@zephyr3d/scene 0.7.1 → 0.8.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (441) hide show
  1. package/dist/animation/animation.js +0 -18
  2. package/dist/animation/animation.js.map +1 -1
  3. package/dist/animation/animationset.js +200 -3
  4. package/dist/animation/animationset.js.map +1 -1
  5. package/dist/animation/ik/ccd_solver.js +371 -0
  6. package/dist/animation/ik/ccd_solver.js.map +1 -0
  7. package/dist/animation/ik/fabrik_solver.js +398 -0
  8. package/dist/animation/ik/fabrik_solver.js.map +1 -0
  9. package/dist/animation/ik/ik_angle_constraint.js +181 -0
  10. package/dist/animation/ik/ik_angle_constraint.js.map +1 -0
  11. package/dist/animation/ik/ik_chain.js +163 -0
  12. package/dist/animation/ik/ik_chain.js.map +1 -0
  13. package/dist/animation/ik/ik_constraint.js +25 -0
  14. package/dist/animation/ik/ik_constraint.js.map +1 -0
  15. package/dist/animation/ik/ik_pole_constraint.js +128 -0
  16. package/dist/animation/ik/ik_pole_constraint.js.map +1 -0
  17. package/dist/animation/ik/ik_solver.js +48 -0
  18. package/dist/animation/ik/ik_solver.js.map +1 -0
  19. package/dist/animation/ik/ik_track.js +96 -0
  20. package/dist/animation/ik/ik_track.js.map +1 -0
  21. package/dist/animation/ik/ik_utils.js +191 -0
  22. package/dist/animation/ik/ik_utils.js.map +1 -0
  23. package/dist/animation/ik/two_bone_ik_solver.js +331 -0
  24. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -0
  25. package/dist/animation/ik_modifier.js +61 -0
  26. package/dist/animation/ik_modifier.js.map +1 -0
  27. package/dist/animation/ik_postprocessor.js +71 -0
  28. package/dist/animation/ik_postprocessor.js.map +1 -0
  29. package/dist/animation/manual_transform_processor.js +156 -0
  30. package/dist/animation/manual_transform_processor.js.map +1 -0
  31. package/dist/animation/skeleton.js +55 -51
  32. package/dist/animation/skeleton.js.map +1 -1
  33. package/dist/animation/skeleton_modifier.js +38 -0
  34. package/dist/animation/skeleton_modifier.js.map +1 -0
  35. package/dist/animation/skeleton_postprocessor.js +50 -0
  36. package/dist/animation/skeleton_postprocessor.js.map +1 -0
  37. package/dist/animation/spring/multi_chain_spring_system.js +503 -0
  38. package/dist/animation/spring/multi_chain_spring_system.js.map +1 -0
  39. package/dist/animation/spring/spring_bone.js +240 -0
  40. package/dist/animation/spring/spring_bone.js.map +1 -0
  41. package/dist/animation/spring/spring_bone_collider.js +198 -0
  42. package/dist/animation/spring/spring_bone_collider.js.map +1 -0
  43. package/dist/animation/spring/spring_bone_constraint.js +170 -0
  44. package/dist/animation/spring/spring_bone_constraint.js.map +1 -0
  45. package/dist/animation/spring/spring_bone_system.js +328 -0
  46. package/dist/animation/spring/spring_bone_system.js.map +1 -0
  47. package/dist/animation/spring/spring_chain.js +103 -0
  48. package/dist/animation/spring/spring_chain.js.map +1 -0
  49. package/dist/animation/spring/spring_collider.js +247 -0
  50. package/dist/animation/spring/spring_collider.js.map +1 -0
  51. package/dist/animation/spring/spring_constraint.js +21 -0
  52. package/dist/animation/spring/spring_constraint.js.map +1 -0
  53. package/dist/animation/spring/spring_particle.js +20 -0
  54. package/dist/animation/spring/spring_particle.js.map +1 -0
  55. package/dist/animation/spring/spring_system.js +526 -0
  56. package/dist/animation/spring/spring_system.js.map +1 -0
  57. package/dist/animation/spring_modifier.js +45 -0
  58. package/dist/animation/spring_modifier.js.map +1 -0
  59. package/dist/animation/spring_postprocessor.js +54 -0
  60. package/dist/animation/spring_postprocessor.js.map +1 -0
  61. package/dist/app/screen.js +1 -1
  62. package/dist/app/screen.js.map +1 -1
  63. package/dist/asset/model.js +10 -6
  64. package/dist/asset/model.js.map +1 -1
  65. package/dist/camera/perspectivecamera.js +3 -3
  66. package/dist/camera/perspectivecamera.js.map +1 -1
  67. package/dist/index.d.ts +1400 -4
  68. package/dist/index.js +16 -0
  69. package/dist/index.js.map +1 -1
  70. package/dist/material/mixins/lightmodel/blinnphong.js +66 -4
  71. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  72. package/dist/material/mixins/pbr/common.js +20 -17
  73. package/dist/material/mixins/pbr/common.js.map +1 -1
  74. package/dist/material/shader/helper.js +5 -3
  75. package/dist/material/shader/helper.js.map +1 -1
  76. package/dist/render/gpu_picking.js +100 -0
  77. package/dist/render/gpu_picking.js.map +1 -0
  78. package/dist/render/rendergraph/device_pool_allocator.js +41 -0
  79. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -0
  80. package/dist/render/rendergraph/executor.js +146 -0
  81. package/dist/render/rendergraph/executor.js.map +1 -0
  82. package/dist/render/rendergraph/forward_plus_builder.js +414 -0
  83. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -0
  84. package/dist/render/rendergraph/rendergraph.js +306 -0
  85. package/dist/render/rendergraph/rendergraph.js.map +1 -0
  86. package/dist/render/rendergraph/types.js +57 -0
  87. package/dist/render/rendergraph/types.js.map +1 -0
  88. package/dist/render/sky_motion_vector.js +85 -0
  89. package/dist/render/sky_motion_vector.js.map +1 -0
  90. package/dist/scene/mesh.js +15 -23
  91. package/dist/scene/mesh.js.map +1 -1
  92. package/dist/utility/serialization/scene/animation.js +24 -23
  93. package/dist/utility/serialization/scene/animation.js.map +1 -1
  94. package/dist/utility/serialization/scene/material.js +62 -0
  95. package/dist/utility/serialization/scene/material.js.map +1 -1
  96. package/dist/utility/serialization/scene/node.js +1 -1
  97. package/package.json +3 -3
  98. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
  99. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
  100. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
  101. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
  102. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
  103. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
  104. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
  105. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
  106. package/dist/src/animation/animation.js +0 -127
  107. package/dist/src/animation/animation.js.map +0 -1
  108. package/dist/src/animation/animationset.js +0 -255
  109. package/dist/src/animation/animationset.js.map +0 -1
  110. package/dist/src/animation/animationtrack.js +0 -34
  111. package/dist/src/animation/animationtrack.js.map +0 -1
  112. package/dist/src/animation/eulerrotationtrack.js +0 -52
  113. package/dist/src/animation/eulerrotationtrack.js.map +0 -1
  114. package/dist/src/animation/morphtarget.js +0 -93
  115. package/dist/src/animation/morphtarget.js.map +0 -1
  116. package/dist/src/animation/morphtrack.js +0 -70
  117. package/dist/src/animation/morphtrack.js.map +0 -1
  118. package/dist/src/animation/proptrack.js +0 -161
  119. package/dist/src/animation/proptrack.js.map +0 -1
  120. package/dist/src/animation/rotationtrack.js +0 -51
  121. package/dist/src/animation/rotationtrack.js.map +0 -1
  122. package/dist/src/animation/scaletrack.js +0 -50
  123. package/dist/src/animation/scaletrack.js.map +0 -1
  124. package/dist/src/animation/skeleton.js +0 -204
  125. package/dist/src/animation/skeleton.js.map +0 -1
  126. package/dist/src/animation/translationtrack.js +0 -50
  127. package/dist/src/animation/translationtrack.js.map +0 -1
  128. package/dist/src/app/app.js +0 -129
  129. package/dist/src/app/app.js.map +0 -1
  130. package/dist/src/app/inputmgr.js +0 -267
  131. package/dist/src/app/inputmgr.js.map +0 -1
  132. package/dist/src/asset/assetmanager.js +0 -404
  133. package/dist/src/asset/assetmanager.js.map +0 -1
  134. package/dist/src/asset/builtin.js +0 -337
  135. package/dist/src/asset/builtin.js.map +0 -1
  136. package/dist/src/asset/loaders/dds/dds.js +0 -470
  137. package/dist/src/asset/loaders/dds/dds.js.map +0 -1
  138. package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
  139. package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
  140. package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
  141. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
  142. package/dist/src/asset/loaders/gltf/helpers.js +0 -327
  143. package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
  144. package/dist/src/asset/loaders/hdr/hdr.js +0 -180
  145. package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
  146. package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
  147. package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
  148. package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
  149. package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
  150. package/dist/src/asset/loaders/loader.js +0 -45
  151. package/dist/src/asset/loaders/loader.js.map +0 -1
  152. package/dist/src/asset/model.js +0 -414
  153. package/dist/src/asset/model.js.map +0 -1
  154. package/dist/src/blitter/bilateralblur.js +0 -221
  155. package/dist/src/blitter/bilateralblur.js.map +0 -1
  156. package/dist/src/blitter/blitter.js +0 -390
  157. package/dist/src/blitter/blitter.js.map +0 -1
  158. package/dist/src/blitter/box.js +0 -118
  159. package/dist/src/blitter/box.js.map +0 -1
  160. package/dist/src/blitter/copy.js +0 -22
  161. package/dist/src/blitter/copy.js.map +0 -1
  162. package/dist/src/blitter/gaussianblur.js +0 -228
  163. package/dist/src/blitter/gaussianblur.js.map +0 -1
  164. package/dist/src/camera/base.js +0 -92
  165. package/dist/src/camera/base.js.map +0 -1
  166. package/dist/src/camera/camera.js +0 -1005
  167. package/dist/src/camera/camera.js.map +0 -1
  168. package/dist/src/camera/fps.js +0 -238
  169. package/dist/src/camera/fps.js.map +0 -1
  170. package/dist/src/camera/orbit.js +0 -245
  171. package/dist/src/camera/orbit.js.map +0 -1
  172. package/dist/src/camera/orthocamera.js +0 -167
  173. package/dist/src/camera/orthocamera.js.map +0 -1
  174. package/dist/src/camera/perspectivecamera.js +0 -141
  175. package/dist/src/camera/perspectivecamera.js.map +0 -1
  176. package/dist/src/index.js +0 -120
  177. package/dist/src/index.js.map +0 -1
  178. package/dist/src/material/blinn.js +0 -81
  179. package/dist/src/material/blinn.js.map +0 -1
  180. package/dist/src/material/grassmaterial.js +0 -113
  181. package/dist/src/material/grassmaterial.js.map +0 -1
  182. package/dist/src/material/lambert.js +0 -92
  183. package/dist/src/material/lambert.js.map +0 -1
  184. package/dist/src/material/material.js +0 -301
  185. package/dist/src/material/material.js.map +0 -1
  186. package/dist/src/material/meshmaterial.js +0 -704
  187. package/dist/src/material/meshmaterial.js.map +0 -1
  188. package/dist/src/material/mixins/albedocolor.js +0 -76
  189. package/dist/src/material/mixins/albedocolor.js.map +0 -1
  190. package/dist/src/material/mixins/foliage.js +0 -47
  191. package/dist/src/material/mixins/foliage.js.map +0 -1
  192. package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
  193. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
  194. package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
  195. package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
  196. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
  197. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
  198. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
  199. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
  200. package/dist/src/material/mixins/lit.js +0 -476
  201. package/dist/src/material/mixins/lit.js.map +0 -1
  202. package/dist/src/material/mixins/pbr/common.js +0 -918
  203. package/dist/src/material/mixins/pbr/common.js.map +0 -1
  204. package/dist/src/material/mixins/texture.js +0 -172
  205. package/dist/src/material/mixins/texture.js.map +0 -1
  206. package/dist/src/material/mixins/vertexcolor.js +0 -56
  207. package/dist/src/material/mixins/vertexcolor.js.map +0 -1
  208. package/dist/src/material/particle.js +0 -178
  209. package/dist/src/material/particle.js.map +0 -1
  210. package/dist/src/material/pbrmr.js +0 -97
  211. package/dist/src/material/pbrmr.js.map +0 -1
  212. package/dist/src/material/pbrsg.js +0 -97
  213. package/dist/src/material/pbrsg.js.map +0 -1
  214. package/dist/src/material/shader/helper.js +0 -1209
  215. package/dist/src/material/shader/helper.js.map +0 -1
  216. package/dist/src/material/terrain-cm.js +0 -606
  217. package/dist/src/material/terrain-cm.js.map +0 -1
  218. package/dist/src/material/terrainmaterial.js +0 -375
  219. package/dist/src/material/terrainmaterial.js.map +0 -1
  220. package/dist/src/material/unlit.js +0 -41
  221. package/dist/src/material/unlit.js.map +0 -1
  222. package/dist/src/material/water.js +0 -417
  223. package/dist/src/material/water.js.map +0 -1
  224. package/dist/src/posteffect/bloom.js +0 -361
  225. package/dist/src/posteffect/bloom.js.map +0 -1
  226. package/dist/src/posteffect/compositor.js +0 -226
  227. package/dist/src/posteffect/compositor.js.map +0 -1
  228. package/dist/src/posteffect/fxaa.js +0 -273
  229. package/dist/src/posteffect/fxaa.js.map +0 -1
  230. package/dist/src/posteffect/grayscale.js +0 -69
  231. package/dist/src/posteffect/grayscale.js.map +0 -1
  232. package/dist/src/posteffect/motionblur.js +0 -96
  233. package/dist/src/posteffect/motionblur.js.map +0 -1
  234. package/dist/src/posteffect/posteffect.js +0 -126
  235. package/dist/src/posteffect/posteffect.js.map +0 -1
  236. package/dist/src/posteffect/sao.js +0 -324
  237. package/dist/src/posteffect/sao.js.map +0 -1
  238. package/dist/src/posteffect/ssr.js +0 -489
  239. package/dist/src/posteffect/ssr.js.map +0 -1
  240. package/dist/src/posteffect/taa.js +0 -172
  241. package/dist/src/posteffect/taa.js.map +0 -1
  242. package/dist/src/posteffect/tonemap.js +0 -94
  243. package/dist/src/posteffect/tonemap.js.map +0 -1
  244. package/dist/src/render/abuffer_oit.js +0 -361
  245. package/dist/src/render/abuffer_oit.js.map +0 -1
  246. package/dist/src/render/clipmap.js +0 -851
  247. package/dist/src/render/clipmap.js.map +0 -1
  248. package/dist/src/render/cluster_light.js +0 -333
  249. package/dist/src/render/cluster_light.js.map +0 -1
  250. package/dist/src/render/cull_visitor.js +0 -187
  251. package/dist/src/render/cull_visitor.js.map +0 -1
  252. package/dist/src/render/depthpass.js +0 -68
  253. package/dist/src/render/depthpass.js.map +0 -1
  254. package/dist/src/render/drawable_mixin.js +0 -227
  255. package/dist/src/render/drawable_mixin.js.map +0 -1
  256. package/dist/src/render/envlight.js +0 -463
  257. package/dist/src/render/envlight.js.map +0 -1
  258. package/dist/src/render/fbm_wavegenerator.js +0 -251
  259. package/dist/src/render/fbm_wavegenerator.js.map +0 -1
  260. package/dist/src/render/fft_wavegenerator.js +0 -1006
  261. package/dist/src/render/fft_wavegenerator.js.map +0 -1
  262. package/dist/src/render/fullscreenquad.js +0 -38
  263. package/dist/src/render/fullscreenquad.js.map +0 -1
  264. package/dist/src/render/gerstner_wavegenerator.js +0 -314
  265. package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
  266. package/dist/src/render/globalbindgroup_allocator.js +0 -60
  267. package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
  268. package/dist/src/render/hzb.js +0 -273
  269. package/dist/src/render/hzb.js.map +0 -1
  270. package/dist/src/render/lightpass.js +0 -172
  271. package/dist/src/render/lightpass.js.map +0 -1
  272. package/dist/src/render/objectcolorpass.js +0 -51
  273. package/dist/src/render/objectcolorpass.js.map +0 -1
  274. package/dist/src/render/primitive.js +0 -364
  275. package/dist/src/render/primitive.js.map +0 -1
  276. package/dist/src/render/render_queue.js +0 -467
  277. package/dist/src/render/render_queue.js.map +0 -1
  278. package/dist/src/render/renderbundle_wrapper.js +0 -152
  279. package/dist/src/render/renderbundle_wrapper.js.map +0 -1
  280. package/dist/src/render/renderer.js +0 -455
  281. package/dist/src/render/renderer.js.map +0 -1
  282. package/dist/src/render/renderpass.js +0 -200
  283. package/dist/src/render/renderpass.js.map +0 -1
  284. package/dist/src/render/shadowmap_pass.js +0 -56
  285. package/dist/src/render/shadowmap_pass.js.map +0 -1
  286. package/dist/src/render/sky.js +0 -1103
  287. package/dist/src/render/sky.js.map +0 -1
  288. package/dist/src/render/weightedblended_oit.js +0 -168
  289. package/dist/src/render/weightedblended_oit.js.map +0 -1
  290. package/dist/src/scene/batchgroup.js +0 -162
  291. package/dist/src/scene/batchgroup.js.map +0 -1
  292. package/dist/src/scene/environment.js +0 -209
  293. package/dist/src/scene/environment.js.map +0 -1
  294. package/dist/src/scene/graph_node.js +0 -72
  295. package/dist/src/scene/graph_node.js.map +0 -1
  296. package/dist/src/scene/light.js +0 -416
  297. package/dist/src/scene/light.js.map +0 -1
  298. package/dist/src/scene/mesh.js +0 -341
  299. package/dist/src/scene/mesh.js.map +0 -1
  300. package/dist/src/scene/octree.js +0 -649
  301. package/dist/src/scene/octree.js.map +0 -1
  302. package/dist/src/scene/particlesys.js +0 -738
  303. package/dist/src/scene/particlesys.js.map +0 -1
  304. package/dist/src/scene/raycast_visitor.js +0 -103
  305. package/dist/src/scene/raycast_visitor.js.map +0 -1
  306. package/dist/src/scene/scene.js +0 -284
  307. package/dist/src/scene/scene.js.map +0 -1
  308. package/dist/src/scene/scene_node.js +0 -732
  309. package/dist/src/scene/scene_node.js.map +0 -1
  310. package/dist/src/scene/terrain/grass.js +0 -278
  311. package/dist/src/scene/terrain/grass.js.map +0 -1
  312. package/dist/src/scene/terrain/heightfield.js +0 -475
  313. package/dist/src/scene/terrain/heightfield.js.map +0 -1
  314. package/dist/src/scene/terrain/patch.js +0 -530
  315. package/dist/src/scene/terrain/patch.js.map +0 -1
  316. package/dist/src/scene/terrain/quadtree.js +0 -461
  317. package/dist/src/scene/terrain/quadtree.js.map +0 -1
  318. package/dist/src/scene/terrain/terrain.js +0 -246
  319. package/dist/src/scene/terrain/terrain.js.map +0 -1
  320. package/dist/src/scene/terrain-cm/grass.js +0 -594
  321. package/dist/src/scene/terrain-cm/grass.js.map +0 -1
  322. package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
  323. package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
  324. package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
  325. package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
  326. package/dist/src/scene/water.js +0 -374
  327. package/dist/src/scene/water.js.map +0 -1
  328. package/dist/src/shaders/atmosphere.js +0 -957
  329. package/dist/src/shaders/atmosphere.js.map +0 -1
  330. package/dist/src/shaders/fog.js +0 -112
  331. package/dist/src/shaders/fog.js.map +0 -1
  332. package/dist/src/shaders/misc.js +0 -266
  333. package/dist/src/shaders/misc.js.map +0 -1
  334. package/dist/src/shaders/noise.js +0 -222
  335. package/dist/src/shaders/noise.js.map +0 -1
  336. package/dist/src/shaders/pbr.js +0 -51
  337. package/dist/src/shaders/pbr.js.map +0 -1
  338. package/dist/src/shaders/shadow.js +0 -636
  339. package/dist/src/shaders/shadow.js.map +0 -1
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@@ -1,790 +0,0 @@
1
- import { Matrix4x4, Frustum, Vector3, AABB, Vector4, retainObject, CubeFace } from '@zephyr3d/base';
2
- import { Camera } from '../camera/camera.js';
3
- import { SSM } from './ssm.js';
4
- import { ESM } from './esm.js';
5
- import { VSM } from './vsm.js';
6
- import { PCFPD } from './pcf_pd.js';
7
- import { PCFOPT } from './pcf_opt.js';
8
- import { Application } from '../app/app.js';
9
- import { LIGHT_TYPE_NONE, LIGHT_TYPE_DIRECTIONAL, LIGHT_TYPE_POINT } from '../values.js';
10
- import { ShaderHelper } from '../material/shader/helper.js';
11
-
12
- const tmpMatrix = new Matrix4x4();
13
- const tmpFrustum = new Frustum(Matrix4x4.identity());
14
- // const zeroPosition = Vector3.zero();
15
- /**
16
- * The shadow map generator
17
- * @public
18
- */ class ShadowMapper {
19
- /** @internal */ static _snapMatrix = new Matrix4x4();
20
- /** @internal */ static _target = new Vector3();
21
- /** @internal */ static _up = new Vector3();
22
- /** @internal */ static _frustumMin = new Vector3();
23
- /** @internal */ static _frustumMax = new Vector3();
24
- /** @internal */ static _frustumCenter = new Vector3();
25
- /** @internal */ static _lightCameras = new WeakMap();
26
- /** @internal */ static _shadowMapParams = [];
27
- /** @internal */ _light;
28
- /** @internal */ _config;
29
- /** @internal */ _resourceDirty;
30
- /** @internal */ _shadowMode;
31
- /** @internal */ _shadowDistance;
32
- /** @internal */ _impl;
33
- /** @internal */ _pdSampleCount;
34
- /** @internal */ _pdSampleRadius;
35
- /** @internal */ _pcfKernelSize;
36
- /** @internal */ _vsmBlurKernelSize;
37
- /** @internal */ _vsmBlurRadius;
38
- /** @internal */ _vsmDarkness;
39
- /** @internal */ _esmBlur;
40
- /** @internal */ _esmBlurKernelSize;
41
- /** @internal */ _esmBlurRadius;
42
- /** @internal */ _esmDepthScale;
43
- /** @internal */ _shadowRegion;
44
- /**
45
- * Creates an instance of ShadowMapper
46
- * @param light - The light that is used to generate shadow map
47
- */ constructor(light){
48
- this._light = light;
49
- this._config = {
50
- shadowMapSize: 1024,
51
- numCascades: 1,
52
- splitLambda: 0.5,
53
- depthBias: 0.5,
54
- normalBias: 0.2,
55
- nearClip: 1
56
- };
57
- this._resourceDirty = true;
58
- this._shadowMode = 'hard';
59
- this._shadowDistance = 2000;
60
- this._impl = null;
61
- this._pdSampleCount = 12;
62
- this._pdSampleRadius = 4;
63
- this._pcfKernelSize = 5;
64
- this._vsmBlurKernelSize = 5;
65
- this._vsmBlurRadius = 4;
66
- this._vsmDarkness = 0.3;
67
- this._esmBlur = true;
68
- this._esmBlurKernelSize = 5;
69
- this._esmBlurRadius = 4;
70
- this._esmDepthScale = 200;
71
- this._shadowRegion = null;
72
- this.applyMode(this._shadowMode);
73
- }
74
- copyFrom(other) {
75
- this.shadowMapSize = other.shadowMapSize;
76
- this.shadowRegion = other.shadowRegion ? new AABB(other.shadowRegion) : null;
77
- this.shadowDistance = other.shadowDistance;
78
- this.numShadowCascades = other.numShadowCascades;
79
- this.splitLambda = other.splitLambda;
80
- this.depthBias = other.depthBias;
81
- this.normalBias = other.normalBias;
82
- this.nearClip = other.nearClip;
83
- this.mode = other.mode;
84
- this.pdSampleCount = other.pdSampleCount;
85
- this.pdSampleRadius = other.pdSampleRadius;
86
- this.pcfKernelSize = other.pcfKernelSize;
87
- this.vsmBlurKernelSize = other.vsmBlurKernelSize;
88
- this.vsmBlurRadius = other.vsmBlurRadius;
89
- this.vsmDarkness = other.vsmDarkness;
90
- this.esmBlur = other.esmBlur;
91
- this.esmBlurKernelSize = other.esmBlurKernelSize;
92
- this.esmBlurRadius = other.esmBlurRadius;
93
- this.esmDepthScale = other.esmDepthScale;
94
- }
95
- /** The light that is used to generate shadow map */ get light() {
96
- return this._light;
97
- }
98
- /** Size of the shadow map */ get shadowMapSize() {
99
- return this._config.shadowMapSize;
100
- }
101
- set shadowMapSize(num) {
102
- if (!Number.isInteger(num) || num < 1) {
103
- console.error(`invalid shadow map size: ${num}`);
104
- return;
105
- }
106
- if (this._config.shadowMapSize !== num) {
107
- this._config.shadowMapSize = num;
108
- this._resourceDirty = true;
109
- }
110
- }
111
- /** Shadow region for directional light */ get shadowRegion() {
112
- return this._shadowRegion;
113
- }
114
- set shadowRegion(region) {
115
- this._shadowRegion = region;
116
- }
117
- /** Maximum distance from the camera, shadow will not be rendered beyond this range */ get shadowDistance() {
118
- return this._shadowDistance;
119
- }
120
- set shadowDistance(val) {
121
- this._shadowDistance = Math.max(0, val);
122
- }
123
- /** Count of the cascades, The maximum value is 4 */ get numShadowCascades() {
124
- return this._config.numCascades;
125
- }
126
- set numShadowCascades(num) {
127
- if (num !== 1 && num !== 2 && num !== 3 && num !== 4) {
128
- console.error(`invalid shadow cascade number: ${num}`);
129
- return;
130
- }
131
- if (!this._light.isDirectionLight() && num > 1) {
132
- console.error(`only directional light can have more than one shadow cascades`);
133
- return;
134
- }
135
- if (num !== this._config.numCascades) {
136
- this._config.numCascades = num;
137
- this._resourceDirty = true;
138
- }
139
- }
140
- /** The split lambda for cascaded shadow mapping */ get splitLambda() {
141
- return this._config.splitLambda;
142
- }
143
- set splitLambda(val) {
144
- if (this._config.splitLambda !== val) {
145
- this._config.splitLambda = val;
146
- }
147
- }
148
- /** Depth bias for the shadow map */ get depthBias() {
149
- return this._config.depthBias;
150
- }
151
- set depthBias(val) {
152
- this._config.depthBias = val;
153
- }
154
- /** Normal bias for the shadow map */ get normalBias() {
155
- return this._config.normalBias;
156
- }
157
- set normalBias(val) {
158
- this._config.normalBias = val;
159
- }
160
- /** Near clip plane */ get nearClip() {
161
- return this._config.nearClip;
162
- }
163
- set nearClip(val) {
164
- if (this._config.nearClip !== val) {
165
- this._config.nearClip = val;
166
- }
167
- }
168
- /** Shadow map mode */ get mode() {
169
- return this._shadowMode;
170
- }
171
- set mode(mode) {
172
- if (mode !== this._shadowMode) {
173
- this._shadowMode = mode;
174
- this.applyMode(this._shadowMode);
175
- }
176
- }
177
- /** Generated shadow map */ /*
178
- get shadowMap(): ShadowMapType {
179
- return (this._impl.getShadowMap(this) ?? this._framebuffer?.getColorAttachments()[0] ?? null) as ShadowMapType;
180
- }
181
- */ /** Sampler of the shadow map */ /*
182
- get shadowMapSampler(): TextureSampler {
183
- return this._impl.getShadowMapSampler(this);
184
- }
185
- */ /** @internal */ getShaderHash(shadowMapParams) {
186
- return `${shadowMapParams.impl.constructor.name}_${shadowMapParams.impl.getShaderHash()}_${shadowMapParams.lightType}_${shadowMapParams.shadowMap.target}_${Number(shadowMapParams.numShadowCascades > 1)}_${Number(Application.instance.device.getDeviceCaps().textureCaps.getTextureFormatInfo(shadowMapParams.shadowMap.format).filterable)}`;
187
- }
188
- /** Sample count for poisson disc PCF */ get pdSampleCount() {
189
- return this._pdSampleCount;
190
- }
191
- set pdSampleCount(val) {
192
- val = Math.min(Math.max(1, Number(val) >> 0), 64);
193
- if (val !== this._pdSampleCount) {
194
- this._pdSampleCount = val;
195
- const pcfpd = this.asPCFPD();
196
- if (pcfpd) {
197
- pcfpd.tapCount = this._pdSampleCount;
198
- }
199
- }
200
- }
201
- /** Radius for poisson disc PCF */ get pdSampleRadius() {
202
- return this._pdSampleRadius;
203
- }
204
- set pdSampleRadius(val) {
205
- val = Math.max(0, Number(val) >> 0);
206
- if (val !== this._pdSampleRadius) {
207
- this._pdSampleRadius = val;
208
- this.asPCFPD()?.setDepthScale(this._pdSampleRadius);
209
- }
210
- }
211
- /** Kernel size for optimized PCF */ get pcfKernelSize() {
212
- return this._pcfKernelSize;
213
- }
214
- set pcfKernelSize(val) {
215
- val = val !== 3 && val !== 5 && val !== 7 ? 5 : val;
216
- if (val !== this._pcfKernelSize) {
217
- this._pcfKernelSize = val;
218
- const pcfopt = this.asPCFOPT();
219
- if (pcfopt) {
220
- pcfopt.kernelSize = this._pcfKernelSize;
221
- }
222
- }
223
- }
224
- /** Kernel size of VSM */ get vsmBlurKernelSize() {
225
- return this._vsmBlurKernelSize;
226
- }
227
- set vsmBlurKernelSize(val) {
228
- val = Math.max(3, Number(val) >> 0) | 1;
229
- if (val !== this._vsmBlurKernelSize) {
230
- this._vsmBlurKernelSize = val;
231
- const vsm = this.asVSM();
232
- if (vsm) {
233
- vsm.kernelSize = this._vsmBlurKernelSize;
234
- }
235
- }
236
- }
237
- /** Blur radius for VSM */ get vsmBlurRadius() {
238
- return this._vsmBlurRadius;
239
- }
240
- set vsmBlurRadius(val) {
241
- val = Math.max(0, Number(val) || 0);
242
- if (val !== this._vsmBlurRadius) {
243
- this._vsmBlurRadius = val;
244
- const vsm = this.asVSM();
245
- if (vsm) {
246
- vsm.blurSize = this._vsmBlurRadius;
247
- }
248
- }
249
- }
250
- /** Darkness for VSM */ get vsmDarkness() {
251
- return this._vsmDarkness;
252
- }
253
- set vsmDarkness(val) {
254
- val = Math.min(0.999, Math.max(0, Number(val) || 0));
255
- if (val !== this._vsmDarkness) {
256
- this._vsmDarkness = val;
257
- this.asVSM()?.setDepthScale(this._vsmDarkness);
258
- }
259
- }
260
- /** Whether to enable ESM blur */ get esmBlur() {
261
- return this._esmBlur;
262
- }
263
- set esmBlur(val) {
264
- if (!!val !== this.esmBlur) {
265
- this._esmBlur = !!val;
266
- const esm = this.asESM();
267
- if (esm) {
268
- esm.blur = this._esmBlur;
269
- }
270
- }
271
- }
272
- /** Kernel size for ESM */ get esmBlurKernelSize() {
273
- return this._esmBlurKernelSize;
274
- }
275
- set esmBlurKernelSize(val) {
276
- val = Math.max(3, Number(val) >> 0) | 1;
277
- if (val !== this._esmBlurKernelSize) {
278
- this._esmBlurKernelSize = val;
279
- const esm = this.asESM();
280
- if (esm) {
281
- esm.kernelSize = this._esmBlurKernelSize;
282
- }
283
- }
284
- }
285
- /** Blur radius for ESM */ get esmBlurRadius() {
286
- return this._esmBlurRadius;
287
- }
288
- set esmBlurRadius(val) {
289
- val = Math.max(0, Number(val) || 0);
290
- if (val !== this._esmBlurRadius) {
291
- this._esmBlurRadius = val;
292
- const esm = this.asESM();
293
- if (esm) {
294
- esm.blurSize = this._esmBlurRadius;
295
- }
296
- }
297
- }
298
- /** Depth scale for ESM */ get esmDepthScale() {
299
- return this._esmDepthScale;
300
- }
301
- set esmDepthScale(val) {
302
- val = Math.max(0, Number(val) || 0);
303
- if (val !== this._esmDepthScale) {
304
- this._esmDepthScale = val;
305
- this.asESM()?.setDepthScale(this._esmDepthScale);
306
- }
307
- }
308
- /** @internal */ computeShadow(shadowMapParams, scope, shadowVertex, NdotL) {
309
- return this._impl.computeShadow(shadowMapParams, scope, shadowVertex, NdotL);
310
- }
311
- /** @internal */ computeShadowCSM(shadowMapParams, scope, shadowVertex, NdotL, split) {
312
- return this._impl.computeShadowCSM(shadowMapParams, scope, shadowVertex, NdotL, split);
313
- }
314
- /** @internal */ static releaseTemporalResources(ctx) {
315
- if (ctx.shadowMapInfo) {
316
- for (const k of ctx.shadowMapInfo.keys()){
317
- const shadowMapParams = ctx.shadowMapInfo.get(k);
318
- //ctx.device.pool.releaseFrameBuffer(shadowMapParams.shadowMapFramebuffer);
319
- shadowMapParams.lightType = LIGHT_TYPE_NONE;
320
- shadowMapParams.depthClampEnabled = false;
321
- shadowMapParams.shaderHash = '';
322
- shadowMapParams.numShadowCascades = 1;
323
- shadowMapParams.shadowMapFramebuffer = null;
324
- shadowMapParams.impl = null;
325
- shadowMapParams.shadowMap = null;
326
- shadowMapParams.shadowMapSampler = null;
327
- shadowMapParams.implData = null;
328
- this._shadowMapParams.push(shadowMapParams);
329
- }
330
- ctx.shadowMapInfo = null;
331
- }
332
- }
333
- /** @internal */ static computeShadowBias(shadowMapParams, scope, z, NdotL, linear) {
334
- const pb = scope.$builder;
335
- const depthBiasParam = ShaderHelper.getDepthBiasValues(scope);
336
- if (shadowMapParams.lightType === LIGHT_TYPE_DIRECTIONAL) {
337
- return pb.dot(pb.mul(depthBiasParam.xy, pb.vec2(1, pb.sub(1, NdotL))), pb.vec2(1, 1));
338
- } else {
339
- const nearFar = ShaderHelper.getShadowCameraParams(scope).xy;
340
- const linearDepth = linear ? z : ShaderHelper.nonLinearDepthToLinearNormalized(scope, z, nearFar);
341
- const biasScaleFactor = pb.mix(1, depthBiasParam.w, linearDepth);
342
- return pb.dot(pb.mul(depthBiasParam.xy, pb.vec2(1, pb.sub(1, NdotL)), biasScaleFactor), pb.vec2(1, 1));
343
- }
344
- }
345
- /** @internal */ static computeShadowBiasCSM(shadowMapParams, scope, NdotL, split) {
346
- const pb = scope.$builder;
347
- const depthBiasParam = ShaderHelper.getDepthBiasValues(scope);
348
- const splitFlags = pb.vec4(pb.float(pb.equal(split, 0)), pb.float(pb.equal(split, 1)), pb.float(pb.equal(split, 2)), pb.float(pb.equal(split, 3)));
349
- const depthBiasScale = pb.dot(ShaderHelper.getDepthBiasScales(scope), splitFlags);
350
- return pb.dot(pb.mul(depthBiasParam.xy, pb.vec2(1, pb.sub(1, NdotL)), depthBiasScale), pb.vec2(1, 1));
351
- }
352
- /** @internal */ isTextureInvalid(texture, target, format, width, height) {
353
- return texture && (texture.target !== target || texture.format !== format || texture.width !== width || texture.height !== height || texture.depth !== this.numShadowCascades);
354
- }
355
- /** @internal */ createTexture(target, format, width, height, depth) {
356
- const device = Application.instance.device;
357
- const options = {
358
- samplerOptions: {
359
- mipFilter: 'none'
360
- }
361
- };
362
- switch(target){
363
- case '2d':
364
- return device.createTexture2D(format, width, height, options);
365
- case 'cube':
366
- return device.createCubeTexture(format, width, options);
367
- case '2darray':
368
- return device.createTexture2DArray(format, width, height, depth, options);
369
- default:
370
- return null;
371
- }
372
- }
373
- /** @internal */ static fetchTemporalFramebuffer(autoRelease, lightType, numCascades, width, height, colorFormat, depthFormat, mipmapping) {
374
- const device = Application.instance.device;
375
- const useTextureArray = numCascades > 1 && device.type !== 'webgl';
376
- const colorAttachments = colorFormat ? useTextureArray ? [
377
- device.pool.fetchTemporalTexture2DArray(false, colorFormat, width, height, numCascades, mipmapping)
378
- ] : lightType === LIGHT_TYPE_POINT ? [
379
- device.pool.fetchTemporalTextureCube(false, colorFormat, width, mipmapping)
380
- ] : [
381
- device.pool.fetchTemporalTexture2D(false, colorFormat, width, height, mipmapping)
382
- ] : null;
383
- const depthAttachment = depthFormat ? useTextureArray ? device.pool.fetchTemporalTexture2DArray(false, depthFormat, width, height, numCascades, false) : device.type !== 'webgl' && lightType === LIGHT_TYPE_POINT ? device.pool.fetchTemporalTextureCube(false, depthFormat, width, false) : device.pool.fetchTemporalTexture2D(false, depthFormat, width, height, false) : null;
384
- const fb = device.pool.createTemporalFramebuffer(autoRelease, colorAttachments, depthAttachment);
385
- if (colorAttachments) {
386
- device.pool.releaseTexture(colorAttachments[0]);
387
- }
388
- if (depthAttachment) {
389
- device.pool.releaseTexture(depthAttachment);
390
- }
391
- return fb;
392
- }
393
- /** @internal */ updateResources(shadowMapParams) {
394
- const device = Application.instance.device;
395
- const colorFormat = shadowMapParams.impl.getShadowMapColorFormat(shadowMapParams);
396
- const depthFormat = shadowMapParams.impl.getShadowMapDepthFormat(shadowMapParams);
397
- const numCascades = shadowMapParams.numShadowCascades;
398
- const useTextureArray = numCascades > 1 && device.type !== 'webgl';
399
- const shadowMapWidth = numCascades > 1 && !useTextureArray ? 2 * this._config.shadowMapSize : this._config.shadowMapSize;
400
- const shadowMapHeight = numCascades > 2 && !useTextureArray ? 2 * this._config.shadowMapSize : this._config.shadowMapSize;
401
- /*
402
- const colorAttachments = colorFormat
403
- ? useTextureArray
404
- ? [device.pool.fetchTemporalTexture2DArray(false, colorFormat, shadowMapWidth, shadowMapHeight, numCascades, false)]
405
- : this._light.isPointLight()
406
- ? [device.pool.fetchTemporalTextureCube(false, colorFormat, shadowMapWidth, false)]
407
- : [device.pool.fetchTemporalTexture2D(false, colorFormat, shadowMapWidth, shadowMapHeight, false)]
408
- : null;
409
- const depthAttachment = depthFormat
410
- ? useTextureArray
411
- ? device.pool.fetchTemporalTexture2DArray(false, depthFormat, shadowMapWidth, shadowMapHeight, numCascades, false)
412
- : device.type !== 'webgl' && this._light.isPointLight()
413
- ? device.pool.fetchTemporalTextureCube(false, depthFormat, shadowMapWidth, false)
414
- : device.pool.fetchTemporalTexture2D(false, depthFormat, shadowMapWidth, shadowMapHeight, false)
415
- : null;
416
- shadowMapParams.shadowMapFramebuffer = device.pool.createTemporalFramebuffer(false, colorAttachments, depthAttachment);
417
- if (colorAttachments) {
418
- device.pool.releaseTexture(colorAttachments[0]);
419
- }
420
- if (depthAttachment) {
421
- device.pool.releaseTexture(depthAttachment);
422
- }
423
- */ shadowMapParams.shadowMapFramebuffer = ShadowMapper.fetchTemporalFramebuffer(true, this._light.lightType, numCascades, shadowMapWidth, shadowMapHeight, colorFormat, depthFormat);
424
- shadowMapParams.impl = this._impl;
425
- this._impl.updateResources(shadowMapParams);
426
- }
427
- /** @internal */ createLightCameraPoint(lightCamera) {
428
- //lightCamera.reparent(this._light);
429
- lightCamera.parent = lightCamera.scene.rootNode;
430
- lightCamera.position.setXYZ(0, 0, 0);
431
- lightCamera.rotation.identity();
432
- lightCamera.scale.setXYZ(1, 1, 1);
433
- lightCamera.setPerspective(Math.PI / 2, 1, this._config.nearClip, Math.min(this._shadowDistance, this._light.range));
434
- lightCamera.position.set(this._light.positionAndRange.xyz());
435
- }
436
- /** @internal */ createLightCameraSpot(lightCamera) {
437
- lightCamera.parent = this._light;
438
- lightCamera.position.setXYZ(0, 0, 0);
439
- lightCamera.rotation.identity();
440
- lightCamera.scale.setXYZ(1, 1, 1);
441
- lightCamera.setPerspective(2 * this._light.cutoff, 1, this._config.nearClip, Math.min((this._shadowDistance, this._light).range));
442
- }
443
- /** @internal */ createLightCameraDirectional(sceneAABB, sceneCamera, lightCamera, cropMatrix, border) {
444
- let frustum = sceneCamera.frustumViewSpace;
445
- if (this._shadowDistance < sceneCamera.getFarPlane()) {
446
- tmpMatrix.set(sceneCamera.getProjectionMatrix());
447
- tmpMatrix.setNearFar(tmpMatrix.getNearPlane(), this._shadowDistance);
448
- //tmpMatrix.multiplyRight(sceneCamera.viewMatrix);
449
- tmpFrustum.initWithMatrix(tmpMatrix);
450
- frustum = tmpFrustum;
451
- }
452
- border = border || 0;
453
- const expand = (this.shadowMapSize - 2 * border) / this.shadowMapSize;
454
- //const frustum = sceneCamera.frustum;
455
- const frustumMin = ShadowMapper._frustumMin;
456
- const frustumMax = ShadowMapper._frustumMax;
457
- const frustumCenter = ShadowMapper._frustumCenter;
458
- const target = ShadowMapper._target;
459
- const up = ShadowMapper._up;
460
- // const frustum = new Frustum(sceneCamera.viewProjectionMatrix);
461
- frustumMin.setXYZ(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
462
- frustumMax.setXYZ(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
463
- frustum.corners.forEach((p)=>{
464
- frustumMin.inplaceMin(p);
465
- frustumMax.inplaceMax(p);
466
- });
467
- let radius = Vector3.distance(frustumMin, frustumMax) * 0.5 * expand;
468
- const center = sceneCamera.thisToWorld(Vector3.add(frustumMin, frustumMax, frustumCenter).scaleBy(0.5), frustumCenter);
469
- // Bounding sphere of the shadow camera should not be larger than bounding sphere of the scene.
470
- const sceneRadius = sceneAABB.diagonalLength * 0.5 * expand;
471
- if (sceneRadius < radius) {
472
- radius = sceneRadius;
473
- Vector3.add(sceneAABB.minPoint, sceneAABB.maxPoint, center).scaleBy(0.5);
474
- }
475
- target.setXYZ(center.x + this._light.directionAndCutoff.x, center.y + this._light.directionAndCutoff.y, center.z + this._light.directionAndCutoff.z);
476
- up.setXYZ(0, 1, 0);
477
- lightCamera.lookAt(center, target, up);
478
- lightCamera.position.set(center);
479
- lightCamera.setOrtho(-radius, radius, -radius, radius, -radius, Math.max(Vector3.distance(center, sceneCamera.getWorldPosition()), sceneCamera.getFarPlane()));
480
- center.setXYZ(0, 0, 0);
481
- lightCamera.viewProjectionMatrix.transformPointP(center, center);
482
- if (cropMatrix) {
483
- const tx = center.x * this.shadowMapSize * 0.5;
484
- const ty = center.y * this.shadowMapSize * 0.5;
485
- const rx = Math.round(tx);
486
- const ry = Math.round(ty);
487
- center.setXYZ((rx - tx) * 2 / this.shadowMapSize, (ry - ty) * 2 / this.shadowMapSize, 0);
488
- cropMatrix.translation(center);
489
- }
490
- /*
491
- const minx = frustumMin.x;
492
- const maxx = frustumMax.x;
493
- const miny = frustumMin.y;
494
- const maxy = frustumMax.y;
495
- const minz = frustumMin.z;
496
- const maxz = frustumMax.z;
497
- const texelSizeW = (maxx - minx) / this.shadowMapSize;
498
- const texelSizeH = (maxy - miny) / this.shadowMapSize;
499
- const cx = Math.floor((minx + maxx) / 2 / texelSizeW) * texelSizeW;
500
- const cy = Math.floor((miny + maxy) / 2 / texelSizeH) * texelSizeH;
501
- const cz = (minz + maxz) / 2;
502
- const hx = Math.floor(((maxx - minx) * (expand + 0.5)) / texelSizeW) * texelSizeW;
503
- const hy = Math.floor(((maxy - miny) * (expand + 0.5)) / texelSizeH) * texelSizeH;
504
- lightCamera.position.setXYZ(cx, cy, cz);
505
- lightCamera.setOrtho(
506
- -hx,
507
- hx,
508
- -hy,
509
- hy,
510
- sceneMax.z - maxz,
511
- sceneMax.z - minz + 1
512
- );
513
- if (cropMatrix) {
514
- // compute crop matrix
515
- let clipMaxX = 0,
516
- clipMaxY = 0;
517
- let clipMinX = Number.MAX_VALUE,
518
- clipMinY = Number.MAX_VALUE;
519
- frustum.corners.forEach((p) => {
520
- const clipPos = lightCamera.viewProjectionMatrix.transformPoint(p);
521
- clipPos.x = Math.min(1, Math.max(-1, clipPos.x / clipPos.w));
522
- clipPos.y = Math.min(1, Math.max(-1, clipPos.y / clipPos.w));
523
- if (clipPos.x > clipMaxX) {
524
- clipMaxX = clipPos.x;
525
- }
526
- if (clipPos.x < clipMinX) {
527
- clipMinX = clipPos.x;
528
- }
529
- if (clipPos.y > clipMaxY) {
530
- clipMaxY = clipPos.y;
531
- }
532
- if (clipPos.y < clipMinY) {
533
- clipMinY = clipPos.y;
534
- }
535
- });
536
- const clipW = clipMaxX - clipMinX;
537
- const clipH = clipMaxY - clipMinY;
538
- clipMinX -= expand * clipW;
539
- clipMinY -= expand * clipH;
540
- clipMaxX += expand * clipW;
541
- clipMaxY += expand * clipH;
542
- const scaleX = 2 / (clipMaxX - clipMinX);
543
- const scaleY = 2 / (clipMaxY - clipMinY);
544
- const offsetX = -0.5 * (clipMaxX + clipMinX) * scaleX;
545
- const offsetY = -0.5 * (clipMaxY + clipMinY) * scaleY;
546
- cropMatrix.identity();
547
- cropMatrix.m00 = scaleX;
548
- cropMatrix.m11 = scaleY;
549
- cropMatrix.m03 = offsetX;
550
- cropMatrix.m13 = offsetY;
551
- }
552
- */ }
553
- /** @internal */ static fetchShadowMapParams() {
554
- if (this._shadowMapParams.length > 0) {
555
- return this._shadowMapParams.pop();
556
- } else {
557
- return {
558
- lightType: LIGHT_TYPE_NONE,
559
- depthClampEnabled: false,
560
- shaderHash: '',
561
- cameraParams: new Vector4(),
562
- cascadeDistances: new Vector4(),
563
- depthBiasScales: new Vector4(),
564
- depthBiasValues: [
565
- new Vector4(),
566
- new Vector4(),
567
- new Vector4(),
568
- new Vector4()
569
- ],
570
- numShadowCascades: 1,
571
- shadowMatrices: new Float32Array(16 * 4),
572
- shadowMap: null,
573
- shadowMapSampler: null,
574
- shadowMapFramebuffer: null,
575
- impl: null,
576
- implData: null
577
- };
578
- }
579
- }
580
- /** @internal */ static fetchCameraForScene(scene) {
581
- const cameras = this._lightCameras.get(scene);
582
- if (!cameras || cameras.length === 0) {
583
- const camera = new Camera(scene);
584
- retainObject(camera);
585
- return camera;
586
- } else {
587
- const camera = cameras.pop();
588
- camera.parent = scene.rootNode;
589
- camera.position.setXYZ(0, 0, 0);
590
- camera.rotation.identity();
591
- camera.scale.setXYZ(1, 1, 1);
592
- camera.clipMask = 0;
593
- return camera;
594
- }
595
- }
596
- /** @internal */ static releaseCamera(camera) {
597
- let cameras = this._lightCameras.get(camera.scene);
598
- if (!cameras) {
599
- cameras = [];
600
- this._lightCameras.set(camera.scene, cameras);
601
- }
602
- camera.remove();
603
- cameras.push(camera);
604
- }
605
- /** @internal */ calcSplitDistances(nearPlane, farPlane, numCascades) {
606
- const result = [
607
- 0,
608
- 0,
609
- 0,
610
- 0,
611
- 0
612
- ];
613
- for(let i = 0; i <= numCascades; ++i){
614
- const fIDM = i / numCascades;
615
- const fLog = nearPlane * Math.pow(farPlane / nearPlane, fIDM);
616
- const fUniform = nearPlane + (farPlane - nearPlane) * fIDM;
617
- result[i] = fLog * this._config.splitLambda + fUniform * (1 - this._config.splitLambda);
618
- }
619
- return result;
620
- }
621
- /** @internal */ calcDepthBiasParams(camera, shadowMapSize, depthBias, normalBias, depthScale, result) {
622
- const sizeNear = Math.min(camera.getProjectionMatrix().getNearPlaneWidth(), camera.getProjectionMatrix().getNearPlaneHeight());
623
- const sizeFar = Math.min(camera.getProjectionMatrix().getFarPlaneWidth(), camera.getProjectionMatrix().getFarPlaneHeight());
624
- const scaleFactor = sizeNear / shadowMapSize * 2;
625
- result.setXYZW(depthBias * scaleFactor, normalBias * 0.0001, depthScale, sizeFar / sizeNear);
626
- }
627
- /** @internal */ postRenderShadowMap(shadowMapParams) {
628
- this._impl.postRenderShadowMap(shadowMapParams);
629
- }
630
- /** @internal */ render(ctx, renderPass) {
631
- if (!ctx.shadowMapInfo) {
632
- ctx.shadowMapInfo = new Map();
633
- }
634
- const shadowMapParams = ShadowMapper.fetchShadowMapParams();
635
- shadowMapParams.impl = this._impl;
636
- shadowMapParams.lightType = this.light.lightType;
637
- shadowMapParams.numShadowCascades = shadowMapParams.lightType === LIGHT_TYPE_DIRECTIONAL ? this._config.numCascades : 1;
638
- ctx.shadowMapInfo.set(this.light, shadowMapParams);
639
- const scene = ctx.scene;
640
- const camera = ctx.camera;
641
- renderPass.light = this._light;
642
- this.updateResources(shadowMapParams);
643
- shadowMapParams.shaderHash = this.getShaderHash(shadowMapParams);
644
- const device = Application.instance.device;
645
- const fb = shadowMapParams.shadowMapFramebuffer;
646
- shadowMapParams.depthClampEnabled = false;
647
- renderPass.clearColor = fb.getColorAttachments()[0] ? fb.getColorAttachments()[0].isFloatFormat() ? new Vector4(1, 1, 1, 1) : new Vector4(0, 0, 0, 1) : null;
648
- const depthScale = this._impl.getDepthScale();
649
- const shadowRegion = this._light.isDirectionLight() && this._shadowRegion && this._shadowRegion.isValid() ? this._shadowRegion : scene.boundingBox;
650
- if (this._light.isPointLight()) {
651
- const shadowMapRenderCamera = ShadowMapper.fetchCameraForScene(scene);
652
- this.createLightCameraPoint(shadowMapRenderCamera);
653
- this.calcDepthBiasParams(camera, this._config.shadowMapSize, this._config.depthBias, this._config.normalBias, depthScale, shadowMapParams.depthBiasValues[0]);
654
- shadowMapParams.cameraParams.setXYZW(shadowMapRenderCamera.getNearPlane(), shadowMapRenderCamera.getFarPlane(), this._config.shadowMapSize, this._shadowDistance);
655
- device.setFramebuffer(fb);
656
- shadowMapParams.shadowMatrices.set(Matrix4x4.transpose(shadowMapRenderCamera.viewMatrix));
657
- for (const face of [
658
- CubeFace.PX,
659
- CubeFace.NX,
660
- CubeFace.PY,
661
- CubeFace.NY,
662
- CubeFace.PZ,
663
- CubeFace.NZ
664
- ]){
665
- shadowMapRenderCamera.lookAtCubeFace(face);
666
- fb.setColorAttachmentCubeFace(0, face);
667
- fb.setDepthAttachmentCubeFace(face);
668
- ctx.camera = shadowMapRenderCamera;
669
- renderPass.render(ctx);
670
- }
671
- shadowMapParams.shadowMatrices.set(Matrix4x4.identity());
672
- ShadowMapper.releaseCamera(shadowMapRenderCamera);
673
- } else {
674
- if (this._config.numCascades > 1) {
675
- const distances = this.calcSplitDistances(camera.getNearPlane(), Math.min(this._shadowDistance, camera.getFarPlane()), this._config.numCascades);
676
- const cascadeCamera = ShadowMapper.fetchCameraForScene(scene);
677
- const shadowMapRenderCamera = ShadowMapper.fetchCameraForScene(scene);
678
- const shadowMapCullCamera = ShadowMapper.fetchCameraForScene(scene);
679
- shadowMapCullCamera.clipMask = AABB.ClipLeft | AABB.ClipRight | AABB.ClipBottom | AABB.ClipTop;
680
- cascadeCamera.parent = camera;
681
- shadowMapParams.depthClampEnabled = Application.instance.device.getDeviceCaps().shaderCaps.supportFragmentDepth;
682
- for(let split = 0; split < this._config.numCascades; split++){
683
- cascadeCamera.setPerspective(camera.getFOV(), camera.getAspect(), distances[split], distances[split + 1]);
684
- const snapMatrix = ShadowMapper._snapMatrix;
685
- const border = shadowMapParams.impl.getShadowMapBorder(shadowMapParams); //20 / this._config.shadowMapSize;
686
- this.createLightCameraDirectional(shadowRegion, cascadeCamera, shadowMapRenderCamera, snapMatrix, border);
687
- this.createLightCameraDirectional(shadowRegion, cascadeCamera, shadowMapCullCamera, null, border);
688
- this.calcDepthBiasParams(camera, this._config.shadowMapSize, this._config.depthBias, this._config.normalBias, depthScale, shadowMapParams.depthBiasValues[split]);
689
- shadowMapParams.depthBiasScales[split] = 1;
690
- // Incorrect calculation
691
- // shadowMapParams.depthBiasScales[split] = shadowMapParams.depthBiasValues[0].x !== 0 ? shadowMapParams.depthBiasValues[split].x / shadowMapParams.depthBiasValues[0].x : 1;
692
- shadowMapParams.cameraParams.setXYZW(shadowMapRenderCamera.getNearPlane(), shadowMapRenderCamera.getFarPlane(), this._config.shadowMapSize, this._shadowDistance);
693
- let scissor = null;
694
- if (fb.getColorAttachments()[0]?.isTexture2DArray() || fb.getDepthAttachment()?.isTexture2DArray()) {
695
- shadowMapRenderCamera.setProjectionMatrix(Matrix4x4.multiply(snapMatrix, shadowMapRenderCamera.getProjectionMatrix()));
696
- fb.setColorAttachmentLayer(0, split);
697
- fb.setDepthAttachmentLayer(split);
698
- } else {
699
- const numRows = this._config.numCascades > 2 ? 2 : 1;
700
- const numCols = this._config.numCascades > 1 ? 2 : 1;
701
- const adjMatrix = new Matrix4x4();
702
- const col = split % 2;
703
- const row = split >> 1;
704
- adjMatrix.setRowXYZW(0, 1.5 - 0.5 * numCols, 0, 0, 0);
705
- adjMatrix.setRowXYZW(1, 0, 1.5 - 0.5 * numRows, 0, 0);
706
- adjMatrix.setRowXYZW(2, 0, 0, 1, 0);
707
- adjMatrix.setRowXYZW(3, col - 0.5 * numCols + 0.5, row - 0.5 * numRows + 0.5, 0, 1);
708
- shadowMapRenderCamera.setProjectionMatrix(Matrix4x4.multiply(adjMatrix, Matrix4x4.multiply(snapMatrix, shadowMapRenderCamera.getProjectionMatrix())));
709
- if (device.type === 'webgpu') {
710
- scissor = [
711
- col * this._config.shadowMapSize,
712
- (numRows - 1 - row) * this._config.shadowMapSize,
713
- this._config.shadowMapSize,
714
- this._config.shadowMapSize
715
- ];
716
- } else {
717
- scissor = [
718
- col * this._config.shadowMapSize,
719
- row * this._config.shadowMapSize,
720
- this._config.shadowMapSize,
721
- this._config.shadowMapSize
722
- ];
723
- }
724
- }
725
- device.setFramebuffer(fb);
726
- device.setScissor(scissor);
727
- ctx.camera = shadowMapRenderCamera;
728
- renderPass.render(ctx, shadowMapCullCamera);
729
- shadowMapParams.shadowMatrices.set(Matrix4x4.transpose(shadowMapRenderCamera.viewProjectionMatrix), split * 16);
730
- shadowMapParams.cascadeDistances[split] = distances[split + 1];
731
- }
732
- ShadowMapper.releaseCamera(cascadeCamera);
733
- ShadowMapper.releaseCamera(shadowMapRenderCamera);
734
- ShadowMapper.releaseCamera(shadowMapCullCamera);
735
- } else {
736
- const shadowMapRenderCamera = ShadowMapper.fetchCameraForScene(scene);
737
- const snapMatrix = ShadowMapper._snapMatrix;
738
- shadowMapRenderCamera.clipMask = AABB.ClipLeft | AABB.ClipRight | AABB.ClipBottom | AABB.ClipTop;
739
- if (this._light.isDirectionLight()) {
740
- this.createLightCameraDirectional(shadowRegion, camera, shadowMapRenderCamera, snapMatrix, shadowMapParams.impl.getShadowMapBorder(shadowMapParams));
741
- } else {
742
- this.createLightCameraSpot(shadowMapRenderCamera);
743
- }
744
- this.calcDepthBiasParams(camera, this._config.shadowMapSize, this._config.depthBias, this._config.normalBias, depthScale, shadowMapParams.depthBiasValues[0]);
745
- shadowMapParams.cameraParams.setXYZW(shadowMapRenderCamera.getNearPlane(), shadowMapRenderCamera.getFarPlane(), this._config.shadowMapSize, this._shadowDistance);
746
- device.setFramebuffer(fb);
747
- shadowMapRenderCamera.setProjectionMatrix(Matrix4x4.multiply(snapMatrix, shadowMapRenderCamera.getProjectionMatrix()));
748
- ctx.camera = shadowMapRenderCamera;
749
- renderPass.render(ctx);
750
- shadowMapParams.shadowMatrices.set(Matrix4x4.transpose(shadowMapRenderCamera.viewProjectionMatrix));
751
- ShadowMapper.releaseCamera(shadowMapRenderCamera);
752
- }
753
- }
754
- ctx.camera = camera;
755
- this.postRenderShadowMap(shadowMapParams);
756
- }
757
- /** @internal */ applyMode(mode) {
758
- if (mode !== 'hard' && mode !== 'vsm' && mode !== 'esm' && mode !== 'pcf-pd' && mode !== 'pcf-opt') {
759
- console.error(`ShadowMapper.setShadowMode() failed: invalid mode: ${mode}`);
760
- return;
761
- }
762
- this._impl = null;
763
- if (mode === 'hard') {
764
- this._impl = new SSM();
765
- } else if (mode === 'vsm') {
766
- this._impl = new VSM(this._vsmBlurKernelSize, this._vsmBlurRadius, this._vsmDarkness);
767
- } else if (mode === 'esm') {
768
- this._impl = new ESM(this._esmBlurKernelSize, this._esmBlurRadius, this._esmDepthScale);
769
- } else if (mode === 'pcf-pd') {
770
- this._impl = new PCFPD(this._pdSampleCount, this._pdSampleRadius);
771
- } else if (mode === 'pcf-opt') {
772
- this._impl = new PCFOPT(this._pcfKernelSize);
773
- }
774
- }
775
- /** @internal */ asVSM() {
776
- return this._impl?.getType() === 'vsm' ? this._impl : null;
777
- }
778
- /** @internal */ asESM() {
779
- return this._impl?.getType() === 'esm' ? this._impl : null;
780
- }
781
- /** @internal */ asPCFPD() {
782
- return this._impl?.getType() === 'pcf-pd' ? this._impl : null;
783
- }
784
- /** @internal */ asPCFOPT() {
785
- return this._impl?.getType() === 'pcf-opt' ? this._impl : null;
786
- }
787
- }
788
-
789
- export { ShadowMapper };
790
- //# sourceMappingURL=shadowmapper.js.map