isaacscript-common 4.0.3 → 4.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (366) hide show
  1. package/package.json +1 -1
  2. package/cachedClasses.ts +0 -39
  3. package/callbacks/customRevive.ts +0 -215
  4. package/callbacks/itemPickup.ts +0 -101
  5. package/callbacks/postAmbush.ts +0 -73
  6. package/callbacks/postBombExploded.ts +0 -26
  7. package/callbacks/postBombInitLate.ts +0 -36
  8. package/callbacks/postBoneSwing.ts +0 -64
  9. package/callbacks/postCollectibleInitFirst.ts +0 -40
  10. package/callbacks/postCursedTeleport.ts +0 -185
  11. package/callbacks/postCustomDoorEnter.ts +0 -292
  12. package/callbacks/postDiceRoomActivated.ts +0 -60
  13. package/callbacks/postDoorRender.ts +0 -26
  14. package/callbacks/postDoorUpdate.ts +0 -26
  15. package/callbacks/postEffectInitLate.ts +0 -36
  16. package/callbacks/postEffectStateChanged.ts +0 -43
  17. package/callbacks/postEsauJr.ts +0 -109
  18. package/callbacks/postFamiliarInitLate.ts +0 -36
  19. package/callbacks/postFamiliarStateChanged.ts +0 -43
  20. package/callbacks/postFlip.ts +0 -90
  21. package/callbacks/postGreedModeWave.ts +0 -41
  22. package/callbacks/postGridEntity.ts +0 -164
  23. package/callbacks/postGridEntityCollision.ts +0 -69
  24. package/callbacks/postGridEntityRender.ts +0 -26
  25. package/callbacks/postHolyMantleRemoved.ts +0 -55
  26. package/callbacks/postItemDischarged.ts +0 -154
  27. package/callbacks/postKnifeInitLate.ts +0 -36
  28. package/callbacks/postLaserInitLate.ts +0 -36
  29. package/callbacks/postNPCInitLate.ts +0 -36
  30. package/callbacks/postNPCStateChanged.ts +0 -42
  31. package/callbacks/postNewRoomEarly.ts +0 -96
  32. package/callbacks/postPickupCollect.ts +0 -48
  33. package/callbacks/postPickupInitFirst.ts +0 -70
  34. package/callbacks/postPickupInitLate.ts +0 -36
  35. package/callbacks/postPickupStateChanged.ts +0 -43
  36. package/callbacks/postPitRender.ts +0 -26
  37. package/callbacks/postPitUpdate.ts +0 -26
  38. package/callbacks/postPlayerChangeHealth.ts +0 -62
  39. package/callbacks/postPlayerChangeType.ts +0 -56
  40. package/callbacks/postPlayerCollectible.ts +0 -113
  41. package/callbacks/postPlayerFatalDamage.ts +0 -141
  42. package/callbacks/postPlayerInitLate.ts +0 -37
  43. package/callbacks/postPlayerReordered.ts +0 -142
  44. package/callbacks/postPoopRender.ts +0 -26
  45. package/callbacks/postPoopUpdate.ts +0 -26
  46. package/callbacks/postPressurePlateRender.ts +0 -26
  47. package/callbacks/postPressurePlateUpdate.ts +0 -26
  48. package/callbacks/postProjectileInitLate.ts +0 -36
  49. package/callbacks/postPurchase.ts +0 -64
  50. package/callbacks/postRockRender.ts +0 -26
  51. package/callbacks/postRockUpdate.ts +0 -26
  52. package/callbacks/postRoomClearChanged.ts +0 -57
  53. package/callbacks/postSacrifice.ts +0 -64
  54. package/callbacks/postSlotDestroyed.ts +0 -92
  55. package/callbacks/postSlotInitUpdate.ts +0 -68
  56. package/callbacks/postSlotRender.ts +0 -69
  57. package/callbacks/postSpikesRender.ts +0 -26
  58. package/callbacks/postSpikesUpdate.ts +0 -26
  59. package/callbacks/postTNTRender.ts +0 -26
  60. package/callbacks/postTNTUpdate.ts +0 -26
  61. package/callbacks/postTearInitLate.ts +0 -36
  62. package/callbacks/postTearInitVeryLate.ts +0 -41
  63. package/callbacks/postTransformation.ts +0 -59
  64. package/callbacks/postTrinketBreak.ts +0 -112
  65. package/callbacks/preBerserkDeath.ts +0 -49
  66. package/callbacks/preNewLevel.ts +0 -55
  67. package/callbacks/reorderedCallbacks.ts +0 -168
  68. package/callbacks/subscriptions/postAmbushFinished.ts +0 -32
  69. package/callbacks/subscriptions/postAmbushStarted.ts +0 -32
  70. package/callbacks/subscriptions/postBombInitLate.ts +0 -32
  71. package/callbacks/subscriptions/postBoneExploded.ts +0 -32
  72. package/callbacks/subscriptions/postBoneSwing.ts +0 -24
  73. package/callbacks/subscriptions/postCollectibleInitFirst.ts +0 -37
  74. package/callbacks/subscriptions/postCursedTeleport.ts +0 -24
  75. package/callbacks/subscriptions/postCustomDoorEnter.ts +0 -45
  76. package/callbacks/subscriptions/postCustomRevive.ts +0 -36
  77. package/callbacks/subscriptions/postDiceRoomActivated.ts +0 -38
  78. package/callbacks/subscriptions/postDoorRender.ts +0 -35
  79. package/callbacks/subscriptions/postDoorUpdate.ts +0 -35
  80. package/callbacks/subscriptions/postEffectInitLate.ts +0 -32
  81. package/callbacks/subscriptions/postEffectStateChanged.ts +0 -40
  82. package/callbacks/subscriptions/postEsauJr.ts +0 -24
  83. package/callbacks/subscriptions/postFamiliarInitLate.ts +0 -32
  84. package/callbacks/subscriptions/postFamiliarStateChanged.ts +0 -40
  85. package/callbacks/subscriptions/postFirstEsauJr.ts +0 -24
  86. package/callbacks/subscriptions/postFirstFlip.ts +0 -24
  87. package/callbacks/subscriptions/postFlip.ts +0 -22
  88. package/callbacks/subscriptions/postGameStartedReordered.ts +0 -24
  89. package/callbacks/subscriptions/postGreedModeWave.ts +0 -24
  90. package/callbacks/subscriptions/postGridEntityBroken.ts +0 -51
  91. package/callbacks/subscriptions/postGridEntityCollision.ts +0 -54
  92. package/callbacks/subscriptions/postGridEntityInit.ts +0 -51
  93. package/callbacks/subscriptions/postGridEntityRemove.ts +0 -52
  94. package/callbacks/subscriptions/postGridEntityRender.ts +0 -51
  95. package/callbacks/subscriptions/postGridEntityStateChanged.ts +0 -55
  96. package/callbacks/subscriptions/postGridEntityUpdate.ts +0 -51
  97. package/callbacks/subscriptions/postHolyMantleRemoved.ts +0 -48
  98. package/callbacks/subscriptions/postItemDischarged.ts +0 -43
  99. package/callbacks/subscriptions/postItemPickup.ts +0 -64
  100. package/callbacks/subscriptions/postKnifeInitLate.ts +0 -32
  101. package/callbacks/subscriptions/postLaserInitLate.ts +0 -32
  102. package/callbacks/subscriptions/postNPCInitLate.ts +0 -32
  103. package/callbacks/subscriptions/postNPCStateChanged.ts +0 -42
  104. package/callbacks/subscriptions/postNewLevelReordered.ts +0 -22
  105. package/callbacks/subscriptions/postNewRoomEarly.ts +0 -22
  106. package/callbacks/subscriptions/postNewRoomReordered.ts +0 -22
  107. package/callbacks/subscriptions/postPEffectUpdateReordered.ts +0 -40
  108. package/callbacks/subscriptions/postPickupCollect.ts +0 -35
  109. package/callbacks/subscriptions/postPickupInitFirst.ts +0 -32
  110. package/callbacks/subscriptions/postPickupInitLate.ts +0 -32
  111. package/callbacks/subscriptions/postPickupStateChanged.ts +0 -40
  112. package/callbacks/subscriptions/postPitRender.ts +0 -35
  113. package/callbacks/subscriptions/postPitUpdate.ts +0 -35
  114. package/callbacks/subscriptions/postPlayerChangeHealth.ts +0 -49
  115. package/callbacks/subscriptions/postPlayerChangeType.ts +0 -40
  116. package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +0 -38
  117. package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +0 -38
  118. package/callbacks/subscriptions/postPlayerFatalDamage.ts +0 -68
  119. package/callbacks/subscriptions/postPlayerInitLate.ts +0 -40
  120. package/callbacks/subscriptions/postPlayerInitReordered.ts +0 -40
  121. package/callbacks/subscriptions/postPlayerRenderReordered.ts +0 -40
  122. package/callbacks/subscriptions/postPlayerUpdateReordered.ts +0 -40
  123. package/callbacks/subscriptions/postPoopRender.ts +0 -35
  124. package/callbacks/subscriptions/postPoopUpdate.ts +0 -35
  125. package/callbacks/subscriptions/postPressurePlateRender.ts +0 -37
  126. package/callbacks/subscriptions/postPressurePlateUpdate.ts +0 -37
  127. package/callbacks/subscriptions/postProjectileInitLate.ts +0 -35
  128. package/callbacks/subscriptions/postPurchase.ts +0 -31
  129. package/callbacks/subscriptions/postRockRender.ts +0 -35
  130. package/callbacks/subscriptions/postRockUpdate.ts +0 -35
  131. package/callbacks/subscriptions/postRoomClearChanged.ts +0 -30
  132. package/callbacks/subscriptions/postSacrifice.ts +0 -43
  133. package/callbacks/subscriptions/postSlotAnimationChanged.ts +0 -40
  134. package/callbacks/subscriptions/postSlotDestroyed.ts +0 -55
  135. package/callbacks/subscriptions/postSlotInit.ts +0 -32
  136. package/callbacks/subscriptions/postSlotRender.ts +0 -32
  137. package/callbacks/subscriptions/postSlotUpdate.ts +0 -32
  138. package/callbacks/subscriptions/postSpikesRender.ts +0 -35
  139. package/callbacks/subscriptions/postSpikesUpdate.ts +0 -35
  140. package/callbacks/subscriptions/postTNTRender.ts +0 -35
  141. package/callbacks/subscriptions/postTNTUpdate.ts +0 -35
  142. package/callbacks/subscriptions/postTearInitLate.ts +0 -32
  143. package/callbacks/subscriptions/postTearInitVeryLate.ts +0 -32
  144. package/callbacks/subscriptions/postTransformation.ts +0 -40
  145. package/callbacks/subscriptions/postTrinketBreak.ts +0 -38
  146. package/callbacks/subscriptions/preBerserkDeath.ts +0 -42
  147. package/callbacks/subscriptions/preCustomRevive.ts +0 -46
  148. package/callbacks/subscriptions/preItemPickup.ts +0 -64
  149. package/callbacks/subscriptions/preNewLevel.ts +0 -24
  150. package/classes/DefaultMap.ts +0 -174
  151. package/classes/ModUpgraded.ts +0 -84
  152. package/constants.ts +0 -162
  153. package/constantsFirstLast.ts +0 -217
  154. package/enums/AmbushType.ts +0 -4
  155. package/enums/HealthType.ts +0 -16
  156. package/enums/ModCallbackCustom.ts +0 -1278
  157. package/enums/PocketItemType.ts +0 -8
  158. package/enums/SerializationType.ts +0 -5
  159. package/enums/SlotDestructionType.ts +0 -4
  160. package/enums/private/CopyableIsaacAPIClassType.ts +0 -7
  161. package/enums/private/SaveDataKey.ts +0 -14
  162. package/enums/private/SerializationBrand.ts +0 -42
  163. package/features/characterHealthConversion.ts +0 -111
  164. package/features/characterStats.ts +0 -61
  165. package/features/debugDisplay/debugDisplay.ts +0 -221
  166. package/features/debugDisplay/exports.ts +0 -368
  167. package/features/debugDisplay/v.ts +0 -65
  168. package/features/deployJSONRoom.ts +0 -743
  169. package/features/disableInputs.ts +0 -193
  170. package/features/disableSound.ts +0 -77
  171. package/features/extraConsoleCommands/commandsDisplay.ts +0 -290
  172. package/features/extraConsoleCommands/commandsSubroutines.ts +0 -139
  173. package/features/extraConsoleCommands/init.ts +0 -334
  174. package/features/extraConsoleCommands/listCommands.ts +0 -1299
  175. package/features/extraConsoleCommands/v.ts +0 -14
  176. package/features/fadeInRemover.ts +0 -60
  177. package/features/fastReset.ts +0 -75
  178. package/features/forgottenSwitch.ts +0 -50
  179. package/features/getCollectibleItemPoolType.ts +0 -66
  180. package/features/persistentEntities.ts +0 -183
  181. package/features/playerInventory.ts +0 -135
  182. package/features/ponyDetection.ts +0 -74
  183. package/features/preventCollectibleRotation.ts +0 -115
  184. package/features/runInNFrames.ts +0 -148
  185. package/features/saveDataManager/constants.ts +0 -4
  186. package/features/saveDataManager/exports.ts +0 -229
  187. package/features/saveDataManager/load.ts +0 -99
  188. package/features/saveDataManager/main.ts +0 -195
  189. package/features/saveDataManager/maps.ts +0 -13
  190. package/features/saveDataManager/merge.ts +0 -194
  191. package/features/saveDataManager/save.ts +0 -74
  192. package/features/saveDataManager/serializationBrand.ts +0 -16
  193. package/features/sirenHelpers.ts +0 -129
  194. package/features/taintedLazarusPlayers.ts +0 -113
  195. package/featuresInitialized.ts +0 -20
  196. package/functions/ambush.ts +0 -47
  197. package/functions/array.ts +0 -410
  198. package/functions/benchmark.ts +0 -36
  199. package/functions/bitwise.ts +0 -24
  200. package/functions/bombs.ts +0 -12
  201. package/functions/boss.ts +0 -227
  202. package/functions/cacheFlag.ts +0 -12
  203. package/functions/cards.ts +0 -271
  204. package/functions/challenges.ts +0 -13
  205. package/functions/character.ts +0 -126
  206. package/functions/charge.ts +0 -237
  207. package/functions/chargeBar.ts +0 -67
  208. package/functions/collectibleCacheFlag.ts +0 -90
  209. package/functions/collectibleSet.ts +0 -56
  210. package/functions/collectibleTag.ts +0 -89
  211. package/functions/collectibles.ts +0 -659
  212. package/functions/color.ts +0 -128
  213. package/functions/debug.ts +0 -68
  214. package/functions/deepCopy.ts +0 -535
  215. package/functions/deepCopyTests.ts +0 -386
  216. package/functions/direction.ts +0 -49
  217. package/functions/doors.ts +0 -347
  218. package/functions/easing.ts +0 -182
  219. package/functions/eden.ts +0 -47
  220. package/functions/effects.ts +0 -20
  221. package/functions/entity.ts +0 -439
  222. package/functions/entitySpecific.ts +0 -889
  223. package/functions/entityTypes.ts +0 -6
  224. package/functions/enums.ts +0 -146
  225. package/functions/familiars.ts +0 -106
  226. package/functions/flag.ts +0 -165
  227. package/functions/flying.ts +0 -117
  228. package/functions/globals.ts +0 -242
  229. package/functions/gridEntity.ts +0 -511
  230. package/functions/gridEntitySpecific.ts +0 -112
  231. package/functions/input.ts +0 -139
  232. package/functions/isaacAPIClass.ts +0 -67
  233. package/functions/jsonHelpers.ts +0 -45
  234. package/functions/jsonRoom.ts +0 -100
  235. package/functions/kColor.ts +0 -129
  236. package/functions/language.ts +0 -13
  237. package/functions/level.ts +0 -31
  238. package/functions/log.ts +0 -720
  239. package/functions/map.ts +0 -56
  240. package/functions/math.ts +0 -149
  241. package/functions/mergeTests.ts +0 -288
  242. package/functions/npc.ts +0 -148
  243. package/functions/pickupVariants.ts +0 -60
  244. package/functions/pickups.ts +0 -499
  245. package/functions/pills.ts +0 -205
  246. package/functions/player.ts +0 -1056
  247. package/functions/playerDataStructures.ts +0 -150
  248. package/functions/playerHealth.ts +0 -382
  249. package/functions/playerIndex.ts +0 -195
  250. package/functions/pocketItems.ts +0 -149
  251. package/functions/positionVelocity.ts +0 -188
  252. package/functions/random.ts +0 -77
  253. package/functions/revive.ts +0 -201
  254. package/functions/rng.ts +0 -172
  255. package/functions/roomData.ts +0 -199
  256. package/functions/roomGrid.ts +0 -109
  257. package/functions/roomShape.ts +0 -80
  258. package/functions/rooms.ts +0 -648
  259. package/functions/run.ts +0 -36
  260. package/functions/saveFile.ts +0 -128
  261. package/functions/seeds.ts +0 -19
  262. package/functions/serialization.ts +0 -91
  263. package/functions/set.ts +0 -95
  264. package/functions/sound.ts +0 -9
  265. package/functions/spawnCollectible.ts +0 -104
  266. package/functions/sprite.ts +0 -107
  267. package/functions/stage.ts +0 -125
  268. package/functions/string.ts +0 -47
  269. package/functions/table.ts +0 -189
  270. package/functions/tears.ts +0 -32
  271. package/functions/transformations.ts +0 -131
  272. package/functions/trinketCacheFlag.ts +0 -60
  273. package/functions/trinketGive.ts +0 -157
  274. package/functions/trinkets.ts +0 -215
  275. package/functions/tstlClass.ts +0 -157
  276. package/functions/types.ts +0 -36
  277. package/functions/ui.ts +0 -138
  278. package/functions/utils.ts +0 -189
  279. package/functions/vector.ts +0 -126
  280. package/index.ts +0 -172
  281. package/initCustomCallbacks.ts +0 -132
  282. package/initFeatures.ts +0 -39
  283. package/interfaces/AddCallbackParameterCustom.ts +0 -188
  284. package/interfaces/ChargeBarSprites.ts +0 -12
  285. package/interfaces/JSONDoor.ts +0 -13
  286. package/interfaces/JSONEntity.ts +0 -16
  287. package/interfaces/JSONRoom.ts +0 -36
  288. package/interfaces/JSONRooms.ts +0 -12
  289. package/interfaces/JSONSpawn.ts +0 -14
  290. package/interfaces/PlayerHealth.ts +0 -16
  291. package/interfaces/PocketItemDescription.ts +0 -9
  292. package/interfaces/SaveData.ts +0 -29
  293. package/interfaces/TrinketSituation.ts +0 -9
  294. package/interfaces/private/TSTLClassMetatable.ts +0 -8
  295. package/maps/PHDPillConversions.ts +0 -21
  296. package/maps/cardMap.ts +0 -209
  297. package/maps/characterMap.ts +0 -87
  298. package/maps/collectibleDescriptionMap.ts +0 -732
  299. package/maps/collectibleNameMap.ts +0 -731
  300. package/maps/defaultPlayerStatMap.ts +0 -17
  301. package/maps/falsePHDPillConversions.ts +0 -35
  302. package/maps/gridEntityTypeToBrokenStateMap.ts +0 -50
  303. package/maps/gridEntityXMLMap.ts +0 -176
  304. package/maps/pillEffectMap.ts +0 -88
  305. package/maps/roomShapeToTopLeftWallGridIndexMap.ts +0 -18
  306. package/maps/roomTypeMap.ts +0 -40
  307. package/maps/trinketDescriptionMap.ts +0 -200
  308. package/maps/trinketNameMap.ts +0 -198
  309. package/objects/LRoomShapeToRectangles.ts +0 -44
  310. package/objects/callbackRegisterFunctions.ts +0 -187
  311. package/objects/cardDescriptions.ts +0 -105
  312. package/objects/cardNames.ts +0 -105
  313. package/objects/cardTypes.ts +0 -104
  314. package/objects/challengeNames.ts +0 -52
  315. package/objects/characterNames.ts +0 -48
  316. package/objects/coinSubTypeToValue.ts +0 -14
  317. package/objects/colors.ts +0 -16
  318. package/objects/directionNames.ts +0 -11
  319. package/objects/directionToDegrees.ts +0 -11
  320. package/objects/directionToVector.ts +0 -12
  321. package/objects/doorSlotFlagToDoorSlot.ts +0 -16
  322. package/objects/doorSlotToDirection.ts +0 -14
  323. package/objects/isaacAPIClassTypeToBrand.ts +0 -11
  324. package/objects/isaacAPIClassTypeToCopyFunction.ts +0 -18
  325. package/objects/languageNames.ts +0 -13
  326. package/objects/oppositeDoorSlots.ts +0 -15
  327. package/objects/pillEffectClasses.ts +0 -63
  328. package/objects/pillEffectNames.ts +0 -57
  329. package/objects/pillEffectTypes.ts +0 -62
  330. package/objects/roomShapeBounds.ts +0 -71
  331. package/objects/roomShapeLayoutSizes.ts +0 -45
  332. package/objects/roomShapeToBottomRightPosition.ts +0 -25
  333. package/objects/roomShapeToDoorSlots.ts +0 -83
  334. package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +0 -127
  335. package/objects/roomShapeToGridWidth.ts +0 -21
  336. package/objects/roomShapeToTopLeftPosition.ts +0 -26
  337. package/objects/roomShapeVolumes.ts +0 -38
  338. package/objects/roomTypeNames.ts +0 -36
  339. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +0 -14
  340. package/objects/stageTypeToLetter.ts +0 -15
  341. package/objects/transformationNames.ts +0 -18
  342. package/patchErrorFunctions.ts +0 -92
  343. package/sets/LRoomShapesSet.ts +0 -8
  344. package/sets/bossSets.ts +0 -470
  345. package/sets/charactersThatStartWithAnActiveItemSet.ts +0 -16
  346. package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +0 -7
  347. package/sets/charactersWithFreeDevilDealsSet.ts +0 -4
  348. package/sets/charactersWithNoRedHeartsSet.ts +0 -17
  349. package/sets/charactersWithNoSoulHeartsSet.ts +0 -14
  350. package/sets/chestPickupVariantsSet.ts +0 -16
  351. package/sets/familiarsThatShootPlayerTearsSet.ts +0 -13
  352. package/sets/lostStyleCharactersSet.ts +0 -13
  353. package/sets/mineShaftRoomSubTypesSet.ts +0 -10
  354. package/sets/redHeartSubTypesSet.ts +0 -7
  355. package/sets/sinEntityTypesSet.ts +0 -11
  356. package/sets/singleUseActiveCollectibleTypesSet.ts +0 -13
  357. package/sets/storyBossesSet.ts +0 -17
  358. package/types/AnyEntity.ts +0 -12
  359. package/types/AwaitingTextInput.d.ts +0 -2
  360. package/types/CollectibleIndex.ts +0 -16
  361. package/types/PickingUpItem.ts +0 -89
  362. package/types/PlayerIndex.ts +0 -13
  363. package/types/private/IsaacAPIClass.ts +0 -3
  364. package/types/private/SerializedIsaacAPIClass.ts +0 -3
  365. package/types/private/TSTLClass.ts +0 -3
  366. package/upgradeMod.ts +0 -55
@@ -1,185 +0,0 @@
1
- import {
2
- CollectibleType,
3
- DamageFlag,
4
- EntityType,
5
- ModCallback,
6
- PlayerVariant,
7
- RoomType,
8
- TrinketType,
9
- } from "isaac-typescript-definitions";
10
- import { game } from "../cachedClasses";
11
- import { saveDataManager } from "../features/saveDataManager/exports";
12
- import { hasFlag } from "../functions/flag";
13
- import { getPlayerNumHitsRemaining } from "../functions/player";
14
- import { mapGetPlayer, mapSetPlayer } from "../functions/playerDataStructures";
15
- import { PlayerIndex } from "../types/PlayerIndex";
16
- import {
17
- postCursedTeleportFire,
18
- postCursedTeleportHasSubscriptions,
19
- } from "./subscriptions/postCursedTeleport";
20
-
21
- const v = {
22
- run: {
23
- playersDamageFrameMap: new Map<
24
- PlayerIndex,
25
- [lastDamageFrame: int, callbackFiredOnThisFrame: boolean]
26
- >(),
27
- },
28
-
29
- level: {
30
- numSacrifices: 0,
31
- },
32
- };
33
-
34
- /** @internal */
35
- export function postCursedTeleportInit(mod: Mod): void {
36
- saveDataManager("postCursedTeleport", v, hasSubscriptions);
37
-
38
- mod.AddCallback(
39
- ModCallback.ENTITY_TAKE_DMG,
40
- entityTakeDmgPlayer,
41
- EntityType.PLAYER,
42
- ); // 11
43
-
44
- mod.AddCallback(
45
- ModCallback.POST_PLAYER_RENDER,
46
- postPlayerRenderPlayer,
47
- PlayerVariant.PLAYER, // Co-op babies cannot perform Cursed Eye teleports
48
- ); // 32
49
- }
50
-
51
- function hasSubscriptions() {
52
- return postCursedTeleportHasSubscriptions();
53
- }
54
-
55
- // ModCallback.ENTITY_TAKE_DMG (11)
56
- // EntityType.PLAYER (1)
57
- function entityTakeDmgPlayer(
58
- tookDamage: Entity,
59
- _damageAmount: float,
60
- damageFlags: BitFlags<DamageFlag>,
61
- _damageSource: EntityRef,
62
- _damageCountdownFrames: int,
63
- ): boolean | undefined {
64
- if (!hasSubscriptions()) {
65
- return undefined;
66
- }
67
-
68
- incrementNumSacrifices(damageFlags); // Has to be before setting the damage frame
69
- setDamageFrame(tookDamage, damageFlags);
70
-
71
- return undefined;
72
- }
73
-
74
- function setDamageFrame(tookDamage: Entity, damageFlags: BitFlags<DamageFlag>) {
75
- const gameFrameCount = game.GetFrameCount();
76
-
77
- const player = tookDamage.ToPlayer();
78
- if (player === undefined) {
79
- return;
80
- }
81
-
82
- // Don't do anything if we already activated the callback on this frame.
83
- const trackingArray = mapGetPlayer(v.run.playersDamageFrameMap, player);
84
- if (trackingArray !== undefined) {
85
- const [lastDamageFrame, callbackFiredOnThisFrame] = trackingArray;
86
- if (lastDamageFrame === gameFrameCount && callbackFiredOnThisFrame) {
87
- return;
88
- }
89
- }
90
-
91
- // Don't do anything if this could be a Sacrifice Room teleport.
92
- if (isPotentialNaturalTeleportFromSacrificeRoom(damageFlags)) {
93
- return;
94
- }
95
-
96
- const newTrackingArray = [gameFrameCount, false];
97
- mapSetPlayer(v.run.playersDamageFrameMap, player, newTrackingArray);
98
- }
99
-
100
- function isPotentialNaturalTeleportFromSacrificeRoom(
101
- damageFlags: BitFlags<DamageFlag>,
102
- ) {
103
- const room = game.GetRoom();
104
- const roomType = room.GetType();
105
- const isSpikeDamage = hasFlag(damageFlags, DamageFlag.SPIKES);
106
-
107
- // Don't record the frame if we are potentially going to the Angel Room or the Dark Room from a
108
- // Sacrifice Room.
109
- return (
110
- roomType === RoomType.SACRIFICE &&
111
- isSpikeDamage &&
112
- (v.level.numSacrifices === 6 || v.level.numSacrifices >= 12)
113
- );
114
- }
115
-
116
- function incrementNumSacrifices(damageFlags: BitFlags<DamageFlag>) {
117
- const room = game.GetRoom();
118
- const roomType = room.GetType();
119
- const isSpikeDamage = hasFlag(damageFlags, DamageFlag.SPIKES);
120
-
121
- if (roomType === RoomType.SACRIFICE && isSpikeDamage) {
122
- v.level.numSacrifices += 1;
123
- }
124
- }
125
-
126
- // ModCallback.POST_PLAYER_RENDER (32)
127
- // PlayerVariant.PLAYER (0)
128
- function postPlayerRenderPlayer(player: EntityPlayer) {
129
- if (!hasSubscriptions()) {
130
- return;
131
- }
132
-
133
- // Retrieve information about this player.
134
- const trackingArray = mapGetPlayer(v.run.playersDamageFrameMap, player);
135
- if (trackingArray === undefined) {
136
- return;
137
- }
138
- const [lastDamageFrame, callbackActivatedOnThisFrame] = trackingArray;
139
-
140
- if (!playerIsTeleportingFromCursedTeleport(player, lastDamageFrame)) {
141
- return;
142
- }
143
-
144
- // Do nothing if the callback already fired on this frame.
145
- if (callbackActivatedOnThisFrame) {
146
- return;
147
- }
148
-
149
- const gameFrameCount = game.GetFrameCount();
150
- const newTrackingArray = [gameFrameCount, true];
151
- mapSetPlayer(v.run.playersDamageFrameMap, player, newTrackingArray);
152
-
153
- postCursedTeleportFire(player);
154
- }
155
-
156
- function playerIsTeleportingFromCursedTeleport(
157
- player: EntityPlayer,
158
- lastDamageFrame: int,
159
- ) {
160
- // Check to see if this is the frame that we last took damage.
161
- const gameFrameCount = game.GetFrameCount();
162
- if (gameFrameCount !== lastDamageFrame) {
163
- return false;
164
- }
165
-
166
- // Check to see if this is the 1st frame that we are teleporting.
167
- const sprite = player.GetSprite();
168
- if (
169
- !sprite.IsPlaying("TeleportUp") ||
170
- sprite.GetFrame() !== 1 // The 0th frame never fires
171
- ) {
172
- return false;
173
- }
174
-
175
- if (player.HasCollectible(CollectibleType.CURSED_EYE)) {
176
- return true;
177
- }
178
-
179
- const numHitsRemaining = getPlayerNumHitsRemaining(player);
180
- if (player.HasTrinket(TrinketType.CURSED_SKULL) && numHitsRemaining === 1) {
181
- return true;
182
- }
183
-
184
- return false;
185
- }
@@ -1,292 +0,0 @@
1
- /* eslint-disable sort-exports/sort-exports */
2
-
3
- import {
4
- Direction,
5
- DoorSlot,
6
- DoorState,
7
- EffectVariant,
8
- GridCollisionClass,
9
- GridEntityType,
10
- ModCallback,
11
- } from "isaac-typescript-definitions";
12
- import { game } from "../cachedClasses";
13
- import { ModUpgraded } from "../classes/ModUpgraded";
14
- import { ModCallbackCustom } from "../enums/ModCallbackCustom";
15
- import { saveDataManager } from "../features/saveDataManager/exports";
16
- import { directionToVector } from "../functions/direction";
17
- import { doorSlotToDirection } from "../functions/doors";
18
- import { getEffects, spawnEffect } from "../functions/entitySpecific";
19
- import { getClosestPlayer } from "../functions/player";
20
- import {
21
- postCustomDoorEnterFire,
22
- postCustomDoorEnterHasSubscriptions,
23
- } from "./subscriptions/postCustomDoorEnter";
24
-
25
- interface CustomDoorData {
26
- slot: DoorSlot;
27
- state: DoorState;
28
- }
29
-
30
- const POSITION_OFFSET_MULTIPLIER = -23;
31
-
32
- const initializedEffectVariants = new Set<int>();
33
-
34
- const v = {
35
- room: {
36
- customDoors: new Map<PtrHash, CustomDoorData>(),
37
- customDoorSlots: new Set<DoorSlot>(),
38
- },
39
- };
40
-
41
- /** @internal */
42
- export function postCustomDoorEnterInit(): void {
43
- saveDataManager("postCustomDoorEnter", v, hasSubscriptions);
44
- }
45
-
46
- function hasSubscriptions() {
47
- return postCustomDoorEnterHasSubscriptions();
48
- }
49
-
50
- /**
51
- * `isaacscript-common` provides custom doors that can be spawned where any wall segment is. If you
52
- * use this feature, you must first call this initialization function at the beginning of your mod.
53
- *
54
- * Each kind of custom door that you create must have an entry in the "content/entities2.xml" file,
55
- * like so:
56
- *
57
- * ```xml
58
- * <entity id="1000" name="Foo Custom Door" anm2path="grid/door_foo.anm2" />
59
- * ```
60
- *
61
- * (Custom door entities must have an id of "1000", which corresponds to an effect. If you do not
62
- * specify the variant, then the game will automatically assign it.)
63
- *
64
- * Next, pass the variant into this function:
65
- *
66
- * ```ts
67
- * const modVanilla = RegisterMod("My Mod", 1);
68
- * const mod = upgradeMod(modVanilla);
69
- * const fooEffectVariant = Isaac.GetEntityVariantByName("Foo Custom Door");
70
- * initCustomDoor(mod, fooEffectVariant);
71
- * ```
72
- *
73
- * Also see the `spawnCustomDoor` function.
74
- */
75
- export function initCustomDoor(
76
- mod: ModUpgraded,
77
- effectVariant: EffectVariant,
78
- ): void {
79
- initializedEffectVariants.add(effectVariant);
80
-
81
- mod.AddCallback(
82
- ModCallback.POST_EFFECT_UPDATE,
83
- postEffectUpdaterCustomEntity,
84
- effectVariant,
85
- ); // 55
86
-
87
- mod.AddCallback(
88
- ModCallback.POST_EFFECT_RENDER,
89
- postEffectRenderCustomEntity,
90
- effectVariant,
91
- ); // 56
92
-
93
- mod.AddCallbackCustom(
94
- ModCallbackCustom.POST_ROOM_CLEAR_CHANGED,
95
- (roomClear: boolean) => {
96
- postRoomClearChanged(roomClear, effectVariant);
97
- },
98
- );
99
- }
100
-
101
- // ModCallback.POST_EFFECT_UPDATE (55)
102
- function postEffectUpdaterCustomEntity(effect: EntityEffect) {
103
- const ptrHash = GetPtrHash(effect);
104
- const doorData = v.room.customDoors.get(ptrHash);
105
- if (doorData === undefined) {
106
- return;
107
- }
108
-
109
- if (doorData.state === (effect.State as DoorState)) {
110
- return;
111
- }
112
- doorData.state = effect.State as DoorState;
113
-
114
- doorChangedState(effect);
115
- }
116
-
117
- function doorChangedState(effect: EntityEffect) {
118
- const room = game.GetRoom();
119
-
120
- const sprite = effect.GetSprite();
121
- const animation = getAnimationForCustomDoor(effect);
122
- sprite.Play(animation, true);
123
-
124
- const gridIndex = room.GetGridIndex(effect.Position);
125
- const wall = room.GetGridEntity(gridIndex);
126
- if (wall !== undefined) {
127
- wall.CollisionClass =
128
- (effect.State as DoorState) === DoorState.OPEN
129
- ? GridCollisionClass.WALL_EXCEPT_PLAYER
130
- : GridCollisionClass.WALL;
131
- }
132
- }
133
-
134
- function getAnimationForCustomDoor(effect: EntityEffect): string {
135
- const freshlySpawned = effect.FrameCount === 0;
136
-
137
- switch (effect.State as DoorState) {
138
- case DoorState.OPEN: {
139
- return freshlySpawned ? "Opened" : "Open";
140
- }
141
-
142
- case DoorState.CLOSED: {
143
- return freshlySpawned ? "Closed" : "Close";
144
- }
145
-
146
- default: {
147
- return "Opened";
148
- }
149
- }
150
- }
151
-
152
- // ModCallback.POST_EFFECT_RENDER (56)
153
- function postEffectRenderCustomEntity(effect: EntityEffect) {
154
- const ptrHash = GetPtrHash(effect);
155
- const doorData = v.room.customDoors.get(ptrHash);
156
- if (doorData === undefined) {
157
- return;
158
- }
159
-
160
- const direction = doorSlotToDirection(doorData.slot);
161
- const player = getClosestPlayer(effect.Position);
162
- if (isPlayerPastDoorThreshold(effect, player, direction)) {
163
- postCustomDoorEnterFire(player, effect.Variant, doorData.slot, direction);
164
- }
165
- }
166
-
167
- function isPlayerPastDoorThreshold(
168
- effect: EntityEffect,
169
- player: EntityPlayer,
170
- direction: Direction,
171
- ) {
172
- switch (direction) {
173
- case Direction.NO_DIRECTION: {
174
- return false;
175
- }
176
-
177
- // 1
178
- case Direction.UP: {
179
- return player.Position.Y <= effect.Position.Y;
180
- }
181
-
182
- // 2
183
- case Direction.RIGHT: {
184
- return player.Position.X >= effect.Position.X;
185
- }
186
-
187
- // 3
188
- case Direction.DOWN: {
189
- return player.Position.Y >= effect.Position.Y;
190
- }
191
-
192
- // 4
193
- case Direction.LEFT: {
194
- return player.Position.X <= effect.Position.X;
195
- }
196
- }
197
- }
198
-
199
- // ModCallbackCustom.POST_ROOM_CLEAR_CHANGED
200
- function postRoomClearChanged(
201
- roomClear: boolean,
202
- effectVariant: EffectVariant,
203
- ) {
204
- const state = roomClear ? DoorState.OPEN : DoorState.CLOSED;
205
- const customDoors = getEffects(effectVariant);
206
- for (const customDoor of customDoors) {
207
- customDoor.State = state;
208
- }
209
- }
210
-
211
- /**
212
- * Helper function to spawn a custom door. This is intended to be called from the `POST_NEW_ROOM`
213
- * callback when the player enters a room that should have a custom door. (You could also call it
214
- * from another callback if you want the door to appear e.g. after clearing all enemies.)
215
- *
216
- * Like other entities, the door is not persistent, so you must spawn it every time when re-entering
217
- * the room.
218
- *
219
- * Handle when a player enters the door by hooking the custom `POST_CUSTOM_DOOR_ENTER` callback.
220
- *
221
- * The custom door is an `EntityEffect`. You can manually open or close the door by modifying its
222
- * state. (The values to use correspond to the `DoorState` enum.)
223
- *
224
- * This function will throw a runtime error if:
225
- * - the door slot already has a vanilla door
226
- * - the door slot already has a custom door
227
- * - the tile at the door slot does not have a wall
228
- *
229
- * Before using this function, you must first initialize the effect/door variant with the
230
- * `initCustomDoor` function.
231
- */
232
- export function spawnCustomDoor(
233
- effectVariant: EffectVariant,
234
- doorSlot: DoorSlot,
235
- ): EntityEffect {
236
- if (!initializedEffectVariants.has(effectVariant)) {
237
- error(
238
- 'In order to spawn custom doors, you must first initialize them with the "initCustomDoor" function at the beginning of your mod.',
239
- );
240
- }
241
-
242
- if (v.room.customDoorSlots.has(doorSlot)) {
243
- error(
244
- `There is already a custom door initialized on door slot: ${doorSlot}`,
245
- );
246
- }
247
-
248
- const room = game.GetRoom();
249
- const roomClear = room.IsClear();
250
- const position = room.GetDoorSlotPosition(doorSlot);
251
- const gridEntity = room.GetGridEntityFromPos(position);
252
- if (gridEntity === undefined) {
253
- error(
254
- `Failed to initialize a custom door at slot ${doorSlot} because the wall on that tile does not exist.`,
255
- );
256
- }
257
-
258
- const gridEntityType = gridEntity.GetType();
259
- if (gridEntityType !== GridEntityType.WALL) {
260
- error(
261
- `Failed to initialize a custom door at slot ${doorSlot} because there is another grid entity on that tile with a type of: ${gridEntityType}`,
262
- );
263
- }
264
-
265
- const effect = spawnEffect(effectVariant, 0, position);
266
-
267
- // Do initial setup for the door.
268
- effect.State = roomClear ? DoorState.OPEN : DoorState.CLOSED;
269
- effect.RenderZOffset = -10000;
270
- effect.PositionOffset = getPositionOffset(doorSlot);
271
- const sprite = effect.GetSprite();
272
- sprite.Rotation = (doorSlot as int) * 90 - 90;
273
-
274
- // Keep track of metadata about this door.
275
- const ptrHash = GetPtrHash(effect);
276
- const doorData: CustomDoorData = {
277
- slot: doorSlot,
278
- state: effect.State,
279
- };
280
- v.room.customDoors.set(ptrHash, doorData);
281
- v.room.customDoorSlots.add(doorSlot);
282
-
283
- doorChangedState(effect);
284
-
285
- return effect;
286
- }
287
-
288
- function getPositionOffset(doorSlot: DoorSlot) {
289
- const direction = doorSlotToDirection(doorSlot);
290
- const vector = directionToVector(direction);
291
- return vector.mul(POSITION_OFFSET_MULTIPLIER);
292
- }
@@ -1,60 +0,0 @@
1
- import {
2
- DiceFloorSubType,
3
- EffectVariant,
4
- ModCallback,
5
- } from "isaac-typescript-definitions";
6
- import { saveDataManager } from "../features/saveDataManager/exports";
7
- import { isCloseEnoughToTriggerDiceFloor } from "../functions/effects";
8
- import { getClosestPlayer } from "../functions/player";
9
- import {
10
- postDiceRoomActivatedFire,
11
- postDiceRoomActivatedHasSubscriptions,
12
- } from "./subscriptions/postDiceRoomActivated";
13
-
14
- const v = {
15
- room: {
16
- diceRoomActivated: false,
17
- },
18
- };
19
-
20
- /** @internal */
21
- export function postDiceRoomActivatedInit(mod: Mod): void {
22
- saveDataManager("postDiceRoomActivated", v, hasSubscriptions);
23
-
24
- mod.AddCallback(
25
- ModCallback.POST_EFFECT_UPDATE,
26
- postEffectUpdateDiceFloor,
27
- EffectVariant.DICE_FLOOR,
28
- ); // 55
29
- }
30
-
31
- function hasSubscriptions() {
32
- return postDiceRoomActivatedHasSubscriptions();
33
- }
34
-
35
- // ModCallback.POST_EFFECT_UPDATE (55)
36
- // EffectVariant.DICE_FLOOR (76)
37
- function postEffectUpdateDiceFloor(effect: EntityEffect) {
38
- if (!hasSubscriptions()) {
39
- return;
40
- }
41
-
42
- if (v.room.diceRoomActivated) {
43
- return;
44
- }
45
-
46
- // When using the debug console to go to a dice room, the player can appear on top of the dice
47
- // floor before they snap to the door.
48
- if (effect.FrameCount === 0) {
49
- return;
50
- }
51
-
52
- const closestPlayer = getClosestPlayer(effect.Position);
53
- if (isCloseEnoughToTriggerDiceFloor(closestPlayer, effect)) {
54
- v.room.diceRoomActivated = true;
55
- postDiceRoomActivatedFire(
56
- closestPlayer,
57
- effect.SubType as DiceFloorSubType,
58
- );
59
- }
60
- }
@@ -1,26 +0,0 @@
1
- import { ModCallback } from "isaac-typescript-definitions";
2
- import { getDoors } from "../functions/doors";
3
- import {
4
- postDoorRenderFire,
5
- postDoorRenderHasSubscriptions,
6
- } from "./subscriptions/postDoorRender";
7
-
8
- /** @internal */
9
- export function postDoorRenderInit(mod: Mod): void {
10
- mod.AddCallback(ModCallback.POST_RENDER, postRender); // 2
11
- }
12
-
13
- function hasSubscriptions() {
14
- return postDoorRenderHasSubscriptions();
15
- }
16
-
17
- // ModCallback.POST_RENDER (2)
18
- function postRender() {
19
- if (!hasSubscriptions()) {
20
- return;
21
- }
22
-
23
- for (const doors of getDoors()) {
24
- postDoorRenderFire(doors);
25
- }
26
- }
@@ -1,26 +0,0 @@
1
- import { ModCallback } from "isaac-typescript-definitions";
2
- import { getDoors } from "../functions/doors";
3
- import {
4
- postDoorUpdateFire,
5
- postDoorUpdateHasSubscriptions,
6
- } from "./subscriptions/postDoorUpdate";
7
-
8
- /** @internal */
9
- export function postDoorUpdateInit(mod: Mod): void {
10
- mod.AddCallback(ModCallback.POST_UPDATE, postUpdate); // 1
11
- }
12
-
13
- function hasSubscriptions() {
14
- return postDoorUpdateHasSubscriptions();
15
- }
16
-
17
- // ModCallback.POST_UPDATE (1)
18
- function postUpdate() {
19
- if (!hasSubscriptions()) {
20
- return;
21
- }
22
-
23
- for (const doors of getDoors()) {
24
- postDoorUpdateFire(doors);
25
- }
26
- }
@@ -1,36 +0,0 @@
1
- import { ModCallback } from "isaac-typescript-definitions";
2
- import { saveDataManager } from "../features/saveDataManager/exports";
3
- import {
4
- postEffectInitLateFire,
5
- postEffectInitLateHasSubscriptions,
6
- } from "./subscriptions/postEffectInitLate";
7
-
8
- const v = {
9
- room: {
10
- firedSet: new Set<PtrHash>(),
11
- },
12
- };
13
-
14
- /** @internal */
15
- export function postEffectInitLateInit(mod: Mod): void {
16
- saveDataManager("postEffectInitLate", v, hasSubscriptions);
17
-
18
- mod.AddCallback(ModCallback.POST_EFFECT_UPDATE, postEffectUpdate); // 55
19
- }
20
-
21
- function hasSubscriptions() {
22
- return postEffectInitLateHasSubscriptions();
23
- }
24
-
25
- // ModCallback.POST_EFFECT_UPDATE (55)
26
- function postEffectUpdate(effect: EntityEffect) {
27
- if (!hasSubscriptions()) {
28
- return;
29
- }
30
-
31
- const index = GetPtrHash(effect);
32
- if (!v.room.firedSet.has(index)) {
33
- v.room.firedSet.add(index);
34
- postEffectInitLateFire(effect);
35
- }
36
- }
@@ -1,43 +0,0 @@
1
- import { ModCallback } from "isaac-typescript-definitions";
2
- import { DefaultMap } from "../classes/DefaultMap";
3
- import { saveDataManager } from "../features/saveDataManager/exports";
4
- import {
5
- postEffectStateChangedFire,
6
- postEffectStateChangedHasSubscriptions,
7
- } from "./subscriptions/postEffectStateChanged";
8
-
9
- const v = {
10
- run: {
11
- effectStateMap: new DefaultMap<PtrHash, int, [int]>((state) => state),
12
- },
13
- };
14
-
15
- /** @internal */
16
- export function postEffectStateChangedInit(mod: Mod): void {
17
- saveDataManager("postEffectStateChanged", v, hasSubscriptions);
18
-
19
- mod.AddCallback(ModCallback.POST_EFFECT_UPDATE, postEffectUpdate); // 55
20
- }
21
-
22
- function hasSubscriptions() {
23
- return postEffectStateChangedHasSubscriptions();
24
- }
25
-
26
- // ModCallback.POST_EFFECT_UPDATE (55)
27
- function postEffectUpdate(effect: EntityEffect) {
28
- if (!hasSubscriptions()) {
29
- return;
30
- }
31
-
32
- const ptrHash = GetPtrHash(effect);
33
- const previousState = v.run.effectStateMap.getAndSetDefault(
34
- ptrHash,
35
- effect.State,
36
- );
37
- const currentState = effect.State;
38
- v.run.effectStateMap.set(ptrHash, currentState);
39
-
40
- if (previousState !== currentState) {
41
- postEffectStateChangedFire(effect, previousState, currentState);
42
- }
43
- }