cluaupp 1.0.0 → 1.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (962) hide show
  1. package/CHANGELOG.md +46 -0
  2. package/README.md +28 -16
  3. package/editors/vscode/extension.js +8 -31
  4. package/editors/vscode/package.json +2 -2
  5. package/examples/README.md +5 -6
  6. package/examples/game/.vscode/extensions.json +2 -1
  7. package/examples/game/default.project.json +16 -11
  8. package/examples/game/include/clpp/datatypes.clh +611 -0
  9. package/examples/game/include/clpp/generated/enums.clh +4920 -0
  10. package/examples/game/include/clpp/generated/instances.clh +87111 -0
  11. package/examples/game/include/clpp/libs/arrayindexer.clh +12 -0
  12. package/examples/game/include/clpp/libs/axiom.clh +154 -0
  13. package/examples/game/include/clpp/libs/bloom.clh +58 -0
  14. package/examples/game/include/clpp/libs/coil.clh +37 -0
  15. package/examples/game/include/clpp/libs/crest.clh +22 -0
  16. package/examples/game/include/clpp/libs/echo.clh +52 -0
  17. package/examples/game/include/clpp/libs/ember.clh +17 -0
  18. package/examples/game/include/clpp/libs/flare.clh +65 -0
  19. package/examples/game/include/clpp/libs/gleam.clh +111 -0
  20. package/examples/game/include/clpp/libs/guide.clh +42 -0
  21. package/examples/game/include/clpp/libs/helm.clh +31 -0
  22. package/examples/game/include/clpp/libs/hive.clh +20 -0
  23. package/examples/game/include/clpp/libs/keep.clh +158 -0
  24. package/examples/game/include/clpp/libs/lens.clh +24 -0
  25. package/examples/game/include/clpp/libs/mint.clh +28 -0
  26. package/examples/game/include/clpp/libs/net.clh +31 -0
  27. package/examples/game/include/clpp/libs/occlude.clh +15 -0
  28. package/examples/game/include/clpp/libs/pin.clh +28 -0
  29. package/examples/game/include/clpp/libs/promise.clh +24 -0
  30. package/examples/game/include/clpp/libs/roster.clh +117 -0
  31. package/examples/game/include/clpp/libs/shift.clh +22 -0
  32. package/examples/game/include/clpp/libs/spark.clh +28 -0
  33. package/examples/game/include/clpp/libs/stage.clh +23 -0
  34. package/examples/game/include/clpp/libs/sweep.clh +23 -0
  35. package/examples/game/include/clpp/libs/trace.clh +18 -0
  36. package/examples/game/include/clpp/libs/ward.clh +18 -0
  37. package/examples/game/include/clpp/libs.clh +31 -0
  38. package/examples/game/include/clpp/roblox.clh +42 -0
  39. package/examples/game/src/ReplicatedFirst/Loading/.gitkeep +1 -0
  40. package/examples/game/src/ReplicatedStorage/Shared/Constants/Classes/.gitkeep +1 -0
  41. package/examples/game/src/ReplicatedStorage/Shared/Constants/Datas/TemplateData.clh +40 -0
  42. package/examples/game/src/ReplicatedStorage/Shared/Constants/Primitives/.gitkeep +1 -0
  43. package/examples/game/src/ReplicatedStorage/Shared/Modules/.gitkeep +1 -0
  44. package/examples/game/src/ReplicatedStorage/Shared/Net/.gitkeep +1 -0
  45. package/examples/game/src/ReplicatedStorage/Shared/Services/.gitkeep +1 -0
  46. package/examples/game/src/ReplicatedStorage/Shared/Types/.gitkeep +1 -0
  47. package/examples/game/src/ReplicatedStorage/Shared/Utils/.gitkeep +1 -0
  48. package/examples/game/src/ServerScriptService/Boot/DataBoot.server.clpp +13 -0
  49. package/examples/game/src/ServerScriptService/Components/.gitkeep +1 -0
  50. package/examples/game/src/ServerScriptService/Configuration/ServerConfig.clp +4 -0
  51. package/examples/game/src/ServerScriptService/Handlers/Guard.server.clpp +7 -0
  52. package/examples/game/src/ServerScriptService/Handlers/PlayerHandler.server.clpp +23 -0
  53. package/examples/game/src/ServerScriptService/Services/.gitkeep +1 -0
  54. package/examples/game/src/ServerStorage/Configuration/.gitkeep +1 -0
  55. package/examples/game/src/ServerStorage/Modules/.gitkeep +1 -0
  56. package/{templates/game/src/client/init.client.clpp → examples/game/src/StarterPlayer/StarterCharacterScripts/Character/CharacterReady.client.clpp} +1 -1
  57. package/examples/game/src/StarterPlayer/StarterCharacterScripts/Combat/.gitkeep +1 -0
  58. package/examples/game/src/StarterPlayer/StarterCharacterScripts/Movement/.gitkeep +1 -0
  59. package/examples/game/src/StarterPlayer/StarterPlayerScripts/Controllers/DataController.client.clpp +7 -0
  60. package/examples/game/src/StarterPlayer/StarterPlayerScripts/Input/.gitkeep +1 -0
  61. package/examples/game/src/StarterPlayer/StarterPlayerScripts/UI/.gitkeep +1 -0
  62. package/examples/game/wally.toml +3 -3
  63. package/generated/cli.js +8 -2
  64. package/generated/clpp/contract.js +4 -3
  65. package/generated/clpp/index.js +3 -1
  66. package/generated/clpp/paths.js +2 -3
  67. package/generated/clpp/postprocess.js +64 -6
  68. package/generated/clpp/runner.js +167 -16
  69. package/generated/compile.js +30 -10
  70. package/generated/flare/emit.js +222 -0
  71. package/generated/flare/index.js +58 -0
  72. package/generated/flare/parse.js +130 -0
  73. package/generated/flare/types.js +2 -0
  74. package/generated/intellisense.js +4 -16
  75. package/generated/libs.js +146 -75
  76. package/generated/lsp.js +6 -30
  77. package/generated/native/index.js +482 -0
  78. package/generated/transpile.js +4 -0
  79. package/generated/utils/project.js +192 -46
  80. package/generated/utils/rojo-mapper.js +12 -6
  81. package/include/clpp/datatypes.clh +40 -14
  82. package/include/clpp/generated/instances.clh +79876 -5254
  83. package/include/clpp/libs/arrayindexer.clh +12 -0
  84. package/include/clpp/libs/axiom.clh +154 -0
  85. package/include/clpp/libs/bloom.clh +58 -0
  86. package/include/clpp/libs/coil.clh +37 -0
  87. package/include/clpp/libs/crest.clh +22 -0
  88. package/include/clpp/libs/echo.clh +52 -0
  89. package/include/clpp/libs/ember.clh +17 -0
  90. package/include/clpp/libs/flare.clh +65 -0
  91. package/include/clpp/libs/gleam.clh +111 -0
  92. package/include/clpp/libs/guide.clh +42 -0
  93. package/include/clpp/libs/helm.clh +31 -0
  94. package/include/clpp/libs/hive.clh +20 -0
  95. package/include/clpp/libs/keep.clh +158 -0
  96. package/include/clpp/libs/lens.clh +24 -0
  97. package/include/clpp/libs/mint.clh +28 -0
  98. package/include/clpp/libs/net.clh +31 -40
  99. package/include/clpp/libs/occlude.clh +15 -0
  100. package/include/clpp/libs/pin.clh +28 -0
  101. package/include/clpp/libs/promise.clh +24 -27
  102. package/include/clpp/libs/roster.clh +117 -0
  103. package/include/clpp/libs/shift.clh +22 -0
  104. package/include/clpp/libs/spark.clh +28 -0
  105. package/include/clpp/libs/stage.clh +23 -0
  106. package/include/clpp/libs/sweep.clh +23 -0
  107. package/include/clpp/libs/trace.clh +18 -0
  108. package/include/clpp/libs/ward.clh +18 -0
  109. package/include/clpp/libs.clh +24 -17
  110. package/include/clpp/roblox.clh +21 -10
  111. package/package.json +9 -18
  112. package/runtime/ArrayIndexer/init.luau +127 -62
  113. package/runtime/Axiom/init.luau +605 -0
  114. package/runtime/Bloom/init.luau +433 -0
  115. package/runtime/Coil/init.luau +209 -0
  116. package/runtime/Crest/init.luau +425 -0
  117. package/runtime/Echo/init.luau +417 -0
  118. package/runtime/Ember/init.luau +365 -0
  119. package/runtime/Flare/init.luau +716 -0
  120. package/runtime/Gleam/init.luau +718 -0
  121. package/runtime/Guide/init.luau +215 -0
  122. package/runtime/Helm/init.luau +377 -0
  123. package/runtime/Hive/init.luau +219 -0
  124. package/runtime/Keep/Client.luau +114 -0
  125. package/runtime/{DataService → Keep}/Data.luau +883 -886
  126. package/runtime/Keep/Engine.luau +211 -0
  127. package/runtime/Keep/Replicator.luau +298 -0
  128. package/runtime/Keep/Server.luau +251 -0
  129. package/runtime/Keep/Store.luau +652 -0
  130. package/runtime/Keep/Trade.luau +455 -0
  131. package/runtime/{DataService → Keep}/init.luau +15 -14
  132. package/runtime/Lens/init.luau +609 -0
  133. package/runtime/Mint/init.luau +279 -0
  134. package/runtime/Net/init.luau +33 -2
  135. package/runtime/Net/src/codec.luau +98 -27
  136. package/runtime/Occlude/init.luau +64 -1
  137. package/runtime/Pin/init.luau +306 -0
  138. package/runtime/Roster/init.luau +678 -0
  139. package/runtime/SOURCES.md +28 -19
  140. package/runtime/Shift/init.luau +238 -0
  141. package/runtime/Spark/init.luau +484 -0
  142. package/runtime/Stage/init.luau +178 -0
  143. package/runtime/Sweep/init.luau +257 -0
  144. package/runtime/Trace/init.luau +210 -0
  145. package/runtime/Ward/init.luau +178 -0
  146. package/src/cli.ts +9 -3
  147. package/src/clpp/contract.ts +14 -2
  148. package/src/clpp/index.ts +3 -3
  149. package/src/clpp/paths.ts +2 -3
  150. package/src/clpp/postprocess.ts +69 -7
  151. package/src/clpp/runner.ts +188 -18
  152. package/src/compile.ts +42 -12
  153. package/src/flare/emit.ts +231 -0
  154. package/src/flare/index.ts +50 -0
  155. package/src/flare/parse.ts +147 -0
  156. package/src/flare/types.ts +61 -0
  157. package/src/intellisense.ts +5 -16
  158. package/src/libs.ts +147 -75
  159. package/src/lsp.ts +6 -31
  160. package/src/native/index.ts +509 -0
  161. package/src/transpile.ts +10 -1
  162. package/src/types.ts +1 -0
  163. package/src/utils/project.ts +210 -52
  164. package/src/utils/rojo-mapper.ts +12 -6
  165. package/templates/game/.vscode/extensions.json +2 -1
  166. package/templates/game/default.project.json +16 -11
  167. package/templates/game/include/clpp/datatypes.clh +611 -0
  168. package/templates/game/include/clpp/generated/enums.clh +4920 -0
  169. package/templates/game/include/clpp/generated/instances.clh +87111 -0
  170. package/templates/game/include/clpp/libs/arrayindexer.clh +12 -0
  171. package/templates/game/include/clpp/libs/axiom.clh +154 -0
  172. package/templates/game/include/clpp/libs/bloom.clh +58 -0
  173. package/templates/game/include/clpp/libs/coil.clh +37 -0
  174. package/templates/game/include/clpp/libs/crest.clh +22 -0
  175. package/templates/game/include/clpp/libs/echo.clh +52 -0
  176. package/templates/game/include/clpp/libs/ember.clh +17 -0
  177. package/templates/game/include/clpp/libs/flare.clh +65 -0
  178. package/templates/game/include/clpp/libs/gleam.clh +111 -0
  179. package/templates/game/include/clpp/libs/guide.clh +42 -0
  180. package/templates/game/include/clpp/libs/helm.clh +31 -0
  181. package/templates/game/include/clpp/libs/hive.clh +20 -0
  182. package/templates/game/include/clpp/libs/keep.clh +158 -0
  183. package/templates/game/include/clpp/libs/lens.clh +24 -0
  184. package/templates/game/include/clpp/libs/mint.clh +28 -0
  185. package/templates/game/include/clpp/libs/net.clh +31 -0
  186. package/templates/game/include/clpp/libs/occlude.clh +15 -0
  187. package/templates/game/include/clpp/libs/pin.clh +28 -0
  188. package/templates/game/include/clpp/libs/promise.clh +24 -0
  189. package/templates/game/include/clpp/libs/roster.clh +117 -0
  190. package/templates/game/include/clpp/libs/shift.clh +22 -0
  191. package/templates/game/include/clpp/libs/spark.clh +28 -0
  192. package/templates/game/include/clpp/libs/stage.clh +23 -0
  193. package/templates/game/include/clpp/libs/sweep.clh +23 -0
  194. package/templates/game/include/clpp/libs/trace.clh +18 -0
  195. package/templates/game/include/clpp/libs/ward.clh +18 -0
  196. package/templates/game/include/clpp/libs.clh +31 -0
  197. package/templates/game/include/clpp/roblox.clh +42 -0
  198. package/templates/game/src/ReplicatedFirst/Loading/.gitkeep +1 -0
  199. package/templates/game/src/ReplicatedStorage/Shared/Constants/Classes/.gitkeep +1 -0
  200. package/templates/game/src/ReplicatedStorage/Shared/Constants/Datas/TemplateData.clh +40 -0
  201. package/templates/game/src/ReplicatedStorage/Shared/Constants/Primitives/.gitkeep +1 -0
  202. package/templates/game/src/ReplicatedStorage/Shared/Modules/.gitkeep +1 -0
  203. package/templates/game/src/ReplicatedStorage/Shared/Net/.gitkeep +1 -0
  204. package/templates/game/src/ReplicatedStorage/Shared/Services/.gitkeep +1 -0
  205. package/templates/game/src/ReplicatedStorage/Shared/Types/.gitkeep +1 -0
  206. package/templates/game/src/ReplicatedStorage/Shared/Utils/.gitkeep +1 -0
  207. package/templates/game/src/ServerScriptService/Boot/DataBoot.server.clpp +13 -0
  208. package/templates/game/src/ServerScriptService/Components/.gitkeep +1 -0
  209. package/templates/game/src/ServerScriptService/Configuration/ServerConfig.clp +4 -0
  210. package/templates/game/src/ServerScriptService/Handlers/Guard.server.clpp +7 -0
  211. package/templates/game/src/ServerScriptService/Handlers/PlayerHandler.server.clpp +24 -0
  212. package/templates/game/src/ServerScriptService/Services/.gitkeep +1 -0
  213. package/templates/game/src/ServerStorage/Configuration/.gitkeep +1 -0
  214. package/templates/game/src/ServerStorage/Modules/.gitkeep +1 -0
  215. package/{examples/game/src/client/init.client.clpp → templates/game/src/StarterPlayer/StarterCharacterScripts/Character/CharacterReady.client.clpp} +1 -1
  216. package/templates/game/src/StarterPlayer/StarterCharacterScripts/Combat/.gitkeep +1 -0
  217. package/templates/game/src/StarterPlayer/StarterCharacterScripts/Movement/.gitkeep +1 -0
  218. package/templates/game/src/StarterPlayer/StarterPlayerScripts/Controllers/DataController.client.clpp +7 -0
  219. package/templates/game/src/StarterPlayer/StarterPlayerScripts/Input/.gitkeep +1 -0
  220. package/templates/game/src/StarterPlayer/StarterPlayerScripts/UI/.gitkeep +1 -0
  221. package/templates/game/wally.toml +4 -3
  222. package/docs/README.md +0 -27
  223. package/docs/architecture.md +0 -29
  224. package/docs/cli.md +0 -39
  225. package/docs/comparison.md +0 -19
  226. package/docs/config.md +0 -30
  227. package/docs/cpp-advanced.md +0 -78
  228. package/docs/cpp-const.md +0 -52
  229. package/docs/cpp-organization.md +0 -63
  230. package/docs/cpp-safety.md +0 -62
  231. package/docs/cpp-types.md +0 -68
  232. package/docs/examples/_category_.json +0 -5
  233. package/docs/examples/combat.md +0 -31
  234. package/docs/examples/data-boot.md +0 -98
  235. package/docs/examples/hud.md +0 -28
  236. package/docs/examples/index.md +0 -38
  237. package/docs/examples/leaderstats.md +0 -69
  238. package/docs/examples/shop.md +0 -122
  239. package/docs/examples/sword.md +0 -108
  240. package/docs/getting-started.md +0 -62
  241. package/docs/intellisense.md +0 -12
  242. package/docs/intro.md +0 -38
  243. package/docs/libraries/_category_.json +0 -5
  244. package/docs/libraries/dataservice.md +0 -107
  245. package/docs/libraries/index.md +0 -23
  246. package/docs/libraries/janitor.md +0 -65
  247. package/docs/libraries/more.md +0 -81
  248. package/docs/libraries/net.md +0 -35
  249. package/docs/libraries/promise.md +0 -27
  250. package/docs/libraries/ui.md +0 -76
  251. package/docs/migration.md +0 -38
  252. package/docs/oop/_category_.json +0 -5
  253. package/docs/oop/file-tags.md +0 -24
  254. package/docs/oop/index.md +0 -29
  255. package/docs/oop/modules.md +0 -88
  256. package/docs/oop/services.md +0 -76
  257. package/docs/print-cout.md +0 -91
  258. package/docs/roblox-api.md +0 -29
  259. package/docs/syntax.md +0 -80
  260. package/examples/game/src/client/hud.client.clpp +0 -54
  261. package/examples/game/src/server/combat.server.clpp +0 -85
  262. package/examples/game/src/server/leaderstats.server.clpp +0 -28
  263. package/examples/game/src/shared/PlayerData.clh +0 -20
  264. package/examples/game/src/shared/config.clp +0 -6
  265. package/examples/game/src/shared/features.clp +0 -88
  266. package/include/clpp/libs/chrono.clh +0 -26
  267. package/include/clpp/libs/cmdr.clh +0 -16
  268. package/include/clpp/libs/dataservice.clh +0 -138
  269. package/include/clpp/libs/display.clh +0 -12
  270. package/include/clpp/libs/ezvisual.clh +0 -16
  271. package/include/clpp/libs/formatnumber.clh +0 -14
  272. package/include/clpp/libs/fusion.clh +0 -41
  273. package/include/clpp/libs/iris.clh +0 -40
  274. package/include/clpp/libs/janitor.clh +0 -38
  275. package/include/clpp/libs/math.clh +0 -14
  276. package/include/clpp/libs/module3d.clh +0 -23
  277. package/include/clpp/libs/spring.clh +0 -17
  278. package/include/clpp/libs/statemachine.clh +0 -18
  279. package/include/clpp/libs/stickybillboard.clh +0 -13
  280. package/include/clpp/libs/topbarplus.clh +0 -28
  281. package/include/clpp/libs/twinkle.clh +0 -15
  282. package/include/clpp/libs/vfx.clh +0 -13
  283. package/runtime/Chrono/Client/ClientClock.luau +0 -202
  284. package/runtime/Chrono/Client/InterpolationBuffer.luau +0 -74
  285. package/runtime/Chrono/Client/ModelResolver.luau +0 -53
  286. package/runtime/Chrono/Client/Player.luau +0 -113
  287. package/runtime/Chrono/Client/Receiver.luau +0 -395
  288. package/runtime/Chrono/Client/Replicate.luau +0 -333
  289. package/runtime/Chrono/Client/Sender.luau +0 -205
  290. package/runtime/Chrono/LICENSE +0 -21
  291. package/runtime/Chrono/Server/EntityGrid.luau +0 -299
  292. package/runtime/Chrono/Server/Player.luau +0 -141
  293. package/runtime/Chrono/Server/Receiver.luau +0 -287
  294. package/runtime/Chrono/Server/Replicate.luau +0 -415
  295. package/runtime/Chrono/Server/Sender.luau +0 -306
  296. package/runtime/Chrono/Server/ServerClock.luau +0 -50
  297. package/runtime/Chrono/Shared/ApplyMounts.luau +0 -137
  298. package/runtime/Chrono/Shared/Bin.luau +0 -31
  299. package/runtime/Chrono/Shared/ClockUnwrap.luau +0 -70
  300. package/runtime/Chrono/Shared/Config.luau +0 -264
  301. package/runtime/Chrono/Shared/Entity.luau +0 -1016
  302. package/runtime/Chrono/Shared/Events.luau +0 -39
  303. package/runtime/Chrono/Shared/Holder.luau +0 -210
  304. package/runtime/Chrono/Shared/InterpolationMath.luau +0 -51
  305. package/runtime/Chrono/Shared/ModelHelper.luau +0 -122
  306. package/runtime/Chrono/Shared/Remotes/ClientClockRelay.model.json +0 -3
  307. package/runtime/Chrono/Shared/Remotes/ClientHeartbeat.model.json +0 -3
  308. package/runtime/Chrono/Shared/Remotes/ClientLoaded.model.json +0 -3
  309. package/runtime/Chrono/Shared/Remotes/Death.model.json +0 -3
  310. package/runtime/Chrono/Shared/Remotes/Heartbeat.model.json +0 -3
  311. package/runtime/Chrono/Shared/Remotes/Replicate.model.json +0 -3
  312. package/runtime/Chrono/Shared/Remotes/ReplicateFull.model.json +0 -3
  313. package/runtime/Chrono/Shared/Remotes/SafeReplicate.model.json +0 -3
  314. package/runtime/Chrono/Shared/ReplicationRules.luau +0 -122
  315. package/runtime/Chrono/Shared/Signal.luau +0 -219
  316. package/runtime/Chrono/Shared/Snapshots.luau +0 -218
  317. package/runtime/Chrono/Shared/Stats.luau +0 -204
  318. package/runtime/Chrono/Shared/Ticker.luau +0 -112
  319. package/runtime/Chrono/Shared/Types.luau +0 -247
  320. package/runtime/Chrono/Shared/Warn.luau +0 -33
  321. package/runtime/Chrono/Shared/_CUSTOM_MODEL_REP/init.model.json +0 -3
  322. package/runtime/Chrono/_impl/Client/ClientClock.luau +0 -202
  323. package/runtime/Chrono/_impl/Client/InterpolationBuffer.luau +0 -74
  324. package/runtime/Chrono/_impl/Client/ModelResolver.luau +0 -53
  325. package/runtime/Chrono/_impl/Client/Player.luau +0 -113
  326. package/runtime/Chrono/_impl/Client/Receiver.luau +0 -395
  327. package/runtime/Chrono/_impl/Client/Replicate.luau +0 -333
  328. package/runtime/Chrono/_impl/Client/Sender.luau +0 -205
  329. package/runtime/Chrono/_impl/LICENSE +0 -21
  330. package/runtime/Chrono/_impl/Server/EntityGrid.luau +0 -299
  331. package/runtime/Chrono/_impl/Server/Player.luau +0 -141
  332. package/runtime/Chrono/_impl/Server/Receiver.luau +0 -287
  333. package/runtime/Chrono/_impl/Server/Replicate.luau +0 -415
  334. package/runtime/Chrono/_impl/Server/Sender.luau +0 -306
  335. package/runtime/Chrono/_impl/Server/ServerClock.luau +0 -50
  336. package/runtime/Chrono/_impl/Shared/ApplyMounts.luau +0 -137
  337. package/runtime/Chrono/_impl/Shared/Bin.luau +0 -31
  338. package/runtime/Chrono/_impl/Shared/ClockUnwrap.luau +0 -70
  339. package/runtime/Chrono/_impl/Shared/Config.luau +0 -264
  340. package/runtime/Chrono/_impl/Shared/Entity.luau +0 -1016
  341. package/runtime/Chrono/_impl/Shared/Events.luau +0 -39
  342. package/runtime/Chrono/_impl/Shared/Holder.luau +0 -210
  343. package/runtime/Chrono/_impl/Shared/InterpolationMath.luau +0 -51
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  962. /package/runtime/{DataService → Keep}/Path.luau +0 -0
@@ -0,0 +1,158 @@
1
+ #pragma once
2
+
3
+ // Keep — Cluaupp player data. ProfileStore session lock, tagged buffers, trades.
4
+ // Runtime: CluauppLibs.Keep
5
+ // CL++ has no templates inside struct — auto overloads for IntelliSense.
6
+
7
+ struct DataPath {};
8
+ struct DataProfile {
9
+ bool IsActive();
10
+ void Reconcile();
11
+ void AddUserId(int userId);
12
+ void Save();
13
+ bool SaveWait();
14
+ void EndSession();
15
+ };
16
+
17
+ struct DataBufferStats {
18
+ double Bytes;
19
+ double Messages;
20
+ double LastPacketBytes;
21
+ double LastUtilization;
22
+ };
23
+
24
+ struct OrderedListOptions {
25
+ string key;
26
+ string order;
27
+ int limit;
28
+ };
29
+
30
+ struct DataOrderList {
31
+ string Asc;
32
+ string Desc;
33
+ };
34
+
35
+ struct DataServiceEnum {
36
+ DataOrderList OrderList;
37
+ };
38
+
39
+ struct DataServiceOptions {
40
+ auto Template;
41
+ string StoreName;
42
+ bool UseMock;
43
+ string KeyPrefix;
44
+ LuaArray<DataPath> Exclude;
45
+ bool StrictPaths;
46
+ bool AutoCreateMissingTables;
47
+ };
48
+
49
+ struct Data {
50
+ RBXScriptSignal Changed;
51
+ bool Destroyed;
52
+
53
+ auto Get();
54
+ auto Get(DataPath path);
55
+
56
+ auto GetPersisted();
57
+ auto GetPersisted(DataPath path);
58
+
59
+ auto GetTransient();
60
+ auto GetTransient(DataPath path);
61
+
62
+ bool HasTransient();
63
+ bool HasTransient(DataPath path);
64
+
65
+ void Set(DataPath path, auto value);
66
+ void SetTransient(DataPath path, auto value);
67
+
68
+ auto Update(DataPath path, func fn);
69
+ auto UpdateTransient(DataPath path, func fn);
70
+
71
+ void ClearTransient();
72
+ void ClearTransient(DataPath path);
73
+
74
+ void ArrayInsert(DataPath path, auto value);
75
+ void ArrayInsert(DataPath path, auto value, int index);
76
+ void ArrayInsertTransient(DataPath path, auto value);
77
+ void ArrayInsertTransient(DataPath path, auto value, int index);
78
+
79
+ auto ArrayRemove(DataPath path, int index);
80
+ auto ArrayRemoveTransient(DataPath path, int index);
81
+
82
+ auto GetOrderedList(DataPath path, OrderedListOptions options);
83
+ auto GetOrderedListWithPriority(DataPath path, string key);
84
+ auto GetOrderedListWithPriority(DataPath path, string key, string order);
85
+
86
+ RBXScriptSignal GetChangedSignal(DataPath path);
87
+ RBXScriptSignal GetPathChangedSignal(DataPath path);
88
+ RBXScriptSignal GetIndexChangedSignal(DataPath path);
89
+ RBXScriptSignal GetArrayInsertedSignal(DataPath path);
90
+ RBXScriptSignal GetArrayRemovedSignal(DataPath path);
91
+
92
+ DataPath Typed(DataPath path);
93
+ void Destroy();
94
+ };
95
+
96
+ struct DataServiceServer {
97
+ DataPath Paths;
98
+ DataServiceServer Init(DataServiceOptions options);
99
+ Data WaitFor(Player player);
100
+ Data Get(Player player);
101
+ bool HasData(Player player);
102
+ DataProfile GetProfile(Player player);
103
+ DataBufferStats GetBufferStats();
104
+ DataBufferStats GetBufferStats(Player player);
105
+ void Destroy();
106
+ };
107
+
108
+ struct DataServiceClient {
109
+ DataPath Paths;
110
+ Data Init();
111
+ Data WaitForData();
112
+ Data Get();
113
+ DataBufferStats GetBufferStats();
114
+ void Destroy();
115
+ };
116
+
117
+ struct KeepStore {
118
+ static KeepStore New(string name, auto tmpl);
119
+ static void SetConstant(string name, auto value);
120
+ DataProfile StartSessionAsync(string key);
121
+ auto GetAsync(string key);
122
+ bool MessageAsync(string key, auto message);
123
+ void RemoveAsync(string key);
124
+ };
125
+
126
+ struct KeepVersionQuery {
127
+ auto Get(int index);
128
+ auto List();
129
+ auto Next();
130
+ };
131
+
132
+ struct KeepTradeOffer {
133
+ string Kind;
134
+ string Ref;
135
+ int Amount;
136
+ };
137
+
138
+ struct KeepTrade {
139
+ auto Ensure(auto data);
140
+ string Begin(DataProfile a, DataProfile b);
141
+ bool Reserve(DataProfile profile, string kind, string ref, int amount, string tradeId);
142
+ bool Reserve(DataProfile profile, string kind, string ref, int amount, string tradeId, auto extra);
143
+ bool Commit(KeepStore store, DataProfile a, DataProfile b, LuaArray<KeepTradeOffer> offersA, LuaArray<KeepTradeOffer> offersB);
144
+ void Abort(DataProfile profile, string tradeId);
145
+ void AbortIfActive(DataProfile profile);
146
+ bool SendOffline(KeepStore store, string key, auto payload);
147
+ void Credit(DataProfile profile, string kind, string ref, int amount, string operationId);
148
+ bool AlreadyReceived(DataProfile profile, string operationId, string kind, string ref);
149
+ };
150
+
151
+ struct Keep {
152
+ static DataServiceServer Server;
153
+ static DataServiceClient Client;
154
+ static DataPath Paths;
155
+ static DataServiceEnum Enum;
156
+ static KeepStore Store;
157
+ static KeepTrade Trade;
158
+ };
@@ -0,0 +1,24 @@
1
+ #pragma once
2
+
3
+ namespace Lens {
4
+ void Init();
5
+ void Window(string title, func draw);
6
+ void Text(string text);
7
+ bool Button(string label);
8
+ bool Button(string label, func onClick);
9
+ bool Checkbox(string label);
10
+ bool Checkbox(string label, bool value);
11
+ double Slider(string label, double value);
12
+ double Slider(string label, double value, double max);
13
+ double Slider(string label, double value, double min, double max);
14
+ bool Tree(string label);
15
+ void Tree(string label, func draw);
16
+ void Table(string title);
17
+ void Table(string title, LuaArray<LuaArray<string>> rows);
18
+ void Plot(string label, LuaArray<double> values);
19
+ void Search(string query);
20
+ void Copy(string value);
21
+ void Value(string label, string value);
22
+ void Value(string label, double value);
23
+ void Value(string label, bool value);
24
+ }
@@ -0,0 +1,28 @@
1
+ #pragma once
2
+
3
+ // Mint — number display. .mint codegen calls:
4
+ // Mint.Compact(value, { Fraction, Suffixes = { {threshold, label} } })
5
+ // Mint.Percent(value, fraction)
6
+ // Mint.Group(value, fraction)
7
+ // Suffixes default to thousand-powers K,M,B,T,Qa,Qi,Sx,Sp,Oc,No,Dc,…Novg. Custom lists are { {threshold, label} }.
8
+ // From parses Group/Compact/Scientific/Percent (commas, suffixes, e-notation). Display only.
9
+
10
+ namespace Mint {
11
+ string Group(double value);
12
+ string Group(double value, int fraction);
13
+ string Comma(double value);
14
+ string Compact(double value);
15
+ string Compact(double value, int digits);
16
+ string Abbreviate(double value);
17
+ string Abbreviate(double value, int digits);
18
+ string Percent(double value);
19
+ string Percent(double value, int fraction);
20
+ string Scientific(double value);
21
+ string Scientific(double value, int fraction);
22
+ string Format(double value);
23
+ string To(double value);
24
+ string To(double value, int fraction);
25
+ double From(string text);
26
+ double From(string text, LuaArray<auto> suffixes);
27
+ LuaArray<auto> Suffixes(LuaArray<string> labels);
28
+ }
@@ -0,0 +1,31 @@
1
+ #pragma once
2
+
3
+ // Buffer-packed RemoteEvent / RemoteFunction. Names are unique per game.
4
+ // CL++ has no templates inside struct — use auto overloads (IntelliSense).
5
+
6
+ struct NetEvent {
7
+ void Fire(Player player);
8
+ void Fire(Player player, auto a);
9
+ void Fire(Player player, auto a, auto b);
10
+ void Fire(Player player, auto a, auto b, auto c);
11
+ void FireAll();
12
+ void FireAll(auto a);
13
+ void FireAll(auto a, auto b);
14
+ void FireServer();
15
+ void FireServer(auto a);
16
+ void FireServer(auto a, auto b);
17
+ void On(func callback);
18
+ };
19
+
20
+ struct NetFunction {
21
+ void On(func callback);
22
+ auto Invoke(Player player);
23
+ auto Invoke(Player player, auto a);
24
+ auto InvokeServer();
25
+ auto InvokeServer(auto a);
26
+ };
27
+
28
+ namespace Net {
29
+ NetEvent Event(string name);
30
+ NetFunction Function(string name);
31
+ }
@@ -0,0 +1,15 @@
1
+ #pragma once
2
+
3
+ // Occlude — camera → adornee raycast. Pin uses this when Occlude = true.
4
+
5
+ namespace Occlude {
6
+ Vector3 Position(Instance adornee);
7
+ RaycastResult Raycast(WorldRoot world, Camera camera, Instance adornee);
8
+ RaycastResult Raycast(WorldRoot world, Camera camera, Instance adornee, RaycastParams params);
9
+ bool IsOccluded(WorldRoot world, Camera camera, Instance adornee);
10
+ bool IsOccluded(WorldRoot world, Camera camera, Instance adornee, RaycastParams params);
11
+ bool IsOccluded(WorldRoot world, Camera camera, Instance adornee, RaycastParams params, double slack);
12
+ bool Visible(WorldRoot world, Camera camera, Instance adornee);
13
+ bool Visible(WorldRoot world, Camera camera, Instance adornee, RaycastParams params);
14
+ bool Visible(WorldRoot world, Camera camera, Instance adornee, RaycastParams params, double slack);
15
+ }
@@ -0,0 +1,28 @@
1
+ #pragma once
2
+
3
+ struct PinOptions {
4
+ string Name;
5
+ UDim2 Size;
6
+ Vector3 StudsOffset;
7
+ Vector3 StudsOffsetWorldSpace;
8
+ double MaxDistance;
9
+ double MinDistance;
10
+ bool AlwaysOnTop;
11
+ double LightInfluence;
12
+ Instance Parent;
13
+ bool Occlude;
14
+ bool Fade;
15
+ bool Scale;
16
+ };
17
+
18
+ struct Pin {
19
+ static Pin new_(Instance adornee, GuiObject gui);
20
+ static Pin new_(Instance adornee, GuiObject gui, PinOptions options);
21
+ void SetText(string text);
22
+ void SetEnabled(bool enabled);
23
+ void SetMaxDistance(double distance);
24
+ void Destroy();
25
+ Instance Adornee;
26
+ GuiObject Gui;
27
+ BillboardGui Billboard;
28
+ };
@@ -0,0 +1,24 @@
1
+ #pragma once
2
+
3
+ // evaera/roblox-lua-promise — vendored into CluauppLibs.Promise
4
+ struct Promise {
5
+ static Promise New(func executor);
6
+ static Promise resolve(auto value);
7
+ static Promise reject(string err);
8
+ static Promise delay(double seconds);
9
+ static Promise try_(func callback);
10
+ static Promise all(LuaArray<Promise> list);
11
+ static Promise race(LuaArray<Promise> list);
12
+ static Promise retry(func callback, int times);
13
+ Promise Then(func ok);
14
+ Promise Catch(func fail);
15
+ Promise Finally(func callback);
16
+ Promise andThen(func ok);
17
+ Promise catch_(func fail);
18
+ Promise finally(func callback);
19
+ auto Await();
20
+ void Cancel();
21
+ void cancel();
22
+ string GetStatus();
23
+ string getStatus();
24
+ };
@@ -0,0 +1,117 @@
1
+ #pragma once
2
+
3
+ // Roster — table util + tagged buffer pack. No JSON on the hot path.
4
+ // Pack tags: Nil=0 Bool=1 Number=2 String=3 Table=4 Array=5 Vector3=6 CFrame=7 Color3=8
5
+ // Table = u16 count + key/value pairs. Array = u16 len + values. Methods also work as Roster::X(rawTable).
6
+
7
+ struct Roster {
8
+ static Roster New();
9
+
10
+ int Size();
11
+ int Length();
12
+ bool IsEmpty();
13
+ auto GetData();
14
+
15
+ auto At(int index);
16
+ int Find(auto value);
17
+ int Find(auto value, int initPos);
18
+ int Find(auto value, int initPos, int maxPos);
19
+ bool Includes(auto value);
20
+ int Add(auto value);
21
+ int Push(auto value);
22
+ auto Pop();
23
+ auto Shift();
24
+ int Unshift(auto value);
25
+ auto RemoveAt(int index);
26
+
27
+ Roster Map(func mapper);
28
+ Roster Filter(func predicate);
29
+ auto Reduce(func reducer, auto initial);
30
+ bool Some(func predicate);
31
+ bool Every(func predicate);
32
+ void ForEach(func callback);
33
+ Roster Reverse();
34
+ Roster Clear();
35
+ Roster Clone();
36
+ Roster DeepClone();
37
+ Roster Keys();
38
+ Roster Values();
39
+ Roster Set(auto key, auto value);
40
+ auto Get(auto key);
41
+ auto Get(auto key, auto defaultValue);
42
+ bool Has(auto key);
43
+
44
+ Roster Concat(Roster other);
45
+ Roster Concat(auto other);
46
+ Roster Slice(int start);
47
+ Roster Slice(int start, int finish);
48
+ Roster Unique();
49
+ Roster Sort();
50
+ Roster Sort(func comparator);
51
+ Roster Shuffle();
52
+ Roster IndexBy(func mapper);
53
+ Roster IndexBy(string key);
54
+ Roster GroupBy(func mapper);
55
+ Roster GroupBy(string key);
56
+ Roster Merge(Roster other);
57
+ Roster Merge(auto other);
58
+ Roster Assign(Roster other);
59
+ Roster Assign(auto other);
60
+ Roster Flatten();
61
+ Roster Flatten(int depth);
62
+
63
+ buffer Pack();
64
+
65
+ static int Size(auto data);
66
+ static int Length(auto data);
67
+ static bool IsEmpty(auto data);
68
+ static auto At(auto data, int index);
69
+ static int Find(auto data, auto value);
70
+ static bool Includes(auto data, auto value);
71
+ static int Add(auto data, auto value);
72
+ static int Push(auto data, auto value);
73
+ static auto Pop(auto data);
74
+ static auto Shift(auto data);
75
+ static int Unshift(auto data, auto value);
76
+ static auto RemoveAt(auto data, int index);
77
+ static Roster Map(auto data, func mapper);
78
+ static Roster Filter(auto data, func predicate);
79
+ static auto Reduce(auto data, func reducer, auto initial);
80
+ static bool Some(auto data, func predicate);
81
+ static bool Every(auto data, func predicate);
82
+ static void ForEach(auto data, func callback);
83
+ static Roster Reverse(auto data);
84
+ static Roster Clear(auto data);
85
+ static Roster Clone(auto data);
86
+ static Roster DeepClone(auto data);
87
+ static Roster Keys(auto data);
88
+ static Roster Values(auto data);
89
+ static Roster Set(auto data, auto key, auto value);
90
+ static auto Get(auto data, auto key);
91
+ static bool Has(auto data, auto key);
92
+ static Roster Concat(auto data, auto other);
93
+ static Roster Slice(auto data, int start);
94
+ static Roster Slice(auto data, int start, int finish);
95
+ static Roster Unique(auto data);
96
+ static Roster Sort(auto data);
97
+ static Roster Sort(auto data, func comparator);
98
+ static Roster Shuffle(auto data);
99
+ static Roster IndexBy(auto data, func mapper);
100
+ static Roster IndexBy(auto data, string key);
101
+ static Roster GroupBy(auto data, func mapper);
102
+ static Roster GroupBy(auto data, string key);
103
+ static Roster Merge(auto data, auto other);
104
+ static Roster Assign(auto data, auto other);
105
+ static Roster Flatten(auto data);
106
+ static Roster Flatten(auto data, int depth);
107
+
108
+ static buffer Pack(auto value);
109
+ static auto Unpack(buffer buf);
110
+
111
+ static buffer WriteF64(LuaArray<double> values);
112
+ static LuaArray<double> ReadF64(buffer buf);
113
+ static buffer WriteI32(LuaArray<int> values);
114
+ static LuaArray<int> ReadI32(buffer buf);
115
+ static buffer WriteString(LuaArray<string> values);
116
+ static LuaArray<string> ReadString(buffer buf);
117
+ };
@@ -0,0 +1,22 @@
1
+ #pragma once
2
+
3
+ struct ShiftMachine {
4
+ void ChangeState(string name);
5
+ string GetState();
6
+ string GetCurrentState();
7
+ string GetPreviousState();
8
+ int GetId();
9
+ void Guard(string name, func fn);
10
+ void OnEnter(string name, func fn);
11
+ void OnLeave(string name, func fn);
12
+ bool CanEnter(string name);
13
+ buffer WriteId();
14
+ void ReadId(buffer buf);
15
+ auto GetData();
16
+ void ChangeData(string index, auto value);
17
+ void Destroy();
18
+ };
19
+
20
+ namespace Shift {
21
+ ShiftMachine New();
22
+ }
@@ -0,0 +1,28 @@
1
+ #pragma once
2
+
3
+ // Spark — engine-grade yield-safe signal. ~>Connect is Sweep-owned.
4
+ // O(1) Disconnect, pooled runners, reentrant Fire queue, ConnectParallel.
5
+
6
+ struct SparkConnection {
7
+ bool Connected;
8
+ void Disconnect();
9
+ void Destroy();
10
+ };
11
+
12
+ struct Spark {
13
+ static Spark New();
14
+ static Spark Wrap(RBXScriptSignal rbx);
15
+ static bool Is(auto obj);
16
+ void Fire();
17
+ void FireDeferred();
18
+ SparkConnection Connect(func fn);
19
+ SparkConnection ConnectParallel(func fn);
20
+ SparkConnection Once(func fn);
21
+ SparkConnection OnceParallel(func fn);
22
+ SparkConnection ConnectOnce(func fn);
23
+ void DisconnectAll();
24
+ LuaArray<SparkConnection> GetConnections();
25
+ bool IsDestroyed();
26
+ void Wait();
27
+ void Destroy();
28
+ };
@@ -0,0 +1,23 @@
1
+ #pragma once
2
+
3
+ struct Stage {
4
+ Model Object3D;
5
+ GuiObject AdornFrame;
6
+ Camera Camera;
7
+ bool Visible;
8
+ ViewportFrame Viewport;
9
+ WorldModel World;
10
+ static Stage new_(Instance model);
11
+ static Stage Attach(GuiObject frame, Instance model);
12
+ static Stage Attach3D(GuiObject frame, Instance model);
13
+ void Update();
14
+ void Update(double dt);
15
+ void SetCFrame(CFrame newCF);
16
+ CFrame GetCFrame();
17
+ void SetDepthMultiplier(double multiplier);
18
+ double GetDepthMultiplier();
19
+ void SetActive(bool active);
20
+ bool GetActive();
21
+ void Destroy();
22
+ void End();
23
+ };
@@ -0,0 +1,23 @@
1
+ #pragma once
2
+
3
+ // Sweep — Cluaupp zelador. Flare sends; Sweep clears.
4
+ // ~> Connect binds to Sweep. Auto-detects Disconnect / Destroy / cancel.
5
+
6
+ struct Sweep {
7
+ bool CurrentlyCleaning;
8
+ static Sweep New();
9
+ auto Add(auto object);
10
+ auto Add(auto object, bool callDirectly);
11
+ auto Add(auto object, string methodName);
12
+ auto Add(auto object, string methodName, string index);
13
+ auto AddPromise(auto promise);
14
+ auto AddPromise(auto promise, string index);
15
+ Sweep Remove(string index);
16
+ Sweep RemoveNoClean(string index);
17
+ auto Get(string index);
18
+ void Cleanup();
19
+ void Destroy();
20
+ RBXScriptConnection LinkToInstance(Instance object);
21
+ RBXScriptConnection LinkToInstance(Instance object, bool allowMultiple);
22
+ static bool Is(auto value);
23
+ };
@@ -0,0 +1,18 @@
1
+ #pragma once
2
+
3
+ struct TraceBuilder {
4
+ TraceBuilder MaxDepth(int depth);
5
+ TraceBuilder Indent(string indent);
6
+ string Display(auto value);
7
+ string display(auto value);
8
+ void Print(auto value);
9
+ TraceBuilder build();
10
+ };
11
+
12
+ namespace Trace {
13
+ TraceBuilder builder();
14
+ string Display(auto value);
15
+ string display(auto value);
16
+ void Print(auto value);
17
+ void Dump(auto value);
18
+ }
@@ -0,0 +1,18 @@
1
+ #pragma once
2
+
3
+ // Ward — server anti-cheat. Rate-limit remotes, cap packet size, speed strikes.
4
+ // Runtime: CluauppLibs.Ward. Call Ward.Start() once on the server.
5
+
6
+ namespace Ward {
7
+ void Start();
8
+ void WatchMovement();
9
+ bool Allow(Player player, string channel);
10
+ bool Allow(Player player, string channel, int maxPerSec);
11
+ bool Allow(Player player, string channel, int maxPerSec, int burst);
12
+ bool Packet(Player player, int bytes);
13
+ bool Packet(Player player, int bytes, int maxBytes);
14
+ int Strike(Player player, string reason);
15
+ void Grace(Player player, double seconds);
16
+ void Clear(Player player);
17
+ int Strikes(Player player);
18
+ }
@@ -0,0 +1,31 @@
1
+ #pragma once
2
+ // Cluaupp libraries — CL++ IntelliSense. clpp emits
3
+ // require(ReplicatedStorage.CluauppLibs.*). Runtime lives in runtime/.
4
+
5
+ #include <clpp/generated/instances.clh>
6
+ #include <clpp/libs/sweep.clh>
7
+ #include <clpp/libs/spark.clh>
8
+ #include <clpp/libs/promise.clh>
9
+ #include <clpp/libs/net.clh>
10
+ #include <clpp/libs/flare.clh>
11
+ #include <clpp/libs/keep.clh>
12
+ #include <clpp/libs/mint.clh>
13
+ #include <clpp/libs/axiom.clh>
14
+ #include <clpp/libs/roster.clh>
15
+ #include <clpp/libs/gleam.clh>
16
+ #include <clpp/libs/bloom.clh>
17
+ #include <clpp/libs/lens.clh>
18
+ #include <clpp/libs/crest.clh>
19
+ #include <clpp/libs/pin.clh>
20
+ #include <clpp/libs/stage.clh>
21
+ #include <clpp/libs/coil.clh>
22
+ #include <clpp/libs/helm.clh>
23
+ #include <clpp/libs/shift.clh>
24
+ #include <clpp/libs/hive.clh>
25
+ #include <clpp/libs/ward.clh>
26
+ #include <clpp/libs/ember.clh>
27
+ #include <clpp/libs/echo.clh>
28
+ #include <clpp/libs/guide.clh>
29
+ #include <clpp/libs/trace.clh>
30
+ #include <clpp/libs/arrayindexer.clh>
31
+ #include <clpp/libs/occlude.clh>
@@ -0,0 +1,42 @@
1
+ #pragma once
2
+ // Cluaupp — Roblox API stubs for CL++ IntelliSense.
3
+ // Source: official client dump + datatypes from create.roblox.com
4
+ // clpp emits Luau (Vector3.new, Instance.new, :GetPlayers, ...).
5
+ // CL++ has no default arguments — use overloads (wait / wait(seconds)).
6
+
7
+ #include <clpp/generated/enums.clh>
8
+ #include <clpp/datatypes.clh>
9
+ #include <clpp/generated/instances.clh>
10
+ #include <clpp/libs.clh>
11
+
12
+ template <typename T>
13
+ T GetService();
14
+
15
+ template <typename T>
16
+ T GetService(Instance game_);
17
+
18
+ extern DataModel game;
19
+ extern Workspace workspace;
20
+ extern LuaSourceContainer script;
21
+
22
+ void post(string message);
23
+ void warn(string message);
24
+ void report(string message);
25
+ string to_string(auto value);
26
+ double to_number(auto value);
27
+ bool to_bool(auto value);
28
+
29
+ double tick();
30
+ double time();
31
+ double wait();
32
+ double wait(double seconds);
33
+ void delay(double seconds, func callback);
34
+
35
+ namespace task {
36
+ double wait();
37
+ double wait(double seconds);
38
+ void delay(double seconds, func callback);
39
+ void defer(func callback);
40
+ void synchronize();
41
+ void desynchronize();
42
+ }
@@ -0,0 +1,40 @@
1
+ #pragma once
2
+
3
+ // Starter player save shape. Keep.Server.Init(.Template) copies this table.
4
+ // Add fields here — Paths are generated from the template instance.
5
+
6
+ struct Currencies {
7
+ int Coins = 0;
8
+ int Gems = 0;
9
+ };
10
+
11
+ struct PlayerInventory {
12
+ int Slots = 20;
13
+ };
14
+
15
+ struct PlayerTrade {
16
+ string DayKey;
17
+ int TradesToday = 0;
18
+ int LastTradeAt = 0;
19
+ string ActiveTradeId;
20
+ // Reserved + Receipts tables are created by Keep.Trade.Ensure at runtime.
21
+ };
22
+
23
+ struct PlayerSettings {
24
+ int GameMusic = 100;
25
+ int Effects = 100;
26
+ };
27
+
28
+ struct PlayerCodes {
29
+ int RedeemedCount = 0;
30
+ };
31
+
32
+ struct PlayerTemplate {
33
+ Currencies Currencies;
34
+ int Rebirths = 0;
35
+ int Rank = 0;
36
+ PlayerInventory Inventory;
37
+ PlayerTrade Trade;
38
+ PlayerSettings Settings;
39
+ PlayerCodes Codes;
40
+ };