cluaupp 1.0.0 → 1.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +46 -0
- package/README.md +28 -16
- package/editors/vscode/extension.js +8 -31
- package/editors/vscode/package.json +2 -2
- package/examples/README.md +5 -6
- package/examples/game/.vscode/extensions.json +2 -1
- package/examples/game/default.project.json +16 -11
- package/examples/game/include/clpp/datatypes.clh +611 -0
- package/examples/game/include/clpp/generated/enums.clh +4920 -0
- package/examples/game/include/clpp/generated/instances.clh +87111 -0
- package/examples/game/include/clpp/libs/arrayindexer.clh +12 -0
- package/examples/game/include/clpp/libs/axiom.clh +154 -0
- package/examples/game/include/clpp/libs/bloom.clh +58 -0
- package/examples/game/include/clpp/libs/coil.clh +37 -0
- package/examples/game/include/clpp/libs/crest.clh +22 -0
- package/examples/game/include/clpp/libs/echo.clh +52 -0
- package/examples/game/include/clpp/libs/ember.clh +17 -0
- package/examples/game/include/clpp/libs/flare.clh +65 -0
- package/examples/game/include/clpp/libs/gleam.clh +111 -0
- package/examples/game/include/clpp/libs/guide.clh +42 -0
- package/examples/game/include/clpp/libs/helm.clh +31 -0
- package/examples/game/include/clpp/libs/hive.clh +20 -0
- package/examples/game/include/clpp/libs/keep.clh +158 -0
- package/examples/game/include/clpp/libs/lens.clh +24 -0
- package/examples/game/include/clpp/libs/mint.clh +28 -0
- package/examples/game/include/clpp/libs/net.clh +31 -0
- package/examples/game/include/clpp/libs/occlude.clh +15 -0
- package/examples/game/include/clpp/libs/pin.clh +28 -0
- package/examples/game/include/clpp/libs/promise.clh +24 -0
- package/examples/game/include/clpp/libs/roster.clh +117 -0
- package/examples/game/include/clpp/libs/shift.clh +22 -0
- package/examples/game/include/clpp/libs/spark.clh +28 -0
- package/examples/game/include/clpp/libs/stage.clh +23 -0
- package/examples/game/include/clpp/libs/sweep.clh +23 -0
- package/examples/game/include/clpp/libs/trace.clh +18 -0
- package/examples/game/include/clpp/libs/ward.clh +18 -0
- package/examples/game/include/clpp/libs.clh +31 -0
- package/examples/game/include/clpp/roblox.clh +42 -0
- package/examples/game/src/ReplicatedFirst/Loading/.gitkeep +1 -0
- package/examples/game/src/ReplicatedStorage/Shared/Constants/Classes/.gitkeep +1 -0
- package/examples/game/src/ReplicatedStorage/Shared/Constants/Datas/TemplateData.clh +40 -0
- package/examples/game/src/ReplicatedStorage/Shared/Constants/Primitives/.gitkeep +1 -0
- package/examples/game/src/ReplicatedStorage/Shared/Modules/.gitkeep +1 -0
- package/examples/game/src/ReplicatedStorage/Shared/Net/.gitkeep +1 -0
- package/examples/game/src/ReplicatedStorage/Shared/Services/.gitkeep +1 -0
- package/examples/game/src/ReplicatedStorage/Shared/Types/.gitkeep +1 -0
- package/examples/game/src/ReplicatedStorage/Shared/Utils/.gitkeep +1 -0
- package/examples/game/src/ServerScriptService/Boot/DataBoot.server.clpp +13 -0
- package/examples/game/src/ServerScriptService/Components/.gitkeep +1 -0
- package/examples/game/src/ServerScriptService/Configuration/ServerConfig.clp +4 -0
- package/examples/game/src/ServerScriptService/Handlers/Guard.server.clpp +7 -0
- package/examples/game/src/ServerScriptService/Handlers/PlayerHandler.server.clpp +23 -0
- package/examples/game/src/ServerScriptService/Services/.gitkeep +1 -0
- package/examples/game/src/ServerStorage/Configuration/.gitkeep +1 -0
- package/examples/game/src/ServerStorage/Modules/.gitkeep +1 -0
- package/{templates/game/src/client/init.client.clpp → examples/game/src/StarterPlayer/StarterCharacterScripts/Character/CharacterReady.client.clpp} +1 -1
- package/examples/game/src/StarterPlayer/StarterCharacterScripts/Combat/.gitkeep +1 -0
- package/examples/game/src/StarterPlayer/StarterCharacterScripts/Movement/.gitkeep +1 -0
- package/examples/game/src/StarterPlayer/StarterPlayerScripts/Controllers/DataController.client.clpp +7 -0
- package/examples/game/src/StarterPlayer/StarterPlayerScripts/Input/.gitkeep +1 -0
- package/examples/game/src/StarterPlayer/StarterPlayerScripts/UI/.gitkeep +1 -0
- package/examples/game/wally.toml +3 -3
- package/generated/cli.js +8 -2
- package/generated/clpp/contract.js +4 -3
- package/generated/clpp/index.js +3 -1
- package/generated/clpp/paths.js +2 -3
- package/generated/clpp/postprocess.js +64 -6
- package/generated/clpp/runner.js +167 -16
- package/generated/compile.js +30 -10
- package/generated/flare/emit.js +222 -0
- package/generated/flare/index.js +58 -0
- package/generated/flare/parse.js +130 -0
- package/generated/flare/types.js +2 -0
- package/generated/intellisense.js +4 -16
- package/generated/libs.js +146 -75
- package/generated/lsp.js +6 -30
- package/generated/native/index.js +482 -0
- package/generated/transpile.js +4 -0
- package/generated/utils/project.js +192 -46
- package/generated/utils/rojo-mapper.js +12 -6
- package/include/clpp/datatypes.clh +40 -14
- package/include/clpp/generated/instances.clh +79876 -5254
- package/include/clpp/libs/arrayindexer.clh +12 -0
- package/include/clpp/libs/axiom.clh +154 -0
- package/include/clpp/libs/bloom.clh +58 -0
- package/include/clpp/libs/coil.clh +37 -0
- package/include/clpp/libs/crest.clh +22 -0
- package/include/clpp/libs/echo.clh +52 -0
- package/include/clpp/libs/ember.clh +17 -0
- package/include/clpp/libs/flare.clh +65 -0
- package/include/clpp/libs/gleam.clh +111 -0
- package/include/clpp/libs/guide.clh +42 -0
- package/include/clpp/libs/helm.clh +31 -0
- package/include/clpp/libs/hive.clh +20 -0
- package/include/clpp/libs/keep.clh +158 -0
- package/include/clpp/libs/lens.clh +24 -0
- package/include/clpp/libs/mint.clh +28 -0
- package/include/clpp/libs/net.clh +31 -40
- package/include/clpp/libs/occlude.clh +15 -0
- package/include/clpp/libs/pin.clh +28 -0
- package/include/clpp/libs/promise.clh +24 -27
- package/include/clpp/libs/roster.clh +117 -0
- package/include/clpp/libs/shift.clh +22 -0
- package/include/clpp/libs/spark.clh +28 -0
- package/include/clpp/libs/stage.clh +23 -0
- package/include/clpp/libs/sweep.clh +23 -0
- package/include/clpp/libs/trace.clh +18 -0
- package/include/clpp/libs/ward.clh +18 -0
- package/include/clpp/libs.clh +24 -17
- package/include/clpp/roblox.clh +21 -10
- package/package.json +9 -18
- package/runtime/ArrayIndexer/init.luau +127 -62
- package/runtime/Axiom/init.luau +605 -0
- package/runtime/Bloom/init.luau +433 -0
- package/runtime/Coil/init.luau +209 -0
- package/runtime/Crest/init.luau +425 -0
- package/runtime/Echo/init.luau +417 -0
- package/runtime/Ember/init.luau +365 -0
- package/runtime/Flare/init.luau +716 -0
- package/runtime/Gleam/init.luau +718 -0
- package/runtime/Guide/init.luau +215 -0
- package/runtime/Helm/init.luau +377 -0
- package/runtime/Hive/init.luau +219 -0
- package/runtime/Keep/Client.luau +114 -0
- package/runtime/{DataService → Keep}/Data.luau +883 -886
- package/runtime/Keep/Engine.luau +211 -0
- package/runtime/Keep/Replicator.luau +298 -0
- package/runtime/Keep/Server.luau +251 -0
- package/runtime/Keep/Store.luau +652 -0
- package/runtime/Keep/Trade.luau +455 -0
- package/runtime/{DataService → Keep}/init.luau +15 -14
- package/runtime/Lens/init.luau +609 -0
- package/runtime/Mint/init.luau +279 -0
- package/runtime/Net/init.luau +33 -2
- package/runtime/Net/src/codec.luau +98 -27
- package/runtime/Occlude/init.luau +64 -1
- package/runtime/Pin/init.luau +306 -0
- package/runtime/Roster/init.luau +678 -0
- package/runtime/SOURCES.md +28 -19
- package/runtime/Shift/init.luau +238 -0
- package/runtime/Spark/init.luau +484 -0
- package/runtime/Stage/init.luau +178 -0
- package/runtime/Sweep/init.luau +257 -0
- package/runtime/Trace/init.luau +210 -0
- package/runtime/Ward/init.luau +178 -0
- package/src/cli.ts +9 -3
- package/src/clpp/contract.ts +14 -2
- package/src/clpp/index.ts +3 -3
- package/src/clpp/paths.ts +2 -3
- package/src/clpp/postprocess.ts +69 -7
- package/src/clpp/runner.ts +188 -18
- package/src/compile.ts +42 -12
- package/src/flare/emit.ts +231 -0
- package/src/flare/index.ts +50 -0
- package/src/flare/parse.ts +147 -0
- package/src/flare/types.ts +61 -0
- package/src/intellisense.ts +5 -16
- package/src/libs.ts +147 -75
- package/src/lsp.ts +6 -31
- package/src/native/index.ts +509 -0
- package/src/transpile.ts +10 -1
- package/src/types.ts +1 -0
- package/src/utils/project.ts +210 -52
- package/src/utils/rojo-mapper.ts +12 -6
- package/templates/game/.vscode/extensions.json +2 -1
- package/templates/game/default.project.json +16 -11
- package/templates/game/include/clpp/datatypes.clh +611 -0
- package/templates/game/include/clpp/generated/enums.clh +4920 -0
- package/templates/game/include/clpp/generated/instances.clh +87111 -0
- package/templates/game/include/clpp/libs/arrayindexer.clh +12 -0
- package/templates/game/include/clpp/libs/axiom.clh +154 -0
- package/templates/game/include/clpp/libs/bloom.clh +58 -0
- package/templates/game/include/clpp/libs/coil.clh +37 -0
- package/templates/game/include/clpp/libs/crest.clh +22 -0
- package/templates/game/include/clpp/libs/echo.clh +52 -0
- package/templates/game/include/clpp/libs/ember.clh +17 -0
- package/templates/game/include/clpp/libs/flare.clh +65 -0
- package/templates/game/include/clpp/libs/gleam.clh +111 -0
- package/templates/game/include/clpp/libs/guide.clh +42 -0
- package/templates/game/include/clpp/libs/helm.clh +31 -0
- package/templates/game/include/clpp/libs/hive.clh +20 -0
- package/templates/game/include/clpp/libs/keep.clh +158 -0
- package/templates/game/include/clpp/libs/lens.clh +24 -0
- package/templates/game/include/clpp/libs/mint.clh +28 -0
- package/templates/game/include/clpp/libs/net.clh +31 -0
- package/templates/game/include/clpp/libs/occlude.clh +15 -0
- package/templates/game/include/clpp/libs/pin.clh +28 -0
- package/templates/game/include/clpp/libs/promise.clh +24 -0
- package/templates/game/include/clpp/libs/roster.clh +117 -0
- package/templates/game/include/clpp/libs/shift.clh +22 -0
- package/templates/game/include/clpp/libs/spark.clh +28 -0
- package/templates/game/include/clpp/libs/stage.clh +23 -0
- package/templates/game/include/clpp/libs/sweep.clh +23 -0
- package/templates/game/include/clpp/libs/trace.clh +18 -0
- package/templates/game/include/clpp/libs/ward.clh +18 -0
- package/templates/game/include/clpp/libs.clh +31 -0
- package/templates/game/include/clpp/roblox.clh +42 -0
- package/templates/game/src/ReplicatedFirst/Loading/.gitkeep +1 -0
- package/templates/game/src/ReplicatedStorage/Shared/Constants/Classes/.gitkeep +1 -0
- package/templates/game/src/ReplicatedStorage/Shared/Constants/Datas/TemplateData.clh +40 -0
- package/templates/game/src/ReplicatedStorage/Shared/Constants/Primitives/.gitkeep +1 -0
- package/templates/game/src/ReplicatedStorage/Shared/Modules/.gitkeep +1 -0
- package/templates/game/src/ReplicatedStorage/Shared/Net/.gitkeep +1 -0
- package/templates/game/src/ReplicatedStorage/Shared/Services/.gitkeep +1 -0
- package/templates/game/src/ReplicatedStorage/Shared/Types/.gitkeep +1 -0
- package/templates/game/src/ReplicatedStorage/Shared/Utils/.gitkeep +1 -0
- package/templates/game/src/ServerScriptService/Boot/DataBoot.server.clpp +13 -0
- package/templates/game/src/ServerScriptService/Components/.gitkeep +1 -0
- package/templates/game/src/ServerScriptService/Configuration/ServerConfig.clp +4 -0
- package/templates/game/src/ServerScriptService/Handlers/Guard.server.clpp +7 -0
- package/templates/game/src/ServerScriptService/Handlers/PlayerHandler.server.clpp +24 -0
- package/templates/game/src/ServerScriptService/Services/.gitkeep +1 -0
- package/templates/game/src/ServerStorage/Configuration/.gitkeep +1 -0
- package/templates/game/src/ServerStorage/Modules/.gitkeep +1 -0
- package/{examples/game/src/client/init.client.clpp → templates/game/src/StarterPlayer/StarterCharacterScripts/Character/CharacterReady.client.clpp} +1 -1
- package/templates/game/src/StarterPlayer/StarterCharacterScripts/Combat/.gitkeep +1 -0
- package/templates/game/src/StarterPlayer/StarterCharacterScripts/Movement/.gitkeep +1 -0
- package/templates/game/src/StarterPlayer/StarterPlayerScripts/Controllers/DataController.client.clpp +7 -0
- package/templates/game/src/StarterPlayer/StarterPlayerScripts/Input/.gitkeep +1 -0
- package/templates/game/src/StarterPlayer/StarterPlayerScripts/UI/.gitkeep +1 -0
- package/templates/game/wally.toml +4 -3
- package/docs/README.md +0 -27
- package/docs/architecture.md +0 -29
- package/docs/cli.md +0 -39
- package/docs/comparison.md +0 -19
- package/docs/config.md +0 -30
- package/docs/cpp-advanced.md +0 -78
- package/docs/cpp-const.md +0 -52
- package/docs/cpp-organization.md +0 -63
- package/docs/cpp-safety.md +0 -62
- package/docs/cpp-types.md +0 -68
- package/docs/examples/_category_.json +0 -5
- package/docs/examples/combat.md +0 -31
- package/docs/examples/data-boot.md +0 -98
- package/docs/examples/hud.md +0 -28
- package/docs/examples/index.md +0 -38
- package/docs/examples/leaderstats.md +0 -69
- package/docs/examples/shop.md +0 -122
- package/docs/examples/sword.md +0 -108
- package/docs/getting-started.md +0 -62
- package/docs/intellisense.md +0 -12
- package/docs/intro.md +0 -38
- package/docs/libraries/_category_.json +0 -5
- package/docs/libraries/dataservice.md +0 -107
- package/docs/libraries/index.md +0 -23
- package/docs/libraries/janitor.md +0 -65
- package/docs/libraries/more.md +0 -81
- package/docs/libraries/net.md +0 -35
- package/docs/libraries/promise.md +0 -27
- package/docs/libraries/ui.md +0 -76
- package/docs/migration.md +0 -38
- package/docs/oop/_category_.json +0 -5
- package/docs/oop/file-tags.md +0 -24
- package/docs/oop/index.md +0 -29
- package/docs/oop/modules.md +0 -88
- package/docs/oop/services.md +0 -76
- package/docs/print-cout.md +0 -91
- package/docs/roblox-api.md +0 -29
- package/docs/syntax.md +0 -80
- package/examples/game/src/client/hud.client.clpp +0 -54
- package/examples/game/src/server/combat.server.clpp +0 -85
- package/examples/game/src/server/leaderstats.server.clpp +0 -28
- package/examples/game/src/shared/PlayerData.clh +0 -20
- package/examples/game/src/shared/config.clp +0 -6
- package/examples/game/src/shared/features.clp +0 -88
- package/include/clpp/libs/chrono.clh +0 -26
- package/include/clpp/libs/cmdr.clh +0 -16
- package/include/clpp/libs/dataservice.clh +0 -138
- package/include/clpp/libs/display.clh +0 -12
- package/include/clpp/libs/ezvisual.clh +0 -16
- package/include/clpp/libs/formatnumber.clh +0 -14
- package/include/clpp/libs/fusion.clh +0 -41
- package/include/clpp/libs/iris.clh +0 -40
- package/include/clpp/libs/janitor.clh +0 -38
- package/include/clpp/libs/math.clh +0 -14
- package/include/clpp/libs/module3d.clh +0 -23
- package/include/clpp/libs/spring.clh +0 -17
- package/include/clpp/libs/statemachine.clh +0 -18
- package/include/clpp/libs/stickybillboard.clh +0 -13
- package/include/clpp/libs/topbarplus.clh +0 -28
- package/include/clpp/libs/twinkle.clh +0 -15
- package/include/clpp/libs/vfx.clh +0 -13
- package/runtime/Chrono/Client/ClientClock.luau +0 -202
- package/runtime/Chrono/Client/InterpolationBuffer.luau +0 -74
- package/runtime/Chrono/Client/ModelResolver.luau +0 -53
- package/runtime/Chrono/Client/Player.luau +0 -113
- package/runtime/Chrono/Client/Receiver.luau +0 -395
- package/runtime/Chrono/Client/Replicate.luau +0 -333
- package/runtime/Chrono/Client/Sender.luau +0 -205
- package/runtime/Chrono/LICENSE +0 -21
- package/runtime/Chrono/Server/EntityGrid.luau +0 -299
- package/runtime/Chrono/Server/Player.luau +0 -141
- package/runtime/Chrono/Server/Receiver.luau +0 -287
- package/runtime/Chrono/Server/Replicate.luau +0 -415
- package/runtime/Chrono/Server/Sender.luau +0 -306
- package/runtime/Chrono/Server/ServerClock.luau +0 -50
- package/runtime/Chrono/Shared/ApplyMounts.luau +0 -137
- package/runtime/Chrono/Shared/Bin.luau +0 -31
- package/runtime/Chrono/Shared/ClockUnwrap.luau +0 -70
- package/runtime/Chrono/Shared/Config.luau +0 -264
- package/runtime/Chrono/Shared/Entity.luau +0 -1016
- package/runtime/Chrono/Shared/Events.luau +0 -39
- package/runtime/Chrono/Shared/Holder.luau +0 -210
- package/runtime/Chrono/Shared/InterpolationMath.luau +0 -51
- package/runtime/Chrono/Shared/ModelHelper.luau +0 -122
- package/runtime/Chrono/Shared/Remotes/ClientClockRelay.model.json +0 -3
- package/runtime/Chrono/Shared/Remotes/ClientHeartbeat.model.json +0 -3
- package/runtime/Chrono/Shared/Remotes/ClientLoaded.model.json +0 -3
- package/runtime/Chrono/Shared/Remotes/Death.model.json +0 -3
- package/runtime/Chrono/Shared/Remotes/Heartbeat.model.json +0 -3
- package/runtime/Chrono/Shared/Remotes/Replicate.model.json +0 -3
- package/runtime/Chrono/Shared/Remotes/ReplicateFull.model.json +0 -3
- package/runtime/Chrono/Shared/Remotes/SafeReplicate.model.json +0 -3
- package/runtime/Chrono/Shared/ReplicationRules.luau +0 -122
- package/runtime/Chrono/Shared/Signal.luau +0 -219
- package/runtime/Chrono/Shared/Snapshots.luau +0 -218
- package/runtime/Chrono/Shared/Stats.luau +0 -204
- package/runtime/Chrono/Shared/Ticker.luau +0 -112
- package/runtime/Chrono/Shared/Types.luau +0 -247
- package/runtime/Chrono/Shared/Warn.luau +0 -33
- package/runtime/Chrono/Shared/_CUSTOM_MODEL_REP/init.model.json +0 -3
- package/runtime/Chrono/_impl/Client/ClientClock.luau +0 -202
- package/runtime/Chrono/_impl/Client/InterpolationBuffer.luau +0 -74
- package/runtime/Chrono/_impl/Client/ModelResolver.luau +0 -53
- package/runtime/Chrono/_impl/Client/Player.luau +0 -113
- package/runtime/Chrono/_impl/Client/Receiver.luau +0 -395
- package/runtime/Chrono/_impl/Client/Replicate.luau +0 -333
- package/runtime/Chrono/_impl/Client/Sender.luau +0 -205
- package/runtime/Chrono/_impl/LICENSE +0 -21
- package/runtime/Chrono/_impl/Server/EntityGrid.luau +0 -299
- package/runtime/Chrono/_impl/Server/Player.luau +0 -141
- package/runtime/Chrono/_impl/Server/Receiver.luau +0 -287
- package/runtime/Chrono/_impl/Server/Replicate.luau +0 -415
- package/runtime/Chrono/_impl/Server/Sender.luau +0 -306
- package/runtime/Chrono/_impl/Server/ServerClock.luau +0 -50
- package/runtime/Chrono/_impl/Shared/ApplyMounts.luau +0 -137
- package/runtime/Chrono/_impl/Shared/Bin.luau +0 -31
- package/runtime/Chrono/_impl/Shared/ClockUnwrap.luau +0 -70
- package/runtime/Chrono/_impl/Shared/Config.luau +0 -264
- package/runtime/Chrono/_impl/Shared/Entity.luau +0 -1016
- package/runtime/Chrono/_impl/Shared/Events.luau +0 -39
- package/runtime/Chrono/_impl/Shared/Holder.luau +0 -210
- package/runtime/Chrono/_impl/Shared/InterpolationMath.luau +0 -51
- package/runtime/Chrono/_impl/Shared/ModelHelper.luau +0 -122
- package/runtime/Chrono/_impl/Shared/Remotes/ClientClockRelay.model.json +0 -3
- package/runtime/Chrono/_impl/Shared/Remotes/ClientHeartbeat.model.json +0 -3
- package/runtime/Chrono/_impl/Shared/Remotes/ClientLoaded.model.json +0 -3
- package/runtime/Chrono/_impl/Shared/Remotes/Death.model.json +0 -3
- package/runtime/Chrono/_impl/Shared/Remotes/Heartbeat.model.json +0 -3
- package/runtime/Chrono/_impl/Shared/Remotes/Replicate.model.json +0 -3
- package/runtime/Chrono/_impl/Shared/Remotes/ReplicateFull.model.json +0 -3
- package/runtime/Chrono/_impl/Shared/Remotes/SafeReplicate.model.json +0 -3
- package/runtime/Chrono/_impl/Shared/ReplicationRules.luau +0 -122
- package/runtime/Chrono/_impl/Shared/Signal.luau +0 -219
- package/runtime/Chrono/_impl/Shared/Snapshots.luau +0 -218
- package/runtime/Chrono/_impl/Shared/Stats.luau +0 -204
- package/runtime/Chrono/_impl/Shared/Ticker.luau +0 -112
- package/runtime/Chrono/_impl/Shared/Types.luau +0 -247
- package/runtime/Chrono/_impl/Shared/Warn.luau +0 -33
- package/runtime/Chrono/_impl/Shared/_CUSTOM_MODEL_REP/init.model.json +0 -3
- package/runtime/Chrono/_impl/init.luau +0 -96
- package/runtime/Chrono/init.luau +0 -14
- package/runtime/Cmdr/BuiltInCommands/Admin/announce.luau +0 -21
- package/runtime/Cmdr/BuiltInCommands/Admin/announceServer.luau +0 -17
- package/runtime/Cmdr/BuiltInCommands/Admin/ban.luau +0 -59
- package/runtime/Cmdr/BuiltInCommands/Admin/banServer.luau +0 -30
- package/runtime/Cmdr/BuiltInCommands/Admin/gotoPlace.luau +0 -35
- package/runtime/Cmdr/BuiltInCommands/Admin/gotoPlaceServer.luau +0 -17
- package/runtime/Cmdr/BuiltInCommands/Admin/kick.luau +0 -19
- package/runtime/Cmdr/BuiltInCommands/Admin/kickServer.luau +0 -27
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- package/runtime/Iris/LICENSE.txt +0 -21
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- package/runtime/Iris/_impl/widgets/Table.lua +0 -635
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- package/runtime/Iris/_impl/widgets/init.lua +0 -447
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title: Data boot
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# Data boot
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Start DataService **once** on the server and once on the client. Gameplay scripts (`leaderstats`, combat, shop) only `WaitFor` — they do not call `Init`.
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The save **shape is yours**. Do not put `Currencies` on the library `DataPath` type. Put it on a shared struct and pass that as `.Template`.
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`src/shared/constants/TemplateData.hpp`
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#pragma once
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struct TemplateData {
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struct Currencies {
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```
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```cpp
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#pragma once
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const string PLAYER_DATA_VERSION = "PlayerData_v1";
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```
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Bump the store name when you **intentionally** wipe saves. Changing a field default in `TemplateData` does not migrate old profiles by itself.
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## Server — `DataBoot.server.cpp`
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Use `void init()`, not `int main()`. Cluaupp only auto-calls `init()`.
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```cpp
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#include <cluaupp/roblox.hpp>
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#include <cluaupp/libs/dataservice.hpp>
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#include "../../shared/constants/TemplateData.hpp"
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void init() {
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| --- | --- |
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| `.Template` | Same struct the rest of the game reads through `Paths` |
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| `.StoreName` | Stable DataStore name (version it when you wipe) |
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After `Init`, `DataService::Server.Paths.Currencies.Money` exists because the Template had that table — not because the library shipped those fields.
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## Client — `DataBoot.client.cpp`
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```cpp
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#include <cluaupp/roblox.hpp>
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#include <cluaupp/libs/dataservice.hpp>
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void init() {
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Client `Init` has no Template. The server already owns the document.
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## What other scripts do
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```cpp
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Data* data = DataService::Server.WaitFor(player);
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}
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int money = data->Get(DataService::Server.Paths.Currencies.Money);
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```
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## File tags
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`DataBoot.server.cpp` → Script **RunContext Server** (`init.luau` + `init.meta.json`).
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`DataBoot.client.cpp` → LocalScript (`init.client.luau`).
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98
|
-
See [file tags](../oop/file-tags.md).
|
package/docs/examples/hud.md
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|
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|
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1
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-
---
|
|
2
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-
title: HUD
|
|
3
|
-
sidebar_position: 6
|
|
4
|
-
---
|
|
5
|
-
|
|
6
|
-
# HUD
|
|
7
|
-
|
|
8
|
-
Live source: [`examples/game/src/client/hud.client.clpp`](../../examples/game/src/client/hud.client.clpp). Fusion API: [CL++](https://kartzrbx.github.io/CLPP/).
|
|
9
|
-
|
|
10
|
-
Client-only (`[[client]]`). `Fusion:scoped` / `Fusion:Value` / `Fusion:Computed` / `Fusion:New` build a coins label. `guard` fails if `LocalPlayer` is missing.
|
|
11
|
-
|
|
12
|
-
```clpp
|
|
13
|
-
#include <clpp/roblox.clh>
|
|
14
|
-
#include <clpp/libs/fusion.clh>
|
|
15
|
-
|
|
16
|
-
[[client]]
|
|
17
|
-
void init() {
|
|
18
|
-
Players* players = GetService<Players>();
|
|
19
|
-
Player* localPlayer = players.LocalPlayer;
|
|
20
|
-
guard (localPlayer != null) else {
|
|
21
|
-
report("LocalPlayer missing");
|
|
22
|
-
return;
|
|
23
|
-
}
|
|
24
|
-
auto scope = Fusion:scoped();
|
|
25
|
-
auto coins = Fusion:Value(scope, 0);
|
|
26
|
-
coins(100);
|
|
27
|
-
}
|
|
28
|
-
```
|
package/docs/examples/index.md
DELETED
|
@@ -1,38 +0,0 @@
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|
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1
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-
---
|
|
2
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title: Examples
|
|
3
|
-
sidebar_position: 1
|
|
4
|
-
---
|
|
5
|
-
|
|
6
|
-
# Examples
|
|
7
|
-
|
|
8
|
-
High-quality Cluaupp systems you can copy. Each page is a full service in **CL++**. Live sample: [`examples/game`](../../examples/game). Language reference: [kartzrbx.github.io/CLPP](https://kartzrbx.github.io/CLPP/).
|
|
9
|
-
|
|
10
|
-
These are **not** dumps of `int main()`. Entry is `void init()`. Types are `struct` + `Class::` methods. Canonical Leaderstats: [handbook](https://kartzrbx.github.io/Cluaupp/docs/leaderstats.html).
|
|
11
|
-
|
|
12
|
-
## Suggested layout
|
|
13
|
-
|
|
14
|
-
```
|
|
15
|
-
src/
|
|
16
|
-
shared/PlayerData.clh
|
|
17
|
-
shared/config.clp
|
|
18
|
-
shared/features.clp
|
|
19
|
-
server/leaderstats.server.clpp
|
|
20
|
-
server/combat.server.clpp
|
|
21
|
-
client/init.client.clpp
|
|
22
|
-
client/hud.client.clpp
|
|
23
|
-
```
|
|
24
|
-
|
|
25
|
-
Boot DataService **once**. Other services `WaitFor` after that.
|
|
26
|
-
|
|
27
|
-
## Catalog
|
|
28
|
-
|
|
29
|
-
| Example | Teaches |
|
|
30
|
-
| --- | --- |
|
|
31
|
-
| [Data boot](data-boot.md) | `Server.Init` / `Client.Init`, your Template, not `main()` |
|
|
32
|
-
| [Leaderstats](leaderstats.md) | Folder `leaderstats`, FormatNumber, `GetChangedSignal`, per-player Janitor |
|
|
33
|
-
| [Combat (server validation)](combat.md) | Client sends **intent**; server checks range, cooldown, health, then `TakeDamage` |
|
|
34
|
-
| [Shop](shop.md) | `Net` buy remote, prices on the server, DataService debit |
|
|
35
|
-
| [HUD](hud.md) | Client `WaitForData`, labels, Twinkle |
|
|
36
|
-
| [Sword / Touched](sword.md) | Hitbox on the **server**, debounce, no client damage |
|
|
37
|
-
|
|
38
|
-
Read with [Libraries](../libraries/index.md), [OOP structure](../oop/index.md), and [Safety](../cpp-safety.md).
|
|
@@ -1,69 +0,0 @@
|
|
|
1
|
-
---
|
|
2
|
-
title: Leaderstats
|
|
3
|
-
sidebar_position: 3
|
|
4
|
-
---
|
|
5
|
-
|
|
6
|
-
# Leaderstats
|
|
7
|
-
|
|
8
|
-
Canonical copy (three files): [Docs → Example: Leaderstats](https://kartzrbx.github.io/Cluaupp/docs/leaderstats.html).
|
|
9
|
-
|
|
10
|
-
Roblox shows the player list from a Folder named exactly `leaderstats` under the Player. This service **creates** those values, then mirrors DataService coins into them.
|
|
11
|
-
|
|
12
|
-
It does **not** call `DataService.Init`. Boot that in [Data boot](data-boot.md) with your `PlayerData` Template.
|
|
13
|
-
|
|
14
|
-
## Files
|
|
15
|
-
|
|
16
|
-
| File | Role |
|
|
17
|
-
| --- | --- |
|
|
18
|
-
| `shared/PlayerData.h` | Template structs (`Currencies.Coins`, inventory `LuaArray`) |
|
|
19
|
-
| `server/LeaderstatsServer.h` | `struct LeaderstatsServer` — fields + method decls (same stem) |
|
|
20
|
-
| `server/LeaderstatsServer.server.cpp` | `Class::` bodies + `void init()` |
|
|
21
|
-
|
|
22
|
-
## Rules
|
|
23
|
-
|
|
24
|
-
| Rule | Why |
|
|
25
|
-
| --- | --- |
|
|
26
|
-
| Same-stem header | `LeaderstatsServer.h` + `LeaderstatsServer.server.cpp`. A differently named `leaderstats.h` is a `require`. |
|
|
27
|
-
| `.server.cpp` | Untagged cpp is a ModuleScript; `init()` will not run by itself. |
|
|
28
|
-
| `Paths.Currencies.Coins` | After `Init`. A local `int Coins` is not a Data path. |
|
|
29
|
-
| `string_concat` or string `+` | Luau `..`. Do not write `..` in the `.cpp`. |
|
|
30
|
-
| Janitor keyed by player name | Leaving the game must `Destroy` the folder. |
|
|
31
|
-
| Lambda or named function | `GetChangedSignal(...).Connect([coinsValue](int n) { ... })` is valid. |
|
|
32
|
-
|
|
33
|
-
## Header
|
|
34
|
-
|
|
35
|
-
```cpp
|
|
36
|
-
#pragma once
|
|
37
|
-
#include <cluaupp/roblox.hpp>
|
|
38
|
-
#include <cluaupp/libs/janitor.hpp>
|
|
39
|
-
#include <cluaupp/libs/dataservice.hpp>
|
|
40
|
-
|
|
41
|
-
struct LeaderstatsServer {
|
|
42
|
-
static constexpr int STARTING_COINS = 0;
|
|
43
|
-
Janitor* janitor;
|
|
44
|
-
string GetPlayerJanitorKey(Player* player);
|
|
45
|
-
void UpdateLeaderstatsWithValues(IntValue* currentValue, int newValue);
|
|
46
|
-
Folder* EnsurePlayerLeaderstatsFolder(Player* player);
|
|
47
|
-
void PlayerEntered(Player* player);
|
|
48
|
-
};
|
|
49
|
-
```
|
|
50
|
-
|
|
51
|
-
## `PlayerEntered`
|
|
52
|
-
|
|
53
|
-
```cpp
|
|
54
|
-
void LeaderstatsServer::PlayerEntered(Player* player) {
|
|
55
|
-
Folder* leaderstatsFolder = EnsurePlayerLeaderstatsFolder(player);
|
|
56
|
-
Data* playerData = DataService::Server.WaitFor(player);
|
|
57
|
-
IntValue* coinsValue = static_cast<IntValue*>(leaderstatsFolder->FindFirstChild("Coins"));
|
|
58
|
-
if (coinsValue) {
|
|
59
|
-
playerData->GetChangedSignal(DataService::Server.Paths.Currencies.Coins).Connect(
|
|
60
|
-
[coinsValue](int newValue) {
|
|
61
|
-
UpdateLeaderstatsWithValues(coinsValue, newValue);
|
|
62
|
-
}
|
|
63
|
-
);
|
|
64
|
-
}
|
|
65
|
-
janitor->Add(leaderstatsFolder, "Destroy", GetPlayerJanitorKey(player));
|
|
66
|
-
}
|
|
67
|
-
```
|
|
68
|
-
|
|
69
|
-
`init()` constructs `LeaderstatsServer`, assigns `janitor = new Janitor()`, runs `PlayerEntered` for everyone already in the game, then `PlayerAdded` + `BindToClose`. Full listing is on the [handbook page](https://kartzrbx.github.io/Cluaupp/docs/leaderstats.html).
|
package/docs/examples/shop.md
DELETED
|
@@ -1,122 +0,0 @@
|
|
|
1
|
-
---
|
|
2
|
-
title: Shop
|
|
3
|
-
sidebar_position: 5
|
|
4
|
-
---
|
|
5
|
-
|
|
6
|
-
# Shop
|
|
7
|
-
|
|
8
|
-
The client sends **which product**. The server looks up the price, checks Money, then `Set`. Never let the client send the new balance or the price.
|
|
9
|
-
|
|
10
|
-
## Catalog header
|
|
11
|
-
|
|
12
|
-
`src/shared/constants/ShopCatalog.hpp`
|
|
13
|
-
|
|
14
|
-
Cluaupp has no maps. A function with early returns is the catalog.
|
|
15
|
-
|
|
16
|
-
```cpp
|
|
17
|
-
#pragma once
|
|
18
|
-
|
|
19
|
-
const int PRODUCT_HEALTH_PACK = 1;
|
|
20
|
-
const int PRODUCT_SPEED_TOME = 2;
|
|
21
|
-
|
|
22
|
-
int PriceOf(int productId) {
|
|
23
|
-
if (productId == PRODUCT_HEALTH_PACK) {
|
|
24
|
-
return 50;
|
|
25
|
-
}
|
|
26
|
-
if (productId == PRODUCT_SPEED_TOME) {
|
|
27
|
-
return 200;
|
|
28
|
-
}
|
|
29
|
-
return 0;
|
|
30
|
-
}
|
|
31
|
-
```
|
|
32
|
-
|
|
33
|
-
`PriceOf` lives in a header so the **server** is the copy that matters. The client may include it for UI labels, but a patched client cannot change what the server charges.
|
|
34
|
-
|
|
35
|
-
## Server — `ShopServer.server.cpp`
|
|
36
|
-
|
|
37
|
-
```cpp
|
|
38
|
-
#include <cluaupp/roblox.hpp>
|
|
39
|
-
#include <cluaupp/libs/janitor.hpp>
|
|
40
|
-
#include <cluaupp/libs/net.hpp>
|
|
41
|
-
#include <cluaupp/libs/dataservice.hpp>
|
|
42
|
-
#include "../../../shared/constants/ShopCatalog.hpp"
|
|
43
|
-
|
|
44
|
-
Janitor* janitor = new Janitor();
|
|
45
|
-
NetEvent* Buy = Net::Event("Buy");
|
|
46
|
-
|
|
47
|
-
void ApplyProduct(Player* player, int productId) {
|
|
48
|
-
Model* character = player->Character;
|
|
49
|
-
if (character == nullptr) {
|
|
50
|
-
return;
|
|
51
|
-
}
|
|
52
|
-
Humanoid* humanoid = character->FindFirstChildOfClass("Humanoid");
|
|
53
|
-
if (humanoid == nullptr) {
|
|
54
|
-
return;
|
|
55
|
-
}
|
|
56
|
-
if (productId == PRODUCT_HEALTH_PACK) {
|
|
57
|
-
humanoid->Health = humanoid->MaxHealth;
|
|
58
|
-
return;
|
|
59
|
-
}
|
|
60
|
-
if (productId == PRODUCT_SPEED_TOME) {
|
|
61
|
-
humanoid->WalkSpeed = 24;
|
|
62
|
-
return;
|
|
63
|
-
}
|
|
64
|
-
}
|
|
65
|
-
|
|
66
|
-
void OnBuy(Player* player, int productId) {
|
|
67
|
-
int price = PriceOf(productId);
|
|
68
|
-
if (price < 1) {
|
|
69
|
-
cout::warn << "unknown product " << productId << endl;
|
|
70
|
-
return;
|
|
71
|
-
}
|
|
72
|
-
Data* data = DataService::Server.WaitFor(player);
|
|
73
|
-
if (data == nullptr) {
|
|
74
|
-
return;
|
|
75
|
-
}
|
|
76
|
-
int money = data->Get(DataService::Server.Paths.Currencies.Money);
|
|
77
|
-
if (money < price) {
|
|
78
|
-
cout::ping << player->Name << " cannot afford " << productId << endl;
|
|
79
|
-
return;
|
|
80
|
-
}
|
|
81
|
-
data->Set(DataService::Server.Paths.Currencies.Money, money - price);
|
|
82
|
-
ApplyProduct(player, productId);
|
|
83
|
-
}
|
|
84
|
-
|
|
85
|
-
void init() {
|
|
86
|
-
Buy->On(OnBuy);
|
|
87
|
-
janitor->Add(Buy);
|
|
88
|
-
}
|
|
89
|
-
```
|
|
90
|
-
|
|
91
|
-
Debit **before** (or atomically with) the effect. If you grant the item first and the `Set` fails, the player dupes.
|
|
92
|
-
|
|
93
|
-
## Client — `ShopClient.client.cpp`
|
|
94
|
-
|
|
95
|
-
```cpp
|
|
96
|
-
#include <cluaupp/roblox.hpp>
|
|
97
|
-
#include <cluaupp/libs/janitor.hpp>
|
|
98
|
-
#include <cluaupp/libs/net.hpp>
|
|
99
|
-
#include "../../../shared/constants/ShopCatalog.hpp"
|
|
100
|
-
|
|
101
|
-
Janitor* janitor = new Janitor();
|
|
102
|
-
NetEvent* Buy = Net::Event("Buy");
|
|
103
|
-
|
|
104
|
-
void OnHealthPackClicked() {
|
|
105
|
-
Buy->FireServer(PRODUCT_HEALTH_PACK);
|
|
106
|
-
}
|
|
107
|
-
|
|
108
|
-
void init() {
|
|
109
|
-
return;
|
|
110
|
-
}
|
|
111
|
-
```
|
|
112
|
-
|
|
113
|
-
Wire `OnHealthPackClicked` to a `TextButton->MouseButton1Click.Connect(OnHealthPackClicked)` when you have the GUI. The remote payload is only the product id.
|
|
114
|
-
|
|
115
|
-
## Rules
|
|
116
|
-
|
|
117
|
-
- `productId < 1` / unknown id → `PriceOf` returns `0` → reject.
|
|
118
|
-
- Do not `FireServer(price)` or `FireServer(newMoney)`.
|
|
119
|
-
- [Leaderstats](leaderstats.md) updates from `GetChangedSignal` after `Set`.
|
|
120
|
-
- Same Net name `"Buy"` on both sides.
|
|
121
|
-
|
|
122
|
-
See [Safety](../cpp-safety.md).
|
package/docs/examples/sword.md
DELETED
|
@@ -1,108 +0,0 @@
|
|
|
1
|
-
---
|
|
2
|
-
title: Sword (Touched)
|
|
3
|
-
sidebar_position: 7
|
|
4
|
-
---
|
|
5
|
-
|
|
6
|
-
# Sword (Touched)
|
|
7
|
-
|
|
8
|
-
Melee that uses a **server** `Touched` on the tool handle. The client can play animations; it must not tell the server how much damage to apply.
|
|
9
|
-
|
|
10
|
-
Same authority as [combat](combat.md), without a Net remote: while the Tool is equipped, `Touched` runs on the server.
|
|
11
|
-
|
|
12
|
-
## Config
|
|
13
|
-
|
|
14
|
-
`src/shared/constants/SwordConfig.hpp`
|
|
15
|
-
|
|
16
|
-
```cpp
|
|
17
|
-
#pragma once
|
|
18
|
-
|
|
19
|
-
const double SWORD_COOLDOWN = 0.35;
|
|
20
|
-
const int SWORD_DAMAGE = 18;
|
|
21
|
-
```
|
|
22
|
-
|
|
23
|
-
## Script inside the Tool
|
|
24
|
-
|
|
25
|
-
Put the source next to the Tool so `script->Parent` is the `Tool`. Use **`.legacy.server.cpp`** so Cluaupp emits a 1:1 Script (no Main/Controller split) that Rojo can parent under `ClassicSword`.
|
|
26
|
-
|
|
27
|
-
`src/server/tools/Sword.legacy.server.cpp`
|
|
28
|
-
|
|
29
|
-
```cpp
|
|
30
|
-
#include <cluaupp/roblox.hpp>
|
|
31
|
-
#include "../../shared/constants/SwordConfig.hpp"
|
|
32
|
-
|
|
33
|
-
Players* Players = GetService<Players>();
|
|
34
|
-
Tool* tool = script->Parent;
|
|
35
|
-
|
|
36
|
-
void OnTouched(Instance* hit) {
|
|
37
|
-
if (hit == nullptr) {
|
|
38
|
-
return;
|
|
39
|
-
}
|
|
40
|
-
|
|
41
|
-
Player* attacker = Players->GetPlayerFromCharacter(tool->Parent);
|
|
42
|
-
if (attacker == nullptr) {
|
|
43
|
-
return;
|
|
44
|
-
}
|
|
45
|
-
|
|
46
|
-
NumberValue* last = attacker->FindFirstChild("LastSwordAt");
|
|
47
|
-
if (last != nullptr) {
|
|
48
|
-
if (tick() - last->Value < SWORD_COOLDOWN) {
|
|
49
|
-
return;
|
|
50
|
-
}
|
|
51
|
-
}
|
|
52
|
-
|
|
53
|
-
Instance* model = hit->FindFirstAncestorOfClass("Model");
|
|
54
|
-
if (model == nullptr) {
|
|
55
|
-
return;
|
|
56
|
-
}
|
|
57
|
-
Player* victim = Players->GetPlayerFromCharacter(model);
|
|
58
|
-
if (victim == nullptr) {
|
|
59
|
-
return;
|
|
60
|
-
}
|
|
61
|
-
if (victim == attacker) {
|
|
62
|
-
return;
|
|
63
|
-
}
|
|
64
|
-
|
|
65
|
-
Humanoid* humanoid = model->FindFirstChildOfClass("Humanoid");
|
|
66
|
-
if (humanoid == nullptr) {
|
|
67
|
-
return;
|
|
68
|
-
}
|
|
69
|
-
if (humanoid->Health <= 0) {
|
|
70
|
-
return;
|
|
71
|
-
}
|
|
72
|
-
|
|
73
|
-
if (last == nullptr) {
|
|
74
|
-
last = new NumberValue(attacker);
|
|
75
|
-
last->Name = "LastSwordAt";
|
|
76
|
-
}
|
|
77
|
-
last->Value = tick();
|
|
78
|
-
humanoid->TakeDamage(SWORD_DAMAGE);
|
|
79
|
-
}
|
|
80
|
-
|
|
81
|
-
void init() {
|
|
82
|
-
BasePart* handle = tool->FindFirstChild("Handle");
|
|
83
|
-
if (handle == nullptr) {
|
|
84
|
-
cout::warn << "ClassicSword missing Handle" << endl;
|
|
85
|
-
return;
|
|
86
|
-
}
|
|
87
|
-
handle->Touched.Connect(OnTouched);
|
|
88
|
-
}
|
|
89
|
-
```
|
|
90
|
-
|
|
91
|
-
`tool->Parent` is the Character while equipped, `nil` in the backpack — `GetPlayerFromCharacter` then fails and the swing is ignored. That is what you want.
|
|
92
|
-
|
|
93
|
-
## Why `.legacy`
|
|
94
|
-
|
|
95
|
-
A tagged `Sword.server.cpp` in `src/server/` becomes a service folder in ServerScriptService. A Tool Script must live **under the Tool**. Legacy keeps one file you can Rojo-map into `ClassicSword`.
|
|
96
|
-
|
|
97
|
-
## Rules
|
|
98
|
-
|
|
99
|
-
| Do | Do not |
|
|
100
|
-
| --- | --- |
|
|
101
|
-
| `TakeDamage(SWORD_DAMAGE)` on the server | `FireServer(damage)` from a LocalScript |
|
|
102
|
-
| Skip `victim == attacker` | Damage the owner when the handle clips their own parts |
|
|
103
|
-
| Cooldown on the attacker | Trust `Touched` rate (it fires every physics step) |
|
|
104
|
-
| `GetPlayerFromCharacter` | Treat every Humanoid as a player if you only want PvP |
|
|
105
|
-
|
|
106
|
-
Client: a LocalScript in the same Tool can play an AnimationTrack on `Activated`. It still must not replicate a damage number.
|
|
107
|
-
|
|
108
|
-
For ranged hits (mouse target → remote), use [combat](combat.md).
|
package/docs/getting-started.md
DELETED
|
@@ -1,62 +0,0 @@
|
|
|
1
|
-
# Getting started
|
|
2
|
-
|
|
3
|
-
Cluaupp is the **game toolchain**. [CL++](https://kartzrbx.github.io/CLPP/) is the **language**.
|
|
4
|
-
|
|
5
|
-
## Requirements
|
|
6
|
-
|
|
7
|
-
- [Node.js](https://nodejs.org/) 18 or newer
|
|
8
|
-
- [Rojo](https://rojo.space/) **7.7.0** (`cluaupp init` writes `rokit.toml`)
|
|
9
|
-
- **`clpp` on PATH** from [KartzRbx/CLPP](https://github.com/KartzRbx/CLPP)
|
|
10
|
-
|
|
11
|
-
```bash
|
|
12
|
-
cargo install --path . # inside a CL++ checkout
|
|
13
|
-
clpp install # VS Code / Cursor language pack
|
|
14
|
-
```
|
|
15
|
-
|
|
16
|
-
## Install Cluaupp
|
|
17
|
-
|
|
18
|
-
```bash
|
|
19
|
-
npm install -g cluaupp
|
|
20
|
-
cluaupp --version
|
|
21
|
-
```
|
|
22
|
-
|
|
23
|
-
Or:
|
|
24
|
-
|
|
25
|
-
```bash
|
|
26
|
-
npx cluaupp init my-game
|
|
27
|
-
```
|
|
28
|
-
|
|
29
|
-
## First game
|
|
30
|
-
|
|
31
|
-
```bash
|
|
32
|
-
cluaupp init my-game
|
|
33
|
-
cd my-game
|
|
34
|
-
rokit install
|
|
35
|
-
cluaupp build
|
|
36
|
-
rojo serve
|
|
37
|
-
```
|
|
38
|
-
|
|
39
|
-
```
|
|
40
|
-
my-game/
|
|
41
|
-
cluaupp.config.json
|
|
42
|
-
default.project.json
|
|
43
|
-
src/
|
|
44
|
-
server/leaderstats.server.clpp
|
|
45
|
-
client/init.client.clpp
|
|
46
|
-
shared/config.clp
|
|
47
|
-
out/ ← generated Luau (do not edit)
|
|
48
|
-
libs/ ← CluauppLibs
|
|
49
|
-
```
|
|
50
|
-
|
|
51
|
-
## Tiny program
|
|
52
|
-
|
|
53
|
-
```clpp
|
|
54
|
-
#include <clpp/roblox.clh>
|
|
55
|
-
|
|
56
|
-
void init() {
|
|
57
|
-
Players* players = GetService<Players>();
|
|
58
|
-
post("online: " .: players::GetPlayers());
|
|
59
|
-
}
|
|
60
|
-
```
|
|
61
|
-
|
|
62
|
-
Language course and reference: [kartzrbx.github.io/CLPP](https://kartzrbx.github.io/CLPP/). Migrating `.cpp`: [migration](migration.md).
|
package/docs/intellisense.md
DELETED
|
@@ -1,12 +0,0 @@
|
|
|
1
|
-
# IntelliSense
|
|
2
|
-
|
|
3
|
-
CL++ highlighting, completion, and diagnostics come from **`clpp install`** ([KartzRbx/CLPP](https://github.com/KartzRbx/CLPP) language pack). Cluaupp does not ship clangd or a C++ engine.
|
|
4
|
-
|
|
5
|
-
```bash
|
|
6
|
-
clpp install
|
|
7
|
-
cluaupp intellisense # writes files.associations for .clpp / .clp / .clh
|
|
8
|
-
```
|
|
9
|
-
|
|
10
|
-
Reload the editor. Language id is **`clpp`**, not `cpp`.
|
|
11
|
-
|
|
12
|
-
`cluaupp lsp` can surface `clpp` compile errors over stdio; prefer the official CL++ extension for day-to-day editing.
|
package/docs/intro.md
DELETED
|
@@ -1,38 +0,0 @@
|
|
|
1
|
-
---
|
|
2
|
-
title: Cluaupp
|
|
3
|
-
sidebar_position: 1
|
|
4
|
-
---
|
|
5
|
-
|
|
6
|
-
# Cluaupp
|
|
7
|
-
|
|
8
|
-
**CL++ on Roblox.** You write [CL++](https://kartzrbx.github.io/CLPP/). Cluaupp runs `clpp`, maps libraries into `ReplicatedStorage.CluauppLibs`, and syncs with Rojo.
|
|
9
|
-
|
|
10
|
-
This site covers the **toolchain** (`init`, `build`, `watch`, libs). The language course is on the [CL++ site](https://kartzrbx.github.io/CLPP/).
|
|
11
|
-
|
|
12
|
-
## What you get
|
|
13
|
-
|
|
14
|
-
1. CLI: `cluaupp init` / `build` / `watch`
|
|
15
|
-
2. First-party libraries in `ReplicatedStorage.CluauppLibs`
|
|
16
|
-
3. Rojo project mapping (`out/server`, `out/client`, `out/shared`)
|
|
17
|
-
|
|
18
|
-
## First program
|
|
19
|
-
|
|
20
|
-
```clpp
|
|
21
|
-
#include <clpp/roblox.clh>
|
|
22
|
-
#include <clpp/libs/janitor.clh>
|
|
23
|
-
|
|
24
|
-
void OnPlayer(Player* player) {
|
|
25
|
-
guard (player != null) else {
|
|
26
|
-
return;
|
|
27
|
-
}
|
|
28
|
-
Janitor* janitor = new Janitor();
|
|
29
|
-
janitor::LinkToInstance(player);
|
|
30
|
-
}
|
|
31
|
-
|
|
32
|
-
void init() {
|
|
33
|
-
Players* players = GetService<Players>();
|
|
34
|
-
players::PlayerAdded~>Connect(OnPlayer);
|
|
35
|
-
}
|
|
36
|
-
```
|
|
37
|
-
|
|
38
|
-
Read [Getting started](getting-started.md), [syntax](syntax.md), and [migration](migration.md).
|
|
@@ -1,107 +0,0 @@
|
|
|
1
|
-
---
|
|
2
|
-
title: DataService
|
|
3
|
-
sidebar_position: 2
|
|
4
|
-
---
|
|
5
|
-
|
|
6
|
-
# DataService
|
|
7
|
-
|
|
8
|
-
Player profiles (DataServiceV2). Header: `#include <cluaupp/libs/dataservice.hpp>`.
|
|
9
|
-
|
|
10
|
-
The **save shape is yours**. Do not put `Currencies` / `Money` on the library `DataPath` type. Define a struct in the game (shared header) and pass it as `.Template`.
|
|
11
|
-
|
|
12
|
-
## 1. Template (shared)
|
|
13
|
-
|
|
14
|
-
```cpp
|
|
15
|
-
#pragma once
|
|
16
|
-
|
|
17
|
-
struct TemplateData {
|
|
18
|
-
struct Currencies {
|
|
19
|
-
int Money = 0;
|
|
20
|
-
int Level = 1;
|
|
21
|
-
} Currencies;
|
|
22
|
-
};
|
|
23
|
-
```
|
|
24
|
-
|
|
25
|
-
Luau `DataService.Paths` follows this table (`Paths.Currencies.Money`).
|
|
26
|
-
|
|
27
|
-
## 2. Start the server
|
|
28
|
-
|
|
29
|
-
Call **once** from a server boot script (`DataBoot.server.cpp`). `void init()` is what Cluaupp runs (not `int main()`).
|
|
30
|
-
|
|
31
|
-
```cpp
|
|
32
|
-
#include <cluaupp/roblox.hpp>
|
|
33
|
-
#include <cluaupp/libs/dataservice.hpp>
|
|
34
|
-
#include "../../shared/constants/TemplateData.hpp"
|
|
35
|
-
|
|
36
|
-
void init() {
|
|
37
|
-
TemplateData playerData = TemplateData {};
|
|
38
|
-
DataService::Server.Init(DataServiceOptions {
|
|
39
|
-
.Template = playerData,
|
|
40
|
-
.StoreName = "PlayerData",
|
|
41
|
-
.UseMock = true,
|
|
42
|
-
});
|
|
43
|
-
}
|
|
44
|
-
```
|
|
45
|
-
|
|
46
|
-
| Field | Meaning |
|
|
47
|
-
| --- | --- |
|
|
48
|
-
| `.Template` | Default document. Must match the save struct. |
|
|
49
|
-
| `.StoreName` | DataStore name (or a version string you own). |
|
|
50
|
-
| `.UseMock` | `true` in Studio / tests so you do not hit the live store. |
|
|
51
|
-
| `.KeyPrefix` | Optional prefix on profile keys. |
|
|
52
|
-
| `.StrictPaths` | Reject unknown path segments. |
|
|
53
|
-
| `.AutoCreateMissingTables` | Create missing nested tables on write. |
|
|
54
|
-
|
|
55
|
-
## 3. Start the client
|
|
56
|
-
|
|
57
|
-
```cpp
|
|
58
|
-
#include <cluaupp/roblox.hpp>
|
|
59
|
-
#include <cluaupp/libs/dataservice.hpp>
|
|
60
|
-
|
|
61
|
-
void init() {
|
|
62
|
-
DataService::Client.Init();
|
|
63
|
-
}
|
|
64
|
-
```
|
|
65
|
-
|
|
66
|
-
## 4. Read / wait
|
|
67
|
-
|
|
68
|
-
```cpp
|
|
69
|
-
Data* data = DataService::Server.WaitFor(player);
|
|
70
|
-
if (data == nullptr) {
|
|
71
|
-
return;
|
|
72
|
-
}
|
|
73
|
-
|
|
74
|
-
int money = data->Get(DataService::Server.Paths.Currencies.Money);
|
|
75
|
-
```
|
|
76
|
-
|
|
77
|
-
- `WaitFor` — yield until the profile exists.
|
|
78
|
-
- `Get(player)` — already loaded or `nullptr`.
|
|
79
|
-
- `data->Get()` with no path — whole table.
|
|
80
|
-
- `GetPersisted` / `GetTransient` — saved vs session-only.
|
|
81
|
-
|
|
82
|
-
Client: `DataService::Client.WaitForData()` / `Get()`.
|
|
83
|
-
|
|
84
|
-
## 5. Write and listen
|
|
85
|
-
|
|
86
|
-
```cpp
|
|
87
|
-
data->Set(DataService::Server.Paths.Currencies.Money, 10);
|
|
88
|
-
|
|
89
|
-
void OnCurrenciesChanged() {
|
|
90
|
-
return;
|
|
91
|
-
}
|
|
92
|
-
|
|
93
|
-
data->GetChangedSignal(DataService::Server.Paths.Currencies).Connect(OnCurrenciesChanged);
|
|
94
|
-
data->GetChangedSignal(DataService::Server.Paths.Currencies.Coins).Connect([](int coins) {
|
|
95
|
-
print(coins);
|
|
96
|
-
});
|
|
97
|
-
```
|
|
98
|
-
|
|
99
|
-
`GetChangedSignal` fires when that path (or a child) changes. Use a named function or a lambda (`[](int newValue) { ... }`).
|
|
100
|
-
|
|
101
|
-
## Rules
|
|
102
|
-
|
|
103
|
-
- Init on **server and client**. Writes that must persist belong on the server.
|
|
104
|
-
- Paths are not a C++ enum in the library. They exist because your Template was passed to `Init`.
|
|
105
|
-
- Keep boot (`Init`) in one file. Keep HUD / leaderstats in another and `WaitFor` there.
|
|
106
|
-
|
|
107
|
-
Full copies: [Data boot](../examples/data-boot.md), [Leaderstats](../examples/leaderstats.md), [HUD](../examples/hud.md).
|