@zephyr3d/scene 0.7.1 → 0.8.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (441) hide show
  1. package/dist/animation/animation.js +0 -18
  2. package/dist/animation/animation.js.map +1 -1
  3. package/dist/animation/animationset.js +200 -3
  4. package/dist/animation/animationset.js.map +1 -1
  5. package/dist/animation/ik/ccd_solver.js +371 -0
  6. package/dist/animation/ik/ccd_solver.js.map +1 -0
  7. package/dist/animation/ik/fabrik_solver.js +398 -0
  8. package/dist/animation/ik/fabrik_solver.js.map +1 -0
  9. package/dist/animation/ik/ik_angle_constraint.js +181 -0
  10. package/dist/animation/ik/ik_angle_constraint.js.map +1 -0
  11. package/dist/animation/ik/ik_chain.js +163 -0
  12. package/dist/animation/ik/ik_chain.js.map +1 -0
  13. package/dist/animation/ik/ik_constraint.js +25 -0
  14. package/dist/animation/ik/ik_constraint.js.map +1 -0
  15. package/dist/animation/ik/ik_pole_constraint.js +128 -0
  16. package/dist/animation/ik/ik_pole_constraint.js.map +1 -0
  17. package/dist/animation/ik/ik_solver.js +48 -0
  18. package/dist/animation/ik/ik_solver.js.map +1 -0
  19. package/dist/animation/ik/ik_track.js +96 -0
  20. package/dist/animation/ik/ik_track.js.map +1 -0
  21. package/dist/animation/ik/ik_utils.js +191 -0
  22. package/dist/animation/ik/ik_utils.js.map +1 -0
  23. package/dist/animation/ik/two_bone_ik_solver.js +331 -0
  24. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -0
  25. package/dist/animation/ik_modifier.js +61 -0
  26. package/dist/animation/ik_modifier.js.map +1 -0
  27. package/dist/animation/ik_postprocessor.js +71 -0
  28. package/dist/animation/ik_postprocessor.js.map +1 -0
  29. package/dist/animation/manual_transform_processor.js +156 -0
  30. package/dist/animation/manual_transform_processor.js.map +1 -0
  31. package/dist/animation/skeleton.js +55 -51
  32. package/dist/animation/skeleton.js.map +1 -1
  33. package/dist/animation/skeleton_modifier.js +38 -0
  34. package/dist/animation/skeleton_modifier.js.map +1 -0
  35. package/dist/animation/skeleton_postprocessor.js +50 -0
  36. package/dist/animation/skeleton_postprocessor.js.map +1 -0
  37. package/dist/animation/spring/multi_chain_spring_system.js +503 -0
  38. package/dist/animation/spring/multi_chain_spring_system.js.map +1 -0
  39. package/dist/animation/spring/spring_bone.js +240 -0
  40. package/dist/animation/spring/spring_bone.js.map +1 -0
  41. package/dist/animation/spring/spring_bone_collider.js +198 -0
  42. package/dist/animation/spring/spring_bone_collider.js.map +1 -0
  43. package/dist/animation/spring/spring_bone_constraint.js +170 -0
  44. package/dist/animation/spring/spring_bone_constraint.js.map +1 -0
  45. package/dist/animation/spring/spring_bone_system.js +328 -0
  46. package/dist/animation/spring/spring_bone_system.js.map +1 -0
  47. package/dist/animation/spring/spring_chain.js +103 -0
  48. package/dist/animation/spring/spring_chain.js.map +1 -0
  49. package/dist/animation/spring/spring_collider.js +247 -0
  50. package/dist/animation/spring/spring_collider.js.map +1 -0
  51. package/dist/animation/spring/spring_constraint.js +21 -0
  52. package/dist/animation/spring/spring_constraint.js.map +1 -0
  53. package/dist/animation/spring/spring_particle.js +20 -0
  54. package/dist/animation/spring/spring_particle.js.map +1 -0
  55. package/dist/animation/spring/spring_system.js +526 -0
  56. package/dist/animation/spring/spring_system.js.map +1 -0
  57. package/dist/animation/spring_modifier.js +45 -0
  58. package/dist/animation/spring_modifier.js.map +1 -0
  59. package/dist/animation/spring_postprocessor.js +54 -0
  60. package/dist/animation/spring_postprocessor.js.map +1 -0
  61. package/dist/app/screen.js +1 -1
  62. package/dist/app/screen.js.map +1 -1
  63. package/dist/asset/model.js +10 -6
  64. package/dist/asset/model.js.map +1 -1
  65. package/dist/camera/perspectivecamera.js +3 -3
  66. package/dist/camera/perspectivecamera.js.map +1 -1
  67. package/dist/index.d.ts +1400 -4
  68. package/dist/index.js +16 -0
  69. package/dist/index.js.map +1 -1
  70. package/dist/material/mixins/lightmodel/blinnphong.js +66 -4
  71. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  72. package/dist/material/mixins/pbr/common.js +20 -17
  73. package/dist/material/mixins/pbr/common.js.map +1 -1
  74. package/dist/material/shader/helper.js +5 -3
  75. package/dist/material/shader/helper.js.map +1 -1
  76. package/dist/render/gpu_picking.js +100 -0
  77. package/dist/render/gpu_picking.js.map +1 -0
  78. package/dist/render/rendergraph/device_pool_allocator.js +41 -0
  79. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -0
  80. package/dist/render/rendergraph/executor.js +146 -0
  81. package/dist/render/rendergraph/executor.js.map +1 -0
  82. package/dist/render/rendergraph/forward_plus_builder.js +414 -0
  83. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -0
  84. package/dist/render/rendergraph/rendergraph.js +306 -0
  85. package/dist/render/rendergraph/rendergraph.js.map +1 -0
  86. package/dist/render/rendergraph/types.js +57 -0
  87. package/dist/render/rendergraph/types.js.map +1 -0
  88. package/dist/render/sky_motion_vector.js +85 -0
  89. package/dist/render/sky_motion_vector.js.map +1 -0
  90. package/dist/scene/mesh.js +15 -23
  91. package/dist/scene/mesh.js.map +1 -1
  92. package/dist/utility/serialization/scene/animation.js +24 -23
  93. package/dist/utility/serialization/scene/animation.js.map +1 -1
  94. package/dist/utility/serialization/scene/material.js +62 -0
  95. package/dist/utility/serialization/scene/material.js.map +1 -1
  96. package/dist/utility/serialization/scene/node.js +1 -1
  97. package/package.json +3 -3
  98. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  99. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  100. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  101. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  102. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  103. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  104. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  105. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  106. package/dist/src/animation/animation.js +0 -127
  107. package/dist/src/animation/animation.js.map +0 -1
  108. package/dist/src/animation/animationset.js +0 -255
  109. package/dist/src/animation/animationset.js.map +0 -1
  110. package/dist/src/animation/animationtrack.js +0 -34
  111. package/dist/src/animation/animationtrack.js.map +0 -1
  112. package/dist/src/animation/eulerrotationtrack.js +0 -52
  113. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  114. package/dist/src/animation/morphtarget.js +0 -93
  115. package/dist/src/animation/morphtarget.js.map +0 -1
  116. package/dist/src/animation/morphtrack.js +0 -70
  117. package/dist/src/animation/morphtrack.js.map +0 -1
  118. package/dist/src/animation/proptrack.js +0 -161
  119. package/dist/src/animation/proptrack.js.map +0 -1
  120. package/dist/src/animation/rotationtrack.js +0 -51
  121. package/dist/src/animation/rotationtrack.js.map +0 -1
  122. package/dist/src/animation/scaletrack.js +0 -50
  123. package/dist/src/animation/scaletrack.js.map +0 -1
  124. package/dist/src/animation/skeleton.js +0 -204
  125. package/dist/src/animation/skeleton.js.map +0 -1
  126. package/dist/src/animation/translationtrack.js +0 -50
  127. package/dist/src/animation/translationtrack.js.map +0 -1
  128. package/dist/src/app/app.js +0 -129
  129. package/dist/src/app/app.js.map +0 -1
  130. package/dist/src/app/inputmgr.js +0 -267
  131. package/dist/src/app/inputmgr.js.map +0 -1
  132. package/dist/src/asset/assetmanager.js +0 -404
  133. package/dist/src/asset/assetmanager.js.map +0 -1
  134. package/dist/src/asset/builtin.js +0 -337
  135. package/dist/src/asset/builtin.js.map +0 -1
  136. package/dist/src/asset/loaders/dds/dds.js +0 -470
  137. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  138. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  139. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  140. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  141. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  142. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  143. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  144. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  145. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  146. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  147. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  148. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  149. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  150. package/dist/src/asset/loaders/loader.js +0 -45
  151. package/dist/src/asset/loaders/loader.js.map +0 -1
  152. package/dist/src/asset/model.js +0 -414
  153. package/dist/src/asset/model.js.map +0 -1
  154. package/dist/src/blitter/bilateralblur.js +0 -221
  155. package/dist/src/blitter/bilateralblur.js.map +0 -1
  156. package/dist/src/blitter/blitter.js +0 -390
  157. package/dist/src/blitter/blitter.js.map +0 -1
  158. package/dist/src/blitter/box.js +0 -118
  159. package/dist/src/blitter/box.js.map +0 -1
  160. package/dist/src/blitter/copy.js +0 -22
  161. package/dist/src/blitter/copy.js.map +0 -1
  162. package/dist/src/blitter/gaussianblur.js +0 -228
  163. package/dist/src/blitter/gaussianblur.js.map +0 -1
  164. package/dist/src/camera/base.js +0 -92
  165. package/dist/src/camera/base.js.map +0 -1
  166. package/dist/src/camera/camera.js +0 -1005
  167. package/dist/src/camera/camera.js.map +0 -1
  168. package/dist/src/camera/fps.js +0 -238
  169. package/dist/src/camera/fps.js.map +0 -1
  170. package/dist/src/camera/orbit.js +0 -245
  171. package/dist/src/camera/orbit.js.map +0 -1
  172. package/dist/src/camera/orthocamera.js +0 -167
  173. package/dist/src/camera/orthocamera.js.map +0 -1
  174. package/dist/src/camera/perspectivecamera.js +0 -141
  175. package/dist/src/camera/perspectivecamera.js.map +0 -1
  176. package/dist/src/index.js +0 -120
  177. package/dist/src/index.js.map +0 -1
  178. package/dist/src/material/blinn.js +0 -81
  179. package/dist/src/material/blinn.js.map +0 -1
  180. package/dist/src/material/grassmaterial.js +0 -113
  181. package/dist/src/material/grassmaterial.js.map +0 -1
  182. package/dist/src/material/lambert.js +0 -92
  183. package/dist/src/material/lambert.js.map +0 -1
  184. package/dist/src/material/material.js +0 -301
  185. package/dist/src/material/material.js.map +0 -1
  186. package/dist/src/material/meshmaterial.js +0 -704
  187. package/dist/src/material/meshmaterial.js.map +0 -1
  188. package/dist/src/material/mixins/albedocolor.js +0 -76
  189. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  190. package/dist/src/material/mixins/foliage.js +0 -47
  191. package/dist/src/material/mixins/foliage.js.map +0 -1
  192. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  193. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  194. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  195. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  196. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  197. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  198. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  199. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  200. package/dist/src/material/mixins/lit.js +0 -476
  201. package/dist/src/material/mixins/lit.js.map +0 -1
  202. package/dist/src/material/mixins/pbr/common.js +0 -918
  203. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  204. package/dist/src/material/mixins/texture.js +0 -172
  205. package/dist/src/material/mixins/texture.js.map +0 -1
  206. package/dist/src/material/mixins/vertexcolor.js +0 -56
  207. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  208. package/dist/src/material/particle.js +0 -178
  209. package/dist/src/material/particle.js.map +0 -1
  210. package/dist/src/material/pbrmr.js +0 -97
  211. package/dist/src/material/pbrmr.js.map +0 -1
  212. package/dist/src/material/pbrsg.js +0 -97
  213. package/dist/src/material/pbrsg.js.map +0 -1
  214. package/dist/src/material/shader/helper.js +0 -1209
  215. package/dist/src/material/shader/helper.js.map +0 -1
  216. package/dist/src/material/terrain-cm.js +0 -606
  217. package/dist/src/material/terrain-cm.js.map +0 -1
  218. package/dist/src/material/terrainmaterial.js +0 -375
  219. package/dist/src/material/terrainmaterial.js.map +0 -1
  220. package/dist/src/material/unlit.js +0 -41
  221. package/dist/src/material/unlit.js.map +0 -1
  222. package/dist/src/material/water.js +0 -417
  223. package/dist/src/material/water.js.map +0 -1
  224. package/dist/src/posteffect/bloom.js +0 -361
  225. package/dist/src/posteffect/bloom.js.map +0 -1
  226. package/dist/src/posteffect/compositor.js +0 -226
  227. package/dist/src/posteffect/compositor.js.map +0 -1
  228. package/dist/src/posteffect/fxaa.js +0 -273
  229. package/dist/src/posteffect/fxaa.js.map +0 -1
  230. package/dist/src/posteffect/grayscale.js +0 -69
  231. package/dist/src/posteffect/grayscale.js.map +0 -1
  232. package/dist/src/posteffect/motionblur.js +0 -96
  233. package/dist/src/posteffect/motionblur.js.map +0 -1
  234. package/dist/src/posteffect/posteffect.js +0 -126
  235. package/dist/src/posteffect/posteffect.js.map +0 -1
  236. package/dist/src/posteffect/sao.js +0 -324
  237. package/dist/src/posteffect/sao.js.map +0 -1
  238. package/dist/src/posteffect/ssr.js +0 -489
  239. package/dist/src/posteffect/ssr.js.map +0 -1
  240. package/dist/src/posteffect/taa.js +0 -172
  241. package/dist/src/posteffect/taa.js.map +0 -1
  242. package/dist/src/posteffect/tonemap.js +0 -94
  243. package/dist/src/posteffect/tonemap.js.map +0 -1
  244. package/dist/src/render/abuffer_oit.js +0 -361
  245. package/dist/src/render/abuffer_oit.js.map +0 -1
  246. package/dist/src/render/clipmap.js +0 -851
  247. package/dist/src/render/clipmap.js.map +0 -1
  248. package/dist/src/render/cluster_light.js +0 -333
  249. package/dist/src/render/cluster_light.js.map +0 -1
  250. package/dist/src/render/cull_visitor.js +0 -187
  251. package/dist/src/render/cull_visitor.js.map +0 -1
  252. package/dist/src/render/depthpass.js +0 -68
  253. package/dist/src/render/depthpass.js.map +0 -1
  254. package/dist/src/render/drawable_mixin.js +0 -227
  255. package/dist/src/render/drawable_mixin.js.map +0 -1
  256. package/dist/src/render/envlight.js +0 -463
  257. package/dist/src/render/envlight.js.map +0 -1
  258. package/dist/src/render/fbm_wavegenerator.js +0 -251
  259. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  260. package/dist/src/render/fft_wavegenerator.js +0 -1006
  261. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  262. package/dist/src/render/fullscreenquad.js +0 -38
  263. package/dist/src/render/fullscreenquad.js.map +0 -1
  264. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  265. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  266. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  267. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  268. package/dist/src/render/hzb.js +0 -273
  269. package/dist/src/render/hzb.js.map +0 -1
  270. package/dist/src/render/lightpass.js +0 -172
  271. package/dist/src/render/lightpass.js.map +0 -1
  272. package/dist/src/render/objectcolorpass.js +0 -51
  273. package/dist/src/render/objectcolorpass.js.map +0 -1
  274. package/dist/src/render/primitive.js +0 -364
  275. package/dist/src/render/primitive.js.map +0 -1
  276. package/dist/src/render/render_queue.js +0 -467
  277. package/dist/src/render/render_queue.js.map +0 -1
  278. package/dist/src/render/renderbundle_wrapper.js +0 -152
  279. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  280. package/dist/src/render/renderer.js +0 -455
  281. package/dist/src/render/renderer.js.map +0 -1
  282. package/dist/src/render/renderpass.js +0 -200
  283. package/dist/src/render/renderpass.js.map +0 -1
  284. package/dist/src/render/shadowmap_pass.js +0 -56
  285. package/dist/src/render/shadowmap_pass.js.map +0 -1
  286. package/dist/src/render/sky.js +0 -1103
  287. package/dist/src/render/sky.js.map +0 -1
  288. package/dist/src/render/weightedblended_oit.js +0 -168
  289. package/dist/src/render/weightedblended_oit.js.map +0 -1
  290. package/dist/src/scene/batchgroup.js +0 -162
  291. package/dist/src/scene/batchgroup.js.map +0 -1
  292. package/dist/src/scene/environment.js +0 -209
  293. package/dist/src/scene/environment.js.map +0 -1
  294. package/dist/src/scene/graph_node.js +0 -72
  295. package/dist/src/scene/graph_node.js.map +0 -1
  296. package/dist/src/scene/light.js +0 -416
  297. package/dist/src/scene/light.js.map +0 -1
  298. package/dist/src/scene/mesh.js +0 -341
  299. package/dist/src/scene/mesh.js.map +0 -1
  300. package/dist/src/scene/octree.js +0 -649
  301. package/dist/src/scene/octree.js.map +0 -1
  302. package/dist/src/scene/particlesys.js +0 -738
  303. package/dist/src/scene/particlesys.js.map +0 -1
  304. package/dist/src/scene/raycast_visitor.js +0 -103
  305. package/dist/src/scene/raycast_visitor.js.map +0 -1
  306. package/dist/src/scene/scene.js +0 -284
  307. package/dist/src/scene/scene.js.map +0 -1
  308. package/dist/src/scene/scene_node.js +0 -732
  309. package/dist/src/scene/scene_node.js.map +0 -1
  310. package/dist/src/scene/terrain/grass.js +0 -278
  311. package/dist/src/scene/terrain/grass.js.map +0 -1
  312. package/dist/src/scene/terrain/heightfield.js +0 -475
  313. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  314. package/dist/src/scene/terrain/patch.js +0 -530
  315. package/dist/src/scene/terrain/patch.js.map +0 -1
  316. package/dist/src/scene/terrain/quadtree.js +0 -461
  317. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  318. package/dist/src/scene/terrain/terrain.js +0 -246
  319. package/dist/src/scene/terrain/terrain.js.map +0 -1
  320. package/dist/src/scene/terrain-cm/grass.js +0 -594
  321. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  322. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  323. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  324. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  325. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  326. package/dist/src/scene/water.js +0 -374
  327. package/dist/src/scene/water.js.map +0 -1
  328. package/dist/src/shaders/atmosphere.js +0 -957
  329. package/dist/src/shaders/atmosphere.js.map +0 -1
  330. package/dist/src/shaders/fog.js +0 -112
  331. package/dist/src/shaders/fog.js.map +0 -1
  332. package/dist/src/shaders/misc.js +0 -266
  333. package/dist/src/shaders/misc.js.map +0 -1
  334. package/dist/src/shaders/noise.js +0 -222
  335. package/dist/src/shaders/noise.js.map +0 -1
  336. package/dist/src/shaders/pbr.js +0 -51
  337. package/dist/src/shaders/pbr.js.map +0 -1
  338. package/dist/src/shaders/shadow.js +0 -636
  339. package/dist/src/shaders/shadow.js.map +0 -1
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@@ -1,374 +0,0 @@
1
- import { applyMixins, DRef, Vector4, Vector3 } from '@zephyr3d/base';
2
- import { GraphNode } from './graph_node.js';
3
- import { mixinDrawable } from '../render/drawable_mixin.js';
4
- import { QUEUE_OPAQUE } from '../values.js';
5
- import { Application } from '../app/app.js';
6
- import '@zephyr3d/device';
7
- import '../material/shader/helper.js';
8
- import '../material/lambert.js';
9
- import '../material/blinn.js';
10
- import '../material/unlit.js';
11
- import '../material/particle.js';
12
- import '../material/meshmaterial.js';
13
- import '../material/grassmaterial.js';
14
- import '../material/terrainmaterial.js';
15
- import '../material/terrain-cm.js';
16
- import '../material/pbrmr.js';
17
- import '../material/pbrsg.js';
18
- import '../render/renderer.js';
19
- import { Primitive } from '../render/primitive.js';
20
- import '../render/sky.js';
21
- import { Clipmap } from '../render/clipmap.js';
22
- import '../shaders/atmosphere.js';
23
- import { FBMWaveGenerator } from '../render/fbm_wavegenerator.js';
24
- import { WaterMaterial } from '../material/water.js';
25
- import { BoundingBox } from '../utility/bounding_volume.js';
26
-
27
- /**
28
- * Water scene node
29
- * @public
30
- */ class Water extends applyMixins(GraphNode, mixinDrawable) {
31
- _pickTarget;
32
- _clipmap;
33
- _renderData;
34
- _gridScale;
35
- _animationSpeed;
36
- _timeStart;
37
- _feedbackProgram;
38
- _feedbackBindGroup;
39
- _feedbackPrimitive;
40
- _feedbackRenderTarget;
41
- _material;
42
- /**
43
- * Creates an instance of Water node
44
- * @param scene - Scene object
45
- */ constructor(scene){
46
- super(scene);
47
- this._pickTarget = {
48
- node: this
49
- };
50
- this._clipmap = new Clipmap(32, []);
51
- this._renderData = null;
52
- this._gridScale = 1;
53
- this._animationSpeed = 1;
54
- this._timeStart = 0;
55
- this._material = new DRef(new WaterMaterial());
56
- this._material.get().region = new Vector4(-1, -1, 1, 1);
57
- this._material.get().TAAStrength = 0.4;
58
- this.waveGenerator = new FBMWaveGenerator();
59
- this._feedbackProgram = new DRef();
60
- this._feedbackBindGroup = new DRef();
61
- this._feedbackPrimitive = new DRef();
62
- this._feedbackRenderTarget = new DRef();
63
- scene.queuePerCameraUpdateNode(this);
64
- }
65
- /** Disposes the water node */ dispose() {
66
- super.dispose();
67
- this._clipmap.dispose();
68
- this._clipmap = null;
69
- this._renderData = null;
70
- this._feedbackBindGroup.dispose();
71
- this._feedbackPrimitive.dispose();
72
- this._feedbackProgram.dispose();
73
- if (this._feedbackRenderTarget.get()) {
74
- this._feedbackRenderTarget.get().getColorAttachment(0).dispose();
75
- this._feedbackRenderTarget.get().getColorAttachment(1).dispose();
76
- this._feedbackRenderTarget.dispose();
77
- }
78
- this._material.dispose();
79
- }
80
- /** {@inheritDoc SceneNode.clone} */ clone(method, recursive) {
81
- const other = new Water(this.scene);
82
- other.copyFrom(this, method, recursive);
83
- other.parent = this.parent;
84
- return other;
85
- }
86
- /** {@inheritDoc SceneNode.copyFrom} */ copyFrom(other, method, recursive) {
87
- super.copyFrom(other, method, recursive);
88
- this.waveGenerator = other.waveGenerator?.clone() ?? null;
89
- this.gridScale = other.gridScale;
90
- this.wireframe = other.wireframe;
91
- }
92
- /** Whether water should be drawn with lines */ get wireframe() {
93
- return this._clipmap.wireframe;
94
- }
95
- set wireframe(val) {
96
- this._clipmap.wireframe = !!val;
97
- }
98
- /** Material of the water */ get material() {
99
- return this._material.get();
100
- }
101
- /** Wave generator object of the water */ get waveGenerator() {
102
- return this.material.waveGenerator;
103
- }
104
- set waveGenerator(waveGenerator) {
105
- this.material.waveGenerator = waveGenerator;
106
- if (this.material.needUpdate()) {
107
- this.scene.queueUpdateNode(this);
108
- }
109
- }
110
- /** Animation speed of the water */ get animationSpeed() {
111
- return this._animationSpeed;
112
- }
113
- set animationSpeed(val) {
114
- this._animationSpeed = val;
115
- }
116
- /** TAA strength of the water */ get TAAStrength() {
117
- return this.material.TAAStrength;
118
- }
119
- set TAAStrength(val) {
120
- this.material.TAAStrength = val;
121
- }
122
- /** {@inheritDoc SceneNode.update} */ update(frameId, elapsedInSeconds) {
123
- if (this.material.needUpdate()) {
124
- this.scene.queueUpdateNode(this);
125
- if (this._timeStart === 0) {
126
- this._timeStart = elapsedInSeconds;
127
- }
128
- this.material.update(frameId, (elapsedInSeconds - this._timeStart) * this._animationSpeed);
129
- this.invalidateWorldBoundingVolume(false);
130
- }
131
- }
132
- /** {@inheritDoc SceneNode.updatePerCamera} */ updatePerCamera(camera, _elapsedInSeconds, _deltaInSeconds) {
133
- const mat = this._material.get();
134
- const that = this;
135
- this._renderData = this._clipmap.gather({
136
- camera,
137
- minMaxWorldPos: mat.region,
138
- gridScale: Math.max(0.01, this._gridScale),
139
- userData: this,
140
- calcAABB (userData, minX, maxX, minZ, maxZ, outAABB) {
141
- const p = that.worldMatrix.transformPointAffine(Vector3.zero());
142
- if (that.waveGenerator) {
143
- that.waveGenerator.calcClipmapTileAABB(minX, maxX, minZ, maxZ, p.y, outAABB);
144
- } else {
145
- outAABB.minPoint.setXYZ(minX, p.y, minZ);
146
- outAABB.maxPoint.setXYZ(maxX, p.y + 1, maxZ);
147
- }
148
- }
149
- });
150
- this.scene.queuePerCameraUpdateNode(this);
151
- }
152
- /**
153
- * {@inheritDoc Drawable.getPickTarget }
154
- */ getPickTarget() {
155
- return this._pickTarget;
156
- }
157
- /**
158
- * {@inheritDoc Drawable.getMorphData}
159
- */ getMorphData() {
160
- return null;
161
- }
162
- /**
163
- * {@inheritDoc Drawable.getMorphInfo}
164
- */ getMorphInfo() {
165
- return null;
166
- }
167
- /**
168
- * {@inheritDoc Drawable.getQueueType}
169
- */ getQueueType() {
170
- return this._material.get()?.getQueueType() ?? QUEUE_OPAQUE;
171
- }
172
- /**
173
- * {@inheritDoc Drawable.isUnlit}
174
- */ isUnlit() {
175
- return !this._material.get()?.supportLighting();
176
- }
177
- /**
178
- * {@inheritDoc Drawable.needSceneColor}
179
- */ needSceneColor() {
180
- return this._material.get()?.needSceneColor();
181
- }
182
- /**
183
- * {@inheritDoc Drawable.needSceneDepth}
184
- */ needSceneDepth() {
185
- return this._material.get()?.needSceneDepth();
186
- }
187
- /**
188
- * {@inheritDoc Drawable.getMaterial}
189
- */ getMaterial() {
190
- return this._material.get();
191
- }
192
- /**
193
- * {@inheritDoc Drawable.getPrimitive}
194
- */ getPrimitive() {
195
- return null;
196
- }
197
- /**
198
- * {@inheritDoc SceneNode.isWater}
199
- */ isWater() {
200
- return true;
201
- }
202
- /**
203
- * {@inheritDoc SceneNode.computeBoundingVolume}
204
- */ computeBoundingVolume() {
205
- return null;
206
- }
207
- /**
208
- * {@inheritDoc SceneNode.computeWorldBoundingVolume}
209
- */ computeWorldBoundingVolume() {
210
- const p = this.worldMatrix.transformPointAffine(Vector3.zero());
211
- const mat = this._material?.get();
212
- if (mat) {
213
- const boundingBox = new BoundingBox();
214
- if (mat.waveGenerator) {
215
- mat.waveGenerator.calcClipmapTileAABB(mat.region.x, mat.region.z, mat.region.y, mat.region.w, p.y, boundingBox);
216
- } else {
217
- boundingBox.minPoint.setXYZ(mat.region.x, p.y, mat.region.y);
218
- boundingBox.maxPoint.setXYZ(mat.region.z, p.y + 1, mat.region.w);
219
- }
220
- return boundingBox;
221
- }
222
- return null;
223
- }
224
- /**
225
- * Grid scale
226
- */ get gridScale() {
227
- return this._gridScale;
228
- }
229
- set gridScale(val) {
230
- this._gridScale = val;
231
- }
232
- calculateLocalTransform(outMatrix) {
233
- outMatrix.translation(this._position);
234
- }
235
- calculateWorldTransform(outMatrix) {
236
- outMatrix.set(this.localMatrix);
237
- if (this.parent) {
238
- outMatrix.m03 += this.parent.worldMatrix.m03;
239
- outMatrix.m13 += this.parent.worldMatrix.m13;
240
- outMatrix.m23 += this.parent.worldMatrix.m23;
241
- }
242
- }
243
- _onTransformChanged(invalidateLocal) {
244
- super._onTransformChanged(invalidateLocal);
245
- const material = this._material?.get();
246
- if (material) {
247
- const x = Math.abs(this.scale.x);
248
- const z = Math.abs(this.scale.z);
249
- const px = this.position.x;
250
- const pz = this.position.z;
251
- material.region = new Vector4(px - x, pz - z, px + x, pz + z);
252
- }
253
- }
254
- /**
255
- * {@inheritDoc Drawable.draw}
256
- */ draw(ctx) {
257
- const mat = this._material?.get();
258
- this.bind(ctx);
259
- mat.setClipmapGridInfo(this._gridScale, this.worldMatrix.m03, this.worldMatrix.m23);
260
- mat.apply(ctx);
261
- for (const info of this._renderData){
262
- mat.draw(info.primitive, ctx, info.numInstances);
263
- }
264
- }
265
- /**
266
- * Retreive the disturbed world position and normal at water surface
267
- */ async getSurfacePoint(points, outPos, outNorm) {
268
- const device = Application.instance.device;
269
- await device.runNextFrameAsync(async ()=>{
270
- if (!points || points.length === 0) {
271
- return;
272
- }
273
- if (!this._feedbackProgram.get()) {
274
- this._feedbackProgram.set(this._createFeedbackProgram(device));
275
- this._feedbackBindGroup.set(device.createBindGroup(this._feedbackProgram.get().bindGroupLayouts[0]));
276
- }
277
- if (!this._feedbackPrimitive.get()) {
278
- this._feedbackPrimitive.set(new Primitive());
279
- this._feedbackPrimitive.get().primitiveType = 'point-list';
280
- }
281
- const primitive = this._feedbackPrimitive.get();
282
- const vertices = new Float32Array(points.length * 3);
283
- for(let i = 0; i < points.length; i++){
284
- vertices[i * 3 + 0] = points[i].x;
285
- vertices[i * 3 + 1] = points[i].y;
286
- vertices[i * 3 + 2] = points[i].z;
287
- }
288
- if (primitive.indexCount < points.length) {
289
- const positionBuffer = device.createVertexBuffer('position_f32x3', vertices, {
290
- dynamic: true
291
- });
292
- primitive.setVertexBuffer(positionBuffer);
293
- } else {
294
- const vb = primitive.getVertexBuffer('position');
295
- vb.bufferSubData(0, vertices);
296
- }
297
- const fb = this._feedbackRenderTarget.get();
298
- if (!fb || fb.getColorAttachment(0).width < points.length) {
299
- const rt0 = device.createTexture2D('rgba32f', points.length, 0, {
300
- samplerOptions: {
301
- mipFilter: 'none'
302
- }
303
- });
304
- const rt1 = device.createTexture2D('rgba32f', points.length, 0, {
305
- samplerOptions: {
306
- mipFilter: 'none'
307
- }
308
- });
309
- if (fb) {
310
- fb.getColorAttachment(0).dispose();
311
- fb.getColorAttachment(1).dispose();
312
- this._feedbackRenderTarget.dispose();
313
- }
314
- this._feedbackRenderTarget.set(device.createFrameBuffer([
315
- rt0,
316
- rt1
317
- ], null));
318
- }
319
- primitive.indexCount = points.length;
320
- device.pushDeviceStates();
321
- device.setProgram(this._feedbackProgram.get());
322
- device.setBindGroup(0, this._feedbackBindGroup.get());
323
- device.setFramebuffer(this._feedbackRenderTarget.get());
324
- this._feedbackPrimitive.get().draw();
325
- device.popDeviceStates();
326
- const pos = new Float32Array(points.length * 4);
327
- const norm = new Float32Array(points.length * 4);
328
- await Promise.all([
329
- this._feedbackRenderTarget.get().getColorAttachment(0).readPixels(0, 0, points.length, 1, 0, 0, pos),
330
- this._feedbackRenderTarget.get().getColorAttachment(1).readPixels(0, 0, points.length, 1, 0, 0, norm)
331
- ]);
332
- for(let i = 0; i < points.length; i++){
333
- if (outPos) {
334
- outPos[i].setXYZ(pos[i * 3 + 0], pos[i * 3 + 1], pos[i * 3 + 2]);
335
- }
336
- if (outNorm) {
337
- outNorm[i].setXYZ(norm[i * 3 + 0], norm[i * 3 + 1], norm[i * 3 + 2]);
338
- }
339
- }
340
- });
341
- }
342
- /** @internal */ _createFeedbackProgram(device) {
343
- const that = this;
344
- return device.buildRenderProgram({
345
- vertex (pb) {
346
- this.$inputs.position = pb.vec3().attrib('position');
347
- this.numPoints = pb.float().uniform(0);
348
- this.textureWidth = pb.float().uniform(0);
349
- that.waveGenerator.setupUniforms(this, 0);
350
- pb.main(function() {
351
- this.$l.worldPos = pb.vec3();
352
- this.$l.worldNorm = pb.vec3();
353
- that.waveGenerator.calcVertexPositionAndNormal(this, this.$inputs.position, this.worldPos, this.worldNorm);
354
- this.$outputs.worldPos = this.worldPos;
355
- this.$outputs.worldNorm = this.worldNorm;
356
- this.$l.index = device.type === 'webgl' ? this.$inputs.instanceId : pb.float(this.$builtins.instanceIndex);
357
- this.$l.ndcX = pb.sub(pb.mul(pb.div(pb.add(this.index, 0.5), this.textureWidth), 2), 1);
358
- this.$l.$builtins.position = pb.vec4(this.ndcX, 0.5, 0, 1);
359
- });
360
- },
361
- fragment (pb) {
362
- this.$outputs.worldPos = pb.vec4();
363
- this.$outputs.worldNorm = pb.vec4();
364
- pb.main(function() {
365
- this.$outputs.worldPos = pb.vec4(this.$inputs.worldPos, 1);
366
- this.$outputs.worldNorm = pb.vec4(this.$inputs.worldNorm, 1);
367
- });
368
- }
369
- });
370
- }
371
- }
372
-
373
- export { Water };
374
- //# sourceMappingURL=water.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"water.js","sources":["../../../src/scene/water.ts"],"sourcesContent":["import { Vector4 } from '@zephyr3d/base';\r\nimport type { Matrix4x4 } from '@zephyr3d/base';\r\nimport { applyMixins, Vector3, DRef } from '@zephyr3d/base';\r\nimport type { NodeClonable, NodeCloneMethod } from './scene_node';\r\nimport type { Scene } from './scene';\r\nimport { GraphNode } from './graph_node';\r\nimport { mixinDrawable } from '../render/drawable_mixin';\r\nimport type { Drawable, DrawContext, PickTarget, PrimitiveInstanceInfo, WaveGenerator } from '../render';\r\nimport { Primitive } from '../render';\r\nimport { Clipmap, FBMWaveGenerator } from '../render';\r\nimport { WaterMaterial } from '../material/water';\r\nimport type {\r\n AbstractDevice,\r\n BindGroup,\r\n FrameBuffer,\r\n GPUDataBuffer,\r\n GPUProgram,\r\n Texture2D\r\n} from '@zephyr3d/device';\r\nimport { Application } from '../app';\r\nimport { QUEUE_OPAQUE } from '../values';\r\nimport type { MeshMaterial } from '../material';\r\nimport type { BoundingVolume } from '../utility/bounding_volume';\r\nimport { BoundingBox } from '../utility/bounding_volume';\r\nimport type { Camera } from '../camera';\r\n\r\n/**\r\n * Water scene node\r\n * @public\r\n */\r\nexport class Water extends applyMixins(GraphNode, mixinDrawable) implements Drawable, NodeClonable<Water> {\r\n private readonly _pickTarget: PickTarget;\r\n private _clipmap: Clipmap;\r\n private _renderData: PrimitiveInstanceInfo[];\r\n private _gridScale: number;\r\n private _animationSpeed: number;\r\n private _timeStart: number;\r\n private _feedbackProgram: DRef<GPUProgram>;\r\n private _feedbackBindGroup: DRef<BindGroup>;\r\n private _feedbackPrimitive: DRef<Primitive>;\r\n private _feedbackRenderTarget: DRef<FrameBuffer>;\r\n private readonly _material: DRef<WaterMaterial>;\r\n /**\r\n * Creates an instance of Water node\r\n * @param scene - Scene object\r\n */\r\n constructor(scene: Scene) {\r\n super(scene);\r\n this._pickTarget = { node: this };\r\n this._clipmap = new Clipmap(32, []);\r\n this._renderData = null;\r\n this._gridScale = 1;\r\n this._animationSpeed = 1;\r\n this._timeStart = 0;\r\n this._material = new DRef(new WaterMaterial());\r\n this._material.get().region = new Vector4(-1, -1, 1, 1);\r\n this._material.get().TAAStrength = 0.4;\r\n this.waveGenerator = new FBMWaveGenerator();\r\n this._feedbackProgram = new DRef();\r\n this._feedbackBindGroup = new DRef();\r\n this._feedbackPrimitive = new DRef();\r\n this._feedbackRenderTarget = new DRef();\r\n scene.queuePerCameraUpdateNode(this);\r\n }\r\n /** Disposes the water node */\r\n dispose(): void {\r\n super.dispose();\r\n this._clipmap.dispose();\r\n this._clipmap = null;\r\n this._renderData = null;\r\n this._feedbackBindGroup.dispose();\r\n this._feedbackPrimitive.dispose();\r\n this._feedbackProgram.dispose();\r\n if (this._feedbackRenderTarget.get()) {\r\n this._feedbackRenderTarget.get().getColorAttachment(0).dispose();\r\n this._feedbackRenderTarget.get().getColorAttachment(1).dispose();\r\n this._feedbackRenderTarget.dispose();\r\n }\r\n this._material.dispose();\r\n }\r\n /** {@inheritDoc SceneNode.clone} */\r\n clone(method: NodeCloneMethod, recursive: boolean) {\r\n const other = new Water(this.scene);\r\n other.copyFrom(this, method, recursive);\r\n other.parent = this.parent;\r\n return other;\r\n }\r\n /** {@inheritDoc SceneNode.copyFrom} */\r\n copyFrom(other: this, method: NodeCloneMethod, recursive: boolean): void {\r\n super.copyFrom(other, method, recursive);\r\n this.waveGenerator = other.waveGenerator?.clone() ?? null;\r\n this.gridScale = other.gridScale;\r\n this.wireframe = other.wireframe;\r\n }\r\n /** Whether water should be drawn with lines */\r\n get wireframe() {\r\n return this._clipmap.wireframe;\r\n }\r\n set wireframe(val: boolean) {\r\n this._clipmap.wireframe = !!val;\r\n }\r\n /** Material of the water */\r\n get material(): WaterMaterial {\r\n return this._material.get();\r\n }\r\n /** Wave generator object of the water */\r\n get waveGenerator(): WaveGenerator {\r\n return this.material.waveGenerator;\r\n }\r\n set waveGenerator(waveGenerator: WaveGenerator) {\r\n this.material.waveGenerator = waveGenerator;\r\n if (this.material.needUpdate()) {\r\n this.scene.queueUpdateNode(this);\r\n }\r\n }\r\n /** Animation speed of the water */\r\n get animationSpeed() {\r\n return this._animationSpeed;\r\n }\r\n set animationSpeed(val: number) {\r\n this._animationSpeed = val;\r\n }\r\n /** TAA strength of the water */\r\n get TAAStrength() {\r\n return this.material.TAAStrength;\r\n }\r\n set TAAStrength(val: number) {\r\n this.material.TAAStrength = val;\r\n }\r\n /** {@inheritDoc SceneNode.update} */\r\n update(frameId: number, elapsedInSeconds: number) {\r\n if (this.material.needUpdate()) {\r\n this.scene.queueUpdateNode(this);\r\n if (this._timeStart === 0) {\r\n this._timeStart = elapsedInSeconds;\r\n }\r\n this.material.update(frameId, (elapsedInSeconds - this._timeStart) * this._animationSpeed);\r\n this.invalidateWorldBoundingVolume(false);\r\n }\r\n }\r\n /** {@inheritDoc SceneNode.updatePerCamera} */\r\n updatePerCamera(camera: Camera, _elapsedInSeconds: number, _deltaInSeconds: number): void {\r\n const mat = this._material.get();\r\n const that = this;\r\n this._renderData = this._clipmap.gather({\r\n camera,\r\n minMaxWorldPos: mat.region,\r\n gridScale: Math.max(0.01, this._gridScale),\r\n userData: this,\r\n calcAABB(userData: unknown, minX, maxX, minZ, maxZ, outAABB) {\r\n const p = that.worldMatrix.transformPointAffine(Vector3.zero());\r\n if (that.waveGenerator) {\r\n that.waveGenerator.calcClipmapTileAABB(minX, maxX, minZ, maxZ, p.y, outAABB);\r\n } else {\r\n outAABB.minPoint.setXYZ(minX, p.y, minZ);\r\n outAABB.maxPoint.setXYZ(maxX, p.y + 1, maxZ);\r\n }\r\n }\r\n });\r\n this.scene.queuePerCameraUpdateNode(this);\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getPickTarget }\r\n */\r\n getPickTarget(): PickTarget {\r\n return this._pickTarget;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMorphData}\r\n */\r\n getMorphData(): Texture2D {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMorphInfo}\r\n */\r\n getMorphInfo(): GPUDataBuffer<unknown> {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getQueueType}\r\n */\r\n getQueueType(): number {\r\n return this._material.get()?.getQueueType() ?? QUEUE_OPAQUE;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.isUnlit}\r\n */\r\n isUnlit(): boolean {\r\n return !this._material.get()?.supportLighting();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.needSceneColor}\r\n */\r\n needSceneColor(): boolean {\r\n return this._material.get()?.needSceneColor();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.needSceneDepth}\r\n */\r\n needSceneDepth(): boolean {\r\n return this._material.get()?.needSceneDepth();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMaterial}\r\n */\r\n getMaterial(): MeshMaterial {\r\n return this._material.get();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getPrimitive}\r\n */\r\n getPrimitive(): Primitive {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.isWater}\r\n */\r\n isWater(): this is Water {\r\n return true;\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.computeBoundingVolume}\r\n */\r\n computeBoundingVolume(): BoundingVolume {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.computeWorldBoundingVolume}\r\n */\r\n computeWorldBoundingVolume(): BoundingVolume {\r\n const p = this.worldMatrix.transformPointAffine(Vector3.zero());\r\n const mat = this._material?.get();\r\n if (mat) {\r\n const boundingBox = new BoundingBox();\r\n if (mat.waveGenerator) {\r\n mat.waveGenerator.calcClipmapTileAABB(\r\n mat.region.x,\r\n mat.region.z,\r\n mat.region.y,\r\n mat.region.w,\r\n p.y,\r\n boundingBox\r\n );\r\n } else {\r\n boundingBox.minPoint.setXYZ(mat.region.x, p.y, mat.region.y);\r\n boundingBox.maxPoint.setXYZ(mat.region.z, p.y + 1, mat.region.w);\r\n }\r\n return boundingBox;\r\n }\r\n return null;\r\n }\r\n /**\r\n * Grid scale\r\n */\r\n get gridScale() {\r\n return this._gridScale;\r\n }\r\n set gridScale(val: number) {\r\n this._gridScale = val;\r\n }\r\n calculateLocalTransform(outMatrix: Matrix4x4): void {\r\n outMatrix.translation(this._position);\r\n }\r\n calculateWorldTransform(outMatrix: Matrix4x4): void {\r\n outMatrix.set(this.localMatrix);\r\n if (this.parent) {\r\n outMatrix.m03 += this.parent.worldMatrix.m03;\r\n outMatrix.m13 += this.parent.worldMatrix.m13;\r\n outMatrix.m23 += this.parent.worldMatrix.m23;\r\n }\r\n }\r\n protected _onTransformChanged(invalidateLocal: boolean): void {\r\n super._onTransformChanged(invalidateLocal);\r\n const material = this._material?.get();\r\n if (material) {\r\n const x = Math.abs(this.scale.x);\r\n const z = Math.abs(this.scale.z);\r\n const px = this.position.x;\r\n const pz = this.position.z;\r\n material.region = new Vector4(px - x, pz - z, px + x, pz + z);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc Drawable.draw}\r\n */\r\n draw(ctx: DrawContext) {\r\n const mat = this._material?.get();\r\n this.bind(ctx);\r\n mat.setClipmapGridInfo(this._gridScale, this.worldMatrix.m03, this.worldMatrix.m23);\r\n mat.apply(ctx);\r\n for (const info of this._renderData) {\r\n mat.draw(info.primitive, ctx, info.numInstances);\r\n }\r\n }\r\n /**\r\n * Retreive the disturbed world position and normal at water surface\r\n */\r\n async getSurfacePoint(points: Vector3[], outPos?: Vector3[], outNorm?: Vector3[]) {\r\n const device = Application.instance.device;\r\n await device.runNextFrameAsync(async () => {\r\n if (!points || points.length === 0) {\r\n return;\r\n }\r\n if (!this._feedbackProgram.get()) {\r\n this._feedbackProgram.set(this._createFeedbackProgram(device));\r\n this._feedbackBindGroup.set(device.createBindGroup(this._feedbackProgram.get().bindGroupLayouts[0]));\r\n }\r\n if (!this._feedbackPrimitive.get()) {\r\n this._feedbackPrimitive.set(new Primitive());\r\n this._feedbackPrimitive.get().primitiveType = 'point-list';\r\n }\r\n const primitive = this._feedbackPrimitive.get();\r\n const vertices = new Float32Array(points.length * 3);\r\n for (let i = 0; i < points.length; i++) {\r\n vertices[i * 3 + 0] = points[i].x;\r\n vertices[i * 3 + 1] = points[i].y;\r\n vertices[i * 3 + 2] = points[i].z;\r\n }\r\n if (primitive.indexCount < points.length) {\r\n const positionBuffer = device.createVertexBuffer('position_f32x3', vertices, { dynamic: true });\r\n primitive.setVertexBuffer(positionBuffer);\r\n } else {\r\n const vb = primitive.getVertexBuffer('position');\r\n vb.bufferSubData(0, vertices);\r\n }\r\n const fb = this._feedbackRenderTarget.get();\r\n if (!fb || fb.getColorAttachment(0).width < points.length) {\r\n const rt0 = device.createTexture2D('rgba32f', points.length, 0, {\r\n samplerOptions: { mipFilter: 'none' }\r\n });\r\n const rt1 = device.createTexture2D('rgba32f', points.length, 0, {\r\n samplerOptions: { mipFilter: 'none' }\r\n });\r\n if (fb) {\r\n fb.getColorAttachment(0).dispose();\r\n fb.getColorAttachment(1).dispose();\r\n this._feedbackRenderTarget.dispose();\r\n }\r\n this._feedbackRenderTarget.set(device.createFrameBuffer([rt0, rt1], null));\r\n }\r\n primitive.indexCount = points.length;\r\n device.pushDeviceStates();\r\n device.setProgram(this._feedbackProgram.get());\r\n device.setBindGroup(0, this._feedbackBindGroup.get());\r\n device.setFramebuffer(this._feedbackRenderTarget.get());\r\n this._feedbackPrimitive.get().draw();\r\n device.popDeviceStates();\r\n const pos = new Float32Array(points.length * 4);\r\n const norm = new Float32Array(points.length * 4);\r\n await Promise.all([\r\n this._feedbackRenderTarget.get().getColorAttachment(0).readPixels(0, 0, points.length, 1, 0, 0, pos),\r\n this._feedbackRenderTarget.get().getColorAttachment(1).readPixels(0, 0, points.length, 1, 0, 0, norm)\r\n ]);\r\n for (let i = 0; i < points.length; i++) {\r\n if (outPos) {\r\n outPos[i].setXYZ(pos[i * 3 + 0], pos[i * 3 + 1], pos[i * 3 + 2]);\r\n }\r\n if (outNorm) {\r\n outNorm[i].setXYZ(norm[i * 3 + 0], norm[i * 3 + 1], norm[i * 3 + 2]);\r\n }\r\n }\r\n });\r\n }\r\n /** @internal */\r\n private _createFeedbackProgram(device: AbstractDevice) {\r\n const that = this;\r\n return device.buildRenderProgram({\r\n vertex(pb) {\r\n this.$inputs.position = pb.vec3().attrib('position');\r\n this.numPoints = pb.float().uniform(0);\r\n this.textureWidth = pb.float().uniform(0);\r\n that.waveGenerator.setupUniforms(this, 0);\r\n pb.main(function () {\r\n this.$l.worldPos = pb.vec3();\r\n this.$l.worldNorm = pb.vec3();\r\n that.waveGenerator.calcVertexPositionAndNormal(\r\n this,\r\n this.$inputs.position,\r\n this.worldPos,\r\n this.worldNorm\r\n );\r\n this.$outputs.worldPos = this.worldPos;\r\n this.$outputs.worldNorm = this.worldNorm;\r\n this.$l.index =\r\n device.type === 'webgl' ? this.$inputs.instanceId : pb.float(this.$builtins.instanceIndex);\r\n this.$l.ndcX = pb.sub(pb.mul(pb.div(pb.add(this.index, 0.5), this.textureWidth), 2), 1);\r\n this.$l.$builtins.position = pb.vec4(this.ndcX, 0.5, 0, 1);\r\n });\r\n },\r\n fragment(pb) {\r\n this.$outputs.worldPos = pb.vec4();\r\n this.$outputs.worldNorm = pb.vec4();\r\n pb.main(function () {\r\n this.$outputs.worldPos = pb.vec4(this.$inputs.worldPos, 1);\r\n this.$outputs.worldNorm = 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