@zephyr3d/scene 0.7.1 → 0.8.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/animation.js +0 -18
- package/dist/animation/animation.js.map +1 -1
- package/dist/animation/animationset.js +200 -3
- package/dist/animation/animationset.js.map +1 -1
- package/dist/animation/ik/ccd_solver.js +371 -0
- package/dist/animation/ik/ccd_solver.js.map +1 -0
- package/dist/animation/ik/fabrik_solver.js +398 -0
- package/dist/animation/ik/fabrik_solver.js.map +1 -0
- package/dist/animation/ik/ik_angle_constraint.js +181 -0
- package/dist/animation/ik/ik_angle_constraint.js.map +1 -0
- package/dist/animation/ik/ik_chain.js +163 -0
- package/dist/animation/ik/ik_chain.js.map +1 -0
- package/dist/animation/ik/ik_constraint.js +25 -0
- package/dist/animation/ik/ik_constraint.js.map +1 -0
- package/dist/animation/ik/ik_pole_constraint.js +128 -0
- package/dist/animation/ik/ik_pole_constraint.js.map +1 -0
- package/dist/animation/ik/ik_solver.js +48 -0
- package/dist/animation/ik/ik_solver.js.map +1 -0
- package/dist/animation/ik/ik_track.js +96 -0
- package/dist/animation/ik/ik_track.js.map +1 -0
- package/dist/animation/ik/ik_utils.js +191 -0
- package/dist/animation/ik/ik_utils.js.map +1 -0
- package/dist/animation/ik/two_bone_ik_solver.js +331 -0
- package/dist/animation/ik/two_bone_ik_solver.js.map +1 -0
- package/dist/animation/ik_modifier.js +61 -0
- package/dist/animation/ik_modifier.js.map +1 -0
- package/dist/animation/ik_postprocessor.js +71 -0
- package/dist/animation/ik_postprocessor.js.map +1 -0
- package/dist/animation/manual_transform_processor.js +156 -0
- package/dist/animation/manual_transform_processor.js.map +1 -0
- package/dist/animation/skeleton.js +55 -51
- package/dist/animation/skeleton.js.map +1 -1
- package/dist/animation/skeleton_modifier.js +38 -0
- package/dist/animation/skeleton_modifier.js.map +1 -0
- package/dist/animation/skeleton_postprocessor.js +50 -0
- package/dist/animation/skeleton_postprocessor.js.map +1 -0
- package/dist/animation/spring/multi_chain_spring_system.js +503 -0
- package/dist/animation/spring/multi_chain_spring_system.js.map +1 -0
- package/dist/animation/spring/spring_bone.js +240 -0
- package/dist/animation/spring/spring_bone.js.map +1 -0
- package/dist/animation/spring/spring_bone_collider.js +198 -0
- package/dist/animation/spring/spring_bone_collider.js.map +1 -0
- package/dist/animation/spring/spring_bone_constraint.js +170 -0
- package/dist/animation/spring/spring_bone_constraint.js.map +1 -0
- package/dist/animation/spring/spring_bone_system.js +328 -0
- package/dist/animation/spring/spring_bone_system.js.map +1 -0
- package/dist/animation/spring/spring_chain.js +103 -0
- package/dist/animation/spring/spring_chain.js.map +1 -0
- package/dist/animation/spring/spring_collider.js +247 -0
- package/dist/animation/spring/spring_collider.js.map +1 -0
- package/dist/animation/spring/spring_constraint.js +21 -0
- package/dist/animation/spring/spring_constraint.js.map +1 -0
- package/dist/animation/spring/spring_particle.js +20 -0
- package/dist/animation/spring/spring_particle.js.map +1 -0
- package/dist/animation/spring/spring_system.js +526 -0
- package/dist/animation/spring/spring_system.js.map +1 -0
- package/dist/animation/spring_modifier.js +45 -0
- package/dist/animation/spring_modifier.js.map +1 -0
- package/dist/animation/spring_postprocessor.js +54 -0
- package/dist/animation/spring_postprocessor.js.map +1 -0
- package/dist/app/screen.js +1 -1
- package/dist/app/screen.js.map +1 -1
- package/dist/asset/model.js +10 -6
- package/dist/asset/model.js.map +1 -1
- package/dist/camera/perspectivecamera.js +3 -3
- package/dist/camera/perspectivecamera.js.map +1 -1
- package/dist/index.d.ts +1400 -4
- package/dist/index.js +16 -0
- package/dist/index.js.map +1 -1
- package/dist/material/mixins/lightmodel/blinnphong.js +66 -4
- package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
- package/dist/material/mixins/pbr/common.js +20 -17
- package/dist/material/mixins/pbr/common.js.map +1 -1
- package/dist/material/shader/helper.js +5 -3
- package/dist/material/shader/helper.js.map +1 -1
- package/dist/render/gpu_picking.js +100 -0
- package/dist/render/gpu_picking.js.map +1 -0
- package/dist/render/rendergraph/device_pool_allocator.js +41 -0
- package/dist/render/rendergraph/device_pool_allocator.js.map +1 -0
- package/dist/render/rendergraph/executor.js +146 -0
- package/dist/render/rendergraph/executor.js.map +1 -0
- package/dist/render/rendergraph/forward_plus_builder.js +414 -0
- package/dist/render/rendergraph/forward_plus_builder.js.map +1 -0
- package/dist/render/rendergraph/rendergraph.js +306 -0
- package/dist/render/rendergraph/rendergraph.js.map +1 -0
- package/dist/render/rendergraph/types.js +57 -0
- package/dist/render/rendergraph/types.js.map +1 -0
- package/dist/render/sky_motion_vector.js +85 -0
- package/dist/render/sky_motion_vector.js.map +1 -0
- package/dist/scene/mesh.js +15 -23
- package/dist/scene/mesh.js.map +1 -1
- package/dist/utility/serialization/scene/animation.js +24 -23
- package/dist/utility/serialization/scene/animation.js.map +1 -1
- package/dist/utility/serialization/scene/material.js +62 -0
- package/dist/utility/serialization/scene/material.js.map +1 -1
- package/dist/utility/serialization/scene/node.js +1 -1
- package/package.json +3 -3
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +0 -38
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +0 -10
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +0 -127
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +0 -1
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +0 -263
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +0 -1
- package/dist/src/animation/animation.js +0 -127
- package/dist/src/animation/animation.js.map +0 -1
- package/dist/src/animation/animationset.js +0 -255
- package/dist/src/animation/animationset.js.map +0 -1
- package/dist/src/animation/animationtrack.js +0 -34
- package/dist/src/animation/animationtrack.js.map +0 -1
- package/dist/src/animation/eulerrotationtrack.js +0 -52
- package/dist/src/animation/eulerrotationtrack.js.map +0 -1
- package/dist/src/animation/morphtarget.js +0 -93
- package/dist/src/animation/morphtarget.js.map +0 -1
- package/dist/src/animation/morphtrack.js +0 -70
- package/dist/src/animation/morphtrack.js.map +0 -1
- package/dist/src/animation/proptrack.js +0 -161
- package/dist/src/animation/proptrack.js.map +0 -1
- package/dist/src/animation/rotationtrack.js +0 -51
- package/dist/src/animation/rotationtrack.js.map +0 -1
- package/dist/src/animation/scaletrack.js +0 -50
- package/dist/src/animation/scaletrack.js.map +0 -1
- package/dist/src/animation/skeleton.js +0 -204
- package/dist/src/animation/skeleton.js.map +0 -1
- package/dist/src/animation/translationtrack.js +0 -50
- package/dist/src/animation/translationtrack.js.map +0 -1
- package/dist/src/app/app.js +0 -129
- package/dist/src/app/app.js.map +0 -1
- package/dist/src/app/inputmgr.js +0 -267
- package/dist/src/app/inputmgr.js.map +0 -1
- package/dist/src/asset/assetmanager.js +0 -404
- package/dist/src/asset/assetmanager.js.map +0 -1
- package/dist/src/asset/builtin.js +0 -337
- package/dist/src/asset/builtin.js.map +0 -1
- package/dist/src/asset/loaders/dds/dds.js +0 -470
- package/dist/src/asset/loaders/dds/dds.js.map +0 -1
- package/dist/src/asset/loaders/dds/dds_loader.js +0 -28
- package/dist/src/asset/loaders/dds/dds_loader.js.map +0 -1
- package/dist/src/asset/loaders/gltf/gltf_loader.js +0 -1265
- package/dist/src/asset/loaders/gltf/gltf_loader.js.map +0 -1
- package/dist/src/asset/loaders/gltf/helpers.js +0 -327
- package/dist/src/asset/loaders/gltf/helpers.js.map +0 -1
- package/dist/src/asset/loaders/hdr/hdr.js +0 -180
- package/dist/src/asset/loaders/hdr/hdr.js.map +0 -1
- package/dist/src/asset/loaders/image/tga_Loader.js +0 -116
- package/dist/src/asset/loaders/image/tga_Loader.js.map +0 -1
- package/dist/src/asset/loaders/image/webimage_loader.js +0 -63
- package/dist/src/asset/loaders/image/webimage_loader.js.map +0 -1
- package/dist/src/asset/loaders/loader.js +0 -45
- package/dist/src/asset/loaders/loader.js.map +0 -1
- package/dist/src/asset/model.js +0 -414
- package/dist/src/asset/model.js.map +0 -1
- package/dist/src/blitter/bilateralblur.js +0 -221
- package/dist/src/blitter/bilateralblur.js.map +0 -1
- package/dist/src/blitter/blitter.js +0 -390
- package/dist/src/blitter/blitter.js.map +0 -1
- package/dist/src/blitter/box.js +0 -118
- package/dist/src/blitter/box.js.map +0 -1
- package/dist/src/blitter/copy.js +0 -22
- package/dist/src/blitter/copy.js.map +0 -1
- package/dist/src/blitter/gaussianblur.js +0 -228
- package/dist/src/blitter/gaussianblur.js.map +0 -1
- package/dist/src/camera/base.js +0 -92
- package/dist/src/camera/base.js.map +0 -1
- package/dist/src/camera/camera.js +0 -1005
- package/dist/src/camera/camera.js.map +0 -1
- package/dist/src/camera/fps.js +0 -238
- package/dist/src/camera/fps.js.map +0 -1
- package/dist/src/camera/orbit.js +0 -245
- package/dist/src/camera/orbit.js.map +0 -1
- package/dist/src/camera/orthocamera.js +0 -167
- package/dist/src/camera/orthocamera.js.map +0 -1
- package/dist/src/camera/perspectivecamera.js +0 -141
- package/dist/src/camera/perspectivecamera.js.map +0 -1
- package/dist/src/index.js +0 -120
- package/dist/src/index.js.map +0 -1
- package/dist/src/material/blinn.js +0 -81
- package/dist/src/material/blinn.js.map +0 -1
- package/dist/src/material/grassmaterial.js +0 -113
- package/dist/src/material/grassmaterial.js.map +0 -1
- package/dist/src/material/lambert.js +0 -92
- package/dist/src/material/lambert.js.map +0 -1
- package/dist/src/material/material.js +0 -301
- package/dist/src/material/material.js.map +0 -1
- package/dist/src/material/meshmaterial.js +0 -704
- package/dist/src/material/meshmaterial.js.map +0 -1
- package/dist/src/material/mixins/albedocolor.js +0 -76
- package/dist/src/material/mixins/albedocolor.js.map +0 -1
- package/dist/src/material/mixins/foliage.js +0 -47
- package/dist/src/material/mixins/foliage.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/blinnphong.js +0 -112
- package/dist/src/material/mixins/lightmodel/blinnphong.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/lambert.js +0 -58
- package/dist/src/material/mixins/lightmodel/lambert.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +0 -178
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +0 -1
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +0 -139
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +0 -1
- package/dist/src/material/mixins/lit.js +0 -476
- package/dist/src/material/mixins/lit.js.map +0 -1
- package/dist/src/material/mixins/pbr/common.js +0 -918
- package/dist/src/material/mixins/pbr/common.js.map +0 -1
- package/dist/src/material/mixins/texture.js +0 -172
- package/dist/src/material/mixins/texture.js.map +0 -1
- package/dist/src/material/mixins/vertexcolor.js +0 -56
- package/dist/src/material/mixins/vertexcolor.js.map +0 -1
- package/dist/src/material/particle.js +0 -178
- package/dist/src/material/particle.js.map +0 -1
- package/dist/src/material/pbrmr.js +0 -97
- package/dist/src/material/pbrmr.js.map +0 -1
- package/dist/src/material/pbrsg.js +0 -97
- package/dist/src/material/pbrsg.js.map +0 -1
- package/dist/src/material/shader/helper.js +0 -1209
- package/dist/src/material/shader/helper.js.map +0 -1
- package/dist/src/material/terrain-cm.js +0 -606
- package/dist/src/material/terrain-cm.js.map +0 -1
- package/dist/src/material/terrainmaterial.js +0 -375
- package/dist/src/material/terrainmaterial.js.map +0 -1
- package/dist/src/material/unlit.js +0 -41
- package/dist/src/material/unlit.js.map +0 -1
- package/dist/src/material/water.js +0 -417
- package/dist/src/material/water.js.map +0 -1
- package/dist/src/posteffect/bloom.js +0 -361
- package/dist/src/posteffect/bloom.js.map +0 -1
- package/dist/src/posteffect/compositor.js +0 -226
- package/dist/src/posteffect/compositor.js.map +0 -1
- package/dist/src/posteffect/fxaa.js +0 -273
- package/dist/src/posteffect/fxaa.js.map +0 -1
- package/dist/src/posteffect/grayscale.js +0 -69
- package/dist/src/posteffect/grayscale.js.map +0 -1
- package/dist/src/posteffect/motionblur.js +0 -96
- package/dist/src/posteffect/motionblur.js.map +0 -1
- package/dist/src/posteffect/posteffect.js +0 -126
- package/dist/src/posteffect/posteffect.js.map +0 -1
- package/dist/src/posteffect/sao.js +0 -324
- package/dist/src/posteffect/sao.js.map +0 -1
- package/dist/src/posteffect/ssr.js +0 -489
- package/dist/src/posteffect/ssr.js.map +0 -1
- package/dist/src/posteffect/taa.js +0 -172
- package/dist/src/posteffect/taa.js.map +0 -1
- package/dist/src/posteffect/tonemap.js +0 -94
- package/dist/src/posteffect/tonemap.js.map +0 -1
- package/dist/src/render/abuffer_oit.js +0 -361
- package/dist/src/render/abuffer_oit.js.map +0 -1
- package/dist/src/render/clipmap.js +0 -851
- package/dist/src/render/clipmap.js.map +0 -1
- package/dist/src/render/cluster_light.js +0 -333
- package/dist/src/render/cluster_light.js.map +0 -1
- package/dist/src/render/cull_visitor.js +0 -187
- package/dist/src/render/cull_visitor.js.map +0 -1
- package/dist/src/render/depthpass.js +0 -68
- package/dist/src/render/depthpass.js.map +0 -1
- package/dist/src/render/drawable_mixin.js +0 -227
- package/dist/src/render/drawable_mixin.js.map +0 -1
- package/dist/src/render/envlight.js +0 -463
- package/dist/src/render/envlight.js.map +0 -1
- package/dist/src/render/fbm_wavegenerator.js +0 -251
- package/dist/src/render/fbm_wavegenerator.js.map +0 -1
- package/dist/src/render/fft_wavegenerator.js +0 -1006
- package/dist/src/render/fft_wavegenerator.js.map +0 -1
- package/dist/src/render/fullscreenquad.js +0 -38
- package/dist/src/render/fullscreenquad.js.map +0 -1
- package/dist/src/render/gerstner_wavegenerator.js +0 -314
- package/dist/src/render/gerstner_wavegenerator.js.map +0 -1
- package/dist/src/render/globalbindgroup_allocator.js +0 -60
- package/dist/src/render/globalbindgroup_allocator.js.map +0 -1
- package/dist/src/render/hzb.js +0 -273
- package/dist/src/render/hzb.js.map +0 -1
- package/dist/src/render/lightpass.js +0 -172
- package/dist/src/render/lightpass.js.map +0 -1
- package/dist/src/render/objectcolorpass.js +0 -51
- package/dist/src/render/objectcolorpass.js.map +0 -1
- package/dist/src/render/primitive.js +0 -364
- package/dist/src/render/primitive.js.map +0 -1
- package/dist/src/render/render_queue.js +0 -467
- package/dist/src/render/render_queue.js.map +0 -1
- package/dist/src/render/renderbundle_wrapper.js +0 -152
- package/dist/src/render/renderbundle_wrapper.js.map +0 -1
- package/dist/src/render/renderer.js +0 -455
- package/dist/src/render/renderer.js.map +0 -1
- package/dist/src/render/renderpass.js +0 -200
- package/dist/src/render/renderpass.js.map +0 -1
- package/dist/src/render/shadowmap_pass.js +0 -56
- package/dist/src/render/shadowmap_pass.js.map +0 -1
- package/dist/src/render/sky.js +0 -1103
- package/dist/src/render/sky.js.map +0 -1
- package/dist/src/render/weightedblended_oit.js +0 -168
- package/dist/src/render/weightedblended_oit.js.map +0 -1
- package/dist/src/scene/batchgroup.js +0 -162
- package/dist/src/scene/batchgroup.js.map +0 -1
- package/dist/src/scene/environment.js +0 -209
- package/dist/src/scene/environment.js.map +0 -1
- package/dist/src/scene/graph_node.js +0 -72
- package/dist/src/scene/graph_node.js.map +0 -1
- package/dist/src/scene/light.js +0 -416
- package/dist/src/scene/light.js.map +0 -1
- package/dist/src/scene/mesh.js +0 -341
- package/dist/src/scene/mesh.js.map +0 -1
- package/dist/src/scene/octree.js +0 -649
- package/dist/src/scene/octree.js.map +0 -1
- package/dist/src/scene/particlesys.js +0 -738
- package/dist/src/scene/particlesys.js.map +0 -1
- package/dist/src/scene/raycast_visitor.js +0 -103
- package/dist/src/scene/raycast_visitor.js.map +0 -1
- package/dist/src/scene/scene.js +0 -284
- package/dist/src/scene/scene.js.map +0 -1
- package/dist/src/scene/scene_node.js +0 -732
- package/dist/src/scene/scene_node.js.map +0 -1
- package/dist/src/scene/terrain/grass.js +0 -278
- package/dist/src/scene/terrain/grass.js.map +0 -1
- package/dist/src/scene/terrain/heightfield.js +0 -475
- package/dist/src/scene/terrain/heightfield.js.map +0 -1
- package/dist/src/scene/terrain/patch.js +0 -530
- package/dist/src/scene/terrain/patch.js.map +0 -1
- package/dist/src/scene/terrain/quadtree.js +0 -461
- package/dist/src/scene/terrain/quadtree.js.map +0 -1
- package/dist/src/scene/terrain/terrain.js +0 -246
- package/dist/src/scene/terrain/terrain.js.map +0 -1
- package/dist/src/scene/terrain-cm/grass.js +0 -594
- package/dist/src/scene/terrain-cm/grass.js.map +0 -1
- package/dist/src/scene/terrain-cm/grassmaterial.js +0 -159
- package/dist/src/scene/terrain-cm/grassmaterial.js.map +0 -1
- package/dist/src/scene/terrain-cm/terrain-cm.js +0 -538
- package/dist/src/scene/terrain-cm/terrain-cm.js.map +0 -1
- package/dist/src/scene/water.js +0 -374
- package/dist/src/scene/water.js.map +0 -1
- package/dist/src/shaders/atmosphere.js +0 -957
- package/dist/src/shaders/atmosphere.js.map +0 -1
- package/dist/src/shaders/fog.js +0 -112
- package/dist/src/shaders/fog.js.map +0 -1
- package/dist/src/shaders/misc.js +0 -266
- package/dist/src/shaders/misc.js.map +0 -1
- package/dist/src/shaders/noise.js +0 -222
- package/dist/src/shaders/noise.js.map +0 -1
- package/dist/src/shaders/pbr.js +0 -51
- package/dist/src/shaders/pbr.js.map +0 -1
- package/dist/src/shaders/shadow.js +0 -636
- package/dist/src/shaders/shadow.js.map +0 -1
- package/dist/src/shaders/ssr.js +0 -490
- package/dist/src/shaders/ssr.js.map +0 -1
- package/dist/src/shaders/temporal.js +0 -215
- package/dist/src/shaders/temporal.js.map +0 -1
- package/dist/src/shaders/water.js +0 -756
- package/dist/src/shaders/water.js.map +0 -1
- package/dist/src/shadow/esm.js +0 -237
- package/dist/src/shadow/esm.js.map +0 -1
- package/dist/src/shadow/pcf_opt.js +0 -181
- package/dist/src/shadow/pcf_opt.js.map +0 -1
- package/dist/src/shadow/pcf_pd.js +0 -189
- package/dist/src/shadow/pcf_pd.js.map +0 -1
- package/dist/src/shadow/shader.js +0 -37
- package/dist/src/shadow/shader.js.map +0 -1
- package/dist/src/shadow/shadow_impl.js +0 -15
- package/dist/src/shadow/shadow_impl.js.map +0 -1
- package/dist/src/shadow/shadowmapper.js +0 -790
- package/dist/src/shadow/shadowmapper.js.map +0 -1
- package/dist/src/shadow/ssm.js +0 -159
- package/dist/src/shadow/ssm.js.map +0 -1
- package/dist/src/shadow/vsm.js +0 -297
- package/dist/src/shadow/vsm.js.map +0 -1
- package/dist/src/shapes/box.js +0 -386
- package/dist/src/shapes/box.js.map +0 -1
- package/dist/src/shapes/cylinder.js +0 -125
- package/dist/src/shapes/cylinder.js.map +0 -1
- package/dist/src/shapes/plane.js +0 -88
- package/dist/src/shapes/plane.js.map +0 -1
- package/dist/src/shapes/shape.js +0 -87
- package/dist/src/shapes/shape.js.map +0 -1
- package/dist/src/shapes/sphere.js +0 -114
- package/dist/src/shapes/sphere.js.map +0 -1
- package/dist/src/shapes/tetrahedron.js +0 -188
- package/dist/src/shapes/tetrahedron.js.map +0 -1
- package/dist/src/shapes/torus.js +0 -111
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{"version":3,"file":"terrainmaterial.js","sources":["../../../src/material/terrainmaterial.ts"],"sourcesContent":["import { MeshMaterial, applyMaterialMixins } from './meshmaterial';\r\nimport type {\r\n BindGroup,\r\n GPUProgram,\r\n PBFunctionScope,\r\n PBInsideFunctionScope,\r\n PBShaderExp,\r\n RenderStateSet,\r\n Texture2D,\r\n Texture2DArray\r\n} from '@zephyr3d/device';\r\nimport type { DrawContext } from '../render';\r\nimport { mixinPBRMetallicRoughness } from './mixins/lightmodel/pbrmetallicroughness';\r\nimport { mixinLight } from './mixins/lit';\r\nimport { Application } from '../app';\r\nimport type { Clonable } from '@zephyr3d/base';\r\nimport { retainObject, Vector4 } from '@zephyr3d/base';\r\nimport { drawFullscreenQuad } from '../render/fullscreenquad';\r\nimport { ShaderHelper } from './shader/helper';\r\nimport { RENDER_PASS_TYPE_SHADOWMAP } from '../values';\r\n\r\n/**\r\n * Terrain detail map information\r\n * @public\r\n */\r\nexport type TerrainDetailMapInfo = {\r\n albedoTextures: Texture2DArray | Texture2D[];\r\n uvScale: number[];\r\n metallic?: number[];\r\n roughness?: number[];\r\n normalScale?: number[];\r\n normalTextures?: Texture2DArray | Texture2D[];\r\n albedoTexCoordIndex?: number | number[];\r\n normalTexCoordIndex?: number | number[];\r\n grass?: {\r\n texture?: Texture2D;\r\n bladeWidth?: number;\r\n bladeHeigh?: number;\r\n density?: number;\r\n offset?: number;\r\n }[][];\r\n};\r\n\r\n/**\r\n * Terrain material options\r\n * @public\r\n */\r\nexport type TerrainMaterialOptions = {\r\n splatMap?: Texture2D;\r\n splatMapTexCoordIndex?: number;\r\n detailMaps?: TerrainDetailMapInfo;\r\n};\r\n\r\n/**\r\n * Terrain material class\r\n * @public\r\n */\r\nexport class TerrainMaterial\r\n extends applyMaterialMixins(MeshMaterial, mixinLight, mixinPBRMetallicRoughness)\r\n implements Clonable<TerrainMaterial>\r\n{\r\n private static _metallicRoughnessGenerationProgram: GPUProgram = null;\r\n private static _metallicRoughnessGenerationBindGroup: BindGroup = null;\r\n private readonly _options: TerrainMaterialOptions;\r\n private readonly _uvScales: Float32Array<ArrayBuffer>;\r\n private readonly _numDetailMaps: number;\r\n private _terrainInfo: Vector4;\r\n constructor(options?: TerrainMaterialOptions) {\r\n super();\r\n this.normalMapMode = 'object-space';\r\n this._options = null;\r\n this._numDetailMaps = 0;\r\n this._uvScales = null;\r\n this._terrainInfo = null;\r\n if (options && options.splatMap && options.detailMaps && options.detailMaps.albedoTextures) {\r\n this._options = Object.assign({}, options);\r\n retainObject(this._options.splatMap);\r\n const albedoTextures = this._options.detailMaps.albedoTextures;\r\n if (Array.isArray(albedoTextures)) {\r\n for (const tex of albedoTextures) {\r\n if (!tex) {\r\n throw new Error(`TerrainMaterial(): Invalid detail albedo texture`);\r\n }\r\n retainObject(tex);\r\n tex.samplerOptions = {\r\n addressU: 'repeat',\r\n addressV: 'repeat'\r\n };\r\n }\r\n this._numDetailMaps = albedoTextures.length;\r\n } else {\r\n albedoTextures.samplerOptions = {\r\n addressU: 'repeat',\r\n addressV: 'repeat'\r\n };\r\n retainObject(albedoTextures);\r\n this._numDetailMaps = albedoTextures.depth;\r\n }\r\n if (!this._numDetailMaps) {\r\n throw new Error(`TerrainMaterial(): Invalid detail textures`);\r\n }\r\n if (this._numDetailMaps > 4) {\r\n throw new Error(`TerrainMaterial(): The maximum detail levels is 4`);\r\n }\r\n if (\r\n !this._options.detailMaps.uvScale ||\r\n this._options.detailMaps.uvScale.length !== this._numDetailMaps\r\n ) {\r\n throw new Error(`TerrainMaterial(): Invalid uv scale`);\r\n }\r\n this._uvScales = new Float32Array(this._numDetailMaps * 4);\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n this._uvScales[i * 4] = this._options.detailMaps.uvScale[i];\r\n this._uvScales[i * 4 + 1] = 1;\r\n this._uvScales[i * 4 + 2] = 0.01;\r\n this._uvScales[i * 4 + 3] = 0.99;\r\n }\r\n if (this._options.detailMaps.metallic) {\r\n if (this._options.detailMaps.metallic.length !== this._numDetailMaps) {\r\n throw new Error(`TerrainMaterial(): Invalid metallic values`);\r\n }\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n this._uvScales[i * 4 + 2] = this._options.detailMaps.metallic[i];\r\n }\r\n }\r\n if (this._options.detailMaps.roughness) {\r\n if (this._options.detailMaps.roughness.length !== this._numDetailMaps) {\r\n throw new Error(`TerrainMaterial(): Invalid roughness values`);\r\n }\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n this._uvScales[i * 4 + 3] = this._options.detailMaps.roughness[i];\r\n }\r\n }\r\n const normalTextures = options.detailMaps.normalTextures;\r\n if (normalTextures) {\r\n let m: number;\r\n if (Array.isArray(normalTextures)) {\r\n for (const tex of normalTextures) {\r\n if (!tex) {\r\n throw new Error(`TerrainMaterial(): Invalid detail normal texture`);\r\n }\r\n retainObject(tex);\r\n tex.samplerOptions = {\r\n addressU: 'repeat',\r\n addressV: 'repeat'\r\n };\r\n }\r\n m = normalTextures.length;\r\n } else {\r\n normalTextures.samplerOptions = {\r\n addressU: 'repeat',\r\n addressV: 'repeat'\r\n };\r\n retainObject(normalTextures);\r\n m = normalTextures.depth;\r\n }\r\n if (m !== this._numDetailMaps) {\r\n throw new Error(\r\n `TerrainMaterial(): The number of normal textures not match the number of albedo textures`\r\n );\r\n }\r\n if (options.detailMaps.normalScale) {\r\n if (options.detailMaps.normalScale.length !== this._numDetailMaps) {\r\n throw new Error(`TerrainMaterial(): Invalid normal scale`);\r\n }\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n this._uvScales[i * 4 + 1] = options.detailMaps.normalScale[i];\r\n }\r\n }\r\n }\r\n }\r\n this.metallicRoughnessTexture = this.generateMetallicRoughnessMap();\r\n this.metallicRoughnessTexCoordIndex = -1;\r\n this.albedoTexCoordIndex = -1;\r\n this.normalTexCoordIndex = -1;\r\n }\r\n clone(): TerrainMaterial {\r\n const other = new TerrainMaterial(this._options);\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n get terrainInfo(): Vector4 {\r\n return this._terrainInfo;\r\n }\r\n set terrainInfo(val: Vector4) {\r\n this._terrainInfo = val;\r\n this.uniformChanged();\r\n }\r\n /**\r\n * {@inheritDoc MeshMaterial.isTransparentPass}\r\n * @override\r\n */\r\n isTransparentPass(_pass: number): boolean {\r\n return false;\r\n }\r\n /**\r\n * {@inheritDoc Material.supportLighting}\r\n * @override\r\n */\r\n supportLighting(): boolean {\r\n return true;\r\n }\r\n /**\r\n * {@inheritDoc Material.supportInstancing}\r\n * @override\r\n */\r\n supportInstancing(): boolean {\r\n return false;\r\n }\r\n /**\r\n * {@inheritDoc Material.isBatchable}\r\n * @override\r\n */\r\n isBatchable(): boolean {\r\n return false;\r\n }\r\n applyUniformValues(bindGroup: BindGroup, ctx: DrawContext, pass: number): void {\r\n super.applyUniformValues(bindGroup, ctx, pass);\r\n if (this.needFragmentColor(ctx)) {\r\n bindGroup.setValue('terrainInfo', this._terrainInfo);\r\n if (this._options) {\r\n bindGroup.setValue('detailScales', this._uvScales);\r\n bindGroup.setTexture('splatMap', this._options.splatMap);\r\n if (Array.isArray(this._options.detailMaps.albedoTextures)) {\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n bindGroup.setTexture(`detailAlbedoMap${i}`, this._options.detailMaps.albedoTextures[i]);\r\n }\r\n } else {\r\n bindGroup.setTexture('detailAlbedoMap', this._options.detailMaps.albedoTextures);\r\n }\r\n if (Array.isArray(this._options.detailMaps.normalTextures)) {\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n bindGroup.setTexture(`detailNormalMap${i}`, this._options.detailMaps.normalTextures[i]);\r\n }\r\n } else {\r\n bindGroup.setTexture('detailNormalMap', this._options.detailMaps.normalTextures);\r\n }\r\n }\r\n }\r\n }\r\n getMetallicRoughnessTexCoord: (scope: PBInsideFunctionScope) => PBShaderExp = function (scope) {\r\n return scope.$inputs.mapUV;\r\n };\r\n getNormalTexCoord: (scope: PBInsideFunctionScope) => PBShaderExp = function (scope) {\r\n return scope.$inputs.mapUV;\r\n };\r\n getAlbedoTexCoord: (scope: PBInsideFunctionScope) => PBShaderExp = function (scope) {\r\n return scope.$inputs.mapUV;\r\n };\r\n calculateAlbedoColor(scope: PBInsideFunctionScope): PBShaderExp {\r\n if (!this._options) {\r\n return super.calculateAlbedoColor(scope);\r\n }\r\n const that = this;\r\n const pb = scope.$builder;\r\n const funcName = 'getTerrainAlbedo';\r\n pb.func(funcName, [], function () {\r\n this.$l.mask = pb.textureSample(this.splatMap, this.$inputs.mapUV);\r\n this.$l.color = pb.vec3(0);\r\n const useTextureArray = !Array.isArray(that._options.detailMaps.albedoTextures);\r\n for (let i = 0; i < that._numDetailMaps; i++) {\r\n const uv = pb.mul(this.$inputs.mapUV, this.detailScales.at(i).x);\r\n const sample = useTextureArray\r\n ? pb.textureArraySample(this.detailAlbedoMap, uv, i).rgb\r\n : pb.textureSample(this[`detailAlbedoMap${i}`], uv).rgb;\r\n this.color = pb.add(this.color, pb.mul(sample, this.mask[i]));\r\n }\r\n this.$return(pb.vec4(this.color, 1));\r\n });\r\n return pb.getGlobalScope()[funcName]();\r\n }\r\n sampleDetailNormalMap(\r\n scope: PBInsideFunctionScope,\r\n tex: PBShaderExp,\r\n texCoord: PBShaderExp,\r\n normalScale: PBShaderExp,\r\n TBN: PBShaderExp\r\n ): PBShaderExp {\r\n const pb = scope.$builder;\r\n const pixel = pb.sub(pb.mul(pb.textureSample(tex, texCoord).rgb, 2), pb.vec3(1));\r\n const normalTex = pb.mul(pixel, pb.vec3(pb.vec3(normalScale).xx, 1));\r\n return pb.normalize(pb.mul(TBN, normalTex));\r\n }\r\n vertexShader(scope: PBFunctionScope): void {\r\n super.vertexShader(scope);\r\n const pb = scope.$builder;\r\n scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);\r\n scope.$outputs.worldPos = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(scope.oPos, 1)).xyz;\r\n ShaderHelper.setClipSpacePosition(\r\n scope,\r\n pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1))\r\n );\r\n if (this.needFragmentColor()) {\r\n scope.terrainInfo = pb.vec4().uniform(2);\r\n scope.$l.oNorm = ShaderHelper.resolveVertexNormal(scope);\r\n scope.$outputs.worldNorm = pb.mul(ShaderHelper.getNormalMatrix(scope), pb.vec4(scope.oNorm, 0)).xyz;\r\n scope.$outputs.mapUV = pb.div(scope.oPos.xz, scope.terrainInfo.xy);\r\n }\r\n }\r\n fragmentShader(scope: PBFunctionScope): void {\r\n super.fragmentShader(scope);\r\n const pb = scope.$builder;\r\n const that = this;\r\n if (this.needFragmentColor()) {\r\n if (this._options) {\r\n scope.detailScales = pb.vec4[this._numDetailMaps]().uniform(2);\r\n scope.splatMap = pb.tex2D().uniform(2);\r\n const useAlbedoTextureArray = !Array.isArray(that._options.detailMaps.albedoTextures);\r\n if (useAlbedoTextureArray) {\r\n scope.detailAlbedoMap = pb.tex2DArray().uniform(2);\r\n } else {\r\n for (let i = 0; i < that._numDetailMaps; i++) {\r\n scope[`detailAlbedoMap${i}`] = pb.tex2D().uniform(2);\r\n }\r\n }\r\n const useNormalTextureArray = !Array.isArray(that._options.detailMaps.normalTextures);\r\n if (useNormalTextureArray) {\r\n scope.detailNormalMap = pb.tex2DArray().uniform(2);\r\n } else {\r\n for (let i = 0; i < that._numDetailMaps; i++) {\r\n scope[`detailNormalMap${i}`] = pb.tex2D().uniform(2);\r\n }\r\n }\r\n }\r\n scope.$l.albedo = this.calculateAlbedoColor(scope);\r\n scope.$l.normalInfo = this.calculateNormalAndTBN(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.$inputs.worldNorm\r\n );\r\n let calcNormal = false;\r\n if (this._options && this._options.detailMaps.normalTextures) {\r\n scope.$l.detailMask = pb.textureSample(scope.splatMap, scope.$inputs.mapUV);\r\n if (Array.isArray(this._options.detailMaps.normalTextures)) {\r\n for (let i = 0; i < this._options.detailMaps.normalTextures.length; i++) {\r\n const tex = scope[`detailNormalMap${i}`];\r\n const scale = scope.detailScales.at(i).y;\r\n const texCoord = pb.mul(scope.$inputs.mapUV, scope.detailScales.at(i).x);\r\n scope.normalInfo.normal = pb.add(\r\n scope.normalInfo.normal,\r\n pb.mul(\r\n this.sampleDetailNormalMap(scope, tex, texCoord, scale, scope.normalInfo.TBN),\r\n scope.detailMask[i]\r\n )\r\n );\r\n calcNormal = true;\r\n }\r\n } else {\r\n const tex = scope.detailNormalMap;\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n const scale = scope.detailScales.at(i).y;\r\n const texCoord = pb.mul(scope.$inputs.mapUV, scope.detailScales.at(i).x);\r\n const pixel = pb.sub(pb.mul(pb.textureArraySample(tex, texCoord, i).rgb, 2), pb.vec3(1));\r\n const normalTex = pb.mul(pixel, pb.vec3(pb.vec3(scale).xx, 1));\r\n const detailNormal = pb.normalize(pb.mul(scope.normalInfo.TBN, normalTex));\r\n scope.normalInfo.normal = pb.add(\r\n scope.normalInfo.normal,\r\n pb.mul(detailNormal, scope.detailMask[i])\r\n );\r\n calcNormal = true;\r\n }\r\n }\r\n }\r\n if (calcNormal) {\r\n scope.normalInfo.normal = pb.normalize(scope.normalInfo.normal);\r\n }\r\n scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);\r\n scope.$l.litColor = this.PBRLight(\r\n scope,\r\n scope.$inputs.worldPos,\r\n scope.normalInfo.normal,\r\n scope.viewVec,\r\n scope.albedo,\r\n scope.normalInfo.TBN\r\n );\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(scope.litColor, scope.albedo.a));\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, null);\r\n }\r\n }\r\n generateMetallicRoughnessMap(): Texture2D {\r\n const device = Application.instance.device;\r\n if (!this._options) {\r\n const tex = device.createTexture2D('rgba8unorm', 1, 1, {\r\n samplerOptions: { mipFilter: 'none' }\r\n });\r\n tex.update(new Uint8Array([0, 1, 0, 0]), 0, 0, 1, 1);\r\n tex.name = 'TerrainMetallicRoughnessMap';\r\n return tex;\r\n }\r\n if (!TerrainMaterial._metallicRoughnessGenerationProgram) {\r\n TerrainMaterial._metallicRoughnessGenerationProgram = device.buildRenderProgram({\r\n vertex(pb) {\r\n this.$inputs.pos = pb.vec2().attrib('position');\r\n this.$outputs.uv = pb.vec2();\r\n pb.main(function () {\r\n this.$builtins.position = pb.vec4(this.$inputs.pos, 0, 1);\r\n this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));\r\n if (device.type === 'webgpu') {\r\n this.$builtins.position.y = pb.neg(this.$builtins.position.y);\r\n }\r\n });\r\n },\r\n fragment(pb) {\r\n this.$outputs.outColor = pb.vec4();\r\n this.roughness = pb.vec4().uniform(0);\r\n this.metallic = pb.vec4().uniform(0);\r\n this.splatMap = pb.tex2D().uniform(0);\r\n pb.main(function () {\r\n this.weights = pb.textureSample(this.splatMap, this.$inputs.uv);\r\n this.roughnessValue = pb.dot(this.weights, this.roughness);\r\n this.metallicValue = pb.dot(this.weights, this.metallic);\r\n this.$outputs.outColor = pb.vec4(0, this.roughnessValue, this.metallicValue, 1);\r\n });\r\n }\r\n });\r\n TerrainMaterial._metallicRoughnessGenerationBindGroup = device.createBindGroup(\r\n TerrainMaterial._metallicRoughnessGenerationProgram.bindGroupLayouts[0]\r\n );\r\n }\r\n const roughnessValues = Vector4.one();\r\n const metallicValues = Vector4.zero();\r\n for (let i = 0; i < this._numDetailMaps; i++) {\r\n metallicValues[i] = this._uvScales[i * 4 + 2];\r\n roughnessValues[i] = this._uvScales[i * 4 + 3];\r\n }\r\n const tex = device.createTexture2D(\r\n 'rgba8unorm',\r\n this._options.splatMap.width,\r\n this._options.splatMap.height\r\n );\r\n tex.name = 'TerrainMetallicRoughnessMap';\r\n const program = TerrainMaterial._metallicRoughnessGenerationProgram;\r\n const bindgroup = TerrainMaterial._metallicRoughnessGenerationBindGroup;\r\n bindgroup.setValue('roughness', roughnessValues);\r\n bindgroup.setValue('metallic', metallicValues);\r\n bindgroup.setTexture('splatMap', this._options.splatMap);\r\n const fb = device.createFrameBuffer([tex], null);\r\n device.pushDeviceStates();\r\n device.setFramebuffer(fb);\r\n device.setProgram(program);\r\n device.setBindGroup(0, bindgroup);\r\n drawFullscreenQuad();\r\n device.popDeviceStates();\r\n fb.dispose();\r\n return tex;\r\n }\r\n protected updateRenderStates(pass: number, stateSet: RenderStateSet, ctx: DrawContext): void {\r\n super.updateRenderStates(pass, stateSet, ctx);\r\n const isShadowMapPass = ctx.renderPass.type === RENDER_PASS_TYPE_SHADOWMAP;\r\n if (isShadowMapPass) {\r\n stateSet.useRasterizerState().setCullMode('front');\r\n } else {\r\n stateSet.defaultRasterizerState();\r\n }\r\n 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import { applyMaterialMixins, MeshMaterial } from './meshmaterial.js';
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import { mixinAlbedoColor } from './mixins/albedocolor.js';
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import { mixinVertexColor } from './mixins/vertexcolor.js';
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import { ShaderHelper } from './shader/helper.js';
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/**
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* Unlit material
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* @public
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*/ class UnlitMaterial extends applyMaterialMixins(MeshMaterial, mixinVertexColor, mixinAlbedoColor) {
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static FEATURE_VERTEX_COLOR = 'um_vertexcolor';
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constructor(){
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super();
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}
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clone() {
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const other = new UnlitMaterial();
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other.copyFrom(this);
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return other;
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}
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vertexShader(scope) {
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super.vertexShader(scope);
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const pb = scope.$builder;
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scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);
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scope.$outputs.worldPos = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(scope.oPos, 1)).xyz;
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ShaderHelper.setClipSpacePosition(scope, pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1)));
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}
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fragmentShader(scope) {
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super.fragmentShader(scope);
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if (this.needFragmentColor()) {
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let color = this.calculateAlbedoColor(scope);
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if (this.vertexColor) {
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color = scope.$builder.mul(color, this.getVertexColor(scope));
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}
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this.outputFragmentColor(scope, scope.$inputs.worldPos, color);
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} else {
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this.outputFragmentColor(scope, scope.$inputs.worldPos, null);
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}
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}
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}
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export { UnlitMaterial };
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41
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//# sourceMappingURL=unlit.js.map
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@@ -1 +0,0 @@
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1
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{"version":3,"file":"unlit.js","sources":["../../../src/material/unlit.ts"],"sourcesContent":["import { MeshMaterial, applyMaterialMixins } from './meshmaterial';\r\nimport { mixinAlbedoColor } from './mixins/albedocolor';\r\nimport { mixinVertexColor } from './mixins/vertexcolor';\r\nimport type { PBFunctionScope } from '@zephyr3d/device';\r\nimport { ShaderHelper } from './shader/helper';\r\nimport type { Clonable } from '@zephyr3d/base';\r\n\r\n/**\r\n * Unlit material\r\n * @public\r\n */\r\nexport class UnlitMaterial\r\n extends applyMaterialMixins(MeshMaterial, mixinVertexColor, mixinAlbedoColor)\r\n implements Clonable<UnlitMaterial>\r\n{\r\n static readonly FEATURE_VERTEX_COLOR = 'um_vertexcolor';\r\n constructor() {\r\n super();\r\n }\r\n clone(): UnlitMaterial {\r\n const other = new UnlitMaterial();\r\n other.copyFrom(this);\r\n return other;\r\n }\r\n vertexShader(scope: PBFunctionScope) {\r\n super.vertexShader(scope);\r\n const pb = scope.$builder;\r\n scope.$l.oPos = ShaderHelper.resolveVertexPosition(scope);\r\n scope.$outputs.worldPos = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(scope.oPos, 1)).xyz;\r\n ShaderHelper.setClipSpacePosition(\r\n scope,\r\n pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1))\r\n );\r\n }\r\n fragmentShader(scope: PBFunctionScope) {\r\n super.fragmentShader(scope);\r\n if (this.needFragmentColor()) {\r\n let color = this.calculateAlbedoColor(scope);\r\n if (this.vertexColor) {\r\n color = scope.$builder.mul(color, this.getVertexColor(scope));\r\n }\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, color);\r\n } else {\r\n this.outputFragmentColor(scope, scope.$inputs.worldPos, null);\r\n }\r\n }\r\n}\r\n"],"names":["UnlitMaterial","applyMaterialMixins","MeshMaterial","mixinVertexColor","mixinAlbedoColor","FEATURE_VERTEX_COLOR","clone","other","copyFrom","vertexShader","scope","pb","$builder","$l","oPos","ShaderHelper","resolveVertexPosition","$outputs","worldPos","mul","getWorldMatrix","vec4","xyz","setClipSpacePosition","getViewProjectionMatrix","fragmentShader","needFragmentColor","color","calculateAlbedoColor","vertexColor","getVertexColor","outputFragmentColor","$inputs"],"mappings":";;;;;AAOA;;;AAGC,IACM,MAAMA,aACHC,SAAAA,mBAAAA,CAAoBC,cAAcC,gBAAkBC,EAAAA,gBAAAA,CAAAA,CAAAA;AAG5D,IAAA,OAAgBC,uBAAuB,gBAAiB;IACxD,WAAc,EAAA;QACZ,KAAK,EAAA;AACP;IACAC,KAAuB,GAAA;AACrB,QAAA,MAAMC,QAAQ,IAAIP,aAAAA,EAAAA;QAClBO,KAAMC,CAAAA,QAAQ,CAAC,IAAI,CAAA;QACnB,OAAOD,KAAAA;AACT;AACAE,IAAAA,YAAAA,CAAaC,KAAsB,EAAE;AACnC,QAAA,KAAK,CAACD,YAAaC,CAAAA,KAAAA,CAAAA;QACnB,MAAMC,EAAAA,GAAKD,MAAME,QAAQ;AACzBF,QAAAA,KAAAA,CAAMG,EAAE,CAACC,IAAI,GAAGC,YAAAA,CAAaC,qBAAqB,CAACN,KAAAA,CAAAA;AACnDA,QAAAA,KAAAA,CAAMO,QAAQ,CAACC,QAAQ,GAAGP,EAAGQ,CAAAA,GAAG,CAACJ,YAAaK,CAAAA,cAAc,CAACV,KAAAA,CAAAA,EAAQC,GAAGU,IAAI,CAACX,MAAMI,IAAI,EAAE,IAAIQ,GAAG;AAChGP,QAAAA,YAAAA,CAAaQ,oBAAoB,CAC/Bb,KAAAA,EACAC,EAAGQ,CAAAA,GAAG,CAACJ,YAAaS,CAAAA,uBAAuB,CAACd,KAAAA,CAAAA,EAAQC,GAAGU,IAAI,CAACX,MAAMO,QAAQ,CAACC,QAAQ,EAAE,CAAA,CAAA,CAAA,CAAA;AAEzF;AACAO,IAAAA,cAAAA,CAAef,KAAsB,EAAE;AACrC,QAAA,KAAK,CAACe,cAAef,CAAAA,KAAAA,CAAAA;QACrB,IAAI,IAAI,CAACgB,iBAAiB,EAAI,EAAA;AAC5B,YAAA,IAAIC,KAAQ,GAAA,IAAI,CAACC,oBAAoB,CAAClB,KAAAA,CAAAA;YACtC,IAAI,IAAI,CAACmB,WAAW,EAAE;gBACpBF,KAAQjB,GAAAA,KAAAA,CAAME,QAAQ,CAACO,GAAG,CAACQ,KAAO,EAAA,IAAI,CAACG,cAAc,CAACpB,KAAAA,CAAAA,CAAAA;AACxD;YACA,IAAI,CAACqB,mBAAmB,CAACrB,KAAAA,EAAOA,MAAMsB,OAAO,CAACd,QAAQ,EAAES,KAAAA,CAAAA;SACnD,MAAA;YACL,IAAI,CAACI,mBAAmB,CAACrB,KAAAA,EAAOA,MAAMsB,OAAO,CAACd,QAAQ,EAAE,IAAA,CAAA;AAC1D;AACF;AACF;;;;"}
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import { applyMaterialMixins, MeshMaterial } from './meshmaterial.js';
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import { MaterialVaryingFlags } from '../values.js';
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import { ShaderHelper } from './shader/helper.js';
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import { Interpolator, DWeakRef, Vector4, DRef, Vector3 } from '@zephyr3d/base';
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import { Application } from '../app/app.js';
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import { screenSpaceRayTracing_HiZ, screenSpaceRayTracing_Linear2D } from '../shaders/ssr.js';
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import { fetchSampler } from '../utility/misc.js';
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import { mixinLight } from './mixins/lit.js';
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import { fresnelSchlick, distributionGGX, visGGX } from '../shaders/pbr.js';
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class WaterMaterial extends applyMaterialMixins(MeshMaterial, mixinLight) {
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static _absorptionGrad = new Interpolator('linear', 'vec3', new Float32Array([
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0,
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0.082,
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0.318,
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0.665,
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1
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]), new Float32Array([
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1,
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1,
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1,
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0.22,
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0.87,
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0.87,
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0,
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0.47,
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0.49,
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0,
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0.275,
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0.44,
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0,
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0,
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0
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]));
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static _scatterGrad = new Interpolator('linear', 'vec3', new Float32Array([
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0,
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0.15,
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0.42,
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1
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]), new Float32Array([
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0,
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0,
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0,
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0.08,
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0.41,
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0.34,
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0.13,
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0.4,
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0.45,
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0.21,
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0.5,
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0.6
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]));
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static _defaultScatterRampTexture = new DWeakRef();
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static _defaultAbsorptionRampTexture = new DWeakRef();
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static _waveUpdateState = new WeakMap();
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_region;
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_displace;
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_depthMulti;
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_refractionStrength;
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_scatterRampTexture;
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_absorptionRampTexture;
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_waveGenerator;
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_waveVersion;
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_clipmapInfo;
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_clipmapGridInfo;
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_ssrParams;
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constructor(){
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super();
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this._region = new Vector4(-99999, -99999, 99999, 99999);
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this._clipmapInfo = new Vector4();
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this._clipmapGridInfo = new Vector4();
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this._waveGenerator = new DRef();
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this._waveVersion = -1;
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this._ssrParams = new Vector4(1000, 160, 0.5, 2);
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this._scatterRampTexture = new DRef();
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this._absorptionRampTexture = new DRef();
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this._displace = 16;
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this._depthMulti = 0.1;
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this._refractionStrength = 0;
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this.cullMode = 'none';
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//this.TAADisabled = true;
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}
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dispose() {
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super.dispose();
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this._waveGenerator.dispose();
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this._scatterRampTexture.dispose();
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this._absorptionRampTexture.dispose();
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}
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/** @internal */ get region() {
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return this._region;
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}
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/** @internal */ set region(val) {
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if (!val.equalsTo(this._region)) {
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this._region.set(val);
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this.uniformChanged();
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}
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}
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get waveGenerator() {
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return this._waveGenerator.get();
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}
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set waveGenerator(waveGenerator) {
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if (this._waveGenerator.get() !== waveGenerator) {
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this._waveGenerator.set(waveGenerator);
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this._waveVersion = -1;
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this.optionChanged(true);
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}
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}
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get scatterRampTexture() {
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const tex = this._getScatterRampTexture(Application.instance.device);
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return tex === WaterMaterial._defaultScatterRampTexture.get() ? null : tex;
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}
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set scatterRampTexture(tex) {
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if (tex !== this.scatterRampTexture) {
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this._scatterRampTexture.set(tex);
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this.uniformChanged();
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}
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}
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get absorptionRampTexture() {
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const tex = this._getAbsorptionRampTexture(Application.instance.device);
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return tex === WaterMaterial._defaultAbsorptionRampTexture.get() ? null : tex;
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}
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set absorptionRampTexture(tex) {
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if (tex !== this.absorptionRampTexture) {
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this._absorptionRampTexture.set(tex);
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this.uniformChanged();
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}
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}
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get depthMulti() {
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return this._depthMulti;
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}
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set depthMulti(val) {
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if (val !== this._depthMulti) {
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this._depthMulti = val;
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this.uniformChanged();
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}
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}
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get displace() {
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return this._displace;
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}
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set displace(val) {
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if (val !== this._displace) {
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this._displace = val;
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this.uniformChanged();
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}
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}
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get refractionStrength() {
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return this._refractionStrength;
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}
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set refractionStrength(val) {
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if (val !== this._refractionStrength) {
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this._refractionStrength = val;
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this.uniformChanged();
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}
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}
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needSceneColor() {
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return true;
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}
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needSceneDepth() {
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return true;
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}
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_createHash() {
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return `${super._createHash()}:${this.waveGenerator?.getHash() ?? ''}`;
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}
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setClipmapInfo(rotation, scale, offsetX, offsetY) {
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this._clipmapInfo.setXYZW(rotation, scale, offsetX, offsetY);
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this.uniformChanged();
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}
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setClipmapGridInfo(gridScale, gridOffsetX, gridOffsetY) {
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if (this._clipmapGridInfo.x !== gridScale || this._clipmapGridInfo.y !== gridOffsetX || this._clipmapGridInfo.z !== gridOffsetY) {
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this._clipmapGridInfo.setXYZW(gridScale, gridOffsetX, gridOffsetY, 0);
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this.uniformChanged();
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}
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}
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supportInstancing() {
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return false;
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}
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supportLighting() {
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return true;
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}
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vertexShader(scope) {
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182
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super.vertexShader(scope);
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183
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const pb = scope.$builder;
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184
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this.waveGenerator?.setupUniforms(scope, 2);
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scope.$inputs.position = pb.vec3().attrib('position');
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scope.$inputs.clipmapInfo = pb.vec4().attrib('texCoord0');
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187
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scope.clipmapGridInfo = pb.vec4().uniform(2);
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188
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scope.$l.s = pb.sin(scope.$inputs.clipmapInfo.x);
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189
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scope.$l.c = pb.cos(scope.$inputs.clipmapInfo.x);
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190
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scope.$l.scale2 = pb.mul(scope.$inputs.clipmapInfo.y, scope.clipmapGridInfo.x);
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191
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scope.$l.clipmapMatrix = pb.mat4(pb.mul(scope.c, scope.scale2), pb.mul(scope.s, scope.scale2), 0, 0, pb.neg(pb.mul(scope.s, scope.scale2)), pb.mul(scope.c, scope.scale2), 0, 0, 0, 0, 1, 0, pb.sub(pb.mul(scope.$inputs.clipmapInfo.z, scope.clipmapGridInfo.x), scope.clipmapGridInfo.y), pb.sub(pb.mul(scope.$inputs.clipmapInfo.w, scope.clipmapGridInfo.x), scope.clipmapGridInfo.z), 0, 1);
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192
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scope.$l.clipmapPos = pb.mul(scope.clipmapMatrix, pb.vec4(scope.$inputs.position, 1)).xy;
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193
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//scope.$l.level = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(0, 0, 0, 1)).y;
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scope.clipmapWorldPos = pb.mul(ShaderHelper.getWorldMatrix(scope), pb.vec4(scope.clipmapPos.x, 0, scope.clipmapPos.y, 1)).xyz; // pb.vec3(scope.clipmapPos.x, scope.level, scope.clipmapPos.y);
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195
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scope.worldNormal = pb.vec3(0, 1, 0);
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scope.worldPos = scope.clipmapWorldPos;
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this.waveGenerator?.calcVertexPositionAndNormal(scope, scope.clipmapWorldPos, scope.worldPos, scope.worldNormal);
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scope.$outputs.worldPos = scope.worldPos;
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scope.$outputs.clipmapPos = scope.clipmapWorldPos;
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scope.$outputs.worldNormal = scope.worldNormal;
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ShaderHelper.setClipSpacePosition(scope, pb.mul(ShaderHelper.getViewProjectionMatrix(scope), pb.vec4(scope.$outputs.worldPos, 1)));
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202
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ShaderHelper.resolveMotionVector(scope, scope.$outputs.worldPos, scope.$outputs.worldPos);
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203
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-
}
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204
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fragmentShader(scope) {
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205
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super.fragmentShader(scope);
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const pb = scope.$builder;
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this.waveGenerator?.setupUniforms(scope, 2);
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scope.region = pb.vec4().uniform(2);
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209
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if (this.needFragmentColor()) {
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scope.displace = pb.float().uniform(2);
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scope.depthMulti = pb.float().uniform(2);
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scope.refractionStrength = pb.float().uniform(2);
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213
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scope.ssrParams = pb.vec4().uniform(2);
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scope.scatterRampTex = pb.tex2D().uniform(2);
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scope.absorptionRampTex = pb.tex2D().uniform(2);
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216
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}
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scope.$l.discardable = pb.or(pb.any(pb.lessThan(scope.$inputs.worldPos.xz, scope.region.xy)), pb.any(pb.greaterThan(scope.$inputs.worldPos.xz, scope.region.zw)));
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218
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scope.$if(scope.discardable, function() {
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pb.discard();
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});
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if (this.needFragmentColor()) {
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scope.$l.normal = this.waveGenerator ? this.waveGenerator.calcFragmentNormalAndFoam(scope, scope.$inputs.clipmapPos.xz, scope.$inputs.worldNormal) : pb.vec4(scope.$inputs.worldNormal, 0);
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223
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scope.$l.outColor = pb.vec4(this.waterShading(scope, scope.$inputs.worldPos, scope.normal.xyz, scope.normal.w), 1);
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if (this.drawContext.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {
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scope.$l.outRoughness = pb.vec4(1, 1, 1, 0);
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this.outputFragmentColor(scope, scope.$inputs.worldPos, pb.vec4(1), scope.outRoughness, scope.outColor);
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} else {
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this.outputFragmentColor(scope, scope.$inputs.worldPos, scope.outColor);
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}
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} else {
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this.outputFragmentColor(scope, scope.$inputs.worldPos, null);
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}
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233
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}
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234
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waterShading(scope, worldPos, worldNormal, foamFactor) {
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235
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const pb = scope.$builder;
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236
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const that = this;
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237
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pb.func('getAbsorption', [
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238
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pb.float('depth')
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239
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], function() {
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|
-
this.$l.c = pb.textureSampleLevel(this.absorptionRampTex, pb.vec2(pb.mul(this.depth, this.depthMulti), 0.5), 0).rgb;
|
|
241
|
-
this.$return(pb.mul(this.c, this.c));
|
|
242
|
-
});
|
|
243
|
-
pb.func('getScattering', [
|
|
244
|
-
pb.float('depth')
|
|
245
|
-
], function() {
|
|
246
|
-
this.$l.c = pb.textureSampleLevel(this.scatterRampTex, pb.vec2(pb.mul(this.depth, this.depthMulti), 0.5), 0).rgb;
|
|
247
|
-
this.$return(pb.mul(this.c, this.c));
|
|
248
|
-
});
|
|
249
|
-
pb.func('fresnel', [
|
|
250
|
-
pb.vec3('normal'),
|
|
251
|
-
pb.vec3('eyeVec')
|
|
252
|
-
], function() {
|
|
253
|
-
this.$return(pb.clamp(pb.sub(pb.pow(pb.sub(1, pb.dot(this.normal, this.eyeVec)), 5), this.refractionStrength), 0, 1));
|
|
254
|
-
});
|
|
255
|
-
pb.func('lightSpecular', [
|
|
256
|
-
pb.vec3('lightDir'),
|
|
257
|
-
pb.vec3('eyeVecNorm'),
|
|
258
|
-
pb.vec3('normal'),
|
|
259
|
-
pb.vec3('lightColor')
|
|
260
|
-
], function() {
|
|
261
|
-
this.$l.roughness = pb.float(0.04);
|
|
262
|
-
this.$l.f0 = pb.vec3(0.02);
|
|
263
|
-
this.$l.f90 = pb.vec3(1);
|
|
264
|
-
this.$l.L = this.lightDir;
|
|
265
|
-
this.$l.V = pb.neg(this.eyeVecNorm);
|
|
266
|
-
this.$l.halfVec = pb.normalize(pb.add(this.L, this.V));
|
|
267
|
-
this.$l.NoH = pb.clamp(pb.dot(this.normal, this.halfVec), 0, 1);
|
|
268
|
-
this.$l.NoL = pb.clamp(pb.dot(this.normal, this.L), 0, 1);
|
|
269
|
-
this.$l.specular = pb.vec3(0);
|
|
270
|
-
this.$if(pb.greaterThan(this.NoL, 0), function() {
|
|
271
|
-
this.$l.VoH = pb.clamp(pb.dot(this.V, this.halfVec), 0, 1);
|
|
272
|
-
this.$l.NoV = pb.clamp(pb.dot(this.normal, this.V), 0, 1);
|
|
273
|
-
this.$l.F = fresnelSchlick(this, this.VoH, this.f0, this.f90);
|
|
274
|
-
this.$l.alphaRoughness = pb.mul(this.roughness, this.roughness);
|
|
275
|
-
this.$l.D = distributionGGX(this, this.NoH, this.alphaRoughness);
|
|
276
|
-
this.$l.VIS = visGGX(this, this.NoV, this.NoL, this.alphaRoughness);
|
|
277
|
-
this.specular = pb.mul(this.D, this.VIS, this.F, this.lightColor);
|
|
278
|
-
});
|
|
279
|
-
this.$return(this.specular);
|
|
280
|
-
});
|
|
281
|
-
pb.func('waterShading', [
|
|
282
|
-
pb.vec3('worldPos'),
|
|
283
|
-
pb.vec3('worldNormal'),
|
|
284
|
-
pb.float('foamFactor')
|
|
285
|
-
], function() {
|
|
286
|
-
this.$l.screenUV = pb.div(pb.vec2(this.$builtins.fragCoord.xy), ShaderHelper.getRenderSize(this));
|
|
287
|
-
this.$l.dist = pb.length(pb.sub(this.worldPos, ShaderHelper.getCameraPosition(this)));
|
|
288
|
-
this.$l.normalScale = pb.clamp(pb.div(100, this.dist), 0, 1);
|
|
289
|
-
this.$l.normal = pb.normalize(pb.mul(this.worldNormal, pb.vec3(this.normalScale, 1, this.normalScale)));
|
|
290
|
-
this.$l.displacedTexCoord = pb.add(this.screenUV, pb.mul(this.normal.xz, this.displace));
|
|
291
|
-
this.$l.wPos = ShaderHelper.samplePositionFromDepth(this, ShaderHelper.getLinearDepthTexture(this), this.screenUV, ShaderHelper.getInvViewProjectionMatrix(this), ShaderHelper.getCameraParams(this).xy);
|
|
292
|
-
this.$l.eyeVec = pb.sub(this.worldPos.xyz, ShaderHelper.getCameraPosition(this));
|
|
293
|
-
this.$l.eyeVecNorm = pb.normalize(this.eyeVec);
|
|
294
|
-
this.$l.depth = pb.length(pb.sub(this.wPos.xyz, this.worldPos));
|
|
295
|
-
this.$l.viewPos = pb.mul(ShaderHelper.getViewMatrix(this), pb.vec4(this.worldPos, 1)).xyz;
|
|
296
|
-
this.incidentVec = pb.normalize(pb.sub(this.worldPos, ShaderHelper.getCameraPosition(this)));
|
|
297
|
-
this.reflectVecW = pb.reflect(this.incidentVec, this.normal);
|
|
298
|
-
this.$l.reflectance = pb.vec3();
|
|
299
|
-
this.$l.hitInfo = pb.vec4(0);
|
|
300
|
-
this.$if(pb.greaterThan(this.reflectVecW.y, 0), function() {
|
|
301
|
-
this.reflectVec = pb.mul(ShaderHelper.getViewMatrix(this), pb.vec4(this.reflectVecW, 0)).xyz;
|
|
302
|
-
this.hitInfo = ShaderHelper.getHiZDepthTexture(this) ? screenSpaceRayTracing_HiZ(this, this.viewPos, this.reflectVec, ShaderHelper.getViewMatrix(this), ShaderHelper.getProjectionMatrix(this), ShaderHelper.getInvProjectionMatrix(this), ShaderHelper.getCameraParams(this).xy, pb.int(ShaderHelper.getHiZDepthTextureMipLevelCount(this)), this.ssrParams.y, this.ssrParams.z, pb.vec4(ShaderHelper.getRenderSize(this), ShaderHelper.getHiZDepthTextureSize(this)), ShaderHelper.getHiZDepthTexture(this)) : screenSpaceRayTracing_Linear2D(this, this.viewPos, this.reflectVec, ShaderHelper.getViewMatrix(this), ShaderHelper.getProjectionMatrix(this), ShaderHelper.getInvProjectionMatrix(this), ShaderHelper.getCameraParams(this).xy, this.ssrParams.x, this.ssrParams.y, this.ssrParams.z, this.ssrParams.w, pb.vec4(ShaderHelper.getRenderSize(this), ShaderHelper.getLinearDepthTextureSize(this)), ShaderHelper.getLinearDepthTexture(this));
|
|
303
|
-
});
|
|
304
|
-
this.$l.refl = pb.reflect(pb.normalize(pb.sub(this.worldPos, ShaderHelper.getCameraPosition(this))), this.normal);
|
|
305
|
-
this.refl.y = pb.max(this.refl.y, 0.1);
|
|
306
|
-
this.reflectance = pb.mix(pb.textureSampleLevel(ShaderHelper.getBakedSkyTexture(this), this.refl, 0).rgb, pb.textureSampleLevel(ShaderHelper.getSceneColorTexture(this), this.hitInfo.xy, 0).rgb, this.hitInfo.w);
|
|
307
|
-
this.$l.refractUV = this.displacedTexCoord;
|
|
308
|
-
this.$l.displacedPos = ShaderHelper.samplePositionFromDepth(this, ShaderHelper.getLinearDepthTexture(this), this.refractUV, ShaderHelper.getInvProjectionMatrix(this), ShaderHelper.getCameraParams(this).xy);
|
|
309
|
-
this.$if(pb.or(pb.greaterThanEqual(this.displacedPos.w, 0.99999), pb.greaterThan(this.displacedPos.z, this.viewPos.z)), function() {
|
|
310
|
-
this.refractUV = this.screenUV;
|
|
311
|
-
}).$else(function() {
|
|
312
|
-
this.depth = pb.length(pb.sub(this.displacedPos.xyz, this.viewPos));
|
|
313
|
-
});
|
|
314
|
-
this.$l.refraction = pb.textureSampleLevel(ShaderHelper.getSceneColorTexture(this), this.refractUV, 0).rgb;
|
|
315
|
-
this.refraction = pb.mul(this.refraction, this.getAbsorption(this.depth));
|
|
316
|
-
this.$l.fresnelTerm = this.fresnel(this.normal, pb.neg(this.eyeVecNorm));
|
|
317
|
-
this.$l.finalColor = pb.mix(pb.mix(this.refraction, this.reflectance, this.fresnelTerm), pb.vec3(1), this.foamFactor);
|
|
318
|
-
that.forEachLight(this, function(type, posRange, dirCutoff, colorIntensity, shadow) {
|
|
319
|
-
this.$l.lightAtten = that.calculateLightAttenuation(this, type, this.worldPos, posRange, dirCutoff);
|
|
320
|
-
this.$l.lightDir = that.calculateLightDirection(this, type, this.worldPos, posRange, dirCutoff);
|
|
321
|
-
this.$l.NoL = pb.clamp(pb.dot(this.normal, this.lightDir), 0, 1);
|
|
322
|
-
this.$l.lightContrib = this.lightSpecular(this.lightDir, this.eyeVecNorm, this.normal, pb.mul(colorIntensity.rgb, colorIntensity.a, this.lightAtten));
|
|
323
|
-
if (shadow) {
|
|
324
|
-
this.$l.shadow = pb.vec3(that.calculateShadow(this, this.worldPos, this.NoL));
|
|
325
|
-
this.lightContrib = pb.mul(this.lightContrib, this.shadow);
|
|
326
|
-
}
|
|
327
|
-
this.finalColor = pb.add(this.finalColor, this.lightContrib);
|
|
328
|
-
});
|
|
329
|
-
if (that.needCalculateEnvLight()) {
|
|
330
|
-
this.$l.irradiance = that.getEnvLightIrradiance(this, this.normal);
|
|
331
|
-
this.$l.sss = pb.mul(this.getScattering(this.depth), this.irradiance);
|
|
332
|
-
this.finalColor = pb.add(this.finalColor, this.sss);
|
|
333
|
-
}
|
|
334
|
-
this.$return(this.finalColor);
|
|
335
|
-
});
|
|
336
|
-
return scope.waterShading(worldPos, worldNormal, foamFactor);
|
|
337
|
-
}
|
|
338
|
-
applyUniforms(bindGroup, ctx, needUpdate, pass) {
|
|
339
|
-
super.applyUniforms(bindGroup, ctx, needUpdate, pass);
|
|
340
|
-
const waveGenerator = this._waveGenerator.get();
|
|
341
|
-
if (waveGenerator && this._waveVersion !== waveGenerator.version) {
|
|
342
|
-
waveGenerator.applyWaterBindGroup(bindGroup);
|
|
343
|
-
this._waveVersion = waveGenerator.version;
|
|
344
|
-
}
|
|
345
|
-
}
|
|
346
|
-
applyUniformValues(bindGroup, ctx, pass) {
|
|
347
|
-
super.applyUniformValues(bindGroup, ctx, pass);
|
|
348
|
-
bindGroup.setValue('clipmapGridInfo', this._clipmapGridInfo);
|
|
349
|
-
bindGroup.setValue('region', this._region);
|
|
350
|
-
if (this.needFragmentColor(ctx)) {
|
|
351
|
-
bindGroup.setValue('displace', this._displace / ctx.renderWidth);
|
|
352
|
-
bindGroup.setValue('depthMulti', this._depthMulti);
|
|
353
|
-
bindGroup.setValue('refractionStrength', this._refractionStrength);
|
|
354
|
-
bindGroup.setValue('ssrParams', this._ssrParams);
|
|
355
|
-
bindGroup.setTexture('scatterRampTex', this._getScatterRampTexture(ctx.device), fetchSampler('clamp_linear_nomip'));
|
|
356
|
-
bindGroup.setTexture('absorptionRampTex', this._getAbsorptionRampTexture(ctx.device), fetchSampler('clamp_linear_nomip'));
|
|
357
|
-
}
|
|
358
|
-
if (this.waveGenerator) {
|
|
359
|
-
this.waveGenerator.applyWaterBindGroup(bindGroup);
|
|
360
|
-
}
|
|
361
|
-
}
|
|
362
|
-
needUpdate() {
|
|
363
|
-
return !!this._waveGenerator.get()?.needUpdate();
|
|
364
|
-
}
|
|
365
|
-
update(frameId, elapsed) {
|
|
366
|
-
const waveGenerator = this._waveGenerator.get();
|
|
367
|
-
if (waveGenerator) {
|
|
368
|
-
const updateFrameId = WaterMaterial._waveUpdateState.get(waveGenerator);
|
|
369
|
-
if (updateFrameId !== frameId) {
|
|
370
|
-
waveGenerator.update(elapsed);
|
|
371
|
-
WaterMaterial._waveUpdateState.set(waveGenerator, frameId);
|
|
372
|
-
}
|
|
373
|
-
}
|
|
374
|
-
}
|
|
375
|
-
_getRampTexture(device, grad) {
|
|
376
|
-
const width = 128;
|
|
377
|
-
const height = 1;
|
|
378
|
-
const texture = device.createTexture2D('rgba8unorm', width, height, {
|
|
379
|
-
samplerOptions: {
|
|
380
|
-
mipFilter: 'none'
|
|
381
|
-
}
|
|
382
|
-
});
|
|
383
|
-
const numTexels = width * height;
|
|
384
|
-
const data = new Uint8Array(numTexels * 4);
|
|
385
|
-
const tmpcolor = new Vector3();
|
|
386
|
-
for(let i = 0; i < numTexels; i++){
|
|
387
|
-
grad.interpolate(i % width / width, tmpcolor);
|
|
388
|
-
data[i * 4 + 0] = tmpcolor.x * 255 >> 0;
|
|
389
|
-
data[i * 4 + 1] = tmpcolor.y * 255 >> 0;
|
|
390
|
-
data[i * 4 + 2] = tmpcolor.z * 255 >> 0;
|
|
391
|
-
data[i * 4 + 3] = 255;
|
|
392
|
-
}
|
|
393
|
-
texture.update(data, 0, 0, width, height);
|
|
394
|
-
return texture;
|
|
395
|
-
}
|
|
396
|
-
_getScatterRampTexture(device) {
|
|
397
|
-
if (!this._scatterRampTexture.get()) {
|
|
398
|
-
if (!WaterMaterial._defaultScatterRampTexture.get()) {
|
|
399
|
-
WaterMaterial._defaultScatterRampTexture.set(this._getRampTexture(device, WaterMaterial._scatterGrad));
|
|
400
|
-
}
|
|
401
|
-
this._scatterRampTexture.set(WaterMaterial._defaultScatterRampTexture.get());
|
|
402
|
-
}
|
|
403
|
-
return this._scatterRampTexture.get();
|
|
404
|
-
}
|
|
405
|
-
_getAbsorptionRampTexture(device) {
|
|
406
|
-
if (!this._absorptionRampTexture.get()) {
|
|
407
|
-
if (!WaterMaterial._defaultAbsorptionRampTexture.get()) {
|
|
408
|
-
WaterMaterial._defaultAbsorptionRampTexture.set(this._getRampTexture(device, WaterMaterial._absorptionGrad));
|
|
409
|
-
}
|
|
410
|
-
this._absorptionRampTexture.set(WaterMaterial._defaultAbsorptionRampTexture.get());
|
|
411
|
-
}
|
|
412
|
-
return this._absorptionRampTexture.get();
|
|
413
|
-
}
|
|
414
|
-
}
|
|
415
|
-
|
|
416
|
-
export { WaterMaterial };
|
|
417
|
-
//# sourceMappingURL=water.js.map
|