isaacscript-common 4.0.3 → 4.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (366) hide show
  1. package/package.json +1 -1
  2. package/cachedClasses.ts +0 -39
  3. package/callbacks/customRevive.ts +0 -215
  4. package/callbacks/itemPickup.ts +0 -101
  5. package/callbacks/postAmbush.ts +0 -73
  6. package/callbacks/postBombExploded.ts +0 -26
  7. package/callbacks/postBombInitLate.ts +0 -36
  8. package/callbacks/postBoneSwing.ts +0 -64
  9. package/callbacks/postCollectibleInitFirst.ts +0 -40
  10. package/callbacks/postCursedTeleport.ts +0 -185
  11. package/callbacks/postCustomDoorEnter.ts +0 -292
  12. package/callbacks/postDiceRoomActivated.ts +0 -60
  13. package/callbacks/postDoorRender.ts +0 -26
  14. package/callbacks/postDoorUpdate.ts +0 -26
  15. package/callbacks/postEffectInitLate.ts +0 -36
  16. package/callbacks/postEffectStateChanged.ts +0 -43
  17. package/callbacks/postEsauJr.ts +0 -109
  18. package/callbacks/postFamiliarInitLate.ts +0 -36
  19. package/callbacks/postFamiliarStateChanged.ts +0 -43
  20. package/callbacks/postFlip.ts +0 -90
  21. package/callbacks/postGreedModeWave.ts +0 -41
  22. package/callbacks/postGridEntity.ts +0 -164
  23. package/callbacks/postGridEntityCollision.ts +0 -69
  24. package/callbacks/postGridEntityRender.ts +0 -26
  25. package/callbacks/postHolyMantleRemoved.ts +0 -55
  26. package/callbacks/postItemDischarged.ts +0 -154
  27. package/callbacks/postKnifeInitLate.ts +0 -36
  28. package/callbacks/postLaserInitLate.ts +0 -36
  29. package/callbacks/postNPCInitLate.ts +0 -36
  30. package/callbacks/postNPCStateChanged.ts +0 -42
  31. package/callbacks/postNewRoomEarly.ts +0 -96
  32. package/callbacks/postPickupCollect.ts +0 -48
  33. package/callbacks/postPickupInitFirst.ts +0 -70
  34. package/callbacks/postPickupInitLate.ts +0 -36
  35. package/callbacks/postPickupStateChanged.ts +0 -43
  36. package/callbacks/postPitRender.ts +0 -26
  37. package/callbacks/postPitUpdate.ts +0 -26
  38. package/callbacks/postPlayerChangeHealth.ts +0 -62
  39. package/callbacks/postPlayerChangeType.ts +0 -56
  40. package/callbacks/postPlayerCollectible.ts +0 -113
  41. package/callbacks/postPlayerFatalDamage.ts +0 -141
  42. package/callbacks/postPlayerInitLate.ts +0 -37
  43. package/callbacks/postPlayerReordered.ts +0 -142
  44. package/callbacks/postPoopRender.ts +0 -26
  45. package/callbacks/postPoopUpdate.ts +0 -26
  46. package/callbacks/postPressurePlateRender.ts +0 -26
  47. package/callbacks/postPressurePlateUpdate.ts +0 -26
  48. package/callbacks/postProjectileInitLate.ts +0 -36
  49. package/callbacks/postPurchase.ts +0 -64
  50. package/callbacks/postRockRender.ts +0 -26
  51. package/callbacks/postRockUpdate.ts +0 -26
  52. package/callbacks/postRoomClearChanged.ts +0 -57
  53. package/callbacks/postSacrifice.ts +0 -64
  54. package/callbacks/postSlotDestroyed.ts +0 -92
  55. package/callbacks/postSlotInitUpdate.ts +0 -68
  56. package/callbacks/postSlotRender.ts +0 -69
  57. package/callbacks/postSpikesRender.ts +0 -26
  58. package/callbacks/postSpikesUpdate.ts +0 -26
  59. package/callbacks/postTNTRender.ts +0 -26
  60. package/callbacks/postTNTUpdate.ts +0 -26
  61. package/callbacks/postTearInitLate.ts +0 -36
  62. package/callbacks/postTearInitVeryLate.ts +0 -41
  63. package/callbacks/postTransformation.ts +0 -59
  64. package/callbacks/postTrinketBreak.ts +0 -112
  65. package/callbacks/preBerserkDeath.ts +0 -49
  66. package/callbacks/preNewLevel.ts +0 -55
  67. package/callbacks/reorderedCallbacks.ts +0 -168
  68. package/callbacks/subscriptions/postAmbushFinished.ts +0 -32
  69. package/callbacks/subscriptions/postAmbushStarted.ts +0 -32
  70. package/callbacks/subscriptions/postBombInitLate.ts +0 -32
  71. package/callbacks/subscriptions/postBoneExploded.ts +0 -32
  72. package/callbacks/subscriptions/postBoneSwing.ts +0 -24
  73. package/callbacks/subscriptions/postCollectibleInitFirst.ts +0 -37
  74. package/callbacks/subscriptions/postCursedTeleport.ts +0 -24
  75. package/callbacks/subscriptions/postCustomDoorEnter.ts +0 -45
  76. package/callbacks/subscriptions/postCustomRevive.ts +0 -36
  77. package/callbacks/subscriptions/postDiceRoomActivated.ts +0 -38
  78. package/callbacks/subscriptions/postDoorRender.ts +0 -35
  79. package/callbacks/subscriptions/postDoorUpdate.ts +0 -35
  80. package/callbacks/subscriptions/postEffectInitLate.ts +0 -32
  81. package/callbacks/subscriptions/postEffectStateChanged.ts +0 -40
  82. package/callbacks/subscriptions/postEsauJr.ts +0 -24
  83. package/callbacks/subscriptions/postFamiliarInitLate.ts +0 -32
  84. package/callbacks/subscriptions/postFamiliarStateChanged.ts +0 -40
  85. package/callbacks/subscriptions/postFirstEsauJr.ts +0 -24
  86. package/callbacks/subscriptions/postFirstFlip.ts +0 -24
  87. package/callbacks/subscriptions/postFlip.ts +0 -22
  88. package/callbacks/subscriptions/postGameStartedReordered.ts +0 -24
  89. package/callbacks/subscriptions/postGreedModeWave.ts +0 -24
  90. package/callbacks/subscriptions/postGridEntityBroken.ts +0 -51
  91. package/callbacks/subscriptions/postGridEntityCollision.ts +0 -54
  92. package/callbacks/subscriptions/postGridEntityInit.ts +0 -51
  93. package/callbacks/subscriptions/postGridEntityRemove.ts +0 -52
  94. package/callbacks/subscriptions/postGridEntityRender.ts +0 -51
  95. package/callbacks/subscriptions/postGridEntityStateChanged.ts +0 -55
  96. package/callbacks/subscriptions/postGridEntityUpdate.ts +0 -51
  97. package/callbacks/subscriptions/postHolyMantleRemoved.ts +0 -48
  98. package/callbacks/subscriptions/postItemDischarged.ts +0 -43
  99. package/callbacks/subscriptions/postItemPickup.ts +0 -64
  100. package/callbacks/subscriptions/postKnifeInitLate.ts +0 -32
  101. package/callbacks/subscriptions/postLaserInitLate.ts +0 -32
  102. package/callbacks/subscriptions/postNPCInitLate.ts +0 -32
  103. package/callbacks/subscriptions/postNPCStateChanged.ts +0 -42
  104. package/callbacks/subscriptions/postNewLevelReordered.ts +0 -22
  105. package/callbacks/subscriptions/postNewRoomEarly.ts +0 -22
  106. package/callbacks/subscriptions/postNewRoomReordered.ts +0 -22
  107. package/callbacks/subscriptions/postPEffectUpdateReordered.ts +0 -40
  108. package/callbacks/subscriptions/postPickupCollect.ts +0 -35
  109. package/callbacks/subscriptions/postPickupInitFirst.ts +0 -32
  110. package/callbacks/subscriptions/postPickupInitLate.ts +0 -32
  111. package/callbacks/subscriptions/postPickupStateChanged.ts +0 -40
  112. package/callbacks/subscriptions/postPitRender.ts +0 -35
  113. package/callbacks/subscriptions/postPitUpdate.ts +0 -35
  114. package/callbacks/subscriptions/postPlayerChangeHealth.ts +0 -49
  115. package/callbacks/subscriptions/postPlayerChangeType.ts +0 -40
  116. package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +0 -38
  117. package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +0 -38
  118. package/callbacks/subscriptions/postPlayerFatalDamage.ts +0 -68
  119. package/callbacks/subscriptions/postPlayerInitLate.ts +0 -40
  120. package/callbacks/subscriptions/postPlayerInitReordered.ts +0 -40
  121. package/callbacks/subscriptions/postPlayerRenderReordered.ts +0 -40
  122. package/callbacks/subscriptions/postPlayerUpdateReordered.ts +0 -40
  123. package/callbacks/subscriptions/postPoopRender.ts +0 -35
  124. package/callbacks/subscriptions/postPoopUpdate.ts +0 -35
  125. package/callbacks/subscriptions/postPressurePlateRender.ts +0 -37
  126. package/callbacks/subscriptions/postPressurePlateUpdate.ts +0 -37
  127. package/callbacks/subscriptions/postProjectileInitLate.ts +0 -35
  128. package/callbacks/subscriptions/postPurchase.ts +0 -31
  129. package/callbacks/subscriptions/postRockRender.ts +0 -35
  130. package/callbacks/subscriptions/postRockUpdate.ts +0 -35
  131. package/callbacks/subscriptions/postRoomClearChanged.ts +0 -30
  132. package/callbacks/subscriptions/postSacrifice.ts +0 -43
  133. package/callbacks/subscriptions/postSlotAnimationChanged.ts +0 -40
  134. package/callbacks/subscriptions/postSlotDestroyed.ts +0 -55
  135. package/callbacks/subscriptions/postSlotInit.ts +0 -32
  136. package/callbacks/subscriptions/postSlotRender.ts +0 -32
  137. package/callbacks/subscriptions/postSlotUpdate.ts +0 -32
  138. package/callbacks/subscriptions/postSpikesRender.ts +0 -35
  139. package/callbacks/subscriptions/postSpikesUpdate.ts +0 -35
  140. package/callbacks/subscriptions/postTNTRender.ts +0 -35
  141. package/callbacks/subscriptions/postTNTUpdate.ts +0 -35
  142. package/callbacks/subscriptions/postTearInitLate.ts +0 -32
  143. package/callbacks/subscriptions/postTearInitVeryLate.ts +0 -32
  144. package/callbacks/subscriptions/postTransformation.ts +0 -40
  145. package/callbacks/subscriptions/postTrinketBreak.ts +0 -38
  146. package/callbacks/subscriptions/preBerserkDeath.ts +0 -42
  147. package/callbacks/subscriptions/preCustomRevive.ts +0 -46
  148. package/callbacks/subscriptions/preItemPickup.ts +0 -64
  149. package/callbacks/subscriptions/preNewLevel.ts +0 -24
  150. package/classes/DefaultMap.ts +0 -174
  151. package/classes/ModUpgraded.ts +0 -84
  152. package/constants.ts +0 -162
  153. package/constantsFirstLast.ts +0 -217
  154. package/enums/AmbushType.ts +0 -4
  155. package/enums/HealthType.ts +0 -16
  156. package/enums/ModCallbackCustom.ts +0 -1278
  157. package/enums/PocketItemType.ts +0 -8
  158. package/enums/SerializationType.ts +0 -5
  159. package/enums/SlotDestructionType.ts +0 -4
  160. package/enums/private/CopyableIsaacAPIClassType.ts +0 -7
  161. package/enums/private/SaveDataKey.ts +0 -14
  162. package/enums/private/SerializationBrand.ts +0 -42
  163. package/features/characterHealthConversion.ts +0 -111
  164. package/features/characterStats.ts +0 -61
  165. package/features/debugDisplay/debugDisplay.ts +0 -221
  166. package/features/debugDisplay/exports.ts +0 -368
  167. package/features/debugDisplay/v.ts +0 -65
  168. package/features/deployJSONRoom.ts +0 -743
  169. package/features/disableInputs.ts +0 -193
  170. package/features/disableSound.ts +0 -77
  171. package/features/extraConsoleCommands/commandsDisplay.ts +0 -290
  172. package/features/extraConsoleCommands/commandsSubroutines.ts +0 -139
  173. package/features/extraConsoleCommands/init.ts +0 -334
  174. package/features/extraConsoleCommands/listCommands.ts +0 -1299
  175. package/features/extraConsoleCommands/v.ts +0 -14
  176. package/features/fadeInRemover.ts +0 -60
  177. package/features/fastReset.ts +0 -75
  178. package/features/forgottenSwitch.ts +0 -50
  179. package/features/getCollectibleItemPoolType.ts +0 -66
  180. package/features/persistentEntities.ts +0 -183
  181. package/features/playerInventory.ts +0 -135
  182. package/features/ponyDetection.ts +0 -74
  183. package/features/preventCollectibleRotation.ts +0 -115
  184. package/features/runInNFrames.ts +0 -148
  185. package/features/saveDataManager/constants.ts +0 -4
  186. package/features/saveDataManager/exports.ts +0 -229
  187. package/features/saveDataManager/load.ts +0 -99
  188. package/features/saveDataManager/main.ts +0 -195
  189. package/features/saveDataManager/maps.ts +0 -13
  190. package/features/saveDataManager/merge.ts +0 -194
  191. package/features/saveDataManager/save.ts +0 -74
  192. package/features/saveDataManager/serializationBrand.ts +0 -16
  193. package/features/sirenHelpers.ts +0 -129
  194. package/features/taintedLazarusPlayers.ts +0 -113
  195. package/featuresInitialized.ts +0 -20
  196. package/functions/ambush.ts +0 -47
  197. package/functions/array.ts +0 -410
  198. package/functions/benchmark.ts +0 -36
  199. package/functions/bitwise.ts +0 -24
  200. package/functions/bombs.ts +0 -12
  201. package/functions/boss.ts +0 -227
  202. package/functions/cacheFlag.ts +0 -12
  203. package/functions/cards.ts +0 -271
  204. package/functions/challenges.ts +0 -13
  205. package/functions/character.ts +0 -126
  206. package/functions/charge.ts +0 -237
  207. package/functions/chargeBar.ts +0 -67
  208. package/functions/collectibleCacheFlag.ts +0 -90
  209. package/functions/collectibleSet.ts +0 -56
  210. package/functions/collectibleTag.ts +0 -89
  211. package/functions/collectibles.ts +0 -659
  212. package/functions/color.ts +0 -128
  213. package/functions/debug.ts +0 -68
  214. package/functions/deepCopy.ts +0 -535
  215. package/functions/deepCopyTests.ts +0 -386
  216. package/functions/direction.ts +0 -49
  217. package/functions/doors.ts +0 -347
  218. package/functions/easing.ts +0 -182
  219. package/functions/eden.ts +0 -47
  220. package/functions/effects.ts +0 -20
  221. package/functions/entity.ts +0 -439
  222. package/functions/entitySpecific.ts +0 -889
  223. package/functions/entityTypes.ts +0 -6
  224. package/functions/enums.ts +0 -146
  225. package/functions/familiars.ts +0 -106
  226. package/functions/flag.ts +0 -165
  227. package/functions/flying.ts +0 -117
  228. package/functions/globals.ts +0 -242
  229. package/functions/gridEntity.ts +0 -511
  230. package/functions/gridEntitySpecific.ts +0 -112
  231. package/functions/input.ts +0 -139
  232. package/functions/isaacAPIClass.ts +0 -67
  233. package/functions/jsonHelpers.ts +0 -45
  234. package/functions/jsonRoom.ts +0 -100
  235. package/functions/kColor.ts +0 -129
  236. package/functions/language.ts +0 -13
  237. package/functions/level.ts +0 -31
  238. package/functions/log.ts +0 -720
  239. package/functions/map.ts +0 -56
  240. package/functions/math.ts +0 -149
  241. package/functions/mergeTests.ts +0 -288
  242. package/functions/npc.ts +0 -148
  243. package/functions/pickupVariants.ts +0 -60
  244. package/functions/pickups.ts +0 -499
  245. package/functions/pills.ts +0 -205
  246. package/functions/player.ts +0 -1056
  247. package/functions/playerDataStructures.ts +0 -150
  248. package/functions/playerHealth.ts +0 -382
  249. package/functions/playerIndex.ts +0 -195
  250. package/functions/pocketItems.ts +0 -149
  251. package/functions/positionVelocity.ts +0 -188
  252. package/functions/random.ts +0 -77
  253. package/functions/revive.ts +0 -201
  254. package/functions/rng.ts +0 -172
  255. package/functions/roomData.ts +0 -199
  256. package/functions/roomGrid.ts +0 -109
  257. package/functions/roomShape.ts +0 -80
  258. package/functions/rooms.ts +0 -648
  259. package/functions/run.ts +0 -36
  260. package/functions/saveFile.ts +0 -128
  261. package/functions/seeds.ts +0 -19
  262. package/functions/serialization.ts +0 -91
  263. package/functions/set.ts +0 -95
  264. package/functions/sound.ts +0 -9
  265. package/functions/spawnCollectible.ts +0 -104
  266. package/functions/sprite.ts +0 -107
  267. package/functions/stage.ts +0 -125
  268. package/functions/string.ts +0 -47
  269. package/functions/table.ts +0 -189
  270. package/functions/tears.ts +0 -32
  271. package/functions/transformations.ts +0 -131
  272. package/functions/trinketCacheFlag.ts +0 -60
  273. package/functions/trinketGive.ts +0 -157
  274. package/functions/trinkets.ts +0 -215
  275. package/functions/tstlClass.ts +0 -157
  276. package/functions/types.ts +0 -36
  277. package/functions/ui.ts +0 -138
  278. package/functions/utils.ts +0 -189
  279. package/functions/vector.ts +0 -126
  280. package/index.ts +0 -172
  281. package/initCustomCallbacks.ts +0 -132
  282. package/initFeatures.ts +0 -39
  283. package/interfaces/AddCallbackParameterCustom.ts +0 -188
  284. package/interfaces/ChargeBarSprites.ts +0 -12
  285. package/interfaces/JSONDoor.ts +0 -13
  286. package/interfaces/JSONEntity.ts +0 -16
  287. package/interfaces/JSONRoom.ts +0 -36
  288. package/interfaces/JSONRooms.ts +0 -12
  289. package/interfaces/JSONSpawn.ts +0 -14
  290. package/interfaces/PlayerHealth.ts +0 -16
  291. package/interfaces/PocketItemDescription.ts +0 -9
  292. package/interfaces/SaveData.ts +0 -29
  293. package/interfaces/TrinketSituation.ts +0 -9
  294. package/interfaces/private/TSTLClassMetatable.ts +0 -8
  295. package/maps/PHDPillConversions.ts +0 -21
  296. package/maps/cardMap.ts +0 -209
  297. package/maps/characterMap.ts +0 -87
  298. package/maps/collectibleDescriptionMap.ts +0 -732
  299. package/maps/collectibleNameMap.ts +0 -731
  300. package/maps/defaultPlayerStatMap.ts +0 -17
  301. package/maps/falsePHDPillConversions.ts +0 -35
  302. package/maps/gridEntityTypeToBrokenStateMap.ts +0 -50
  303. package/maps/gridEntityXMLMap.ts +0 -176
  304. package/maps/pillEffectMap.ts +0 -88
  305. package/maps/roomShapeToTopLeftWallGridIndexMap.ts +0 -18
  306. package/maps/roomTypeMap.ts +0 -40
  307. package/maps/trinketDescriptionMap.ts +0 -200
  308. package/maps/trinketNameMap.ts +0 -198
  309. package/objects/LRoomShapeToRectangles.ts +0 -44
  310. package/objects/callbackRegisterFunctions.ts +0 -187
  311. package/objects/cardDescriptions.ts +0 -105
  312. package/objects/cardNames.ts +0 -105
  313. package/objects/cardTypes.ts +0 -104
  314. package/objects/challengeNames.ts +0 -52
  315. package/objects/characterNames.ts +0 -48
  316. package/objects/coinSubTypeToValue.ts +0 -14
  317. package/objects/colors.ts +0 -16
  318. package/objects/directionNames.ts +0 -11
  319. package/objects/directionToDegrees.ts +0 -11
  320. package/objects/directionToVector.ts +0 -12
  321. package/objects/doorSlotFlagToDoorSlot.ts +0 -16
  322. package/objects/doorSlotToDirection.ts +0 -14
  323. package/objects/isaacAPIClassTypeToBrand.ts +0 -11
  324. package/objects/isaacAPIClassTypeToCopyFunction.ts +0 -18
  325. package/objects/languageNames.ts +0 -13
  326. package/objects/oppositeDoorSlots.ts +0 -15
  327. package/objects/pillEffectClasses.ts +0 -63
  328. package/objects/pillEffectNames.ts +0 -57
  329. package/objects/pillEffectTypes.ts +0 -62
  330. package/objects/roomShapeBounds.ts +0 -71
  331. package/objects/roomShapeLayoutSizes.ts +0 -45
  332. package/objects/roomShapeToBottomRightPosition.ts +0 -25
  333. package/objects/roomShapeToDoorSlots.ts +0 -83
  334. package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +0 -127
  335. package/objects/roomShapeToGridWidth.ts +0 -21
  336. package/objects/roomShapeToTopLeftPosition.ts +0 -26
  337. package/objects/roomShapeVolumes.ts +0 -38
  338. package/objects/roomTypeNames.ts +0 -36
  339. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +0 -14
  340. package/objects/stageTypeToLetter.ts +0 -15
  341. package/objects/transformationNames.ts +0 -18
  342. package/patchErrorFunctions.ts +0 -92
  343. package/sets/LRoomShapesSet.ts +0 -8
  344. package/sets/bossSets.ts +0 -470
  345. package/sets/charactersThatStartWithAnActiveItemSet.ts +0 -16
  346. package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +0 -7
  347. package/sets/charactersWithFreeDevilDealsSet.ts +0 -4
  348. package/sets/charactersWithNoRedHeartsSet.ts +0 -17
  349. package/sets/charactersWithNoSoulHeartsSet.ts +0 -14
  350. package/sets/chestPickupVariantsSet.ts +0 -16
  351. package/sets/familiarsThatShootPlayerTearsSet.ts +0 -13
  352. package/sets/lostStyleCharactersSet.ts +0 -13
  353. package/sets/mineShaftRoomSubTypesSet.ts +0 -10
  354. package/sets/redHeartSubTypesSet.ts +0 -7
  355. package/sets/sinEntityTypesSet.ts +0 -11
  356. package/sets/singleUseActiveCollectibleTypesSet.ts +0 -13
  357. package/sets/storyBossesSet.ts +0 -17
  358. package/types/AnyEntity.ts +0 -12
  359. package/types/AwaitingTextInput.d.ts +0 -2
  360. package/types/CollectibleIndex.ts +0 -16
  361. package/types/PickingUpItem.ts +0 -89
  362. package/types/PlayerIndex.ts +0 -13
  363. package/types/private/IsaacAPIClass.ts +0 -3
  364. package/types/private/SerializedIsaacAPIClass.ts +0 -3
  365. package/types/private/TSTLClass.ts +0 -3
  366. package/upgradeMod.ts +0 -55
@@ -1,195 +0,0 @@
1
- /* eslint-disable sort-exports/sort-exports */
2
-
3
- import { ModCallback } from "isaac-typescript-definitions";
4
- import { game } from "../../cachedClasses";
5
- import { ModUpgraded } from "../../classes/ModUpgraded";
6
- import { ModCallbackCustom } from "../../enums/ModCallbackCustom";
7
- import {
8
- RESETTABLE_SAVE_DATA_KEYS,
9
- SaveDataKey,
10
- } from "../../enums/private/SaveDataKey";
11
- import { SerializationType } from "../../enums/SerializationType";
12
- import { deepCopy } from "../../functions/deepCopy";
13
- import { logError } from "../../functions/log";
14
- import { clearTable, iterateTableInOrder } from "../../functions/table";
15
- import { SaveData } from "../../interfaces/SaveData";
16
- import {
17
- SAVE_DATA_MANAGER_DEBUG,
18
- SAVE_DATA_MANAGER_FEATURE_NAME,
19
- } from "./constants";
20
- import { loadFromDisk } from "./load";
21
- import {
22
- saveDataConditionalFuncMap,
23
- saveDataDefaultsMap,
24
- saveDataMap,
25
- } from "./maps";
26
- import { saveToDisk } from "./save";
27
-
28
- let mod: ModUpgraded | null = null;
29
- let loadedDataOnThisRun = false;
30
-
31
- /** @internal */
32
- export function saveDataManagerInit(incomingMod: ModUpgraded): void {
33
- mod = incomingMod;
34
-
35
- mod.AddCallback(ModCallback.POST_PLAYER_INIT, postPlayerInit); // 9
36
- mod.AddCallback(ModCallback.PRE_GAME_EXIT, preGameExit); // 17
37
- mod.AddCallback(ModCallback.POST_NEW_LEVEL, postNewLevel); // 18
38
- mod.AddCallbackCustom(
39
- ModCallbackCustom.POST_NEW_ROOM_EARLY,
40
- postNewRoomEarly,
41
- ); // 19
42
- }
43
-
44
- // ModCallback.POST_PLAYER_INIT (9)
45
- function postPlayerInit() {
46
- if (mod === null) {
47
- error(
48
- `The mod for the ${SAVE_DATA_MANAGER_FEATURE_NAME} was not initialized.`,
49
- );
50
- }
51
-
52
- if (loadedDataOnThisRun) {
53
- return;
54
- }
55
- loadedDataOnThisRun = true;
56
-
57
- // We want to unconditionally load save data on every new run since there might be persistent data
58
- // that is not tied to an individual run.
59
- loadFromDisk(mod, saveDataMap);
60
-
61
- const gameFrameCount = game.GetFrameCount();
62
- const isContinued = gameFrameCount !== 0;
63
- if (!isContinued) {
64
- restoreDefaultsAll();
65
- }
66
-
67
- // On continued runs, the PostNewLevel callback will not fire, so we do not have to worry about
68
- // saved data based on level getting overwritten.
69
- }
70
-
71
- // ModCallback.PRE_GAME_EXIT (17)
72
- function preGameExit() {
73
- if (mod === null) {
74
- error(
75
- `The mod for the ${SAVE_DATA_MANAGER_FEATURE_NAME} was not initialized.`,
76
- );
77
- }
78
-
79
- // We unconditionally save variables to disk (because regardless of a save & quit or a death,
80
- // persistent variables should be recorded).
81
- saveToDisk(mod, saveDataMap, saveDataConditionalFuncMap);
82
-
83
- restoreDefaultsAll();
84
- loadedDataOnThisRun = false;
85
- }
86
-
87
- // ModCallback.POST_NEW_LEVEL (18)
88
- function postNewLevel() {
89
- restoreDefaults(SaveDataKey.LEVEL);
90
- }
91
-
92
- // ModCallbackCustom.POST_NEW_ROOM_EARLY
93
- function postNewRoomEarly() {
94
- restoreDefaults(SaveDataKey.ROOM);
95
- }
96
-
97
- function restoreDefaultsAll() {
98
- restoreDefaults(SaveDataKey.RUN);
99
- restoreDefaults(SaveDataKey.LEVEL);
100
- restoreDefaults(SaveDataKey.ROOM);
101
- }
102
-
103
- function restoreDefaults(saveDataKey: SaveDataKey) {
104
- iterateTableInOrder(
105
- saveDataMap,
106
- (subscriberName, saveData) => {
107
- restoreDefaultSaveData(subscriberName, saveData, saveDataKey);
108
- },
109
- SAVE_DATA_MANAGER_DEBUG,
110
- );
111
- }
112
-
113
- export function restoreDefaultSaveData(
114
- subscriberName: string,
115
- saveData: SaveData,
116
- saveDataKey: SaveDataKey,
117
- ): void {
118
- // Only allow certain save data keys to be reset.
119
- if (!RESETTABLE_SAVE_DATA_KEYS.has(saveDataKey)) {
120
- error(`Unknown save data key name of: ${saveDataKey}`);
121
- }
122
-
123
- const childTable = saveData[saveDataKey];
124
- if (childTable === undefined) {
125
- // This feature does not happen to store any variables on this particular child table.
126
- return;
127
- }
128
-
129
- // Get the default values for this feature.
130
- const saveDataDefaults = saveDataDefaultsMap.get(subscriberName);
131
- // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
132
- if (saveDataDefaults === undefined) {
133
- logError(
134
- `Failed to find the default copy of the save data for subscriber: ${subscriberName}`,
135
- );
136
- return;
137
- }
138
-
139
- // Get the default values for the specific sub-table of this feature.
140
- const childTableDefaults = saveDataDefaults[saveDataKey];
141
- if (childTableDefaults === undefined) {
142
- logError(
143
- `Failed to find the default copy of the child table "${saveDataKey}" for subscriber "${subscriberName}". This error usually means that your save data is out of date. You can try purging all of your save data by deleting the following directory: C:\\Program Files (x86)\\Steam\\steamapps\\common\\The Binding of Isaac Rebirth\\data`,
144
- );
145
- return;
146
- }
147
-
148
- // Make a new copy of the default child table.
149
- const childTableDefaultsCopy = deepCopy(
150
- childTableDefaults,
151
- SerializationType.NONE,
152
- `${subscriberName} --> ${saveDataKey}`,
153
- ) as LuaTable<AnyNotNil, unknown>;
154
-
155
- // We do not want to blow away the existing child table because we don't want to break any
156
- // existing references. Instead, empty the table and copy all of the elements from the copy of the
157
- // defaults table.
158
- clearAndCopyAllElements(
159
- childTable as unknown as LuaTable,
160
- childTableDefaultsCopy,
161
- );
162
- }
163
-
164
- /**
165
- * Will empty the old table of all elements, and then shallow copy all the elements from the new
166
- * table to the old table.
167
- */
168
- function clearAndCopyAllElements(
169
- oldTable: LuaTable<AnyNotNil, unknown>,
170
- newTable: LuaTable<AnyNotNil, unknown>,
171
- ) {
172
- clearTable(oldTable);
173
-
174
- for (const [key, value] of pairs(newTable)) {
175
- oldTable.set(key, value);
176
- }
177
- }
178
-
179
- /** @internal */
180
- export function forceSaveDataManagerSave(): void {
181
- if (mod === null) {
182
- return;
183
- }
184
-
185
- saveToDisk(mod, saveDataMap, saveDataConditionalFuncMap);
186
- }
187
-
188
- /** @internal */
189
- export function forceSaveDataManagerLoad(): void {
190
- if (mod === null) {
191
- return;
192
- }
193
-
194
- loadFromDisk(mod, saveDataMap);
195
- }
@@ -1,13 +0,0 @@
1
- /* eslint-disable sort-exports/sort-exports */
2
-
3
- import { SaveData } from "../../interfaces/SaveData";
4
-
5
- /**
6
- * The save data map is indexed by subscriber name. We use Lua tables instead of TypeScriptToLua
7
- * Maps for the master map so that we can access the variables via the in-game console when
8
- * debugging. (TSTL Maps don't expose the map keys as normal keys.)
9
- */
10
- export const saveDataMap = new LuaTable<string, SaveData>();
11
-
12
- export const saveDataDefaultsMap = new LuaTable<string, SaveData>();
13
- export const saveDataConditionalFuncMap = new Map<string, () => boolean>();
@@ -1,194 +0,0 @@
1
- import { SerializationBrand } from "../../enums/private/SerializationBrand";
2
- import { SerializationType } from "../../enums/SerializationType";
3
- import { isArray } from "../../functions/array";
4
- import { deepCopy } from "../../functions/deepCopy";
5
- import { log } from "../../functions/log";
6
- import {
7
- deserializeIsaacAPIClass,
8
- isSerializedIsaacAPIClass,
9
- } from "../../functions/serialization";
10
- import { clearTable, iterateTableInOrder } from "../../functions/table";
11
- import { isTSTLMap, isTSTLSet } from "../../functions/tstlClass";
12
- import { isTable } from "../../functions/types";
13
- import { getTraversalDescription } from "../../functions/utils";
14
- import { SAVE_DATA_MANAGER_DEBUG } from "./constants";
15
- import { isSerializationBrand } from "./serializationBrand";
16
-
17
- /**
18
- * `merge` takes the values from a new table and recursively merges them into an old object (while
19
- * performing appropriate deserialization).
20
- *
21
- * It supports the following object types:
22
- *
23
- * - `LuaTable` / basic TSTL objects
24
- * - TSTL `Map`
25
- * - TSTL `Set`
26
- * - TSTL classes
27
- * - `DefaultMap`
28
- * - Isaac `Color` objects
29
- * - Isaac `KColor` objects
30
- * - Isaac `RNG` objects
31
- * - Isaac `Vector` objects
32
- *
33
- * Since it is common for a variable to have a type of `something | null`, we must iterate over the
34
- * new object and copy over all of the values. (A value of null transpiles to nil, which means the
35
- * table key does not exist.) The consequence of this is that it can copy over old variables that
36
- * are no longer used in the code, or copy over old variables of a different type, which can cause
37
- * run-time errors. In such cases, users will have to manually delete their save data.
38
- */
39
- export function merge(
40
- oldObject:
41
- | LuaTable<AnyNotNil, unknown>
42
- | Map<AnyNotNil, unknown>
43
- | Set<AnyNotNil>,
44
- newTable: LuaTable<AnyNotNil, unknown>,
45
- traversalDescription: string,
46
- ): void {
47
- // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
48
- if (SAVE_DATA_MANAGER_DEBUG) {
49
- log(`merge is traversing: ${traversalDescription}`);
50
- }
51
-
52
- if (!isTable(oldObject)) {
53
- error("The first argument given to the merge function is not a table.");
54
- }
55
-
56
- if (!isTable(newTable)) {
57
- error("The second argument given to the merge function is not a table.");
58
- }
59
-
60
- // First, handle the special case of an array with a shallow copy.
61
- if (isArray(oldObject) && isArray(newTable)) {
62
- mergeArray(oldObject, newTable);
63
- return;
64
- }
65
-
66
- // Depending on whether we are working on a Lua table or a TypeScriptToLua object, we need to
67
- // iterate in a specific way.
68
- if (isTSTLMap(oldObject) || isTSTLSet(oldObject)) {
69
- mergeTSTLObject(oldObject, newTable, traversalDescription);
70
- } else {
71
- mergeTable(oldObject, newTable, traversalDescription);
72
- }
73
- }
74
-
75
- function mergeArray(
76
- oldArray: LuaTable<AnyNotNil, unknown>,
77
- newArray: LuaTable<AnyNotNil, unknown>,
78
- ) {
79
- // Assume that we should blow away all array values with whatever is present in the incoming
80
- // array.
81
- clearTable(oldArray);
82
- iterateTableInOrder(
83
- newArray,
84
- (key, value) => {
85
- oldArray.set(key, value);
86
- },
87
- SAVE_DATA_MANAGER_DEBUG,
88
- );
89
- }
90
-
91
- function mergeTSTLObject(
92
- oldObject: Map<AnyNotNil, unknown> | Set<AnyNotNil>,
93
- newTable: LuaTable<AnyNotNil, unknown>,
94
- traversalDescription: string,
95
- ) {
96
- // We blow away the old object and recursively copy over all of the incoming values.
97
- oldObject.clear();
98
-
99
- // During serialization, we brand some Lua tables with a special identifier to signify that it has
100
- // keys that should be deserialized to numbers.
101
- const convertStringKeysToNumbers = newTable.has(
102
- SerializationBrand.OBJECT_WITH_NUMBER_KEYS,
103
- );
104
-
105
- iterateTableInOrder(
106
- newTable,
107
- (key, value) => {
108
- if (isSerializationBrand(key)) {
109
- return;
110
- }
111
-
112
- let keyToUse = key;
113
- if (convertStringKeysToNumbers) {
114
- const numberKey = tonumber(key);
115
- if (numberKey === undefined) {
116
- return;
117
- }
118
- keyToUse = numberKey;
119
- }
120
-
121
- if (isTSTLMap(oldObject)) {
122
- let valueCopy: unknown;
123
- if (isTable(value)) {
124
- valueCopy = deepCopy(
125
- value,
126
- SerializationType.DESERIALIZE,
127
- traversalDescription,
128
- );
129
- } else {
130
- valueCopy = value;
131
- }
132
-
133
- oldObject.set(keyToUse, valueCopy);
134
- } else if (isTSTLSet(oldObject)) {
135
- oldObject.add(keyToUse);
136
- }
137
- },
138
- SAVE_DATA_MANAGER_DEBUG,
139
- );
140
- }
141
-
142
- function mergeTable(
143
- oldTable: LuaTable<AnyNotNil, unknown>,
144
- newTable: LuaTable<AnyNotNil, unknown>,
145
- traversalDescription: string,
146
- ) {
147
- iterateTableInOrder(
148
- newTable,
149
- (key, value) => {
150
- // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
151
- if (SAVE_DATA_MANAGER_DEBUG) {
152
- const valueToPrint = value === "" ? "(empty string)" : `${value}`;
153
- log(`merge is merging: ${traversalDescription} --> ${valueToPrint}`);
154
- }
155
-
156
- if (isSerializationBrand(key)) {
157
- return;
158
- }
159
-
160
- // Handle the special case of serialized Isaac API classes.
161
- if (isSerializedIsaacAPIClass(value)) {
162
- // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
163
- if (SAVE_DATA_MANAGER_DEBUG) {
164
- log("merge found a serialized Isaac API class.");
165
- }
166
-
167
- const deserializedObject = deserializeIsaacAPIClass(value);
168
- oldTable.set(key, deserializedObject);
169
- return;
170
- }
171
-
172
- if (isTable(value)) {
173
- let oldValue = oldTable.get(key) as LuaTable<AnyNotNil, unknown>;
174
- if (!isTable(oldValue)) {
175
- // The child table does not exist on the old table. However, we still need to copy over
176
- // the new table, because we need to handle data types like "Foo | null". Thus, set up a
177
- // blank sub-table on the old table, and continue to recursively merge..
178
- oldValue = new LuaTable();
179
- oldTable.set(key, oldValue);
180
- }
181
-
182
- traversalDescription = getTraversalDescription(
183
- key,
184
- traversalDescription,
185
- );
186
- merge(oldValue, value, traversalDescription);
187
- } else {
188
- // Base case: copy the value
189
- oldTable.set(key, value);
190
- }
191
- },
192
- SAVE_DATA_MANAGER_DEBUG,
193
- );
194
- }
@@ -1,74 +0,0 @@
1
- import { SerializationType } from "../../enums/SerializationType";
2
- import { deepCopy } from "../../functions/deepCopy";
3
- import { jsonEncode } from "../../functions/jsonHelpers";
4
- import { log } from "../../functions/log";
5
- import { iterateTableInOrder } from "../../functions/table";
6
- import { SaveData } from "../../interfaces/SaveData";
7
- import {
8
- SAVE_DATA_MANAGER_DEBUG,
9
- SAVE_DATA_MANAGER_FEATURE_NAME,
10
- } from "./constants";
11
-
12
- export function saveToDisk(
13
- mod: Mod,
14
- saveDataMap: LuaTable<string, SaveData>,
15
- saveDataConditionalFuncMap: Map<string, () => boolean>,
16
- ): void {
17
- const allSaveData = getAllSaveDataToWriteToDisk(
18
- saveDataMap,
19
- saveDataConditionalFuncMap,
20
- );
21
- const jsonString = jsonEncode(allSaveData);
22
- mod.SaveData(jsonString); // Write it to the "save#.dat" file
23
- log(
24
- `The ${SAVE_DATA_MANAGER_FEATURE_NAME} wrote data to the "save#.dat" file.`,
25
- );
26
- }
27
-
28
- function getAllSaveDataToWriteToDisk(
29
- saveDataMap: LuaTable<string, SaveData>,
30
- saveDataConditionalFuncMap: Map<string, () => boolean>,
31
- ) {
32
- const allSaveData = new LuaTable<AnyNotNil, unknown>();
33
-
34
- iterateTableInOrder(
35
- saveDataMap,
36
- (subscriberName, saveData) => {
37
- // Handle the feature of the save data manager where certain mod features can conditionally
38
- // write their data to disk.
39
- const conditionalFunc = saveDataConditionalFuncMap.get(subscriberName);
40
- if (conditionalFunc !== undefined) {
41
- const shouldSave = conditionalFunc();
42
- if (!shouldSave) {
43
- return;
44
- }
45
- }
46
-
47
- // Strip out the room part of the save data.
48
- const saveDataWithoutRoom: SaveData = {
49
- persistent: saveData.persistent,
50
- run: saveData.run,
51
- level: saveData.level,
52
- };
53
-
54
- // If there is no data, then we can move on to the next feature.
55
- if (Object.keys(saveDataWithoutRoom).length === 0) {
56
- return;
57
- }
58
-
59
- // If we encode TypeScriptToLua Maps into JSON, it will result in a lot of extraneous data
60
- // that is unnecessary. Make a copy of the data and recursively convert all TypeScriptToLua
61
- // Maps into Lua tables.
62
- const saveDataCopy = deepCopy(
63
- saveDataWithoutRoom as LuaTable,
64
- SerializationType.SERIALIZE,
65
- subscriberName,
66
- );
67
-
68
- allSaveData.set(subscriberName, saveDataCopy);
69
- },
70
- SAVE_DATA_MANAGER_DEBUG,
71
- );
72
-
73
- return allSaveData;
74
- }
@@ -1,16 +0,0 @@
1
- import { SerializationBrand } from "../../enums/private/SerializationBrand";
2
- import { getEnumValues } from "../../functions/enums";
3
- import { isString } from "../../functions/types";
4
-
5
- const SERIALIZATION_BRANDS = getEnumValues(SerializationBrand);
6
- const SERIALIZATION_BRAND_SET: ReadonlySet<string> = new Set(
7
- SERIALIZATION_BRANDS,
8
- );
9
-
10
- export function isSerializationBrand(key: unknown): boolean {
11
- if (!isString(key)) {
12
- return false;
13
- }
14
-
15
- return SERIALIZATION_BRAND_SET.has(key);
16
- }
@@ -1,129 +0,0 @@
1
- import {
2
- EntityType,
3
- FamiliarVariant,
4
- ModCallback,
5
- } from "isaac-typescript-definitions";
6
- import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
7
- import { getEntities } from "../functions/entity";
8
- import { saveDataManager } from "./saveDataManager/exports";
9
-
10
- const FEATURE_NAME = "siren helpers";
11
-
12
- const v = {
13
- run: {
14
- familiarBlacklist: [] as Array<
15
- [variant: FamiliarVariant, subType: int | undefined]
16
- >,
17
- },
18
- };
19
-
20
- /** @internal */
21
- export function sirenHelpersInit(mod: Mod): void {
22
- saveDataManager("sirenHelpers", v);
23
-
24
- mod.AddCallback(
25
- ModCallback.POST_NPC_INIT,
26
- postNPCInitSirenHelper,
27
- EntityType.SIREN_HELPER,
28
- );
29
- }
30
-
31
- // ModCallback.POST_NPC_INIT (27)
32
- // EntityType.SIREN_HELPER (966)
33
- function postNPCInitSirenHelper(npc: EntityNPC) {
34
- checkReturnFamiliarToPlayer(npc);
35
- }
36
-
37
- function checkReturnFamiliarToPlayer(npc: EntityNPC) {
38
- if (npc.Target === undefined) {
39
- return;
40
- }
41
-
42
- const familiar = npc.Target.ToFamiliar();
43
- if (familiar === undefined) {
44
- return;
45
- }
46
-
47
- if (blacklistEntryExists(familiar.Variant, familiar.SubType)) {
48
- npc.Remove();
49
- familiar.AddToFollowers();
50
- }
51
- }
52
-
53
- function blacklistEntryExists(
54
- incomingFamiliarVariant: FamiliarVariant,
55
- incomingFamiliarSubType: int | undefined,
56
- ): boolean {
57
- for (const [familiarVariant, familiarSubType] of v.run.familiarBlacklist) {
58
- if (
59
- incomingFamiliarVariant === familiarVariant &&
60
- familiarSubType === incomingFamiliarSubType
61
- ) {
62
- // There is an entry that matches the variant and sub-type exactly.
63
- return true;
64
- }
65
-
66
- if (
67
- incomingFamiliarVariant === familiarVariant &&
68
- familiarSubType === undefined
69
- ) {
70
- // There is an entry that matches all sub-types for this variant.
71
- return true;
72
- }
73
- }
74
-
75
- return false;
76
- }
77
-
78
- /**
79
- * Blacklists a familiar from being stolen by The Siren boss. This should be called once at the
80
- * beginning of every run.
81
- *
82
- * @param familiarVariant The familiar variant to blacklist.
83
- * @param familiarSubType The sub-type to blacklist. Optional. The default is to blacklist all
84
- * sub-types of the given variant.
85
- */
86
- export function setFamiliarNoSirenSteal(
87
- familiarVariant: FamiliarVariant,
88
- familiarSubType?: int,
89
- ): void {
90
- errorIfFeaturesNotInitialized(FEATURE_NAME);
91
-
92
- if (blacklistEntryExists(familiarVariant, familiarSubType)) {
93
- return;
94
- }
95
-
96
- v.run.familiarBlacklist.push([familiarVariant, familiarSubType]);
97
- }
98
-
99
- /**
100
- * Helper function to check if the Siren boss has stolen a familiar. Some familiars may need to
101
- * behave differently when under The Siren's control (e.g. if they auto-target enemies).
102
- *
103
- * @param familiar The familiar to be checked.
104
- * @returns Returns whether the familiar has been stolen by The Siren.
105
- */
106
- export function hasSirenStolenFamiliar(familiar: EntityFamiliar): boolean {
107
- errorIfFeaturesNotInitialized(FEATURE_NAME);
108
- return getSirenHelper(familiar) !== undefined;
109
- }
110
-
111
- /**
112
- * When The Siren boss "steals" your familiars, a hidden "Siren Helper" entity is spawned to control
113
- * each familiar stolen. (Checking for this entity seems to be the only way to detect when the Siren
114
- * steals a familiar.)
115
- *
116
- * @param familiar The familiar to be checked.
117
- * @returns Returns the hidden "Siren Helper" entity corresponding to the given familiar, if it
118
- * exists. Returns undefined otherwise.
119
- */
120
- function getSirenHelper(familiar: EntityFamiliar): Entity | undefined {
121
- const familiarPtrHash = GetPtrHash(familiar);
122
-
123
- const sirenHelpers = getEntities(EntityType.SIREN_HELPER);
124
- return sirenHelpers.find(
125
- (sirenHelper) =>
126
- sirenHelper.Target !== undefined &&
127
- GetPtrHash(sirenHelper.Target) === familiarPtrHash,
128
- );
129
- }