molstar 4.0.1 → 4.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +20 -20
- package/README.md +197 -197
- package/build/viewer/embedded.html +52 -52
- package/build/viewer/index.html +129 -129
- package/build/viewer/molstar.js +1 -1
- package/build/viewer/molstar.js.LICENSE.txt +0 -9
- package/lib/apps/docking-viewer/index.html +36 -36
- package/lib/apps/docking-viewer/viewport.d.ts +8 -8
- package/lib/apps/mesoscale-explorer/behavior/camera.d.ts +1 -1
- package/lib/apps/mesoscale-explorer/behavior/select.d.ts +1 -1
- package/lib/apps/mesoscale-explorer/data/cellpack/model.d.ts +2 -2
- package/lib/apps/mesoscale-explorer/data/cellpack/preset.d.ts +1 -1
- package/lib/apps/mesoscale-explorer/data/cellpack/preset.js +5 -5
- package/lib/apps/mesoscale-explorer/data/generic/preset.d.ts +1 -1
- package/lib/apps/mesoscale-explorer/data/generic/preset.js +3 -3
- package/lib/apps/mesoscale-explorer/data/mmcif/preset.d.ts +1 -1
- package/lib/apps/mesoscale-explorer/data/mmcif/preset.js +3 -3
- package/lib/apps/mesoscale-explorer/data/petworld/preset.d.ts +1 -1
- package/lib/apps/mesoscale-explorer/data/petworld/preset.js +3 -3
- package/lib/apps/mesoscale-explorer/data/state.d.ts +19 -10
- package/lib/apps/mesoscale-explorer/data/state.js +14 -2
- package/lib/apps/mesoscale-explorer/index.html +100 -100
- package/lib/apps/mesoscale-explorer/style.scss +33 -33
- package/lib/apps/mesoscale-explorer/ui/entities.d.ts +19 -13
- package/lib/apps/mesoscale-explorer/ui/entities.js +23 -4
- package/lib/apps/viewer/app.d.ts +30 -24
- package/lib/apps/viewer/app.js +6 -6
- package/lib/apps/viewer/embedded.html +52 -52
- package/lib/apps/viewer/index.html +129 -129
- package/lib/cli/chem-comp-dict/create-ions.js +9 -9
- package/lib/cli/chem-comp-dict/create-saccharides.js +9 -9
- package/lib/cli/chem-comp-dict/util.d.ts +112 -112
- package/lib/cli/cifschema/util/cif-dic.js +1 -0
- package/lib/cli/cifschema/util/generate.js +12 -12
- package/lib/cli/lipid-params/index.js +9 -9
- package/lib/cli/mvs/mvs-print-schema.d.ts +1 -0
- package/lib/cli/mvs/mvs-print-schema.js +1 -0
- package/lib/cli/mvs/mvs-render.d.ts +1 -0
- package/lib/cli/mvs/mvs-render.js +1 -0
- package/lib/cli/mvs/mvs-validate.d.ts +1 -0
- package/lib/cli/mvs/mvs-validate.js +1 -0
- package/lib/commonjs/apps/docking-viewer/viewport.d.ts +8 -8
- package/lib/commonjs/apps/mesoscale-explorer/behavior/camera.d.ts +1 -1
- package/lib/commonjs/apps/mesoscale-explorer/behavior/select.d.ts +1 -1
- package/lib/commonjs/apps/mesoscale-explorer/data/cellpack/model.d.ts +2 -2
- package/lib/commonjs/apps/mesoscale-explorer/data/cellpack/preset.d.ts +1 -1
- package/lib/commonjs/apps/mesoscale-explorer/data/cellpack/preset.js +5 -5
- package/lib/commonjs/apps/mesoscale-explorer/data/generic/preset.d.ts +1 -1
- package/lib/commonjs/apps/mesoscale-explorer/data/generic/preset.js +3 -3
- package/lib/commonjs/apps/mesoscale-explorer/data/mmcif/preset.d.ts +1 -1
- package/lib/commonjs/apps/mesoscale-explorer/data/mmcif/preset.js +3 -3
- package/lib/commonjs/apps/mesoscale-explorer/data/petworld/preset.d.ts +1 -1
- package/lib/commonjs/apps/mesoscale-explorer/data/petworld/preset.js +3 -3
- package/lib/commonjs/apps/mesoscale-explorer/data/state.d.ts +19 -10
- package/lib/commonjs/apps/mesoscale-explorer/data/state.js +15 -3
- package/lib/commonjs/apps/mesoscale-explorer/ui/entities.d.ts +19 -13
- package/lib/commonjs/apps/mesoscale-explorer/ui/entities.js +22 -3
- package/lib/commonjs/apps/viewer/app.d.ts +30 -24
- package/lib/commonjs/apps/viewer/app.js +6 -6
- package/lib/commonjs/cli/chem-comp-dict/create-ions.js +9 -9
- package/lib/commonjs/cli/chem-comp-dict/create-saccharides.js +9 -9
- package/lib/commonjs/cli/chem-comp-dict/util.d.ts +112 -112
- package/lib/commonjs/cli/cifschema/util/cif-dic.js +1 -0
- package/lib/commonjs/cli/cifschema/util/generate.js +12 -12
- package/lib/commonjs/cli/lipid-params/index.js +9 -9
- package/lib/commonjs/cli/mvs/mvs-print-schema.d.ts +1 -0
- package/lib/commonjs/cli/mvs/mvs-print-schema.js +1 -0
- package/lib/commonjs/cli/mvs/mvs-render.d.ts +1 -0
- package/lib/commonjs/cli/mvs/mvs-render.js +1 -0
- package/lib/commonjs/cli/mvs/mvs-validate.d.ts +1 -0
- package/lib/commonjs/cli/mvs/mvs-validate.js +1 -0
- package/lib/commonjs/examples/alpha-orbitals/example-data.js +160 -160
- package/lib/commonjs/extensions/alpha-orbitals/gpu/shader.frag.js +136 -136
- package/lib/commonjs/extensions/alpha-orbitals/transforms.d.ts +2 -2
- package/lib/commonjs/extensions/anvil/behavior.d.ts +10 -9
- package/lib/commonjs/extensions/anvil/representation.d.ts +5 -0
- package/lib/commonjs/extensions/assembly-symmetry/behavior.d.ts +2 -1
- package/lib/commonjs/extensions/assembly-symmetry/prop.js +24 -24
- package/lib/commonjs/extensions/assembly-symmetry/representation.d.ts +1 -0
- package/lib/commonjs/extensions/backgrounds/index.d.ts +2 -2
- package/lib/commonjs/extensions/backgrounds/index.js +2 -1
- package/lib/commonjs/extensions/dnatco/behavior.d.ts +1 -1
- package/lib/commonjs/extensions/dnatco/confal-pyramids/behavior.d.ts +10 -10
- package/lib/commonjs/extensions/dnatco/confal-pyramids/behavior.js +5 -5
- package/lib/commonjs/extensions/dnatco/confal-pyramids/representation.d.ts +3 -0
- package/lib/commonjs/extensions/dnatco/ntc-tube/behavior.d.ts +10 -10
- package/lib/commonjs/extensions/dnatco/ntc-tube/behavior.js +5 -5
- package/lib/commonjs/extensions/dnatco/ntc-tube/representation.d.ts +3 -0
- package/lib/commonjs/extensions/g3d/format.d.ts +6 -6
- package/lib/commonjs/extensions/geo-export/glb-exporter.d.ts +1 -1
- package/lib/commonjs/extensions/geo-export/glb-exporter.js +6 -4
- package/lib/commonjs/extensions/geo-export/index.d.ts +1 -1
- package/lib/commonjs/extensions/geo-export/usdz-exporter.js +41 -41
- package/lib/commonjs/extensions/meshes/mesh-extension.d.ts +2 -3
- package/lib/commonjs/extensions/meshes/mesh-streaming/behavior.d.ts +1 -1
- package/lib/commonjs/extensions/meshes/mesh-streaming/server-info.d.ts +2 -2
- package/lib/commonjs/extensions/model-archive/quality-assessment/behavior.d.ts +9 -9
- package/lib/commonjs/extensions/model-export/index.d.ts +1 -1
- package/lib/commonjs/extensions/mp4-export/index.d.ts +1 -1
- package/lib/commonjs/extensions/mvs/behavior.d.ts +1 -1
- package/lib/commonjs/extensions/mvs/camera.d.ts +2 -0
- package/lib/commonjs/extensions/mvs/camera.js +29 -2
- package/lib/commonjs/extensions/mvs/components/annotation-label/representation.d.ts +4 -0
- package/lib/commonjs/extensions/mvs/components/annotation-label/visual.d.ts +1 -0
- package/lib/commonjs/extensions/mvs/components/custom-label/representation.d.ts +4 -2
- package/lib/commonjs/extensions/mvs/components/custom-label/visual.d.ts +1 -0
- package/lib/commonjs/extensions/mvs/components/formats.d.ts +6 -4
- package/lib/commonjs/extensions/mvs/components/formats.js +2 -1
- package/lib/commonjs/extensions/mvs/load-helpers.d.ts +1 -1
- package/lib/commonjs/extensions/mvs/load.d.ts +2 -0
- package/lib/commonjs/extensions/mvs/load.js +12 -6
- package/lib/commonjs/extensions/mvs/tree/mvs/mvs-builder.d.ts +2 -8
- package/lib/commonjs/extensions/pdbe/structure-quality-report/behavior.d.ts +1 -1
- package/lib/commonjs/extensions/rcsb/validation-report/behavior.d.ts +22 -22
- package/lib/commonjs/extensions/rcsb/validation-report/representation.d.ts +5 -0
- package/lib/commonjs/extensions/sb-ncbr/partial-charges/behavior.d.ts +1 -1
- package/lib/commonjs/extensions/sb-ncbr/partial-charges/preset.d.ts +4 -4
- package/lib/commonjs/extensions/volumes-and-segmentations/entry-meshes.d.ts +1 -1
- package/lib/commonjs/extensions/volumes-and-segmentations/entry-root.d.ts +5 -5
- package/lib/commonjs/extensions/volumes-and-segmentations/entry-segmentation.d.ts +1 -1
- package/lib/commonjs/extensions/volumes-and-segmentations/entry-state.d.ts +2 -2
- package/lib/commonjs/extensions/volumes-and-segmentations/global-state.d.ts +2 -2
- package/lib/commonjs/extensions/volumes-and-segmentations/helpers.d.ts +1 -1
- package/lib/commonjs/extensions/volumes-and-segmentations/index.d.ts +1 -1
- package/lib/commonjs/extensions/wwpdb/ccd/behavior.d.ts +1 -1
- package/lib/commonjs/extensions/wwpdb/ccd/representation.d.ts +4 -4
- package/lib/commonjs/extensions/zenodo/index.d.ts +1 -1
- package/lib/commonjs/mol-canvas3d/canvas3d.d.ts +14 -2
- package/lib/commonjs/mol-canvas3d/canvas3d.js +2 -2
- package/lib/commonjs/mol-canvas3d/controls/trackball.js +1 -1
- package/lib/commonjs/mol-canvas3d/helper/handle-helper.d.ts +1 -0
- package/lib/commonjs/mol-canvas3d/helper/helper.d.ts +2 -0
- package/lib/commonjs/mol-canvas3d/passes/background.d.ts +6 -1
- package/lib/commonjs/mol-canvas3d/passes/background.js +13 -1
- package/lib/commonjs/mol-canvas3d/passes/bloom.d.ts +37 -0
- package/lib/commonjs/mol-canvas3d/passes/bloom.js +272 -0
- package/lib/commonjs/mol-canvas3d/passes/dpoit.js +4 -2
- package/lib/commonjs/mol-canvas3d/passes/draw.d.ts +11 -7
- package/lib/commonjs/mol-canvas3d/passes/draw.js +29 -3
- package/lib/commonjs/mol-canvas3d/passes/image.d.ts +6 -0
- package/lib/commonjs/mol-canvas3d/passes/postprocessing.d.ts +31 -5
- package/lib/commonjs/mol-canvas3d/passes/postprocessing.js +35 -40
- package/lib/commonjs/mol-geo/geometry/base.d.ts +3 -1
- package/lib/commonjs/mol-geo/geometry/base.js +4 -1
- package/lib/commonjs/mol-geo/geometry/cylinders/cylinders.d.ts +2 -1
- package/lib/commonjs/mol-geo/geometry/cylinders/cylinders.js +4 -1
- package/lib/commonjs/mol-geo/geometry/direct-volume/direct-volume.d.ts +2 -1
- package/lib/commonjs/mol-geo/geometry/direct-volume/direct-volume.js +4 -1
- package/lib/commonjs/mol-geo/geometry/emissive-data.d.ts +26 -0
- package/lib/commonjs/mol-geo/geometry/emissive-data.js +80 -0
- package/lib/commonjs/mol-geo/geometry/image/image.d.ts +2 -1
- package/lib/commonjs/mol-geo/geometry/image/image.js +4 -1
- package/lib/commonjs/mol-geo/geometry/lines/lines.d.ts +3 -2
- package/lib/commonjs/mol-geo/geometry/lines/lines.js +4 -1
- package/lib/commonjs/mol-geo/geometry/mesh/color-smoothing.d.ts +2 -1
- package/lib/commonjs/mol-geo/geometry/mesh/color-smoothing.js +36 -2
- package/lib/commonjs/mol-geo/geometry/mesh/mesh.d.ts +2 -1
- package/lib/commonjs/mol-geo/geometry/mesh/mesh.js +11 -4
- package/lib/commonjs/mol-geo/geometry/points/points.d.ts +3 -2
- package/lib/commonjs/mol-geo/geometry/points/points.js +4 -1
- package/lib/commonjs/mol-geo/geometry/spheres/spheres.d.ts +2 -2
- package/lib/commonjs/mol-geo/geometry/spheres/spheres.js +7 -3
- package/lib/commonjs/mol-geo/geometry/text/text.d.ts +2 -1
- package/lib/commonjs/mol-geo/geometry/text/text.js +4 -1
- package/lib/commonjs/mol-geo/geometry/texture-mesh/color-smoothing.d.ts +2 -1
- package/lib/commonjs/mol-geo/geometry/texture-mesh/color-smoothing.js +34 -2
- package/lib/commonjs/mol-geo/geometry/texture-mesh/texture-mesh.d.ts +3 -1
- package/lib/commonjs/mol-geo/geometry/texture-mesh/texture-mesh.js +14 -4
- package/lib/commonjs/mol-geo/util/location-iterator.d.ts +5 -2
- package/lib/commonjs/mol-geo/util/location-iterator.js +8 -3
- package/lib/commonjs/mol-gl/renderable/cylinders.d.ts +10 -0
- package/lib/commonjs/mol-gl/renderable/direct-volume.d.ts +10 -0
- package/lib/commonjs/mol-gl/renderable/image.d.ts +10 -0
- package/lib/commonjs/mol-gl/renderable/lines.d.ts +10 -0
- package/lib/commonjs/mol-gl/renderable/mesh.d.ts +10 -0
- package/lib/commonjs/mol-gl/renderable/points.d.ts +10 -0
- package/lib/commonjs/mol-gl/renderable/schema.d.ts +24 -1
- package/lib/commonjs/mol-gl/renderable/schema.js +15 -2
- package/lib/commonjs/mol-gl/renderable/spheres.d.ts +10 -0
- package/lib/commonjs/mol-gl/renderable/text.d.ts +10 -0
- package/lib/commonjs/mol-gl/renderable/texture-mesh.d.ts +10 -0
- package/lib/commonjs/mol-gl/renderable.d.ts +1 -1
- package/lib/commonjs/mol-gl/renderable.js +2 -2
- package/lib/commonjs/mol-gl/renderer.d.ts +2 -1
- package/lib/commonjs/mol-gl/renderer.js +58 -49
- package/lib/commonjs/mol-gl/scene.d.ts +3 -1
- package/lib/commonjs/mol-gl/scene.js +26 -1
- package/lib/commonjs/mol-gl/shader/background.frag.d.ts +1 -1
- package/lib/commonjs/mol-gl/shader/background.frag.js +95 -94
- package/lib/commonjs/mol-gl/shader/background.vert.js +11 -11
- package/lib/commonjs/mol-gl/shader/blend-back-dpoit.frag.js +13 -13
- package/lib/commonjs/mol-gl/shader/bloom/blur.frag.d.ts +1 -0
- package/lib/commonjs/mol-gl/shader/bloom/blur.frag.js +32 -0
- package/lib/commonjs/mol-gl/shader/bloom/composite.frag.d.ts +1 -0
- package/lib/commonjs/mol-gl/shader/bloom/composite.frag.js +37 -0
- package/lib/commonjs/mol-gl/shader/bloom/luminosity.frag.d.ts +1 -0
- package/lib/commonjs/mol-gl/shader/bloom/luminosity.frag.js +56 -0
- package/lib/commonjs/mol-gl/shader/cas.frag.js +144 -144
- package/lib/commonjs/mol-gl/shader/chunks/apply-fog.glsl.js +31 -31
- package/lib/commonjs/mol-gl/shader/chunks/apply-interior-color.glsl.js +12 -12
- package/lib/commonjs/mol-gl/shader/chunks/apply-light-color.glsl.d.ts +2 -2
- package/lib/commonjs/mol-gl/shader/chunks/apply-light-color.glsl.js +78 -70
- package/lib/commonjs/mol-gl/shader/chunks/apply-marker-color.glsl.js +16 -16
- package/lib/commonjs/mol-gl/shader/chunks/assign-clipping-varying.glsl.js +8 -8
- package/lib/commonjs/mol-gl/shader/chunks/assign-color-varying.glsl.d.ts +1 -1
- package/lib/commonjs/mol-gl/shader/chunks/assign-color-varying.glsl.js +140 -112
- package/lib/commonjs/mol-gl/shader/chunks/assign-group.glsl.js +6 -6
- package/lib/commonjs/mol-gl/shader/chunks/assign-marker-varying.glsl.js +8 -8
- package/lib/commonjs/mol-gl/shader/chunks/assign-material-color.glsl.d.ts +1 -1
- package/lib/commonjs/mol-gl/shader/chunks/assign-material-color.glsl.js +112 -123
- package/lib/commonjs/mol-gl/shader/chunks/assign-position.glsl.js +14 -14
- package/lib/commonjs/mol-gl/shader/chunks/assign-size.glsl.js +18 -18
- package/lib/commonjs/mol-gl/shader/chunks/check-picking-alpha.glsl.js +12 -12
- package/lib/commonjs/mol-gl/shader/chunks/check-transparency.glsl.d.ts +1 -0
- package/lib/commonjs/mol-gl/shader/chunks/check-transparency.glsl.js +20 -0
- package/lib/commonjs/mol-gl/shader/chunks/clip-instance.glsl.js +7 -7
- package/lib/commonjs/mol-gl/shader/chunks/clip-pixel.glsl.js +5 -5
- package/lib/commonjs/mol-gl/shader/chunks/color-frag-params.glsl.d.ts +1 -1
- package/lib/commonjs/mol-gl/shader/chunks/color-frag-params.glsl.js +60 -51
- package/lib/commonjs/mol-gl/shader/chunks/color-vert-params.glsl.d.ts +1 -1
- package/lib/commonjs/mol-gl/shader/chunks/color-vert-params.glsl.js +122 -92
- package/lib/commonjs/mol-gl/shader/chunks/common-clip.glsl.js +104 -104
- package/lib/commonjs/mol-gl/shader/chunks/common-frag-params.glsl.d.ts +1 -1
- package/lib/commonjs/mol-gl/shader/chunks/common-frag-params.glsl.js +150 -149
- package/lib/commonjs/mol-gl/shader/chunks/common-vert-params.glsl.js +61 -61
- package/lib/commonjs/mol-gl/shader/chunks/common.glsl.js +234 -234
- package/lib/commonjs/mol-gl/shader/chunks/dpoit-write.glsl.js +62 -62
- package/lib/commonjs/mol-gl/shader/chunks/fade-lod.glsl.js +42 -42
- package/lib/commonjs/mol-gl/shader/chunks/float-to-rgba.glsl.js +39 -39
- package/lib/commonjs/mol-gl/shader/chunks/light-frag-params.glsl.js +127 -127
- package/lib/commonjs/mol-gl/shader/chunks/matrix-scale.glsl.js +5 -5
- package/lib/commonjs/mol-gl/shader/chunks/normal-frag-params.glsl.js +2 -2
- package/lib/commonjs/mol-gl/shader/chunks/read-from-texture.glsl.js +14 -14
- package/lib/commonjs/mol-gl/shader/chunks/rgba-to-float.glsl.js +84 -84
- package/lib/commonjs/mol-gl/shader/chunks/size-vert-params.glsl.js +11 -11
- package/lib/commonjs/mol-gl/shader/chunks/texture3d-from-1d-trilinear.glsl.js +23 -23
- package/lib/commonjs/mol-gl/shader/chunks/texture3d-from-2d-linear.glsl.js +17 -17
- package/lib/commonjs/mol-gl/shader/chunks/texture3d-from-2d-nearest.glsl.js +8 -8
- package/lib/commonjs/mol-gl/shader/chunks/wboit-write.glsl.js +25 -25
- package/lib/commonjs/mol-gl/shader/compose.frag.js +12 -12
- package/lib/commonjs/mol-gl/shader/compute/color-smoothing/accumulate.frag.js +23 -23
- package/lib/commonjs/mol-gl/shader/compute/color-smoothing/accumulate.vert.js +43 -43
- package/lib/commonjs/mol-gl/shader/compute/color-smoothing/normalize.frag.js +15 -15
- package/lib/commonjs/mol-gl/shader/copy.frag.js +11 -11
- package/lib/commonjs/mol-gl/shader/cylinders.frag.d.ts +2 -2
- package/lib/commonjs/mol-gl/shader/cylinders.frag.js +267 -264
- package/lib/commonjs/mol-gl/shader/cylinders.vert.js +89 -89
- package/lib/commonjs/mol-gl/shader/depth-merge.frag.js +23 -23
- package/lib/commonjs/mol-gl/shader/direct-volume.frag.d.ts +1 -1
- package/lib/commonjs/mol-gl/shader/direct-volume.frag.js +362 -356
- package/lib/commonjs/mol-gl/shader/direct-volume.vert.js +41 -41
- package/lib/commonjs/mol-gl/shader/evaluate-dpoit.frag.js +10 -10
- package/lib/commonjs/mol-gl/shader/evaluate-wboit.frag.js +17 -17
- package/lib/commonjs/mol-gl/shader/fxaa.frag.js +228 -228
- package/lib/commonjs/mol-gl/shader/gaussian-density.frag.js +49 -49
- package/lib/commonjs/mol-gl/shader/gaussian-density.vert.js +27 -27
- package/lib/commonjs/mol-gl/shader/hi-z.frag.js +18 -18
- package/lib/commonjs/mol-gl/shader/histogram-pyramid/reduction.frag.js +58 -58
- package/lib/commonjs/mol-gl/shader/histogram-pyramid/sum.frag.js +19 -19
- package/lib/commonjs/mol-gl/shader/image.frag.d.ts +2 -2
- package/lib/commonjs/mol-gl/shader/image.frag.js +170 -161
- package/lib/commonjs/mol-gl/shader/image.vert.js +21 -21
- package/lib/commonjs/mol-gl/shader/lines.frag.d.ts +2 -2
- package/lib/commonjs/mol-gl/shader/lines.frag.js +43 -40
- package/lib/commonjs/mol-gl/shader/lines.vert.js +117 -117
- package/lib/commonjs/mol-gl/shader/marching-cubes/active-voxels.frag.js +70 -70
- package/lib/commonjs/mol-gl/shader/marching-cubes/isosurface.frag.js +311 -311
- package/lib/commonjs/mol-gl/shader/marking/edge.frag.js +28 -28
- package/lib/commonjs/mol-gl/shader/marking/overlay.frag.js +26 -26
- package/lib/commonjs/mol-gl/shader/mesh.frag.d.ts +2 -2
- package/lib/commonjs/mol-gl/shader/mesh.frag.js +66 -63
- package/lib/commonjs/mol-gl/shader/mesh.vert.js +49 -49
- package/lib/commonjs/mol-gl/shader/outlines.frag.js +95 -95
- package/lib/commonjs/mol-gl/shader/points.frag.d.ts +2 -2
- package/lib/commonjs/mol-gl/shader/points.frag.js +60 -56
- package/lib/commonjs/mol-gl/shader/points.vert.js +38 -38
- package/lib/commonjs/mol-gl/shader/postprocessing.frag.js +150 -150
- package/lib/commonjs/mol-gl/shader/quad.vert.js +10 -10
- package/lib/commonjs/mol-gl/shader/shadows.frag.js +123 -123
- package/lib/commonjs/mol-gl/shader/smaa/blend.frag.js +56 -56
- package/lib/commonjs/mol-gl/shader/smaa/blend.vert.js +25 -25
- package/lib/commonjs/mol-gl/shader/smaa/edges.frag.js +66 -66
- package/lib/commonjs/mol-gl/shader/smaa/edges.vert.js +26 -26
- package/lib/commonjs/mol-gl/shader/smaa/weights.frag.js +206 -206
- package/lib/commonjs/mol-gl/shader/smaa/weights.vert.js +32 -32
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- package/lib/mol-repr/visual.d.ts +6 -1
- package/lib/mol-repr/visual.js +57 -3
- package/lib/mol-repr/volume/direct-volume.d.ts +3 -0
- package/lib/mol-repr/volume/isosurface.d.ts +6 -0
- package/lib/mol-repr/volume/registry.d.ts +4 -0
- package/lib/mol-repr/volume/representation.d.ts +2 -1
- package/lib/mol-repr/volume/representation.js +9 -2
- package/lib/mol-repr/volume/segment.d.ts +5 -0
- package/lib/mol-repr/volume/slice.d.ts +3 -0
- package/lib/mol-script/language/symbol-table/core.d.ts +3 -3
- package/lib/mol-state/tree/immutable.d.ts +1 -1
- package/lib/mol-state/tree/transient.d.ts +2 -2
- package/lib/mol-theme/color/external-volume.d.ts +3 -1
- package/lib/mol-theme/color/external-volume.js +8 -2
- package/lib/mol-theme/color.d.ts +1 -0
- package/lib/mol-theme/emissive.d.ts +40 -0
- package/lib/mol-theme/emissive.js +134 -0
- package/lib/mol-theme/substance.d.ts +1 -1
- package/lib/mol-theme/substance.js +2 -2
- package/lib/mol-theme/transparency.d.ts +0 -1
- package/lib/mol-util/input/input-observer.js +2 -0
- package/lib/mol-util/set.d.ts +1 -1
- package/lib/mol-util/set.js +17 -1
- package/lib/servers/common/swagger-ui/indexTemplate.js +66 -66
- package/lib/servers/volume/config.js +5 -5
- package/package.json +195 -193
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export declare const assign_color_varying = "\n#if defined(dRenderVariant_color)\n #if defined(dColorType_attribute)\n vColor.rgb = aColor;\n #elif defined(dColorType_instance)\n vColor.rgb = readFromTexture(tColor, aInstance, uColorTexDim).rgb;\n #elif defined(dColorType_group)\n #if defined(dDualColor)\n vec4 color2;\n if (aColorMode == 2.0) {\n vColor.rgb = readFromTexture(tColor, group, uColorTexDim).rgb;\n } else {\n vColor.rgb = readFromTexture(tColor, group * 2.0, uColorTexDim).rgb;\n color2.rgb = readFromTexture(tColor, group * 2.0 + 1.0, uColorTexDim).rgb;\n }\n #else\n vColor.rgb = readFromTexture(tColor, group, uColorTexDim).rgb;\n #endif\n #elif defined(dColorType_groupInstance)\n #if defined(dDualColor)\n vec4 color2;\n if (aColorMode == 2.0) {\n vColor.rgb = readFromTexture(tColor, aInstance * float(uGroupCount) + group, uColorTexDim).rgb;\n } else {\n vColor.rgb = readFromTexture(tColor, (aInstance * float(uGroupCount) + group) * 2.0, uColorTexDim).rgb;\n color2.rgb = readFromTexture(tColor, (aInstance * float(uGroupCount) + group) * 2.0 + 1.0, uColorTexDim).rgb;\n }\n #else\n vColor.rgb = readFromTexture(tColor, aInstance * float(uGroupCount) + group, uColorTexDim).rgb;\n #endif\n #elif defined(dColorType_vertex)\n vColor.rgb = readFromTexture(tColor, VertexID, uColorTexDim).rgb;\n #elif defined(dColorType_vertexInstance)\n vColor.rgb = readFromTexture(tColor, int(aInstance) * uVertexCount + VertexID, uColorTexDim).rgb;\n #elif defined(dColorType_volume)\n vec3 cgridPos = (uColorGridTransform.w * (position - uColorGridTransform.xyz)) / uColorGridDim;\n vColor.rgb = texture3dFrom2dLinear(tColorGrid, cgridPos, uColorGridDim, uColorTexDim).rgb;\n #elif defined(dColorType_volumeInstance)\n vec3 cgridPos = (uColorGridTransform.w * (vModelPosition - uColorGridTransform.xyz)) / uColorGridDim;\n vColor.rgb = texture3dFrom2dLinear(tColorGrid, cgridPos, uColorGridDim, uColorTexDim).rgb;\n #endif\n\n #ifdef dUsePalette\n vPaletteV = ((vColor.r * 256.0 * 256.0 * 255.0 + vColor.g * 256.0 * 255.0 + vColor.b * 255.0) - 1.0) / 16777215.0;\n #endif\n\n #ifdef dOverpaint\n #if defined(dOverpaintType_instance)\n vOverpaint = readFromTexture(tOverpaint, aInstance, uOverpaintTexDim);\n #elif defined(dOverpaintType_groupInstance)\n vOverpaint = readFromTexture(tOverpaint, aInstance * float(uGroupCount) + group, uOverpaintTexDim);\n #elif defined(dOverpaintType_vertexInstance)\n vOverpaint = readFromTexture(tOverpaint, int(aInstance) * uVertexCount + VertexID, uOverpaintTexDim);\n #elif defined(dOverpaintType_volumeInstance)\n vec3 ogridPos = (uOverpaintGridTransform.w * (vModelPosition - uOverpaintGridTransform.xyz)) / uOverpaintGridDim;\n vOverpaint = texture3dFrom2dLinear(tOverpaintGrid, ogridPos, uOverpaintGridDim, uOverpaintTexDim);\n #endif\n\n // pre-mix to avoid darkening due to empty overpaint\n #ifdef dColorType_uniform\n vOverpaint.rgb = mix(uColor.rgb, vOverpaint.rgb, vOverpaint.a);\n #else\n vOverpaint.rgb = mix(vColor.rgb, vOverpaint.rgb, vOverpaint.a);\n #endif\n vOverpaint *= uOverpaintStrength;\n #endif\n\n #ifdef dSubstance\n #if defined(dSubstanceType_instance)\n vSubstance = readFromTexture(tSubstance, aInstance, uSubstanceTexDim);\n #elif defined(dSubstanceType_groupInstance)\n vSubstance = readFromTexture(tSubstance, aInstance * float(uGroupCount) + group, uSubstanceTexDim);\n #elif defined(dSubstanceType_vertexInstance)\n vSubstance = readFromTexture(tSubstance, int(aInstance) * uVertexCount + VertexID, uSubstanceTexDim);\n #elif defined(dSubstanceType_volumeInstance)\n vec3 sgridPos = (uSubstanceGridTransform.w * (vModelPosition - uSubstanceGridTransform.xyz)) / uSubstanceGridDim;\n vSubstance = texture3dFrom2dLinear(tSubstanceGrid, sgridPos, uSubstanceGridDim, uSubstanceTexDim);\n #endif\n\n // pre-mix to avoid artifacts due to empty substance\n vSubstance.rgb = mix(vec3(uMetalness, uRoughness, uBumpiness), vSubstance.rgb, vSubstance.a);\n vSubstance *= uSubstanceStrength;\n #endif\n#elif defined(dRenderVariant_pick)\n #ifdef requiredDrawBuffers\n vObject = vec4(packIntToRGB(float(uObjectId)), 1.0);\n vInstance = vec4(packIntToRGB(aInstance), 1.0);\n vGroup = vec4(packIntToRGB(group), 1.0);\n #else\n if (uPickType == 1) {\n vColor = vec4(packIntToRGB(float(uObjectId)), 1.0);\n } else if (uPickType == 2) {\n vColor = vec4(packIntToRGB(aInstance), 1.0);\n } else {\n vColor = vec4(packIntToRGB(group), 1.0);\n }\n #endif\n#endif\n\n#ifdef dTransparency\n #if defined(dTransparencyType_instance)\n vTransparency = readFromTexture(tTransparency, aInstance, uTransparencyTexDim).a;\n #elif defined(dTransparencyType_groupInstance)\n vTransparency = readFromTexture(tTransparency, aInstance * float(uGroupCount) + group, uTransparencyTexDim).a;\n #elif defined(dTransparencyType_vertexInstance)\n vTransparency = readFromTexture(tTransparency, int(aInstance) * uVertexCount + VertexID, uTransparencyTexDim).a;\n #elif defined(dTransparencyType_volumeInstance)\n vec3 tgridPos = (uTransparencyGridTransform.w * (vModelPosition - uTransparencyGridTransform.xyz)) / uTransparencyGridDim;\n vTransparency = texture3dFrom2dLinear(tTransparencyGrid, tgridPos, uTransparencyGridDim, uTransparencyTexDim).a;\n #endif\n vTransparency *= uTransparencyStrength;\n#endif\n";
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export declare const assign_color_varying = "\n#if defined(dRenderVariant_color)\n #if defined(dColorType_attribute)\n vColor.rgb = aColor;\n #elif defined(dColorType_instance)\n vColor.rgb = readFromTexture(tColor, aInstance, uColorTexDim).rgb;\n #elif defined(dColorType_group)\n #if defined(dDualColor)\n vec4 color2;\n if (aColorMode == 2.0) {\n vColor.rgb = readFromTexture(tColor, group, uColorTexDim).rgb;\n } else {\n vColor.rgb = readFromTexture(tColor, group * 2.0, uColorTexDim).rgb;\n color2.rgb = readFromTexture(tColor, group * 2.0 + 1.0, uColorTexDim).rgb;\n }\n #else\n vColor.rgb = readFromTexture(tColor, group, uColorTexDim).rgb;\n #endif\n #elif defined(dColorType_groupInstance)\n #if defined(dDualColor)\n vec4 color2;\n if (aColorMode == 2.0) {\n vColor.rgb = readFromTexture(tColor, aInstance * float(uGroupCount) + group, uColorTexDim).rgb;\n } else {\n vColor.rgb = readFromTexture(tColor, (aInstance * float(uGroupCount) + group) * 2.0, uColorTexDim).rgb;\n color2.rgb = readFromTexture(tColor, (aInstance * float(uGroupCount) + group) * 2.0 + 1.0, uColorTexDim).rgb;\n }\n #else\n vColor.rgb = readFromTexture(tColor, aInstance * float(uGroupCount) + group, uColorTexDim).rgb;\n #endif\n #elif defined(dColorType_vertex)\n vColor.rgb = readFromTexture(tColor, VertexID, uColorTexDim).rgb;\n #elif defined(dColorType_vertexInstance)\n vColor.rgb = readFromTexture(tColor, int(aInstance) * uVertexCount + VertexID, uColorTexDim).rgb;\n #elif defined(dColorType_volume)\n vec3 cgridPos = (uColorGridTransform.w * (position - uColorGridTransform.xyz)) / uColorGridDim;\n vColor.rgb = texture3dFrom2dLinear(tColorGrid, cgridPos, uColorGridDim, uColorTexDim).rgb;\n #elif defined(dColorType_volumeInstance)\n vec3 cgridPos = (uColorGridTransform.w * (vModelPosition - uColorGridTransform.xyz)) / uColorGridDim;\n vColor.rgb = texture3dFrom2dLinear(tColorGrid, cgridPos, uColorGridDim, uColorTexDim).rgb;\n #endif\n\n #ifdef dUsePalette\n vPaletteV = ((vColor.r * 256.0 * 256.0 * 255.0 + vColor.g * 256.0 * 255.0 + vColor.b * 255.0) - 1.0) / 16777215.0;\n #endif\n\n #ifdef dOverpaint\n #if defined(dOverpaintType_instance)\n vOverpaint = readFromTexture(tOverpaint, aInstance, uOverpaintTexDim);\n #elif defined(dOverpaintType_groupInstance)\n vOverpaint = readFromTexture(tOverpaint, aInstance * float(uGroupCount) + group, uOverpaintTexDim);\n #elif defined(dOverpaintType_vertexInstance)\n vOverpaint = readFromTexture(tOverpaint, int(aInstance) * uVertexCount + VertexID, uOverpaintTexDim);\n #elif defined(dOverpaintType_volumeInstance)\n vec3 ogridPos = (uOverpaintGridTransform.w * (vModelPosition - uOverpaintGridTransform.xyz)) / uOverpaintGridDim;\n vOverpaint = texture3dFrom2dLinear(tOverpaintGrid, ogridPos, uOverpaintGridDim, uOverpaintTexDim);\n #endif\n\n // pre-mix to avoid darkening due to empty overpaint\n #ifdef dColorType_uniform\n vOverpaint.rgb = mix(uColor.rgb, vOverpaint.rgb, vOverpaint.a);\n #else\n vOverpaint.rgb = mix(vColor.rgb, vOverpaint.rgb, vOverpaint.a);\n #endif\n vOverpaint *= uOverpaintStrength;\n #endif\n\n #ifdef dEmissive\n #if defined(dEmissiveType_instance)\n vEmissive = readFromTexture(tEmissive, aInstance, uEmissiveTexDim).a;\n #elif defined(dEmissiveType_groupInstance)\n vEmissive = readFromTexture(tEmissive, aInstance * float(uGroupCount) + group, uEmissiveTexDim).a;\n #elif defined(dEmissiveType_vertexInstance)\n vEmissive = readFromTexture(tEmissive, int(aInstance) * uVertexCount + VertexID, uEmissiveTexDim).a;\n #elif defined(dEmissiveType_volumeInstance)\n vec3 egridPos = (uEmissiveGridTransform.w * (vModelPosition - uEmissiveGridTransform.xyz)) / uEmissiveGridDim;\n vEmissive = texture3dFrom2dLinear(tEmissiveGrid, egridPos, uEmissiveGridDim, uEmissiveTexDim).a;\n #endif\n vEmissive *= uEmissiveStrength;\n #endif\n\n #ifdef dSubstance\n #if defined(dSubstanceType_instance)\n vSubstance = readFromTexture(tSubstance, aInstance, uSubstanceTexDim);\n #elif defined(dSubstanceType_groupInstance)\n vSubstance = readFromTexture(tSubstance, aInstance * float(uGroupCount) + group, uSubstanceTexDim);\n #elif defined(dSubstanceType_vertexInstance)\n vSubstance = readFromTexture(tSubstance, int(aInstance) * uVertexCount + VertexID, uSubstanceTexDim);\n #elif defined(dSubstanceType_volumeInstance)\n vec3 sgridPos = (uSubstanceGridTransform.w * (vModelPosition - uSubstanceGridTransform.xyz)) / uSubstanceGridDim;\n vSubstance = texture3dFrom2dLinear(tSubstanceGrid, sgridPos, uSubstanceGridDim, uSubstanceTexDim);\n #endif\n\n // pre-mix to avoid artifacts due to empty substance\n vSubstance.rgb = mix(vec3(uMetalness, uRoughness, uBumpiness), vSubstance.rgb, vSubstance.a);\n vSubstance *= uSubstanceStrength;\n #endif\n#elif defined(dRenderVariant_emissive)\n #ifdef dEmissive\n #if defined(dEmissiveType_instance)\n vEmissive = readFromTexture(tEmissive, aInstance, uEmissiveTexDim).a;\n #elif defined(dEmissiveType_groupInstance)\n vEmissive = readFromTexture(tEmissive, aInstance * float(uGroupCount) + group, uEmissiveTexDim).a;\n #elif defined(dEmissiveType_vertexInstance)\n vEmissive = readFromTexture(tEmissive, int(aInstance) * uVertexCount + VertexID, uEmissiveTexDim).a;\n #elif defined(dEmissiveType_volumeInstance)\n vec3 egridPos = (uEmissiveGridTransform.w * (vModelPosition - uEmissiveGridTransform.xyz)) / uEmissiveGridDim;\n vEmissive = texture3dFrom2dLinear(tEmissiveGrid, egridPos, uEmissiveGridDim, uEmissiveTexDim).a;\n #endif\n vEmissive *= uEmissiveStrength;\n #endif\n#elif defined(dRenderVariant_pick)\n #ifdef requiredDrawBuffers\n vObject = vec4(packIntToRGB(float(uObjectId)), 1.0);\n vInstance = vec4(packIntToRGB(aInstance), 1.0);\n vGroup = vec4(packIntToRGB(group), 1.0);\n #else\n if (uPickType == 1) {\n vColor = vec4(packIntToRGB(float(uObjectId)), 1.0);\n } else if (uPickType == 2) {\n vColor = vec4(packIntToRGB(aInstance), 1.0);\n } else {\n vColor = vec4(packIntToRGB(group), 1.0);\n }\n #endif\n#endif\n\n#ifdef dTransparency\n #if defined(dTransparencyType_instance)\n vTransparency = readFromTexture(tTransparency, aInstance, uTransparencyTexDim).a;\n #elif defined(dTransparencyType_groupInstance)\n vTransparency = readFromTexture(tTransparency, aInstance * float(uGroupCount) + group, uTransparencyTexDim).a;\n #elif defined(dTransparencyType_vertexInstance)\n vTransparency = readFromTexture(tTransparency, int(aInstance) * uVertexCount + VertexID, uTransparencyTexDim).a;\n #elif defined(dTransparencyType_volumeInstance)\n vec3 tgridPos = (uTransparencyGridTransform.w * (vModelPosition - uTransparencyGridTransform.xyz)) / uTransparencyGridDim;\n vTransparency = texture3dFrom2dLinear(tTransparencyGrid, tgridPos, uTransparencyGridDim, uTransparencyTexDim).a;\n #endif\n vTransparency *= uTransparencyStrength;\n#endif\n";
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exports.assign_color_varying = `
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vColor.rgb = readFromTexture(tColor, group, uColorTexDim).rgb;
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vColor.rgb = readFromTexture(tColor, group * 2.0, uColorTexDim).rgb;
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vColor.rgb = readFromTexture(tColor, (aInstance * float(uGroupCount) + group) * 2.0, uColorTexDim).rgb;
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color2.rgb = readFromTexture(tColor, (aInstance * float(uGroupCount) + group) * 2.0 + 1.0, uColorTexDim).rgb;
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vColor.rgb = readFromTexture(tColor, aInstance * float(uGroupCount) + group, uColorTexDim).rgb;
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vColor.rgb = texture3dFrom2dLinear(tColorGrid, cgridPos, uColorGridDim, uColorTexDim).rgb;
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vec3 cgridPos = (uColorGridTransform.w * (vModelPosition - uColorGridTransform.xyz)) / uColorGridDim;
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vPaletteV = ((vColor.r * 256.0 * 256.0 * 255.0 + vColor.g * 256.0 * 255.0 + vColor.b * 255.0) - 1.0) / 16777215.0;
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exports.assign_color_varying = `
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#if defined(dRenderVariant_color)
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#if defined(dColorType_attribute)
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vColor.rgb = aColor;
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vColor.rgb = readFromTexture(tColor, aInstance, uColorTexDim).rgb;
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#elif defined(dColorType_group)
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#if defined(dDualColor)
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vec4 color2;
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vColor.rgb = readFromTexture(tColor, group, uColorTexDim).rgb;
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} else {
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vColor.rgb = readFromTexture(tColor, group * 2.0, uColorTexDim).rgb;
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}
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#else
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vColor.rgb = readFromTexture(tColor, group, uColorTexDim).rgb;
|
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#endif
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#elif defined(dColorType_groupInstance)
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#if defined(dDualColor)
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vec4 color2;
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if (aColorMode == 2.0) {
|
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vColor.rgb = readFromTexture(tColor, aInstance * float(uGroupCount) + group, uColorTexDim).rgb;
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} else {
|
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vColor.rgb = readFromTexture(tColor, (aInstance * float(uGroupCount) + group) * 2.0, uColorTexDim).rgb;
|
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color2.rgb = readFromTexture(tColor, (aInstance * float(uGroupCount) + group) * 2.0 + 1.0, uColorTexDim).rgb;
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}
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#else
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vColor.rgb = readFromTexture(tColor, aInstance * float(uGroupCount) + group, uColorTexDim).rgb;
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#endif
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#elif defined(dColorType_vertex)
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vColor.rgb = readFromTexture(tColor, VertexID, uColorTexDim).rgb;
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#elif defined(dColorType_vertexInstance)
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vColor.rgb = readFromTexture(tColor, int(aInstance) * uVertexCount + VertexID, uColorTexDim).rgb;
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#elif defined(dColorType_volume)
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vec3 cgridPos = (uColorGridTransform.w * (position - uColorGridTransform.xyz)) / uColorGridDim;
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vColor.rgb = texture3dFrom2dLinear(tColorGrid, cgridPos, uColorGridDim, uColorTexDim).rgb;
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#elif defined(dColorType_volumeInstance)
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vec3 cgridPos = (uColorGridTransform.w * (vModelPosition - uColorGridTransform.xyz)) / uColorGridDim;
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vColor.rgb = texture3dFrom2dLinear(tColorGrid, cgridPos, uColorGridDim, uColorTexDim).rgb;
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#endif
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#ifdef dUsePalette
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vPaletteV = ((vColor.r * 256.0 * 256.0 * 255.0 + vColor.g * 256.0 * 255.0 + vColor.b * 255.0) - 1.0) / 16777215.0;
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#endif
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#ifdef dOverpaint
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#if defined(dOverpaintType_instance)
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vOverpaint = readFromTexture(tOverpaint, aInstance, uOverpaintTexDim);
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#elif defined(dOverpaintType_groupInstance)
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vOverpaint = readFromTexture(tOverpaint, aInstance * float(uGroupCount) + group, uOverpaintTexDim);
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#elif defined(dOverpaintType_vertexInstance)
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vOverpaint = readFromTexture(tOverpaint, int(aInstance) * uVertexCount + VertexID, uOverpaintTexDim);
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#elif defined(dOverpaintType_volumeInstance)
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vec3 ogridPos = (uOverpaintGridTransform.w * (vModelPosition - uOverpaintGridTransform.xyz)) / uOverpaintGridDim;
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vOverpaint = texture3dFrom2dLinear(tOverpaintGrid, ogridPos, uOverpaintGridDim, uOverpaintTexDim);
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#endif
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// pre-mix to avoid darkening due to empty overpaint
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#ifdef dColorType_uniform
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vOverpaint.rgb = mix(uColor.rgb, vOverpaint.rgb, vOverpaint.a);
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#else
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vOverpaint.rgb = mix(vColor.rgb, vOverpaint.rgb, vOverpaint.a);
|
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#endif
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vOverpaint *= uOverpaintStrength;
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#endif
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#ifdef dEmissive
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#if defined(dEmissiveType_instance)
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vEmissive = readFromTexture(tEmissive, aInstance, uEmissiveTexDim).a;
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#elif defined(dEmissiveType_groupInstance)
|
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vEmissive = readFromTexture(tEmissive, aInstance * float(uGroupCount) + group, uEmissiveTexDim).a;
|
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|
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#elif defined(dEmissiveType_vertexInstance)
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vEmissive = readFromTexture(tEmissive, int(aInstance) * uVertexCount + VertexID, uEmissiveTexDim).a;
|
|
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|
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#elif defined(dEmissiveType_volumeInstance)
|
|
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|
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vec3 egridPos = (uEmissiveGridTransform.w * (vModelPosition - uEmissiveGridTransform.xyz)) / uEmissiveGridDim;
|
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|
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vEmissive = texture3dFrom2dLinear(tEmissiveGrid, egridPos, uEmissiveGridDim, uEmissiveTexDim).a;
|
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#endif
|
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vEmissive *= uEmissiveStrength;
|
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+
#endif
|
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#ifdef dSubstance
|
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#if defined(dSubstanceType_instance)
|
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|
+
vSubstance = readFromTexture(tSubstance, aInstance, uSubstanceTexDim);
|
|
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|
+
#elif defined(dSubstanceType_groupInstance)
|
|
89
|
+
vSubstance = readFromTexture(tSubstance, aInstance * float(uGroupCount) + group, uSubstanceTexDim);
|
|
90
|
+
#elif defined(dSubstanceType_vertexInstance)
|
|
91
|
+
vSubstance = readFromTexture(tSubstance, int(aInstance) * uVertexCount + VertexID, uSubstanceTexDim);
|
|
92
|
+
#elif defined(dSubstanceType_volumeInstance)
|
|
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|
+
vec3 sgridPos = (uSubstanceGridTransform.w * (vModelPosition - uSubstanceGridTransform.xyz)) / uSubstanceGridDim;
|
|
94
|
+
vSubstance = texture3dFrom2dLinear(tSubstanceGrid, sgridPos, uSubstanceGridDim, uSubstanceTexDim);
|
|
95
|
+
#endif
|
|
96
|
+
|
|
97
|
+
// pre-mix to avoid artifacts due to empty substance
|
|
98
|
+
vSubstance.rgb = mix(vec3(uMetalness, uRoughness, uBumpiness), vSubstance.rgb, vSubstance.a);
|
|
99
|
+
vSubstance *= uSubstanceStrength;
|
|
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|
+
#endif
|
|
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|
+
#elif defined(dRenderVariant_emissive)
|
|
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|
+
#ifdef dEmissive
|
|
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|
+
#if defined(dEmissiveType_instance)
|
|
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|
+
vEmissive = readFromTexture(tEmissive, aInstance, uEmissiveTexDim).a;
|
|
105
|
+
#elif defined(dEmissiveType_groupInstance)
|
|
106
|
+
vEmissive = readFromTexture(tEmissive, aInstance * float(uGroupCount) + group, uEmissiveTexDim).a;
|
|
107
|
+
#elif defined(dEmissiveType_vertexInstance)
|
|
108
|
+
vEmissive = readFromTexture(tEmissive, int(aInstance) * uVertexCount + VertexID, uEmissiveTexDim).a;
|
|
109
|
+
#elif defined(dEmissiveType_volumeInstance)
|
|
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|
+
vec3 egridPos = (uEmissiveGridTransform.w * (vModelPosition - uEmissiveGridTransform.xyz)) / uEmissiveGridDim;
|
|
111
|
+
vEmissive = texture3dFrom2dLinear(tEmissiveGrid, egridPos, uEmissiveGridDim, uEmissiveTexDim).a;
|
|
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|
+
#endif
|
|
113
|
+
vEmissive *= uEmissiveStrength;
|
|
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|
+
#endif
|
|
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|
+
#elif defined(dRenderVariant_pick)
|
|
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|
+
#ifdef requiredDrawBuffers
|
|
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|
+
vObject = vec4(packIntToRGB(float(uObjectId)), 1.0);
|
|
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|
+
vInstance = vec4(packIntToRGB(aInstance), 1.0);
|
|
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|
+
vGroup = vec4(packIntToRGB(group), 1.0);
|
|
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|
+
#else
|
|
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|
+
if (uPickType == 1) {
|
|
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|
+
vColor = vec4(packIntToRGB(float(uObjectId)), 1.0);
|
|
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|
+
} else if (uPickType == 2) {
|
|
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|
+
vColor = vec4(packIntToRGB(aInstance), 1.0);
|
|
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|
+
} else {
|
|
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|
+
vColor = vec4(packIntToRGB(group), 1.0);
|
|
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|
+
}
|
|
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|
+
#endif
|
|
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|
+
#endif
|
|
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|
+
|
|
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|
+
#ifdef dTransparency
|
|
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|
+
#if defined(dTransparencyType_instance)
|
|
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|
+
vTransparency = readFromTexture(tTransparency, aInstance, uTransparencyTexDim).a;
|
|
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|
+
#elif defined(dTransparencyType_groupInstance)
|
|
135
|
+
vTransparency = readFromTexture(tTransparency, aInstance * float(uGroupCount) + group, uTransparencyTexDim).a;
|
|
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|
+
#elif defined(dTransparencyType_vertexInstance)
|
|
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|
+
vTransparency = readFromTexture(tTransparency, int(aInstance) * uVertexCount + VertexID, uTransparencyTexDim).a;
|
|
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|
+
#elif defined(dTransparencyType_volumeInstance)
|
|
139
|
+
vec3 tgridPos = (uTransparencyGridTransform.w * (vModelPosition - uTransparencyGridTransform.xyz)) / uTransparencyGridDim;
|
|
140
|
+
vTransparency = texture3dFrom2dLinear(tTransparencyGrid, tgridPos, uTransparencyGridDim, uTransparencyTexDim).a;
|
|
141
|
+
#endif
|
|
142
|
+
vTransparency *= uTransparencyStrength;
|
|
143
|
+
#endif
|
|
116
144
|
`;
|
|
@@ -1,10 +1,10 @@
|
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1
|
"use strict";
|
|
2
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|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
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3
|
exports.assign_group = void 0;
|
|
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|
-
exports.assign_group = `
|
|
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|
-
#ifdef dGeometryType_textureMesh
|
|
6
|
-
float group = unpackRGBToInt(readFromTexture(tGroup, VertexID, uGeoTexDim).rgb);
|
|
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|
-
#else
|
|
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|
-
float group = aGroup;
|
|
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|
-
#endif
|
|
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|
+
exports.assign_group = `
|
|
5
|
+
#ifdef dGeometryType_textureMesh
|
|
6
|
+
float group = unpackRGBToInt(readFromTexture(tGroup, VertexID, uGeoTexDim).rgb);
|
|
7
|
+
#else
|
|
8
|
+
float group = aGroup;
|
|
9
|
+
#endif
|
|
10
10
|
`;
|
|
@@ -1,12 +1,12 @@
|
|
|
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1
|
"use strict";
|
|
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2
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
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|
exports.assign_marker_varying = void 0;
|
|
4
|
-
exports.assign_marker_varying = `
|
|
5
|
-
#if defined(dNeedsMarker)
|
|
6
|
-
#if defined(dMarkerType_instance)
|
|
7
|
-
vMarker = readFromTexture(tMarker, aInstance, uMarkerTexDim).a;
|
|
8
|
-
#elif defined(dMarkerType_groupInstance)
|
|
9
|
-
vMarker = readFromTexture(tMarker, aInstance * float(uGroupCount) + group, uMarkerTexDim).a;
|
|
10
|
-
#endif
|
|
11
|
-
#endif
|
|
4
|
+
exports.assign_marker_varying = `
|
|
5
|
+
#if defined(dNeedsMarker)
|
|
6
|
+
#if defined(dMarkerType_instance)
|
|
7
|
+
vMarker = readFromTexture(tMarker, aInstance, uMarkerTexDim).a;
|
|
8
|
+
#elif defined(dMarkerType_groupInstance)
|
|
9
|
+
vMarker = readFromTexture(tMarker, aInstance * float(uGroupCount) + group, uMarkerTexDim).a;
|
|
10
|
+
#endif
|
|
11
|
+
#endif
|
|
12
12
|
`;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
export declare const assign_material_color = "\n#if defined(dNeedsMarker)\n float marker = uMarker;\n if (uMarker == -1.0) {\n marker = floor(vMarker * 255.0 + 0.5); // rounding required to work on some cards on win\n }\n#endif\n\n#if defined(dRenderVariant_color)\n #if defined(dUsePalette)\n vec4 material = vec4(texture2D(tPalette, vec2(vPaletteV, 0.5)).rgb, uAlpha);\n #elif defined(dColorType_uniform)\n vec4 material = vec4(uColor, uAlpha);\n #elif defined(dColorType_varying)\n vec4 material = vec4(vColor.rgb, uAlpha);\n #endif\n\n // mix material with overpaint\n #if defined(dOverpaint)\n material.rgb = mix(material.rgb, vOverpaint.rgb, vOverpaint.a);\n #endif\n\n float metalness = uMetalness;\n float roughness = uRoughness;\n float bumpiness = uBumpiness;\n #ifdef dSubstance\n metalness = mix(metalness, vSubstance.r,
|
|
1
|
+
export declare const assign_material_color = "\n#if defined(dNeedsMarker)\n float marker = uMarker;\n if (uMarker == -1.0) {\n marker = floor(vMarker * 255.0 + 0.5); // rounding required to work on some cards on win\n }\n#endif\n\n#if defined(dRenderVariant_color)\n #if defined(dUsePalette)\n vec4 material = vec4(texture2D(tPalette, vec2(vPaletteV, 0.5)).rgb, uAlpha);\n #elif defined(dColorType_uniform)\n vec4 material = vec4(uColor, uAlpha);\n #elif defined(dColorType_varying)\n vec4 material = vec4(vColor.rgb, uAlpha);\n #endif\n\n // mix material with overpaint\n #if defined(dOverpaint)\n material.rgb = mix(material.rgb, vOverpaint.rgb, vOverpaint.a);\n #endif\n\n float emissive = uEmissive;\n #ifdef dEmissive\n emissive += vEmissive;\n #endif\n\n float metalness = uMetalness;\n float roughness = uRoughness;\n float bumpiness = uBumpiness;\n #ifdef dSubstance\n float sf = clamp(vSubstance.a, 0.0, 0.99); // clamp to avoid artifacts\n metalness = mix(metalness, vSubstance.r, sf);\n roughness = mix(roughness, vSubstance.g, sf);\n bumpiness = mix(bumpiness, vSubstance.b, sf);\n #endif\n#elif defined(dRenderVariant_depth)\n if (fragmentDepth > getDepth(gl_FragCoord.xy / uDrawingBufferSize)) {\n discard;\n }\n\n #ifndef dXrayShaded\n #if defined(dTransparency)\n float dta = 1.0 - vTransparency;\n if (vTransparency < 0.2) dta = 1.0; // hard cutoff looks better\n\n if (uRenderMask == MaskTransparent && uAlpha * dta == 1.0) {\n discard;\n } else if (uRenderMask == MaskOpaque && uAlpha * dta < 1.0) {\n discard;\n }\n #else\n if (uRenderMask == MaskTransparent && uAlpha == 1.0) {\n discard;\n } else if (uRenderMask == MaskOpaque && uAlpha < 1.0) {\n discard;\n }\n #endif\n #else\n if (uRenderMask == MaskOpaque) {\n discard;\n }\n #endif\n\n vec4 material = packDepthToRGBA(fragmentDepth);\n#elif defined(dRenderVariant_marking)\n vec4 material;\n if(uMarkingType == 1) {\n if (marker > 0.0)\n discard;\n #ifdef enabledFragDepth\n material = packDepthToRGBA(gl_FragDepthEXT);\n #else\n material = packDepthToRGBA(gl_FragCoord.z);\n #endif\n } else {\n if (marker == 0.0)\n discard;\n float depthTest = 1.0;\n if (uMarkingDepthTest) {\n depthTest = (fragmentDepth >= getDepthPacked(gl_FragCoord.xy / uDrawingBufferSize)) ? 1.0 : 0.0;\n }\n bool isHighlight = intMod(marker, 2.0) > 0.1;\n float viewZ = depthToViewZ(uIsOrtho, fragmentDepth, uNear, uFar);\n float fogFactor = smoothstep(uFogNear, uFogFar, abs(viewZ));\n if (fogFactor == 1.0)\n discard;\n material = vec4(0.0, depthTest, isHighlight ? 1.0 : 0.0, 1.0 - fogFactor);\n }\n#elif defined(dRenderVariant_emissive)\n float emissive = uEmissive;\n #ifdef dEmissive\n emissive += vEmissive;\n #endif\n vec4 material = vec4(emissive);\n#endif\n\n// apply per-group transparency\n#if defined(dTransparency) && (defined(dRenderVariant_pick) || defined(dRenderVariant_color) || defined(dRenderVariant_emissive))\n float ta = 1.0 - vTransparency;\n if (vTransparency < 0.09) ta = 1.0; // hard cutoff looks better\n\n #if defined(dRenderVariant_pick)\n if (ta * uAlpha < uPickingAlphaThreshold)\n discard; // ignore so the element below can be picked\n #elif defined(dRenderVariant_emissive)\n if (ta < 1.0)\n discard; // emissive not supported with transparency\n #elif defined(dRenderVariant_color)\n material.a *= ta;\n #endif\n#endif\n";
|
|
@@ -1,127 +1,116 @@
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1
1
|
"use strict";
|
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2
2
|
Object.defineProperty(exports, "__esModule", { value: true });
|
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3
|
exports.assign_material_color = void 0;
|
|
4
|
-
exports.assign_material_color = `
|
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|
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#if defined(dNeedsMarker)
|
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6
|
-
float marker = uMarker;
|
|
7
|
-
if (uMarker == -1.0) {
|
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|
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marker = floor(vMarker * 255.0 + 0.5); // rounding required to work on some cards on win
|
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}
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#endif
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#if defined(dRenderVariant_color)
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#if defined(dUsePalette)
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vec4 material = vec4(texture2D(tPalette, vec2(vPaletteV, 0.5)).rgb, uAlpha);
|
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#elif defined(dColorType_uniform)
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vec4 material = vec4(uColor, uAlpha);
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#elif defined(dColorType_varying)
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vec4 material = vec4(vColor.rgb, uAlpha);
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#endif
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// mix material with overpaint
|
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#if defined(dOverpaint)
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material.rgb = mix(material.rgb, vOverpaint.rgb, vOverpaint.a);
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85
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86
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87
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88
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89
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90
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91
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92
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93
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94
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95
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97
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#
|
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98
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-
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99
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100
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101
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102
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103
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104
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105
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106
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107
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108
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109
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-
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110
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-
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111
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112
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113
|
-
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114
|
-
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115
|
-
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116
|
-
material.a = 1.0;
|
|
117
|
-
} else if (
|
|
118
|
-
(uRenderMask == MaskOpaque && material.a < 1.0) ||
|
|
119
|
-
(uRenderMask == MaskTransparent && material.a == 1.0)
|
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120
|
-
) {
|
|
121
|
-
discard;
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122
|
-
}
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|
123
|
-
#endif
|
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124
|
-
#endif
|
|
125
|
-
#endif
|
|
126
|
-
#endif
|
|
4
|
+
exports.assign_material_color = `
|
|
5
|
+
#if defined(dNeedsMarker)
|
|
6
|
+
float marker = uMarker;
|
|
7
|
+
if (uMarker == -1.0) {
|
|
8
|
+
marker = floor(vMarker * 255.0 + 0.5); // rounding required to work on some cards on win
|
|
9
|
+
}
|
|
10
|
+
#endif
|
|
11
|
+
|
|
12
|
+
#if defined(dRenderVariant_color)
|
|
13
|
+
#if defined(dUsePalette)
|
|
14
|
+
vec4 material = vec4(texture2D(tPalette, vec2(vPaletteV, 0.5)).rgb, uAlpha);
|
|
15
|
+
#elif defined(dColorType_uniform)
|
|
16
|
+
vec4 material = vec4(uColor, uAlpha);
|
|
17
|
+
#elif defined(dColorType_varying)
|
|
18
|
+
vec4 material = vec4(vColor.rgb, uAlpha);
|
|
19
|
+
#endif
|
|
20
|
+
|
|
21
|
+
// mix material with overpaint
|
|
22
|
+
#if defined(dOverpaint)
|
|
23
|
+
material.rgb = mix(material.rgb, vOverpaint.rgb, vOverpaint.a);
|
|
24
|
+
#endif
|
|
25
|
+
|
|
26
|
+
float emissive = uEmissive;
|
|
27
|
+
#ifdef dEmissive
|
|
28
|
+
emissive += vEmissive;
|
|
29
|
+
#endif
|
|
30
|
+
|
|
31
|
+
float metalness = uMetalness;
|
|
32
|
+
float roughness = uRoughness;
|
|
33
|
+
float bumpiness = uBumpiness;
|
|
34
|
+
#ifdef dSubstance
|
|
35
|
+
float sf = clamp(vSubstance.a, 0.0, 0.99); // clamp to avoid artifacts
|
|
36
|
+
metalness = mix(metalness, vSubstance.r, sf);
|
|
37
|
+
roughness = mix(roughness, vSubstance.g, sf);
|
|
38
|
+
bumpiness = mix(bumpiness, vSubstance.b, sf);
|
|
39
|
+
#endif
|
|
40
|
+
#elif defined(dRenderVariant_depth)
|
|
41
|
+
if (fragmentDepth > getDepth(gl_FragCoord.xy / uDrawingBufferSize)) {
|
|
42
|
+
discard;
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
#ifndef dXrayShaded
|
|
46
|
+
#if defined(dTransparency)
|
|
47
|
+
float dta = 1.0 - vTransparency;
|
|
48
|
+
if (vTransparency < 0.2) dta = 1.0; // hard cutoff looks better
|
|
49
|
+
|
|
50
|
+
if (uRenderMask == MaskTransparent && uAlpha * dta == 1.0) {
|
|
51
|
+
discard;
|
|
52
|
+
} else if (uRenderMask == MaskOpaque && uAlpha * dta < 1.0) {
|
|
53
|
+
discard;
|
|
54
|
+
}
|
|
55
|
+
#else
|
|
56
|
+
if (uRenderMask == MaskTransparent && uAlpha == 1.0) {
|
|
57
|
+
discard;
|
|
58
|
+
} else if (uRenderMask == MaskOpaque && uAlpha < 1.0) {
|
|
59
|
+
discard;
|
|
60
|
+
}
|
|
61
|
+
#endif
|
|
62
|
+
#else
|
|
63
|
+
if (uRenderMask == MaskOpaque) {
|
|
64
|
+
discard;
|
|
65
|
+
}
|
|
66
|
+
#endif
|
|
67
|
+
|
|
68
|
+
vec4 material = packDepthToRGBA(fragmentDepth);
|
|
69
|
+
#elif defined(dRenderVariant_marking)
|
|
70
|
+
vec4 material;
|
|
71
|
+
if(uMarkingType == 1) {
|
|
72
|
+
if (marker > 0.0)
|
|
73
|
+
discard;
|
|
74
|
+
#ifdef enabledFragDepth
|
|
75
|
+
material = packDepthToRGBA(gl_FragDepthEXT);
|
|
76
|
+
#else
|
|
77
|
+
material = packDepthToRGBA(gl_FragCoord.z);
|
|
78
|
+
#endif
|
|
79
|
+
} else {
|
|
80
|
+
if (marker == 0.0)
|
|
81
|
+
discard;
|
|
82
|
+
float depthTest = 1.0;
|
|
83
|
+
if (uMarkingDepthTest) {
|
|
84
|
+
depthTest = (fragmentDepth >= getDepthPacked(gl_FragCoord.xy / uDrawingBufferSize)) ? 1.0 : 0.0;
|
|
85
|
+
}
|
|
86
|
+
bool isHighlight = intMod(marker, 2.0) > 0.1;
|
|
87
|
+
float viewZ = depthToViewZ(uIsOrtho, fragmentDepth, uNear, uFar);
|
|
88
|
+
float fogFactor = smoothstep(uFogNear, uFogFar, abs(viewZ));
|
|
89
|
+
if (fogFactor == 1.0)
|
|
90
|
+
discard;
|
|
91
|
+
material = vec4(0.0, depthTest, isHighlight ? 1.0 : 0.0, 1.0 - fogFactor);
|
|
92
|
+
}
|
|
93
|
+
#elif defined(dRenderVariant_emissive)
|
|
94
|
+
float emissive = uEmissive;
|
|
95
|
+
#ifdef dEmissive
|
|
96
|
+
emissive += vEmissive;
|
|
97
|
+
#endif
|
|
98
|
+
vec4 material = vec4(emissive);
|
|
99
|
+
#endif
|
|
100
|
+
|
|
101
|
+
// apply per-group transparency
|
|
102
|
+
#if defined(dTransparency) && (defined(dRenderVariant_pick) || defined(dRenderVariant_color) || defined(dRenderVariant_emissive))
|
|
103
|
+
float ta = 1.0 - vTransparency;
|
|
104
|
+
if (vTransparency < 0.09) ta = 1.0; // hard cutoff looks better
|
|
105
|
+
|
|
106
|
+
#if defined(dRenderVariant_pick)
|
|
107
|
+
if (ta * uAlpha < uPickingAlphaThreshold)
|
|
108
|
+
discard; // ignore so the element below can be picked
|
|
109
|
+
#elif defined(dRenderVariant_emissive)
|
|
110
|
+
if (ta < 1.0)
|
|
111
|
+
discard; // emissive not supported with transparency
|
|
112
|
+
#elif defined(dRenderVariant_color)
|
|
113
|
+
material.a *= ta;
|
|
114
|
+
#endif
|
|
115
|
+
#endif
|
|
127
116
|
`;
|
|
@@ -1,18 +1,18 @@
|
|
|
1
1
|
"use strict";
|
|
2
2
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
3
|
exports.assign_position = void 0;
|
|
4
|
-
exports.assign_position = `
|
|
5
|
-
mat4 model = uModel * aTransform;
|
|
6
|
-
mat4 modelView = uView * model;
|
|
7
|
-
#ifdef dGeometryType_textureMesh
|
|
8
|
-
vec3 position = readFromTexture(tPosition, VertexID, uGeoTexDim).xyz;
|
|
9
|
-
#else
|
|
10
|
-
vec3 position = aPosition;
|
|
11
|
-
#endif
|
|
12
|
-
vec4 position4 = vec4(position, 1.0);
|
|
13
|
-
// for accessing tColorGrid in vert shader and for clipping in frag shader
|
|
14
|
-
vModelPosition = (model * position4).xyz;
|
|
15
|
-
vec4 mvPosition = modelView * position4;
|
|
16
|
-
vViewPosition = mvPosition.xyz;
|
|
17
|
-
gl_Position = uProjection * mvPosition;
|
|
4
|
+
exports.assign_position = `
|
|
5
|
+
mat4 model = uModel * aTransform;
|
|
6
|
+
mat4 modelView = uView * model;
|
|
7
|
+
#ifdef dGeometryType_textureMesh
|
|
8
|
+
vec3 position = readFromTexture(tPosition, VertexID, uGeoTexDim).xyz;
|
|
9
|
+
#else
|
|
10
|
+
vec3 position = aPosition;
|
|
11
|
+
#endif
|
|
12
|
+
vec4 position4 = vec4(position, 1.0);
|
|
13
|
+
// for accessing tColorGrid in vert shader and for clipping in frag shader
|
|
14
|
+
vModelPosition = (model * position4).xyz;
|
|
15
|
+
vec4 mvPosition = modelView * position4;
|
|
16
|
+
vViewPosition = mvPosition.xyz;
|
|
17
|
+
gl_Position = uProjection * mvPosition;
|
|
18
18
|
`;
|