cluaupp 1.0.0 → 1.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (962) hide show
  1. package/CHANGELOG.md +46 -0
  2. package/README.md +28 -16
  3. package/editors/vscode/extension.js +8 -31
  4. package/editors/vscode/package.json +2 -2
  5. package/examples/README.md +5 -6
  6. package/examples/game/.vscode/extensions.json +2 -1
  7. package/examples/game/default.project.json +16 -11
  8. package/examples/game/include/clpp/datatypes.clh +611 -0
  9. package/examples/game/include/clpp/generated/enums.clh +4920 -0
  10. package/examples/game/include/clpp/generated/instances.clh +87111 -0
  11. package/examples/game/include/clpp/libs/arrayindexer.clh +12 -0
  12. package/examples/game/include/clpp/libs/axiom.clh +154 -0
  13. package/examples/game/include/clpp/libs/bloom.clh +58 -0
  14. package/examples/game/include/clpp/libs/coil.clh +37 -0
  15. package/examples/game/include/clpp/libs/crest.clh +22 -0
  16. package/examples/game/include/clpp/libs/echo.clh +52 -0
  17. package/examples/game/include/clpp/libs/ember.clh +17 -0
  18. package/examples/game/include/clpp/libs/flare.clh +65 -0
  19. package/examples/game/include/clpp/libs/gleam.clh +111 -0
  20. package/examples/game/include/clpp/libs/guide.clh +42 -0
  21. package/examples/game/include/clpp/libs/helm.clh +31 -0
  22. package/examples/game/include/clpp/libs/hive.clh +20 -0
  23. package/examples/game/include/clpp/libs/keep.clh +158 -0
  24. package/examples/game/include/clpp/libs/lens.clh +24 -0
  25. package/examples/game/include/clpp/libs/mint.clh +28 -0
  26. package/examples/game/include/clpp/libs/net.clh +31 -0
  27. package/examples/game/include/clpp/libs/occlude.clh +15 -0
  28. package/examples/game/include/clpp/libs/pin.clh +28 -0
  29. package/examples/game/include/clpp/libs/promise.clh +24 -0
  30. package/examples/game/include/clpp/libs/roster.clh +117 -0
  31. package/examples/game/include/clpp/libs/shift.clh +22 -0
  32. package/examples/game/include/clpp/libs/spark.clh +28 -0
  33. package/examples/game/include/clpp/libs/stage.clh +23 -0
  34. package/examples/game/include/clpp/libs/sweep.clh +23 -0
  35. package/examples/game/include/clpp/libs/trace.clh +18 -0
  36. package/examples/game/include/clpp/libs/ward.clh +18 -0
  37. package/examples/game/include/clpp/libs.clh +31 -0
  38. package/examples/game/include/clpp/roblox.clh +42 -0
  39. package/examples/game/src/ReplicatedFirst/Loading/.gitkeep +1 -0
  40. package/examples/game/src/ReplicatedStorage/Shared/Constants/Classes/.gitkeep +1 -0
  41. package/examples/game/src/ReplicatedStorage/Shared/Constants/Datas/TemplateData.clh +40 -0
  42. package/examples/game/src/ReplicatedStorage/Shared/Constants/Primitives/.gitkeep +1 -0
  43. package/examples/game/src/ReplicatedStorage/Shared/Modules/.gitkeep +1 -0
  44. package/examples/game/src/ReplicatedStorage/Shared/Net/.gitkeep +1 -0
  45. package/examples/game/src/ReplicatedStorage/Shared/Services/.gitkeep +1 -0
  46. package/examples/game/src/ReplicatedStorage/Shared/Types/.gitkeep +1 -0
  47. package/examples/game/src/ReplicatedStorage/Shared/Utils/.gitkeep +1 -0
  48. package/examples/game/src/ServerScriptService/Boot/DataBoot.server.clpp +13 -0
  49. package/examples/game/src/ServerScriptService/Components/.gitkeep +1 -0
  50. package/examples/game/src/ServerScriptService/Configuration/ServerConfig.clp +4 -0
  51. package/examples/game/src/ServerScriptService/Handlers/Guard.server.clpp +7 -0
  52. package/examples/game/src/ServerScriptService/Handlers/PlayerHandler.server.clpp +23 -0
  53. package/examples/game/src/ServerScriptService/Services/.gitkeep +1 -0
  54. package/examples/game/src/ServerStorage/Configuration/.gitkeep +1 -0
  55. package/examples/game/src/ServerStorage/Modules/.gitkeep +1 -0
  56. package/{templates/game/src/client/init.client.clpp → examples/game/src/StarterPlayer/StarterCharacterScripts/Character/CharacterReady.client.clpp} +1 -1
  57. package/examples/game/src/StarterPlayer/StarterCharacterScripts/Combat/.gitkeep +1 -0
  58. package/examples/game/src/StarterPlayer/StarterCharacterScripts/Movement/.gitkeep +1 -0
  59. package/examples/game/src/StarterPlayer/StarterPlayerScripts/Controllers/DataController.client.clpp +7 -0
  60. package/examples/game/src/StarterPlayer/StarterPlayerScripts/Input/.gitkeep +1 -0
  61. package/examples/game/src/StarterPlayer/StarterPlayerScripts/UI/.gitkeep +1 -0
  62. package/examples/game/wally.toml +3 -3
  63. package/generated/cli.js +8 -2
  64. package/generated/clpp/contract.js +4 -3
  65. package/generated/clpp/index.js +3 -1
  66. package/generated/clpp/paths.js +2 -3
  67. package/generated/clpp/postprocess.js +64 -6
  68. package/generated/clpp/runner.js +167 -16
  69. package/generated/compile.js +30 -10
  70. package/generated/flare/emit.js +222 -0
  71. package/generated/flare/index.js +58 -0
  72. package/generated/flare/parse.js +130 -0
  73. package/generated/flare/types.js +2 -0
  74. package/generated/intellisense.js +4 -16
  75. package/generated/libs.js +146 -75
  76. package/generated/lsp.js +6 -30
  77. package/generated/native/index.js +482 -0
  78. package/generated/transpile.js +4 -0
  79. package/generated/utils/project.js +192 -46
  80. package/generated/utils/rojo-mapper.js +12 -6
  81. package/include/clpp/datatypes.clh +40 -14
  82. package/include/clpp/generated/instances.clh +79876 -5254
  83. package/include/clpp/libs/arrayindexer.clh +12 -0
  84. package/include/clpp/libs/axiom.clh +154 -0
  85. package/include/clpp/libs/bloom.clh +58 -0
  86. package/include/clpp/libs/coil.clh +37 -0
  87. package/include/clpp/libs/crest.clh +22 -0
  88. package/include/clpp/libs/echo.clh +52 -0
  89. package/include/clpp/libs/ember.clh +17 -0
  90. package/include/clpp/libs/flare.clh +65 -0
  91. package/include/clpp/libs/gleam.clh +111 -0
  92. package/include/clpp/libs/guide.clh +42 -0
  93. package/include/clpp/libs/helm.clh +31 -0
  94. package/include/clpp/libs/hive.clh +20 -0
  95. package/include/clpp/libs/keep.clh +158 -0
  96. package/include/clpp/libs/lens.clh +24 -0
  97. package/include/clpp/libs/mint.clh +28 -0
  98. package/include/clpp/libs/net.clh +31 -40
  99. package/include/clpp/libs/occlude.clh +15 -0
  100. package/include/clpp/libs/pin.clh +28 -0
  101. package/include/clpp/libs/promise.clh +24 -27
  102. package/include/clpp/libs/roster.clh +117 -0
  103. package/include/clpp/libs/shift.clh +22 -0
  104. package/include/clpp/libs/spark.clh +28 -0
  105. package/include/clpp/libs/stage.clh +23 -0
  106. package/include/clpp/libs/sweep.clh +23 -0
  107. package/include/clpp/libs/trace.clh +18 -0
  108. package/include/clpp/libs/ward.clh +18 -0
  109. package/include/clpp/libs.clh +24 -17
  110. package/include/clpp/roblox.clh +21 -10
  111. package/package.json +9 -18
  112. package/runtime/ArrayIndexer/init.luau +127 -62
  113. package/runtime/Axiom/init.luau +605 -0
  114. package/runtime/Bloom/init.luau +433 -0
  115. package/runtime/Coil/init.luau +209 -0
  116. package/runtime/Crest/init.luau +425 -0
  117. package/runtime/Echo/init.luau +417 -0
  118. package/runtime/Ember/init.luau +365 -0
  119. package/runtime/Flare/init.luau +716 -0
  120. package/runtime/Gleam/init.luau +718 -0
  121. package/runtime/Guide/init.luau +215 -0
  122. package/runtime/Helm/init.luau +377 -0
  123. package/runtime/Hive/init.luau +219 -0
  124. package/runtime/Keep/Client.luau +114 -0
  125. package/runtime/{DataService → Keep}/Data.luau +883 -886
  126. package/runtime/Keep/Engine.luau +211 -0
  127. package/runtime/Keep/Replicator.luau +298 -0
  128. package/runtime/Keep/Server.luau +251 -0
  129. package/runtime/Keep/Store.luau +652 -0
  130. package/runtime/Keep/Trade.luau +455 -0
  131. package/runtime/{DataService → Keep}/init.luau +15 -14
  132. package/runtime/Lens/init.luau +609 -0
  133. package/runtime/Mint/init.luau +279 -0
  134. package/runtime/Net/init.luau +33 -2
  135. package/runtime/Net/src/codec.luau +98 -27
  136. package/runtime/Occlude/init.luau +64 -1
  137. package/runtime/Pin/init.luau +306 -0
  138. package/runtime/Roster/init.luau +678 -0
  139. package/runtime/SOURCES.md +28 -19
  140. package/runtime/Shift/init.luau +238 -0
  141. package/runtime/Spark/init.luau +484 -0
  142. package/runtime/Stage/init.luau +178 -0
  143. package/runtime/Sweep/init.luau +257 -0
  144. package/runtime/Trace/init.luau +210 -0
  145. package/runtime/Ward/init.luau +178 -0
  146. package/src/cli.ts +9 -3
  147. package/src/clpp/contract.ts +14 -2
  148. package/src/clpp/index.ts +3 -3
  149. package/src/clpp/paths.ts +2 -3
  150. package/src/clpp/postprocess.ts +69 -7
  151. package/src/clpp/runner.ts +188 -18
  152. package/src/compile.ts +42 -12
  153. package/src/flare/emit.ts +231 -0
  154. package/src/flare/index.ts +50 -0
  155. package/src/flare/parse.ts +147 -0
  156. package/src/flare/types.ts +61 -0
  157. package/src/intellisense.ts +5 -16
  158. package/src/libs.ts +147 -75
  159. package/src/lsp.ts +6 -31
  160. package/src/native/index.ts +509 -0
  161. package/src/transpile.ts +10 -1
  162. package/src/types.ts +1 -0
  163. package/src/utils/project.ts +210 -52
  164. package/src/utils/rojo-mapper.ts +12 -6
  165. package/templates/game/.vscode/extensions.json +2 -1
  166. package/templates/game/default.project.json +16 -11
  167. package/templates/game/include/clpp/datatypes.clh +611 -0
  168. package/templates/game/include/clpp/generated/enums.clh +4920 -0
  169. package/templates/game/include/clpp/generated/instances.clh +87111 -0
  170. package/templates/game/include/clpp/libs/arrayindexer.clh +12 -0
  171. package/templates/game/include/clpp/libs/axiom.clh +154 -0
  172. package/templates/game/include/clpp/libs/bloom.clh +58 -0
  173. package/templates/game/include/clpp/libs/coil.clh +37 -0
  174. package/templates/game/include/clpp/libs/crest.clh +22 -0
  175. package/templates/game/include/clpp/libs/echo.clh +52 -0
  176. package/templates/game/include/clpp/libs/ember.clh +17 -0
  177. package/templates/game/include/clpp/libs/flare.clh +65 -0
  178. package/templates/game/include/clpp/libs/gleam.clh +111 -0
  179. package/templates/game/include/clpp/libs/guide.clh +42 -0
  180. package/templates/game/include/clpp/libs/helm.clh +31 -0
  181. package/templates/game/include/clpp/libs/hive.clh +20 -0
  182. package/templates/game/include/clpp/libs/keep.clh +158 -0
  183. package/templates/game/include/clpp/libs/lens.clh +24 -0
  184. package/templates/game/include/clpp/libs/mint.clh +28 -0
  185. package/templates/game/include/clpp/libs/net.clh +31 -0
  186. package/templates/game/include/clpp/libs/occlude.clh +15 -0
  187. package/templates/game/include/clpp/libs/pin.clh +28 -0
  188. package/templates/game/include/clpp/libs/promise.clh +24 -0
  189. package/templates/game/include/clpp/libs/roster.clh +117 -0
  190. package/templates/game/include/clpp/libs/shift.clh +22 -0
  191. package/templates/game/include/clpp/libs/spark.clh +28 -0
  192. package/templates/game/include/clpp/libs/stage.clh +23 -0
  193. package/templates/game/include/clpp/libs/sweep.clh +23 -0
  194. package/templates/game/include/clpp/libs/trace.clh +18 -0
  195. package/templates/game/include/clpp/libs/ward.clh +18 -0
  196. package/templates/game/include/clpp/libs.clh +31 -0
  197. package/templates/game/include/clpp/roblox.clh +42 -0
  198. package/templates/game/src/ReplicatedFirst/Loading/.gitkeep +1 -0
  199. package/templates/game/src/ReplicatedStorage/Shared/Constants/Classes/.gitkeep +1 -0
  200. package/templates/game/src/ReplicatedStorage/Shared/Constants/Datas/TemplateData.clh +40 -0
  201. package/templates/game/src/ReplicatedStorage/Shared/Constants/Primitives/.gitkeep +1 -0
  202. package/templates/game/src/ReplicatedStorage/Shared/Modules/.gitkeep +1 -0
  203. package/templates/game/src/ReplicatedStorage/Shared/Net/.gitkeep +1 -0
  204. package/templates/game/src/ReplicatedStorage/Shared/Services/.gitkeep +1 -0
  205. package/templates/game/src/ReplicatedStorage/Shared/Types/.gitkeep +1 -0
  206. package/templates/game/src/ReplicatedStorage/Shared/Utils/.gitkeep +1 -0
  207. package/templates/game/src/ServerScriptService/Boot/DataBoot.server.clpp +13 -0
  208. package/templates/game/src/ServerScriptService/Components/.gitkeep +1 -0
  209. package/templates/game/src/ServerScriptService/Configuration/ServerConfig.clp +4 -0
  210. package/templates/game/src/ServerScriptService/Handlers/Guard.server.clpp +7 -0
  211. package/templates/game/src/ServerScriptService/Handlers/PlayerHandler.server.clpp +24 -0
  212. package/templates/game/src/ServerScriptService/Services/.gitkeep +1 -0
  213. package/templates/game/src/ServerStorage/Configuration/.gitkeep +1 -0
  214. package/templates/game/src/ServerStorage/Modules/.gitkeep +1 -0
  215. package/{examples/game/src/client/init.client.clpp → templates/game/src/StarterPlayer/StarterCharacterScripts/Character/CharacterReady.client.clpp} +1 -1
  216. package/templates/game/src/StarterPlayer/StarterCharacterScripts/Combat/.gitkeep +1 -0
  217. package/templates/game/src/StarterPlayer/StarterCharacterScripts/Movement/.gitkeep +1 -0
  218. package/templates/game/src/StarterPlayer/StarterPlayerScripts/Controllers/DataController.client.clpp +7 -0
  219. package/templates/game/src/StarterPlayer/StarterPlayerScripts/Input/.gitkeep +1 -0
  220. package/templates/game/src/StarterPlayer/StarterPlayerScripts/UI/.gitkeep +1 -0
  221. package/templates/game/wally.toml +4 -3
  222. package/docs/README.md +0 -27
  223. package/docs/architecture.md +0 -29
  224. package/docs/cli.md +0 -39
  225. package/docs/comparison.md +0 -19
  226. package/docs/config.md +0 -30
  227. package/docs/cpp-advanced.md +0 -78
  228. package/docs/cpp-const.md +0 -52
  229. package/docs/cpp-organization.md +0 -63
  230. package/docs/cpp-safety.md +0 -62
  231. package/docs/cpp-types.md +0 -68
  232. package/docs/examples/_category_.json +0 -5
  233. package/docs/examples/combat.md +0 -31
  234. package/docs/examples/data-boot.md +0 -98
  235. package/docs/examples/hud.md +0 -28
  236. package/docs/examples/index.md +0 -38
  237. package/docs/examples/leaderstats.md +0 -69
  238. package/docs/examples/shop.md +0 -122
  239. package/docs/examples/sword.md +0 -108
  240. package/docs/getting-started.md +0 -62
  241. package/docs/intellisense.md +0 -12
  242. package/docs/intro.md +0 -38
  243. package/docs/libraries/_category_.json +0 -5
  244. package/docs/libraries/dataservice.md +0 -107
  245. package/docs/libraries/index.md +0 -23
  246. package/docs/libraries/janitor.md +0 -65
  247. package/docs/libraries/more.md +0 -81
  248. package/docs/libraries/net.md +0 -35
  249. package/docs/libraries/promise.md +0 -27
  250. package/docs/libraries/ui.md +0 -76
  251. package/docs/migration.md +0 -38
  252. package/docs/oop/_category_.json +0 -5
  253. package/docs/oop/file-tags.md +0 -24
  254. package/docs/oop/index.md +0 -29
  255. package/docs/oop/modules.md +0 -88
  256. package/docs/oop/services.md +0 -76
  257. package/docs/print-cout.md +0 -91
  258. package/docs/roblox-api.md +0 -29
  259. package/docs/syntax.md +0 -80
  260. package/examples/game/src/client/hud.client.clpp +0 -54
  261. package/examples/game/src/server/combat.server.clpp +0 -85
  262. package/examples/game/src/server/leaderstats.server.clpp +0 -28
  263. package/examples/game/src/shared/PlayerData.clh +0 -20
  264. package/examples/game/src/shared/config.clp +0 -6
  265. package/examples/game/src/shared/features.clp +0 -88
  266. package/include/clpp/libs/chrono.clh +0 -26
  267. package/include/clpp/libs/cmdr.clh +0 -16
  268. package/include/clpp/libs/dataservice.clh +0 -138
  269. package/include/clpp/libs/display.clh +0 -12
  270. package/include/clpp/libs/ezvisual.clh +0 -16
  271. package/include/clpp/libs/formatnumber.clh +0 -14
  272. package/include/clpp/libs/fusion.clh +0 -41
  273. package/include/clpp/libs/iris.clh +0 -40
  274. package/include/clpp/libs/janitor.clh +0 -38
  275. package/include/clpp/libs/math.clh +0 -14
  276. package/include/clpp/libs/module3d.clh +0 -23
  277. package/include/clpp/libs/spring.clh +0 -17
  278. package/include/clpp/libs/statemachine.clh +0 -18
  279. package/include/clpp/libs/stickybillboard.clh +0 -13
  280. package/include/clpp/libs/topbarplus.clh +0 -28
  281. package/include/clpp/libs/twinkle.clh +0 -15
  282. package/include/clpp/libs/vfx.clh +0 -13
  283. package/runtime/Chrono/Client/ClientClock.luau +0 -202
  284. package/runtime/Chrono/Client/InterpolationBuffer.luau +0 -74
  285. package/runtime/Chrono/Client/ModelResolver.luau +0 -53
  286. package/runtime/Chrono/Client/Player.luau +0 -113
  287. package/runtime/Chrono/Client/Receiver.luau +0 -395
  288. package/runtime/Chrono/Client/Replicate.luau +0 -333
  289. package/runtime/Chrono/Client/Sender.luau +0 -205
  290. package/runtime/Chrono/LICENSE +0 -21
  291. package/runtime/Chrono/Server/EntityGrid.luau +0 -299
  292. package/runtime/Chrono/Server/Player.luau +0 -141
  293. package/runtime/Chrono/Server/Receiver.luau +0 -287
  294. package/runtime/Chrono/Server/Replicate.luau +0 -415
  295. package/runtime/Chrono/Server/Sender.luau +0 -306
  296. package/runtime/Chrono/Server/ServerClock.luau +0 -50
  297. package/runtime/Chrono/Shared/ApplyMounts.luau +0 -137
  298. package/runtime/Chrono/Shared/Bin.luau +0 -31
  299. package/runtime/Chrono/Shared/ClockUnwrap.luau +0 -70
  300. package/runtime/Chrono/Shared/Config.luau +0 -264
  301. package/runtime/Chrono/Shared/Entity.luau +0 -1016
  302. package/runtime/Chrono/Shared/Events.luau +0 -39
  303. package/runtime/Chrono/Shared/Holder.luau +0 -210
  304. package/runtime/Chrono/Shared/InterpolationMath.luau +0 -51
  305. package/runtime/Chrono/Shared/ModelHelper.luau +0 -122
  306. package/runtime/Chrono/Shared/Remotes/ClientClockRelay.model.json +0 -3
  307. package/runtime/Chrono/Shared/Remotes/ClientHeartbeat.model.json +0 -3
  308. package/runtime/Chrono/Shared/Remotes/ClientLoaded.model.json +0 -3
  309. package/runtime/Chrono/Shared/Remotes/Death.model.json +0 -3
  310. package/runtime/Chrono/Shared/Remotes/Heartbeat.model.json +0 -3
  311. package/runtime/Chrono/Shared/Remotes/Replicate.model.json +0 -3
  312. package/runtime/Chrono/Shared/Remotes/ReplicateFull.model.json +0 -3
  313. package/runtime/Chrono/Shared/Remotes/SafeReplicate.model.json +0 -3
  314. package/runtime/Chrono/Shared/ReplicationRules.luau +0 -122
  315. package/runtime/Chrono/Shared/Signal.luau +0 -219
  316. package/runtime/Chrono/Shared/Snapshots.luau +0 -218
  317. package/runtime/Chrono/Shared/Stats.luau +0 -204
  318. package/runtime/Chrono/Shared/Ticker.luau +0 -112
  319. package/runtime/Chrono/Shared/Types.luau +0 -247
  320. package/runtime/Chrono/Shared/Warn.luau +0 -33
  321. package/runtime/Chrono/Shared/_CUSTOM_MODEL_REP/init.model.json +0 -3
  322. package/runtime/Chrono/_impl/Client/ClientClock.luau +0 -202
  323. package/runtime/Chrono/_impl/Client/InterpolationBuffer.luau +0 -74
  324. package/runtime/Chrono/_impl/Client/ModelResolver.luau +0 -53
  325. package/runtime/Chrono/_impl/Client/Player.luau +0 -113
  326. package/runtime/Chrono/_impl/Client/Receiver.luau +0 -395
  327. package/runtime/Chrono/_impl/Client/Replicate.luau +0 -333
  328. package/runtime/Chrono/_impl/Client/Sender.luau +0 -205
  329. package/runtime/Chrono/_impl/LICENSE +0 -21
  330. package/runtime/Chrono/_impl/Server/EntityGrid.luau +0 -299
  331. package/runtime/Chrono/_impl/Server/Player.luau +0 -141
  332. package/runtime/Chrono/_impl/Server/Receiver.luau +0 -287
  333. package/runtime/Chrono/_impl/Server/Replicate.luau +0 -415
  334. package/runtime/Chrono/_impl/Server/Sender.luau +0 -306
  335. package/runtime/Chrono/_impl/Server/ServerClock.luau +0 -50
  336. package/runtime/Chrono/_impl/Shared/ApplyMounts.luau +0 -137
  337. package/runtime/Chrono/_impl/Shared/Bin.luau +0 -31
  338. package/runtime/Chrono/_impl/Shared/ClockUnwrap.luau +0 -70
  339. package/runtime/Chrono/_impl/Shared/Config.luau +0 -264
  340. package/runtime/Chrono/_impl/Shared/Entity.luau +0 -1016
  341. package/runtime/Chrono/_impl/Shared/Events.luau +0 -39
  342. package/runtime/Chrono/_impl/Shared/Holder.luau +0 -210
  343. package/runtime/Chrono/_impl/Shared/InterpolationMath.luau +0 -51
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@@ -1,205 +0,0 @@
1
- const Players = game:GetService("Players")
2
- const LocalPlayer = Players.LocalPlayer
3
-
4
- const Shared = script.Parent.Parent.Shared
5
- const Holder = require(Shared.Holder)
6
- const Types = require(Shared.Types)
7
- const Entity = require(Shared.Entity)
8
- const ClockUnwrap = require(Shared.ClockUnwrap)
9
- const UnreliableEvent = Shared.Remotes.Replicate
10
- const SafeReplicateEvent = Shared.Remotes.SafeReplicate
11
-
12
- const ClientOwned = Holder._clientOwned
13
- if not ClientOwned[LocalPlayer] then
14
- ClientOwned[LocalPlayer] = {}
15
- end
16
- const PlayerEntities = ClientOwned[LocalPlayer]
17
-
18
- const FULL_BYTES = 4 * 3 + 2 * 3 + 3
19
- const YAW_BYTES = 4 * 3 + 2 + 3
20
- const MAX_BUFFER_SIZE = 900
21
-
22
- const BUFFER = buffer.create(MAX_BUFFER_SIZE + 50)
23
- local INDEX = 0
24
-
25
- const TAU = math.pi * 2
26
-
27
- local clock = 0
28
- local hasTeleport = false
29
-
30
- const function MapRotation(u16: number): number
31
- return math.round((u16 + math.pi) / (TAU / 65535))
32
- end
33
-
34
- const function FireEvent(entity: Types.Entity, eventName: string, ...: any)
35
- const events = entity._events
36
- if not events then
37
- return
38
- end
39
- const signal = events[eventName]
40
- if signal then
41
- signal:Fire(entity, ...)
42
- end
43
- end
44
-
45
- const function SerializeFull(b: buffer, cframe: CFrame, index: number)
46
- const x, y, z = cframe.X, cframe.Y, cframe.Z
47
- const rx, ry, rz = cframe:ToOrientation()
48
-
49
- buffer.writef32(b, index, x)
50
- index += 4
51
- buffer.writef32(b, index, y)
52
- index += 4
53
- buffer.writef32(b, index, z)
54
- index += 4
55
- buffer.writeu16(b, index, MapRotation(rx))
56
- index += 2
57
- buffer.writeu16(b, index, MapRotation(ry))
58
- index += 2
59
- buffer.writeu16(b, index, MapRotation(rz))
60
- index += 2
61
-
62
- return index
63
- end
64
-
65
- const function SerializeYaw(b: buffer, cframe: CFrame, index: number)
66
- const x, y, z = cframe.X, cframe.Y, cframe.Z
67
- const _, ry, _ = cframe:ToOrientation()
68
-
69
- buffer.writef32(b, index, x)
70
- index += 4
71
- buffer.writef32(b, index, y)
72
- index += 4
73
- buffer.writef32(b, index, z)
74
- index += 4
75
- buffer.writeu16(b, index, MapRotation(ry))
76
- index += 2
77
-
78
- return index
79
- end
80
-
81
- const function Flush()
82
- if INDEX == 0 then
83
- return
84
- end
85
-
86
- const copy = buffer.create(INDEX + 4)
87
- buffer.writeu32(copy, 0, ClockUnwrap.quantize(clock))
88
- buffer.copy(copy, 4, BUFFER, 0, INDEX)
89
- if hasTeleport then
90
- SafeReplicateEvent:FireServer(copy)
91
- else
92
- UnreliableEvent:FireServer(copy)
93
- end
94
-
95
- INDEX = 0
96
- end
97
-
98
- const function WriteEntity(id: number, cf: CFrame, fullCFrame: boolean?, halfTicked: boolean?, teleport: boolean?)
99
- const length = if fullCFrame then FULL_BYTES else YAW_BYTES
100
-
101
- if INDEX + length > MAX_BUFFER_SIZE then
102
- Flush()
103
- end
104
-
105
- buffer.writeu16(BUFFER, INDEX, id)
106
- INDEX += 2
107
- local packed = if fullCFrame then 1 else 0
108
-
109
- if halfTicked then
110
- packed += 2
111
- end
112
-
113
- if teleport then
114
- packed += 4
115
- end
116
-
117
- buffer.writeu8(BUFFER, INDEX, packed)
118
- INDEX += 1
119
-
120
- if fullCFrame then
121
- INDEX = SerializeFull(BUFFER, cf, INDEX)
122
- else
123
- INDEX = SerializeYaw(BUFFER, cf, INDEX)
124
- end
125
- end
126
-
127
- const function CFrameChanged(cframe1: CFrame?, cframe2: CFrame?): boolean
128
- if cframe1 == cframe2 then
129
- return false
130
- end
131
- if cframe1 == nil or cframe2 == nil then
132
- return true
133
- end
134
- return cframe1:FuzzyEq(cframe2, 0.0001) == false
135
- end
136
-
137
- --//This is to catch an edge case where the primarypart hasn't been replicated
138
- const function CheckLocker(entity: Types.Entity)
139
- if entity._cfLockFailed then
140
- if entity._lockedCFReplication and entity.isContextOwner and not entity._player then
141
- const part = Entity._GetPart(entity)
142
- if part then
143
- Entity._LockPartPhysicsReplication(part)
144
- entity._cfLockFailed = nil
145
- end
146
- else
147
- entity._cfLockFailed = nil
148
- end
149
- end
150
- end
151
-
152
- const function CheckEntity(entity: Types.Entity)
153
- if entity.destroyed or entity.paused then
154
- return
155
- end
156
-
157
- const config = entity.entityConfig
158
- local tickRate = config.TICK_RATE
159
-
160
- if entity.isHalfTicked then
161
- tickRate = tickRate * 2
162
- elseif entity.isHalfTicked == nil then
163
- return
164
- end
165
-
166
- const now = clock
167
- const lastTime = entity.lastReplicatedTime or 0
168
- const difference = now - lastTime
169
-
170
- if difference < tickRate then
171
- return
172
- end
173
- CheckLocker(entity)
174
- FireEvent(entity, "Ticked", difference)
175
- const primaryPart = Entity.GetPrimaryPart(entity)
176
-
177
- if entity.autoUpdatePosition and primaryPart then
178
- Entity.Push(entity, now, primaryPart.CFrame)
179
- end
180
-
181
- const currentCFrame = entity.latestCFrame
182
- const lastCFrame = entity.lastCheckedCFrame
183
- if currentCFrame and CFrameChanged(lastCFrame, currentCFrame) then
184
- entity.lastReplicatedTime = now
185
- const fullCFrame = config.FULL_ROTATION
186
- entity.lastCheckedCFrame = currentCFrame
187
- hasTeleport = hasTeleport or entity._teleport
188
- WriteEntity(entity.id, currentCFrame, fullCFrame, entity.isHalfTicked, entity._teleport)
189
- entity._teleport = nil
190
- end
191
- end
192
-
193
- const function Update()
194
- clock = os.clock()
195
- for entity in PlayerEntities do
196
- CheckEntity(entity)
197
- end
198
-
199
- Flush()
200
- hasTeleport = false
201
- end
202
-
203
- return {
204
- Update = Update,
205
- }
@@ -1,21 +0,0 @@
1
- MIT License
2
-
3
- Copyright (c) 2025 Parihsz
4
-
5
- Permission is hereby granted, free of charge, to any person obtaining a copy
6
- of this software and associated documentation files (the "Software"), to deal
7
- in the Software without restriction, including without limitation the rights
8
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9
- copies of the Software, and to permit persons to whom the Software is
10
- furnished to do so, subject to the following conditions:
11
-
12
- The above copyright notice and this permission notice shall be included in all
13
- copies or substantial portions of the Software.
14
-
15
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21
- SOFTWARE.
@@ -1,299 +0,0 @@
1
- --!native
2
- const Players = game:GetService("Players")
3
-
4
- const RunService = game:GetService("RunService")
5
-
6
- const Events = require(script.Parent.Parent.Shared.Events)
7
- const Config = require(script.Parent.Parent.Shared.Config)
8
- const ReplicationRules = require(script.Parent.Parent.Shared.ReplicationRules)
9
- const Stats = require(script.Parent.Parent.Shared.Stats)
10
- --[[
11
- We just need to track entities with players near them
12
-
13
- Track how far an entity is from a player
14
- Fast query to get entities near a player
15
- Far away entities could be checked less frequently
16
-
17
- Ideas:
18
- 1. give each player their own hashgird that stores other npcs
19
- - expensive so no
20
- 2. idk-
21
-
22
- cause when we do like um
23
- for i,entity in queryEntitiesNear(location,100) -- this range is constant
24
-
25
- but for far away entities we have to query again
26
-
27
- maybe have two grids, one for close and one for far?
28
- actually maybe just do
29
- player:{
30
- closeEntities = {},
31
- farEntities = {},
32
- }
33
- changed to
34
- player:{
35
- normalEntities = {},
36
- halfTick = {},
37
- lowTick = {},
38
- }
39
- ]]
40
- for id, entity in { "ALL_ENTITIES" } do
41
- --[[
42
- --we could now give entities a proxy of how far they are for removal
43
- --we could do
44
- EntityConfig: {
45
- Normal: 100,
46
- HalfTick: 200,
47
- LowTick: 300,
48
- --don't need a removal one since we can just not replicate it
49
- }
50
- --loop thru players and get range
51
- --insert into the players close and far table
52
-
53
-
54
- -- Changed it so the ticker system keeps track of it now
55
- ]]
56
- end
57
- --[[
58
- -- the old has grid had a system where it was
59
- local UPDATE_INTERVAL = 2
60
- so there really wasn't a point to query again until it updated
61
- but ig we still need to check for when an npc was removed from proxy
62
- could create another table to store removed entities
63
-
64
- ]]
65
-
66
- const Shared = script.Parent.Parent.Shared
67
- const Types = require(Shared.Types)
68
- const Holder = require(Shared.Holder)
69
- const Ticker = require(Shared.Ticker)
70
- const Entity = require(Shared.Entity)
71
- const Signal = require(Shared.Signal)
72
-
73
- const SetTickMode = Entity._SetTickMode
74
-
75
- type Entity = Types.Entity
76
-
77
- local UPDATE_INTERVAL = 0.1
78
- local MAX_TIME_PER_UPDATE = 0.0005
79
-
80
- local lastUpdate = 0
81
-
82
- local FULL_TICKED = 0
83
- local HALF_TICKED = 0
84
- local UN_TICKED = 0
85
-
86
- type PlayerEntityHolder = Types.PlayerEntityHolder
87
-
88
- const entities = Holder.idMap
89
- const playerTablePositionPair: { [PlayerEntityHolder]: vector } = {}
90
- const playerToHolder: { [Player]: PlayerEntityHolder } = {}
91
-
92
- const function Check(entity: Entity)
93
- const part = Entity.GetPrimaryPart(entity)
94
- const cframe = part and part.CFrame or entity.latestCFrame
95
- if not cframe or entity.destroyed then
96
- return
97
- end
98
- if entity.id < 1 then
99
- warn(entity, " has invalid id, cannot check for proximity")
100
- return
101
- end
102
- const position: vector = cframe.Position :: any
103
- const entityConfig = entity.entityConfig
104
- local hasNormalTickers = false
105
- local hasHalfTickers = false
106
- const halfTickDistance = entityConfig.HALF_TICK_DISTANCE or math.huge
107
- const normalTickDistance = entityConfig.NORMAL_TICK_DISTANCE or math.huge
108
- const networkOwner = entity.networkOwner
109
- const ownedHolder = networkOwner and playerToHolder[networkOwner]
110
-
111
- const isLocked = entity._lockedCFReplication
112
- const isNotNative = isLocked or entity.modelReplicationMode ~= "NATIVE"
113
- for holder, playerPos in playerTablePositionPair do
114
- const viewer = holder.PLAYER
115
- const allowed = ReplicationRules.Allows(entity, viewer)
116
- if not allowed then
117
- continue
118
- end
119
-
120
- const distance = vector.magnitude(position - playerPos)
121
-
122
- if distance > halfTickDistance and isNotNative then
123
- if holder == ownedHolder then
124
- table.insert(holder._TEMP_NORMAL, entity)
125
- end
126
- continue
127
- end
128
-
129
- if distance <= normalTickDistance then
130
- hasNormalTickers = true
131
- table.insert(holder._TEMP_NORMAL, entity)
132
- else
133
- hasHalfTickers = true
134
- table.insert(holder._TEMP_HALF, entity)
135
- end
136
- end
137
-
138
- const configTicker = entityConfig.TICKER
139
- if not configTicker then
140
- return
141
- end
142
-
143
- const currentTicker = entity._ticker
144
- if hasHalfTickers and not hasNormalTickers then
145
- if entity.isHalfTicked == false then
146
- --warn("Entity is now half ticked", entity.id)
147
- end
148
- SetTickMode(entity, true)
149
- HALF_TICKED += 1
150
- elseif hasNormalTickers then
151
- if entity.isHalfTicked then
152
- --warn("Entity is normal ticked", entity.id)
153
- end
154
- SetTickMode(entity, false)
155
- FULL_TICKED += 1
156
- else
157
- UN_TICKED += 1
158
- end
159
- if (hasNormalTickers or hasHalfTickers) and entity._ticker ~= configTicker then
160
- Ticker.move(entity, configTicker)
161
- --warn("Adding entity to ticker", entity.id)
162
- elseif not (hasNormalTickers or hasHalfTickers) and currentTicker then
163
- SetTickMode(entity, nil)
164
- --warn("Removing entity from ticker", entity.id,currentTicker)
165
- Ticker.Remove(currentTicker, entity)
166
- end
167
- end
168
-
169
- local yielded: thread? = nil
170
- local totalTime = 0
171
- const function DoLoop()
172
- totalTime = 0
173
- FULL_TICKED = 0
174
- HALF_TICKED = 0
175
- UN_TICKED = 0
176
- for holder, _ in playerTablePositionPair do
177
- table.clear(holder._TEMP_HALF)
178
- table.clear(holder._TEMP_NORMAL)
179
- end
180
- debug.profilebegin("EntityGrid.Update")
181
- local count = 0
182
- local start = os.clock()
183
- local sections = 1
184
- for _, entity in entities do
185
- debug.profilebegin(`Check One`)
186
- Check(entity)
187
- count += 1
188
- debug.profileend()
189
- if os.clock() - start > MAX_TIME_PER_UPDATE then
190
- sections += 1
191
- debug.profileend()
192
- totalTime += os.clock() - start
193
- yielded = coroutine.running()
194
- coroutine.yield()
195
- yielded = nil
196
- start = os.clock()
197
- debug.profilebegin("EntityGrid.ResumeUpdate")
198
- end
199
- end
200
- debug.profileend()
201
- totalTime += os.clock() - start
202
- Stats.SERVER.GRID_UPDATE_SECTIONS = sections
203
- Stats.SERVER.ENTITY_GRID_UPDATE_TIME_MS = totalTime * 1000
204
- Stats.SERVER.NUMBER_OF_ENTITIES = count
205
- Stats.SERVER.ENTITIES_FULL_TICKED = FULL_TICKED
206
- Stats.SERVER.ENTITIES_HALF_TICKED = HALF_TICKED
207
- Stats.SERVER.NON_TICKED = UN_TICKED
208
-
209
- local debugPlayers = {}
210
-
211
- for _, holder in playerToHolder do
212
- const tempNormal = holder._TEMP_NORMAL
213
- const tempHalf = holder._TEMP_HALF
214
- table.clear(holder.HALF)
215
- table.clear(holder.NORMAL)
216
- debugPlayers[holder.PLAYER.Name] = {
217
- HALF = {},
218
- NORMAL = {},
219
- }
220
- for _, entity in tempNormal do
221
- table.insert(debugPlayers[holder.PLAYER.Name].NORMAL, entity.id)
222
- table.insert(holder.NORMAL, entity)
223
- end
224
- for _, entity in tempHalf do
225
- table.insert(debugPlayers[holder.PLAYER.Name].HALF, entity.id)
226
- table.insert(holder.HALF, entity)
227
- end
228
- end
229
- Stats.SERVER.GRID_STATS = debugPlayers
230
- end
231
-
232
- -- this might be able to be optimized more later
233
- const function Update()
234
- if yielded then
235
- task.spawn(yielded)
236
- return
237
- end
238
- if os.clock() - lastUpdate < UPDATE_INTERVAL then
239
- return
240
- end
241
- UPDATE_INTERVAL = Config._GetConfig("GRID_UPDATE_INTERVAL") or UPDATE_INTERVAL
242
- MAX_TIME_PER_UPDATE = Config._GetConfig("GRID_MAX_UPDATE_TIME") or MAX_TIME_PER_UPDATE
243
-
244
- lastUpdate = os.clock()
245
- task.spawn(DoLoop)
246
- end
247
-
248
- const function UpdatePlayerPosition(player: Player, position: vector)
249
- const holder = playerToHolder[player]
250
- if not holder then
251
- return
252
- end
253
- playerTablePositionPair[holder] = position
254
- end
255
-
256
- const function GetEntityHolder(Player: Player): PlayerEntityHolder?
257
- return playerToHolder[Player]
258
- end
259
-
260
- const function PlayerAdded(player: Player)
261
- if playerToHolder[player] then
262
- return
263
- end
264
- const t = {
265
- PLAYER = player,
266
- HALF = {},
267
- NORMAL = {},
268
- REPLICATED = {},
269
- _TEMP_HALF = {},
270
- _TEMP_NORMAL = {},
271
- EntityAdded = Signal.new(),
272
- EntityRemoving = Signal.new(),
273
- }
274
- playerToHolder[player] = t
275
- playerTablePositionPair[t] = vector.zero
276
-
277
- Events._Signals.PlayerLoaded:Fire(player)
278
- end
279
- if RunService:IsServer() then
280
- Shared.Remotes.ClientLoaded.OnServerEvent:Connect(PlayerAdded)
281
-
282
- Players.PlayerRemoving:Connect(function(player: Player)
283
- const holder = playerToHolder[player]
284
- if not holder then
285
- return
286
- end
287
- holder.EntityAdded:DisconnectAll()
288
- holder.EntityRemoving:DisconnectAll()
289
- playerTablePositionPair[holder] = nil
290
- playerToHolder[player] = nil
291
- end)
292
- end
293
- -- Players.PlayerAdded:Connect(PlayerAdded)
294
-
295
- return {
296
- Update = Update,
297
- UpdatePlayerPosition = UpdatePlayerPosition,
298
- GetEntityHolder = GetEntityHolder,
299
- }
@@ -1,141 +0,0 @@
1
- --!native
2
- const Players = game:GetService("Players")
3
-
4
- const RunService = game:GetService("RunService")
5
-
6
- const Warn = require(script.Parent.Parent.Shared.Warn)
7
- const Config = require(script.Parent.Parent.Shared.Config)
8
- const Entity = require(script.Parent.Parent.Shared.Entity)
9
- const Holder = require(script.Parent.Parent.Shared.Holder)
10
- const Types = require(script.Parent.Parent.Shared.Types)
11
-
12
- const playerEntities = Holder._playerChars
13
-
14
- const function RegisterPlayer(
15
- player: Player,
16
- character: Model,
17
- configuration: {
18
- config: string?,
19
- modelRepMode: Types.MODEL_REPLICATION_MODE?,
20
- }
21
- ): Types.Entity
22
- const entity = playerEntities[player]
23
-
24
- if entity then
25
- Entity.Destroy(entity)
26
- end
27
-
28
- const config = configuration.config or "PLAYER"
29
- local modelRepMode: Types.MODEL_REPLICATION_MODE? = configuration.modelRepMode
30
- const configData = Config._EntityConfigs[config] or {} :: any
31
- modelRepMode = modelRepMode or configData.MODEL_REPLICATION_MODE
32
- character.Archivable = true
33
-
34
- const humanoid = character:FindFirstChildWhichIsA("Humanoid")
35
- const hrp = character:FindFirstChild("HumanoidRootPart")
36
- if humanoid and hrp then
37
- const rigType = humanoid.RigType
38
- if rigType == Enum.HumanoidRigType.R6 and character.PrimaryPart == character:FindFirstChild("Head") then
39
- Config.SetModelPrimaryForChrono(character, "HumanoidRootPart")
40
- end
41
- end
42
-
43
- const newEntity = Entity.new(config, character, modelRepMode :: any)
44
-
45
- Holder.SetAsCharacter(player, newEntity)
46
- Entity.SetNetworkOwner(newEntity, player)
47
-
48
- -- task.delay(7, function()
49
- -- Entity.SetModel(newEntity, character, "NATIVE", true)
50
- -- task.wait(5)
51
- -- Entity.SetModel(newEntity, character, "CUSTOM", true)
52
- -- end)
53
-
54
- return newEntity
55
- end
56
-
57
- const function UnregisterPlayer(player: Player)
58
- const entity = playerEntities[player]
59
- if entity then
60
- Entity.Destroy(entity)
61
- end
62
- end
63
-
64
- const function OnCharacterAdded(character: Model, player: Player)
65
- task.wait(0.1)
66
- RegisterPlayer(player, character, {
67
- config = "PLAYER",
68
- })
69
- end
70
-
71
- const function OnPlayerAdded(player: Player)
72
- const connection = player.CharacterAdded:Connect(function(character: Model)
73
- OnCharacterAdded(character, player)
74
- end)
75
- if player.Character then
76
- OnCharacterAdded(player.Character, player)
77
- end
78
- local connection2
79
- connection2 = player.AncestryChanged:Connect(function()
80
- if not player:IsDescendantOf(game) then
81
- connection:Disconnect()
82
- connection2:Disconnect()
83
- end
84
- end)
85
- end
86
-
87
- Config._WaitForLock(function()
88
- if not RunService:IsServer() then
89
- return
90
- end
91
- if Config._GetConfig("PLAYER_REPLICATION") ~= "AUTOMATIC" then
92
- Warn.low("automatic player replication is disabled")
93
- return
94
- end
95
- const deathRemote = script.Parent.Parent.Shared.Remotes.Death
96
- const ReplicateMode: "NONE" | "PLAYER_ENTITIES" | "PLAYER_CHARACTERS" = Config._GetConfig("REPLICATE_DEATHS")
97
- deathRemote.OnServerEvent:Connect(function(plr, id)
98
- if ReplicateMode == "NONE" then
99
- return
100
- end
101
- const entity = Holder.GetEntityFromId(id)
102
- if not entity then
103
- return
104
- end
105
-
106
- if entity.networkOwner ~= plr then
107
- return
108
- end
109
- if ReplicateMode == "PLAYER_CHARACTERS" and not entity._player then
110
- return
111
- end
112
-
113
- const model = entity.model
114
- if model then
115
- const humanoid: Humanoid? = model:FindFirstChildWhichIsA("Humanoid")
116
- task.wait()
117
- if humanoid and humanoid:GetState() ~= Enum.HumanoidStateType.Dead then
118
- humanoid.Health = 0
119
- task.delay(0, function()
120
- if humanoid:GetState() ~= Enum.HumanoidStateType.Dead then
121
- humanoid.Health = 0
122
- humanoid.Health = 10
123
- humanoid.Health = 0
124
- end
125
- end)
126
- end
127
- end
128
- deathRemote:FireAllClients(id)
129
- end)
130
- Players.PlayerAdded:Connect(OnPlayerAdded)
131
- Players.PlayerRemoving:Connect(UnregisterPlayer)
132
-
133
- for _, player in Players:GetPlayers() do
134
- OnPlayerAdded(player)
135
- end
136
- end)
137
-
138
- return {
139
- RegisterPlayer = RegisterPlayer,
140
- UnregisterPlayer = UnregisterPlayer,
141
- }