isaacscript-common 4.0.3 → 4.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (366) hide show
  1. package/package.json +1 -1
  2. package/cachedClasses.ts +0 -39
  3. package/callbacks/customRevive.ts +0 -215
  4. package/callbacks/itemPickup.ts +0 -101
  5. package/callbacks/postAmbush.ts +0 -73
  6. package/callbacks/postBombExploded.ts +0 -26
  7. package/callbacks/postBombInitLate.ts +0 -36
  8. package/callbacks/postBoneSwing.ts +0 -64
  9. package/callbacks/postCollectibleInitFirst.ts +0 -40
  10. package/callbacks/postCursedTeleport.ts +0 -185
  11. package/callbacks/postCustomDoorEnter.ts +0 -292
  12. package/callbacks/postDiceRoomActivated.ts +0 -60
  13. package/callbacks/postDoorRender.ts +0 -26
  14. package/callbacks/postDoorUpdate.ts +0 -26
  15. package/callbacks/postEffectInitLate.ts +0 -36
  16. package/callbacks/postEffectStateChanged.ts +0 -43
  17. package/callbacks/postEsauJr.ts +0 -109
  18. package/callbacks/postFamiliarInitLate.ts +0 -36
  19. package/callbacks/postFamiliarStateChanged.ts +0 -43
  20. package/callbacks/postFlip.ts +0 -90
  21. package/callbacks/postGreedModeWave.ts +0 -41
  22. package/callbacks/postGridEntity.ts +0 -164
  23. package/callbacks/postGridEntityCollision.ts +0 -69
  24. package/callbacks/postGridEntityRender.ts +0 -26
  25. package/callbacks/postHolyMantleRemoved.ts +0 -55
  26. package/callbacks/postItemDischarged.ts +0 -154
  27. package/callbacks/postKnifeInitLate.ts +0 -36
  28. package/callbacks/postLaserInitLate.ts +0 -36
  29. package/callbacks/postNPCInitLate.ts +0 -36
  30. package/callbacks/postNPCStateChanged.ts +0 -42
  31. package/callbacks/postNewRoomEarly.ts +0 -96
  32. package/callbacks/postPickupCollect.ts +0 -48
  33. package/callbacks/postPickupInitFirst.ts +0 -70
  34. package/callbacks/postPickupInitLate.ts +0 -36
  35. package/callbacks/postPickupStateChanged.ts +0 -43
  36. package/callbacks/postPitRender.ts +0 -26
  37. package/callbacks/postPitUpdate.ts +0 -26
  38. package/callbacks/postPlayerChangeHealth.ts +0 -62
  39. package/callbacks/postPlayerChangeType.ts +0 -56
  40. package/callbacks/postPlayerCollectible.ts +0 -113
  41. package/callbacks/postPlayerFatalDamage.ts +0 -141
  42. package/callbacks/postPlayerInitLate.ts +0 -37
  43. package/callbacks/postPlayerReordered.ts +0 -142
  44. package/callbacks/postPoopRender.ts +0 -26
  45. package/callbacks/postPoopUpdate.ts +0 -26
  46. package/callbacks/postPressurePlateRender.ts +0 -26
  47. package/callbacks/postPressurePlateUpdate.ts +0 -26
  48. package/callbacks/postProjectileInitLate.ts +0 -36
  49. package/callbacks/postPurchase.ts +0 -64
  50. package/callbacks/postRockRender.ts +0 -26
  51. package/callbacks/postRockUpdate.ts +0 -26
  52. package/callbacks/postRoomClearChanged.ts +0 -57
  53. package/callbacks/postSacrifice.ts +0 -64
  54. package/callbacks/postSlotDestroyed.ts +0 -92
  55. package/callbacks/postSlotInitUpdate.ts +0 -68
  56. package/callbacks/postSlotRender.ts +0 -69
  57. package/callbacks/postSpikesRender.ts +0 -26
  58. package/callbacks/postSpikesUpdate.ts +0 -26
  59. package/callbacks/postTNTRender.ts +0 -26
  60. package/callbacks/postTNTUpdate.ts +0 -26
  61. package/callbacks/postTearInitLate.ts +0 -36
  62. package/callbacks/postTearInitVeryLate.ts +0 -41
  63. package/callbacks/postTransformation.ts +0 -59
  64. package/callbacks/postTrinketBreak.ts +0 -112
  65. package/callbacks/preBerserkDeath.ts +0 -49
  66. package/callbacks/preNewLevel.ts +0 -55
  67. package/callbacks/reorderedCallbacks.ts +0 -168
  68. package/callbacks/subscriptions/postAmbushFinished.ts +0 -32
  69. package/callbacks/subscriptions/postAmbushStarted.ts +0 -32
  70. package/callbacks/subscriptions/postBombInitLate.ts +0 -32
  71. package/callbacks/subscriptions/postBoneExploded.ts +0 -32
  72. package/callbacks/subscriptions/postBoneSwing.ts +0 -24
  73. package/callbacks/subscriptions/postCollectibleInitFirst.ts +0 -37
  74. package/callbacks/subscriptions/postCursedTeleport.ts +0 -24
  75. package/callbacks/subscriptions/postCustomDoorEnter.ts +0 -45
  76. package/callbacks/subscriptions/postCustomRevive.ts +0 -36
  77. package/callbacks/subscriptions/postDiceRoomActivated.ts +0 -38
  78. package/callbacks/subscriptions/postDoorRender.ts +0 -35
  79. package/callbacks/subscriptions/postDoorUpdate.ts +0 -35
  80. package/callbacks/subscriptions/postEffectInitLate.ts +0 -32
  81. package/callbacks/subscriptions/postEffectStateChanged.ts +0 -40
  82. package/callbacks/subscriptions/postEsauJr.ts +0 -24
  83. package/callbacks/subscriptions/postFamiliarInitLate.ts +0 -32
  84. package/callbacks/subscriptions/postFamiliarStateChanged.ts +0 -40
  85. package/callbacks/subscriptions/postFirstEsauJr.ts +0 -24
  86. package/callbacks/subscriptions/postFirstFlip.ts +0 -24
  87. package/callbacks/subscriptions/postFlip.ts +0 -22
  88. package/callbacks/subscriptions/postGameStartedReordered.ts +0 -24
  89. package/callbacks/subscriptions/postGreedModeWave.ts +0 -24
  90. package/callbacks/subscriptions/postGridEntityBroken.ts +0 -51
  91. package/callbacks/subscriptions/postGridEntityCollision.ts +0 -54
  92. package/callbacks/subscriptions/postGridEntityInit.ts +0 -51
  93. package/callbacks/subscriptions/postGridEntityRemove.ts +0 -52
  94. package/callbacks/subscriptions/postGridEntityRender.ts +0 -51
  95. package/callbacks/subscriptions/postGridEntityStateChanged.ts +0 -55
  96. package/callbacks/subscriptions/postGridEntityUpdate.ts +0 -51
  97. package/callbacks/subscriptions/postHolyMantleRemoved.ts +0 -48
  98. package/callbacks/subscriptions/postItemDischarged.ts +0 -43
  99. package/callbacks/subscriptions/postItemPickup.ts +0 -64
  100. package/callbacks/subscriptions/postKnifeInitLate.ts +0 -32
  101. package/callbacks/subscriptions/postLaserInitLate.ts +0 -32
  102. package/callbacks/subscriptions/postNPCInitLate.ts +0 -32
  103. package/callbacks/subscriptions/postNPCStateChanged.ts +0 -42
  104. package/callbacks/subscriptions/postNewLevelReordered.ts +0 -22
  105. package/callbacks/subscriptions/postNewRoomEarly.ts +0 -22
  106. package/callbacks/subscriptions/postNewRoomReordered.ts +0 -22
  107. package/callbacks/subscriptions/postPEffectUpdateReordered.ts +0 -40
  108. package/callbacks/subscriptions/postPickupCollect.ts +0 -35
  109. package/callbacks/subscriptions/postPickupInitFirst.ts +0 -32
  110. package/callbacks/subscriptions/postPickupInitLate.ts +0 -32
  111. package/callbacks/subscriptions/postPickupStateChanged.ts +0 -40
  112. package/callbacks/subscriptions/postPitRender.ts +0 -35
  113. package/callbacks/subscriptions/postPitUpdate.ts +0 -35
  114. package/callbacks/subscriptions/postPlayerChangeHealth.ts +0 -49
  115. package/callbacks/subscriptions/postPlayerChangeType.ts +0 -40
  116. package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +0 -38
  117. package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +0 -38
  118. package/callbacks/subscriptions/postPlayerFatalDamage.ts +0 -68
  119. package/callbacks/subscriptions/postPlayerInitLate.ts +0 -40
  120. package/callbacks/subscriptions/postPlayerInitReordered.ts +0 -40
  121. package/callbacks/subscriptions/postPlayerRenderReordered.ts +0 -40
  122. package/callbacks/subscriptions/postPlayerUpdateReordered.ts +0 -40
  123. package/callbacks/subscriptions/postPoopRender.ts +0 -35
  124. package/callbacks/subscriptions/postPoopUpdate.ts +0 -35
  125. package/callbacks/subscriptions/postPressurePlateRender.ts +0 -37
  126. package/callbacks/subscriptions/postPressurePlateUpdate.ts +0 -37
  127. package/callbacks/subscriptions/postProjectileInitLate.ts +0 -35
  128. package/callbacks/subscriptions/postPurchase.ts +0 -31
  129. package/callbacks/subscriptions/postRockRender.ts +0 -35
  130. package/callbacks/subscriptions/postRockUpdate.ts +0 -35
  131. package/callbacks/subscriptions/postRoomClearChanged.ts +0 -30
  132. package/callbacks/subscriptions/postSacrifice.ts +0 -43
  133. package/callbacks/subscriptions/postSlotAnimationChanged.ts +0 -40
  134. package/callbacks/subscriptions/postSlotDestroyed.ts +0 -55
  135. package/callbacks/subscriptions/postSlotInit.ts +0 -32
  136. package/callbacks/subscriptions/postSlotRender.ts +0 -32
  137. package/callbacks/subscriptions/postSlotUpdate.ts +0 -32
  138. package/callbacks/subscriptions/postSpikesRender.ts +0 -35
  139. package/callbacks/subscriptions/postSpikesUpdate.ts +0 -35
  140. package/callbacks/subscriptions/postTNTRender.ts +0 -35
  141. package/callbacks/subscriptions/postTNTUpdate.ts +0 -35
  142. package/callbacks/subscriptions/postTearInitLate.ts +0 -32
  143. package/callbacks/subscriptions/postTearInitVeryLate.ts +0 -32
  144. package/callbacks/subscriptions/postTransformation.ts +0 -40
  145. package/callbacks/subscriptions/postTrinketBreak.ts +0 -38
  146. package/callbacks/subscriptions/preBerserkDeath.ts +0 -42
  147. package/callbacks/subscriptions/preCustomRevive.ts +0 -46
  148. package/callbacks/subscriptions/preItemPickup.ts +0 -64
  149. package/callbacks/subscriptions/preNewLevel.ts +0 -24
  150. package/classes/DefaultMap.ts +0 -174
  151. package/classes/ModUpgraded.ts +0 -84
  152. package/constants.ts +0 -162
  153. package/constantsFirstLast.ts +0 -217
  154. package/enums/AmbushType.ts +0 -4
  155. package/enums/HealthType.ts +0 -16
  156. package/enums/ModCallbackCustom.ts +0 -1278
  157. package/enums/PocketItemType.ts +0 -8
  158. package/enums/SerializationType.ts +0 -5
  159. package/enums/SlotDestructionType.ts +0 -4
  160. package/enums/private/CopyableIsaacAPIClassType.ts +0 -7
  161. package/enums/private/SaveDataKey.ts +0 -14
  162. package/enums/private/SerializationBrand.ts +0 -42
  163. package/features/characterHealthConversion.ts +0 -111
  164. package/features/characterStats.ts +0 -61
  165. package/features/debugDisplay/debugDisplay.ts +0 -221
  166. package/features/debugDisplay/exports.ts +0 -368
  167. package/features/debugDisplay/v.ts +0 -65
  168. package/features/deployJSONRoom.ts +0 -743
  169. package/features/disableInputs.ts +0 -193
  170. package/features/disableSound.ts +0 -77
  171. package/features/extraConsoleCommands/commandsDisplay.ts +0 -290
  172. package/features/extraConsoleCommands/commandsSubroutines.ts +0 -139
  173. package/features/extraConsoleCommands/init.ts +0 -334
  174. package/features/extraConsoleCommands/listCommands.ts +0 -1299
  175. package/features/extraConsoleCommands/v.ts +0 -14
  176. package/features/fadeInRemover.ts +0 -60
  177. package/features/fastReset.ts +0 -75
  178. package/features/forgottenSwitch.ts +0 -50
  179. package/features/getCollectibleItemPoolType.ts +0 -66
  180. package/features/persistentEntities.ts +0 -183
  181. package/features/playerInventory.ts +0 -135
  182. package/features/ponyDetection.ts +0 -74
  183. package/features/preventCollectibleRotation.ts +0 -115
  184. package/features/runInNFrames.ts +0 -148
  185. package/features/saveDataManager/constants.ts +0 -4
  186. package/features/saveDataManager/exports.ts +0 -229
  187. package/features/saveDataManager/load.ts +0 -99
  188. package/features/saveDataManager/main.ts +0 -195
  189. package/features/saveDataManager/maps.ts +0 -13
  190. package/features/saveDataManager/merge.ts +0 -194
  191. package/features/saveDataManager/save.ts +0 -74
  192. package/features/saveDataManager/serializationBrand.ts +0 -16
  193. package/features/sirenHelpers.ts +0 -129
  194. package/features/taintedLazarusPlayers.ts +0 -113
  195. package/featuresInitialized.ts +0 -20
  196. package/functions/ambush.ts +0 -47
  197. package/functions/array.ts +0 -410
  198. package/functions/benchmark.ts +0 -36
  199. package/functions/bitwise.ts +0 -24
  200. package/functions/bombs.ts +0 -12
  201. package/functions/boss.ts +0 -227
  202. package/functions/cacheFlag.ts +0 -12
  203. package/functions/cards.ts +0 -271
  204. package/functions/challenges.ts +0 -13
  205. package/functions/character.ts +0 -126
  206. package/functions/charge.ts +0 -237
  207. package/functions/chargeBar.ts +0 -67
  208. package/functions/collectibleCacheFlag.ts +0 -90
  209. package/functions/collectibleSet.ts +0 -56
  210. package/functions/collectibleTag.ts +0 -89
  211. package/functions/collectibles.ts +0 -659
  212. package/functions/color.ts +0 -128
  213. package/functions/debug.ts +0 -68
  214. package/functions/deepCopy.ts +0 -535
  215. package/functions/deepCopyTests.ts +0 -386
  216. package/functions/direction.ts +0 -49
  217. package/functions/doors.ts +0 -347
  218. package/functions/easing.ts +0 -182
  219. package/functions/eden.ts +0 -47
  220. package/functions/effects.ts +0 -20
  221. package/functions/entity.ts +0 -439
  222. package/functions/entitySpecific.ts +0 -889
  223. package/functions/entityTypes.ts +0 -6
  224. package/functions/enums.ts +0 -146
  225. package/functions/familiars.ts +0 -106
  226. package/functions/flag.ts +0 -165
  227. package/functions/flying.ts +0 -117
  228. package/functions/globals.ts +0 -242
  229. package/functions/gridEntity.ts +0 -511
  230. package/functions/gridEntitySpecific.ts +0 -112
  231. package/functions/input.ts +0 -139
  232. package/functions/isaacAPIClass.ts +0 -67
  233. package/functions/jsonHelpers.ts +0 -45
  234. package/functions/jsonRoom.ts +0 -100
  235. package/functions/kColor.ts +0 -129
  236. package/functions/language.ts +0 -13
  237. package/functions/level.ts +0 -31
  238. package/functions/log.ts +0 -720
  239. package/functions/map.ts +0 -56
  240. package/functions/math.ts +0 -149
  241. package/functions/mergeTests.ts +0 -288
  242. package/functions/npc.ts +0 -148
  243. package/functions/pickupVariants.ts +0 -60
  244. package/functions/pickups.ts +0 -499
  245. package/functions/pills.ts +0 -205
  246. package/functions/player.ts +0 -1056
  247. package/functions/playerDataStructures.ts +0 -150
  248. package/functions/playerHealth.ts +0 -382
  249. package/functions/playerIndex.ts +0 -195
  250. package/functions/pocketItems.ts +0 -149
  251. package/functions/positionVelocity.ts +0 -188
  252. package/functions/random.ts +0 -77
  253. package/functions/revive.ts +0 -201
  254. package/functions/rng.ts +0 -172
  255. package/functions/roomData.ts +0 -199
  256. package/functions/roomGrid.ts +0 -109
  257. package/functions/roomShape.ts +0 -80
  258. package/functions/rooms.ts +0 -648
  259. package/functions/run.ts +0 -36
  260. package/functions/saveFile.ts +0 -128
  261. package/functions/seeds.ts +0 -19
  262. package/functions/serialization.ts +0 -91
  263. package/functions/set.ts +0 -95
  264. package/functions/sound.ts +0 -9
  265. package/functions/spawnCollectible.ts +0 -104
  266. package/functions/sprite.ts +0 -107
  267. package/functions/stage.ts +0 -125
  268. package/functions/string.ts +0 -47
  269. package/functions/table.ts +0 -189
  270. package/functions/tears.ts +0 -32
  271. package/functions/transformations.ts +0 -131
  272. package/functions/trinketCacheFlag.ts +0 -60
  273. package/functions/trinketGive.ts +0 -157
  274. package/functions/trinkets.ts +0 -215
  275. package/functions/tstlClass.ts +0 -157
  276. package/functions/types.ts +0 -36
  277. package/functions/ui.ts +0 -138
  278. package/functions/utils.ts +0 -189
  279. package/functions/vector.ts +0 -126
  280. package/index.ts +0 -172
  281. package/initCustomCallbacks.ts +0 -132
  282. package/initFeatures.ts +0 -39
  283. package/interfaces/AddCallbackParameterCustom.ts +0 -188
  284. package/interfaces/ChargeBarSprites.ts +0 -12
  285. package/interfaces/JSONDoor.ts +0 -13
  286. package/interfaces/JSONEntity.ts +0 -16
  287. package/interfaces/JSONRoom.ts +0 -36
  288. package/interfaces/JSONRooms.ts +0 -12
  289. package/interfaces/JSONSpawn.ts +0 -14
  290. package/interfaces/PlayerHealth.ts +0 -16
  291. package/interfaces/PocketItemDescription.ts +0 -9
  292. package/interfaces/SaveData.ts +0 -29
  293. package/interfaces/TrinketSituation.ts +0 -9
  294. package/interfaces/private/TSTLClassMetatable.ts +0 -8
  295. package/maps/PHDPillConversions.ts +0 -21
  296. package/maps/cardMap.ts +0 -209
  297. package/maps/characterMap.ts +0 -87
  298. package/maps/collectibleDescriptionMap.ts +0 -732
  299. package/maps/collectibleNameMap.ts +0 -731
  300. package/maps/defaultPlayerStatMap.ts +0 -17
  301. package/maps/falsePHDPillConversions.ts +0 -35
  302. package/maps/gridEntityTypeToBrokenStateMap.ts +0 -50
  303. package/maps/gridEntityXMLMap.ts +0 -176
  304. package/maps/pillEffectMap.ts +0 -88
  305. package/maps/roomShapeToTopLeftWallGridIndexMap.ts +0 -18
  306. package/maps/roomTypeMap.ts +0 -40
  307. package/maps/trinketDescriptionMap.ts +0 -200
  308. package/maps/trinketNameMap.ts +0 -198
  309. package/objects/LRoomShapeToRectangles.ts +0 -44
  310. package/objects/callbackRegisterFunctions.ts +0 -187
  311. package/objects/cardDescriptions.ts +0 -105
  312. package/objects/cardNames.ts +0 -105
  313. package/objects/cardTypes.ts +0 -104
  314. package/objects/challengeNames.ts +0 -52
  315. package/objects/characterNames.ts +0 -48
  316. package/objects/coinSubTypeToValue.ts +0 -14
  317. package/objects/colors.ts +0 -16
  318. package/objects/directionNames.ts +0 -11
  319. package/objects/directionToDegrees.ts +0 -11
  320. package/objects/directionToVector.ts +0 -12
  321. package/objects/doorSlotFlagToDoorSlot.ts +0 -16
  322. package/objects/doorSlotToDirection.ts +0 -14
  323. package/objects/isaacAPIClassTypeToBrand.ts +0 -11
  324. package/objects/isaacAPIClassTypeToCopyFunction.ts +0 -18
  325. package/objects/languageNames.ts +0 -13
  326. package/objects/oppositeDoorSlots.ts +0 -15
  327. package/objects/pillEffectClasses.ts +0 -63
  328. package/objects/pillEffectNames.ts +0 -57
  329. package/objects/pillEffectTypes.ts +0 -62
  330. package/objects/roomShapeBounds.ts +0 -71
  331. package/objects/roomShapeLayoutSizes.ts +0 -45
  332. package/objects/roomShapeToBottomRightPosition.ts +0 -25
  333. package/objects/roomShapeToDoorSlots.ts +0 -83
  334. package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +0 -127
  335. package/objects/roomShapeToGridWidth.ts +0 -21
  336. package/objects/roomShapeToTopLeftPosition.ts +0 -26
  337. package/objects/roomShapeVolumes.ts +0 -38
  338. package/objects/roomTypeNames.ts +0 -36
  339. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +0 -14
  340. package/objects/stageTypeToLetter.ts +0 -15
  341. package/objects/transformationNames.ts +0 -18
  342. package/patchErrorFunctions.ts +0 -92
  343. package/sets/LRoomShapesSet.ts +0 -8
  344. package/sets/bossSets.ts +0 -470
  345. package/sets/charactersThatStartWithAnActiveItemSet.ts +0 -16
  346. package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +0 -7
  347. package/sets/charactersWithFreeDevilDealsSet.ts +0 -4
  348. package/sets/charactersWithNoRedHeartsSet.ts +0 -17
  349. package/sets/charactersWithNoSoulHeartsSet.ts +0 -14
  350. package/sets/chestPickupVariantsSet.ts +0 -16
  351. package/sets/familiarsThatShootPlayerTearsSet.ts +0 -13
  352. package/sets/lostStyleCharactersSet.ts +0 -13
  353. package/sets/mineShaftRoomSubTypesSet.ts +0 -10
  354. package/sets/redHeartSubTypesSet.ts +0 -7
  355. package/sets/sinEntityTypesSet.ts +0 -11
  356. package/sets/singleUseActiveCollectibleTypesSet.ts +0 -13
  357. package/sets/storyBossesSet.ts +0 -17
  358. package/types/AnyEntity.ts +0 -12
  359. package/types/AwaitingTextInput.d.ts +0 -2
  360. package/types/CollectibleIndex.ts +0 -16
  361. package/types/PickingUpItem.ts +0 -89
  362. package/types/PlayerIndex.ts +0 -13
  363. package/types/private/IsaacAPIClass.ts +0 -3
  364. package/types/private/SerializedIsaacAPIClass.ts +0 -3
  365. package/types/private/TSTLClass.ts +0 -3
  366. package/upgradeMod.ts +0 -55
@@ -1,347 +0,0 @@
1
- import {
2
- Direction,
3
- DoorSlot,
4
- DoorSlotFlag,
5
- DoorState,
6
- DoorVariant,
7
- GridRoom,
8
- RoomShape,
9
- RoomType,
10
- } from "isaac-typescript-definitions";
11
- import { game } from "../cachedClasses";
12
- import {
13
- DEFAULT_DOOR_SLOT,
14
- DOOR_SLOT_FLAG_TO_DOOR_SLOT,
15
- } from "../objects/doorSlotFlagToDoorSlot";
16
- import { DOOR_SLOT_TO_DIRECTION } from "../objects/doorSlotToDirection";
17
- import { OPPOSITE_DOOR_SLOTS } from "../objects/oppositeDoorSlots";
18
- import { ROOM_SHAPE_TO_DOOR_SLOTS } from "../objects/roomShapeToDoorSlots";
19
- import { directionToVector } from "./direction";
20
- import { getEnumValues } from "./enums";
21
-
22
- /**
23
- * When players enter a room, they do not appear exactly on the location of the door, because then
24
- * they would immediately collide with the loading zone. Instead, they are offset by this amount of
25
- * units.
26
- */
27
- const ROOM_ENTRY_OFFSET_FROM_DOOR = 40;
28
-
29
- export function closeAllDoors(): void {
30
- for (const door of getDoors()) {
31
- door.Close(true);
32
- }
33
- }
34
-
35
- /**
36
- * Use this instead of the `GridEntityDoor.Close` method if you want the door to immediately close
37
- * without an animation.
38
- */
39
- export function closeDoorFast(door: GridEntityDoor): void {
40
- door.State = DoorState.CLOSED;
41
-
42
- const sprite = door.GetSprite();
43
- sprite.Play("Closed", true);
44
- }
45
-
46
- export function doorSlotFlagToDoorSlot(doorSlotFlag: DoorSlotFlag): DoorSlot {
47
- const doorSlot = DOOR_SLOT_FLAG_TO_DOOR_SLOT[doorSlotFlag];
48
- return doorSlot === undefined ? DEFAULT_DOOR_SLOT : doorSlot;
49
- }
50
-
51
- export function doorSlotToDirection(doorSlot: DoorSlot): Direction {
52
- return DOOR_SLOT_TO_DIRECTION[doorSlot];
53
- }
54
-
55
- export function getAngelRoomDoor(): GridEntityDoor | undefined {
56
- const angelRoomDoors = getDoors(RoomType.ANGEL);
57
- return angelRoomDoors.length === 0 ? undefined : angelRoomDoors[0];
58
- }
59
-
60
- export function getDevilRoomDoor(): GridEntityDoor | undefined {
61
- const devilRoomDoors = getDoors(RoomType.DEVIL);
62
- return devilRoomDoors.length === 0 ? undefined : devilRoomDoors[0];
63
- }
64
-
65
- /**
66
- * If there is both a Devil Room and an Angel Room door, this function will return door with the
67
- * lowest slot number.
68
- */
69
- export function getDevilRoomOrAngelRoomDoor(): GridEntityDoor | undefined {
70
- const devilRoomOrAngelRoomDoors = getDoors(RoomType.DEVIL, RoomType.ANGEL);
71
- return devilRoomOrAngelRoomDoors.length === 0
72
- ? undefined
73
- : devilRoomOrAngelRoomDoors[0];
74
- }
75
-
76
- /**
77
- * Helper function to get the position that a player will enter a room at.
78
- *
79
- * When players enter a room, they do not appear exactly on the location of the door, because then
80
- * they would immediately collide with the loading zone. Instead, they are offset by a certain
81
- * amount of units.
82
- */
83
- export function getDoorEnterPosition(door: GridEntityDoor): Vector {
84
- const offset = getDoorEnterPositionOffset(door.Slot);
85
- return door.Position.add(offset);
86
- }
87
-
88
- /**
89
- * Helper function to help calculate the position that a player will enter a room at.
90
- *
91
- * When players enter a room, they do not appear exactly on the location of the door, because then
92
- * they would immediately collide with the loading zone. Instead, they are offset by a certain
93
- * amount of units.
94
- */
95
- export function getDoorEnterPositionOffset(doorSlot: DoorSlot): Vector {
96
- const direction = doorSlotToDirection(doorSlot);
97
- const vector = directionToVector(direction);
98
- return vector.mul(ROOM_ENTRY_OFFSET_FROM_DOOR);
99
- }
100
-
101
- /** Helper function to get the possible door slots that can exist for a given room shape. */
102
- export function getDoorSlotsForRoomShape(
103
- roomShape: RoomShape,
104
- ): ReadonlySet<DoorSlot> {
105
- return ROOM_SHAPE_TO_DOOR_SLOTS[roomShape];
106
- }
107
-
108
- /**
109
- * Helper function to get all of the doors in the room. By default, it will return every door. You
110
- * can optionally specify one or more room types to return only the doors that match the specified
111
- * room types.
112
- */
113
- export function getDoors(...roomTypes: RoomType[]): GridEntityDoor[] {
114
- const room = game.GetRoom();
115
- const roomTypesSet = new Set(roomTypes);
116
-
117
- const doorSlots = getEnumValues(DoorSlot);
118
- const doors: GridEntityDoor[] = [];
119
- for (const doorSlot of doorSlots) {
120
- const door = room.GetDoor(doorSlot);
121
- if (door === undefined) {
122
- continue;
123
- }
124
-
125
- if (roomTypesSet.size === 0 || roomTypesSet.has(door.TargetRoomType)) {
126
- doors.push(door);
127
- }
128
- }
129
-
130
- return doors;
131
- }
132
-
133
- /**
134
- * Helper function to get all of the doors in the room that lead to the provided room index.
135
- *
136
- * This function is variadic, meaning that you can specify N arguments to return all of the doors
137
- * that match any of the N room grid indexes.
138
- */
139
- export function getDoorsToRoomIndex(...roomGridIndex: int[]): GridEntityDoor[] {
140
- const roomGridIndexesSet = new Set(roomGridIndex);
141
- const doors = getDoors();
142
- return doors.filter((door) => roomGridIndexesSet.has(door.TargetRoomIndex));
143
- }
144
-
145
- export function getOppositeDoorSlot(doorSlot: DoorSlot): DoorSlot | undefined {
146
- return OPPOSITE_DOOR_SLOTS[doorSlot];
147
- }
148
-
149
- export function getRepentanceDoor(): GridEntityDoor | undefined {
150
- const doors = getDoors();
151
- return doors.find((door) => isRepentanceDoor(door));
152
- }
153
-
154
- /** Helper function to find unused door slots in the room that can be used to make custom doors. */
155
- export function getUnusedDoorSlots(): DoorSlot[] {
156
- const room = game.GetRoom();
157
- const doorSlots = getEnumValues(DoorSlot);
158
- return doorSlots.filter(
159
- (doorSlot) =>
160
- room.IsDoorSlotAllowed(doorSlot) && room.GetDoor(doorSlot) === undefined,
161
- );
162
- }
163
-
164
- export function isAngelRoomDoor(door: GridEntityDoor): boolean {
165
- return door.TargetRoomType === RoomType.ANGEL;
166
- }
167
-
168
- export function isDevilRoomDoor(door: GridEntityDoor): boolean {
169
- return door.TargetRoomType === RoomType.DEVIL;
170
- }
171
-
172
- /** Helper function to see if a door slot could exist for a given room shape. */
173
- export function isDoorSlotInRoomShape(
174
- doorSlot: DoorSlot,
175
- roomShape: RoomShape,
176
- ): boolean {
177
- const doorSlots = getDoorSlotsForRoomShape(roomShape);
178
- return doorSlots.has(doorSlot);
179
- }
180
-
181
- /**
182
- * This refers to the Repentance door that spawns in a boss room after defeating the boss. You have
183
- * to spend one key to open it. It has a sprite filename of "gfx/grid/Door_Downpour.anm2".
184
- */
185
- export function isDoorToDownpour(door: GridEntityDoor): boolean {
186
- if (!isRepentanceDoor(door)) {
187
- return false;
188
- }
189
-
190
- const sprite = door.GetSprite();
191
- const filename = sprite.GetFilename();
192
-
193
- return filename === "gfx/grid/Door_Downpour.anm2";
194
- }
195
-
196
- /**
197
- * This refers to the Repentance door that spawns in a boss room after defeating the boss. You have
198
- * to spend two hearts to open it. It has a sprite filename of "gfx/grid/Door_Mausoleum.anm2".
199
- */
200
- export function isDoorToMausoleum(door: GridEntityDoor): boolean {
201
- if (!isRepentanceDoor(door)) {
202
- return false;
203
- }
204
-
205
- const sprite = door.GetSprite();
206
- const filename = sprite.GetFilename();
207
-
208
- return filename === "gfx/grid/Door_Mausoleum.anm2";
209
- }
210
-
211
- /**
212
- * This refers to the "strange door" located on the first room of Depths 2. You open it with either
213
- * a Polaroid or a Negative. It has a sprite filename of "gfx/grid/Door_Mausoleum_Alt.anm2".
214
- */
215
- export function isDoorToMausoleumAscent(door: GridEntityDoor): boolean {
216
- if (!isRepentanceDoor(door)) {
217
- return false;
218
- }
219
-
220
- const sprite = door.GetSprite();
221
- const filename = sprite.GetFilename();
222
-
223
- return filename === "gfx/grid/Door_Mausoleum_Alt.anm2";
224
- }
225
-
226
- /**
227
- * This refers to the Repentance door that spawns in a boss room after defeating the boss. You have
228
- * to spend two bombs to open it. It has a sprite filename of "gfx/grid/Door_Mines.anm2".
229
- */
230
- export function isDoorToMines(door: GridEntityDoor): boolean {
231
- if (!isRepentanceDoor(door)) {
232
- return false;
233
- }
234
-
235
- const sprite = door.GetSprite();
236
- const filename = sprite.GetFilename();
237
-
238
- return filename === "gfx/grid/Door_Mines.anm2";
239
- }
240
-
241
- /**
242
- * This refers to the Repentance door that spawns after defeating Mom. You open it with the
243
- * completed knife. It has a sprite filename of "gfx/grid/Door_MomsHeart.anm2".
244
- */
245
- export function isDoorToMomsHeart(door: GridEntityDoor): boolean {
246
- if (!isRepentanceDoor(door)) {
247
- return false;
248
- }
249
-
250
- const sprite = door.GetSprite();
251
- const filename = sprite.GetFilename();
252
-
253
- return filename === "gfx/grid/Door_MomsHeart.anm2";
254
- }
255
-
256
- export function isHiddenSecretRoomDoor(door: GridEntityDoor): boolean {
257
- const sprite = door.GetSprite();
258
- const animation = sprite.GetAnimation();
259
-
260
- return isSecretRoomDoor(door) && animation === "Hidden";
261
- }
262
-
263
- export function isRepentanceDoor(door: GridEntityDoor): boolean {
264
- // eslint-disable-next-line isaacscript/strict-enums
265
- return door.TargetRoomIndex === GridRoom.SECRET_EXIT;
266
- }
267
-
268
- export function isSecretRoomDoor(door: GridEntityDoor): boolean {
269
- const sprite = door.GetSprite();
270
- const filename = sprite.GetFilename();
271
-
272
- return filename === "gfx/grid/Door_08_HoleInWall.anm2";
273
- }
274
-
275
- /**
276
- * Helper function to reset an unlocked door back to a locked state. Doing this is non-trivial
277
- * because in addition to calling the `GridEntityDoor.SetLocked` method, you must also:
278
- *
279
- * - Set the `VisitedCount` of the room's `RoomDescription` to 0.
280
- * - Set the variant to `DoorVariant.DOOR_LOCKED`.
281
- * - Close the door.
282
- */
283
- export function lockDoor(door: GridEntityDoor): void {
284
- const level = game.GetLevel();
285
-
286
- // We can't use the "getRoomDescriptor" function since it will cause a dependency cycle.
287
- const roomDescriptor = level.GetRoomByIdx(door.TargetRoomIndex);
288
- roomDescriptor.VisitedCount = 0;
289
-
290
- door.SetVariant(DoorVariant.LOCKED);
291
- door.SetLocked(true);
292
- door.Close(true);
293
- }
294
-
295
- /**
296
- * For the purposes of this function, doors to Secret Rooms or Super Secret Rooms that have not been
297
- * discovered yet will not be opened.
298
- */
299
- export function openAllDoors(): void {
300
- for (const door of getDoors()) {
301
- // If we try to open a hidden Secret Room door (or Super Secret Room door), then nothing will
302
- // happen.
303
- door.Open();
304
- }
305
- }
306
-
307
- /**
308
- * Use this instead of the `GridEntityDoor.Open` method if you want the door to immediately open
309
- * without an animation.
310
- */
311
- export function openDoorFast(door: GridEntityDoor): void {
312
- door.State = DoorState.OPEN;
313
-
314
- const sprite = door.GetSprite();
315
- sprite.Play("Opened", true);
316
- }
317
-
318
- /**
319
- * Helper function to remove all of the doors in the room. By default, it will remove every door.
320
- * You can optionally specify one or more room types to remove only the doors that match the
321
- * specified room types.
322
- *
323
- * @returns The number of doors removed.
324
- */
325
- export function removeAllDoors(...roomTypes: RoomType[]): int {
326
- const doors = getDoors(...roomTypes);
327
- removeDoors(...doors);
328
-
329
- return doors.length;
330
- }
331
-
332
- /** Helper function to remove a single door. */
333
- export function removeDoor(door: GridEntityDoor): void {
334
- const room = game.GetRoom();
335
- room.RemoveDoor(door.Slot);
336
- }
337
-
338
- /**
339
- * Helper function to remove the doors provided.
340
- *
341
- * This function is variadic, meaning that you can specify as many doors as you want to remove.
342
- */
343
- export function removeDoors(...doors: GridEntityDoor[]): void {
344
- for (const door of doors) {
345
- removeDoor(door);
346
- }
347
- }
@@ -1,182 +0,0 @@
1
- /* eslint-disable no-nested-ternary */
2
- /* eslint-disable no-return-assign */
3
- /* eslint-disable sort-exports/sort-exports */
4
-
5
- // These functions are from:
6
- // https://easings.net/
7
-
8
- export function easeInSine(x: number): number {
9
- return 1 - Math.cos((x * Math.PI) / 2);
10
- }
11
-
12
- export function easeOutSine(x: number): number {
13
- return Math.sin((x * Math.PI) / 2);
14
- }
15
-
16
- export function easeInOutSine(x: number): number {
17
- return -(Math.cos(Math.PI * x) - 1) / 2;
18
- }
19
-
20
- export function easeInCubic(x: number): number {
21
- return x * x * x;
22
- }
23
-
24
- export function easeOutCubic(x: number): number {
25
- return 1 - (1 - x) ** 3;
26
- }
27
-
28
- export function easeInOutCubic(x: number): number {
29
- return x < 0.5 ? 4 * x * x * x : 1 - (-2 * x + 2) ** 3 / 2;
30
- }
31
-
32
- export function easeInQuint(x: number): number {
33
- return x * x * x * x * x;
34
- }
35
-
36
- export function easeOutQuint(x: number): number {
37
- return 1 - (1 - x) ** 5;
38
- }
39
-
40
- export function easeInOutQuint(x: number): number {
41
- return x < 0.5 ? 16 * x * x * x * x * x : 1 - (-2 * x + 2) ** 5 / 2;
42
- }
43
-
44
- export function easeInCirc(x: number): number {
45
- return 1 - Math.sqrt(1 - x ** 2);
46
- }
47
-
48
- export function easeOutCirc(x: number): number {
49
- return Math.sqrt(1 - (x - 1) ** 2);
50
- }
51
-
52
- export function easeInOutCirc(x: number): number {
53
- return x < 0.5
54
- ? (1 - Math.sqrt(1 - (2 * x) ** 2)) / 2
55
- : (Math.sqrt(1 - (-2 * x + 2) ** 2) + 1) / 2;
56
- }
57
-
58
- export function easeInElastic(x: number): number {
59
- const c4 = (2 * Math.PI) / 3;
60
-
61
- return x === 0
62
- ? 0
63
- : x === 1
64
- ? 1
65
- : -(2 ** (10 * x - 10)) * Math.sin((x * 10 - 10.75) * c4);
66
- }
67
-
68
- export function easeOutElastic(x: number): number {
69
- const c4 = (2 * Math.PI) / 3;
70
-
71
- return x === 0
72
- ? 0
73
- : x === 1
74
- ? 1
75
- : 2 ** (-10 * x) * Math.sin((x * 10 - 0.75) * c4) + 1;
76
- }
77
-
78
- export function easeInOutElastic(x: number): number {
79
- const c5 = (2 * Math.PI) / 4.5;
80
-
81
- return x === 0
82
- ? 0
83
- : x === 1
84
- ? 1
85
- : x < 0.5
86
- ? -(2 ** (20 * x - 10) * Math.sin((20 * x - 11.125) * c5)) / 2
87
- : (2 ** (-20 * x + 10) * Math.sin((20 * x - 11.125) * c5)) / 2 + 1;
88
- }
89
-
90
- export function easeInQuad(x: number): number {
91
- return x * x;
92
- }
93
-
94
- export function easeOutQuad(x: number): number {
95
- return 1 - (1 - x) * (1 - x);
96
- }
97
-
98
- export function easeInOutQuad(x: number): number {
99
- return x < 0.5 ? 2 * x * x : 1 - (-2 * x + 2) ** 2 / 2;
100
- }
101
-
102
- export function easeInQuart(x: number): number {
103
- return x * x * x * x;
104
- }
105
-
106
- export function easeOutQuart(x: number): number {
107
- return 1 - (1 - x) ** 4;
108
- }
109
-
110
- export function easeInOutQuart(x: number): number {
111
- return x < 0.5 ? 8 * x * x * x * x : 1 - (-2 * x + 2) ** 4 / 2;
112
- }
113
-
114
- export function easeInExpo(x: number): number {
115
- return x === 0 ? 0 : 2 ** (10 * x - 10);
116
- }
117
-
118
- export function easeOutExpo(x: number): number {
119
- return x === 1 ? 1 : 1 - 2 ** (-10 * x);
120
- }
121
-
122
- export function easeInOutExpo(x: number): number {
123
- return x === 0
124
- ? 0
125
- : x === 1
126
- ? 1
127
- : x < 0.5
128
- ? 2 ** (20 * x - 10) / 2
129
- : (2 - 2 ** (-20 * x + 10)) / 2;
130
- }
131
-
132
- export function easeInBack(x: number): number {
133
- const c1 = 1.70158;
134
- const c3 = c1 + 1;
135
-
136
- return c3 * x * x * x - c1 * x * x;
137
- }
138
-
139
- export function easeOutBack(x: number): number {
140
- const c1 = 1.70158;
141
- const c3 = c1 + 1;
142
-
143
- return 1 + c3 * (x - 1) ** 3 + c1 * (x - 1) ** 2;
144
- }
145
-
146
- export function easeInOutBack(x: number): number {
147
- const c1 = 1.70158;
148
- const c2 = c1 * 1.525;
149
-
150
- return x < 0.5
151
- ? ((2 * x) ** 2 * ((c2 + 1) * 2 * x - c2)) / 2
152
- : ((2 * x - 2) ** 2 * ((c2 + 1) * (x * 2 - 2) + c2) + 2) / 2;
153
- }
154
-
155
- export function easeInBounce(x: number): number {
156
- return 1 - easeOutBounce(1 - x);
157
- }
158
-
159
- export function easeOutBounce(x: number): number {
160
- const n1 = 7.5625;
161
- const d1 = 2.75;
162
-
163
- if (x < 1 / d1) {
164
- return n1 * x * x;
165
- }
166
-
167
- if (x < 2 / d1) {
168
- return n1 * (x -= 1.5 / d1) * x + 0.75;
169
- }
170
-
171
- if (x < 2.5 / d1) {
172
- return n1 * (x -= 2.25 / d1) * x + 0.9375;
173
- }
174
-
175
- return n1 * (x -= 2.625 / d1) * x + 0.984375;
176
- }
177
-
178
- export function easeInOutBounce(x: number): number {
179
- return x < 0.5
180
- ? (1 - easeOutBounce(1 - 2 * x)) / 2
181
- : (1 + easeOutBounce(2 * x - 1)) / 2;
182
- }
package/functions/eden.ts DELETED
@@ -1,47 +0,0 @@
1
- import { CollectibleType, ItemConfigTag } from "isaac-typescript-definitions";
2
- import { isHiddenCollectible, isPassiveCollectible } from "./collectibles";
3
- import { getCollectibleSet } from "./collectibleSet";
4
- import { collectibleHasTag } from "./collectibleTag";
5
- import { getRandomSeed } from "./rng";
6
- import { copySet, getRandomSetElement } from "./set";
7
-
8
- const EDEN_PASSIVE_COLLECTIBLES_SET = new Set<CollectibleType>();
9
-
10
- function initCollectibleSet() {
11
- const collectibleSet = getCollectibleSet();
12
-
13
- for (const collectibleType of collectibleSet.values()) {
14
- if (
15
- isPassiveCollectible(collectibleType) &&
16
- !isHiddenCollectible(collectibleType) &&
17
- !collectibleHasTag(collectibleType, ItemConfigTag.NO_EDEN)
18
- ) {
19
- EDEN_PASSIVE_COLLECTIBLES_SET.add(collectibleType);
20
- }
21
- }
22
- }
23
-
24
- export function getEdenPassives(): Set<CollectibleType> {
25
- // Lazy initialize the set.
26
- if (EDEN_PASSIVE_COLLECTIBLES_SET.size === 0) {
27
- initCollectibleSet();
28
- }
29
-
30
- return copySet(EDEN_PASSIVE_COLLECTIBLES_SET);
31
- }
32
-
33
- export function getRandomEdenPassive(
34
- seedOrRNG: Seed | RNG = getRandomSeed(),
35
- exceptions: CollectibleType[] | readonly CollectibleType[] = [],
36
- ): CollectibleType {
37
- // Lazy initialize the set.
38
- if (EDEN_PASSIVE_COLLECTIBLES_SET.size === 0) {
39
- initCollectibleSet();
40
- }
41
-
42
- return getRandomSetElement(
43
- EDEN_PASSIVE_COLLECTIBLES_SET,
44
- seedOrRNG,
45
- exceptions,
46
- );
47
- }
@@ -1,20 +0,0 @@
1
- import { inRectangle } from "./math";
2
-
3
- /** For `EntityType.EFFECT` (1000), `EffectVariant.DICE_FLOOR` (76) */
4
- export const DICE_FLOOR_TRIGGER_SQUARE_SIZE = 75;
5
-
6
- /** Helper function to see if a player is close enough to activate a Dice Room floor. */
7
- export function isCloseEnoughToTriggerDiceFloor(
8
- player: EntityPlayer,
9
- diceFloor: EntityEffect,
10
- ): boolean {
11
- // Unlike other entities, the dice floor has a rectangular hit box, not a circular one.
12
- const topLeft = diceFloor.Position.add(
13
- Vector(-DICE_FLOOR_TRIGGER_SQUARE_SIZE, -DICE_FLOOR_TRIGGER_SQUARE_SIZE),
14
- );
15
- const bottomRight = diceFloor.Position.add(
16
- Vector(DICE_FLOOR_TRIGGER_SQUARE_SIZE, DICE_FLOOR_TRIGGER_SQUARE_SIZE),
17
- );
18
-
19
- return inRectangle(player.Position, topLeft, bottomRight);
20
- }