isaacscript-common 4.0.3 → 4.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (366) hide show
  1. package/package.json +1 -1
  2. package/cachedClasses.ts +0 -39
  3. package/callbacks/customRevive.ts +0 -215
  4. package/callbacks/itemPickup.ts +0 -101
  5. package/callbacks/postAmbush.ts +0 -73
  6. package/callbacks/postBombExploded.ts +0 -26
  7. package/callbacks/postBombInitLate.ts +0 -36
  8. package/callbacks/postBoneSwing.ts +0 -64
  9. package/callbacks/postCollectibleInitFirst.ts +0 -40
  10. package/callbacks/postCursedTeleport.ts +0 -185
  11. package/callbacks/postCustomDoorEnter.ts +0 -292
  12. package/callbacks/postDiceRoomActivated.ts +0 -60
  13. package/callbacks/postDoorRender.ts +0 -26
  14. package/callbacks/postDoorUpdate.ts +0 -26
  15. package/callbacks/postEffectInitLate.ts +0 -36
  16. package/callbacks/postEffectStateChanged.ts +0 -43
  17. package/callbacks/postEsauJr.ts +0 -109
  18. package/callbacks/postFamiliarInitLate.ts +0 -36
  19. package/callbacks/postFamiliarStateChanged.ts +0 -43
  20. package/callbacks/postFlip.ts +0 -90
  21. package/callbacks/postGreedModeWave.ts +0 -41
  22. package/callbacks/postGridEntity.ts +0 -164
  23. package/callbacks/postGridEntityCollision.ts +0 -69
  24. package/callbacks/postGridEntityRender.ts +0 -26
  25. package/callbacks/postHolyMantleRemoved.ts +0 -55
  26. package/callbacks/postItemDischarged.ts +0 -154
  27. package/callbacks/postKnifeInitLate.ts +0 -36
  28. package/callbacks/postLaserInitLate.ts +0 -36
  29. package/callbacks/postNPCInitLate.ts +0 -36
  30. package/callbacks/postNPCStateChanged.ts +0 -42
  31. package/callbacks/postNewRoomEarly.ts +0 -96
  32. package/callbacks/postPickupCollect.ts +0 -48
  33. package/callbacks/postPickupInitFirst.ts +0 -70
  34. package/callbacks/postPickupInitLate.ts +0 -36
  35. package/callbacks/postPickupStateChanged.ts +0 -43
  36. package/callbacks/postPitRender.ts +0 -26
  37. package/callbacks/postPitUpdate.ts +0 -26
  38. package/callbacks/postPlayerChangeHealth.ts +0 -62
  39. package/callbacks/postPlayerChangeType.ts +0 -56
  40. package/callbacks/postPlayerCollectible.ts +0 -113
  41. package/callbacks/postPlayerFatalDamage.ts +0 -141
  42. package/callbacks/postPlayerInitLate.ts +0 -37
  43. package/callbacks/postPlayerReordered.ts +0 -142
  44. package/callbacks/postPoopRender.ts +0 -26
  45. package/callbacks/postPoopUpdate.ts +0 -26
  46. package/callbacks/postPressurePlateRender.ts +0 -26
  47. package/callbacks/postPressurePlateUpdate.ts +0 -26
  48. package/callbacks/postProjectileInitLate.ts +0 -36
  49. package/callbacks/postPurchase.ts +0 -64
  50. package/callbacks/postRockRender.ts +0 -26
  51. package/callbacks/postRockUpdate.ts +0 -26
  52. package/callbacks/postRoomClearChanged.ts +0 -57
  53. package/callbacks/postSacrifice.ts +0 -64
  54. package/callbacks/postSlotDestroyed.ts +0 -92
  55. package/callbacks/postSlotInitUpdate.ts +0 -68
  56. package/callbacks/postSlotRender.ts +0 -69
  57. package/callbacks/postSpikesRender.ts +0 -26
  58. package/callbacks/postSpikesUpdate.ts +0 -26
  59. package/callbacks/postTNTRender.ts +0 -26
  60. package/callbacks/postTNTUpdate.ts +0 -26
  61. package/callbacks/postTearInitLate.ts +0 -36
  62. package/callbacks/postTearInitVeryLate.ts +0 -41
  63. package/callbacks/postTransformation.ts +0 -59
  64. package/callbacks/postTrinketBreak.ts +0 -112
  65. package/callbacks/preBerserkDeath.ts +0 -49
  66. package/callbacks/preNewLevel.ts +0 -55
  67. package/callbacks/reorderedCallbacks.ts +0 -168
  68. package/callbacks/subscriptions/postAmbushFinished.ts +0 -32
  69. package/callbacks/subscriptions/postAmbushStarted.ts +0 -32
  70. package/callbacks/subscriptions/postBombInitLate.ts +0 -32
  71. package/callbacks/subscriptions/postBoneExploded.ts +0 -32
  72. package/callbacks/subscriptions/postBoneSwing.ts +0 -24
  73. package/callbacks/subscriptions/postCollectibleInitFirst.ts +0 -37
  74. package/callbacks/subscriptions/postCursedTeleport.ts +0 -24
  75. package/callbacks/subscriptions/postCustomDoorEnter.ts +0 -45
  76. package/callbacks/subscriptions/postCustomRevive.ts +0 -36
  77. package/callbacks/subscriptions/postDiceRoomActivated.ts +0 -38
  78. package/callbacks/subscriptions/postDoorRender.ts +0 -35
  79. package/callbacks/subscriptions/postDoorUpdate.ts +0 -35
  80. package/callbacks/subscriptions/postEffectInitLate.ts +0 -32
  81. package/callbacks/subscriptions/postEffectStateChanged.ts +0 -40
  82. package/callbacks/subscriptions/postEsauJr.ts +0 -24
  83. package/callbacks/subscriptions/postFamiliarInitLate.ts +0 -32
  84. package/callbacks/subscriptions/postFamiliarStateChanged.ts +0 -40
  85. package/callbacks/subscriptions/postFirstEsauJr.ts +0 -24
  86. package/callbacks/subscriptions/postFirstFlip.ts +0 -24
  87. package/callbacks/subscriptions/postFlip.ts +0 -22
  88. package/callbacks/subscriptions/postGameStartedReordered.ts +0 -24
  89. package/callbacks/subscriptions/postGreedModeWave.ts +0 -24
  90. package/callbacks/subscriptions/postGridEntityBroken.ts +0 -51
  91. package/callbacks/subscriptions/postGridEntityCollision.ts +0 -54
  92. package/callbacks/subscriptions/postGridEntityInit.ts +0 -51
  93. package/callbacks/subscriptions/postGridEntityRemove.ts +0 -52
  94. package/callbacks/subscriptions/postGridEntityRender.ts +0 -51
  95. package/callbacks/subscriptions/postGridEntityStateChanged.ts +0 -55
  96. package/callbacks/subscriptions/postGridEntityUpdate.ts +0 -51
  97. package/callbacks/subscriptions/postHolyMantleRemoved.ts +0 -48
  98. package/callbacks/subscriptions/postItemDischarged.ts +0 -43
  99. package/callbacks/subscriptions/postItemPickup.ts +0 -64
  100. package/callbacks/subscriptions/postKnifeInitLate.ts +0 -32
  101. package/callbacks/subscriptions/postLaserInitLate.ts +0 -32
  102. package/callbacks/subscriptions/postNPCInitLate.ts +0 -32
  103. package/callbacks/subscriptions/postNPCStateChanged.ts +0 -42
  104. package/callbacks/subscriptions/postNewLevelReordered.ts +0 -22
  105. package/callbacks/subscriptions/postNewRoomEarly.ts +0 -22
  106. package/callbacks/subscriptions/postNewRoomReordered.ts +0 -22
  107. package/callbacks/subscriptions/postPEffectUpdateReordered.ts +0 -40
  108. package/callbacks/subscriptions/postPickupCollect.ts +0 -35
  109. package/callbacks/subscriptions/postPickupInitFirst.ts +0 -32
  110. package/callbacks/subscriptions/postPickupInitLate.ts +0 -32
  111. package/callbacks/subscriptions/postPickupStateChanged.ts +0 -40
  112. package/callbacks/subscriptions/postPitRender.ts +0 -35
  113. package/callbacks/subscriptions/postPitUpdate.ts +0 -35
  114. package/callbacks/subscriptions/postPlayerChangeHealth.ts +0 -49
  115. package/callbacks/subscriptions/postPlayerChangeType.ts +0 -40
  116. package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +0 -38
  117. package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +0 -38
  118. package/callbacks/subscriptions/postPlayerFatalDamage.ts +0 -68
  119. package/callbacks/subscriptions/postPlayerInitLate.ts +0 -40
  120. package/callbacks/subscriptions/postPlayerInitReordered.ts +0 -40
  121. package/callbacks/subscriptions/postPlayerRenderReordered.ts +0 -40
  122. package/callbacks/subscriptions/postPlayerUpdateReordered.ts +0 -40
  123. package/callbacks/subscriptions/postPoopRender.ts +0 -35
  124. package/callbacks/subscriptions/postPoopUpdate.ts +0 -35
  125. package/callbacks/subscriptions/postPressurePlateRender.ts +0 -37
  126. package/callbacks/subscriptions/postPressurePlateUpdate.ts +0 -37
  127. package/callbacks/subscriptions/postProjectileInitLate.ts +0 -35
  128. package/callbacks/subscriptions/postPurchase.ts +0 -31
  129. package/callbacks/subscriptions/postRockRender.ts +0 -35
  130. package/callbacks/subscriptions/postRockUpdate.ts +0 -35
  131. package/callbacks/subscriptions/postRoomClearChanged.ts +0 -30
  132. package/callbacks/subscriptions/postSacrifice.ts +0 -43
  133. package/callbacks/subscriptions/postSlotAnimationChanged.ts +0 -40
  134. package/callbacks/subscriptions/postSlotDestroyed.ts +0 -55
  135. package/callbacks/subscriptions/postSlotInit.ts +0 -32
  136. package/callbacks/subscriptions/postSlotRender.ts +0 -32
  137. package/callbacks/subscriptions/postSlotUpdate.ts +0 -32
  138. package/callbacks/subscriptions/postSpikesRender.ts +0 -35
  139. package/callbacks/subscriptions/postSpikesUpdate.ts +0 -35
  140. package/callbacks/subscriptions/postTNTRender.ts +0 -35
  141. package/callbacks/subscriptions/postTNTUpdate.ts +0 -35
  142. package/callbacks/subscriptions/postTearInitLate.ts +0 -32
  143. package/callbacks/subscriptions/postTearInitVeryLate.ts +0 -32
  144. package/callbacks/subscriptions/postTransformation.ts +0 -40
  145. package/callbacks/subscriptions/postTrinketBreak.ts +0 -38
  146. package/callbacks/subscriptions/preBerserkDeath.ts +0 -42
  147. package/callbacks/subscriptions/preCustomRevive.ts +0 -46
  148. package/callbacks/subscriptions/preItemPickup.ts +0 -64
  149. package/callbacks/subscriptions/preNewLevel.ts +0 -24
  150. package/classes/DefaultMap.ts +0 -174
  151. package/classes/ModUpgraded.ts +0 -84
  152. package/constants.ts +0 -162
  153. package/constantsFirstLast.ts +0 -217
  154. package/enums/AmbushType.ts +0 -4
  155. package/enums/HealthType.ts +0 -16
  156. package/enums/ModCallbackCustom.ts +0 -1278
  157. package/enums/PocketItemType.ts +0 -8
  158. package/enums/SerializationType.ts +0 -5
  159. package/enums/SlotDestructionType.ts +0 -4
  160. package/enums/private/CopyableIsaacAPIClassType.ts +0 -7
  161. package/enums/private/SaveDataKey.ts +0 -14
  162. package/enums/private/SerializationBrand.ts +0 -42
  163. package/features/characterHealthConversion.ts +0 -111
  164. package/features/characterStats.ts +0 -61
  165. package/features/debugDisplay/debugDisplay.ts +0 -221
  166. package/features/debugDisplay/exports.ts +0 -368
  167. package/features/debugDisplay/v.ts +0 -65
  168. package/features/deployJSONRoom.ts +0 -743
  169. package/features/disableInputs.ts +0 -193
  170. package/features/disableSound.ts +0 -77
  171. package/features/extraConsoleCommands/commandsDisplay.ts +0 -290
  172. package/features/extraConsoleCommands/commandsSubroutines.ts +0 -139
  173. package/features/extraConsoleCommands/init.ts +0 -334
  174. package/features/extraConsoleCommands/listCommands.ts +0 -1299
  175. package/features/extraConsoleCommands/v.ts +0 -14
  176. package/features/fadeInRemover.ts +0 -60
  177. package/features/fastReset.ts +0 -75
  178. package/features/forgottenSwitch.ts +0 -50
  179. package/features/getCollectibleItemPoolType.ts +0 -66
  180. package/features/persistentEntities.ts +0 -183
  181. package/features/playerInventory.ts +0 -135
  182. package/features/ponyDetection.ts +0 -74
  183. package/features/preventCollectibleRotation.ts +0 -115
  184. package/features/runInNFrames.ts +0 -148
  185. package/features/saveDataManager/constants.ts +0 -4
  186. package/features/saveDataManager/exports.ts +0 -229
  187. package/features/saveDataManager/load.ts +0 -99
  188. package/features/saveDataManager/main.ts +0 -195
  189. package/features/saveDataManager/maps.ts +0 -13
  190. package/features/saveDataManager/merge.ts +0 -194
  191. package/features/saveDataManager/save.ts +0 -74
  192. package/features/saveDataManager/serializationBrand.ts +0 -16
  193. package/features/sirenHelpers.ts +0 -129
  194. package/features/taintedLazarusPlayers.ts +0 -113
  195. package/featuresInitialized.ts +0 -20
  196. package/functions/ambush.ts +0 -47
  197. package/functions/array.ts +0 -410
  198. package/functions/benchmark.ts +0 -36
  199. package/functions/bitwise.ts +0 -24
  200. package/functions/bombs.ts +0 -12
  201. package/functions/boss.ts +0 -227
  202. package/functions/cacheFlag.ts +0 -12
  203. package/functions/cards.ts +0 -271
  204. package/functions/challenges.ts +0 -13
  205. package/functions/character.ts +0 -126
  206. package/functions/charge.ts +0 -237
  207. package/functions/chargeBar.ts +0 -67
  208. package/functions/collectibleCacheFlag.ts +0 -90
  209. package/functions/collectibleSet.ts +0 -56
  210. package/functions/collectibleTag.ts +0 -89
  211. package/functions/collectibles.ts +0 -659
  212. package/functions/color.ts +0 -128
  213. package/functions/debug.ts +0 -68
  214. package/functions/deepCopy.ts +0 -535
  215. package/functions/deepCopyTests.ts +0 -386
  216. package/functions/direction.ts +0 -49
  217. package/functions/doors.ts +0 -347
  218. package/functions/easing.ts +0 -182
  219. package/functions/eden.ts +0 -47
  220. package/functions/effects.ts +0 -20
  221. package/functions/entity.ts +0 -439
  222. package/functions/entitySpecific.ts +0 -889
  223. package/functions/entityTypes.ts +0 -6
  224. package/functions/enums.ts +0 -146
  225. package/functions/familiars.ts +0 -106
  226. package/functions/flag.ts +0 -165
  227. package/functions/flying.ts +0 -117
  228. package/functions/globals.ts +0 -242
  229. package/functions/gridEntity.ts +0 -511
  230. package/functions/gridEntitySpecific.ts +0 -112
  231. package/functions/input.ts +0 -139
  232. package/functions/isaacAPIClass.ts +0 -67
  233. package/functions/jsonHelpers.ts +0 -45
  234. package/functions/jsonRoom.ts +0 -100
  235. package/functions/kColor.ts +0 -129
  236. package/functions/language.ts +0 -13
  237. package/functions/level.ts +0 -31
  238. package/functions/log.ts +0 -720
  239. package/functions/map.ts +0 -56
  240. package/functions/math.ts +0 -149
  241. package/functions/mergeTests.ts +0 -288
  242. package/functions/npc.ts +0 -148
  243. package/functions/pickupVariants.ts +0 -60
  244. package/functions/pickups.ts +0 -499
  245. package/functions/pills.ts +0 -205
  246. package/functions/player.ts +0 -1056
  247. package/functions/playerDataStructures.ts +0 -150
  248. package/functions/playerHealth.ts +0 -382
  249. package/functions/playerIndex.ts +0 -195
  250. package/functions/pocketItems.ts +0 -149
  251. package/functions/positionVelocity.ts +0 -188
  252. package/functions/random.ts +0 -77
  253. package/functions/revive.ts +0 -201
  254. package/functions/rng.ts +0 -172
  255. package/functions/roomData.ts +0 -199
  256. package/functions/roomGrid.ts +0 -109
  257. package/functions/roomShape.ts +0 -80
  258. package/functions/rooms.ts +0 -648
  259. package/functions/run.ts +0 -36
  260. package/functions/saveFile.ts +0 -128
  261. package/functions/seeds.ts +0 -19
  262. package/functions/serialization.ts +0 -91
  263. package/functions/set.ts +0 -95
  264. package/functions/sound.ts +0 -9
  265. package/functions/spawnCollectible.ts +0 -104
  266. package/functions/sprite.ts +0 -107
  267. package/functions/stage.ts +0 -125
  268. package/functions/string.ts +0 -47
  269. package/functions/table.ts +0 -189
  270. package/functions/tears.ts +0 -32
  271. package/functions/transformations.ts +0 -131
  272. package/functions/trinketCacheFlag.ts +0 -60
  273. package/functions/trinketGive.ts +0 -157
  274. package/functions/trinkets.ts +0 -215
  275. package/functions/tstlClass.ts +0 -157
  276. package/functions/types.ts +0 -36
  277. package/functions/ui.ts +0 -138
  278. package/functions/utils.ts +0 -189
  279. package/functions/vector.ts +0 -126
  280. package/index.ts +0 -172
  281. package/initCustomCallbacks.ts +0 -132
  282. package/initFeatures.ts +0 -39
  283. package/interfaces/AddCallbackParameterCustom.ts +0 -188
  284. package/interfaces/ChargeBarSprites.ts +0 -12
  285. package/interfaces/JSONDoor.ts +0 -13
  286. package/interfaces/JSONEntity.ts +0 -16
  287. package/interfaces/JSONRoom.ts +0 -36
  288. package/interfaces/JSONRooms.ts +0 -12
  289. package/interfaces/JSONSpawn.ts +0 -14
  290. package/interfaces/PlayerHealth.ts +0 -16
  291. package/interfaces/PocketItemDescription.ts +0 -9
  292. package/interfaces/SaveData.ts +0 -29
  293. package/interfaces/TrinketSituation.ts +0 -9
  294. package/interfaces/private/TSTLClassMetatable.ts +0 -8
  295. package/maps/PHDPillConversions.ts +0 -21
  296. package/maps/cardMap.ts +0 -209
  297. package/maps/characterMap.ts +0 -87
  298. package/maps/collectibleDescriptionMap.ts +0 -732
  299. package/maps/collectibleNameMap.ts +0 -731
  300. package/maps/defaultPlayerStatMap.ts +0 -17
  301. package/maps/falsePHDPillConversions.ts +0 -35
  302. package/maps/gridEntityTypeToBrokenStateMap.ts +0 -50
  303. package/maps/gridEntityXMLMap.ts +0 -176
  304. package/maps/pillEffectMap.ts +0 -88
  305. package/maps/roomShapeToTopLeftWallGridIndexMap.ts +0 -18
  306. package/maps/roomTypeMap.ts +0 -40
  307. package/maps/trinketDescriptionMap.ts +0 -200
  308. package/maps/trinketNameMap.ts +0 -198
  309. package/objects/LRoomShapeToRectangles.ts +0 -44
  310. package/objects/callbackRegisterFunctions.ts +0 -187
  311. package/objects/cardDescriptions.ts +0 -105
  312. package/objects/cardNames.ts +0 -105
  313. package/objects/cardTypes.ts +0 -104
  314. package/objects/challengeNames.ts +0 -52
  315. package/objects/characterNames.ts +0 -48
  316. package/objects/coinSubTypeToValue.ts +0 -14
  317. package/objects/colors.ts +0 -16
  318. package/objects/directionNames.ts +0 -11
  319. package/objects/directionToDegrees.ts +0 -11
  320. package/objects/directionToVector.ts +0 -12
  321. package/objects/doorSlotFlagToDoorSlot.ts +0 -16
  322. package/objects/doorSlotToDirection.ts +0 -14
  323. package/objects/isaacAPIClassTypeToBrand.ts +0 -11
  324. package/objects/isaacAPIClassTypeToCopyFunction.ts +0 -18
  325. package/objects/languageNames.ts +0 -13
  326. package/objects/oppositeDoorSlots.ts +0 -15
  327. package/objects/pillEffectClasses.ts +0 -63
  328. package/objects/pillEffectNames.ts +0 -57
  329. package/objects/pillEffectTypes.ts +0 -62
  330. package/objects/roomShapeBounds.ts +0 -71
  331. package/objects/roomShapeLayoutSizes.ts +0 -45
  332. package/objects/roomShapeToBottomRightPosition.ts +0 -25
  333. package/objects/roomShapeToDoorSlots.ts +0 -83
  334. package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +0 -127
  335. package/objects/roomShapeToGridWidth.ts +0 -21
  336. package/objects/roomShapeToTopLeftPosition.ts +0 -26
  337. package/objects/roomShapeVolumes.ts +0 -38
  338. package/objects/roomTypeNames.ts +0 -36
  339. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +0 -14
  340. package/objects/stageTypeToLetter.ts +0 -15
  341. package/objects/transformationNames.ts +0 -18
  342. package/patchErrorFunctions.ts +0 -92
  343. package/sets/LRoomShapesSet.ts +0 -8
  344. package/sets/bossSets.ts +0 -470
  345. package/sets/charactersThatStartWithAnActiveItemSet.ts +0 -16
  346. package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +0 -7
  347. package/sets/charactersWithFreeDevilDealsSet.ts +0 -4
  348. package/sets/charactersWithNoRedHeartsSet.ts +0 -17
  349. package/sets/charactersWithNoSoulHeartsSet.ts +0 -14
  350. package/sets/chestPickupVariantsSet.ts +0 -16
  351. package/sets/familiarsThatShootPlayerTearsSet.ts +0 -13
  352. package/sets/lostStyleCharactersSet.ts +0 -13
  353. package/sets/mineShaftRoomSubTypesSet.ts +0 -10
  354. package/sets/redHeartSubTypesSet.ts +0 -7
  355. package/sets/sinEntityTypesSet.ts +0 -11
  356. package/sets/singleUseActiveCollectibleTypesSet.ts +0 -13
  357. package/sets/storyBossesSet.ts +0 -17
  358. package/types/AnyEntity.ts +0 -12
  359. package/types/AwaitingTextInput.d.ts +0 -2
  360. package/types/CollectibleIndex.ts +0 -16
  361. package/types/PickingUpItem.ts +0 -89
  362. package/types/PlayerIndex.ts +0 -13
  363. package/types/private/IsaacAPIClass.ts +0 -3
  364. package/types/private/SerializedIsaacAPIClass.ts +0 -3
  365. package/types/private/TSTLClass.ts +0 -3
  366. package/upgradeMod.ts +0 -55
@@ -1,45 +0,0 @@
1
- import { RoomShape } from "isaac-typescript-definitions";
2
- import {
3
- ONE_BY_ONE_CONTENTS_HEIGHT,
4
- ONE_BY_ONE_CONTENTS_WIDTH,
5
- } from "./roomShapeVolumes";
6
-
7
- const ONE_BY_ONE_LAYOUT_SIZE = Vector(
8
- ONE_BY_ONE_CONTENTS_WIDTH,
9
- ONE_BY_ONE_CONTENTS_HEIGHT,
10
- );
11
- const TWO_BY_ONE_VERTICAL_LAYOUT_SIZE = Vector(
12
- ONE_BY_ONE_CONTENTS_WIDTH,
13
- ONE_BY_ONE_CONTENTS_HEIGHT * 2,
14
- );
15
- const TWO_BY_ONE_HORIZONTAL_LAYOUT_SIZE = Vector(
16
- ONE_BY_ONE_CONTENTS_WIDTH * 2,
17
- ONE_BY_ONE_CONTENTS_HEIGHT,
18
- );
19
- const TWO_BY_TWO_LAYOUT_SIZE = Vector(
20
- ONE_BY_ONE_CONTENTS_WIDTH * 2,
21
- ONE_BY_ONE_CONTENTS_HEIGHT * 2,
22
- );
23
-
24
- /**
25
- * The dimensions of a room shape's layout. This is NOT the size of the room's actual contents! For
26
- * that, use `ROOM_SHAPE_BOUNDS`.
27
- *
28
- * For example, a horizontal narrow room has a layout size of equal to that of a 1x1 room.
29
- */
30
- export const ROOM_SHAPE_LAYOUT_SIZES: {
31
- readonly [key in RoomShape]: Vector;
32
- } = {
33
- [RoomShape.SHAPE_1x1]: ONE_BY_ONE_LAYOUT_SIZE, // 1
34
- [RoomShape.IH]: ONE_BY_ONE_LAYOUT_SIZE, // 2
35
- [RoomShape.IV]: ONE_BY_ONE_LAYOUT_SIZE, // 3
36
- [RoomShape.SHAPE_1x2]: TWO_BY_ONE_VERTICAL_LAYOUT_SIZE, // 4
37
- [RoomShape.IIV]: TWO_BY_ONE_VERTICAL_LAYOUT_SIZE, // 5
38
- [RoomShape.SHAPE_2x1]: TWO_BY_ONE_HORIZONTAL_LAYOUT_SIZE, // 6
39
- [RoomShape.IIH]: TWO_BY_ONE_HORIZONTAL_LAYOUT_SIZE, // 7
40
- [RoomShape.SHAPE_2x2]: TWO_BY_TWO_LAYOUT_SIZE, // 8
41
- [RoomShape.LTL]: TWO_BY_TWO_LAYOUT_SIZE, // 9
42
- [RoomShape.LTR]: TWO_BY_TWO_LAYOUT_SIZE, // 10
43
- [RoomShape.LBL]: TWO_BY_TWO_LAYOUT_SIZE, // 11
44
- [RoomShape.LBR]: TWO_BY_TWO_LAYOUT_SIZE, // 12
45
- } as const;
@@ -1,25 +0,0 @@
1
- import { RoomShape } from "isaac-typescript-definitions";
2
-
3
- const TWO_BY_TWO_BOTTOM_RIGHT_POSITION = Vector(25, 13);
4
- const ONE_BY_TWO_VERTICAL_BOTTOM_RIGHT_POSITION = Vector(12, 13);
5
-
6
- /**
7
- * "Vector(0, 0)" corresponds to the top left tile of a room, not including the walls. (The top-left
8
- * wall would be at "Vector(-1, -1)".)
9
- */
10
- export const ROOM_SHAPE_TO_BOTTOM_RIGHT_POSITION: {
11
- readonly [key in RoomShape]: Vector;
12
- } = {
13
- [RoomShape.SHAPE_1x1]: Vector(12, 6), // 1
14
- [RoomShape.IH]: Vector(12, 4), // 2
15
- [RoomShape.IV]: Vector(8, 6), // 3
16
- [RoomShape.SHAPE_1x2]: ONE_BY_TWO_VERTICAL_BOTTOM_RIGHT_POSITION, // 4
17
- [RoomShape.IIV]: Vector(8, 13), // 5
18
- [RoomShape.SHAPE_2x1]: Vector(25, 6), // 6
19
- [RoomShape.IIH]: Vector(25, 4), // 7
20
- [RoomShape.SHAPE_2x2]: TWO_BY_TWO_BOTTOM_RIGHT_POSITION, // 8
21
- [RoomShape.LTL]: TWO_BY_TWO_BOTTOM_RIGHT_POSITION, // 9
22
- [RoomShape.LTR]: TWO_BY_TWO_BOTTOM_RIGHT_POSITION, // 10
23
- [RoomShape.LBL]: TWO_BY_TWO_BOTTOM_RIGHT_POSITION, // 11
24
- [RoomShape.LBR]: ONE_BY_TWO_VERTICAL_BOTTOM_RIGHT_POSITION, // 12
25
- } as const;
@@ -1,83 +0,0 @@
1
- import { DoorSlot, RoomShape } from "isaac-typescript-definitions";
2
-
3
- const ALL_DOOR_SLOTS_SET: ReadonlySet<DoorSlot> = new Set([
4
- DoorSlot.LEFT_0, // 0
5
- DoorSlot.UP_0, // 1
6
- DoorSlot.RIGHT_0, // 2
7
- DoorSlot.DOWN_0, // 3
8
- DoorSlot.LEFT_1, // 4
9
- DoorSlot.UP_1, // 5
10
- DoorSlot.RIGHT_1, // 6
11
- DoorSlot.DOWN_1, // 7
12
- ]);
13
-
14
- export const ROOM_SHAPE_TO_DOOR_SLOTS: {
15
- readonly [key in RoomShape]: ReadonlySet<DoorSlot>;
16
- } = {
17
- // 1
18
- [RoomShape.SHAPE_1x1]: new Set([
19
- DoorSlot.LEFT_0, // 0
20
- DoorSlot.UP_0, // 1
21
- DoorSlot.RIGHT_0, // 2
22
- DoorSlot.DOWN_0, // 3
23
- ]),
24
-
25
- // 2
26
- [RoomShape.IH]: new Set([
27
- DoorSlot.LEFT_0, // 0
28
- DoorSlot.RIGHT_0, // 2
29
- ]),
30
-
31
- // 3
32
- [RoomShape.IV]: new Set([
33
- DoorSlot.UP_0, // 1
34
- DoorSlot.DOWN_0, // 3
35
- ]),
36
-
37
- // 4
38
- [RoomShape.SHAPE_1x2]: new Set([
39
- DoorSlot.LEFT_0, // 0
40
- DoorSlot.UP_0, // 1
41
- DoorSlot.RIGHT_0, // 2
42
- DoorSlot.DOWN_0, // 3
43
- DoorSlot.LEFT_1, // 4
44
- DoorSlot.RIGHT_1, // 6
45
- ]),
46
-
47
- // 5
48
- [RoomShape.IIV]: new Set([
49
- DoorSlot.UP_0, // 1
50
- DoorSlot.DOWN_0, // 3
51
- ]),
52
-
53
- // 6
54
- [RoomShape.SHAPE_2x1]: new Set([
55
- DoorSlot.LEFT_0, // 0
56
- DoorSlot.UP_0, // 1
57
- DoorSlot.RIGHT_0, // 2
58
- DoorSlot.DOWN_0, // 3
59
- DoorSlot.UP_1, // 5
60
- DoorSlot.DOWN_1, // 7
61
- ]),
62
-
63
- // 7
64
- [RoomShape.IIH]: new Set([
65
- DoorSlot.LEFT_0, // 0
66
- DoorSlot.RIGHT_0, // 2
67
- ]),
68
-
69
- // 8
70
- [RoomShape.SHAPE_2x2]: ALL_DOOR_SLOTS_SET,
71
-
72
- // 9
73
- [RoomShape.LTL]: ALL_DOOR_SLOTS_SET,
74
-
75
- // 10
76
- [RoomShape.LTR]: ALL_DOOR_SLOTS_SET,
77
-
78
- // 11
79
- [RoomShape.LBL]: ALL_DOOR_SLOTS_SET,
80
-
81
- // 12
82
- [RoomShape.LBR]: ALL_DOOR_SLOTS_SET,
83
- } as const;
@@ -1,127 +0,0 @@
1
- import { DoorSlot, RoomShape } from "isaac-typescript-definitions";
2
- import { LEVEL_GRID_ROW_WIDTH } from "../constants";
3
-
4
- const LEFT = -1;
5
- const UP = -LEVEL_GRID_ROW_WIDTH;
6
- const RIGHT = 1;
7
- const DOWN = LEVEL_GRID_ROW_WIDTH;
8
-
9
- /**
10
- * Deltas are considered to be from the safe grid index of the room (i.e. the top left corner, or
11
- * top right corner in the case of `RoomShape.LTL`).
12
- */
13
- export const ROOM_SHAPE_TO_DOOR_SLOTS_TO_GRID_INDEX_DELTA: {
14
- readonly [key in RoomShape]: Map<DoorSlot, int>;
15
- } = {
16
- // 1
17
- [RoomShape.SHAPE_1x1]: new Map([
18
- [DoorSlot.LEFT_0, LEFT], // 0
19
- [DoorSlot.UP_0, UP], // 1
20
- [DoorSlot.RIGHT_0, RIGHT], // 2
21
- [DoorSlot.DOWN_0, DOWN], // 3
22
- ]),
23
-
24
- // 2
25
- [RoomShape.IH]: new Map([
26
- [DoorSlot.LEFT_0, LEFT], // 0
27
- [DoorSlot.RIGHT_0, RIGHT], // 2
28
- ]),
29
-
30
- // 3
31
- [RoomShape.IV]: new Map([
32
- [DoorSlot.UP_0, UP], // 1
33
- [DoorSlot.DOWN_0, DOWN], // 3
34
- ]),
35
-
36
- // 4
37
- [RoomShape.SHAPE_1x2]: new Map([
38
- [DoorSlot.LEFT_0, LEFT], // 0
39
- [DoorSlot.UP_0, UP], // 1
40
- [DoorSlot.RIGHT_0, RIGHT], // 2
41
- [DoorSlot.DOWN_0, DOWN + DOWN], // 3
42
- [DoorSlot.LEFT_1, DOWN + LEFT], // 4
43
- [DoorSlot.RIGHT_1, DOWN + RIGHT], // 6
44
- ]),
45
-
46
- // 5
47
- [RoomShape.IIV]: new Map([
48
- [DoorSlot.UP_0, UP], // 1
49
- [DoorSlot.DOWN_0, DOWN + DOWN], // 3
50
- ]),
51
-
52
- // 6
53
- [RoomShape.SHAPE_2x1]: new Map([
54
- [DoorSlot.LEFT_0, LEFT], // 0
55
- [DoorSlot.UP_0, UP], // 1
56
- [DoorSlot.RIGHT_0, RIGHT + RIGHT], // 2
57
- [DoorSlot.DOWN_0, DOWN], // 3
58
- [DoorSlot.UP_1, RIGHT + UP], // 5
59
- [DoorSlot.DOWN_1, RIGHT + DOWN], // 7
60
- ]),
61
-
62
- // 7
63
- [RoomShape.IIH]: new Map([
64
- [DoorSlot.LEFT_0, LEFT], // 0
65
- [DoorSlot.RIGHT_0, RIGHT + RIGHT], // 2
66
- ]),
67
-
68
- // 8
69
- [RoomShape.SHAPE_2x2]: new Map([
70
- [DoorSlot.LEFT_0, LEFT], // 0
71
- [DoorSlot.UP_0, UP], // 1
72
- [DoorSlot.RIGHT_0, RIGHT + RIGHT], // 2
73
- [DoorSlot.DOWN_0, DOWN + DOWN], // 3
74
- [DoorSlot.LEFT_1, DOWN + LEFT], // 4
75
- [DoorSlot.UP_1, RIGHT + UP], // 5
76
- [DoorSlot.RIGHT_1, RIGHT + DOWN + RIGHT], // 6
77
- [DoorSlot.DOWN_1, RIGHT + DOWN + DOWN], // 7
78
- ]),
79
-
80
- // 9
81
- [RoomShape.LTL]: new Map([
82
- [DoorSlot.LEFT_0, LEFT], // 0
83
- [DoorSlot.UP_0, DOWN + LEFT + UP], // 1
84
- [DoorSlot.RIGHT_0, RIGHT], // 2
85
- [DoorSlot.DOWN_0, DOWN + LEFT + DOWN], // 3
86
- [DoorSlot.LEFT_1, DOWN + LEFT + LEFT], // 4
87
- [DoorSlot.UP_1, UP], // 5
88
- [DoorSlot.RIGHT_1, DOWN + RIGHT], // 6
89
- [DoorSlot.DOWN_1, DOWN + DOWN], // 7
90
- ]),
91
-
92
- // 10
93
- [RoomShape.LTR]: new Map([
94
- [DoorSlot.LEFT_0, LEFT], // 0
95
- [DoorSlot.UP_0, UP], // 1
96
- [DoorSlot.RIGHT_0, RIGHT], // 2
97
- [DoorSlot.DOWN_0, DOWN + DOWN], // 3
98
- [DoorSlot.LEFT_1, DOWN + LEFT], // 4
99
- [DoorSlot.UP_1, DOWN + RIGHT + UP], // 5
100
- [DoorSlot.RIGHT_1, DOWN + RIGHT + RIGHT], // 6
101
- [DoorSlot.DOWN_1, DOWN + RIGHT + DOWN], // 7
102
- ]),
103
-
104
- // 11
105
- [RoomShape.LBL]: new Map([
106
- [DoorSlot.LEFT_0, LEFT], // 0
107
- [DoorSlot.UP_0, UP], // 1
108
- [DoorSlot.RIGHT_0, RIGHT + RIGHT], // 2
109
- [DoorSlot.DOWN_0, DOWN], // 3
110
- [DoorSlot.LEFT_1, RIGHT + DOWN + LEFT], // 4
111
- [DoorSlot.UP_1, RIGHT + UP], // 5
112
- [DoorSlot.RIGHT_1, RIGHT + DOWN + RIGHT], // 6
113
- [DoorSlot.DOWN_1, RIGHT + DOWN + DOWN], // 7
114
- ]),
115
-
116
- // 12
117
- [RoomShape.LBR]: new Map([
118
- [DoorSlot.LEFT_0, LEFT], // 0
119
- [DoorSlot.UP_0, UP], // 1
120
- [DoorSlot.RIGHT_0, RIGHT + RIGHT], // 2
121
- [DoorSlot.DOWN_0, DOWN + DOWN], // 3
122
- [DoorSlot.LEFT_1, DOWN + LEFT], // 4
123
- [DoorSlot.UP_1, RIGHT + UP], // 5
124
- [DoorSlot.RIGHT_1, DOWN + RIGHT], // 6
125
- [DoorSlot.DOWN_1, RIGHT + DOWN], // 7
126
- ]),
127
- } as const;
@@ -1,21 +0,0 @@
1
- import { RoomShape } from "isaac-typescript-definitions";
2
-
3
- const ONE_BY_ONE_WIDTH = 15;
4
- const TWO_BY_ONE_WIDTH = 28;
5
-
6
- export const ROOM_SHAPE_TO_GRID_WIDTH: {
7
- readonly [key in RoomShape]: int;
8
- } = {
9
- [RoomShape.SHAPE_1x1]: ONE_BY_ONE_WIDTH, // 1
10
- [RoomShape.IH]: ONE_BY_ONE_WIDTH, // 2
11
- [RoomShape.IV]: ONE_BY_ONE_WIDTH, // 3
12
- [RoomShape.SHAPE_1x2]: ONE_BY_ONE_WIDTH, // 4
13
- [RoomShape.IIV]: ONE_BY_ONE_WIDTH, // 5
14
- [RoomShape.SHAPE_2x1]: TWO_BY_ONE_WIDTH, // 6
15
- [RoomShape.IIH]: TWO_BY_ONE_WIDTH, // 7
16
- [RoomShape.SHAPE_2x2]: TWO_BY_ONE_WIDTH, // 8
17
- [RoomShape.LTL]: TWO_BY_ONE_WIDTH, // 9
18
- [RoomShape.LTR]: TWO_BY_ONE_WIDTH, // 10
19
- [RoomShape.LBL]: TWO_BY_ONE_WIDTH, // 11
20
- [RoomShape.LBR]: TWO_BY_ONE_WIDTH, // 12
21
- } as const;
@@ -1,26 +0,0 @@
1
- import { RoomShape } from "isaac-typescript-definitions";
2
- import { VectorZero } from "../constants";
3
-
4
- const NARROW_HORIZONTAL_TOP_LEFT_POSITION = Vector(0, 2);
5
- const NARROW_VERTICAL_TOP_LEFT_POSITION = Vector(4, 0);
6
-
7
- /**
8
- * "Vector(0, 0)" corresponds to the top left tile of a room, not including the walls. (The top-left
9
- * wall would be at "Vector(-1, -1)".)
10
- */
11
- export const ROOM_SHAPE_TO_TOP_LEFT_POSITION: {
12
- readonly [key in RoomShape]: Vector;
13
- } = {
14
- [RoomShape.SHAPE_1x1]: VectorZero, // 1
15
- [RoomShape.IH]: NARROW_HORIZONTAL_TOP_LEFT_POSITION, // 2
16
- [RoomShape.IV]: NARROW_VERTICAL_TOP_LEFT_POSITION, // 3
17
- [RoomShape.SHAPE_1x2]: VectorZero, // 4
18
- [RoomShape.IIV]: NARROW_VERTICAL_TOP_LEFT_POSITION, // 5
19
- [RoomShape.SHAPE_2x1]: VectorZero, // 6
20
- [RoomShape.IIH]: NARROW_HORIZONTAL_TOP_LEFT_POSITION, // 7
21
- [RoomShape.SHAPE_2x2]: VectorZero, // 8
22
- [RoomShape.LTL]: Vector(13, 0), // 9
23
- [RoomShape.LTR]: VectorZero, // 10
24
- [RoomShape.LBL]: VectorZero, // 11
25
- [RoomShape.LBR]: VectorZero, // 12
26
- } as const;
@@ -1,38 +0,0 @@
1
- import { RoomShape } from "isaac-typescript-definitions";
2
-
3
- export const ONE_BY_ONE_CONTENTS_WIDTH = 13;
4
- export const ONE_BY_ONE_CONTENTS_HEIGHT = 7;
5
- const ONE_BY_ONE_VOLUME =
6
- ONE_BY_ONE_CONTENTS_HEIGHT * ONE_BY_ONE_CONTENTS_WIDTH;
7
-
8
- export const NARROW_CONTENTS_WIDTH = 5;
9
- export const NARROW_CONTENTS_HEIGHT = 3;
10
- const NARROW_HORIZONTAL_VOLUME =
11
- ONE_BY_ONE_CONTENTS_WIDTH * NARROW_CONTENTS_HEIGHT;
12
- const NARROW_VERTICAL_VOLUME =
13
- NARROW_CONTENTS_WIDTH * ONE_BY_ONE_CONTENTS_HEIGHT;
14
-
15
- const ONE_BY_TWO_VOLUME = ONE_BY_ONE_VOLUME * 2;
16
- const L_ROOM_VOLUME = ONE_BY_ONE_VOLUME * 3;
17
-
18
- /**
19
- * Volume is the amount of tiles that are inside the room shape.
20
- *
21
- * (This cannot be directly calculated from the bounds since L rooms are a special case.)
22
- */
23
- export const ROOM_SHAPE_VOLUMES: {
24
- readonly [key in RoomShape]: int;
25
- } = {
26
- [RoomShape.SHAPE_1x1]: ONE_BY_ONE_VOLUME, // 1
27
- [RoomShape.IH]: NARROW_HORIZONTAL_VOLUME, // 2
28
- [RoomShape.IV]: NARROW_VERTICAL_VOLUME, // 3
29
- [RoomShape.SHAPE_1x2]: ONE_BY_TWO_VOLUME, // 4
30
- [RoomShape.IIV]: NARROW_VERTICAL_VOLUME * 2, // 5
31
- [RoomShape.SHAPE_2x1]: ONE_BY_TWO_VOLUME, // 6
32
- [RoomShape.IIH]: NARROW_HORIZONTAL_VOLUME * 2, // 7
33
- [RoomShape.SHAPE_2x2]: ONE_BY_ONE_VOLUME * 4, // 8
34
- [RoomShape.LTL]: L_ROOM_VOLUME, // 9
35
- [RoomShape.LTR]: L_ROOM_VOLUME, // 10
36
- [RoomShape.LBL]: L_ROOM_VOLUME, // 11
37
- [RoomShape.LBR]: L_ROOM_VOLUME, // 12
38
- } as const;
@@ -1,36 +0,0 @@
1
- import { RoomType } from "isaac-typescript-definitions";
2
-
3
- export const DEFAULT_ROOM_TYPE_NAME = "Unknown";
4
-
5
- export const ROOM_TYPE_NAMES: { readonly [key in RoomType]: string } = {
6
- [RoomType.NULL]: "null room", // 0
7
- [RoomType.DEFAULT]: "default room", // 1
8
- [RoomType.SHOP]: "shop", // 2
9
- [RoomType.ERROR]: "I AM ERROR Room", // 3
10
- [RoomType.TREASURE]: "Treasure Room", // 4
11
- [RoomType.BOSS]: "Boss Room", // 5
12
- [RoomType.MINI_BOSS]: "Miniboss Room", // 6
13
- [RoomType.SECRET]: "Secret Room", // 7
14
- [RoomType.SUPER_SECRET]: "Super Secret Room", // 8
15
- [RoomType.ARCADE]: "Arcade", // 9
16
- [RoomType.CURSE]: "Curse Room", // 10
17
- [RoomType.CHALLENGE]: "Challenge Room", // 11
18
- [RoomType.LIBRARY]: "Library", // 12
19
- [RoomType.SACRIFICE]: "Sacrifice Room", // 13
20
- [RoomType.DEVIL]: "Devil Room", // 14
21
- [RoomType.ANGEL]: "Angel Room", // 15
22
- [RoomType.DUNGEON]: "Crawlspace", // 16
23
- [RoomType.BOSS_RUSH]: "Boss Rush", // 17
24
- [RoomType.CLEAN_BEDROOM]: "Clean Bedroom", // 18
25
- [RoomType.DIRTY_BEDROOM]: "Dirty Bedroom", // 19
26
- [RoomType.CHEST]: "Chest Room", // 20
27
- [RoomType.DICE]: "Dice Room", // 21
28
- [RoomType.BLACK_MARKET]: "Black Market", // 22
29
- [RoomType.GREED_EXIT]: "Greed Exit Room", // 23
30
- [RoomType.PLANETARIUM]: "Planetarium", // 24
31
- [RoomType.TELEPORTER]: "Teleporter Room", // 25
32
- [RoomType.TELEPORTER_EXIT]: "Teleporter Exit Room", // 26
33
- [RoomType.SECRET_EXIT]: "Secret Exit", // 27
34
- [RoomType.BLUE]: "Blue Room", // 28
35
- [RoomType.ULTRA_SECRET]: "Ultra Secret Room", // 29
36
- } as const;
@@ -1,14 +0,0 @@
1
- import { CopyableIsaacAPIClassType } from "../enums/private/CopyableIsaacAPIClassType";
2
- import { isSerializedColor } from "../functions/color";
3
- import { isSerializedKColor } from "../functions/kColor";
4
- import { isSerializedRNG } from "../functions/rng";
5
- import { isSerializedVector } from "../functions/vector";
6
-
7
- export const SERIALIZED_ISAAC_API_CLASS_TYPE_TO_IDENTITY_FUNCTION: {
8
- readonly [key in CopyableIsaacAPIClassType]: (object: unknown) => boolean;
9
- } = {
10
- [CopyableIsaacAPIClassType.COLOR]: isSerializedColor,
11
- [CopyableIsaacAPIClassType.K_COLOR]: isSerializedKColor,
12
- [CopyableIsaacAPIClassType.RNG]: isSerializedRNG,
13
- [CopyableIsaacAPIClassType.VECTOR]: isSerializedVector,
14
- } as const;
@@ -1,15 +0,0 @@
1
- import { StageType } from "isaac-typescript-definitions";
2
-
3
- export const STAGE_TYPE_TO_LETTER: { readonly [key in StageType]: string } = {
4
- // For example, to go to Basement 2, the command is simply "stage 2" without a letter suffix.
5
- [StageType.ORIGINAL]: "", // 0
6
-
7
- [StageType.WRATH_OF_THE_LAMB]: "a", // 1
8
- [StageType.AFTERBIRTH]: "b", // 2
9
-
10
- // There is no corresponding suffix for Greed Mode.
11
- [StageType.GREED_MODE]: "", // 3
12
-
13
- [StageType.REPENTANCE]: "c", // 4
14
- [StageType.REPENTANCE_B]: "d", // 5
15
- } as const;
@@ -1,18 +0,0 @@
1
- import { PlayerForm } from "isaac-typescript-definitions";
2
-
3
- export const TRANSFORMATION_NAMES: { readonly [key in PlayerForm]: string } = {
4
- [PlayerForm.GUPPY]: "Guppy", // 0
5
- [PlayerForm.BEELZEBUB]: "Beelzebub", // 1
6
- [PlayerForm.FUN_GUY]: "Fun Guy", // 2
7
- [PlayerForm.SERAPHIM]: "Seraphim", // 3
8
- [PlayerForm.BOB]: "Bob", // 4
9
- [PlayerForm.SPUN]: "Spun", // 5
10
- [PlayerForm.YES_MOTHER]: "Yes Mother?", // 6
11
- [PlayerForm.CONJOINED]: "Conjoined", // 7
12
- [PlayerForm.LEVIATHAN]: "Leviathan", // 8
13
- [PlayerForm.OH_CRAP]: "Oh Crap", // 9
14
- [PlayerForm.BOOKWORM]: "Bookworm", // 10
15
- [PlayerForm.ADULT]: "Adult", // 11
16
- [PlayerForm.SPIDER_BABY]: "Spider Baby", // 12
17
- [PlayerForm.STOMPY]: "Stompy", // 13
18
- } as const;
@@ -1,92 +0,0 @@
1
- import { getTraceback, isLuaDebugEnabled } from "./functions/debug";
2
-
3
- declare let error: ErrorFunction;
4
- declare let __PATCHED_ERROR: boolean | undefined; // eslint-disable-line
5
-
6
- type ErrorFunction = (this: void, message: string, level?: number) => never;
7
-
8
- const LINE_SEPARATOR = "\n";
9
-
10
- /**
11
- * These must be listed in order from how they appear in the traceback from top to bottom, or they
12
- * won't be properly removed.
13
- */
14
- const USELESS_TRACEBACK_MESSAGES: readonly string[] = [
15
- // The second line of the traceback will always be the "getTraceback" function.
16
- "in upvalue 'getTraceback'",
17
- "in function 'sandbox.GetTraceback'",
18
-
19
- // The third line of the traceback will always be a line within the "errorWithTraceback" function.
20
- "in function 'error'",
21
- ];
22
-
23
- let vanillaError: ErrorFunction | undefined;
24
-
25
- /**
26
- * In Lua, the `error` function will tell you the line number of the error, but not give you a full
27
- * traceback of the parent functions, which is unlike how JavaScript works. This function monkey
28
- * patches the `error` function to add this functionality.
29
- *
30
- * Traceback functionality can only be added if the "--luadebug" flag is turned on, so this function
31
- * does nothing if the "--luadebug" flag is disabled.
32
- *
33
- * @internal
34
- */
35
- export function patchErrorFunction(): void {
36
- // Only replace the function if the "--luadebug" launch flag is enabled.
37
- if (!isLuaDebugEnabled()) {
38
- return;
39
- }
40
-
41
- // Do nothing if the function was already patched.
42
- if (__PATCHED_ERROR !== undefined) {
43
- return;
44
- }
45
- __PATCHED_ERROR = true;
46
-
47
- vanillaError = error;
48
- error = errorWithTraceback;
49
- }
50
-
51
- function errorWithTraceback(
52
- this: void,
53
- message: string,
54
- level?: number,
55
- ): never {
56
- if (vanillaError === undefined) {
57
- error(message, level);
58
- }
59
-
60
- if (level === undefined) {
61
- level = 1;
62
- }
63
-
64
- const tracebackOutput = getTraceback();
65
- const slimmedTracebackOutput = slimTracebackOutput(tracebackOutput);
66
- message += "\n";
67
- message += slimmedTracebackOutput;
68
-
69
- // We add one to the level so that the error message appears to originate at the parent function.
70
- return vanillaError(message, level + 1);
71
- }
72
-
73
- /**
74
- * Some lines of the traceback output will not be relevant to the error that just occurred. Thus, to
75
- * reduce noise, we can always remove these lines.
76
- */
77
- function slimTracebackOutput(tracebackOutput: string) {
78
- for (const msg of USELESS_TRACEBACK_MESSAGES) {
79
- tracebackOutput = removeLinesContaining(tracebackOutput, msg);
80
- }
81
-
82
- return tracebackOutput;
83
- }
84
-
85
- function removeLinesContaining(msg: string, containsMsg: string) {
86
- const lines = msg.split(LINE_SEPARATOR);
87
- const linesThatDontContain = lines.filter(
88
- (line) => !line.includes(containsMsg),
89
- );
90
-
91
- return linesThatDontContain.join(LINE_SEPARATOR);
92
- }
@@ -1,8 +0,0 @@
1
- import { RoomShape } from "isaac-typescript-definitions";
2
-
3
- export const L_ROOM_SHAPES_SET: ReadonlySet<RoomShape> = new Set([
4
- RoomShape.LTL, // 9
5
- RoomShape.LTR, // 10
6
- RoomShape.LBL, // 11
7
- RoomShape.LBR, // 12
8
- ]);