isaacscript-common 4.0.3 → 4.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (366) hide show
  1. package/package.json +1 -1
  2. package/cachedClasses.ts +0 -39
  3. package/callbacks/customRevive.ts +0 -215
  4. package/callbacks/itemPickup.ts +0 -101
  5. package/callbacks/postAmbush.ts +0 -73
  6. package/callbacks/postBombExploded.ts +0 -26
  7. package/callbacks/postBombInitLate.ts +0 -36
  8. package/callbacks/postBoneSwing.ts +0 -64
  9. package/callbacks/postCollectibleInitFirst.ts +0 -40
  10. package/callbacks/postCursedTeleport.ts +0 -185
  11. package/callbacks/postCustomDoorEnter.ts +0 -292
  12. package/callbacks/postDiceRoomActivated.ts +0 -60
  13. package/callbacks/postDoorRender.ts +0 -26
  14. package/callbacks/postDoorUpdate.ts +0 -26
  15. package/callbacks/postEffectInitLate.ts +0 -36
  16. package/callbacks/postEffectStateChanged.ts +0 -43
  17. package/callbacks/postEsauJr.ts +0 -109
  18. package/callbacks/postFamiliarInitLate.ts +0 -36
  19. package/callbacks/postFamiliarStateChanged.ts +0 -43
  20. package/callbacks/postFlip.ts +0 -90
  21. package/callbacks/postGreedModeWave.ts +0 -41
  22. package/callbacks/postGridEntity.ts +0 -164
  23. package/callbacks/postGridEntityCollision.ts +0 -69
  24. package/callbacks/postGridEntityRender.ts +0 -26
  25. package/callbacks/postHolyMantleRemoved.ts +0 -55
  26. package/callbacks/postItemDischarged.ts +0 -154
  27. package/callbacks/postKnifeInitLate.ts +0 -36
  28. package/callbacks/postLaserInitLate.ts +0 -36
  29. package/callbacks/postNPCInitLate.ts +0 -36
  30. package/callbacks/postNPCStateChanged.ts +0 -42
  31. package/callbacks/postNewRoomEarly.ts +0 -96
  32. package/callbacks/postPickupCollect.ts +0 -48
  33. package/callbacks/postPickupInitFirst.ts +0 -70
  34. package/callbacks/postPickupInitLate.ts +0 -36
  35. package/callbacks/postPickupStateChanged.ts +0 -43
  36. package/callbacks/postPitRender.ts +0 -26
  37. package/callbacks/postPitUpdate.ts +0 -26
  38. package/callbacks/postPlayerChangeHealth.ts +0 -62
  39. package/callbacks/postPlayerChangeType.ts +0 -56
  40. package/callbacks/postPlayerCollectible.ts +0 -113
  41. package/callbacks/postPlayerFatalDamage.ts +0 -141
  42. package/callbacks/postPlayerInitLate.ts +0 -37
  43. package/callbacks/postPlayerReordered.ts +0 -142
  44. package/callbacks/postPoopRender.ts +0 -26
  45. package/callbacks/postPoopUpdate.ts +0 -26
  46. package/callbacks/postPressurePlateRender.ts +0 -26
  47. package/callbacks/postPressurePlateUpdate.ts +0 -26
  48. package/callbacks/postProjectileInitLate.ts +0 -36
  49. package/callbacks/postPurchase.ts +0 -64
  50. package/callbacks/postRockRender.ts +0 -26
  51. package/callbacks/postRockUpdate.ts +0 -26
  52. package/callbacks/postRoomClearChanged.ts +0 -57
  53. package/callbacks/postSacrifice.ts +0 -64
  54. package/callbacks/postSlotDestroyed.ts +0 -92
  55. package/callbacks/postSlotInitUpdate.ts +0 -68
  56. package/callbacks/postSlotRender.ts +0 -69
  57. package/callbacks/postSpikesRender.ts +0 -26
  58. package/callbacks/postSpikesUpdate.ts +0 -26
  59. package/callbacks/postTNTRender.ts +0 -26
  60. package/callbacks/postTNTUpdate.ts +0 -26
  61. package/callbacks/postTearInitLate.ts +0 -36
  62. package/callbacks/postTearInitVeryLate.ts +0 -41
  63. package/callbacks/postTransformation.ts +0 -59
  64. package/callbacks/postTrinketBreak.ts +0 -112
  65. package/callbacks/preBerserkDeath.ts +0 -49
  66. package/callbacks/preNewLevel.ts +0 -55
  67. package/callbacks/reorderedCallbacks.ts +0 -168
  68. package/callbacks/subscriptions/postAmbushFinished.ts +0 -32
  69. package/callbacks/subscriptions/postAmbushStarted.ts +0 -32
  70. package/callbacks/subscriptions/postBombInitLate.ts +0 -32
  71. package/callbacks/subscriptions/postBoneExploded.ts +0 -32
  72. package/callbacks/subscriptions/postBoneSwing.ts +0 -24
  73. package/callbacks/subscriptions/postCollectibleInitFirst.ts +0 -37
  74. package/callbacks/subscriptions/postCursedTeleport.ts +0 -24
  75. package/callbacks/subscriptions/postCustomDoorEnter.ts +0 -45
  76. package/callbacks/subscriptions/postCustomRevive.ts +0 -36
  77. package/callbacks/subscriptions/postDiceRoomActivated.ts +0 -38
  78. package/callbacks/subscriptions/postDoorRender.ts +0 -35
  79. package/callbacks/subscriptions/postDoorUpdate.ts +0 -35
  80. package/callbacks/subscriptions/postEffectInitLate.ts +0 -32
  81. package/callbacks/subscriptions/postEffectStateChanged.ts +0 -40
  82. package/callbacks/subscriptions/postEsauJr.ts +0 -24
  83. package/callbacks/subscriptions/postFamiliarInitLate.ts +0 -32
  84. package/callbacks/subscriptions/postFamiliarStateChanged.ts +0 -40
  85. package/callbacks/subscriptions/postFirstEsauJr.ts +0 -24
  86. package/callbacks/subscriptions/postFirstFlip.ts +0 -24
  87. package/callbacks/subscriptions/postFlip.ts +0 -22
  88. package/callbacks/subscriptions/postGameStartedReordered.ts +0 -24
  89. package/callbacks/subscriptions/postGreedModeWave.ts +0 -24
  90. package/callbacks/subscriptions/postGridEntityBroken.ts +0 -51
  91. package/callbacks/subscriptions/postGridEntityCollision.ts +0 -54
  92. package/callbacks/subscriptions/postGridEntityInit.ts +0 -51
  93. package/callbacks/subscriptions/postGridEntityRemove.ts +0 -52
  94. package/callbacks/subscriptions/postGridEntityRender.ts +0 -51
  95. package/callbacks/subscriptions/postGridEntityStateChanged.ts +0 -55
  96. package/callbacks/subscriptions/postGridEntityUpdate.ts +0 -51
  97. package/callbacks/subscriptions/postHolyMantleRemoved.ts +0 -48
  98. package/callbacks/subscriptions/postItemDischarged.ts +0 -43
  99. package/callbacks/subscriptions/postItemPickup.ts +0 -64
  100. package/callbacks/subscriptions/postKnifeInitLate.ts +0 -32
  101. package/callbacks/subscriptions/postLaserInitLate.ts +0 -32
  102. package/callbacks/subscriptions/postNPCInitLate.ts +0 -32
  103. package/callbacks/subscriptions/postNPCStateChanged.ts +0 -42
  104. package/callbacks/subscriptions/postNewLevelReordered.ts +0 -22
  105. package/callbacks/subscriptions/postNewRoomEarly.ts +0 -22
  106. package/callbacks/subscriptions/postNewRoomReordered.ts +0 -22
  107. package/callbacks/subscriptions/postPEffectUpdateReordered.ts +0 -40
  108. package/callbacks/subscriptions/postPickupCollect.ts +0 -35
  109. package/callbacks/subscriptions/postPickupInitFirst.ts +0 -32
  110. package/callbacks/subscriptions/postPickupInitLate.ts +0 -32
  111. package/callbacks/subscriptions/postPickupStateChanged.ts +0 -40
  112. package/callbacks/subscriptions/postPitRender.ts +0 -35
  113. package/callbacks/subscriptions/postPitUpdate.ts +0 -35
  114. package/callbacks/subscriptions/postPlayerChangeHealth.ts +0 -49
  115. package/callbacks/subscriptions/postPlayerChangeType.ts +0 -40
  116. package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +0 -38
  117. package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +0 -38
  118. package/callbacks/subscriptions/postPlayerFatalDamage.ts +0 -68
  119. package/callbacks/subscriptions/postPlayerInitLate.ts +0 -40
  120. package/callbacks/subscriptions/postPlayerInitReordered.ts +0 -40
  121. package/callbacks/subscriptions/postPlayerRenderReordered.ts +0 -40
  122. package/callbacks/subscriptions/postPlayerUpdateReordered.ts +0 -40
  123. package/callbacks/subscriptions/postPoopRender.ts +0 -35
  124. package/callbacks/subscriptions/postPoopUpdate.ts +0 -35
  125. package/callbacks/subscriptions/postPressurePlateRender.ts +0 -37
  126. package/callbacks/subscriptions/postPressurePlateUpdate.ts +0 -37
  127. package/callbacks/subscriptions/postProjectileInitLate.ts +0 -35
  128. package/callbacks/subscriptions/postPurchase.ts +0 -31
  129. package/callbacks/subscriptions/postRockRender.ts +0 -35
  130. package/callbacks/subscriptions/postRockUpdate.ts +0 -35
  131. package/callbacks/subscriptions/postRoomClearChanged.ts +0 -30
  132. package/callbacks/subscriptions/postSacrifice.ts +0 -43
  133. package/callbacks/subscriptions/postSlotAnimationChanged.ts +0 -40
  134. package/callbacks/subscriptions/postSlotDestroyed.ts +0 -55
  135. package/callbacks/subscriptions/postSlotInit.ts +0 -32
  136. package/callbacks/subscriptions/postSlotRender.ts +0 -32
  137. package/callbacks/subscriptions/postSlotUpdate.ts +0 -32
  138. package/callbacks/subscriptions/postSpikesRender.ts +0 -35
  139. package/callbacks/subscriptions/postSpikesUpdate.ts +0 -35
  140. package/callbacks/subscriptions/postTNTRender.ts +0 -35
  141. package/callbacks/subscriptions/postTNTUpdate.ts +0 -35
  142. package/callbacks/subscriptions/postTearInitLate.ts +0 -32
  143. package/callbacks/subscriptions/postTearInitVeryLate.ts +0 -32
  144. package/callbacks/subscriptions/postTransformation.ts +0 -40
  145. package/callbacks/subscriptions/postTrinketBreak.ts +0 -38
  146. package/callbacks/subscriptions/preBerserkDeath.ts +0 -42
  147. package/callbacks/subscriptions/preCustomRevive.ts +0 -46
  148. package/callbacks/subscriptions/preItemPickup.ts +0 -64
  149. package/callbacks/subscriptions/preNewLevel.ts +0 -24
  150. package/classes/DefaultMap.ts +0 -174
  151. package/classes/ModUpgraded.ts +0 -84
  152. package/constants.ts +0 -162
  153. package/constantsFirstLast.ts +0 -217
  154. package/enums/AmbushType.ts +0 -4
  155. package/enums/HealthType.ts +0 -16
  156. package/enums/ModCallbackCustom.ts +0 -1278
  157. package/enums/PocketItemType.ts +0 -8
  158. package/enums/SerializationType.ts +0 -5
  159. package/enums/SlotDestructionType.ts +0 -4
  160. package/enums/private/CopyableIsaacAPIClassType.ts +0 -7
  161. package/enums/private/SaveDataKey.ts +0 -14
  162. package/enums/private/SerializationBrand.ts +0 -42
  163. package/features/characterHealthConversion.ts +0 -111
  164. package/features/characterStats.ts +0 -61
  165. package/features/debugDisplay/debugDisplay.ts +0 -221
  166. package/features/debugDisplay/exports.ts +0 -368
  167. package/features/debugDisplay/v.ts +0 -65
  168. package/features/deployJSONRoom.ts +0 -743
  169. package/features/disableInputs.ts +0 -193
  170. package/features/disableSound.ts +0 -77
  171. package/features/extraConsoleCommands/commandsDisplay.ts +0 -290
  172. package/features/extraConsoleCommands/commandsSubroutines.ts +0 -139
  173. package/features/extraConsoleCommands/init.ts +0 -334
  174. package/features/extraConsoleCommands/listCommands.ts +0 -1299
  175. package/features/extraConsoleCommands/v.ts +0 -14
  176. package/features/fadeInRemover.ts +0 -60
  177. package/features/fastReset.ts +0 -75
  178. package/features/forgottenSwitch.ts +0 -50
  179. package/features/getCollectibleItemPoolType.ts +0 -66
  180. package/features/persistentEntities.ts +0 -183
  181. package/features/playerInventory.ts +0 -135
  182. package/features/ponyDetection.ts +0 -74
  183. package/features/preventCollectibleRotation.ts +0 -115
  184. package/features/runInNFrames.ts +0 -148
  185. package/features/saveDataManager/constants.ts +0 -4
  186. package/features/saveDataManager/exports.ts +0 -229
  187. package/features/saveDataManager/load.ts +0 -99
  188. package/features/saveDataManager/main.ts +0 -195
  189. package/features/saveDataManager/maps.ts +0 -13
  190. package/features/saveDataManager/merge.ts +0 -194
  191. package/features/saveDataManager/save.ts +0 -74
  192. package/features/saveDataManager/serializationBrand.ts +0 -16
  193. package/features/sirenHelpers.ts +0 -129
  194. package/features/taintedLazarusPlayers.ts +0 -113
  195. package/featuresInitialized.ts +0 -20
  196. package/functions/ambush.ts +0 -47
  197. package/functions/array.ts +0 -410
  198. package/functions/benchmark.ts +0 -36
  199. package/functions/bitwise.ts +0 -24
  200. package/functions/bombs.ts +0 -12
  201. package/functions/boss.ts +0 -227
  202. package/functions/cacheFlag.ts +0 -12
  203. package/functions/cards.ts +0 -271
  204. package/functions/challenges.ts +0 -13
  205. package/functions/character.ts +0 -126
  206. package/functions/charge.ts +0 -237
  207. package/functions/chargeBar.ts +0 -67
  208. package/functions/collectibleCacheFlag.ts +0 -90
  209. package/functions/collectibleSet.ts +0 -56
  210. package/functions/collectibleTag.ts +0 -89
  211. package/functions/collectibles.ts +0 -659
  212. package/functions/color.ts +0 -128
  213. package/functions/debug.ts +0 -68
  214. package/functions/deepCopy.ts +0 -535
  215. package/functions/deepCopyTests.ts +0 -386
  216. package/functions/direction.ts +0 -49
  217. package/functions/doors.ts +0 -347
  218. package/functions/easing.ts +0 -182
  219. package/functions/eden.ts +0 -47
  220. package/functions/effects.ts +0 -20
  221. package/functions/entity.ts +0 -439
  222. package/functions/entitySpecific.ts +0 -889
  223. package/functions/entityTypes.ts +0 -6
  224. package/functions/enums.ts +0 -146
  225. package/functions/familiars.ts +0 -106
  226. package/functions/flag.ts +0 -165
  227. package/functions/flying.ts +0 -117
  228. package/functions/globals.ts +0 -242
  229. package/functions/gridEntity.ts +0 -511
  230. package/functions/gridEntitySpecific.ts +0 -112
  231. package/functions/input.ts +0 -139
  232. package/functions/isaacAPIClass.ts +0 -67
  233. package/functions/jsonHelpers.ts +0 -45
  234. package/functions/jsonRoom.ts +0 -100
  235. package/functions/kColor.ts +0 -129
  236. package/functions/language.ts +0 -13
  237. package/functions/level.ts +0 -31
  238. package/functions/log.ts +0 -720
  239. package/functions/map.ts +0 -56
  240. package/functions/math.ts +0 -149
  241. package/functions/mergeTests.ts +0 -288
  242. package/functions/npc.ts +0 -148
  243. package/functions/pickupVariants.ts +0 -60
  244. package/functions/pickups.ts +0 -499
  245. package/functions/pills.ts +0 -205
  246. package/functions/player.ts +0 -1056
  247. package/functions/playerDataStructures.ts +0 -150
  248. package/functions/playerHealth.ts +0 -382
  249. package/functions/playerIndex.ts +0 -195
  250. package/functions/pocketItems.ts +0 -149
  251. package/functions/positionVelocity.ts +0 -188
  252. package/functions/random.ts +0 -77
  253. package/functions/revive.ts +0 -201
  254. package/functions/rng.ts +0 -172
  255. package/functions/roomData.ts +0 -199
  256. package/functions/roomGrid.ts +0 -109
  257. package/functions/roomShape.ts +0 -80
  258. package/functions/rooms.ts +0 -648
  259. package/functions/run.ts +0 -36
  260. package/functions/saveFile.ts +0 -128
  261. package/functions/seeds.ts +0 -19
  262. package/functions/serialization.ts +0 -91
  263. package/functions/set.ts +0 -95
  264. package/functions/sound.ts +0 -9
  265. package/functions/spawnCollectible.ts +0 -104
  266. package/functions/sprite.ts +0 -107
  267. package/functions/stage.ts +0 -125
  268. package/functions/string.ts +0 -47
  269. package/functions/table.ts +0 -189
  270. package/functions/tears.ts +0 -32
  271. package/functions/transformations.ts +0 -131
  272. package/functions/trinketCacheFlag.ts +0 -60
  273. package/functions/trinketGive.ts +0 -157
  274. package/functions/trinkets.ts +0 -215
  275. package/functions/tstlClass.ts +0 -157
  276. package/functions/types.ts +0 -36
  277. package/functions/ui.ts +0 -138
  278. package/functions/utils.ts +0 -189
  279. package/functions/vector.ts +0 -126
  280. package/index.ts +0 -172
  281. package/initCustomCallbacks.ts +0 -132
  282. package/initFeatures.ts +0 -39
  283. package/interfaces/AddCallbackParameterCustom.ts +0 -188
  284. package/interfaces/ChargeBarSprites.ts +0 -12
  285. package/interfaces/JSONDoor.ts +0 -13
  286. package/interfaces/JSONEntity.ts +0 -16
  287. package/interfaces/JSONRoom.ts +0 -36
  288. package/interfaces/JSONRooms.ts +0 -12
  289. package/interfaces/JSONSpawn.ts +0 -14
  290. package/interfaces/PlayerHealth.ts +0 -16
  291. package/interfaces/PocketItemDescription.ts +0 -9
  292. package/interfaces/SaveData.ts +0 -29
  293. package/interfaces/TrinketSituation.ts +0 -9
  294. package/interfaces/private/TSTLClassMetatable.ts +0 -8
  295. package/maps/PHDPillConversions.ts +0 -21
  296. package/maps/cardMap.ts +0 -209
  297. package/maps/characterMap.ts +0 -87
  298. package/maps/collectibleDescriptionMap.ts +0 -732
  299. package/maps/collectibleNameMap.ts +0 -731
  300. package/maps/defaultPlayerStatMap.ts +0 -17
  301. package/maps/falsePHDPillConversions.ts +0 -35
  302. package/maps/gridEntityTypeToBrokenStateMap.ts +0 -50
  303. package/maps/gridEntityXMLMap.ts +0 -176
  304. package/maps/pillEffectMap.ts +0 -88
  305. package/maps/roomShapeToTopLeftWallGridIndexMap.ts +0 -18
  306. package/maps/roomTypeMap.ts +0 -40
  307. package/maps/trinketDescriptionMap.ts +0 -200
  308. package/maps/trinketNameMap.ts +0 -198
  309. package/objects/LRoomShapeToRectangles.ts +0 -44
  310. package/objects/callbackRegisterFunctions.ts +0 -187
  311. package/objects/cardDescriptions.ts +0 -105
  312. package/objects/cardNames.ts +0 -105
  313. package/objects/cardTypes.ts +0 -104
  314. package/objects/challengeNames.ts +0 -52
  315. package/objects/characterNames.ts +0 -48
  316. package/objects/coinSubTypeToValue.ts +0 -14
  317. package/objects/colors.ts +0 -16
  318. package/objects/directionNames.ts +0 -11
  319. package/objects/directionToDegrees.ts +0 -11
  320. package/objects/directionToVector.ts +0 -12
  321. package/objects/doorSlotFlagToDoorSlot.ts +0 -16
  322. package/objects/doorSlotToDirection.ts +0 -14
  323. package/objects/isaacAPIClassTypeToBrand.ts +0 -11
  324. package/objects/isaacAPIClassTypeToCopyFunction.ts +0 -18
  325. package/objects/languageNames.ts +0 -13
  326. package/objects/oppositeDoorSlots.ts +0 -15
  327. package/objects/pillEffectClasses.ts +0 -63
  328. package/objects/pillEffectNames.ts +0 -57
  329. package/objects/pillEffectTypes.ts +0 -62
  330. package/objects/roomShapeBounds.ts +0 -71
  331. package/objects/roomShapeLayoutSizes.ts +0 -45
  332. package/objects/roomShapeToBottomRightPosition.ts +0 -25
  333. package/objects/roomShapeToDoorSlots.ts +0 -83
  334. package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +0 -127
  335. package/objects/roomShapeToGridWidth.ts +0 -21
  336. package/objects/roomShapeToTopLeftPosition.ts +0 -26
  337. package/objects/roomShapeVolumes.ts +0 -38
  338. package/objects/roomTypeNames.ts +0 -36
  339. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +0 -14
  340. package/objects/stageTypeToLetter.ts +0 -15
  341. package/objects/transformationNames.ts +0 -18
  342. package/patchErrorFunctions.ts +0 -92
  343. package/sets/LRoomShapesSet.ts +0 -8
  344. package/sets/bossSets.ts +0 -470
  345. package/sets/charactersThatStartWithAnActiveItemSet.ts +0 -16
  346. package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +0 -7
  347. package/sets/charactersWithFreeDevilDealsSet.ts +0 -4
  348. package/sets/charactersWithNoRedHeartsSet.ts +0 -17
  349. package/sets/charactersWithNoSoulHeartsSet.ts +0 -14
  350. package/sets/chestPickupVariantsSet.ts +0 -16
  351. package/sets/familiarsThatShootPlayerTearsSet.ts +0 -13
  352. package/sets/lostStyleCharactersSet.ts +0 -13
  353. package/sets/mineShaftRoomSubTypesSet.ts +0 -10
  354. package/sets/redHeartSubTypesSet.ts +0 -7
  355. package/sets/sinEntityTypesSet.ts +0 -11
  356. package/sets/singleUseActiveCollectibleTypesSet.ts +0 -13
  357. package/sets/storyBossesSet.ts +0 -17
  358. package/types/AnyEntity.ts +0 -12
  359. package/types/AwaitingTextInput.d.ts +0 -2
  360. package/types/CollectibleIndex.ts +0 -16
  361. package/types/PickingUpItem.ts +0 -89
  362. package/types/PlayerIndex.ts +0 -13
  363. package/types/private/IsaacAPIClass.ts +0 -3
  364. package/types/private/SerializedIsaacAPIClass.ts +0 -3
  365. package/types/private/TSTLClass.ts +0 -3
  366. package/upgradeMod.ts +0 -55
@@ -1,889 +0,0 @@
1
- import {
2
- BombVariant,
3
- EffectVariant,
4
- EntityType,
5
- FamiliarVariant,
6
- KnifeVariant,
7
- LaserVariant,
8
- PickupVariant,
9
- ProjectilesMode,
10
- ProjectileVariant,
11
- SlotVariant,
12
- TearVariant,
13
- } from "isaac-typescript-definitions";
14
- import { VectorZero } from "../constants";
15
- import {
16
- getEntities,
17
- getFilteredNewEntities,
18
- removeEntities,
19
- spawn,
20
- } from "./entity";
21
-
22
- /**
23
- * Helper function to get all of the `EntityType.BOMB` in the room.
24
- *
25
- * For example:
26
- *
27
- * ```ts
28
- * // Make all of the bombs in the room invisible
29
- * for (const bomb of getBombs()) {
30
- * bomb.Visible = false;
31
- * }
32
- * ```
33
- */
34
- export function getBombs(
35
- bombVariant: BombVariant = -1,
36
- subType = -1,
37
- ): EntityBomb[] {
38
- const entities = getEntities(EntityType.BOMB, bombVariant, subType);
39
-
40
- const bombs: EntityBomb[] = [];
41
- for (const entity of entities) {
42
- const bomb = entity.ToBomb();
43
- if (bomb !== undefined) {
44
- bombs.push(bomb);
45
- }
46
- }
47
-
48
- return bombs;
49
- }
50
-
51
- /**
52
- * Helper function to get all of the `EntityType.EFFECT` in the room.
53
- *
54
- * For example:
55
- *
56
- * ```ts
57
- * // Make all of the effects in the room invisible
58
- * for (const effect of getEffects()) {
59
- * effect.Visible = false;
60
- * }
61
- * ```
62
- */
63
- export function getEffects(
64
- effectVariant: EffectVariant = -1,
65
- subType = -1,
66
- ): EntityEffect[] {
67
- const entities = getEntities(EntityType.EFFECT, effectVariant, subType);
68
-
69
- const effects: EntityEffect[] = [];
70
- for (const entity of entities) {
71
- const effect = entity.ToEffect();
72
- if (effect !== undefined) {
73
- effects.push(effect);
74
- }
75
- }
76
-
77
- return effects;
78
- }
79
-
80
- /**
81
- * Helper function to get all of the familiars in the room.
82
- *
83
- * For example:
84
- *
85
- * ```ts
86
- * // Make all of the familiars in the room invisible
87
- * for (const familiar of getFamiliars()) {
88
- * familiar.Visible = false;
89
- * }
90
- * ```
91
- */
92
- export function getFamiliars(
93
- familiarVariant: FamiliarVariant = -1,
94
- subType = -1,
95
- ): EntityFamiliar[] {
96
- const entities = getEntities(EntityType.FAMILIAR, familiarVariant, subType);
97
-
98
- const familiars: EntityFamiliar[] = [];
99
- for (const entity of entities) {
100
- const familiar = entity.ToFamiliar();
101
- if (familiar !== undefined) {
102
- familiars.push(familiar);
103
- }
104
- }
105
-
106
- return familiars;
107
- }
108
-
109
- /**
110
- * Helper function to get all of the `EntityType.KNIFE` in the room.
111
- *
112
- * For example:
113
- *
114
- * ```ts
115
- * // Make all of the knives in the room invisible
116
- * for (const knife of getKnives()) {
117
- * knife.Visible = false;
118
- * }
119
- * ```
120
- */
121
- export function getKnives(
122
- knifeVariant: KnifeVariant = -1,
123
- subType = -1,
124
- ): EntityKnife[] {
125
- const entities = getEntities(EntityType.KNIFE, knifeVariant, subType);
126
-
127
- const knives: EntityKnife[] = [];
128
- for (const entity of entities) {
129
- const knife = entity.ToKnife();
130
- if (knife !== undefined) {
131
- knives.push(knife);
132
- }
133
- }
134
-
135
- return knives;
136
- }
137
-
138
- /**
139
- * Helper function to get all of the `EntityType.LASER` in the room.
140
- *
141
- * For example:
142
- *
143
- * ```ts
144
- * // Make all of the lasers in the room invisible
145
- * for (const laser of getLasers()) {
146
- * laser.Visible = false;
147
- * }
148
- * ```
149
- */
150
- export function getLasers(
151
- laserVariant: LaserVariant = -1,
152
- subType = -1,
153
- ): EntityLaser[] {
154
- const entities = getEntities(EntityType.LASER, laserVariant, subType);
155
-
156
- const lasers: EntityLaser[] = [];
157
- for (const entity of entities) {
158
- const laser = entity.ToLaser();
159
- if (laser !== undefined) {
160
- lasers.push(laser);
161
- }
162
- }
163
-
164
- return lasers;
165
- }
166
-
167
- /** The same thing as the `getEntities` function, but returns only NPCs. */
168
- export function getNPCs(
169
- entityType?: EntityType,
170
- variant?: int,
171
- subType?: int,
172
- ignoreFriendly = false,
173
- ): EntityNPC[] {
174
- const entities = getEntities(entityType, variant, subType, ignoreFriendly);
175
-
176
- const npcs: EntityNPC[] = [];
177
- for (const entity of entities) {
178
- const npc = entity.ToNPC();
179
- if (npc !== undefined) {
180
- npcs.push(npc);
181
- }
182
- }
183
-
184
- return npcs;
185
- }
186
-
187
- /**
188
- * Helper function to get all of the pickups in the room.
189
- *
190
- * For example:
191
- *
192
- * ```ts
193
- * // Make all of the pickups in the room invisible
194
- * for (const pickup of getPickups()) {
195
- * pickup.Visible = false;
196
- * }
197
- * ```
198
- */
199
- export function getPickups(
200
- pickupVariant: PickupVariant = -1,
201
- subType = -1,
202
- ): EntityPickup[] {
203
- const entities = getEntities(EntityType.PICKUP, pickupVariant, subType);
204
-
205
- const pickups: EntityPickup[] = [];
206
- for (const entity of entities) {
207
- const pickup = entity.ToPickup();
208
- if (pickup !== undefined) {
209
- pickups.push(pickup);
210
- }
211
- }
212
-
213
- return pickups;
214
- }
215
-
216
- /**
217
- * Helper function to get all of the `EntityType.PROJECTILE` in the room.
218
- *
219
- * For example:
220
- *
221
- * ```ts
222
- * // Make all of the projectiles in the room invisible
223
- * for (const projectile of getProjectiles()) {
224
- * projectile.Visible = false;
225
- * }
226
- * ```
227
- */
228
- export function getProjectiles(
229
- projectileVariant: ProjectileVariant = -1,
230
- subType = -1,
231
- ): EntityProjectile[] {
232
- const entities = getEntities(
233
- EntityType.PROJECTILE,
234
- projectileVariant,
235
- subType,
236
- );
237
-
238
- const projectiles: EntityProjectile[] = [];
239
- for (const entity of entities) {
240
- const projectile = entity.ToProjectile();
241
- if (projectile !== undefined) {
242
- projectiles.push(projectile);
243
- }
244
- }
245
-
246
- return projectiles;
247
- }
248
-
249
- /**
250
- * Helper function to get all of the `EntityType.SLOT` in the room.
251
- *
252
- * For example:
253
- *
254
- * ```ts
255
- * // Make all of the slots in the room invisible
256
- * for (const slot of getSlots()) {
257
- * slot.Visible = false;
258
- * }
259
- * ```
260
- */
261
- export function getSlots(
262
- slotVariant: SlotVariant = -1,
263
- subType = -1,
264
- ): EntitySlot[] {
265
- const slots = getEntities(EntityType.SLOT, slotVariant, subType);
266
-
267
- return slots as EntitySlot[];
268
- }
269
-
270
- /**
271
- * Helper function to get all of the `EntityType.TEAR` in the room.
272
- *
273
- * For example:
274
- *
275
- * ```ts
276
- * // Make all of the tears in the room invisible
277
- * for (const tear of getTears()) {
278
- * tear.Visible = false;
279
- * }
280
- * ```
281
- */
282
- export function getTears(
283
- tearVariant: TearVariant = -1,
284
- subType = -1,
285
- ): EntityTear[] {
286
- const entities = getEntities(EntityType.TEAR, tearVariant, subType);
287
-
288
- const tears: EntityTear[] = [];
289
- for (const entity of entities) {
290
- const tear = entity.ToTear();
291
- if (tear !== undefined) {
292
- tears.push(tear);
293
- }
294
- }
295
-
296
- return tears;
297
- }
298
-
299
- /**
300
- * The base game `EntityNPC.FireProjectiles` method does not return anything, which is a problem in
301
- * situations where you need to work with the fired projectiles. This function invokes that method,
302
- * and then returns the projectiles that were spawned.
303
- *
304
- * @param npc The EntityNPC firing projectiles.
305
- * @param position The starting position of the projectiles.
306
- * @param velocity The starting velocity of the projectiles.
307
- * @param projectilesMode A ProjectilesMode enum value defining how to fire the projectiles.
308
- * @param projectileParams A ProjectileParams object containing various parameters for the
309
- * projectiles.
310
- * @returns An array of EntityProjectiles containing all fired projectiles.
311
- */
312
- export function npcFireProjectiles(
313
- npc: EntityNPC,
314
- position: Vector,
315
- velocity: Vector,
316
- projectilesMode: ProjectilesMode,
317
- projectileParams: ProjectileParams,
318
- ): EntityProjectile[] {
319
- const oldEntities = getProjectiles();
320
- npc.FireProjectiles(position, velocity, projectilesMode, projectileParams);
321
- const newEntities = getProjectiles();
322
- const filteredNewEntities = getFilteredNewEntities(oldEntities, newEntities);
323
-
324
- return filteredNewEntities;
325
- }
326
-
327
- /**
328
- * Helper function to remove all of the `EntityType.BOMB` in the room.
329
- *
330
- * @param bombVariant Optional. If specified, will only remove bombs that match this variant.
331
- * @param subType Optional. If specified, will only remove bombs that match this sub-type.
332
- * @param cap Optional. If specified, will only remove the given amount of bombs.
333
- * @returns An array of the bombs that were removed.
334
- */
335
- export function removeAllBombs(
336
- bombVariant?: BombVariant,
337
- subType?: int,
338
- cap?: int,
339
- ): EntityBomb[] {
340
- const bombs = getBombs(bombVariant, subType);
341
- return removeEntities(bombs, cap);
342
- }
343
-
344
- /**
345
- * Helper function to remove all of the effects in the room.
346
- *
347
- * @param effectVariant Optional. If specified, will only remove effects that match this variant.
348
- * @param subType Optional. If specified, will only remove effects that match this sub-type.
349
- * @param cap Optional. If specified, will only remove the given amount of effects.
350
- * @returns An array of the effects that were removed.
351
- */
352
- export function removeAllEffects(
353
- effectVariant?: EffectVariant,
354
- subType?: int,
355
- cap?: int,
356
- ): EntityEffect[] {
357
- const effects = getEffects(effectVariant, subType);
358
- return removeEntities(effects, cap);
359
- }
360
-
361
- /**
362
- * Helper function to remove all of the familiars in the room.
363
- *
364
- * @param familiarVariant Optional. If specified, will only remove familiars that match this
365
- * variant.
366
- * @param subType Optional. If specified, will only remove familiars that match this sub-type.
367
- * @param cap Optional. If specified, will only remove the given amount of familiars.
368
- * @returns An array of the familiars that were removed.
369
- */
370
- export function removeAllFamiliars(
371
- familiarVariant?: FamiliarVariant,
372
- subType?: int,
373
- cap?: int,
374
- ): EntityFamiliar[] {
375
- const familiars = getFamiliars(familiarVariant, subType);
376
- return removeEntities(familiars, cap);
377
- }
378
-
379
- /**
380
- * Helper function to remove all of the `EntityType.KNIFE` in the room.
381
- *
382
- * @param knifeVariant Optional. If specified, will only remove knives that match this variant.
383
- * @param subType Optional. If specified, will only remove knives that match this sub-type.
384
- * @param cap Optional. If specified, will only remove the given amount of knives.
385
- * @returns An array of the knives that were removed.
386
- */
387
- export function removeAllKnives(
388
- knifeVariant?: KnifeVariant,
389
- subType?: int,
390
- cap?: int,
391
- ): EntityKnife[] {
392
- const knives = getKnives(knifeVariant, subType);
393
- return removeEntities(knives, cap);
394
- }
395
-
396
- /**
397
- * Helper function to remove all of the `EntityType.LASER` in the room.
398
- *
399
- * @param laserVariant Optional. If specified, will only remove lasers that match this variant.
400
- * @param subType Optional. If specified, will only remove lasers that match this sub-type.
401
- * @param cap Optional. If specified, will only remove the given amount of lasers.
402
- * @returns An array of the lasers that were removed.
403
- */
404
- export function removeAllLasers(
405
- laserVariant?: LaserVariant,
406
- subType?: int,
407
- cap?: int,
408
- ): EntityLaser[] {
409
- const lasers = getLasers(laserVariant, subType);
410
- return removeEntities(lasers, cap);
411
- }
412
-
413
- /**
414
- * Helper function to remove all NPCs in the room.
415
- *
416
- * @param cap Optional. If specified, will only remove the given amount of NPCs.
417
- * @returns An array of the NPCs that were removed.
418
- */
419
- export function removeAllNPCs(cap?: int): EntityNPC[] {
420
- const npcs = getNPCs();
421
- return removeEntities(npcs, cap);
422
- }
423
-
424
- /**
425
- * Helper function to remove all of the pickups in the room.
426
- *
427
- * @param pickupVariant Optional. If specified, will only remove pickups that match this variant.
428
- * @param subType Optional. If specified, will only remove pickups that match this sub-type.
429
- * @param cap Optional. If specified, will only remove the given amount of pickups.
430
- * @returns An array of the pickups that were removed.
431
- */
432
- export function removeAllPickups(
433
- pickupVariant?: PickupVariant,
434
- subType?: int,
435
- cap?: int,
436
- ): EntityPickup[] {
437
- const pickups = getPickups(pickupVariant, subType);
438
- return removeEntities(pickups, cap);
439
- }
440
-
441
- /**
442
- * Helper function to remove all of the `EntityType.PROJECTILE` in the room.
443
- *
444
- * @param projectileVariant Optional. If specified, will only remove projectiles that match this
445
- * variant.
446
- * @param subType Optional. If specified, will only remove projectiles that match this sub-type.
447
- * @param cap Optional. If specified, will only remove the given amount of projectiles.
448
- * @returns An array of the projectiles that were removed.
449
- */
450
- export function removeAllProjectiles(
451
- projectileVariant?: ProjectileVariant,
452
- subType?: int,
453
- cap?: int,
454
- ): EntityProjectile[] {
455
- const projectiles = getProjectiles(projectileVariant, subType);
456
- return removeEntities(projectiles, cap);
457
- }
458
-
459
- /**
460
- * Helper function to remove all of the `EntityType.SLOT` in the room.
461
- *
462
- * @param slotVariant Optional. If specified, will only remove slots that match this variant.
463
- * @param subType Optional. If specified, will only remove slots that match this sub-type.
464
- * @param cap Optional. If specified, will only remove the given amount of slots.
465
- * @returns An array of the slots that were removed.
466
- */
467
- export function removeAllSlots(
468
- slotVariant?: SlotVariant,
469
- subType?: int,
470
- cap?: int,
471
- ): Entity[] {
472
- const slots = getSlots(slotVariant, subType);
473
- return removeEntities(slots, cap);
474
- }
475
-
476
- /**
477
- * Helper function to remove all of the `EntityType.TEAR` in the room.
478
- *
479
- * @param tearVariant Optional. If specified, will only remove tears that match this variant.
480
- * @param subType Optional. If specified, will only remove tears that match this sub-type.
481
- * @param cap Optional. If specified, will only remove the given amount of tears.
482
- * @returns An array of the tears that were removed.
483
- */
484
- export function removeAllTears(
485
- tearVariant?: TearVariant,
486
- subType?: int,
487
- cap?: int,
488
- ): EntityTear[] {
489
- const tears = getTears(tearVariant, subType);
490
- return removeEntities(tears, cap);
491
- }
492
-
493
- /** Helper function to spawn a `EntityType.BOMB` (4). */
494
- export function spawnBomb(
495
- bombVariant: BombVariant,
496
- subType: int,
497
- position: Vector,
498
- velocity = VectorZero,
499
- spawner: Entity | undefined = undefined,
500
- seed: Seed | undefined = undefined,
501
- ): EntityBomb {
502
- const entity = spawn(
503
- EntityType.BOMB,
504
- bombVariant,
505
- subType,
506
- position,
507
- velocity,
508
- spawner,
509
- seed,
510
- );
511
-
512
- const bomb = entity.ToBomb();
513
- if (bomb === undefined) {
514
- error("Failed to spawn a bomb.");
515
- }
516
- return bomb;
517
- }
518
-
519
- /** Helper function to spawn a `EntityType.BOMB` (4) with a specific seed. */
520
- export function spawnBombWithSeed(
521
- bombVariant: BombVariant,
522
- subType: int,
523
- position: Vector,
524
- seed: Seed,
525
- velocity = VectorZero,
526
- spawner: Entity | undefined = undefined,
527
- ): EntityBomb {
528
- return spawnBomb(bombVariant, subType, position, velocity, spawner, seed);
529
- }
530
-
531
- /** Helper function to spawn a `EntityType.EFFECT` (1000). */
532
- export function spawnEffect(
533
- effectVariant: EffectVariant,
534
- subType: int,
535
- position: Vector,
536
- velocity = VectorZero,
537
- spawner: Entity | undefined = undefined,
538
- seed: Seed | undefined = undefined,
539
- ): EntityEffect {
540
- const entity = spawn(
541
- EntityType.EFFECT,
542
- effectVariant,
543
- subType,
544
- position,
545
- velocity,
546
- spawner,
547
- seed,
548
- );
549
-
550
- const effect = entity.ToEffect();
551
- if (effect === undefined) {
552
- error("Failed to spawn an effect.");
553
- }
554
- return effect;
555
- }
556
-
557
- /** Helper function to spawn a `EntityType.EFFECT` (1000) with a specific seed. */
558
- export function spawnEffectWithSeed(
559
- effectVariant: EffectVariant,
560
- subType: int,
561
- position: Vector,
562
- seed: Seed,
563
- velocity = VectorZero,
564
- spawner: Entity | undefined = undefined,
565
- ): EntityEffect {
566
- return spawnEffect(effectVariant, subType, position, velocity, spawner, seed);
567
- }
568
-
569
- /** Helper function to spawn a `EntityType.FAMILIAR` (3). */
570
- export function spawnFamiliar(
571
- familiarVariant: FamiliarVariant,
572
- subType: int,
573
- position: Vector,
574
- velocity = VectorZero,
575
- spawner: Entity | undefined = undefined,
576
- seed: Seed | undefined = undefined,
577
- ): EntityFamiliar {
578
- const entity = spawn(
579
- EntityType.FAMILIAR,
580
- familiarVariant,
581
- subType,
582
- position,
583
- velocity,
584
- spawner,
585
- seed,
586
- );
587
-
588
- const familiar = entity.ToFamiliar();
589
- if (familiar === undefined) {
590
- error("Failed to spawn a familiar.");
591
- }
592
- return familiar;
593
- }
594
-
595
- /** Helper function to spawn a `EntityType.FAMILIAR` (3) with a specific seed. */
596
- export function spawnFamiliarWithSeed(
597
- familiarVariant: FamiliarVariant,
598
- subType: int,
599
- position: Vector,
600
- seed: Seed,
601
- velocity = VectorZero,
602
- spawner: Entity | undefined = undefined,
603
- ): EntityFamiliar {
604
- return spawnFamiliar(
605
- familiarVariant,
606
- subType,
607
- position,
608
- velocity,
609
- spawner,
610
- seed,
611
- );
612
- }
613
-
614
- /** Helper function to spawn a `EntityType.KNIFE` (8). */
615
- export function spawnKnife(
616
- knifeVariant: KnifeVariant,
617
- subType: int,
618
- position: Vector,
619
- velocity = VectorZero,
620
- spawner: Entity | undefined = undefined,
621
- seed: Seed | undefined = undefined,
622
- ): EntityKnife {
623
- const entity = spawn(
624
- EntityType.KNIFE,
625
- knifeVariant,
626
- subType,
627
- position,
628
- velocity,
629
- spawner,
630
- seed,
631
- );
632
-
633
- const knife = entity.ToKnife();
634
- if (knife === undefined) {
635
- error("Failed to spawn a knife.");
636
- }
637
- return knife;
638
- }
639
-
640
- /** Helper function to spawn a `EntityType.KNIFE` (8) with a specific seed. */
641
- export function spawnKnifeWithSeed(
642
- knifeVariant: KnifeVariant,
643
- subType: int,
644
- position: Vector,
645
- seed: Seed,
646
- velocity = VectorZero,
647
- spawner: Entity | undefined = undefined,
648
- ): EntityKnife {
649
- return spawnKnife(knifeVariant, subType, position, velocity, spawner, seed);
650
- }
651
-
652
- /** Helper function to spawn a `EntityType.LASER` (7). */
653
- export function spawnLaser(
654
- laserVariant: LaserVariant,
655
- subType: int,
656
- position: Vector,
657
- velocity = VectorZero,
658
- spawner: Entity | undefined = undefined,
659
- seed: Seed | undefined = undefined,
660
- ): EntityLaser {
661
- const entity = spawn(
662
- EntityType.LASER,
663
- laserVariant,
664
- subType,
665
- position,
666
- velocity,
667
- spawner,
668
- seed,
669
- );
670
-
671
- const laser = entity.ToLaser();
672
- if (laser === undefined) {
673
- error("Failed to spawn a laser.");
674
- }
675
- return laser;
676
- }
677
-
678
- /** Helper function to spawn a `EntityType.LASER` (7) with a specific seed. */
679
- export function spawnLaserWithSeed(
680
- laserVariant: LaserVariant,
681
- subType: int,
682
- position: Vector,
683
- seed: Seed,
684
- velocity = VectorZero,
685
- spawner: Entity | undefined = undefined,
686
- ): EntityLaser {
687
- return spawnLaser(laserVariant, subType, position, velocity, spawner, seed);
688
- }
689
-
690
- /** Helper function to spawn an NPC. */
691
- export function spawnNPC(
692
- entityType: EntityType,
693
- variant: int,
694
- subType: int,
695
- position: Vector,
696
- velocity = VectorZero,
697
- spawner: Entity | undefined = undefined,
698
- seed: Seed | undefined = undefined,
699
- ): EntityNPC {
700
- const entity = spawn(
701
- entityType,
702
- variant,
703
- subType,
704
- position,
705
- velocity,
706
- spawner,
707
- seed,
708
- );
709
-
710
- const npc = entity.ToNPC();
711
- if (npc === undefined) {
712
- error("Failed to spawn an NPC.");
713
- }
714
- return npc;
715
- }
716
-
717
- /** Helper function to spawn an NPC with a specific seed. */
718
- export function spawnNPCWithSeed(
719
- entityType: EntityType,
720
- variant: int,
721
- subType: int,
722
- position: Vector,
723
- seed: Seed,
724
- velocity = VectorZero,
725
- spawner: Entity | undefined = undefined,
726
- ): EntityNPC {
727
- return spawnNPC(
728
- entityType,
729
- variant,
730
- subType,
731
- position,
732
- velocity,
733
- spawner,
734
- seed,
735
- );
736
- }
737
-
738
- /** Helper function to spawn a `EntityType.PICKUP` (5). */
739
- export function spawnPickup(
740
- pickupVariant: PickupVariant,
741
- subType: int,
742
- position: Vector,
743
- velocity = VectorZero,
744
- spawner: Entity | undefined = undefined,
745
- seed: Seed | undefined = undefined,
746
- ): EntityPickup {
747
- const entity = spawn(
748
- EntityType.PICKUP,
749
- pickupVariant,
750
- subType,
751
- position,
752
- velocity,
753
- spawner,
754
- seed,
755
- );
756
-
757
- const pickup = entity.ToPickup();
758
- if (pickup === undefined) {
759
- error("Failed to spawn a pickup.");
760
- }
761
- return pickup;
762
- }
763
-
764
- /** Helper function to spawn a `EntityType.PICKUP` (5) with a specific seed. */
765
- export function spawnPickupWithSeed(
766
- pickupVariant: PickupVariant,
767
- subType: int,
768
- position: Vector,
769
- seed: Seed,
770
- velocity = VectorZero,
771
- spawner: Entity | undefined = undefined,
772
- ): EntityPickup {
773
- return spawnPickup(pickupVariant, subType, position, velocity, spawner, seed);
774
- }
775
-
776
- /** Helper function to spawn a `EntityType.PROJECTILE` (9). */
777
- export function spawnProjectile(
778
- projectileVariant: ProjectileVariant,
779
- subType: int,
780
- position: Vector,
781
- velocity = VectorZero,
782
- spawner: Entity | undefined = undefined,
783
- seed: Seed | undefined = undefined,
784
- ): EntityProjectile {
785
- const entity = spawn(
786
- EntityType.PROJECTILE,
787
- projectileVariant,
788
- subType,
789
- position,
790
- velocity,
791
- spawner,
792
- seed,
793
- );
794
-
795
- const projectile = entity.ToProjectile();
796
- if (projectile === undefined) {
797
- error("Failed to spawn a projectile.");
798
- }
799
- return projectile;
800
- }
801
-
802
- /** Helper function to spawn a `EntityType.PROJECTILE` (9) with a specific seed. */
803
- export function spawnProjectileWithSeed(
804
- projectileVariant: ProjectileVariant,
805
- subType: int,
806
- position: Vector,
807
- seed: Seed,
808
- velocity = VectorZero,
809
- spawner: Entity | undefined = undefined,
810
- ): EntityProjectile {
811
- return spawnProjectile(
812
- projectileVariant,
813
- subType,
814
- position,
815
- velocity,
816
- spawner,
817
- seed,
818
- );
819
- }
820
-
821
- /** Helper function to spawn a `EntityType.SLOT` (6). */
822
- export function spawnSlot(
823
- slotVariant: SlotVariant,
824
- subType: int,
825
- position: Vector,
826
- velocity = VectorZero,
827
- spawner: Entity | undefined = undefined,
828
- seed: Seed | undefined = undefined,
829
- ): Entity {
830
- return spawn(
831
- EntityType.SLOT,
832
- slotVariant,
833
- subType,
834
- position,
835
- velocity,
836
- spawner,
837
- seed,
838
- );
839
- }
840
-
841
- /** Helper function to spawn a `EntityType.SLOT` (6) with a specific seed. */
842
- export function spawnSlotWithSeed(
843
- slotVariant: SlotVariant,
844
- subType: int,
845
- position: Vector,
846
- seed: Seed,
847
- velocity = VectorZero,
848
- spawner: Entity | undefined = undefined,
849
- ): Entity {
850
- return spawnSlot(slotVariant, subType, position, velocity, spawner, seed);
851
- }
852
-
853
- /** Helper function to spawn a `EntityType.TEAR` (2). */
854
- export function spawnTear(
855
- tearVariant: TearVariant,
856
- subType: int,
857
- position: Vector,
858
- velocity = VectorZero,
859
- spawner: Entity | undefined = undefined,
860
- seed: Seed | undefined = undefined,
861
- ): EntityTear {
862
- const entity = spawn(
863
- EntityType.TEAR,
864
- tearVariant,
865
- subType,
866
- position,
867
- velocity,
868
- spawner,
869
- seed,
870
- );
871
-
872
- const tear = entity.ToTear();
873
- if (tear === undefined) {
874
- error("Failed to spawn a tear.");
875
- }
876
- return tear;
877
- }
878
-
879
- /** Helper function to spawn a `EntityType.EntityType` (2) with a specific seed. */
880
- export function spawnTearWithSeed(
881
- tearVariant: TearVariant,
882
- subType: int,
883
- position: Vector,
884
- seed: Seed,
885
- velocity = VectorZero,
886
- spawner: Entity | undefined = undefined,
887
- ): EntityTear {
888
- return spawnTear(tearVariant, subType, position, velocity, spawner, seed);
889
- }