +4 -2
- package/lib/commonjs/mol-canvas3d/passes/draw.d.ts +11 -7
- package/lib/commonjs/mol-canvas3d/passes/draw.js +29 -3
- package/lib/commonjs/mol-canvas3d/passes/image.d.ts +6 -0
- package/lib/commonjs/mol-canvas3d/passes/postprocessing.d.ts +31 -5
- package/lib/commonjs/mol-canvas3d/passes/postprocessing.js +35 -40
- package/lib/commonjs/mol-geo/geometry/base.d.ts +3 -1
- package/lib/commonjs/mol-geo/geometry/base.js +4 -1
- package/lib/commonjs/mol-geo/geometry/cylinders/cylinders.d.ts +2 -1
- package/lib/commonjs/mol-geo/geometry/cylinders/cylinders.js +4 -1
- package/lib/commonjs/mol-geo/geometry/direct-volume/direct-volume.d.ts +2 -1
- package/lib/commonjs/mol-geo/geometry/direct-volume/direct-volume.js +4 -1
- package/lib/commonjs/mol-geo/geometry/emissive-data.d.ts +26 -0
- package/lib/commonjs/mol-geo/geometry/emissive-data.js +80 -0
- package/lib/commonjs/mol-geo/geometry/image/image.d.ts +2 -1
- package/lib/commonjs/mol-geo/geometry/image/image.js +4 -1
- package/lib/commonjs/mol-geo/geometry/lines/lines.d.ts +3 -2
- package/lib/commonjs/mol-geo/geometry/lines/lines.js +4 -1
- package/lib/commonjs/mol-geo/geometry/mesh/color-smoothing.d.ts +2 -1
- package/lib/commonjs/mol-geo/geometry/mesh/color-smoothing.js +36 -2
- package/lib/commonjs/mol-geo/geometry/mesh/mesh.d.ts +2 -1
- package/lib/commonjs/mol-geo/geometry/mesh/mesh.js +11 -4
- package/lib/commonjs/mol-geo/geometry/points/points.d.ts +3 -2
- package/lib/commonjs/mol-geo/geometry/points/points.js +4 -1
- package/lib/commonjs/mol-geo/geometry/spheres/spheres.d.ts +2 -2
- package/lib/commonjs/mol-geo/geometry/spheres/spheres.js +7 -3
- package/lib/commonjs/mol-geo/geometry/text/text.d.ts +2 -1
- package/lib/commonjs/mol-geo/geometry/text/text.js +4 -1
- package/lib/commonjs/mol-geo/geometry/texture-mesh/color-smoothing.d.ts +2 -1
- package/lib/commonjs/mol-geo/geometry/texture-mesh/color-smoothing.js +34 -2
- package/lib/commonjs/mol-geo/geometry/texture-mesh/texture-mesh.d.ts +3 -1
- package/lib/commonjs/mol-geo/geometry/texture-mesh/texture-mesh.js +14 -4
- package/lib/commonjs/mol-geo/util/location-iterator.d.ts +5 -2
- package/lib/commonjs/mol-geo/util/location-iterator.js +8 -3
- package/lib/commonjs/mol-gl/renderable/cylinders.d.ts +10 -0
- package/lib/commonjs/mol-gl/renderable/direct-volume.d.ts +10 -0
- package/lib/commonjs/mol-gl/renderable/image.d.ts +10 -0
- package/lib/commonjs/mol-gl/renderable/lines.d.ts +10 -0
- package/lib/commonjs/mol-gl/renderable/mesh.d.ts +10 -0
- package/lib/commonjs/mol-gl/renderable/points.d.ts +10 -0
- package/lib/commonjs/mol-gl/renderable/schema.d.ts +24 -1
- package/lib/commonjs/mol-gl/renderable/schema.js +15 -2
- package/lib/commonjs/mol-gl/renderable/spheres.d.ts +10 -0
- package/lib/commonjs/mol-gl/renderable/text.d.ts +10 -0
- package/lib/commonjs/mol-gl/renderable/texture-mesh.d.ts +10 -0
- package/lib/commonjs/mol-gl/renderable.d.ts +1 -1
- package/lib/commonjs/mol-gl/renderable.js +2 -2
- package/lib/commonjs/mol-gl/renderer.d.ts +2 -1
- package/lib/commonjs/mol-gl/renderer.js +58 -49
- package/lib/commonjs/mol-gl/scene.d.ts +3 -1
- package/lib/commonjs/mol-gl/scene.js +26 -1
- package/lib/commonjs/mol-gl/shader/background.frag.d.ts +1 -1
- package/lib/commonjs/mol-gl/shader/background.frag.js +95 -94
- package/lib/commonjs/mol-gl/shader/background.vert.js +11 -11
- package/lib/commonjs/mol-gl/shader/blend-back-dpoit.frag.js +13 -13
- package/lib/commonjs/mol-gl/shader/bloom/blur.frag.d.ts +1 -0
- package/lib/commonjs/mol-gl/shader/bloom/blur.frag.js +32 -0
- package/lib/commonjs/mol-gl/shader/bloom/composite.frag.d.ts +1 -0
- package/lib/commonjs/mol-gl/shader/bloom/composite.frag.js +37 -0
- package/lib/commonjs/mol-gl/shader/bloom/luminosity.frag.d.ts +1 -0
- package/lib/commonjs/mol-gl/shader/bloom/luminosity.frag.js +56 -0
- package/lib/commonjs/mol-gl/shader/cas.frag.js +144 -144
- package/lib/commonjs/mol-gl/shader/chunks/apply-fog.glsl.js +31 -31
- package/lib/commonjs/mol-gl/shader/chunks/apply-interior-color.glsl.js +12 -12
- package/lib/commonjs/mol-gl/shader/chunks/apply-light-color.glsl.d.ts +2 -2
- package/lib/commonjs/mol-gl/shader/chunks/apply-light-color.glsl.js +78 -70
- package/lib/commonjs/mol-gl/shader/chunks/apply-marker-color.glsl.js +16 -16
- package/lib/commonjs/mol-gl/shader/chunks/assign-clipping-varying.glsl.js +8 -8
- package/lib/commonjs/mol-gl/shader/chunks/assign-color-varying.glsl.d.ts +1 -1
- package/lib/commonjs/mol-gl/shader/chunks/assign-color-varying.glsl.js +140 -112
- package/lib/commonjs/mol-gl/shader/chunks/assign-group.glsl.js +6 -6
- package/lib/commonjs/mol-gl/shader/chunks/assign-marker-varying.glsl.js +8 -8
- package/lib/commonjs/mol-gl/shader/chunks/assign-material-color.glsl.d.ts +1 -1
- package/lib/commonjs/mol-gl/shader/chunks/assign-material-color.glsl.js +112 -123
- package/lib/commonjs/mol-gl/shader/chunks/assign-position.glsl.js +14 -14
- package/lib/commonjs/mol-gl/shader/chunks/assign-size.glsl.js +18 -18
- package/lib/commonjs/mol-gl/shader/chunks/check-picking-alpha.glsl.js +12 -12
- package/lib/commonjs/mol-gl/shader/chunks/check-transparency.glsl.d.ts +1 -0
- package/lib/commonjs/mol-gl/shader/chunks/check-transparency.glsl.js +20 -0
- package/lib/commonjs/mol-gl/shader/chunks/clip-instance.glsl.js +7 -7
- package/lib/commonjs/mol-gl/shader/chunks/clip-pixel.glsl.js +5 -5
- package/lib/commonjs/mol-gl/shader/chunks/color-frag-params.glsl.d.ts +1 -1
- package/lib/commonjs/mol-gl/shader/chunks/color-frag-params.glsl.js +60 -51
- package/lib/commonjs/mol-gl/shader/chunks/color-vert-params.glsl.d.ts +1 -1
- package/lib/commonjs/mol-gl/shader/chunks/color-vert-params.glsl.js +122 -92
- package/lib/commonjs/mol-gl/shader/chunks/common-clip.glsl.js +104 -104
- package/lib/commonjs/mol-gl/shader/chunks/common-frag-params.glsl.d.ts +1 -1
- package/lib/commonjs/mol-gl/shader/chunks/common-frag-params.glsl.js +150 -149
- package/lib/commonjs/mol-gl/shader/chunks/common-vert-params.glsl.js +61 -61
- package/lib/commonjs/mol-gl/shader/chunks/common.glsl.js +234 -234
- package/lib/commonjs/mol-gl/shader/chunks/dpoit-write.glsl.js +62 -62
- package/lib/commonjs/mol-gl/shader/chunks/fade-lod.glsl.js +42 -42
- package/lib/commonjs/mol-gl/shader/chunks/float-to-rgba.glsl.js +39 -39
- package/lib/commonjs/mol-gl/shader/chunks/light-frag-params.glsl.js +127 -127
- package/lib/commonjs/mol-gl/shader/chunks/matrix-scale.glsl.js +5 -5
- package/lib/commonjs/mol-gl/shader/chunks/normal-frag-params.glsl.js +2 -2
- package/lib/commonjs/mol-gl/shader/chunks/read-from-texture.glsl.js +14 -14
- package/lib/commonjs/mol-gl/shader/chunks/rgba-to-float.glsl.js +84 -84
- package/lib/commonjs/mol-gl/shader/chunks/size-vert-params.glsl.js +11 -11
- package/lib/commonjs/mol-gl/shader/chunks/texture3d-from-1d-trilinear.glsl.js +23 -23
- package/lib/commonjs/mol-gl/shader/chunks/texture3d-from-2d-linear.glsl.js +17 -17
- package/lib/commonjs/mol-gl/shader/chunks/texture3d-from-2d-nearest.glsl.js +8 -8
- package/lib/commonjs/mol-gl/shader/chunks/wboit-write.glsl.js +25 -25
- package/lib/commonjs/mol-gl/shader/compose.frag.js +12 -12
- package/lib/commonjs/mol-gl/shader/compute/color-smoothing/accumulate.frag.js +23 -23
- package/lib/commonjs/mol-gl/shader/compute/color-smoothing/accumulate.vert.js +43 -43
- package/lib/commonjs/mol-gl/shader/compute/color-smoothing/normalize.frag.js +15 -15
- package/lib/commonjs/mol-gl/shader/copy.frag.js +11 -11
- package/lib/commonjs/mol-gl/shader/cylinders.frag.d.ts +2 -2
- package/lib/commonjs/mol-gl/shader/cylinders.frag.js +267 -264
- package/lib/commonjs/mol-gl/shader/cylinders.vert.js +89 -89
- package/lib/commonjs/mol-gl/shader/depth-merge.frag.js +23 -23
- package/lib/commonjs/mol-gl/shader/direct-volume.frag.d.ts +1 -1
- package/lib/commonjs/mol-gl/shader/direct-volume.frag.js +362 -356
- package/lib/commonjs/mol-gl/shader/direct-volume.vert.js +41 -41
- package/lib/commonjs/mol-gl/shader/evaluate-dpoit.frag.js +10 -10
- package/lib/commonjs/mol-gl/shader/evaluate-wboit.frag.js +17 -17
- package/lib/commonjs/mol-gl/shader/fxaa.frag.js +228 -228
- package/lib/commonjs/mol-gl/shader/gaussian-density.frag.js +49 -49
- package/lib/commonjs/mol-gl/shader/gaussian-density.vert.js +27 -27
- package/lib/commonjs/mol-gl/shader/hi-z.frag.js +18 -18
- package/lib/commonjs/mol-gl/shader/histogram-pyramid/reduction.frag.js +58 -58
- package/lib/commonjs/mol-gl/shader/histogram-pyramid/sum.frag.js +19 -19
- package/lib/commonjs/mol-gl/shader/image.frag.d.ts +2 -2
- package/lib/commonjs/mol-gl/shader/image.frag.js +170 -161
- package/lib/commonjs/mol-gl/shader/image.vert.js +21 -21
- package/lib/commonjs/mol-gl/shader/lines.frag.d.ts +2 -2
- package/lib/commonjs/mol-gl/shader/lines.frag.js +43 -40
- package/lib/commonjs/mol-gl/shader/lines.vert.js +117 -117
- package/lib/commonjs/mol-gl/shader/marching-cubes/active-voxels.frag.js +70 -70
- package/lib/commonjs/mol-gl/shader/marching-cubes/isosurface.frag.js +311 -311
- package/lib/commonjs/mol-gl/shader/marking/edge.frag.js +28 -28
- package/lib/commonjs/mol-gl/shader/marking/overlay.frag.js +26 -26
- package/lib/commonjs/mol-gl/shader/mesh.frag.d.ts +2 -2
- package/lib/commonjs/mol-gl/shader/mesh.frag.js +66 -63
- package/lib/commonjs/mol-gl/shader/mesh.vert.js +49 -49
- package/lib/commonjs/mol-gl/shader/outlines.frag.js +95 -95
- package/lib/commonjs/mol-gl/shader/points.frag.d.ts +2 -2
- package/lib/commonjs/mol-gl/shader/points.frag.js +60 -56
- package/lib/commonjs/mol-gl/shader/points.vert.js +38 -38
- package/lib/commonjs/mol-gl/shader/postprocessing.frag.js +150 -150
- package/lib/commonjs/mol-gl/shader/quad.vert.js +10 -10
- package/lib/commonjs/mol-gl/shader/shadows.frag.js +123 -123
- package/lib/commonjs/mol-gl/shader/smaa/blend.frag.js +56 -56
- package/lib/commonjs/mol-gl/shader/smaa/blend.vert.js +25 -25
- package/lib/commonjs/mol-gl/shader/smaa/edges.frag.js +66 -66
- package/lib/commonjs/mol-gl/shader/smaa/edges.vert.js +26 -26
- package/lib/commonjs/mol-gl/shader/smaa/weights.frag.js +206 -206
- package/lib/commonjs/mol-gl/shader/smaa/weights.vert.js +32 -32
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- package/lib/mol-repr/visual.d.ts +6 -1
- package/lib/mol-repr/visual.js +57 -3
- package/lib/mol-repr/volume/direct-volume.d.ts +3 -0
- package/lib/mol-repr/volume/isosurface.d.ts +6 -0
- package/lib/mol-repr/volume/registry.d.ts +4 -0
- package/lib/mol-repr/volume/representation.d.ts +2 -1
- package/lib/mol-repr/volume/representation.js +9 -2
- package/lib/mol-repr/volume/segment.d.ts +5 -0
- package/lib/mol-repr/volume/slice.d.ts +3 -0
- package/lib/mol-script/language/symbol-table/core.d.ts +3 -3
- package/lib/mol-state/tree/immutable.d.ts +1 -1
- package/lib/mol-state/tree/transient.d.ts +2 -2
- package/lib/mol-theme/color/external-volume.d.ts +3 -1
- package/lib/mol-theme/color/external-volume.js +8 -2
- package/lib/mol-theme/color.d.ts +1 -0
- package/lib/mol-theme/emissive.d.ts +40 -0
- package/lib/mol-theme/emissive.js +134 -0
- package/lib/mol-theme/substance.d.ts +1 -1
- package/lib/mol-theme/substance.js +2 -2
- package/lib/mol-theme/transparency.d.ts +0 -1
- package/lib/mol-util/input/input-observer.js +2 -0
- package/lib/mol-util/set.d.ts +1 -1
- package/lib/mol-util/set.js +17 -1
- package/lib/servers/common/swagger-ui/indexTemplate.js +66 -66
- package/lib/servers/volume/config.js +5 -5
- package/package.json +195 -193
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.background_frag = void 0;
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exports.background_frag = `
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precision mediump float;
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precision mediump samplerCube;
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precision mediump sampler2D;
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#if defined(dVariant_skybox)
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uniform samplerCube tSkybox;
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uniform mat4 uViewDirectionProjectionInverse;
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uniform float uBlur;
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uniform float uOpacity;
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uniform float uSaturation;
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uniform float uLightness;
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//
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vDither
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exports.background_frag = `
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precision mediump float;
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precision mediump samplerCube;
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precision mediump sampler2D;
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#if defined(dVariant_skybox)
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uniform samplerCube tSkybox;
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uniform mat4 uViewDirectionProjectionInverse;
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uniform float uBlur;
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uniform float uOpacity;
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uniform float uSaturation;
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uniform float uLightness;
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uniform mat3 uRotation;
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#elif defined(dVariant_image)
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uniform sampler2D tImage;
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uniform vec2 uImageScale;
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uniform vec2 uImageOffset;
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uniform float uBlur;
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uniform float uOpacity;
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uniform float uSaturation;
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uniform float uLightness;
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#elif defined(dVariant_horizontalGradient) || defined(dVariant_radialGradient)
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uniform vec3 uGradientColorA;
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uniform vec3 uGradientColorB;
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uniform float uGradientRatio;
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#endif
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uniform vec2 uTexSize;
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uniform vec4 uViewport;
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uniform bool uViewportAdjusted;
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varying vec4 vPosition;
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// TODO: add as general pp option to remove banding?
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// Iestyn's RGB dither from http://alex.vlachos.com/graphics/Alex_Vlachos_Advanced_VR_Rendering_GDC2015.pdf
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vec3 ScreenSpaceDither(vec2 vScreenPos) {
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vec3 vDither = vec3(dot(vec2(171.0, 231.0), vScreenPos.xy));
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vDither.rgb = fract(vDither.rgb / vec3(103.0, 71.0, 97.0));
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return vDither.rgb / 255.0;
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}
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vec3 saturateColor(vec3 c, float amount) {
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// https://www.w3.org/TR/WCAG21/#dfn-relative-luminance
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const vec3 W = vec3(0.2125, 0.7154, 0.0721);
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vec3 intensity = vec3(dot(c, W));
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return mix(intensity, c, 1.0 + amount);
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}
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vec3 lightenColor(vec3 c, float amount) {
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return c + amount;
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}
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void main() {
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#if defined(dVariant_skybox)
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vec4 t = uViewDirectionProjectionInverse * vPosition;
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#ifdef enabledShaderTextureLod
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gl_FragColor = textureCubeLodEXT(tSkybox, uRotation * normalize(t.xyz / t.w), uBlur * 8.0);
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#else
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gl_FragColor = textureCube(tSkybox, uRotation * normalize(t.xyz / t.w));
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#endif
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gl_FragColor.a = uOpacity;
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gl_FragColor.rgb = lightenColor(saturateColor(gl_FragColor.rgb, uSaturation), uLightness);
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#elif defined(dVariant_image)
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vec2 coords;
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if (uViewportAdjusted) {
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coords = ((gl_FragCoord.xy - uViewport.xy) * (uTexSize / uViewport.zw) / uImageScale) + uImageOffset;
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} else {
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coords = (gl_FragCoord.xy / uImageScale) + uImageOffset;
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}
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#ifdef enabledShaderTextureLod
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gl_FragColor = texture2DLodEXT(tImage, vec2(coords.x, 1.0 - coords.y), uBlur * 8.0);
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#else
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gl_FragColor = texture2D(tImage, vec2(coords.x, 1.0 - coords.y));
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#endif
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gl_FragColor.a = uOpacity;
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gl_FragColor.rgb = lightenColor(saturateColor(gl_FragColor.rgb, uSaturation), uLightness);
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#elif defined(dVariant_horizontalGradient)
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float d;
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if (uViewportAdjusted) {
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d = ((gl_FragCoord.y - uViewport.y) * (uTexSize.y / uViewport.w) / uTexSize.y) + 1.0 - (uGradientRatio * 2.0);
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} else {
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d = (gl_FragCoord.y / uTexSize.y) + 1.0 - (uGradientRatio * 2.0);
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}
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gl_FragColor = vec4(mix(uGradientColorB, uGradientColorA, clamp(d, 0.0, 1.0)), 1.0);
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gl_FragColor.rgb += ScreenSpaceDither(gl_FragCoord.xy);
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#elif defined(dVariant_radialGradient)
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float d;
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if (uViewportAdjusted) {
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d = distance(vec2(0.5), (gl_FragCoord.xy - uViewport.xy) * (uTexSize / uViewport.zw) / uTexSize) + uGradientRatio - 0.5;
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} else {
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d = distance(vec2(0.5), gl_FragCoord.xy / uTexSize) + uGradientRatio - 0.5;
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}
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gl_FragColor = vec4(mix(uGradientColorB, uGradientColorA, 1.0 - clamp(d, 0.0, 1.0)), 1.0);
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gl_FragColor.rgb += ScreenSpaceDither(gl_FragCoord.xy);
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#endif
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}
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`;
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"use strict";
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exports.background_vert = void 0;
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exports.background_vert = `
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attribute vec2 aPosition;
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varying vec4 vPosition;
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void main() {
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vPosition = vec4(aPosition, 1.0, 1.0);
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gl_Position = vec4(aPosition, 1.0, 1.0);
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}
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exports.background_vert = `
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precision mediump float;
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attribute vec2 aPosition;
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varying vec4 vPosition;
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void main() {
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vPosition = vec4(aPosition, 1.0, 1.0);
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gl_Position = vec4(aPosition, 1.0, 1.0);
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}
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exports.blendBackDpoit_frag = void 0;
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exports.blendBackDpoit_frag = `
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precision highp float;
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uniform sampler2D tDpoitBackColor;
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void main() {
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vec2 coords = gl_FragCoord.xy / uTexSize;
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gl_FragColor = texture2D(tDpoitBackColor, coords);
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if (gl_FragColor.a == 0.0) {
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discard;
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}
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}
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exports.blendBackDpoit_frag = `
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precision highp float;
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uniform sampler2D tDpoitBackColor;
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uniform vec2 uTexSize;
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void main() {
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vec2 coords = gl_FragCoord.xy / uTexSize;
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gl_FragColor = texture2D(tDpoitBackColor, coords);
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if (gl_FragColor.a == 0.0) {
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discard;
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}
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}
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`;
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export declare const blur_frag = "\nprecision highp float;\nprecision highp int;\nprecision highp sampler2D;\n\nuniform sampler2D tInput;\nuniform vec2 uTexSizeInv;\n\nuniform vec2 uDirection;\nuniform float uGaussianCoefficients[dKernelRadius];\n\nvoid main(void) {\n vec2 coords = gl_FragCoord.xy * uTexSizeInv;\n float weightSum = uGaussianCoefficients[0];\n vec4 diffuseSum = texture2D(tInput, coords) * weightSum;\n\n for(int i = 1; i < dKernelRadius; ++i) {\n float x = float(i);\n float w = uGaussianCoefficients[i];\n vec2 offset = uDirection * uTexSizeInv * x;\n vec4 sample1 = texture2D(tInput, coords + offset);\n vec4 sample2 = texture2D(tInput, coords - offset);\n diffuseSum += (sample1 + sample2) * w;\n weightSum += 2.0 * w;\n }\n\n gl_FragColor = diffuseSum / weightSum;\n}\n";
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.blur_frag = void 0;
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exports.blur_frag = `
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precision highp float;
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precision highp int;
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precision highp sampler2D;
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uniform sampler2D tInput;
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uniform vec2 uTexSizeInv;
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uniform vec2 uDirection;
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uniform float uGaussianCoefficients[dKernelRadius];
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void main(void) {
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vec2 coords = gl_FragCoord.xy * uTexSizeInv;
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float weightSum = uGaussianCoefficients[0];
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vec4 diffuseSum = texture2D(tInput, coords) * weightSum;
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for(int i = 1; i < dKernelRadius; ++i) {
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float x = float(i);
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float w = uGaussianCoefficients[i];
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vec2 offset = uDirection * uTexSizeInv * x;
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vec4 sample1 = texture2D(tInput, coords + offset);
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vec4 sample2 = texture2D(tInput, coords - offset);
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diffuseSum += (sample1 + sample2) * w;
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weightSum += 2.0 * w;
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}
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gl_FragColor = diffuseSum / weightSum;
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}
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`;
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export declare const composite_frag = "\nprecision highp float;\nprecision highp int;\nprecision highp sampler2D;\n\nuniform vec2 uTexSizeInv;\n\nuniform sampler2D tBlur1;\nuniform sampler2D tBlur2;\nuniform sampler2D tBlur3;\nuniform sampler2D tBlur4;\nuniform sampler2D tBlur5;\nuniform float uBloomStrength;\nuniform float uBloomRadius;\nuniform float uBloomFactors[5];\nuniform vec3 uBloomTints[5];\n\nfloat lerpBloomFactor(const in float factor) {\n float mirrorFactor = 1.2 - factor;\n return mix(factor, mirrorFactor, uBloomRadius);\n}\n\nvoid main(void) {\n vec2 coords = gl_FragCoord.xy * uTexSizeInv;\n\n gl_FragColor = uBloomStrength * (\n lerpBloomFactor(uBloomFactors[0]) * vec4(uBloomTints[0], 1.0) * texture2D(tBlur1, coords) +\n lerpBloomFactor(uBloomFactors[1]) * vec4(uBloomTints[1], 1.0) * texture2D(tBlur2, coords) +\n lerpBloomFactor(uBloomFactors[2]) * vec4(uBloomTints[2], 1.0) * texture2D(tBlur3, coords) +\n lerpBloomFactor(uBloomFactors[3]) * vec4(uBloomTints[3], 1.0) * texture2D(tBlur4, coords) +\n lerpBloomFactor(uBloomFactors[4]) * vec4(uBloomTints[4], 1.0) * texture2D(tBlur5, coords)\n );\n}\n";
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.composite_frag = void 0;
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exports.composite_frag = `
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precision highp float;
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6
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+
precision highp int;
|
|
7
|
+
precision highp sampler2D;
|
|
8
|
+
|
|
9
|
+
uniform vec2 uTexSizeInv;
|
|
10
|
+
|
|
11
|
+
uniform sampler2D tBlur1;
|
|
12
|
+
uniform sampler2D tBlur2;
|
|
13
|
+
uniform sampler2D tBlur3;
|
|
14
|
+
uniform sampler2D tBlur4;
|
|
15
|
+
uniform sampler2D tBlur5;
|
|
16
|
+
uniform float uBloomStrength;
|
|
17
|
+
uniform float uBloomRadius;
|
|
18
|
+
uniform float uBloomFactors[5];
|
|
19
|
+
uniform vec3 uBloomTints[5];
|
|
20
|
+
|
|
21
|
+
float lerpBloomFactor(const in float factor) {
|
|
22
|
+
float mirrorFactor = 1.2 - factor;
|
|
23
|
+
return mix(factor, mirrorFactor, uBloomRadius);
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
void main(void) {
|
|
27
|
+
vec2 coords = gl_FragCoord.xy * uTexSizeInv;
|
|
28
|
+
|
|
29
|
+
gl_FragColor = uBloomStrength * (
|
|
30
|
+
lerpBloomFactor(uBloomFactors[0]) * vec4(uBloomTints[0], 1.0) * texture2D(tBlur1, coords) +
|
|
31
|
+
lerpBloomFactor(uBloomFactors[1]) * vec4(uBloomTints[1], 1.0) * texture2D(tBlur2, coords) +
|
|
32
|
+
lerpBloomFactor(uBloomFactors[2]) * vec4(uBloomTints[2], 1.0) * texture2D(tBlur3, coords) +
|
|
33
|
+
lerpBloomFactor(uBloomFactors[3]) * vec4(uBloomTints[3], 1.0) * texture2D(tBlur4, coords) +
|
|
34
|
+
lerpBloomFactor(uBloomFactors[4]) * vec4(uBloomTints[4], 1.0) * texture2D(tBlur5, coords)
|
|
35
|
+
);
|
|
36
|
+
}
|
|
37
|
+
`;
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export declare const luminosity_frag = "\nprecision highp float;\nprecision highp int;\nprecision highp sampler2D;\n\nuniform sampler2D tColor;\nuniform sampler2D tEmissive;\nuniform sampler2D tDepth;\nuniform vec2 uTexSizeInv;\n\nuniform vec3 uDefaultColor;\nuniform float uDefaultOpacity;\nuniform float uLuminosityThreshold;\nuniform float uSmoothWidth;\n\n#include common\n\nfloat getDepth(const in vec2 coords) {\n #ifdef depthTextureSupport\n return texture2D(tDepth, coords).r;\n #else\n return unpackRGBAToDepth(texture2D(tDepth, coords));\n #endif\n}\n\nbool isBackground(const in float depth) {\n return depth == 1.0;\n}\n\nvoid main(void) {\n vec2 coords = gl_FragCoord.xy * uTexSizeInv;\n vec4 texel = texture2D(tColor, coords);\n float emissive = texture2D(tEmissive, coords).a;\n float depth = getDepth(coords);\n\n if (isBackground(depth)) {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);\n return;\n }\n\n vec4 outputColor = vec4(uDefaultColor.rgb, uDefaultOpacity);\n\n #if defined(dMode_luminosity)\n vec3 luma = vec3(0.299, 0.587, 0.114);\n float v = dot(texel.xyz, luma);\n float alpha = smoothstep(uLuminosityThreshold, uLuminosityThreshold + uSmoothWidth, v);\n\n gl_FragColor = mix(outputColor, texel, alpha);\n #elif defined(dMode_emissive)\n gl_FragColor = mix(outputColor, texel, emissive);\n #endif\n}\n";
|
|
@@ -0,0 +1,56 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.luminosity_frag = void 0;
|
|
4
|
+
exports.luminosity_frag = `
|
|
5
|
+
precision highp float;
|
|
6
|
+
precision highp int;
|
|
7
|
+
precision highp sampler2D;
|
|
8
|
+
|
|
9
|
+
uniform sampler2D tColor;
|
|
10
|
+
uniform sampler2D tEmissive;
|
|
11
|
+
uniform sampler2D tDepth;
|
|
12
|
+
uniform vec2 uTexSizeInv;
|
|
13
|
+
|
|
14
|
+
uniform vec3 uDefaultColor;
|
|
15
|
+
uniform float uDefaultOpacity;
|
|
16
|
+
uniform float uLuminosityThreshold;
|
|
17
|
+
uniform float uSmoothWidth;
|
|
18
|
+
|
|
19
|
+
#include common
|
|
20
|
+
|
|
21
|
+
float getDepth(const in vec2 coords) {
|
|
22
|
+
#ifdef depthTextureSupport
|
|
23
|
+
return texture2D(tDepth, coords).r;
|
|
24
|
+
#else
|
|
25
|
+
return unpackRGBAToDepth(texture2D(tDepth, coords));
|
|
26
|
+
#endif
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
bool isBackground(const in float depth) {
|
|
30
|
+
return depth == 1.0;
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
void main(void) {
|
|
34
|
+
vec2 coords = gl_FragCoord.xy * uTexSizeInv;
|
|
35
|
+
vec4 texel = texture2D(tColor, coords);
|
|
36
|
+
float emissive = texture2D(tEmissive, coords).a;
|
|
37
|
+
float depth = getDepth(coords);
|
|
38
|
+
|
|
39
|
+
if (isBackground(depth)) {
|
|
40
|
+
gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
|
|
41
|
+
return;
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
vec4 outputColor = vec4(uDefaultColor.rgb, uDefaultOpacity);
|
|
45
|
+
|
|
46
|
+
#if defined(dMode_luminosity)
|
|
47
|
+
vec3 luma = vec3(0.299, 0.587, 0.114);
|
|
48
|
+
float v = dot(texel.xyz, luma);
|
|
49
|
+
float alpha = smoothstep(uLuminosityThreshold, uLuminosityThreshold + uSmoothWidth, v);
|
|
50
|
+
|
|
51
|
+
gl_FragColor = mix(outputColor, texel, alpha);
|
|
52
|
+
#elif defined(dMode_emissive)
|
|
53
|
+
gl_FragColor = mix(outputColor, texel, emissive);
|
|
54
|
+
#endif
|
|
55
|
+
}
|
|
56
|
+
`;
|