cluaupp 1.0.0 → 1.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (962) hide show
  1. package/CHANGELOG.md +46 -0
  2. package/README.md +28 -16
  3. package/editors/vscode/extension.js +8 -31
  4. package/editors/vscode/package.json +2 -2
  5. package/examples/README.md +5 -6
  6. package/examples/game/.vscode/extensions.json +2 -1
  7. package/examples/game/default.project.json +16 -11
  8. package/examples/game/include/clpp/datatypes.clh +611 -0
  9. package/examples/game/include/clpp/generated/enums.clh +4920 -0
  10. package/examples/game/include/clpp/generated/instances.clh +87111 -0
  11. package/examples/game/include/clpp/libs/arrayindexer.clh +12 -0
  12. package/examples/game/include/clpp/libs/axiom.clh +154 -0
  13. package/examples/game/include/clpp/libs/bloom.clh +58 -0
  14. package/examples/game/include/clpp/libs/coil.clh +37 -0
  15. package/examples/game/include/clpp/libs/crest.clh +22 -0
  16. package/examples/game/include/clpp/libs/echo.clh +52 -0
  17. package/examples/game/include/clpp/libs/ember.clh +17 -0
  18. package/examples/game/include/clpp/libs/flare.clh +65 -0
  19. package/examples/game/include/clpp/libs/gleam.clh +111 -0
  20. package/examples/game/include/clpp/libs/guide.clh +42 -0
  21. package/examples/game/include/clpp/libs/helm.clh +31 -0
  22. package/examples/game/include/clpp/libs/hive.clh +20 -0
  23. package/examples/game/include/clpp/libs/keep.clh +158 -0
  24. package/examples/game/include/clpp/libs/lens.clh +24 -0
  25. package/examples/game/include/clpp/libs/mint.clh +28 -0
  26. package/examples/game/include/clpp/libs/net.clh +31 -0
  27. package/examples/game/include/clpp/libs/occlude.clh +15 -0
  28. package/examples/game/include/clpp/libs/pin.clh +28 -0
  29. package/examples/game/include/clpp/libs/promise.clh +24 -0
  30. package/examples/game/include/clpp/libs/roster.clh +117 -0
  31. package/examples/game/include/clpp/libs/shift.clh +22 -0
  32. package/examples/game/include/clpp/libs/spark.clh +28 -0
  33. package/examples/game/include/clpp/libs/stage.clh +23 -0
  34. package/examples/game/include/clpp/libs/sweep.clh +23 -0
  35. package/examples/game/include/clpp/libs/trace.clh +18 -0
  36. package/examples/game/include/clpp/libs/ward.clh +18 -0
  37. package/examples/game/include/clpp/libs.clh +31 -0
  38. package/examples/game/include/clpp/roblox.clh +42 -0
  39. package/examples/game/src/ReplicatedFirst/Loading/.gitkeep +1 -0
  40. package/examples/game/src/ReplicatedStorage/Shared/Constants/Classes/.gitkeep +1 -0
  41. package/examples/game/src/ReplicatedStorage/Shared/Constants/Datas/TemplateData.clh +40 -0
  42. package/examples/game/src/ReplicatedStorage/Shared/Constants/Primitives/.gitkeep +1 -0
  43. package/examples/game/src/ReplicatedStorage/Shared/Modules/.gitkeep +1 -0
  44. package/examples/game/src/ReplicatedStorage/Shared/Net/.gitkeep +1 -0
  45. package/examples/game/src/ReplicatedStorage/Shared/Services/.gitkeep +1 -0
  46. package/examples/game/src/ReplicatedStorage/Shared/Types/.gitkeep +1 -0
  47. package/examples/game/src/ReplicatedStorage/Shared/Utils/.gitkeep +1 -0
  48. package/examples/game/src/ServerScriptService/Boot/DataBoot.server.clpp +13 -0
  49. package/examples/game/src/ServerScriptService/Components/.gitkeep +1 -0
  50. package/examples/game/src/ServerScriptService/Configuration/ServerConfig.clp +4 -0
  51. package/examples/game/src/ServerScriptService/Handlers/Guard.server.clpp +7 -0
  52. package/examples/game/src/ServerScriptService/Handlers/PlayerHandler.server.clpp +23 -0
  53. package/examples/game/src/ServerScriptService/Services/.gitkeep +1 -0
  54. package/examples/game/src/ServerStorage/Configuration/.gitkeep +1 -0
  55. package/examples/game/src/ServerStorage/Modules/.gitkeep +1 -0
  56. package/{templates/game/src/client/init.client.clpp → examples/game/src/StarterPlayer/StarterCharacterScripts/Character/CharacterReady.client.clpp} +1 -1
  57. package/examples/game/src/StarterPlayer/StarterCharacterScripts/Combat/.gitkeep +1 -0
  58. package/examples/game/src/StarterPlayer/StarterCharacterScripts/Movement/.gitkeep +1 -0
  59. package/examples/game/src/StarterPlayer/StarterPlayerScripts/Controllers/DataController.client.clpp +7 -0
  60. package/examples/game/src/StarterPlayer/StarterPlayerScripts/Input/.gitkeep +1 -0
  61. package/examples/game/src/StarterPlayer/StarterPlayerScripts/UI/.gitkeep +1 -0
  62. package/examples/game/wally.toml +3 -3
  63. package/generated/cli.js +8 -2
  64. package/generated/clpp/contract.js +4 -3
  65. package/generated/clpp/index.js +3 -1
  66. package/generated/clpp/paths.js +2 -3
  67. package/generated/clpp/postprocess.js +64 -6
  68. package/generated/clpp/runner.js +167 -16
  69. package/generated/compile.js +30 -10
  70. package/generated/flare/emit.js +222 -0
  71. package/generated/flare/index.js +58 -0
  72. package/generated/flare/parse.js +130 -0
  73. package/generated/flare/types.js +2 -0
  74. package/generated/intellisense.js +4 -16
  75. package/generated/libs.js +146 -75
  76. package/generated/lsp.js +6 -30
  77. package/generated/native/index.js +482 -0
  78. package/generated/transpile.js +4 -0
  79. package/generated/utils/project.js +192 -46
  80. package/generated/utils/rojo-mapper.js +12 -6
  81. package/include/clpp/datatypes.clh +40 -14
  82. package/include/clpp/generated/instances.clh +79876 -5254
  83. package/include/clpp/libs/arrayindexer.clh +12 -0
  84. package/include/clpp/libs/axiom.clh +154 -0
  85. package/include/clpp/libs/bloom.clh +58 -0
  86. package/include/clpp/libs/coil.clh +37 -0
  87. package/include/clpp/libs/crest.clh +22 -0
  88. package/include/clpp/libs/echo.clh +52 -0
  89. package/include/clpp/libs/ember.clh +17 -0
  90. package/include/clpp/libs/flare.clh +65 -0
  91. package/include/clpp/libs/gleam.clh +111 -0
  92. package/include/clpp/libs/guide.clh +42 -0
  93. package/include/clpp/libs/helm.clh +31 -0
  94. package/include/clpp/libs/hive.clh +20 -0
  95. package/include/clpp/libs/keep.clh +158 -0
  96. package/include/clpp/libs/lens.clh +24 -0
  97. package/include/clpp/libs/mint.clh +28 -0
  98. package/include/clpp/libs/net.clh +31 -40
  99. package/include/clpp/libs/occlude.clh +15 -0
  100. package/include/clpp/libs/pin.clh +28 -0
  101. package/include/clpp/libs/promise.clh +24 -27
  102. package/include/clpp/libs/roster.clh +117 -0
  103. package/include/clpp/libs/shift.clh +22 -0
  104. package/include/clpp/libs/spark.clh +28 -0
  105. package/include/clpp/libs/stage.clh +23 -0
  106. package/include/clpp/libs/sweep.clh +23 -0
  107. package/include/clpp/libs/trace.clh +18 -0
  108. package/include/clpp/libs/ward.clh +18 -0
  109. package/include/clpp/libs.clh +24 -17
  110. package/include/clpp/roblox.clh +21 -10
  111. package/package.json +9 -18
  112. package/runtime/ArrayIndexer/init.luau +127 -62
  113. package/runtime/Axiom/init.luau +605 -0
  114. package/runtime/Bloom/init.luau +433 -0
  115. package/runtime/Coil/init.luau +209 -0
  116. package/runtime/Crest/init.luau +425 -0
  117. package/runtime/Echo/init.luau +417 -0
  118. package/runtime/Ember/init.luau +365 -0
  119. package/runtime/Flare/init.luau +716 -0
  120. package/runtime/Gleam/init.luau +718 -0
  121. package/runtime/Guide/init.luau +215 -0
  122. package/runtime/Helm/init.luau +377 -0
  123. package/runtime/Hive/init.luau +219 -0
  124. package/runtime/Keep/Client.luau +114 -0
  125. package/runtime/{DataService → Keep}/Data.luau +883 -886
  126. package/runtime/Keep/Engine.luau +211 -0
  127. package/runtime/Keep/Replicator.luau +298 -0
  128. package/runtime/Keep/Server.luau +251 -0
  129. package/runtime/Keep/Store.luau +652 -0
  130. package/runtime/Keep/Trade.luau +455 -0
  131. package/runtime/{DataService → Keep}/init.luau +15 -14
  132. package/runtime/Lens/init.luau +609 -0
  133. package/runtime/Mint/init.luau +279 -0
  134. package/runtime/Net/init.luau +33 -2
  135. package/runtime/Net/src/codec.luau +98 -27
  136. package/runtime/Occlude/init.luau +64 -1
  137. package/runtime/Pin/init.luau +306 -0
  138. package/runtime/Roster/init.luau +678 -0
  139. package/runtime/SOURCES.md +28 -19
  140. package/runtime/Shift/init.luau +238 -0
  141. package/runtime/Spark/init.luau +484 -0
  142. package/runtime/Stage/init.luau +178 -0
  143. package/runtime/Sweep/init.luau +257 -0
  144. package/runtime/Trace/init.luau +210 -0
  145. package/runtime/Ward/init.luau +178 -0
  146. package/src/cli.ts +9 -3
  147. package/src/clpp/contract.ts +14 -2
  148. package/src/clpp/index.ts +3 -3
  149. package/src/clpp/paths.ts +2 -3
  150. package/src/clpp/postprocess.ts +69 -7
  151. package/src/clpp/runner.ts +188 -18
  152. package/src/compile.ts +42 -12
  153. package/src/flare/emit.ts +231 -0
  154. package/src/flare/index.ts +50 -0
  155. package/src/flare/parse.ts +147 -0
  156. package/src/flare/types.ts +61 -0
  157. package/src/intellisense.ts +5 -16
  158. package/src/libs.ts +147 -75
  159. package/src/lsp.ts +6 -31
  160. package/src/native/index.ts +509 -0
  161. package/src/transpile.ts +10 -1
  162. package/src/types.ts +1 -0
  163. package/src/utils/project.ts +210 -52
  164. package/src/utils/rojo-mapper.ts +12 -6
  165. package/templates/game/.vscode/extensions.json +2 -1
  166. package/templates/game/default.project.json +16 -11
  167. package/templates/game/include/clpp/datatypes.clh +611 -0
  168. package/templates/game/include/clpp/generated/enums.clh +4920 -0
  169. package/templates/game/include/clpp/generated/instances.clh +87111 -0
  170. package/templates/game/include/clpp/libs/arrayindexer.clh +12 -0
  171. package/templates/game/include/clpp/libs/axiom.clh +154 -0
  172. package/templates/game/include/clpp/libs/bloom.clh +58 -0
  173. package/templates/game/include/clpp/libs/coil.clh +37 -0
  174. package/templates/game/include/clpp/libs/crest.clh +22 -0
  175. package/templates/game/include/clpp/libs/echo.clh +52 -0
  176. package/templates/game/include/clpp/libs/ember.clh +17 -0
  177. package/templates/game/include/clpp/libs/flare.clh +65 -0
  178. package/templates/game/include/clpp/libs/gleam.clh +111 -0
  179. package/templates/game/include/clpp/libs/guide.clh +42 -0
  180. package/templates/game/include/clpp/libs/helm.clh +31 -0
  181. package/templates/game/include/clpp/libs/hive.clh +20 -0
  182. package/templates/game/include/clpp/libs/keep.clh +158 -0
  183. package/templates/game/include/clpp/libs/lens.clh +24 -0
  184. package/templates/game/include/clpp/libs/mint.clh +28 -0
  185. package/templates/game/include/clpp/libs/net.clh +31 -0
  186. package/templates/game/include/clpp/libs/occlude.clh +15 -0
  187. package/templates/game/include/clpp/libs/pin.clh +28 -0
  188. package/templates/game/include/clpp/libs/promise.clh +24 -0
  189. package/templates/game/include/clpp/libs/roster.clh +117 -0
  190. package/templates/game/include/clpp/libs/shift.clh +22 -0
  191. package/templates/game/include/clpp/libs/spark.clh +28 -0
  192. package/templates/game/include/clpp/libs/stage.clh +23 -0
  193. package/templates/game/include/clpp/libs/sweep.clh +23 -0
  194. package/templates/game/include/clpp/libs/trace.clh +18 -0
  195. package/templates/game/include/clpp/libs/ward.clh +18 -0
  196. package/templates/game/include/clpp/libs.clh +31 -0
  197. package/templates/game/include/clpp/roblox.clh +42 -0
  198. package/templates/game/src/ReplicatedFirst/Loading/.gitkeep +1 -0
  199. package/templates/game/src/ReplicatedStorage/Shared/Constants/Classes/.gitkeep +1 -0
  200. package/templates/game/src/ReplicatedStorage/Shared/Constants/Datas/TemplateData.clh +40 -0
  201. package/templates/game/src/ReplicatedStorage/Shared/Constants/Primitives/.gitkeep +1 -0
  202. package/templates/game/src/ReplicatedStorage/Shared/Modules/.gitkeep +1 -0
  203. package/templates/game/src/ReplicatedStorage/Shared/Net/.gitkeep +1 -0
  204. package/templates/game/src/ReplicatedStorage/Shared/Services/.gitkeep +1 -0
  205. package/templates/game/src/ReplicatedStorage/Shared/Types/.gitkeep +1 -0
  206. package/templates/game/src/ReplicatedStorage/Shared/Utils/.gitkeep +1 -0
  207. package/templates/game/src/ServerScriptService/Boot/DataBoot.server.clpp +13 -0
  208. package/templates/game/src/ServerScriptService/Components/.gitkeep +1 -0
  209. package/templates/game/src/ServerScriptService/Configuration/ServerConfig.clp +4 -0
  210. package/templates/game/src/ServerScriptService/Handlers/Guard.server.clpp +7 -0
  211. package/templates/game/src/ServerScriptService/Handlers/PlayerHandler.server.clpp +24 -0
  212. package/templates/game/src/ServerScriptService/Services/.gitkeep +1 -0
  213. package/templates/game/src/ServerStorage/Configuration/.gitkeep +1 -0
  214. package/templates/game/src/ServerStorage/Modules/.gitkeep +1 -0
  215. package/{examples/game/src/client/init.client.clpp → templates/game/src/StarterPlayer/StarterCharacterScripts/Character/CharacterReady.client.clpp} +1 -1
  216. package/templates/game/src/StarterPlayer/StarterCharacterScripts/Combat/.gitkeep +1 -0
  217. package/templates/game/src/StarterPlayer/StarterCharacterScripts/Movement/.gitkeep +1 -0
  218. package/templates/game/src/StarterPlayer/StarterPlayerScripts/Controllers/DataController.client.clpp +7 -0
  219. package/templates/game/src/StarterPlayer/StarterPlayerScripts/Input/.gitkeep +1 -0
  220. package/templates/game/src/StarterPlayer/StarterPlayerScripts/UI/.gitkeep +1 -0
  221. package/templates/game/wally.toml +4 -3
  222. package/docs/README.md +0 -27
  223. package/docs/architecture.md +0 -29
  224. package/docs/cli.md +0 -39
  225. package/docs/comparison.md +0 -19
  226. package/docs/config.md +0 -30
  227. package/docs/cpp-advanced.md +0 -78
  228. package/docs/cpp-const.md +0 -52
  229. package/docs/cpp-organization.md +0 -63
  230. package/docs/cpp-safety.md +0 -62
  231. package/docs/cpp-types.md +0 -68
  232. package/docs/examples/_category_.json +0 -5
  233. package/docs/examples/combat.md +0 -31
  234. package/docs/examples/data-boot.md +0 -98
  235. package/docs/examples/hud.md +0 -28
  236. package/docs/examples/index.md +0 -38
  237. package/docs/examples/leaderstats.md +0 -69
  238. package/docs/examples/shop.md +0 -122
  239. package/docs/examples/sword.md +0 -108
  240. package/docs/getting-started.md +0 -62
  241. package/docs/intellisense.md +0 -12
  242. package/docs/intro.md +0 -38
  243. package/docs/libraries/_category_.json +0 -5
  244. package/docs/libraries/dataservice.md +0 -107
  245. package/docs/libraries/index.md +0 -23
  246. package/docs/libraries/janitor.md +0 -65
  247. package/docs/libraries/more.md +0 -81
  248. package/docs/libraries/net.md +0 -35
  249. package/docs/libraries/promise.md +0 -27
  250. package/docs/libraries/ui.md +0 -76
  251. package/docs/migration.md +0 -38
  252. package/docs/oop/_category_.json +0 -5
  253. package/docs/oop/file-tags.md +0 -24
  254. package/docs/oop/index.md +0 -29
  255. package/docs/oop/modules.md +0 -88
  256. package/docs/oop/services.md +0 -76
  257. package/docs/print-cout.md +0 -91
  258. package/docs/roblox-api.md +0 -29
  259. package/docs/syntax.md +0 -80
  260. package/examples/game/src/client/hud.client.clpp +0 -54
  261. package/examples/game/src/server/combat.server.clpp +0 -85
  262. package/examples/game/src/server/leaderstats.server.clpp +0 -28
  263. package/examples/game/src/shared/PlayerData.clh +0 -20
  264. package/examples/game/src/shared/config.clp +0 -6
  265. package/examples/game/src/shared/features.clp +0 -88
  266. package/include/clpp/libs/chrono.clh +0 -26
  267. package/include/clpp/libs/cmdr.clh +0 -16
  268. package/include/clpp/libs/dataservice.clh +0 -138
  269. package/include/clpp/libs/display.clh +0 -12
  270. package/include/clpp/libs/ezvisual.clh +0 -16
  271. package/include/clpp/libs/formatnumber.clh +0 -14
  272. package/include/clpp/libs/fusion.clh +0 -41
  273. package/include/clpp/libs/iris.clh +0 -40
  274. package/include/clpp/libs/janitor.clh +0 -38
  275. package/include/clpp/libs/math.clh +0 -14
  276. package/include/clpp/libs/module3d.clh +0 -23
  277. package/include/clpp/libs/spring.clh +0 -17
  278. package/include/clpp/libs/statemachine.clh +0 -18
  279. package/include/clpp/libs/stickybillboard.clh +0 -13
  280. package/include/clpp/libs/topbarplus.clh +0 -28
  281. package/include/clpp/libs/twinkle.clh +0 -15
  282. package/include/clpp/libs/vfx.clh +0 -13
  283. package/runtime/Chrono/Client/ClientClock.luau +0 -202
  284. package/runtime/Chrono/Client/InterpolationBuffer.luau +0 -74
  285. package/runtime/Chrono/Client/ModelResolver.luau +0 -53
  286. package/runtime/Chrono/Client/Player.luau +0 -113
  287. package/runtime/Chrono/Client/Receiver.luau +0 -395
  288. package/runtime/Chrono/Client/Replicate.luau +0 -333
  289. package/runtime/Chrono/Client/Sender.luau +0 -205
  290. package/runtime/Chrono/LICENSE +0 -21
  291. package/runtime/Chrono/Server/EntityGrid.luau +0 -299
  292. package/runtime/Chrono/Server/Player.luau +0 -141
  293. package/runtime/Chrono/Server/Receiver.luau +0 -287
  294. package/runtime/Chrono/Server/Replicate.luau +0 -415
  295. package/runtime/Chrono/Server/Sender.luau +0 -306
  296. package/runtime/Chrono/Server/ServerClock.luau +0 -50
  297. package/runtime/Chrono/Shared/ApplyMounts.luau +0 -137
  298. package/runtime/Chrono/Shared/Bin.luau +0 -31
  299. package/runtime/Chrono/Shared/ClockUnwrap.luau +0 -70
  300. package/runtime/Chrono/Shared/Config.luau +0 -264
  301. package/runtime/Chrono/Shared/Entity.luau +0 -1016
  302. package/runtime/Chrono/Shared/Events.luau +0 -39
  303. package/runtime/Chrono/Shared/Holder.luau +0 -210
  304. package/runtime/Chrono/Shared/InterpolationMath.luau +0 -51
  305. package/runtime/Chrono/Shared/ModelHelper.luau +0 -122
  306. package/runtime/Chrono/Shared/Remotes/ClientClockRelay.model.json +0 -3
  307. package/runtime/Chrono/Shared/Remotes/ClientHeartbeat.model.json +0 -3
  308. package/runtime/Chrono/Shared/Remotes/ClientLoaded.model.json +0 -3
  309. package/runtime/Chrono/Shared/Remotes/Death.model.json +0 -3
  310. package/runtime/Chrono/Shared/Remotes/Heartbeat.model.json +0 -3
  311. package/runtime/Chrono/Shared/Remotes/Replicate.model.json +0 -3
  312. package/runtime/Chrono/Shared/Remotes/ReplicateFull.model.json +0 -3
  313. package/runtime/Chrono/Shared/Remotes/SafeReplicate.model.json +0 -3
  314. package/runtime/Chrono/Shared/ReplicationRules.luau +0 -122
  315. package/runtime/Chrono/Shared/Signal.luau +0 -219
  316. package/runtime/Chrono/Shared/Snapshots.luau +0 -218
  317. package/runtime/Chrono/Shared/Stats.luau +0 -204
  318. package/runtime/Chrono/Shared/Ticker.luau +0 -112
  319. package/runtime/Chrono/Shared/Types.luau +0 -247
  320. package/runtime/Chrono/Shared/Warn.luau +0 -33
  321. package/runtime/Chrono/Shared/_CUSTOM_MODEL_REP/init.model.json +0 -3
  322. package/runtime/Chrono/_impl/Client/ClientClock.luau +0 -202
  323. package/runtime/Chrono/_impl/Client/InterpolationBuffer.luau +0 -74
  324. package/runtime/Chrono/_impl/Client/ModelResolver.luau +0 -53
  325. package/runtime/Chrono/_impl/Client/Player.luau +0 -113
  326. package/runtime/Chrono/_impl/Client/Receiver.luau +0 -395
  327. package/runtime/Chrono/_impl/Client/Replicate.luau +0 -333
  328. package/runtime/Chrono/_impl/Client/Sender.luau +0 -205
  329. package/runtime/Chrono/_impl/LICENSE +0 -21
  330. package/runtime/Chrono/_impl/Server/EntityGrid.luau +0 -299
  331. package/runtime/Chrono/_impl/Server/Player.luau +0 -141
  332. package/runtime/Chrono/_impl/Server/Receiver.luau +0 -287
  333. package/runtime/Chrono/_impl/Server/Replicate.luau +0 -415
  334. package/runtime/Chrono/_impl/Server/Sender.luau +0 -306
  335. package/runtime/Chrono/_impl/Server/ServerClock.luau +0 -50
  336. package/runtime/Chrono/_impl/Shared/ApplyMounts.luau +0 -137
  337. package/runtime/Chrono/_impl/Shared/Bin.luau +0 -31
  338. package/runtime/Chrono/_impl/Shared/ClockUnwrap.luau +0 -70
  339. package/runtime/Chrono/_impl/Shared/Config.luau +0 -264
  340. package/runtime/Chrono/_impl/Shared/Entity.luau +0 -1016
  341. package/runtime/Chrono/_impl/Shared/Events.luau +0 -39
  342. package/runtime/Chrono/_impl/Shared/Holder.luau +0 -210
  343. package/runtime/Chrono/_impl/Shared/InterpolationMath.luau +0 -51
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@@ -1,375 +0,0 @@
1
- local Transition = require(script.Parent.Transition)
2
- local mergeTables = require(script.Parent.Parent.Functions.mergeTables)
3
-
4
- --[=[
5
- @class State
6
-
7
- Describes one of the many states an object can have. It also declares
8
- how it should behave when it enters, is and leaves the given state
9
- ]=]
10
- local State = {}
11
- State.__index = State
12
- State.Type = "State"
13
- --[=[
14
- @prop Name string
15
- @within State
16
-
17
- The name of the state. This is used to identify the state. Usually set while creating the state
18
-
19
- ```lua
20
- local Blue: State = State.new("Blue")
21
- ```
22
- ]=]
23
- State.Name = "" :: string
24
- --[=[
25
- @prop Transitions string
26
- @within State
27
-
28
- A reference for the transitions of this state. This is usually set while creating the state
29
-
30
- ```lua
31
- local GoToBlue = require(script.Parent.Parent.Transitions.GoToBlue)
32
-
33
- local State = StateMachine.State
34
-
35
- local Default = State.new("Default")
36
- Default.Transitions = {GoToBlue}
37
- ```
38
- ]=]
39
- State.Transitions = {} :: {Transition.Transition}
40
- --[=[
41
- @prop Data {[string]: any}
42
- @within State
43
-
44
- Contains the state machine data, it can be accessed from within the class
45
- ]=]
46
- State.Data = {} :: {[string]: any}
47
- --[=[
48
- @prop _transitions {[string]: Transition.Transition}
49
- @within State
50
- @private
51
-
52
- Used to cache the transitions objects
53
- ]=]
54
- State._transitions = {} :: {[string]: Transition.Transition}
55
- --[=[
56
- @prop _changeState (newState: string)->()?
57
- @within State
58
- @private
59
-
60
- This is used to change the state of the state machine. This is set by the state machine itself
61
- ]=]
62
- State._changeState = nil :: (newState: string)->()?
63
- --[=[
64
- @prop _changeData (index: string, newValue: any)->()?
65
- @within State
66
- @private
67
-
68
- This is used to change the data of the state machine. This is set by the state machine itself
69
- ]=]
70
- State._changeData = nil :: (index: string, newValue: any)-> ()?
71
- --[=[
72
- @prop _getState (index: string, newValue: any)-> string
73
- @within State
74
- @private
75
-
76
- Gets the current state of our state machine
77
- ]=]
78
- State._getState = nil :: (index: string, newValue: any)-> string
79
- --[=[
80
- @prop _getPreviousState ()-> string?
81
- @within State
82
- @private
83
-
84
- Gets the previous state of our state machine
85
- ]=]
86
- State._getPreviousState = nil :: ()-> string?
87
- --[=[
88
- Used to create a new State. The state should manage how the object should behave during
89
- that given state. I personally recommend having your states in their own files for organizational
90
- purposes
91
-
92
- ```lua
93
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
94
-
95
- local StateMachine = require(ReplicatedStorage.RobloxStateMachine)
96
- local State = StateMachine.State
97
-
98
- local Default = State.new("Blue") -- The name of this state is "Blue"
99
- Default.Transitions = { -- The transitions that will be listened to while in the blue state
100
- transition1,
101
- transition2
102
- }
103
- function Default:OnEnter(data)
104
- data.part.Color = Color3.fromRGB(0, 166, 255) --This will turn the part Blue when it enters the state blue
105
- end
106
-
107
- return Default
108
- ```
109
-
110
- @param stateName string?
111
-
112
- @return State
113
- ]=]
114
- function State.new(stateName: string?): State
115
- local self = setmetatable({}, State)
116
-
117
- self.Name = stateName or ""
118
- self.Transitions = {}
119
-
120
- return self
121
- end
122
-
123
- --[=[
124
- Extends a state inheriting the behavior from the parent state
125
-
126
- ```lua
127
- local state = State.new("Blue")
128
-
129
- function state:Print()
130
- print("Hello World!")
131
- end
132
-
133
- local extendedState = state:Extend("Red")
134
-
135
- function extendedState:OnInit()
136
- self:Print() -- Will print "Hello World!"
137
- end
138
- ```
139
-
140
- @param stateName string
141
-
142
- @return State
143
- ]=]
144
- function State:Extend(stateName: string): State
145
- return mergeTables(State.new(stateName), self)
146
- end
147
-
148
- --[=[
149
- Forcelly changes the current state of our state machine to a new one
150
-
151
- @param newState string -- The name of the new state
152
-
153
- @return ()
154
- ]=]
155
- function State:ChangeState(newState: string): ()
156
- if not self._changeState then
157
- return
158
- end
159
-
160
- self._changeState(newState)
161
- end
162
-
163
- --[=[
164
- Gets the current state of our state machine
165
-
166
- @return string
167
- ]=]
168
- function State:GetState(): string
169
- if not self._getState then
170
- return ""
171
- end
172
-
173
- return self._getState()
174
- end
175
-
176
- --[=[
177
- Gets the previous state of our state machine
178
-
179
- @return string
180
- ]=]
181
- function State:GetPreviousState(): string
182
- if not self._getPreviousState then
183
- return ""
184
- end
185
-
186
- return self._getPreviousState()
187
- end
188
-
189
- --[=[
190
- Changing data request. You can also just Get the data and change the data at run time.
191
-
192
- ```lua
193
- local example: State = State.new("Blue")
194
-
195
- function example:OnEnter(data)
196
- self:ChangeData("color", Color3.fromRGB(255, 0, 0)) -- Change to red :D
197
-
198
- data.part.Color = data.color
199
- end
200
- ```
201
-
202
- @param index string
203
- @param newValue any
204
-
205
- @return ()
206
- ]=]
207
- function State:ChangeData(index: string, newValue: any): ()
208
- if not self._changeData then
209
- return
210
- end
211
-
212
- self._changeData(index, newValue)
213
- end
214
-
215
- --[=[
216
- :::info
217
- This is a **Virtual Method**. Virtual Methods are meant to be overwritten
218
- :::
219
-
220
- Called whenever a state machine is created with this state.
221
-
222
- ```lua
223
- function State:OnInit(data)
224
- print("I was init!")
225
- self.SomeStartingData = tick()
226
- end
227
- ```
228
-
229
- @param _data {[string]: any} -- This is the data from the StateMachine itself!
230
-
231
- @return ()
232
- ]=]
233
- function State:OnInit(_data: {[string]: any}): ()
234
-
235
- end
236
-
237
- --[=[
238
- :::info
239
- This is a **Virtual Method**. Virtual Methods are meant to be overwritten
240
- :::
241
-
242
- ```lua
243
- function State:CanChangeState(targetState: string)
244
- return targetState == "Blue" -- If the target state is blue, we can change to it
245
- end
246
- ```
247
-
248
- @param _targetState string -- The state we are trying to change to
249
-
250
- @return boolean -- Whether or not we can change to the given state
251
- ]=]
252
- function State:CanChangeState(_targetState: string): boolean
253
- return true
254
- end
255
-
256
- --[=[
257
- :::info
258
- This is a **Virtual Method**. Virtual Methods are meant to be overwritten
259
- :::
260
-
261
- :::warning
262
- **OnDataChanged** only gets called when the data is changed by a **ChangeData** call
263
- :::
264
-
265
- Called whenever the data of the state machine changes.
266
-
267
- ```lua
268
- function State:OnDataChanged(data, index, newValue, oldValue)
269
- if index == "SomeStartingData" then
270
- self.SomeStartingData = value
271
- end
272
- end
273
- ```
274
-
275
- @param _data {[string]: any} -- This is the data from the StateMachine itself!
276
- @param _index any -- The index of the data that changed
277
- @param _value any -- The new value of the data
278
- @param _oldValue any -- The old value of the data
279
-
280
- @return ()
281
- ]=]
282
- function State:OnDataChanged(_data: {[string]: any}, _index: any, _value: any, _oldValue: any): ()
283
-
284
- end
285
-
286
- --[=[
287
- :::info
288
- This is a **Virtual Method**. Virtual Methods are meant to be overwritten
289
- :::
290
-
291
- Called whenever you enter this state
292
-
293
- ```lua
294
- function State:OnEnter(data)
295
- data.part.Color = Color3.fromRGB(0, 166, 255)
296
- end
297
- ```
298
-
299
- @param _data {[string]: any} -- This is the data from the StateMachine itself!
300
-
301
- @return ()
302
- ]=]
303
- function State:OnEnter(_data: {[string]: any}): ()
304
-
305
- end
306
-
307
- --[=[
308
- :::info
309
- This is a **Virtual Method**. Virtual Methods are meant to be overwritten
310
- :::
311
-
312
- Called every frame after the physics simulation while in this state
313
-
314
- ```lua
315
- function Default:OnHeartbeat(data, deltaTime: number)
316
- self.timePassed += deltaTime
317
- end
318
- ```
319
-
320
- @param _data {[string]: any} -- This is the data from the StateMachine itself!
321
- @param _deltaTime number
322
-
323
- @return ()
324
- ]=]
325
- function State:OnHeartbeat(_data: {[string]: any}, _deltaTime: number): ()
326
-
327
- end
328
-
329
- --[=[
330
- :::info
331
- This is a **Virtual Method**. Virtual Methods are meant to be overwritten
332
- :::
333
-
334
- Called whenever you leave this state
335
-
336
- ```lua
337
- function State:OnLeave(data)
338
- data.stuff:Clean()
339
- end
340
- ```
341
-
342
- @param _data {[string]: any} -- This is the data from the StateMachine itself!
343
-
344
- @return ()
345
- ]=]
346
- function State:OnLeave(_data: {[string]: any}): ()
347
-
348
- end
349
-
350
- --[=[
351
- :::info
352
- This is a **Virtual Method**. Virtual Methods are meant to be overwritten
353
- :::
354
-
355
- Called whenever the state machine is destroyed
356
-
357
- ```lua
358
- function State:OnDestroy()
359
- print("I was destroyed!")
360
- end
361
- ```
362
-
363
- @return ()
364
- ]=]
365
- function State:OnDestroy(): ()
366
-
367
- end
368
-
369
- export type State = typeof(State)
370
-
371
- return setmetatable(State, {
372
- __call = function(_, properties): State
373
- return State.new(properties)
374
- end
375
- })
@@ -1,336 +0,0 @@
1
- local mergeTables = require(script.Parent.Parent.Functions.mergeTables)
2
-
3
- --[=[
4
- @class Transition
5
-
6
- Dictates how and when should you move between different states
7
- ]=]
8
- local Transition = {}
9
- Transition.__index = Transition
10
- Transition.Type = "Transition"
11
- --[=[
12
- @prop Name string
13
- @within Transition
14
-
15
- The name of the state. This is used to identify the state. Usually set while creating the state
16
-
17
- ```lua
18
- local Transition = StateMachine.Transition
19
-
20
- local GoToBlue = Transition.new("Blue")
21
- GoToBlue.Name = "GoToBlue"
22
- ```
23
- ]=]
24
- Transition.Name = "" :: string
25
- --[=[
26
- @prop TargetState string
27
- @within Transition
28
-
29
- The name of the state. This is used to identify the state. Usually set while creating the state
30
-
31
- ```lua
32
- local Transition = StateMachine.Transition
33
-
34
- local GoToBlue = Transition.new("Blue") -- The target state is now "Blue"
35
- print(GoToBlue.TargetState) -- "Blue"
36
- ```
37
- ]=]
38
- Transition.TargetState = "" :: string
39
- --[=[
40
- @prop Data {[string]: any}
41
- @within Transition
42
-
43
- Contains the state machine data, it can be accessed from within the class
44
-
45
- ```lua
46
- local Default: State = State.new("Blue")
47
-
48
- function Default:OnInit(data)
49
- print(self.Data)
50
- end
51
- ```
52
- ]=]
53
- Transition.Data = {} :: {[string]: any}
54
- --[=[
55
- @prop _changeState (newState: string)->()?
56
- @within Transition
57
- @private
58
-
59
- This is used to change the state of the state machine. This is set by the state machine itself
60
- ]=]
61
- Transition._changeState = nil :: (newState: string)->()?
62
- --[=[
63
- @prop _changeData (index: string, newValue: any)->()?
64
- @within Transition
65
- @private
66
-
67
- This is used to change the data of the state machine. This is set by the state machine itself
68
- ]=]
69
- Transition._changeData = nil :: (index: string, newValue: any)-> ()?
70
- --[=[
71
- @prop _getState (index: string, newValue: any)-> string
72
- @within Transition
73
- @private
74
-
75
- Gets the current state of our state machine
76
- ]=]
77
- Transition._getState = nil :: (index: string, newValue: any)-> string
78
- --[=[
79
- @prop _getPreviousState ()-> string?
80
- @within Transition
81
- @private
82
-
83
- Gets the previous state of our state machine
84
- ]=]
85
- Transition._getPreviousState = nil :: ()-> string?
86
-
87
- --[=[
88
- Creates a new transition. Transitions are used to tell our state
89
- when and how should it move from the current state to a different one.
90
- They are meant to be reusable and allow us to easily add and reuse transitions
91
- between states and objects
92
-
93
- ```lua
94
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
95
-
96
- local StateMachine = require(ReplicatedStorage.RobloxStateMachine)
97
- local Transition = StateMachine.Transition
98
-
99
- local GoToBlue = Transition.new("Blue")
100
- GoToBlue.OnHearbeat = false
101
-
102
- function GoToBlue:OnDataChanged(data)
103
- return tick() - data.time > 10 -- Will change to blue after 10 seconds
104
- end
105
-
106
- return GoToBlue
107
- ```
108
-
109
- @param targetState string? -- The state the transition will change to when it meets the requirements
110
-
111
- @return Transition
112
- ]=]
113
- function Transition.new(targetState: string?): Transition
114
- local self = setmetatable({}, Transition)
115
- self.TargetState = targetState or ""
116
-
117
- return self
118
- end
119
-
120
- --[=[
121
- Extends a state inheriting the behavior from the parent state
122
-
123
- ```lua
124
- local transition = Transition.new("Blue")
125
-
126
- function transition:Print()
127
- print("Hello World!")
128
- end
129
-
130
- local extendedTransition = transition:Extend("Red")
131
-
132
- function extendedTransition:OnInit()
133
- self:Print() -- Will print "Hello World!"
134
- end
135
- ```
136
-
137
- @param targetState string
138
-
139
- @return Transition
140
- ]=]
141
- function Transition:Extend(targetState: string): Transition
142
- return mergeTables(Transition.new(targetState), self)
143
- end
144
-
145
- --[=[
146
- :::info
147
- This is a **Virtual Method**. Virtual Methods are meant to be overwritten
148
- :::
149
-
150
- Called whenever the state machine is created
151
-
152
- ```lua
153
- function Transition:OnInit()
154
- print("Hello World")
155
- end
156
- ```
157
-
158
- @param _data {[string]: any} -- This is the data from the StateMachine itself!
159
-
160
- @return ()
161
- ]=]
162
- function Transition:OnInit(_data: {[string]: any}): ()
163
-
164
- end
165
-
166
- --[=[
167
- :::info
168
- This is a **Virtual Method**. Virtual Methods are meant to be overwritten
169
- :::
170
-
171
- Called whenever you enter this transition object
172
-
173
- ```lua
174
- function State:OnEnter(data)
175
- data.part.Color = Color3.fromRGB(0, 166, 255)
176
- end
177
- ```
178
-
179
- @param _data {[string]: any} -- This is the data from the StateMachine itself!
180
-
181
- @return ()
182
- ]=]
183
- function Transition:OnEnter(_data: {[string]: any}): ()
184
-
185
- end
186
-
187
- --[=[
188
- :::info
189
- This is a **Virtual Method**. Virtual Methods are meant to be overwritten
190
- :::
191
-
192
- Called whenever you leave this transition object
193
-
194
- ```lua
195
- function State:OnLeave(data)
196
- data.stuff:Clean()
197
- end
198
- ```
199
-
200
- @param _data {[string]: any} -- This is the data from the StateMachine itself!
201
-
202
- @return ()
203
- ]=]
204
- function Transition:OnLeave(_data: {[string]: any}): ()
205
-
206
- end
207
-
208
-
209
- --[=[
210
- :::info
211
- This is a **Virtual Method**. Virtual Methods are meant to be overwritten
212
- :::
213
-
214
- @deprecated v1.1.7 -- This function is redundant since it essencially just works as a blocker for OnDataChanged
215
-
216
- Whether it can change to this state or not. It's a good way to lock the current state
217
-
218
- @param data {[string]: any}
219
-
220
- @return boolean -- By default it returns true
221
- ]=]
222
- function Transition:CanChangeState(data: {[string]: any}): boolean
223
- assert(data, "")
224
- return true
225
- end
226
-
227
- --[=[
228
- Forcelly changes the current state of our state machine to a new one
229
-
230
- @param newState string -- The name of the new state
231
-
232
- @return ()
233
- ]=]
234
- function Transition:ChangeState(newState: string): ()
235
- if not self._changeState then
236
- return
237
- end
238
-
239
- self._changeState(newState)
240
- end
241
-
242
- --[=[
243
- :::info
244
- This is a **Virtual Method**. Virtual Methods are meant to be overwritten
245
- :::
246
-
247
- Should return true if it should change to the target state
248
- and false if it shouldn't
249
-
250
- @param data {[string]: any}
251
-
252
- @return boolean -- By default it returns false
253
- ]=]
254
- function Transition:OnDataChanged(data: {[string]: any}): boolean
255
- assert(data, "")
256
- return false
257
- end
258
-
259
- --[=[
260
- Gets the current state of our state machine
261
-
262
- @return string
263
- ]=]
264
- function Transition:GetState(): string
265
- if not self._getState then
266
- return ""
267
- end
268
-
269
- return self._getState()
270
- end
271
-
272
- --[=[
273
- Gets the previous state of our state machine
274
-
275
- @return string
276
- ]=]
277
- function Transition:GetPreviousState(): string
278
- if not self._getPreviousState then
279
- return ""
280
- end
281
-
282
- return self._getPreviousState()
283
- end
284
-
285
- --[=[
286
- Changing data request. You can also just Get the data and change the data at run time.
287
-
288
- ```lua
289
- local example: State = State.new("Blue")
290
-
291
- function example:OnEnter(data)
292
- self:ChangeData("color", Color3.fromRGB(255, 0, 0)) -- Change to red :D
293
-
294
- data.part.Color = data.color
295
- end
296
- ```
297
-
298
- @param index string
299
- @param newValue any
300
-
301
- @return ()
302
- ]=]
303
- function Transition:ChangeData(index: string, newValue: any): ()
304
- if not self._changeData then
305
- return
306
- end
307
-
308
- self._changeData(index, newValue)
309
- end
310
-
311
- --[=[
312
- :::info
313
- This is a **Virtual Method**. Virtual Methods are meant to be overwritten
314
- :::
315
-
316
- Called whenever the state machine is destroyed
317
-
318
- ```lua
319
- function Transition:OnDestroy()
320
- print("I was destroyed!")
321
- end
322
- ```
323
-
324
- @return ()
325
- ]=]
326
- function Transition:OnDestroy(): ()
327
-
328
- end
329
-
330
- export type Transition = typeof(Transition)
331
-
332
- return setmetatable(Transition, {
333
- __call = function(_, properties): Transition
334
- return Transition.new(properties)
335
- end
336
- })
@@ -1,19 +0,0 @@
1
- --[[
2
- Deep copy of the object
3
- ]]
4
- local function deepCopy<T>(object)
5
- local newObject = setmetatable({}, getmetatable(object)) -- Clone metaData
6
-
7
- for index: string, value: any in object do
8
- if typeof(value) == "table" then
9
- newObject[index] = deepCopy(value)
10
- continue
11
- end
12
-
13
- newObject[index] = value
14
- end
15
-
16
- return newObject
17
- end
18
-
19
- return deepCopy