isaacscript-common 4.0.3 → 4.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (366) hide show
  1. package/package.json +1 -1
  2. package/cachedClasses.ts +0 -39
  3. package/callbacks/customRevive.ts +0 -215
  4. package/callbacks/itemPickup.ts +0 -101
  5. package/callbacks/postAmbush.ts +0 -73
  6. package/callbacks/postBombExploded.ts +0 -26
  7. package/callbacks/postBombInitLate.ts +0 -36
  8. package/callbacks/postBoneSwing.ts +0 -64
  9. package/callbacks/postCollectibleInitFirst.ts +0 -40
  10. package/callbacks/postCursedTeleport.ts +0 -185
  11. package/callbacks/postCustomDoorEnter.ts +0 -292
  12. package/callbacks/postDiceRoomActivated.ts +0 -60
  13. package/callbacks/postDoorRender.ts +0 -26
  14. package/callbacks/postDoorUpdate.ts +0 -26
  15. package/callbacks/postEffectInitLate.ts +0 -36
  16. package/callbacks/postEffectStateChanged.ts +0 -43
  17. package/callbacks/postEsauJr.ts +0 -109
  18. package/callbacks/postFamiliarInitLate.ts +0 -36
  19. package/callbacks/postFamiliarStateChanged.ts +0 -43
  20. package/callbacks/postFlip.ts +0 -90
  21. package/callbacks/postGreedModeWave.ts +0 -41
  22. package/callbacks/postGridEntity.ts +0 -164
  23. package/callbacks/postGridEntityCollision.ts +0 -69
  24. package/callbacks/postGridEntityRender.ts +0 -26
  25. package/callbacks/postHolyMantleRemoved.ts +0 -55
  26. package/callbacks/postItemDischarged.ts +0 -154
  27. package/callbacks/postKnifeInitLate.ts +0 -36
  28. package/callbacks/postLaserInitLate.ts +0 -36
  29. package/callbacks/postNPCInitLate.ts +0 -36
  30. package/callbacks/postNPCStateChanged.ts +0 -42
  31. package/callbacks/postNewRoomEarly.ts +0 -96
  32. package/callbacks/postPickupCollect.ts +0 -48
  33. package/callbacks/postPickupInitFirst.ts +0 -70
  34. package/callbacks/postPickupInitLate.ts +0 -36
  35. package/callbacks/postPickupStateChanged.ts +0 -43
  36. package/callbacks/postPitRender.ts +0 -26
  37. package/callbacks/postPitUpdate.ts +0 -26
  38. package/callbacks/postPlayerChangeHealth.ts +0 -62
  39. package/callbacks/postPlayerChangeType.ts +0 -56
  40. package/callbacks/postPlayerCollectible.ts +0 -113
  41. package/callbacks/postPlayerFatalDamage.ts +0 -141
  42. package/callbacks/postPlayerInitLate.ts +0 -37
  43. package/callbacks/postPlayerReordered.ts +0 -142
  44. package/callbacks/postPoopRender.ts +0 -26
  45. package/callbacks/postPoopUpdate.ts +0 -26
  46. package/callbacks/postPressurePlateRender.ts +0 -26
  47. package/callbacks/postPressurePlateUpdate.ts +0 -26
  48. package/callbacks/postProjectileInitLate.ts +0 -36
  49. package/callbacks/postPurchase.ts +0 -64
  50. package/callbacks/postRockRender.ts +0 -26
  51. package/callbacks/postRockUpdate.ts +0 -26
  52. package/callbacks/postRoomClearChanged.ts +0 -57
  53. package/callbacks/postSacrifice.ts +0 -64
  54. package/callbacks/postSlotDestroyed.ts +0 -92
  55. package/callbacks/postSlotInitUpdate.ts +0 -68
  56. package/callbacks/postSlotRender.ts +0 -69
  57. package/callbacks/postSpikesRender.ts +0 -26
  58. package/callbacks/postSpikesUpdate.ts +0 -26
  59. package/callbacks/postTNTRender.ts +0 -26
  60. package/callbacks/postTNTUpdate.ts +0 -26
  61. package/callbacks/postTearInitLate.ts +0 -36
  62. package/callbacks/postTearInitVeryLate.ts +0 -41
  63. package/callbacks/postTransformation.ts +0 -59
  64. package/callbacks/postTrinketBreak.ts +0 -112
  65. package/callbacks/preBerserkDeath.ts +0 -49
  66. package/callbacks/preNewLevel.ts +0 -55
  67. package/callbacks/reorderedCallbacks.ts +0 -168
  68. package/callbacks/subscriptions/postAmbushFinished.ts +0 -32
  69. package/callbacks/subscriptions/postAmbushStarted.ts +0 -32
  70. package/callbacks/subscriptions/postBombInitLate.ts +0 -32
  71. package/callbacks/subscriptions/postBoneExploded.ts +0 -32
  72. package/callbacks/subscriptions/postBoneSwing.ts +0 -24
  73. package/callbacks/subscriptions/postCollectibleInitFirst.ts +0 -37
  74. package/callbacks/subscriptions/postCursedTeleport.ts +0 -24
  75. package/callbacks/subscriptions/postCustomDoorEnter.ts +0 -45
  76. package/callbacks/subscriptions/postCustomRevive.ts +0 -36
  77. package/callbacks/subscriptions/postDiceRoomActivated.ts +0 -38
  78. package/callbacks/subscriptions/postDoorRender.ts +0 -35
  79. package/callbacks/subscriptions/postDoorUpdate.ts +0 -35
  80. package/callbacks/subscriptions/postEffectInitLate.ts +0 -32
  81. package/callbacks/subscriptions/postEffectStateChanged.ts +0 -40
  82. package/callbacks/subscriptions/postEsauJr.ts +0 -24
  83. package/callbacks/subscriptions/postFamiliarInitLate.ts +0 -32
  84. package/callbacks/subscriptions/postFamiliarStateChanged.ts +0 -40
  85. package/callbacks/subscriptions/postFirstEsauJr.ts +0 -24
  86. package/callbacks/subscriptions/postFirstFlip.ts +0 -24
  87. package/callbacks/subscriptions/postFlip.ts +0 -22
  88. package/callbacks/subscriptions/postGameStartedReordered.ts +0 -24
  89. package/callbacks/subscriptions/postGreedModeWave.ts +0 -24
  90. package/callbacks/subscriptions/postGridEntityBroken.ts +0 -51
  91. package/callbacks/subscriptions/postGridEntityCollision.ts +0 -54
  92. package/callbacks/subscriptions/postGridEntityInit.ts +0 -51
  93. package/callbacks/subscriptions/postGridEntityRemove.ts +0 -52
  94. package/callbacks/subscriptions/postGridEntityRender.ts +0 -51
  95. package/callbacks/subscriptions/postGridEntityStateChanged.ts +0 -55
  96. package/callbacks/subscriptions/postGridEntityUpdate.ts +0 -51
  97. package/callbacks/subscriptions/postHolyMantleRemoved.ts +0 -48
  98. package/callbacks/subscriptions/postItemDischarged.ts +0 -43
  99. package/callbacks/subscriptions/postItemPickup.ts +0 -64
  100. package/callbacks/subscriptions/postKnifeInitLate.ts +0 -32
  101. package/callbacks/subscriptions/postLaserInitLate.ts +0 -32
  102. package/callbacks/subscriptions/postNPCInitLate.ts +0 -32
  103. package/callbacks/subscriptions/postNPCStateChanged.ts +0 -42
  104. package/callbacks/subscriptions/postNewLevelReordered.ts +0 -22
  105. package/callbacks/subscriptions/postNewRoomEarly.ts +0 -22
  106. package/callbacks/subscriptions/postNewRoomReordered.ts +0 -22
  107. package/callbacks/subscriptions/postPEffectUpdateReordered.ts +0 -40
  108. package/callbacks/subscriptions/postPickupCollect.ts +0 -35
  109. package/callbacks/subscriptions/postPickupInitFirst.ts +0 -32
  110. package/callbacks/subscriptions/postPickupInitLate.ts +0 -32
  111. package/callbacks/subscriptions/postPickupStateChanged.ts +0 -40
  112. package/callbacks/subscriptions/postPitRender.ts +0 -35
  113. package/callbacks/subscriptions/postPitUpdate.ts +0 -35
  114. package/callbacks/subscriptions/postPlayerChangeHealth.ts +0 -49
  115. package/callbacks/subscriptions/postPlayerChangeType.ts +0 -40
  116. package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +0 -38
  117. package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +0 -38
  118. package/callbacks/subscriptions/postPlayerFatalDamage.ts +0 -68
  119. package/callbacks/subscriptions/postPlayerInitLate.ts +0 -40
  120. package/callbacks/subscriptions/postPlayerInitReordered.ts +0 -40
  121. package/callbacks/subscriptions/postPlayerRenderReordered.ts +0 -40
  122. package/callbacks/subscriptions/postPlayerUpdateReordered.ts +0 -40
  123. package/callbacks/subscriptions/postPoopRender.ts +0 -35
  124. package/callbacks/subscriptions/postPoopUpdate.ts +0 -35
  125. package/callbacks/subscriptions/postPressurePlateRender.ts +0 -37
  126. package/callbacks/subscriptions/postPressurePlateUpdate.ts +0 -37
  127. package/callbacks/subscriptions/postProjectileInitLate.ts +0 -35
  128. package/callbacks/subscriptions/postPurchase.ts +0 -31
  129. package/callbacks/subscriptions/postRockRender.ts +0 -35
  130. package/callbacks/subscriptions/postRockUpdate.ts +0 -35
  131. package/callbacks/subscriptions/postRoomClearChanged.ts +0 -30
  132. package/callbacks/subscriptions/postSacrifice.ts +0 -43
  133. package/callbacks/subscriptions/postSlotAnimationChanged.ts +0 -40
  134. package/callbacks/subscriptions/postSlotDestroyed.ts +0 -55
  135. package/callbacks/subscriptions/postSlotInit.ts +0 -32
  136. package/callbacks/subscriptions/postSlotRender.ts +0 -32
  137. package/callbacks/subscriptions/postSlotUpdate.ts +0 -32
  138. package/callbacks/subscriptions/postSpikesRender.ts +0 -35
  139. package/callbacks/subscriptions/postSpikesUpdate.ts +0 -35
  140. package/callbacks/subscriptions/postTNTRender.ts +0 -35
  141. package/callbacks/subscriptions/postTNTUpdate.ts +0 -35
  142. package/callbacks/subscriptions/postTearInitLate.ts +0 -32
  143. package/callbacks/subscriptions/postTearInitVeryLate.ts +0 -32
  144. package/callbacks/subscriptions/postTransformation.ts +0 -40
  145. package/callbacks/subscriptions/postTrinketBreak.ts +0 -38
  146. package/callbacks/subscriptions/preBerserkDeath.ts +0 -42
  147. package/callbacks/subscriptions/preCustomRevive.ts +0 -46
  148. package/callbacks/subscriptions/preItemPickup.ts +0 -64
  149. package/callbacks/subscriptions/preNewLevel.ts +0 -24
  150. package/classes/DefaultMap.ts +0 -174
  151. package/classes/ModUpgraded.ts +0 -84
  152. package/constants.ts +0 -162
  153. package/constantsFirstLast.ts +0 -217
  154. package/enums/AmbushType.ts +0 -4
  155. package/enums/HealthType.ts +0 -16
  156. package/enums/ModCallbackCustom.ts +0 -1278
  157. package/enums/PocketItemType.ts +0 -8
  158. package/enums/SerializationType.ts +0 -5
  159. package/enums/SlotDestructionType.ts +0 -4
  160. package/enums/private/CopyableIsaacAPIClassType.ts +0 -7
  161. package/enums/private/SaveDataKey.ts +0 -14
  162. package/enums/private/SerializationBrand.ts +0 -42
  163. package/features/characterHealthConversion.ts +0 -111
  164. package/features/characterStats.ts +0 -61
  165. package/features/debugDisplay/debugDisplay.ts +0 -221
  166. package/features/debugDisplay/exports.ts +0 -368
  167. package/features/debugDisplay/v.ts +0 -65
  168. package/features/deployJSONRoom.ts +0 -743
  169. package/features/disableInputs.ts +0 -193
  170. package/features/disableSound.ts +0 -77
  171. package/features/extraConsoleCommands/commandsDisplay.ts +0 -290
  172. package/features/extraConsoleCommands/commandsSubroutines.ts +0 -139
  173. package/features/extraConsoleCommands/init.ts +0 -334
  174. package/features/extraConsoleCommands/listCommands.ts +0 -1299
  175. package/features/extraConsoleCommands/v.ts +0 -14
  176. package/features/fadeInRemover.ts +0 -60
  177. package/features/fastReset.ts +0 -75
  178. package/features/forgottenSwitch.ts +0 -50
  179. package/features/getCollectibleItemPoolType.ts +0 -66
  180. package/features/persistentEntities.ts +0 -183
  181. package/features/playerInventory.ts +0 -135
  182. package/features/ponyDetection.ts +0 -74
  183. package/features/preventCollectibleRotation.ts +0 -115
  184. package/features/runInNFrames.ts +0 -148
  185. package/features/saveDataManager/constants.ts +0 -4
  186. package/features/saveDataManager/exports.ts +0 -229
  187. package/features/saveDataManager/load.ts +0 -99
  188. package/features/saveDataManager/main.ts +0 -195
  189. package/features/saveDataManager/maps.ts +0 -13
  190. package/features/saveDataManager/merge.ts +0 -194
  191. package/features/saveDataManager/save.ts +0 -74
  192. package/features/saveDataManager/serializationBrand.ts +0 -16
  193. package/features/sirenHelpers.ts +0 -129
  194. package/features/taintedLazarusPlayers.ts +0 -113
  195. package/featuresInitialized.ts +0 -20
  196. package/functions/ambush.ts +0 -47
  197. package/functions/array.ts +0 -410
  198. package/functions/benchmark.ts +0 -36
  199. package/functions/bitwise.ts +0 -24
  200. package/functions/bombs.ts +0 -12
  201. package/functions/boss.ts +0 -227
  202. package/functions/cacheFlag.ts +0 -12
  203. package/functions/cards.ts +0 -271
  204. package/functions/challenges.ts +0 -13
  205. package/functions/character.ts +0 -126
  206. package/functions/charge.ts +0 -237
  207. package/functions/chargeBar.ts +0 -67
  208. package/functions/collectibleCacheFlag.ts +0 -90
  209. package/functions/collectibleSet.ts +0 -56
  210. package/functions/collectibleTag.ts +0 -89
  211. package/functions/collectibles.ts +0 -659
  212. package/functions/color.ts +0 -128
  213. package/functions/debug.ts +0 -68
  214. package/functions/deepCopy.ts +0 -535
  215. package/functions/deepCopyTests.ts +0 -386
  216. package/functions/direction.ts +0 -49
  217. package/functions/doors.ts +0 -347
  218. package/functions/easing.ts +0 -182
  219. package/functions/eden.ts +0 -47
  220. package/functions/effects.ts +0 -20
  221. package/functions/entity.ts +0 -439
  222. package/functions/entitySpecific.ts +0 -889
  223. package/functions/entityTypes.ts +0 -6
  224. package/functions/enums.ts +0 -146
  225. package/functions/familiars.ts +0 -106
  226. package/functions/flag.ts +0 -165
  227. package/functions/flying.ts +0 -117
  228. package/functions/globals.ts +0 -242
  229. package/functions/gridEntity.ts +0 -511
  230. package/functions/gridEntitySpecific.ts +0 -112
  231. package/functions/input.ts +0 -139
  232. package/functions/isaacAPIClass.ts +0 -67
  233. package/functions/jsonHelpers.ts +0 -45
  234. package/functions/jsonRoom.ts +0 -100
  235. package/functions/kColor.ts +0 -129
  236. package/functions/language.ts +0 -13
  237. package/functions/level.ts +0 -31
  238. package/functions/log.ts +0 -720
  239. package/functions/map.ts +0 -56
  240. package/functions/math.ts +0 -149
  241. package/functions/mergeTests.ts +0 -288
  242. package/functions/npc.ts +0 -148
  243. package/functions/pickupVariants.ts +0 -60
  244. package/functions/pickups.ts +0 -499
  245. package/functions/pills.ts +0 -205
  246. package/functions/player.ts +0 -1056
  247. package/functions/playerDataStructures.ts +0 -150
  248. package/functions/playerHealth.ts +0 -382
  249. package/functions/playerIndex.ts +0 -195
  250. package/functions/pocketItems.ts +0 -149
  251. package/functions/positionVelocity.ts +0 -188
  252. package/functions/random.ts +0 -77
  253. package/functions/revive.ts +0 -201
  254. package/functions/rng.ts +0 -172
  255. package/functions/roomData.ts +0 -199
  256. package/functions/roomGrid.ts +0 -109
  257. package/functions/roomShape.ts +0 -80
  258. package/functions/rooms.ts +0 -648
  259. package/functions/run.ts +0 -36
  260. package/functions/saveFile.ts +0 -128
  261. package/functions/seeds.ts +0 -19
  262. package/functions/serialization.ts +0 -91
  263. package/functions/set.ts +0 -95
  264. package/functions/sound.ts +0 -9
  265. package/functions/spawnCollectible.ts +0 -104
  266. package/functions/sprite.ts +0 -107
  267. package/functions/stage.ts +0 -125
  268. package/functions/string.ts +0 -47
  269. package/functions/table.ts +0 -189
  270. package/functions/tears.ts +0 -32
  271. package/functions/transformations.ts +0 -131
  272. package/functions/trinketCacheFlag.ts +0 -60
  273. package/functions/trinketGive.ts +0 -157
  274. package/functions/trinkets.ts +0 -215
  275. package/functions/tstlClass.ts +0 -157
  276. package/functions/types.ts +0 -36
  277. package/functions/ui.ts +0 -138
  278. package/functions/utils.ts +0 -189
  279. package/functions/vector.ts +0 -126
  280. package/index.ts +0 -172
  281. package/initCustomCallbacks.ts +0 -132
  282. package/initFeatures.ts +0 -39
  283. package/interfaces/AddCallbackParameterCustom.ts +0 -188
  284. package/interfaces/ChargeBarSprites.ts +0 -12
  285. package/interfaces/JSONDoor.ts +0 -13
  286. package/interfaces/JSONEntity.ts +0 -16
  287. package/interfaces/JSONRoom.ts +0 -36
  288. package/interfaces/JSONRooms.ts +0 -12
  289. package/interfaces/JSONSpawn.ts +0 -14
  290. package/interfaces/PlayerHealth.ts +0 -16
  291. package/interfaces/PocketItemDescription.ts +0 -9
  292. package/interfaces/SaveData.ts +0 -29
  293. package/interfaces/TrinketSituation.ts +0 -9
  294. package/interfaces/private/TSTLClassMetatable.ts +0 -8
  295. package/maps/PHDPillConversions.ts +0 -21
  296. package/maps/cardMap.ts +0 -209
  297. package/maps/characterMap.ts +0 -87
  298. package/maps/collectibleDescriptionMap.ts +0 -732
  299. package/maps/collectibleNameMap.ts +0 -731
  300. package/maps/defaultPlayerStatMap.ts +0 -17
  301. package/maps/falsePHDPillConversions.ts +0 -35
  302. package/maps/gridEntityTypeToBrokenStateMap.ts +0 -50
  303. package/maps/gridEntityXMLMap.ts +0 -176
  304. package/maps/pillEffectMap.ts +0 -88
  305. package/maps/roomShapeToTopLeftWallGridIndexMap.ts +0 -18
  306. package/maps/roomTypeMap.ts +0 -40
  307. package/maps/trinketDescriptionMap.ts +0 -200
  308. package/maps/trinketNameMap.ts +0 -198
  309. package/objects/LRoomShapeToRectangles.ts +0 -44
  310. package/objects/callbackRegisterFunctions.ts +0 -187
  311. package/objects/cardDescriptions.ts +0 -105
  312. package/objects/cardNames.ts +0 -105
  313. package/objects/cardTypes.ts +0 -104
  314. package/objects/challengeNames.ts +0 -52
  315. package/objects/characterNames.ts +0 -48
  316. package/objects/coinSubTypeToValue.ts +0 -14
  317. package/objects/colors.ts +0 -16
  318. package/objects/directionNames.ts +0 -11
  319. package/objects/directionToDegrees.ts +0 -11
  320. package/objects/directionToVector.ts +0 -12
  321. package/objects/doorSlotFlagToDoorSlot.ts +0 -16
  322. package/objects/doorSlotToDirection.ts +0 -14
  323. package/objects/isaacAPIClassTypeToBrand.ts +0 -11
  324. package/objects/isaacAPIClassTypeToCopyFunction.ts +0 -18
  325. package/objects/languageNames.ts +0 -13
  326. package/objects/oppositeDoorSlots.ts +0 -15
  327. package/objects/pillEffectClasses.ts +0 -63
  328. package/objects/pillEffectNames.ts +0 -57
  329. package/objects/pillEffectTypes.ts +0 -62
  330. package/objects/roomShapeBounds.ts +0 -71
  331. package/objects/roomShapeLayoutSizes.ts +0 -45
  332. package/objects/roomShapeToBottomRightPosition.ts +0 -25
  333. package/objects/roomShapeToDoorSlots.ts +0 -83
  334. package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +0 -127
  335. package/objects/roomShapeToGridWidth.ts +0 -21
  336. package/objects/roomShapeToTopLeftPosition.ts +0 -26
  337. package/objects/roomShapeVolumes.ts +0 -38
  338. package/objects/roomTypeNames.ts +0 -36
  339. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +0 -14
  340. package/objects/stageTypeToLetter.ts +0 -15
  341. package/objects/transformationNames.ts +0 -18
  342. package/patchErrorFunctions.ts +0 -92
  343. package/sets/LRoomShapesSet.ts +0 -8
  344. package/sets/bossSets.ts +0 -470
  345. package/sets/charactersThatStartWithAnActiveItemSet.ts +0 -16
  346. package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +0 -7
  347. package/sets/charactersWithFreeDevilDealsSet.ts +0 -4
  348. package/sets/charactersWithNoRedHeartsSet.ts +0 -17
  349. package/sets/charactersWithNoSoulHeartsSet.ts +0 -14
  350. package/sets/chestPickupVariantsSet.ts +0 -16
  351. package/sets/familiarsThatShootPlayerTearsSet.ts +0 -13
  352. package/sets/lostStyleCharactersSet.ts +0 -13
  353. package/sets/mineShaftRoomSubTypesSet.ts +0 -10
  354. package/sets/redHeartSubTypesSet.ts +0 -7
  355. package/sets/sinEntityTypesSet.ts +0 -11
  356. package/sets/singleUseActiveCollectibleTypesSet.ts +0 -13
  357. package/sets/storyBossesSet.ts +0 -17
  358. package/types/AnyEntity.ts +0 -12
  359. package/types/AwaitingTextInput.d.ts +0 -2
  360. package/types/CollectibleIndex.ts +0 -16
  361. package/types/PickingUpItem.ts +0 -89
  362. package/types/PlayerIndex.ts +0 -13
  363. package/types/private/IsaacAPIClass.ts +0 -3
  364. package/types/private/SerializedIsaacAPIClass.ts +0 -3
  365. package/types/private/TSTLClass.ts +0 -3
  366. package/upgradeMod.ts +0 -55
@@ -1,150 +0,0 @@
1
- import { DefaultMap } from "../classes/DefaultMap";
2
- import { PlayerIndex } from "../types/PlayerIndex";
3
- import { getPlayerIndex } from "./playerIndex";
4
-
5
- /**
6
- * Helper function to make using default maps with an index of `PlayerIndex` easier. Use this
7
- * instead of the `DefaultMap.getAndSetDefault` method if you have a default map of this type.
8
- *
9
- * For example:
10
- *
11
- * ```ts
12
- * const v = {
13
- * run: {
14
- * playersSpeedBoost: new DefaultMap<PlayerIndex, int>(0),
15
- * },
16
- * };
17
- *
18
- * function evaluateCacheSpeed(player: EntityPlayer) {
19
- * player.MoveSpeed = defaultMapGetPlayer(v.run.playersSpeedBoost, player);
20
- * }
21
- * ```
22
- */
23
- export function defaultMapGetPlayer<V, A extends unknown[]>(
24
- map: DefaultMap<PlayerIndex, V, A>,
25
- player: EntityPlayer,
26
- ...extraArgs: A
27
- ): V {
28
- const playerIndex = getPlayerIndex(player);
29
- return map.getAndSetDefault(playerIndex, ...extraArgs);
30
- }
31
-
32
- /**
33
- * Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
34
- * `Map.set` method if you have a map of this type.
35
- *
36
- * Since `Map` and `DefaultMap` set values in the same way, this function is simply an alias for the
37
- * `mapSetPlayer` helper function.
38
- */
39
- export function defaultMapSetPlayer<V>(
40
- map: Map<PlayerIndex, V>,
41
- player: EntityPlayer,
42
- value: V,
43
- ): void {
44
- mapSetPlayer(map, player, value);
45
- }
46
-
47
- /**
48
- * Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
49
- * `Map.get` method if you have a map of this type.
50
- *
51
- * For example:
52
- *
53
- * ```ts
54
- * const v = {
55
- * run: {
56
- * playersSpeedBoost: new Map<PlayerIndex, int>(),
57
- * },
58
- * };
59
- *
60
- * function incrementSpeedBoost(player: EntityPlayer) {
61
- * const oldSpeedBoost = mapGetPlayer(v.run.playersSpeedBoost, player);
62
- * const newSpeedBoost = oldSpeedBoost + 0.1;
63
- * mapSetPlayer(v.run.playersSpeedBoost, player);
64
- * }
65
- * ```
66
- */
67
- export function mapGetPlayer<V>(
68
- map: Map<PlayerIndex, V>,
69
- player: EntityPlayer,
70
- ): V | undefined {
71
- const playerIndex = getPlayerIndex(player);
72
- return map.get(playerIndex);
73
- }
74
-
75
- /**
76
- * Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
77
- * `Map.has` method if you have a map of this type.
78
- */
79
- export function mapHasPlayer<V>(
80
- map: Map<PlayerIndex, V>,
81
- player: EntityPlayer,
82
- ): boolean {
83
- const playerIndex = getPlayerIndex(player);
84
- return map.has(playerIndex);
85
- }
86
-
87
- /**
88
- * Helper function to make using maps with an index of `PlayerIndex` easier. Use this instead of the
89
- * `Map.set` method if you have a map of this type.
90
- *
91
- * For example:
92
- *
93
- * ```ts
94
- * const v = {
95
- * run: {
96
- * playersSpeedBoost: new Map<PlayerIndex, int>(),
97
- * },
98
- * };
99
- *
100
- * function incrementSpeedBoost(player: EntityPlayer) {
101
- * const oldSpeedBoost = mapGetPlayer(v.run.playersSpeedBoost, player);
102
- * const newSpeedBoost = oldSpeedBoost + 0.1;
103
- * mapSetPlayer(v.run.playersSpeedBoost, player);
104
- * }
105
- * ```
106
- */
107
- export function mapSetPlayer<V>(
108
- map: Map<PlayerIndex, V>,
109
- player: EntityPlayer,
110
- value: V,
111
- ): void {
112
- const playerIndex = getPlayerIndex(player);
113
- map.set(playerIndex, value);
114
- }
115
-
116
- /**
117
- * Helper function to make using sets with an type of `PlayerIndex` easier. Use this instead of the
118
- * `Set.add` method if you have a set of this type.
119
- */
120
- export function setAddPlayer(
121
- set: Set<PlayerIndex>,
122
- player: EntityPlayer,
123
- ): Set<PlayerIndex> {
124
- const playerIndex = getPlayerIndex(player);
125
- return set.add(playerIndex);
126
- }
127
-
128
- /**
129
- * Helper function to make using sets with an type of `PlayerIndex` easier. Use this instead of the
130
- * `Set.delete` method if you have a set of this type.
131
- */
132
- export function setDeletePlayer(
133
- set: Set<PlayerIndex>,
134
- player: EntityPlayer,
135
- ): boolean {
136
- const playerIndex = getPlayerIndex(player);
137
- return set.delete(playerIndex);
138
- }
139
-
140
- /**
141
- * Helper function to make using sets with an type of `PlayerIndex` easier. Use this instead of the
142
- * `Set.has` method if you have a set of this type.
143
- */
144
- export function setHasPlayer(
145
- set: Set<PlayerIndex>,
146
- player: EntityPlayer,
147
- ): boolean {
148
- const playerIndex = getPlayerIndex(player);
149
- return set.has(playerIndex);
150
- }
@@ -1,382 +0,0 @@
1
- import {
2
- ActiveSlot,
3
- CollectibleType,
4
- HeartSubType,
5
- PlayerType,
6
- } from "isaac-typescript-definitions";
7
- import { MAX_PLAYER_HEART_CONTAINERS } from "../constants";
8
- import { HealthType } from "../enums/HealthType";
9
- import { PlayerHealth } from "../interfaces/PlayerHealth";
10
- import { getTotalCharge } from "./charge";
11
- import { getEnumValues } from "./enums";
12
- import {
13
- getPlayerBlackHearts,
14
- getPlayerHearts,
15
- getPlayerSoulHearts,
16
- isCharacter,
17
- setActiveItem,
18
- } from "./player";
19
- import { repeat } from "./utils";
20
-
21
- export function addPlayerHealthType(
22
- player: EntityPlayer,
23
- healthType: HealthType,
24
- numHearts: int,
25
- ): void {
26
- switch (healthType) {
27
- case HealthType.RED: {
28
- player.AddHearts(numHearts);
29
- break;
30
- }
31
-
32
- case HealthType.SOUL: {
33
- player.AddSoulHearts(numHearts);
34
- break;
35
- }
36
-
37
- case HealthType.ETERNAL: {
38
- player.AddEternalHearts(numHearts);
39
- break;
40
- }
41
-
42
- case HealthType.BLACK: {
43
- player.AddBlackHearts(numHearts);
44
- break;
45
- }
46
-
47
- case HealthType.GOLDEN: {
48
- player.AddGoldenHearts(numHearts);
49
- break;
50
- }
51
-
52
- case HealthType.BONE: {
53
- player.AddBoneHearts(numHearts);
54
- break;
55
- }
56
-
57
- case HealthType.ROTTEN: {
58
- player.AddRottenHearts(numHearts);
59
- break;
60
- }
61
-
62
- case HealthType.BROKEN: {
63
- player.AddBrokenHearts(numHearts);
64
- break;
65
- }
66
-
67
- case HealthType.MAX_HEARTS: {
68
- player.AddMaxHearts(numHearts, false);
69
- break;
70
- }
71
- }
72
- }
73
-
74
- /**
75
- * Helper function to get an object representing the player's health. You can use this in
76
- * combination with the `setPlayerHealth` function to restore the player's health back to a certain
77
- * configuration at a later time.
78
- *
79
- * This is based on the `REVEL.StoreHealth` function in the Revelations mod.
80
- */
81
- export function getPlayerHealth(player: EntityPlayer): PlayerHealth {
82
- const character = player.GetPlayerType();
83
- const soulHeartTypes: HeartSubType[] = [];
84
- let maxHearts = player.GetMaxHearts();
85
- let hearts = getPlayerHearts(player); // We use the helper function to remove rotten hearts
86
- let soulHearts = player.GetSoulHearts();
87
- let boneHearts = player.GetBoneHearts();
88
- const goldenHearts = player.GetGoldenHearts();
89
- const eternalHearts = player.GetEternalHearts();
90
- const rottenHearts = player.GetRottenHearts();
91
- const brokenHearts = player.GetBrokenHearts();
92
- const subPlayer = player.GetSubPlayer();
93
- const soulCharges = player.GetEffectiveSoulCharge();
94
- const bloodCharges = player.GetEffectiveBloodCharge();
95
-
96
- // The Forgotten and The Soul has special health, so we need to account for this.
97
- if (character === PlayerType.THE_FORGOTTEN && subPlayer !== undefined) {
98
- // The Forgotten does not have red heart containers.
99
- maxHearts = boneHearts * 2;
100
- boneHearts = 0;
101
-
102
- // The Forgotten will always have 0 soul hearts; we need to get the soul heart amount from the
103
- // sub player.
104
- soulHearts = subPlayer.GetSoulHearts();
105
- } else if (character === PlayerType.THE_SOUL && subPlayer !== undefined) {
106
- // The Soul will always have 0 bone hearts; we need to get the bone heart amount from the sub
107
- // player. We need to store it as "maxHearts" instead of "boneHearts".
108
- maxHearts = subPlayer.GetBoneHearts() * 2;
109
- hearts = subPlayer.GetHearts();
110
- }
111
-
112
- // This is the number of individual hearts shown in the HUD, minus heart containers.
113
- const extraHearts = math.ceil(soulHearts / 2) + boneHearts;
114
-
115
- // Since bone hearts can be inserted anywhere between soul hearts, we need a separate counter to
116
- // track which soul heart we're currently at.
117
- let currentSoulHeart = 0;
118
-
119
- for (let i = 0; i < extraHearts; i++) {
120
- let isBoneHeart = player.IsBoneHeart(i);
121
- if (character === PlayerType.THE_FORGOTTEN && subPlayer !== undefined) {
122
- isBoneHeart = subPlayer.IsBoneHeart(i);
123
- }
124
- if (isBoneHeart) {
125
- soulHeartTypes.push(HeartSubType.BONE);
126
- } else {
127
- // We need to add 1 here because only the second half of a black heart is considered black.
128
- let isBlackHeart = player.IsBlackHeart(currentSoulHeart + 1);
129
- if (character === PlayerType.THE_FORGOTTEN && subPlayer !== undefined) {
130
- isBlackHeart = subPlayer.IsBlackHeart(currentSoulHeart + 1);
131
- }
132
- if (isBlackHeart) {
133
- soulHeartTypes.push(HeartSubType.BLACK);
134
- } else {
135
- soulHeartTypes.push(HeartSubType.SOUL);
136
- }
137
-
138
- // Move to the next heart.
139
- currentSoulHeart += 2;
140
- }
141
- }
142
-
143
- return {
144
- maxHearts,
145
- hearts,
146
- eternalHearts,
147
- soulHearts,
148
- boneHearts,
149
- goldenHearts,
150
- rottenHearts,
151
- brokenHearts,
152
- soulCharges,
153
- bloodCharges,
154
- soulHeartTypes,
155
- };
156
- }
157
-
158
- export function getPlayerHealthType(
159
- player: EntityPlayer,
160
- healthType: HealthType,
161
- ): int {
162
- switch (healthType) {
163
- // 5.10.1
164
- case HealthType.RED: {
165
- // We use the standard library helper function since the `EntityPlayer.GetHearts` method
166
- // returns a value that includes rotten hearts.
167
- return getPlayerHearts(player);
168
- }
169
-
170
- // 5.10.3
171
- case HealthType.SOUL: {
172
- // We use the standard library helper function since the `EntityPlayer.GetSoulHearts` method
173
- // returns a value that includes black hearts.
174
- return getPlayerSoulHearts(player);
175
- }
176
-
177
- // 5.10.4
178
- case HealthType.ETERNAL: {
179
- return player.GetEternalHearts();
180
- }
181
-
182
- // 5.10.6
183
- case HealthType.BLACK: {
184
- // We use the standard library helper function since the `EntityPlayer.GetBlackHearts` method
185
- // returns a bit mask.
186
- return getPlayerBlackHearts(player);
187
- }
188
-
189
- // 5.10.7
190
- case HealthType.GOLDEN: {
191
- return player.GetGoldenHearts();
192
- }
193
-
194
- // 5.10.11
195
- case HealthType.BONE: {
196
- return player.GetBoneHearts();
197
- }
198
-
199
- // 5.10.12
200
- case HealthType.ROTTEN: {
201
- return player.GetRottenHearts();
202
- }
203
-
204
- case HealthType.BROKEN: {
205
- return player.GetBrokenHearts();
206
- }
207
-
208
- case HealthType.MAX_HEARTS: {
209
- return player.GetMaxHearts();
210
- }
211
- }
212
- }
213
-
214
- /** Returns a `PlayerHealth` object with all 0s. */
215
- export function newPlayerHealth(): PlayerHealth {
216
- return {
217
- maxHearts: 0,
218
- hearts: 0,
219
- eternalHearts: 0,
220
- soulHearts: 0,
221
- boneHearts: 0,
222
- goldenHearts: 0,
223
- rottenHearts: 0,
224
- brokenHearts: 0,
225
- soulCharges: 0,
226
- bloodCharges: 0,
227
- soulHeartTypes: [],
228
- };
229
- }
230
-
231
- export function playerConvertBlackHeartsToSoulHearts(
232
- player: EntityPlayer,
233
- ): void {
234
- const playerHealth = getPlayerHealth(player);
235
- removeAllPlayerHealth(player);
236
- playerHealth.soulHeartTypes = playerHealth.soulHeartTypes.map(
237
- (soulHeartType) =>
238
- soulHeartType === HeartSubType.BLACK ? HeartSubType.SOUL : soulHeartType,
239
- );
240
- setPlayerHealth(player, playerHealth);
241
- }
242
-
243
- export function playerConvertSoulHeartsToBlackHearts(
244
- player: EntityPlayer,
245
- ): void {
246
- const playerHealth = getPlayerHealth(player);
247
- removeAllPlayerHealth(player);
248
- playerHealth.soulHeartTypes = playerHealth.soulHeartTypes.map(
249
- (soulHeartType) =>
250
- soulHeartType === HeartSubType.SOUL ? HeartSubType.BLACK : soulHeartType,
251
- );
252
- setPlayerHealth(player, playerHealth);
253
- }
254
-
255
- export function removeAllPlayerHealth(player: EntityPlayer): void {
256
- const goldenHearts = player.GetGoldenHearts();
257
- const eternalHearts = player.GetEternalHearts();
258
- const boneHearts = player.GetBoneHearts();
259
- const brokenHearts = player.GetBrokenHearts();
260
-
261
- // To avoid bugs, we have to remove the exact amount of certain types of hearts. We remove Golden
262
- // Hearts first so that they don't break.
263
- player.AddGoldenHearts(goldenHearts * -1);
264
- player.AddEternalHearts(eternalHearts * -1);
265
- player.AddBoneHearts(boneHearts * -1);
266
- player.AddBrokenHearts(brokenHearts * -1);
267
- player.AddMaxHearts(MAX_PLAYER_HEART_CONTAINERS * -2, true);
268
- player.AddSoulHearts(MAX_PLAYER_HEART_CONTAINERS * -2);
269
-
270
- // If we are The Soul, the `EntityPlayer.AddBoneHearts` method will not remove Forgotten's bone
271
- // hearts, so we need to explicitly handle this.
272
- if (isCharacter(player, PlayerType.THE_SOUL)) {
273
- const forgotten = player.GetSubPlayer();
274
- if (forgotten !== undefined) {
275
- const forgottenBoneHearts = forgotten.GetBoneHearts();
276
- forgotten.AddBoneHearts(forgottenBoneHearts * -1);
277
- }
278
- }
279
- }
280
-
281
- /**
282
- * Helper function to set a player's health to a specific state. You can use this in combination
283
- * with the `getPlayerHealth` function to restore the player's health back to a certain
284
- * configuration at a later time.
285
- *
286
- * Based on the `REVEL.LoadHealth` function in the Revelations mod.
287
- */
288
- export function setPlayerHealth(
289
- player: EntityPlayer,
290
- playerHealth: PlayerHealth,
291
- ): void {
292
- const character = player.GetPlayerType();
293
- const subPlayer = player.GetSubPlayer();
294
-
295
- removeAllPlayerHealth(player);
296
-
297
- // Before we add any health, we have to take away Alabaster Box, if present.
298
- const alabasterBoxes: Array<[slot: ActiveSlot, totalCharge: int]> = [];
299
- if (player.HasCollectible(CollectibleType.ALABASTER_BOX)) {
300
- for (const activeSlot of getEnumValues(ActiveSlot)) {
301
- const activeItem = player.GetActiveItem();
302
- if (activeItem === CollectibleType.ALABASTER_BOX) {
303
- const totalCharge = getTotalCharge(player, activeSlot);
304
- setActiveItem(player, CollectibleType.NULL, activeSlot);
305
- alabasterBoxes.push([activeSlot, totalCharge]);
306
- }
307
- }
308
- }
309
-
310
- // Add the red heart containers.
311
- if (character === PlayerType.THE_SOUL && subPlayer !== undefined) {
312
- // Adding health to The Soul is a special case.
313
- subPlayer.AddMaxHearts(playerHealth.maxHearts, false);
314
- } else {
315
- player.AddMaxHearts(playerHealth.maxHearts, false);
316
- }
317
-
318
- // Add the eternal hearts.
319
- player.AddEternalHearts(playerHealth.eternalHearts);
320
-
321
- // Add the soul / black / bone hearts.
322
- let soulHeartsRemaining = playerHealth.soulHearts;
323
- playerHealth.soulHeartTypes.forEach((heartType, i) => {
324
- const isHalf =
325
- playerHealth.soulHearts + playerHealth.boneHearts * 2 < (i + 1) * 2;
326
- let addAmount = 2;
327
- if (isHalf || heartType === HeartSubType.BONE || soulHeartsRemaining < 2) {
328
- // Fix the bug where a half soul heart to the left of a bone heart will be treated as a full
329
- // soul heart.
330
- addAmount = 1;
331
- }
332
-
333
- if (heartType === HeartSubType.SOUL) {
334
- player.AddSoulHearts(addAmount);
335
- soulHeartsRemaining -= addAmount;
336
- } else if (heartType === HeartSubType.BLACK) {
337
- player.AddBlackHearts(addAmount);
338
- soulHeartsRemaining -= addAmount;
339
- } else if (heartType === HeartSubType.BONE) {
340
- player.AddBoneHearts(addAmount);
341
- }
342
- });
343
-
344
- /**
345
- * Fill in the red heart containers.
346
- *
347
- * (Rotten Hearts must be filled in first in order for this to work properly, since they conflict
348
- * with half red hearts.)
349
- *
350
- * The `EntityPlayer.AddRottenHearts` method is not like actually picking up a rotten heart, since
351
- * it will only grant one rotten heart to Tainted Magdalene (whereas picking up a rotten heart
352
- * would grant two).
353
- */
354
- player.AddRottenHearts(playerHealth.rottenHearts);
355
- repeat(playerHealth.hearts, () => {
356
- player.AddHearts(1);
357
-
358
- // Adding 1 heart to Tainted Magdalene will actually add two hearts.
359
- if (character === PlayerType.MAGDALENE_B) {
360
- player.AddHearts(-1);
361
- }
362
- });
363
- player.AddGoldenHearts(playerHealth.goldenHearts);
364
- player.AddBrokenHearts(playerHealth.brokenHearts);
365
-
366
- // Set the Bethany / Tainted Bethany charges.
367
- if (character === PlayerType.BETHANY) {
368
- player.SetSoulCharge(playerHealth.soulCharges);
369
- } else if (character === PlayerType.BETHANY_B) {
370
- player.SetBloodCharge(playerHealth.bloodCharges);
371
- }
372
-
373
- // Re-add the Alabaster Box, if present.
374
- for (const [activeSlot, totalCharge] of alabasterBoxes) {
375
- setActiveItem(
376
- player,
377
- CollectibleType.ALABASTER_BOX,
378
- activeSlot,
379
- totalCharge,
380
- );
381
- }
382
- }