isaacscript-common 4.0.3 → 4.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (366) hide show
  1. package/package.json +1 -1
  2. package/cachedClasses.ts +0 -39
  3. package/callbacks/customRevive.ts +0 -215
  4. package/callbacks/itemPickup.ts +0 -101
  5. package/callbacks/postAmbush.ts +0 -73
  6. package/callbacks/postBombExploded.ts +0 -26
  7. package/callbacks/postBombInitLate.ts +0 -36
  8. package/callbacks/postBoneSwing.ts +0 -64
  9. package/callbacks/postCollectibleInitFirst.ts +0 -40
  10. package/callbacks/postCursedTeleport.ts +0 -185
  11. package/callbacks/postCustomDoorEnter.ts +0 -292
  12. package/callbacks/postDiceRoomActivated.ts +0 -60
  13. package/callbacks/postDoorRender.ts +0 -26
  14. package/callbacks/postDoorUpdate.ts +0 -26
  15. package/callbacks/postEffectInitLate.ts +0 -36
  16. package/callbacks/postEffectStateChanged.ts +0 -43
  17. package/callbacks/postEsauJr.ts +0 -109
  18. package/callbacks/postFamiliarInitLate.ts +0 -36
  19. package/callbacks/postFamiliarStateChanged.ts +0 -43
  20. package/callbacks/postFlip.ts +0 -90
  21. package/callbacks/postGreedModeWave.ts +0 -41
  22. package/callbacks/postGridEntity.ts +0 -164
  23. package/callbacks/postGridEntityCollision.ts +0 -69
  24. package/callbacks/postGridEntityRender.ts +0 -26
  25. package/callbacks/postHolyMantleRemoved.ts +0 -55
  26. package/callbacks/postItemDischarged.ts +0 -154
  27. package/callbacks/postKnifeInitLate.ts +0 -36
  28. package/callbacks/postLaserInitLate.ts +0 -36
  29. package/callbacks/postNPCInitLate.ts +0 -36
  30. package/callbacks/postNPCStateChanged.ts +0 -42
  31. package/callbacks/postNewRoomEarly.ts +0 -96
  32. package/callbacks/postPickupCollect.ts +0 -48
  33. package/callbacks/postPickupInitFirst.ts +0 -70
  34. package/callbacks/postPickupInitLate.ts +0 -36
  35. package/callbacks/postPickupStateChanged.ts +0 -43
  36. package/callbacks/postPitRender.ts +0 -26
  37. package/callbacks/postPitUpdate.ts +0 -26
  38. package/callbacks/postPlayerChangeHealth.ts +0 -62
  39. package/callbacks/postPlayerChangeType.ts +0 -56
  40. package/callbacks/postPlayerCollectible.ts +0 -113
  41. package/callbacks/postPlayerFatalDamage.ts +0 -141
  42. package/callbacks/postPlayerInitLate.ts +0 -37
  43. package/callbacks/postPlayerReordered.ts +0 -142
  44. package/callbacks/postPoopRender.ts +0 -26
  45. package/callbacks/postPoopUpdate.ts +0 -26
  46. package/callbacks/postPressurePlateRender.ts +0 -26
  47. package/callbacks/postPressurePlateUpdate.ts +0 -26
  48. package/callbacks/postProjectileInitLate.ts +0 -36
  49. package/callbacks/postPurchase.ts +0 -64
  50. package/callbacks/postRockRender.ts +0 -26
  51. package/callbacks/postRockUpdate.ts +0 -26
  52. package/callbacks/postRoomClearChanged.ts +0 -57
  53. package/callbacks/postSacrifice.ts +0 -64
  54. package/callbacks/postSlotDestroyed.ts +0 -92
  55. package/callbacks/postSlotInitUpdate.ts +0 -68
  56. package/callbacks/postSlotRender.ts +0 -69
  57. package/callbacks/postSpikesRender.ts +0 -26
  58. package/callbacks/postSpikesUpdate.ts +0 -26
  59. package/callbacks/postTNTRender.ts +0 -26
  60. package/callbacks/postTNTUpdate.ts +0 -26
  61. package/callbacks/postTearInitLate.ts +0 -36
  62. package/callbacks/postTearInitVeryLate.ts +0 -41
  63. package/callbacks/postTransformation.ts +0 -59
  64. package/callbacks/postTrinketBreak.ts +0 -112
  65. package/callbacks/preBerserkDeath.ts +0 -49
  66. package/callbacks/preNewLevel.ts +0 -55
  67. package/callbacks/reorderedCallbacks.ts +0 -168
  68. package/callbacks/subscriptions/postAmbushFinished.ts +0 -32
  69. package/callbacks/subscriptions/postAmbushStarted.ts +0 -32
  70. package/callbacks/subscriptions/postBombInitLate.ts +0 -32
  71. package/callbacks/subscriptions/postBoneExploded.ts +0 -32
  72. package/callbacks/subscriptions/postBoneSwing.ts +0 -24
  73. package/callbacks/subscriptions/postCollectibleInitFirst.ts +0 -37
  74. package/callbacks/subscriptions/postCursedTeleport.ts +0 -24
  75. package/callbacks/subscriptions/postCustomDoorEnter.ts +0 -45
  76. package/callbacks/subscriptions/postCustomRevive.ts +0 -36
  77. package/callbacks/subscriptions/postDiceRoomActivated.ts +0 -38
  78. package/callbacks/subscriptions/postDoorRender.ts +0 -35
  79. package/callbacks/subscriptions/postDoorUpdate.ts +0 -35
  80. package/callbacks/subscriptions/postEffectInitLate.ts +0 -32
  81. package/callbacks/subscriptions/postEffectStateChanged.ts +0 -40
  82. package/callbacks/subscriptions/postEsauJr.ts +0 -24
  83. package/callbacks/subscriptions/postFamiliarInitLate.ts +0 -32
  84. package/callbacks/subscriptions/postFamiliarStateChanged.ts +0 -40
  85. package/callbacks/subscriptions/postFirstEsauJr.ts +0 -24
  86. package/callbacks/subscriptions/postFirstFlip.ts +0 -24
  87. package/callbacks/subscriptions/postFlip.ts +0 -22
  88. package/callbacks/subscriptions/postGameStartedReordered.ts +0 -24
  89. package/callbacks/subscriptions/postGreedModeWave.ts +0 -24
  90. package/callbacks/subscriptions/postGridEntityBroken.ts +0 -51
  91. package/callbacks/subscriptions/postGridEntityCollision.ts +0 -54
  92. package/callbacks/subscriptions/postGridEntityInit.ts +0 -51
  93. package/callbacks/subscriptions/postGridEntityRemove.ts +0 -52
  94. package/callbacks/subscriptions/postGridEntityRender.ts +0 -51
  95. package/callbacks/subscriptions/postGridEntityStateChanged.ts +0 -55
  96. package/callbacks/subscriptions/postGridEntityUpdate.ts +0 -51
  97. package/callbacks/subscriptions/postHolyMantleRemoved.ts +0 -48
  98. package/callbacks/subscriptions/postItemDischarged.ts +0 -43
  99. package/callbacks/subscriptions/postItemPickup.ts +0 -64
  100. package/callbacks/subscriptions/postKnifeInitLate.ts +0 -32
  101. package/callbacks/subscriptions/postLaserInitLate.ts +0 -32
  102. package/callbacks/subscriptions/postNPCInitLate.ts +0 -32
  103. package/callbacks/subscriptions/postNPCStateChanged.ts +0 -42
  104. package/callbacks/subscriptions/postNewLevelReordered.ts +0 -22
  105. package/callbacks/subscriptions/postNewRoomEarly.ts +0 -22
  106. package/callbacks/subscriptions/postNewRoomReordered.ts +0 -22
  107. package/callbacks/subscriptions/postPEffectUpdateReordered.ts +0 -40
  108. package/callbacks/subscriptions/postPickupCollect.ts +0 -35
  109. package/callbacks/subscriptions/postPickupInitFirst.ts +0 -32
  110. package/callbacks/subscriptions/postPickupInitLate.ts +0 -32
  111. package/callbacks/subscriptions/postPickupStateChanged.ts +0 -40
  112. package/callbacks/subscriptions/postPitRender.ts +0 -35
  113. package/callbacks/subscriptions/postPitUpdate.ts +0 -35
  114. package/callbacks/subscriptions/postPlayerChangeHealth.ts +0 -49
  115. package/callbacks/subscriptions/postPlayerChangeType.ts +0 -40
  116. package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +0 -38
  117. package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +0 -38
  118. package/callbacks/subscriptions/postPlayerFatalDamage.ts +0 -68
  119. package/callbacks/subscriptions/postPlayerInitLate.ts +0 -40
  120. package/callbacks/subscriptions/postPlayerInitReordered.ts +0 -40
  121. package/callbacks/subscriptions/postPlayerRenderReordered.ts +0 -40
  122. package/callbacks/subscriptions/postPlayerUpdateReordered.ts +0 -40
  123. package/callbacks/subscriptions/postPoopRender.ts +0 -35
  124. package/callbacks/subscriptions/postPoopUpdate.ts +0 -35
  125. package/callbacks/subscriptions/postPressurePlateRender.ts +0 -37
  126. package/callbacks/subscriptions/postPressurePlateUpdate.ts +0 -37
  127. package/callbacks/subscriptions/postProjectileInitLate.ts +0 -35
  128. package/callbacks/subscriptions/postPurchase.ts +0 -31
  129. package/callbacks/subscriptions/postRockRender.ts +0 -35
  130. package/callbacks/subscriptions/postRockUpdate.ts +0 -35
  131. package/callbacks/subscriptions/postRoomClearChanged.ts +0 -30
  132. package/callbacks/subscriptions/postSacrifice.ts +0 -43
  133. package/callbacks/subscriptions/postSlotAnimationChanged.ts +0 -40
  134. package/callbacks/subscriptions/postSlotDestroyed.ts +0 -55
  135. package/callbacks/subscriptions/postSlotInit.ts +0 -32
  136. package/callbacks/subscriptions/postSlotRender.ts +0 -32
  137. package/callbacks/subscriptions/postSlotUpdate.ts +0 -32
  138. package/callbacks/subscriptions/postSpikesRender.ts +0 -35
  139. package/callbacks/subscriptions/postSpikesUpdate.ts +0 -35
  140. package/callbacks/subscriptions/postTNTRender.ts +0 -35
  141. package/callbacks/subscriptions/postTNTUpdate.ts +0 -35
  142. package/callbacks/subscriptions/postTearInitLate.ts +0 -32
  143. package/callbacks/subscriptions/postTearInitVeryLate.ts +0 -32
  144. package/callbacks/subscriptions/postTransformation.ts +0 -40
  145. package/callbacks/subscriptions/postTrinketBreak.ts +0 -38
  146. package/callbacks/subscriptions/preBerserkDeath.ts +0 -42
  147. package/callbacks/subscriptions/preCustomRevive.ts +0 -46
  148. package/callbacks/subscriptions/preItemPickup.ts +0 -64
  149. package/callbacks/subscriptions/preNewLevel.ts +0 -24
  150. package/classes/DefaultMap.ts +0 -174
  151. package/classes/ModUpgraded.ts +0 -84
  152. package/constants.ts +0 -162
  153. package/constantsFirstLast.ts +0 -217
  154. package/enums/AmbushType.ts +0 -4
  155. package/enums/HealthType.ts +0 -16
  156. package/enums/ModCallbackCustom.ts +0 -1278
  157. package/enums/PocketItemType.ts +0 -8
  158. package/enums/SerializationType.ts +0 -5
  159. package/enums/SlotDestructionType.ts +0 -4
  160. package/enums/private/CopyableIsaacAPIClassType.ts +0 -7
  161. package/enums/private/SaveDataKey.ts +0 -14
  162. package/enums/private/SerializationBrand.ts +0 -42
  163. package/features/characterHealthConversion.ts +0 -111
  164. package/features/characterStats.ts +0 -61
  165. package/features/debugDisplay/debugDisplay.ts +0 -221
  166. package/features/debugDisplay/exports.ts +0 -368
  167. package/features/debugDisplay/v.ts +0 -65
  168. package/features/deployJSONRoom.ts +0 -743
  169. package/features/disableInputs.ts +0 -193
  170. package/features/disableSound.ts +0 -77
  171. package/features/extraConsoleCommands/commandsDisplay.ts +0 -290
  172. package/features/extraConsoleCommands/commandsSubroutines.ts +0 -139
  173. package/features/extraConsoleCommands/init.ts +0 -334
  174. package/features/extraConsoleCommands/listCommands.ts +0 -1299
  175. package/features/extraConsoleCommands/v.ts +0 -14
  176. package/features/fadeInRemover.ts +0 -60
  177. package/features/fastReset.ts +0 -75
  178. package/features/forgottenSwitch.ts +0 -50
  179. package/features/getCollectibleItemPoolType.ts +0 -66
  180. package/features/persistentEntities.ts +0 -183
  181. package/features/playerInventory.ts +0 -135
  182. package/features/ponyDetection.ts +0 -74
  183. package/features/preventCollectibleRotation.ts +0 -115
  184. package/features/runInNFrames.ts +0 -148
  185. package/features/saveDataManager/constants.ts +0 -4
  186. package/features/saveDataManager/exports.ts +0 -229
  187. package/features/saveDataManager/load.ts +0 -99
  188. package/features/saveDataManager/main.ts +0 -195
  189. package/features/saveDataManager/maps.ts +0 -13
  190. package/features/saveDataManager/merge.ts +0 -194
  191. package/features/saveDataManager/save.ts +0 -74
  192. package/features/saveDataManager/serializationBrand.ts +0 -16
  193. package/features/sirenHelpers.ts +0 -129
  194. package/features/taintedLazarusPlayers.ts +0 -113
  195. package/featuresInitialized.ts +0 -20
  196. package/functions/ambush.ts +0 -47
  197. package/functions/array.ts +0 -410
  198. package/functions/benchmark.ts +0 -36
  199. package/functions/bitwise.ts +0 -24
  200. package/functions/bombs.ts +0 -12
  201. package/functions/boss.ts +0 -227
  202. package/functions/cacheFlag.ts +0 -12
  203. package/functions/cards.ts +0 -271
  204. package/functions/challenges.ts +0 -13
  205. package/functions/character.ts +0 -126
  206. package/functions/charge.ts +0 -237
  207. package/functions/chargeBar.ts +0 -67
  208. package/functions/collectibleCacheFlag.ts +0 -90
  209. package/functions/collectibleSet.ts +0 -56
  210. package/functions/collectibleTag.ts +0 -89
  211. package/functions/collectibles.ts +0 -659
  212. package/functions/color.ts +0 -128
  213. package/functions/debug.ts +0 -68
  214. package/functions/deepCopy.ts +0 -535
  215. package/functions/deepCopyTests.ts +0 -386
  216. package/functions/direction.ts +0 -49
  217. package/functions/doors.ts +0 -347
  218. package/functions/easing.ts +0 -182
  219. package/functions/eden.ts +0 -47
  220. package/functions/effects.ts +0 -20
  221. package/functions/entity.ts +0 -439
  222. package/functions/entitySpecific.ts +0 -889
  223. package/functions/entityTypes.ts +0 -6
  224. package/functions/enums.ts +0 -146
  225. package/functions/familiars.ts +0 -106
  226. package/functions/flag.ts +0 -165
  227. package/functions/flying.ts +0 -117
  228. package/functions/globals.ts +0 -242
  229. package/functions/gridEntity.ts +0 -511
  230. package/functions/gridEntitySpecific.ts +0 -112
  231. package/functions/input.ts +0 -139
  232. package/functions/isaacAPIClass.ts +0 -67
  233. package/functions/jsonHelpers.ts +0 -45
  234. package/functions/jsonRoom.ts +0 -100
  235. package/functions/kColor.ts +0 -129
  236. package/functions/language.ts +0 -13
  237. package/functions/level.ts +0 -31
  238. package/functions/log.ts +0 -720
  239. package/functions/map.ts +0 -56
  240. package/functions/math.ts +0 -149
  241. package/functions/mergeTests.ts +0 -288
  242. package/functions/npc.ts +0 -148
  243. package/functions/pickupVariants.ts +0 -60
  244. package/functions/pickups.ts +0 -499
  245. package/functions/pills.ts +0 -205
  246. package/functions/player.ts +0 -1056
  247. package/functions/playerDataStructures.ts +0 -150
  248. package/functions/playerHealth.ts +0 -382
  249. package/functions/playerIndex.ts +0 -195
  250. package/functions/pocketItems.ts +0 -149
  251. package/functions/positionVelocity.ts +0 -188
  252. package/functions/random.ts +0 -77
  253. package/functions/revive.ts +0 -201
  254. package/functions/rng.ts +0 -172
  255. package/functions/roomData.ts +0 -199
  256. package/functions/roomGrid.ts +0 -109
  257. package/functions/roomShape.ts +0 -80
  258. package/functions/rooms.ts +0 -648
  259. package/functions/run.ts +0 -36
  260. package/functions/saveFile.ts +0 -128
  261. package/functions/seeds.ts +0 -19
  262. package/functions/serialization.ts +0 -91
  263. package/functions/set.ts +0 -95
  264. package/functions/sound.ts +0 -9
  265. package/functions/spawnCollectible.ts +0 -104
  266. package/functions/sprite.ts +0 -107
  267. package/functions/stage.ts +0 -125
  268. package/functions/string.ts +0 -47
  269. package/functions/table.ts +0 -189
  270. package/functions/tears.ts +0 -32
  271. package/functions/transformations.ts +0 -131
  272. package/functions/trinketCacheFlag.ts +0 -60
  273. package/functions/trinketGive.ts +0 -157
  274. package/functions/trinkets.ts +0 -215
  275. package/functions/tstlClass.ts +0 -157
  276. package/functions/types.ts +0 -36
  277. package/functions/ui.ts +0 -138
  278. package/functions/utils.ts +0 -189
  279. package/functions/vector.ts +0 -126
  280. package/index.ts +0 -172
  281. package/initCustomCallbacks.ts +0 -132
  282. package/initFeatures.ts +0 -39
  283. package/interfaces/AddCallbackParameterCustom.ts +0 -188
  284. package/interfaces/ChargeBarSprites.ts +0 -12
  285. package/interfaces/JSONDoor.ts +0 -13
  286. package/interfaces/JSONEntity.ts +0 -16
  287. package/interfaces/JSONRoom.ts +0 -36
  288. package/interfaces/JSONRooms.ts +0 -12
  289. package/interfaces/JSONSpawn.ts +0 -14
  290. package/interfaces/PlayerHealth.ts +0 -16
  291. package/interfaces/PocketItemDescription.ts +0 -9
  292. package/interfaces/SaveData.ts +0 -29
  293. package/interfaces/TrinketSituation.ts +0 -9
  294. package/interfaces/private/TSTLClassMetatable.ts +0 -8
  295. package/maps/PHDPillConversions.ts +0 -21
  296. package/maps/cardMap.ts +0 -209
  297. package/maps/characterMap.ts +0 -87
  298. package/maps/collectibleDescriptionMap.ts +0 -732
  299. package/maps/collectibleNameMap.ts +0 -731
  300. package/maps/defaultPlayerStatMap.ts +0 -17
  301. package/maps/falsePHDPillConversions.ts +0 -35
  302. package/maps/gridEntityTypeToBrokenStateMap.ts +0 -50
  303. package/maps/gridEntityXMLMap.ts +0 -176
  304. package/maps/pillEffectMap.ts +0 -88
  305. package/maps/roomShapeToTopLeftWallGridIndexMap.ts +0 -18
  306. package/maps/roomTypeMap.ts +0 -40
  307. package/maps/trinketDescriptionMap.ts +0 -200
  308. package/maps/trinketNameMap.ts +0 -198
  309. package/objects/LRoomShapeToRectangles.ts +0 -44
  310. package/objects/callbackRegisterFunctions.ts +0 -187
  311. package/objects/cardDescriptions.ts +0 -105
  312. package/objects/cardNames.ts +0 -105
  313. package/objects/cardTypes.ts +0 -104
  314. package/objects/challengeNames.ts +0 -52
  315. package/objects/characterNames.ts +0 -48
  316. package/objects/coinSubTypeToValue.ts +0 -14
  317. package/objects/colors.ts +0 -16
  318. package/objects/directionNames.ts +0 -11
  319. package/objects/directionToDegrees.ts +0 -11
  320. package/objects/directionToVector.ts +0 -12
  321. package/objects/doorSlotFlagToDoorSlot.ts +0 -16
  322. package/objects/doorSlotToDirection.ts +0 -14
  323. package/objects/isaacAPIClassTypeToBrand.ts +0 -11
  324. package/objects/isaacAPIClassTypeToCopyFunction.ts +0 -18
  325. package/objects/languageNames.ts +0 -13
  326. package/objects/oppositeDoorSlots.ts +0 -15
  327. package/objects/pillEffectClasses.ts +0 -63
  328. package/objects/pillEffectNames.ts +0 -57
  329. package/objects/pillEffectTypes.ts +0 -62
  330. package/objects/roomShapeBounds.ts +0 -71
  331. package/objects/roomShapeLayoutSizes.ts +0 -45
  332. package/objects/roomShapeToBottomRightPosition.ts +0 -25
  333. package/objects/roomShapeToDoorSlots.ts +0 -83
  334. package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +0 -127
  335. package/objects/roomShapeToGridWidth.ts +0 -21
  336. package/objects/roomShapeToTopLeftPosition.ts +0 -26
  337. package/objects/roomShapeVolumes.ts +0 -38
  338. package/objects/roomTypeNames.ts +0 -36
  339. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +0 -14
  340. package/objects/stageTypeToLetter.ts +0 -15
  341. package/objects/transformationNames.ts +0 -18
  342. package/patchErrorFunctions.ts +0 -92
  343. package/sets/LRoomShapesSet.ts +0 -8
  344. package/sets/bossSets.ts +0 -470
  345. package/sets/charactersThatStartWithAnActiveItemSet.ts +0 -16
  346. package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +0 -7
  347. package/sets/charactersWithFreeDevilDealsSet.ts +0 -4
  348. package/sets/charactersWithNoRedHeartsSet.ts +0 -17
  349. package/sets/charactersWithNoSoulHeartsSet.ts +0 -14
  350. package/sets/chestPickupVariantsSet.ts +0 -16
  351. package/sets/familiarsThatShootPlayerTearsSet.ts +0 -13
  352. package/sets/lostStyleCharactersSet.ts +0 -13
  353. package/sets/mineShaftRoomSubTypesSet.ts +0 -10
  354. package/sets/redHeartSubTypesSet.ts +0 -7
  355. package/sets/sinEntityTypesSet.ts +0 -11
  356. package/sets/singleUseActiveCollectibleTypesSet.ts +0 -13
  357. package/sets/storyBossesSet.ts +0 -17
  358. package/types/AnyEntity.ts +0 -12
  359. package/types/AwaitingTextInput.d.ts +0 -2
  360. package/types/CollectibleIndex.ts +0 -16
  361. package/types/PickingUpItem.ts +0 -89
  362. package/types/PlayerIndex.ts +0 -13
  363. package/types/private/IsaacAPIClass.ts +0 -3
  364. package/types/private/SerializedIsaacAPIClass.ts +0 -3
  365. package/types/private/TSTLClass.ts +0 -3
  366. package/upgradeMod.ts +0 -55
package/functions/log.ts DELETED
@@ -1,720 +0,0 @@
1
- import {
2
- DamageFlag,
3
- EffectVariant,
4
- EntityFlag,
5
- EntityType,
6
- GameStateFlag,
7
- GridEntityType,
8
- LevelStateFlag,
9
- ProjectileFlag,
10
- SeedEffect,
11
- SoundEffect,
12
- TearFlag,
13
- UseFlag,
14
- } from "isaac-typescript-definitions";
15
- import { game, sfxManager } from "../cachedClasses";
16
- import { arrayToString } from "./array";
17
- import { getCollectibleName } from "./collectibles";
18
- import { getEntities, getEntityID } from "./entity";
19
- import { getEnumEntries } from "./enums";
20
- import { hasFlag } from "./flag";
21
- import { getGridEntities } from "./gridEntity";
22
- import { getIsaacAPIClassName } from "./isaacAPIClass";
23
- import { getEffectsList, getPlayerName } from "./player";
24
- import { getPlayerHealth } from "./playerHealth";
25
- import { getRoomData, getRoomGridIndex, getRoomListIndex } from "./roomData";
26
- import { combineSets, getSortedSetValues } from "./set";
27
- import { iterateTableInOrder } from "./table";
28
- import { getTrinketName } from "./trinkets";
29
- import { isTable, isUserdata } from "./types";
30
- import { printConsole } from "./utils";
31
- import { vectorToString } from "./vector";
32
-
33
- const IGNORE_EFFECT_VARIANTS: ReadonlySet<EffectVariant> = new Set([
34
- EffectVariant.BLOOD_EXPLOSION, // 2
35
- EffectVariant.BLOOD_PARTICLE, // 5
36
- EffectVariant.TINY_BUG, // 21
37
- EffectVariant.TINY_FLY, // 33
38
- EffectVariant.WATER_DROPLET, // 41
39
- EffectVariant.WALL_BUG, // 68
40
- EffectVariant.FALLING_EMBER, // 87
41
- EffectVariant.LIGHT, // 121
42
- EffectVariant.TADPOLE, // 158
43
- ]);
44
-
45
- /**
46
- * Helper function to prefix the name of the function and the line number before a debug message.
47
- */
48
- export function getDebugPrependString(
49
- msg: string,
50
- // We use 3 as a default because:
51
- // - 1 - getDebugPrependString
52
- // - 2 - calling function
53
- // - 3 - the function that calls the calling function
54
- numParentFunctions = 3,
55
- ): string {
56
- // "debug" is not always defined like the Lua definitions imply.
57
- // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
58
- if (debug !== undefined) {
59
- // The "--luadebug" launch flag is enabled.
60
- const debugTable = debug.getinfo(numParentFunctions);
61
- if (debugTable !== undefined) {
62
- return `${debugTable.name}:${debugTable.linedefined} - ${msg}`;
63
- }
64
- }
65
-
66
- if (getParentFunctionDescription !== undefined) {
67
- // The Racing+ sandbox is enabled.
68
- return `${getParentFunctionDescription(numParentFunctions + 1)} - ${msg}`;
69
- }
70
-
71
- return msg;
72
- }
73
-
74
- /**
75
- * Helper function to avoid typing out `Isaac.DebugString()`.
76
- *
77
- * If you have the "--luadebug" launch flag turned on or the Racing+ sandbox enabled, then this
78
- * function will also prepend the function name and the line number before the string.
79
- */
80
- export function log(this: void, msg: string): void {
81
- const debugMsg = getDebugPrependString(msg);
82
- Isaac.DebugString(debugMsg);
83
- }
84
-
85
- export function logArray<T>(this: void, array: T[]): void {
86
- const arrayString = arrayToString(array);
87
- log(`Array: ${arrayString}`);
88
- }
89
-
90
- export function logColor(this: void, color: Color): void {
91
- log(
92
- `Color: R${color.R}, G${color.G}, B${color.B}, A${color.A}, RO${color.RO}, BO${color.BO}, GO${color.GO}`,
93
- );
94
- }
95
-
96
- /** Helper function for printing out every damage flag that is turned on. Useful when debugging. */
97
- export function logDamageFlags(
98
- this: void,
99
- flags: DamageFlag | BitFlags<DamageFlag>,
100
- ): void {
101
- logFlags(flags, DamageFlag, "damage");
102
- }
103
-
104
- export function logEffects(this: void, player: EntityPlayer): void {
105
- const effects = getEffectsList(player);
106
-
107
- log("Logging player effects:");
108
-
109
- if (effects.length === 0) {
110
- log(" n/a (no effects)");
111
- return;
112
- }
113
-
114
- effects.forEach((effect, i) => {
115
- let effectDescription: string;
116
- if (effect.Item.IsCollectible()) {
117
- const collectibleName = getCollectibleName(effect.Item.ID);
118
- effectDescription = `Collectible: ${collectibleName}`;
119
- } else if (effect.Item.IsTrinket()) {
120
- const trinketName = getTrinketName(effect.Item.ID);
121
- effectDescription = `Trinket: ${trinketName}`;
122
- } else if (effect.Item.IsNull()) {
123
- effectDescription = `Null item: ${effect.Item.ID}`;
124
- } else {
125
- effectDescription = `Unknown type of effect: ${effect.Item.ID}`;
126
- }
127
-
128
- log(` ${i + 1}) ${effectDescription} (x${effect.Count})`);
129
- });
130
- }
131
-
132
- /** Helper function for printing out every entity (or filtered entity) in the current room. */
133
- export function logEntities(
134
- this: void,
135
- includeBackgroundEffects: boolean,
136
- entityTypeFilter?: EntityType,
137
- ): void {
138
- let msg = "Entities in the room";
139
- if (entityTypeFilter !== undefined) {
140
- msg += ` (filtered to entity type ${entityTypeFilter})`;
141
- } else if (!includeBackgroundEffects) {
142
- msg += " (not including background effects)";
143
- }
144
- msg += ":\n";
145
-
146
- const entities = getEntities();
147
- let numMatchedEntities = 0;
148
- entities.forEach((entity, i) => {
149
- // If a filter was specified, exclude all entities outside of the filter.
150
- if (entityTypeFilter !== undefined && entity.Type !== entityTypeFilter) {
151
- return;
152
- }
153
-
154
- const effect = entity.ToEffect();
155
- if (
156
- !includeBackgroundEffects &&
157
- effect !== undefined &&
158
- IGNORE_EFFECT_VARIANTS.has(effect.Variant)
159
- ) {
160
- return;
161
- }
162
-
163
- const entityID = getEntityID(entity);
164
- msg += `${i + 1}) ${entityID}`;
165
-
166
- const bomb = entity.ToBomb();
167
- if (bomb !== undefined) {
168
- msg += " (bomb)";
169
- }
170
-
171
- if (effect !== undefined) {
172
- msg += ` (effect) (State: ${effect.State})`;
173
- }
174
-
175
- const familiar = entity.ToFamiliar();
176
- if (familiar !== undefined) {
177
- msg += ` (familiar) (State: ${familiar.State})`;
178
- }
179
-
180
- const knife = entity.ToKnife();
181
- if (knife !== undefined) {
182
- msg += " (knife)";
183
- }
184
-
185
- const laser = entity.ToLaser();
186
- if (laser !== undefined) {
187
- msg += " (laser)";
188
- }
189
-
190
- const npc = entity.ToNPC();
191
- if (npc !== undefined) {
192
- msg += ` (NPC) (State: ${npc.State})`;
193
- }
194
-
195
- const pickup = entity.ToPickup();
196
- if (pickup !== undefined) {
197
- msg += ` (pickup) (State: ${pickup.State})`;
198
- }
199
-
200
- const player = entity.ToPlayer();
201
- if (player !== undefined) {
202
- msg += " (player)";
203
- }
204
-
205
- const projectile = entity.ToProjectile();
206
- if (projectile !== undefined) {
207
- msg += " (projectile)";
208
- }
209
-
210
- const tear = entity.ToTear();
211
- if (tear !== undefined) {
212
- msg += " (tear)";
213
- }
214
-
215
- msg += "\n";
216
- msg += ` - Index: ${entity.Index}\n`;
217
- msg += ` - InitSeed: ${entity.InitSeed}\n`;
218
- msg += ` - DropSeed: ${entity.DropSeed}\n`;
219
- msg += ` - Position: (${entity.Position.X}, ${entity.Position.Y})\n`;
220
- msg += ` - Velocity: (${entity.Velocity.X}, ${entity.Velocity.Y})\n`;
221
- msg += ` - HP: ${entity.HitPoints} / ${entity.MaxHitPoints}\n`;
222
- msg += ` - Parent: ${entity.Parent}\n`;
223
- msg += ` - Child: ${entity.Child}\n`;
224
- msg += ` - SpawnerEntity: ${entity.SpawnerEntity}\n`;
225
- msg += ` - SpawnerType / SpawnerVariant: ${entity.SpawnerType}.${entity.SpawnerVariant}\n`;
226
- if (npc !== undefined) {
227
- msg += ` - CanShutDoors: ${npc.CanShutDoors}\n`;
228
- }
229
-
230
- numMatchedEntities += 1;
231
- });
232
-
233
- if (numMatchedEntities === 0) {
234
- msg += "(no entities matched)\n";
235
- } else {
236
- msg += `(${numMatchedEntities} total ${
237
- numMatchedEntities === 1 ? "entity" : "entities"
238
- })\n`;
239
- }
240
-
241
- log(msg);
242
- }
243
-
244
- /** Helper function for printing out every entity flag that is turned on. Useful when debugging. */
245
- export function logEntityFlags(
246
- this: void,
247
- flags: EntityFlag | BitFlags<EntityFlag>,
248
- ): void {
249
- logFlags(flags, EntityFlag, "entity");
250
- }
251
-
252
- export function logEntityID(this: void, entity: Entity): void {
253
- log(`Entity: ${entity.Type}.${entity.Variant}.${entity.SubType}`);
254
- }
255
-
256
- /**
257
- * Helper function to log an error message and also print it to the console for better visibility.
258
- *
259
- * This is useful in situations where using the `error` function would be dangerous (since it
260
- * prevents all of the subsequent code in the callback from running).
261
- */
262
- export function logError(this: void, msg: string): void {
263
- const errorMsg = `Error: ${msg}`;
264
- log(errorMsg);
265
- printConsole(errorMsg);
266
- }
267
-
268
- /** Helper function for printing out every flag that is turned on. Useful when debugging. */
269
- export function logFlags<T extends BitFlag | BitFlag128>(
270
- this: void,
271
- flags: T | BitFlags<T>,
272
- flagEnum: Record<string, T>,
273
- description = "",
274
- ): void {
275
- if (description !== "") {
276
- description = "flag";
277
- }
278
-
279
- // eslint-disable-next-line @typescript-eslint/no-base-to-string
280
- log(`Logging ${description} values for: ${flags}`);
281
- let hasNoFlags = true;
282
- for (const [key, value] of getEnumEntries(flagEnum)) {
283
- if (hasFlag(flags, value)) {
284
- // eslint-disable-next-line @typescript-eslint/no-base-to-string
285
- log(` Has flag: ${key} (${value})`);
286
- hasNoFlags = false;
287
- }
288
- }
289
-
290
- if (hasNoFlags) {
291
- log(" n/a (no flags)");
292
- }
293
- }
294
-
295
- /**
296
- * Helper function for printing out every game state flag that is turned on. Useful when debugging.
297
- */
298
- export function logGameStateFlags(this: void): void {
299
- log("Logging game state flags:");
300
-
301
- const gameStateFlagEntries = getEnumEntries(GameStateFlag);
302
-
303
- let hasNoFlags = true;
304
- for (const [key, gameStateFlag] of gameStateFlagEntries) {
305
- const flagValue = game.GetStateFlag(gameStateFlag);
306
- if (flagValue) {
307
- log(` Has flag: ${key} (${gameStateFlag})`);
308
- hasNoFlags = false;
309
- }
310
- }
311
-
312
- if (hasNoFlags) {
313
- log(" n/a (no flags)");
314
- }
315
- }
316
-
317
- /**
318
- * Helper function for printing out every grid entity (or filtered grid entity) in the current room.
319
- */
320
- export function logGridEntities(
321
- this: void,
322
- includeWalls: boolean,
323
- gridEntityTypeFilter?: GridEntityType,
324
- ): void {
325
- let msg = "Grid entities in the room";
326
- if (gridEntityTypeFilter !== undefined) {
327
- msg += ` (filtered to grid entity type ${gridEntityTypeFilter})`;
328
- } else if (!includeWalls) {
329
- msg += " (not including walls)";
330
- }
331
- msg += ":\n";
332
-
333
- const gridEntities = getGridEntities();
334
- let numMatchedEntities = 0;
335
- gridEntities.forEach((gridEntity) => {
336
- const gridEntityIndex = gridEntity.GetGridIndex();
337
- const gridEntityType = gridEntity.GetType();
338
- const gridEntityVariant = gridEntity.GetVariant();
339
- const gridEntityDesc = gridEntity.GetSaveState();
340
-
341
- // If a filter was specified, exclude all entities outside of the filter.
342
- if (
343
- gridEntityTypeFilter !== undefined &&
344
- gridEntityType !== gridEntityTypeFilter
345
- ) {
346
- return;
347
- }
348
-
349
- if (
350
- !includeWalls &&
351
- gridEntityType === GridEntityType.WALL &&
352
- gridEntityTypeFilter !== GridEntityType.WALL
353
- ) {
354
- return;
355
- }
356
-
357
- msg += `${gridEntityIndex}) ${gridEntityType}.${gridEntityVariant}.${gridEntity.State}`;
358
-
359
- const door = gridEntity.ToDoor();
360
- if (door !== undefined) {
361
- msg += " (door)";
362
- }
363
-
364
- const pit = gridEntity.ToPit();
365
- if (pit !== undefined) {
366
- msg += " (pit)";
367
- }
368
-
369
- const poop = gridEntity.ToPoop();
370
- if (poop !== undefined) {
371
- msg += " (poop)";
372
- }
373
-
374
- const pressurePlate = gridEntity.ToPressurePlate();
375
- if (pressurePlate !== undefined) {
376
- msg += " (pressurePlate)";
377
- }
378
-
379
- const rock = gridEntity.ToRock();
380
- if (rock !== undefined) {
381
- msg += " (rock)";
382
- }
383
-
384
- const spikes = gridEntity.ToSpikes();
385
- if (spikes !== undefined) {
386
- msg += " (spikes)";
387
- }
388
-
389
- const tnt = gridEntity.ToTNT();
390
- if (tnt !== undefined) {
391
- msg += " (TNT)";
392
- }
393
-
394
- msg += ` - VarData: ${gridEntity.VarData}\n`;
395
- msg += ` - Position: (${gridEntity.Position.X}, ${gridEntity.Position.Y})\n`;
396
- msg += ` - SpawnSeed: ${gridEntityDesc.SpawnSeed}\n`;
397
- msg += ` - VariableSeed: ${gridEntityDesc.VariableSeed})\n`;
398
- if (door !== undefined) {
399
- msg += ` - Slot: ${door.Slot}\n`;
400
- msg += ` - Direction: ${door.Direction}\n`;
401
- msg += ` - TargetRoomIndex: ${door.TargetRoomIndex}\n`;
402
- msg += ` - TargetRoomType: ${door.TargetRoomType}\n`;
403
- }
404
-
405
- numMatchedEntities += 1;
406
- });
407
-
408
- if (numMatchedEntities === 0) {
409
- msg += "(no grid entities matched)\n";
410
- } else {
411
- msg += `(${numMatchedEntities} total grid ${
412
- numMatchedEntities === 1 ? "entity" : "entities"
413
- })\n`;
414
- }
415
-
416
- log(msg);
417
- }
418
-
419
- export function logKColor(this: void, kColor: KColor): void {
420
- log(
421
- `Color: R${kColor.Red}, G${kColor.Green}, B${kColor.Blue}, A${kColor.Alpha}`,
422
- );
423
- }
424
-
425
- /**
426
- * Helper function for printing out every level state flag that is turned on. Useful when debugging.
427
- */
428
- export function logLevelStateFlags(this: void): void {
429
- const level = game.GetLevel();
430
-
431
- const levelStateFlagEntries = getEnumEntries(LevelStateFlag);
432
-
433
- log("Logging level state flags:");
434
- let hasNoFlags = true;
435
- for (const [key, levelStateFlag] of levelStateFlagEntries) {
436
- const flagValue = level.GetStateFlag(levelStateFlag);
437
- if (flagValue) {
438
- log(` Has flag: ${key} (${levelStateFlag})`);
439
- hasNoFlags = false;
440
- }
441
- }
442
-
443
- if (hasNoFlags) {
444
- log(" n/a (no flags)");
445
- }
446
- }
447
-
448
- export function logMap(this: void, map: Map<AnyNotNil, unknown>): void {
449
- log("Printing out a TSTL Map:");
450
-
451
- const mapKeys = [...map.keys()];
452
- mapKeys.sort();
453
-
454
- for (const key of mapKeys) {
455
- const value = map.get(key);
456
- // eslint-disable-next-line @typescript-eslint/no-base-to-string
457
- log(` ${key} --> ${value}`);
458
- }
459
-
460
- log(` The size of the map was: ${map.size}`);
461
- }
462
-
463
- export function logPlayerHealth(this: void, player: EntityPlayer): void {
464
- const playerName = getPlayerName(player);
465
- const playerHealth = getPlayerHealth(player);
466
-
467
- log(`Player health for ${playerName}:`);
468
- log(` Max hearts: ${playerHealth.maxHearts}`);
469
- log(` Hearts: ${playerHealth.hearts}`);
470
- log(` Eternal hearts: ${playerHealth.eternalHearts}`);
471
- log(` Soul hearts: ${playerHealth.soulHearts}`);
472
- log(` Bone hearts: ${playerHealth.boneHearts}`);
473
- log(` Golden hearts: ${playerHealth.goldenHearts}`);
474
- log(` Rotten hearts: ${playerHealth.rottenHearts}`);
475
- log(` Broken hearts: ${playerHealth.brokenHearts}`);
476
- log(` Soul charges: ${playerHealth.soulCharges}`);
477
- log(` Blood charges: ${playerHealth.bloodCharges}`);
478
- log(` Soul heart types: [${playerHealth.soulHeartTypes.join(",")}]`);
479
- }
480
-
481
- /**
482
- * Helper function for printing out every projectile flag that is turned on. Useful when debugging.
483
- */
484
- export function logProjectileFlags(
485
- this: void,
486
- flags: ProjectileFlag | BitFlags<ProjectileFlag>,
487
- ): void {
488
- logFlags(flags, ProjectileFlag, "projectile");
489
- }
490
-
491
- /** Helper function for logging information about the current room. */
492
- export function logRoom(this: void): void {
493
- const roomGridIndex = getRoomGridIndex();
494
- const roomListIndex = getRoomListIndex();
495
- const roomData = getRoomData();
496
-
497
- if (roomData === undefined) {
498
- log("Current room data is undefined.");
499
- } else {
500
- log(`Current room stage ID: ${roomData.StageID}`);
501
- log(
502
- `Current room type/variant/sub-type: ${roomData.Type}.${roomData.Variant}.${roomData.Subtype}`,
503
- );
504
- log(`Current room name: ${roomData.Name}`);
505
- }
506
- log(`Current room grid index: ${roomGridIndex}`);
507
- log(`Current room list index: ${roomListIndex}`);
508
- }
509
-
510
- /**
511
- * Helper function for printing out every seed effect (i.e. Easter Egg) that is turned on for the
512
- * particular run.
513
- */
514
- export function logSeedEffects(this: void): void {
515
- const seeds = game.GetSeeds();
516
-
517
- const seedEffectEntries = getEnumEntries(SeedEffect);
518
-
519
- log("Logging seed effects:");
520
- let hasNoSeedEffects = true;
521
- for (const [key, seedEffect] of seedEffectEntries) {
522
- if (seeds.HasSeedEffect(seedEffect)) {
523
- log(` ${key} (${seedEffect})`);
524
- hasNoSeedEffects = false;
525
- }
526
- }
527
-
528
- if (hasNoSeedEffects) {
529
- log(" n/a (no seed effects)");
530
- }
531
- }
532
-
533
- export function logSet(this: void, set: Set<AnyNotNil>): void {
534
- log("Printing out a TSTL Set:");
535
-
536
- const setValues = getSortedSetValues(set);
537
- for (const value of setValues) {
538
- // eslint-disable-next-line @typescript-eslint/no-base-to-string
539
- log(` Value: ${value}`);
540
- }
541
-
542
- log(` The size of the set was: ${set.size}`);
543
- }
544
-
545
- /** Helper function for logging every sound effect that is currently playing. */
546
- export function logSounds(this: void): void {
547
- const soundEffects = getEnumEntries(SoundEffect);
548
-
549
- for (const [key, soundEffect] of soundEffects) {
550
- if (sfxManager.IsPlaying(soundEffect)) {
551
- log(`Currently playing sound effect: ${key} (${soundEffect})`);
552
- }
553
- }
554
- }
555
-
556
- /**
557
- * Helper function for logging every key and value of a table. This is a deep log; the function will
558
- * recursively call itself if it counters a table within a table.
559
- *
560
- * This function will only work on tables that have string keys (because it logs the keys in order,
561
- * instead of randomly). It will throw a runtime error if it encounters a non-string key.
562
- */
563
- export function logTable(
564
- this: void,
565
- luaTable: unknown,
566
- parentTables = 0,
567
- ): void {
568
- if (parentTables === 0) {
569
- log("Printing out a Lua table:");
570
- }
571
-
572
- const numSpaces = (parentTables + 1) * 2; // 2, 4, 6, etc.
573
- const indentation = " ".repeat(numSpaces);
574
-
575
- if (!isTable(luaTable)) {
576
- log(
577
- `${indentation}n/a (encountered a variable of type "${typeof luaTable}" instead of a table)`,
578
- );
579
- return;
580
- }
581
-
582
- iterateTableInOrder(luaTable, (key, value) => {
583
- // eslint-disable-next-line @typescript-eslint/no-base-to-string
584
- log(`${indentation}${key} --> ${value}`);
585
-
586
- if (isTable(value)) {
587
- if (key === "__class") {
588
- log(
589
- `${indentation} (skipping enumerating this key to avoid infinite recursion)`,
590
- );
591
- } else {
592
- logTable(value, parentTables + 1);
593
- }
594
- }
595
- });
596
-
597
- log(`${indentation}The size of the table was: ${luaTable.length()}`);
598
- }
599
-
600
- /**
601
- * Helper function to print out the differences between the entries of two tables. Note that this
602
- * will only do a shallow comparison.
603
- */
604
- export function logTableDifferences<K, V>(
605
- this: void,
606
- table1: LuaTable<K, V>,
607
- table2: LuaTable<K, V>,
608
- ): void {
609
- log("Comparing two Lua tables:");
610
-
611
- const table1Keys = Object.keys(table1);
612
- const table1KeysSet = new Set(table1Keys);
613
-
614
- const table2Keys = Object.keys(table2);
615
- const table2KeysSet = new Set(table2Keys);
616
-
617
- const keysSet = combineSets(table1KeysSet, table2KeysSet);
618
- const keys = [...keysSet.values()];
619
- keys.sort();
620
-
621
- for (const key of keys) {
622
- if (!table1KeysSet.has(key)) {
623
- log(` Table 1 is missing key: ${key}`);
624
- } else if (!table2KeysSet.has(key)) {
625
- log(` Table 2 is missing key: ${key}`);
626
- } else {
627
- const value1 = table1.get(key as unknown as K);
628
- const value2 = table2.get(key as unknown as K);
629
- if (value1 !== value2) {
630
- log(` ${key} --> "${value1}" versus "${value2}"`);
631
- }
632
- }
633
- }
634
- }
635
-
636
- /** Helper function for printing out every tear flag that is turned on. Useful when debugging. */
637
- export function logTearFlags(
638
- this: void,
639
- flags: TearFlag | BitFlags<TearFlag>,
640
- ): void {
641
- logFlags(flags, TearFlag, "tear");
642
- }
643
-
644
- /** Helper function for printing out every use flag that is turned on. Useful when debugging. */
645
- export function logUseFlags(
646
- this: void,
647
- flags: UseFlag | BitFlags<UseFlag>,
648
- ): void {
649
- logFlags(flags, UseFlag, "use");
650
- }
651
-
652
- /**
653
- * Helper function to enumerate all of the properties of a "userdata" object (i.e. an object from
654
- * the Isaac API).
655
- */
656
- export function logUserdata(this: void, userdata: unknown): void {
657
- if (isUserdata(userdata)) {
658
- log("Userdata: [not userdata]");
659
- return;
660
- }
661
-
662
- const metatable = getmetatable(userdata) as
663
- | LuaTable<AnyNotNil, unknown>
664
- | undefined;
665
- if (metatable === undefined) {
666
- log("Userdata: [no metatable]");
667
- return;
668
- }
669
-
670
- const classType = getIsaacAPIClassName(userdata);
671
- if (classType === undefined) {
672
- log("Userdata: [no class type]");
673
- } else {
674
- log(`Userdata: ${classType}`);
675
- }
676
-
677
- logTable(metatable);
678
- }
679
-
680
- export function logVector(this: void, vector: Vector, round = false): void {
681
- const vectorString = vectorToString(vector, round);
682
- log(`Vector: ${vectorString}`);
683
- }
684
-
685
- /**
686
- * Converts every `isaacscript-common` function that begins with "log" to a global function.
687
- *
688
- * This is useful when printing out variables from the in-game debug console.
689
- */
690
- export function setLogFunctionsGlobal(): void {
691
- const globals = _G as Record<string, unknown>;
692
-
693
- globals["log"] = log;
694
- globals["logArray"] = logArray;
695
- globals["logColor"] = logColor;
696
- globals["logDamageFlags"] = logDamageFlags;
697
- globals["logEffects"] = logEffects;
698
- globals["logEntities"] = logEntities;
699
- globals["logEntityID"] = logEntityID;
700
- globals["logEntityFlags"] = logEntityFlags;
701
- globals["logError"] = logError;
702
- globals["logFlags"] = logFlags;
703
- globals["logGameStateFlags"] = logGameStateFlags;
704
- globals["logGridEntities"] = logGridEntities;
705
- globals["logKColor"] = logKColor;
706
- globals["logLevelStateFlags"] = logLevelStateFlags;
707
- globals["logMap"] = logMap;
708
- globals["logPlayerHealth"] = logPlayerHealth;
709
- globals["logProjectileFlags"] = logProjectileFlags;
710
- globals["logRoom"] = logRoom;
711
- globals["logSeedEffects"] = logSeedEffects;
712
- globals["logSet"] = logSet;
713
- globals["logSounds"] = logSounds;
714
- globals["logTable"] = logTable;
715
- globals["logTableDifferences"] = logTableDifferences;
716
- globals["logTearFlags"] = logTearFlags;
717
- globals["logUseFlags"] = logUseFlags;
718
- globals["logUserdata"] = logUserdata;
719
- globals["logVector"] = logVector;
720
- }