cluaupp 1.0.0 → 1.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (962) hide show
  1. package/CHANGELOG.md +46 -0
  2. package/README.md +28 -16
  3. package/editors/vscode/extension.js +8 -31
  4. package/editors/vscode/package.json +2 -2
  5. package/examples/README.md +5 -6
  6. package/examples/game/.vscode/extensions.json +2 -1
  7. package/examples/game/default.project.json +16 -11
  8. package/examples/game/include/clpp/datatypes.clh +611 -0
  9. package/examples/game/include/clpp/generated/enums.clh +4920 -0
  10. package/examples/game/include/clpp/generated/instances.clh +87111 -0
  11. package/examples/game/include/clpp/libs/arrayindexer.clh +12 -0
  12. package/examples/game/include/clpp/libs/axiom.clh +154 -0
  13. package/examples/game/include/clpp/libs/bloom.clh +58 -0
  14. package/examples/game/include/clpp/libs/coil.clh +37 -0
  15. package/examples/game/include/clpp/libs/crest.clh +22 -0
  16. package/examples/game/include/clpp/libs/echo.clh +52 -0
  17. package/examples/game/include/clpp/libs/ember.clh +17 -0
  18. package/examples/game/include/clpp/libs/flare.clh +65 -0
  19. package/examples/game/include/clpp/libs/gleam.clh +111 -0
  20. package/examples/game/include/clpp/libs/guide.clh +42 -0
  21. package/examples/game/include/clpp/libs/helm.clh +31 -0
  22. package/examples/game/include/clpp/libs/hive.clh +20 -0
  23. package/examples/game/include/clpp/libs/keep.clh +158 -0
  24. package/examples/game/include/clpp/libs/lens.clh +24 -0
  25. package/examples/game/include/clpp/libs/mint.clh +28 -0
  26. package/examples/game/include/clpp/libs/net.clh +31 -0
  27. package/examples/game/include/clpp/libs/occlude.clh +15 -0
  28. package/examples/game/include/clpp/libs/pin.clh +28 -0
  29. package/examples/game/include/clpp/libs/promise.clh +24 -0
  30. package/examples/game/include/clpp/libs/roster.clh +117 -0
  31. package/examples/game/include/clpp/libs/shift.clh +22 -0
  32. package/examples/game/include/clpp/libs/spark.clh +28 -0
  33. package/examples/game/include/clpp/libs/stage.clh +23 -0
  34. package/examples/game/include/clpp/libs/sweep.clh +23 -0
  35. package/examples/game/include/clpp/libs/trace.clh +18 -0
  36. package/examples/game/include/clpp/libs/ward.clh +18 -0
  37. package/examples/game/include/clpp/libs.clh +31 -0
  38. package/examples/game/include/clpp/roblox.clh +42 -0
  39. package/examples/game/src/ReplicatedFirst/Loading/.gitkeep +1 -0
  40. package/examples/game/src/ReplicatedStorage/Shared/Constants/Classes/.gitkeep +1 -0
  41. package/examples/game/src/ReplicatedStorage/Shared/Constants/Datas/TemplateData.clh +40 -0
  42. package/examples/game/src/ReplicatedStorage/Shared/Constants/Primitives/.gitkeep +1 -0
  43. package/examples/game/src/ReplicatedStorage/Shared/Modules/.gitkeep +1 -0
  44. package/examples/game/src/ReplicatedStorage/Shared/Net/.gitkeep +1 -0
  45. package/examples/game/src/ReplicatedStorage/Shared/Services/.gitkeep +1 -0
  46. package/examples/game/src/ReplicatedStorage/Shared/Types/.gitkeep +1 -0
  47. package/examples/game/src/ReplicatedStorage/Shared/Utils/.gitkeep +1 -0
  48. package/examples/game/src/ServerScriptService/Boot/DataBoot.server.clpp +13 -0
  49. package/examples/game/src/ServerScriptService/Components/.gitkeep +1 -0
  50. package/examples/game/src/ServerScriptService/Configuration/ServerConfig.clp +4 -0
  51. package/examples/game/src/ServerScriptService/Handlers/Guard.server.clpp +7 -0
  52. package/examples/game/src/ServerScriptService/Handlers/PlayerHandler.server.clpp +23 -0
  53. package/examples/game/src/ServerScriptService/Services/.gitkeep +1 -0
  54. package/examples/game/src/ServerStorage/Configuration/.gitkeep +1 -0
  55. package/examples/game/src/ServerStorage/Modules/.gitkeep +1 -0
  56. package/{templates/game/src/client/init.client.clpp → examples/game/src/StarterPlayer/StarterCharacterScripts/Character/CharacterReady.client.clpp} +1 -1
  57. package/examples/game/src/StarterPlayer/StarterCharacterScripts/Combat/.gitkeep +1 -0
  58. package/examples/game/src/StarterPlayer/StarterCharacterScripts/Movement/.gitkeep +1 -0
  59. package/examples/game/src/StarterPlayer/StarterPlayerScripts/Controllers/DataController.client.clpp +7 -0
  60. package/examples/game/src/StarterPlayer/StarterPlayerScripts/Input/.gitkeep +1 -0
  61. package/examples/game/src/StarterPlayer/StarterPlayerScripts/UI/.gitkeep +1 -0
  62. package/examples/game/wally.toml +3 -3
  63. package/generated/cli.js +8 -2
  64. package/generated/clpp/contract.js +4 -3
  65. package/generated/clpp/index.js +3 -1
  66. package/generated/clpp/paths.js +2 -3
  67. package/generated/clpp/postprocess.js +64 -6
  68. package/generated/clpp/runner.js +167 -16
  69. package/generated/compile.js +30 -10
  70. package/generated/flare/emit.js +222 -0
  71. package/generated/flare/index.js +58 -0
  72. package/generated/flare/parse.js +130 -0
  73. package/generated/flare/types.js +2 -0
  74. package/generated/intellisense.js +4 -16
  75. package/generated/libs.js +146 -75
  76. package/generated/lsp.js +6 -30
  77. package/generated/native/index.js +482 -0
  78. package/generated/transpile.js +4 -0
  79. package/generated/utils/project.js +192 -46
  80. package/generated/utils/rojo-mapper.js +12 -6
  81. package/include/clpp/datatypes.clh +40 -14
  82. package/include/clpp/generated/instances.clh +79876 -5254
  83. package/include/clpp/libs/arrayindexer.clh +12 -0
  84. package/include/clpp/libs/axiom.clh +154 -0
  85. package/include/clpp/libs/bloom.clh +58 -0
  86. package/include/clpp/libs/coil.clh +37 -0
  87. package/include/clpp/libs/crest.clh +22 -0
  88. package/include/clpp/libs/echo.clh +52 -0
  89. package/include/clpp/libs/ember.clh +17 -0
  90. package/include/clpp/libs/flare.clh +65 -0
  91. package/include/clpp/libs/gleam.clh +111 -0
  92. package/include/clpp/libs/guide.clh +42 -0
  93. package/include/clpp/libs/helm.clh +31 -0
  94. package/include/clpp/libs/hive.clh +20 -0
  95. package/include/clpp/libs/keep.clh +158 -0
  96. package/include/clpp/libs/lens.clh +24 -0
  97. package/include/clpp/libs/mint.clh +28 -0
  98. package/include/clpp/libs/net.clh +31 -40
  99. package/include/clpp/libs/occlude.clh +15 -0
  100. package/include/clpp/libs/pin.clh +28 -0
  101. package/include/clpp/libs/promise.clh +24 -27
  102. package/include/clpp/libs/roster.clh +117 -0
  103. package/include/clpp/libs/shift.clh +22 -0
  104. package/include/clpp/libs/spark.clh +28 -0
  105. package/include/clpp/libs/stage.clh +23 -0
  106. package/include/clpp/libs/sweep.clh +23 -0
  107. package/include/clpp/libs/trace.clh +18 -0
  108. package/include/clpp/libs/ward.clh +18 -0
  109. package/include/clpp/libs.clh +24 -17
  110. package/include/clpp/roblox.clh +21 -10
  111. package/package.json +9 -18
  112. package/runtime/ArrayIndexer/init.luau +127 -62
  113. package/runtime/Axiom/init.luau +605 -0
  114. package/runtime/Bloom/init.luau +433 -0
  115. package/runtime/Coil/init.luau +209 -0
  116. package/runtime/Crest/init.luau +425 -0
  117. package/runtime/Echo/init.luau +417 -0
  118. package/runtime/Ember/init.luau +365 -0
  119. package/runtime/Flare/init.luau +716 -0
  120. package/runtime/Gleam/init.luau +718 -0
  121. package/runtime/Guide/init.luau +215 -0
  122. package/runtime/Helm/init.luau +377 -0
  123. package/runtime/Hive/init.luau +219 -0
  124. package/runtime/Keep/Client.luau +114 -0
  125. package/runtime/{DataService → Keep}/Data.luau +883 -886
  126. package/runtime/Keep/Engine.luau +211 -0
  127. package/runtime/Keep/Replicator.luau +298 -0
  128. package/runtime/Keep/Server.luau +251 -0
  129. package/runtime/Keep/Store.luau +652 -0
  130. package/runtime/Keep/Trade.luau +455 -0
  131. package/runtime/{DataService → Keep}/init.luau +15 -14
  132. package/runtime/Lens/init.luau +609 -0
  133. package/runtime/Mint/init.luau +279 -0
  134. package/runtime/Net/init.luau +33 -2
  135. package/runtime/Net/src/codec.luau +98 -27
  136. package/runtime/Occlude/init.luau +64 -1
  137. package/runtime/Pin/init.luau +306 -0
  138. package/runtime/Roster/init.luau +678 -0
  139. package/runtime/SOURCES.md +28 -19
  140. package/runtime/Shift/init.luau +238 -0
  141. package/runtime/Spark/init.luau +484 -0
  142. package/runtime/Stage/init.luau +178 -0
  143. package/runtime/Sweep/init.luau +257 -0
  144. package/runtime/Trace/init.luau +210 -0
  145. package/runtime/Ward/init.luau +178 -0
  146. package/src/cli.ts +9 -3
  147. package/src/clpp/contract.ts +14 -2
  148. package/src/clpp/index.ts +3 -3
  149. package/src/clpp/paths.ts +2 -3
  150. package/src/clpp/postprocess.ts +69 -7
  151. package/src/clpp/runner.ts +188 -18
  152. package/src/compile.ts +42 -12
  153. package/src/flare/emit.ts +231 -0
  154. package/src/flare/index.ts +50 -0
  155. package/src/flare/parse.ts +147 -0
  156. package/src/flare/types.ts +61 -0
  157. package/src/intellisense.ts +5 -16
  158. package/src/libs.ts +147 -75
  159. package/src/lsp.ts +6 -31
  160. package/src/native/index.ts +509 -0
  161. package/src/transpile.ts +10 -1
  162. package/src/types.ts +1 -0
  163. package/src/utils/project.ts +210 -52
  164. package/src/utils/rojo-mapper.ts +12 -6
  165. package/templates/game/.vscode/extensions.json +2 -1
  166. package/templates/game/default.project.json +16 -11
  167. package/templates/game/include/clpp/datatypes.clh +611 -0
  168. package/templates/game/include/clpp/generated/enums.clh +4920 -0
  169. package/templates/game/include/clpp/generated/instances.clh +87111 -0
  170. package/templates/game/include/clpp/libs/arrayindexer.clh +12 -0
  171. package/templates/game/include/clpp/libs/axiom.clh +154 -0
  172. package/templates/game/include/clpp/libs/bloom.clh +58 -0
  173. package/templates/game/include/clpp/libs/coil.clh +37 -0
  174. package/templates/game/include/clpp/libs/crest.clh +22 -0
  175. package/templates/game/include/clpp/libs/echo.clh +52 -0
  176. package/templates/game/include/clpp/libs/ember.clh +17 -0
  177. package/templates/game/include/clpp/libs/flare.clh +65 -0
  178. package/templates/game/include/clpp/libs/gleam.clh +111 -0
  179. package/templates/game/include/clpp/libs/guide.clh +42 -0
  180. package/templates/game/include/clpp/libs/helm.clh +31 -0
  181. package/templates/game/include/clpp/libs/hive.clh +20 -0
  182. package/templates/game/include/clpp/libs/keep.clh +158 -0
  183. package/templates/game/include/clpp/libs/lens.clh +24 -0
  184. package/templates/game/include/clpp/libs/mint.clh +28 -0
  185. package/templates/game/include/clpp/libs/net.clh +31 -0
  186. package/templates/game/include/clpp/libs/occlude.clh +15 -0
  187. package/templates/game/include/clpp/libs/pin.clh +28 -0
  188. package/templates/game/include/clpp/libs/promise.clh +24 -0
  189. package/templates/game/include/clpp/libs/roster.clh +117 -0
  190. package/templates/game/include/clpp/libs/shift.clh +22 -0
  191. package/templates/game/include/clpp/libs/spark.clh +28 -0
  192. package/templates/game/include/clpp/libs/stage.clh +23 -0
  193. package/templates/game/include/clpp/libs/sweep.clh +23 -0
  194. package/templates/game/include/clpp/libs/trace.clh +18 -0
  195. package/templates/game/include/clpp/libs/ward.clh +18 -0
  196. package/templates/game/include/clpp/libs.clh +31 -0
  197. package/templates/game/include/clpp/roblox.clh +42 -0
  198. package/templates/game/src/ReplicatedFirst/Loading/.gitkeep +1 -0
  199. package/templates/game/src/ReplicatedStorage/Shared/Constants/Classes/.gitkeep +1 -0
  200. package/templates/game/src/ReplicatedStorage/Shared/Constants/Datas/TemplateData.clh +40 -0
  201. package/templates/game/src/ReplicatedStorage/Shared/Constants/Primitives/.gitkeep +1 -0
  202. package/templates/game/src/ReplicatedStorage/Shared/Modules/.gitkeep +1 -0
  203. package/templates/game/src/ReplicatedStorage/Shared/Net/.gitkeep +1 -0
  204. package/templates/game/src/ReplicatedStorage/Shared/Services/.gitkeep +1 -0
  205. package/templates/game/src/ReplicatedStorage/Shared/Types/.gitkeep +1 -0
  206. package/templates/game/src/ReplicatedStorage/Shared/Utils/.gitkeep +1 -0
  207. package/templates/game/src/ServerScriptService/Boot/DataBoot.server.clpp +13 -0
  208. package/templates/game/src/ServerScriptService/Components/.gitkeep +1 -0
  209. package/templates/game/src/ServerScriptService/Configuration/ServerConfig.clp +4 -0
  210. package/templates/game/src/ServerScriptService/Handlers/Guard.server.clpp +7 -0
  211. package/templates/game/src/ServerScriptService/Handlers/PlayerHandler.server.clpp +24 -0
  212. package/templates/game/src/ServerScriptService/Services/.gitkeep +1 -0
  213. package/templates/game/src/ServerStorage/Configuration/.gitkeep +1 -0
  214. package/templates/game/src/ServerStorage/Modules/.gitkeep +1 -0
  215. package/{examples/game/src/client/init.client.clpp → templates/game/src/StarterPlayer/StarterCharacterScripts/Character/CharacterReady.client.clpp} +1 -1
  216. package/templates/game/src/StarterPlayer/StarterCharacterScripts/Combat/.gitkeep +1 -0
  217. package/templates/game/src/StarterPlayer/StarterCharacterScripts/Movement/.gitkeep +1 -0
  218. package/templates/game/src/StarterPlayer/StarterPlayerScripts/Controllers/DataController.client.clpp +7 -0
  219. package/templates/game/src/StarterPlayer/StarterPlayerScripts/Input/.gitkeep +1 -0
  220. package/templates/game/src/StarterPlayer/StarterPlayerScripts/UI/.gitkeep +1 -0
  221. package/templates/game/wally.toml +4 -3
  222. package/docs/README.md +0 -27
  223. package/docs/architecture.md +0 -29
  224. package/docs/cli.md +0 -39
  225. package/docs/comparison.md +0 -19
  226. package/docs/config.md +0 -30
  227. package/docs/cpp-advanced.md +0 -78
  228. package/docs/cpp-const.md +0 -52
  229. package/docs/cpp-organization.md +0 -63
  230. package/docs/cpp-safety.md +0 -62
  231. package/docs/cpp-types.md +0 -68
  232. package/docs/examples/_category_.json +0 -5
  233. package/docs/examples/combat.md +0 -31
  234. package/docs/examples/data-boot.md +0 -98
  235. package/docs/examples/hud.md +0 -28
  236. package/docs/examples/index.md +0 -38
  237. package/docs/examples/leaderstats.md +0 -69
  238. package/docs/examples/shop.md +0 -122
  239. package/docs/examples/sword.md +0 -108
  240. package/docs/getting-started.md +0 -62
  241. package/docs/intellisense.md +0 -12
  242. package/docs/intro.md +0 -38
  243. package/docs/libraries/_category_.json +0 -5
  244. package/docs/libraries/dataservice.md +0 -107
  245. package/docs/libraries/index.md +0 -23
  246. package/docs/libraries/janitor.md +0 -65
  247. package/docs/libraries/more.md +0 -81
  248. package/docs/libraries/net.md +0 -35
  249. package/docs/libraries/promise.md +0 -27
  250. package/docs/libraries/ui.md +0 -76
  251. package/docs/migration.md +0 -38
  252. package/docs/oop/_category_.json +0 -5
  253. package/docs/oop/file-tags.md +0 -24
  254. package/docs/oop/index.md +0 -29
  255. package/docs/oop/modules.md +0 -88
  256. package/docs/oop/services.md +0 -76
  257. package/docs/print-cout.md +0 -91
  258. package/docs/roblox-api.md +0 -29
  259. package/docs/syntax.md +0 -80
  260. package/examples/game/src/client/hud.client.clpp +0 -54
  261. package/examples/game/src/server/combat.server.clpp +0 -85
  262. package/examples/game/src/server/leaderstats.server.clpp +0 -28
  263. package/examples/game/src/shared/PlayerData.clh +0 -20
  264. package/examples/game/src/shared/config.clp +0 -6
  265. package/examples/game/src/shared/features.clp +0 -88
  266. package/include/clpp/libs/chrono.clh +0 -26
  267. package/include/clpp/libs/cmdr.clh +0 -16
  268. package/include/clpp/libs/dataservice.clh +0 -138
  269. package/include/clpp/libs/display.clh +0 -12
  270. package/include/clpp/libs/ezvisual.clh +0 -16
  271. package/include/clpp/libs/formatnumber.clh +0 -14
  272. package/include/clpp/libs/fusion.clh +0 -41
  273. package/include/clpp/libs/iris.clh +0 -40
  274. package/include/clpp/libs/janitor.clh +0 -38
  275. package/include/clpp/libs/math.clh +0 -14
  276. package/include/clpp/libs/module3d.clh +0 -23
  277. package/include/clpp/libs/spring.clh +0 -17
  278. package/include/clpp/libs/statemachine.clh +0 -18
  279. package/include/clpp/libs/stickybillboard.clh +0 -13
  280. package/include/clpp/libs/topbarplus.clh +0 -28
  281. package/include/clpp/libs/twinkle.clh +0 -15
  282. package/include/clpp/libs/vfx.clh +0 -13
  283. package/runtime/Chrono/Client/ClientClock.luau +0 -202
  284. package/runtime/Chrono/Client/InterpolationBuffer.luau +0 -74
  285. package/runtime/Chrono/Client/ModelResolver.luau +0 -53
  286. package/runtime/Chrono/Client/Player.luau +0 -113
  287. package/runtime/Chrono/Client/Receiver.luau +0 -395
  288. package/runtime/Chrono/Client/Replicate.luau +0 -333
  289. package/runtime/Chrono/Client/Sender.luau +0 -205
  290. package/runtime/Chrono/LICENSE +0 -21
  291. package/runtime/Chrono/Server/EntityGrid.luau +0 -299
  292. package/runtime/Chrono/Server/Player.luau +0 -141
  293. package/runtime/Chrono/Server/Receiver.luau +0 -287
  294. package/runtime/Chrono/Server/Replicate.luau +0 -415
  295. package/runtime/Chrono/Server/Sender.luau +0 -306
  296. package/runtime/Chrono/Server/ServerClock.luau +0 -50
  297. package/runtime/Chrono/Shared/ApplyMounts.luau +0 -137
  298. package/runtime/Chrono/Shared/Bin.luau +0 -31
  299. package/runtime/Chrono/Shared/ClockUnwrap.luau +0 -70
  300. package/runtime/Chrono/Shared/Config.luau +0 -264
  301. package/runtime/Chrono/Shared/Entity.luau +0 -1016
  302. package/runtime/Chrono/Shared/Events.luau +0 -39
  303. package/runtime/Chrono/Shared/Holder.luau +0 -210
  304. package/runtime/Chrono/Shared/InterpolationMath.luau +0 -51
  305. package/runtime/Chrono/Shared/ModelHelper.luau +0 -122
  306. package/runtime/Chrono/Shared/Remotes/ClientClockRelay.model.json +0 -3
  307. package/runtime/Chrono/Shared/Remotes/ClientHeartbeat.model.json +0 -3
  308. package/runtime/Chrono/Shared/Remotes/ClientLoaded.model.json +0 -3
  309. package/runtime/Chrono/Shared/Remotes/Death.model.json +0 -3
  310. package/runtime/Chrono/Shared/Remotes/Heartbeat.model.json +0 -3
  311. package/runtime/Chrono/Shared/Remotes/Replicate.model.json +0 -3
  312. package/runtime/Chrono/Shared/Remotes/ReplicateFull.model.json +0 -3
  313. package/runtime/Chrono/Shared/Remotes/SafeReplicate.model.json +0 -3
  314. package/runtime/Chrono/Shared/ReplicationRules.luau +0 -122
  315. package/runtime/Chrono/Shared/Signal.luau +0 -219
  316. package/runtime/Chrono/Shared/Snapshots.luau +0 -218
  317. package/runtime/Chrono/Shared/Stats.luau +0 -204
  318. package/runtime/Chrono/Shared/Ticker.luau +0 -112
  319. package/runtime/Chrono/Shared/Types.luau +0 -247
  320. package/runtime/Chrono/Shared/Warn.luau +0 -33
  321. package/runtime/Chrono/Shared/_CUSTOM_MODEL_REP/init.model.json +0 -3
  322. package/runtime/Chrono/_impl/Client/ClientClock.luau +0 -202
  323. package/runtime/Chrono/_impl/Client/InterpolationBuffer.luau +0 -74
  324. package/runtime/Chrono/_impl/Client/ModelResolver.luau +0 -53
  325. package/runtime/Chrono/_impl/Client/Player.luau +0 -113
  326. package/runtime/Chrono/_impl/Client/Receiver.luau +0 -395
  327. package/runtime/Chrono/_impl/Client/Replicate.luau +0 -333
  328. package/runtime/Chrono/_impl/Client/Sender.luau +0 -205
  329. package/runtime/Chrono/_impl/LICENSE +0 -21
  330. package/runtime/Chrono/_impl/Server/EntityGrid.luau +0 -299
  331. package/runtime/Chrono/_impl/Server/Player.luau +0 -141
  332. package/runtime/Chrono/_impl/Server/Receiver.luau +0 -287
  333. package/runtime/Chrono/_impl/Server/Replicate.luau +0 -415
  334. package/runtime/Chrono/_impl/Server/Sender.luau +0 -306
  335. package/runtime/Chrono/_impl/Server/ServerClock.luau +0 -50
  336. package/runtime/Chrono/_impl/Shared/ApplyMounts.luau +0 -137
  337. package/runtime/Chrono/_impl/Shared/Bin.luau +0 -31
  338. package/runtime/Chrono/_impl/Shared/ClockUnwrap.luau +0 -70
  339. package/runtime/Chrono/_impl/Shared/Config.luau +0 -264
  340. package/runtime/Chrono/_impl/Shared/Entity.luau +0 -1016
  341. package/runtime/Chrono/_impl/Shared/Events.luau +0 -39
  342. package/runtime/Chrono/_impl/Shared/Holder.luau +0 -210
  343. package/runtime/Chrono/_impl/Shared/InterpolationMath.luau +0 -51
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@@ -1,23 +0,0 @@
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- ---
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- title: Using libraries
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- sidebar_position: 1
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- ---
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-
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- # Libraries
7
-
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- `#include <cluaupp/libs/...hpp>` is IntelliSense. `cluaupp build` copies the real Luau into `libs/` (`ReplicatedStorage.CluauppLibs`). You do not `require` by hand in C++.
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-
10
- | Guide | Use it when |
11
- | --- | --- |
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- | [DataService](dataservice.md) | Player save data, `Init`, `WaitFor`, `GetChangedSignal` |
13
- | [Janitor](janitor.md) | Connections, instances, cleanup on leave |
14
- | [Promise](promise.md) | Delay, Then / Catch / Await |
15
- | [Net](net.md) | RemoteEvent / RemoteFunction without making remotes |
16
- | [Declarative UI](ui.md) | Fusion, Iris, Vide, React/Roact — no JSX |
17
- | [More libraries](more.md) | FormatNumber, Twinkle, TopbarPlus, EzVisualz, … |
18
-
19
- Sources: [runtime/SOURCES.md](https://github.com/KartzRbx/Cluaupp/blob/main/runtime/SOURCES.md). Re-vendor: `node scripts/vendor-libs.js`.
20
-
21
- Wally is optional. Do not install a second Janitor from Wally — CluauppLibs already has howmanysmall/Janitor.
22
-
23
- Copy-paste systems: [Examples](../examples/index.md).
@@ -1,65 +0,0 @@
1
- ---
2
- title: Janitor
3
- sidebar_position: 3
4
- ---
5
-
6
- # Janitor
7
-
8
- Cleans connections, instances, promises, and threads. Header: `#include <cluaupp/libs/janitor.hpp>`. Runtime is [howmanysmall/Janitor](https://github.com/howmanysmall/Janitor). Types come from `_impl` — there is no fake `Has` method.
9
-
10
- ## Create and add
11
-
12
- ```cpp
13
- auto* janitor = new Janitor();
14
-
15
- janitor->Add(Players->PlayerAdded.Connect(OnPlayer));
16
- janitor->Add(part, "Destroy");
17
- janitor->Add(print, true);
18
- ```
19
-
20
- | Call | Cleanup |
21
- | --- | --- |
22
- | `Add(connection)` | `Disconnect` |
23
- | `Add(instance)` / `Add(instance, "Destroy")` | `Destroy` |
24
- | `Add(fn, true)` | call the function |
25
- | `Add(thread, true)` | `task.cancel` |
26
-
27
- ## Indexed slots (per player)
28
-
29
- The third argument is a namespace. Adding again with the same index removes the previous task first.
30
-
31
- ```cpp
32
- janitor->Add(sectionJanitor, "Destroy", player->Name);
33
-
34
- if (janitor->Get(player->Name)) {
35
- janitor->Remove(player->Name);
36
- }
37
- ```
38
-
39
- `Remove` on a missing index is a no-op. There is **no** `Has` — use `Get`.
40
-
41
- ## Lifetime
42
-
43
- ```cpp
44
- janitor->Cleanup();
45
- janitor->Destroy();
46
- janitor->LinkToInstance(player);
47
- ```
48
-
49
- - `Cleanup` — run every task, janitor stays usable.
50
- - `Destroy` — cleanup and freeze the object.
51
- - `LinkToInstance` — cleanup when that Instance is destroyed.
52
-
53
- ## Promises
54
-
55
- ```cpp
56
- #include <cluaupp/libs/promise.hpp>
57
-
58
- janitor->AddPromise(Promise::delay(1));
59
- ```
60
-
61
- Cleanup cancels or rejects the promise when the janitor runs.
62
-
63
- ## Pattern
64
-
65
- One janitor for the script. A **child** janitor per player, stored under `player->Name`, removed on `PlayerRemoving`. Copy: [Leaderstats](../examples/leaderstats.md).
@@ -1,81 +0,0 @@
1
- ---
2
- title: More libraries
3
- sidebar_position: 6
4
- ---
5
-
6
- # More libraries
7
-
8
- Same rule: include the header, call the API. `cluaupp build` already put the Luau in `CluauppLibs`.
9
-
10
- ## FormatNumber
11
-
12
- ```cpp
13
- #include <cluaupp/libs/formatnumber.hpp>
14
-
15
- print(FormatNumber::Abbreviate(1500));
16
- print(FormatNumber::Comma(1500));
17
- ```
18
-
19
- ## MathUtils
20
-
21
- ```cpp
22
- #include <cluaupp/libs/math.hpp>
23
-
24
- double t = MathUtils::Lerp(0, 1, 0.5);
25
- ```
26
-
27
- ## Twinkle (UI)
28
-
29
- ```cpp
30
- #include <cluaupp/libs/twinkle.hpp>
31
-
32
- Twinkle::Fade(frame, true);
33
- ```
34
-
35
- ## Module3D
36
-
37
- ```cpp
38
- #include <cluaupp/libs/module3d.hpp>
39
-
40
- Module3D::Attach3D(viewport, model);
41
- ```
42
-
43
- ## VfxUtil
44
-
45
- ```cpp
46
- #include <cluaupp/libs/vfx.hpp>
47
-
48
- VfxUtil::Emit(root);
49
- VfxUtil::Play(emitter);
50
- ```
51
-
52
- ## StickyBillboard
53
-
54
- ```cpp
55
- #include <cluaupp/libs/stickybillboard.hpp>
56
-
57
- auto* billboard = StickyBillboard::new_(adornee, gui);
58
- billboard->SetText("Hello");
59
- ```
60
-
61
- ## Fusion / Iris / Cmdr / TopbarPlus / Chrono / EzVisualz / StateMachine / Spring / Display
62
-
63
- Cluaupp has **no JSX**. Declarative UI is function calls. First-party: Fusion (reactive) and Iris (immediate-mode debug). Vide and Roact/React use the same C++ spelling (`createElement` / `source`), not `<frame />`. Handbook: [Declarative UI](https://kartzrbx.github.io/Cluaupp/docs/ui.html).
64
-
65
- Include the matching `<cluaupp/libs/*.hpp>` and call the same names as the upstream README:
66
-
67
- | Lib | Header | Upstream |
68
- | --- | --- | --- |
69
- | Fusion | `fusion.hpp` | [dphfox/Fusion](https://github.com/dphfox/Fusion) |
70
- | Iris | `iris.hpp` | [SirMallard/Iris](https://github.com/SirMallard/Iris) |
71
- | Cmdr | `cmdr.hpp` | [evaera/Cmdr](https://github.com/evaera/Cmdr) |
72
- | TopbarPlus | `topbarplus.hpp` | [1ForeverHD/TopbarPlus](https://github.com/1ForeverHD/TopbarPlus) |
73
- | Chrono | `chrono.hpp` | [Parihsz/Chrono](https://github.com/Parihsz/Chrono) |
74
- | EzVisualz | `ezvisual.hpp` | [arxkdev/ezVisualz](https://github.com/arxkdev/ezVisualz) |
75
- | StateMachine | `statemachine.hpp` | [Prooheckcp/RobloxStateMachine](https://github.com/Prooheckcp/RobloxStateMachine) |
76
- | Spring | `spring.hpp` | [nightcycle/spring](https://github.com/nightcycle/spring) |
77
- | Display | `display.hpp` | [nightcycle/display](https://github.com/nightcycle/display) |
78
-
79
- ## Types-only
80
-
81
- `ArrayIndexer` (`Table<Manifest, "Name">`) and `Occlude` (`Keys<Data, "field">`) are used by generated `{Service}Types.luau`. You rarely include them from game C++.
@@ -1,35 +0,0 @@
1
- ---
2
- title: Net
3
- sidebar_position: 5
4
- ---
5
-
6
- # Net
7
-
8
- Buffer-packed remotes. Header: `#include <cluaupp/libs/net.hpp>`. Same name on server and client — you do not create `RemoteEvent` instances yourself.
9
-
10
- ```cpp
11
- #include <cluaupp/roblox.hpp>
12
- #include <cluaupp/libs/net.hpp>
13
- #include <cluaupp/libs/janitor.hpp>
14
-
15
- void OnCoins(Player* player, int amount) {
16
- return;
17
- }
18
-
19
- void init() {
20
- auto* janitor = new Janitor();
21
- auto* coins = Net::Event("Coins");
22
- coins->On(OnCoins);
23
- janitor->Add(coins);
24
- }
25
- ```
26
-
27
- | Side | API |
28
- | --- | --- |
29
- | Server | `Fire(player, ...)`, `FireAll(...)` |
30
- | Client | `FireServer(...)` |
31
- | Both | `On(callback)` |
32
-
33
- Functions: `Net::Function("Shop")`, then `Invoke` / `InvokeServer`.
34
-
35
- Validate everything the client fires. See [safety](../cpp-safety.md). Full copies: [Combat](../examples/combat.md), [Shop](../examples/shop.md).
@@ -1,27 +0,0 @@
1
- ---
2
- title: Promise
3
- sidebar_position: 4
4
- ---
5
-
6
- # Promise
7
-
8
- [evaera/roblox-lua-promise](https://github.com/evaera/roblox-lua-promise). Header: `#include <cluaupp/libs/promise.hpp>`.
9
-
10
- C++ names `Then` / `Catch` / `Await` / `Cancel` are aliases of `andThen` / `catch` / `await` / `cancel`.
11
-
12
- ```cpp
13
- #include <cluaupp/roblox.hpp>
14
- #include <cluaupp/libs/promise.hpp>
15
-
16
- void AfterWait() {
17
- print("1s later");
18
- }
19
-
20
- void init() {
21
- Promise::delay(1);
22
- }
23
- ```
24
-
25
- Useful statics: `Promise::delay(seconds)`, `Promise::resolve(value)`, `Promise::reject("err")`.
26
-
27
- Cluaupp cannot nest lambdas. Prefer `delay` plus a named callback you already have, or keep promise chains in Luau libraries you call from C++.
@@ -1,76 +0,0 @@
1
- ---
2
- title: Declarative UI
3
- sidebar_position: 5
4
- ---
5
-
6
- # Declarative UI
7
-
8
- Live handbook (examples, C++ / Luau tabs): **[Declarative UI](https://kartzrbx.github.io/Cluaupp/docs/ui.html)**.
9
-
10
- roblox-ts can compile [Roact JSX](https://roblox-ts.com/docs/guides/roact-jsx) because TypeScript has JSX. **Cluaupp does not.** There are no `<frame />` tags. You call the library the way Luau does: functions, designated-initializer tables, lambdas.
11
-
12
- ## Pick a model
13
-
14
- | When you want… | Use | In Cluaupp |
15
- | --- | --- | --- |
16
- | A few labels you set by hand | Imperative Instances | `new TextLabel(gui)` |
17
- | UI that follows state | [Fusion](https://github.com/dphfox/Fusion) | Shipped: `#include <cluaupp/libs/fusion.hpp>` |
18
- | The same idea, sources | [Vide](https://github.com/centau/vide) | Not shipped — calling convention on the handbook |
19
- | A virtual tree | Roact / [jsdotlua React](https://github.com/jsdotlua/react) | Not shipped — `createElement`, never JSX |
20
- | Studio debug panels | [Iris](https://github.com/SirMallard/Iris) | Shipped: `#include <cluaupp/libs/iris.hpp>` |
21
- | Topbar / fade / rainbow | TopbarPlus, Twinkle, EzVisualz | Shipped — polish Instances you already have |
22
-
23
- Fusion and Iris are in CluauppLibs. Vide and React/Roact are **not** vendored.
24
-
25
- ## JSX → Cluaupp
26
-
27
- | roblox-ts JSX | Cluaupp |
28
- | --- | --- |
29
- | `<frame Size={u} />` | `React::createElement("Frame", { .Size = u })` |
30
- | `<textlabel Key="Coins" />` | `.Key = "Coins"` on the props table |
31
- | `Event={{ Activated: fn }}` | `.Event = { .Activated = fn }` |
32
- | `<MyButton text="Buy" />` | `React::createElement(MyButton, { .text = "Buy" })` |
33
-
34
- ## Fusion (shipped)
35
-
36
- ```cpp
37
- #include <cluaupp/libs/fusion.hpp>
38
-
39
- FusionScope scope = Fusion::scoped();
40
- FusionState coins = Fusion::Value(0);
41
- Fusion::New("TextLabel")({
42
- .Name = "Coins",
43
- .Parent = gui,
44
- .Size = UDim2::fromScale(1, 0.1),
45
- });
46
- ```
47
-
48
- Wire `coins(newValue)` from `DataService::Client` `GetChangedSignal(Paths.Currencies.Coins)`. Use `Computed` for strings, `Hydrate` for a ScreenGui that already exists in Studio, `Spring` / `Tween` for motion.
49
-
50
- ## Vide / React
51
-
52
- Same subset: **no JSX**. Vide is `source` / `derive` / `create("TextLabel")({ .Parent = gui })`. React is `createElement("Frame", { .Key = "Child" }, child)` plus `Key`, `Ref`, `Change`, `Event` as table fields. Full copies with C++ / Luau tabs: the [handbook page](https://kartzrbx.github.io/Cluaupp/docs/ui.html).
53
-
54
- ## Iris (shipped, debug only)
55
-
56
- ```cpp
57
- #include <cluaupp/libs/iris.hpp>
58
-
59
- void DrawEconomy() {
60
- if (Iris::Window("Economy")) {
61
- Iris::Text("Coins");
62
- Iris::End();
63
- }
64
- }
65
-
66
- void init() {
67
- Iris::Init();
68
- Iris::Connect(DrawEconomy);
69
- }
70
- ```
71
-
72
- Do not use Iris as the live player HUD. Pair every `Window` / `Tree` with `End()`.
73
-
74
- ## One owner per ScreenGui
75
-
76
- Do not mount Fusion and React on the same gui. Twinkle / TopbarPlus / EzVisualz can decorate that owner’s Instances. Client code must not `Set` persisted DataService paths.
package/docs/migration.md DELETED
@@ -1,38 +0,0 @@
1
- # Migrate C++ games to CL++
2
-
3
- Cluaupp 1.0 compiles **CL++**, not a C++ subset. Language docs: [kartzrbx.github.io/CLPP](https://kartzrbx.github.io/CLPP/).
4
-
5
- ## Files
6
-
7
- | Before | After |
8
- | --- | --- |
9
- | `*.server.cpp` | `*.server.clpp` |
10
- | `*.client.cpp` | `*.client.clpp` |
11
- | untagged `*.cpp` | `*.clp` |
12
- | `*.h` / `*.hpp` | `*.clh` |
13
-
14
- `#include <cluaupp/roblox.hpp>` → `#include <clpp/roblox.clh>`
15
- `#include <cluaupp/libs/janitor.hpp>` → `#include <clpp/libs/janitor.clh>`
16
- Quoted includes: `"leaderstats.h"` → `"leaderstats.clh"`.
17
-
18
- ## Operators and IO
19
-
20
- | Old C++ subset | CL++ | Luau |
21
- | --- | --- | --- |
22
- | `player->Name` | `player.Name` | `.` |
23
- | `player->GetPlayers()` | `player::GetPlayers()` | `:` |
24
- | `DataService::Server` | `DataService:Server` | `.` |
25
- | `"hi " + name` | `"hi " .: name` | `..` |
26
- | `signal.Connect(fn)` | `signal~>Connect(fn)` | Janitor `Add` |
27
- | `print` / `error` | `post` / `report` | `print` / `error` |
28
- | `nullptr` | `null` | `nil` |
29
- | `[](Player* p) { }` | `func [](Player* p) { }` | `function` |
30
-
31
- ## Workflow
32
-
33
- 1. Install CL++: [github.com/KartzRbx/CLPP](https://github.com/KartzRbx/CLPP) (`cargo install --path .`).
34
- 2. `clpp install` (editor highlighting + IntelliSense).
35
- 3. Rename sources and apply the table above.
36
- 4. `cluaupp build` — `clpp` must be on PATH (`CLPP_PATH` if needed).
37
-
38
- `"architecture": true` (ForeverHD folders) is not generated in 1.0. One source file still becomes one `.luau` file.
@@ -1,5 +0,0 @@
1
- {
2
- "label": "OOP structure",
3
- "position": 16,
4
- "collapsed": false
5
- }
@@ -1,24 +0,0 @@
1
- ---
2
- title: File tags
3
- sidebar_position: 2
4
- ---
5
-
6
- # File tags
7
-
8
- The **filename** decides the Roblox instance (same idea as roblox-ts).
9
-
10
- | Source | Instance |
11
- | --- | --- |
12
- | `LeaderstatsServer.server.clpp` | Script |
13
- | `Hud.client.clpp` | LocalScript |
14
- | `Tools.plugin.clpp` | Plugin Script |
15
- | `damage.clp` (no tag) | ModuleScript |
16
- | `PlayerData.clh` | ModuleScript |
17
-
18
- ```
19
- src/server/boot/DataBoot.server.clpp → out/server/boot/DataBoot.server.luau
20
- src/client/hud.client.clpp → out/client/hud.client.luau
21
- src/shared/config.clp → out/shared/config.luau
22
- ```
23
-
24
- Language details: [CL++ docs](https://kartzrbx.github.io/CLPP/).
package/docs/oop/index.md DELETED
@@ -1,29 +0,0 @@
1
- ---
2
- title: OOP structure
3
- sidebar_position: 1
4
- ---
5
-
6
- # Structs and methods
7
-
8
- Language details: [CL++](https://kartzrbx.github.io/CLPP/). Filename tags decide Script / LocalScript / ModuleScript.
9
-
10
- Declare the type in a `.clh`, implement `Class::Method` in a `.clp` / `.clpp`. Capture one service table in `void init()`.
11
-
12
- ```clpp
13
- #pragma once
14
- #include <clpp/roblox.clh>
15
- #include <clpp/libs/janitor.clh>
16
-
17
- struct LeaderstatsServer {
18
- static constexpr int STARTING_COINS = 0;
19
- Janitor* janitor;
20
- string GetPlayerJanitorKey(Player* player);
21
- void PlayerEntered(Player* player);
22
- };
23
- ```
24
-
25
- | Page | What you learn |
26
- | --- | --- |
27
- | [File tags](file-tags.md) | `.server.clpp` / `.client.clpp` / `.clh` |
28
- | [Services](services.md) | `init()` singletons |
29
- | [Modules](modules.md) | shared `.clp` |
@@ -1,88 +0,0 @@
1
- ---
2
- title: Modules and structs
3
- sidebar_position: 4
4
- ---
5
-
6
- # Modules and structs
7
-
8
- Use this when you want a **reusable object** without a tagged Script.
9
-
10
- ## Untagged `.cpp` = ModuleScript
11
-
12
- ```
13
- src/shared/util/Coins.cpp
14
- ```
15
-
16
- ```cpp
17
- #include <cluaupp/roblox.hpp>
18
-
19
- int DoubleCoins(int coins) {
20
- return coins;
21
- }
22
- ```
23
-
24
- ```
25
- out/shared/util/Coins.luau -- ModuleScript, exported functions
26
- ```
27
-
28
- Quoted `#include "TemplateData.hpp"` is not inlined when the header has a sibling `.cpp` or is a shared module: `cluaupp build` emits `require(ReplicatedStorage.Cluaupp.constants.TemplateData)` / `require(ServerScriptService.Cluaupp.configurations.PlayerDataVersion)` (Rojo roots from `default.project.json`), never `script.Parent.Parent.shared`.
29
-
30
- `.h` / `.hpp` are **type modules**. A service header becomes `export type Name = { init: (self: Name) -> (), … }` and a typed table. The sibling `.cpp` is the construction (`NameImpl.luau`); the header `require`s that impl and binds the functions. Data-only structs still emit a constructor so `TemplateData()` works. Untagged `.cpp` without a header is a ModuleScript other Luau can `require`. Prefer headers for the public type, tagged `.server.cpp` / `.client.cpp` for scripts, and the sibling `.cpp` for method bodies.
31
-
32
- ## Structs = data, not classes
33
-
34
- The subset allows structs for IntelliSense and designated initializers (tables):
35
-
36
- ```cpp
37
- struct TemplateData {
38
- struct Currencies {
39
- int Money = 0;
40
- int Level = 1;
41
- } Currencies;
42
- };
43
-
44
- TemplateData playerData = TemplateData {};
45
- ```
46
-
47
- That is your “class fields”. Methods are **named functions** next to them (`EnsureStat`, `ApplyCurrencies`). Cluaupp does not emit `function TemplateData:GetMoney()`.
48
-
49
- ## Methods as functions
50
-
51
- ```cpp
52
- void EnsureStat(Folder* folder, string name, int value) {
53
- auto* stat = folder->FindFirstChild(name);
54
- if (stat == nullptr) {
55
- cout::print << "EnsureStat: " << name << " not found" << endl;
56
- return;
57
- }
58
- }
59
- ```
60
-
61
- Pass the instance in (`folder`, `player`). That is composition: the Folder is the object, the function is the method.
62
-
63
- ## Janitor as the destructor
64
-
65
- There is no C++ destructor. Pair “construct” with a Janitor:
66
-
67
- ```cpp
68
- auto* janitor = new Janitor();
69
- janitor->LinkToInstance(player);
70
- janitor->Add(player->AncestryChanged.Connect(OnAncestry));
71
- ```
72
-
73
- When the player leaves, `LinkToInstance` runs `Cleanup`. That is RAII for Roblox.
74
-
75
- ## Start / Stop
76
-
77
- On generated services, `Main.Start` / `Main.Stop` are the constructor / destructor of the **system**. Put connections in Start (or in `init()` / `PlayersManager`). Do not leak `Connect` without a Janitor.
78
-
79
- ## What not to write
80
-
81
- ```cpp
82
- class Shop {
83
- int price;
84
- void Buy(Player* player);
85
- };
86
- ```
87
-
88
- Custom classes are **not supported**. Split into a struct (fields) + functions (methods) + a `.server.cpp` or untagged module (lifetime).
@@ -1,76 +0,0 @@
1
- ---
2
- title: Services
3
- sidebar_position: 3
4
- ---
5
-
6
- # Services
7
-
8
- Write **one tagged file per system**. Cluaupp emits **one** Luau instance: `LeaderstatsServer.server.luau` from `LeaderstatsServer.server.cpp`. It does not invent Main / Controller / Types unless `"architecture": true`.
9
-
10
- ## Example: leaderstats
11
-
12
- ```cpp
13
- #include <cluaupp/roblox.hpp>
14
- #include <cluaupp/libs/janitor.hpp>
15
- #include <cluaupp/libs/dataservice.hpp>
16
-
17
- void EnsureStat(Folder* folder, string name, int value) {
18
- return;
19
- }
20
-
21
- void ApplyCurrencies(Player* player, Data* data) {
22
- return;
23
- }
24
-
25
- void OnCurrenciesChanged() {
26
- return;
27
- }
28
-
29
- void SetupPlayerManager(Player* player) {
30
- Data* data = DataService::Server.WaitFor(player);
31
- if (data == nullptr) {
32
- return;
33
- }
34
- ApplyCurrencies(player, data);
35
- data->GetChangedSignal(DataService::Server.Paths.Currencies).Connect(OnCurrenciesChanged);
36
- }
37
-
38
- void init() {
39
- auto* players = GetService<Players>();
40
- players->PlayerAdded.Connect(SetupPlayerManager);
41
- }
42
- ```
43
-
44
- Typical output:
45
-
46
- ```
47
- out/server/services/leaderstats/LeaderstatsServer.server.luau
48
- ```
49
-
50
- Your functions stay in that file. `init()` runs at the end. There is no fake `Main` that only forwards to a Controller.
51
-
52
- ## Lifecycle
53
-
54
- You own `init` and Janitor cleanup in the same file. You do not write `class LeaderstatsServer` — name the **file** `LeaderstatsServer.server.cpp` and keep **functions** as the public API.
55
-
56
- `"architecture": true` is the old ForeverHD split (`Main.Start` / `Main.Stop`, Managers, Types). Leave it off unless you want that.
57
-
58
- ## Boot vs gameplay
59
-
60
- Keep DataService `Init` in `DataBoot.server.cpp` / `DataBoot.client.cpp`. Keep leaderstats / combat in their own `.server.cpp`. Services `WaitFor` after boot has run.
61
-
62
- ## Opt-in roles (`"architecture": true`)
63
-
64
- | Your C++ | Generated role |
65
- | --- | --- |
66
- | `PlayerAdded`, `GetPlayers` | `PlayersManager` |
67
- | `Folder` + `IntValue` | `CacheController` |
68
- | `DataService`, `GetChangedSignal` | `DataController` |
69
- | `TakeDamage`, `Humanoid` | `CombatController` |
70
- | `Net::Event` | `NetController` |
71
- | `UserInputService` | `InputController` |
72
- | wiring | `Main.Start` / `Main.Stop` |
73
-
74
- A tiny `print` in `init.client.cpp` stays a single LocalScript.
75
-
76
- Copy-paste: [Examples](../examples/index.md).
@@ -1,91 +0,0 @@
1
- ---
2
- title: print and cout
3
- sidebar_position: 8
4
- ---
5
-
6
- # print and cout
7
-
8
- Cluaupp has no `<iostream>`. Logging is Roblox `print` / `warn` / `error`. You can still write C++-style `cout` / `cerr` / `endl` — the compiler flattens them.
9
-
10
- ## Globals
11
-
12
- ```cpp
13
- print("ok");
14
- warn("careful");
15
- error("fail");
16
- ```
17
-
18
- ```luau
19
- print("ok")
20
- warn("careful")
21
- error("fail")
22
- ```
23
-
24
- `print` in C++ takes a string (and chained `cout` pieces). Do not expect full C++ `std::cout` overloads.
25
-
26
- ## Stream: `cout << … << endl`
27
-
28
- Each `<<` is another argument. `endl` ends the statement (no extra `"\n"`).
29
-
30
- ```cpp
31
- cout << "EnsureStat: " << name << " not found" << endl;
32
- ```
33
-
34
- ```luau
35
- print("EnsureStat: ", name, " not found")
36
- ```
37
-
38
- `cerr` is the same chain, emitted as `warn`:
39
-
40
- ```cpp
41
- cerr << "failed to load " << player->Name << endl;
42
- ```
43
-
44
- ```luau
45
- warn("failed to load ", player.Name)
46
- ```
47
-
48
- ## Levels: `cout::print` / `warn` / `error` / `ping`
49
-
50
- Use `::` to pick the Roblox function. The stream still concatenates with `<<`.
51
-
52
- ```cpp
53
- cout::print << "EnsureStat test: " << name << " not found" << endl;
54
- cout::warn << "missing folder for " << player->Name << endl;
55
- cout::error << "profile failed" << endl;
56
- cout::ping << "here" << endl;
57
- ```
58
-
59
- ```luau
60
- print("EnsureStat test: ", name, " not found")
61
- warn("missing folder for ", player.Name)
62
- error("profile failed")
63
- print("here")
64
- ```
65
-
66
- | C++ | Luau |
67
- | --- | --- |
68
- | `cout << … << endl` | `print(…)` |
69
- | `cout::print << … << endl` | `print(…)` |
70
- | `cout::warn << … << endl` | `warn(…)` |
71
- | `cout::error << … << endl` | `error(…)` |
72
- | `cout::ping << … << endl` | `print(…)` |
73
- | `cerr << … << endl` | `warn(…)` |
74
-
75
- `cout::ping` is a debug alias of `print` (no extra Studio highlight).
76
-
77
- ## Call form (no `<<`)
78
-
79
- ```cpp
80
- cout::print("ok");
81
- cout::warn("careful");
82
- cout::error("fail");
83
- cout::ping("here");
84
- cout::endl();
85
- ```
86
-
87
- `cout::endl()` is a no-op in Luau (flush is already the statement). Prefer `<< endl` on a stream.
88
-
89
- ## IntelliSense
90
-
91
- `struct cout` / `cerr` and `endl` live in `<cluaupp/roblox.hpp>`. Include that header so clangd knows `cout::print` and `operator<<`.