isaacscript-common 4.0.3 → 4.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (366) hide show
  1. package/package.json +1 -1
  2. package/cachedClasses.ts +0 -39
  3. package/callbacks/customRevive.ts +0 -215
  4. package/callbacks/itemPickup.ts +0 -101
  5. package/callbacks/postAmbush.ts +0 -73
  6. package/callbacks/postBombExploded.ts +0 -26
  7. package/callbacks/postBombInitLate.ts +0 -36
  8. package/callbacks/postBoneSwing.ts +0 -64
  9. package/callbacks/postCollectibleInitFirst.ts +0 -40
  10. package/callbacks/postCursedTeleport.ts +0 -185
  11. package/callbacks/postCustomDoorEnter.ts +0 -292
  12. package/callbacks/postDiceRoomActivated.ts +0 -60
  13. package/callbacks/postDoorRender.ts +0 -26
  14. package/callbacks/postDoorUpdate.ts +0 -26
  15. package/callbacks/postEffectInitLate.ts +0 -36
  16. package/callbacks/postEffectStateChanged.ts +0 -43
  17. package/callbacks/postEsauJr.ts +0 -109
  18. package/callbacks/postFamiliarInitLate.ts +0 -36
  19. package/callbacks/postFamiliarStateChanged.ts +0 -43
  20. package/callbacks/postFlip.ts +0 -90
  21. package/callbacks/postGreedModeWave.ts +0 -41
  22. package/callbacks/postGridEntity.ts +0 -164
  23. package/callbacks/postGridEntityCollision.ts +0 -69
  24. package/callbacks/postGridEntityRender.ts +0 -26
  25. package/callbacks/postHolyMantleRemoved.ts +0 -55
  26. package/callbacks/postItemDischarged.ts +0 -154
  27. package/callbacks/postKnifeInitLate.ts +0 -36
  28. package/callbacks/postLaserInitLate.ts +0 -36
  29. package/callbacks/postNPCInitLate.ts +0 -36
  30. package/callbacks/postNPCStateChanged.ts +0 -42
  31. package/callbacks/postNewRoomEarly.ts +0 -96
  32. package/callbacks/postPickupCollect.ts +0 -48
  33. package/callbacks/postPickupInitFirst.ts +0 -70
  34. package/callbacks/postPickupInitLate.ts +0 -36
  35. package/callbacks/postPickupStateChanged.ts +0 -43
  36. package/callbacks/postPitRender.ts +0 -26
  37. package/callbacks/postPitUpdate.ts +0 -26
  38. package/callbacks/postPlayerChangeHealth.ts +0 -62
  39. package/callbacks/postPlayerChangeType.ts +0 -56
  40. package/callbacks/postPlayerCollectible.ts +0 -113
  41. package/callbacks/postPlayerFatalDamage.ts +0 -141
  42. package/callbacks/postPlayerInitLate.ts +0 -37
  43. package/callbacks/postPlayerReordered.ts +0 -142
  44. package/callbacks/postPoopRender.ts +0 -26
  45. package/callbacks/postPoopUpdate.ts +0 -26
  46. package/callbacks/postPressurePlateRender.ts +0 -26
  47. package/callbacks/postPressurePlateUpdate.ts +0 -26
  48. package/callbacks/postProjectileInitLate.ts +0 -36
  49. package/callbacks/postPurchase.ts +0 -64
  50. package/callbacks/postRockRender.ts +0 -26
  51. package/callbacks/postRockUpdate.ts +0 -26
  52. package/callbacks/postRoomClearChanged.ts +0 -57
  53. package/callbacks/postSacrifice.ts +0 -64
  54. package/callbacks/postSlotDestroyed.ts +0 -92
  55. package/callbacks/postSlotInitUpdate.ts +0 -68
  56. package/callbacks/postSlotRender.ts +0 -69
  57. package/callbacks/postSpikesRender.ts +0 -26
  58. package/callbacks/postSpikesUpdate.ts +0 -26
  59. package/callbacks/postTNTRender.ts +0 -26
  60. package/callbacks/postTNTUpdate.ts +0 -26
  61. package/callbacks/postTearInitLate.ts +0 -36
  62. package/callbacks/postTearInitVeryLate.ts +0 -41
  63. package/callbacks/postTransformation.ts +0 -59
  64. package/callbacks/postTrinketBreak.ts +0 -112
  65. package/callbacks/preBerserkDeath.ts +0 -49
  66. package/callbacks/preNewLevel.ts +0 -55
  67. package/callbacks/reorderedCallbacks.ts +0 -168
  68. package/callbacks/subscriptions/postAmbushFinished.ts +0 -32
  69. package/callbacks/subscriptions/postAmbushStarted.ts +0 -32
  70. package/callbacks/subscriptions/postBombInitLate.ts +0 -32
  71. package/callbacks/subscriptions/postBoneExploded.ts +0 -32
  72. package/callbacks/subscriptions/postBoneSwing.ts +0 -24
  73. package/callbacks/subscriptions/postCollectibleInitFirst.ts +0 -37
  74. package/callbacks/subscriptions/postCursedTeleport.ts +0 -24
  75. package/callbacks/subscriptions/postCustomDoorEnter.ts +0 -45
  76. package/callbacks/subscriptions/postCustomRevive.ts +0 -36
  77. package/callbacks/subscriptions/postDiceRoomActivated.ts +0 -38
  78. package/callbacks/subscriptions/postDoorRender.ts +0 -35
  79. package/callbacks/subscriptions/postDoorUpdate.ts +0 -35
  80. package/callbacks/subscriptions/postEffectInitLate.ts +0 -32
  81. package/callbacks/subscriptions/postEffectStateChanged.ts +0 -40
  82. package/callbacks/subscriptions/postEsauJr.ts +0 -24
  83. package/callbacks/subscriptions/postFamiliarInitLate.ts +0 -32
  84. package/callbacks/subscriptions/postFamiliarStateChanged.ts +0 -40
  85. package/callbacks/subscriptions/postFirstEsauJr.ts +0 -24
  86. package/callbacks/subscriptions/postFirstFlip.ts +0 -24
  87. package/callbacks/subscriptions/postFlip.ts +0 -22
  88. package/callbacks/subscriptions/postGameStartedReordered.ts +0 -24
  89. package/callbacks/subscriptions/postGreedModeWave.ts +0 -24
  90. package/callbacks/subscriptions/postGridEntityBroken.ts +0 -51
  91. package/callbacks/subscriptions/postGridEntityCollision.ts +0 -54
  92. package/callbacks/subscriptions/postGridEntityInit.ts +0 -51
  93. package/callbacks/subscriptions/postGridEntityRemove.ts +0 -52
  94. package/callbacks/subscriptions/postGridEntityRender.ts +0 -51
  95. package/callbacks/subscriptions/postGridEntityStateChanged.ts +0 -55
  96. package/callbacks/subscriptions/postGridEntityUpdate.ts +0 -51
  97. package/callbacks/subscriptions/postHolyMantleRemoved.ts +0 -48
  98. package/callbacks/subscriptions/postItemDischarged.ts +0 -43
  99. package/callbacks/subscriptions/postItemPickup.ts +0 -64
  100. package/callbacks/subscriptions/postKnifeInitLate.ts +0 -32
  101. package/callbacks/subscriptions/postLaserInitLate.ts +0 -32
  102. package/callbacks/subscriptions/postNPCInitLate.ts +0 -32
  103. package/callbacks/subscriptions/postNPCStateChanged.ts +0 -42
  104. package/callbacks/subscriptions/postNewLevelReordered.ts +0 -22
  105. package/callbacks/subscriptions/postNewRoomEarly.ts +0 -22
  106. package/callbacks/subscriptions/postNewRoomReordered.ts +0 -22
  107. package/callbacks/subscriptions/postPEffectUpdateReordered.ts +0 -40
  108. package/callbacks/subscriptions/postPickupCollect.ts +0 -35
  109. package/callbacks/subscriptions/postPickupInitFirst.ts +0 -32
  110. package/callbacks/subscriptions/postPickupInitLate.ts +0 -32
  111. package/callbacks/subscriptions/postPickupStateChanged.ts +0 -40
  112. package/callbacks/subscriptions/postPitRender.ts +0 -35
  113. package/callbacks/subscriptions/postPitUpdate.ts +0 -35
  114. package/callbacks/subscriptions/postPlayerChangeHealth.ts +0 -49
  115. package/callbacks/subscriptions/postPlayerChangeType.ts +0 -40
  116. package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +0 -38
  117. package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +0 -38
  118. package/callbacks/subscriptions/postPlayerFatalDamage.ts +0 -68
  119. package/callbacks/subscriptions/postPlayerInitLate.ts +0 -40
  120. package/callbacks/subscriptions/postPlayerInitReordered.ts +0 -40
  121. package/callbacks/subscriptions/postPlayerRenderReordered.ts +0 -40
  122. package/callbacks/subscriptions/postPlayerUpdateReordered.ts +0 -40
  123. package/callbacks/subscriptions/postPoopRender.ts +0 -35
  124. package/callbacks/subscriptions/postPoopUpdate.ts +0 -35
  125. package/callbacks/subscriptions/postPressurePlateRender.ts +0 -37
  126. package/callbacks/subscriptions/postPressurePlateUpdate.ts +0 -37
  127. package/callbacks/subscriptions/postProjectileInitLate.ts +0 -35
  128. package/callbacks/subscriptions/postPurchase.ts +0 -31
  129. package/callbacks/subscriptions/postRockRender.ts +0 -35
  130. package/callbacks/subscriptions/postRockUpdate.ts +0 -35
  131. package/callbacks/subscriptions/postRoomClearChanged.ts +0 -30
  132. package/callbacks/subscriptions/postSacrifice.ts +0 -43
  133. package/callbacks/subscriptions/postSlotAnimationChanged.ts +0 -40
  134. package/callbacks/subscriptions/postSlotDestroyed.ts +0 -55
  135. package/callbacks/subscriptions/postSlotInit.ts +0 -32
  136. package/callbacks/subscriptions/postSlotRender.ts +0 -32
  137. package/callbacks/subscriptions/postSlotUpdate.ts +0 -32
  138. package/callbacks/subscriptions/postSpikesRender.ts +0 -35
  139. package/callbacks/subscriptions/postSpikesUpdate.ts +0 -35
  140. package/callbacks/subscriptions/postTNTRender.ts +0 -35
  141. package/callbacks/subscriptions/postTNTUpdate.ts +0 -35
  142. package/callbacks/subscriptions/postTearInitLate.ts +0 -32
  143. package/callbacks/subscriptions/postTearInitVeryLate.ts +0 -32
  144. package/callbacks/subscriptions/postTransformation.ts +0 -40
  145. package/callbacks/subscriptions/postTrinketBreak.ts +0 -38
  146. package/callbacks/subscriptions/preBerserkDeath.ts +0 -42
  147. package/callbacks/subscriptions/preCustomRevive.ts +0 -46
  148. package/callbacks/subscriptions/preItemPickup.ts +0 -64
  149. package/callbacks/subscriptions/preNewLevel.ts +0 -24
  150. package/classes/DefaultMap.ts +0 -174
  151. package/classes/ModUpgraded.ts +0 -84
  152. package/constants.ts +0 -162
  153. package/constantsFirstLast.ts +0 -217
  154. package/enums/AmbushType.ts +0 -4
  155. package/enums/HealthType.ts +0 -16
  156. package/enums/ModCallbackCustom.ts +0 -1278
  157. package/enums/PocketItemType.ts +0 -8
  158. package/enums/SerializationType.ts +0 -5
  159. package/enums/SlotDestructionType.ts +0 -4
  160. package/enums/private/CopyableIsaacAPIClassType.ts +0 -7
  161. package/enums/private/SaveDataKey.ts +0 -14
  162. package/enums/private/SerializationBrand.ts +0 -42
  163. package/features/characterHealthConversion.ts +0 -111
  164. package/features/characterStats.ts +0 -61
  165. package/features/debugDisplay/debugDisplay.ts +0 -221
  166. package/features/debugDisplay/exports.ts +0 -368
  167. package/features/debugDisplay/v.ts +0 -65
  168. package/features/deployJSONRoom.ts +0 -743
  169. package/features/disableInputs.ts +0 -193
  170. package/features/disableSound.ts +0 -77
  171. package/features/extraConsoleCommands/commandsDisplay.ts +0 -290
  172. package/features/extraConsoleCommands/commandsSubroutines.ts +0 -139
  173. package/features/extraConsoleCommands/init.ts +0 -334
  174. package/features/extraConsoleCommands/listCommands.ts +0 -1299
  175. package/features/extraConsoleCommands/v.ts +0 -14
  176. package/features/fadeInRemover.ts +0 -60
  177. package/features/fastReset.ts +0 -75
  178. package/features/forgottenSwitch.ts +0 -50
  179. package/features/getCollectibleItemPoolType.ts +0 -66
  180. package/features/persistentEntities.ts +0 -183
  181. package/features/playerInventory.ts +0 -135
  182. package/features/ponyDetection.ts +0 -74
  183. package/features/preventCollectibleRotation.ts +0 -115
  184. package/features/runInNFrames.ts +0 -148
  185. package/features/saveDataManager/constants.ts +0 -4
  186. package/features/saveDataManager/exports.ts +0 -229
  187. package/features/saveDataManager/load.ts +0 -99
  188. package/features/saveDataManager/main.ts +0 -195
  189. package/features/saveDataManager/maps.ts +0 -13
  190. package/features/saveDataManager/merge.ts +0 -194
  191. package/features/saveDataManager/save.ts +0 -74
  192. package/features/saveDataManager/serializationBrand.ts +0 -16
  193. package/features/sirenHelpers.ts +0 -129
  194. package/features/taintedLazarusPlayers.ts +0 -113
  195. package/featuresInitialized.ts +0 -20
  196. package/functions/ambush.ts +0 -47
  197. package/functions/array.ts +0 -410
  198. package/functions/benchmark.ts +0 -36
  199. package/functions/bitwise.ts +0 -24
  200. package/functions/bombs.ts +0 -12
  201. package/functions/boss.ts +0 -227
  202. package/functions/cacheFlag.ts +0 -12
  203. package/functions/cards.ts +0 -271
  204. package/functions/challenges.ts +0 -13
  205. package/functions/character.ts +0 -126
  206. package/functions/charge.ts +0 -237
  207. package/functions/chargeBar.ts +0 -67
  208. package/functions/collectibleCacheFlag.ts +0 -90
  209. package/functions/collectibleSet.ts +0 -56
  210. package/functions/collectibleTag.ts +0 -89
  211. package/functions/collectibles.ts +0 -659
  212. package/functions/color.ts +0 -128
  213. package/functions/debug.ts +0 -68
  214. package/functions/deepCopy.ts +0 -535
  215. package/functions/deepCopyTests.ts +0 -386
  216. package/functions/direction.ts +0 -49
  217. package/functions/doors.ts +0 -347
  218. package/functions/easing.ts +0 -182
  219. package/functions/eden.ts +0 -47
  220. package/functions/effects.ts +0 -20
  221. package/functions/entity.ts +0 -439
  222. package/functions/entitySpecific.ts +0 -889
  223. package/functions/entityTypes.ts +0 -6
  224. package/functions/enums.ts +0 -146
  225. package/functions/familiars.ts +0 -106
  226. package/functions/flag.ts +0 -165
  227. package/functions/flying.ts +0 -117
  228. package/functions/globals.ts +0 -242
  229. package/functions/gridEntity.ts +0 -511
  230. package/functions/gridEntitySpecific.ts +0 -112
  231. package/functions/input.ts +0 -139
  232. package/functions/isaacAPIClass.ts +0 -67
  233. package/functions/jsonHelpers.ts +0 -45
  234. package/functions/jsonRoom.ts +0 -100
  235. package/functions/kColor.ts +0 -129
  236. package/functions/language.ts +0 -13
  237. package/functions/level.ts +0 -31
  238. package/functions/log.ts +0 -720
  239. package/functions/map.ts +0 -56
  240. package/functions/math.ts +0 -149
  241. package/functions/mergeTests.ts +0 -288
  242. package/functions/npc.ts +0 -148
  243. package/functions/pickupVariants.ts +0 -60
  244. package/functions/pickups.ts +0 -499
  245. package/functions/pills.ts +0 -205
  246. package/functions/player.ts +0 -1056
  247. package/functions/playerDataStructures.ts +0 -150
  248. package/functions/playerHealth.ts +0 -382
  249. package/functions/playerIndex.ts +0 -195
  250. package/functions/pocketItems.ts +0 -149
  251. package/functions/positionVelocity.ts +0 -188
  252. package/functions/random.ts +0 -77
  253. package/functions/revive.ts +0 -201
  254. package/functions/rng.ts +0 -172
  255. package/functions/roomData.ts +0 -199
  256. package/functions/roomGrid.ts +0 -109
  257. package/functions/roomShape.ts +0 -80
  258. package/functions/rooms.ts +0 -648
  259. package/functions/run.ts +0 -36
  260. package/functions/saveFile.ts +0 -128
  261. package/functions/seeds.ts +0 -19
  262. package/functions/serialization.ts +0 -91
  263. package/functions/set.ts +0 -95
  264. package/functions/sound.ts +0 -9
  265. package/functions/spawnCollectible.ts +0 -104
  266. package/functions/sprite.ts +0 -107
  267. package/functions/stage.ts +0 -125
  268. package/functions/string.ts +0 -47
  269. package/functions/table.ts +0 -189
  270. package/functions/tears.ts +0 -32
  271. package/functions/transformations.ts +0 -131
  272. package/functions/trinketCacheFlag.ts +0 -60
  273. package/functions/trinketGive.ts +0 -157
  274. package/functions/trinkets.ts +0 -215
  275. package/functions/tstlClass.ts +0 -157
  276. package/functions/types.ts +0 -36
  277. package/functions/ui.ts +0 -138
  278. package/functions/utils.ts +0 -189
  279. package/functions/vector.ts +0 -126
  280. package/index.ts +0 -172
  281. package/initCustomCallbacks.ts +0 -132
  282. package/initFeatures.ts +0 -39
  283. package/interfaces/AddCallbackParameterCustom.ts +0 -188
  284. package/interfaces/ChargeBarSprites.ts +0 -12
  285. package/interfaces/JSONDoor.ts +0 -13
  286. package/interfaces/JSONEntity.ts +0 -16
  287. package/interfaces/JSONRoom.ts +0 -36
  288. package/interfaces/JSONRooms.ts +0 -12
  289. package/interfaces/JSONSpawn.ts +0 -14
  290. package/interfaces/PlayerHealth.ts +0 -16
  291. package/interfaces/PocketItemDescription.ts +0 -9
  292. package/interfaces/SaveData.ts +0 -29
  293. package/interfaces/TrinketSituation.ts +0 -9
  294. package/interfaces/private/TSTLClassMetatable.ts +0 -8
  295. package/maps/PHDPillConversions.ts +0 -21
  296. package/maps/cardMap.ts +0 -209
  297. package/maps/characterMap.ts +0 -87
  298. package/maps/collectibleDescriptionMap.ts +0 -732
  299. package/maps/collectibleNameMap.ts +0 -731
  300. package/maps/defaultPlayerStatMap.ts +0 -17
  301. package/maps/falsePHDPillConversions.ts +0 -35
  302. package/maps/gridEntityTypeToBrokenStateMap.ts +0 -50
  303. package/maps/gridEntityXMLMap.ts +0 -176
  304. package/maps/pillEffectMap.ts +0 -88
  305. package/maps/roomShapeToTopLeftWallGridIndexMap.ts +0 -18
  306. package/maps/roomTypeMap.ts +0 -40
  307. package/maps/trinketDescriptionMap.ts +0 -200
  308. package/maps/trinketNameMap.ts +0 -198
  309. package/objects/LRoomShapeToRectangles.ts +0 -44
  310. package/objects/callbackRegisterFunctions.ts +0 -187
  311. package/objects/cardDescriptions.ts +0 -105
  312. package/objects/cardNames.ts +0 -105
  313. package/objects/cardTypes.ts +0 -104
  314. package/objects/challengeNames.ts +0 -52
  315. package/objects/characterNames.ts +0 -48
  316. package/objects/coinSubTypeToValue.ts +0 -14
  317. package/objects/colors.ts +0 -16
  318. package/objects/directionNames.ts +0 -11
  319. package/objects/directionToDegrees.ts +0 -11
  320. package/objects/directionToVector.ts +0 -12
  321. package/objects/doorSlotFlagToDoorSlot.ts +0 -16
  322. package/objects/doorSlotToDirection.ts +0 -14
  323. package/objects/isaacAPIClassTypeToBrand.ts +0 -11
  324. package/objects/isaacAPIClassTypeToCopyFunction.ts +0 -18
  325. package/objects/languageNames.ts +0 -13
  326. package/objects/oppositeDoorSlots.ts +0 -15
  327. package/objects/pillEffectClasses.ts +0 -63
  328. package/objects/pillEffectNames.ts +0 -57
  329. package/objects/pillEffectTypes.ts +0 -62
  330. package/objects/roomShapeBounds.ts +0 -71
  331. package/objects/roomShapeLayoutSizes.ts +0 -45
  332. package/objects/roomShapeToBottomRightPosition.ts +0 -25
  333. package/objects/roomShapeToDoorSlots.ts +0 -83
  334. package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +0 -127
  335. package/objects/roomShapeToGridWidth.ts +0 -21
  336. package/objects/roomShapeToTopLeftPosition.ts +0 -26
  337. package/objects/roomShapeVolumes.ts +0 -38
  338. package/objects/roomTypeNames.ts +0 -36
  339. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +0 -14
  340. package/objects/stageTypeToLetter.ts +0 -15
  341. package/objects/transformationNames.ts +0 -18
  342. package/patchErrorFunctions.ts +0 -92
  343. package/sets/LRoomShapesSet.ts +0 -8
  344. package/sets/bossSets.ts +0 -470
  345. package/sets/charactersThatStartWithAnActiveItemSet.ts +0 -16
  346. package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +0 -7
  347. package/sets/charactersWithFreeDevilDealsSet.ts +0 -4
  348. package/sets/charactersWithNoRedHeartsSet.ts +0 -17
  349. package/sets/charactersWithNoSoulHeartsSet.ts +0 -14
  350. package/sets/chestPickupVariantsSet.ts +0 -16
  351. package/sets/familiarsThatShootPlayerTearsSet.ts +0 -13
  352. package/sets/lostStyleCharactersSet.ts +0 -13
  353. package/sets/mineShaftRoomSubTypesSet.ts +0 -10
  354. package/sets/redHeartSubTypesSet.ts +0 -7
  355. package/sets/sinEntityTypesSet.ts +0 -11
  356. package/sets/singleUseActiveCollectibleTypesSet.ts +0 -13
  357. package/sets/storyBossesSet.ts +0 -17
  358. package/types/AnyEntity.ts +0 -12
  359. package/types/AwaitingTextInput.d.ts +0 -2
  360. package/types/CollectibleIndex.ts +0 -16
  361. package/types/PickingUpItem.ts +0 -89
  362. package/types/PlayerIndex.ts +0 -13
  363. package/types/private/IsaacAPIClass.ts +0 -3
  364. package/types/private/SerializedIsaacAPIClass.ts +0 -3
  365. package/types/private/TSTLClass.ts +0 -3
  366. package/upgradeMod.ts +0 -55
package/functions/boss.ts DELETED
@@ -1,227 +0,0 @@
1
- import {
2
- EntityType,
3
- LokiVariant,
4
- StageType,
5
- } from "isaac-typescript-definitions";
6
- import { VectorZero } from "../constants";
7
- import {
8
- ALL_BOSSES_SET,
9
- STAGE_TO_COMBINED_BOSS_SET_MAP,
10
- STAGE_TO_STAGE_TYPE_TO_BOSS_SET_MAP,
11
- } from "../sets/bossSets";
12
- import { SIN_ENTITY_TYPES_SET } from "../sets/sinEntityTypesSet";
13
- import { getNPCs, spawnNPC } from "./entitySpecific";
14
- import { getAliveNPCs } from "./npc";
15
- import { copySet } from "./set";
16
- import { repeat } from "./utils";
17
-
18
- const BOSSES_THAT_REQUIRE_MULTIPLE_SPAWNS: ReadonlySet<EntityType> = new Set([
19
- EntityType.LARRY_JR, // 19 (and The Hollow / Tuff Twins / The Shell)
20
- EntityType.CHUB, // 28 (and C.H.A.D. / The Carrion Queen)
21
- EntityType.LOKI, // 69 (only for Lokii)
22
- EntityType.GURGLING, // 237 (and Turdling)
23
- EntityType.TURDLET, // 918
24
- ]);
25
-
26
- const DEFAULT_BOSS_MULTI_SEGMENTS = 4;
27
-
28
- /**
29
- * Helper function to get all of the non-dead bosses in the room.
30
- *
31
- * This function will not include bosses on an internal blacklist, such as Death's scythes or Big
32
- * Horn holes.
33
- */
34
- export function getAliveBosses(
35
- matchingEntityType?: EntityType,
36
- matchingVariant?: int,
37
- matchingSubType?: int,
38
- ignoreFriendly = false,
39
- ): EntityNPC[] {
40
- const aliveNPCs = getAliveNPCs(
41
- matchingEntityType,
42
- matchingVariant,
43
- matchingSubType,
44
- ignoreFriendly,
45
- );
46
- return aliveNPCs.filter((aliveNPC) => aliveNPC.IsBoss());
47
- }
48
-
49
- /**
50
- * Helper function to get the set of every boss in the game.
51
- *
52
- * The set contains strings with the entity type and variant, separated by a period.
53
- *
54
- * Also see the `getBossSet` and `getCombinedBossSet` functions.
55
- */
56
- export function getAllBossesSet(): Set<string> {
57
- return copySet(ALL_BOSSES_SET);
58
- }
59
-
60
- /**
61
- * Helper function to get the set of vanilla bosses for a particular stage and stage type
62
- * combination.
63
- *
64
- * The set contains strings with the entity type and variant, separated by a period.
65
- *
66
- * Also see the `getAllBossesSet` and `getCombinedBossSet` functions.
67
- */
68
- export function getBossSet(
69
- stage: int,
70
- stageType: StageType,
71
- ): ReadonlySet<string> | undefined {
72
- const stageTypeMap = STAGE_TO_STAGE_TYPE_TO_BOSS_SET_MAP.get(stage);
73
- if (stageTypeMap === undefined) {
74
- return undefined;
75
- }
76
-
77
- const bossSet = stageTypeMap.get(stageType);
78
- if (bossSet === undefined) {
79
- return undefined;
80
- }
81
-
82
- return copySet(bossSet);
83
- }
84
-
85
- /** Helper function to get all of the bosses in the room. */
86
- export function getBosses(
87
- matchingEntityType?: EntityType,
88
- matchingVariant?: int,
89
- matchingSubType?: int,
90
- ignoreFriendly = false,
91
- ): EntityNPC[] {
92
- const npcs = getNPCs(
93
- matchingEntityType,
94
- matchingVariant,
95
- matchingSubType,
96
- ignoreFriendly,
97
- );
98
- return npcs.filter((npc) => npc.IsBoss());
99
- }
100
-
101
- /**
102
- * Helper function to get the set of vanilla bosses for a particular stage across all of the stage
103
- * types. For example, specifying a stage of 2 will return a set with all of the bosses for
104
- * Basement, Cellar, Burning Basement, Downpour, and Dross.
105
- *
106
- * The set contains strings with the entity type and variant, separated by a period.
107
- *
108
- * Also see the `getAllBossesSet` and `getBossSet` functions.
109
- */
110
- export function getCombinedBossSet(stage: int): Set<string> | undefined {
111
- const bossSet = STAGE_TO_COMBINED_BOSS_SET_MAP.get(stage);
112
- if (bossSet === undefined) {
113
- return undefined;
114
- }
115
-
116
- return copySet(bossSet);
117
- }
118
-
119
- /** Helper function to check if the provided NPC is a Sin miniboss, such as Sloth or Lust. */
120
- export function isSin(npc: EntityNPC): boolean {
121
- return SIN_ENTITY_TYPES_SET.has(npc.Type);
122
- }
123
-
124
- /**
125
- * Helper function to spawn a boss.
126
- *
127
- * Use this function instead of `spawnNPC` since it handles automatically spawning multiple segments
128
- * for multi-segment bosses.
129
- *
130
- * By default, this will spawn Chub (and his variants) with 3 segments, Lokii with 2 copies,
131
- * Gurglings/Turdlings with 2 copies, and other multi-segment bosses with 4 segments. You can
132
- * customize this via the "numSegments" argument.
133
- */
134
- export function spawnBoss(
135
- entityType: EntityType,
136
- variant: int,
137
- subType: int,
138
- position: Vector,
139
- velocity = VectorZero,
140
- spawner: Entity | undefined = undefined,
141
- seed: Seed | undefined = undefined,
142
- numSegments?: int,
143
- ): EntityNPC {
144
- const npc = spawnNPC(
145
- entityType,
146
- variant,
147
- subType,
148
- position,
149
- velocity,
150
- spawner,
151
- seed,
152
- );
153
-
154
- if (BOSSES_THAT_REQUIRE_MULTIPLE_SPAWNS.has(entityType)) {
155
- const numBossSegments = getNumBossSegments(
156
- entityType,
157
- variant,
158
- numSegments,
159
- );
160
- const remainingSegmentsToSpawn = numBossSegments - 1;
161
- repeat(remainingSegmentsToSpawn, () => {
162
- spawnNPC(entityType, variant, subType, position, velocity, spawner, seed);
163
- });
164
- }
165
-
166
- return npc;
167
- }
168
-
169
- function getNumBossSegments(
170
- entityType: EntityType,
171
- variant: int,
172
- numSegments: int | undefined,
173
- ) {
174
- if (numSegments !== undefined) {
175
- return numSegments;
176
- }
177
-
178
- switch (entityType) {
179
- // 28
180
- case EntityType.CHUB: {
181
- // Chub is always composed of 3 segments.
182
- return 3;
183
- }
184
-
185
- // 69
186
- case EntityType.LOKI: {
187
- return (variant as LokiVariant) === LokiVariant.LOKII ? 2 : 1;
188
- }
189
-
190
- // 237
191
- case EntityType.GURGLING: {
192
- // Gurglings & Turdlings are always encountered in groups of 2.
193
- return 2;
194
- }
195
-
196
- default: {
197
- return DEFAULT_BOSS_MULTI_SEGMENTS;
198
- }
199
- }
200
- }
201
-
202
- /**
203
- * Helper function to spawn a boss with a specific seed.
204
- *
205
- * For more information, see the documentation for the `spawnBoss` function.
206
- */
207
- export function spawnBossWithSeed(
208
- entityType: EntityType,
209
- variant: int,
210
- subType: int,
211
- position: Vector,
212
- seed: Seed,
213
- velocity = VectorZero,
214
- spawner: Entity | undefined = undefined,
215
- numSegments?: int,
216
- ): EntityNPC {
217
- return spawnBoss(
218
- entityType,
219
- variant,
220
- subType,
221
- position,
222
- velocity,
223
- spawner,
224
- seed,
225
- numSegments,
226
- );
227
- }
@@ -1,12 +0,0 @@
1
- import { CacheFlag } from "isaac-typescript-definitions";
2
- import { DEFAULT_PLAYER_STAT_MAP } from "../maps/defaultPlayerStatMap";
3
-
4
- /**
5
- * Returns the starting stat that Isaac (the default character) starts with. For example, if you
6
- * pass this function `CacheFlag.DAMAGE`, it will return 3.5.
7
- *
8
- * Note that the default fire delay is represented in the tear stat, not the `MaxFireDelay` value.
9
- */
10
- export function getDefaultPlayerStat(cacheFlag: CacheFlag): number | undefined {
11
- return DEFAULT_PLAYER_STAT_MAP.get(cacheFlag);
12
- }
@@ -1,271 +0,0 @@
1
- import { Card, ItemConfigCardType } from "isaac-typescript-definitions";
2
- import { itemConfig } from "../cachedClasses";
3
- import {
4
- FIRST_CARD,
5
- FIRST_MODDED_CARD,
6
- LAST_CARD,
7
- MAX_VANILLA_CARD,
8
- } from "../constantsFirstLast";
9
- import {
10
- CARD_DESCRIPTIONS,
11
- DEFAULT_CARD_DESCRIPTION,
12
- } from "../objects/cardDescriptions";
13
- import { CARD_NAMES, DEFAULT_CARD_NAME } from "../objects/cardNames";
14
- import { CARD_TYPES, DEFAULT_CARD_TYPE } from "../objects/cardTypes";
15
- import { getEnumValues } from "./enums";
16
- import { getRandomSeed } from "./rng";
17
- import { addSetsToSet, getRandomSetElement } from "./set";
18
- import { irange } from "./utils";
19
-
20
- const CARD_TYPE_TO_CARDS_MAP = new Map<ItemConfigCardType, Set<Card>>();
21
-
22
- /**
23
- * Contains all of the entries in the `Card` enum with the following types:
24
- * - ItemConfigCardType.TAROT
25
- * - ItemConfigCardType.SUIT
26
- * - ItemConfigCardType.SPECIAL
27
- * - ItemConfigCardType.TAROT_REVERSE
28
- */
29
- const CARD_SET = new Set<Card>();
30
-
31
- function initCardObjects() {
32
- // The card type to cards map should be valid for every card type, so we initialize it with empty
33
- // sets.
34
- for (const cardType of getEnumValues(ItemConfigCardType)) {
35
- CARD_TYPE_TO_CARDS_MAP.set(cardType, new Set<Card>());
36
- }
37
-
38
- for (const card of getAllCards()) {
39
- const cardType = getCardType(card);
40
- const cardTypeSet = CARD_TYPE_TO_CARDS_MAP.get(cardType);
41
- if (cardTypeSet === undefined) {
42
- error(`Failed to get the card set for card type: ${cardType}`);
43
- }
44
- cardTypeSet.add(card);
45
- }
46
-
47
- // i.e. everything except for:
48
- // - ItemConfigCardType.RUNE
49
- // - ItemConfigCardType.SPECIAL_OBJECT
50
- // - ItemConfigCardType.MODDED
51
- const cards = getCardsOfType(
52
- ItemConfigCardType.TAROT,
53
- ItemConfigCardType.SUIT,
54
- ItemConfigCardType.SPECIAL,
55
- ItemConfigCardType.TAROT_REVERSE,
56
- );
57
- addSetsToSet(CARD_SET, cards);
58
- }
59
-
60
- /** Helper function to get an array with every valid card sub-type. This includes modded cards. */
61
- export function getAllCards(): Card[] {
62
- return irange(FIRST_CARD, LAST_CARD) as Card[];
63
- }
64
-
65
- /**
66
- * Helper function to get a card description from a Card enum value.
67
- *
68
- * For example:
69
- *
70
- * ```ts
71
- * const card = Card.FOOL;
72
- * const cardDescription = getCardDescription(card); // cardDescription is "Where journey begins"
73
- * ```
74
- */
75
- export function getCardDescription(card: Card): string {
76
- // "ItemConfigCard.Description" is bugged with vanilla cards on patch v1.7.6, so we use a
77
- // hard-coded map as a workaround.
78
- const cardDescription = CARD_DESCRIPTIONS[card];
79
- // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
80
- if (cardDescription !== undefined) {
81
- return cardDescription;
82
- }
83
-
84
- const itemConfigCard = itemConfig.GetCard(card);
85
- if (itemConfigCard !== undefined) {
86
- return itemConfigCard.Description;
87
- }
88
-
89
- return DEFAULT_CARD_DESCRIPTION;
90
- }
91
-
92
- /**
93
- * Helper function to get a card name from a Card.
94
- *
95
- * For example:
96
- *
97
- * ```ts
98
- * const card = Card.FOOL;
99
- * const cardName = getCardName(card); // cardName is "0 - The Fool"
100
- * ```
101
- */
102
- export function getCardName(card: Card): string {
103
- // "ItemConfigCard.Name" is bugged with vanilla cards on patch v1.7.6, so we use a hard-coded map
104
- // as a workaround.
105
- const cardName = CARD_NAMES[card];
106
- // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
107
- if (cardName !== undefined) {
108
- return cardName;
109
- }
110
-
111
- const itemConfigCard = itemConfig.GetCard(card);
112
- if (itemConfigCard !== undefined) {
113
- return itemConfigCard.Name;
114
- }
115
-
116
- return DEFAULT_CARD_NAME;
117
- }
118
-
119
- export function getCardType(card: Card): ItemConfigCardType {
120
- const cardType = CARD_TYPES[card];
121
- // Handle modded cards.
122
- // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
123
- return cardType === undefined ? DEFAULT_CARD_TYPE : cardType;
124
- }
125
-
126
- /**
127
- * Helper function to get a set of cards matching the type. Also see the `CardType` enum.
128
- *
129
- * This function is variadic, meaning that you can you can specify N card types to get a set
130
- * containing cards that match any of the specified types.
131
- */
132
- export function getCardsOfType(...cardTypes: ItemConfigCardType[]): Set<Card> {
133
- if (CARD_TYPE_TO_CARDS_MAP.size === 0) {
134
- initCardObjects();
135
- }
136
-
137
- const matchingCards = new Set<Card>();
138
- for (const cardType of cardTypes) {
139
- const cardSet = CARD_TYPE_TO_CARDS_MAP.get(cardType);
140
- if (cardSet === undefined) {
141
- error(`Failed to get the cards for type: ${cardType}`);
142
- }
143
-
144
- for (const card of cardSet.values()) {
145
- matchingCards.add(card);
146
- }
147
- }
148
-
149
- return matchingCards;
150
- }
151
-
152
- /**
153
- * Helper function to get an array with every modded card sub-type.
154
- *
155
- * Returns an empty array if there are no modded cards.
156
- */
157
- export function getModdedCards(): Card[] {
158
- if (MAX_VANILLA_CARD === LAST_CARD) {
159
- return [];
160
- }
161
-
162
- return irange(FIRST_MODDED_CARD, LAST_CARD) as Card[];
163
- }
164
-
165
- /**
166
- * Has an equal chance of returning any card (e.g. Fool, Reverse Fool, Wild Card, etc.).
167
- *
168
- * This will not return:
169
- * - any runes
170
- * - any objects like Dice Shard
171
- * - any modded cards (since there is not a way to distinguish between modded cards and modded
172
- * runes/objects)
173
- *
174
- * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
175
- * `RNG.Next` method will be called. Default is `getRandomSeed()`.
176
- * @param exceptions Optional. An array of cards to not select.
177
- */
178
- export function getRandomCard(
179
- seedOrRNG: Seed | RNG = getRandomSeed(),
180
- exceptions: Card[] = [],
181
- ): Card {
182
- return getRandomSetElement(CARD_SET, seedOrRNG, exceptions);
183
- }
184
-
185
- /**
186
- * @param cardType The card type that represents the pool of cards to select from.
187
- * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
188
- * `RNG.Next` method will be called. Default is `getRandomSeed()`.
189
- * @param exceptions Optional. An array of cards to not select.
190
- */
191
- export function getRandomCardOfType(
192
- cardType: ItemConfigCardType,
193
- seedOrRNG: Seed | RNG = getRandomSeed(),
194
- exceptions: Card[] = [],
195
- ): Card {
196
- const cardSet = getCardsOfType(cardType);
197
- return getRandomSetElement(cardSet, seedOrRNG, exceptions);
198
- }
199
-
200
- /**
201
- * Has an equal chance of returning any rune (e.g. Rune of Hagalaz, Blank Rune, Black Rune, Soul of
202
- * Isaac, etc.). This will never return a Rune Shard.
203
- *
204
- * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
205
- * `RNG.Next` method will be called. Default is `getRandomSeed()`.
206
- * @param exceptions Optional. An array of runes to not select.
207
- */
208
- export function getRandomRune(
209
- seedOrRNG: Seed | RNG = getRandomSeed(),
210
- exceptions: Card[] = [],
211
- ): Card {
212
- const runesSet = getCardsOfType(ItemConfigCardType.RUNE);
213
- runesSet.delete(Card.RUNE_SHARD);
214
- return getRandomSetElement(runesSet, seedOrRNG, exceptions);
215
- }
216
-
217
- /** Helper function to get an array with every valid vanilla card sub-type. */
218
- export function getVanillaCards(): Card[] {
219
- return irange(FIRST_CARD, MAX_VANILLA_CARD) as Card[];
220
- }
221
-
222
- /**
223
- * Returns true for cards that have the following card type:
224
- * - CardType.TAROT
225
- * - CardType.SUIT
226
- * - CardType.SPECIAL
227
- * - CardType.TAROT_REVERSE
228
- */
229
- export function isCard(card: Card): boolean {
230
- return CARD_SET.has(card);
231
- }
232
-
233
- /** Returns whether or not the given card matches the specified card type. */
234
- export function isCardType(card: Card, cardType: ItemConfigCardType): boolean {
235
- return cardType === getCardType(card);
236
- }
237
-
238
- /** Returns true for cards that have `CardType.MODDED`. */
239
- export function isModdedCard(card: Card): boolean {
240
- return isCardType(card, ItemConfigCardType.MODDED);
241
- }
242
-
243
- /** Returns true for cards that have `CardType.SPECIAL_OBJECT`. */
244
- export function isPocketItemObject(card: Card): boolean {
245
- return isCardType(card, ItemConfigCardType.SPECIAL_OBJECT);
246
- }
247
-
248
- /** Returns true for cards that have `CardType.TAROT_REVERSE`. */
249
- export function isReverseTarotCard(card: Card): boolean {
250
- return isCardType(card, ItemConfigCardType.TAROT_REVERSE);
251
- }
252
-
253
- /** Returns true for cards that have `CardType.RUNE`. */
254
- export function isRune(card: Card): boolean {
255
- return isCardType(card, ItemConfigCardType.RUNE);
256
- }
257
-
258
- /** Returns true for cards that have `CardType.SPECIAL`. */
259
- export function isSpecialCard(card: Card): boolean {
260
- return isCardType(card, ItemConfigCardType.SPECIAL);
261
- }
262
-
263
- /** Returns true for cards that have `CardType.SUIT`. */
264
- export function isSuitCard(card: Card): boolean {
265
- return isCardType(card, ItemConfigCardType.SUIT);
266
- }
267
-
268
- /** Returns true for cards that have `CardType.TAROT`. */
269
- export function isTarotCard(card: Card): boolean {
270
- return isCardType(card, ItemConfigCardType.TAROT);
271
- }
@@ -1,13 +0,0 @@
1
- import { Challenge } from "isaac-typescript-definitions";
2
- import {
3
- CHALLENGE_NAMES,
4
- DEFAULT_CHALLENGE_NAME,
5
- } from "../objects/challengeNames";
6
-
7
- /** Get the proper name for a `Challenge` enum. This will only work for vanilla challenges. */
8
- export function getChallengeName(challenge: Challenge): string {
9
- const challengeName = CHALLENGE_NAMES[challenge];
10
- // Handle modded challenges.
11
- // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
12
- return challengeName === undefined ? DEFAULT_CHALLENGE_NAME : challengeName;
13
- }
@@ -1,126 +0,0 @@
1
- import { PlayerType } from "isaac-typescript-definitions";
2
- import { LAST_VANILLA_CHARACTER } from "../constantsFirstLast";
3
- import {
4
- CHARACTER_NAMES,
5
- DEFAULT_CHARACTER_NAME,
6
- } from "../objects/characterNames";
7
- import { CHARACTERS_THAT_START_WITH_AN_ACTIVE_ITEM_SET } from "../sets/charactersThatStartWithAnActiveItemSet";
8
- import { CHARACTERS_WITH_BLACK_HEART_FROM_ETERNAL_HEART_SET } from "../sets/charactersWithBlackHeartFromEternalHeartSet";
9
- import { CHARACTERS_WITH_FREE_DEVIL_DEALS_SET } from "../sets/charactersWithFreeDevilDealsSet";
10
- import { CHARACTERS_WITH_NO_RED_HEARTS_SET } from "../sets/charactersWithNoRedHeartsSet";
11
- import { CHARACTERS_WITH_NO_SOUL_HEARTS_SET } from "../sets/charactersWithNoSoulHeartsSet";
12
- import { LOST_STYLE_CHARACTERS_SET } from "../sets/lostStyleCharactersSet";
13
-
14
- /**
15
- * Helper function to determine if the given character can have red heart containers. Returns true
16
- * for characters like Isaac, Magdalene, or Cain. Returns true for Keeper and Tainted Keeper, even
17
- * though coin containers are not technically the same as red heart containers. Returns false for
18
- * characters like Blue Baby. Returns false for The Lost and Tainted Lost.
19
- */
20
- export function characterCanHaveRedHearts(character: PlayerType): boolean {
21
- return !CHARACTERS_WITH_NO_RED_HEARTS_SET.has(character);
22
- }
23
-
24
- /**
25
- * Helper function to determine if the given character can have soul hearts. Returns true for
26
- * characters like Isaac, Magdalene, or Cain. Returns false for characters like Bethany. Returns
27
- * false for The Lost and Tainted Lost.
28
- */
29
- export function characterCanHaveSoulHearts(character: PlayerType): boolean {
30
- return !CHARACTERS_WITH_NO_SOUL_HEARTS_SET.has(character);
31
- }
32
-
33
- /**
34
- * Helper function for determining whether the given character can take free Devil Deals. (e.g. The
35
- * Lost, Tainted Lost, etc.)
36
- */
37
- export function characterCanTakeFreeDevilDeals(character: PlayerType): boolean {
38
- return CHARACTERS_WITH_FREE_DEVIL_DEALS_SET.has(character);
39
- }
40
-
41
- /**
42
- * Normally, characters get a red heart container upon reaching a new floor with an eternal heart,
43
- * but some characters grant a black heart instead. Returns true for Dark Judas and Tainted Judas.
44
- * Otherwise, returns false.
45
- */
46
- export function characterGetsBlackHeartFromEternalHeart(
47
- character: PlayerType,
48
- ): boolean {
49
- return CHARACTERS_WITH_BLACK_HEART_FROM_ETERNAL_HEART_SET.has(character);
50
- }
51
-
52
- /**
53
- * Helper function to determine if the specified character starts with an active item.
54
- *
55
- * For the purposes of this function, the save file is considered to be fully unlocked (e.g. Isaac
56
- * is considered to starts with the D6, but this is not the case on a brand new save file).
57
- */
58
- export function characterStartsWithActiveItem(character: PlayerType): boolean {
59
- return CHARACTERS_THAT_START_WITH_AN_ACTIVE_ITEM_SET.has(character);
60
- }
61
-
62
- /**
63
- * - Most characters have a 56 frame death animation (i.e. the "Death" animation).
64
- * - The Lost and Tainted Lost have a 38 frame death animation (i.e. the "LostDeath" animation).
65
- * - Tainted Forgotten have a 20 frame death animation (i.e. the "ForgottenDeath" animation).
66
- */
67
- export function getCharacterDeathAnimationName(character: PlayerType): string {
68
- if (LOST_STYLE_CHARACTERS_SET.has(character)) {
69
- return "LostDeath";
70
- }
71
-
72
- if (character === PlayerType.THE_FORGOTTEN_B) {
73
- return "ForgottenDeath";
74
- }
75
-
76
- return "Death";
77
- }
78
-
79
- /**
80
- * Returns the maximum heart containers that the provided character can have. Normally, this is 12,
81
- * but with Keeper it is 3, and with Tainted Keeper it is 2. This does not account for Birthright or
82
- * Mother's Kiss; use the `getPlayerMaxHeartContainers` helper function for that.
83
- */
84
- export function getCharacterMaxHeartContainers(character: PlayerType): int {
85
- // 14
86
- if (character === PlayerType.KEEPER) {
87
- return 3;
88
- }
89
-
90
- // 16
91
- if (character === PlayerType.THE_FORGOTTEN) {
92
- return 6;
93
- }
94
-
95
- // 17
96
- if (character === PlayerType.THE_SOUL) {
97
- return 6;
98
- }
99
-
100
- // 33
101
- if (character === PlayerType.KEEPER_B) {
102
- return 2;
103
- }
104
-
105
- return 12;
106
- }
107
-
108
- /** Helper function to get the name of a character. Returns "unknown" for modded characters. */
109
- export function getCharacterName(character: PlayerType): string {
110
- if (isVanillaCharacter(character)) {
111
- return "unknown";
112
- }
113
-
114
- const characterName = CHARACTER_NAMES[character];
115
- // Handle modded characters.
116
- // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
117
- return characterName === undefined ? DEFAULT_CHARACTER_NAME : characterName;
118
- }
119
-
120
- export function isModdedCharacter(character: PlayerType): boolean {
121
- return !isVanillaCharacter(character);
122
- }
123
-
124
- export function isVanillaCharacter(character: PlayerType): boolean {
125
- return character <= LAST_VANILLA_CHARACTER;
126
- }