molstar 4.0.1 → 4.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +20 -20
- package/README.md +197 -197
- package/build/viewer/embedded.html +52 -52
- package/build/viewer/index.html +129 -129
- package/build/viewer/molstar.js +1 -1
- package/build/viewer/molstar.js.LICENSE.txt +0 -9
- package/lib/apps/docking-viewer/index.html +36 -36
- package/lib/apps/docking-viewer/viewport.d.ts +8 -8
- package/lib/apps/mesoscale-explorer/behavior/camera.d.ts +1 -1
- package/lib/apps/mesoscale-explorer/behavior/select.d.ts +1 -1
- package/lib/apps/mesoscale-explorer/data/cellpack/model.d.ts +2 -2
- package/lib/apps/mesoscale-explorer/data/cellpack/preset.d.ts +1 -1
- package/lib/apps/mesoscale-explorer/data/cellpack/preset.js +5 -5
- package/lib/apps/mesoscale-explorer/data/generic/preset.d.ts +1 -1
- package/lib/apps/mesoscale-explorer/data/generic/preset.js +3 -3
- package/lib/apps/mesoscale-explorer/data/mmcif/preset.d.ts +1 -1
- package/lib/apps/mesoscale-explorer/data/mmcif/preset.js +3 -3
- package/lib/apps/mesoscale-explorer/data/petworld/preset.d.ts +1 -1
- package/lib/apps/mesoscale-explorer/data/petworld/preset.js +3 -3
- package/lib/apps/mesoscale-explorer/data/state.d.ts +19 -10
- package/lib/apps/mesoscale-explorer/data/state.js +14 -2
- package/lib/apps/mesoscale-explorer/index.html +100 -100
- package/lib/apps/mesoscale-explorer/style.scss +33 -33
- package/lib/apps/mesoscale-explorer/ui/entities.d.ts +19 -13
- package/lib/apps/mesoscale-explorer/ui/entities.js +23 -4
- package/lib/apps/viewer/app.d.ts +30 -24
- package/lib/apps/viewer/app.js +6 -6
- package/lib/apps/viewer/embedded.html +52 -52
- package/lib/apps/viewer/index.html +129 -129
- package/lib/cli/chem-comp-dict/create-ions.js +9 -9
- package/lib/cli/chem-comp-dict/create-saccharides.js +9 -9
- package/lib/cli/chem-comp-dict/util.d.ts +112 -112
- package/lib/cli/cifschema/util/cif-dic.js +1 -0
- package/lib/cli/cifschema/util/generate.js +12 -12
- package/lib/cli/lipid-params/index.js +9 -9
- package/lib/cli/mvs/mvs-print-schema.d.ts +1 -0
- package/lib/cli/mvs/mvs-print-schema.js +1 -0
- package/lib/cli/mvs/mvs-render.d.ts +1 -0
- package/lib/cli/mvs/mvs-render.js +1 -0
- package/lib/cli/mvs/mvs-validate.d.ts +1 -0
- package/lib/cli/mvs/mvs-validate.js +1 -0
- package/lib/commonjs/apps/docking-viewer/viewport.d.ts +8 -8
- package/lib/commonjs/apps/mesoscale-explorer/behavior/camera.d.ts +1 -1
- package/lib/commonjs/apps/mesoscale-explorer/behavior/select.d.ts +1 -1
- package/lib/commonjs/apps/mesoscale-explorer/data/cellpack/model.d.ts +2 -2
- package/lib/commonjs/apps/mesoscale-explorer/data/cellpack/preset.d.ts +1 -1
- package/lib/commonjs/apps/mesoscale-explorer/data/cellpack/preset.js +5 -5
- package/lib/commonjs/apps/mesoscale-explorer/data/generic/preset.d.ts +1 -1
- package/lib/commonjs/apps/mesoscale-explorer/data/generic/preset.js +3 -3
- package/lib/commonjs/apps/mesoscale-explorer/data/mmcif/preset.d.ts +1 -1
- package/lib/commonjs/apps/mesoscale-explorer/data/mmcif/preset.js +3 -3
- package/lib/commonjs/apps/mesoscale-explorer/data/petworld/preset.d.ts +1 -1
- package/lib/commonjs/apps/mesoscale-explorer/data/petworld/preset.js +3 -3
- package/lib/commonjs/apps/mesoscale-explorer/data/state.d.ts +19 -10
- package/lib/commonjs/apps/mesoscale-explorer/data/state.js +15 -3
- package/lib/commonjs/apps/mesoscale-explorer/ui/entities.d.ts +19 -13
- package/lib/commonjs/apps/mesoscale-explorer/ui/entities.js +22 -3
- package/lib/commonjs/apps/viewer/app.d.ts +30 -24
- package/lib/commonjs/apps/viewer/app.js +6 -6
- package/lib/commonjs/cli/chem-comp-dict/create-ions.js +9 -9
- package/lib/commonjs/cli/chem-comp-dict/create-saccharides.js +9 -9
- package/lib/commonjs/cli/chem-comp-dict/util.d.ts +112 -112
- package/lib/commonjs/cli/cifschema/util/cif-dic.js +1 -0
- package/lib/commonjs/cli/cifschema/util/generate.js +12 -12
- package/lib/commonjs/cli/lipid-params/index.js +9 -9
- package/lib/commonjs/cli/mvs/mvs-print-schema.d.ts +1 -0
- package/lib/commonjs/cli/mvs/mvs-print-schema.js +1 -0
- package/lib/commonjs/cli/mvs/mvs-render.d.ts +1 -0
- package/lib/commonjs/cli/mvs/mvs-render.js +1 -0
- package/lib/commonjs/cli/mvs/mvs-validate.d.ts +1 -0
- package/lib/commonjs/cli/mvs/mvs-validate.js +1 -0
- package/lib/commonjs/examples/alpha-orbitals/example-data.js +160 -160
- package/lib/commonjs/extensions/alpha-orbitals/gpu/shader.frag.js +136 -136
- package/lib/commonjs/extensions/alpha-orbitals/transforms.d.ts +2 -2
- package/lib/commonjs/extensions/anvil/behavior.d.ts +10 -9
- package/lib/commonjs/extensions/anvil/representation.d.ts +5 -0
- package/lib/commonjs/extensions/assembly-symmetry/behavior.d.ts +2 -1
- package/lib/commonjs/extensions/assembly-symmetry/prop.js +24 -24
- package/lib/commonjs/extensions/assembly-symmetry/representation.d.ts +1 -0
- package/lib/commonjs/extensions/backgrounds/index.d.ts +2 -2
- package/lib/commonjs/extensions/backgrounds/index.js +2 -1
- package/lib/commonjs/extensions/dnatco/behavior.d.ts +1 -1
- package/lib/commonjs/extensions/dnatco/confal-pyramids/behavior.d.ts +10 -10
- package/lib/commonjs/extensions/dnatco/confal-pyramids/behavior.js +5 -5
- package/lib/commonjs/extensions/dnatco/confal-pyramids/representation.d.ts +3 -0
- package/lib/commonjs/extensions/dnatco/ntc-tube/behavior.d.ts +10 -10
- package/lib/commonjs/extensions/dnatco/ntc-tube/behavior.js +5 -5
- package/lib/commonjs/extensions/dnatco/ntc-tube/representation.d.ts +3 -0
- package/lib/commonjs/extensions/g3d/format.d.ts +6 -6
- package/lib/commonjs/extensions/geo-export/glb-exporter.d.ts +1 -1
- package/lib/commonjs/extensions/geo-export/glb-exporter.js +6 -4
- package/lib/commonjs/extensions/geo-export/index.d.ts +1 -1
- package/lib/commonjs/extensions/geo-export/usdz-exporter.js +41 -41
- package/lib/commonjs/extensions/meshes/mesh-extension.d.ts +2 -3
- package/lib/commonjs/extensions/meshes/mesh-streaming/behavior.d.ts +1 -1
- package/lib/commonjs/extensions/meshes/mesh-streaming/server-info.d.ts +2 -2
- package/lib/commonjs/extensions/model-archive/quality-assessment/behavior.d.ts +9 -9
- package/lib/commonjs/extensions/model-export/index.d.ts +1 -1
- package/lib/commonjs/extensions/mp4-export/index.d.ts +1 -1
- package/lib/commonjs/extensions/mvs/behavior.d.ts +1 -1
- package/lib/commonjs/extensions/mvs/camera.d.ts +2 -0
- package/lib/commonjs/extensions/mvs/camera.js +29 -2
- package/lib/commonjs/extensions/mvs/components/annotation-label/representation.d.ts +4 -0
- package/lib/commonjs/extensions/mvs/components/annotation-label/visual.d.ts +1 -0
- package/lib/commonjs/extensions/mvs/components/custom-label/representation.d.ts +4 -2
- package/lib/commonjs/extensions/mvs/components/custom-label/visual.d.ts +1 -0
- package/lib/commonjs/extensions/mvs/components/formats.d.ts +6 -4
- package/lib/commonjs/extensions/mvs/components/formats.js +2 -1
- package/lib/commonjs/extensions/mvs/load-helpers.d.ts +1 -1
- package/lib/commonjs/extensions/mvs/load.d.ts +2 -0
- package/lib/commonjs/extensions/mvs/load.js +12 -6
- package/lib/commonjs/extensions/mvs/tree/mvs/mvs-builder.d.ts +2 -8
- package/lib/commonjs/extensions/pdbe/structure-quality-report/behavior.d.ts +1 -1
- package/lib/commonjs/extensions/rcsb/validation-report/behavior.d.ts +22 -22
- package/lib/commonjs/extensions/rcsb/validation-report/representation.d.ts +5 -0
- package/lib/commonjs/extensions/sb-ncbr/partial-charges/behavior.d.ts +1 -1
- package/lib/commonjs/extensions/sb-ncbr/partial-charges/preset.d.ts +4 -4
- package/lib/commonjs/extensions/volumes-and-segmentations/entry-meshes.d.ts +1 -1
- package/lib/commonjs/extensions/volumes-and-segmentations/entry-root.d.ts +5 -5
- package/lib/commonjs/extensions/volumes-and-segmentations/entry-segmentation.d.ts +1 -1
- package/lib/commonjs/extensions/volumes-and-segmentations/entry-state.d.ts +2 -2
- package/lib/commonjs/extensions/volumes-and-segmentations/global-state.d.ts +2 -2
- package/lib/commonjs/extensions/volumes-and-segmentations/helpers.d.ts +1 -1
- package/lib/commonjs/extensions/volumes-and-segmentations/index.d.ts +1 -1
- package/lib/commonjs/extensions/wwpdb/ccd/behavior.d.ts +1 -1
- package/lib/commonjs/extensions/wwpdb/ccd/representation.d.ts +4 -4
- package/lib/commonjs/extensions/zenodo/index.d.ts +1 -1
- package/lib/commonjs/mol-canvas3d/canvas3d.d.ts +14 -2
- package/lib/commonjs/mol-canvas3d/canvas3d.js +2 -2
- package/lib/commonjs/mol-canvas3d/controls/trackball.js +1 -1
- package/lib/commonjs/mol-canvas3d/helper/handle-helper.d.ts +1 -0
- package/lib/commonjs/mol-canvas3d/helper/helper.d.ts +2 -0
- package/lib/commonjs/mol-canvas3d/passes/background.d.ts +6 -1
- package/lib/commonjs/mol-canvas3d/passes/background.js +13 -1
- package/lib/commonjs/mol-canvas3d/passes/bloom.d.ts +37 -0
- package/lib/commonjs/mol-canvas3d/passes/bloom.js +272 -0
- package/lib/commonjs/mol-canvas3d/passes/dpoit.js +4 -2
- package/lib/commonjs/mol-canvas3d/passes/draw.d.ts +11 -7
- package/lib/commonjs/mol-canvas3d/passes/draw.js +29 -3
- package/lib/commonjs/mol-canvas3d/passes/image.d.ts +6 -0
- package/lib/commonjs/mol-canvas3d/passes/postprocessing.d.ts +31 -5
- package/lib/commonjs/mol-canvas3d/passes/postprocessing.js +35 -40
- package/lib/commonjs/mol-geo/geometry/base.d.ts +3 -1
- package/lib/commonjs/mol-geo/geometry/base.js +4 -1
- package/lib/commonjs/mol-geo/geometry/cylinders/cylinders.d.ts +2 -1
- package/lib/commonjs/mol-geo/geometry/cylinders/cylinders.js +4 -1
- package/lib/commonjs/mol-geo/geometry/direct-volume/direct-volume.d.ts +2 -1
- package/lib/commonjs/mol-geo/geometry/direct-volume/direct-volume.js +4 -1
- package/lib/commonjs/mol-geo/geometry/emissive-data.d.ts +26 -0
- package/lib/commonjs/mol-geo/geometry/emissive-data.js +80 -0
- package/lib/commonjs/mol-geo/geometry/image/image.d.ts +2 -1
- package/lib/commonjs/mol-geo/geometry/image/image.js +4 -1
- package/lib/commonjs/mol-geo/geometry/lines/lines.d.ts +3 -2
- package/lib/commonjs/mol-geo/geometry/lines/lines.js +4 -1
- package/lib/commonjs/mol-geo/geometry/mesh/color-smoothing.d.ts +2 -1
- package/lib/commonjs/mol-geo/geometry/mesh/color-smoothing.js +36 -2
- package/lib/commonjs/mol-geo/geometry/mesh/mesh.d.ts +2 -1
- package/lib/commonjs/mol-geo/geometry/mesh/mesh.js +11 -4
- package/lib/commonjs/mol-geo/geometry/points/points.d.ts +3 -2
- package/lib/commonjs/mol-geo/geometry/points/points.js +4 -1
- package/lib/commonjs/mol-geo/geometry/spheres/spheres.d.ts +2 -2
- package/lib/commonjs/mol-geo/geometry/spheres/spheres.js +7 -3
- package/lib/commonjs/mol-geo/geometry/text/text.d.ts +2 -1
- package/lib/commonjs/mol-geo/geometry/text/text.js +4 -1
- package/lib/commonjs/mol-geo/geometry/texture-mesh/color-smoothing.d.ts +2 -1
- package/lib/commonjs/mol-geo/geometry/texture-mesh/color-smoothing.js +34 -2
- package/lib/commonjs/mol-geo/geometry/texture-mesh/texture-mesh.d.ts +3 -1
- package/lib/commonjs/mol-geo/geometry/texture-mesh/texture-mesh.js +14 -4
- package/lib/commonjs/mol-geo/util/location-iterator.d.ts +5 -2
- package/lib/commonjs/mol-geo/util/location-iterator.js +8 -3
- package/lib/commonjs/mol-gl/renderable/cylinders.d.ts +10 -0
- package/lib/commonjs/mol-gl/renderable/direct-volume.d.ts +10 -0
- package/lib/commonjs/mol-gl/renderable/image.d.ts +10 -0
- package/lib/commonjs/mol-gl/renderable/lines.d.ts +10 -0
- package/lib/commonjs/mol-gl/renderable/mesh.d.ts +10 -0
- package/lib/commonjs/mol-gl/renderable/points.d.ts +10 -0
- package/lib/commonjs/mol-gl/renderable/schema.d.ts +24 -1
- package/lib/commonjs/mol-gl/renderable/schema.js +15 -2
- package/lib/commonjs/mol-gl/renderable/spheres.d.ts +10 -0
- package/lib/commonjs/mol-gl/renderable/text.d.ts +10 -0
- package/lib/commonjs/mol-gl/renderable/texture-mesh.d.ts +10 -0
- package/lib/commonjs/mol-gl/renderable.d.ts +1 -1
- package/lib/commonjs/mol-gl/renderable.js +2 -2
- package/lib/commonjs/mol-gl/renderer.d.ts +2 -1
- package/lib/commonjs/mol-gl/renderer.js +58 -49
- package/lib/commonjs/mol-gl/scene.d.ts +3 -1
- package/lib/commonjs/mol-gl/scene.js +26 -1
- package/lib/commonjs/mol-gl/shader/background.frag.d.ts +1 -1
- package/lib/commonjs/mol-gl/shader/background.frag.js +95 -94
- package/lib/commonjs/mol-gl/shader/background.vert.js +11 -11
- package/lib/commonjs/mol-gl/shader/blend-back-dpoit.frag.js +13 -13
- package/lib/commonjs/mol-gl/shader/bloom/blur.frag.d.ts +1 -0
- package/lib/commonjs/mol-gl/shader/bloom/blur.frag.js +32 -0
- package/lib/commonjs/mol-gl/shader/bloom/composite.frag.d.ts +1 -0
- package/lib/commonjs/mol-gl/shader/bloom/composite.frag.js +37 -0
- package/lib/commonjs/mol-gl/shader/bloom/luminosity.frag.d.ts +1 -0
- package/lib/commonjs/mol-gl/shader/bloom/luminosity.frag.js +56 -0
- package/lib/commonjs/mol-gl/shader/cas.frag.js +144 -144
- package/lib/commonjs/mol-gl/shader/chunks/apply-fog.glsl.js +31 -31
- package/lib/commonjs/mol-gl/shader/chunks/apply-interior-color.glsl.js +12 -12
- package/lib/commonjs/mol-gl/shader/chunks/apply-light-color.glsl.d.ts +2 -2
- package/lib/commonjs/mol-gl/shader/chunks/apply-light-color.glsl.js +78 -70
- package/lib/commonjs/mol-gl/shader/chunks/apply-marker-color.glsl.js +16 -16
- package/lib/commonjs/mol-gl/shader/chunks/assign-clipping-varying.glsl.js +8 -8
- package/lib/commonjs/mol-gl/shader/chunks/assign-color-varying.glsl.d.ts +1 -1
- package/lib/commonjs/mol-gl/shader/chunks/assign-color-varying.glsl.js +140 -112
- package/lib/commonjs/mol-gl/shader/chunks/assign-group.glsl.js +6 -6
- package/lib/commonjs/mol-gl/shader/chunks/assign-marker-varying.glsl.js +8 -8
- package/lib/commonjs/mol-gl/shader/chunks/assign-material-color.glsl.d.ts +1 -1
- package/lib/commonjs/mol-gl/shader/chunks/assign-material-color.glsl.js +112 -123
- package/lib/commonjs/mol-gl/shader/chunks/assign-position.glsl.js +14 -14
- package/lib/commonjs/mol-gl/shader/chunks/assign-size.glsl.js +18 -18
- package/lib/commonjs/mol-gl/shader/chunks/check-picking-alpha.glsl.js +12 -12
- package/lib/commonjs/mol-gl/shader/chunks/check-transparency.glsl.d.ts +1 -0
- package/lib/commonjs/mol-gl/shader/chunks/check-transparency.glsl.js +20 -0
- package/lib/commonjs/mol-gl/shader/chunks/clip-instance.glsl.js +7 -7
- package/lib/commonjs/mol-gl/shader/chunks/clip-pixel.glsl.js +5 -5
- package/lib/commonjs/mol-gl/shader/chunks/color-frag-params.glsl.d.ts +1 -1
- package/lib/commonjs/mol-gl/shader/chunks/color-frag-params.glsl.js +60 -51
- package/lib/commonjs/mol-gl/shader/chunks/color-vert-params.glsl.d.ts +1 -1
- package/lib/commonjs/mol-gl/shader/chunks/color-vert-params.glsl.js +122 -92
- package/lib/commonjs/mol-gl/shader/chunks/common-clip.glsl.js +104 -104
- package/lib/commonjs/mol-gl/shader/chunks/common-frag-params.glsl.d.ts +1 -1
- package/lib/commonjs/mol-gl/shader/chunks/common-frag-params.glsl.js +150 -149
- package/lib/commonjs/mol-gl/shader/chunks/common-vert-params.glsl.js +61 -61
- package/lib/commonjs/mol-gl/shader/chunks/common.glsl.js +234 -234
- package/lib/commonjs/mol-gl/shader/chunks/dpoit-write.glsl.js +62 -62
- package/lib/commonjs/mol-gl/shader/chunks/fade-lod.glsl.js +42 -42
- package/lib/commonjs/mol-gl/shader/chunks/float-to-rgba.glsl.js +39 -39
- package/lib/commonjs/mol-gl/shader/chunks/light-frag-params.glsl.js +127 -127
- package/lib/commonjs/mol-gl/shader/chunks/matrix-scale.glsl.js +5 -5
- package/lib/commonjs/mol-gl/shader/chunks/normal-frag-params.glsl.js +2 -2
- package/lib/commonjs/mol-gl/shader/chunks/read-from-texture.glsl.js +14 -14
- package/lib/commonjs/mol-gl/shader/chunks/rgba-to-float.glsl.js +84 -84
- package/lib/commonjs/mol-gl/shader/chunks/size-vert-params.glsl.js +11 -11
- package/lib/commonjs/mol-gl/shader/chunks/texture3d-from-1d-trilinear.glsl.js +23 -23
- package/lib/commonjs/mol-gl/shader/chunks/texture3d-from-2d-linear.glsl.js +17 -17
- package/lib/commonjs/mol-gl/shader/chunks/texture3d-from-2d-nearest.glsl.js +8 -8
- package/lib/commonjs/mol-gl/shader/chunks/wboit-write.glsl.js +25 -25
- package/lib/commonjs/mol-gl/shader/compose.frag.js +12 -12
- package/lib/commonjs/mol-gl/shader/compute/color-smoothing/accumulate.frag.js +23 -23
- package/lib/commonjs/mol-gl/shader/compute/color-smoothing/accumulate.vert.js +43 -43
- package/lib/commonjs/mol-gl/shader/compute/color-smoothing/normalize.frag.js +15 -15
- package/lib/commonjs/mol-gl/shader/copy.frag.js +11 -11
- package/lib/commonjs/mol-gl/shader/cylinders.frag.d.ts +2 -2
- package/lib/commonjs/mol-gl/shader/cylinders.frag.js +267 -264
- package/lib/commonjs/mol-gl/shader/cylinders.vert.js +89 -89
- package/lib/commonjs/mol-gl/shader/depth-merge.frag.js +23 -23
- package/lib/commonjs/mol-gl/shader/direct-volume.frag.d.ts +1 -1
- package/lib/commonjs/mol-gl/shader/direct-volume.frag.js +362 -356
- package/lib/commonjs/mol-gl/shader/direct-volume.vert.js +41 -41
- package/lib/commonjs/mol-gl/shader/evaluate-dpoit.frag.js +10 -10
- package/lib/commonjs/mol-gl/shader/evaluate-wboit.frag.js +17 -17
- package/lib/commonjs/mol-gl/shader/fxaa.frag.js +228 -228
- package/lib/commonjs/mol-gl/shader/gaussian-density.frag.js +49 -49
- package/lib/commonjs/mol-gl/shader/gaussian-density.vert.js +27 -27
- package/lib/commonjs/mol-gl/shader/hi-z.frag.js +18 -18
- package/lib/commonjs/mol-gl/shader/histogram-pyramid/reduction.frag.js +58 -58
- package/lib/commonjs/mol-gl/shader/histogram-pyramid/sum.frag.js +19 -19
- package/lib/commonjs/mol-gl/shader/image.frag.d.ts +2 -2
- package/lib/commonjs/mol-gl/shader/image.frag.js +170 -161
- package/lib/commonjs/mol-gl/shader/image.vert.js +21 -21
- package/lib/commonjs/mol-gl/shader/lines.frag.d.ts +2 -2
- package/lib/commonjs/mol-gl/shader/lines.frag.js +43 -40
- package/lib/commonjs/mol-gl/shader/lines.vert.js +117 -117
- package/lib/commonjs/mol-gl/shader/marching-cubes/active-voxels.frag.js +70 -70
- package/lib/commonjs/mol-gl/shader/marching-cubes/isosurface.frag.js +311 -311
- package/lib/commonjs/mol-gl/shader/marking/edge.frag.js +28 -28
- package/lib/commonjs/mol-gl/shader/marking/overlay.frag.js +26 -26
- package/lib/commonjs/mol-gl/shader/mesh.frag.d.ts +2 -2
- package/lib/commonjs/mol-gl/shader/mesh.frag.js +66 -63
- package/lib/commonjs/mol-gl/shader/mesh.vert.js +49 -49
- package/lib/commonjs/mol-gl/shader/outlines.frag.js +95 -95
- package/lib/commonjs/mol-gl/shader/points.frag.d.ts +2 -2
- package/lib/commonjs/mol-gl/shader/points.frag.js +60 -56
- package/lib/commonjs/mol-gl/shader/points.vert.js +38 -38
- package/lib/commonjs/mol-gl/shader/postprocessing.frag.js +150 -150
- package/lib/commonjs/mol-gl/shader/quad.vert.js +10 -10
- package/lib/commonjs/mol-gl/shader/shadows.frag.js +123 -123
- package/lib/commonjs/mol-gl/shader/smaa/blend.frag.js +56 -56
- package/lib/commonjs/mol-gl/shader/smaa/blend.vert.js +25 -25
- package/lib/commonjs/mol-gl/shader/smaa/edges.frag.js +66 -66
- package/lib/commonjs/mol-gl/shader/smaa/edges.vert.js +26 -26
- package/lib/commonjs/mol-gl/shader/smaa/weights.frag.js +206 -206
- package/lib/commonjs/mol-gl/shader/smaa/weights.vert.js +32 -32
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- package/lib/mol-repr/visual.d.ts +6 -1
- package/lib/mol-repr/visual.js +57 -3
- package/lib/mol-repr/volume/direct-volume.d.ts +3 -0
- package/lib/mol-repr/volume/isosurface.d.ts +6 -0
- package/lib/mol-repr/volume/registry.d.ts +4 -0
- package/lib/mol-repr/volume/representation.d.ts +2 -1
- package/lib/mol-repr/volume/representation.js +9 -2
- package/lib/mol-repr/volume/segment.d.ts +5 -0
- package/lib/mol-repr/volume/slice.d.ts +3 -0
- package/lib/mol-script/language/symbol-table/core.d.ts +3 -3
- package/lib/mol-state/tree/immutable.d.ts +1 -1
- package/lib/mol-state/tree/transient.d.ts +2 -2
- package/lib/mol-theme/color/external-volume.d.ts +3 -1
- package/lib/mol-theme/color/external-volume.js +8 -2
- package/lib/mol-theme/color.d.ts +1 -0
- package/lib/mol-theme/emissive.d.ts +40 -0
- package/lib/mol-theme/emissive.js +134 -0
- package/lib/mol-theme/substance.d.ts +1 -1
- package/lib/mol-theme/substance.js +2 -2
- package/lib/mol-theme/transparency.d.ts +0 -1
- package/lib/mol-util/input/input-observer.js +2 -0
- package/lib/mol-util/set.d.ts +1 -1
- package/lib/mol-util/set.js +17 -1
- package/lib/servers/common/swagger-ui/indexTemplate.js +66 -66
- package/lib/servers/volume/config.js +5 -5
- package/package.json +195 -193
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/**
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* Copyright (c) 2019-
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* Copyright (c) 2019-2024 mol* contributors, licensed under MIT, See LICENSE file for more info.
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export declare const text_frag = "\nprecision highp float;\nprecision highp int;\n\n#include common\n#include common_frag_params\n#include color_frag_params\n#include common_clip\n\nuniform sampler2D tFont;\n\nuniform vec3 uBorderColor;\nuniform float uBorderWidth;\nuniform vec3 uBackgroundColor;\nuniform float uBackgroundOpacity;\n\nvarying vec2 vTexCoord;\n\nconst float smoothness = 32.0;\nconst float gamma = 2.2;\n\nvoid main2(){\n gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n}\n\nvoid main(){\n #include fade_lod\n #include clip_pixel\n\n float fragmentDepth = gl_FragCoord.z;\n #include assign_material_color\n\n if (vTexCoord.x > 1.0) {\n #if defined(dRenderVariant_color)\n material = vec4(uBackgroundColor, uBackgroundOpacity * material.a);\n #endif\n } else {\n // retrieve signed distance\n float sdf = texture2D(tFont, vTexCoord).a + uBorderWidth;\n\n // perform adaptive anti-aliasing of the edges\n float w = clamp(smoothness * (abs(dFdx(vTexCoord.x)) + abs(dFdy(vTexCoord.y))), 0.0, 0.5);\n float a = smoothstep(0.5 - w, 0.5 + w, sdf);\n\n // gamma correction for linear attenuation\n a = pow(a, 1.0 / gamma);\n\n if (a < 0.5) discard;\n\n #if defined(dRenderVariant_color)\n
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export declare const text_frag = "\nprecision highp float;\nprecision highp int;\n\n#include common\n#include common_frag_params\n#include color_frag_params\n#include common_clip\n\nuniform sampler2D tFont;\n\nuniform vec3 uBorderColor;\nuniform float uBorderWidth;\nuniform vec3 uBackgroundColor;\nuniform float uBackgroundOpacity;\n\nvarying vec2 vTexCoord;\n\nconst float smoothness = 32.0;\nconst float gamma = 2.2;\n\nvoid main2(){\n gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n}\n\nvoid main(){\n #include fade_lod\n #include clip_pixel\n\n float fragmentDepth = gl_FragCoord.z;\n #include assign_material_color\n\n if (vTexCoord.x > 1.0) {\n #if defined(dRenderVariant_color)\n material = vec4(uBackgroundColor, uBackgroundOpacity * material.a);\n #endif\n } else {\n // retrieve signed distance\n float sdf = texture2D(tFont, vTexCoord).a + uBorderWidth;\n\n // perform adaptive anti-aliasing of the edges\n float w = clamp(smoothness * (abs(dFdx(vTexCoord.x)) + abs(dFdy(vTexCoord.y))), 0.0, 0.5);\n float a = clamp(0.0, 1.0, smoothstep(0.5 - w, 0.5 + w, sdf));\n\n // gamma correction for linear attenuation\n a = pow(a, 1.0 / gamma);\n\n if (a < 0.5) discard;\n\n #if defined(dRenderVariant_color)\n // add border\n float t = 0.5 + uBorderWidth;\n if (uBorderWidth > 0.0 && sdf < t) {\n material.xyz = mix(uBorderColor, material.xyz, smoothstep(t - w, t, sdf));\n }\n #endif\n }\n\n #include check_transparency\n\n #if defined(dRenderVariant_pick)\n #include check_picking_alpha\n #ifdef requiredDrawBuffers\n gl_FragColor = vObject;\n gl_FragData[1] = vInstance;\n gl_FragData[2] = vGroup;\n gl_FragData[3] = packDepthToRGBA(fragmentDepth);\n #else\n gl_FragColor = vColor;\n #endif\n #elif defined(dRenderVariant_depth)\n gl_FragColor = material;\n #elif defined(dRenderVariant_marking)\n gl_FragColor = material;\n #elif defined(dRenderVariant_emissive)\n gl_FragColor = material;\n #elif defined(dRenderVariant_color)\n gl_FragColor = material;\n\n #include apply_marker_color\n #include apply_fog\n #include wboit_write\n #include dpoit_write\n #endif\n}\n";
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/**
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.text_frag = void 0;
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exports.text_frag = `
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precision highp float;
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precision highp int;
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#include common
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#include color_frag_params
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#include common_clip
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uniform sampler2D tFont;
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uniform vec3 uBorderColor;
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uniform float uBackgroundOpacity;
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void main2(){
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}
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void main(){
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float fragmentDepth = gl_FragCoord.z;
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#include assign_material_color
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if (vTexCoord.x > 1.0) {
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material = vec4(uBackgroundColor, uBackgroundOpacity * material.a);
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#endif
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} else {
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// retrieve signed distance
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float sdf = texture2D(tFont, vTexCoord).a + uBorderWidth;
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// perform adaptive anti-aliasing of the edges
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float w = clamp(smoothness * (abs(dFdx(vTexCoord.x)) + abs(dFdy(vTexCoord.y))), 0.0, 0.5);
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gl_FragColor = vObject;
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exports.text_frag = `
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precision highp float;
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precision highp int;
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#include common
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#include color_frag_params
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#include common_clip
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uniform sampler2D tFont;
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uniform vec3 uBorderColor;
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uniform float uBorderWidth;
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uniform vec3 uBackgroundColor;
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uniform float uBackgroundOpacity;
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varying vec2 vTexCoord;
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const float smoothness = 32.0;
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void main2(){
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}
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void main(){
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float fragmentDepth = gl_FragCoord.z;
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#include assign_material_color
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if (vTexCoord.x > 1.0) {
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material = vec4(uBackgroundColor, uBackgroundOpacity * material.a);
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#endif
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} else {
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// retrieve signed distance
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float sdf = texture2D(tFont, vTexCoord).a + uBorderWidth;
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// perform adaptive anti-aliasing of the edges
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float w = clamp(smoothness * (abs(dFdx(vTexCoord.x)) + abs(dFdy(vTexCoord.y))), 0.0, 0.5);
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float a = clamp(0.0, 1.0, smoothstep(0.5 - w, 0.5 + w, sdf));
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// gamma correction for linear attenuation
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a = pow(a, 1.0 / gamma);
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if (a < 0.5) discard;
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#if defined(dRenderVariant_color)
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// add border
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float t = 0.5 + uBorderWidth;
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if (uBorderWidth > 0.0 && sdf < t) {
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material.xyz = mix(uBorderColor, material.xyz, smoothstep(t - w, t, sdf));
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}
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#endif
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}
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#include check_transparency
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#if defined(dRenderVariant_pick)
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#include check_picking_alpha
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#ifdef requiredDrawBuffers
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gl_FragColor = vObject;
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gl_FragData[1] = vInstance;
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gl_FragData[2] = vGroup;
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gl_FragData[3] = packDepthToRGBA(fragmentDepth);
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#else
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gl_FragColor = vColor;
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#endif
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#elif defined(dRenderVariant_depth)
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gl_FragColor = material;
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#elif defined(dRenderVariant_marking)
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gl_FragColor = material;
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#elif defined(dRenderVariant_emissive)
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gl_FragColor = material;
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#elif defined(dRenderVariant_color)
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gl_FragColor = material;
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#include apply_marker_color
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#include apply_fog
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#include wboit_write
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#include dpoit_write
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#endif
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}
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`;
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exports.text_vert = void 0;
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exports.text_vert = `
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precision highp float;
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precision highp int;
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#include common
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#include common_vert_params
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#include color_vert_params
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#include size_vert_params
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#include common_clip
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uniform mat4 uModelView;
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attribute vec3 aPosition;
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attribute vec2 aMapping;
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attribute float aDepth;
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attribute vec2 aTexCoord;
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attribute mat4 aTransform;
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attribute float aInstance;
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attribute float aGroup;
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uniform float uOffsetX;
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uniform float uOffsetZ;
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uniform float uIsOrtho;
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uniform float uPixelRatio;
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uniform vec4 uViewport;
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varying vec2 vTexCoord;
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#include matrix_scale
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void main(void){
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#include assign_group
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#include assign_color_varying
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#include assign_marker_varying
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#include assign_clipping_varying
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#include assign_size
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vTexCoord = aTexCoord;
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float scale = matrixScale(uModelView);
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float offsetX = uOffsetX * scale;
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float offsetY = uOffsetY * scale;
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float offsetZ = (uOffsetZ + aDepth * 0.95) * scale;
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vec4 position4 = vec4(aPosition, 1.0);
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vec4 mvPosition = uModelView * aTransform * position4;
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vModelPosition = (uModel * aTransform * position4).xyz; // for clipping in frag shader
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// TODO
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// #ifdef FIXED_SIZE
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// if (ortho) {
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// scale /= pixelRatio * ((uViewport.w / 2.0) / -uCameraPosition.z) * 0.1;
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// } else {
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// scale /= pixelRatio * ((uViewport.w / 2.0) / -mvPosition.z) * 0.1;
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// }
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// #endif
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vec4 mvCorner = vec4(mvPosition.xyz, 1.0);
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if (vTexCoord.x == 10.0) { // indicates background plane
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// move a bit to the back, taking distance to camera into account to avoid z-fighting
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}
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mvCorner.xy += aMapping * size * scale;
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if (uIsOrtho == 1.0) {
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} else {
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mvCorner.xyz += normalize(-mvCorner.xyz) * offsetZ;
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}
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gl_Position = uProjection * mvCorner;
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vViewPosition = -mvCorner.xyz;
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#include clip_instance
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}
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exports.text_vert = `
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precision highp float;
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precision highp int;
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#include common
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#include read_from_texture
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#include common_vert_params
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#include color_vert_params
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#include size_vert_params
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#include common_clip
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+
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uniform mat4 uModelView;
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+
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attribute vec3 aPosition;
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attribute vec2 aMapping;
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attribute float aDepth;
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attribute vec2 aTexCoord;
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attribute mat4 aTransform;
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attribute float aInstance;
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attribute float aGroup;
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+
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uniform float uOffsetX;
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uniform float uOffsetY;
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uniform float uOffsetZ;
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uniform float uIsOrtho;
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uniform float uPixelRatio;
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uniform vec4 uViewport;
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+
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varying vec2 vTexCoord;
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+
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#include matrix_scale
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+
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void main(void){
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#include assign_group
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#include assign_color_varying
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#include assign_marker_varying
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#include assign_clipping_varying
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#include assign_size
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vTexCoord = aTexCoord;
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float scale = matrixScale(uModelView);
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float offsetX = uOffsetX * scale;
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float offsetY = uOffsetY * scale;
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float offsetZ = (uOffsetZ + aDepth * 0.95) * scale;
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vec4 position4 = vec4(aPosition, 1.0);
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vec4 mvPosition = uModelView * aTransform * position4;
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vModelPosition = (uModel * aTransform * position4).xyz; // for clipping in frag shader
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// TODO
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// #ifdef FIXED_SIZE
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// if (ortho) {
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// scale /= pixelRatio * ((uViewport.w / 2.0) / -uCameraPosition.z) * 0.1;
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// } else {
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// scale /= pixelRatio * ((uViewport.w / 2.0) / -mvPosition.z) * 0.1;
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// }
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// #endif
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vec4 mvCorner = vec4(mvPosition.xyz, 1.0);
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if (vTexCoord.x == 10.0) { // indicates background plane
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// move a bit to the back, taking distance to camera into account to avoid z-fighting
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offsetZ -= 0.001 * distance(uCameraPosition, (uProjection * mvCorner).xyz);
|
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}
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|
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mvCorner.xy += aMapping * size * scale;
|
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|
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mvCorner.x += offsetX;
|
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|
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mvCorner.y += offsetY;
|
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+
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|
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if (uIsOrtho == 1.0) {
|
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|
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mvCorner.z += offsetZ;
|
|
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|
+
} else {
|
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|
+
mvCorner.xyz += normalize(-mvCorner.xyz) * offsetZ;
|
|
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|
+
}
|
|
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|
+
|
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88
|
+
gl_Position = uProjection * mvCorner;
|
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89
|
+
|
|
90
|
+
vViewPosition = -mvCorner.xyz;
|
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91
|
+
|
|
92
|
+
#include clip_instance
|
|
93
|
+
}
|
|
94
94
|
`;
|
|
@@ -6,50 +6,50 @@
|
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6
6
|
*/
|
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7
7
|
Object.defineProperty(exports, "__esModule", { value: true });
|
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8
8
|
exports.grid3dTemplate_frag = void 0;
|
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9
|
-
exports.grid3dTemplate_frag = `
|
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10
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-
precision highp float;
|
|
11
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-
precision highp int;
|
|
12
|
-
precision highp sampler2D;
|
|
13
|
-
|
|
14
|
-
uniform vec2 uQuadShift;
|
|
15
|
-
uniform vec3 uDimensions;
|
|
16
|
-
uniform vec3 uMin;
|
|
17
|
-
uniform vec3 uDelta;
|
|
18
|
-
uniform bool uLittleEndian;
|
|
19
|
-
uniform float uWidth;
|
|
20
|
-
|
|
21
|
-
#ifdef CUMULATIVE
|
|
22
|
-
uniform sampler2D tCumulativeSum;
|
|
23
|
-
#endif
|
|
24
|
-
|
|
25
|
-
{UNIFORMS}
|
|
26
|
-
|
|
27
|
-
{UTILS}
|
|
28
|
-
|
|
29
|
-
#include float_to_rgba
|
|
30
|
-
#ifdef CUMULATIVE
|
|
31
|
-
#include rgba_to_float
|
|
32
|
-
#endif
|
|
33
|
-
|
|
34
|
-
float intDiv(float a, float b) { return float(int(a) / int(b)); }
|
|
35
|
-
float intMod(float a, float b) { return a - b * float(int(a) / int(b)); }
|
|
36
|
-
|
|
37
|
-
void main(void) {
|
|
38
|
-
float offset = floor(gl_FragCoord.x) + floor(gl_FragCoord.y) * uWidth;
|
|
39
|
-
|
|
40
|
-
// axis order fast to slow Z, Y, X
|
|
41
|
-
// TODO: support arbitrary axis orders?
|
|
42
|
-
float k = intMod(offset, uDimensions.z), kk = intDiv(offset, uDimensions.z);
|
|
43
|
-
float j = intMod(kk, uDimensions.y);
|
|
44
|
-
float i = intDiv(kk, uDimensions.y);
|
|
45
|
-
|
|
46
|
-
vec3 xyz = uMin + uDelta * vec3(i, j, k);
|
|
47
|
-
|
|
48
|
-
{MAIN}
|
|
49
|
-
|
|
50
|
-
#ifdef CUMULATIVE
|
|
51
|
-
float current = rgbaToFloat(texture2D(tCumulativeSum, gl_FragCoord.xy / vec2(uWidth, uWidth)), uLittleEndian);
|
|
52
|
-
#endif
|
|
53
|
-
gl_FragColor = floatToRgba({RETURN}, uLittleEndian);
|
|
54
|
-
}
|
|
9
|
+
exports.grid3dTemplate_frag = `
|
|
10
|
+
precision highp float;
|
|
11
|
+
precision highp int;
|
|
12
|
+
precision highp sampler2D;
|
|
13
|
+
|
|
14
|
+
uniform vec2 uQuadShift;
|
|
15
|
+
uniform vec3 uDimensions;
|
|
16
|
+
uniform vec3 uMin;
|
|
17
|
+
uniform vec3 uDelta;
|
|
18
|
+
uniform bool uLittleEndian;
|
|
19
|
+
uniform float uWidth;
|
|
20
|
+
|
|
21
|
+
#ifdef CUMULATIVE
|
|
22
|
+
uniform sampler2D tCumulativeSum;
|
|
23
|
+
#endif
|
|
24
|
+
|
|
25
|
+
{UNIFORMS}
|
|
26
|
+
|
|
27
|
+
{UTILS}
|
|
28
|
+
|
|
29
|
+
#include float_to_rgba
|
|
30
|
+
#ifdef CUMULATIVE
|
|
31
|
+
#include rgba_to_float
|
|
32
|
+
#endif
|
|
33
|
+
|
|
34
|
+
float intDiv(float a, float b) { return float(int(a) / int(b)); }
|
|
35
|
+
float intMod(float a, float b) { return a - b * float(int(a) / int(b)); }
|
|
36
|
+
|
|
37
|
+
void main(void) {
|
|
38
|
+
float offset = floor(gl_FragCoord.x) + floor(gl_FragCoord.y) * uWidth;
|
|
39
|
+
|
|
40
|
+
// axis order fast to slow Z, Y, X
|
|
41
|
+
// TODO: support arbitrary axis orders?
|
|
42
|
+
float k = intMod(offset, uDimensions.z), kk = intDiv(offset, uDimensions.z);
|
|
43
|
+
float j = intMod(kk, uDimensions.y);
|
|
44
|
+
float i = intDiv(kk, uDimensions.y);
|
|
45
|
+
|
|
46
|
+
vec3 xyz = uMin + uDelta * vec3(i, j, k);
|
|
47
|
+
|
|
48
|
+
{MAIN}
|
|
49
|
+
|
|
50
|
+
#ifdef CUMULATIVE
|
|
51
|
+
float current = rgbaToFloat(texture2D(tCumulativeSum, gl_FragCoord.xy / vec2(uWidth, uWidth)), uLittleEndian);
|
|
52
|
+
#endif
|
|
53
|
+
gl_FragColor = floatToRgba({RETURN}, uLittleEndian);
|
|
54
|
+
}
|
|
55
55
|
`;
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
"use strict";
|
|
2
2
|
/**
|
|
3
|
-
* Copyright (c) 2018-
|
|
3
|
+
* Copyright (c) 2018-2024 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
|
4
4
|
*
|
|
5
5
|
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
|
6
6
|
*/
|
|
@@ -22,6 +22,7 @@ const assign_material_color_glsl_1 = require("./shader/chunks/assign-material-co
|
|
|
22
22
|
const assign_position_glsl_1 = require("./shader/chunks/assign-position.glsl");
|
|
23
23
|
const assign_size_glsl_1 = require("./shader/chunks/assign-size.glsl");
|
|
24
24
|
const check_picking_alpha_glsl_1 = require("./shader/chunks/check-picking-alpha.glsl");
|
|
25
|
+
const check_transparency_glsl_1 = require("./shader/chunks/check-transparency.glsl");
|
|
25
26
|
const clip_instance_glsl_1 = require("./shader/chunks/clip-instance.glsl");
|
|
26
27
|
const clip_pixel_glsl_1 = require("./shader/chunks/clip-pixel.glsl");
|
|
27
28
|
const color_frag_params_glsl_1 = require("./shader/chunks/color-frag-params.glsl");
|
|
@@ -56,6 +57,7 @@ const ShaderChunks = {
|
|
|
56
57
|
assign_position: assign_position_glsl_1.assign_position,
|
|
57
58
|
assign_size: assign_size_glsl_1.assign_size,
|
|
58
59
|
check_picking_alpha: check_picking_alpha_glsl_1.check_picking_alpha,
|
|
60
|
+
check_transparency: check_transparency_glsl_1.check_transparency,
|
|
59
61
|
clip_instance: clip_instance_glsl_1.clip_instance,
|
|
60
62
|
clip_pixel: clip_pixel_glsl_1.clip_pixel,
|
|
61
63
|
color_frag_params: color_frag_params_glsl_1.color_frag_params,
|
|
@@ -131,13 +133,17 @@ function ignoreDefine(name, variant, defines) {
|
|
|
131
133
|
}
|
|
132
134
|
}
|
|
133
135
|
else {
|
|
134
|
-
|
|
136
|
+
const ignore = [
|
|
135
137
|
'dColorType', 'dUsePalette',
|
|
136
138
|
'dLightCount', 'dXrayShaded',
|
|
137
139
|
'dOverpaintType', 'dOverpaint',
|
|
138
140
|
'dSubstanceType', 'dSubstance',
|
|
139
141
|
'dColorMarker',
|
|
140
|
-
]
|
|
142
|
+
];
|
|
143
|
+
if (variant !== 'emissive') {
|
|
144
|
+
ignore.push('dEmissiveType', 'dEmissive');
|
|
145
|
+
}
|
|
146
|
+
return ignore.includes(name);
|
|
141
147
|
}
|
|
142
148
|
return false;
|
|
143
149
|
}
|
|
@@ -259,22 +265,22 @@ function getGlsl100FragPrefix(extensions, shaderExtensions) {
|
|
|
259
265
|
}
|
|
260
266
|
return prefix.join('\n') + '\n';
|
|
261
267
|
}
|
|
262
|
-
const glsl300VertPrefixCommon = `
|
|
263
|
-
#define attribute in
|
|
264
|
-
#define varying out
|
|
265
|
-
#define texture2D texture
|
|
268
|
+
const glsl300VertPrefixCommon = `
|
|
269
|
+
#define attribute in
|
|
270
|
+
#define varying out
|
|
271
|
+
#define texture2D texture
|
|
266
272
|
`;
|
|
267
|
-
const glsl300FragPrefixCommon = `
|
|
268
|
-
#define varying in
|
|
269
|
-
#define texture2D texture
|
|
270
|
-
#define textureCube texture
|
|
271
|
-
#define texture2DLodEXT textureLod
|
|
272
|
-
#define textureCubeLodEXT textureLod
|
|
273
|
-
|
|
274
|
-
#define gl_FragColor out_FragData0
|
|
275
|
-
#define gl_FragDepthEXT gl_FragDepth
|
|
276
|
-
|
|
277
|
-
#define depthTextureSupport
|
|
273
|
+
const glsl300FragPrefixCommon = `
|
|
274
|
+
#define varying in
|
|
275
|
+
#define texture2D texture
|
|
276
|
+
#define textureCube texture
|
|
277
|
+
#define texture2DLodEXT textureLod
|
|
278
|
+
#define textureCubeLodEXT textureLod
|
|
279
|
+
|
|
280
|
+
#define gl_FragColor out_FragData0
|
|
281
|
+
#define gl_FragDepthEXT gl_FragDepth
|
|
282
|
+
|
|
283
|
+
#define depthTextureSupport
|
|
278
284
|
`;
|
|
279
285
|
function getGlsl300VertPrefix(extensions, shaderExtensions) {
|
|
280
286
|
const prefix = [
|
|
@@ -460,19 +460,19 @@ function getNoNonInstancedActiveAttribs(gl) {
|
|
|
460
460
|
}
|
|
461
461
|
exports.getNoNonInstancedActiveAttribs = getNoNonInstancedActiveAttribs;
|
|
462
462
|
//
|
|
463
|
-
const TextureTestVertShader = `
|
|
464
|
-
attribute vec4 aPosition;
|
|
465
|
-
|
|
466
|
-
void main() {
|
|
467
|
-
gl_Position = aPosition;
|
|
463
|
+
const TextureTestVertShader = `
|
|
464
|
+
attribute vec4 aPosition;
|
|
465
|
+
|
|
466
|
+
void main() {
|
|
467
|
+
gl_Position = aPosition;
|
|
468
468
|
}`;
|
|
469
|
-
const TextureTestFragShader = `
|
|
470
|
-
precision mediump float;
|
|
471
|
-
uniform vec4 uColor;
|
|
472
|
-
uniform sampler2D uTexture;
|
|
473
|
-
|
|
474
|
-
void main() {
|
|
475
|
-
gl_FragColor = texture2D(uTexture, vec2(0.5, 0.5)) * uColor;
|
|
469
|
+
const TextureTestFragShader = `
|
|
470
|
+
precision mediump float;
|
|
471
|
+
uniform vec4 uColor;
|
|
472
|
+
uniform sampler2D uTexture;
|
|
473
|
+
|
|
474
|
+
void main() {
|
|
475
|
+
gl_FragColor = texture2D(uTexture, vec2(0.5, 0.5)) * uColor;
|
|
476
476
|
}`;
|
|
477
477
|
const TextureTestTexCoords = new Float32Array([
|
|
478
478
|
-1.0, -1.0, 1.0, -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0
|
|
@@ -38,9 +38,10 @@ declare const GraphicsRenderVariant: {
|
|
|
38
38
|
pick: string;
|
|
39
39
|
depth: string;
|
|
40
40
|
marking: string;
|
|
41
|
+
emissive: string;
|
|
41
42
|
};
|
|
42
43
|
export type GraphicsRenderVariant = keyof typeof GraphicsRenderVariant;
|
|
43
|
-
export declare const GraphicsRenderVariants: ("color" | "depth" | "pick" | "marking")[];
|
|
44
|
+
export declare const GraphicsRenderVariants: ("color" | "emissive" | "depth" | "pick" | "marking")[];
|
|
44
45
|
declare const ComputeRenderVariant: {
|
|
45
46
|
compute: string;
|
|
46
47
|
};
|
|
@@ -48,7 +49,7 @@ export type ComputeRenderVariant = keyof typeof ComputeRenderVariant;
|
|
|
48
49
|
export declare const ComputeRenderVariants: "compute"[];
|
|
49
50
|
export type Transparency = 'blended' | 'wboit' | 'dpoit' | undefined;
|
|
50
51
|
export type GraphicsRenderItem = RenderItem<GraphicsRenderVariant>;
|
|
51
|
-
export declare function createGraphicsRenderItem(ctx: WebGLContext, drawMode: DrawMode, shaderCode: ShaderCode, schema: RenderableSchema, values: RenderableValues, materialId: number, transparency: Transparency): RenderItem<"color" | "depth" | "pick" | "marking">;
|
|
52
|
+
export declare function createGraphicsRenderItem(ctx: WebGLContext, drawMode: DrawMode, shaderCode: ShaderCode, schema: RenderableSchema, values: RenderableValues, materialId: number, transparency: Transparency): RenderItem<"color" | "emissive" | "depth" | "pick" | "marking">;
|
|
52
53
|
export type ComputeRenderItem = RenderItem<ComputeRenderVariant>;
|
|
53
54
|
export declare function createComputeRenderItem(ctx: WebGLContext, drawMode: DrawMode, shaderCode: ShaderCode, schema: RenderableSchema, values: RenderableValues, materialId?: number): RenderItem<"compute">;
|
|
54
55
|
/**
|
|
@@ -33,7 +33,7 @@ function getDrawMode(ctx, drawMode) {
|
|
|
33
33
|
}
|
|
34
34
|
exports.getDrawMode = getDrawMode;
|
|
35
35
|
//
|
|
36
|
-
const GraphicsRenderVariant = { color: '', pick: '', depth: '', marking: '' };
|
|
36
|
+
const GraphicsRenderVariant = { color: '', pick: '', depth: '', marking: '', emissive: '' };
|
|
37
37
|
exports.GraphicsRenderVariants = Object.keys(GraphicsRenderVariant);
|
|
38
38
|
const ComputeRenderVariant = { compute: '' };
|
|
39
39
|
exports.ComputeRenderVariants = Object.keys(ComputeRenderVariant);
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
/**
|
|
2
|
-
* Copyright (c) 2017 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
|
2
|
+
* Copyright (c) 2017-2024 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
|
3
3
|
*
|
|
4
4
|
* Adapted from CIFTools.js (https://github.com/dsehnal/CIFTools.js; MIT) and MMTF (https://github.com/rcsb/mmtf-javascript/; MIT)
|
|
5
5
|
*
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
"use strict";
|
|
2
2
|
/**
|
|
3
|
-
* Copyright (c) 2017 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
|
3
|
+
* Copyright (c) 2017-2024 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
|
4
4
|
*
|
|
5
5
|
* Adapted from CIFTools.js (https://github.com/dsehnal/CIFTools.js; MIT) and MMTF (https://github.com/rcsb/mmtf-javascript/; MIT)
|
|
6
6
|
*
|
|
@@ -49,8 +49,11 @@ var ArrayEncoder;
|
|
|
49
49
|
ArrayEncoder.by = by;
|
|
50
50
|
function fromEncoding(encoding) {
|
|
51
51
|
let e = by(getProvider(encoding[0]));
|
|
52
|
-
for (let i = 1; i < encoding.length; i++)
|
|
52
|
+
for (let i = 1; i < encoding.length; i++) {
|
|
53
|
+
if (encoding[i - 1].kind === 'IntegerPacking')
|
|
54
|
+
break;
|
|
53
55
|
e = e.and(getProvider(encoding[i]));
|
|
56
|
+
}
|
|
54
57
|
return e;
|
|
55
58
|
}
|
|
56
59
|
ArrayEncoder.fromEncoding = fromEncoding;
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
/**
|
|
2
2
|
* Copyright (c) 2017-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
|
3
3
|
*
|
|
4
|
-
* Code-generated 'BIRD' schema file. Dictionary versions: mmCIF 5.
|
|
4
|
+
* Code-generated 'BIRD' schema file. Dictionary versions: mmCIF 5.391, IHM 1.25, MA 1.4.6.
|
|
5
5
|
*
|
|
6
6
|
* @author molstar/ciftools package
|
|
7
7
|
*/
|