isaacscript-common 4.0.3 → 4.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (366) hide show
  1. package/package.json +1 -1
  2. package/cachedClasses.ts +0 -39
  3. package/callbacks/customRevive.ts +0 -215
  4. package/callbacks/itemPickup.ts +0 -101
  5. package/callbacks/postAmbush.ts +0 -73
  6. package/callbacks/postBombExploded.ts +0 -26
  7. package/callbacks/postBombInitLate.ts +0 -36
  8. package/callbacks/postBoneSwing.ts +0 -64
  9. package/callbacks/postCollectibleInitFirst.ts +0 -40
  10. package/callbacks/postCursedTeleport.ts +0 -185
  11. package/callbacks/postCustomDoorEnter.ts +0 -292
  12. package/callbacks/postDiceRoomActivated.ts +0 -60
  13. package/callbacks/postDoorRender.ts +0 -26
  14. package/callbacks/postDoorUpdate.ts +0 -26
  15. package/callbacks/postEffectInitLate.ts +0 -36
  16. package/callbacks/postEffectStateChanged.ts +0 -43
  17. package/callbacks/postEsauJr.ts +0 -109
  18. package/callbacks/postFamiliarInitLate.ts +0 -36
  19. package/callbacks/postFamiliarStateChanged.ts +0 -43
  20. package/callbacks/postFlip.ts +0 -90
  21. package/callbacks/postGreedModeWave.ts +0 -41
  22. package/callbacks/postGridEntity.ts +0 -164
  23. package/callbacks/postGridEntityCollision.ts +0 -69
  24. package/callbacks/postGridEntityRender.ts +0 -26
  25. package/callbacks/postHolyMantleRemoved.ts +0 -55
  26. package/callbacks/postItemDischarged.ts +0 -154
  27. package/callbacks/postKnifeInitLate.ts +0 -36
  28. package/callbacks/postLaserInitLate.ts +0 -36
  29. package/callbacks/postNPCInitLate.ts +0 -36
  30. package/callbacks/postNPCStateChanged.ts +0 -42
  31. package/callbacks/postNewRoomEarly.ts +0 -96
  32. package/callbacks/postPickupCollect.ts +0 -48
  33. package/callbacks/postPickupInitFirst.ts +0 -70
  34. package/callbacks/postPickupInitLate.ts +0 -36
  35. package/callbacks/postPickupStateChanged.ts +0 -43
  36. package/callbacks/postPitRender.ts +0 -26
  37. package/callbacks/postPitUpdate.ts +0 -26
  38. package/callbacks/postPlayerChangeHealth.ts +0 -62
  39. package/callbacks/postPlayerChangeType.ts +0 -56
  40. package/callbacks/postPlayerCollectible.ts +0 -113
  41. package/callbacks/postPlayerFatalDamage.ts +0 -141
  42. package/callbacks/postPlayerInitLate.ts +0 -37
  43. package/callbacks/postPlayerReordered.ts +0 -142
  44. package/callbacks/postPoopRender.ts +0 -26
  45. package/callbacks/postPoopUpdate.ts +0 -26
  46. package/callbacks/postPressurePlateRender.ts +0 -26
  47. package/callbacks/postPressurePlateUpdate.ts +0 -26
  48. package/callbacks/postProjectileInitLate.ts +0 -36
  49. package/callbacks/postPurchase.ts +0 -64
  50. package/callbacks/postRockRender.ts +0 -26
  51. package/callbacks/postRockUpdate.ts +0 -26
  52. package/callbacks/postRoomClearChanged.ts +0 -57
  53. package/callbacks/postSacrifice.ts +0 -64
  54. package/callbacks/postSlotDestroyed.ts +0 -92
  55. package/callbacks/postSlotInitUpdate.ts +0 -68
  56. package/callbacks/postSlotRender.ts +0 -69
  57. package/callbacks/postSpikesRender.ts +0 -26
  58. package/callbacks/postSpikesUpdate.ts +0 -26
  59. package/callbacks/postTNTRender.ts +0 -26
  60. package/callbacks/postTNTUpdate.ts +0 -26
  61. package/callbacks/postTearInitLate.ts +0 -36
  62. package/callbacks/postTearInitVeryLate.ts +0 -41
  63. package/callbacks/postTransformation.ts +0 -59
  64. package/callbacks/postTrinketBreak.ts +0 -112
  65. package/callbacks/preBerserkDeath.ts +0 -49
  66. package/callbacks/preNewLevel.ts +0 -55
  67. package/callbacks/reorderedCallbacks.ts +0 -168
  68. package/callbacks/subscriptions/postAmbushFinished.ts +0 -32
  69. package/callbacks/subscriptions/postAmbushStarted.ts +0 -32
  70. package/callbacks/subscriptions/postBombInitLate.ts +0 -32
  71. package/callbacks/subscriptions/postBoneExploded.ts +0 -32
  72. package/callbacks/subscriptions/postBoneSwing.ts +0 -24
  73. package/callbacks/subscriptions/postCollectibleInitFirst.ts +0 -37
  74. package/callbacks/subscriptions/postCursedTeleport.ts +0 -24
  75. package/callbacks/subscriptions/postCustomDoorEnter.ts +0 -45
  76. package/callbacks/subscriptions/postCustomRevive.ts +0 -36
  77. package/callbacks/subscriptions/postDiceRoomActivated.ts +0 -38
  78. package/callbacks/subscriptions/postDoorRender.ts +0 -35
  79. package/callbacks/subscriptions/postDoorUpdate.ts +0 -35
  80. package/callbacks/subscriptions/postEffectInitLate.ts +0 -32
  81. package/callbacks/subscriptions/postEffectStateChanged.ts +0 -40
  82. package/callbacks/subscriptions/postEsauJr.ts +0 -24
  83. package/callbacks/subscriptions/postFamiliarInitLate.ts +0 -32
  84. package/callbacks/subscriptions/postFamiliarStateChanged.ts +0 -40
  85. package/callbacks/subscriptions/postFirstEsauJr.ts +0 -24
  86. package/callbacks/subscriptions/postFirstFlip.ts +0 -24
  87. package/callbacks/subscriptions/postFlip.ts +0 -22
  88. package/callbacks/subscriptions/postGameStartedReordered.ts +0 -24
  89. package/callbacks/subscriptions/postGreedModeWave.ts +0 -24
  90. package/callbacks/subscriptions/postGridEntityBroken.ts +0 -51
  91. package/callbacks/subscriptions/postGridEntityCollision.ts +0 -54
  92. package/callbacks/subscriptions/postGridEntityInit.ts +0 -51
  93. package/callbacks/subscriptions/postGridEntityRemove.ts +0 -52
  94. package/callbacks/subscriptions/postGridEntityRender.ts +0 -51
  95. package/callbacks/subscriptions/postGridEntityStateChanged.ts +0 -55
  96. package/callbacks/subscriptions/postGridEntityUpdate.ts +0 -51
  97. package/callbacks/subscriptions/postHolyMantleRemoved.ts +0 -48
  98. package/callbacks/subscriptions/postItemDischarged.ts +0 -43
  99. package/callbacks/subscriptions/postItemPickup.ts +0 -64
  100. package/callbacks/subscriptions/postKnifeInitLate.ts +0 -32
  101. package/callbacks/subscriptions/postLaserInitLate.ts +0 -32
  102. package/callbacks/subscriptions/postNPCInitLate.ts +0 -32
  103. package/callbacks/subscriptions/postNPCStateChanged.ts +0 -42
  104. package/callbacks/subscriptions/postNewLevelReordered.ts +0 -22
  105. package/callbacks/subscriptions/postNewRoomEarly.ts +0 -22
  106. package/callbacks/subscriptions/postNewRoomReordered.ts +0 -22
  107. package/callbacks/subscriptions/postPEffectUpdateReordered.ts +0 -40
  108. package/callbacks/subscriptions/postPickupCollect.ts +0 -35
  109. package/callbacks/subscriptions/postPickupInitFirst.ts +0 -32
  110. package/callbacks/subscriptions/postPickupInitLate.ts +0 -32
  111. package/callbacks/subscriptions/postPickupStateChanged.ts +0 -40
  112. package/callbacks/subscriptions/postPitRender.ts +0 -35
  113. package/callbacks/subscriptions/postPitUpdate.ts +0 -35
  114. package/callbacks/subscriptions/postPlayerChangeHealth.ts +0 -49
  115. package/callbacks/subscriptions/postPlayerChangeType.ts +0 -40
  116. package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +0 -38
  117. package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +0 -38
  118. package/callbacks/subscriptions/postPlayerFatalDamage.ts +0 -68
  119. package/callbacks/subscriptions/postPlayerInitLate.ts +0 -40
  120. package/callbacks/subscriptions/postPlayerInitReordered.ts +0 -40
  121. package/callbacks/subscriptions/postPlayerRenderReordered.ts +0 -40
  122. package/callbacks/subscriptions/postPlayerUpdateReordered.ts +0 -40
  123. package/callbacks/subscriptions/postPoopRender.ts +0 -35
  124. package/callbacks/subscriptions/postPoopUpdate.ts +0 -35
  125. package/callbacks/subscriptions/postPressurePlateRender.ts +0 -37
  126. package/callbacks/subscriptions/postPressurePlateUpdate.ts +0 -37
  127. package/callbacks/subscriptions/postProjectileInitLate.ts +0 -35
  128. package/callbacks/subscriptions/postPurchase.ts +0 -31
  129. package/callbacks/subscriptions/postRockRender.ts +0 -35
  130. package/callbacks/subscriptions/postRockUpdate.ts +0 -35
  131. package/callbacks/subscriptions/postRoomClearChanged.ts +0 -30
  132. package/callbacks/subscriptions/postSacrifice.ts +0 -43
  133. package/callbacks/subscriptions/postSlotAnimationChanged.ts +0 -40
  134. package/callbacks/subscriptions/postSlotDestroyed.ts +0 -55
  135. package/callbacks/subscriptions/postSlotInit.ts +0 -32
  136. package/callbacks/subscriptions/postSlotRender.ts +0 -32
  137. package/callbacks/subscriptions/postSlotUpdate.ts +0 -32
  138. package/callbacks/subscriptions/postSpikesRender.ts +0 -35
  139. package/callbacks/subscriptions/postSpikesUpdate.ts +0 -35
  140. package/callbacks/subscriptions/postTNTRender.ts +0 -35
  141. package/callbacks/subscriptions/postTNTUpdate.ts +0 -35
  142. package/callbacks/subscriptions/postTearInitLate.ts +0 -32
  143. package/callbacks/subscriptions/postTearInitVeryLate.ts +0 -32
  144. package/callbacks/subscriptions/postTransformation.ts +0 -40
  145. package/callbacks/subscriptions/postTrinketBreak.ts +0 -38
  146. package/callbacks/subscriptions/preBerserkDeath.ts +0 -42
  147. package/callbacks/subscriptions/preCustomRevive.ts +0 -46
  148. package/callbacks/subscriptions/preItemPickup.ts +0 -64
  149. package/callbacks/subscriptions/preNewLevel.ts +0 -24
  150. package/classes/DefaultMap.ts +0 -174
  151. package/classes/ModUpgraded.ts +0 -84
  152. package/constants.ts +0 -162
  153. package/constantsFirstLast.ts +0 -217
  154. package/enums/AmbushType.ts +0 -4
  155. package/enums/HealthType.ts +0 -16
  156. package/enums/ModCallbackCustom.ts +0 -1278
  157. package/enums/PocketItemType.ts +0 -8
  158. package/enums/SerializationType.ts +0 -5
  159. package/enums/SlotDestructionType.ts +0 -4
  160. package/enums/private/CopyableIsaacAPIClassType.ts +0 -7
  161. package/enums/private/SaveDataKey.ts +0 -14
  162. package/enums/private/SerializationBrand.ts +0 -42
  163. package/features/characterHealthConversion.ts +0 -111
  164. package/features/characterStats.ts +0 -61
  165. package/features/debugDisplay/debugDisplay.ts +0 -221
  166. package/features/debugDisplay/exports.ts +0 -368
  167. package/features/debugDisplay/v.ts +0 -65
  168. package/features/deployJSONRoom.ts +0 -743
  169. package/features/disableInputs.ts +0 -193
  170. package/features/disableSound.ts +0 -77
  171. package/features/extraConsoleCommands/commandsDisplay.ts +0 -290
  172. package/features/extraConsoleCommands/commandsSubroutines.ts +0 -139
  173. package/features/extraConsoleCommands/init.ts +0 -334
  174. package/features/extraConsoleCommands/listCommands.ts +0 -1299
  175. package/features/extraConsoleCommands/v.ts +0 -14
  176. package/features/fadeInRemover.ts +0 -60
  177. package/features/fastReset.ts +0 -75
  178. package/features/forgottenSwitch.ts +0 -50
  179. package/features/getCollectibleItemPoolType.ts +0 -66
  180. package/features/persistentEntities.ts +0 -183
  181. package/features/playerInventory.ts +0 -135
  182. package/features/ponyDetection.ts +0 -74
  183. package/features/preventCollectibleRotation.ts +0 -115
  184. package/features/runInNFrames.ts +0 -148
  185. package/features/saveDataManager/constants.ts +0 -4
  186. package/features/saveDataManager/exports.ts +0 -229
  187. package/features/saveDataManager/load.ts +0 -99
  188. package/features/saveDataManager/main.ts +0 -195
  189. package/features/saveDataManager/maps.ts +0 -13
  190. package/features/saveDataManager/merge.ts +0 -194
  191. package/features/saveDataManager/save.ts +0 -74
  192. package/features/saveDataManager/serializationBrand.ts +0 -16
  193. package/features/sirenHelpers.ts +0 -129
  194. package/features/taintedLazarusPlayers.ts +0 -113
  195. package/featuresInitialized.ts +0 -20
  196. package/functions/ambush.ts +0 -47
  197. package/functions/array.ts +0 -410
  198. package/functions/benchmark.ts +0 -36
  199. package/functions/bitwise.ts +0 -24
  200. package/functions/bombs.ts +0 -12
  201. package/functions/boss.ts +0 -227
  202. package/functions/cacheFlag.ts +0 -12
  203. package/functions/cards.ts +0 -271
  204. package/functions/challenges.ts +0 -13
  205. package/functions/character.ts +0 -126
  206. package/functions/charge.ts +0 -237
  207. package/functions/chargeBar.ts +0 -67
  208. package/functions/collectibleCacheFlag.ts +0 -90
  209. package/functions/collectibleSet.ts +0 -56
  210. package/functions/collectibleTag.ts +0 -89
  211. package/functions/collectibles.ts +0 -659
  212. package/functions/color.ts +0 -128
  213. package/functions/debug.ts +0 -68
  214. package/functions/deepCopy.ts +0 -535
  215. package/functions/deepCopyTests.ts +0 -386
  216. package/functions/direction.ts +0 -49
  217. package/functions/doors.ts +0 -347
  218. package/functions/easing.ts +0 -182
  219. package/functions/eden.ts +0 -47
  220. package/functions/effects.ts +0 -20
  221. package/functions/entity.ts +0 -439
  222. package/functions/entitySpecific.ts +0 -889
  223. package/functions/entityTypes.ts +0 -6
  224. package/functions/enums.ts +0 -146
  225. package/functions/familiars.ts +0 -106
  226. package/functions/flag.ts +0 -165
  227. package/functions/flying.ts +0 -117
  228. package/functions/globals.ts +0 -242
  229. package/functions/gridEntity.ts +0 -511
  230. package/functions/gridEntitySpecific.ts +0 -112
  231. package/functions/input.ts +0 -139
  232. package/functions/isaacAPIClass.ts +0 -67
  233. package/functions/jsonHelpers.ts +0 -45
  234. package/functions/jsonRoom.ts +0 -100
  235. package/functions/kColor.ts +0 -129
  236. package/functions/language.ts +0 -13
  237. package/functions/level.ts +0 -31
  238. package/functions/log.ts +0 -720
  239. package/functions/map.ts +0 -56
  240. package/functions/math.ts +0 -149
  241. package/functions/mergeTests.ts +0 -288
  242. package/functions/npc.ts +0 -148
  243. package/functions/pickupVariants.ts +0 -60
  244. package/functions/pickups.ts +0 -499
  245. package/functions/pills.ts +0 -205
  246. package/functions/player.ts +0 -1056
  247. package/functions/playerDataStructures.ts +0 -150
  248. package/functions/playerHealth.ts +0 -382
  249. package/functions/playerIndex.ts +0 -195
  250. package/functions/pocketItems.ts +0 -149
  251. package/functions/positionVelocity.ts +0 -188
  252. package/functions/random.ts +0 -77
  253. package/functions/revive.ts +0 -201
  254. package/functions/rng.ts +0 -172
  255. package/functions/roomData.ts +0 -199
  256. package/functions/roomGrid.ts +0 -109
  257. package/functions/roomShape.ts +0 -80
  258. package/functions/rooms.ts +0 -648
  259. package/functions/run.ts +0 -36
  260. package/functions/saveFile.ts +0 -128
  261. package/functions/seeds.ts +0 -19
  262. package/functions/serialization.ts +0 -91
  263. package/functions/set.ts +0 -95
  264. package/functions/sound.ts +0 -9
  265. package/functions/spawnCollectible.ts +0 -104
  266. package/functions/sprite.ts +0 -107
  267. package/functions/stage.ts +0 -125
  268. package/functions/string.ts +0 -47
  269. package/functions/table.ts +0 -189
  270. package/functions/tears.ts +0 -32
  271. package/functions/transformations.ts +0 -131
  272. package/functions/trinketCacheFlag.ts +0 -60
  273. package/functions/trinketGive.ts +0 -157
  274. package/functions/trinkets.ts +0 -215
  275. package/functions/tstlClass.ts +0 -157
  276. package/functions/types.ts +0 -36
  277. package/functions/ui.ts +0 -138
  278. package/functions/utils.ts +0 -189
  279. package/functions/vector.ts +0 -126
  280. package/index.ts +0 -172
  281. package/initCustomCallbacks.ts +0 -132
  282. package/initFeatures.ts +0 -39
  283. package/interfaces/AddCallbackParameterCustom.ts +0 -188
  284. package/interfaces/ChargeBarSprites.ts +0 -12
  285. package/interfaces/JSONDoor.ts +0 -13
  286. package/interfaces/JSONEntity.ts +0 -16
  287. package/interfaces/JSONRoom.ts +0 -36
  288. package/interfaces/JSONRooms.ts +0 -12
  289. package/interfaces/JSONSpawn.ts +0 -14
  290. package/interfaces/PlayerHealth.ts +0 -16
  291. package/interfaces/PocketItemDescription.ts +0 -9
  292. package/interfaces/SaveData.ts +0 -29
  293. package/interfaces/TrinketSituation.ts +0 -9
  294. package/interfaces/private/TSTLClassMetatable.ts +0 -8
  295. package/maps/PHDPillConversions.ts +0 -21
  296. package/maps/cardMap.ts +0 -209
  297. package/maps/characterMap.ts +0 -87
  298. package/maps/collectibleDescriptionMap.ts +0 -732
  299. package/maps/collectibleNameMap.ts +0 -731
  300. package/maps/defaultPlayerStatMap.ts +0 -17
  301. package/maps/falsePHDPillConversions.ts +0 -35
  302. package/maps/gridEntityTypeToBrokenStateMap.ts +0 -50
  303. package/maps/gridEntityXMLMap.ts +0 -176
  304. package/maps/pillEffectMap.ts +0 -88
  305. package/maps/roomShapeToTopLeftWallGridIndexMap.ts +0 -18
  306. package/maps/roomTypeMap.ts +0 -40
  307. package/maps/trinketDescriptionMap.ts +0 -200
  308. package/maps/trinketNameMap.ts +0 -198
  309. package/objects/LRoomShapeToRectangles.ts +0 -44
  310. package/objects/callbackRegisterFunctions.ts +0 -187
  311. package/objects/cardDescriptions.ts +0 -105
  312. package/objects/cardNames.ts +0 -105
  313. package/objects/cardTypes.ts +0 -104
  314. package/objects/challengeNames.ts +0 -52
  315. package/objects/characterNames.ts +0 -48
  316. package/objects/coinSubTypeToValue.ts +0 -14
  317. package/objects/colors.ts +0 -16
  318. package/objects/directionNames.ts +0 -11
  319. package/objects/directionToDegrees.ts +0 -11
  320. package/objects/directionToVector.ts +0 -12
  321. package/objects/doorSlotFlagToDoorSlot.ts +0 -16
  322. package/objects/doorSlotToDirection.ts +0 -14
  323. package/objects/isaacAPIClassTypeToBrand.ts +0 -11
  324. package/objects/isaacAPIClassTypeToCopyFunction.ts +0 -18
  325. package/objects/languageNames.ts +0 -13
  326. package/objects/oppositeDoorSlots.ts +0 -15
  327. package/objects/pillEffectClasses.ts +0 -63
  328. package/objects/pillEffectNames.ts +0 -57
  329. package/objects/pillEffectTypes.ts +0 -62
  330. package/objects/roomShapeBounds.ts +0 -71
  331. package/objects/roomShapeLayoutSizes.ts +0 -45
  332. package/objects/roomShapeToBottomRightPosition.ts +0 -25
  333. package/objects/roomShapeToDoorSlots.ts +0 -83
  334. package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +0 -127
  335. package/objects/roomShapeToGridWidth.ts +0 -21
  336. package/objects/roomShapeToTopLeftPosition.ts +0 -26
  337. package/objects/roomShapeVolumes.ts +0 -38
  338. package/objects/roomTypeNames.ts +0 -36
  339. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +0 -14
  340. package/objects/stageTypeToLetter.ts +0 -15
  341. package/objects/transformationNames.ts +0 -18
  342. package/patchErrorFunctions.ts +0 -92
  343. package/sets/LRoomShapesSet.ts +0 -8
  344. package/sets/bossSets.ts +0 -470
  345. package/sets/charactersThatStartWithAnActiveItemSet.ts +0 -16
  346. package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +0 -7
  347. package/sets/charactersWithFreeDevilDealsSet.ts +0 -4
  348. package/sets/charactersWithNoRedHeartsSet.ts +0 -17
  349. package/sets/charactersWithNoSoulHeartsSet.ts +0 -14
  350. package/sets/chestPickupVariantsSet.ts +0 -16
  351. package/sets/familiarsThatShootPlayerTearsSet.ts +0 -13
  352. package/sets/lostStyleCharactersSet.ts +0 -13
  353. package/sets/mineShaftRoomSubTypesSet.ts +0 -10
  354. package/sets/redHeartSubTypesSet.ts +0 -7
  355. package/sets/sinEntityTypesSet.ts +0 -11
  356. package/sets/singleUseActiveCollectibleTypesSet.ts +0 -13
  357. package/sets/storyBossesSet.ts +0 -17
  358. package/types/AnyEntity.ts +0 -12
  359. package/types/AwaitingTextInput.d.ts +0 -2
  360. package/types/CollectibleIndex.ts +0 -16
  361. package/types/PickingUpItem.ts +0 -89
  362. package/types/PlayerIndex.ts +0 -13
  363. package/types/private/IsaacAPIClass.ts +0 -3
  364. package/types/private/SerializedIsaacAPIClass.ts +0 -3
  365. package/types/private/TSTLClass.ts +0 -3
  366. package/upgradeMod.ts +0 -55
@@ -1,8 +0,0 @@
1
- export enum PocketItemType {
2
- EMPTY,
3
- CARD,
4
- PILL,
5
- ACTIVE_ITEM,
6
- DICE_BAG_DICE,
7
- UNDETERMINABLE,
8
- }
@@ -1,5 +0,0 @@
1
- export enum SerializationType {
2
- NONE,
3
- SERIALIZE,
4
- DESERIALIZE,
5
- }
@@ -1,4 +0,0 @@
1
- export enum SlotDestructionType {
2
- NORMAL,
3
- COLLECTIBLE_PAYOUT,
4
- }
@@ -1,7 +0,0 @@
1
- /** This must match the enumeration in the JSDoc comments for `deepCopy` and `merge`. */
2
- export enum CopyableIsaacAPIClassType {
3
- COLOR = "Color",
4
- K_COLOR = "KColor",
5
- RNG = "RNG",
6
- VECTOR = "Vector",
7
- }
@@ -1,14 +0,0 @@
1
- /* eslint-disable sort-exports/sort-exports */
2
-
3
- export enum SaveDataKey {
4
- PERSISTENT = "persistent",
5
- RUN = "run",
6
- LEVEL = "level",
7
- ROOM = "room",
8
- }
9
-
10
- export const RESETTABLE_SAVE_DATA_KEYS: ReadonlySet<SaveDataKey> = new Set([
11
- SaveDataKey.RUN,
12
- SaveDataKey.LEVEL,
13
- SaveDataKey.ROOM,
14
- ]);
@@ -1,42 +0,0 @@
1
- /**
2
- * During serialization, we write an arbitrary string key to the object with a value of an empty
3
- * string. This is used during deserialization to instantiate the correct type of object.
4
- *
5
- * Note that we do not bother branding TSTL classes because we have no way to invoke the proper
6
- * constructor during deserialization.
7
- */
8
- export enum SerializationBrand {
9
- // Specific TSTL class brands:
10
- DEFAULT_MAP = "__TSTL_DEFAULT_MAP",
11
- MAP = "__TSTL_MAP",
12
- SET = "__TSTL_SET",
13
-
14
- // Specific Isaac API class brands:
15
- COLOR = "__COLOR",
16
- K_COLOR = "__K_COLOR",
17
- RNG = "__RNG",
18
- VECTOR = "__VECTOR",
19
-
20
- /**
21
- * This is set to the value that represents the default value (instead of an empty string like the
22
- * other brands are).
23
- *
24
- * Default maps that use a factory function are unserializable, but do not throw runtime errors
25
- * because the merge function can derive the factory function from the already-instantiated
26
- * object.
27
- */
28
- DEFAULT_MAP_VALUE = "__TSTL_DEFAULT_MAP_VALUE",
29
-
30
- /**
31
- * The JSON library is unable to distinguish between a maps with number keys and an array. It will
32
- * assume that both of these are an array. Thus, in the case of a map with number keys, it will
33
- * insert null in every empty spot, leading to crashes.
34
- *
35
- * For example, a map with keys of 5 and 10 would be converted to the following array: `[null,
36
- * null, null, null, "myValueForKey5", null, null, null, null, "myValueForKey10"]`
37
- *
38
- * The deep copier works around this by converting number keys to strings. It inserts this brand
39
- * to keep track of the mutation.
40
- */
41
- OBJECT_WITH_NUMBER_KEYS = "__TSTL_OBJECT_WITH_NUMBER_KEYS",
42
- }
@@ -1,111 +0,0 @@
1
- import {
2
- HeartSubType,
3
- ModCallback,
4
- PickupVariant,
5
- PlayerType,
6
- } from "isaac-typescript-definitions";
7
- import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
8
- import { isRedHeart } from "../functions/pickups";
9
-
10
- const FEATURE_NAME = "character health manager";
11
-
12
- export type ConversionHeartSubType = HeartSubType.SOUL | HeartSubType.BLACK;
13
-
14
- const characterHealthReplacementMap = new Map<
15
- PlayerType,
16
- ConversionHeartSubType
17
- >();
18
-
19
- /** @internal */
20
- export function characterHealthConversionInit(mod: Mod): void {
21
- mod.AddCallback(ModCallback.POST_PEFFECT_UPDATE, postPEffectUpdate); // 4
22
- mod.AddCallback(
23
- ModCallback.PRE_PICKUP_COLLISION,
24
- prePickupCollisionHeart,
25
- PickupVariant.HEART,
26
- ); // 38
27
- }
28
-
29
- // ModCallback.POST_PEFFECT_UPDATE (4)
30
- function postPEffectUpdate(player: EntityPlayer) {
31
- const character = player.GetPlayerType();
32
- const conversionHeartSubType = characterHealthReplacementMap.get(character);
33
- if (conversionHeartSubType === undefined) {
34
- return;
35
- }
36
-
37
- convertRedHeartContainers(player, conversionHeartSubType);
38
- removeRedHearts(player);
39
- }
40
-
41
- function convertRedHeartContainers(
42
- player: EntityPlayer,
43
- heartSubType: ConversionHeartSubType,
44
- ) {
45
- const maxHearts = player.GetMaxHearts();
46
- if (maxHearts === 0) {
47
- return;
48
- }
49
-
50
- player.AddMaxHearts(maxHearts * -1, false);
51
-
52
- switch (heartSubType) {
53
- case HeartSubType.SOUL: {
54
- player.AddSoulHearts(maxHearts);
55
- break;
56
- }
57
-
58
- case HeartSubType.BLACK: {
59
- player.AddBlackHearts(maxHearts);
60
- break;
61
- }
62
- }
63
- }
64
-
65
- /**
66
- * We also have to check for normal red hearts, so that the player is not able to fill bone hearts
67
- * (by e.g. picking up a healing item like Breakfast).
68
- */
69
- function removeRedHearts(player: EntityPlayer) {
70
- const hearts = player.GetHearts();
71
- if (hearts > 0) {
72
- player.AddHearts(hearts * -1);
73
- }
74
- }
75
-
76
- // ModCallback.PRE_PICKUP_COLLISION (38)
77
- // PickupVariant.HEART (10)
78
- function prePickupCollisionHeart(pickup: EntityPickup, collider: Entity) {
79
- if (!isRedHeart(pickup)) {
80
- return undefined;
81
- }
82
-
83
- const player = collider.ToPlayer();
84
- if (player === undefined) {
85
- return undefined;
86
- }
87
-
88
- const character = player.GetPlayerType();
89
- const conversionHeartSubType = characterHealthReplacementMap.get(character);
90
- if (conversionHeartSubType === undefined) {
91
- return undefined;
92
- }
93
-
94
- // Prevent internal code from running, which will prevent the player from picking up the heart,
95
- // but will still allow the heart to bounce off of the player.
96
- return false;
97
- }
98
-
99
- /**
100
- * Helper function to make a character that has the same health mechanic as Blue Baby (red heart
101
- * containers --> soul hearts) or Dark Judas (red heart containers --> black hearts).
102
- *
103
- * Call this function once at the beginning of your mod to declare the health conversion type.
104
- */
105
- export function registerCharacterHealthConversion(
106
- playerType: PlayerType,
107
- conversionHeartSubType: ConversionHeartSubType,
108
- ): void {
109
- errorIfFeaturesNotInitialized(FEATURE_NAME);
110
- characterHealthReplacementMap.set(playerType, conversionHeartSubType);
111
- }
@@ -1,61 +0,0 @@
1
- import {
2
- CacheFlag,
3
- ModCallback,
4
- PlayerType,
5
- } from "isaac-typescript-definitions";
6
- import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
7
- import { getDefaultPlayerStat } from "../functions/cacheFlag";
8
- import { addStat } from "../functions/player";
9
-
10
- const FEATURE_NAME = "character stat manager";
11
-
12
- type StatMap = Map<CacheFlag, number> | ReadonlyMap<CacheFlag, number>;
13
- const charactersStatMap = new Map<PlayerType, StatMap>();
14
-
15
- /** @internal */
16
- export function characterStatsInit(mod: Mod): void {
17
- mod.AddCallback(ModCallback.EVALUATE_CACHE, evaluateCache); // 8
18
- }
19
-
20
- // ModCallback.EVALUATE_CACHE (8)
21
- function evaluateCache(player: EntityPlayer, cacheFlag: CacheFlag) {
22
- const character = player.GetPlayerType();
23
- const statMap = charactersStatMap.get(character);
24
- if (statMap === undefined) {
25
- return;
26
- }
27
-
28
- const stat = statMap.get(cacheFlag);
29
- const defaultStat = getDefaultPlayerStat(cacheFlag);
30
- if (stat === undefined || defaultStat === undefined) {
31
- return;
32
- }
33
- const delta = stat - defaultStat;
34
-
35
- addStat(player, cacheFlag, delta);
36
- }
37
-
38
- /**
39
- * Helper function to manage the stats for a vanilla or custom character. Call this function once at
40
- * the beginning of your mod to declare the starting stats.
41
- *
42
- * You must provide this function with a map of CacheFlag to the default stat amount. For example,
43
- * the default amount of damage is 3.5. To make a custom character start with 4.5 damage:
44
- *
45
- * ```ts
46
- * const fooDefaultStats = new Map<CacheFlag, number>([
47
- * [CacheFlag.DAMAGE, 4.5],
48
- * ])
49
- * registerCharacterStats(PlayerTypeCustom.FOO, fooDefaultStats);
50
- * ```
51
- *
52
- * Note that the format for the `CacheFlag.FIRE_DELAY` value should be in the tears stat format, not
53
- * the `MaxFireDelay` format.
54
- */
55
- export function registerCharacterStats(
56
- playerType: PlayerType,
57
- statMap: Map<CacheFlag, number> | ReadonlyMap<CacheFlag, number>,
58
- ): void {
59
- errorIfFeaturesNotInitialized(FEATURE_NAME);
60
- charactersStatMap.set(playerType, statMap);
61
- }
@@ -1,221 +0,0 @@
1
- import { ModCallback } from "isaac-typescript-definitions";
2
- import { ModUpgraded } from "../../classes/ModUpgraded";
3
- import { ModCallbackCustom } from "../../enums/ModCallbackCustom";
4
- import { isReflectionRender } from "../../functions/utils";
5
- import { saveDataManager } from "../saveDataManager/exports";
6
- import v, { debugDisplayTextCallbacks } from "./v";
7
-
8
- export function debugDisplayInit(mod: ModUpgraded): void {
9
- saveDataManager("debugDisplay", v, () => false);
10
-
11
- mod.AddCallback(ModCallback.POST_FAMILIAR_RENDER, postFamiliarRender); // 25
12
- mod.AddCallback(ModCallback.POST_NPC_RENDER, postNPCRender); // 28
13
- mod.AddCallback(ModCallback.POST_PLAYER_RENDER, postPlayerRender); // 32
14
- mod.AddCallback(ModCallback.POST_PICKUP_RENDER, postPickupRender); // 36
15
- mod.AddCallback(ModCallback.POST_TEAR_RENDER, postTearRender); // 41
16
- mod.AddCallback(ModCallback.POST_PROJECTILE_RENDER, postProjectileRender); // 45
17
- mod.AddCallback(ModCallback.POST_LASER_RENDER, postLaserRender); // 49
18
- mod.AddCallback(ModCallback.POST_KNIFE_RENDER, postKnifeRender); // 52
19
- mod.AddCallback(ModCallback.POST_EFFECT_RENDER, postEffectRender); // 56
20
- mod.AddCallback(ModCallback.POST_BOMB_RENDER, postBombRender); // 59
21
- mod.AddCallbackCustom(ModCallbackCustom.POST_SLOT_RENDER, postSlotRender);
22
- mod.AddCallbackCustom(ModCallbackCustom.POST_ROCK_RENDER, postRockRender);
23
- mod.AddCallbackCustom(ModCallbackCustom.POST_PIT_RENDER, postPitRender);
24
- mod.AddCallbackCustom(ModCallbackCustom.POST_SPIKES_RENDER, postSpikesRender);
25
- mod.AddCallbackCustom(ModCallbackCustom.POST_TNT_RENDER, postTNTRender);
26
- mod.AddCallbackCustom(ModCallbackCustom.POST_POOP_RENDER, postPoopRender);
27
- mod.AddCallbackCustom(ModCallbackCustom.POST_DOOR_RENDER, postDoorRender);
28
- mod.AddCallbackCustom(
29
- ModCallbackCustom.POST_PRESSURE_PLATE_RENDER,
30
- postPressurePlateRender,
31
- );
32
- }
33
-
34
- function renderTextOnEntity(entity: Entity | GridEntity, text: string) {
35
- if (isReflectionRender()) {
36
- return;
37
- }
38
-
39
- const position = Isaac.WorldToScreen(entity.Position);
40
- Isaac.RenderText(text, position.X, position.Y, 1, 1, 1, 1);
41
- }
42
-
43
- // ModCallback.POST_FAMILIAR_RENDER (25)
44
- function postFamiliarRender(familiar: EntityFamiliar) {
45
- if (!v.run.familiar) {
46
- return;
47
- }
48
-
49
- const text = debugDisplayTextCallbacks.familiar(familiar);
50
- renderTextOnEntity(familiar, text);
51
- }
52
-
53
- // ModCallback.POST_NPC_RENDER (28)
54
- function postNPCRender(npc: EntityNPC) {
55
- if (!v.run.npc) {
56
- return;
57
- }
58
-
59
- const text = debugDisplayTextCallbacks.npc(npc);
60
- renderTextOnEntity(npc, text);
61
- }
62
-
63
- // ModCallback.POST_PLAYER_RENDER (32)
64
- function postPlayerRender(player: EntityPlayer) {
65
- if (!v.run.player) {
66
- return;
67
- }
68
-
69
- const text = debugDisplayTextCallbacks.player(player);
70
- renderTextOnEntity(player, text);
71
- }
72
-
73
- // ModCallback.POST_PICKUP_RENDER (36)
74
- function postPickupRender(pickup: EntityPickup) {
75
- if (!v.run.pickup) {
76
- return;
77
- }
78
-
79
- const text = debugDisplayTextCallbacks.pickup(pickup);
80
- renderTextOnEntity(pickup, text);
81
- }
82
-
83
- // ModCallback.POST_TEAR_RENDER (41)
84
- function postTearRender(tear: EntityTear) {
85
- if (!v.run.tear) {
86
- return;
87
- }
88
-
89
- const text = debugDisplayTextCallbacks.tear(tear);
90
- renderTextOnEntity(tear, text);
91
- }
92
-
93
- // ModCallback.POST_PROJECTILE_RENDER (45)
94
- function postProjectileRender(projectile: EntityProjectile) {
95
- if (!v.run.projectile) {
96
- return;
97
- }
98
-
99
- const text = debugDisplayTextCallbacks.projectile(projectile);
100
- renderTextOnEntity(projectile, text);
101
- }
102
-
103
- // ModCallback.POST_LASER_RENDER (49)
104
- function postLaserRender(laser: EntityLaser) {
105
- if (!v.run.laser) {
106
- return;
107
- }
108
-
109
- const text = debugDisplayTextCallbacks.laser(laser);
110
- renderTextOnEntity(laser, text);
111
- }
112
-
113
- // ModCallback.POST_KNIFE_RENDER (52)
114
- function postKnifeRender(knife: EntityKnife) {
115
- if (!v.run.knife) {
116
- return;
117
- }
118
-
119
- const text = debugDisplayTextCallbacks.knife(knife);
120
- renderTextOnEntity(knife, text);
121
- }
122
-
123
- // ModCallback.POST_EFFECT_RENDER (56)
124
- function postEffectRender(effect: EntityEffect) {
125
- if (!v.run.effect) {
126
- return;
127
- }
128
-
129
- const text = debugDisplayTextCallbacks.effect(effect);
130
- renderTextOnEntity(effect, text);
131
- }
132
-
133
- // ModCallback.POST_BOMB_RENDER (59)
134
- function postBombRender(bomb: EntityBomb) {
135
- if (!v.run.bomb) {
136
- return;
137
- }
138
-
139
- const text = debugDisplayTextCallbacks.bomb(bomb);
140
- renderTextOnEntity(bomb, text);
141
- }
142
-
143
- // ModCallbackCustom.POST_SLOT_RENDER
144
- function postSlotRender(slot: Entity) {
145
- if (!v.run.slot) {
146
- return;
147
- }
148
-
149
- const text = debugDisplayTextCallbacks.slot(slot);
150
- renderTextOnEntity(slot, text);
151
- }
152
-
153
- // ModCallbackCustom.POST_ROCK_RENDER
154
- function postRockRender(rock: GridEntityRock) {
155
- if (!v.run.rock) {
156
- return;
157
- }
158
-
159
- const text = debugDisplayTextCallbacks.rock(rock);
160
- renderTextOnEntity(rock, text);
161
- }
162
-
163
- // ModCallbackCustom.POST_PIT_RENDER
164
- function postPitRender(pit: GridEntityPit) {
165
- if (!v.run.pit) {
166
- return;
167
- }
168
-
169
- const text = debugDisplayTextCallbacks.pit(pit);
170
- renderTextOnEntity(pit, text);
171
- }
172
-
173
- // ModCallbackCustom.POST_SPIKES_RENDER
174
- function postSpikesRender(spikes: GridEntitySpikes) {
175
- if (!v.run.spikes) {
176
- return;
177
- }
178
-
179
- const text = debugDisplayTextCallbacks.spikes(spikes);
180
- renderTextOnEntity(spikes, text);
181
- }
182
-
183
- // ModCallbackCustom.POST_TNT_RENDER
184
- function postTNTRender(tnt: GridEntityTNT) {
185
- if (!v.run.tnt) {
186
- return;
187
- }
188
-
189
- const text = debugDisplayTextCallbacks.tnt(tnt);
190
- renderTextOnEntity(tnt, text);
191
- }
192
-
193
- // ModCallbackCustom.POST_POOP_RENDER
194
- function postPoopRender(poop: GridEntityPoop) {
195
- if (!v.run.poop) {
196
- return;
197
- }
198
-
199
- const text = debugDisplayTextCallbacks.poop(poop);
200
- renderTextOnEntity(poop, text);
201
- }
202
-
203
- // ModCallbackCustom.POST_DOOR_RENDER
204
- function postDoorRender(door: GridEntityDoor) {
205
- if (!v.run.door) {
206
- return;
207
- }
208
-
209
- const text = debugDisplayTextCallbacks.door(door);
210
- renderTextOnEntity(door, text);
211
- }
212
-
213
- // ModCallbackCustom.POST_PRESSURE_PLATE_RENDER
214
- function postPressurePlateRender(pressurePlate: GridEntityPressurePlate) {
215
- if (!v.run.pressurePlate) {
216
- return;
217
- }
218
-
219
- const text = debugDisplayTextCallbacks.pressurePlate(pressurePlate);
220
- renderTextOnEntity(pressurePlate, text);
221
- }