isaacscript-common 4.0.3 → 4.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (366) hide show
  1. package/package.json +1 -1
  2. package/cachedClasses.ts +0 -39
  3. package/callbacks/customRevive.ts +0 -215
  4. package/callbacks/itemPickup.ts +0 -101
  5. package/callbacks/postAmbush.ts +0 -73
  6. package/callbacks/postBombExploded.ts +0 -26
  7. package/callbacks/postBombInitLate.ts +0 -36
  8. package/callbacks/postBoneSwing.ts +0 -64
  9. package/callbacks/postCollectibleInitFirst.ts +0 -40
  10. package/callbacks/postCursedTeleport.ts +0 -185
  11. package/callbacks/postCustomDoorEnter.ts +0 -292
  12. package/callbacks/postDiceRoomActivated.ts +0 -60
  13. package/callbacks/postDoorRender.ts +0 -26
  14. package/callbacks/postDoorUpdate.ts +0 -26
  15. package/callbacks/postEffectInitLate.ts +0 -36
  16. package/callbacks/postEffectStateChanged.ts +0 -43
  17. package/callbacks/postEsauJr.ts +0 -109
  18. package/callbacks/postFamiliarInitLate.ts +0 -36
  19. package/callbacks/postFamiliarStateChanged.ts +0 -43
  20. package/callbacks/postFlip.ts +0 -90
  21. package/callbacks/postGreedModeWave.ts +0 -41
  22. package/callbacks/postGridEntity.ts +0 -164
  23. package/callbacks/postGridEntityCollision.ts +0 -69
  24. package/callbacks/postGridEntityRender.ts +0 -26
  25. package/callbacks/postHolyMantleRemoved.ts +0 -55
  26. package/callbacks/postItemDischarged.ts +0 -154
  27. package/callbacks/postKnifeInitLate.ts +0 -36
  28. package/callbacks/postLaserInitLate.ts +0 -36
  29. package/callbacks/postNPCInitLate.ts +0 -36
  30. package/callbacks/postNPCStateChanged.ts +0 -42
  31. package/callbacks/postNewRoomEarly.ts +0 -96
  32. package/callbacks/postPickupCollect.ts +0 -48
  33. package/callbacks/postPickupInitFirst.ts +0 -70
  34. package/callbacks/postPickupInitLate.ts +0 -36
  35. package/callbacks/postPickupStateChanged.ts +0 -43
  36. package/callbacks/postPitRender.ts +0 -26
  37. package/callbacks/postPitUpdate.ts +0 -26
  38. package/callbacks/postPlayerChangeHealth.ts +0 -62
  39. package/callbacks/postPlayerChangeType.ts +0 -56
  40. package/callbacks/postPlayerCollectible.ts +0 -113
  41. package/callbacks/postPlayerFatalDamage.ts +0 -141
  42. package/callbacks/postPlayerInitLate.ts +0 -37
  43. package/callbacks/postPlayerReordered.ts +0 -142
  44. package/callbacks/postPoopRender.ts +0 -26
  45. package/callbacks/postPoopUpdate.ts +0 -26
  46. package/callbacks/postPressurePlateRender.ts +0 -26
  47. package/callbacks/postPressurePlateUpdate.ts +0 -26
  48. package/callbacks/postProjectileInitLate.ts +0 -36
  49. package/callbacks/postPurchase.ts +0 -64
  50. package/callbacks/postRockRender.ts +0 -26
  51. package/callbacks/postRockUpdate.ts +0 -26
  52. package/callbacks/postRoomClearChanged.ts +0 -57
  53. package/callbacks/postSacrifice.ts +0 -64
  54. package/callbacks/postSlotDestroyed.ts +0 -92
  55. package/callbacks/postSlotInitUpdate.ts +0 -68
  56. package/callbacks/postSlotRender.ts +0 -69
  57. package/callbacks/postSpikesRender.ts +0 -26
  58. package/callbacks/postSpikesUpdate.ts +0 -26
  59. package/callbacks/postTNTRender.ts +0 -26
  60. package/callbacks/postTNTUpdate.ts +0 -26
  61. package/callbacks/postTearInitLate.ts +0 -36
  62. package/callbacks/postTearInitVeryLate.ts +0 -41
  63. package/callbacks/postTransformation.ts +0 -59
  64. package/callbacks/postTrinketBreak.ts +0 -112
  65. package/callbacks/preBerserkDeath.ts +0 -49
  66. package/callbacks/preNewLevel.ts +0 -55
  67. package/callbacks/reorderedCallbacks.ts +0 -168
  68. package/callbacks/subscriptions/postAmbushFinished.ts +0 -32
  69. package/callbacks/subscriptions/postAmbushStarted.ts +0 -32
  70. package/callbacks/subscriptions/postBombInitLate.ts +0 -32
  71. package/callbacks/subscriptions/postBoneExploded.ts +0 -32
  72. package/callbacks/subscriptions/postBoneSwing.ts +0 -24
  73. package/callbacks/subscriptions/postCollectibleInitFirst.ts +0 -37
  74. package/callbacks/subscriptions/postCursedTeleport.ts +0 -24
  75. package/callbacks/subscriptions/postCustomDoorEnter.ts +0 -45
  76. package/callbacks/subscriptions/postCustomRevive.ts +0 -36
  77. package/callbacks/subscriptions/postDiceRoomActivated.ts +0 -38
  78. package/callbacks/subscriptions/postDoorRender.ts +0 -35
  79. package/callbacks/subscriptions/postDoorUpdate.ts +0 -35
  80. package/callbacks/subscriptions/postEffectInitLate.ts +0 -32
  81. package/callbacks/subscriptions/postEffectStateChanged.ts +0 -40
  82. package/callbacks/subscriptions/postEsauJr.ts +0 -24
  83. package/callbacks/subscriptions/postFamiliarInitLate.ts +0 -32
  84. package/callbacks/subscriptions/postFamiliarStateChanged.ts +0 -40
  85. package/callbacks/subscriptions/postFirstEsauJr.ts +0 -24
  86. package/callbacks/subscriptions/postFirstFlip.ts +0 -24
  87. package/callbacks/subscriptions/postFlip.ts +0 -22
  88. package/callbacks/subscriptions/postGameStartedReordered.ts +0 -24
  89. package/callbacks/subscriptions/postGreedModeWave.ts +0 -24
  90. package/callbacks/subscriptions/postGridEntityBroken.ts +0 -51
  91. package/callbacks/subscriptions/postGridEntityCollision.ts +0 -54
  92. package/callbacks/subscriptions/postGridEntityInit.ts +0 -51
  93. package/callbacks/subscriptions/postGridEntityRemove.ts +0 -52
  94. package/callbacks/subscriptions/postGridEntityRender.ts +0 -51
  95. package/callbacks/subscriptions/postGridEntityStateChanged.ts +0 -55
  96. package/callbacks/subscriptions/postGridEntityUpdate.ts +0 -51
  97. package/callbacks/subscriptions/postHolyMantleRemoved.ts +0 -48
  98. package/callbacks/subscriptions/postItemDischarged.ts +0 -43
  99. package/callbacks/subscriptions/postItemPickup.ts +0 -64
  100. package/callbacks/subscriptions/postKnifeInitLate.ts +0 -32
  101. package/callbacks/subscriptions/postLaserInitLate.ts +0 -32
  102. package/callbacks/subscriptions/postNPCInitLate.ts +0 -32
  103. package/callbacks/subscriptions/postNPCStateChanged.ts +0 -42
  104. package/callbacks/subscriptions/postNewLevelReordered.ts +0 -22
  105. package/callbacks/subscriptions/postNewRoomEarly.ts +0 -22
  106. package/callbacks/subscriptions/postNewRoomReordered.ts +0 -22
  107. package/callbacks/subscriptions/postPEffectUpdateReordered.ts +0 -40
  108. package/callbacks/subscriptions/postPickupCollect.ts +0 -35
  109. package/callbacks/subscriptions/postPickupInitFirst.ts +0 -32
  110. package/callbacks/subscriptions/postPickupInitLate.ts +0 -32
  111. package/callbacks/subscriptions/postPickupStateChanged.ts +0 -40
  112. package/callbacks/subscriptions/postPitRender.ts +0 -35
  113. package/callbacks/subscriptions/postPitUpdate.ts +0 -35
  114. package/callbacks/subscriptions/postPlayerChangeHealth.ts +0 -49
  115. package/callbacks/subscriptions/postPlayerChangeType.ts +0 -40
  116. package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +0 -38
  117. package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +0 -38
  118. package/callbacks/subscriptions/postPlayerFatalDamage.ts +0 -68
  119. package/callbacks/subscriptions/postPlayerInitLate.ts +0 -40
  120. package/callbacks/subscriptions/postPlayerInitReordered.ts +0 -40
  121. package/callbacks/subscriptions/postPlayerRenderReordered.ts +0 -40
  122. package/callbacks/subscriptions/postPlayerUpdateReordered.ts +0 -40
  123. package/callbacks/subscriptions/postPoopRender.ts +0 -35
  124. package/callbacks/subscriptions/postPoopUpdate.ts +0 -35
  125. package/callbacks/subscriptions/postPressurePlateRender.ts +0 -37
  126. package/callbacks/subscriptions/postPressurePlateUpdate.ts +0 -37
  127. package/callbacks/subscriptions/postProjectileInitLate.ts +0 -35
  128. package/callbacks/subscriptions/postPurchase.ts +0 -31
  129. package/callbacks/subscriptions/postRockRender.ts +0 -35
  130. package/callbacks/subscriptions/postRockUpdate.ts +0 -35
  131. package/callbacks/subscriptions/postRoomClearChanged.ts +0 -30
  132. package/callbacks/subscriptions/postSacrifice.ts +0 -43
  133. package/callbacks/subscriptions/postSlotAnimationChanged.ts +0 -40
  134. package/callbacks/subscriptions/postSlotDestroyed.ts +0 -55
  135. package/callbacks/subscriptions/postSlotInit.ts +0 -32
  136. package/callbacks/subscriptions/postSlotRender.ts +0 -32
  137. package/callbacks/subscriptions/postSlotUpdate.ts +0 -32
  138. package/callbacks/subscriptions/postSpikesRender.ts +0 -35
  139. package/callbacks/subscriptions/postSpikesUpdate.ts +0 -35
  140. package/callbacks/subscriptions/postTNTRender.ts +0 -35
  141. package/callbacks/subscriptions/postTNTUpdate.ts +0 -35
  142. package/callbacks/subscriptions/postTearInitLate.ts +0 -32
  143. package/callbacks/subscriptions/postTearInitVeryLate.ts +0 -32
  144. package/callbacks/subscriptions/postTransformation.ts +0 -40
  145. package/callbacks/subscriptions/postTrinketBreak.ts +0 -38
  146. package/callbacks/subscriptions/preBerserkDeath.ts +0 -42
  147. package/callbacks/subscriptions/preCustomRevive.ts +0 -46
  148. package/callbacks/subscriptions/preItemPickup.ts +0 -64
  149. package/callbacks/subscriptions/preNewLevel.ts +0 -24
  150. package/classes/DefaultMap.ts +0 -174
  151. package/classes/ModUpgraded.ts +0 -84
  152. package/constants.ts +0 -162
  153. package/constantsFirstLast.ts +0 -217
  154. package/enums/AmbushType.ts +0 -4
  155. package/enums/HealthType.ts +0 -16
  156. package/enums/ModCallbackCustom.ts +0 -1278
  157. package/enums/PocketItemType.ts +0 -8
  158. package/enums/SerializationType.ts +0 -5
  159. package/enums/SlotDestructionType.ts +0 -4
  160. package/enums/private/CopyableIsaacAPIClassType.ts +0 -7
  161. package/enums/private/SaveDataKey.ts +0 -14
  162. package/enums/private/SerializationBrand.ts +0 -42
  163. package/features/characterHealthConversion.ts +0 -111
  164. package/features/characterStats.ts +0 -61
  165. package/features/debugDisplay/debugDisplay.ts +0 -221
  166. package/features/debugDisplay/exports.ts +0 -368
  167. package/features/debugDisplay/v.ts +0 -65
  168. package/features/deployJSONRoom.ts +0 -743
  169. package/features/disableInputs.ts +0 -193
  170. package/features/disableSound.ts +0 -77
  171. package/features/extraConsoleCommands/commandsDisplay.ts +0 -290
  172. package/features/extraConsoleCommands/commandsSubroutines.ts +0 -139
  173. package/features/extraConsoleCommands/init.ts +0 -334
  174. package/features/extraConsoleCommands/listCommands.ts +0 -1299
  175. package/features/extraConsoleCommands/v.ts +0 -14
  176. package/features/fadeInRemover.ts +0 -60
  177. package/features/fastReset.ts +0 -75
  178. package/features/forgottenSwitch.ts +0 -50
  179. package/features/getCollectibleItemPoolType.ts +0 -66
  180. package/features/persistentEntities.ts +0 -183
  181. package/features/playerInventory.ts +0 -135
  182. package/features/ponyDetection.ts +0 -74
  183. package/features/preventCollectibleRotation.ts +0 -115
  184. package/features/runInNFrames.ts +0 -148
  185. package/features/saveDataManager/constants.ts +0 -4
  186. package/features/saveDataManager/exports.ts +0 -229
  187. package/features/saveDataManager/load.ts +0 -99
  188. package/features/saveDataManager/main.ts +0 -195
  189. package/features/saveDataManager/maps.ts +0 -13
  190. package/features/saveDataManager/merge.ts +0 -194
  191. package/features/saveDataManager/save.ts +0 -74
  192. package/features/saveDataManager/serializationBrand.ts +0 -16
  193. package/features/sirenHelpers.ts +0 -129
  194. package/features/taintedLazarusPlayers.ts +0 -113
  195. package/featuresInitialized.ts +0 -20
  196. package/functions/ambush.ts +0 -47
  197. package/functions/array.ts +0 -410
  198. package/functions/benchmark.ts +0 -36
  199. package/functions/bitwise.ts +0 -24
  200. package/functions/bombs.ts +0 -12
  201. package/functions/boss.ts +0 -227
  202. package/functions/cacheFlag.ts +0 -12
  203. package/functions/cards.ts +0 -271
  204. package/functions/challenges.ts +0 -13
  205. package/functions/character.ts +0 -126
  206. package/functions/charge.ts +0 -237
  207. package/functions/chargeBar.ts +0 -67
  208. package/functions/collectibleCacheFlag.ts +0 -90
  209. package/functions/collectibleSet.ts +0 -56
  210. package/functions/collectibleTag.ts +0 -89
  211. package/functions/collectibles.ts +0 -659
  212. package/functions/color.ts +0 -128
  213. package/functions/debug.ts +0 -68
  214. package/functions/deepCopy.ts +0 -535
  215. package/functions/deepCopyTests.ts +0 -386
  216. package/functions/direction.ts +0 -49
  217. package/functions/doors.ts +0 -347
  218. package/functions/easing.ts +0 -182
  219. package/functions/eden.ts +0 -47
  220. package/functions/effects.ts +0 -20
  221. package/functions/entity.ts +0 -439
  222. package/functions/entitySpecific.ts +0 -889
  223. package/functions/entityTypes.ts +0 -6
  224. package/functions/enums.ts +0 -146
  225. package/functions/familiars.ts +0 -106
  226. package/functions/flag.ts +0 -165
  227. package/functions/flying.ts +0 -117
  228. package/functions/globals.ts +0 -242
  229. package/functions/gridEntity.ts +0 -511
  230. package/functions/gridEntitySpecific.ts +0 -112
  231. package/functions/input.ts +0 -139
  232. package/functions/isaacAPIClass.ts +0 -67
  233. package/functions/jsonHelpers.ts +0 -45
  234. package/functions/jsonRoom.ts +0 -100
  235. package/functions/kColor.ts +0 -129
  236. package/functions/language.ts +0 -13
  237. package/functions/level.ts +0 -31
  238. package/functions/log.ts +0 -720
  239. package/functions/map.ts +0 -56
  240. package/functions/math.ts +0 -149
  241. package/functions/mergeTests.ts +0 -288
  242. package/functions/npc.ts +0 -148
  243. package/functions/pickupVariants.ts +0 -60
  244. package/functions/pickups.ts +0 -499
  245. package/functions/pills.ts +0 -205
  246. package/functions/player.ts +0 -1056
  247. package/functions/playerDataStructures.ts +0 -150
  248. package/functions/playerHealth.ts +0 -382
  249. package/functions/playerIndex.ts +0 -195
  250. package/functions/pocketItems.ts +0 -149
  251. package/functions/positionVelocity.ts +0 -188
  252. package/functions/random.ts +0 -77
  253. package/functions/revive.ts +0 -201
  254. package/functions/rng.ts +0 -172
  255. package/functions/roomData.ts +0 -199
  256. package/functions/roomGrid.ts +0 -109
  257. package/functions/roomShape.ts +0 -80
  258. package/functions/rooms.ts +0 -648
  259. package/functions/run.ts +0 -36
  260. package/functions/saveFile.ts +0 -128
  261. package/functions/seeds.ts +0 -19
  262. package/functions/serialization.ts +0 -91
  263. package/functions/set.ts +0 -95
  264. package/functions/sound.ts +0 -9
  265. package/functions/spawnCollectible.ts +0 -104
  266. package/functions/sprite.ts +0 -107
  267. package/functions/stage.ts +0 -125
  268. package/functions/string.ts +0 -47
  269. package/functions/table.ts +0 -189
  270. package/functions/tears.ts +0 -32
  271. package/functions/transformations.ts +0 -131
  272. package/functions/trinketCacheFlag.ts +0 -60
  273. package/functions/trinketGive.ts +0 -157
  274. package/functions/trinkets.ts +0 -215
  275. package/functions/tstlClass.ts +0 -157
  276. package/functions/types.ts +0 -36
  277. package/functions/ui.ts +0 -138
  278. package/functions/utils.ts +0 -189
  279. package/functions/vector.ts +0 -126
  280. package/index.ts +0 -172
  281. package/initCustomCallbacks.ts +0 -132
  282. package/initFeatures.ts +0 -39
  283. package/interfaces/AddCallbackParameterCustom.ts +0 -188
  284. package/interfaces/ChargeBarSprites.ts +0 -12
  285. package/interfaces/JSONDoor.ts +0 -13
  286. package/interfaces/JSONEntity.ts +0 -16
  287. package/interfaces/JSONRoom.ts +0 -36
  288. package/interfaces/JSONRooms.ts +0 -12
  289. package/interfaces/JSONSpawn.ts +0 -14
  290. package/interfaces/PlayerHealth.ts +0 -16
  291. package/interfaces/PocketItemDescription.ts +0 -9
  292. package/interfaces/SaveData.ts +0 -29
  293. package/interfaces/TrinketSituation.ts +0 -9
  294. package/interfaces/private/TSTLClassMetatable.ts +0 -8
  295. package/maps/PHDPillConversions.ts +0 -21
  296. package/maps/cardMap.ts +0 -209
  297. package/maps/characterMap.ts +0 -87
  298. package/maps/collectibleDescriptionMap.ts +0 -732
  299. package/maps/collectibleNameMap.ts +0 -731
  300. package/maps/defaultPlayerStatMap.ts +0 -17
  301. package/maps/falsePHDPillConversions.ts +0 -35
  302. package/maps/gridEntityTypeToBrokenStateMap.ts +0 -50
  303. package/maps/gridEntityXMLMap.ts +0 -176
  304. package/maps/pillEffectMap.ts +0 -88
  305. package/maps/roomShapeToTopLeftWallGridIndexMap.ts +0 -18
  306. package/maps/roomTypeMap.ts +0 -40
  307. package/maps/trinketDescriptionMap.ts +0 -200
  308. package/maps/trinketNameMap.ts +0 -198
  309. package/objects/LRoomShapeToRectangles.ts +0 -44
  310. package/objects/callbackRegisterFunctions.ts +0 -187
  311. package/objects/cardDescriptions.ts +0 -105
  312. package/objects/cardNames.ts +0 -105
  313. package/objects/cardTypes.ts +0 -104
  314. package/objects/challengeNames.ts +0 -52
  315. package/objects/characterNames.ts +0 -48
  316. package/objects/coinSubTypeToValue.ts +0 -14
  317. package/objects/colors.ts +0 -16
  318. package/objects/directionNames.ts +0 -11
  319. package/objects/directionToDegrees.ts +0 -11
  320. package/objects/directionToVector.ts +0 -12
  321. package/objects/doorSlotFlagToDoorSlot.ts +0 -16
  322. package/objects/doorSlotToDirection.ts +0 -14
  323. package/objects/isaacAPIClassTypeToBrand.ts +0 -11
  324. package/objects/isaacAPIClassTypeToCopyFunction.ts +0 -18
  325. package/objects/languageNames.ts +0 -13
  326. package/objects/oppositeDoorSlots.ts +0 -15
  327. package/objects/pillEffectClasses.ts +0 -63
  328. package/objects/pillEffectNames.ts +0 -57
  329. package/objects/pillEffectTypes.ts +0 -62
  330. package/objects/roomShapeBounds.ts +0 -71
  331. package/objects/roomShapeLayoutSizes.ts +0 -45
  332. package/objects/roomShapeToBottomRightPosition.ts +0 -25
  333. package/objects/roomShapeToDoorSlots.ts +0 -83
  334. package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +0 -127
  335. package/objects/roomShapeToGridWidth.ts +0 -21
  336. package/objects/roomShapeToTopLeftPosition.ts +0 -26
  337. package/objects/roomShapeVolumes.ts +0 -38
  338. package/objects/roomTypeNames.ts +0 -36
  339. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +0 -14
  340. package/objects/stageTypeToLetter.ts +0 -15
  341. package/objects/transformationNames.ts +0 -18
  342. package/patchErrorFunctions.ts +0 -92
  343. package/sets/LRoomShapesSet.ts +0 -8
  344. package/sets/bossSets.ts +0 -470
  345. package/sets/charactersThatStartWithAnActiveItemSet.ts +0 -16
  346. package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +0 -7
  347. package/sets/charactersWithFreeDevilDealsSet.ts +0 -4
  348. package/sets/charactersWithNoRedHeartsSet.ts +0 -17
  349. package/sets/charactersWithNoSoulHeartsSet.ts +0 -14
  350. package/sets/chestPickupVariantsSet.ts +0 -16
  351. package/sets/familiarsThatShootPlayerTearsSet.ts +0 -13
  352. package/sets/lostStyleCharactersSet.ts +0 -13
  353. package/sets/mineShaftRoomSubTypesSet.ts +0 -10
  354. package/sets/redHeartSubTypesSet.ts +0 -7
  355. package/sets/sinEntityTypesSet.ts +0 -11
  356. package/sets/singleUseActiveCollectibleTypesSet.ts +0 -13
  357. package/sets/storyBossesSet.ts +0 -17
  358. package/types/AnyEntity.ts +0 -12
  359. package/types/AwaitingTextInput.d.ts +0 -2
  360. package/types/CollectibleIndex.ts +0 -16
  361. package/types/PickingUpItem.ts +0 -89
  362. package/types/PlayerIndex.ts +0 -13
  363. package/types/private/IsaacAPIClass.ts +0 -3
  364. package/types/private/SerializedIsaacAPIClass.ts +0 -3
  365. package/types/private/TSTLClass.ts +0 -3
  366. package/upgradeMod.ts +0 -55
@@ -1,59 +0,0 @@
1
- import { PlayerForm } from "isaac-typescript-definitions";
2
- import { DefaultMap } from "../classes/DefaultMap";
3
- import { ModUpgraded } from "../classes/ModUpgraded";
4
- import { ModCallbackCustom } from "../enums/ModCallbackCustom";
5
- import { saveDataManager } from "../features/saveDataManager/exports";
6
- import { getEnumValues } from "../functions/enums";
7
- import { defaultMapGetPlayer } from "../functions/playerDataStructures";
8
- import { PlayerIndex } from "../types/PlayerIndex";
9
- import {
10
- postTransformationFire,
11
- postTransformationHasSubscriptions,
12
- } from "./subscriptions/postTransformation";
13
-
14
- const PLAYER_FORMS: readonly PlayerForm[] = getEnumValues(PlayerForm);
15
-
16
- const v = {
17
- run: {
18
- playersTransformationsMap: new DefaultMap<
19
- PlayerIndex,
20
- DefaultMap<PlayerForm, boolean>
21
- >(() => new DefaultMap(false)),
22
- },
23
- };
24
-
25
- /** @internal */
26
- export function postTransformationInit(mod: ModUpgraded): void {
27
- saveDataManager("postTransformation", v, hasSubscriptions);
28
-
29
- mod.AddCallbackCustom(
30
- ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED,
31
- postPEffectUpdateReordered,
32
- );
33
- }
34
-
35
- function hasSubscriptions() {
36
- return postTransformationHasSubscriptions();
37
- }
38
-
39
- // ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED
40
- function postPEffectUpdateReordered(player: EntityPlayer) {
41
- if (!hasSubscriptions()) {
42
- return;
43
- }
44
-
45
- const playerTransformationsMap = defaultMapGetPlayer(
46
- v.run.playersTransformationsMap,
47
- player,
48
- );
49
-
50
- for (const playerForm of PLAYER_FORMS) {
51
- const hasForm = player.HasPlayerForm(playerForm);
52
- const storedForm = playerTransformationsMap.getAndSetDefault(playerForm);
53
-
54
- if (hasForm !== storedForm) {
55
- playerTransformationsMap.set(playerForm, hasForm);
56
- postTransformationFire(player, playerForm, hasForm);
57
- }
58
- }
59
- }
@@ -1,112 +0,0 @@
1
- import {
2
- DamageFlag,
3
- EntityType,
4
- ModCallback,
5
- PickupVariant,
6
- TrinketType,
7
- } from "isaac-typescript-definitions";
8
- import { DefaultMap } from "../classes/DefaultMap";
9
- import { ModUpgraded } from "../classes/ModUpgraded";
10
- import { ModCallbackCustom } from "../enums/ModCallbackCustom";
11
- import { saveDataManager } from "../features/saveDataManager/exports";
12
- import { defaultMapGetPlayer } from "../functions/playerDataStructures";
13
- import { PlayerIndex } from "../types/PlayerIndex";
14
- import {
15
- postTrinketBreakFire,
16
- postTrinketBreakHasSubscriptions,
17
- } from "./subscriptions/postTrinketBreak";
18
-
19
- const TRINKETS_THAT_CAN_BREAK: readonly TrinketType[] = [
20
- TrinketType.WISH_BONE,
21
- TrinketType.WALNUT,
22
- ];
23
-
24
- const v = {
25
- run: {
26
- playersTrinketMap: new DefaultMap<
27
- PlayerIndex,
28
- DefaultMap<TrinketType, int>
29
- >(() => new DefaultMap(0)),
30
- },
31
- };
32
-
33
- /** @internal */
34
- export function postTrinketBreakInit(mod: ModUpgraded): void {
35
- saveDataManager("postTrinketBreak", v, hasSubscriptions);
36
-
37
- mod.AddCallback(
38
- ModCallback.ENTITY_TAKE_DMG,
39
- entityTakeDmgPlayer,
40
- EntityType.PLAYER,
41
- ); // 11
42
-
43
- mod.AddCallbackCustom(
44
- ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED,
45
- postPEffectUpdateReordered,
46
- );
47
- }
48
-
49
- function hasSubscriptions() {
50
- return postTrinketBreakHasSubscriptions();
51
- }
52
-
53
- // ModCallback.ENTITY_TAKE_DMG (11)
54
- // EntityType.PLAYER (1)
55
- function entityTakeDmgPlayer(
56
- tookDamage: Entity,
57
- _damageAmount: float,
58
- _damageFlags: BitFlags<DamageFlag>,
59
- _damageSource: EntityRef,
60
- _damageCountdownFrames: int,
61
- ): boolean | undefined {
62
- if (!hasSubscriptions()) {
63
- return undefined;
64
- }
65
-
66
- const player = tookDamage.ToPlayer();
67
- if (player === undefined) {
68
- return undefined;
69
- }
70
-
71
- const trinketMap = defaultMapGetPlayer(v.run.playersTrinketMap, player);
72
-
73
- for (const trinketType of TRINKETS_THAT_CAN_BREAK) {
74
- const numTrinketsHeld = player.GetTrinketMultiplier(trinketType);
75
- const oldNumTrinketsHeld = trinketMap.getAndSetDefault(trinketType);
76
- if (numTrinketsHeld >= oldNumTrinketsHeld) {
77
- continue;
78
- }
79
-
80
- trinketMap.set(trinketType, numTrinketsHeld);
81
-
82
- // Ensure that the trinket was not dropped on the ground.
83
- const numTrinketsOnGround = Isaac.CountEntities(
84
- undefined,
85
- EntityType.PICKUP,
86
- PickupVariant.TRINKET,
87
- trinketType,
88
- );
89
- if (numTrinketsOnGround > 0) {
90
- continue;
91
- }
92
-
93
- postTrinketBreakFire(player, trinketType);
94
- }
95
-
96
- return undefined;
97
- }
98
-
99
- // ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED
100
- function postPEffectUpdateReordered(player: EntityPlayer) {
101
- if (!hasSubscriptions()) {
102
- return;
103
- }
104
-
105
- // On every frame, keep track of how many trinkets we have.
106
- const trinketMap = defaultMapGetPlayer(v.run.playersTrinketMap, player);
107
-
108
- for (const trinketType of TRINKETS_THAT_CAN_BREAK) {
109
- const numTrinkets = player.GetTrinketMultiplier(trinketType);
110
- trinketMap.set(trinketType, numTrinkets);
111
- }
112
- }
@@ -1,49 +0,0 @@
1
- import { CollectibleType } from "isaac-typescript-definitions";
2
- import { ModUpgraded } from "../classes/ModUpgraded";
3
- import { ModCallbackCustom } from "../enums/ModCallbackCustom";
4
- import { getPlayerNumHitsRemaining } from "../functions/player";
5
- import { isChildPlayer } from "../functions/playerIndex";
6
- import { willPlayerRevive } from "../functions/revive";
7
- import {
8
- preBerserkDeathFire,
9
- preBerserkDeathHasSubscriptions,
10
- } from "./subscriptions/preBerserkDeath";
11
-
12
- /** @internal */
13
- export function preBerserkDeathInit(mod: ModUpgraded): void {
14
- mod.AddCallbackCustom(
15
- ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED,
16
- postPEffectUpdateReordered,
17
- );
18
- }
19
-
20
- function hasSubscriptions() {
21
- return preBerserkDeathHasSubscriptions();
22
- }
23
-
24
- // ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED
25
- function postPEffectUpdateReordered(player: EntityPlayer) {
26
- if (!hasSubscriptions()) {
27
- return;
28
- }
29
-
30
- // This callback should not trigger for the Strawman Keeper and other players that are "child"
31
- // players.
32
- if (isChildPlayer(player)) {
33
- return;
34
- }
35
-
36
- const effects = player.GetEffects();
37
- const berserkEffect = effects.GetCollectibleEffect(CollectibleType.BERSERK);
38
- const numHitsRemaining = getPlayerNumHitsRemaining(player);
39
-
40
- // If the Berserk effect will end on the next frame and we have no hearts left.
41
- if (
42
- berserkEffect !== undefined &&
43
- berserkEffect.Cooldown === 1 &&
44
- numHitsRemaining === 0 &&
45
- !willPlayerRevive(player)
46
- ) {
47
- preBerserkDeathFire(player);
48
- }
49
- }
@@ -1,55 +0,0 @@
1
- import { ModCallback } from "isaac-typescript-definitions";
2
- import { getLastFrameOfAnimation } from "../functions/sprite";
3
- import { getEffectiveStage } from "../functions/stage";
4
- import {
5
- preNewLevelFire,
6
- preNewLevelHasSubscriptions,
7
- } from "./subscriptions/preNewLevel";
8
-
9
- const TRAVELING_TO_NEXT_FLOOR_ANIMATIONS: ReadonlySet<string> = new Set([
10
- "Trapdoor",
11
- "LightTravel",
12
- ]);
13
-
14
- /**
15
- * Since there can be multiple players, use this variable to ensure that we only fire the custom
16
- * callback once per stage.
17
- */
18
- let firedOnStage: int | null = null;
19
-
20
- /** @internal */
21
- export function preNewLevelInit(mod: Mod): void {
22
- mod.AddCallback(ModCallback.POST_PLAYER_RENDER, postPlayerRender); // 32
23
- }
24
-
25
- function hasSubscriptions() {
26
- return preNewLevelHasSubscriptions();
27
- }
28
-
29
- // ModCallback.POST_PLAYER_RENDER (32)
30
- function postPlayerRender(player: EntityPlayer) {
31
- if (!hasSubscriptions()) {
32
- return;
33
- }
34
-
35
- const effectiveStage = getEffectiveStage();
36
- if (effectiveStage === firedOnStage) {
37
- return;
38
- }
39
-
40
- const sprite = player.GetSprite();
41
- const animation = sprite.GetAnimation();
42
- if (!TRAVELING_TO_NEXT_FLOOR_ANIMATIONS.has(animation)) {
43
- return;
44
- }
45
-
46
- // We can't use the `Sprite.IsFinished` method to detect when we are at the end of the animation
47
- // because the player will stop rendering at that point. Thus, revert to checking for the final
48
- // frame manually.
49
- const frame = sprite.GetFrame();
50
- const finalFrame = getLastFrameOfAnimation(sprite);
51
- if (frame === finalFrame) {
52
- firedOnStage = effectiveStage;
53
- preNewLevelFire(player);
54
- }
55
- }
@@ -1,168 +0,0 @@
1
- /* eslint-disable sort-exports/sort-exports */
2
-
3
- // This provides the logic for:
4
- // - POST_GAME_STARTED_REORDERED
5
- // - POST_NEW_LEVEL_REORDERED
6
- // - POST_NEW_ROOM_REORDERED
7
-
8
- // By default, callbacks fire in the following order:
9
- // - POST_NEW_ROOM --> POST_NEW_LEVEL --> POST_GAME_STARTED
10
-
11
- // It is easier to write mod code if the callbacks run in a more logical order:
12
- // - POST_GAME_STARTED --> POST_NEW_LEVEL --> POST_NEW_ROOM
13
-
14
- // Manually reorganize the callback execution so that this is the case.
15
-
16
- import { CollectibleType, ModCallback } from "isaac-typescript-definitions";
17
- import { game } from "../cachedClasses";
18
- import {
19
- postGameStartedReorderedFire,
20
- postGameStartedReorderedHasSubscriptions,
21
- } from "./subscriptions/postGameStartedReordered";
22
- import {
23
- postNewLevelReorderedFire,
24
- postNewLevelReorderedHasSubscriptions,
25
- } from "./subscriptions/postNewLevelReordered";
26
- import {
27
- postNewRoomReorderedFire,
28
- postNewRoomReorderedHasSubscriptions,
29
- } from "./subscriptions/postNewRoomReordered";
30
-
31
- let currentStage = null as int | null;
32
- let currentStageType = null as int | null;
33
- let usedGlowingHourGlass = false;
34
- let forceNewLevel = false;
35
- let forceNewRoom = false;
36
-
37
- /** @internal */
38
- export function reorderedCallbacksInit(mod: Mod): void {
39
- mod.AddCallback(
40
- ModCallback.POST_USE_ITEM,
41
- useItemGlowingHourGlass,
42
- CollectibleType.GLOWING_HOUR_GLASS,
43
- ); // 3
44
- mod.AddCallback(ModCallback.POST_GAME_STARTED, postGameStartedVanilla); // 15
45
- mod.AddCallback(ModCallback.POST_NEW_LEVEL, postNewLevelVanilla); // 18
46
- mod.AddCallback(ModCallback.POST_NEW_ROOM, postNewRoomVanilla); // 19
47
- }
48
-
49
- function hasSubscriptions() {
50
- return (
51
- postGameStartedReorderedHasSubscriptions() ||
52
- postNewLevelReorderedHasSubscriptions() ||
53
- postNewRoomReorderedHasSubscriptions()
54
- );
55
- }
56
-
57
- // ModCallback.POST_USE_ITEM (3)
58
- // CollectibleType.GLOWING_HOUR_GLASS (422)
59
- function useItemGlowingHourGlass(): boolean | undefined {
60
- // If Glowing Hour Glass is used on the first room of a floor, it will send the player to the
61
- // previous floor without triggering the PostNewLevel callback. Manually check for this.
62
- usedGlowingHourGlass = true;
63
-
64
- return undefined;
65
- }
66
-
67
- // ModCallback.POST_GAME_STARTED (15)
68
- function postGameStartedVanilla(isContinued: boolean) {
69
- if (!hasSubscriptions()) {
70
- return;
71
- }
72
-
73
- postGameStartedReorderedFire(isContinued);
74
- recordCurrentStage();
75
- postNewLevelReorderedFire();
76
- postNewRoomReorderedFire();
77
- }
78
-
79
- // ModCallback.POST_NEW_LEVEL (18)
80
- function postNewLevelVanilla() {
81
- if (!hasSubscriptions()) {
82
- return;
83
- }
84
-
85
- const gameFrameCount = game.GetFrameCount();
86
-
87
- if (gameFrameCount === 0 && !forceNewLevel) {
88
- // Wait for the PostGameStarted callback to fire.
89
- return;
90
- }
91
- forceNewLevel = false;
92
-
93
- recordCurrentStage();
94
- postNewLevelReorderedFire();
95
- postNewRoomReorderedFire();
96
- }
97
-
98
- // ModCallback.POST_NEW_ROOM (19)
99
- function postNewRoomVanilla() {
100
- if (!hasSubscriptions()) {
101
- return;
102
- }
103
-
104
- const gameFrameCount = game.GetFrameCount();
105
- const level = game.GetLevel();
106
- const stage = level.GetStage();
107
- const stageType = level.GetStageType();
108
-
109
- if (usedGlowingHourGlass) {
110
- usedGlowingHourGlass = false;
111
-
112
- if (currentStage !== stage || currentStageType !== stageType) {
113
- // The player has used the Glowing Hour Glass to take them to the previous floor (which does
114
- // not trigger the PostNewLevel callback). Emulate what happens in the PostNewLevel callback.
115
- recordCurrentStage();
116
- postNewLevelReorderedFire();
117
- postNewRoomReorderedFire();
118
- return;
119
- }
120
- }
121
-
122
- if (
123
- (gameFrameCount === 0 ||
124
- currentStage !== stage ||
125
- currentStageType !== stageType) &&
126
- !forceNewRoom
127
- ) {
128
- return;
129
- }
130
- forceNewRoom = false;
131
-
132
- postNewRoomReorderedFire();
133
- }
134
-
135
- function recordCurrentStage() {
136
- const level = game.GetLevel();
137
- const stage = level.GetStage();
138
- const stageType = level.GetStageType();
139
-
140
- currentStage = stage;
141
- currentStageType = stageType;
142
- }
143
-
144
- /**
145
- * This is a utility function for users of the `ModCallbackCustom.POST_NEW_LEVEL_REORDERED` custom
146
- * callback.
147
- *
148
- * If some specific cases, mods can change the current level during run initialization on the 0th
149
- * frame. However, due to how the callback reordering works, the custom PostNewLevel callback will
150
- * never fire on the 0th frame. To get around this, call this function before changing levels to
151
- * temporarily force the callback to fire.
152
- */
153
- export function forceNewLevelCallback(): void {
154
- forceNewLevel = true;
155
- }
156
-
157
- /**
158
- * This is a utility function for users of the `ModCallbackCustom.POST_NEW_ROOM_REORDERED` custom
159
- * callback.
160
- *
161
- * If some specific cases, mods can change the current room during run initialization on the 0th
162
- * frame. However, due to how the callback reordering works, the custom PostNewRoom callback will
163
- * never fire on the 0th frame. To get around this, call this function before changing rooms to
164
- * temporarily force the callback to fire.
165
- */
166
- export function forceNewRoomCallback(): void {
167
- forceNewRoom = true;
168
- }
@@ -1,32 +0,0 @@
1
- import { AmbushType } from "../../enums/AmbushType";
2
-
3
- export type PostAmbushFinishedRegisterParameters = [
4
- callback: (ambushType: AmbushType) => void,
5
- ambushType?: AmbushType,
6
- ];
7
-
8
- const subscriptions: PostAmbushFinishedRegisterParameters[] = [];
9
-
10
- /** @internal */
11
- export function postAmbushFinishedHasSubscriptions(): boolean {
12
- return subscriptions.length > 0;
13
- }
14
-
15
- /** @internal */
16
- export function postAmbushFinishedRegister(
17
- ...args: PostAmbushFinishedRegisterParameters
18
- ): void {
19
- subscriptions.push(args);
20
- }
21
-
22
- /** @internal */
23
- export function postAmbushFinishedFire(ambushType: AmbushType): void {
24
- for (const [callback, callbackAmbushType] of subscriptions) {
25
- // Handle the optional 2nd callback argument.
26
- if (callbackAmbushType !== undefined && callbackAmbushType !== ambushType) {
27
- continue;
28
- }
29
-
30
- callback(ambushType);
31
- }
32
- }
@@ -1,32 +0,0 @@
1
- import { AmbushType } from "../../enums/AmbushType";
2
-
3
- export type PostAmbushStartedRegisterParameters = [
4
- callback: (ambushType: AmbushType) => void,
5
- ambushType?: AmbushType,
6
- ];
7
-
8
- const subscriptions: PostAmbushStartedRegisterParameters[] = [];
9
-
10
- /** @internal */
11
- export function postAmbushStartedHasSubscriptions(): boolean {
12
- return subscriptions.length > 0;
13
- }
14
-
15
- /** @internal */
16
- export function postAmbushStartedRegister(
17
- ...args: PostAmbushStartedRegisterParameters
18
- ): void {
19
- subscriptions.push(args);
20
- }
21
-
22
- /** @internal */
23
- export function postAmbushStartedFire(ambushType: AmbushType): void {
24
- for (const [callback, callbackAmbushType] of subscriptions) {
25
- // Handle the optional 2nd callback argument.
26
- if (callbackAmbushType !== undefined && callbackAmbushType !== ambushType) {
27
- continue;
28
- }
29
-
30
- callback(ambushType);
31
- }
32
- }
@@ -1,32 +0,0 @@
1
- import { BombVariant } from "isaac-typescript-definitions";
2
-
3
- export type PostBombInitRegisterParameters = [
4
- callback: (bomb: EntityBomb) => void,
5
- bombVariant?: BombVariant,
6
- ];
7
-
8
- const subscriptions: PostBombInitRegisterParameters[] = [];
9
-
10
- /** @internal */
11
- export function postBombInitLateHasSubscriptions(): boolean {
12
- return subscriptions.length > 0;
13
- }
14
-
15
- /** @internal */
16
- export function postBombInitLateRegister(
17
- ...args: PostBombInitRegisterParameters
18
- ): void {
19
- subscriptions.push(args);
20
- }
21
-
22
- /** @internal */
23
- export function postBombInitLateFire(bomb: EntityBomb): void {
24
- for (const [callback, bombVariant] of subscriptions) {
25
- // Handle the optional 2nd callback argument.
26
- if (bombVariant !== undefined && bombVariant !== bomb.Variant) {
27
- continue;
28
- }
29
-
30
- callback(bomb);
31
- }
32
- }
@@ -1,32 +0,0 @@
1
- import { BombVariant } from "isaac-typescript-definitions";
2
-
3
- export type PostBombExplodedRegisterParameters = [
4
- callback: (bomb: EntityBomb) => void,
5
- bombVariant?: BombVariant,
6
- ];
7
-
8
- const subscriptions: PostBombExplodedRegisterParameters[] = [];
9
-
10
- /** @internal */
11
- export function postBombExplodedHasSubscriptions(): boolean {
12
- return subscriptions.length > 0;
13
- }
14
-
15
- /** @internal */
16
- export function postBombExplodedRegister(
17
- ...args: PostBombExplodedRegisterParameters
18
- ): void {
19
- subscriptions.push(args);
20
- }
21
-
22
- /** @internal */
23
- export function postBombExplodedFire(bomb: EntityBomb): void {
24
- for (const [callback, bombVariant] of subscriptions) {
25
- // Handle the optional 2nd callback argument.
26
- if (bombVariant !== undefined && bombVariant !== bomb.Variant) {
27
- continue;
28
- }
29
-
30
- callback(bomb);
31
- }
32
- }
@@ -1,24 +0,0 @@
1
- export type PostBoneSwingRegisterParameters = [
2
- callback: (boneClub: EntityKnife) => void,
3
- ];
4
-
5
- const subscriptions: PostBoneSwingRegisterParameters[] = [];
6
-
7
- /** @internal */
8
- export function postBoneSwingHasSubscriptions(): boolean {
9
- return subscriptions.length > 0;
10
- }
11
-
12
- /** @internal */
13
- export function postBoneSwingRegister(
14
- ...args: PostBoneSwingRegisterParameters
15
- ): void {
16
- subscriptions.push(args);
17
- }
18
-
19
- /** @internal */
20
- export function postBoneSwingFire(boneClub: EntityKnife): void {
21
- for (const [callback] of subscriptions) {
22
- callback(boneClub);
23
- }
24
- }
@@ -1,37 +0,0 @@
1
- import { CollectibleType } from "isaac-typescript-definitions";
2
-
3
- export type PostCollectibleInitFirstRegisterParameters = [
4
- callback: (collectible: EntityPickup) => void,
5
- collectibleType?: CollectibleType,
6
- ];
7
-
8
- const subscriptions: PostCollectibleInitFirstRegisterParameters[] = [];
9
-
10
- /** @internal */
11
- export function postCollectibleInitFirstHasSubscriptions(): boolean {
12
- return subscriptions.length > 0;
13
- }
14
-
15
- /** @internal */
16
- export function postCollectibleInitFirstRegister(
17
- ...args: PostCollectibleInitFirstRegisterParameters
18
- ): void {
19
- subscriptions.push(args);
20
- }
21
-
22
- /** @internal */
23
- export function postCollectibleInitFirstFire(
24
- collectible: EntityPickupCollectible,
25
- ): void {
26
- for (const [callback, collectibleType] of subscriptions) {
27
- // Handle the optional 2nd callback argument.
28
- if (
29
- collectibleType !== undefined &&
30
- collectibleType !== collectible.SubType
31
- ) {
32
- continue;
33
- }
34
-
35
- callback(collectible);
36
- }
37
- }
@@ -1,24 +0,0 @@
1
- export type PostCursedTeleportRegisterParameters = [
2
- callback: (player: EntityPlayer) => void,
3
- ];
4
-
5
- const subscriptions: PostCursedTeleportRegisterParameters[] = [];
6
-
7
- /** @internal */
8
- export function postCursedTeleportHasSubscriptions(): boolean {
9
- return subscriptions.length > 0;
10
- }
11
-
12
- /** @internal */
13
- export function postCursedTeleportRegister(
14
- ...args: PostCursedTeleportRegisterParameters
15
- ): void {
16
- subscriptions.push(args);
17
- }
18
-
19
- /** @internal */
20
- export function postCursedTeleportFire(player: EntityPlayer): void {
21
- for (const [callback] of subscriptions) {
22
- callback(player);
23
- }
24
- }