isaacscript-common 4.0.3 → 4.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (366) hide show
  1. package/package.json +1 -1
  2. package/cachedClasses.ts +0 -39
  3. package/callbacks/customRevive.ts +0 -215
  4. package/callbacks/itemPickup.ts +0 -101
  5. package/callbacks/postAmbush.ts +0 -73
  6. package/callbacks/postBombExploded.ts +0 -26
  7. package/callbacks/postBombInitLate.ts +0 -36
  8. package/callbacks/postBoneSwing.ts +0 -64
  9. package/callbacks/postCollectibleInitFirst.ts +0 -40
  10. package/callbacks/postCursedTeleport.ts +0 -185
  11. package/callbacks/postCustomDoorEnter.ts +0 -292
  12. package/callbacks/postDiceRoomActivated.ts +0 -60
  13. package/callbacks/postDoorRender.ts +0 -26
  14. package/callbacks/postDoorUpdate.ts +0 -26
  15. package/callbacks/postEffectInitLate.ts +0 -36
  16. package/callbacks/postEffectStateChanged.ts +0 -43
  17. package/callbacks/postEsauJr.ts +0 -109
  18. package/callbacks/postFamiliarInitLate.ts +0 -36
  19. package/callbacks/postFamiliarStateChanged.ts +0 -43
  20. package/callbacks/postFlip.ts +0 -90
  21. package/callbacks/postGreedModeWave.ts +0 -41
  22. package/callbacks/postGridEntity.ts +0 -164
  23. package/callbacks/postGridEntityCollision.ts +0 -69
  24. package/callbacks/postGridEntityRender.ts +0 -26
  25. package/callbacks/postHolyMantleRemoved.ts +0 -55
  26. package/callbacks/postItemDischarged.ts +0 -154
  27. package/callbacks/postKnifeInitLate.ts +0 -36
  28. package/callbacks/postLaserInitLate.ts +0 -36
  29. package/callbacks/postNPCInitLate.ts +0 -36
  30. package/callbacks/postNPCStateChanged.ts +0 -42
  31. package/callbacks/postNewRoomEarly.ts +0 -96
  32. package/callbacks/postPickupCollect.ts +0 -48
  33. package/callbacks/postPickupInitFirst.ts +0 -70
  34. package/callbacks/postPickupInitLate.ts +0 -36
  35. package/callbacks/postPickupStateChanged.ts +0 -43
  36. package/callbacks/postPitRender.ts +0 -26
  37. package/callbacks/postPitUpdate.ts +0 -26
  38. package/callbacks/postPlayerChangeHealth.ts +0 -62
  39. package/callbacks/postPlayerChangeType.ts +0 -56
  40. package/callbacks/postPlayerCollectible.ts +0 -113
  41. package/callbacks/postPlayerFatalDamage.ts +0 -141
  42. package/callbacks/postPlayerInitLate.ts +0 -37
  43. package/callbacks/postPlayerReordered.ts +0 -142
  44. package/callbacks/postPoopRender.ts +0 -26
  45. package/callbacks/postPoopUpdate.ts +0 -26
  46. package/callbacks/postPressurePlateRender.ts +0 -26
  47. package/callbacks/postPressurePlateUpdate.ts +0 -26
  48. package/callbacks/postProjectileInitLate.ts +0 -36
  49. package/callbacks/postPurchase.ts +0 -64
  50. package/callbacks/postRockRender.ts +0 -26
  51. package/callbacks/postRockUpdate.ts +0 -26
  52. package/callbacks/postRoomClearChanged.ts +0 -57
  53. package/callbacks/postSacrifice.ts +0 -64
  54. package/callbacks/postSlotDestroyed.ts +0 -92
  55. package/callbacks/postSlotInitUpdate.ts +0 -68
  56. package/callbacks/postSlotRender.ts +0 -69
  57. package/callbacks/postSpikesRender.ts +0 -26
  58. package/callbacks/postSpikesUpdate.ts +0 -26
  59. package/callbacks/postTNTRender.ts +0 -26
  60. package/callbacks/postTNTUpdate.ts +0 -26
  61. package/callbacks/postTearInitLate.ts +0 -36
  62. package/callbacks/postTearInitVeryLate.ts +0 -41
  63. package/callbacks/postTransformation.ts +0 -59
  64. package/callbacks/postTrinketBreak.ts +0 -112
  65. package/callbacks/preBerserkDeath.ts +0 -49
  66. package/callbacks/preNewLevel.ts +0 -55
  67. package/callbacks/reorderedCallbacks.ts +0 -168
  68. package/callbacks/subscriptions/postAmbushFinished.ts +0 -32
  69. package/callbacks/subscriptions/postAmbushStarted.ts +0 -32
  70. package/callbacks/subscriptions/postBombInitLate.ts +0 -32
  71. package/callbacks/subscriptions/postBoneExploded.ts +0 -32
  72. package/callbacks/subscriptions/postBoneSwing.ts +0 -24
  73. package/callbacks/subscriptions/postCollectibleInitFirst.ts +0 -37
  74. package/callbacks/subscriptions/postCursedTeleport.ts +0 -24
  75. package/callbacks/subscriptions/postCustomDoorEnter.ts +0 -45
  76. package/callbacks/subscriptions/postCustomRevive.ts +0 -36
  77. package/callbacks/subscriptions/postDiceRoomActivated.ts +0 -38
  78. package/callbacks/subscriptions/postDoorRender.ts +0 -35
  79. package/callbacks/subscriptions/postDoorUpdate.ts +0 -35
  80. package/callbacks/subscriptions/postEffectInitLate.ts +0 -32
  81. package/callbacks/subscriptions/postEffectStateChanged.ts +0 -40
  82. package/callbacks/subscriptions/postEsauJr.ts +0 -24
  83. package/callbacks/subscriptions/postFamiliarInitLate.ts +0 -32
  84. package/callbacks/subscriptions/postFamiliarStateChanged.ts +0 -40
  85. package/callbacks/subscriptions/postFirstEsauJr.ts +0 -24
  86. package/callbacks/subscriptions/postFirstFlip.ts +0 -24
  87. package/callbacks/subscriptions/postFlip.ts +0 -22
  88. package/callbacks/subscriptions/postGameStartedReordered.ts +0 -24
  89. package/callbacks/subscriptions/postGreedModeWave.ts +0 -24
  90. package/callbacks/subscriptions/postGridEntityBroken.ts +0 -51
  91. package/callbacks/subscriptions/postGridEntityCollision.ts +0 -54
  92. package/callbacks/subscriptions/postGridEntityInit.ts +0 -51
  93. package/callbacks/subscriptions/postGridEntityRemove.ts +0 -52
  94. package/callbacks/subscriptions/postGridEntityRender.ts +0 -51
  95. package/callbacks/subscriptions/postGridEntityStateChanged.ts +0 -55
  96. package/callbacks/subscriptions/postGridEntityUpdate.ts +0 -51
  97. package/callbacks/subscriptions/postHolyMantleRemoved.ts +0 -48
  98. package/callbacks/subscriptions/postItemDischarged.ts +0 -43
  99. package/callbacks/subscriptions/postItemPickup.ts +0 -64
  100. package/callbacks/subscriptions/postKnifeInitLate.ts +0 -32
  101. package/callbacks/subscriptions/postLaserInitLate.ts +0 -32
  102. package/callbacks/subscriptions/postNPCInitLate.ts +0 -32
  103. package/callbacks/subscriptions/postNPCStateChanged.ts +0 -42
  104. package/callbacks/subscriptions/postNewLevelReordered.ts +0 -22
  105. package/callbacks/subscriptions/postNewRoomEarly.ts +0 -22
  106. package/callbacks/subscriptions/postNewRoomReordered.ts +0 -22
  107. package/callbacks/subscriptions/postPEffectUpdateReordered.ts +0 -40
  108. package/callbacks/subscriptions/postPickupCollect.ts +0 -35
  109. package/callbacks/subscriptions/postPickupInitFirst.ts +0 -32
  110. package/callbacks/subscriptions/postPickupInitLate.ts +0 -32
  111. package/callbacks/subscriptions/postPickupStateChanged.ts +0 -40
  112. package/callbacks/subscriptions/postPitRender.ts +0 -35
  113. package/callbacks/subscriptions/postPitUpdate.ts +0 -35
  114. package/callbacks/subscriptions/postPlayerChangeHealth.ts +0 -49
  115. package/callbacks/subscriptions/postPlayerChangeType.ts +0 -40
  116. package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +0 -38
  117. package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +0 -38
  118. package/callbacks/subscriptions/postPlayerFatalDamage.ts +0 -68
  119. package/callbacks/subscriptions/postPlayerInitLate.ts +0 -40
  120. package/callbacks/subscriptions/postPlayerInitReordered.ts +0 -40
  121. package/callbacks/subscriptions/postPlayerRenderReordered.ts +0 -40
  122. package/callbacks/subscriptions/postPlayerUpdateReordered.ts +0 -40
  123. package/callbacks/subscriptions/postPoopRender.ts +0 -35
  124. package/callbacks/subscriptions/postPoopUpdate.ts +0 -35
  125. package/callbacks/subscriptions/postPressurePlateRender.ts +0 -37
  126. package/callbacks/subscriptions/postPressurePlateUpdate.ts +0 -37
  127. package/callbacks/subscriptions/postProjectileInitLate.ts +0 -35
  128. package/callbacks/subscriptions/postPurchase.ts +0 -31
  129. package/callbacks/subscriptions/postRockRender.ts +0 -35
  130. package/callbacks/subscriptions/postRockUpdate.ts +0 -35
  131. package/callbacks/subscriptions/postRoomClearChanged.ts +0 -30
  132. package/callbacks/subscriptions/postSacrifice.ts +0 -43
  133. package/callbacks/subscriptions/postSlotAnimationChanged.ts +0 -40
  134. package/callbacks/subscriptions/postSlotDestroyed.ts +0 -55
  135. package/callbacks/subscriptions/postSlotInit.ts +0 -32
  136. package/callbacks/subscriptions/postSlotRender.ts +0 -32
  137. package/callbacks/subscriptions/postSlotUpdate.ts +0 -32
  138. package/callbacks/subscriptions/postSpikesRender.ts +0 -35
  139. package/callbacks/subscriptions/postSpikesUpdate.ts +0 -35
  140. package/callbacks/subscriptions/postTNTRender.ts +0 -35
  141. package/callbacks/subscriptions/postTNTUpdate.ts +0 -35
  142. package/callbacks/subscriptions/postTearInitLate.ts +0 -32
  143. package/callbacks/subscriptions/postTearInitVeryLate.ts +0 -32
  144. package/callbacks/subscriptions/postTransformation.ts +0 -40
  145. package/callbacks/subscriptions/postTrinketBreak.ts +0 -38
  146. package/callbacks/subscriptions/preBerserkDeath.ts +0 -42
  147. package/callbacks/subscriptions/preCustomRevive.ts +0 -46
  148. package/callbacks/subscriptions/preItemPickup.ts +0 -64
  149. package/callbacks/subscriptions/preNewLevel.ts +0 -24
  150. package/classes/DefaultMap.ts +0 -174
  151. package/classes/ModUpgraded.ts +0 -84
  152. package/constants.ts +0 -162
  153. package/constantsFirstLast.ts +0 -217
  154. package/enums/AmbushType.ts +0 -4
  155. package/enums/HealthType.ts +0 -16
  156. package/enums/ModCallbackCustom.ts +0 -1278
  157. package/enums/PocketItemType.ts +0 -8
  158. package/enums/SerializationType.ts +0 -5
  159. package/enums/SlotDestructionType.ts +0 -4
  160. package/enums/private/CopyableIsaacAPIClassType.ts +0 -7
  161. package/enums/private/SaveDataKey.ts +0 -14
  162. package/enums/private/SerializationBrand.ts +0 -42
  163. package/features/characterHealthConversion.ts +0 -111
  164. package/features/characterStats.ts +0 -61
  165. package/features/debugDisplay/debugDisplay.ts +0 -221
  166. package/features/debugDisplay/exports.ts +0 -368
  167. package/features/debugDisplay/v.ts +0 -65
  168. package/features/deployJSONRoom.ts +0 -743
  169. package/features/disableInputs.ts +0 -193
  170. package/features/disableSound.ts +0 -77
  171. package/features/extraConsoleCommands/commandsDisplay.ts +0 -290
  172. package/features/extraConsoleCommands/commandsSubroutines.ts +0 -139
  173. package/features/extraConsoleCommands/init.ts +0 -334
  174. package/features/extraConsoleCommands/listCommands.ts +0 -1299
  175. package/features/extraConsoleCommands/v.ts +0 -14
  176. package/features/fadeInRemover.ts +0 -60
  177. package/features/fastReset.ts +0 -75
  178. package/features/forgottenSwitch.ts +0 -50
  179. package/features/getCollectibleItemPoolType.ts +0 -66
  180. package/features/persistentEntities.ts +0 -183
  181. package/features/playerInventory.ts +0 -135
  182. package/features/ponyDetection.ts +0 -74
  183. package/features/preventCollectibleRotation.ts +0 -115
  184. package/features/runInNFrames.ts +0 -148
  185. package/features/saveDataManager/constants.ts +0 -4
  186. package/features/saveDataManager/exports.ts +0 -229
  187. package/features/saveDataManager/load.ts +0 -99
  188. package/features/saveDataManager/main.ts +0 -195
  189. package/features/saveDataManager/maps.ts +0 -13
  190. package/features/saveDataManager/merge.ts +0 -194
  191. package/features/saveDataManager/save.ts +0 -74
  192. package/features/saveDataManager/serializationBrand.ts +0 -16
  193. package/features/sirenHelpers.ts +0 -129
  194. package/features/taintedLazarusPlayers.ts +0 -113
  195. package/featuresInitialized.ts +0 -20
  196. package/functions/ambush.ts +0 -47
  197. package/functions/array.ts +0 -410
  198. package/functions/benchmark.ts +0 -36
  199. package/functions/bitwise.ts +0 -24
  200. package/functions/bombs.ts +0 -12
  201. package/functions/boss.ts +0 -227
  202. package/functions/cacheFlag.ts +0 -12
  203. package/functions/cards.ts +0 -271
  204. package/functions/challenges.ts +0 -13
  205. package/functions/character.ts +0 -126
  206. package/functions/charge.ts +0 -237
  207. package/functions/chargeBar.ts +0 -67
  208. package/functions/collectibleCacheFlag.ts +0 -90
  209. package/functions/collectibleSet.ts +0 -56
  210. package/functions/collectibleTag.ts +0 -89
  211. package/functions/collectibles.ts +0 -659
  212. package/functions/color.ts +0 -128
  213. package/functions/debug.ts +0 -68
  214. package/functions/deepCopy.ts +0 -535
  215. package/functions/deepCopyTests.ts +0 -386
  216. package/functions/direction.ts +0 -49
  217. package/functions/doors.ts +0 -347
  218. package/functions/easing.ts +0 -182
  219. package/functions/eden.ts +0 -47
  220. package/functions/effects.ts +0 -20
  221. package/functions/entity.ts +0 -439
  222. package/functions/entitySpecific.ts +0 -889
  223. package/functions/entityTypes.ts +0 -6
  224. package/functions/enums.ts +0 -146
  225. package/functions/familiars.ts +0 -106
  226. package/functions/flag.ts +0 -165
  227. package/functions/flying.ts +0 -117
  228. package/functions/globals.ts +0 -242
  229. package/functions/gridEntity.ts +0 -511
  230. package/functions/gridEntitySpecific.ts +0 -112
  231. package/functions/input.ts +0 -139
  232. package/functions/isaacAPIClass.ts +0 -67
  233. package/functions/jsonHelpers.ts +0 -45
  234. package/functions/jsonRoom.ts +0 -100
  235. package/functions/kColor.ts +0 -129
  236. package/functions/language.ts +0 -13
  237. package/functions/level.ts +0 -31
  238. package/functions/log.ts +0 -720
  239. package/functions/map.ts +0 -56
  240. package/functions/math.ts +0 -149
  241. package/functions/mergeTests.ts +0 -288
  242. package/functions/npc.ts +0 -148
  243. package/functions/pickupVariants.ts +0 -60
  244. package/functions/pickups.ts +0 -499
  245. package/functions/pills.ts +0 -205
  246. package/functions/player.ts +0 -1056
  247. package/functions/playerDataStructures.ts +0 -150
  248. package/functions/playerHealth.ts +0 -382
  249. package/functions/playerIndex.ts +0 -195
  250. package/functions/pocketItems.ts +0 -149
  251. package/functions/positionVelocity.ts +0 -188
  252. package/functions/random.ts +0 -77
  253. package/functions/revive.ts +0 -201
  254. package/functions/rng.ts +0 -172
  255. package/functions/roomData.ts +0 -199
  256. package/functions/roomGrid.ts +0 -109
  257. package/functions/roomShape.ts +0 -80
  258. package/functions/rooms.ts +0 -648
  259. package/functions/run.ts +0 -36
  260. package/functions/saveFile.ts +0 -128
  261. package/functions/seeds.ts +0 -19
  262. package/functions/serialization.ts +0 -91
  263. package/functions/set.ts +0 -95
  264. package/functions/sound.ts +0 -9
  265. package/functions/spawnCollectible.ts +0 -104
  266. package/functions/sprite.ts +0 -107
  267. package/functions/stage.ts +0 -125
  268. package/functions/string.ts +0 -47
  269. package/functions/table.ts +0 -189
  270. package/functions/tears.ts +0 -32
  271. package/functions/transformations.ts +0 -131
  272. package/functions/trinketCacheFlag.ts +0 -60
  273. package/functions/trinketGive.ts +0 -157
  274. package/functions/trinkets.ts +0 -215
  275. package/functions/tstlClass.ts +0 -157
  276. package/functions/types.ts +0 -36
  277. package/functions/ui.ts +0 -138
  278. package/functions/utils.ts +0 -189
  279. package/functions/vector.ts +0 -126
  280. package/index.ts +0 -172
  281. package/initCustomCallbacks.ts +0 -132
  282. package/initFeatures.ts +0 -39
  283. package/interfaces/AddCallbackParameterCustom.ts +0 -188
  284. package/interfaces/ChargeBarSprites.ts +0 -12
  285. package/interfaces/JSONDoor.ts +0 -13
  286. package/interfaces/JSONEntity.ts +0 -16
  287. package/interfaces/JSONRoom.ts +0 -36
  288. package/interfaces/JSONRooms.ts +0 -12
  289. package/interfaces/JSONSpawn.ts +0 -14
  290. package/interfaces/PlayerHealth.ts +0 -16
  291. package/interfaces/PocketItemDescription.ts +0 -9
  292. package/interfaces/SaveData.ts +0 -29
  293. package/interfaces/TrinketSituation.ts +0 -9
  294. package/interfaces/private/TSTLClassMetatable.ts +0 -8
  295. package/maps/PHDPillConversions.ts +0 -21
  296. package/maps/cardMap.ts +0 -209
  297. package/maps/characterMap.ts +0 -87
  298. package/maps/collectibleDescriptionMap.ts +0 -732
  299. package/maps/collectibleNameMap.ts +0 -731
  300. package/maps/defaultPlayerStatMap.ts +0 -17
  301. package/maps/falsePHDPillConversions.ts +0 -35
  302. package/maps/gridEntityTypeToBrokenStateMap.ts +0 -50
  303. package/maps/gridEntityXMLMap.ts +0 -176
  304. package/maps/pillEffectMap.ts +0 -88
  305. package/maps/roomShapeToTopLeftWallGridIndexMap.ts +0 -18
  306. package/maps/roomTypeMap.ts +0 -40
  307. package/maps/trinketDescriptionMap.ts +0 -200
  308. package/maps/trinketNameMap.ts +0 -198
  309. package/objects/LRoomShapeToRectangles.ts +0 -44
  310. package/objects/callbackRegisterFunctions.ts +0 -187
  311. package/objects/cardDescriptions.ts +0 -105
  312. package/objects/cardNames.ts +0 -105
  313. package/objects/cardTypes.ts +0 -104
  314. package/objects/challengeNames.ts +0 -52
  315. package/objects/characterNames.ts +0 -48
  316. package/objects/coinSubTypeToValue.ts +0 -14
  317. package/objects/colors.ts +0 -16
  318. package/objects/directionNames.ts +0 -11
  319. package/objects/directionToDegrees.ts +0 -11
  320. package/objects/directionToVector.ts +0 -12
  321. package/objects/doorSlotFlagToDoorSlot.ts +0 -16
  322. package/objects/doorSlotToDirection.ts +0 -14
  323. package/objects/isaacAPIClassTypeToBrand.ts +0 -11
  324. package/objects/isaacAPIClassTypeToCopyFunction.ts +0 -18
  325. package/objects/languageNames.ts +0 -13
  326. package/objects/oppositeDoorSlots.ts +0 -15
  327. package/objects/pillEffectClasses.ts +0 -63
  328. package/objects/pillEffectNames.ts +0 -57
  329. package/objects/pillEffectTypes.ts +0 -62
  330. package/objects/roomShapeBounds.ts +0 -71
  331. package/objects/roomShapeLayoutSizes.ts +0 -45
  332. package/objects/roomShapeToBottomRightPosition.ts +0 -25
  333. package/objects/roomShapeToDoorSlots.ts +0 -83
  334. package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +0 -127
  335. package/objects/roomShapeToGridWidth.ts +0 -21
  336. package/objects/roomShapeToTopLeftPosition.ts +0 -26
  337. package/objects/roomShapeVolumes.ts +0 -38
  338. package/objects/roomTypeNames.ts +0 -36
  339. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +0 -14
  340. package/objects/stageTypeToLetter.ts +0 -15
  341. package/objects/transformationNames.ts +0 -18
  342. package/patchErrorFunctions.ts +0 -92
  343. package/sets/LRoomShapesSet.ts +0 -8
  344. package/sets/bossSets.ts +0 -470
  345. package/sets/charactersThatStartWithAnActiveItemSet.ts +0 -16
  346. package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +0 -7
  347. package/sets/charactersWithFreeDevilDealsSet.ts +0 -4
  348. package/sets/charactersWithNoRedHeartsSet.ts +0 -17
  349. package/sets/charactersWithNoSoulHeartsSet.ts +0 -14
  350. package/sets/chestPickupVariantsSet.ts +0 -16
  351. package/sets/familiarsThatShootPlayerTearsSet.ts +0 -13
  352. package/sets/lostStyleCharactersSet.ts +0 -13
  353. package/sets/mineShaftRoomSubTypesSet.ts +0 -10
  354. package/sets/redHeartSubTypesSet.ts +0 -7
  355. package/sets/sinEntityTypesSet.ts +0 -11
  356. package/sets/singleUseActiveCollectibleTypesSet.ts +0 -13
  357. package/sets/storyBossesSet.ts +0 -17
  358. package/types/AnyEntity.ts +0 -12
  359. package/types/AwaitingTextInput.d.ts +0 -2
  360. package/types/CollectibleIndex.ts +0 -16
  361. package/types/PickingUpItem.ts +0 -89
  362. package/types/PlayerIndex.ts +0 -13
  363. package/types/private/IsaacAPIClass.ts +0 -3
  364. package/types/private/SerializedIsaacAPIClass.ts +0 -3
  365. package/types/private/TSTLClass.ts +0 -3
  366. package/upgradeMod.ts +0 -55
@@ -1,14 +0,0 @@
1
- const v = {
2
- persistent: {
3
- disableCurses: false,
4
- },
5
-
6
- run: {
7
- chaosCardTears: false,
8
- spamBloodRights: false,
9
- maxDamage: false,
10
- maxSpeed: false,
11
- maxTears: false,
12
- },
13
- };
14
- export default v;
@@ -1,60 +0,0 @@
1
- import { ModCallback } from "isaac-typescript-definitions";
2
- import { game } from "../cachedClasses";
3
- import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
4
- import { saveDataManager } from "./saveDataManager/exports";
5
-
6
- const FEATURE_NAME = "fade-in remover";
7
- const FADE_IN_SPEED = 1;
8
-
9
- let enabled = false;
10
-
11
- const v = {
12
- run: {
13
- removedFadeIn: false,
14
- },
15
- };
16
-
17
- /** @internal */
18
- export function fadeInRemoverInit(mod: Mod): void {
19
- saveDataManager("fadeInRemover", v, () => false);
20
-
21
- mod.AddCallback(ModCallback.POST_RENDER, postRender); // 2
22
- }
23
-
24
- function postRender() {
25
- if (!enabled) {
26
- return;
27
- }
28
-
29
- if (shouldRemoveFadeIn()) {
30
- v.run.removedFadeIn = true;
31
- game.Fadein(FADE_IN_SPEED);
32
- }
33
- }
34
-
35
- function shouldRemoveFadeIn() {
36
- const gameFrameCount = game.GetFrameCount();
37
- return !v.run.removedFadeIn && gameFrameCount === 0;
38
- }
39
-
40
- /**
41
- * Removes the fade-in that occurs at the beginning of a run. If this behavior is desired, call this
42
- * function once at the beginning of your mod.
43
- *
44
- * This is useful for debugging, when you are resetting the game often.
45
- *
46
- * You can restore the vanilla behavior with the `restoreFadeIn` function.
47
- */
48
- export function removeFadeIn(): void {
49
- errorIfFeaturesNotInitialized(FEATURE_NAME);
50
- enabled = true;
51
- }
52
-
53
- /**
54
- * Disables the fade-in remover. Only useful if you have previously called the `removeFadeIn`
55
- * function.
56
- */
57
- export function restoreFadeIn(): void {
58
- errorIfFeaturesNotInitialized(FEATURE_NAME);
59
- enabled = false;
60
- }
@@ -1,75 +0,0 @@
1
- import { ButtonAction, ModCallback } from "isaac-typescript-definitions";
2
- import { game } from "../cachedClasses";
3
- import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
4
- import {
5
- isActionTriggeredOnAnyInput,
6
- isModifierKeyPressed,
7
- } from "../functions/input";
8
- import { restart } from "../functions/run";
9
-
10
- const FEATURE_NAME = "fast reset";
11
-
12
- let enabled = false;
13
-
14
- /** @internal */
15
- export function fastResetInit(mod: Mod): void {
16
- mod.AddCallback(ModCallback.POST_RENDER, postRender); // 2
17
- }
18
-
19
- // ModCallback.POST_RENDER (2)
20
- function postRender() {
21
- if (!enabled) {
22
- return;
23
- }
24
-
25
- checkResetInput();
26
- }
27
-
28
- /** Check for fast-reset inputs. */
29
- function checkResetInput() {
30
- const isPaused = game.IsPaused();
31
-
32
- // Disable the fast-reset feature if the console is open. (This will also disable the feature when
33
- // the game is paused, but that's okay as well.)
34
- if (isPaused) {
35
- return;
36
- }
37
-
38
- // Disable the fast-reset feature if the custom console is open.
39
- if (AwaitingTextInput) {
40
- return;
41
- }
42
-
43
- // Don't fast-reset if any modifiers are pressed.
44
- if (isModifierKeyPressed()) {
45
- return;
46
- }
47
-
48
- // Check to see if the player has pressed the restart input. (We check all inputs instead of
49
- // `player.ControllerIndex` because a controller player might be using the keyboard to reset.)
50
- if (isActionTriggeredOnAnyInput(ButtonAction.RESTART)) {
51
- restart();
52
- }
53
- }
54
-
55
- /**
56
- * Enables the fast-reset feature, which allows you to restart the game instantaneously. If this
57
- * behavior is desired, call this function once at the beginning of your mod.
58
- *
59
- * This is useful for debugging, when you are resetting the game often.
60
- *
61
- * You can disable the fast-reset feature with the `disableFastReset` function.
62
- */
63
- export function enableFastReset(): void {
64
- errorIfFeaturesNotInitialized(FEATURE_NAME);
65
- enabled = true;
66
- }
67
-
68
- /**
69
- * Disables the fast-reset feature. Only useful if you have previously called the `enableFastReset`
70
- * function.
71
- */
72
- export function disableFastReset(): void {
73
- errorIfFeaturesNotInitialized(FEATURE_NAME);
74
- enabled = false;
75
- }
@@ -1,50 +0,0 @@
1
- import {
2
- ButtonAction,
3
- InputHook,
4
- ModCallback,
5
- } from "isaac-typescript-definitions";
6
- import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
7
- import { saveDataManager } from "./saveDataManager/exports";
8
-
9
- const FEATURE_NAME = "forgotten switcher";
10
-
11
- const v = {
12
- run: {
13
- shouldSwitch: false,
14
- },
15
- };
16
-
17
- /** @internal */
18
- export function forgottenSwitchInit(mod: Mod): void {
19
- saveDataManager("forgottenSwitch", v);
20
-
21
- mod.AddCallback(
22
- ModCallback.INPUT_ACTION, // 13
23
- isActionTriggered,
24
- InputHook.IS_ACTION_TRIGGERED, // 1
25
- );
26
- }
27
-
28
- // ModCallback.INPUT_ACTION (13)
29
- // InputHook.IS_ACTION_TRIGGERED (1)
30
- function isActionTriggered(
31
- _entity: Entity | undefined,
32
- _inputHook: InputHook,
33
- buttonAction: ButtonAction,
34
- ) {
35
- if (buttonAction === ButtonAction.DROP && v.run.shouldSwitch) {
36
- v.run.shouldSwitch = false;
37
- return true;
38
- }
39
-
40
- return undefined;
41
- }
42
-
43
- /**
44
- * When used on The Forgotten, switches to The Soul. When used on The Soul, switches to The
45
- * Forgotten. This takes 1 game frame to take effect.
46
- */
47
- export function forgottenSwitch(): void {
48
- errorIfFeaturesNotInitialized(FEATURE_NAME);
49
- v.run.shouldSwitch = true;
50
- }
@@ -1,66 +0,0 @@
1
- // The item pool type of a collectible is not stored on the collectible. Thus, we scan for incoming
2
- // item pool types in the PreGetCollectible callback, and then assume that the next spawned
3
- // collectible has this item pool type.
4
-
5
- import {
6
- ItemPoolType,
7
- ModCallback,
8
- PickupVariant,
9
- } from "isaac-typescript-definitions";
10
- import { game } from "../cachedClasses";
11
- import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
12
- import { getEntityID } from "../functions/entity";
13
- import { isCollectible } from "../functions/pickupVariants";
14
- import { getRoomItemPoolType } from "../functions/rooms";
15
- import { saveDataManager } from "./saveDataManager/exports";
16
-
17
- const FEATURE_NAME = "get collectible item pool type";
18
-
19
- const v = {
20
- run: {
21
- collectibleItemPoolTypeMap: new Map<PtrHash, ItemPoolType>(),
22
- },
23
- };
24
-
25
- /** @internal */
26
- export function getCollectibleItemPoolTypeInit(mod: Mod): void {
27
- saveDataManager("getCollectibleItemPoolType", v);
28
-
29
- mod.AddCallback(
30
- ModCallback.POST_PICKUP_INIT,
31
- postPickupInitCollectible,
32
- PickupVariant.COLLECTIBLE,
33
- ); // 34
34
- }
35
-
36
- // ModCallback.POST_PICKUP_INIT (34)
37
- // PickupVariant.COLLECTIBLE (100)
38
- function postPickupInitCollectible(pickup: EntityPickup) {
39
- const itemPool = game.GetItemPool();
40
- const ptrHash = GetPtrHash(pickup);
41
- const lastItemPoolType = itemPool.GetLastPool();
42
-
43
- v.run.collectibleItemPoolTypeMap.set(ptrHash, lastItemPoolType);
44
- }
45
-
46
- /**
47
- * Helper function to get the item pool type that a given collectible came from. Since there is no
48
- * native method in the API to get this, we listen in the PreGetCollectible callback for item pool
49
- * types, and then assume that the next spawned collectible will match.
50
- */
51
- export function getCollectibleItemPoolType(
52
- collectible: EntityPickup,
53
- ): ItemPoolType {
54
- errorIfFeaturesNotInitialized(FEATURE_NAME);
55
-
56
- if (!isCollectible(collectible)) {
57
- const entityID = getEntityID(collectible);
58
- error(
59
- `The "getCollectibleItemPoolType" function was given a non-collectible: ${entityID}`,
60
- );
61
- }
62
-
63
- const ptrHash = GetPtrHash(collectible);
64
- const itemPoolType = v.run.collectibleItemPoolTypeMap.get(ptrHash);
65
- return itemPoolType === undefined ? getRoomItemPoolType() : itemPoolType;
66
- }
@@ -1,183 +0,0 @@
1
- import {
2
- EntityFlag,
3
- EntityType,
4
- ModCallback,
5
- } from "isaac-typescript-definitions";
6
- import { game } from "../cachedClasses";
7
- import { ModUpgraded } from "../classes/ModUpgraded";
8
- import { ModCallbackCustom } from "../enums/ModCallbackCustom";
9
- import { spawn } from "../functions/entity";
10
- import { getRoomListIndex } from "../functions/roomData";
11
- import { saveDataManager } from "./saveDataManager/exports";
12
-
13
- interface PersistentEntityDescription {
14
- entityType: EntityType;
15
- variant: int;
16
- subType: int;
17
- roomListIndex: int;
18
- position: Vector;
19
- }
20
-
21
- /** Iterates upward as new persistent entities are created. */
22
- let persistentEntityIndexCounter = 0;
23
-
24
- const v = {
25
- level: {
26
- /**
27
- * Indexed by persistent entity index.
28
- *
29
- * When the entity is spawned in the currently room, its corresponding entry in this map will be
30
- * temporarily deleted (until the entity itself is despawned).
31
- */
32
- persistentEntities: new Map<int, PersistentEntityDescription>(),
33
- },
34
-
35
- room: {
36
- spawnedPersistentEntities: new Map<
37
- PtrHash,
38
- [index: int, entityPtr: EntityPtr]
39
- >(),
40
- },
41
- };
42
-
43
- /** @internal */
44
- export function persistentEntitiesInit(mod: ModUpgraded): void {
45
- saveDataManager("persistentEntities", v);
46
-
47
- mod.AddCallback(ModCallback.POST_ENTITY_REMOVE, postEntityRemove); // 67
48
- mod.AddCallbackCustom(
49
- ModCallbackCustom.POST_NEW_ROOM_REORDERED,
50
- postNewRoomReordered,
51
- );
52
- }
53
-
54
- // ModCallback.POST_ENTITY_REMOVE (67)
55
- function postEntityRemove(entity: Entity) {
56
- const ptrHash = GetPtrHash(entity);
57
- const tuple = v.room.spawnedPersistentEntities.get(ptrHash);
58
- if (tuple === undefined) {
59
- return;
60
- }
61
- const index = tuple[0];
62
-
63
- // The persistent entity is despawning, presumably because the player is in the process of leaving
64
- // the room. Keep track of the position for later. We use the previous room list index because at
65
- // this point, the PostNewRoom callback has already fired and we are in a new room.
66
- const level = game.GetLevel();
67
- const previousRoomGridIndex = level.GetPreviousRoomIndex();
68
- const previousRoomListIndex = getRoomListIndex(previousRoomGridIndex);
69
- v.level.persistentEntities.set(index, {
70
- entityType: entity.Type,
71
- variant: entity.Variant,
72
- subType: entity.SubType,
73
- roomListIndex: previousRoomListIndex,
74
- position: entity.Position,
75
- });
76
- }
77
-
78
- // ModCallbackCustom.POST_NEW_ROOM_REORDERED
79
- function postNewRoomReordered() {
80
- const roomListIndex = getRoomListIndex();
81
-
82
- for (const [index, description] of v.level.persistentEntities.entries()) {
83
- if (roomListIndex !== description.roomListIndex) {
84
- continue;
85
- }
86
-
87
- v.level.persistentEntities.delete(index);
88
- spawnAndTrack(
89
- description.entityType,
90
- description.variant,
91
- description.subType,
92
- description.position,
93
- index,
94
- true,
95
- );
96
- }
97
- }
98
-
99
- /**
100
- * Helper function to spawn an entity that will have persistence similar to a pickup.
101
- *
102
- * By default, as soon as you leave a room, any spawned entities will be despawned and will not
103
- * return if the player revisits the room. This means that if you want to have an entity like a
104
- * pickup, you have to manually respawn it when the player re-enters the room. Use this helper
105
- * function to avoid having to do any tracking on your own.
106
- *
107
- * Conventionally, the word "persistent" refers to `EntityFlag.FLAG_PERSISTENT`, which is used on
108
- * e.g. familiars to make them appear in every room. On the other hand, pickups are also persistent,
109
- * but they are not present in every room, only one specific room. This function spawns entities
110
- * like pickups, not familiars.
111
- *
112
- * @returns A tuple containing the entity and the persistent entity index. You can use the index
113
- * with the `removePersistentEntity` function.
114
- */
115
- export function spawnPersistentEntity(
116
- entityType: EntityType,
117
- variant: int,
118
- subType: int,
119
- position: Vector,
120
- ): [Entity, int] {
121
- persistentEntityIndexCounter += 1;
122
-
123
- const entity = spawnAndTrack(
124
- entityType,
125
- variant,
126
- subType,
127
- position,
128
- persistentEntityIndexCounter,
129
- );
130
-
131
- return [entity, persistentEntityIndexCounter];
132
- }
133
-
134
- function spawnAndTrack(
135
- entityType: EntityType,
136
- variant: int,
137
- subType: int,
138
- position: Vector,
139
- index: int,
140
- respawning = false,
141
- ): Entity {
142
- const entity = spawn(entityType, variant, subType, position);
143
- if (respawning) {
144
- entity.ClearEntityFlags(EntityFlag.APPEAR);
145
- }
146
-
147
- const ptrHash = GetPtrHash(entity);
148
-
149
- // Keep track that we spawned it so that we can respawn it if the player re-enters the room.
150
- const tuple: [int, EntityPtr] = [index, EntityPtr(entity)];
151
- v.room.spawnedPersistentEntities.set(ptrHash, tuple);
152
-
153
- return entity;
154
- }
155
-
156
- /**
157
- * Helper function to stop an entity spawned with the `spawnPersistentEntity` helper function from
158
- * respawning.
159
- *
160
- * @param persistentEntityIndex The index that was returned by the `spawnPersistentEntity` function.
161
- * @param removeEntity Optional. True by default. Set to false if you want to stop an entity from
162
- * being persistent but you don't want to actually remove the currently-spawned
163
- * entity from the room.
164
- */
165
- export function removePersistentEntity(
166
- persistentEntityIndex: int,
167
- removeEntity = true,
168
- ): void {
169
- v.level.persistentEntities.delete(persistentEntityIndex);
170
-
171
- for (const [ptrHash, tuple] of v.room.spawnedPersistentEntities.entries()) {
172
- const [index, entityPtr] = tuple;
173
- if (index !== persistentEntityIndex) {
174
- continue;
175
- }
176
-
177
- v.room.spawnedPersistentEntities.delete(ptrHash);
178
-
179
- if (removeEntity && entityPtr.Ref !== undefined) {
180
- entityPtr.Ref.Remove();
181
- }
182
- }
183
- }
@@ -1,135 +0,0 @@
1
- import { CollectibleType, ModCallback } from "isaac-typescript-definitions";
2
- import { DefaultMap } from "../classes/DefaultMap";
3
- import { ModUpgraded } from "../classes/ModUpgraded";
4
- import { ModCallbackCustom } from "../enums/ModCallbackCustom";
5
- import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
6
- import { arrayRemoveInPlace, copyArray } from "../functions/array";
7
- import { isActiveCollectible } from "../functions/collectibles";
8
- import { getCollectibleSet } from "../functions/collectibleSet";
9
- import {
10
- defaultMapGetPlayer,
11
- mapSetPlayer,
12
- } from "../functions/playerDataStructures";
13
- import { getAllPlayers, getPlayerIndex } from "../functions/playerIndex";
14
- import { repeat } from "../functions/utils";
15
- import { PlayerIndex } from "../types/PlayerIndex";
16
- import { saveDataManager } from "./saveDataManager/exports";
17
-
18
- const FEATURE_NAME = "player inventory tracker";
19
-
20
- const v = {
21
- run: {
22
- playersInventory: new DefaultMap<
23
- PlayerIndex,
24
- CollectibleType[],
25
- [player: EntityPlayer]
26
- >((player: EntityPlayer) => newPlayerInventory(player)),
27
- },
28
- };
29
-
30
- function newPlayerInventory(player: EntityPlayer) {
31
- const inventory: CollectibleType[] = [];
32
-
33
- const collectibleSet = getCollectibleSet();
34
- for (const collectibleType of collectibleSet.values()) {
35
- const numCollectibles = player.GetCollectibleNum(collectibleType, true);
36
- repeat(numCollectibles, () => {
37
- inventory.push(collectibleType);
38
- });
39
- }
40
-
41
- return inventory;
42
- }
43
-
44
- function resetInventory(player: EntityPlayer) {
45
- const inventory = newPlayerInventory(player);
46
- mapSetPlayer(v.run.playersInventory, player, inventory);
47
- }
48
-
49
- /** @internal */
50
- export function playerInventoryInit(mod: ModUpgraded): void {
51
- saveDataManager("playerInventory", v);
52
-
53
- mod.AddCallback(ModCallback.POST_USE_ITEM, useItemD4, CollectibleType.D4); // 3
54
- mod.AddCallback(ModCallback.POST_GAME_STARTED, postGameStarted); // 15
55
- mod.AddCallbackCustom(
56
- ModCallbackCustom.POST_PLAYER_COLLECTIBLE_ADDED,
57
- postCollectibleAdded,
58
- );
59
- mod.AddCallbackCustom(
60
- ModCallbackCustom.POST_PLAYER_COLLECTIBLE_REMOVED,
61
- postCollectibleRemoved,
62
- );
63
- }
64
-
65
- // ModCallback.POST_USE_ITEM (3)
66
- // CollectibleType.D4 (284)
67
- function useItemD4(
68
- _collectibleType: CollectibleType,
69
- _rng: RNG,
70
- player: EntityPlayer,
71
- ): boolean | undefined {
72
- resetInventory(player);
73
-
74
- return undefined;
75
- }
76
-
77
- // ModCallback.POST_GAME_STARTED (15)
78
- function postGameStarted() {
79
- // We don't use the PostPlayerInit callback because some items are not given to the player at that
80
- // point.
81
- for (const player of getAllPlayers()) {
82
- const playerIndex = getPlayerIndex(player);
83
- if (!v.run.playersInventory.has(playerIndex)) {
84
- resetInventory(player);
85
- }
86
- }
87
- }
88
-
89
- // ModCallbackCustom.POST_PLAYER_COLLECTIBLE_ADDED
90
- function postCollectibleAdded(
91
- player: EntityPlayer,
92
- collectibleType: CollectibleType,
93
- ) {
94
- const inventory = defaultMapGetPlayer(v.run.playersInventory, player, player);
95
- inventory.push(collectibleType);
96
- }
97
-
98
- // ModCallbackCustom.POST_PLAYER_COLLECTIBLE_REMOVED
99
- function postCollectibleRemoved(
100
- player: EntityPlayer,
101
- collectibleType: CollectibleType,
102
- ) {
103
- const inventory = defaultMapGetPlayer(v.run.playersInventory, player, player);
104
- arrayRemoveInPlace(inventory, collectibleType);
105
- }
106
-
107
- /**
108
- * Helper function to get all of the collectibles that the player has gotten so far on this run, in
109
- * order.
110
- *
111
- * Note that this does not include active collectibles that have since been dropped for other
112
- * collectibles.
113
- *
114
- * In the case of inventory initialization or the case where the player rerolls their build in the
115
- * middle of the run (e.g. with D4), the order of the inventory will not correspond to the order
116
- * that the items were actually given to the player. In this case, the inventory will be in the
117
- * order of the lowest `CollectibleType` to the highest.
118
- */
119
- export function getPlayerInventory(
120
- player: EntityPlayer,
121
- includeActiveCollectibles = true,
122
- ): CollectibleType[] {
123
- errorIfFeaturesNotInitialized(FEATURE_NAME);
124
-
125
- const inventory = defaultMapGetPlayer(v.run.playersInventory, player, player);
126
-
127
- const copiedInventory = copyArray(inventory);
128
- if (includeActiveCollectibles) {
129
- return copiedInventory;
130
- }
131
-
132
- return copiedInventory.filter(
133
- (collectibleType) => !isActiveCollectible(collectibleType),
134
- );
135
- }
@@ -1,74 +0,0 @@
1
- // Detecting whether or not A Pony or White Pony is active is difficult with the vanilla API.
2
- // Normally, activation will cause the player to have the respective temporary collectible effect
3
- // However, this effect is lost if the player enters a new room (but the effect will still be
4
- // active). When the effect is active, the player will have some specific entity flags. Thus, we can
5
- // work around the problem by checking to see if the player has these entity flags and has had a
6
- // collectible effect on a previous frame.
7
-
8
- import { CollectibleType, EntityFlag } from "isaac-typescript-definitions";
9
- import { ModUpgraded } from "../classes/ModUpgraded";
10
- import { ModCallbackCustom } from "../enums/ModCallbackCustom";
11
- import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
12
- import { hasFlag } from "../functions/flag";
13
- import {
14
- setAddPlayer,
15
- setDeletePlayer,
16
- setHasPlayer,
17
- } from "../functions/playerDataStructures";
18
- import { PlayerIndex } from "../types/PlayerIndex";
19
- import { saveDataManager } from "./saveDataManager/exports";
20
-
21
- const FEATURE_NAME = "pony activation detector";
22
-
23
- const FLAGS_WHEN_PONY_IS_ACTIVE: readonly EntityFlag[] = [
24
- EntityFlag.NO_KNOCKBACK, // 1 << 26
25
- EntityFlag.NO_PHYSICS_KNOCKBACK, // 1 << 30
26
- EntityFlag.NO_DAMAGE_BLINK, // 1 << 36
27
- ];
28
-
29
- const v = {
30
- run: {
31
- playersIsPonyActive: new Set<PlayerIndex>(),
32
- },
33
- };
34
-
35
- /** @internal */
36
- export function ponyDetectionInit(mod: ModUpgraded): void {
37
- saveDataManager("ponyDetection", v);
38
-
39
- mod.AddCallbackCustom(
40
- ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED,
41
- postPEffectUpdateReordered,
42
- );
43
- }
44
-
45
- // ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED
46
- function postPEffectUpdateReordered(player: EntityPlayer) {
47
- const effects = player.GetEffects();
48
- const entityFlags = player.GetEntityFlags();
49
- const hasPonyCollectibleEffect =
50
- effects.HasCollectibleEffect(CollectibleType.PONY) ||
51
- effects.HasCollectibleEffect(CollectibleType.WHITE_PONY);
52
- const isPonyActiveOnPreviousFrame = setHasPlayer(
53
- v.run.playersIsPonyActive,
54
- player,
55
- );
56
- const hasPonyFlags = hasFlag(entityFlags, ...FLAGS_WHEN_PONY_IS_ACTIVE);
57
-
58
- const isPonyActiveNow =
59
- hasPonyCollectibleEffect || (isPonyActiveOnPreviousFrame && hasPonyFlags);
60
- if (isPonyActiveNow) {
61
- setAddPlayer(v.run.playersIsPonyActive, player);
62
- } else {
63
- setDeletePlayer(v.run.playersIsPonyActive, player);
64
- }
65
- }
66
-
67
- /**
68
- * Helper function to see if the player is under the effects of A Pony or White Pony charge.
69
- * Detecting this is difficult, as the temporary effect will disappear upon entering a new room.
70
- */
71
- export function isPonyActive(player: EntityPlayer): boolean {
72
- errorIfFeaturesNotInitialized(FEATURE_NAME);
73
- return setHasPlayer(v.run.playersIsPonyActive, player);
74
- }