cluaupp 1.0.0 → 1.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (962) hide show
  1. package/CHANGELOG.md +46 -0
  2. package/README.md +28 -16
  3. package/editors/vscode/extension.js +8 -31
  4. package/editors/vscode/package.json +2 -2
  5. package/examples/README.md +5 -6
  6. package/examples/game/.vscode/extensions.json +2 -1
  7. package/examples/game/default.project.json +16 -11
  8. package/examples/game/include/clpp/datatypes.clh +611 -0
  9. package/examples/game/include/clpp/generated/enums.clh +4920 -0
  10. package/examples/game/include/clpp/generated/instances.clh +87111 -0
  11. package/examples/game/include/clpp/libs/arrayindexer.clh +12 -0
  12. package/examples/game/include/clpp/libs/axiom.clh +154 -0
  13. package/examples/game/include/clpp/libs/bloom.clh +58 -0
  14. package/examples/game/include/clpp/libs/coil.clh +37 -0
  15. package/examples/game/include/clpp/libs/crest.clh +22 -0
  16. package/examples/game/include/clpp/libs/echo.clh +52 -0
  17. package/examples/game/include/clpp/libs/ember.clh +17 -0
  18. package/examples/game/include/clpp/libs/flare.clh +65 -0
  19. package/examples/game/include/clpp/libs/gleam.clh +111 -0
  20. package/examples/game/include/clpp/libs/guide.clh +42 -0
  21. package/examples/game/include/clpp/libs/helm.clh +31 -0
  22. package/examples/game/include/clpp/libs/hive.clh +20 -0
  23. package/examples/game/include/clpp/libs/keep.clh +158 -0
  24. package/examples/game/include/clpp/libs/lens.clh +24 -0
  25. package/examples/game/include/clpp/libs/mint.clh +28 -0
  26. package/examples/game/include/clpp/libs/net.clh +31 -0
  27. package/examples/game/include/clpp/libs/occlude.clh +15 -0
  28. package/examples/game/include/clpp/libs/pin.clh +28 -0
  29. package/examples/game/include/clpp/libs/promise.clh +24 -0
  30. package/examples/game/include/clpp/libs/roster.clh +117 -0
  31. package/examples/game/include/clpp/libs/shift.clh +22 -0
  32. package/examples/game/include/clpp/libs/spark.clh +28 -0
  33. package/examples/game/include/clpp/libs/stage.clh +23 -0
  34. package/examples/game/include/clpp/libs/sweep.clh +23 -0
  35. package/examples/game/include/clpp/libs/trace.clh +18 -0
  36. package/examples/game/include/clpp/libs/ward.clh +18 -0
  37. package/examples/game/include/clpp/libs.clh +31 -0
  38. package/examples/game/include/clpp/roblox.clh +42 -0
  39. package/examples/game/src/ReplicatedFirst/Loading/.gitkeep +1 -0
  40. package/examples/game/src/ReplicatedStorage/Shared/Constants/Classes/.gitkeep +1 -0
  41. package/examples/game/src/ReplicatedStorage/Shared/Constants/Datas/TemplateData.clh +40 -0
  42. package/examples/game/src/ReplicatedStorage/Shared/Constants/Primitives/.gitkeep +1 -0
  43. package/examples/game/src/ReplicatedStorage/Shared/Modules/.gitkeep +1 -0
  44. package/examples/game/src/ReplicatedStorage/Shared/Net/.gitkeep +1 -0
  45. package/examples/game/src/ReplicatedStorage/Shared/Services/.gitkeep +1 -0
  46. package/examples/game/src/ReplicatedStorage/Shared/Types/.gitkeep +1 -0
  47. package/examples/game/src/ReplicatedStorage/Shared/Utils/.gitkeep +1 -0
  48. package/examples/game/src/ServerScriptService/Boot/DataBoot.server.clpp +13 -0
  49. package/examples/game/src/ServerScriptService/Components/.gitkeep +1 -0
  50. package/examples/game/src/ServerScriptService/Configuration/ServerConfig.clp +4 -0
  51. package/examples/game/src/ServerScriptService/Handlers/Guard.server.clpp +7 -0
  52. package/examples/game/src/ServerScriptService/Handlers/PlayerHandler.server.clpp +23 -0
  53. package/examples/game/src/ServerScriptService/Services/.gitkeep +1 -0
  54. package/examples/game/src/ServerStorage/Configuration/.gitkeep +1 -0
  55. package/examples/game/src/ServerStorage/Modules/.gitkeep +1 -0
  56. package/{templates/game/src/client/init.client.clpp → examples/game/src/StarterPlayer/StarterCharacterScripts/Character/CharacterReady.client.clpp} +1 -1
  57. package/examples/game/src/StarterPlayer/StarterCharacterScripts/Combat/.gitkeep +1 -0
  58. package/examples/game/src/StarterPlayer/StarterCharacterScripts/Movement/.gitkeep +1 -0
  59. package/examples/game/src/StarterPlayer/StarterPlayerScripts/Controllers/DataController.client.clpp +7 -0
  60. package/examples/game/src/StarterPlayer/StarterPlayerScripts/Input/.gitkeep +1 -0
  61. package/examples/game/src/StarterPlayer/StarterPlayerScripts/UI/.gitkeep +1 -0
  62. package/examples/game/wally.toml +3 -3
  63. package/generated/cli.js +8 -2
  64. package/generated/clpp/contract.js +4 -3
  65. package/generated/clpp/index.js +3 -1
  66. package/generated/clpp/paths.js +2 -3
  67. package/generated/clpp/postprocess.js +64 -6
  68. package/generated/clpp/runner.js +167 -16
  69. package/generated/compile.js +30 -10
  70. package/generated/flare/emit.js +222 -0
  71. package/generated/flare/index.js +58 -0
  72. package/generated/flare/parse.js +130 -0
  73. package/generated/flare/types.js +2 -0
  74. package/generated/intellisense.js +4 -16
  75. package/generated/libs.js +146 -75
  76. package/generated/lsp.js +6 -30
  77. package/generated/native/index.js +482 -0
  78. package/generated/transpile.js +4 -0
  79. package/generated/utils/project.js +192 -46
  80. package/generated/utils/rojo-mapper.js +12 -6
  81. package/include/clpp/datatypes.clh +40 -14
  82. package/include/clpp/generated/instances.clh +79876 -5254
  83. package/include/clpp/libs/arrayindexer.clh +12 -0
  84. package/include/clpp/libs/axiom.clh +154 -0
  85. package/include/clpp/libs/bloom.clh +58 -0
  86. package/include/clpp/libs/coil.clh +37 -0
  87. package/include/clpp/libs/crest.clh +22 -0
  88. package/include/clpp/libs/echo.clh +52 -0
  89. package/include/clpp/libs/ember.clh +17 -0
  90. package/include/clpp/libs/flare.clh +65 -0
  91. package/include/clpp/libs/gleam.clh +111 -0
  92. package/include/clpp/libs/guide.clh +42 -0
  93. package/include/clpp/libs/helm.clh +31 -0
  94. package/include/clpp/libs/hive.clh +20 -0
  95. package/include/clpp/libs/keep.clh +158 -0
  96. package/include/clpp/libs/lens.clh +24 -0
  97. package/include/clpp/libs/mint.clh +28 -0
  98. package/include/clpp/libs/net.clh +31 -40
  99. package/include/clpp/libs/occlude.clh +15 -0
  100. package/include/clpp/libs/pin.clh +28 -0
  101. package/include/clpp/libs/promise.clh +24 -27
  102. package/include/clpp/libs/roster.clh +117 -0
  103. package/include/clpp/libs/shift.clh +22 -0
  104. package/include/clpp/libs/spark.clh +28 -0
  105. package/include/clpp/libs/stage.clh +23 -0
  106. package/include/clpp/libs/sweep.clh +23 -0
  107. package/include/clpp/libs/trace.clh +18 -0
  108. package/include/clpp/libs/ward.clh +18 -0
  109. package/include/clpp/libs.clh +24 -17
  110. package/include/clpp/roblox.clh +21 -10
  111. package/package.json +9 -18
  112. package/runtime/ArrayIndexer/init.luau +127 -62
  113. package/runtime/Axiom/init.luau +605 -0
  114. package/runtime/Bloom/init.luau +433 -0
  115. package/runtime/Coil/init.luau +209 -0
  116. package/runtime/Crest/init.luau +425 -0
  117. package/runtime/Echo/init.luau +417 -0
  118. package/runtime/Ember/init.luau +365 -0
  119. package/runtime/Flare/init.luau +716 -0
  120. package/runtime/Gleam/init.luau +718 -0
  121. package/runtime/Guide/init.luau +215 -0
  122. package/runtime/Helm/init.luau +377 -0
  123. package/runtime/Hive/init.luau +219 -0
  124. package/runtime/Keep/Client.luau +114 -0
  125. package/runtime/{DataService → Keep}/Data.luau +883 -886
  126. package/runtime/Keep/Engine.luau +211 -0
  127. package/runtime/Keep/Replicator.luau +298 -0
  128. package/runtime/Keep/Server.luau +251 -0
  129. package/runtime/Keep/Store.luau +652 -0
  130. package/runtime/Keep/Trade.luau +455 -0
  131. package/runtime/{DataService → Keep}/init.luau +15 -14
  132. package/runtime/Lens/init.luau +609 -0
  133. package/runtime/Mint/init.luau +279 -0
  134. package/runtime/Net/init.luau +33 -2
  135. package/runtime/Net/src/codec.luau +98 -27
  136. package/runtime/Occlude/init.luau +64 -1
  137. package/runtime/Pin/init.luau +306 -0
  138. package/runtime/Roster/init.luau +678 -0
  139. package/runtime/SOURCES.md +28 -19
  140. package/runtime/Shift/init.luau +238 -0
  141. package/runtime/Spark/init.luau +484 -0
  142. package/runtime/Stage/init.luau +178 -0
  143. package/runtime/Sweep/init.luau +257 -0
  144. package/runtime/Trace/init.luau +210 -0
  145. package/runtime/Ward/init.luau +178 -0
  146. package/src/cli.ts +9 -3
  147. package/src/clpp/contract.ts +14 -2
  148. package/src/clpp/index.ts +3 -3
  149. package/src/clpp/paths.ts +2 -3
  150. package/src/clpp/postprocess.ts +69 -7
  151. package/src/clpp/runner.ts +188 -18
  152. package/src/compile.ts +42 -12
  153. package/src/flare/emit.ts +231 -0
  154. package/src/flare/index.ts +50 -0
  155. package/src/flare/parse.ts +147 -0
  156. package/src/flare/types.ts +61 -0
  157. package/src/intellisense.ts +5 -16
  158. package/src/libs.ts +147 -75
  159. package/src/lsp.ts +6 -31
  160. package/src/native/index.ts +509 -0
  161. package/src/transpile.ts +10 -1
  162. package/src/types.ts +1 -0
  163. package/src/utils/project.ts +210 -52
  164. package/src/utils/rojo-mapper.ts +12 -6
  165. package/templates/game/.vscode/extensions.json +2 -1
  166. package/templates/game/default.project.json +16 -11
  167. package/templates/game/include/clpp/datatypes.clh +611 -0
  168. package/templates/game/include/clpp/generated/enums.clh +4920 -0
  169. package/templates/game/include/clpp/generated/instances.clh +87111 -0
  170. package/templates/game/include/clpp/libs/arrayindexer.clh +12 -0
  171. package/templates/game/include/clpp/libs/axiom.clh +154 -0
  172. package/templates/game/include/clpp/libs/bloom.clh +58 -0
  173. package/templates/game/include/clpp/libs/coil.clh +37 -0
  174. package/templates/game/include/clpp/libs/crest.clh +22 -0
  175. package/templates/game/include/clpp/libs/echo.clh +52 -0
  176. package/templates/game/include/clpp/libs/ember.clh +17 -0
  177. package/templates/game/include/clpp/libs/flare.clh +65 -0
  178. package/templates/game/include/clpp/libs/gleam.clh +111 -0
  179. package/templates/game/include/clpp/libs/guide.clh +42 -0
  180. package/templates/game/include/clpp/libs/helm.clh +31 -0
  181. package/templates/game/include/clpp/libs/hive.clh +20 -0
  182. package/templates/game/include/clpp/libs/keep.clh +158 -0
  183. package/templates/game/include/clpp/libs/lens.clh +24 -0
  184. package/templates/game/include/clpp/libs/mint.clh +28 -0
  185. package/templates/game/include/clpp/libs/net.clh +31 -0
  186. package/templates/game/include/clpp/libs/occlude.clh +15 -0
  187. package/templates/game/include/clpp/libs/pin.clh +28 -0
  188. package/templates/game/include/clpp/libs/promise.clh +24 -0
  189. package/templates/game/include/clpp/libs/roster.clh +117 -0
  190. package/templates/game/include/clpp/libs/shift.clh +22 -0
  191. package/templates/game/include/clpp/libs/spark.clh +28 -0
  192. package/templates/game/include/clpp/libs/stage.clh +23 -0
  193. package/templates/game/include/clpp/libs/sweep.clh +23 -0
  194. package/templates/game/include/clpp/libs/trace.clh +18 -0
  195. package/templates/game/include/clpp/libs/ward.clh +18 -0
  196. package/templates/game/include/clpp/libs.clh +31 -0
  197. package/templates/game/include/clpp/roblox.clh +42 -0
  198. package/templates/game/src/ReplicatedFirst/Loading/.gitkeep +1 -0
  199. package/templates/game/src/ReplicatedStorage/Shared/Constants/Classes/.gitkeep +1 -0
  200. package/templates/game/src/ReplicatedStorage/Shared/Constants/Datas/TemplateData.clh +40 -0
  201. package/templates/game/src/ReplicatedStorage/Shared/Constants/Primitives/.gitkeep +1 -0
  202. package/templates/game/src/ReplicatedStorage/Shared/Modules/.gitkeep +1 -0
  203. package/templates/game/src/ReplicatedStorage/Shared/Net/.gitkeep +1 -0
  204. package/templates/game/src/ReplicatedStorage/Shared/Services/.gitkeep +1 -0
  205. package/templates/game/src/ReplicatedStorage/Shared/Types/.gitkeep +1 -0
  206. package/templates/game/src/ReplicatedStorage/Shared/Utils/.gitkeep +1 -0
  207. package/templates/game/src/ServerScriptService/Boot/DataBoot.server.clpp +13 -0
  208. package/templates/game/src/ServerScriptService/Components/.gitkeep +1 -0
  209. package/templates/game/src/ServerScriptService/Configuration/ServerConfig.clp +4 -0
  210. package/templates/game/src/ServerScriptService/Handlers/Guard.server.clpp +7 -0
  211. package/templates/game/src/ServerScriptService/Handlers/PlayerHandler.server.clpp +24 -0
  212. package/templates/game/src/ServerScriptService/Services/.gitkeep +1 -0
  213. package/templates/game/src/ServerStorage/Configuration/.gitkeep +1 -0
  214. package/templates/game/src/ServerStorage/Modules/.gitkeep +1 -0
  215. package/{examples/game/src/client/init.client.clpp → templates/game/src/StarterPlayer/StarterCharacterScripts/Character/CharacterReady.client.clpp} +1 -1
  216. package/templates/game/src/StarterPlayer/StarterCharacterScripts/Combat/.gitkeep +1 -0
  217. package/templates/game/src/StarterPlayer/StarterCharacterScripts/Movement/.gitkeep +1 -0
  218. package/templates/game/src/StarterPlayer/StarterPlayerScripts/Controllers/DataController.client.clpp +7 -0
  219. package/templates/game/src/StarterPlayer/StarterPlayerScripts/Input/.gitkeep +1 -0
  220. package/templates/game/src/StarterPlayer/StarterPlayerScripts/UI/.gitkeep +1 -0
  221. package/templates/game/wally.toml +4 -3
  222. package/docs/README.md +0 -27
  223. package/docs/architecture.md +0 -29
  224. package/docs/cli.md +0 -39
  225. package/docs/comparison.md +0 -19
  226. package/docs/config.md +0 -30
  227. package/docs/cpp-advanced.md +0 -78
  228. package/docs/cpp-const.md +0 -52
  229. package/docs/cpp-organization.md +0 -63
  230. package/docs/cpp-safety.md +0 -62
  231. package/docs/cpp-types.md +0 -68
  232. package/docs/examples/_category_.json +0 -5
  233. package/docs/examples/combat.md +0 -31
  234. package/docs/examples/data-boot.md +0 -98
  235. package/docs/examples/hud.md +0 -28
  236. package/docs/examples/index.md +0 -38
  237. package/docs/examples/leaderstats.md +0 -69
  238. package/docs/examples/shop.md +0 -122
  239. package/docs/examples/sword.md +0 -108
  240. package/docs/getting-started.md +0 -62
  241. package/docs/intellisense.md +0 -12
  242. package/docs/intro.md +0 -38
  243. package/docs/libraries/_category_.json +0 -5
  244. package/docs/libraries/dataservice.md +0 -107
  245. package/docs/libraries/index.md +0 -23
  246. package/docs/libraries/janitor.md +0 -65
  247. package/docs/libraries/more.md +0 -81
  248. package/docs/libraries/net.md +0 -35
  249. package/docs/libraries/promise.md +0 -27
  250. package/docs/libraries/ui.md +0 -76
  251. package/docs/migration.md +0 -38
  252. package/docs/oop/_category_.json +0 -5
  253. package/docs/oop/file-tags.md +0 -24
  254. package/docs/oop/index.md +0 -29
  255. package/docs/oop/modules.md +0 -88
  256. package/docs/oop/services.md +0 -76
  257. package/docs/print-cout.md +0 -91
  258. package/docs/roblox-api.md +0 -29
  259. package/docs/syntax.md +0 -80
  260. package/examples/game/src/client/hud.client.clpp +0 -54
  261. package/examples/game/src/server/combat.server.clpp +0 -85
  262. package/examples/game/src/server/leaderstats.server.clpp +0 -28
  263. package/examples/game/src/shared/PlayerData.clh +0 -20
  264. package/examples/game/src/shared/config.clp +0 -6
  265. package/examples/game/src/shared/features.clp +0 -88
  266. package/include/clpp/libs/chrono.clh +0 -26
  267. package/include/clpp/libs/cmdr.clh +0 -16
  268. package/include/clpp/libs/dataservice.clh +0 -138
  269. package/include/clpp/libs/display.clh +0 -12
  270. package/include/clpp/libs/ezvisual.clh +0 -16
  271. package/include/clpp/libs/formatnumber.clh +0 -14
  272. package/include/clpp/libs/fusion.clh +0 -41
  273. package/include/clpp/libs/iris.clh +0 -40
  274. package/include/clpp/libs/janitor.clh +0 -38
  275. package/include/clpp/libs/math.clh +0 -14
  276. package/include/clpp/libs/module3d.clh +0 -23
  277. package/include/clpp/libs/spring.clh +0 -17
  278. package/include/clpp/libs/statemachine.clh +0 -18
  279. package/include/clpp/libs/stickybillboard.clh +0 -13
  280. package/include/clpp/libs/topbarplus.clh +0 -28
  281. package/include/clpp/libs/twinkle.clh +0 -15
  282. package/include/clpp/libs/vfx.clh +0 -13
  283. package/runtime/Chrono/Client/ClientClock.luau +0 -202
  284. package/runtime/Chrono/Client/InterpolationBuffer.luau +0 -74
  285. package/runtime/Chrono/Client/ModelResolver.luau +0 -53
  286. package/runtime/Chrono/Client/Player.luau +0 -113
  287. package/runtime/Chrono/Client/Receiver.luau +0 -395
  288. package/runtime/Chrono/Client/Replicate.luau +0 -333
  289. package/runtime/Chrono/Client/Sender.luau +0 -205
  290. package/runtime/Chrono/LICENSE +0 -21
  291. package/runtime/Chrono/Server/EntityGrid.luau +0 -299
  292. package/runtime/Chrono/Server/Player.luau +0 -141
  293. package/runtime/Chrono/Server/Receiver.luau +0 -287
  294. package/runtime/Chrono/Server/Replicate.luau +0 -415
  295. package/runtime/Chrono/Server/Sender.luau +0 -306
  296. package/runtime/Chrono/Server/ServerClock.luau +0 -50
  297. package/runtime/Chrono/Shared/ApplyMounts.luau +0 -137
  298. package/runtime/Chrono/Shared/Bin.luau +0 -31
  299. package/runtime/Chrono/Shared/ClockUnwrap.luau +0 -70
  300. package/runtime/Chrono/Shared/Config.luau +0 -264
  301. package/runtime/Chrono/Shared/Entity.luau +0 -1016
  302. package/runtime/Chrono/Shared/Events.luau +0 -39
  303. package/runtime/Chrono/Shared/Holder.luau +0 -210
  304. package/runtime/Chrono/Shared/InterpolationMath.luau +0 -51
  305. package/runtime/Chrono/Shared/ModelHelper.luau +0 -122
  306. package/runtime/Chrono/Shared/Remotes/ClientClockRelay.model.json +0 -3
  307. package/runtime/Chrono/Shared/Remotes/ClientHeartbeat.model.json +0 -3
  308. package/runtime/Chrono/Shared/Remotes/ClientLoaded.model.json +0 -3
  309. package/runtime/Chrono/Shared/Remotes/Death.model.json +0 -3
  310. package/runtime/Chrono/Shared/Remotes/Heartbeat.model.json +0 -3
  311. package/runtime/Chrono/Shared/Remotes/Replicate.model.json +0 -3
  312. package/runtime/Chrono/Shared/Remotes/ReplicateFull.model.json +0 -3
  313. package/runtime/Chrono/Shared/Remotes/SafeReplicate.model.json +0 -3
  314. package/runtime/Chrono/Shared/ReplicationRules.luau +0 -122
  315. package/runtime/Chrono/Shared/Signal.luau +0 -219
  316. package/runtime/Chrono/Shared/Snapshots.luau +0 -218
  317. package/runtime/Chrono/Shared/Stats.luau +0 -204
  318. package/runtime/Chrono/Shared/Ticker.luau +0 -112
  319. package/runtime/Chrono/Shared/Types.luau +0 -247
  320. package/runtime/Chrono/Shared/Warn.luau +0 -33
  321. package/runtime/Chrono/Shared/_CUSTOM_MODEL_REP/init.model.json +0 -3
  322. package/runtime/Chrono/_impl/Client/ClientClock.luau +0 -202
  323. package/runtime/Chrono/_impl/Client/InterpolationBuffer.luau +0 -74
  324. package/runtime/Chrono/_impl/Client/ModelResolver.luau +0 -53
  325. package/runtime/Chrono/_impl/Client/Player.luau +0 -113
  326. package/runtime/Chrono/_impl/Client/Receiver.luau +0 -395
  327. package/runtime/Chrono/_impl/Client/Replicate.luau +0 -333
  328. package/runtime/Chrono/_impl/Client/Sender.luau +0 -205
  329. package/runtime/Chrono/_impl/LICENSE +0 -21
  330. package/runtime/Chrono/_impl/Server/EntityGrid.luau +0 -299
  331. package/runtime/Chrono/_impl/Server/Player.luau +0 -141
  332. package/runtime/Chrono/_impl/Server/Receiver.luau +0 -287
  333. package/runtime/Chrono/_impl/Server/Replicate.luau +0 -415
  334. package/runtime/Chrono/_impl/Server/Sender.luau +0 -306
  335. package/runtime/Chrono/_impl/Server/ServerClock.luau +0 -50
  336. package/runtime/Chrono/_impl/Shared/ApplyMounts.luau +0 -137
  337. package/runtime/Chrono/_impl/Shared/Bin.luau +0 -31
  338. package/runtime/Chrono/_impl/Shared/ClockUnwrap.luau +0 -70
  339. package/runtime/Chrono/_impl/Shared/Config.luau +0 -264
  340. package/runtime/Chrono/_impl/Shared/Entity.luau +0 -1016
  341. package/runtime/Chrono/_impl/Shared/Events.luau +0 -39
  342. package/runtime/Chrono/_impl/Shared/Holder.luau +0 -210
  343. package/runtime/Chrono/_impl/Shared/InterpolationMath.luau +0 -51
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  962. /package/runtime/{DataService → Keep}/Path.luau +0 -0
@@ -0,0 +1,13 @@
1
+ #pragma strict
2
+ #include <clpp/roblox.clh>
3
+ #include <clpp/libs/keep.clh>
4
+ #include "../../ReplicatedStorage/Shared/Constants/Datas/TemplateData.clh"
5
+
6
+ void init() {
7
+ PlayerTemplate playerData;
8
+ Keep.Server.Init(DataServiceOptions {
9
+ .Template = playerData,
10
+ .StoreName = "PlayerData",
11
+ .UseMock = true,
12
+ });
13
+ }
@@ -0,0 +1,4 @@
1
+ #pragma once
2
+
3
+ const string STORE_NAME = "PlayerData";
4
+ const bool USE_MOCK_IN_STUDIO = true;
@@ -0,0 +1,7 @@
1
+ #pragma strict
2
+ #include <clpp/roblox.clh>
3
+ #include <clpp/libs/ward.clh>
4
+
5
+ void init() {
6
+ Ward.Start();
7
+ }
@@ -0,0 +1,24 @@
1
+ #pragma strict
2
+ #include <clpp/roblox.clh>
3
+ #include <clpp/libs/keep.clh>
4
+
5
+ void BindLeaderstats(Player player) {
6
+ Data data = Keep.Server.WaitFor(player);
7
+ if (player.FindFirstChild("leaderstats") != null) {
8
+ return;
9
+ }
10
+
11
+ Folder leaderstats = new Folder(player);
12
+ leaderstats.Name = "leaderstats";
13
+ IntValue coins = new IntValue(leaderstats);
14
+ coins.Name = "Coins";
15
+ coins.Value = data.Get(Keep.Server.Paths.Currencies.Coins);
16
+ }
17
+
18
+ void init() {
19
+ Players players = GetService<Players>();
20
+ for (Player player in players.GetPlayers()) {
21
+ BindLeaderstats(player);
22
+ }
23
+ players.PlayerAdded~>Connect(BindLeaderstats);
24
+ }
@@ -2,5 +2,5 @@
2
2
  #include <clpp/roblox.clh>
3
3
 
4
4
  void init() {
5
- post("Cluaupp client ok");
5
+ post("character local ready");
6
6
  }
@@ -0,0 +1,7 @@
1
+ #pragma strict
2
+ #include <clpp/roblox.clh>
3
+ #include <clpp/libs/keep.clh>
4
+
5
+ void init() {
6
+ Keep.Client.Init();
7
+ }
@@ -4,8 +4,9 @@ version = "0.1.0"
4
4
  registry = "https://github.com/UpliftGames/wally-index"
5
5
  realm = "shared"
6
6
 
7
- # CluauppLibs already ships Janitor, Promise, Fusion, Iris, Cmdr, TopbarPlus,
8
- # Chrono, DataServiceV2, EzVisualz, StateMachine, Spring, Display, Module3D,
9
- # FormatNumber. Add Wally entries only for extra packages.
7
+ # CluauppLibs (copied to ReplicatedStorage.CluauppLibs on init/build) already
8
+ # ships Sweep, Spark, Keep, Flare, Mint, Axiom, Roster, Gleam, Bloom, Lens,
9
+ # Crest, Pin, Stage, Coil, Helm, Shift, Hive, Ember, Echo, Guide, Trace, Promise, Net.
10
+ # Add Wally entries only for packages that are not in CluauppLibs.
10
11
 
11
12
  [dependencies]
package/docs/README.md DELETED
@@ -1,27 +0,0 @@
1
- # Cluaupp documentation
2
-
3
- The live handbook is **[GitHub Pages](https://kartzrbx.github.io/Cluaupp/docs/)**. Language course: **[CL++](https://kartzrbx.github.io/CLPP/)**.
4
-
5
- ## Start
6
-
7
- 1. [Intro](intro.md)
8
- 2. [Getting started](getting-started.md)
9
- 3. [CLI](cli.md)
10
- 4. [Config](config.md)
11
- 5. [IntelliSense](intellisense.md) — `clpp install`
12
- 6. [Migration](migration.md) — `.cpp` → `.clpp`
13
-
14
- ## Language
15
-
16
- Syntax lives in CL++. Cluaupp [syntax](syntax.md) is a short map of operators and file tags.
17
-
18
- ## Structure
19
-
20
- - [Architecture](architecture.md) — one file in, one file out
21
- - [OOP / file tags](oop/file-tags.md)
22
-
23
- ## Roblox
24
-
25
- - [Libraries](libraries/index.md)
26
- - [Examples](examples/index.md)
27
- - [Comparison](comparison.md)
@@ -1,29 +0,0 @@
1
- ---
2
- title: Architecture
3
- sidebar_position: 15
4
- ---
5
-
6
- # One file in, one file out
7
-
8
- roblox-ts decides **what instance you get** from a filename **key**. Cluaupp does the same for **CL++**.
9
-
10
- | Key | Rojo instance | Default output |
11
- | --- | --- | --- |
12
- | `*.server.clpp` | Script | `*.server.luau` |
13
- | `*.client.clpp` | LocalScript | `*.client.luau` |
14
- | `*.plugin.clpp` | Plugin Script | `*.plugin.luau` |
15
- | `.clp` / untagged `.clpp` | ModuleScript | `Name.luau` |
16
- | `.clh` | ModuleScript | `Name.luau` |
17
-
18
- ```
19
- src/server/leaderstats.server.clpp → out/server/leaderstats.server.luau
20
- src/client/hud.client.clpp → out/client/hud.client.luau
21
- src/shared/config.clp → out/shared/config.luau
22
- src/shared/PlayerData.clh → out/shared/PlayerData.luau
23
- ```
24
-
25
- `"architecture": true` (ForeverHD `Main` / Managers folders) is **not** generated in Cluaupp 1.0. `clpp` compiles each file; this CLI maps libraries and writes `out/`.
26
-
27
- `--!strict` is opt-in: `#pragma strict` or `"strict": true` in `cluaupp.config.json`.
28
-
29
- Language: [kartzrbx.github.io/CLPP](https://kartzrbx.github.io/CLPP/). File tags: [OOP](oop/file-tags.md).
package/docs/cli.md DELETED
@@ -1,39 +0,0 @@
1
- # CLI
2
-
3
- ```
4
- cluaupp <command> [folder]
5
- ```
6
-
7
- Cluaupp orchestrates **CL++ → Luau**. It does not parse the language. `clpp` (on PATH) compiles each `.clpp` / `.clp` / `.clh`; Cluaupp post-processes and writes `out/`.
8
-
9
- ## `cluaupp init [folder]`
10
-
11
- Creates `src/server`, `src/client`, `src/shared`, Rojo, `rokit.toml`, and a CL++ scaffold. Then run `clpp install` for editor IntelliSense.
12
-
13
- ## `cluaupp build [folder]`
14
-
15
- Compiles `src/**/*.{clpp,clp,clh}` into `out/`. One tagged file becomes one Luau instance.
16
-
17
- ```bash
18
- cluaupp build
19
- cluaupp build --format --analyze
20
- cluaupp build --input ./src/server/boot.server.clpp --output ./out/boot.server.luau
21
- ```
22
-
23
- `--format` runs StyLua; `--analyze` runs `luau-analyze`.
24
-
25
- If `clpp` is missing: install [CL++](https://github.com/KartzRbx/CLPP) or set `CLPP_PATH`.
26
-
27
- ## `cluaupp watch [folder]`
28
-
29
- Rebuilds on save. Does not write `out/` while compile fails.
30
-
31
- ## `cluaupp language`
32
-
33
- Prints `clpp api manifest` (extensions, tags, operators).
34
-
35
- ## `cluaupp intellisense` / `cluaupp lsp`
36
-
37
- Delegates to CL++ (`clpp install`). Cluaupp only writes `files.associations` for `clpp`.
38
-
39
- ## `cluaupp --version` / `--help`
@@ -1,19 +0,0 @@
1
- # Why Cluaupp
2
-
3
- ## vs roblox-ts
4
-
5
- [roblox-ts](https://roblox-ts.com/) transpiles TypeScript → Luau. Cluaupp does the same job for **[CL++](https://kartzrbx.github.io/CLPP/)**: one familiar syntax, readable Luau, Roblox APIs as in Studio.
6
-
7
- `*.server.clpp` → Script, `*.client.clpp` → LocalScript, untagged → ModuleScript.
8
-
9
- ## vs C++ → WASM
10
-
11
- Cluaupp never compiles native C++ or WASM. The language compiler is `clpp` (Rust). This package is init / Rojo / CluauppLibs.
12
-
13
- ## When to use what
14
-
15
- | Goal | Tool |
16
- | --- | --- |
17
- | Game in TypeScript | roblox-ts |
18
- | Game in CL++ | **Cluaupp** + [`clpp`](https://github.com/KartzRbx/CLPP) |
19
- | Language reference | [kartzrbx.github.io/CLPP](https://kartzrbx.github.io/CLPP/) |
package/docs/config.md DELETED
@@ -1,30 +0,0 @@
1
- # Configuration
2
-
3
- File: `cluaupp.config.json` at the game root (next to `src/`).
4
-
5
- ```json
6
- {
7
- "rootDir": "src",
8
- "outDir": "out",
9
- "strict": false,
10
- "architecture": false
11
- }
12
- ```
13
-
14
- | Field | Default | Effect |
15
- | --- | --- | --- |
16
- | `rootDir` | `"src"` | Where `.clpp` / `.clp` / `.clh` live |
17
- | `outDir` | `"out"` | Where Luau is written |
18
- | `strict` | `false` | Prefix `--!strict` when `clpp` did not already (overridden by `#pragma`) |
19
- | `architecture` | `false` | Ignored in 1.0 (always one file in, one file out) |
20
-
21
- ## Rojo
22
-
23
- The template maps:
24
-
25
- - `out/server` → `ServerScriptService.Cluaupp`
26
- - `out/client` → `StarterPlayer.StarterPlayerScripts.Cluaupp`
27
- - `out/shared` → `ReplicatedStorage.Cluaupp`
28
- - `libs` → `ReplicatedStorage.CluauppLibs`
29
-
30
- `*.server.clpp` → `*.server.luau` (Script). `*.client.clpp` → LocalScript. `.clp` / `.clh` → ModuleScript.
@@ -1,78 +0,0 @@
1
- ---
2
- title: Advanced Cluaupp
3
- sidebar_position: 14
4
- ---
5
-
6
- # Advanced Cluaupp
7
-
8
- The subset is intentional. What exists is enough for game scripts; what is missing is listed so you do not fight the compiler.
9
-
10
- ## Supported
11
-
12
- - Functions, prototypes (headers only), `if` / `else` / `while` / range-`for` / `switch` (`case`, `default`, `break`)
13
- - `struct` types + `Class::` methods in a sibling `.h` / `.cpp`
14
- - `new Class(parent)`, `GetService<T>()`, `::` statics (`CFrame::lookAt`, `Enum::Material::Plastic`)
15
- - `static_cast<T>(x)`, `(void)x`, lambdas in `Connect` / `Add`
16
- - `static` / `constexpr` / `inline` specifiers, `LuaArray<T>`, `string_concat`
17
- - `->` methods and properties, `.` members, `Connect`
18
- - `const`, `auto`, `nullptr`, arithmetic, `&&` `||` `!=`, string `+`
19
- - Quoted includes, `.h` / `.hpp` as sources
20
- - Libraries via `#include <cluaupp/libs/...>` → `require(CluauppLibs.*)`
21
-
22
- ## Not supported (yet)
23
-
24
- Full C++: templates besides `GetService<T>` / `static_cast` / `LuaArray`, `class` bodies as emitted metatables, `std::`, overloading as two runtimes, C-style `for`, macros, pointer arithmetic, JSX.
25
-
26
- If you need a custom type, it is usually a **ModuleScript in shared** (a `.cpp` of functions) or a Wally package, not a C++ class the compiler would lower to a metatable.
27
-
28
- ## `::` vs `:` vs `.`
29
-
30
- | C++ | Luau | When |
31
- | --- | --- | --- |
32
- | `CFrame::lookAt(a, b)` | `CFrame.lookAt(a, b)` | datatype / enum / module static |
33
- | `MathUtils::Lerp(a, b, t)` | `MathUtils.Lerp(a, b, t)` | Cluaupp module function |
34
- | `Module3D::Attach3D(frame, model)` | `Module3D:Attach3D(frame, model)` | Module3D’s colon API |
35
- | `player->FindFirstChild("x")` | `player:FindFirstChild("x")` | Instance method |
36
- | `player->Name` | `player.Name` | property |
37
- | `janitor->Add(conn)` | `janitor:Add(conn)` | library method |
38
-
39
- ## Init
40
-
41
- If a file defines `void init()`, Cluaupp calls `init()` at the end of the `.luau`. Use that as the Script / LocalScript entry. Shared modules should **not** define `init()` unless you want them to run on require.
42
-
43
- ## Mixing extra Wally packages
44
-
45
- CluauppLibs already contains the full Janitor, Fusion, Cmdr, DataServiceV2, … systems (copied from GitHub into `runtime/`). Add Wally only for packages that are **not** in CluauppLibs. Headers in `include/cluaupp/libs/` match the shipped Luau.
46
-
47
- ```cpp
48
- #include <cluaupp/libs/dataservice.hpp>
49
-
50
- void Grant(Player* player, int amount) {
51
- Data* data = DataService::Server.WaitFor(player);
52
- if (data == nullptr) {
53
- return;
54
- }
55
- int coins = data->Get(DataService::Server.Paths.Currencies.Money);
56
- data->Set(DataService::Server.Paths.Currencies.Money, coins + amount);
57
- }
58
- ```
59
-
60
- `Paths.Currencies.Money` exists because **your** Template passed to `Init` had that field. Full copies: [Examples](examples/index.md).
61
-
62
- ## Performance notes
63
-
64
- - Prefer `const` and locals over recomputing in `RenderStepped`.
65
- - `Net` already uses `buffer`. Batch when you can; do not fire per-heartbeat for every NPC.
66
- - Module3D is a ViewportFrame — fine for shops and inventory, not for cloning the whole map (same advice as the [original Module3D thread](https://devforum.roblox.com/t/module3d-v61-viewportframe-implementation/207383)).
67
- - Janitor `Cleanup` is O(tracked objects). Link to the Instance that owns the scope instead of a global janitor for the whole server.
68
-
69
- ## Good C++ conduct that still applies
70
-
71
- 1. **Initialize everything.** `int coins;` without a value is a bug; write `int coins = 0`.
72
- 2. **Small functions.** One behavior, named after the behavior.
73
- 3. **No magic numbers.** `const int MAX_INVENTORY = 20`.
74
- 4. **Early return.** Flatten `if` pyramids.
75
- 5. **Headers declare, scripts define.** Prototypes in `.h`, bodies in `.cpp`.
76
- 6. **Do not share mutable statics across server and client** — use Net or DataService.
77
-
78
- See also: [syntax](syntax.md) (complete subset), [print and cout](print-cout.md), [libraries](libraries/index.md), [OOP](oop/index.md), [examples](examples/index.md), [comparison](comparison.md). Optimization notes on the site: [Optimization](https://kartzrbx.github.io/Cluaupp/docs/optimization.html).
package/docs/cpp-const.md DELETED
@@ -1,52 +0,0 @@
1
- ---
2
- title: const and immutability
3
- sidebar_position: 11
4
- ---
5
-
6
- # const and immutability
7
-
8
- A value that must not change should say so. In C++ that is `const`. Cluaupp emits Luau `const`, not `local x <const>`.
9
-
10
- ```cpp
11
- const int STARTING_COINS = 0;
12
- const double GRAVITY = 196.2;
13
- ```
14
-
15
- ```luau
16
- const STARTING_COINS: number = 0
17
- const GRAVITY: number = 196.2
18
- ```
19
-
20
- ## Why it is a safety feature
21
-
22
- - Leaderstat starting values, product IDs, remote names, and animation speeds are configuration. If they are `local`, a later line can overwrite them by accident.
23
- - Reviewers see `const` and skip “could this mutate?”.
24
- - Luau `--!strict` rejects assignment to `const`.
25
-
26
- ## What to keep mutable
27
-
28
- Player-owned numbers (`coins`, `combo`), UI state, and Janitor instances. Everything else defaults to `const` until you have a reason.
29
-
30
- ```cpp
31
- const string REMOTE_COINS = "Coins";
32
- int coins = 0;
33
-
34
- void AddCoins(int amount) {
35
- coins = coins + amount;
36
- }
37
- ```
38
-
39
- `REMOTE_COINS` is a protocol name — immutable. `coins` is session state — mutable.
40
-
41
- ## Immutability for tables and Instances
42
-
43
- `const` on a pointer does not freeze the Instance. `const Folder* stats` still has a mutable `Name` in Roblox. Treat “do not rebind the variable” and “do not mutate the object” as two separate decisions. For objects, prefer:
44
-
45
- - Create, parent, configure once, then only read.
46
- - Put mutations behind one function (`SetCoins`) instead of writing `coins.Value` from five scripts.
47
-
48
- ## DataService paths
49
-
50
- Path tokens (`"Currencies.Coins"`) should be `const string` or a shared header. Never concatenate remote or datastore keys from user input.
51
-
52
- Next: [safety](cpp-safety.md).
@@ -1,63 +0,0 @@
1
- ---
2
- title: Organization
3
- sidebar_position: 13
4
- ---
5
-
6
- # Organization
7
-
8
- A Cluaupp game is laid out like a roblox-ts project on disk. One tagged `.cpp` becomes one Luau instance (`leaderstats.server.luau`, `hud.client.luau`). See [Architecture](architecture.md).
9
-
10
- ```
11
- src/
12
- server/ → Script (out/server)
13
- client/ → LocalScript (out/client)
14
- shared/ → ModuleScript (out/shared)
15
- include/cluaupp/ IntelliSense
16
- libs/ CluauppLibs (full Janitor, Fusion, Cmdr, DataService, …)
17
- Packages/ extra Wally packages only
18
- cluaupp.config.json
19
- default.project.json
20
- wally.toml
21
- ```
22
-
23
- ## Server / client / shared
24
-
25
- | Folder | Runs on | Allowed to |
26
- | --- | --- | --- |
27
- | `src/server` | Server | DataStore, DataService writes, `Net:Fire` |
28
- | `src/client` | Client | UI, Module3D, Twinkle, camera, `Net:FireServer` |
29
- | `src/shared` | Both | types, `const` config, FormatNumber, MathUtils |
30
-
31
- If a file needs `DataStoreService`, it is server. If it needs `UserInputService`, it is client. Shared code must compile in both.
32
-
33
- ## Headers vs scripts
34
-
35
- - `.h` / `.hpp` in `src/` are inlined (`#include "config.h"`) and can hold `const` values and prototypes.
36
- - `#include <cluaupp/...>` is IntelliSense only — never inlined. `cluaupp build` copies those headers into the game `include/` folder. Cursor/clangd also reads `compile_flags.txt`.
37
-
38
- Keep config in `src/shared/config.h`:
39
-
40
- ```cpp
41
- #pragma once
42
- const int STARTING_COINS = 0;
43
- const string REMOTE_COINS = "Coins";
44
- ```
45
-
46
- ## One module, one job
47
-
48
- `leaderstats.server.cpp` creates leaderstats. It does not also open the shop UI. Name files after the system: `inventory.server.cpp`, `shop.client.cpp`.
49
-
50
- `*.server.cpp` / `*.client.cpp` are **tags** (the same keys roblox-ts uses). Untagged `.cpp` is a ModuleScript. Set `"architecture": true` only if you want the old PascalCase folder split. See [Architecture](architecture.md) and [OOP structure](oop/index.md).
51
-
52
- ## CluauppLibs vs extra Wally
53
-
54
- | Need | Where |
55
- | --- | --- |
56
- | Janitor, Promise, Fusion, Iris, Cmdr, TopbarPlus, Chrono, DataServiceV2, EzVisualz, StateMachine, Spring, Display, Module3D, FormatNumber, Net, MathUtils, Twinkle | `CluauppLibs` (copied on `cluaupp build` from GitHub-vendored `runtime/`) |
57
- | Some other community package | `wally.toml` → `Packages` |
58
-
59
- Do not install a second Janitor from Wally unless you have a reason — CluauppLibs already has howmanysmall/Janitor. DataServiceV2 still bundles its own janitor/quicknet/signal inside the DataService folder.
60
-
61
- How-tos: [Libraries](libraries/index.md). Service layout: [OOP](oop/index.md). Copy-paste: [Examples](examples/index.md).
62
-
63
- Next: [advanced Cluaupp](cpp-advanced.md).
@@ -1,62 +0,0 @@
1
- ---
2
- title: Safety
3
- sidebar_position: 12
4
- ---
5
-
6
- # Safety
7
-
8
- Safety in Cluaupp is not a sandbox flag. It is a set of habits the compiler and libraries make cheap.
9
-
10
- ## 1. Never trust the client
11
-
12
- [Net](libraries/net.md) lets a client `FireServer`. The server must validate:
13
-
14
- ```cpp
15
- void OnBuy(Player* player, int productId) {
16
- if (productId < 1) {
17
- return;
18
- }
19
- int price = PriceOf(productId);
20
- Data* data = DataService::Server.WaitFor(player);
21
- if (data == nullptr) {
22
- return;
23
- }
24
- int coins = data->Get(DataService::Server.Paths.Currencies.Money);
25
- if (coins < price) {
26
- return;
27
- }
28
- data->Set(DataService::Server.Paths.Currencies.Money, coins - price);
29
- }
30
- ```
31
-
32
- Do not store coins only on the client. Do not let the client pass the new coin total — pass the *intent* (`productId`). Full systems: [Shop](examples/shop.md), [Combat](examples/combat.md).
33
-
34
- ## 2. Clean up with Janitor
35
-
36
- Every `Connect` that outlives a player, a GUI, or a tool needs a [Janitor](libraries/janitor.md). Leaving a step, destroying a character, or closing a menu should `Cleanup()` or `LinkToInstance`.
37
-
38
- ```cpp
39
- auto* janitor = new Janitor();
40
- janitor->LinkToInstance(player);
41
- janitor->Add(players->PlayerAdded.Connect(OnPlayer));
42
- ```
43
-
44
- Leaked connections duplicate effects: double coins, stacked cameras, lingering highlights.
45
-
46
- ## 3. Check nil
47
-
48
- `FindFirstChild` returns `nullptr`. `WaitForChild` can hang. Prefer `FindFirstChild` plus an early return on the hot path.
49
-
50
- ## 4. One writer for persisted data
51
-
52
- [DataService](libraries/dataservice.md) distinguishes `Get()` (merged, includes transient admin overlays) from `GetPersisted()` (what ProfileStore will save). Use `SetTransient` for test panels so you never persist cheat values. Only the server writes persisted paths. The save **shape** is your Template — the library does not ship `Currencies`.
53
-
54
- ## 5. Buffers, not ad-hoc strings
55
-
56
- `Net` packs arguments into a `buffer`. That is smaller and typed. Do not `JSONEncode` a whole inventory on every heartbeat. Send deltas. Cap array lengths the client can send.
57
-
58
- ## 6. Names are API
59
-
60
- Remote names (`Net::Event("Coins")`) are public protocol. Keep them `const`, short, and unique. Changing a name without a migration breaks old clients.
61
-
62
- Next: [organization](cpp-organization.md), [OOP](oop/index.md), [Examples](examples/index.md).
package/docs/cpp-types.md DELETED
@@ -1,68 +0,0 @@
1
- ---
2
- title: C++ types in Cluaupp
3
- sidebar_position: 10
4
- ---
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-
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- # Types
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-
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- Cluaupp is statically typed in the C++ you write and in the Luau it emits. A type is a contract: what a value is allowed to be, and what you are allowed to do with it.
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-
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- ## Primitive map
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-
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- | C++ | Luau | Use for |
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- | --- | --- | --- |
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- | `int`, `float`, `double` | `number` | counts, damage, alpha |
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- | `bool` | `boolean` | flags |
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- | `string` / `const char*` | `string` | names, paths |
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- | `void` | (no return) | procedures |
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- | `auto` | inferred | when `new` or `GetService` makes the type obvious |
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- | `Player*`, `Folder*`, … | `Player`, `Folder` | Instances |
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- | `LuaArray<int>` / `vector<T>` | `{number}` | arrays (Template inventory, `GetPlayers`) |
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- | `optional<T>` | `T?` | missing values (prefer `nullptr` on Instances) |
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- | `Vector3`, `CFrame`, `UDim2` | same | datatypes |
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-
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- ```cpp
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- int coins = 10;
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- bool loaded = false;
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- auto* folder = new Folder(player);
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- ```
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-
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- ```luau
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- local coins: number = 10
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- local loaded: boolean = false
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- local folder: Folder = Instance.new("Folder")
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- folder.Parent = player
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- ```
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-
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- ## Pointers are Instances, not memory
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-
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- In Cluaupp, `Player*` does not mean “heap address”. It means “this is a Roblox Instance of class Player”. `->` becomes `.` for properties and `:` for engine/library methods.
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-
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- ```cpp
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- player->Name = "Kartz";
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- player->FindFirstChild("leaderstats");
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- ```
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-
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- ```luau
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- player.Name = "Kartz"
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- player:FindFirstChild("leaderstats")
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- ```
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-
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- There is no pointer arithmetic, no `delete`, no `std::unique_ptr`. Lifetime is Roblox’s: parented Instances live until `Destroy` or until a [Janitor](libraries/janitor.md) cleans them.
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-
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- ## `nullptr`
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-
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- `nullptr` is `nil`. Always test before using a `FindFirstChild` result:
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-
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- ```cpp
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- auto* stats = player->FindFirstChild("leaderstats");
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- if (stats == nullptr) {
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- return;
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- }
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- ```
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-
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- ## Why types matter
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-
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- Typos, wrong arguments, and `nil` indexing are the majority of live-game bugs. `--!strict` plus C++ types catch them in the editor. If a function takes `Player*`, do not pass a `string`. If a value is `const int`, do not assign to it later.
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-
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- Next: [const and immutability](cpp-const.md).
@@ -1,5 +0,0 @@
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- {
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- "label": "Examples",
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- "position": 21,
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- "collapsed": false
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- }
@@ -1,31 +0,0 @@
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- ---
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- title: Combat (server validation)
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- sidebar_position: 4
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- ---
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-
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- # Combat
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-
8
- Live source: [`examples/game/src/server/combat.server.clpp`](../../examples/game/src/server/combat.server.clpp). Language: [CL++](https://kartzrbx.github.io/CLPP/).
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-
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- This sample uses exclusive CL++:
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-
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- - `guard` / `match` instead of nested null checks
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- - `signal<Player*, int> OnHit` and `OnHit~>Connect` / `OnHit::Fire`
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- - `observable int combo`
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- - `[[server]]` on `WatchWorkspace`
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- - `spawn { task::wait(1); … }`
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-
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- The client never decides damage. Touched parts fire `OnHit`; the server prints combo and destroys the part.
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-
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- ```clpp
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- #include <clpp/roblox.clh>
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- #include <clpp/libs/janitor.clh>
23
-
24
- struct CombatServer {
25
- Janitor* janitor;
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- signal<Player*, int> OnHit;
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- void PlayerEntered(Player* player);
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- void BindPart(BasePart* part);
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- void WatchWorkspace();
30
- };
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- ```