isaacscript-common 4.0.3 → 4.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (366) hide show
  1. package/package.json +1 -1
  2. package/cachedClasses.ts +0 -39
  3. package/callbacks/customRevive.ts +0 -215
  4. package/callbacks/itemPickup.ts +0 -101
  5. package/callbacks/postAmbush.ts +0 -73
  6. package/callbacks/postBombExploded.ts +0 -26
  7. package/callbacks/postBombInitLate.ts +0 -36
  8. package/callbacks/postBoneSwing.ts +0 -64
  9. package/callbacks/postCollectibleInitFirst.ts +0 -40
  10. package/callbacks/postCursedTeleport.ts +0 -185
  11. package/callbacks/postCustomDoorEnter.ts +0 -292
  12. package/callbacks/postDiceRoomActivated.ts +0 -60
  13. package/callbacks/postDoorRender.ts +0 -26
  14. package/callbacks/postDoorUpdate.ts +0 -26
  15. package/callbacks/postEffectInitLate.ts +0 -36
  16. package/callbacks/postEffectStateChanged.ts +0 -43
  17. package/callbacks/postEsauJr.ts +0 -109
  18. package/callbacks/postFamiliarInitLate.ts +0 -36
  19. package/callbacks/postFamiliarStateChanged.ts +0 -43
  20. package/callbacks/postFlip.ts +0 -90
  21. package/callbacks/postGreedModeWave.ts +0 -41
  22. package/callbacks/postGridEntity.ts +0 -164
  23. package/callbacks/postGridEntityCollision.ts +0 -69
  24. package/callbacks/postGridEntityRender.ts +0 -26
  25. package/callbacks/postHolyMantleRemoved.ts +0 -55
  26. package/callbacks/postItemDischarged.ts +0 -154
  27. package/callbacks/postKnifeInitLate.ts +0 -36
  28. package/callbacks/postLaserInitLate.ts +0 -36
  29. package/callbacks/postNPCInitLate.ts +0 -36
  30. package/callbacks/postNPCStateChanged.ts +0 -42
  31. package/callbacks/postNewRoomEarly.ts +0 -96
  32. package/callbacks/postPickupCollect.ts +0 -48
  33. package/callbacks/postPickupInitFirst.ts +0 -70
  34. package/callbacks/postPickupInitLate.ts +0 -36
  35. package/callbacks/postPickupStateChanged.ts +0 -43
  36. package/callbacks/postPitRender.ts +0 -26
  37. package/callbacks/postPitUpdate.ts +0 -26
  38. package/callbacks/postPlayerChangeHealth.ts +0 -62
  39. package/callbacks/postPlayerChangeType.ts +0 -56
  40. package/callbacks/postPlayerCollectible.ts +0 -113
  41. package/callbacks/postPlayerFatalDamage.ts +0 -141
  42. package/callbacks/postPlayerInitLate.ts +0 -37
  43. package/callbacks/postPlayerReordered.ts +0 -142
  44. package/callbacks/postPoopRender.ts +0 -26
  45. package/callbacks/postPoopUpdate.ts +0 -26
  46. package/callbacks/postPressurePlateRender.ts +0 -26
  47. package/callbacks/postPressurePlateUpdate.ts +0 -26
  48. package/callbacks/postProjectileInitLate.ts +0 -36
  49. package/callbacks/postPurchase.ts +0 -64
  50. package/callbacks/postRockRender.ts +0 -26
  51. package/callbacks/postRockUpdate.ts +0 -26
  52. package/callbacks/postRoomClearChanged.ts +0 -57
  53. package/callbacks/postSacrifice.ts +0 -64
  54. package/callbacks/postSlotDestroyed.ts +0 -92
  55. package/callbacks/postSlotInitUpdate.ts +0 -68
  56. package/callbacks/postSlotRender.ts +0 -69
  57. package/callbacks/postSpikesRender.ts +0 -26
  58. package/callbacks/postSpikesUpdate.ts +0 -26
  59. package/callbacks/postTNTRender.ts +0 -26
  60. package/callbacks/postTNTUpdate.ts +0 -26
  61. package/callbacks/postTearInitLate.ts +0 -36
  62. package/callbacks/postTearInitVeryLate.ts +0 -41
  63. package/callbacks/postTransformation.ts +0 -59
  64. package/callbacks/postTrinketBreak.ts +0 -112
  65. package/callbacks/preBerserkDeath.ts +0 -49
  66. package/callbacks/preNewLevel.ts +0 -55
  67. package/callbacks/reorderedCallbacks.ts +0 -168
  68. package/callbacks/subscriptions/postAmbushFinished.ts +0 -32
  69. package/callbacks/subscriptions/postAmbushStarted.ts +0 -32
  70. package/callbacks/subscriptions/postBombInitLate.ts +0 -32
  71. package/callbacks/subscriptions/postBoneExploded.ts +0 -32
  72. package/callbacks/subscriptions/postBoneSwing.ts +0 -24
  73. package/callbacks/subscriptions/postCollectibleInitFirst.ts +0 -37
  74. package/callbacks/subscriptions/postCursedTeleport.ts +0 -24
  75. package/callbacks/subscriptions/postCustomDoorEnter.ts +0 -45
  76. package/callbacks/subscriptions/postCustomRevive.ts +0 -36
  77. package/callbacks/subscriptions/postDiceRoomActivated.ts +0 -38
  78. package/callbacks/subscriptions/postDoorRender.ts +0 -35
  79. package/callbacks/subscriptions/postDoorUpdate.ts +0 -35
  80. package/callbacks/subscriptions/postEffectInitLate.ts +0 -32
  81. package/callbacks/subscriptions/postEffectStateChanged.ts +0 -40
  82. package/callbacks/subscriptions/postEsauJr.ts +0 -24
  83. package/callbacks/subscriptions/postFamiliarInitLate.ts +0 -32
  84. package/callbacks/subscriptions/postFamiliarStateChanged.ts +0 -40
  85. package/callbacks/subscriptions/postFirstEsauJr.ts +0 -24
  86. package/callbacks/subscriptions/postFirstFlip.ts +0 -24
  87. package/callbacks/subscriptions/postFlip.ts +0 -22
  88. package/callbacks/subscriptions/postGameStartedReordered.ts +0 -24
  89. package/callbacks/subscriptions/postGreedModeWave.ts +0 -24
  90. package/callbacks/subscriptions/postGridEntityBroken.ts +0 -51
  91. package/callbacks/subscriptions/postGridEntityCollision.ts +0 -54
  92. package/callbacks/subscriptions/postGridEntityInit.ts +0 -51
  93. package/callbacks/subscriptions/postGridEntityRemove.ts +0 -52
  94. package/callbacks/subscriptions/postGridEntityRender.ts +0 -51
  95. package/callbacks/subscriptions/postGridEntityStateChanged.ts +0 -55
  96. package/callbacks/subscriptions/postGridEntityUpdate.ts +0 -51
  97. package/callbacks/subscriptions/postHolyMantleRemoved.ts +0 -48
  98. package/callbacks/subscriptions/postItemDischarged.ts +0 -43
  99. package/callbacks/subscriptions/postItemPickup.ts +0 -64
  100. package/callbacks/subscriptions/postKnifeInitLate.ts +0 -32
  101. package/callbacks/subscriptions/postLaserInitLate.ts +0 -32
  102. package/callbacks/subscriptions/postNPCInitLate.ts +0 -32
  103. package/callbacks/subscriptions/postNPCStateChanged.ts +0 -42
  104. package/callbacks/subscriptions/postNewLevelReordered.ts +0 -22
  105. package/callbacks/subscriptions/postNewRoomEarly.ts +0 -22
  106. package/callbacks/subscriptions/postNewRoomReordered.ts +0 -22
  107. package/callbacks/subscriptions/postPEffectUpdateReordered.ts +0 -40
  108. package/callbacks/subscriptions/postPickupCollect.ts +0 -35
  109. package/callbacks/subscriptions/postPickupInitFirst.ts +0 -32
  110. package/callbacks/subscriptions/postPickupInitLate.ts +0 -32
  111. package/callbacks/subscriptions/postPickupStateChanged.ts +0 -40
  112. package/callbacks/subscriptions/postPitRender.ts +0 -35
  113. package/callbacks/subscriptions/postPitUpdate.ts +0 -35
  114. package/callbacks/subscriptions/postPlayerChangeHealth.ts +0 -49
  115. package/callbacks/subscriptions/postPlayerChangeType.ts +0 -40
  116. package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +0 -38
  117. package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +0 -38
  118. package/callbacks/subscriptions/postPlayerFatalDamage.ts +0 -68
  119. package/callbacks/subscriptions/postPlayerInitLate.ts +0 -40
  120. package/callbacks/subscriptions/postPlayerInitReordered.ts +0 -40
  121. package/callbacks/subscriptions/postPlayerRenderReordered.ts +0 -40
  122. package/callbacks/subscriptions/postPlayerUpdateReordered.ts +0 -40
  123. package/callbacks/subscriptions/postPoopRender.ts +0 -35
  124. package/callbacks/subscriptions/postPoopUpdate.ts +0 -35
  125. package/callbacks/subscriptions/postPressurePlateRender.ts +0 -37
  126. package/callbacks/subscriptions/postPressurePlateUpdate.ts +0 -37
  127. package/callbacks/subscriptions/postProjectileInitLate.ts +0 -35
  128. package/callbacks/subscriptions/postPurchase.ts +0 -31
  129. package/callbacks/subscriptions/postRockRender.ts +0 -35
  130. package/callbacks/subscriptions/postRockUpdate.ts +0 -35
  131. package/callbacks/subscriptions/postRoomClearChanged.ts +0 -30
  132. package/callbacks/subscriptions/postSacrifice.ts +0 -43
  133. package/callbacks/subscriptions/postSlotAnimationChanged.ts +0 -40
  134. package/callbacks/subscriptions/postSlotDestroyed.ts +0 -55
  135. package/callbacks/subscriptions/postSlotInit.ts +0 -32
  136. package/callbacks/subscriptions/postSlotRender.ts +0 -32
  137. package/callbacks/subscriptions/postSlotUpdate.ts +0 -32
  138. package/callbacks/subscriptions/postSpikesRender.ts +0 -35
  139. package/callbacks/subscriptions/postSpikesUpdate.ts +0 -35
  140. package/callbacks/subscriptions/postTNTRender.ts +0 -35
  141. package/callbacks/subscriptions/postTNTUpdate.ts +0 -35
  142. package/callbacks/subscriptions/postTearInitLate.ts +0 -32
  143. package/callbacks/subscriptions/postTearInitVeryLate.ts +0 -32
  144. package/callbacks/subscriptions/postTransformation.ts +0 -40
  145. package/callbacks/subscriptions/postTrinketBreak.ts +0 -38
  146. package/callbacks/subscriptions/preBerserkDeath.ts +0 -42
  147. package/callbacks/subscriptions/preCustomRevive.ts +0 -46
  148. package/callbacks/subscriptions/preItemPickup.ts +0 -64
  149. package/callbacks/subscriptions/preNewLevel.ts +0 -24
  150. package/classes/DefaultMap.ts +0 -174
  151. package/classes/ModUpgraded.ts +0 -84
  152. package/constants.ts +0 -162
  153. package/constantsFirstLast.ts +0 -217
  154. package/enums/AmbushType.ts +0 -4
  155. package/enums/HealthType.ts +0 -16
  156. package/enums/ModCallbackCustom.ts +0 -1278
  157. package/enums/PocketItemType.ts +0 -8
  158. package/enums/SerializationType.ts +0 -5
  159. package/enums/SlotDestructionType.ts +0 -4
  160. package/enums/private/CopyableIsaacAPIClassType.ts +0 -7
  161. package/enums/private/SaveDataKey.ts +0 -14
  162. package/enums/private/SerializationBrand.ts +0 -42
  163. package/features/characterHealthConversion.ts +0 -111
  164. package/features/characterStats.ts +0 -61
  165. package/features/debugDisplay/debugDisplay.ts +0 -221
  166. package/features/debugDisplay/exports.ts +0 -368
  167. package/features/debugDisplay/v.ts +0 -65
  168. package/features/deployJSONRoom.ts +0 -743
  169. package/features/disableInputs.ts +0 -193
  170. package/features/disableSound.ts +0 -77
  171. package/features/extraConsoleCommands/commandsDisplay.ts +0 -290
  172. package/features/extraConsoleCommands/commandsSubroutines.ts +0 -139
  173. package/features/extraConsoleCommands/init.ts +0 -334
  174. package/features/extraConsoleCommands/listCommands.ts +0 -1299
  175. package/features/extraConsoleCommands/v.ts +0 -14
  176. package/features/fadeInRemover.ts +0 -60
  177. package/features/fastReset.ts +0 -75
  178. package/features/forgottenSwitch.ts +0 -50
  179. package/features/getCollectibleItemPoolType.ts +0 -66
  180. package/features/persistentEntities.ts +0 -183
  181. package/features/playerInventory.ts +0 -135
  182. package/features/ponyDetection.ts +0 -74
  183. package/features/preventCollectibleRotation.ts +0 -115
  184. package/features/runInNFrames.ts +0 -148
  185. package/features/saveDataManager/constants.ts +0 -4
  186. package/features/saveDataManager/exports.ts +0 -229
  187. package/features/saveDataManager/load.ts +0 -99
  188. package/features/saveDataManager/main.ts +0 -195
  189. package/features/saveDataManager/maps.ts +0 -13
  190. package/features/saveDataManager/merge.ts +0 -194
  191. package/features/saveDataManager/save.ts +0 -74
  192. package/features/saveDataManager/serializationBrand.ts +0 -16
  193. package/features/sirenHelpers.ts +0 -129
  194. package/features/taintedLazarusPlayers.ts +0 -113
  195. package/featuresInitialized.ts +0 -20
  196. package/functions/ambush.ts +0 -47
  197. package/functions/array.ts +0 -410
  198. package/functions/benchmark.ts +0 -36
  199. package/functions/bitwise.ts +0 -24
  200. package/functions/bombs.ts +0 -12
  201. package/functions/boss.ts +0 -227
  202. package/functions/cacheFlag.ts +0 -12
  203. package/functions/cards.ts +0 -271
  204. package/functions/challenges.ts +0 -13
  205. package/functions/character.ts +0 -126
  206. package/functions/charge.ts +0 -237
  207. package/functions/chargeBar.ts +0 -67
  208. package/functions/collectibleCacheFlag.ts +0 -90
  209. package/functions/collectibleSet.ts +0 -56
  210. package/functions/collectibleTag.ts +0 -89
  211. package/functions/collectibles.ts +0 -659
  212. package/functions/color.ts +0 -128
  213. package/functions/debug.ts +0 -68
  214. package/functions/deepCopy.ts +0 -535
  215. package/functions/deepCopyTests.ts +0 -386
  216. package/functions/direction.ts +0 -49
  217. package/functions/doors.ts +0 -347
  218. package/functions/easing.ts +0 -182
  219. package/functions/eden.ts +0 -47
  220. package/functions/effects.ts +0 -20
  221. package/functions/entity.ts +0 -439
  222. package/functions/entitySpecific.ts +0 -889
  223. package/functions/entityTypes.ts +0 -6
  224. package/functions/enums.ts +0 -146
  225. package/functions/familiars.ts +0 -106
  226. package/functions/flag.ts +0 -165
  227. package/functions/flying.ts +0 -117
  228. package/functions/globals.ts +0 -242
  229. package/functions/gridEntity.ts +0 -511
  230. package/functions/gridEntitySpecific.ts +0 -112
  231. package/functions/input.ts +0 -139
  232. package/functions/isaacAPIClass.ts +0 -67
  233. package/functions/jsonHelpers.ts +0 -45
  234. package/functions/jsonRoom.ts +0 -100
  235. package/functions/kColor.ts +0 -129
  236. package/functions/language.ts +0 -13
  237. package/functions/level.ts +0 -31
  238. package/functions/log.ts +0 -720
  239. package/functions/map.ts +0 -56
  240. package/functions/math.ts +0 -149
  241. package/functions/mergeTests.ts +0 -288
  242. package/functions/npc.ts +0 -148
  243. package/functions/pickupVariants.ts +0 -60
  244. package/functions/pickups.ts +0 -499
  245. package/functions/pills.ts +0 -205
  246. package/functions/player.ts +0 -1056
  247. package/functions/playerDataStructures.ts +0 -150
  248. package/functions/playerHealth.ts +0 -382
  249. package/functions/playerIndex.ts +0 -195
  250. package/functions/pocketItems.ts +0 -149
  251. package/functions/positionVelocity.ts +0 -188
  252. package/functions/random.ts +0 -77
  253. package/functions/revive.ts +0 -201
  254. package/functions/rng.ts +0 -172
  255. package/functions/roomData.ts +0 -199
  256. package/functions/roomGrid.ts +0 -109
  257. package/functions/roomShape.ts +0 -80
  258. package/functions/rooms.ts +0 -648
  259. package/functions/run.ts +0 -36
  260. package/functions/saveFile.ts +0 -128
  261. package/functions/seeds.ts +0 -19
  262. package/functions/serialization.ts +0 -91
  263. package/functions/set.ts +0 -95
  264. package/functions/sound.ts +0 -9
  265. package/functions/spawnCollectible.ts +0 -104
  266. package/functions/sprite.ts +0 -107
  267. package/functions/stage.ts +0 -125
  268. package/functions/string.ts +0 -47
  269. package/functions/table.ts +0 -189
  270. package/functions/tears.ts +0 -32
  271. package/functions/transformations.ts +0 -131
  272. package/functions/trinketCacheFlag.ts +0 -60
  273. package/functions/trinketGive.ts +0 -157
  274. package/functions/trinkets.ts +0 -215
  275. package/functions/tstlClass.ts +0 -157
  276. package/functions/types.ts +0 -36
  277. package/functions/ui.ts +0 -138
  278. package/functions/utils.ts +0 -189
  279. package/functions/vector.ts +0 -126
  280. package/index.ts +0 -172
  281. package/initCustomCallbacks.ts +0 -132
  282. package/initFeatures.ts +0 -39
  283. package/interfaces/AddCallbackParameterCustom.ts +0 -188
  284. package/interfaces/ChargeBarSprites.ts +0 -12
  285. package/interfaces/JSONDoor.ts +0 -13
  286. package/interfaces/JSONEntity.ts +0 -16
  287. package/interfaces/JSONRoom.ts +0 -36
  288. package/interfaces/JSONRooms.ts +0 -12
  289. package/interfaces/JSONSpawn.ts +0 -14
  290. package/interfaces/PlayerHealth.ts +0 -16
  291. package/interfaces/PocketItemDescription.ts +0 -9
  292. package/interfaces/SaveData.ts +0 -29
  293. package/interfaces/TrinketSituation.ts +0 -9
  294. package/interfaces/private/TSTLClassMetatable.ts +0 -8
  295. package/maps/PHDPillConversions.ts +0 -21
  296. package/maps/cardMap.ts +0 -209
  297. package/maps/characterMap.ts +0 -87
  298. package/maps/collectibleDescriptionMap.ts +0 -732
  299. package/maps/collectibleNameMap.ts +0 -731
  300. package/maps/defaultPlayerStatMap.ts +0 -17
  301. package/maps/falsePHDPillConversions.ts +0 -35
  302. package/maps/gridEntityTypeToBrokenStateMap.ts +0 -50
  303. package/maps/gridEntityXMLMap.ts +0 -176
  304. package/maps/pillEffectMap.ts +0 -88
  305. package/maps/roomShapeToTopLeftWallGridIndexMap.ts +0 -18
  306. package/maps/roomTypeMap.ts +0 -40
  307. package/maps/trinketDescriptionMap.ts +0 -200
  308. package/maps/trinketNameMap.ts +0 -198
  309. package/objects/LRoomShapeToRectangles.ts +0 -44
  310. package/objects/callbackRegisterFunctions.ts +0 -187
  311. package/objects/cardDescriptions.ts +0 -105
  312. package/objects/cardNames.ts +0 -105
  313. package/objects/cardTypes.ts +0 -104
  314. package/objects/challengeNames.ts +0 -52
  315. package/objects/characterNames.ts +0 -48
  316. package/objects/coinSubTypeToValue.ts +0 -14
  317. package/objects/colors.ts +0 -16
  318. package/objects/directionNames.ts +0 -11
  319. package/objects/directionToDegrees.ts +0 -11
  320. package/objects/directionToVector.ts +0 -12
  321. package/objects/doorSlotFlagToDoorSlot.ts +0 -16
  322. package/objects/doorSlotToDirection.ts +0 -14
  323. package/objects/isaacAPIClassTypeToBrand.ts +0 -11
  324. package/objects/isaacAPIClassTypeToCopyFunction.ts +0 -18
  325. package/objects/languageNames.ts +0 -13
  326. package/objects/oppositeDoorSlots.ts +0 -15
  327. package/objects/pillEffectClasses.ts +0 -63
  328. package/objects/pillEffectNames.ts +0 -57
  329. package/objects/pillEffectTypes.ts +0 -62
  330. package/objects/roomShapeBounds.ts +0 -71
  331. package/objects/roomShapeLayoutSizes.ts +0 -45
  332. package/objects/roomShapeToBottomRightPosition.ts +0 -25
  333. package/objects/roomShapeToDoorSlots.ts +0 -83
  334. package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +0 -127
  335. package/objects/roomShapeToGridWidth.ts +0 -21
  336. package/objects/roomShapeToTopLeftPosition.ts +0 -26
  337. package/objects/roomShapeVolumes.ts +0 -38
  338. package/objects/roomTypeNames.ts +0 -36
  339. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +0 -14
  340. package/objects/stageTypeToLetter.ts +0 -15
  341. package/objects/transformationNames.ts +0 -18
  342. package/patchErrorFunctions.ts +0 -92
  343. package/sets/LRoomShapesSet.ts +0 -8
  344. package/sets/bossSets.ts +0 -470
  345. package/sets/charactersThatStartWithAnActiveItemSet.ts +0 -16
  346. package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +0 -7
  347. package/sets/charactersWithFreeDevilDealsSet.ts +0 -4
  348. package/sets/charactersWithNoRedHeartsSet.ts +0 -17
  349. package/sets/charactersWithNoSoulHeartsSet.ts +0 -14
  350. package/sets/chestPickupVariantsSet.ts +0 -16
  351. package/sets/familiarsThatShootPlayerTearsSet.ts +0 -13
  352. package/sets/lostStyleCharactersSet.ts +0 -13
  353. package/sets/mineShaftRoomSubTypesSet.ts +0 -10
  354. package/sets/redHeartSubTypesSet.ts +0 -7
  355. package/sets/sinEntityTypesSet.ts +0 -11
  356. package/sets/singleUseActiveCollectibleTypesSet.ts +0 -13
  357. package/sets/storyBossesSet.ts +0 -17
  358. package/types/AnyEntity.ts +0 -12
  359. package/types/AwaitingTextInput.d.ts +0 -2
  360. package/types/CollectibleIndex.ts +0 -16
  361. package/types/PickingUpItem.ts +0 -89
  362. package/types/PlayerIndex.ts +0 -13
  363. package/types/private/IsaacAPIClass.ts +0 -3
  364. package/types/private/SerializedIsaacAPIClass.ts +0 -3
  365. package/types/private/TSTLClass.ts +0 -3
  366. package/upgradeMod.ts +0 -55
@@ -1,47 +0,0 @@
1
- export function capitalizeFirstLetter(string: string): string {
2
- const firstCharacter = string.charAt(0);
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- const capitalizedFirstLetter = firstCharacter.toUpperCase();
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- const restOfString = string.slice(1);
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-
6
- return `${capitalizedFirstLetter}${restOfString}`;
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- }
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-
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- export function removeAllCharacters(string: string, character: string): string {
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- return string.replaceAll(character, "");
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- }
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-
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- /**
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- * Helper function to remove one or more substrings from a string, if they exist. Returns the
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- * modified string.
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- *
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- * This function is variadic, meaning that you can pass as many substrings as you want to remove.
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- */
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- export function removeSubstring(
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- string: string,
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- ...substrings: string[]
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- ): string {
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- for (const substring of substrings) {
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- string = string.replaceAll(substring, "");
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- }
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-
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- return string;
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- }
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-
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- /** Helper function to trim a prefix from a string, if it exists. Returns the trimmed string. */
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- export function trimPrefix(string: string, prefix: string): string {
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- if (!string.startsWith(prefix)) {
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- return string;
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- }
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-
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- return string.slice(prefix.length);
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- }
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-
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- /** Helper function to trim a suffix from a string, if it exists. Returns the trimmed string. */
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- export function trimSuffix(string: string, prefix: string): string {
41
- if (!string.endsWith(prefix)) {
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- return string;
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- }
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-
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- const endCharacter = string.length - prefix.length;
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- return string.slice(0, endCharacter);
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- }
@@ -1,189 +0,0 @@
1
- import { isBoolean, isNumber, isString } from "./types";
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-
3
- /**
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- * In a Map, you can use the `clear` method to delete every element. However, in a LuaTable, the
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- * `clear` method does not exist. Use this helper function as a drop-in replacement for this.
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- */
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- export function clearTable(luaTable: LuaTable): void {
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- for (const [key] of pairs(luaTable)) {
9
- luaTable.delete(key);
10
- }
11
- }
12
-
13
- /** Helper function to copy specific values from a object to a table. */
14
- export function copyValuesToTable(
15
- object: unknown,
16
- keys: string[],
17
- luaTable: LuaTable<string, unknown>,
18
- ): void {
19
- const otherTable = object as LuaTable<string, string | number>;
20
-
21
- for (const key of keys) {
22
- const value = otherTable.get(key);
23
- luaTable.set(key, value);
24
- }
25
- }
26
-
27
- /**
28
- * Helper function to safely get boolean values from a Lua table. Will throw an error if the
29
- * specific value does not exist on the table.
30
- *
31
- * This function is variadic, meaning that you can specify N arguments to get N values.
32
- */
33
- export function getBooleansFromTable(
34
- luaTable: LuaTable<string, unknown>,
35
- objectName: string,
36
- ...keys: string[]
37
- ): boolean[] {
38
- const booleans: boolean[] = [];
39
- for (const key of keys) {
40
- const value = luaTable.get(key);
41
- if (value === undefined) {
42
- error(
43
- `Failed to find a value for "${key}" in a table representing a "${objectName}" object.`,
44
- );
45
- }
46
-
47
- if (isBoolean(value)) {
48
- booleans.push(value);
49
- } else {
50
- error(
51
- `Failed to get the boolean for the "${key}" value of a table representing a "${objectName}" object because the type was: ${typeof value}`,
52
- );
53
- }
54
- }
55
-
56
- return booleans;
57
- }
58
-
59
- /**
60
- * Helper function to safely get number values from a Lua table. Will throw an error if the specific
61
- * value does not exist on the table or if it cannot be converted to a number.
62
- *
63
- * This function is variadic, meaning that you can specify N arguments to get N values.
64
- */
65
- export function getNumbersFromTable(
66
- luaTable: LuaTable<string, unknown>,
67
- objectName: string,
68
- ...keys: string[]
69
- ): number[] {
70
- const numbers: number[] = [];
71
- for (const key of keys) {
72
- const value = luaTable.get(key);
73
- if (value === undefined) {
74
- error(
75
- `Failed to find a value for "${key}" in a table representing a "${objectName}" object.`,
76
- );
77
- }
78
-
79
- if (isNumber(value)) {
80
- numbers.push(value);
81
- } else if (isString(value)) {
82
- const number = tonumber(value);
83
- if (number === undefined) {
84
- error(
85
- `Failed to convert the "${key}" value of a table representing a "${objectName}" object to a number: ${value}`,
86
- );
87
- }
88
- numbers.push(number);
89
- } else {
90
- error(
91
- `Failed to get the number for the "${key}" value of a table representing a "${objectName}" object because the type was: ${typeof value}`,
92
- );
93
- }
94
- }
95
-
96
- return numbers;
97
- }
98
-
99
- /**
100
- * Helper function to safely get string values from a Lua table. Will throw an error if the specific
101
- * value does not exist on the table.
102
- *
103
- * This function is variadic, meaning that you can specify N arguments to get N values.
104
- */
105
- export function getStringsFromTable(
106
- luaTable: LuaTable<string, unknown>,
107
- objectName: string,
108
- ...keys: string[]
109
- ): string[] {
110
- const strings: string[] = [];
111
- for (const key of keys) {
112
- const value = luaTable.get(key);
113
- if (value === undefined) {
114
- error(
115
- `Failed to find a value for "${key}" in a table representing a "${objectName}" object.`,
116
- );
117
- }
118
-
119
- if (isString(value)) {
120
- strings.push(value);
121
- } else {
122
- const string = tostring(value);
123
- strings.push(string);
124
- }
125
- }
126
-
127
- return strings;
128
- }
129
-
130
- /**
131
- * Helper function to iterate over a table deterministically. This is useful because by default, the
132
- * `pairs` function will return the keys of a Lua table in a random order.
133
- *
134
- * This function will sort the table entries based on the value of the key.
135
- *
136
- * This function will only work on tables that have number keys or string keys. It will throw a
137
- * runtime error if it encounters a key of another type.
138
- *
139
- * @param luaTable The table to iterate over.
140
- * @param func The function to run for each iteration.
141
- * @param inOrder Optional. Whether to iterate in order. True by default. You can dynamically set to
142
- * false in situations where iterating randomly would not matter and you need the
143
- * extra performance.
144
- */
145
- export function iterateTableInOrder<K, V>(
146
- luaTable: LuaTable<K, V>,
147
- func: (key: K, value: V) => void,
148
- inOrder = true,
149
- ): void {
150
- // First, handle the trivial case of a non-deterministic iteration.
151
- if (!inOrder) {
152
- for (const [key, value] of pairs(luaTable)) {
153
- func(key, value);
154
- }
155
- return;
156
- }
157
-
158
- const keys = Object.keys(luaTable);
159
- const hasAllNumberKeys = keys.every((key) => isNumber(key));
160
- const hasAllStringKeys = keys.every((key) => isString(key));
161
- if (!hasAllNumberKeys && !hasAllStringKeys) {
162
- // Since the table has non-homogenous keys, we won't be able to sort it. Revert to
163
- // non-deterministic iteration in this case.
164
- for (const [key, value] of pairs(luaTable)) {
165
- func(key, value);
166
- }
167
- return;
168
- }
169
- keys.sort();
170
-
171
- for (const key of keys) {
172
- const keyIndex = key as unknown as K;
173
- const value = luaTable.get(keyIndex);
174
- func(keyIndex, value);
175
- }
176
- }
177
-
178
- /**
179
- * Helper function to check if a Lua table has all of the provided keys.
180
- *
181
- * This function is variadic, meaning that you can specify as many arguments as you want to check
182
- * for.
183
- */
184
- export function tableHasKeys(
185
- luaTable: LuaTable<AnyNotNil, unknown>,
186
- ...keys: string[]
187
- ): boolean {
188
- return keys.every((key) => luaTable.has(key));
189
- }
@@ -1,32 +0,0 @@
1
- /**
2
- * - Converts the specified amount of tears stat into MaxFireDelay and adds it to the player.
3
- * - This function should only be used inside the EvaluateCache callback.
4
- * - In this context, the "tears stat" represents what is shown on the in-game stat UI.
5
- */
6
- export function addTearsStat(player: EntityPlayer, tearsStat: float): void {
7
- const existingTearsStat = getTearsStat(player.MaxFireDelay);
8
- const newTearsStat = existingTearsStat + tearsStat;
9
- const newMaxFireDelay = getFireDelay(newTearsStat);
10
- player.MaxFireDelay = newMaxFireDelay;
11
- }
12
-
13
- /**
14
- * - The `EntityPlayer` object stores a player's tear rate in the `MaxFireDelay` attribute. This is
15
- * equivalent to how many tears the player can shoot per frame.
16
- * - If you already have a "tears" stat and you want to convert it back to MaxFireDelay, then use
17
- * this function.
18
- * - In this context, the "tears stat" represents what is shown on the in-game stat UI.
19
- */
20
- export function getFireDelay(tearsStat: float): float {
21
- return math.max(30 / tearsStat - 1, -0.9999);
22
- }
23
-
24
- /**
25
- * - The `EntityPlayer` object stores a player's tear rate in the `MaxFireDelay` attribute. This is
26
- * equivalent to how many tears the player can shoot per frame.
27
- * - If you want to convert this to the "tears" stat that is shown on the in-game stat UI, then use
28
- * this function.
29
- */
30
- export function getTearsStat(fireDelay: float): float {
31
- return 30 / (fireDelay + 1);
32
- }
@@ -1,131 +0,0 @@
1
- import {
2
- CollectibleType,
3
- ItemConfigTag,
4
- PlayerForm,
5
- } from "isaac-typescript-definitions";
6
- import { TRANSFORMATION_NAMES } from "../objects/transformationNames";
7
- import { getCollectibleTags } from "./collectibles";
8
- import { getCollectibleTypesWithTag } from "./collectibleTag";
9
- import { getEnumValues } from "./enums";
10
- import { hasFlag } from "./flag";
11
- import { getPlayerCollectibleCount } from "./player";
12
-
13
- const TRANSFORMATION_TO_TAG_MAP: ReadonlyMap<PlayerForm, ItemConfigTag> =
14
- new Map([
15
- [PlayerForm.GUPPY, ItemConfigTag.GUPPY], // 0
16
- [PlayerForm.BEELZEBUB, ItemConfigTag.FLY], // 1
17
- [PlayerForm.FUN_GUY, ItemConfigTag.MUSHROOM], // 2
18
- [PlayerForm.SERAPHIM, ItemConfigTag.ANGEL], // 3
19
- [PlayerForm.BOB, ItemConfigTag.BOB], // 4
20
- [PlayerForm.SPUN, ItemConfigTag.SYRINGE], // 5
21
- [PlayerForm.YES_MOTHER, ItemConfigTag.MOM], // 6
22
- [PlayerForm.CONJOINED, ItemConfigTag.BABY], // 7
23
- [PlayerForm.LEVIATHAN, ItemConfigTag.DEVIL], // 8
24
- [PlayerForm.OH_CRAP, ItemConfigTag.POOP], // 9
25
- [PlayerForm.BOOKWORM, ItemConfigTag.BOOK], // 10
26
- // PlayerForm.ADULTHOOD (11) is based on pill usage.
27
- [PlayerForm.SPIDER_BABY, ItemConfigTag.SPIDER], // 12
28
- // PlayerForm.STOMPY (13) is based on size.
29
- ]);
30
-
31
- const TRANSFORMATIONS_THAT_GRANT_FLYING: ReadonlySet<PlayerForm> = new Set([
32
- PlayerForm.GUPPY, // 0
33
- PlayerForm.BEELZEBUB, // 1
34
- PlayerForm.SERAPHIM, // 3
35
- PlayerForm.LEVIATHAN, // 8
36
- ]);
37
-
38
- /**
39
- * Helper function to get all of the collectible types in the game that count towards a particular
40
- * transformation.
41
- *
42
- * For example, to get all of the collectible types that count towards Guppy:
43
- *
44
- * ```ts
45
- * const guppyCollectibleTypes = getCollectibleTypesForTransformation(PlayerForm.GUPPY);
46
- * ```
47
- */
48
- export function getCollectibleTypesForTransformation(
49
- playerForm: PlayerForm,
50
- ): Set<CollectibleType> {
51
- const itemConfigTag = TRANSFORMATION_TO_TAG_MAP.get(playerForm);
52
- if (itemConfigTag === undefined) {
53
- error(
54
- `Failed to get the collectible types for the transformation of ${playerForm} because that transformation is not based on collectibles.`,
55
- );
56
- }
57
-
58
- return getCollectibleTypesWithTag(itemConfigTag);
59
- }
60
-
61
- /** Returns the number of items that a player has towards a particular transformation. */
62
- export function getPlayerNumCollectiblesForTransformation(
63
- player: EntityPlayer,
64
- playerForm: PlayerForm,
65
- ): int {
66
- const collectibleTypes = getCollectibleTypesForTransformation(playerForm);
67
- return getPlayerCollectibleCount(player, ...collectibleTypes.values());
68
- }
69
-
70
- /** Returns a set of the player's current transformations. */
71
- export function getPlayerTransformations(
72
- player: EntityPlayer,
73
- ): Set<PlayerForm> {
74
- const transformations = new Set<PlayerForm>();
75
- for (const playerForm of getEnumValues(PlayerForm)) {
76
- if (player.HasPlayerForm(playerForm)) {
77
- transformations.add(playerForm);
78
- }
79
- }
80
-
81
- return transformations;
82
- }
83
-
84
- /**
85
- * Helper function to get a transformation name from a PlayerForm enum.
86
- *
87
- * For example:
88
- *
89
- * ```ts
90
- * const transformationName = getTransformationName(PlayerForm.LORD_OF_THE_FLIES);
91
- * // transformationName is "Beelzebub"
92
- * ```
93
- */
94
- export function getTransformationName(playerForm: PlayerForm): string {
95
- return TRANSFORMATION_NAMES[playerForm];
96
- }
97
-
98
- export function getTransformationsForCollectibleType(
99
- collectibleType: CollectibleType,
100
- ): Set<PlayerForm> {
101
- const itemConfigTags = getCollectibleTags(collectibleType);
102
-
103
- const playerForms = getEnumValues(PlayerForm);
104
- const transformationSet = new Set<PlayerForm>();
105
- for (const playerForm of playerForms) {
106
- const itemConfigTag = TRANSFORMATION_TO_TAG_MAP.get(playerForm);
107
- if (itemConfigTag === undefined) {
108
- continue;
109
- }
110
-
111
- if (hasFlag(itemConfigTags, itemConfigTag)) {
112
- transformationSet.add(playerForm);
113
- }
114
- }
115
-
116
- return transformationSet;
117
- }
118
-
119
- export function hasFlyingTransformation(player: EntityPlayer): boolean {
120
- for (const playerForm of TRANSFORMATIONS_THAT_GRANT_FLYING.values()) {
121
- if (player.HasPlayerForm(playerForm)) {
122
- return true;
123
- }
124
- }
125
-
126
- return false;
127
- }
128
-
129
- export function isTransformationFlying(playerForm: PlayerForm): boolean {
130
- return TRANSFORMATIONS_THAT_GRANT_FLYING.has(playerForm);
131
- }
@@ -1,60 +0,0 @@
1
- import { CacheFlag, TrinketType } from "isaac-typescript-definitions";
2
- import { getEnumValues } from "./enums";
3
- import { copySet } from "./set";
4
- import { getTrinketTypes, trinketHasCacheFlag } from "./trinkets";
5
-
6
- const CACHE_FLAG_TO_TRINKETS_MAP = new Map<CacheFlag, Set<TrinketType>>();
7
-
8
- function initCacheFlagMap() {
9
- for (const cacheFlag of getEnumValues(CacheFlag)) {
10
- const trinketsSet = new Set<TrinketType>();
11
-
12
- for (const trinketType of getTrinketTypes()) {
13
- if (trinketHasCacheFlag(trinketType, cacheFlag)) {
14
- trinketsSet.add(trinketType);
15
- }
16
- }
17
-
18
- CACHE_FLAG_TO_TRINKETS_MAP.set(cacheFlag, trinketsSet);
19
- }
20
- }
21
-
22
- /**
23
- * Returns a map containing every trinket type that the player has that matches the provided
24
- * CacheFlag. The values of the map correspond to the multiplier for that trinket.
25
- */
26
- export function getPlayerTrinketsForCacheFlag(
27
- player: EntityPlayer,
28
- cacheFlag: CacheFlag,
29
- ): Map<TrinketType, int> {
30
- const trinketsForCacheFlag = getTrinketsForCacheFlag(cacheFlag);
31
-
32
- const playerTrinkets = new Map<TrinketType, int>();
33
- for (const trinketType of trinketsForCacheFlag.values()) {
34
- const trinketMultiplier = player.GetTrinketMultiplier(trinketType);
35
- if (trinketMultiplier > 0) {
36
- playerTrinkets.set(trinketType, trinketMultiplier);
37
- }
38
- }
39
-
40
- return playerTrinkets;
41
- }
42
-
43
- /**
44
- * Returns a set containing every trinket type with the given cache flag, including modded trinkets.
45
- */
46
- export function getTrinketsForCacheFlag(
47
- cacheFlag: CacheFlag,
48
- ): Set<TrinketType> {
49
- // Lazy initialize the map.
50
- if (CACHE_FLAG_TO_TRINKETS_MAP.size === 0) {
51
- initCacheFlagMap();
52
- }
53
-
54
- const trinketsSet = CACHE_FLAG_TO_TRINKETS_MAP.get(cacheFlag);
55
- if (trinketsSet === undefined) {
56
- return new Set();
57
- }
58
-
59
- return copySet(trinketsSet);
60
- }
@@ -1,157 +0,0 @@
1
- import {
2
- CollectibleType,
3
- TrinketSlot,
4
- TrinketType,
5
- } from "isaac-typescript-definitions";
6
- import { TrinketSituation } from "../interfaces/TrinketSituation";
7
- import { useActiveItemTemp } from "./player";
8
- import { getGoldenTrinketType } from "./trinkets";
9
- import { repeat } from "./utils";
10
-
11
- /**
12
- * Helper function to restore the player's trinkets back to the way they were before the
13
- * `temporarilyRemoveTrinket` function was used. It will re-smelt any smelted trinkets that were
14
- * removed.
15
- */
16
- export function giveTrinketsBack(
17
- player: EntityPlayer,
18
- trinketSituation: TrinketSituation | undefined,
19
- ): void {
20
- // A trinket situation of undefined signifies that we did not have to remove the trinket. If this
21
- // is the case, we do not have to give anything back.
22
- if (trinketSituation === undefined) {
23
- return;
24
- }
25
-
26
- const trinketType1 = player.GetTrinket(TrinketSlot.SLOT_1);
27
- const trinketType2 = player.GetTrinket(TrinketSlot.SLOT_2);
28
-
29
- // Remove any existing trinkets.
30
- if (trinketType1 !== TrinketType.NULL) {
31
- player.TryRemoveTrinket(trinketType1);
32
- }
33
- if (trinketType2 !== TrinketType.NULL) {
34
- player.TryRemoveTrinket(trinketType2);
35
- }
36
-
37
- // First, add the smelted trinkets back.
38
- repeat(trinketSituation.numSmeltedTrinkets, () => {
39
- player.AddTrinket(trinketSituation.trinketTypeRemoved, false);
40
- useActiveItemTemp(player, CollectibleType.SMELTER);
41
- });
42
-
43
- // Second, add back the stored trinkets.
44
- if (trinketSituation.trinketType1 !== TrinketType.NULL) {
45
- player.AddTrinket(trinketSituation.trinketType1, false);
46
- }
47
- if (trinketSituation.trinketType2 !== TrinketType.NULL) {
48
- player.AddTrinket(trinketSituation.trinketType2, false);
49
- }
50
- }
51
-
52
- /**
53
- * Helper function to smelt a trinket. Before smelting, this function will automatically remove the
54
- * trinkets that the player is holding, if any, and then give them back after the new trinket is
55
- * smelted.
56
- *
57
- * @param player The player to smelt the trinkets to.
58
- * @param trinketType The trinket type to smelt.
59
- * @param numTrinkets Optional. If specified, will smelt the given number of trinkets. Use this to
60
- * avoid calling this function multiple times. Default is 1.
61
- */
62
- export function smeltTrinket(
63
- player: EntityPlayer,
64
- trinketType: TrinketType,
65
- numTrinkets = 1,
66
- ): void {
67
- const trinketSituation = temporarilyRemoveTrinkets(player);
68
-
69
- repeat(numTrinkets, () => {
70
- player.AddTrinket(trinketType);
71
- useActiveItemTemp(player, CollectibleType.SMELTER);
72
- });
73
-
74
- giveTrinketsBack(player, trinketSituation);
75
- }
76
-
77
- /**
78
- * Helper function to temporarily remove a specific kind of trinket from the player. Use this in
79
- * combination with the `giveTrinketsBack` function to take away and give back a trinket on the same
80
- * frame. This function correctly handles multiple trinket slots and ensures that all copies of the
81
- * trinket are removed, including smelted trinkets.
82
- *
83
- * Note that one smelted golden trinket is the same as two smelted normal trinkets.
84
- *
85
- * @returns Undefined if the player does not have the trinket, or TrinketSituation if they do.
86
- */
87
- export function temporarilyRemoveTrinket(
88
- player: EntityPlayer,
89
- trinketType: TrinketType,
90
- ): TrinketSituation | undefined {
91
- if (!player.HasTrinket(trinketType)) {
92
- return undefined;
93
- }
94
-
95
- const trinketType1 = player.GetTrinket(TrinketSlot.SLOT_1);
96
- const trinketType2 = player.GetTrinket(TrinketSlot.SLOT_2);
97
-
98
- let numTrinkets = 0;
99
- while (player.HasTrinket(trinketType)) {
100
- player.TryRemoveTrinket(trinketType);
101
- numTrinkets += 1;
102
- }
103
-
104
- let numSmeltedTrinkets = numTrinkets;
105
- const trinketWasInSlot1 =
106
- trinketType1 === trinketType ||
107
- trinketType1 === getGoldenTrinketType(trinketType);
108
- if (trinketWasInSlot1) {
109
- numSmeltedTrinkets -= 1;
110
- }
111
- const trinketWasInSlot2 =
112
- trinketType2 === trinketType ||
113
- trinketType2 === getGoldenTrinketType(trinketType);
114
- if (trinketWasInSlot2) {
115
- numSmeltedTrinkets -= 1;
116
- }
117
-
118
- return {
119
- trinketTypeRemoved: trinketType,
120
- trinketType1,
121
- trinketType2,
122
- numSmeltedTrinkets,
123
- };
124
- }
125
-
126
- /**
127
- * Helper function to temporarily removes a player's held trinkets, if any. This will not remove any
128
- * smelted trinkets. Use this in combination with the `giveTrinketsBack` function to take away and
129
- * give back trinkets on the same frame.
130
- *
131
- * @returns Undefined if the player does not have any trinkets, or TrinketSituation if they do.
132
- */
133
- export function temporarilyRemoveTrinkets(
134
- player: EntityPlayer,
135
- ): TrinketSituation | undefined {
136
- const trinketType1 = player.GetTrinket(TrinketSlot.SLOT_1);
137
- const trinketType2 = player.GetTrinket(TrinketSlot.SLOT_2);
138
-
139
- if (trinketType1 === TrinketType.NULL && trinketType2 === TrinketType.NULL) {
140
- return undefined;
141
- }
142
-
143
- if (trinketType1 !== TrinketType.NULL) {
144
- player.TryRemoveTrinket(trinketType1);
145
- }
146
-
147
- if (trinketType2 !== TrinketType.NULL) {
148
- player.TryRemoveTrinket(trinketType2);
149
- }
150
-
151
- return {
152
- trinketTypeRemoved: TrinketType.NULL,
153
- trinketType1,
154
- trinketType2,
155
- numSmeltedTrinkets: 0,
156
- };
157
- }